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Titanfall Review

I'm typically not one to review games, or to read a whole lot of reviews unless they're from people that I value the opinions of. These are people that play a lot of games and know when something is good and well, when it isn't. 2014 was a slow year for video games in my opinion, and Titanfall stands out as one of the few "diamonds in the rough" that we were gifted last year.

Now, let's get on with the actual review. The multiplayer, (which is all this game is) is an overall solid experience with a nice amount of variance in weaponry and loadouts, albeit reminiscent of the "Call of Duty" franchise that the dedicated gamer community loathes. But hey, in a game that literally boasts "Crafted by key developers behind the CALL OF DUTY franchise..." on the back of the box, what more can you expect?

Game Modes

Titanfall has a number of different Game Modes to pick from when you initially load up the game, some of these are well known, such as "Capture the Flag" and "Hardpoint Domination", but others are a bit more unique, such as "Last Titan Standing", and "Pilot Hunter". Attrition, which is the main mode that you'll see played, is very simple and basically "Team Slayer". Using your standard loadout weapon or Titan mech, you kill enemy pilots, grunts, or titans to earn points. These points go towards your overall team score, and the first team to reach 300 is the winner.

Another Game Mode featured is "Campaign", although it hardly lives up to the name. Campaign mode consists of cooperatively playing with other players as well as against enemy players. You play as one of two teams, The IMC, or The Militia. This is where the story really shows its thin, underdeveloped plot. Basically, the IMC is the big-bad government that wants to have control over all of the colonized planets, and the Militia is primarily made up of those on the frontier that want to have their own independence. Not much more to it than that, unless you attempt to externally dig deeper for the lore. All I could think of while playing was the Insurrectionists vs. the UNSC from the Halo franchise, but maybe that's just me.

Anyway, Campaign places you into a battle on one of these two opposing sides, as well as giving you a very brief explanation of what purpose the battle holds. For example, one assault by the Militia on an IMC refueling depot was to prevent the IMC from having the capacity to refuel their warships, thus being unable to make the jump into the frontier effectively. Hardly anything new or inspiring, but hey, it is what it is.

Gameplay Mechanics

Gameplay is where Titanfall really shines. Your pilot is given a standard loadout at the beginning of each match. This can vary from your Automatic Carbine or SMG, to a Semi-Auto Rifle or Sniper. You're also given a sidearm, explosive ordinance of your choice, and a pilot ability, which range from increased running speed to cloaking. Perhaps the unique part of this loadout is your Anti-Titan weapon, such as a massive homing rocket-launcher or a slow-yet-deadly laser. These are the weapons that give you a fighting chance against the behemoth mech-suits called Titans that fall out of the sky when you've earned enough points to acquire one.

Speaking of Titans, this game is called Titanfall, and the real reason anyone evem bothered to play this at all.


Titans are large, mechanical suits constructed for pilots to battle in. There are 3 basic chassis in which Titans can be built from. Atlas is the All-Around body, with a balance of both maneuverability and durability. The Ogre is a slow moving tank, able to take massive damage before going down. Finally, the Stryder is the fast-moving hit-and-run mech, able to dish out serious punishment, but is taken down easily with concentrated fire due to a lack of armor. Which you choose is up to you. Titans can also be custom-built to suit your playing styles with main weapons such as electricity-cannons and rockets, we well as abilities like nuclear ejection and temporary shields.

Overall Judgment

There's more to this game than I can personally fit into this review. To experience what Titanfall really has to offer, you're gonna have to play it yourself. The Game is available for Xbox 360, Xbox One, and PC This gives you a wide array of platforms in which to enjoy the title. Overall, Titanfall is a solid title that will give you hours of mind-numbing entertainment, but at the end of the day, what is does is cool, but not revolution. It feels like a recipe with all of the ingredients taken from other existing titles like CoD, Halo, MechAssault, etc. Still, it's fun to play, and that's what I truly value in a game.

FINAL SCORE: 8/10. Fun to play. Lack of campaign story and originality are drawbacks.


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