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        <pubDate>2026-04-13 05:05:48</pubDate>
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                <title><![CDATA[10 Things that Nintendo can do to Improve amiibo]]></title>
                <link>https://novogamer.com/articles/10-things-that-nintendo-can-do-to-improve-amiibo-ZKQdwMbyvE</link>
                <description><![CDATA[<p style="text-align: justify;"><strong></strong>If there is one thing that I probably spend the most money on, it's amiibo. The thing is though, outside of doing a few special things in a small handful of compatible games, they don't really do much else. They also aren't exactly well utilized for what they're purposefully designed for. Now don't get me wrong, while I greatly admire my amiibo and enjoy using them in the games I have, but sometimes I wonder if Nintendo is implementing them to their fullest potential. While they have the ability to store data on them like a memory card, most of the time they only seem to be used as a key to unlock content locked away in the game. Now I know that a handful of people don't usually have the money to spend on such luxuries, so as such I thought of ten things Nintendo could do with them that might make them better, and maybe even warrant a purchase from the non-collectors who feel cheated out of certain features in their games.</p><p style="text-align: justify;"><strong>#1: More/Better Free-to-Start amiibo-Powered games</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 312px; height: 246px; float: right; margin: 0px 0px 10px 10px;" alt="" height="246" width="312"></p><p style="text-align: justify;">Nintendo has already done something like this once in the past with <strong>amiibo Tap</strong> on the Wii U (which I also reviewed), but I feel that it while it works on paper, the overall execution in <strong>amiibo Tap</strong> is somewhat flawed. In order to fully optimize the functionality of the amiibos, actual games that require amiibo to play need to be made, and I'm not talking like <strong>Animal Crossing: amiibo Festival</strong> or the amiibo Party game mode in <strong>Mario Party 10</strong>. I think games like <strong>Skylanders</strong> and <strong>League of Legends</strong> could provide inspiration for future free-to-start amiibo-powered games that would actually be worth taking a gander at.</p><p style="text-align: justify;"><strong>#2: Cross Series/Cross Franchise Data Transfer</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space">With the announcement that the Wolf Link amiibo that will come packaged with <strong>The Legend of Zelda: Twilight Princess HD</strong> can use its saved data to do something special with the currently untitled Wii U Zelda game, it got me thinking, "Why Nintendo hasn't done anything like this sooner?" By saving data from one game onto an amiibo and using that data to directly influence another game in the same series or even an entirely separate franchise, it could open up many more customization ideas during gameplay. Imagine if you will a special area in one game that cannot be entered unless you do something in another and save that information onto a compatible amiibo, then you take that saved info and present it in the first game to open up the path. A remake of <strong>The Legend of Zelda: Oracle of Ages/Seasons</strong> could benefit greatly from this as the bonus missions unlocked from linked play were a real pain in the butt due to its inane password system. Amiibo data transference could solve this problem and that data could be used again in a future game to unlock a bonus later down the line. You know, as an example.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#3: Optional Gameplay Modifiers</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 374px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="374">I think I speak for everyone when I say that sometimes a little help in certain games is welcome, so when a game suddenly gets too difficult for you to complete it under your own power, where does that leave you? Frustrated, tired, and irritable, with a slowly growing level of seething rage. This is why many games used to have cheat codes in the late 80's and early 90's, but since that trend seems to have all but completely vanished, I propose that amiibo step up to take its place. <strong>Kirby & The Rainbow Curse</strong> on the Wii U already does something like this with the Kirby, King DeDeDe, and Meta Knight amiibo from the <strong>Super Smash Bros</strong> set. Scanning one of these amiibo into the game gives you a little boost to help you through a particularly difficult stage, but only once per day. Drop the once per day limit and this could be a very nice alternative to the all but forgotten cheat codes of yore.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#4: More/Better Bonus Content</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Everyone loves bonuses in games. It gives you reason to keep playing or to come back to a game after its been finished. So why not make it so that even better bonuses could be unlocked through amiibo? <strong>Splatoon</strong> has something like this already, but I am talking about something a bit more extravagant. I think some future games should have special versions of NES games that can only be unlocked through scanning an amiibo. <strong>Super Mario 3D World</strong> kinda already did this once as well where if you have save data of <strong>New Super Luigi U</strong> saved onto the system's hard drive, you would unlock a special version of <strong>Mario Bros</strong> that has Luigi as both player 1 and 2. Nintendo definitely needs to do more of this.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#5: Card "Sets"</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo figures are a bit pricey; there's no doubting that. But with the recent introduction of the <strong>Animal Crossing</strong> amiibo cards, it got me thinking why Nintendo hasn't offered whole card sets as an alternative to the figures yet? The <strong>Animal Crossing</strong> cards may be sold in booster packs, but I figure that whole decks that would encompass the entire series would make it much more affordable for non-collectors. Here's an example: if they sold them at the same price as the <strong>Animal Crossing</strong> cards, you could theoretically get all 58 amiibo for <strong>Super Smash Bros</strong> for less than $60. The only real downside to this is that the cards are much more fragile compared to the figures, and aren't nearly as stunning as them either.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#6: More/Better Figure Bundles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: right; width: 353px; height: 223px; margin: 0px 0px 10px 10px;" alt="" height="223" width="353">This one is pretty self explanatory. While Nintendo already does this, they need to do it more. Bundle packs of figures sold at a discounted price make it more worth the buyer's time to go out of their way to purchase a few, especially if it is some that they genuinely want. As an example, I think a double pack of Lucas and Ness from the <strong>EarthBound</strong> series with a $20 price tag would be a fair deal and a triple pack of Kirby, King DeDeDe, and Meta Knight for around $30 would also be pretty fair. Make it happen, Nintendo!</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#7: Card "Games"</strong></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo cards are definitely a good idea by itself, but like the figures they don't really have much use outside of the games besides looking pretty. So I propose that "non video game" games be made that can take advantage of the cards. The <strong>Animal Crossing</strong> amiibo card series already has a good start to this already by having dice numbers and Rock-Paper-Scissors symbols on the cards themselves, but it seems they can only be used in the mini games in <strong>Animal Crossing: amiibo Festival</strong>. We just need board games and/or rules that can use them properly outside of the video games they're compatible with, and maybe even a board game bundle that comes with a bunch of cards as well. And while we're at it, <strong>Pokemon TCG</strong> amiibo cards would also be pretty cool.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#8: Multiple Profiles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 371px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="371">As useful as the data save feature on amiibo is, it can only save data from one game. That means if you want to use that amiibo with a different game, you would either need to buy a new amiibo of the same character, or delete the existing data on your current one. This has made things a little frustrating for some people, namely me. The thing is, Activision has already solved this problem with their exclusive Donkey Kong and Bowser Skylanders by having them have a twistable switch on their base. This allows them to be used as both Skylanders and amiibo with both settings having their own unique save data. So why hasn't Nintendo taken notice of this and implemented it in newer amiibo so they could store data from multiple games? If they did this some time in the near future, I'm sure it would probably make a lot of amiibo fans like myself very happy.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#9: More Third Party Characters</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">I'm sure that a lot of you agree that the current selection of amiibo is pretty good right now, but at the moment only seven third-party characters have been confirmed so far. When you consider that that is 7 out of roughly 100 different figures (at the time of writing this), it makes for a rather non-inclusive experience for fans of other series. This is why I think there should be amiibo of other characters for games that will eventually be released on a Nintendo system. I'm sure a lot of fans would love to have a Rayman, Shantae, or Commander Video amiibo. I know I would.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#10: Better "Special Edition" Figures</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; width: 312px; height: 195px; float: right; margin: 0px 0px 10px 10px;" alt="" height="195" width="312">Special edition amiibo are an odd case. Usually they are just the same characters in the same poses as the previously produced models, but with a different paint job (usually in a shiny variant). It wasn't until recently when a friend of mine put this thought in my head: Why can't they be more like action figures? And honestly, he's right. Poseable figures with interchangeable or luminescent parts, would make for fantastic special edition amiibo. It would give the figure a much bigger reason to use it outside of the game(s) it is made for. Most of the <strong>Skylanders Superchargers</strong> vehicles have wheels or propellers that can spin in place, and some of their earlier special edition figures would glow when placed on the Portal of Power. It's confusing that Nintendo hasn't implemented these features in there own product; I would assume it is to keep production costs down, but is that really a reason to not do it in its entirety? Nintendo occasionally likes to call themselves a toy company after all. As such, they need start making <em>actual</em> toys then.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Well, those are my thoughts on the matter. At the moment, amiibo only really appeal to hardcore Nintendo fans and avid collectors. They are having a bit of trouble finding the right mix of demographics, but if Nintendo were to see these ideas, I'm sure they would take a few of them seriously (I'm a bit partial to numbers 2, 3, and 7 myself). If you have any suggestions of your own, please let me know in the comment section, but until then, I'll be seeing you.</span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdwMbyvE</guid>
                <pubDate>Thu, 11 Feb 2016 09:32:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Cutest Creatures in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-cutest-creatures-in-video-games-ZBJekwg9Yv</link>
                <description><![CDATA[<p>For the most part, video games usually appeal to a very wide range of people. While many are gritty, realistic games that have a very strong focus on crime and/or warfare, there are many others that are much more iconic because of the cute and lovable creatures and animals found within them. I'm going to be focusing on the latter in this article as I present to you my top ten cutest creatures in video games in no particular order.</p><p><strong>(Only creatures that are non-playable in their source game are eligible for this list. Also, please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong><br></p><p><strong>Lumas from Super Mario Galaxy and Super Mario Galaxy 2</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These lovably squishy, star-shaped beings are the adoptive children of the elegant Princess Rosalina, the guardian of the universe who sails amongst the stars in her home, the Comet Observatory. The lumas are are found strewn about the cosmos helping whoever is kind enough to help them. They can also shapeshift into different objects, like sling stars, mushrooms, and even whole planets and galaxies if they are fed enough of those honey flavored star bits that continually crash into the planetoids that Mario traverses. What is probably the most lovable trait about them though is their child-like innocence as they are so inquisitive when they first meet Mario.<p><strong>Pikmin</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of child-like innocence, here were have the Pikmin, alien life forms that are indigenous to the planet PNF-404. They are curious and scrappy little things that love shiny objects and they can't help getting into situations that would likely be too dangerous for them. Their minds act like that of a child as they are prone to do what they want if they are left unsupervised, but their tenacity just makes them all the more lovable. They were even the stars of their own animated short films which portrayed their curious and scrappy natures even better than in the games.<p><strong>LocoRoco</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These bubbly little creatures are the residents of a living planet that protects them from the evil Moja that only wish to eat them. LocoRoco come in seven different colors and each have their own names and their own songs that they sing when you guide them around the world. Their helplessness and <span style="line-height: 1.45em; background-color: initial;">child-like wonder along with their big, expressive eyes can just make your heart melt. Only the truly heartless wouldn't find these creatures cute.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Slimes from the Dragon Quest Series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These are one of the most common and most iconic enemies from the Dragon Quest series, and for good reason. I mean look at them! That big grin on their face just makes me want to smile along with them and their round bulbous design just makes me want to hug them forever. Also, the fact that there are so many different kind of slimes is likely evidence enough that these so called monsters are cute enough to stick with the series since the first game on the NES (called <strong>Dragon Warrior</strong>). I wouldn't want them to go away for anything.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Tamagotchi</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These were a HUGELY popular virtual pet during the 90's. They were easily accessible, cheap, and they came in many different colors. But the little alien creature that you took care of in the device was what made them popular. Depending on how you raised them, a tamagotchi's form would be different for each variable that attributed to its growth, and as they aged they kept getting getting cuter and cuter. One form in particular, Mametchi, ended up becoming so popular, that it became the mascot for the whole Tamagotchi series. It even spawned a spin off toy called Digimon that gave you the ability to connect devices together so you could have your digimon battle. Tamagotchi is much more lovable though. Even I had one when I was a kid.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chao from the Sonic the Hedgehog series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of virtual pets, these little tykes are the plump, sky-blue little babies that appear in many <strong>Sonic the Hedgehog</strong> games starting with <strong>Sonic Adventure</strong>. Since you start caring for them the instant they hatch from their egg, they are impressionable to how you raise them, what character you use to raise them, and they even react differently to what kind of food they are given. They can even take the forms of little angels and devils which make them all the cuter. You can even place them in school to teach them skills and manners and even have them participate in athletic competitions. They just want to give it their all.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chocobo from the Final Fantasy series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>I've always been fond of birds<span style="line-height: 1.45em; background-color: initial;"> (owls specifically), but these nine foot tall ones in particular are just too damn adorable to pass up. Even when in the wild, these birds are extremely tame, so much so that they'll even allow people to ride on their backs. They are also very fluffy and their young is so small that they'll fit in the palm of your hands. They even come in different colors, and those ones have special skills that the normal yellow ones can't do such as fly, dig, or even cast magic spells</span><span style="line-height: 1.45em; background-color: initial;">. All in all, BEST bird.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Pichu from the Pokémon series</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These little, electrically charged mice from the Pokémon games are the pre-evolved form of the series' mascot, Pikachu. They are most well known from the Pichu Brothers cartoons that have been shown before some of the Pokémon films and in <strong>Pokémon Channel</strong><span style="line-height: 1.45em;"> on the Game Cube. Unlike their evolved form, Pichu are unable to properly regulate the electricity they generate from their cheeks and they wind up shocking themselves in the process. They are also very </span>mischievous<span style="line-height: 1.45em;"> and wind up getting into trouble quite frequently. Their antics are adorably cute and are only outmatched by their appearance in groups.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Nintendogs</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>While I'm not really all that much of a dog person, these lovable pups are some of the cutest virtual pets that you can possibly get. They can learn tricks, play games, and they can even be taught to recognize their name. They're always happy to see you and when you get close to them, they greet you by licking your face. Don't EVER ignore them though. Not only is that unbelievably<span style="line-height: 1.45em;"> cruel, but they need food and baths to stay healthy and leaving them alone for too long will cause them to run away. These are probably the closest thing you can get to a real puppy without the actual responsibility, plus the 3DS versions of the games even have kittens for bonus interactions with the puppies.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Lynians from the Monster Hunter series</strong></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I LOVE CATS, that's why I was so excited to find out that the Lynians from these games could join you on the field as Palicoes. Just look their cute little faces! I just want to snuggle up with them and give them fishy treats and little mousy toys as gifts. I just can't get enough of them, so much so that I can't even bring myself to dismiss them from my total collection of Palicoes. It's just too damn depressing for me. I just wish I could take more out onto the field with me. THEY ARE SO FREAKING ADORABLE!<p>Ahem...Well that was my list. If you disagree with my choices, tell me why in the comments and what you would have chosen instead. Now if you'll excuse me, I need to take a sledgehammer to a shed wall in order to reclaim my manliness. Until next time, I'll be seeing you.</p><p><strong>Honorable Mention: Viva Pi√É¬±ata</strong></p><p>I would've included at least one pi√É¬±ata from this game in the list if it wasn't for the fact that all of them in the game are pretty much equal in cuteness, but only in large numbers. It wouldn't have been fair to just choose one.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9Yv</guid>
                <pubDate>Mon, 24 Apr 2017 12:36:00 +0000</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[The Problem With LGBT Characters]]></title>
                <link>https://novogamer.com/articles/the-problem-with-lgbt-characters-wvBQ75XmVW</link>
                <description><![CDATA[<p>The introduction of LGBT characters in video games isn't exactly a new phenomenon. This has been a controversial move since the late 1980's, and the reactions to those characters haven't really changed. Some are happy to see the representation of the LGBT community in another medium, but others... not so much. </p><p>So why would anybody be against a certain community being represented in a videogame? It's hard to actually discuss this topic without slurs being thrown around like "homophobic" or "transphobic." Which may or may not be true for whoever is against the inclusion of LGBT characters, but just like everything else, there is validity in both arguments. So I suppose this is where I play devil's advocate. <span></span></p><p>While there isn't anything inherently wrong with LGBT characters in games, it's why developers include them and how. Do you have friends that are apart of the LGBT community? Do they have any other personality traits besides what genitalia they prefer? Not everyone answered yes to the first question, but those who did should have answered yes to the second one as well. </p><p>Problem #1 with including LGBT characters in videogames: developers have shown they are beyond incompetent in doing so. Whether it's a problem with preconceived notions or the lack of care, developers seem to think that gay and/or transgendered people exist solely to tell the world what their sexual orientation is and what gender they identify as. There have been a many games over the years that have included LGBT characters, but only a handful of those games have done them any justice. </p><p>For example, Mass Effect 3; a game nobody likes for different reasons. Mass Effect is an RPG series, so no one should bat an eye when the player is able to romance members of the same sex. The problem doesn't arise until you meet Steve Cortez, professional homosexual. Or at least that's how Bioware was trying to pitch him to the player. Not even five dialogue choices into meeting this man and he's already telling you his entire homosexual background including the fact that he had a husband. There was nothing wrong with him telling the player off hand that he had a husband, but it becomes so tiring when he will constantly remind the player that he is gay for the entirety of Mass Effect 3.</p><p>That is not natural for any human being to act, even if they're gay. It wouldn't have been natural if he were straight and had to constantly remind the player about how he had a wife and how much he just loves female genitalia either. </p><p>Bioware are probably the worst offenders when it comes to how not to include LGBT characters in games. Even Dragon Age wasn't safe from that. Anybody who has played the Dragon Age series since its original outing knows of the heavily retconned race, the Qunari. Throughout Dragon Age: Inquisition, the player is constantly reminded by characters of the Qunari race that it is incredibly honorable for them to be transgendered. Again, there isn't anything wrong with that if you had asked a Qunari details about their culture, but Bioware keep going out of their way to tell the player about how honorable and brave it is to be transgendered. Are we playing a fantasy RPG or a social justice RPG?</p><p>So which developers have done LGBT characters justice? That's a short list, but let's focus mainly on Naughty Dog and Obsidian Entertainment. The Last of Us, for example, was one of the best games to feature LGBT characters. About halfway through the game, the player encounters Bill, a former ally of Joel who happens to be gay, but never once is it forced down your throat that he is gay. Bill was an interesting character that showed the possible psychological effects on a survivor living in a post-apocalyptic world.  When Bill temporarily joins you on your travels, he mentions that he once had a "partner." At this point, that doesn't really mean much because "partner" could just mean that he allied himself with someone who helped him out, but you later find out that he truly was in a relationship with his partner when you find him dead with a note hinting at their previous romance. And that's it. Bill was a well written character that happened to be gay. Thank you, Naughty Dog. </p><p>Fallout: New Vegas, arguably Obsidian's most popular game, also had LGBT characters. Most notably, Arcade Gannon; a possible companion for the player. Arcade has quite an interesting backstory and family history that isn't told to the player unless they go through optional dialogue paths to find out, and one of the things you learn about this companion is that he's gay. Of course, like any good character, he doesn't just shout this out of nowhere. You have to get to know him first before he tells you, and he isn't exactly afraid to either. He's fairly open about it when you ask him, but he's smart enough (well written enough) not to randomly tell you while you're both getting shot at by Super Mutants. Thank you, Obsidian.</p><p>Now what does it mean to include LGBT characters "properly?" It's simple because it's no different than making any other fictional character seem real. Create a realistically written character that happens to be apart of the LGBT community. People in the LGBT community are no different than any other human being. Their personalities don't solely revolve around the fact that they prefer different genitalia than heterosexuals and/or their gender identities happens to be different than CIS gendered people. Just like how the personalities of people not apart of the LGBT community don't revolve solely around their CIS gendered heterosexualaity.</p><p>Problem #2 with including LGBT characters in videogames: developers will sometimes only include LGBT characters for their own personal gain. Some say you should separate the art from the artist, but that can be a difficult task when ideals that the developer doesn't even necessarily believe in are shoved down your throat. It's one thing to take a stand on an issue that you genuinely believe in, but it's another to falsely take a stand for your own personal benefit. </p><p>This problems also causes a divide in morality. Developers that contribute to problem #1 at least have their hearts in the right place. Typically they genuinely feel like the LGBT community is underrepresented in video games so they go out of their way to try and fix that. They usually end up making things worse, but they do it with good intentions. Developers contributing to problem #2, on the other hand, only care about themselves and how they look. Allow me to explain. It's obvious that in recent years being politically correct whilst having progressive ideals and morals has become trendy. This trend persists into different mediums as well. Possibly the latest medium for this trend to arrive in are video games. Now on social media and in news outlets, the more progressive you act, the better the person you are (according to them). It's an odd fad that many people still fall for. </p><p>Often times it's fairly obvious to see that certain developers don't really care about the LGBT community. The inclusion of those types of characters in games made by these types of developers only exist so the developer can say, "Hey, look at me! Aren't I so progressive!? I'm way ahead of the times compared to these Neanderthals. Buy my next game!"</p><p>Like I said, not all developers are like this, but there are so many that are that it becomes hard to tell. You could take a glance at their social media accounts and see what they're whining about now, but that's unfair to them because, like I said, some developers truly do care about LGBT rights and inclusion. The developers contributing to problem #2 have now made it harder to include LGBT characters without gamers becoming upset because of their own selfish vanity. </p><p>Now let's wrap this up with a nice bow before I upset anyone else. Of course, in a perfect world, it would be nice to include people of all gender and sexual identities, but due to the nature of human fallibility, we can't live in that world. Developers that continue to contribute to the two aforementioned problems will never see the regular inclusion of LGBT characters in videogames because they've turned the very thought of including those types of characters sour in many gamers' minds. Are there some people that just irrationally hate the thought of anything LGBT related in video games? Of course, but you need not worry about them because all they can do is complain on anonymous image boards. Yet that still isn't the problem that needs to be addressed. There will always be bigotry and hatred in the world, but the developers that include LGBT characters incorrectly or for all the wrong reasons are only making it harder for everybody else. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wvBQ75XmVW</guid>
                <pubDate>Sat, 04 Mar 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Why Playing The Last Of Us on Grounded Revolutionized Gaming for Me.]]></title>
                <link>https://novogamer.com/articles/why-playing-the-last-of-us-on-grounded-revolutionized-gaming-for-me-vPAB6zv58A</link>
                <description><![CDATA[<p style="text-align: justify;">Back in 2013, Naughty Dog blessed us with this wonderful survival-horror drama rom-com entitled The Last Of Us. Back at the time I figured it was just another game to add onto the pile of zombie-invested games next to Dead Island, Dead Island Riptide, Dead Island 3: Deadlier Island, and of course, Dead Island 4: Dead 4 Dayz. Back in those days, I only had the warm embrace of my Xbox 360, and so the Last Of Us slipped by me on a haze of critical acclaim and fan-screeching reviews that "it IZ THE BEST GAEM EVUUUUUR." </p><p style="text-align: justify;">So when I picked up my PS4, the first game I decided to give a shot was of course, this. Rocking into remastered edition showed me two things; the graphic capability was beautiful, and two, five minutes in and my heart would collapse from the emotional gut-wrenching tale that Naughty Dog and the IP's Neil Druckmann wanted to tell. Not five minutes in and we're shown the man we're to play; Joel, and the morally ambiguous tale following the death of his daughter launches away!</p><p style="margin-left: 40px;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 40px;">"I got you this watch so you can count down the minutes til I eat bullets, dad."</p><p style="text-align: justify;">I slipped through the game on normal difficulty, marking it for all the right things; the writing, the characters, the believability of the cordyceps infection on its victims. This was why the game was so beautiful, under the construction of several teams, it seemed that Naughty Dog didn't want to just give us a run-and-gun game--they wanted something soul. If not for the little things, the way characters flinch at flashlights, the tiny little comments, or the completely beautiful desolation of the world we're seeing, then the game wouldn't stand on its own merit. Yet, this isn't why I believe it gave a lasting impact on me. </p><p style="text-align: justify;">I completed the Last Of Us within two days and I loved every single moment of it as a game. I can understand why it won 240 awards, and did exactly what I expect Naughty Dog to do; make worthwhile games. </p><p><em>Then I decided to give Grounded a shot. </em><br></p><p style="text-align: justify;">For those of us that weren't illuminated by the brilliance of this game, a little bit of backstory must be given. See, I've played games where supplies dwindle, hope runs out, and you're left to ponder the constant fear of death and destruction from whatever the fuck's coming around the corner to eat your ass like groceries, but this game toppled that effect. </p><p><img src="http://media.indiedb.com/images/articles/1/146/145705/auto/8700-550x-RE20-20Zombie20Dog.jpg"></p><p style="margin-left: 40px;">"You think this bothers me? I took on six clickers with a paperclip once!"</p><p style="text-align: justify;">When it comes to TLOU, Grounded places the character in the worst case scenario. The entire game sets you up like so:</p><p><br></p><p><em>Welcome to The Last Of Us.</em><br></p><p><em><br></em></p><p><em>FUCK YOU. </em></p><p><em><br></em></p><p style="text-align: justify;">While the game tried to implement a system of dwindling resources against an onslaught of zombies, bandits, fireflies, the environment, Donald Trump, AIDS, and thirst, there was always the feeling of safety in you finding supplies, healing up Joel, and moving onto the next part. However, Grounded cuts down supplies by 90%, lowers health to 10%, and increases the enemies, the AI, and the overall shitstorm of gunfights, monsters, and everything! </p><p><br></p><p style="text-align: justify;">While before you could count your twelve bullets of your snub-nose revolver and think "Eh, fuck it, if I miss, I miss," you aren't given such a privileges this time around. </p><p><img src="https://houseofgeekery.files.wordpress.com/2013/08/the-last-of-us-ambush.jpg" width="996" height="623"></p><p style="margin-left: 140px;"> "I can take all of em out if they stand in a line."</p><p style="margin-left: 140px;"><br></p><p style="margin-left: 20px; text-align: justify;">You are to completely change your way of thinking. You don't have bullets, you don't have health packs, you have six men coming for you, and you've got a paper-clip, a piece of string, an arrow, a brick, one clean sock, and four nails. Facing people head on is a complete suicide act with the AI hiding behind cover and only coming out to shoot the second you pop out yourself, you're completely outnumbered, underwhelmed, and that is why I absolutely love it.</p><p style="margin-left: 20px; text-align: justify;">Joel and Ellie are on the moral ambiguous line of storytelling. We hear plenty of times that he's changed throughout this world; once a dedicated father and hard-worker, he had now become a murdering, flip-flopping smuggler who doesn't acknowledge the right or wrong in the world. Yet, we see him as a complex, real character and from that we empathize, and it makes wanting to see him and Ellie survive so much more that Grounded really gives us the game we're aching for. You feel the desperation in the their situation and story, and when you finally get to the third act of this magnificent tale, you feel like you've been through the same ordeal yourself. You've scrounged up molotovs, snuck around more clickers than a ninja in a nightclub line, and come out of every ordeal by the skin of your teeth, and overcome it in the only way you could. </p><p style="margin-left: 20px; text-align: justify;">When those credits finally started rolling, I really did feel like I'd been through one hell of a journey. And from it, my entire gaming perspective changed completely. While going back over old games like Fallout 3, New Vegas, Far-Cry 2--I began to realize that I was running and gunning my way through everything. When looking back to the gameplay of Grounded, it made me appreciate everything so much more. I would look back and completely evaluate every action I would make. When I hopped on Alien Isolation, I'd collect everything, work out every kink, save every piece of scrap, and barely used any supplies while evading the evil bitch. While playing Fallout, my stimpaks wouldn't falter or fade--my guns would be repaired, and I'd be cautious. I would leave settlements in Far Cry with more bullets than I spent, and health too. The Last Of Us completely revolutionized my playing style and made me appreciate the important of both challenging gameplay, style, and story. </p><p style="text-align: justify;">Unfortunately now all I can do is throw bottles to distract my family while I search my fridge for food and if anybody asks me how I am, I instinctively smash their heads into cupboards while screaming for Ellie to run. </p><p style="margin-left: 100px;"><img data-width="407" data-height="200" alt="the last of us naughty dog last of us" data-animated="https://media0.giphy.com/media/g8q2A3rPUHAmk/200.gif" data-still="https://media0.giphy.com/media/g8q2A3rPUHAmk/200_s.gif" id="g8q2A3rPUHAmk" class="gifs-gif unloaded hovering" src="https://media0.giphy.com/media/g8q2A3rPUHAmk/200_s.gif"></p><p><br></p><p><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>vPAB6zv58A</guid>
                <pubDate>Sun, 23 Apr 2017 12:41:00 +0000</pubDate>
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                <title><![CDATA[5 Mobile Skateboard Games To Celebrate International Go Skateboard Day]]></title>
                <link>https://novogamer.com/articles/5-mobile-skateboard-games-to-celebrate-international-go-skateboard-day-aVxeeMXb7BR</link>
                <description><![CDATA[<p>For the last 14 years June 21st has been know as Go Skateboard Day. It's just like Free Comic book Day or Record Store Day. It's a day we get out and celebrate one of our hobbies, or for some profession. </p><p>I know this article might come late to you in Europe, but we still have some day light here in the States. In honor of today I wanted to share some of my favorite mobile Skateboard games for Android. So let's get into it.</p><p>5. <a href="https://play.google.com/store/apps/details?id=com.svsgames.endlessskater" target="_blank">Transworld Endless Skater</a> - Free</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>When you think endless skater you think Temple Run type game with side view skateboarding where when you mess up three times it's game over. Nope not with this game. This game is see how far you can get in 60 seconds, while trying to achieve three different challenges after another. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The game has pro skaters you can unlock to be like Danny Way, Ryan Decenzo, Lyn-Z Pastrana, and Christian Hosoi just to name a few. Which was one of the reasons why I downloaded the game besides it being free. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The only issus I have is the game is timed this does not seem to be really endless, along with a four point controls this is why I'm putting it at number 5. </p><p><br></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/yCI46pGhrW0" frameborder="0" allowfullscreen=""></iframe><p>4. <a href="https://play.google.com/store/apps/details?id=com.kongregate.mobile.epicskater.google" target="_blank">Epic Skater</a> - Free</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Epic Skater looked like a fun kids skateboard game. Though after downloading it I found out how much fun and challenging this true endless skater game is. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The game is just collecting coins while maneuvering through different levels with long rails and huge gaps. Epic Skater has been one of the skateboard games I play daily. Though I have gone through 4 phones in a year I still love getting back to where I left off after every time I reinstall this game. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The controls are super simple and I hope this game helps get kids excited even with the crazy gaps and some unrealistic Tony Hawk Pro Skater type lines you can do. This is a great casual skateboard game that you will find playing over and over again. <span style="background-color: initial; letter-spacing: -0.003em;"></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/hfDOzgGvfec" frameborder="0" allowfullscreen=""></iframe><p><span style="background-color: initial; letter-spacing: -0.003em;"><br></span></p><p><span style="background-color: initial; letter-spacing: -0.003em;">3. </span><a href="https://play.google.com/store/apps/details?id=no.zeller.skatelines" target="_blank">Skate Lines</a><span style="background-color: initial; letter-spacing: -0.003em;"> - Free</span></p><p><span style="background-color: initial; letter-spacing: -0.003em;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><strong></strong></p><p>Skate Lines is another endless skater game that I found last year that I just fell in love with. This is one of my favorite skateboard games ever made next to Tony Hawk Pro Skater 4 and Skate 3.  The game never left beta. It got so popular that developer Agens just put it out publicly with promise for a full game that is now called <a href="https://www.instagram.com/skatecitygame/" target="_blank">Skate City</a>. Which is being co created by Alto's Adventure developer Snowman.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><strong></strong><span style="background-color: initial; letter-spacing: -0.003em;">The controls are simple. Though being in the beta stage could use some work. I really loved the chill instrumental soundtrack that went with the three levels you can play. This is the most zen skate game you'll ever play. That is why it's my top three skateboard games. This is the game you play after skating all day and are relaxing after a great session. </span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Even though the game is beta and Skate City has no release date yet. This game is better then 95% of the skateboard games you'll find on Google Play.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/pHBX1UZRP1g" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>2. <a href="https://play.google.com/store/apps/details?id=com.froschmedia.skater" target="_blank">Skater</a> - $5</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I saw a meme that said "Fidget Spinners are fingerboards for posers". For most skaters that is fact. Fingerboards were the first fidget spinners for skaters with ADD and pre-diagnosed autism. So when smartphones first came out there was a fingerboard game called Touch Grind. That game was fun for maybe 5 minutes. I was pissed I paid money for it. As much as I love fingerboards I hate fingerboard games.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Till one day I watched this video from Revive Skateboard owner Andrew Schrock about a skateboard game his company was in called Skater. I was turned off by it being a fingerboard game though I thought I'd try it out when I found it on sale for $.99.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/tyFgorOuKXw" frameborder="0" allowfullscreen=""></iframe><p>I was really surprised to see how much I liked this game. I just like how you earn stars to unlock boards, shoes and real location. That was a selling point for me was real locations like you'd have in Tony Hawk games. Unlike other fingerboard games you had fake spots that you had to pay for. They have some great compete decks as well from Toy Machine, Baker, Deathwish, Foundation, Zero, and DGK. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>This is one of the first games I saw skaters making YouTube videos playing a mobile skate game. The tactility controls are smooth just like EA's Skate games are. Though it may cost you a Starbucks or a pint it's well money spent. Don't feel fooled by other fingerboard type games Skater is the only one you need.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/elykUUtPI2k" frameborder="0" allowfullscreen=""></iframe><span class="redactor-invisible-space"><br></span></p><p><span class="redactor-invisible-space">1. <a href="https://play.google.com/store/apps/details?id=com.ratrodstudio.skateparty3" target="_blank">Skate Party 3 ft Greg Lutzka</a><span class="redactor-invisible-space"><a href="https://play.google.com/store/apps/details?id=com.ratrodstudio.skateparty3"></a>   - $2</span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"><span class="redactor-invisible-space"></span><br></span></span></p><p><span class="redactor-invisible-space">Skate Party 3 is the third skateboard game from Ratrod Studios featuring pro skateboarder Greg Lutzka<span class="redactor-invisible-space">. Skate Party is the only mobile skate game that plays like Tony Hawk Pro Skater 4, which is one of my favorites out of the series of Tony Hawk games. It had the best real locations, pro skaters, secret skaters, and special moves. </span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">I got just as excited about playing Skate Party 3 as I did playing Tony Hawk Pro Skater 4. To me it's Ratrod's best game yet. It's still playable even a year after it was launched. It has a online vs mode just like Skate 3. It really is the closest console clone to a skateboard game that I've played. From touchscreen Tony Hawk style type controls, to console reimagined graphics, as well as Skate 3 and Tony Hawk type challenges. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"><span class="redactor-invisible-space"><br></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">This is the best skateboard game made so far. I have not played a mobile skateboard since Skate Party that captures my favorite video game series Tony Hawk Pro Skater. Activision was working on a mobile Tony Hawk game, but then scrapped the game and started making Tony Hawk Pro Skater 5. Though late year after Skate Party 3 came out I was not mad about it anymore. If you love Tony Hawk Pro Skater or Skate this is the game you've been looking for.</span></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/8BKRgSSDvrA" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>Here are a few honorable mentions:</p><p>1. <a href="https://youtu.be/8BKRgSSDvrA" target="_blank">Alto's Adventure</a> - Free</p><p>Alto's Adventure is a fun endless snowboard game. It's one of the most popular casual games ever. It was even Apple used it as an example for their keynote at this year's WWDC. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p>2. <a href="https://play.google.com/store/apps/details?id=com.bitfreegames.halfpipehero" target="_blank">Halfpipe Hero</a> - Free</p><p>Halfpipe Hero is just a fun casual endless halfpipe game that I've found very fun to play to kill some time.</p><p><br></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/uNSAviI6vwc" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>3. <a href="https://www.instagram.com/skatecitygame/" target="_blank">Skate City</a> - Unreleased</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Like I said earlier Skate City is a game that is being developed by Agens and Snowman. Even though the game is not released this looks like it could be the next best skateboard game ever. Even pro skater Jonny Giger has said that it could be the Tony Hawk Killer. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I linked Skate City's Instagram above. That is where they posted most of the game play videos.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/jauAdlerJbY" frameborder="0" allowfullscreen=""></iframe><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aVxeeMXb7BR</guid>
