Planet of the Apes: Last Frontier opens with a brief summary of how a tribe of apes got separated from Caesar's tribe and had to make a new home on a mountain devoid of any food or livestock. Because of this lack of food, the tribe of apes are slowly starving to death and must act quickly if they hope to avoid this fate. Khan, the chimpanzee leader of the tribe, instructs his sons Bryn, Tola, and Juno that they must go out on a last-ditch effort to hunt for food. However, Khan and his adviser Clarence, an orangutan, warn the brothers not to hunt outside of the mountain because if the humans know of the ape presence in the mountains, it will put the entire tribe in danger. Tola disregards this warning due to the knowledge of there being no food on the mountain and convinces Bryn and Juno to hunt with him on the plains below.
We cut back to the three ape brothers as they spot a small farm with cattle guarded by two humans. Tola recommends that they kill the humans so they can get the cattle without witnesses, but Juno advises that they should either turn back or find a way to gather the cattle without harming the humans. Regardless of who Bryn sides with, one human ends up dead and the other wounded. The wounded human is able to reach Jess' town and explain to her and the town's folk that apes attacked, killed his brother, and stole cattle. This is where the human characters' story begins to intersect with the apes' story. Anything beyond this would be a spoiling the plot of the game.
The choices themselves don't seem to make much of an impact outside of smaller, more inconsequential ones either. No matter what you pick, Bryn will go with Tola to steal the cattle. No matter who you side with, the human farmers will be attacked and will alert Jess to the apes living on the mountain. It seems to me that outside of the possible endings, the choices dictate more of who will like you rather than where the story will go.
You may have noticed that I spent much more time looking at the story than I would normally. This wasn't by accident. That is because Planet of the Apes: Last Frontier is a purely narrative driven experience. And I do mean "purely narrative."
While I've defended games that have been falsely labeled "interactive movies" in the past, this is one instance where I can not because the label adequately defines Last Frontier. With the lack of any sections where you can actually control and move your character around, your time spent with Planet of the Apes: Last Frontier can be similarly experienced by watching War for the Planet of the Apes and pausing the film for 10 seconds every time a character is contemplating a decision. So Last Frontier ultimately begs the question of: Why did this have to be a video game? With the underwhelming performance of the latest film at the box office, it is still uncertain of whether or not there will be a fourth film in the rebooted franchise, and seeing as how the scope of this game is nowhere near as large as any of the films, Planet of the Apes: Last Frontier would have worked much better as a short film or as a television mini-series.
With a fantastic story, but devoid of any actual gameplay, it's difficult to recommend Planet of the Apes: Last Frontier to anyone. Especially with a price tag of $29.99 USD for a 3 hours experience. However, I understand that this is the type of experience some players are looking for, and for them this is exactly what you want. But for those of us that prefer to play a video game rather than watch one, Planet of the Apes: Last Frontier may only be worth your time once the price drops significantly, if only to experience the story.