REVIEW Human: Fall Flat - Making Physics Fun Again
6 months ago • 2,365 Views

So winter is almost over and like most of you I have been bundled up playing my Nintendo Switch. I take my Switch everywhere like the good folks at Nintendo meant for me to do. These last three months I understand why people may refer to the console as a mobile one. It's what we always hoped a Nvidia Shield could be. Playing with PC ports on our dream Nintendo portable system.

I've had the pleasure of playing some of the best games the indie gaming world had given us over the last few years. Edmund McMillen?「どィび「s The Binding of Isaac: Rebirth + and The End is Nigh is what I started out with. Then I moved to Human: Fall Flat.

Human: Fall Flat is a rag doll, real world physics puzzle adventure simulator that lets you play any way you want; as long as you can do a leap of faith at the end of every level. It has been a lot of frustration with a overwhelming sense of accomplishment. Climbing walls, breaking glass with a 2x4, using a catapult to launch you over a castle fortress. With an E rating it's a great game to play with family and friends. Though it may seem straightforward; the games does have its challenges that a younger player may find very difficult.

I think this is a great game for a science class that is learning about the laws of physics and motion. With the way the joy-con controls are set up; local Co-op mode would be an interesting way for students to learn teamwork, along with scientific theories being tested in a fun and very safe (to the students) environment. I don't know if anyone has seen the educational value of the Switch yet though I believe with more games like this, and what Nintendo is do with the Labo series; I hope to see the console in more STEM classes around the world.

The one thing that is lacking in the game is being able to customize your controller layout. It seems to be the biggest downfall for a lot of the Switch games I have played over the last few months. I hope there is enough demand for this feature seeing it could easily be available with a small software update. Other then that I find this game a mix of frustration and fun. I look forward to what No Brake Games has up their sleeve next. I hope helps merge the gap between videogames, and education even more.




AMP Version
Robert Houston

I love to review video games for mobile devices that have or could crossed-over from a PC platform. My favorite games are Skateboarding ones... See more

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