                <pubDate>Thu, 22 Jun 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Game Weapon Practicality 01]]></title>
                <link>https://novogamer.com/articles/game-weapon-practicality-01-QZ4MnaWvZN</link>
                <description><![CDATA[<p></p><p><span>So then... How does a gamer who takes pride in his real life analyst skills write a weekly article when he t</span><span style="line-height: 1.45em; background-color: initial;">akes\r
 more pride in a single character design (bio type stuff) than anything \r
worth money? Well I got thinking and I'm good with weapons and stuff... I\r
 figured out how to build a Metal Gear and several weapons crossovers \r
along with knowing many key vitals on the human organs. So why not look \r
at just that. Weapons and characters. Stuff like did Sephiroth kill Aerilth. So, to make it easy I'm \r
using weapons that "don't work" in real life so no guns and I may \r
explain staves however magic is hard to cover as some spells are \r
impossible.</span></p><p></p><p><span>I\r
 am going to place a note at the beginning here... I'm working around two \r
"bases" for the weapons. My physical structure as it is something I can \r
work with for using weapons, however I'm also gonna\r
 use world records for weight lifted and similar aspects. This should \r
give a range of most people so because I say I can lift it with \r
difficulty don't mean you will struggle. That said I'm male and I'll be \r
using male records for consistency but will adapt for female weaponry</span></p><p></p><p><span>All the formalities covered I need a weapon...Metal Gear, Rail-Gun's, HF blades... What's the best to start with? Well... I'm gonna\r
 look at the HF blade as I like the concept, so what is a high frequency\r
 blade Its based on real stuff as a blade vibrating fast enough can cut \r
anything while moving slow making it look good so far since its had high\r
 frequency vibrations sent through the blade however this don't work in \r
practice. As either the blade would shake too much from needing constant\r
 vibration or it would cause your hand to go numb.</span></p><p></p><p><span><img src="https://novogamer.com/images/archive-broken-image.png"><br></span></p><p><span>The\r
 issue is animals like ants that use similar techniques work because of \r
the size and there is a constant source unlike in the games causing \r
issues in implementing the theory to reality. However hypersonic \r
technology may be a nice work around. The vibration from these is enough\r
 to help remove the drag and cut objects easier... We have an issue with\r
 the hand going numb though. You may be able to direct the vibration \r
away from the hilt and into the blade however it would be a larger \r
hand-guard and may break the blade if you are nanometres out.</span></p><p></p><p><span>It's\r
 a plausible weapon if done correctly however may need some work and \r
bulky blades to be effective on anything without melting your hand. Or \r
shaking bolts loose (not a hint for my next article at all.) Leave \r
suggestions in my email (<a href="mailto:addavenye@live.com">addavenye@live.com</a> or <a href="mailto:gmarshall1996@gmail.com">gmarshall1996@gmail.com</a>)<br></span></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>QZ4MnaWvZN</guid>
                <pubDate>Tue, 13 Jan 2015 09:28:00 +0000</pubDate>
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                <title><![CDATA[15 Characters that Should be Playable in the Super Smash Bros Series]]></title>
                <link>https://novogamer.com/articles/15-characters-that-should-be-playable-in-the-super-smash-bros-series-ZeQawVVDg0</link>
                <description><![CDATA[<p style="text-align: justify;">Everyone loves the Super Smash Bros series. Its easy to pick up and play and has everyone's favorite Nintendo characters in a all-star free-for-all. But here's the thing: does it <em>really</em> have everyone's favorite characters? I myself have been wanting several characters to appear in the series ever since Super Smash Bros Melee, and the list keeps growing year after year. But unfortunately the chances of them being playable anytime in the future are slim at best. Still, it wouldn't hurt to share who I want to see in a future installment. And who knows? Maybe you will agree with me on a few choices. So here are my top 15 characters I want playable in the Super Smash Bros series.</p><p style="text-align: justify;"><strong>#1: Inkling (Splatoon)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="224" style="float: right; width: 371px; height: 224px; margin: 0px 0px 10px 10px;"></p><span class="redactor-invisible-space">Let's get the obvious one out of the way first. I'm sure I'm among one of many people that want an Inkling from Splatoon to be added to the series, and who would blame us? They're deviously cute, have a wide variety of battle styles, and are from one of the best new IP's that Nintendo had made over the past decade. I honestly would be shocked if they weren't included in Smash 5.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#2: Porky Minch (EarthBound)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Now for a not so obvious one. Ever since Porky's inclusion as a Subspace Emissary boss in Brawl, it got me thinking on why he wasn't included as a playable character. I get that he would be rather large in that spider mech he rides in Mother 3, but what about the "Heavily Armed" one in EarthBound? It's a fair bit smaller, 'bout the size of Bowser in terms of relative size, and would provide a much needed villain to represent the EarthBound series. Just give him his attacks and devices from EarthBound and Giygas's "Inexplicable Attack" as a final smash and he'd be set.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#3: Takamura (The Mysterious Murasame Castle)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="135" height="227" alt="" style="width: 135px; height: 227px; float: right; margin: 0px 0px 10px 10px;"></p>Sakurai himself has stated on record that he wanted to try and get Takamaru into Smash 4, but decided against it because of the lack of familiarity for the character outside of Japan. Now why would that stop him? He has pushed for characters in Japanese exclusive games before; remember Marth and Roy in Melee? I say he should try again to get Takamaru into the game as a playable character. If Marth and Roy has taught us anything, it sparks interest into a game or series if the character is obscure enough. Maybe it might even revive the series as a whole.<p style="text-align: justify;" rel="text-align: justify;"><strong>#4: Krystal (Star Fox Adventures)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="270" height="209" style="float: right; width: 270px; height: 209px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Probably one of the best characters to be added to the Star Fox series, and it probably helps matters that fans have wanted her in the game since Brawl. We need more varied Star Fox characters in the games. Fox and Falco are far too similar, and Wolf adds to the pile because of him having the same final smash and special moves as the other two. Krystal would bring some much needed originality through her staff skills and the help of her cloudrunner mount. Plus I don't think anyone could handle another Fox clone...</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><strong>#5: Paper Mario</strong></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" width="142" height="187" alt="" style="width: 142px; height: 187px; float: right; margin: 0px 0px 10px 10px;">Think there are too many Mario characters as is? Nonsense! Besides, Paper Mario is different enough that he could be a rather unique character. Compared to regular Mario who is known for jumping, Paper Mario primarily uses a hammer when fighting. Just make Paper Mario's attacks mostly hammer based and make his specials based around the badge attacks and "curses" from The Thousand Year Door and he would be a perfect inclusion to the roster.</p><p style="text-align: justify;"><strong>#6: Abraham Lincoln (Code Name S.T.E.A.M.)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I know what you're thinking: "You can't include him, he was a real person! It violate's Sakurai's rules!" and normally you'd be right. But Lincoln from Code Name S.T.E.A.M. is a special case. Unlike the real world's 16th President of the United States, this man had faked his death at the Ford Theater so he could found a team of extraordinary gentlemen that could help him (and his steam powered mech) defend the Earth from the invading alien shugguth. Just find some way to incorporate the game's overwatch attacks into his moveset and give him his mech for his final smash and I'm sure everyone would love him. The only problem would be getting Wil Wheaton to reprise his role as Lincoln's voice.<p style="text-align: justify;"><strong>#7: Captain Syrup (Wario Land)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="141" height="229" style="float: right; width: 141px; height: 229px; margin: 0px 0px 10px 10px;"></p>Another case of a villain being needed to fill out a roster; in case you don't know who she is, she's a recurring antagonist from the Wario Land series. Even though she only appeared in three games in the series, she got a major design upgrade when Wario Land: Shake It! was made for the Wii. Now I will admit she doesn't have many original attacks from the games she appears in, she does take great pride in her gadgets and getting her toadies to do her fighting for her. I'm sure those could be implemented into her fighting style in some way.<p style="text-align: justify;"><strong>#8: King K. Rool (Donkey Kong Country)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="251" height="285" style="float: right; width: 251px; height: 285px; margin: 0px 0px 10px 10px;"></p>Let's keep the villain train rolling shall we? This is yet another character that has been requested for the series since Brawl. He does have a few idiosyncrasies that make him a rather eclectic fighter in the games he's in, but I think that adds to his charm so to speak. Now the problem would be whether or not to base his moveset on just one game appearance, or on a combination of all of the Donkey Kong Country series. I think the latter option would probably work better, plus not many people realize that King K. Rool, Kaptain K. Rool, and Baron K. Roolenstein<span class="redactor-invisible-space"> are all the same person.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#9: Vaati (The Legend of Zelda: The Minish Cap)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="135" height="193" style="float: right; width: 135px; height: 193px; margin: 0px 0px 10px 10px;"></p>Can't stop the villain train now! Vaati has been on my personal character wishlist ever since Zelda: Minish Cap was released. He certainly would make for a more interesting inclusion to the game with his wind-based magic, plus his narcissistic personality would make for some interesting taunts. And it's not like his body proportions would be an issue; Toon Link is already in the game after all and they have practically the same build. Plus to be honest, we need a new Zelda character that has a unique moveset.<p style="text-align: justify;"><strong>#10: Isaac (Golden Sun)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="108" height="194" style="float: right; width: 108px; height: 194px; margin: 0px 0px 10px 10px;"></p>Let's get back to the heroes for a moment before I do some more villains. Like Robin, Isaac has a fighting style that combines sword skills and magic. The only difference with this though is most of Isaac's magic (called Psynergy), is primarily defensive and environmental whereas Robin's is mostly offensive and status hindering. I think that Isaac could make for a very interesting fighter if this distinction was included. The real question now is should they use young Isaac or his adult incarnation from Golden Sun: Dark Dawn?<p style="text-align: justify;"><strong>#11: Black Shadow (F-Zero X)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="167" height="242" alt="" style="width: 167px; height: 242px; float: right; margin: 0px 0px 10px 10px;"></p>BACK TO THE VILLAINS! Now if there is one series that Nintendo has been criminally neglecting, it is F-Zero. Even Smash Bros is evidence of this series' neglect. Out of all four games only Captain Falcon is playable, and it wasn't until Brawl when Samurai Goroh was added as an assist trophy. Now if any character from F-Zero that deserves to be playable in Smash it is the series main antagonist, Black Shadow. The only problem would be making a fighting style that works for him. As long as the energy rope that he used against Captain Falcon in the F-Zero GX story is incorporated somehow, then I'd be content.<p style="text-align: justify;"><strong>#12: Ridley (Metroid)</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="417" height="214" style="float: right; width: 417px; height: 214px; margin: 0px 0px 10px 10px;">This is the last villain, I promise. Now I know the memes that has spawned from Ridley not being in Smash 4, but there IS a way to incorporate him into the roster and still make him big, but not "<em>too</em> big." The way I see it, Ridley wasn't notable because of his size, but because of his ferocity and primal fighting instincts. Give his movement some girth to it and he could <em>feel </em>big<span class="redactor-invisible-space"> while still being around Bowser's size. I've seen hacks and mods of Brawl that have Ridley being playable and they all make him into a beast because of his heavy claw swipes and footsteps. Sakurai could do the same if he had thought of that as well.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#13: Saki (Sin & Punishment)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now I'll admit that I don't know much about Saki even though I've played and beaten both Sin & Punishment games, but the thought of a sword user with a laser gun that flies around with a jet-pack and can transform into a super powered monster called a ruffian is freaking awesome in my book. To me, it all just screams Neon Genesis: Evangelion, but on a less weird scale.<p style="text-align: justify;"><strong>#14: Zoroark (Pokemon Black/White)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="367" height="320" style="float: right; width: 367px; height: 320px; margin: 0px 0px 10px 10px;"></p>Out of all the pokemon to be included as playable fighters in the series, I'm kinda surprised that Greninja won out over Zoroark. Greninja doesn't even have a movie staring it like what Zoroark and Lucario have. Instead, Zoroark was relegated to pokeball status while Greninja got to roam free. It's also kind of insulting that what Zoroark does is a carbon copy of Greninja's final smash. There is so much that could have been done with this pokemon, but it is just wasted potential at this point in time. Making her playable would certainly make for some unusual fighting styles though. Maybe make it so her downward special is a counter that transforms her into whoever attacked her? It would certainly be an interesting take on her illusionary abilities.<p style="text-align: justify;"><strong>#15: Simon Belmont (Castlevania)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="157" height="238" style="float: right; width: 157px; height: 238px; margin: 0px 0px 10px 10px;"></p>Now if you thought I would finish this list without at least one third party character, well you'd be wrong. Now I know that very few people like Konami as of late, but I really think Simon Belmont should be included in the roster for the simple reason that the Castlevania series has thrived on Nintendo's systems. Plus if you think about it this way, if the third party characters from Smash 4 made their way back into the next installment, then it would have all of the main characters from Captain N (minus Kevin), and I think that would be hilarious.<p style="text-align: justify;">Well I would like to say that that's the end of my list, but I've had some issues with how some pre-existing characters play and I believe that a few of them could benefit from some minor modifications. So here is an additional 5 characters that are already playable in the games, but I think could use a little bit of tweaking.</p><p style="text-align: justify;"><strong>#1: Lucina</strong></p><p style="text-align: justify;">She is a clone of Marth in the purest sense and to me, that is EXTREMELY lazy game design. Either get rid of her in the next game, or turn her into an alternate costume for Marth. Either or, this is unacceptable in her current form.</p><p style="text-align: justify;"><strong>#2: Dark Pit</strong></p><p style="text-align: justify;">Yet another clone character, but of Pit this time. A slightly slower and slightly stronger variant of an existing character does not a good fighter make. He had so much potential to be good as he had his own exclusive arsenal in Kid Icarus: Uprising with even a weapon named after him. This needs to be fixed in the next game.</p><p style="text-align: justify;"><strong>#3: Ganondorf</strong></p><p style="text-align: justify;">Now even though Ganondorf is technically a clone of Captain Falcon, he's a special case as he's actually a pretty good clone. But given this fact, he's <em>still</em> a clone. Now with the newest games, I don't understand why he doesn't have his sword now, or why his special moves aren't more like his dark magic from Ocarina of Time or any of the games where he's Ganon. It would make him so much more interesting.</p><p style="text-align: justify;"><strong>#4: Jigglypuff</strong></p><p style="text-align: justify;">To be completely honest with you, I am not a fan of this character in the slightest. She plays weird, her final smash is garbage, and Smash 4 doesn't take her new Fairy-type in to account for new attacks at all. She needs a new moveset that takes advantage of her new type; her final smash especially.</p><p style="text-align: justify;"><strong>#5: Wario</strong></p><p style="text-align: justify;">There isn't much wrong with Wario as of right now, but I do have a few issues with a couple of his special moves. His upward special doesn't gain enough air to be a viable recovery move, so why not move his down special to his up one and make it so you can manually charge it? And to replace his old down special, make it is quake punch from Wario Land: Shake It! While we're at it, bring back his side smash from Brawl as well. It's starting to feel like Sakurai is trying to make people forget that Wario was in a series other than Wario Ware.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. But until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVVDg0</guid>
                <pubDate>Fri, 02 Dec 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
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                <title><![CDATA[Lost in Obscurity: Odama]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-odama-ZDYg0wdJQE</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure a lot of you know by now that it is no surprise that I love Nintendo games. There is something about their unique charm and enthralling gameplay that keeps my inner child alive and well. But there was one game Nintendo produced near the end of the Game Cube's life span that had nearly killed my inner child and left it on life support. That title was the astoundingly difficult <strong>Odama</strong>.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by Yoot Saito of <strong>Seaman</strong> fame and released in the US on April 10, 2006, <strong>Odama</strong> was a hodgepodge game combining the gameplay of pinball with RTS elements that are done via voice commands by use of the included microphone. Either of these gameplay styles are absolutely fine on their own, but when combined, it creates one of the most frustratingly challenging multitasking experiences that I have ever played. What makes this game truly unusual though is not only the gameplay, but also the fact that the game is set in feudal Japan and the ball used is a giant cannonball called an odama, or "great ball." It's not hard to see why this game had fallen to the wayside.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The pinball portion of the gameplay is relatively simple enough. You aim the cannon to where you want to fire the odama and you use the shoulder buttons to activate the flippers and the control stick to tilt the field. The ball can be used to destroy and/or knock down pieces of the environment or to collect power-ups, but while pinball as a whole is usually self explanatory, the voice commanded troops that you order around with the microphone is a much more complicated task and was the result of a lot rage that I had when playing it.<p style="text-align: justify;">The troops are your main means of getting a large bronze bell from your side of the field toward the back gate so you can proceed to the next stage. Once again, by itself, this sounds fairly easy enough, but you also have that big freaking cannonball to worry about, and it CAN kill your soldiers if you aren't paying attention. However, if you can find it, t<span style="background-color: initial;"><span style="line-height: 1.45em;">here is a power-up that can help with this. If your odama is glowing green, not only will it not flatten your army, but it will also turn any enemy soldier that you crush over to your side. This is often necessary as adding more troops to the field will raise your army's morale making them more likely to follow the orders you will eventually and </span>inevitably<span style="line-height: 1.45em;"> scream into the microphone.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">If it wasn't already hard enough that these two gameplay elements were clashing head to head with each other, there is one last one that pushes the difficulty over the threshold from being reasonably fun and challenging to being a hair pulling nightmare. Each and every level in the game has a VERY strict time limit that results in an INSTANT loss</span><span style="line-height: 1.45em; background-color: initial;"> regardless of how many odamas you have left. This time limit bullcrap is the reason why I was unable to legitimately get past the eighth board, otherwise known as <i>The Spider Temple</i>.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">While this game is extraordinarily hard, I don't at all hate it. Its challenge is excruciating, yes, but it more than makes up for its short length. It reminds me of those old NES games that were short but had enough challenge to make it worth it. All in all, I suggest you try this game out if you're looking for a legitimately challenging game that is guaranteed to make you rage. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZDYg0wdJQE</guid>
                <pubDate>Thu, 02 Apr 2015 09:41:00 +0000</pubDate>
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                <title><![CDATA[Why Sonic Boom: Rise of Lyric's failure doesn't matter]]></title>
                <link>https://novogamer.com/articles/why-sonic-boom-rise-of-lyrics-failure-doesnt-matter-jKW48QENwM</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 322.857142857143px; height: 452px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></p><p>In February of 2014, Sega announced Sonic Boom: Rise of\r
Lyric, which was to be the first game in a sub-franchise of the ever-popular\r
blue blur, tying in with a toy line and a new cartoon. The game was to be made\r
with the Crysis Engine, boast beautiful visuals, and provide a gameplay\r
experience not unlike classic sixth console generation platformers. The game\r
was developed by Big Red Button, which was comprised of experienced developers\r
who worked on Uncharted, Jak and Daxter, and other beloved series.</p>\r
<p>Well, that could have gone better. The game was released with poor sales, critical panning, and scalding reception from fans.</p>\r
<p>This rough reception sounds awfully familiar, doesn't it?\r
Let’s rewind about eight years, to when the Xbox 360 and Playstation 3 had just\r
hit the market, and Sega was developing a Sonic game that would take full\r
advantage of these new consoles. Sonic the Hedgehog (often referred to as Sonic\r
Next-Gen or Sonic 2006) was marketed with an epic story, a day to night system,\r
and a massive world to explore.</p>\r
<p>Whoops.</p>\r
<p>If the Sonic franchise is a classroom, then Sonic 2006 is\r
the butt of all jokes, the student with minimal talent, a grating voice, and many\r
bugs. People still mock that student to this day, even though he has long since\r
left the classroom. At the very least, he was musically adept.</p>\r
<p>In a franchise as saturated as Sonic’s, with many different\r
games spanning a variety of genres, Sonic 2006 has been the laughing stock of\r
the franchise, with fans and detractors of the series alike never forgetting\r
its massive faults, regardless of the quality, good or bad, of any game to come\r
out since then. To a critic, this can seem like an unusual perception. To a fan\r
who was disappointed with Sonic 2006, it’s as though the game’s poor quality is\r
a residue that has splattered onto every Sonic game to come out since then. It\r
is justified to find this unusual. In the mind of this critic, the quality of\r
one product does not represent the quality of a franchise as a whole. </p>\r
<p>The Sonic franchise does not have the luxury of being seen\r
this way, as it has far more games than most franchises, and has been a beloved\r
part of many gamers’ lives. As such, it can be difficult to look at the series\r
objectively. One’s emotions can easily get in the way. This way of viewing the\r
series has lead fans to blind themselves from enjoying other games in the\r
franchise.</p>\r
<p>Sonic 2006 and Sonic Boom: Rise of Lyric’s similarities are\r
clear. They’re critically panned, hated by the fanbase, and are both made fun\r
on a memetic level. So what are the differences in their failures? What\r
separates Rise of Lyric from Sonic 2006 comes down to their development periods.</p><p><span style="line-height: 1.45em; background-color: initial;">Rise of Lyric was developed by a third party\r
company, Big Red Button, whereas Sonic 2006 was made by Sonic Team, Sega’s go-to developer for Sonic games.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">The rumors as to what went wrong during Big Red Button’s development\r
of Rise of Lyric have been piling up since the game’s release. Supposedly, most\r
of Big Red Button’s staff was fired during development, causing the game to\r
suffer. The game was riddled with even worse glitches than Sonic 2006, including a means for finishing the\r
game within a half-hour. Further, the Crysis Engine did not work well with the\r
Wii U’s hardware, resulting in a significant difference between the game’s\r
promotional trailers and the final product (Mind that the HD version of Sonic\r
Unleashed, a game with Pixar level visuals, was released on consoles less powerful\r
than the Wii U).</span></p>\r
<p>The nail on the coffin was that the game did not fulfill any\r
of the promises that were made before its release. The proposed character\r
development that Sonic was going to go through did not happen, several plot\r
threads are alluded to and dropped, returning and new characters alike serve\r
little to no purpose, and in the end, little is accomplished to justify this\r
new Sonic universe’s existence. Not a good sign for Sega, let alone Big Red\r
Button, who might have Rise of Lyric as their only game.</p>\r
<p>Sonic 2006’s poor release can be attributed to Sega wanting\r
to rush the game out to store shelves in time for Christmas, therefore leading\r
many game elements to be left on the cutting room floor. Quality control was\r
almost nonexistent. The game’s disc didn’t even have hacker protection. It\r
wasn’t the first game to suffer from a rushed release. Suffice to say, it won’t\r
be the last.</p>\r
<p>Whether not Sonic Boom: Rise of Lyric has the same negative\r
impact on the series as Sonic 2006 has yet to be seen. But it shouldn't.</p><p><span style="line-height: 1.45em; background-color: initial;">Sonic 2006 represented a problem with Sega’s treatment of\r
their flagship franchise, and they would later go on to rectify these problems\r
with later games. While opinions vary on games like Sonic and the Secret Rings,\r
Sonic and the Black Knight, Sonic Unleashed, and Sonic Lost World, they were\r
much more well-received than Sonic 2006. Sonic Colors and Sonic Generations are\r
especially praised for appealing to Sonic fans both old and new, as well as being\r
quality games in general. Rise of Lyric’s failure does not represent anything.\r
It is a bad game developed by a third party company, and that is the extent of\r
it.</span></p>\r
<p>It seems that the mood of the Sonic fanbase, as well as\r
outsider opinion of the series, depends on the objective quality of Sonic's\r
most recently released game. Sonic Boom: Rise of Lyric has left the fans\r
disappointed, turning them somewhat bitter, and there is no doubt the game will\r
be used as ammo against Sonic Team's next product. The fanbase should find\r
solace in the positively received Sonic Boom cartoon series (Saturdays on Cartoon Network), and Sonic's more beloved recent games.&nbsp;</p><p>If any lesson should be taken from this, it's\r
that even a poor product can lead to a positive outcome. Sonic Boom: Rise of\r
Lyric, like Sonic 2006 before it, may stand as a memetic failure in a franchise\r
with many ups and downs, but it should be nothing more than that. Only time\r
will tell if the fanbase will allow it.</p><img src="https://fc09.deviantart.net/fs70/i/2012/025/8/5/sonic_facepalm_by_brianamcginnis-d4nm0y7.png" style="width: 573.810126582279px; height: 317px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>jKW48QENwM</guid>
                <pubDate>Tue, 03 Feb 2015 07:56:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Firearms in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-firearms-in-video-games-Z53mOwnwXA</link>
                <description><![CDATA[<p style="text-align: justify;">If you all remember my last top ten, then you know that I covered swords which are one of my favorite melee weapons. However, if a sword or any other type of melee weapon is unavailable, then I guarantee you I'll be picking a gun instead. There is just something about the complexity in a firearm that just triggers a sense of destruction in me, especially if the weapon is big and overpowered as hell. So I present to you my top 10 most iconic guns, cannons, and firearms in video games in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The BFG 9000 from the DOOM series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">With a name that is literally an abbreviation for "Big Fucking Gun," you can just imagine the kind of sheer force that is expelled from the barrel of this monster. The BFG 9000 fires highly concentrated bolts of plasma that explode into an immensely powerful concussive shockwave vaporizing anything unlucky enough be to within range. The BFG also appears in the DOOM film that was released in 2005, but it was renamed as the Bio Force Gun.</p><p><strong>The Aperture Science Handheld Portal Device from the Portal Series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">While not a weapon per say, the Aperture Science Handheld Portal Device, otherwise known as the Portal Gun (or as I like to call it, the ASHPoD) is used primarily for opening miniature wormholes to get you from point A to point B much faster. This also makes solving the puzzles issued by the psychotic GLaDOS during her little "tests" much easier as just about all of them need the Portal Gun in order to complete them. Plus if you happen to know a thing or two about physics, you could turn all of those cubes that you have to lug around into catapults using gravity alone.</p><p><strong>The Needler from the Halo series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">Unlike most people, I happened to like the Needler from the first Halo. If used properly, the weapon's explosive glass needles would deal a ton of damage against whoever was unfortunate enough to be on the receiving end. I suppose the only real downfall is the fact that its shots moved through the air at a snail's pace, but in my opinion, the homing feature makes up for that. Plus it can be dual wielded in Halo 2, doubling the amount of explosive crystalline fury at hand.</p><p><strong>The Super Scope accessory from Nintendo</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Unlike every other gun on this list, the Super Scope was a real accessory that was made by Nintendo for use with a small handful of games on the SNES. It was calibrated with a sensor that was placed on top of your TV set and was powered by six AA batteries. Because of the impact this particular weapon had on the gaming community (and because of how cool it looked), this weapon was revived in the Super Smash Bros series, but instead of it being a harmless toy, it instead fired bolts of light that could be charged up for extra power.</p><p><strong>The Scarborough Fair from Bayonetta</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">While this weapon is technically four separate handguns by the names of Parsley, Sage, Rosemary, and Thyme, the Scarborough Fair instead feels like one gun as they are part of Bayonetta's fighting style called Bullet Arts. She grips one gun in each hand and the other two are strapped to the heals of her boots. They are made of a demonic alloy that makes them virtually indestructible and are used for killing angels due to a contract she made with a demon called Madama Butterfly. These guns are replaced by a blue variant called Love is Blue in the sequel, but I think these guns are more cleverly named and look much better as red.</p><p><strong>The R.Y.N.O. from the Ratchet & Clank series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Bought by a shady looking merchant at the end of an alley on a distant planet, the R.Y.N.O. is a portable auto-targeting rocket launcher with multiple barrels making it obscenely powerful, especially considering that "R.Y.N.O." is short for "Rip You a New One." It also changes its appearance in each game, but that doesn't diminish its power in the slightest. It's just too bad that it is the most expensive weapon in the series, often costing millions of bolts to purchase.</p><p><strong>The Morph Gun from the Jak & Daxter series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">This gun, which is given to Jak by Krew as payment for an important delivery, <span style="background-color: initial;"><span style="line-height: 1.45em;">has the ability to be quickly modified on the fly into one of 12 different weapon styles. These include a close range shotgun, a rifle with a laser scope, an arc cannon and even mini nuke launcher. This was one of the best and most </span>versatile<span style="line-height: 1.45em;"> weapons in any game I've ever played, and the games were also good enough to back that claim up.</span></span></p><p><strong>The Crossbow from Oddworld: Stranger's Wrath</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">This is probably one of the most unusual firearms I've encountered, but also one of the most unique. This crossbow was custom built to be used by a bounty hunter known as the Stranger and is mounted on the back of his right hand. The crossbow itself is nothing special on its own, but the ammunition it uses is very unique to be sure. Unlike most crossbows that use arrows or short bolt-like darts, this one uses creatures picked up by the Stranger as he's on his hunts. Some of these creatures are zappflies, stingbees and fuzzles and each one is unusually dangerous despite their names.</p><p><strong>The Peanut Popguns from the Donkey Kong Country series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">These wooden handguns first appeared in Donkey Kong 64 and are wielded by Donkey Kong's nephew, Diddy Kong. Despite the fact that they are made of wood and their ammunition is peanuts of all things, they are surprisingly powerful and have left quite an impact on the series as they reappear in later Donkey Kong Country games whereas the weapons of the rest of the DK crew didn't. They are even used by Diddy Kong again in the Super Smash bros series where the ammunition will sometimes drop shelled peanuts that can be eaten to regain health.</p><p><strong>The Blazefire Saber from Final Fantasy XIII</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Okay, I'll admit this is cheating a little bit, but the way I see it is that even though it is technically a sword, it can still fire live rounds which effectively makes it a gun. This weapon (and variations of it) is used by Lightning in the Final Fantasy XIII saga and in Dissidia 012. Because it is also a sword, if it happens to run out of ammo (which never happens in the game), you can still use the blade for melee strikes. This gun also appears in the game The 3rd Birthday as an unlockable bonus.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwXA</guid>
                <pubDate>Wed, 04 Mar 2015 09:11:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Gameplay Mechanics in JRPG's]]></title>
                <link>https://novogamer.com/articles/top-10-gameplay-mechanics-in-jrpgs-ZZQBwz6mab</link>
