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Review

The Advancements in Advanced Warfare


November 4th marked the release of Call of Duty: Advanced Warfare, the most innovative of the franchise, and in turn one of the worst of its series. Sledgehammer Games has made some changes to how players move in Call of Duty via what is called an Exo Suit, but have failed to tap the potential of these new movement options.

Before in Call of Duty games, players could only walk, run, duck, crawl, jump, and climb. Advanced Warfare expands on these movement options by giving players what is called an Exo Suit. The Exo Suit more or less acts like a jetpack, reinforcing the futuristic setting the game is in. On top of what has already been stated, players can now slide in any direction, double jump, hover, and dash in the air.

  • By expanding the movement players have by so much, the rest of the game should be built around these new movement options. Maps should include more verticality, be wider, and give players several paths both vertically and horizontally to encourage the use of the Exo Suit. The size will also allow players to plan their approaches. However, the maps in Advanced Warfare feel as small and congested as ever.
  • The Exo Suit seems only allows players to find each other and kill each other even faster than they already could before. While maps have generally lower buildings now for players to jump up to for vantage points, they are also very open. Teams can move across the map, getting around and behind defensive positions so quickly that players are more inclined to keep running in circles to try and keep up with the chaos rather than hold back and let it come to them. Also when players respawn after dying- spawning being the act of being replaced in the map after being killed- they usually are immediately greeted with more conflict, having no time to strategize their next move.
  • Despite how conflicting the elements are, the goal is more or less achieved. The Call of Duty franchise does highly value constant high impact action. The Exo Suit makes conflicts almost impossible to avoid, appealing to audiences who love the constant engagements. However, this can also turn off a lot of players who want to take the military genre more true to its name with tactics, strategies, and a playstyle that emphasizes survival over kills.
  • After several hours of trying to adapt to the new movement and ever increasing speed of the game, I find myself turned off by the emphasis on reaction and lowered value on strategy. Due to this, I believe Advanced Warfare's addition of the Exo Suit was bold, but hardly considered when creating the rest of the game. I just hope that Sledgehammer will make maps in the future that will better utilize the changes they've made.


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