                <description><![CDATA[<p style="text-align: justify;">These days, JRPG's like Dragon Quest and Final Fantasy are a dime a dozen. They all feature similar if not the same gameplay mechanics where you and your opponents take turns dealing damage to each other until one side is declared the victor. But while this may make people think that if you've played one JRPG, then you've played them all, there were some small unique features to a particular game's mechanics that made that game stand out in its own right. So without further ado, here's my top ten gameplay mechanics in JRPG's in no particular order.</p><p style="text-align: justify;"></p><p style="text-align: center;"><b>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</b></p><p><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 393.621890547264px; height: 221px;"></b></p><b>The "Brave/Default" Commands in Bravely Default</b><p></p><p style="text-align: justify;"><b>Bravely Default</b> is a newer game for the Nintendo 3DS made by JRPG genre veterans Square Enix and follows in the footsteps of <b>Final Fantasy</b>by having many of that series staples like a team of four, job classes, and turn-based combat. Unlike that series though, it has two features called Default (an action similar to defend in which you give up that character's turn to store one point for future use), and Brave (an action in which you use up that character's saved Default points to attack multiple times in one round). This made battles much more strategic as you had to think of the best times to use these commands in order to win, especially in more difficult fights.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></b></p><b>The Odometer Health Bar in EarthBound</b><p></p><p style="text-align: justify;"><b>EarthBound</b>is the second game in the <b>Mother</b> trilogy of role playing games made by Hal Laboratories and APE inc of Nintendo. Going outside of the tradition of having games of this genre set in a medieval setting, <b>EarthBound</b> breaks that trend by having the game set in a modern setting more analogous to the United States set in the mid 90's. Another feature that made this game stand out was its health bar system. Whenever a character got harmed, their health would slowly roll down like the numbers on an odometer. This caused a level of tension and urgency that was not common in turn-based JRPG's of that time and it was a nice way to change up the tired formula.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 245px; height: 147px;"></b></p><b>The Active Time Battle System in the Final Fantasy Series</b><p></p><p style="text-align: justify;">While this series originally started off without this feature, it eventually became a series staple when <b>Final Fantasy IV</b> came onto the scene. This battle mechanic made it so that turn-based combat was completely phased out in favor of performing your action when your turn meter is filled. Enemies could also do this and attack before your turn can begin making battles much more tense as your character could potentially die before you get a chance to finish casting a spell or using an item. I've always been more partial to normal turn-based battles, but this is a nice change of pace.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 322.022099447514px; height: 193px;"></b></p><b>The Type Match-Ups in the Pokemon Series</b><p></p><p style="text-align: justify;"><b>Pokemon</b> is probably the biggest cash cow that Game Freak and Creatures inc has created for Nintendo. It has literally hundreds of monsters that you can recruit and train for battle against other monsters that have been trained by the opponents you will face in the game. Now because you can literally make your own team of six of these beasts, they had to be designed with unique qualities about them. These qualities, called "Types," causes them to resist or falter against attacks of specific types that clashes with their own. Since each pokemon could have a mixture of any two types, it creates a large array of strategy that made the turn-based combat very interesting, especially since attacks got a power boost when they were used by a pokemon of the same type as the attack.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 248.335135135135px; height: 186px;"></b></p><b>The Grid System in Radiant Historia</b><p></p><p style="text-align: justify;">This game is a rare gem. The entirety of the game is focused around time travel and the exploration of two separate timelines created by the main character early in the game, but that's not what I'm going to be focusing on. This game had a rather unique battle system where all the enemies were placed on a 3x3 grid and could freely move around in the space that they had control of. Now because a lot of your attacks would be AOE-based instead of just attacking an enemy straight on, you could push, knock aside, or grapple enemies so they would all reside on the same square so you could attack and finish them all off at once. This made battles much more involved as it made the player think of strategies that could vanquish foes as efficiently as possible.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 296px; height: 222px;"></b></p><b>The Stylish Commands in Paper Mario: The Thousand Year Door</b><p></p><p style="text-align: justify;"><b>Paper Mario: The Thousand Year Door</b> hold a very special place in my heart for its fantastic story telling and surprisingly engaging battle scenes, plus it had clever ways of implementing the game's art style into the gameplay which hadn't properly been taken advantage of since then. My favorite things about the battle scenes though would probably have to be the Stylish Commands. These actions could be performed at specific times during attacks, but because a prompt doesn't show up for the right time to perform them, they are often overlooked and difficult to time correctly. Successfully pulling off a Stylish Command however excites the audience and gives you more stage appeal which charges your special meter much more quickly. I had a lot of fun with this feature.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 319.390476190476px; height: 262px;"></b></p><b>The Dual and Triple Techs in Chrono Trigger</b><p></p><p style="text-align: justify;"><b>Chrono Trigger</b> is masterpiece among the JRPG genre. It had a fantastic story that flowed naturally and had organic character development for its time. Even the music was perfect for setting the atmospheric tone of each area and time period in the game, but the gameplay was rather unique among JRPG's around the same time. Instead of the standard four party members on one side of the screen and the enemies on the other side, you had three party members that could stand anywhere on the field assuming there was solid ground. This was also featured in a few other JRPG's around the same time, but no other JRPG (at the time) had the Tech system that <b>Chrono Trigger</b> had. In addition to each character having their own special attacks that use up Tech Points, characters could also team up and unleash Dual and Triple Techs that would be far more useful that the sum of their parts. This made battles much more interesting and had a very unique strategy about it.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></b></p><b>The Djinn System in the Golden Sun series</b><p></p><p style="text-align: justify;"><b>Golden Sun</b> hearkens back to the golden age of JRPG's when they were just starting to get popular. It has a simplistic combat system and a story that was compelling, but easy to understand, but the customization with the game's collectible Djinns was what made the game interesting. In each of the three games, there was a multitude of small creatures called Djinns that you could find and equip onto each of the characters in your party. Each one would boost the stats of the character that it was applied to and would also grant them access to certain spells. In addition, while in battle you can activate one (or many) of the Djinns at the cost of the bonus stat boosts they offer and it will perform an action like attacking the enemies or healing your party. This gave combat a very nice risk/reward mechanic that I wish would be implemented in more games.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 380.625954198473px; height: 214px;"></b></p><b>The Gather Command in Pier Solar</b><p></p><p style="text-align: justify;">Now this is an interesting title. <b>Pier Solar and the Great Architects</b> is a much newer game made in the style of JRPG's from the 90's and released physically for the Sega Genesis (Mega Drive) and Sega Dreamcast, and digitally for many modern consoles. It had the same tropes of JRPG's of that time like turn-based combat, element-based spells, and random enemy encounters, but what made this game stand out was it Gather command. This ability, that all party members could perform, caused the character that used it to gather energy for increased power or to use specific abilities, or to transfer to another party member so they can use a specific skill earlier. This strategy of saving and sharing power among teammates gave the game a much better appreciation toward the characters as a whole as they all play important parts in battle and would help each other to get the job done more efficiently.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 205.333333333333px; height: 308px;"></b></p><b>The Row-Based AOE Spells in Magical Starsign</b><p></p><p style="text-align: justify;">This game was an unusual one, and probably a little overlooked as this was the only game from this series that was released overseas. <b>Magical Starsign</b> was a space themed JRPG for the Nintendo DS with heavy emphasis on the use of magic spells. Tapping the character that just cast a spell at the right time increased its effectiveness, and spells act in accordance to an element wheel that is similar to Rock-Paper-Scissors. But what really made the battles interesting and fun was the mechanic that caused the spells to change their area of effect depending on whether the character that cast it was in the front or back row. Spells cast from the front row would only target one, but if it was cast from the back row, it would target all in the area. This would make changing rows a strong priority as many enemies were immune to, or could be healed from certain elements and this would cause trouble for the player if he/she didn't take immediate action.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwz6mab</guid>
                <pubDate>Fri, 26 Jun 2015 08:51:00 +0000</pubDate>
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                <title><![CDATA[Star Wars: Battlefront Classic Collection: Why Did It Flop?]]></title>
                <link>https://novogamer.com/articles/star-wars-battlefront-classic-collection-why-did-it-flop-peL3Kb82</link>
                <description><![CDATA[<p>The original Battlefront titles are beloved for their immersive Star Wars experiences, allowing you to participate in iconic battles from the franchise’s history. While the second title introduced Heroes and Villains, the focus remained on large-scale combat similar to the Battlefield series. The Classic Collection aimed to revive this experience with new multiplayer servers, offering players a nostalgic trip. However, the launch didn't go as planned.<br><br>The launch of the highly anticipated Star Wars: Battlefront Classic Collection disappointed many players. After its recent release, it is facing a wave of negative reviews on Steam, indicating a review-bombing situation. This collection combines the original two games into one modern package, but players are encountering significant issues with the release.<br><br>Players immediately expressed their disappointment on <a href="https://steamcommunity.com/app/2446550/reviews/"><span style="text-decoration: underline;">Steam reviews</span></a>, resulting in an “Overwhelmingly Negative” rating for the game. Overall, it has been a rough start for the Star Wars: Battlefront Classic Collection.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:549,&quot;url&quot;:&quot;https://r2.novogamer.com/19710/e48b4990feed170e45905f2233f9e1a6.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19710/e48b4990feed170e45905f2233f9e1a6.png" width="896" height="549"><figcaption class="attachment__caption"></figcaption></figure></p><h2>Star Wars: Battlefront Only Launched With Three Servers<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19711/464009df3aca28c5cdc2deed191084f1.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19711/464009df3aca28c5cdc2deed191084f1.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>According to CultureCrave on X, the launch night of Star Wars: Battlefront Classic Collection saw over 10,000 players attempting to join the game. However, only three servers, each accommodating up to 64 players, were available, totaling just 192 spots. This limited capacity is reflective of 2004 standards. It did not live up to the expectations of contemporary gaming and Aspyr ought to have fixed it before release.</p><p>Fortunately, Aspyr resolved the server issue within an hour by adding more official servers and enabling community servers to appear in the browser. Similar server overload problems were seen with Helldivers 2 recently.</p><p>Despite multiplayer setbacks, the single-player modes of Star Wars: Battlefront Classic Collection remain unaffected and offer engaging experiences covering iconic moments from the original and prequel trilogies. Aspyr has already increased server capacity and fans hope for further upgrades to meet modern standards.&nbsp;</p><p>The Classic Collection, priced at $34.99 and comprising the original two Star Wars: Battlefront games, debuted on March 14, with a ‘mostly negative” rating on Steam, garnering only 21% positive reviews. Many complaints, particularly centered on connectivity problems, have flooded in from Steam and social media users. One user stated, “Was only able to join one Heroes versus Villains match, and the Heroes’ side was completely broken. No one could join the Heroes team which resulted in no one to fight against. I figured this may have been just a Battlefront 2 issue so I hopped on over to play Battlefront 1 multiplayer. There's zero servers up for Battlefield 1. Wow.”</p><h2>Impact of Server Issues on Gameplay<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19712/a78bd5534a352be19632d87b1187f960.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19712/a78bd5534a352be19632d87b1187f960.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>Early reports from users indicated that there were only three servers available for Battlefront 2 on PC. Each server was capable of accommodating 64 players, resulting in a total capacity of 192 players. With Steam reporting 9,232 players at a given moment, it suggests that hundreds, if not thousands, of players were unable to join servers due to the limited capacity.</p><p>Players on other platforms also experienced similar issues, including difficulties joining multiplayer matches or setting up their own servers. In addition to server problems, players encountered other bugs such as game crashes and missing cutscenes.</p><p>Within less than a day of its release on Steam, the reviews for the game were deemed “Mostly Negative,” with 1,972 reviews already submitted as of March 14.</p><p>This isn’t the first time that developer Aspyr has faced such issues. When releasing Tomb Raider 1-3 Remastered, players on the Epic Games Store encountered a “development build with incomplete assets.” Aspyr also faced a class-action lawsuit after canceling the Restored Content DLC for Star Wars: Knights of the Old Republic 2 on Switch.</p><p>The Star Wars gaming community has been facing challenges recently. The cancellation of a first-person shooter based on The Mandalorian also adds to the frustration.</p><h2>A Mixed Collection<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19713/c4562503817b83005deba8008da0d0cb.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19713/c4562503817b83005deba8008da0d0cb.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>The primary reason for the overwhelmingly negative review status of the Star Wars: Battlefront Classic Collection on Steam is its problematic online play. Initially, only three servers were available, which was inadequate for such a highly anticipated release. Players also encountered poor connection issues, rendering a significant portion of the games nearly unplayable.<br><br>According to a message posted on Aspyr’s support site shortly after the collection’s release, critical errors with the network infrastructure led to high ping, matchmaking errors, crashes, and servers not appearing in the browser. Aspyr acknowledged these issues and stated that efforts were underway to stabilize the network infrastructure.<br><br>While some of the initial online play issues have been resolved a couple of days after release, users have noticed additional problems such as the inability to invert controls, poorly remastered or missing cutscenes, and limitations on local play to just two players. Given the $35 price tag, the abundance of issues makes it difficult to recommend the collection until it undergoes substantial patching and discounts.<br><br>However, there are still positive aspects to the collection. Having both Battlefront games bundled together in a single launcher is appreciated, as is their availability on Nintendo Switch and PlayStation platforms for the first time. Despite the setbacks, the core gameplay of both shooters remains appealing, and some players have enjoyed experiencing online multiplayer for the first time—when it functions properly. Nevertheless, many feel that Aspyr missed a significant opportunity to deliver a better experience with this revival</p><h2>Aspyr Reply To ‘Overwhelmingly Negative’ Reviews</h2><p>With the Steam user reviews now firmly in the “Overwhelmingly Negative” category, it's evident that the launch of the Star Wars: Battlefront Classic Collection has been a catastrophe. Described by players as “Probably one of the worst launches of all time” within hours of release, the collection has been a major setback for Aspyr following the recent well-received Tomb Raider remasters.<br><br>In <a href="https://support.aspyr.com/hc/en-us/articles/25019494892429-An-update-on-the-STAR-WARS-Battlefront-Classic-Collection"><span style="text-decoration: underline;">response</span></a> to the backlash, Aspyr has issued a notably brief statement acknowledging the issues. They express gratitude for the “overwhelming support and feedback” from the Battlefront community while admitting to "critical errors with our network infrastructure" resulting in various problems like high ping, matchmaking errors, crashes, and server visibility issues.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:665,&quot;url&quot;:&quot;https://r2.novogamer.com/19714/5f21068b08c0f52c2ec21b0c9e065b25.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19714/5f21068b08c0f52c2ec21b0c9e065b25.png" width="896" height="665"><figcaption class="attachment__caption"></figcaption></figure></p><p>Interestingly, Aspyr suggests that the problem wasn’t necessarily the lack of servers but rather their visibility due to glitches or other issues. This aligns with players’ experiences of encountering only a few servers despite the high demand.</p><p>While Aspyr promises to address these issues and improve network stability, the statement may not be enough to satisfy disappointed players. Many complaints, such as audio glitches and poor controller support, remain unaddressed. Moreover, there's curiosity about the substantial increase in download size compared to the original games, without apparent graphical improvements.</p><p>There's hope that Aspyr can rectify the situation. The Battlefront community and the nostalgia for these classic games deserve a better experience, and it's still possible for Aspyr to salvage the situation.</p><h2>Star Wars: Battlefront Classic Collection Review Bombing<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:595,&quot;url&quot;:&quot;https://r2.novogamer.com/19715/00716537426e4e680f3055a5f243c2ef.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19715/00716537426e4e680f3055a5f243c2ef.png" width="896" height="595"><figcaption class="attachment__caption"></figcaption></figure></h2><p>Despite the current challenges faced by the Star Wars: Battlefront Classic Collection, there's reason for optimism. Reflecting on the launch of DICE's Star Wars Battlefront 2 in 2017, which initially faced controversy over microtransactions but has since seen a resurgence in players, there's hope for improvement. DICE's dedication to updates and improvements turned the situation around, offering a valuable lesson for Aspyr.</p><p>Aspyr can learn from DICE’s experience and prioritize addressing the ongoing issues with the Classic Collection. While the future remains uncertain, there's potential for the game to meet players' expectations with the right efforts and resources. With recent disappointing news about the cancellation of Respawn's Star Wars FPS, fans are eager for positive developments within the franchise. Hopefully, Aspyr remains committed to improving the Classic Collection and unlocking its full potential.</p>]]></description>
                <category></category>
                <author><![CDATA[Mason Day]]></author>
                <guid>peL3Kb82</guid>
                <pubDate>Mon, 18 Mar 2024 11:16:37 +0000</pubDate>
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                <title><![CDATA[Sega Forever vs Emulators and ROMs]]></title>
                <link>https://novogamer.com/articles/sega-forever-vs-emulators-and-roms-aARmmBlygGN</link>
                <description><![CDATA[<p><u></u>Last week or so Sega launched there Sega Forever series. The idea is to have classic Sega games from all their classic consoles be available for free on Android and iOS devices. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Though my question was why would I want to download these games where I'm being charged $2 to take off ads and have some free type of cloud storage? For me I have not found the answer seeing there is such a thing as classic console emulators and free ROMs of the same classic games in this series along with better touch screen controls.  Though big companies like Nintendo have been getting their games pulled from very popular ROM sites such as Emuparadise, but I have still be able to find Genesis ROMs. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Rob doesn't an emulator app and ROMs take up more space on my phone then the games in the Forever series? Well reader I'm glad you asked that question. I downloaded Altered Beast and Comix Zone, both of those games took up 91.24 MB of memory on my Nexbit Robin. After curiosity killed the cat, I have downloaded the Cool<a href="https://play.google.com/store/apps/details?id=cool.genesis.md.game.emulator.pro" target="_blank"> Genesis</a> ft emulator from the Google Play store and 16 games, all over that only took up just over 33MB of memory. That is just under a third of memory I am saving. </p><p><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Emulators and ROMs maybe the bad boys of free gaming, they save space and are for the most part ad free. I have not had a 24 second ad pop up to save my game, so I think emulators and ROMs are the best way to play these nostalgic classic games. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aARmmBlygGN</guid>
                <pubDate>Sun, 02 Jul 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Amiga Power 53 Pound of Flesh - 20 years on]]></title>
                <link>https://novogamer.com/articles/amiga-power-53-pound-of-flesh-20-years-on-55LJJjRD4V7</link>
                <description><![CDATA[<p><em>"It gets 91% in one review, yet only 12% in another. Why is this?"  moans Rodger Huxley from Robin Hood's Bay. An exclusive review, cover image, demo disk and a 97% score " is there some kind of casual relationship?" enquires Derrick McIntyre from Dumfries. Let your sleepless nights be at an end as we melt away your DoubtCongestion by dripping another TruthKarvolKapsule onto your PerceptionPillows"</em>
</p>
<p>That was the beginning paragraph of the editorial called "Pound of Flesh" in issue 53 of Amiga Power magazine, just shy over 20 years ago in September 1995. It would be accurate to say that this editorial is only infamous for gamers in the UK save for a handful of Amiga enthusiasts overseas. Even then it will only be known for those of us that were in households that either chose to have an Amiga 500/600/1200 as their gaming machine, or in the case of myself, a household that couldn't make enough money to get into the console craze that Nintendo or Sega were offering at the time and had to settle for the option of getting a cheap Commodore machine where budget games could be bought for as little as &pound;2.
</p>
<p>However for those few of us old gaming fogies who were avid Amiga Power readers, their commentary in September 1995 has been coming back to our memories at this time , probably more so given that we are now over year of GamerGate happening.
</p>
<p>The two page spread (<a target="\&quot;_blank\&quot;" href="http://i.xomf.com/ddxyb.jpg/%22">Which you can view a scan of here</a>) took a sarcastic tone to the subject of collusion and conflicts of interest, not as a way of dismissing the notion that there were issues between news outlets and publishers but simply because everything Amiga Power did was with a mocking tone. It was what made them popular with readers. They were rebels without a cause and openly, brazenly in fact, mocked and jabbed at everyone else in the Amiga community even their big sister publication Amiga Format, which was under the same publishing arm of Future Publications.
</p>
<p>While reading a quote from the piece<strong><em> "after the meal, Binary Magician Interactive's PR guy Gary let me drive his Testarossa to the office. He's great, and we played the game for an hour while chatting about getting hammered together that night"</em></strong> it is obvious that the line was made for comedic effect and not to be taken too seriously as an actual example of what went on with reviews. With hindsight of the last 20 years with what we have since learnt about some the practices that have gone on between reviewers and publishers, there is an element of truth to AP's comedic statement.
</p>
<p>In fact if you take selected moments of the article two decades on, you can match them with incidents that have been reported or at least speculated within the last decade.
</p><em>" We're developing the game in America", explains the software company. "We'll pay for you to fly over Stateside and while you're here, let us take you to Las Vegas for two days and then fly you over the Grand Canyon before heading onto Los Angeles. And then you can impartially review our game by the poolside of your rented apartment, draining the mini-bar at our expense". Curiously, the thought of sending the disks over to the reviewer by Federal Express seems to occur to no one. Mountain to Mohammed and all that.</em>
<p>This still remains one of the main talking points and concerns with consumers. How much influence is exerted on reporters and reviewers as a result of being "wined and dined" by publishers? <a target="\&quot;_blank\&quot;" href="http://www.cinemablend.com/games/Publisher-Admits-Game-Review-Scores-Heavily-Influenced-By-Trips-Parties-Swag-48395.html/%22">William Usher talked about this three years ago in an article for Cinema Blend</a>. <a target="\&quot;_blank\&quot;" href="http://botherer.org/2012/10/24/games-journalists-and-the-perception-of-corruption">John Walker wrote a blog about this subject in October 2012</a>
</p>
<p>If the words of former editor of Official Australian PlayStation 2 Magazine Richie Young are to be believed, one does not need to have to become close to a developer that an affair can happen. If you want sex in exchange for positive coverage, <a target="\&quot;_blank\&quot;" href="http://blogs.theage.com.au/screenplay/archives//005683.html">publishers have allegedly been willing to go that route!</a>
</p>
<p><em>"And it shall pass that the reviewer can't get off level one. And he shall not care for the game, or want to play it for more than 20 minutes. But lo, he shall be fearful of the software company dropping advertising and missing him off the free create of beer list at Christmas, and he shall tremble and quake mightily as all rival mags have given it a high score. So he shall give it a score low enough to dissuade potential buyers, yet high enough to pacify the software people. And that score shall be the NUMBER OF THE BEAST, and it shall be 73%."</em>
</p>
<p><span class="\&quot;redactor-invisible-space\&quot;">The scoring of games has become such a messy debate that it is surprising that not many review magazines and websites have abandoned scoring games altogether. Putting aside the asinine reaction of the small set of readers who are offended that a game they place all their hopes and dreams on only getting 7 out 10 and not 9, the lack of trust in publications giving scores without any influence from game publishers has been greatly noticeable for a number of years now. Not to mention the inadvertently created horror that is Metacritic which has shown the complete disconnect between reviewers and consumers and much worse, led to the culture of developers struggling to gain employment because <a target="\&quot;_blank\&quot;" href="http://uk.ign.com/articles/2012/07/16/is-metacritic-ruining-the-games-industry">companies demand that they have a profile of games that score 90 or above on the website.</a></span>
</p>
<p><span class="\&quot;redactor-invisible-space\&quot;">The most famous incident of impropriety between publishers and reviewers over the score of a game is still <a target="\&quot;_blank\&quot;" href="http://www.escapistmagazine.com/news/view/116360-Jeff-Gerstmann-Explains-His-Departure-From-Gamespot/%22">Jeff Gerstmann losing his job at Gamespot in 2007</a> following his review and average score awarded to Kane & Lynch Dead Men while Eidos was paying for game to be heavily advertised on Gamespots? website.</span>
</p>
<p><span class="\&quot;redactor-invisible-space\&quot;"><em>" These graphics would be remarkable enough on a PC 486DX, so they're truly astounding on a CD32' is a euphemism for The Amiga version's still three months away from completion, so we've played the PC version on a 486DX, even though it features texture mapping and gourard shading far beyond the capabilities of the Amiga and therefore gives a completely false impression of the game. But hey, we've got the much vaunted and meaningless exclusive" And you think we're making this up.</em></span>
</p>
<p>For the moment I would say that it would only be speculation that this still happens today. I have yet to see a review of a multi-platform game that did not disclose which version was used to review the game. I had some notes of allegations of this happening more recently on websites but those links turned up as smoke however do not construe that as me dismissing that it would ever happen. If anyone does have examples to offer, please post them in the comments section below, I will be happy to edit later.
</p>It should be noted that Amiga Power themselves were not free from controversy when it came to reviewing games. <a target="\&quot;_blank\&quot;" href="http://theweekly.co.uk/ap2/bad/unfinished.html">As noted on the website AP2</a>, which was created by former staff writers of the magazine (And purposely left to look like really bad 1993 websites), AP admitted on three occasions that they reviewed Super Stardust, Pinball Illusions and Sensible World of Soccer as if they were complete games when they actually were playing on incomplete versions that were still subject to change. One other incident not mentioned on the site was a review done for a game called <a target="\&quot;_blank\&quot;" href="https://archive.org/stream/Amiga_Power_Issue_41_1994-09_Future_Publishing_GB#page/n33/mode/2up\&quot;">Putty Squad in 1994</a> which was also chosen to be on the cover of Issue 41 but never saw a release on the Amiga <a target="\&quot;_blank\&quot;" href="http://www.system3.com/promotional-download/puttysquadamiga">until December 2013</a>.</p>
<p>Take more quotes from the article and you can likely think of a similar incident that has been reported or alleged within the last five to ten years. I would be easy to argue that it is cliched to use the phrase "The more that changes, the more things stay the same", however given what we have seen in the twenty years since AP's editorial is that it can't be considered cliched, if in fact it is proven to be true and accurate to say about the state of the gaming press.</p>
<p>The fact that we can look back two decades ago at this article and say today that the same things have been happening in the industry, solidifies the argument that GamerGate was not a sudden explosion from one moment of impropriety. It was the straw that broke the camel's back from twenty years or more of abuse by the media that was suppose to be advising and protecting the consumers. Amiga Power might have been able to find humour in it back in 1995. Today with the industry worth an estimated $80 Billion, consumers do not find it funny anymore.]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>55LJJjRD4V7</guid>
                <pubDate>Thu, 08 Oct 2015 09:02:00 +0000</pubDate>
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                <title><![CDATA[Ubisoft NEO NPC: What Does It Mean For The Future Of Game NPCs]]></title>
                <link>https://novogamer.com/articles/ubisoft-neo-npc-what-does-it-mean-for-the-future-of-game-npcs-05oWZB5x</link>
                <description><![CDATA[<p>Ubisoft has never backed down from cutting-edge technological advancements, and lately, has been experimenting with using generative AI in video games. At the Game Developers Conference, the publisher announced its NEO NPC project. It is a preliminary version examining how AI technology might enhance the immersion of in-game characters and encounters.</p><p>Let’s explore Ubisoft’s innovative NEO NPC prototype, learning about its creation, functionalities, and possible effects on the gaming market. We’ll also discover how this revolutionary innovation promises to transform virtual world immersion, narratives, and player-NPC interactions.</p><h2>What is Ubisoft’s New NEO NPC Prototype<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:504,&quot;url&quot;:&quot;https://r2.novogamer.com/19721/5db412b236aded7bef42a397c86fcdcf.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19721/5db412b236aded7bef42a397c86fcdcf.png" width="896" height="504"><figcaption class="attachment__caption"></figcaption></figure></h2><p>Have you ever wished to converse with an in-game non-player character? An actual conversation carried out via unscripted action and response? To make this vision a reality, a small R&amp;D team at Ubisoft’s Paris office has been working with generative AI. With the help of GenAI, their project, NEO NPC, pushes the boundaries of what a player can communicate with an NPC without undermining the authenticity of the scenario they find themselves in or the NPC’s character.</p><p>Ubisoft launched a Neo NPC prototype at the <a href="https://gdconf.com/"><span style="text-decoration: underline;">GDC</span></a>. The prototype enables users to engage with NPCs that have unique personalities and experiences. These Neo NPCs include novel functions that give them the ability to react to players with spontaneous speech, contextual awareness, and real-time emotion and animation. With the use of advanced AI algorithms and machine learning techniques, NEO NPC technology gives virtual characters a higher degree of flexibility and autonomy.</p><p>NEO NPCs can create stronger bonds with players by using intricate speech systems, facial animations, and emotional responses. It can significantly increase player involvement and story engagement.&nbsp;</p><p>Overall, the NEO NPC technology from Ubisoft is a big step in the direction of gaming that blurs the boundaries between virtual and real worlds.&nbsp;</p><h2>What Could NEO NPC Mean For Video Games?<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:504,&quot;url&quot;:&quot;https://r2.novogamer.com/19722/f230b3b625feb3aef2b5641728968073.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19722/f230b3b625feb3aef2b5641728968073.png" width="896" height="504"><figcaption class="attachment__caption"></figcaption></figure></h2><p>The launch of NEO NPC technology from Ubisoft has a significant impact on the future of video games. An indication of what it might entail for the gaming industry:</p><h3>Enhanced Immersion</h3><p>Because NEO NPC technology creates more realistic and lifelike virtual worlds, it promises to greatly improve immersion. With NPCs showing actions and reactions that resemble those of actual people, players will get even more absorbed in the game world.</p><h3>Dynamic Gameplay&nbsp;</h3><p>Games using NEO NPC technology have dynamic and unpredictable gameplay thanks to NPCs, which can respond to player actions in real time. It implies that gamers will have to deal with a virtual environment that is smarter and more sensitive.</p><h3>Richer Storytelling</h3><p>NEO NPCs’ advanced AI skills allow developers to create stories that are more intricate and detailed. Now, characters can have deep conversations, build intricate bonds with players, and make significant contributions to the story as it evolves.</p><h3>Personalized Experiences</h3><p>NEO NPC technology uses machine learning algorithms to customize gameplay to match each player’s preferences and play style.&nbsp;</p><h3>Increased Social Dynamics</h3><p>Multiplayer and social gaming experiences are made possible by NEO NPC technology. Envision online environments where NPCs possess the ability to establish connections, rivalries, and bonds with both human players and other NPCs.</p><p>Of course, any new protocol will have some pros and cons:</p><h3>Pros</h3><ul><li>Players will feel more immersed owing to the NEO NPC prototype’s more realistic behaviors and interactions.&nbsp;</li><li>The game is more exciting and surprising when NEO NPCs can adjust to player actions thanks to their advanced AI skills.&nbsp;</li><li>Furthermore, by providing NPCs with more detailed personalities, motivations, and relationships, the prototype enables the telling of stories that are more intricate and subtle.&nbsp;</li><li>By offering more memorable and significant interactions, NEO NPCs can help players and characters develop deeper emotional bonds.&nbsp;</li></ul><h3>Cons</h3><ul><li>Developing advanced NPC behavior calls for a large investment of time and knowledge in development, which could result in longer development cycles and higher development expenses.&nbsp;</li><li>NEO NPCs’ greater complexity may put a burden on hardware resources, which could result in problems with performance or restrictions on gaming systems with lower processing power.&nbsp;</li><li>Moreover, the handling of virtual characters and the depiction of sensitive topics may become more ethically problematic as NPCs become more lifelike and autonomous.&nbsp;</li><li>It could take some time for players to become used to the intricacies of interacting with NEO NPCs. It could cause them to become frustrated or confused at first.&nbsp;</li><li>Older games or systems, may not support the advanced capabilities of NEO NPC. It makes it inaccessible to a portion of the user base.&nbsp;</li></ul><h2><br>Possible Issues When It Comes to Voice Actors in Industry</h2><p>When it comes to voice actors in this industry, several potential issues may arise. These may be…</p><h3>Job Displacement</h3><p>Traditional voice actors may worry about losing their jobs because of synthesized or procedurally generated voices as NEO NPC technology develops. It can result in opposition from advocacy organizations or voice actor unions, as well as job instability.</p><h3>Quality Issues</h3><p>Although NEO NPC technology might have amazing powers, it might be difficult to replicate the emotional richness and subtlety that come from using human voice actors. It could affect the complete gaming experience by making NPCs sound artificial or robotic.</p><h3>Ethical Issues&nbsp;</h3><p>Using synthetic voices without obtaining the appropriate permission or paying voice performers may raise ethical questions. Ownership of synthetic voice data and intellectual property rights may come up.</p><h3>Diversity &amp; Representation</h3><p>In video games, voice actors frequently have a major impact on how diverse characters are portrayed. There might be worries that diverse voice actors will not have as many possibilities because of NEO NPC technology.</p><h3>Technical Difficulties</h3><p>Effective NEO NPC technology implementation might need a large amount of technological know-how and funding. For voice synthesis algorithms to generate speech that sounds natural in a variety of languages, accents, and emotions, they must be continuously improved.&nbsp;</p><h3>Acceptance by Customers</h3><p>When it comes to voice acting and NPC interactions, players may have different tastes. While some players could enjoy the novelty and ease of synthesized voices, others would value the familiarity and authenticity of human performances. For game producers, striking a balance between these preferences and preserving immersion and engagement may prove to be difficult.</p>]]></description>
                <category></category>
                <author><![CDATA[Mason Day]]></author>
                <guid>05oWZB5x</guid>
                <pubDate>Tue, 19 Mar 2024 16:15:26 +0000</pubDate>
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                <title><![CDATA[My 100th Article: An Update on My Progress]]></title>
                <link>https://novogamer.com/articles/my-100th-article-an-update-on-my-progress-Z5XEbOV5xm</link>
                <description><![CDATA[<p style="text-align: justify;">If you're one of the few that care about what I have to say, I know it's been awhile. So I feel like I need to explain a few things.</p><p style="text-align: justify;">First of all, if you're still here reading my articles despite my absence, you have my undying gratitude. I wouldn't still be writing articles for this site if not for you all. Second, I am personally writing this to inform everyone that is still around that I will be making some major changes to how any of my future articles will be written. This has actually be a long time coming.</p><p style="text-align: justify;">The first thing that should be noted is that I will no longer be writing any sort of news articles or recaps of major announcements unless I find something interesting about it in which I can give my two cents on the matter. Keeping up with the constant stream of news is not something I am capable of doing because I have another job and my family that I need to attend to first. Plus the pressure on getting a time-sensitive article out in a quick and orderly fashion is starting to grate on my mental health.</p><p style="text-align: justify;">Second, I am going to start writing short stories, poetry and essays every now and then so as to break up the monotony between my reviews and top-10 lists. I know that too much of one thing can get awfully stale and I want to try and avoid that in any of my future articles. Also if possible, I would like to try and up the frequency I've been writing to at least one article a week. I can't make any promises on that front, but I can sure as hell try.</p><p style="text-align: justify;">Finally, I am going to be making some major overhauls to how I write my reviews. From now on I will be analyzing the reviewed game in chunks and reviewing each of said chunks separately. As such, I will no longer be giving a game a possible score out of 5 and instead be giving it a maximum <em>overall</em> score of 30, with a possible 5 total points being given to each of the following categories being "music & sfx," "difficulty," "control," "graphics," "originality," and "execution." Also, at the very end of each future review will be a "pros & cons" list that reflect my personal opinion of any other aspects that the game might have. Take what you will from that with a grain of salt.</p><p style="text-align: justify;">Once again, I want to thank you all again for sticking with me for this long. I'm sorry for the lack of updates and I'm sorry for the decline in the number of articles I've been writing. I can't promise that I can keep up with the new schedule that I have set for myself, but I can certainly try because I won't be going anywhere any time soon. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5XEbOV5xm</guid>
                <pubDate>Mon, 12 Nov 2018 21:57:00 +0000</pubDate>
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                <title><![CDATA[50 Haiku for my Top 50 Favorite Video Game Series]]></title>
                <link>https://novogamer.com/articles/50-haiku-for-my-top-50-favorite-video-game-series-ZKQzwN3PzE</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time again! That's right everyone, I've reached article number 50 since I started writing here. And if my calculations are correct, then this will double as the site's 200th article as well. DOUBLE KILL! To be honest, I've actually been planning this article for months. I've been meticulously compiling my Top 50 favorite video game series and writing a little haiku that I believe sums up what I feel about each one. So, without further ado, here's 50 haiku for my fop 50 favorite video game series.</p>
<p style="text-align: center;"><strong>Animal Crossing</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Banjo-Kazooie</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Bayonetta</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>BioShock</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Castlevania</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Chibi-Robo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Crash Bandicoot</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Donkey Kong</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Doom</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Final Fantasy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Fire Emblem</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>F-Zero</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Game & Watch</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>God of War</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Golden Sun</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Halo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Jak & Daxter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Katamari Damacy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kid Icarus</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kirby</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>The Legend of Zelda</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Kart</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Party</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mass Effect</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mega Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metal Gear Solid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metroid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Monster Hunter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mortal Kombat</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mother/EarthBound</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Okami</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pac-Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Phoenix Wright</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pikmin</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pokemon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;" rel="text-align: center;"><strong>Professor Layton</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Punch-Out!!</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Ratchet & Clank</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rayman</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rhythm Heaven</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Shantae</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sly Cooper</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sonic the Hedgehog</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Spyro the Dragon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Star Fox</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Mario Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Smash Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Tetris</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Warioware</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Yoshi's Island</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: justify;">Thanks once again for your continued support and I hope you all will still be reading my articles even after I reach 100. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwN3PzE</guid>
                <pubDate>Mon, 11 Apr 2016 07:36:00 +0000</pubDate>
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                <title><![CDATA[SWTOR: Knights of the Fallen Empire new levelling experience]]></title>
                <link>https://novogamer.com/articles/swtor-knights-of-the-fallen-empire-new-levelling-experience-55LJJjX5WJO</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><strong>Disclosure: This is not to be seen as a review. This article is only to tell my experience of levelling a character since the 4.0 changes back in October. However since I am in favour in transparency in articles, I have been a long term subscriber of Star Wars: The Old Republic and have spent significantly in the in game store since the game’s release in 2011.</strong></p>    <p>In October of 2015, Bioware released the latest expansion for their Star Wars MMO, The Old Republic titled <a href="http://www.swtor.com/fallen-empire/" target="_blank">Knights of the Fallen Empire</a>. The overall game was updated to version 4.0 bringing significant changes in gameplay with the most notable being the consolidation of role specific stats into one mastery stat and offering a new levelling experience by having max level syncs on planets along with the option to only have to complete main class stories and planetary stories to progress in levels.</p>    <p>Having had a server full of max level characters for quite some time now I figured I would create a new character in order to experience these new changes while also replaying old content that I had not played through for some time.</p>    <p>Although I had already gone through the Sith Inquisitor story twice already, both Sorcerer and Assassin, I decided to go for another Sorcerer playthrough specialising in the Lightning DPS tree. I had used this tree before with my first Sorcerer but had since changed it to the Madness DPS as I felt that suited the character concept. Lightning has always been devastatingly fun in SWTOR (Star Wars: The old Republic)  so I was still keen to have a high level Lightning specialisation character. I'd been seeing a lot of Darth Sidious while re-watching a lot of Star Wars media at the time, so I went human male and garbed him in dark cloaks as homage (which is more pleasant than saying rip off) to the signature Dark Lord of the Sith.</p>  <p>    The voice of the Male Inquisitor had a familiar likeness to Ian Mcdiarmid’s iconic performance as Darth Sidious, so that helped a great deal with the presentation of the character, although disappointingly there is no maniacal cackling to be heard at any point in the game. <a href="http://pro.imdb.com/name/nm1287143?rf=cons_nm_meter&ref_=cons_nm_meter"><strong><br> </strong></a>   Xanthe Elbrick’s Inquisitor has the better range of being delightfully madder than a box full of mad hatters in one moment, to comedic moments of being aloof or bored while everyone else around is panicking during the introduction to a quest.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>  <p>By default, exploratory missions (side quests) are not highlighted on the game map with the assumption that players are more likely to stick to the main story quests and the main planet quests to get to level 50 and the end of the original story. I instead turned on the option to see all missions and replay moments such as on Dromund Kass, the single Welsh Imperial Officer in all of the Sith Empire concerned about Lord Grathen’s diabolical ergonomic chairs!</p>  <p>As I was progressing through to the halfway point of Chapter 1, it was becoming clear that I was reaching levels well beyond the max level range traditionally associated with each planet. Whereas before if I was in this position I would be receiving diminishing returns in XP rewards to the point of only being rewarded maybe 7 points, with the new level sync system I was still technically at the max level of the planet and therefore, I was receiving the maximum XP rewards.</p>  <p>Taking inspiration of how game worlds operate in Guild Wars 2, players will be set to the max level of each particular world they visit or revisit should they be beyond that level. Their stats will be set to whatever the max stats for that level are expected for each class provided their gear is beyond that level. What players won’t lose however is powers and abilities so for example, a player that is level 50 or more that is brought down to the low 20’s on a planet, still has access to everything they unlocked at level 50.</p>  <p>When I had completed Alderaan, which is the last planet before the end of Chapter 1, I was level 51! Level 50 was the max level when the game originally came out in late 2011 and you would only ever expect to reach that at the end of the main story if not the original elder game content. Have to admit I was somewhat chuffed about that.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>  <p><em>"Power........I have an Unlimited amount of it!"</em><br></p><p>While previous knowledge of the missions I was completing certainly helped in my progression, having access to powers that I wouldn’t have had a chance to use in previous playthoughs was a significant game changer and I was mowing down mobs with next to no difficulty, so I can understand if people would be put off from how easy the game can become. I of course still needed to keep my gear up to date for this to continue. Currency in SWTOR has remained largely unchanged. The Basic, Elite and Ultimate Commendations which served as the main currency for obtaining armour sets or mods have been renamed Common, Glowing and Radiant Crystals but effectively remain the same with Common Crystals dropping regularly in all content and Glowing and Radiant only coming into play at Level 65 elder game.</p>  <p>Initially I keep my gearing up as I had before by purchasing orange grade gear which allowed customisation of stats by buying the individual mods from vendors on the Imperial Fleet between planets and levels. I dropped this tactic once I learnt of the changes to the Heroic missions on each planet. Heroic missions were standard side quest contact to talk to but the missions ether recommended 2 or 4 players to complete the mission with enemy difficulty ramped up depending on whether it was Heroic 2 or 4. With the new expansion all Heroics have been changed to be Heroic 2’s and with a well ranked companion are entirely soloable.</p>  <p>When levelling, Heroic missions will offer lockboxes as rewards which will contain random Blue rated gear (SWTOR keeps to the MMO standard of Green, Blue, Purple for common to rare items) at the level you have reached at the time of unlocking the box. This meant that I could save time re-modding my gear on the fleet as I levelled up and save on common crystals until I needed them to get the entry level 208 rated elder game gear when I reached Level 65. Given that there is usually four Heroic missions per planet at minimum (some have more) I was not short of quality gear as I progressed through the game.</p>  <p>One aspect of levelling my new character that I was pleased to complete was completing most of the Flashpoints in story order, which I was never able to do with any previous characters. Previously Flashpoints (Four player dungeon like missions) were of a set level range and it was very difficult to get a team together as most players would instead be aiming for max level through quicker, regular content. Now all Flashpoint are set to Tactical which means any player between levels 10 to 65 can join and non 65 players will be boosted to that level in order to complete the mission.</p>  <p>For the Flashpoints that have significant ties to the general SWTOR lore they have also added Solo Mode, similar to the Flashpoints added in the last expansion Shadow of Revan, which greatly boosts the player character and offers a second companion to assist in the event. It meant that in later stories my character would reference the events of some of these Flashpoints bringing new dialogue, while minor, that I had never experienced before.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>  <p><em>"A man can have anything.....if he is willing to sacrifice everything" - Emperor Valkorion</em><br></p><p>As I came to the end of the original main story I was only a few levels away from the max 65. It did not take long to reach that as I progressed through Illum which was the original post story planet.  It meant that I could now simply play through the expansion stories and not worry about gearing. This seems to be the theme Bioware is going for with its subsequent releases. Bioware has said that the release of the Shadow of Revan expansion was very successful for them and took this as a message that players preferred more story driven content that Bioware made its name from rather than traditional group based MMO missions.</p>  <p>While I like the approach Bioware have taken to focus on story I do miss teaming with friends doing missions while progressing through everyone’s individual stories. While Shadow of Revan still offered group Flashpoints during its story, Knights of the Fallen Empire feels like you are locked away from everyone else in the galaxy until you reach Chapter 9 and have access to Star Fortress Heroics. There are also plenty of players not happy with no new Operations (8-16 player Raids) tied to the new expansion and no signs of any in the immediate future. The streamlining and new accessibility of all the previous Raids has meant that I have given some of them a go and raiding is something I was never really interested in. However I understand other player’s frustration at not getting new content for their preferred playstyle and I hope Bioware deliver something for them in good time.</p>  <p>The expansion stories are certainly serviceable with good moments but are not spectacularly epic although that can be said about Star Wars in general a lot of the time. Still better than the prequel trilogy though! Replay value is somewhat diminished as regardless of class, the story remains the same other than change in a few details based on choices in dialogue and actions, which many have commented is an issue with the game being an MMO as compared to stand alone games like the previous Knight of the Old Republic, the game world does not dramatically change as a result of player choices.</p>  <p>Overall though I continue to enjoy playing SWTOR and I am looking forward to seeing how the new story line progresses. It doesn’t beat City of Heroes (RIP) as my favourite MMO and I still hope for the day to play a massive online Star Wars game that plays more like the ground gun and Lightsabre combat of Jedi Outcast/Academy and the space battles akin to the X-Wing-Tie Fighter series (I’ll accept Rouge Squadron 2 on Gamecube style too), however there is enough in the game that keeps me entertained and scratches that Star Wars itch (Because Episode 7 didn’t!).</p>  <p>With the new levelling system in place I now have options in how I can proceed with a created character. I can take the old slow burn of story plus side quests but come out with a character near max level at the end and enough crystals to get great gear well before taking on elder game content, or breeze through the story quickly and not care about gear and simply pick that up from story mode operations. In either case I am also more likely to be teaming with friends due to the planets level shifting mechanic and boosts in Tactical Flashpoints. Unable to play with friends more than anything has been a major issue for me in SWTOR due to differences in levels between characters. I am happy that this is no longer an issue.</p>  <p>Now if you will excuse me.</p>  <p><em>"Your arrogance blinds you Prince Arcann......Now you will experience the full power of the Dark Side!"</em></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><a href="http://www.swtor.com" target="_blank">Star Wars: The Old Rebublic</a> is a Free to Access MMO with subscription options and a microtransaction store. Chapter 11 of the current expansion Knights of the Fallen Empire, which is a free expansion for subscribers, is due out on March 10<sup>th.</sup>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>55LJJjX5WJO</guid>
                <pubDate>Mon, 07 Mar 2016 05:26:00 +0000</pubDate>
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                <title><![CDATA[Zerg Rush! Pilot Article - MOBA Gaming]]></title>
                <link>https://novogamer.com/articles/zerg-rush-pilot-article-moba-gaming-o3G56NxA5o</link>
                <description><![CDATA[<p>"Zerg Rush!" is a mostly weekly article exploring popular elements of gaming, ranging from genres, to common themes such as level design or mechanical needs, and generally what's selling well, and why that is. The title for the series is taken from a popular tactic in StarCraft, involving a skittering army of locust-like zerglings swarming the enemy base as early as possible, before the enemies defenses are raised. The idea of hundreds of nigh-identical creatures all cluttered together made me think of the gaming industry, with the countless copies and imitations of something that worked. Possibly the best example of this in current times is the MOBA genre, receiving a popularity explosion of tremendous size, lead on by the likes of Riot Games' immensely popular League of Legends, and Valve's own DoTA 2. This particular genre has now branched out greatly, and it seems that everybody wants a piece of the MOBA market.<br><br>The MOBA genre originated as far back as 1998, with a StarCraft modder known only as Aeon64. The original creator made a custom map known as Aeon of Strife, in which two teams of four powerful heroes pushed through three lanes, the space between totally sealed off, and defeated waves of enemies in order to level up, and grow stronger. According to Aeon, this was itself designed to imitate the Precinct Assault gamemode of the 1998 game known as "Future Cop". Ironically, Future Cop sold utterly horribly, and was a complete commercial flop. Who would have thought that a debunked studio's final work would inspire one of the most popular genres of gaming in recent memory! If it wasn't for Activision deciding to axe the team, it's entirely possible that Activision could have held the reins for the MOBA genre's expansion, and creation. Sucks to be you, Activision!</p><p>Following the popularity of Aeon of Strife, WarCraft III's release in mid-2002 brought the creation of Defense of The Ancients, or DoTA for short, thanks to a modder by the name of Eul. The new developer of Defense of the Ancients incorperated much more complex systems into his creation, adding in a "jungle" between the lanes filled with more powerful, yet rewarding monsters that spawned every minute, and items to pick up and buy from a store at the very back of either team's base. Shortly after DoTA's creation, Eul decided that his own work was done, and left the modding scene for good. As Eul had left no legacy, or people to assist, modders came from all around to try and create their own evolution of Defense of the Ancients, dozens of different and tweaked versions popping up all over the place. After the release of WarCraft III's expansion, known as "The Frozen Throne", a person known as Meian made a variant that, although closely resembling Eul's original map, featured the best community made heroes of the time, and was named DoTA: Allstars. A few months following, Meian left as well (Yeesh, reported for AFK), however, unwilling to repeat Eul's mistake, granted the rights to DoTA's legacy to Steve Feak, also known as Guinsoo.Guinsoo had his own batch of changes for the ever-changing game, and helped proper the popularity of DoTA even further.</p><p>Guinsoo spent over a year adjusting, recreating and making the game the best that he could, as well as vastly re-imagining the map's layout, before finally stepping down, handing over development to a good friend of his, by the name of Neichus. After barely a few weeks, Neichus felt unworthy to carry the torch of DoTA's already popular legacy, and stepped down to hand development over to a modder named IceFrog, who changed nearly everything about DoTA: Allstars excluding the heroes, editing the mechanics, complexity, item diversity, as well as other factors. (At which point during development the pinnacle of difficulty and complexity, Invoker, was spawned, I can not say, but he's a real monster to try and play - trust me.) IceFrog's changes made him quickly loved by the community, and, with the creation of a DoTA forum and website, active users were reported to have reached above the one million mark. <strong>One. Million. People. All playing the same mod.</strong><br><br></p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1050,&quot;href&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;url&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;width&quot;:1400}" data-trix-content-type="image" class="attachment attachment--preview"><a href="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg"><img src="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg" width="1400" height="1050"><figcaption class="attachment__caption"></figcaption></a></figure>People were actually buying copies of Warcraft III: The Frozen Throne just to play DoTA! The game's popularity was known around the world by the year 2008, and IceFrog was considered one of the most successful game modders of all time, even spawning artworks such as this beauty of the left, drawn by Kunkka, an artist so well-recieved a playable hero was created in his honor. (A very good hero, I might add. I could really go for some DoTA right about now.) However, due to that popularity, there's always competition.</p><p>2008 marked the true beginning of the MOBA genre, with Gas-Powered Games releasing a full-priced game known as Demigod, featuring both player-versus-player combat and offline play against the computer. A free flash game called Minions was also released, instead focusing on simplistic visuals and a much easier gaming experience. However, neither of these could even get close to DoTA's near-total domination of the genre at the time, Demigod being rife with bugs and glitches to hamper the gameplay experience, and with Minions lacking the deep complexity and variation that DoTA had, with a mere six heroes, or eight if you bought an additional pack.</p><p>Heroes of Newerth was also developed to completion in 2010, developed by S2 Games as a almost entirely faithful adaptation of DoTA: Allstars. However, due to sale concerns, the game was shifted to the free-to-play model which is so prevalent in MOBA games today. Other heroes were added by S2 Games, making Heroes of Newerth it's own beast entirely.<br><br><br></p><p>Competition only heated up in 2009, with Riot Games' (founded in 2006 by Brandon Beck and Mark Merrill League of Legends finally showing up on the scene. This project was headed by Steve Feak, also known as Guinsoo, who had his own hands in DoTA's production. Riot Games themselves coined the term MOBA as the genre, short for Multiplayer Online Battle Arena. In the same year, Valve hired the stillambiguousIceFrog to work for them and help create a sequel to DoTA: Allstars.</p><p>League of Legends was a breath of fresh air into the MOBA genre, myself logging a rather disgusting amount of hours played in the few years I myself picked the game up for(2556 hours, according to a stat-tracker. I should really get a life). League of Legends was made with much less complexity than DoTA, but still managed to keep the fun and steep learning curve that DoTA prided itself upon. League of Legends has a new champion added roughly every month or so, and is as ruthlessly addictive as you might expect from a MOBA. DoTA 2, however, had finished completion in 2013, first announced in 2010 by GameInformer's website. (The resulting interest in the sequel's announcement crashed GameInformer's website - talk about a loyal fanbase!), and DoTA 2 was completed with Valve's insane level of polish and attention to detail, even enlisting Eul (the one and only) to help out with development. Between Valve, IceFrog and Eul, DoTA 2's creation was widely accepted, and the two titans of the genre have butted heads ever since.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1080,&quot;href&quot;:&quot;http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg&quot;,&quot;url&quot;:&quot;https://novogamer.com/images/archive-broken-image.png&quot;,&quot;width&quot;:1920}" data-trix-content-type="image" class="attachment attachment--preview"><a href="http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg"><img src="https://novogamer.com/images/archive-broken-image.png" width="1920" height="1080"><figcaption class="attachment__caption"></figcaption></a></figure></p><p>Both League of Legends and DoTA 2 have a fierce fanbase, who constantly seem to wish to remind the other party of which game is better. In all honesty, which game you prefer is entirely up to you. There is no true better game, and which is better for you is entirely determined on your own tastes. I personally play both DoTA 2 and League of Legends on a regular basis, and greatly enjoy theseparateexperiences of both games. DoTA 2, League of Legends, and Heroes of Newerth are absolutely free to play, and are a blast to play once you get used to them. The MOBA genre is great fun, and you're thoroughly missing out if you don't play one of these in your lifetime.</p><p>This is hopefully the first of many articles for "Zerg Rush!", a weekly article not just focusing on the background of genres, but the reasons for their popularity, fanbase, and overall sales values, as well as poking a bit of fun at the gaming community if given a chance. MOBAs are pretty great, guys.<br><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>o3G56NxA5o</guid>
                <pubDate>Fri, 17 Oct 2014 09:31:00 +0000</pubDate>
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                <title><![CDATA[Character Analysis: Luigi (Contains Spoilers)]]></title>
                <link>https://novogamer.com/articles/character-analysis-luigi-contains-spoilers-Z83YOwA5Ol</link>
                <description><![CDATA[<p>Luigi, Mario's younger twin, has always been the brunt of Nintendo's little jokes. He's portrayed as being cowardly and is constantly in Mario's shadow, but he certainly tries his damnedest and is worth his weight in gold. As such, he'll be the star of this article and I'll be going over every little detail I can think of about his personality, the way he dresses and even why he idolizes the one who constantly overshadows him. So in the words of Toad, here we go!</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Luigi started idolizing his brother at a very young age when in <b>Yoshi's Island</b>, the infant Mario and his temporary guardian Yoshi saved him from the clutches of the evil Kamek, Baby Bowser's caretaker. This drove the young Luigi to follow his brother everywhere he went, even going as far as dressing like him but in a color that compliments red. He even pushed himself to be the best he could so he could help Mario with his quests as evidenced by the fact that Luigi can jump higher and run faster than Mario, but Luigi isn't without his flaws.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Luigi is an odd case. Unlike his twin brother Mario, who is brave and heroic, Luigi is a bit of a coward. If the journey to save Princess Peach proves to be too harrowing for Luigi to handle, he will likely stay in the Mushroom Kingdom and take care of the cleaning and general upkeep of their house. But this isn't always the case. In <b>Paper Mario: The Thousand Year Door</b>, Luigi has been shown to actually help others when they need it and even go on quests of his own if Mario is unavailable. This proves that Luigi has an adventurous side that doesn't always show. But no matter how much or how little Luigi goes on adventures, this does not diminish his fear of ghosts.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Luigi has been in a few scenarios in which his fear of ghosts is evident, but none are more prevalent than in the <b>Luigi's Mansion</b> series. In those games, Mario is the one that needs rescued and Luigi is the only one able to get the job done, and because it was the Boos that abducted Mario, Luigi is at quite the disadvantage. As I said before, Luigi is very much a coward, especially when it comes to ghosts, but when his brother needs help, he swallows his fear and tackles the problem head on. Because of Luigi's timidity, he is easily startled and is often unnerved when placed in stressful situations. As such, he hums and whistles to himself to cope with being in such an unsettling environment. However, he has been shown to overcome this fear as at the end of <b>Luigi's</b> <b>Mansion: Dark Moon</b>, he adopts the ghostly Polterpup that had been teasing him throughout the story.<p></p><p></p><p></p><p></p><p></p><p></p><p></p><div><div><div>\r
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<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now because of the fame and notoriety that Mario gets compared to our titular subject known as Luigi, it is not hard to imagine that under all of that idolizing that there may be a bit of resentment, especially considering that Luigi's name is often forgotten by the citizens of the Mushroom Kingdom and even by Bowser, King of the Koopas. This is actually evident in <b>Super Paper Mario</b> as his mild resentment toward Mario allowed seeds of darkness to be planted in his heart by Dimentio. This is probably Luigi's greatest weakness as while he has braved the forces of many ghosts, he can't seem to come to terms with the envy that he has for his brother's life.<p></p><p>Luigi isn't in any way perfect. He's a coward, he resents the brother he looks up to, and he is often the subject of ridicule. But I like Luigi all the more for it. Adversity builds character, and if The Year of Luigi is evidence enough, he may someday become even more popular than the brother he holds in such high regard. But until then, I'll be seeing you.<br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z83YOwA5Ol</guid>
                <pubDate>Sat, 07 Mar 2015 05:24:00 +0000</pubDate>
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                <title><![CDATA[Top 5 WORST Perks in Call of Duty Zombies]]></title>
                <link>https://novogamer.com/articles/top-5-worst-perks-in-call-of-duty-zombies-jywmmJwmy6J</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">We all love drinking expensive perks to help us slay endless rounds zombies, right? Well let's learn a little about some of them. There is currently a total of 12 perks in the Call of Duty zombies universe. Here is a list of the 5 perks are a complete waste of your points and should be avoided each game.</p><p><strong><br></strong></p><h3>5. MULE KICK</h3><p><img src="https://novogamer.com/images/archive-broken-image.png" width="147" height="254" alt="" style="width: 147px; height: 254px; float: left; margin: 0px 10px 10px 0px;"></p>Having a third gun is great in zombies, right? Well, until you go down five minutes after purchasing this expensive 4000-point perk. Mule Kick is not so much of a "bad perk' but more of a point bankrupter. This glorious perk is known for making squeakers rage quit on round 30 of their zombie game. The worst thing that can happen to you when you purchase mule kick is get an amazing weapon as your third weapon, or "mule kick weapon." Once you<img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="148" height="154" style="float: right; width: 148px; height: 154px; margin: 0px 0px 10px 10px;"> go down, this weapon is lost forever. Good thing you didn't pack-a-punch it right? Losing a pack-a-punch weapon is arguably one of the most frustrating things in the game. Overall, Mule Kick will grace you a third weapon, but at what expense? It has the potential to bankrupt the player a total of 9950 points!(4000 for the perk + 950 for the box weapon + 5000 for pack-a-punching it) If you don't want to be constantly broke in zombies avoid this robber baron of a perk.<p><strong><br></strong></p><h3>4. DEADSHOT DAIQUIRI</h3><p><img src="https://novogamer.com/images/archive-broken-image.png" width="118" height="275" alt="" style="width: 118px; height: 275px; float: left; margin: 0px 10px 10px 0px;"></p>Who doesn't love headshots for days? With this perk your character will auto aim to the zombies heads and makes the player's crosshairs narrower by 35%. If the player is at least half decent at zombies, this perk is nothing but a utter waste of points. It costs 1500 points, which isn't expensive. The problem with this perk is that it takes up one of the four perk slots that a player is allowed to have (not including the use of Gobblegum in Black Ops III). Out of the 12 perks in zombies, Deadshot Daiquiri<img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="117" height="118" style="float: right; width: 117px; height: 118px; margin: 0px 0px 10px 10px;"> should not be <span class="redactor-invisible-space">bought because it doesn't benefit the player enough to be worth the perk slot. <strong>Side note:</strong> Attempting to knife a zombie with Deadshot Daiquiri will lunge the player to the zombies head which will most likely result in a miss. Overall verdict: Avoid Deadshot Daiquiri period. </span><p><br></p><p><br></p><h3>3. DOUBLE TAP 1.0</h3><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="180" height="253" alt="" style="width: 180px; height: 253px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span><span class="redactor-invisible-space">Want to shoot your weapon twice as fast? Well you can't with Double Tap. Double Tap increases the player's rate of fire by only 33%. Additionally, it increases the weapon's recoil. This can make it extremely hard to control submachine guns and other types of weapons. The main problem with Double Tap 1.0 is that is is the ultimate ammo waster. On low rounds of zombies, Double Tap wastes ammo like no other because the zombies' health is too low. Once players get to higher rounds the perks doesn't seem all that bad, or at least until you pack-a-punch. Pack-a-punching a <img src="https://novogamer.com/images/archive-broken-image.png" width="175" height="285" alt="" style="width: 175px; height: 285px; float: right; margin: 0px 0px 10px 10px;">weapon with the Double Tap perk is like buying an express ticket to no ammunition. Because pack-a-punching a weapon also increases the weapon's rate of fire, adding Double Tap makes the weapon extremely hard to control. The perk only costs 2000 points so it doesn't necessarily break the bank but it will definitely break your ammo supply. <strong>Side Note: </strong>Double Tap 1.0 was so bad that Treyarch removed it from the game and replaced it with Double Tap 2.0. This new perk can be found in any zombie map in Black Ops II and newer. Double Tap 2.0 fires two shots at the cost of one. Dealing double damage, assuming both shots hit the zombie. Ultimately what it comes down to is, is the Double Tap machine 1.0 or 2.0. Avoid Double Tap 1.0 at all costs. However drink up Double Tap 2.0 and I assure you that you will have a good time.</span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></p><h3>2. Who's Who</h3><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="155" height="252" alt="" style="width: 155px; height: 252px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span>Who's Who? I don't know!! This perk is more confusing than its name. What the Who's Who perk does is once the player goes down, a clone of the player will spawn with the starting pistol and then they have to revive the original player. If the player went down in the first place, how do people expect the new clone player to revive his original self with just the starting pistol. Usually what happens is the clone goes to revive the original downed player and then ends up going down himself. This is where things get confusing (if they haven't gotten confusing already). Once the clone and the original player are both down, your teammates must revive the original <img src="https://novogamer.com/images/archive-broken-image.png" width="113" height="141" alt="" style="width: 113px; height: 141px; float: right; margin: 0px 0px 10px 10px;">player AND the clone. This is because who's who? We do not know which is the original player and which is the clone!! This perk costs 2000 points and can only be found on the map Die Rise (I wonder why). The only good thing about the Who's Who perk is that if a player successfully manages to revive himself, he keeps all of his perks (minus the Who's Who perk). In the end, just avoid all of the confusion and save the 2000 points to spend on a more useful and reliable perk.</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span></p><h3><br></h3><h3>1. Tombstone Soda<span class="redactor-invisible-space"></span></h3><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="109" height="224" alt="" style="width: 109px; height: 224px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span>Tombstone Soda is hands down the worst perk in any zombies map. This perk gives the player a bleed-out option once they are downed. If the player chooses this, a tombstone drop will spawn at the location of their death. Once the player respawns at the start of the next round, they can run to the location of their death and pick up <span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"></span></span></span></span>the tombstone drop to receive all weapons and perks (minus the tombstone perk). <span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span>What makes this perk so bad is the fact that it provides the player with an incentive to kill themselves and let their teammates fend for themselves. Players say, "No!!! don't revive me, I want my stuff back." This player greed ruins the zombie experience and literally screws over your teammates. The perk costs 2000 points and only appears in the map Tranzit. So, maybe Treyarch got the hint that this perk is absolutely terrible. Ironically, Tombstone Soda cannot be bought in solo...</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Thanks for reading my thoughts on the top 5 WORST perks in zombies. Disagree with my choices for top 5 WORST perks? Post a comment of your top 5 worst perks or post on my twitter @UwwGaming. Subscribe for more top 5 and look forward to the next article on top 5 BEST perks in Call of Duty Zombies. My YouTube Channel: <a href="https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A">https://www.youtube.com/channel/UCF1BVKVnGbnZNwItl...</a></span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jywmmJwmy6J</guid>
                <pubDate>Tue, 26 Apr 2016 07:40:00 +0000</pubDate>
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                <title><![CDATA[Be Ready To Be Amazed: An Elden Ring Journey]]></title>
                <link>https://novogamer.com/articles/be-ready-to-be-amazed-an-elden-ring-journey-05o6R17x</link>
                <description><![CDATA[<p>I am an RPG&nbsp;fan. I&nbsp;have loved them since I was a kid. From my days playing Pokemon Fire Red on my best friend's Game Boy, to the hundreds of hours across platforms in the world of the NUSA&nbsp;and Night City, I love the sense of immersion playing as a different character in a whole other world. And in all my adventures, nothing comes even remotely close to the awe and splendor of Elden Ring</p>
<p>OK, let's back up a bit. I was introduced to Miyazaki's games with later entries, as I started with Dark Souls 3. Over time, I came to appreciate that the main Souls franchise made me bash my head into a wall fairly regularly: it  was refreshing to  be a "hero" whose initial purpose is unknown with a world to explore to make their own.&nbsp;</p>
<p>This trend had been masterfully crafted since Miyazaki's initial implementation of the modern Souls-like formula with Demon's Souls, a PS3 exclusive that was lauded for it's brutal difficulty but extremely immersive and rewarding world.</p>
<p>When Elden Ring was first announced in 2019, I&nbsp;was drawn in by it's high fantasy setting and combat that looked familiar, but and somehow both lighter and heavier. On top of that, knowing that the legendary George R.R. Martin was involved in the world building and story telling, and I was already hype, ready to experience it.</p><p>When I&nbsp;first got to play the game, it felt familiar, the entry into the world being fairly standard for a Souls-like journey:&nbsp;make your character, be brought through a tutorial dungeon of sorts, face a boss that you can either beat or die to. No matter the result of that fight, you are then thrust into the world that you will then be exploring. And typically, this would then lead into a very bleak, gothic setting.</p><p>What I&nbsp;didn't expect, however, was the golden picturesque world of The Lands Between. The moment I was free of the starting cave/dungeon, I&nbsp;let my hands of the keyboard, and admired it all. The golden fields that spanned the map. The ruins far ahead of me, enemies roaming in between. And the greatest sight of all, a gigantic glowing tree I later found out was called the Erdtree. </p><p>I was left sitting in my chair, breath taken away by the beauty of the world Miyazaki and Martin had crafted. A world that, while beautiful, also felt very mysterious in it's own right. It took me a few minutes to gather myself, and to venture forth into the world.</p><p>The game then continued to do so. With every new biome, I stopped for a minute or two, to stare at each and every environment. From the Gatefront Ruins, their splendor holding despite it's mangled state, to the majesty of the Raya Lucaria Academy, to even the unwelcoming likes of the Lake of Rot. All these locations, and plenty more, gave me pause, as I had to take them in with all their splendor.&nbsp;</p><p>When all was said and done, Elden Ring was my first true experience with being left breathless. Each encounter, each biome brought a host of experiences, and gave me insight into the mind of Miyazaki. It is an experience I&nbsp;don't think I will ever really truly forget. Now, if you need me, I will continue to explore the Lands Between, as there is always something to explore.</p>]]></description>
                <category></category>
                <author><![CDATA[David Madrigal-Hernandez]]></author>
                <guid>05o6R17x</guid>
                <pubDate>Tue, 07 Apr 2026 05:41:27 +0000</pubDate>
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                <title><![CDATA[My Top 15 List of Pokemon that Should be Playable in Pokken Tournament]]></title>
                <link>https://novogamer.com/articles/my-top-15-list-of-pokemon-that-should-be-playable-in-pokken-tournament-ZVQ7wKYRAl</link>
                <description><![CDATA[<p style="text-align: justify;">With the release of <strong>Pokkén</strong><strong> Tournament</strong> on the Wii U, it already got me hoping for a potential characters to be added in future updates, as DLC, or in a potential sequel. Because the game only has 16 playable characters, with two of them being virtually the same as other fighters in terms of physical design, it has got me thinking of poke<span class="redactor-invisible-space">mon that could be used should any more eventually be made. Hopefully the devs will see this list and save it for future use? Who knows, but let's get started. Here's 15 pokemon that I think would benefit greatly from being added to <strong></strong>Pokkén Tournament.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#1: Gallade</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Gallade is the male equivalent of the effeminate Gardevoir, but unlike her whose design is based on a ballroom dancer, his overall design appears to be based on sword dancers and samurais. I think a fighter of this type could be a very nice speedy combatant that combines psychic blasts with twirling sword strikes and capoeira<span class="redactor-invisible-space"> like dancing.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#2: Tyranitar</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; float: right; margin: 0px 0px 10px 10px;">When I saw Garchomp as a playable fighter, I immediately thought of the kaiju Gigan, and because of this, I think Tyranitar who was likely inspired by Godzilla would compliment Garchomp quite nicely. A slow, powerful, tank of a pokemon like that would really add some unusual fighting strategies, especially since most pokemon in the game are pretty quick or rapid-hitters. Just give it Hyper Beam and it would be the perfect Godzilla clone.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#3: Zoroark</strong><br></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; float: right; margin: 0px 0px 10px 10px;">Now this pokemon would certainly make for an interesting fighter. Zoroark can use illusions to disguise itself to look like other pokemon, but once it uses its first attack, its illusion is broken. What I think could work with it would be a very technical fighter that would be something similar to Shang Tsung from <strong>Mortal Kombat,</strong> but with a few specific special moves instead of just transforming into a different pokemon. It's not Ditto after all.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#4: Greninja</strong><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; font-weight: 400; float: right; margin: 0px 0px 10px 10px;">Super Smash Bros</strong> anyone? Greninja certainly stole the show </span></span></span></span>when it was announced for Smash Bros back in 2014, probably because everyone thought it was actually Mewtwo, but that's beside the point. Considering that it was the only generation 6 pokemon that made it into Smash as a playable character, it makes me wonder why it wasn't considered for Pokken. I think Greninja would make for a very speedy fighter and since there is only one other Water-type fighter in the game, I think it could add some much needed variety.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#5: Heracross</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">For some reason, there aren't any Bug-type pokemon in this game and that genuinely confuses me. Although, out of all of the bugs in Pokemon, only a fraction really stand out and Heracross is probably the most iconic of them. Since it changes into an entirely different type of beetle when it mega evolves, it could have an entirely different fighting style for burst mode. Definitely could be a fan favorite if executed properly.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#6: Hawlucha</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">I'm pretty sure everyone would have preferred this pokemon over Pikachu Libre anyway. Being both Fighting and Flying types, it could have a very aerial-based fighting style that could also be inspired by professional wrestling. The wrestling aspect about it could also lend itself to a good selection of grappling moves that could open itself to a more technical close ranged battle strategy.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#7: Swampert</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Come on people. Pokken has both Blaziken AND Sceptile, but no Swampert? I was honestly a little disappointed by this. Swampert is a beast of a fighter being both Water and Ground types, and the fact that there aren't any Ground-type pokemon outside of Garchomp would allow it for more visual appeal with moves like Muddy Water, Mud Shot, and Mud Bomb. Plus it would fill in the emptiness regarding Water-type fighters as well.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#8: Meowth</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Considering how long the TV series has been going on, it was quite the surprise that Meowth was missing from this game in its entirety. Even though he's a Normal-type pokemon, I feel that he could make for a rather silly fighter that takes his moves from the traps that he and Team Rocket have tried to use to capture Pikachu in the show. Plus he of course could use his species signature move Pay Day to round out his moveset a bit more.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#9: Hitmonchan</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Yet another pokemon that I'm sure that everyone wanted in the game because of how obvious he would fit in, but that's because <a href="https://www.youtube.com/watch?v=llq96Fs3D-A" target="_blank">HE'S A WRECKING MACHINE</a>! Why didn't Namco even think of this? Hitmonchan is a natural born pugilist and would fit perfectly within the game's narrative. He's strong, nimble, and can take a lickin' and keep on tickin'. Maybe he'll be one of the first new characters to be added if DLC is confirmed? Who knows.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#10: Abomasnow</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Bet you weren't expecting this one were ya? Well you see by my logic, I want to see pokemon that have type combinations that are unusual, and can synergize well on the battlefield. Since Abomasnow is both Grass and Ice types, it can offer an unusual and creative moveset that can take advantage of freezing plant-based attacks to create environmental hazards or by creating makeshift weapons. Plus it can mega evolve, so there's <em>that</em> bonus.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#11: Kangaskhan</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Betting you weren't expecting this one either, but hear me out on this. By itself Kangaskhan is pretty generic in terms of move selection in the main games, BUT when it mega evolves, the young one in its pouch jumps out and fights as well. THIS is what I think could be used for its fighting style in the game. It could be pretty slow and generic to start with, but it could charge its burst meter more quickly than the other pokemon allowing it to go into burst mode sooner and fight with a partner. Could DEFINITELY make for an interesting technical fighter.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#12: Genesect</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">The Team Plasma equivalent to Team Rocket's Mewtwo, and in my opinion, equally cool. A heavily modified Steel/Bug-type with a giant modular laser cannon on its back. This cannon gives it a ton of power that would otherwise be unavailable to it, and its attack type changes depending on which disk is installed into it. This disk-swapping mechanic could theoretically give it a pretty good selection of moves that could mix up fighting strategies quite significantly.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#13: Deoxys</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">A pokemon like Deoxys that is capable of changing forms each of which that is designed for combat? You bet your ass that it should be in this game; it could probably be a potential boss fighter as well. Because it has four different forms, each based on Normal, Attack, Defense, and Speed-based skills, it could be all four fighting traits as well being Normal, Power, Technical, and Speed respectively. And if it were to be an easy fighter to learn, I think shifting between forms at the press of a button would be the best way to go.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#14: Lopunny</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">As much as I hate to admit it, if there were to be a fighter based around a kick-boxing style of combat, I think Lopunny would be a much better choice than Hitmonlee. It offers a more unique look about it and it becomes more combat oriented when it mega evolves. Plus it would probably help the non-existent "gender ratio" for the game because of its feminine appearance. You gotta hit all those points for the fans after all.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#15: Hydreigon</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Probably one of my favorite fifth generation pokemon, Hydreigon is a monster on the battlefield. Not only is it a Dark/Dragon-type, it looks like a more evil version of King Ghidorah. Plus it can learn one of my favorite attacks that so few pokemon can learn, Tri-Attack. This could be one of the more powerful Power-Based fighters in the game if done correctly, but only time will tell if Namco will actually add more characters to the roster.</p><p style="text-align: justify;" rel="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<span class="redactor-invisible-space"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZVQ7wKYRAl</guid>
                <pubDate>Sun, 08 May 2016 05:17:00 +0000</pubDate>
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                <title><![CDATA[Top 25 Crossovers and Guest Appearances in Video Games]]></title>
                <link>https://novogamer.com/articles/top-25-crossovers-and-guest-appearances-in-video-games-Z1QDwmD7LK</link>
                <description><![CDATA[<p style="text-align: justify;">If any of you have been keeping up on my progress, then you'd all know that this particular article is the 25th one I've written. As such, I have prepared something special to accommodate this personal achievement of mine. You may recall that I've done a few top tens in the past. That will not be the case this time. For this special article, I will be doing twenty-five entrants for one of my favorite sub-genres: Crossovers. So without further ado, I present my top twenty-five crossovers and guest character appearances in video games in no particular order.</p><p><b>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</b><br></p><p><b>Alex Kidd in Shinobi World</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 221.4px; height: 164px;"></p>Let's start off small shall we? This game was an action platformer for the Sega Master System that starred Alex Kidd, Sega's main mascot during the late 80's. This game in particular had the titular hero save his beloved from an evil dark ninja from the world of Sega's <b>Shinobi</b> series. The <b>Alex Kidd</b> series was pretty average at best because of their fairly easy difficulty, but this one stood out for having action more akin to the <b>Shinobi</b> games which made this game much more fun despite the fact that it was still easy. An obscure gem in its own right and should probably be checked out at least once.<p></p><p style="text-align: justify;"><b>Mario Sports Mix</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 323.898305084746px; height: 182px;"></p>An unusual crossover of the <b>Super Mario</b> and <b>Final Fantasy</b> series, but not in the way most people would expect. Instead of it being an RPG like <b>Super Mario RPG</b>, this game was a compilation of the sports Basketball, Dodge Ball, Volley Ball, and Hockey. In each of the different sports, the rules change slightly depending on the field that is being used for play and your abilities differ depending on which character you choose to play as which include many characters from the <b>Super Mario</b> series and a small handful from some early <b>Final Fantasy</b> characters. Not a bad game to play when you have some friends over.<p></p><p style="text-align: justify;"><b>Injustice: Gods Among Us</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 349.945147679325px; height: 197px;"></p>Now this may seem like a bit of a stretch because it is technically based on the <b>Justice League</b> comic books from DC, but that in itself is also a crossover between many individual DC comics like Batman, Superman, Wonder Woman and Green Lantern, but that's beside the point. <b>Injustice</b> is a very well made fighting game from the developers of the well known and infamous <b>Mortal Kombat</b> series of brutal and gory fighting games. The game's story plays out in chapters featuring various characters from DC's massive universe of characters. This game has also spawned a self contained story in the Justice League comics called Injustice which is based on the story of the game. And if that wasn't enough, Scorpion from <b>Mortal Kombat</b> is also in the game as DLC but his design has been revamped to better fit the style of the game. You should definitely check out this game even if you aren't a DC Universe fan.<p></p><p style="text-align: justify;"><b>Mortal Kombat Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 399.793px; height: 225px;"></p>While we are on the subject of <b>Mortal Kombat</b>, I would be remiss in my duties if I were to forget the game <b>Mortal Kombat VS DC Universe</b> and the DLC in <b>Mortal Kombat</b> for the PS3 and XB360 and <b>Mortal Kombat X</b>. In the DC Universe crossover, ten characters from each franchise are fighting to stop the destruction of their respective universes when an unexpected event fuses Shao Kahn and Darkseid into a new creature known as the rather uncreatively named Dark Kahn. Whose sole existence cause their universes to merge and in turn alter the powers and strengths of all the characters making the stronger fighters weaker, and the weaker fighters able to stand toe to toe with Superman. Not exactly the best story-based reason, but it works considering half the casts' comic book origins. Now the DLC for the latter two <b>Mortal Kombat</b> games is where it's really at though. In the first of the two games that I mentioned, Freddy Krueger is one of the four fighters available and in <b>Mortal Kombat X</b>, Jason Voorhees is one of them with a few more on the way. I hear that The Predator is one of those planned fighters, so here's hoping!<p></p><p style="text-align: justify;"><b>Poker Night at the Inventory</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 356.582px; height: 201px;"></p>Now I'm not really the kind of person that gambles very much and card games aren't really my forte, but that's not why this game stands out. The reason why this game is so appealing to me is the banter between the other players and the rewards you get when you win. I love listening to the conversations between <b>Team Fortress 2</b>'s Heavy, <b>Penny Arcade</b>'s Tycho, <b>Homestarrunner.com</b>'s Strong Bad and <b>Sam &amp; Max</b>'s Max. Many of them are so funny and the character interaction between them feels organic and natural. You may even get to learn a few things about them that you probably didn't know. Plus the little rewards that you win when they bet big is very nice and they all can be used in <b>Team Fortress 2</b> as customization options for your character's load out.<p></p><p style="text-align: justify;"><b>Wario Blast</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 190.167px; height: 163px;"></p>Literally just another game in the <b>Bomberman</b> series, but with the <b>Super Mario</b> series' Wario as the main focus of the game. It still has the same gameplay that made all of the previous <b>Bomberman</b> games in the series fun, but with some power ups being delegated to being permanent upgrades that you win from the bosses in the single player campaign. Also, here's a little tip for when you're playing that game mode. If at any time you want to play as the other playable character, enter any of the passwords that you receive backwards. You will continue where you left off as the opposite character that you were playing as from before. Would you believe that I figured that out as a kid by pure chance? Who knew?<p></p><p style="text-align: justify;"><b>Pokemon Conquest</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 197.591623036649px; height: 148px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Now this game was interesting. This is a crossover between the ever so popular&nbsp;<b>Pokemon</b> series and the tactical RPG series <b>Nobunaga's Ambition</b>. This caught me off guard solely by the fact that I didn't think a crossover like this could even happen, and because it's just so bizarre. Japanese warlords based on real historical figures using pokemon to battle each other, it just screams "Japan." It is well designed though, incorporating elements from both series quite well, but none of the warlords themselves do any of the fighting. All fights are conducted with pokemon only which in turn keeps the series tradition of trainer battles. If you like tactical games and pokemon, then this might be the game for you.<p></p><p style="text-align: justify;"><b>Battletoads &amp; Double Dragon</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 195.428571428571px; height: 171px;"></p>Now before you go and call Gold &amp; Silver Pawn and ask them if they have a copy of <b>Battletoads</b>, may I direct you to a much lesser known game in that series. This game is literally a combination of the two games that make up its title. The story basically takes place after the first <b>Battletoads</b> game. The Dark Queen, after her defeat in the last game, swings by Earth and teams up with the villains from <b>Double Dragon</b> and proceed to wreak havoc once again. So Rash, Pimple and Zitz team up with Billy and Jimmy Lee to take on the new alliance between the Dark Queen and her new allies. Now like most <b>Battletoads</b> games, I haven't gotten very far in this one. The difficulty is quite unforgiving, but while it is hard, it is also a lot of fun. Maybe this game will see a re-release on the the XBox One sometime in the future due to the toads appearing in the XBox one version of <b>Shovel Knight</b>? Only time will tell.<p></p><p style="text-align: justify;"><b>Disney Infinity</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 401.376px; height: 226px; cursor: nw-resize;"></p>Okay, I'm going to be completely blunt with you. I have not played this game or any upgraded version of it at all. But I guarantee you that if I had the money I would, and I'd buy all the accessories for it as well. <b>Disney Infinity</b> is one of those games from the toys-to-life subgenre that (as of version 3.0) combines the franchises of Disney TV shows and movies, Pixar films, Marvel Comics and Star Wars. Each character figure available is associated with a story that it can be played in, along with one or more other figures so co-op can also be played. Another thing I like about it from the footage that I've seen is the Toybox mode where you can build your own environment to play on. As someone who used to play <b>Sim City</b> and <b>Legos</b>, this appeals to me very much.<p></p><p style="text-align: justify;"><b>Project X Zone</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 331.147540983607px; height: 200px;"></p>Pronounced as "Project Cross Zone," this game is an unusual crossover featuring characters from various franchises created by Namco, Capcom and Sega. Like <b>Pokemon Conquest</b>, this game is a turn based tactical RPG that takes place on a grid-like battle field, but that's where the similarities end. Unlike <b>Pokemon Conquest</b>, the player is completely involved in the battles and they are played out like a fighting game. To deal the most damage as possible in each turn, you need to learn combos that link together well and can be used to juggle the enemy in the air. I am not in any way good at tactical games and fighting games aren't much easier for me, but when the two are combined in this way, it becomes surprisingly playable for me. Great for those that like a large cast of characters and suck at fighting games.<p></p><p style="text-align: justify;"><b>Samurai Warriors 3 (Wii)</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 329.105263157895px; height: 185px;"></p>Now you may think this doesn't really count because there is only one crossover character in the form of Takamaru from <b>The Mysterious Murasame Castle</b>, but because of the extra game mode included in it, it officially reaches crossover status. This extra game mode which is only available in the Wii version of the game is actually a complete remake of the game that the character Takamaru hails from. This game mode alone is the reason why I bought this game. While not the best game in the <b>Samurai Warriors</b> series, this game mode made me dive into the series for the first time in my life, and I'll never forget that.<p></p><p style="text-align: justify;"><b>Mario Kart Arcade GP Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 213.761904761905px; height: 201px;"></p>Now this one was a bit tricky for me to find as 1: I don't get out much and 2: arcades are a dying breed where I live. Literally the only arcade near where I live that is still in business is a Chuck E. Cheese almost twenty miles away. But I digress. One day I managed to get there so we could celebrate the birthday of a younger cousin of mine and lo and behold, there it stood. A massive arcade machine of <b>Mario Kart Arcade Grand Prix 2</b> in all of its glory. This game is surprisingly enough a crossover over between the <b>Mario</b> series and three franchises by Namco-Bandai: <b>Pac-Man</b>, <b>Tamagotchi</b> and <b>Taiko Drum Master</b>. Now I only got to play this for like twenty minutes, but I got the hang of the controls EXTREMELY quickly. If you ever find it yourself, play it. As arcades frequently rotate the games they have on the floor, chances are what's there, might not stay for long.<p></p><p style="text-align: justify;"><b>Monster Hunter 4 Ultimate</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 264.973544973545px; height: 160px;"></p>Now when this game is first started up, it technically doesn't count as a crossover game, but when you download the DLC for it, it suddenly becomes one of the most crossover heavy games out on the 3DS to date. Some of the DLC includes weapons, armor and accessories from&nbsp;<b>The Legend of Zelda, Metroid, Mega Man, Super Mario Bros, Sonic the Hedgehog</b>, and there is STILL more to come! This is also one of the more accessible <b>Monster Hunter</b> games to date so if you want to get into the series, this would be a good place to start.<p></p><p style="text-align: justify;"><b>Fortune Street</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 330.666666666667px; height: 186px;"></p>Like board game style video games but don't like <b>Mario Party</b>? Try this one. It is a crossover between <b>Super Mario Bros</b> and <b>Dragon Quest</b> with boards and gameplay very similar to the game <b>Monopoly</b>. You buy properties in districts, upgrade your shops by investing money into them, and can buy stock in your own or rival shops so you can receive a bigger profit from you own sales, or so you can receive a return from the stock you have bought from districts that house rival stores. There is quite a bit of strategy and this is a ton of fun with friends especially if you like the series that the game pieces and boards are based on.<p></p><p style="text-align: justify;"><b>Street Fighter X Mega Man</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 270px; height: 180px;"></p>This actually was originally a fan project that got support from Capcom themselves and was released on their official fan site. It plays just like how a <b>Mega Man</b> game should, but all of the bosses are various fighters from throughout the <b>Street Fighter</b> series. For a fan game, this is extremely well made and it is free to boot. Plus if you're good enough, there is a secret boss at the end of the game that you can fight. Definitely worth checking out at least once.<p></p><p style="text-align: justify;"><b>Dissidia: Final Fantasy</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 374.117647058824px; height: 212px;"></p>If you thought <b>Final Fantasy</b> was confusing before, you ain't see nothing yet. This game is an open field fighting game that features one hero and one villain from each of the first ten numbered games in the <b>Final Fantasy</b> series. The story is rather confusing though, focusing around a war between the goddess of harmony, Cosmos, and the god of discord, Chaos, and their chosen warriors to end the war once and for all. In actuality, <b>Dissidia: Final Fantasy</b> is actually the thirteenth cycle in the war and the cycle in the previous war is explained in the prequel <b>Dissidia 012 Duodecim</b>&nbsp;which has six more characters from various other <b>Final Fantasy</b> games like Lightning, Vaan, Laguna, and Tifa. If you're gonna pick up one of them, get <b>Duodecim</b> as it includes the story of the first game as an unlockable bonus.<p></p><p style="text-align: justify;"><b>Kingdom Hearts</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 302.222222222222px; height: 170px;"></p>Speaking of confusing stories, <b>Kingdom Hearts</b> is also guilty of that. This crossover between various Disney movies and franchises with <b>Final Fantasy</b> just ends up leaving more questions than answers for me, but that doesn't diminish this series fantastic gameplay. I often don't have the time to invest into a long turn-based RPG, but action RPG's are a whole different story. Plus Disney has always had good fantasy and fairy tale themed stories that would lend themselves to a good role playing game but they hadn't really been implemented very well until the release of this game. Definitely deserves your attention should you get the chance.<p></p><p style="text-align: justify;"><b>Capcom's "VS" Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.111888111888px; height: 172px;"></p>Now this has become a franchise all on its own when it first started with <b>X-Men VS Street Fighter</b> way back when and then it evolved into something so much bigger and better. The IP's that have been the victims in Capcom's VS series so far have be Marvel Comics, Tatsunoko Productions, SNK and even Tekken, and I'm sure there will be more some time in the future. This series is too good for it to die this early.<p></p><p style="text-align: justify;"><b>Mario &amp; Sonic at the Olympic Games</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 357.539170506912px; height: 201px;"></p>When I first heard about this series, I legitimately freaked out. In my eyes, this was as scandalous as hearing about when Rare was bought out by Microsoft. But I gave the game a chance and it honestly isn't that bad. So far, four games have been released for this series each in two year gaps to coincide with the alternating summer and winter Olympics. Each one also has special dream events that are like the normal events but follow special rules or are in special areas that mix things up significantly. I personally like this series a lot and if <b>Mario &amp; Sonic at the Rio 2016 Olympic Games</b> doesn't happen, I would be genuinely disappointed.<p></p><p style="text-align: justify;"><b>PlayStation All-Stars battle Royale</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 288.159292035398px; height: 162px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>You all may recall that I have already reviewed this game in a previous article, so let's just have a quick recap. The game has characters from various first party PlayStation games and many third party characters also appear in it to round out the roster. The selection if characters is actually pretty good, but I feel that it could've used some more memorable characters like Crash Bandicoot, Spyro the Dragon, Lara Croft and Abe from <b>Oddworld</b>. I feel like that this was a missed opportunity for it to be something truly good.<p></p><p style="text-align: justify;"><b>Soul Calibur Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 336.053571428571px; height: 189px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>This weapon based fighting game was one of my favorites growing up and I was glad that I started with the reportedly best one, <b>Soul Calibur 2</b> as I was (and still am) a huge fan of <b>The Legend of Zelda</b> series and I was ecstatic to see that Link was in the game as a guest star. But I was also surprised to see that the series has kept the guest star trends over the years as not only has Heihachi and Spawn appeared in the second game but on the other consoles, three <b>Star Wars</b> characters and a character from <b>Sgt. Frog</b> appear in the fourth game and Ezio from <b>Assassin's Creed 2</b> appear in the fifth. There was also a guest character in <b>Soul Calibur: Broken Destiny</b> that has appeared in MANY games on PlayStation systems and that character is...<p></p><p style="text-align: justify;"><b>Kratos from God of War</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 158.96261682243px; height: 292px;"></p>Yup. This Greek barbarian known as the Ghost of Sparta has appeared in so many games in PlayStation's line up. Ever since he first appeared in his flagship game <b>God of War</b>, he has been a guest in the PS3 and Vita versions of <b>Mortal Kombat</b>, <b>Hot Shots Golf: Out of Bounds</b>, <b>PlayStation All-Stars</b>, <b>Soul Calibur: Broken Destiny</b>, the PS4 and Vita versions of <b>Shovel Knight</b>, and <b>Little Big Planet</b> as a costume for your sackboy. I tell ya, the guy certainly knows how to get around.<p></p><p style="text-align: justify;"><b>Professor Layton VS Phoenix Wright</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 351.463529411765px; height: 214px;"></p>Both of these series are fantastic. On one side you have a long story heavy game with mysteries and puzzles to solve and on the other you have a long story heavy game with mysteries...and puzzles...to solve...Wait a minute, let me start over. While they are both story heavy mystery games that focus around puzzle solving, there is a significant difference between the two of them. <b>Professor Layton</b> is more like Sherlock Holmes as the puzzles are much more logic based and can often be quite the brain teasers, whereas <b>Phoenix Wright</b> is more focused around the story itself and the puzzles are trying to find discrepancies in witness testimonies. Combine the two and you get logic puzzles that have contradictions and witch trials that may or may not be logical. Quite the impressive fusion if you ask me.<p></p><p style="text-align: justify;"><b>Sega Superstars Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 355.795148247978px; height: 200px;"></p>Think Nintendo was the only company that made mass franchise crossover games? WELL THINK AGAIN! Sega also tried to do the same thing with their <b>Sega Superstars</b> games. It all started with <b>Sega Superstars</b> on the PS2 and used the Eye-Toy. Ultimately forgettable, but it was followed up with <b>Sega Superstars Tenni</b>s which was much better but not quite there. Then game the <b>Sonic &amp; Sega</b> racing games. This is where they hit the nail on the head for me. I love racing games like this and I love playing as characters from entirely different games and franchises. They apparently knew that this game was the right way to go as a sequel was made a couple years later that I thought was a ton of fun because of your car's ability to change into a speedboat or a flying machine when it is needed. Now if only Nintendo would make a racing game like this.<p></p><p style="text-align: justify;"><b>Super Smash Bros. Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 428.935779816514px; height: 241px;"></p>Obviously I would say that I've saved the best for last, but if you remember what I wrote at the top of this behemoth of an article, I wrote that these were in "no particular order." To be completely honest though, I <i>did</i> save my personal favorite for last, but can you really blame me? The <b>Super Smash Bros.</b> series is by far the most well known video game crossover series in the world solely because of its brand recognition alone. I guarantee you most kids would only want this game because it has Mario, Pikachu, Kirby or Link on the front of the box, not that I would blame them. I have bought games because of what characters may or may not have been in it. This game however backs up the brand recognition with fantastic gameplay though so it's all good. At least the kids are getting a game with some real quality and not some poorly made shovelware game like <b>My Little Pony</b> or <b>Sesame Street.</b><p></p><p style="text-align: justify;">Well, that's my list folks. It has been a long road to get this far and I really appreciate you reading the entirety of this article up to this point. Thank you for your continued support, and until next time, I'll be seeing you.</p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwmD7LK</guid>
                <pubDate>Wed, 20 May 2015 10:36:00 +0000</pubDate>
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                <title><![CDATA[Video Games: A Brief History Lesson]]></title>
                <link>https://novogamer.com/articles/video-games-a-brief-history-lesson-ZkQGwAz3Kv</link>
                <description><![CDATA[<p style="text-align: justify;">Gaming sure has come a long way in such a short time frame. What we now call the best that game play, music, story and graphics that we have to offer probably would've just been a science fantasy masterpiece to written by George Lucas had we not helped it to evolve into what it has become today. So, with all the advancements gaming has received in the past few decades, I think we should look back and see just how far we've come and appreciate the best (and worst) moments of our gaming past so we can better understand why we have what we have today, and what we might get in the future.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 222px; height: 222px; float: right; margin: 0px 0px 10px 10px;"></p>While the technology that went into video games goes as far back as the 1940's, we're not going to be going that deep into the inception of video games. Christopher Nolan wouldn't allow it. Instead, let's start way back in 1958 when a mister William Higinbotham designed an interactive computer game called <strong>Tennis for Two</strong> which used a oscilloscope as the display. Its original purpose was to be a display for the visitor's day at Brookhaven Labs to promote atomic power, but I think we all know where it ended up leading to. Shortly afterward in 1962, the game <strong>Spacewar!</strong> was created by three MIT students named Martin Graetz, Wayne Wiitanen, and Steve Russell. However, unlike <strong>Tennis for Two</strong>, this game was probably the first true video game as it inspired small number of the other programmers at MIT to design their own games. This epoch is a crucial moment in history for video games. Without the interest in game development and programming, we wouldn't be able to reach our next step in gaming evolution. Personal consumerism and easy access.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 326.666666666667px; height: 245px; float: left; margin: 0px 10px 10px 0px;"></p>In 1971, two men by the names of Ted Dabney and the legendary Nolan Bushnell created a tall standing coin-operated game cabinet by the name <strong>Computer Space</strong> for easy access to the public. The game in question was actually an updated version of the old game <strong>Spacewar!</strong> from almost a decade prior. Each quarter that was inserted into the machine would grant the player ninety seconds of time to try and shoot down the opposing player's ship as many times as possible. While this game was quite revolutionary for the time, it would eventually be out-shined the following year by <strong>Pong</strong>, a table tennis like game made by the very same Bushnell and Dabney. This game allowed for a much more involved experience because of the ability to put a spin on the ball with the paddle controls, and because of its increasing speed as the game went on. This one game cemented video games as a successful and fun new medium for entertainment, however, the popularity of <strong>Pong</strong> specifically would eventually prove to be too popular as knockoffs and modifications began to emerge for the home market.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 312px; height: 234px;"></p>In steps the <strong>Magnavox Odyssey</strong> created by Ralph Baer. Released in 1972, this was the very first game system for use in the average home. It had a small handful of games made for it, some of which were blatant copies or modifications of the game <strong>Pong</strong>, but many of them included colored overlays for the television's screen and some even had additional accessories like dice, cards, or even a light gun, but while it provided the home market with games that the arcade market could not, it was ultimately discontinued three years later due to a lack of variety. The arcade market however was still flourishing with games like <strong>Tank</strong>, <strong>Gunfight</strong>, <strong>Death Race</strong>, <strong>Steeplechase</strong>, and <strong>Breakout</strong>. It wasn't until 1977 when Nolan Bushnell would make a grand comeback and release the new <strong>Atari VCS</strong> for home use. This then ushered in a new generation of home game consoles.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 341.515283842795px; height: 199px;"></p>With the advent of the <strong>Atari VCS</strong> and its revolutionary game cartridges and joystick controller, games started to get much more accessible, and with the added processing power the console had, home versions of arcade games would also be possible (to a degree). Bushnell saw this opportunity and had his company Atari make more arcade games to showcase at his family restaurant <strong>Chuck E. Cheese's Pizza Time Theatre</strong> which would then be ported to the <strong>Atari VCS</strong> at a later date. These games included <strong>Missile Command</strong>, <strong>Centipede</strong>, <strong>Lunar Lander</strong>, and <strong>Battlezone</strong> amongst some original games made for the <strong>VCS</strong> like <strong>Adventure</strong>, <strong>Haunted House</strong> and <strong>Combat</strong>. But as the <strong>VCS</strong> became more popular in the United States, Japan started to get in on the video game scene.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 181.244239631336px; height: 207px;"></p>In 1978 in the land of the rising sun, a company by the name of Taito was working on their own video games at the time, something to break away from the norm that was <strong>Pong</strong> and <strong>Tank</strong>. That game was the extremely popular <strong>Space Invaders</strong> and it marked the beginning of video games that were made from outside of the United States. After its success, many other companies wanted their own slice of this new golden age of gaming. A company by the name of Namco produced the incredibly popular games <strong>Pac-Man</strong> and <strong>Galaxian</strong>, another called Nintendo made the very successful <strong>Donkey Kong</strong>, and Konami made the fun and addictive <strong>Frogger</strong>. With all of these fantastic games on the horizon, many would argue that it was only going to get better as time went on. Unfortunately, they were gravely mistaken.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 323.443298969072px; height: 189px; float: left; margin: 0px 10px 10px 0px;"></p>In the early 80's, many film companies saw that games were starting to become more popular at an alarming rate. As such, they started licensing their intellectual properties to game companies like Atari and Intellivision so they could make video games to help promote new movies that were being released soon. This resulted in a flood of rushed and haphazardly programmed games with the most infamous one being <strong>E.T. the Extraterrestrial</strong>. These poorly made games over-saturated the market and caused an event known as the Video Game Crash of '83. After this, it had become extremely difficult for game companies to sell the games they made and it looked like that the home gaming market had finally ended. But a gutsy video game company in Japan had an idea that could possibly revive the market and usher in a new era of games focused around quality control.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 360.775862068966px; height: 279px;"></p>After the crash of '83, it was considered quite the challenge for game companies to sell their games. Even gaming computers like the <strong>Commodore 64</strong> and the <strong>Amiga</strong> were having trouble earning money and they were eventually discontinued. But Nintendo had a plan to get their new game console, the Family Computer or "<strong>FamiCom</strong>," overseas to American consumers in 1985. Their plan was to redesign the system to more closely resemble VHS players and package it with a peripheral known as the Robotic Operating Buddy or "<strong>R.O.B.</strong>" to act as a Trojan Horse. This was to trick the consumer market into thinking it was more like a toy instead of a gaming system as many stores were reluctant to stock video games so soon after the crash. Ultimately, the plan worked and with the Nintendo Entertainment System or "<strong>NES</strong>" at the helm, Nintendo became the company that launched a thousand franchises with the promise that "quality over quantity" would be their main focus. It was such a strong promise that gaming systems like the <strong>Turbografx-16</strong> and the Japan-only <strong>MSX2</strong> were left by the wayside. However, Nintendo soon encountered a new foe in the early 90's that would prove to be quite the adversary in what was known by many as The Console Wars.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 366.572438162544px; height: 210px;"></p>Nintendo had secured a new gaming market with the success of the NES and with games like <strong>Super Mario Bros</strong>, <strong>Metroid</strong>, and <strong>The Legend of Zelda</strong>, but Sega, a company that was new to the gaming scene, was starting to replace their old and tired console known as the <strong>Master System</strong>. Seeing Nintendo as a rival of theirs, they released the<strong> Mega Drive</strong> (or <strong>Genesis)</strong> to the consumer market in 1989, two years before Nintendo's successor to the <strong>NES</strong>, the <strong>Super NES</strong>, with their slogan being "Sega does what Nintendon't." This slogan alone is what sparked what we dubbed as The Console Wars and fueled the competition between Nintendo and Sega in order to prove which system truly was better. Sega's <strong>Sonic the Hedgehog</strong> series proved to be quite the adversary in this little war between them, and games that were censored on the Super NES often were free of any editing if they also happened to be the <strong>Mega Drive</strong>. This strategy ultimately paid off as Sega won this battle having more total sales than Nintendo, but it came at a price.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.973244147157px; height: 211px;"></p>Because of Sega's willingness to leave extreme violence, gore, and allegedly sexual content intact in the games produced for their system, they started to come under fire by concerned parents and politicians that the situations in those games would corrupt the minds of that era's youth. Lawsuits started to emerge that stated that some children have become withdrawn, aggressive and even hostile after playing games like <strong>Mortal Kombat</strong> and some cases stated that the game <strong>Night Trap</strong> was "promoting violence against women." As such, a rating system was put in place in any country that allows the sale of video games. These non-profit companies like the Entertainment Software Rating Board (<strong>ESRB</strong>) and Pan European Game Information (<strong>PEGI</strong>) provided age ratings to games that listed the content with the product in a similar fashion to films. This helped to make it easier to buy games for their children by reading the rating on the box. This also changed Nintendo's stance on their own censorship policies and many newer games made for their systems were left unedited as a result, but this would require Nintendo to try and aim for a new demographic.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 338.890510948905px; height: 219px;"></p>With the haphazard success of Sega's <strong>Mega Drive</strong>, Nintendo needed to find some way to extend the life and appeal of their <strong>Super NES</strong> console. To combat Sega's various add-ons to the <strong>Mega Drive</strong> like the <strong>Sega CD</strong> and the <strong>Sega 32X</strong>, Nintendo released a cartridge adapter that allowed the <strong>Super NES</strong> to play games from their portable system, the <strong>Game Boy</strong>. This nearly doubled the <strong>Super NES</strong>'s library of games to allow masterpieces like <strong>Pokemon</strong> and<strong> Kirby's Dream Land</strong> to be played on your TV set. Because of the success of the adapter dubbed as the <strong>Super Game Boy</strong>, Nintendo teamed up with Japanese electronics developer Sony to develop a CD attachment for their <strong>Super NES</strong>, but negotiations unfortunately fell though when Nintendo wouldn't allow Sony to have free use of their franchises and IP's in whatever they made. This made Sony's president angry and they released a modified version of the CD add-on out of spite as a standalone console called the <strong>PlayStation</strong>. Because of the high quality audio, 3D polygonal graphics, and CD playback, the consumer market flooded to the new technology like moths to a flame. Because of this, Nintendo and Sega needed to step up their game.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 504.576271186441px; height: 229px;"></p>After the release of the <strong>PlayStation</strong> in 1994, Sega got the idea to release their successor to the <strong>Mega Drive</strong>, the <strong>Saturn</strong>, earlier than planned to compete with it. This was ultimately a bad idea as they released it before any games for it were even finished. This gave Nintendo the time they needed to finish their new 3D console, the <strong>Nintendo 64</strong> and release it in 1996. This ended up with a new Console War between three competitors, one of expensive quality games (<strong>Nintendo 64</strong>), one of cheap games with long load times (<strong>PlayStation</strong>), and the one with the most arcade ports (<strong>Saturn</strong>). The battles this time weren't so much focused on attacking each other, but rather on pulling in as many players as they could to buy their products. While Nintendo had produced a handful of quality games like <strong>Super Mario 64</strong>, <strong>Star Fox 64</strong>, <strong>The Legend of Zelda: Ocarina of Time</strong>, and <strong>F-Zero X</strong>, and Sega had a lot of ports of arcade games like <strong>Virtua Fighter</strong> and <strong>Virtua Racing</strong>, Sony ultimately won round 2 with its affordability and variety. This did not discourage the other two companies though as they fervently started to work on new consoles to succeed their current ones. But what they didn't know is that a new threat would soon make its way to the arena and it would complete wipe one of its competitors clean off the map.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 495.483870967742px; height: 240px;"></p>Sega wasn't a company that was willing to back down easily. In 1998, they released a new console to succeed the <strong>Saturn</strong> called the <strong>Dreamcast</strong>. This was one of the first home consoles that could play online games over a phone line and it had a very unique memory card for it that had a screen embedded within it. This Visual Memory Unit or "<strong>VMU</strong>" had the ability to download minigames from the console itself that could be used to unlock new features within the main game. But unfortunately, the <strong>Dreamcast</strong> failed to take off due to how easy it was to pirate games for the system. This ended up killing the console not too long after it was launched and the company ended up shelving away any further attempts at making a game console and decided to focus on developing games for other systems as a third-party developer. This proved to be a smart decision as no-one would have guess who would be entering round 3 of the console war.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 486.627530364373px; height: 223px; float: right; margin: 0px 0px 10px 10px;"></p>In 2001, the third console war was starting to roll around and Nintendo could now focus their efforts more on Sony with the Release of their <strong>Game Boy Advance</strong> as Sega was no longer in the picture, or so they thought. With Sega's absence from the console market, this gave Microsoft the opportunity they needed to swoop in and claim the audience that was abandoned when Sega bit the dust. This was Microsoft's first gaming console known only as the <strong>XBox</strong>. With a new competitor on the field and with Nintendo's <strong>Game Cube</strong> and Sony's <strong>PlayStation 2</strong> getting ready to be released, this invigorated consumers with new gaming drive and sales started to take off like wildfire. With games like Nintendo's <strong>Super Smash Bros Melee</strong>, <strong>F-Zero GX</strong> and <strong>Metroid Prime</strong>, Sony's <strong>Jak & Daxter</strong>, <strong>Sly Cooper</strong> and <strong>Rachet & Clank</strong>, and Microsoft's <strong>Halo</strong>, <strong>Dead or Alive</strong> and <strong>Ninja Gaiden</strong> series, gamers needed to choose which console would be their mainstay as they all were similarly priced with many games that were on multiple platforms. Ultimately the <strong>PlayStation 2</strong> won this round with an astoundingly high number of sales dwarfing the <strong>Game Cube</strong> and <strong>XBox </strong>combined. If Microsoft and Nintendo wanted to stay relevant, they needed to reinvent themselves.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 295px; height: 295px;"></p>After the lackluster sales of <strong>Game Cube</strong>, Nintendo felt like they needed to change up their strategy with their next console. As such, Shigeru Miyamoto, the creator of many of Nintendo's flagship franchises like <strong>Mario</strong>, <strong>Zelda</strong>, <strong>Donkey Kong</strong> and <strong>Pikmin</strong>, thought of making a new console with motion-based controls being the main focus. After they bought the rights to a Bluetooth based piece of motion technology, they used it in the controllers of their brand new console, the <strong>Wii</strong>, which was scheduled to be released in late 2006. This caused waves in the gaming community causing a revolution with consumers splitting them into two major groups: those who focused more on HD graphics and hardcore games, and those that cared more about creativity and genuine fun. This ended up unintentionally labeling Nintendo as a company that catered mostly to kids, but that didn't diminish the sales of the system in the slightest as they sold out of unit so quickly that it was almost impossible to keep them stock. This divide in gaming cliques ended producing yet another Console War, but not in the way you would expect this time around. This time, it was all about company loyalty.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 387.675675675676px; height: 220px;"></p>When 2012 rolled around, gamers were still pretty much at each other throats debating which console was the best and why you should buy it. The <strong>Wii,</strong> <strong>DS</strong> and the newly released <strong>3DS</strong> had created a brand new generation of gamers and the <strong>PS3, PSP</strong> and <strong>Xbox 360</strong> had pulled away loyal fans of Nintendo that were disappointed in their decision to focus their efforts mostly on a casual audience. Nintendo was aware of this loss in fans and decided to try and win them back with the <strong>Wii U</strong>, the successor of the <strong>Wii</strong>. This was a very risky move for Nintendo to make as the <strong>Wii U</strong>'s large GamePad controller and its unusual name was considered very off-putting, so in order for Nintendo to help push the <strong>Wii U</strong>'s success, they priced it fairly low compared to its competitors and bundled some versions of it with a game or two. This however still proved to be difficult for it to compete with the newly announced <strong>PlayStation 4</strong> and <strong>XBox One</strong> which both had processing power that could put many computers to shame (Specifically, the commercially available ones, not the self-built ones).<p style="text-align: justify;">Now since we are still in this current generation of games, only time will tell if gamers will eventually reconcile their differences and focus more on what the future of video games has to hold. With the Oculus Rift, mobile games, and indie games being funded by Kickstarter, we can only hope that the future will shine. And come rain or shine, sites like novoGamer.com will provide info on games old and new. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAz3Kv</guid>
                <pubDate>Sat, 30 May 2015 05:40:00 +0000</pubDate>
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                <title><![CDATA[A Tribute to the Late Satoru Iwata]]></title>
                <link>https://novogamer.com/articles/a-tribute-to-the-late-satoru-iwata-Z1QDwmnk0k</link>
                <description><![CDATA[<p style="text-align: justify;">For as long as I can remember, I have always been a fan of Nintendo. There has never been a time of my life when I hadn't had something Nintendo related ever since Christmas of '93 when I got an NES with<span style="line-height: 1.45em;">&nbsp;</span><b><span style="line-height: 1.45em;">Super Mario Bros</span><span style="line-height: 1.45em;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">3</span></b><span style="line-height: 1.45em; background-color: initial;">&nbsp;and <b>Kirby's Adventure.</b>&nbsp;Since then, I have been loyal to Nintendo systems for the past two decades and I have had the best times of my life helping Kirby restore the good dreams of the people of Dreamland, finding secrets as Link in the world of Hyrule, and getting irritated at Toad when I discovered that "The Princess is in another castle." There was never any doubt in my mind that I would be with Nintendo through good times and bad. And unfortunately, this has been a rather troubling time in my life right now.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">I have been coming to terms with the fact that my childhood was short lived since I have been employed for the majority of my life in one way or another ever since I was ten years old. I have had little time for games and being destitute during that time meant that if I wanted any kind of games, then I had to pay for them myself with the money that I earned. This made me appreciate the games I bought even more and I carefully chose which ones I would be purchasing. But I guaranteed you, nine times out of ten, the game would always be something from Nintendo. They always put love and care into every game they made and it made them all the more special to me when I actually learned a life lesson from them. They were like the Father I never had, and that's why it greatly pained me to find out that the great Satoru Iwata, CEO of Nintendo and master programmer for many great games like <b>Balloon Fight</b>, <b>EarthBound</b>, and games in the <b>Kirby</b> and <b>Pokemon</b> series, had passed away.</span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">When I found out this news, I was&nbsp;</span>distraught. It was like losing a family member that you secretly loved the most and I didn't really know how to cope. He was an inspiration to me and his charm, humor, wisdom, and overall likability made him very much a father figure in a time where I didn't have a strong male influence in my life. His soft spoken demeanor gave me a sense of comfort that I desperately needed in times of great stress and he was always so&nbsp;apologetic&nbsp;even when things didn't go as&nbsp;initially&nbsp;planned. Listening to his voice always calmed me when I was feeling annoyed or enraged because it gave me the feeling that everything was going to be alright. Now that he is gone, I really don't know what to do now...</span></p><p style="text-align: justify;"><span style="background-color: initial;">So, as a tribute to the late, great Satoru Iwata, I have prepared a Haiku in his honor to help me grieve in this time of great stress. I hope you will all appreciate it.</span></p><h2 style="text-align: center;">One of the greats, gone,<br>Now, forever a legend,<br>Now we understand.</h2><p><br></p><p>Thank you for reading, and I wish you all to leave luck to the heavens.</p><p></p><center><img src="https://novogamer.com/images/archive-broken-image.png"></center><p></p><p></p><p></p><p></p><p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwmnk0k</guid>
                <pubDate>Mon, 13 Jul 2015 08:40:00 +0000</pubDate>
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                <title><![CDATA[Games That Time Forgot: Monster Rancher]]></title>
                <link>https://novogamer.com/articles/games-that-time-forgot-monster-rancher-AOn5PQmGMO</link>
                <description><![CDATA[Growing up in the late 90s/early 2000s, a lot of my friends and I were engrossed in the monster raising craze, brought on by Pokémon  and Digimon. For me and my family, there was a bizarre 3rd entry in that genre that none of my friends growing up had heard about. I'm talking about Monster Rancher, which took monster raising to a whole other level, that Pokémon  has never been able to reach.<br><br>For those unfamiliar, Monster Rancher involved monster breeding with a twist: The game made you take the disc out, and you generated monster from other games, music CDs, and DVDs that you had lying around the house. It would generate different breeds, sub breeds, and stats, and it was enough to make me and my dad try every disc in the house and copy down what it made into a notebook, for future reference. Not all of them were random though; certain discs made special monsters, based on the game, album, or movie put into it. Most notably, putting the soundtrack for Terminator 2 made a metal jell, which looked like the liquid metal terminator that this entry was known for. Other future titles used words and drawings to generate monsters instead of replacing discs, but I feel like with our new generations of consoles, we could do so much more with them. After you've made your monster, it was time to train it.<br><br><p><img alt="" style="float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png"><br><i>For putting Metal Gear Solid disc 1 in Monster Rancher 2, you got a Gaboo with a headband and camouflage, being an obvious throwback to Solid Snake.</i></p><p>Training consisted of choosing an activity to enter your monster in to train a specific stat, resting, battling, or going on adventures that tired your monster out, but had a big stat payoff. The game runs on a weekly basis, and you choose what to&nbsp; train in for that week, for every four weeks, until you have to feed them again at the start of the next month. More often than not, your monsters would pass the training, but there are certain times where they'd go above and beyond expectations, cheat to pass, or just fail completely. During these times, you are given options to scold and praise your monster accordingly. It was always up to you to figure out when to scold or forgive, because letting them off the hook will only increase their cheating and failing ways. If you were too hard on your monster, however, they could run away. They could be gone anywhere from a mere week, up to a few months. Growing up, this weighed on me a lot, and I'd constantly check to make sure I wasn't accidentally pushing my monster away when I meant to hone their skills. Resting is lets your monster take a week off to recover from training or battling, to get them ready for another round. After months of training, you'd be ready to enter your monster in some battles.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><br><i>Here you can see a Hopper at the ranch on Monster Rancher 2.</i><br></p>Feeding your monster gets pretty expensive after a while, so to fight off bankruptcy, you need to fight. Monsters would enter tournaments to compete for prizes, cash, and ranks. The game runs on a ranking system, going from E, D, C, B, A, to S. If your monster is knocking monsters out with ease, then it'd be time to enter the championship. In battles, you have a far, mid, and close range move, and you can switch these out as you need during battles. Each attack has a 'guts' cost, and if you'd just spam it, you could potentially leave yourself defenseless. You'd have to keep an eye out for your opponent, and see if there are any spots in their ranges where they couldn't hit you from and exploit it. Although skill is a factor, it mainly came down to stats, which would be raised during training. The match compares your stats with the enemy's right at the start, so you can see if you're leagues ahead of the competition, or if you should go back to the ranch and train some more. If your monster's stats were too high, some monsters would even quit to avoid a beating. Battles possessed a danger though, and if your monster gets KO'd by a devastating attack, they could be hospitalized, or even die. As a kid, this game transcended all other monster raising games, because although my Pokémon  could faint, I never had to see a memorial service for them. The series had fun with it though, and even had a ghost monster you could only get after having one die on you, which just blew my mind at the time. If training wasn't enough, errantries and adventures could pass the time and get you some more items.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="A battle taking place on Monster Rancher 2" style="float: left; margin: 0px 10px 10px 0px;"><br><i>A battle taking place on Monster Rancher 2</i><br></p>If you needed lots of training for a tournament a few months away, errantries were the best route to take. They involved going to different exotic locations, and doing training exercises there to boost 2 stats, while slightly lowering 1 stat. These could result in injury if the monster fails certain trials too many times, and are rather risky at the start of a monster's life. If the monster does really well, however, they can learn new attacks to use in battles. Other than errantries, adventures led you and your monster to many different locations, searching for items to sell. Once you hit certain rank milestones, you could go there and look for items to make specific legendary monsters. If your monster didn't have very high intelligence, you could potentially waste a whole month, while your monster bumbles around and doesn't find anything. These are also risky to monsters, as they can be attacked by wild monsters while exploring. If your monster's life stat is too low, and you can't return to your campsite in time, they can also get lost for months. These were typically reserved for more elite monsters and breeders, but had too high of a payoff to just ignore.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><br><i>A picture of an adventure, from Monster Rancher 2.</i><br></p>I could go on for hours about Monster Rancher, but despite being loved by most gamers who've played it, it's failed to stay relevant in the gaming market. Other than a DS game, it hasn't had a new entry in the series since the PS2! The gameplay is as solid as ever, and it still holds up to this day. I feel like the amount of similar games it had to compete with overshadowed it, but a game as unique as Monster Rancher might be what the current gen needs to break out of the monotony of FPSs and parkour games. As fond as my memories are of Monster Rancher, I want to see it thrive on modern consoles, rather than just stay a relic of the past. Maybe Tecmo Koei will one day remember this gem, and decide to revisit it.<p></p><p>If you played Monster Rancher in the past, leave a comment letting me know your thoughts on it.<br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>AOn5PQmGMO</guid>
                <pubDate>Sat, 31 Jan 2015 11:57:00 +0000</pubDate>
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                <title><![CDATA[The Wii U is the winner of the Console War]]></title>
                <link>https://novogamer.com/articles/the-wii-u-is-the-winner-of-the-console-war-DzjEMWvLeG</link>
                <description><![CDATA[<p></p><p>Now listen. I know what you're thinking. But seriously, the Wii U Is just about the sickest thing to be sitting in my living room since my elderly grandma (Love you Gran, get well soon xx).&nbsp;</p><p>And I'm not just saying this because I got it back when it was still like $600. Since getting the Wii U, I've accumulated a fine assortment of games; Shovel Knight, Mario Kart 8, Super Smash Bros.Brawl, Lego City Undercover, Lego Hobbit, Just Dance 3 etc.&nbsp;</p><p>While playing&nbsp;these on and off I got my PS4. I love the PS4 and love . . . most of the games I have for it. . . Around the same time my neighbor<span>&nbsp;got an XBOX ONE. But as many people who got an Xbox or a&nbsp;PlayStation&nbsp;know, the launch title games weren't all that great . . . A lot of issues and a lot of disappointment.&nbsp;</span><span><b>Ryse: Son of Rome</b></span>? More like '<b>Son of the Bargain&nbsp;Bin</b><span>'.&nbsp;Watch_Dogs? More like '</span><i>I'd rather be&nbsp;</i><b>Watch</b><i>ing my mum get eaten by </i><b>Dogs</b><span>'. Sure a lot of people love these games (I myself love the look of&nbsp;Ryse&nbsp;and think it's a pretty groovy game) but the general consensus seems to be one of disappointment. Assassin's Creed Unity, The Master Chief Collection it feels like every game coming out is being disliked by heaps of people.</span></p><p></p><p><span>Here's where the Wii U comes in. Mario Kart 8: Straight upgrade, no complaints.&nbsp;Bayonetta: More of what everyone loves. Lego Hobbit: Great Lego game,&nbsp;open world, fun for all ages. That's one of the things the Wii U has going for it, it's a console for all ages. From&nbsp;Skylanders&nbsp;to Resident Evil, gamers of all ages and skill levels can enjoy it.</span></p><p><span>The games coming out are so hype. The new Zelda, new Yoshi, new Kirby,&nbsp;XenobladeChornicles&nbsp;and even a new&nbsp;Starfox! This is so fly. Now of course&nbsp;I'm hyped for games like&nbsp;Bloodborne&nbsp;(Sorry Xbox owners) but the Wii U's track record for rad games is&nbsp;consistent. Captain Toad is such a basic idea but it's done so well and it's a heap of fun!&nbsp;Amiibos&nbsp;are fresh to death (even if they're getting a bit costly). I'm getting butterflies in my stomach just thinking about how sweet all this new stuff for Wii U is, and I just don't get the same feelings for many of the games coming to PS4 and Xbox.</span></p><p><span>Keep in mind I am still plenty excited for a lot of PS4 and Xbox games (I'm sure my&nbsp;neighbour&nbsp;will continue to let me use his Xbox), and this is all just my opinion but the evidence is there. This war is over. N1nt3nd0&nbsp;izthasikest.</span></p><p>(Inb4 PC Master Race)</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DzjEMWvLeG</guid>
                <pubDate>Fri, 28 Apr 2017 00:51:00 +0000</pubDate>
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                <title><![CDATA[To Pre-Order or not to Pre-Order]]></title>
                <link>https://novogamer.com/articles/to-pre-order-or-not-to-pre-order-DZVyjWwOyQ</link>
                <description><![CDATA[<p>Pre-ordering games is serious business. For sometimes more than twice the price of the original game (In Australia at least) you can get assortment of special, limited edition memorabilia and maybe some in game content. As someone who will save&nbsp;up to buy these collectors editions of games I've barely seen, I can tell you right now it's not always a perfect end result (I'm looking at you Assassin's Creed 3). There are so many factors to think about when it comes to pre-ordering.</p><p><b>COST-</b></p><p>Sometimes a special edition may only be an extra $40, but I have seen some pretty pricey collectors editions. Some games even come with different levels of bonuses, for different prices. When it comes down to it, it's the game which will ultimately persuade you to pre-order or not.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><font color="#202020"><b><i>Good pre-order, full of stuff, nice looking statue.</i></b></font><p></p><p><b>BONUSES -&nbsp;</b></p><p>For me, the best pre-orders are the ones where you get the bang for your buck. Large detailed&nbsp;statues, in-depth art books, the soundtrack of the game, additional content and a cool box it comes in. If a pre-order offers me all that it's a done deal. But more often than not, you'll see maybe only a statue or a coin. It's really personal preference, but there are plenty of people willing to pay $150 for a nice statue. Honestly more pre-orders should offer a copy of the soundtrack, it's not difficult and takes up limited space. I'm sure the game's composer would appreciate more people hearing his work too. Right now&nbsp;</p><p><b>WHAT ABOUT YOU?-</b></p><p>You need to decide whether or not you're over-hyped. For me, I pre-ordered Assassin's Creed 3 because I was super hyped for the game, I got the game and enjoyed it but don't think I would have paid as much for it as I did. Especially since i didn't get much in the way of bonuses. You need to think rationally. Look at the bonuses and decide whether you really want to pay nearly double for the game for the bonuses. &nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><font color="#202020"><b>Cool statue but is it worth it overall?</b></font><p></p><p><b>FINAL WORDS-</b></p><p>In my opinion, most of the time it's not worth pre-ordering. You can pick up the game on the day it comes out, if you wan't to get it. If you the pre-order is too good to be true: Well priced, Full of neat stuff and you know enough about the game to know you'll like it, then go for it. If you feel at all hesitant, that feeling won't go away. Buyers regret is a pain in the ass.</p><p><br></p><p><i>Also I'm real sorry if none of this applies&nbsp;to anyone, I'm Australian and our video games&nbsp;are really weird . . .</i></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DZVyjWwOyQ</guid>
                <pubDate>Sat, 31 Jan 2015 03:11:00 +0000</pubDate>
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                <title><![CDATA[Game Weapon Practicality 02]]></title>
                <link>https://novogamer.com/articles/game-weapon-practicality-02-QRlQNaOXOZ</link>
                <description><![CDATA[<p></p><p><span>So real life hit me over the past few weeks and i've been unable to type my cybernetics weapon thing i decided to do... so i shortened it and done magic&nbsp;briefly&nbsp;(in prep for the third thing) so enjoy this short analysis and ill upload these as possible..</span></p><p><span>So\r
 I have a friend who designed a robotic arm for when / if I lose my arm \r
building or testing his weapons and how dangerous some were I felt \r
inclined to look into it... And its too easy too look into the workings.\r
 Nerve endings trigger movement by sending elecro-chemical signals and then its motors and hydraulics' kinda the basic stuff for me... And its been done... Sadly im\r
 not looking at speed of it just making it work and it exists already so\r
 I need a new weapon too look at... So from my spiritualistic point of \r
view (basically souls being a part of a person AND souls having an minor\r
 influence on our world and the people in it) does magic have any \r
validity to it?&nbsp;</span></p><p></p><p><span>Now\r
 magic is the manifestation of energy and a soul is energy which is you \r
so what can a soul do? Now I can say 2 things for definite the first is \r
that each person has different spiritual abilities l can identify \r
spiritual traits to a degree and read specific aspects of a soul... \r
There are moral issues so simply put it takes time to look at a soul as I\r
 cant look when I don't truly know someone and then I avoid personal \r
stuff so it can take weeks to look at aspects of a soul... It takes \r
weeks to look at a soul you with the 6/7 years of training in this ive had it gives me the magic stuff some ground.the rest will be covered in the next few weeks as magic is a difficult topic</span><br></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>QRlQNaOXOZ</guid>
                <pubDate>Sun, 01 Feb 2015 09:11:00 +0000</pubDate>
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                <title><![CDATA[Storytelling in Games]]></title>
                <link>https://novogamer.com/articles/storytelling-in-games-YMYwlvD6m1</link>
                <description><![CDATA[<p>Unlike games, other media only requires the observer to passively watch as it presents all of its content to you in a neat and complete package. Because games causes the player to engage with it's plot and has the unique ability to hide away content to those who don't look for it or lack the skill to reach it, the story can become quite complex and that more interesting. Movies can't deliberately hide plot points like this. Books won't have a different ending if you finish it quick enough. This is a game specific story telling mechanic, and although video game storytelling is underdeveloped, I would argue that this makes it the ultimate form of narrative.</p><p>If you can make a movie out of a video game plot, you have done it wrong. Although games like Resident Evil, Beyond Two Souls, or &nbsp;Dead Space have well written plots for the most part, they don't fully utilize the medium they are placed in. They could have done as well if they were a movie, although heavily edited to better suit it. It's because the plot is straight forward told to you. You don't need to explore much to find any missing parts of the plot. They are just as good of a game as the rest (except Beyond Two Souls), but the reason behind this linear storytelling is because they were written like a movie, this isn't a bad thing since it works for movies, but it fails to fully embrace the medium it's in.</p><p>An excellent example of video game storytelling is Bioshock by Irrational Games. You have the "driving plot" pushing you through the game, but what makes it really shine is it's "hidden plot." The game rewards you for going down every hallway. When you do you can find supplies and audio logs to listen to. The audio logs provide you with the hidden plot, something that movies could never hope to accomplish. In a movie you can't hide audio files lying around the scene, the idea is absurd, but in Bioshock the plot is intentionally hidden away from you. You have to search for it in order to know why there is a city at the bottom of the ocean, something the driving plot won't be bothered to tell you. Bioshock also has hidden plot found around the world in the form of posters, blocked off doorways, blood spatters leading to a last word audio log from beneath the skeleton. These environmental hints are just as important to unravel the lore of the world as the audio logs. By giving the player the freedom to view the world freely and at their own pace you can put so much more detail into everything to tell the better story that movies couldn't hope to enjoy.</p><p>Another excellent example is Dark Souls by FROM Software. The driving plot is almost non-existent, and everything is told through the hidden plot which takes the form as difficulty, environmental hints, and <i>flavor text</i>. If you lack the skill to get to the late game you won't be able to experience the hidden plot. By doing this every late piece you unlock is rewarding. Getting a weapon from the boss you just defeated and get to read the flavor text to figure out what he added was to the plot. Nothing is more satisfying.</p><p>The reason why the story in so many games fall flat is because storytelling in games is relatively new. It hasn't be around as long as movies to learn all of the quarks of the medium.&nbsp;Although we have learned a lot about it such as when telling a story you need to reinforce it through the game play. The story should never be at the expense of the mechanics, and it should be working together flawlessly with it.&nbsp;You need to have a solid driving plot with an interesting hidden plot that gives reason to the players agency. We have the ability to tell the story in a piece-wise way that no other art form can, but as time goes on we will learn more about how to tell a good story, and we will create plots that can rival any story made in existence. Because games are the ultimate art form.</p>
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>YMYwlvD6m1</guid>
                <pubDate>Mon, 02 Feb 2015 01:36:00 +0000</pubDate>
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                <title><![CDATA[How to Write an Article and Improve Your Technique]]></title>
                <link>https://novogamer.com/articles/how-to-write-an-article-and-improve-your-technique-Y2LE8vdBR7</link>
                <description><![CDATA[<p><span style="line-height: 1.45em; background-color: initial;">So, you want to write an article, but you have no clue how to start or you're just scared of the readers(I 'feelz ya' man). That's alright! Writing is a hard thing to master, but it's something anyone can do with a little practice. The important part is to just write something and get it out there. It's scary letting your "brain-child" out into the world to get judged, but we are building up a community that will help you out if you ever need it, and these guys are understanding (it's due to the heavy hypnotic suggestion). If you have some questions about grammar or spelling you can always contact one of our </span>editors<span style="line-height: 1.45em; background-color: initial;">, they know things (something about 42, I forget), and are more than ready to help you out. Really the only thing that matters is to write about something you care about and enjoy doing it (the editors would appreciate correct grammar and spelling, but they'll live), and don't worry too much about mistakes. That's why we have editors, they will fix up everything before the readers see it and none will know(except Admin(He knows everything)).</span></p><p><br></p><h4>The following is just one of the forms you can use to get you started. There are entire websites for how to write an article, but I hope mine is more entertaining to read, and it's a bit more focused on writing for games.</h4><p><br></p><h1>Getting Started:</h1><p>The first, and most important part of writing is to pick a topic. One of the easier things to write is a review. It's simply the impression you got off the game and what you think. You can't do anything wrong with it, and it should be a good starting point to launch your writing career. Something else you might want to consider is a tone and form. It's probably best to imitate someone that you enjoy reading, it can help a bit with writing (right now I am imitating my theater teacher, she always had a sort of floaty effect to her acting, and by imitating her my writing is more upbeat because of it). It also makes it easier to submit because it isn't entirely "yours." Later on you can form your own tone and form.</p><h1>Introduction:</h1><p>That pesky introduction(The only reason it took me so long to write this(and school)). the first sentence is always the hardest. After that the words usually write themselves. Unless you are experimenting with new forms(which is fine, but I can't help you here) you want to sum up everything in the first paragraph. Just about everything you'll write about in your article is foreshadowed in some way. I'm not too good with opening, but the general rule of thumb I use is to start with stating the game and developer followed with "I feel this game is ... because ..." It gets most of my writing juices running.</p><h1>Body of Writing:</h1><p>This is where you explain everything in detail. You should separate each point into paragraphs. Something like: graphics, gameplay, story; or getting started, introduction, body of writing, conclusion, submitting, improving; or reason of hate, reason of love, reasoning raisins. Really, all you need to do is to write what's on your mind. It's pretty easy to write the body once you have an idea and introduction. If you have any issues you can contact the editors to help out.</p><h1>Conclusion:</h1><p>All you really need to do here is to restate what the purpose of the article and all the points you covered that supports what you say. You can give your rating here. It's isn't anything we didn't talk about above. It's just the introduction, but the opposite. the last sentence should be they overall though or final point. Again, if you need help there are plenty of people (brainwashed or not) willing to help out all you need to do is just ask.</p><h1>Submitting:</h1><p>It might sound scary (I certainly was scared when I submitted by first article), but take it from an editor, it's very straight forward and as long as your article has a purpose and clearly isn't spam we'll just read through it, correcting a few grammar and spelling issues, and submit it within about an hour. You can help us out by including the thumbnail and tags so we don't have to. The only reason it would bounce is because the grammar and spelling is totally wrong and the editor doesn't want to rewrite half of your article, or its point isn't clear and you might want to restructure it. being denied isn't bad. It's a chance to fix what was wrong and to allow you to learn how to write better in the future. We editor all have short-term memory (might be the brainwashing) and we don't judge. We are your asset and you can use us to figure out what to work on.</p><h1>Improving:</h1><p>I would recommend holding onto the pre-submitted article and compare it to the one that makes it to the community. Find all the discrepancies and learn why the editor even bothered to change it. You can ask an editor to give some C&C (constructive criticism) and they can tell you how to improve. Something else you can do it studying others writing. Learn why they formed their sentences certain ways and learn how you can do the same. Play some grammar flash games (this is my favorite way!), or make some grammar games (which I'll play!). There are sources everywhere to help out. Just use them.</p><p><br></p><p>:novo:</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="color: #000000;"></span></p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>
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                <author><![CDATA[Archive]]></author>
                <guid>Y2LE8vdBR7</guid>
                <pubDate>Fri, 06 Feb 2015 07:49:00 +0000</pubDate>
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                <title><![CDATA[The Top 3 Twists in Gaming History! (SPOILERS)]]></title>
                <link>https://novogamer.com/articles/the-top-3-twists-in-gaming-history-spoilers-v43xy6vL9g</link>
                <description><![CDATA[<p>Twists are wonderful plot devices. When done correctly their use serves a purpose that transcends the story and sticks with the audience for years to come. Taking such plot devices used by M. Night Shymalamadingdong has shown that these sorts of devices aren't just favorable to one industry. You know these twists, you're going to checkpoint A, checkpoint B, then it turns out checkpoint A really is checkpoint B and you're the illegitimate spawn of Checkpoint C who turns out was your sister's mom's second cousin, and you end up spawning a whole race of Checkpoint Ds.</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p style="text-align: center;"></p><p><img class="irc_mi" src="http://i0.kym-cdn.com/photos/images/newsfeed/000/591/316/7c7.jpg" style="line-height: 1.45em; margin-top: 10px; background-color: initial;" height="402" width="436"></p><p style="text-align: center;"><span style="font-style: normal;"><span style="color: #000000;">What if it turns out all those checkpoints were really dead though?</span></span></p><p></p></blockquote></blockquote></blockquote></blockquote><span style="line-height: 1.45em; background-color: initial;">I present to you my top three brain-twisting twists with a dash of lemon with a twist and a twisty straw, twist?&nbsp;</span><br><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><font color="#000000"><span style="font-style: normal;"><br></span></font></blockquote></blockquote></blockquote>BIOSHOCK INFINITE: INFINITE DADMENSIONS.&nbsp;<p><br></p><p>Bioshock Infinite places you in the role of Booker DeWitt, an ex-pinkerton agent sent to the angelic, ludite spawned, racist city of Columbia. This wonderful floating palace is home to the rich, the poor, the blacks, and the normal people. Ahem...Booker is tasked with saving Elizabeth, a princess locked in a tower, guarded by a massive bird which likes to fuck with you at every turn. Elizabeth, however, holds a secret. With her magical pinky-less hand she can manipulate time and space to create <i>tears</i>&nbsp;in the fabric of time, allowing her and Booker to escape to infinite dimensions of Columbia to escape the evil clutches of her sermon-spouting religious father; Father Comstock.&nbsp;</p><p>The game sports a great story, with you dodging massive flying mechanical birds to zipping through time like some inter-dimensional Indiana Jones with a penchant for drinking strange liquids from bottles and throwing spinny hooks into people's faces! Starting off with a crazy entrance to Columbia and a strange baptism for Booker, almost killing him in the process, we begin Bioshock: Skyhook everything with a fucking pulse.&nbsp;</p><p>&nbsp;<img class="photo" src="https://40.media.tumblr.com/bf03db29aaeb34b9ec508a64f09df1d9/tumblr_mlw2s109zn1rncv5ao1_500.png" data-pin-url="http://soft-plunge.tumblr.com/post/48968854737/booker-dewitt-the-man-with-two-lives" data-pin-description="BUST-A-NUT INC." style="line-height: 1.45em;" height="422.53521126761" width="300"></p><p>Seems like Booker was <i>hooked</i>&nbsp;from the get go. Eh? EH?</p><p>After a long and arduous journey of escaping Comstock, fending off rebels against Comstock and finally fighting your way to him, Booker does what game protagonists do best and bludgeons Comstocks head on a holy water bowl. Symbolic as Hell, right? So here's where the twist comes in! Elizabeth is captured and Booker is launched through a separate dimension of Columbia. After returning to safe Elizabeth, it is alluded that Booker has been gone for a long time, and as such Elizabeth has managed to figure out the story, and all the little tidbits. SO!</p><p>Booker and Elizabeth plan to escape to Paris finally, but it turns out that that ain't on the cards for Booker. No baguettes and pencil mustache for him, non, non! Elizabeth leads Booker through a series of portals into the place where ALL other Bookers and Elizabeths from separate portals meet in an ocean of lighthouses. Elizabeth remarks: "There is always one man, one lighthouse, one city."&nbsp;</p><p>Now that's just bullshi--</p><p><img style="" src="http://vignette1.wikia.nocookie.net/bioshock/images/5/5b/Entrance_Tower.jpg/revision/latest?cb=20070823162351"></p><p>GOD, DANGIT, LEVINE.</p><p><br></p><p><span style="line-height: 1.45em; background-color: initial;">So in the end, Booker and Elizabeth escape the lighthouse ocean and then here comes the kicker!&nbsp;</span></p><p>COMPLICATED SPOILER AHEAD, DO NOT READ UNLESS YOU WANT HEAD TO IMPLODE:</p><p><br></p><p>Booker is taken to a similar baptism that he goes through in the beginning of the game. It is then alluded that Booker took a similar baptism many years before, but opted out of it because "dousing yourself in water doesn't absolve your sins." Booker becomes a gambling drunk, loses all of his cash, and realizes he must go to Columbia for a job to absolve his debts. HOWEVER. It turns out that YOU, Booker DeWitt, are in fact ZACHARY HALE COMSTOCK and that Elizabeth is Booker's legitimate daughter who Zachary Hale bartered with him over giving her to him as to erase his debts. <b>HOLY FUCKING SHIT, KER-AZZY RIGHT?&nbsp;</b></p><p>The explanation goes like so! Booker DeWitt lives in an infinite number of dimensions. Each dimension is created when a decision is made. For example, if I drink coffee in this universe, another universe splinters off where I drink water, or coke, or piss, yum yum. The baptism that Booker goes through forked off in two ways. Booker refused it and stayed as Booker, the war-hero, and another in which he became Zachary Hale Comstock, founded Columbia, and mastered inter-dimension travel (hence why he's old as Gahndi's nutsack). In the end, Booker realizes that in order to fully kill Comstock, he must die, and with an army of Elizabeth's, he is drowned under the water and one by one the Elizabeths from Comstock's universes are erased from existence.&nbsp;</p><p>Or are they?</p><p>&nbsp; &nbsp;<img class="irc_mi" style="margin-top: 0px;" src="http://www.reactiongifs.com/r/2013/11/dramatic.gif" height="422" width="479"></p><p><br></p><p><br></p><p>2. KoTor: Knights of the Old Republid: I AM YOUR FATH--YOU, I MEAN.</p><p>Knights of the Old Republic was a crowning achievement of Bioware. Sporting a control system similar to Mass Effect, it put you in control of one of the Old Republic's soldiers, an adept character who is tasked with stopping the evil agenda of Darth Malak, the apprentice to one of the most evil Sith lords in all of Star Wars continuity; Darth Revan. You spend a large portion of the game trying to fight you way through to Malak, learning about the characters, and your link to Bastila, a sexy jedi with a double lightsaber, a British accent, and a badonkadonk as round and hot as Tatooine itself.</p><p>&nbsp;&nbsp;<img src="http://img1.wikia.nocookie.net/__cb20071010012527/starwars/images/c/c8/BastilaAvatar.jpg" style="line-height: 1.45em; -webkit-user-select: none; width: 600px; height: 800px;" height="667" width="500"></p><p>Oh, I'mma use the Force alright, girl.</p><p>So you're working with a ragtag group of people to stop an Empire of evil. Bastila Shan was revealed to have killed Darth Revan in a large battle before the events of the game, however, this is the kicker:</p><p><b>YOU ARE DARTH REVAN</b></p><p><img class="irc_mi" src="http://replygif.net/i/1062.gif" style="line-height: 1.45em; margin-top: 118px; background-color: initial;" height="186" width="330"></p><p><br></p><p>It turns out that Bastila only knocked him out and using the force, the Jedi council brainwashed Revan and wiped his memory and any trace of his actions as Darth Revan, thus returning him to his previous state of super-duper jedi hero. It was a twist that was delivered through hours upon hours of gameplay. But don't worry, it all ends well for our hero who saves the day and nothing bad ever happened to him again after that. He settled down and lived happily ever after and wasn't used to boost the sales of a dying MMO or anything.</p><p><img class="irc_mi" style="margin-top: 24px;" src="http://media.giphy.com/media/ebuZ7sDhZcSJO/giphy.gif" height="375" width="500"></p><p>The Old Republic what?&nbsp;</p><p>3. SILENT HILL 2: 100% EGYPTIAN COTTON</p><p>Silent Hill has been a franchise which has slowly sort of began to rot like the skin-walkers that populate the foggy town, apart from the Norman Reedus reboot cause that looks flash as fuck. However, going back it's roots, Silent Hill 2 proved to be a formidable, atmosphere masterpiece from Team Silent.&nbsp;</p><p>The story goes like this: You are James, a man who has lost his wife. After receiving a letter from her, telling you to meet her in Silent Hill, it becomes abundantly clear that that is where you're going. The game is like any other Silent Hill art, a worthy horrific endeavor choc-a-bloc with crazy characters and psychosis inducing horror.</p><p><img class="irc_mi" src="https://33.media.tumblr.com/06137dd7a26ee70e32565148d6efd349/tumblr_mtowyjgl0F1rkdy7mo1_500.gif" style="line-height: 1.45em; margin-top: 16px;" height="391" width="500"></p><p>Hahahahahaahahahaeeeeegugug OH GOD OH GOD OH FUCKING GOD.</p><p>The problem with Jame's wife is that she kicked the bucket a long while back thanks to the Big C. This meant two things; either it's a fake by some sick prankster, or it's the demonic spawn of Satan sitting in a rusted out warehouse, chopping up bodies and fucking leg-people waiting for you to show up.&nbsp;</p><p>The smart money would go on prankster, but this isn't smart.</p><p>James spends the whole game jumping through demonic hoops, from fending off Toblerone-man, to going through a demonic hospital with faceless nurses. After shooting and killing his way through an army of the undead, he finally makes it to his wife.&nbsp;</p><p>THE KICKER: Jame's wife has been dead all along and James murdered her out of some sick kind of euthanasia with a pillow.</p><p>Silent Hill has always been a game that looks in to its characters for their flaws, and the land has always been sort of a punishing, surreal world in which characters guilt mixes with the trans-dimensional horror, allowing the people to go in and out with some sort of dramatic change, except this time, that doesn't happen. The endings all come to a halting, depressive end in which your choices range from James driving his car into Toluca lake out of guilt, to saving the doppelganger of his wife, Maria, who ends up coughing like Mary did when she first started to get ill.</p><p>Isn't the world a happy place?</p><p><br></p><p>Those were the three biggest twist of gaming, for me at least. Watch this space for more articles.&nbsp;</p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>v43xy6vL9g</guid>
                <pubDate>Thu, 12 Feb 2015 01:21:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Swords in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-swords-in-video-games-ZBJekwDO42</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who plays a lot of fantasy games, swords are among my favorite weapons to use in battle. They are well known, easy to use, and half the time they often integral to the plot of the game. That being said, there are few swords that just stand out quite a bit more than the standard medieval weapon. So I present to you my top 10 list of the most memorable and iconic swords in the gaming industry in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The Revolver Gunblade from Final Fantasy VIII</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Squall Leonheart's Revolver" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Squall Leonhart's weapon of choice, this kick-ass blade is basically a single-edged broadsword with an over-sized 6-shooter revolver as the hilt. If you pull the trigger on it, it sends a shock wave up the blade making it vibrate which inflicts a more devastating cut. This weapon makes the most impact in the opening cut-scene just before you are given the option of naming your character.</p><p><strong>The Valiantium Blade from The Wonderful 101</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Wonder Blue and his Valiantium Bladd" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Said to become even sharper every time it slices into its enemies, the Valiantium Blade can act as a lightning rod to divert electrical currents, reflect lasers back at their sender, cut the thickest steel construction cables and can even be used as a key to unlock blast doors in certain locations. The only real flaw it has is its wielder as he is a hot-headed, arrogant jerk that only cares about his own selfish goals over the safety of his comrades. He eventually learns his lesson, but not after putting his entire team's lives in peril to chase after his own personal vendetta. Remember, a sword is an extension of its handler and is only as good as the person who wields it. Oh, and here's a little Easter Egg, the Valiantium Blade is also in Bayonetta 2 as the main weapon of the angel Valiance albeit in a different form.</p><p><strong>The High-Frequency Blade from the Metal Gear Solid/Rising series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Raiden's HF Blade from Revengeance" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">A technologically advanced Japanese katana made by the government that can cut the most durable of alloys due to it being able to resonate at a frequency so high that it separates materials at the molecular level. This blade has actually been in the possession of two previous owners before it finally found its way to Raiden, A.K.A. Jack the Ripper, and it is his weapon of choice during the events of Metal Gear Solid 4 and Metal Gear Rising: Revengeance. The blade is incredibly powerful and can be seen cutting an unmanned Metal Gear RAY unit completely in half during the prologue chapter of Revengeance, but while it is very strong, it kinda plays second fiddle to Gray Fox's Fox Blade which could be only obtained in the game when you pre-ordered the game at GameStop. Never really liked pre-order DLC bonuses because of that.</p><p><strong>The Z-Saber from the Mega Man X/Zero series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Zero wielding his Z-Saber" style="float: left; margin: 0px 10px 10px 0px;"></strong></p>A high tech weapon from the year 21XX, the Z-Saber is Maverick Hunter Zero's weapon of choice for hunting down the generals of Sigma's army of rogue androids. It projects a solid beam of energy from its hilt and is about meter in length, but what makes it special is that like X, Zero's sword can also copy the abilities of the Mavericks that he's defeated in battle. It can change into steel, ice, fire, lightning, plasma and can even destroy enemy shots with ease. X has even used this weapon to great effect in Mega Man X6 in Zero's absence before finally returning it to its rightful owner in the Mega Man Zero games. It's basically just a lightsaber from Star Wars only better.<p><strong>The Keyblade from Kingdom Hearts</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Kindome Key" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Destined to be used by the one who will save the worlds from the Heartless and the Nobodies, the Keyblade is a sword of great power that can change its shape depending on what kind of keychain is clipped onto its pommel. Because of its ability to lock the door to the heart of a world, it plays great importance and a very heavy burden on its wielder, Sora. In reality though, there are actually many keyblades all which now rest at an old battlefield called the Keyblade Graveyard where a large scale war once took place.</p><p><strong>Soul Calibur and Soul Edge from the Soul Calibur series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Broken Destiny, a fusion of Soul Calibur/Edge" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now, I know that they are technically two separate swords, but because of them both being pretty equal in power and magical influence, I have little choice but to consider them the same weapon (Especially considering the fact that they were once one blade at one point in their history, picture on the left). These two swords are basically two sides of the same coin, one is of light and the other of darkness. This is also reflected by the fact that the ones who wield them are good and evil variations of the same person. Soul Calibur is the weapon of choice of Siegfried and his demonic alter-ego Nightmare uses the Soul Edge in battle. "Transcending history, and the world, a tale of swords and souls eternally retold." Ahh, I'll never get tired of hearing that phrase.</p><p><strong>The Energy Sword from the Halo series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="An Elite's Energy Sword" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As the name suggests, this is a sword made of energy, but the symbolism the sword represents within the Halo lore is actually quite fascinating. It states only the highest ranking elites can wield these blades. While these specific Elites are not allow to marry, they have the privilege to mate with any female they want regardless if they have a spouse or not. This is so they can preserve the lineage of sword wielders for as long as possible. Lore aside, this weapon is also very powerful as it can one-hit-kill any enemy as long as it is a sneak attack in the back. Seems a little cheap, but it gets the job done.</p><p><strong>The Blades of Chaos from the God of War series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="One of the Blades of Chaos" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">These weapons of mass bloodshed are wielded by everyone's favorite screaming Spartan, Kratos, but he doesn't use these swords by choice. When he pledged his loyalty to Ares, the God of War, he painfully chained the two blades to Kratos's arms. This gave him the power he needed to destroy his enemies with ease, but he was cursed to be Ares warrior-slave until the day he died. These swords are brutal, jagged, unholy weapons meant only to be used to kill and they certainly do their job without fail.</p><p><strong>The Master Sword from The Legend of Zelda series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Master Sword in all of its glory" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The all powerful "blade of evil's bane." This sword was forged with the power of the gods with the intent of being the weapon of choice for the Goddess Hylia's chosen hero. This masterfully crafted one-handed longsword also housed the spirit Fi, a calculative construct whose sole purpose was to serve the chosen hero until he completed his task. The blade strikes fear in all of the evil beings of the land and the only one who dared to fight its power was the Demon King Ganondorf and all of his reincarnated forms across the space/time continuum.</p><p><strong>The Monado from Xenoblade Chronicles</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>The great sword that was once wielded by the titan known as the Bionis, this blade of unfathomable power gives its wielder the ability to see visions of the future. Forged by the god Zanza to manipulate and focus the ether energy of the world, it is used to shape and mold whatever the blade's wielder sees fit. It cannot harm the people that now live on the corpse of the dead Bionis, but it can harm the machines from the opposite titan known as the Mechonis with ease. Plus there is a bit of a secret behind its history, but you'll have to play the game yourself to find out. No spoilers here!<p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwDO42</guid>
                <pubDate>Fri, 13 Feb 2015 09:34:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
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                <title><![CDATA[3 Games That You Should Play This Month]]></title>
                <link>https://novogamer.com/articles/3-games-that-you-should-play-this-month-djLVbKy3QK</link>
                <description><![CDATA[<p>I'm sure that I, like many of you, sometimes have difficulties balancing work, school, hobbies, friends, family, significant others, pets, chores, and every other thing under the sun. Too often I find myself with far to little time to just veg out and play random new games, and during these turbulent times, when I do make time for a good game session, I tend to stick to games that I know I will not be disappointed with; I always go for the same genre's or games that are very similar to others that I have played. This unadventurous habit has resulted in my library being stacked with games that I could accurately fit into one of five categories: "sorta like <i>Skyrim,"</i> made by Nintendo, "like <i>Amnesia</i>but not really scary, and actually nothing like <i>Amnesia,</i>" "strategy... more-or-less," or "basically just survive."<span style="line-height: 1.45em;">If this sounds like you, then I invite you to partake in a little challenge that I have created for myself.</span><span style="line-height: 1.45em; background-color: initial;">I have recently decided that while the other aspects of my life are probably more important than expanding my gaming horizons I would like to make a better effort to play new and interesting games, and while I simply do not have the time to play every free-to-play or scroll through the endless greenlights on Stream I can probably manage to play (at least a little bit, if not to completion) three new games each month.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I'd like to start by stating that I have not personally played any of the games on this list. These are simply games that, for various reasons, have captured my attention. If you buy any of these games and they turn out to be terrible I take zero responsibility for your lost funds (but if you ask I'll apologize, I'm Canadian and super good at apologizing.)</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><h2><b>1. Dwarf Fortress</b></h2><p>Ok, I'm not going to lie, this game might be a little bit overly ambitious for this list. <i>Dwarf Fortress</i> is a deeply complex strategy game in which you control a dwarven outpost. There are no real objectives in this randomly generated world, and crazy and absurd events are likely to occur. This game was recommended to me by a good friend who is very much into this game, he has played numerous games and restarted countless times, but he assures me that it's worth it (for reasons other than Dwarves beating off enemies with severed limbs amongst other bizarre happenings).</p><p><img src="http://www.bay12games.com/dwarves/screens/dwf8.png" style="width: 579.176895306859px; height: 271px;"><img src="http://www.bay12games.com/dwarves/screens/adv33b.png" style="width: 578.198555956679px; height: 271px;"><br></p><p>-Screenshots from <i><a href="http://www.bay12games.com/dwarves/index.html">Dwarf Fortress</a></i>.</p><p>One of the main reasons why I have not played<i>Dwarf Fortress</i>yet is that it seems to be very complex, and so much so that I am unsure of how much time I would need to dedicate to learning how to play. There's also the graphics; they are not exactly cutting edge, but I think with a little bit of imagination the narrative provided could easily make up for the lack of traditional visuals.<br></p><p><i>Dwarf Fortress</i> is a game that I believe would be well suited to players who have enjoyed games like <i>Rimworld. </i>Both revolve around a randomly generated world in which the player is responsible for overseeing the activities, happiness, and lives of individuals in a colony, and as the friend who recommended this game once said to me "<i>Rimworld</i>is essentially just babby's first <font color="#202020"><i>Dwarf Fortress</i>."</font></p><p><span style="line-height: 1.45em;">From what I've been told the depth and unimaginably complex situations that are generated in this game are essentially never the same from one play through to the next and this is where</span><span style="line-height: 1.45em;"></span><i style="line-height: 1.45em;">Dwarf Fortress</i><span style="line-height: 1.45em;">shines. Fair warning though, the learning curve steeps backwards before platueing.<br></span></p><p><span style="line-height: 1.45em;"><br></span></p><h2><span style="line-height: 1.45em;">2. Orcish Inn</span></h2><p>This is a fairly new Steam Greenlit game and it's fairly simple. You are an orc. You run an inn. Your patrons want beer. You brew beer. Now you also have to grow barley and worry about whether or not your brew is too hoppy for your patrons, but aside from that it's seems like it will be an easy game to pick up.</p><p><iframe src="https://www.youtube.com/embed/cKxMEHotaI8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>I have watched a few youtubers play around with <i>Orcish Inn</i>and initially it seems to be something between<i>Harvest Moon </i>and <i>Terraria.</i></p><p>Currently <i>Orcish Inn</i>is in alpha, but from what I've seen it's designed beautifully and there will hopefully be many new features to look forward to in the future. And hey, <a href="http://orcish-inn.stevencolling.com/hub.php?content=download">it's free</a>, so you might as well give it a try!</p><p><br></p><h2>3. Besiege</h2><p>Once again, this game makes the list because I believe it would be simple to pick up, and deliver on the fun while not taking up a huge amount of time.</p><p>The singular goal of <i>Besiege</i>is to build an ransacking vehicle/contraption/apparatus/thing that is capable of destroying a set target. The only real limitation is a modest height restriction, your imagination, and surprisingly good in game physics.</p><p><iframe src="https://www.youtube.com/embed/n-aG7E9gTNI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>Like <i>Orcish Inn</i>this game is in early access alpha and is currently a little lacking in terms of the volume of content available, but if the alpha is an accurate indicator of what we can expect from the final product I think this game will be well worth themodest price tag of $7.79 CDN. There is really nothing more to be said about <i>Besiege</i>. If you like building, and you like destroying, you'll like <i>Besiege...</i>probably.</p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>djLVbKy3QK</guid>
                <pubDate>Wed, 25 Feb 2015 08:35:00 +0000</pubDate>
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                <title><![CDATA[Games With Good Books Attached To Them]]></title>
                <link>https://novogamer.com/articles/games-with-good-books-attached-to-them-wVzyJ78Ka3</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 253px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Reading is for nerds, right? Wrong. You don't need me to tell you why reading is fun and good for you, but you may not know what to read. Like video games? Like books? Well, over the past 15 years or so video games and books have been getting along rather nicely. We all know that video game movies are usually always dreadful, but the same can't be said for video game books. Some of the video game books I've read are so good that they can almost rival their source material.<p></p>\r
<p>One hazard to avoid is if the book is just a retelling of the game because more often than not the author didn't fully play or understand the game before writing. The best route for video game books are if they are a prequel, a midquel, or a sequel/epilogue to the events of the game.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 495.578475336323px; height: 339px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><h3>BioShock and BioShock Infinite</h3><p>BioShock is definitely a universe that can and should be expanded. The first book is <b>BioShock: Rapture. </b>BioShock: Rapture is a prequel to the first game that that takes place after World War II. The book focuses mainly on Andrew Ryan as he begins to create his underwater utopia of Rapture and Ryan's relationships with Sullivan, Frank Fontaine, and Atlas. A problem with the book though is that with some of the explanations of some of the events in BioShock Infinite and it's two expansions, Burial at Sea Episodes 1 and 2, this book may not be canonical.</p><p>The next book is <b>BioShock Infinite: Mind in Revolt.</b>Though I hesitate to call this one a book because it is only about 35 pages long that you can finish in a little under an hour. Mind in Revolt is still definitely worth the read though. If you are a fan of the game you will appreciate the further insight into Daisy Fitzroy and the city of Columbia itself. Columbia isn't the utopia it makes itself out to be and Daisy isn't the saint her people make her out to be.</p><h3>The Last of Us: American Dreams<p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.494880546075px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></h3><p>This one isn't a book in novel form like the rest of the books in this article, but rather in comic book form. American Dreams is a mini series that ran for 4 issues and is a prequel to The Last of Us. This mini series focuses on the start of Ellie and Riley's friendship that leads into the story DLC for The Last of Us: Left Behind. American Dreams takes roughly one year before the events of The Last of Us and follows Ellie when she is first introduced to Riley whist in her Military Boarding School.</p><p>The art style is quite appareling and isn't like how it is shown on the cover. American Dreams was co-written by Neil Druckmann so there's no question of whether or not it's canonical. The mini series was released periodically, but now can be purchased with all 4 issues in one big comic book. This is a must buy for any fans of The Last of Us.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>Metro 2033 and Metro 2034</h3>I've already gushed about how amazing the Metro games were, but they actually started out as books. At least Metro 2033 did anyway. Metro Last Light wasn't an adaption of Metro 2034. <b>Metro 2033</b>was similar to the game, but also very different in some parts like how, in the book, Artyom only fires his gun on no more than 3 or so occasions. We know that's very different in the game. Also a pretty notable difference is the ending. <b>SPOILERS:</b>but it's the bad ending from the game.<p></p><p><b>Metro 2034</b>is still a sequel to 2033, but instead of focusing on Artyom the perspective is shifted to Hunter, Artyom's man crush from the first game and book. It shows most of the events of 2033 through Hunter's eyes and new events he himself has to battle through. Hunter's character arch is actually pretty interesting and playing a game of his story would be amazing. Hint hint 4A Games for (hopefully) the next Metro game. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 368.710823909532px; height: 607px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Mass Effect</h3><p>The Mass Effect books have actually been treated fairly nicely with the three I like the most being written by Drew Karpyshyn, but there are others written by another author named Marc Walters that I like as well. All the books act as prequels, midquels, and sequels. Most of the fan favorite characters make an appearance or brief cameo in at least one of the books adding to the complexity that Bioware already put into them in the games.</p><p>Though, just like with BioShock: Rapture, there's no confirmation that these books are canon. I can confirm to you right now that one isn't though. Mass Effect: Deception. Not only is this game factually incorrect to the game's lore it is also not a very well written book. It really is a stain on the Mass Effect legacy. At least one part of Mass Effect 3 was really bad. Just imagine an entire book like that AND the author couldn't even bother to get the lore right. That's Mass Effect: Deception. I had to go into paint and color over it. It doesn't deserve to sit with those other books. Avoid it at all costs.</p><p>Out of all the books I've talked about and going to talk about, the Mass Effect universe, needs to be expanded on. We know Bioware are working on Mass Effect 4 (or the next Mass Effect or whatever they are calling it) and these books can not only help explore and expand on already established lore, but also hold us over until the next Mass Effect game. There's so many secrets and mysteries hiding in this universe. Why not expanded on it?</p><p>I'm a pretty big Mass Effect fan and I can safely say that all the Mass Effect books that aren't Mass Effect: Deception are pretty good. If you are a fan of the games you should check these out. Even if you want to you can read these at a library. They aren't a tough read, but if I were to pull one negative from these books; it's that you will have to have played all the games to understand everything being said. But if you interesting in reading these you've probably already played through them all.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>The Elder Scrolls</h3><p>Right next to Mass Effect on a list of "Games That Need Their Universes' Explored More" would be The Elder Scrolls and we get two original books to help fit that fit that category. <b>The Infernal City</b>and <b>Lord of Souls</b>. The Infernal City takes place 40 years after the Oblivion crisis (The Elder Scrolls IV: Oblivion) and Tamriel is once again threatened by an evil force. This time by a floating city that casts a shadow and where ever the shadow is cast people die and rise again as a kind of zombie. With a premise like that you may or may not be turned off, but the book is actually pretty well written and feels like a good adventure worthy of The Elder Scrolls name.</p><p>Lord of Souls takes place directly after the events of The Infernal City. Though, I must admit that I haven't finished this one yet. I'm still recommending it though because so far it's even better than the first one and reviews for it say the same. If anything, check out the first book and if you enjoy it get the second one. They are both still better than The Elder Scrolls: Online.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 416.89156626506px; height: 511px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Uncharted: The Fourth Labyrinth</h3><p>Uncharted: The Fourth Labyrinth is a prequel to Uncharted: Drake's Fortune written by Christopher Golden. I'm a pretty big Naughty Dog fan starting from Jak and Daxter so I was both excited and skeptical when I heard about this book. Here we have your standard Uncharted globe trotting story following Nathan Drake and Sully as they look for a fabled treasure within a mythical Fourth Labyrinth, but with a murder mystery added to it.</p><p>This time time Nate and Sully are accompanied by the murder victim's daughter, Jada Hzujak. The "who dunit" aspect gives the standard Uncharted story a more fresh take. The author, Christopher Golden, was also able to emulate Nate's and Sully's personality's almost down to a T on paper. Nate's still the lovable jerk and Sully is still that really cool grandfather you've always wanted.</p><p>As good as the book is it still isn't as good as the main Uncharted games. The only game it's better than is Golden Abyss, but that wasn't developed by Naughty Dog. The book is missing a certain "<span style="line-height: 1.45em; background-color: initial;">je ne sais quoi" that you only get with Naughty Dog. But in the end I still recommend that you pick this one up if you are an Uncharted fan it's still pretty good.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>    </p>                            <img id="lightbox-image" src="http://new2.fjcdn.com/comments/5001605+_11d304438144bf9338c15f35a8cdae1c.jpg" style="line-height: 1.45em; display: inline; width: 481.021775544389px; height: 470px; cursor: nw-resize; background-color: initial;"><p></p><p>So in the end: video game books are pretty good, but if you want the REAL experience I'd advise you to play the actual game. Trust me. I'm a doctor man with a PHD in Video Games. If you want to read more into the lore of video games then you can safely bet on these books.</p><p>Have a good day :).</p><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wVzyJ78Ka3</guid>
                <pubDate>Fri, 06 Mar 2015 07:05:00 +0000</pubDate>
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                <title><![CDATA[CLASSIC REVIEW: Grand Theft Auto V (SPOILERS)]]></title>
                <link>https://novogamer.com/articles/classic-review-grand-theft-auto-v-spoilers-vm4wB6yRB1</link>
                <description><![CDATA[<p>I'm a simple man; I grew up playing Rockstar games since they released the ported version of GTA 1 for PS1. My days were filled with gunning down Hare Krishna conventions, doing missions for my boyz and smashing open crates to find weapons. They were good times, the best times., and what six year old can say they loved growing up with the freedom to run and gun, destroying everything in his path?&nbsp;</p><p><br></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 700px; height: 325px; background-color: initial;"></p><p style="text-align: center;">My parents never loved me like a PS1 did anyway.</p><p>I've always been a big fan of Rockstar, and whenever any Grand Theft Auto was released, I lapped it up like a crack addict relapsing in a snowstorm. The glory days of Take-Two and Rockstar filled us with unending joy, from Bully (originally entitled <i>Canis Canem Edit) </i>for the Playstation 2, and eventually Xbox 360 to Manhunt, GTA III, Vice City, and many, many others. It seems that production in Rockstar games has come to a very slow pattern over the last few years and with their recent release of Grand Theft Auto V, I decided to revisit it and give it a play to see where it stands.</p><p>LET'S BEGIN.</p><p>Grand Theft Auto V puts you in the role of Michael Townley, or uh...Michael De Santa if you know what's good for you. The story begins with a prologue. <b>North Yankton, Ludendorff. Nine years ago. </b>Michael, Trevor, and Brad are three friends, a crew, who are turning over a cash depot when, shocker, things don't go to plan and Brad and Michael are shot and Trevor escapes into the woods of Canada. This begins the game with is set nine years later. Michael is a rich, lonely, miserable wreck in Witness Protection following the fucked up prologue. He hates his life and what his family has become. His tendency to fly of the handle lands him in trouble when he befriends Franklin Clinton, who he recently discovered stealing his idiotic son's car. His escapades with Franklin earn him the unwanted attention of one of the West Coast's biggest criminal gang-leader, Martin Madrazo, and as a result, Michael must pick up his balaclava and six shooter once more to rob and pillage Los Santos. However, following a successful stint, the once-thought-dead Michael is suddenly noticed by none other than his psychotic ex-best friend: Trevor Phillips.</p><p style="text-align: center;"><img src="http://oi59.tinypic.com/6ds7e0.jpg" title="Click for a larger view" id="imgElement" alt="" style=""></p><p style="text-align: center;">Why, Mikey? Why?</p><p>Michael Townley is the first ever Grand Theft Auto character to actually be a married man and living in a nuclear family. As far as he goes as a man, he seems to share the same characteristics of any psychopath. He is a bitter, angry man who seems to hate rotting away in Los Santos and doesn't quite come alive until there really is a threat or action. He tears down houses, murders people, and in the end, he finds that the very thing pulling the family apart is the same thing that can bring it together. He is a funny character, with great lines, and his chemistry with Trevor is great. However things that sell him short is his consistency to want to kill Trevor, almost achieving this back in Ludendorff and in the final mision: Death wish.&nbsp;</p><p>Trevor is the catalyst that sold GTA V like it did. A necrophiliac cannibal with an addiction to meth-amphetamines, his introduction to the audience is in one of the most symbolic ways possible. Trevor is introduced murdering Johnny Klebitz from GTA IV, the second protagonist and playable character in <i>The Lost and Damned</i>&nbsp;DLC. Trevor fucks his girlfriend, turns, smashes Johnny in the face and crushes his head with a few stamps from his boot. One story ends, another begins.&nbsp;</p><p>Our final character of the trio, Franklin Clinton turns out to be the most under-developed and ultimately useless one of the group. An ex-gang banger with delusions of "makin' it big, dawg," his aspirations earn him looks of disapproval from his friends and family, and earns him a one way ticket to Betrayal Town with people who can't be trusted. He flows through the game like any throwaway character, spouting bad one-liners and ultimately only becoming semi-useful in the end when you use him to either murder Michael or Trevor.&nbsp;</p><p style="text-align: center;">Grand Theft Auto V: Good ol' fashioned racial stereotypes DLC only $19.95.</p><p>Gameplay mechanics in GTA V seemed to have improved greatly. Borrowing a similar platform style to Max Payne 3, shooting is a lot easier, with a simplistic approach to aiming and weapon selection. Looking back at the controls for GTA IV, Rockstar have centered on linear control, allowing more advanced driving and shooting, with a more active cover system. Everything feels a little too polished, with some buyers remarking that GTA IV driving seemed a lot more enjoyable and took skill, while GTA V's car handling has been suited for twelve year old's. Ludicrous! Grand Theft Auto isn't played by twelve year old's...</p><p>...</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="590"></p><p>Ahem...</p><p>Rockstar seems to have changed a lot of GTA V's mechanics. Physical control of your car means that flipping it over means you just have to shimmy your joystick a little and it'll flip right back. This seems like a pointless feature, and ruins the idea that reckless driving has consequences. Another issue I seemed to find with the game is of course, the very same things others have found problems with:</p><p style="text-align: center;"><img class="irc_mi" src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; margin-top: 0px;" height="393" width="373"></p><p style="text-align: center;">"Is he jaywalking? BRING OUT THE DE-VIRGINIZER."</p><p>These bastards. I am unsure of whether or not game developers decided to go overkill due to GTA IV's cops being bumbling morons, but the fact that cops in GTA V resemble The Terminator is an annoying feature. Cops are quick to shoot, quick to appear, and if you think physics were thrown out just with cars, you can think again, hombre.&nbsp;</p><p>Police in this game will spawn almost anywhere, as well as helicopters coming from complete blank areas, you are fucked pretty much up from a three star wanted level. Cops will ram you, shoot you with precise aiming, and if you think your modified sports car will change anything you are sadly mistaken. Cops are armored, quick, and will corner you like a rat and shoot you from across the map with a potato gun and you'll still wonder how fucking high the game developers were when they were making them as a feature.</p><p>Previous stories in GTA involved your main character being a lowlife criminal who raises through the ranks and fights his way to the top. In this one, your character has pretty much done that. The game centers around the trio robbing shit, then paying for it for the rest of the game. The three heroes are constantly and proverbially fucked in the ass over money, teasing big pays for big risks, and then they're bum-rushed and screwed over at every chance they get. Like a large metaphor for capitalism at its finest, the best way to make big money, is to play the stock market, like the suit and tie capitalist pink you are.</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="420"></p><p style="text-align: center;">Dan Houser's taken a turn for the worst since GTA's release.</p><p>The story gives way to a final choice with Franklin. Three endings, which, surprisingly, sell the game shorter. Unlike other amazing, philosophical endings like GTA IV's, V seems to cram in three awful conclusions to a game that wasn't the best or the worst in the franchise.&nbsp;</p><p>ENDING A: Kill Michael.&nbsp;</p><p>Franklin kills Michael who has his life in order. It's a depressing, bleak, and ultimately anti-climactic end.&nbsp;</p><p>ENDING B: Kill Trevor.</p><p>You and Michael kill Trevor, setting him ablaze. In the end Michael comes full circle as a slimy scumbag who sells his friends short and kills his best friend.&nbsp;</p><p>ENDING C: The happy-dappy walk-away-into-the-sunset ending which leaves all three alive, killing off the competition and living happily ever after. The ending felt so false and rushed that I believe somewhere on the cutting room floor, GTA V has a hidden ending which encapsulates what was really trying to be put across. The trio all escape and stay best chums with their lives ahead of them and no issues from th FiB or the agency or whatever cheap antagonist decides to show up. It was a low end for an otherwise high game.&nbsp;</p><p>Being such a big fan of Rockstar, I've loved their games over the years; Red Dead, Max Payne, GTA, Manhunt, and somewhere along the line I felt that GTA V, in all its glory and beauty, was a game that didn't live up to the hype it was given. It was a fun game, with interesting characters, but was sold short in the story and ending which didn't seem up to par with other games in the series. While enjoyable, it is a game which didn't leave an impression on me like others did, and while I have tried my best to be fair, it seems more like a game that was manufactured and polished, rather than a game with heart and soul like IV, or Vice City, or any other Rockstar game.</p><p>7/10.</p><p>Don't even get me started on GTA: Online.</p><p style="text-align: center;"><img style="-webkit-user-select: none;" src="http://img.xcitefun.net/users/2009/12/128633,xcitefun-crying-babies.jpg"></p><p style="text-align: center;">Summed it up in one picture, son.</p><p style="text-align: right;">Max Payne, out.</p>
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>vm4wB6yRB1</guid>
                <pubDate>Thu, 19 Feb 2015 04:33:00 +0000</pubDate>
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                <title><![CDATA[Tips, Tricks, & Cheats: Nintendo]]></title>
                <link>https://novogamer.com/articles/tips-tricks-cheats-nintendo-ZaY8Vwl0yv</link>
                <description><![CDATA[<p>Many games nowadays are usually easy enough to be finished by relatively competent gamers, but if your h<span style="background-color: initial;"><span style="line-height: 1.45em;">aving trouble finishing certain classic games, then I'm here to help. Many games made back in the 80's and 90's were programmed with built in cheat codes and exploits to make your&nbsp;</span>endeavor<span style="line-height: 1.45em;">&nbsp;a bit easier (or harder if you're masochistic) and I'm going to tell you what they are, what they do and how you go about performing them. For this article, let's start small and just do Nintendo games.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><b>Super Mario Bros.</b></span></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There is a way to <a href="https://www.youtube.com/watch?v=J-cWQFk9bi8">easily rack up lives</a> in just about every 2D Mario that contains Koopa Troopas. All you have to do is find a staircase that has Koopas walking on them and jump on one when it is on the edge of a step, then jump onto its shell from the step below. If you did it correctly, you will jump on the shell repeatedly and start to accumulate extra lives. Don't go overboard though, going over a certain number will result in a game over when the timer runs out.<p></p><p><span style="line-height: 1.45em; background-color: initial;">There is also a way to continue after a Game Over. At the Game Over screen, hold A and when the Title screen reappears, press Start. Do not release the A button during any of this or it won't work.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>The Legend of Zelda</b></span></p><p><span style="line-height: 1.45em; background-color: initial;">There is a way to start the game's Second Quest right off the bat. All you have to do is enter ZELDA as your file name. If done correctly you should see that Link is now holding the Magic Sword. Word to the wise, the Second Quest is not easy, so be prepared for the worst.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>In <i>Zelda 2: The Adventures of Link</i>, it is actually possible to pass through a locked door without a key. If you recall playing the game, one of the magic spells you can get turns Link into a fairy. While in fairy form, you can actually fly through the keyhole of a locked door, but while this is helpful, using the Fairy spell drains a lot of magic power that could be put to better use, like healing, shielding or to activate the High Jump.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">In </span><i style="line-height: 1.45em;">The Legend of Zelda: A Link to the Past</i><span style="line-height: 1.45em;">, there is a <a href="https://www.youtube.com/watch?v=KXp124VgFrw">hidden chamber</a> under the castle that contains a large sum of rupees, but you cannot access it by normal means. What you need to do is start at the Sanctuary and use the Pegasus Boots to get to the bush that covers the hole that you entered near the castle at the start of the game as quickly as humanly possible. If you were fast enough to get there, you will enter a cave by falling in from the&nbsp;</span>ceiling. A stone tablet in the back of the room will tell you that the room belongs to Chris Houlihan and asks you to keep it a secret. I guess the cat's out of the bag!</span></p><p><span style="background-color: initial;"><b>Donkey Kong Country</b></span></p><p><span style="background-color: initial;">Quite a few cheat codes were programmed into the game to give you a much easier time with completing the game or just for fun. Most of the codes are entered on the file select screen when "Erase Game" is highlighted. They are as follows:</span></p><p></p><ul><li>Down, A, R, B, Y, Down, A, Y (activates sound test, press Select to cycle though them)</li><li>B, A, R, R, A, L (start the selected file with 50 lives)</li><li>B, A, Down, B, Up, Down, Down, Y (allows you to hijack control in a 2-player co-op game)</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There are also a code that can only be entered on the opening cutscene. Press Down, Y, Down, Down, Y while Cranky Kong is on the screen cranking his victrola and you will access a room that lets you practice the animal helper bonus games.<p></p><p>A couple stages also have secret shortcuts that let you bypass most, if not the entirety of the level. In the first minecart stage, if you can manage to jump over the barrel cannon and land in the pit close to the cliff wall, you will be launched out of a hidden cannon and transported to the end of the stage. There is also a shortcut in Stop and Go Station. Just head left through the entrance to be warped to the end.</p><p>Well, that's it for now. If I find more tips or codes, I'll be sure to let you all know as soon as I can. But until then, I'll be seeing you.</p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0yv</guid>
                <pubDate>Thu, 27 Apr 2017 17:06:00 +0000</pubDate>
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                <title><![CDATA[Can and Will Video Game Movies Ever Be Good?]]></title>
                <link>https://novogamer.com/articles/can-and-will-video-game-movies-ever-be-good-wmKAx7YeXD</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 603.836734693878px; height: 364px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>It's a well known fact that video game movies are usually always awful or mediocre at best. As time has gone on, reactions from fans when a movie based on their favorite video games have gone from pure excitement to pure disappointment. It's a shame because the potential really is there. People who are not gamers could experience what gamers have already experienced, but instead, this time, through cinema.<p></p><p>So I am here to ask you two questions: Can/Will video game movies ever be good and Should video game movies even exist? Those really are the age old question in the video game industry. We know that video game movies in the past have been awful, but does that necessarily mean that future video game movies are going to be just as bad?</p><p></p><p></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 333.533190578158px; height: 472px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>One of the most prevalent problems that video game movies have is the lack of care the directors, writers, and producers have for the source material. Most of the time, the directors or writers, have little care for the game and are only working on the film for sake of a pay check. Now, I'm usually against fanboys taking over something like a game franchise, but for a video game movie it works because they actually want to represent the source material fairly. This is why fan made movies on YouTube usually are the best adaptations out there right now.</p><p>My solution to this is for the developers to make an entirely CG movie. That way the original game directors, writers, and voice actors can produce an actual representation of the game counterpart. A good example would be Resident Evil: Degeneration and Damnation. Lower budget, but infinitely better than the extremely lackluster Paul W.S. Anderson films. Now imagine this for every video game and even your favorite game. That way you never have to lose familiar voice actors to over used Hollywood actors and you can still have the same writers and directors from those games.Fun fact: George A. Romero was actually originally going to make the Resident Evil movie. he even sat down with one of his assistants who played through the first game while he took notes.</p>Unfortunately, there is going to be an Uncharted movie. The filmmakers want Mark Wahlberg to play Nathan Drake, but if you've played the games then you know that this a horrible choice. Nothing against Mark Wahlberg. He just doesn't fit the role. Now imagine an Uncharted CG movie made by Naughty Dog with Nolan North reprising his role as Nathan Drake. That would definitely work. It would also attract more fans to the franchise if released in theaters. A live action film would not do the games justice.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 463.98px; height: 627px;"></p>Unlike games based on movies, movies based on games have the potential to be good and all around well made. Should video game movies exist? Yes. It is a form of media for video games to expand, but it needs to be done properly. I guarantee you that the past attempts to make a video game movies has been nothing more than a cash grab in the same way that movie licensed games are a cash grab. Given to filmmakers that genuinely want to do the source material justice and a video game movie can really work. As bad as video game movies have been in the past, that doesn't mean they are going to be bad forever. Look at the Need for Speed movie starring Aaron Paul. It actually wasn't that bad. Granted, it was it's own original story while just using the game's name, but it was still fairly decent.                                                 <p>S<span style="line-height: 1.45em; background-color: initial;">o yes, I do believe that video games movies should still happen because one of these days a director and writer that actual care about the game will do it justice. I have a few good examples of this coming up.</span></p><p><span style="line-height: 1.45em; background-color: initial;">For better or for worse, a few video game movies have been planned, but have been since cancelled. One of the most popular victim of this was a potential BioShock movie that was to be directed by Gore Verbinski (Director of the first three Pirates of the Caribbean movies, and Rango). This was cancelled for many reasons, but most</span>notably was the cost. The cost to make the underwater looking sets to represent Rapture would have been astronomical. And since the film would have needed to have been rated R the budget would have been a lot lower than a PG-13 movie. So a BioShock movie was canned. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 508.453074433657px; height: 328px;"><span style="line-height: 1.45em; background-color: initial;">When I first heard a movie of The Last of Us announced I was disappointed because I was sure that it was going to stain The Last of Us name. But then I saw a glimmer of hope; Neil Druckmann, the writer and director of TLoU game was writing the script. And to further my hope, Naughty Dog, has final say on casting choices and changes to the story. I was also excited when Neil Druckmann stated that Maisie Williams (Game of Thrones) may play Ellie. Now, I'm exited and looking forward to The Last of Us film.</span></p><p><span style="line-height: 1.45em; background-color: initial;">A Half-Life film has been in development hell almost as long as Half Life 3. Two notable directors actual want to be the director; J.J. Abrams and Quentin Tarantino. Both are actually fans of the game and I believe both could do the franchise justice. Though, if I had to pick; I'd pick J.J. Abrams. His style of</span><span style="background-color: initial;">filmmaking would much better match the style of Half-life. Again, nothing against Tarantino. I actual am a Tarantino fanboy, but I see Abrams much better suited for the Half-Life movie. A Portal film would also suit J.J. Abrams very well with Olivia Wilde as Chell. That's something I'd like to see.</span></p><p><span style="background-color: initial;"></span></p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Until the day that Hollywood decides to make a good video game movie, Fan films are your best bet. This also is a good example of why fans of the games should be in charge of making video game films. Of course since they are indie films, the budget, isn't very high so you have to cut them some slack, but there are some pretty good ones. These fan films usually all live on YouTube. Some good fan films of games are inspired from: Half-Life (pictured above), Mass Effect, BioShock, Mortal Kombat, Fallout, and Watch Dogs. Fans have the power to make the game better or worse.</p><p>In the end, I do believe that video game movies will one day be as good or even better than the game they are based on. They need to be given to filmmakers who actually want to do the source material justice instead of just getting a paycheck.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wmKAx7YeXD</guid>
                <pubDate>Mon, 16 Mar 2015 10:23:00 +0000</pubDate>
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                <title><![CDATA[Games That Would Make Good Movies]]></title>
                <link>https://novogamer.com/articles/games-that-would-make-good-movies-wyRvA7YM5w</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 570.947368421053px; height: 339px;"></p>Since the dawn of time, man has strived for one thing; to make a good movie based off of a video game. If you've read one of my previous articles then you know that I think that video game movies will one day be as good as the game itself. The only catch to this opinion piece is that, hypothetically, the movie has dedicated writers and a competent director.<br><p></p><p>I am also excluding games that are already getting movies so I apologize to games like The Last of Us, Uncharted, Half-life, and Portal. The games on here aren't obscure by the eyes of us gamers, but not many of them have been considered for a film adaptation. So you may not see the games you wanted on here.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 427px; float: left; margin: 0px 10px 10px 0px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">Hotline Miami</span></p><p>Clearly the developers, Dennaton Games,were at least some what inspired by Drive (2011) starring Ryan Gosling. This bloody, pulse pounding game could transition fairly well to the big screen. I believe it would be important for the actor to play Jacket to not speak, but rather show his emotions through his actions. It would keep the air of mystery around him like in the game.</p><p>The soundtrack is one of the best you'll ever hear in gaming and would work for a film adaptation. The story is very well written and is a damn good one at that. It would be preferable that the combat/fighting scenes are as smoothly choreographed as the fight scenes in The Raid and as stylish as the fight scene in the nightclub in John Wick.                              </p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">Do you like hurting other people?</span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">                      <iframe width="560" height="315" src="https://www.youtube.com/embed/IwKR53J0xco" frameborder="0" allowfullscreen=""></iframe><br></span></p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569.347079037801px; height: 380px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">The Cat Lady</span></p><p>It's no secret that I love this game, but The Cat Lady would still work as a emotional psychological thriller movie. The point and click gameplay that helped make the game unique doesn't necessarily need to be in The Cat Lady to keep the intriguing story and spooky atmosphere. It would basically be the proper Silent Hill movie since Hollywood screwed that up twice.</p><p>The actress that would play Susan can not be attractive, or at least can't be extremely attractive like most actresses since Susan is depicted as being unattractive. The overall mood and atmosphere would also have to be perfectly recreated down to a T. Let the scenery do the talking rather than the actors. Though Susan would have to talk, unlike Jacket from Hotline Miami.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 399px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><h2>Nekopara</h2><p>Now hear me out.....this explanation could go a few ways so let me explain. I am not a weeaboo. Hell, the only anime series I've ever seen was Pokemon when I was a kid, but the Nekopara Vol. 1 visual novel was very well made. I can definitely see it as either a movie or an anime series. The hentai and other stuff aside, the story was pretty convincing and you do end up caring for Chocola and Vanilla.</p><p>Who would play Chocola and Vanilla would be anyone's guess. The humor and drama were well handled..and yes the sex scenes were too, but those probably wouldn't be in a movie or anime series. Maybe a hentai series which would be...interesting. Anyways, Nekopara still has a good convincing that you should definitely check out.....but for the "full" experience you need to buy the 18+ version off of the developer's website. Just a suggestion.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.228260869565px; height: 355px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Alan Wake</h2><p></p><p>If you haven't played Alan Wake then shame on you. Just kidding. Alan Wake is a game set up like a T.V. series. Even to the point of having a "Previous on Alan Wake.." narration between chapters. If you've played the game then you know that it has an absolutely amazing story. Obviously taking inspiration from Stephen King. Alan Wake even references him as an inspiration.</p><p>It would be fairly easy to adapt Alan Wake into a movie. The model of Alan Wake is based off Ilkka Villi and voiced by Mathew Porretta, whereas Alice Wake's model is based off of Jonna J√É¬§rvenp√É¬§√É¬§. Having Ilkka play Alan Wake in a movie would be the preferable option andJonna J√É¬§rvenp√É¬§√É¬§ as Alice Wake. The dark and spooky atmosphere of the game would make this film a great psychological thriller. Check out this awesome music video from Poets of the Fall to get a taste of an Alan Wake movie.</p><p>                      <iframe width="560" height="315" src="https://www.youtube.com/embed/ToGnkBkySSA" frameborder="0" allowfullscreen=""></iframe><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.558685446009px; height: 385px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Max Payne</h2><p>Okay, okay. I know that this one shouldn't count, but holy hell, the actually Max Payne movie was so awful. Like really?? Mark Wahlberg as Max Payne?? Nothing against the guy as an actor, but as Max Payne? That was a horrible idea. Max Payne's story is so tragic, but the way he goes on a war path, in the games, for revenge is stylish and awesome. This shouldn't have been a screw up of a movie, but it was. So why not a reboot?</p><p>Remedy, the developers of Max Payne 1 and 2, did the same thing with Max's character model as they did with Alan Wake's; they based it on a real actor. He even voices Max in the game. James McCaffrey is the definitive Max Payne and should have played him in the movie. So in a reboot, James,should play Max. With Courtney Cox as Mona Sax since they look alike. The dark noir tone of the Max Payne games would work beautifully on the big screen.</p><p></p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 615.791767554479px; height: 398px;"></p><p>Obviously, I wasn't able to put every game that would work well as a movie on here. Which is why I'd like you to comment on this with your suggestion of a game that would be a cool movie. Hopefully, I can make an updated list with all the suggestions. Until then have a good day :)</p><p></p><p></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wyRvA7YM5w</guid>
                <pubDate>Mon, 24 Apr 2017 12:22:00 +0000</pubDate>
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                <title><![CDATA[Five Nights at Freddy's Film in the works. Will it be good?]]></title>
                <link>https://novogamer.com/articles/five-nights-at-freddys-film-in-the-works-will-it-be-good-ZnYdOwzyxy</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure many of you have heard of the survival/horror series created by Scott Cawthon known as <strong>Five Nights at Freddy's</strong>, but when I heard the announcement that a film based on the franchise is now currently in the works, I started to become a bit skeptical. Movie adaptations of video games almost never do well at the box office and many people are already starting to get tired of the series due to the fact that the entire trilogy was released in the span of seven months, but I have three reasons why I have hope for this movie.</p><p><strong>Reason 1: The Story</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Because of the first game's short length, the fact that the only spoken dialog is from the phone guy when he leaves messages on the restaurant's answering machine, and because that the actual back story is vague enough to interpreted in many different ways, the story that could be used for the film might actually be something coherent regardless of what route they take. Plus, we might actually be able to finally find out what's going through Mike Schmidt's head as he progresses through the week.<p><strong>Reason 2: The Director</strong></p><p style="text-align: justify;">Many of you know that who directs the film can either make it or break it depending on how they interpret the source material. A good example would be Joss Whedon when he directed <strong>The Avengers</strong>, whereas a bad one would be M Night Shyamalan when he directed that godawful film, <strong>The Last Airbender</strong>. Now the director that has signed on for this film is Roy Lee of <strong>Vertigo Entertainment</strong> who has directed the fantastically scary films <strong>The Ring</strong> and <strong>The Grudge</strong> which both follow under the same kind of psychological horror that <strong>Five Nights</strong> pulls of quite well. If anyone can make a good film based on that game, it'll be him.</p><p><strong>Reason 3: The Original Creator's Involvement</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Usually when a film adaptation of a game goes down the toilet, it is usually because of lack of involvement from the creator of the source material. Because the game was made by one person much like many books, it will likely be much easier for information to be relayed back and forth between the movie studio and the creator. Scott Cawthon has said this on the matter,<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;">"The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to."<br></blockquote>These three reasons should be reason enough that a film based on <strong>Five Nights at Freddy's</strong> could turn out to be legitimately terrifying, but only time will tell if the game will still be relevant when it is released a few years down the line. But until then, I'll be seeing you.]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZnYdOwzyxy</guid>
                <pubDate>Wed, 08 Apr 2015 06:37:00 +0000</pubDate>
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                <title><![CDATA[Original VS Remake: Final Fantasy IV]]></title>
                <link>https://novogamer.com/articles/original-vs-remake-final-fantasy-iv-ZkQGwAmGAE</link>
                <description><![CDATA[<p>With the unexpected rise in the number of HD re-releases and remakes of certain games, it got me thinking about one of my favorite games for the SNES and how many re-releases and enhanced ports it had over the years. The game I'm referring to is <b>Final Fantasy IV</b>, one of the better games in the series.&nbsp;One particular remastering of it especially stood out due to how much effort was put into it, so I'll point out the differences from the original release on the SNES and its updated remake on the Nintendo DS and see which one is better worth your hard earned cash.</p><h2>Graphics</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 479.840425531915px; height: 194px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>When the game was first released on the SNES back in 1991, it was considered quite the step up from the previous Final Fantasy game(s) released on the NES a year (or so) prior. It had a great art style that really set the tone for how the game was going to play, how the story would play out, and the overall feel and color of the environments that you would traverse. It was quite impressive for a 16-bit game that could only display around 256 colors at a time.<p></p><p>Now the DS version released in late 2007 was much different as it has fully polygonal characters, enemies, and environments which made everything feel much more alive and vibrant. Plus it allowed for much more detailed character animation which was shown quite prominently from the game's many dancers scattered around the world's many towns and kingdoms (I'm quite partial to the City of Troia myself). Overall, the DS version a much better visual treat than the SNES version.</p><h2>Music</h2><h2>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<iframe width="320" height="240" src="https://www.youtube.com/embed/2c0ri2SLXSk" frameborder="0" allowfullscreen=""></iframe></h2><p>If Final Fantasy's spinoff series&nbsp;<b>Theatrhythm</b>&nbsp;has shown anything, then the music is just as iconic as everything else in the game. The music in the SNES version is especially good, ranging from atmospheric, to intense, to melancholy and even climactic. It certainly does its job considering the hardware limitations imposed by the console's specifications.</p><p>The DS version however is honestly not much different. Aside from having some slightly better audio files for the game's midi tracks, the music is virtually identical. There are a couple of songs in the game where the music is noticeably higher quality than its SNES counterpart (Most noticeably Fabul Castle) which is I guess a pretty nice bonus if you happen to remember what the orginal sounded like. All in all, I'd say the DS version wins this category, but not by much.</p><h2>Translation</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 546.888888888889px; height: 214px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Because of the SNES's strict hardware limitations, some corners were cut when this Japanese RPG was translated into English. As such, many lines of dialog had to be simplified, changed or even censored before it was released for a western audience. One such censored line was, "You spoony bard!" which was spoken by the sage, Tellah when he was trying to kill the bard, Edward. This line had reached an unusually high amount of fan support and had survived even into the many remakes of the game.<p></p><p>Now because the DS had a much more memory, a more accurate and faithful translation of the original story could be used in the game allowing for a much better understanding of the plot which was also accompanied by cut-scenes with stellar voice acting. In addition to this, more of the story that had been left on the cutting room floor during the SNES version's development period was able to be re-added allowing for even more back story to be told on the game's antagonist, Golbez. Gonna have to give the scoring point to the DS version here.</p><h2>Gameplay</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 590.773333333333px; height: 212px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As with most Final Fantasy games, gameplay is mostly just customization, strategizing your attacks and memorizing how certain enemies react to certain actions. However, when the game was released in other territories for the first time, the difficulty was dumbed down to make it more accessible for American and European audiences. Many items and pieces of equipment were boosted in strength and several enemies had their power cut so they would be easier to defeat. It worked, but it also made the strategy kind of dull and uninspired.<p></p><p>Now if you want a REAL challenge, the DS version is where it's at. The enemies are much more threatening and items and characters can actually be customized further to better suit your needs. The boss battles are also require much more thought involved as well as many of them either counter half of what you throw at them, or they they are immune to everything else. Also, exclusive to the DS version are special side missions with Namingway, and a special little Eidolon that you can also customize and have fight in place of your summoner, Rydia. This Eidolon can be trained to become stronger through minigames that are played with the touch screen and can also be used in a special one-on-one battle mode with another player a la Pokemon. The DS version is definitely the way to go here.</p><h2>Overall</h2><p>The DS version is hands down the winner of this contest. It just has so much more to offer than the original and it really shows. While the SNES version has a special place in my heart, it just can't hold a candle to this exceptionally well made remake. Plus, since it is a DS game, it can be played on 3DS systems without any problem. Don't have a 3DS either? Well there is also a PC version available that is basically the same version as the DS one, minus the special Eidolon and the associated minigames. Not really a big loss, but I like to have my games with as much content as possible. Maybe you do too, who knows? But until then, I'll see you next time.</p><p>SNES Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p></p><p>DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p></p>\r
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                <guid>ZkQGwAmGAE</guid>
                <pubDate>Sat, 22 Apr 2017 22:09:00 +0000</pubDate>
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                <title><![CDATA[Review: Donkey Kong Jungle Beat (GCN)]]></title>
                <link>https://novogamer.com/articles/review-donkey-kong-jungle-beat-gcn-ZkQGwAmGel</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent re-release of the slightly unorthodox, but extremely fun, <strong>Donkey Kong 64</strong> on the Wii U's Virtual Console service in all of its unaltered glory, it got me thinking about another unorthodox Donkey Kong game on the Nintendo Game Cube that I loved to no end. I'm of course talking about <strong>Donkey Kong Jungle Beat</strong> which was played with the DK Bongo Controller. While this may sound weird, let me tell you why this, of all things, worked well.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 344.714285714286px; height: 254px;"></p>Released at the end of Winter in 2005, <strong>Donkey Kong Jungle Beat</strong> is a beat-em-up action platformer with HEAVY emphasis on combos and banana collecting. Your goal as Donkey Kong is to become King of the Jungle as you fight through sixteen kingdoms saving them from baddies from an unknown land. It doesn't exactly have the most complex of video game plots, but considering the gameplay being offered, it gets the job done. Besides, who said that a modern game HAD to have a complex story in order for it to be good? I think the story's simplicity really helps to further enjoy the action-oriented gameplay.<p style="text-align: justify;">What is really unique about this game is that it is played with a special controller called the DK Bongos. Each respective drum moves DK left or right, rapidly drumming will make DK run and both drums at the same time make DK jump. Clapping your hands (or ANY loud click, snap or tapping noise) will make DK clap. This is how you engage in combat with larger and stronger enemies, grapple onto vines, and how you grab bananas. This control scheme works extremely well for how the game is laid out, especially when considering that the game was likely made with the DK Bongos in mind. The control scheme that would have been required for a normal controller would have been very unintuitive and extremely difficult to use.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 322.71186440678px; height: 238px;"></p>Now, as you progress through each of the kingdoms, the difficulty starts to scale up quite considerably. This is where stringing together combos starts to come into play. When DK claps, the red ring that pulses off of him is his maximum reach. All of the bananas within the radius of that ring are collected, in order, tallying up each one starting at two, and adding the total numbers together (I.E. Grabbing 5 bananas will count 2+3+4+5+6 equaling 30 total bananas).<span style="line-height: 1.45em;"> Preforming acrobatics like backflips and ground pounds and a</span><span style="line-height: 1.45em;">ttacking enemies in rapid succession without touching the ground will start up a combo counter above DK's head. </span><span style="line-height: 1.45em; background-color: initial;">This counter starts your banana collecting at that number instead of at one, making the tally for your total bananas count much higher MUCH more quickly. Not only is that the main way to collect the most amount of health for the boss that awaits on the third stage, but it also contributes to a score meter at the end of the kingdom.</span><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 326.703557312253px; height: 246px;"></p>As I said earlier, all of the bananas collected in the first two levels in a kingdom are used as your health in the boss fight on the third stage. The bosses come in four different varieties, Rocs, Tusks, Hogs, and Kongs, and each one of these fights all have their own unique battle mechanics accompanying<span style="line-height: 1.45em;"> them. Rocs are mostly airborne and their weak point is the large black orb they carry, Hogs jump around the arena and throw coconuts that need to be knocked back, Tusks fire cannonballs from a stationary location and can only be stunned from inhaling a pineapple bomb, and Kongs are fought in a style reminiscent<br></span><span style="line-height: 1.45em;">of Punch-Out!! where all attacks are telegraphed and must be dodged by clapping. After you win, DK is awarded a crest and you are scored on your total bananas collected, each four hundred you collect awards you with an additional crest with a maximum of four crests per kingdom. Collecting all the crests is needed to unlock the secret boss at the end of the game.</span><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">All in all, this game is probably one of the most fun and unique platforming games I've ever played. It has great visuals which rival even some current gen consoles, the music is fantastic and gets even better when you start to rack up a high combo, and the gameplay is well suited for the controller that was made before it. Definitely worth your time and money, assuming you can find a working pair of bongos. But until then, I'll be seeing you.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAmGel</guid>
                <pubDate>Sat, 25 Apr 2015 11:16:00 +0000</pubDate>
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                <title><![CDATA[Conspiracy Theory: The Mario Series' "Pixel" Characters]]></title>
                <link>https://novogamer.com/articles/conspiracy-theory-the-mario-series-pixel-characters-ZKQAwdlag6</link>
                <description><![CDATA[<p>Have you ever had the feeling that things were going to change in your favorite game series? Sometimes it could be a small change like when the <b>Pokemon</b> franchise added new types to future titles, or it could be be a big change like when <b>The Legend of Zelda</b> games became more cinematic. Well I have that feeling right now that Nintendo is planning something that could completely retcon the stories from the older Mario titles and I don't think it's going to be for the better...</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 299.68253968254px; height: 236px;"></p>Over a decade ago when <b>Super Smash Bros Melee</b> was released and subsequently reintroduced Mr. Game & Watch to the world, Nintendo created a stage for him based on the handheld devices of his namesake. This stage was Flat Zone, an entirely 2D arena that even made all the fighters paper thin when they would turn around. This may seem like there was nothing special to theorize about it, but hear me out, I have more to tell.<p></p><p>Now when the Wii came out, I started to notice a trend in some of the games that Nintendo developed. More and more titles that Nintendo released for the console had 8-bit sprites of Mario and company hidden in the environment. An example would be in <b>Wii Fit</b> and <b>Wii Fit Plus</b> where both had Mario sprites hidden on the running trails. Alone, this would just seem like a simple Easter egg, but there is more to be found.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Further along the line when <b>Super Paper Mario</b> was released, the concept of alternate dimensions was introduced and also the gimmick where you could alter Mario's perspective of the world from 2D to 3D. This brings the focus back to <b>Smash Bros's</b> Flat Zone Stage where it is the home of the always 2D Mr. Game & Watch. Further more, there is a power-up in Super Paper Mario that further make me suspicious that there may be something to this theory of mine. A very particular defensive power-up called the Pal Pill summons eight small 8-bit versions of the character that picked up the item. THIS is where I started to think something was up. In my head, these petite pixellated partners shouldn't exist at the same time as normal Mario as they are visualized as Mario and co. back during the NES era. But then I remembered, <b>Super Paper Mario</b> takes place in a multiverse of locations outside of the Mushroom Kingdom's own reality. These pixel people could theoretically be citizens of Flat Zone as they are also 2D in design.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 427.58064516129px; height: 241px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now this is where things get interesting. Shortly after the release of the Wii U, Nintendo did their little Year of Luigi event that included <b>Dr. Luigi, New Super Luigi U, Super Mario 3D World</b> and <b>Super Luigi Bros</b> in <b>NES Remix 2</b>. During this time, specifically in <b>Super Mario 3D World</b>, <i>MANY</i> pixel versions of Luigi could be found hidden in the stages, usually either appearing out of nowhere for a split second or even appearing walking in the background of a large open area. Now normally, I would just chalk it up as another Easter Egg, but then <b>Captain Toad: Treasure Tracker</b> came onto the scene and introduced the amiibo activated game mode Hide & Seek with Pixel Toad. THIS is a vital piece of information that helps further solidify my theory. This little game mode ACKNOWLEDGES the existence of these Pixel characters and even names them as such.<p></p><p>With the fact that now even ONE pixel character has been officially named within the games, I propose that one of two scenarios will happen in the future. Either A: Nintendo will retcon the old arcade and NES titles to being set in the Flat Zone and ignoring Mario's past life living in Brooklyn, New York with Pauline and his pet ape Donkey Kong; or B: Nintendo is planning a new game in which the denizens of Flat Zone invade and have taken on the forms of the first people they see being Mario, Luigi and the people of the Mushroom Kingdom. Personally, I think the former theory holds more merit, but until then, I'll be seeing you.</p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQAwdlag6</guid>
                <pubDate>Fri, 08 May 2015 06:38:00 +0000</pubDate>
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                <title><![CDATA[Cyberpunk 2077 is Severly Misunderstood.]]></title>
                <link>https://novogamer.com/articles/cyberpunk-2077-is-severly-misunderstood-V7jPoy86</link>
                <description><![CDATA[<p>If there was any game that I can confidently say is worth taking multiple looks at, it's Cyberpunk 2077. It is a game that, for the last few years since it's release, has seen plenty of patches and changes that has ultimately improved the experience and made it a much better, more replayable game.</p>
<p>The one thing that I think solidifies this replayability, it's choice. Contrary to what people may have said, Cyberpunk has always had a broad amount of choice; from things like when to take what jobs/gigs, to how to approach completing each task, to the builds your V decides to go with, and everything in between. There is plenty of freedom to be had, much of it leading to very interesting consequences.</p><p>Let's look at one such example. In the Phantom Liberty Expansion of the game, the main storyline revolves around a character named Songbird. Over the course of the chain of quests, you learn that Songbird is much like or V:&nbsp;someone that the people in power see as a tool more than human, and that they don't really have much time left. At the mid point of this sequence, you're given a choice:&nbsp;either you betray the party holding Songbird back, or you betray Songbird herself. This is met at a juncture where you are given minimal time to react, and once that choice is made, you either end the quest line quick but lock yourself out of potentially more interactions with the newly introduced cast, or have the opportunity to learn more about both parties and potentially save Songbird from her fate.&nbsp;Choices like these are scattered all throughout Night City, with each one giving you potential decision whiplash, and leaving you feeling either extremely positive or extremely empty.&nbsp;</p><p>This also just underpins the amount of time you can spend just roaming the city streets. Since they implemented an auto-drive system for getting around the city, &nbsp;I often find myself loading the game just so I can roam with that function enabled, leisurely driving around to spot another point of interest. And sometimes, you might even find another unique fixer gig to tackle.</p><p>Honestly, whatever you do in the game, you'll end up feeling like you need to come back and explore more. Maybe look through different neighborhoods, find the next scav fight with the NCPD. Maybe visit a different Ripperdoc to the one you usually haunt, see what they carry. Or maybe try gigs out differently, maybe with Mantis Blades instead of Gorilla Arms. Whatever the case, the experience always calls back to you; just hop back in choom, because you may just surprise yourself on how you approach the City next.</p>]]></description>
                <category></category>
                <author><![CDATA[David Madrigal-Hernandez]]></author>
                <guid>V7jPoy86</guid>
                <pubDate>Thu, 02 Apr 2026 02:52:04 +0000</pubDate>
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                <title><![CDATA[The Pros and Cons of amiibo]]></title>
                <link>https://novogamer.com/articles/the-pros-and-cons-of-amiibo-ZkQJwB7gva</link>
                <description><![CDATA[<p style="text-align: justify;">I've noticed that some people don't keep up with Nintendo related news enough to know what the purpose of <strong>amiibo</strong> really is. Some people think it's a toy similar to <strong>Skylanders</strong> or <strong>Disney Infinity</strong>, whereas others think it's just DLC wrapped in an action figure. The thing is, it's not really either of those. So what I'm going to do is inform you all what amiibo really are and what the pros and cons are to buying and/or owning a few of them.</p><h2><strong>What are they?</strong></h2><p style="text-align: justify;">First of all, <strong>amiibo</strong> are little figurines that are around four inches tall (or shorter) and feature characters from various video games made by (or approved_2 for sale by) Nintendo. Some of these figures come in series and sets that are designed in a theme from a specific game like <strong>Mario Party</strong> and <strong>Super Smash Bros</strong>. Each of these figurines are also set on a small stand that is a little less than two inches in diameter, and the base contains a Near Field Communicator (NFC) pad that can interact with a reader embedded in the Gamepad of the <strong>Wii U</strong>, bottom half of the <strong>New 3DS</strong>, or the yet to be released NFC reader for the classic <strong>3DS</strong>. Each of these figurines act in one of two ways: as a key to unlock content locked away within the game's code; or as a memory card for <strong>amiibo</strong> specific game modes. Now before you get all up in arms exclaiming that Nintendo is starting to act just like EA with having content locked away on the disc, just hear me out first. With the exception of <strong>Splatoon</strong>, the content unlocked by the <strong>amiibo's</strong> "key" function is often negligible and doesn't offer anything to the full enjoyment of the game. It's just a nice little bonus for people that own the figure and are often considered bragging rights stating that you own it.</p><h2 style="text-align: justify;">Pros</h2><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;"></span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 366.666666666667px; height: 275px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons why <strong>amiibo</strong> are good and why you should try and get a few.<ol><li>They are very well made and extremely detailed considering their small size and they are cast in a very nice, sturdy plastic that doesn't feel cheaply manufactured.</li><li>Most of them are fairly priced at an MSRP of $12.99USD which is great for people that like to collect many figurines of their favorite characters.</li><li>They are region free meaning that if you have an <strong>amiibo</strong> imported from another country then it will still work with your game.</li><li>They aren't locked for use with a specific game. I.E. specific <strong>amiibo</strong> that may have been designed for <strong>Super Smash Bros</strong> can be used with <strong>Mario Party 10</strong> or vice versa. This is useful if you like the design of one version of a character but not one of the others.</li><li>The "memory card" function that is used for <strong>amiibo</strong> specific game modes allow for a customizable experience that can be continued at a friend's house if you so choose.</li></ol><h2 style="text-align: justify;">Cons</h2><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 466.352678571429px; height: 219px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons I don't want to list but must in order to keep things transparent...<ol><li>Because of their unexpected popularity and Nintendo's failure to increase manufacturing to keep up with the demand, certain specific amiibo are often much more difficult to get a hold of due to the low number of them. Also, retailer exclusive and limited edition <strong>amiibo</strong> should never have been a thing. It just adds to the difficulty of obtaining one at retail price. I'M LOOKING AT YOU, SCALPERS!</li><li>The "memory card" function of the <strong>amiibo</strong> can only be used with one game at a time. If you wish to use the same <strong>amiibo</strong> with a different game, you'll either need to delete the data on the <strong>amiibo</strong> you currently have, or buy another one of the same character.</li><li>Keeping their collector's value is nearly impossible if you want to use them but not remove them from their box as an NFC blocker is embedded in the bottom of the package preventing their use while unopened.</li><li>While extremely rare, it is possible to accidentally buy an <strong>amiibo</strong> that that has a broken base or lacks the NFC functionality, and if you bought one from a place that doesn't allow you to return goods that have been removed from their original packaging, then you would be stuck with a piece of plastic whose only purpose is to take up space on a shelf in your room.</li></ol><h2>Closing Statement</h2><p style="text-align: justify;">Amiibo are a great little bonus for figurine collectors and Nintendo gamers alike. They have a charm about them that pulls people in to buy them and they are really well designed and priced well (assuming you buy it at retail). They aren't without their faults, but I see that the only real big problem of theirs is availability. If you can get a hold of a few yourself, I suggest you buy them regardless if you own anything Nintendo related that can use them. They are still considered figures and you could treat them as such, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwB7gva</guid>
                <pubDate>Fri, 28 Apr 2017 19:22:00 +0000</pubDate>
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                <title><![CDATA[Don't Trust Early Metal Gear Solid V: The Phantom Pain Reviews]]></title>
                <link>https://novogamer.com/articles/dont-trust-early-metal-gear-solid-v-the-phantom-pain-reviews-wwBR7vGAVn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 588px; height: 332px;" height="332" width="588"></p><p>Before I begin, I'd like to state that, for the record, I'm a huge Metal Gear fan. I've played through every entry (except The Phantom Pain since it's not out yet) and loved them all. I could go on for hours about what is so great about this franchise, but fans and non-fans alike need to realize that something fishy is amidst the early Metal Gear Solid V: The Phantom Pain reviews. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 479px; height: 289px; float: left; margin: 0px 10px 10px 0px;" height="289" width="479"></p><p>Metal Gear games have been  known for getting perfect scores in the past, so is The Phantom Pain worthy of the 9's and perfect 10's it's been receiving from early reviews? I personally do not know yet (I haven't played it yet). It could, by all means, be as amazing as early reviews say it is, but that's not the issue here. It's how certain game journalists played the game early and reviewed it. That's what needs to be addressed.</p><p>Typically, when a game journalist wants to get a copy of a game early to review: they contact the developer/publisher, inform them of their intentions, sign an NDA (Non-disclosure agreement), and get the game early to review, but that's not what happened with The Phantom Pain.</p><p>The following is a statement from Dan Dawkins at <a href="http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-review-progress/" target="_blank">GamesRadar</a>:</p><p>"For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion' I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history √¢‚Ç¨‚Äú overwhelmed by side-missions, upgrades and secrets √¢‚Ç¨‚Äú on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.<span class="redactor-invisible-space">"</span></p><p>That last paragraph is reason enough to not trust early reviews, but it goes even deeper. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 557px; height: 336px;" height="336" width="557"></p><p>This statement also comes from Dan Dawkins and gives you a bit more insight into how the game was played:</p><p>“Based on the UK boot camp, I know of only one reviewer (who was able to play for six days) who has seen enough of the game to deliver a meaningful perspective and I can't even explain why for fear of spoilers. In my boot camp, reviewers were charging through missions wearing the chicken hat (which makes you invisible) almost completely ignoring Mother Base and all the side-ops in a race for the 'end'. Will it score high? I mean, duh, but I don't feel the boot camp was sufficient basis to offer my views on Kojima's intentions and MGS5's abiding legacy. At times, the boot camp felt like being gifted a bottle of Macallan 1946 whiskey in a frat house and being told to chug, chug, chug.“<span class="redactor-invisible-space"><br></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 523px; height: 294px; margin: 0px 0px 10px 10px;" height="294" width="523"></p><p>That last statement openly reveals that most journalists that partook in these 'boot camps' did not play The Phantom Pain to it's entirety.<br></p><p>So how is it that these same journalists that gave The Phantom Pain 9's and perfect 10's did so without even playing through the entire game? I shouldn't have to tell you that you have to play through the ENTIRE game to review it fairly.</p><p>A hands-on report from <a href="http://www.rockpapershotgun.com/2015/08/24/metal-gear-solid-v-the-phantom-pc-review-code-and-news-of-microtransactions/" target="_blank">RockPaperShotgun</a> claims that reviewers were under strict NDA to "share only information that was deemed necessary by Konami higher-ups."</p><p>It's completely understandable that Konami doesn't want story spoilers to be leaked, but they went about it all the wrong ways. The way Konami went about this means that journalists cherry picked the things they liked to put into their reviews and did not report on many things that may have hindered the game experience if Konami found these details "necessary".</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Many journalists were quick to point out that the story wasn't up to par with previous Metal Gear entries, forced combat in many unnecessary moments, and included serious pay-walls in the form of microtransactions; yet that still warrants scores of perfect 10's by the same journalists?</p><p>The two aforementioned journalist sites did not have to share the 'boot camp' and NDA details, but they did. Most journalists wouldn't have and most didn't. All the journalists that gave The Phantom Pain 9's and 10's failed to mention the inner workings of the 'boot camps' and the NDAs. Were they trying to hide something or did they simply "forget"? </p><p>Again, this article isn't bashing The Phantom Pain. Is The Phantom Pain worthy of the 9's and 10's it has been receiving? It very well could be, but that's not the issue here. This article only serves as an attempt to bring important information to light that was trying to be hidden.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wwBR7vGAVn</guid>
                <pubDate>Wed, 26 Aug 2015 05:14:00 +0000</pubDate>
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