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        <description><![CDATA[ 3 articles tagged as 2D ]]></description>
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        <pubDate>2026-04-06 16:25:15</pubDate>
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                <title><![CDATA[Conspiracy Theory: The Mario Series' "Pixel" Characters]]></title>
                <link>https://novogamer.com/articles/conspiracy-theory-the-mario-series-pixel-characters-ZKQAwdlag6</link>
                <description><![CDATA[<p>Have you ever had the feeling that things were going to change in your favorite game series? Sometimes it could be a small change like when the <b>Pokemon</b> franchise added new types to future titles, or it could be be a big change like when <b>The Legend of Zelda</b> games became more cinematic. Well I have that feeling right now that Nintendo is planning something that could completely retcon the stories from the older Mario titles and I don't think it's going to be for the better...</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 299.68253968254px; height: 236px;"></p>Over a decade ago when <b>Super Smash Bros Melee</b> was released and subsequently reintroduced Mr. Game & Watch to the world, Nintendo created a stage for him based on the handheld devices of his namesake. This stage was Flat Zone, an entirely 2D arena that even made all the fighters paper thin when they would turn around. This may seem like there was nothing special to theorize about it, but hear me out, I have more to tell.<p></p><p>Now when the Wii came out, I started to notice a trend in some of the games that Nintendo developed. More and more titles that Nintendo released for the console had 8-bit sprites of Mario and company hidden in the environment. An example would be in <b>Wii Fit</b> and <b>Wii Fit Plus</b> where both had Mario sprites hidden on the running trails. Alone, this would just seem like a simple Easter egg, but there is more to be found.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Further along the line when <b>Super Paper Mario</b> was released, the concept of alternate dimensions was introduced and also the gimmick where you could alter Mario's perspective of the world from 2D to 3D. This brings the focus back to <b>Smash Bros's</b> Flat Zone Stage where it is the home of the always 2D Mr. Game & Watch. Further more, there is a power-up in Super Paper Mario that further make me suspicious that there may be something to this theory of mine. A very particular defensive power-up called the Pal Pill summons eight small 8-bit versions of the character that picked up the item. THIS is where I started to think something was up. In my head, these petite pixellated partners shouldn't exist at the same time as normal Mario as they are visualized as Mario and co. back during the NES era. But then I remembered, <b>Super Paper Mario</b> takes place in a multiverse of locations outside of the Mushroom Kingdom's own reality. These pixel people could theoretically be citizens of Flat Zone as they are also 2D in design.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 427.58064516129px; height: 241px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now this is where things get interesting. Shortly after the release of the Wii U, Nintendo did their little Year of Luigi event that included <b>Dr. Luigi, New Super Luigi U, Super Mario 3D World</b> and <b>Super Luigi Bros</b> in <b>NES Remix 2</b>. During this time, specifically in <b>Super Mario 3D World</b>, <i>MANY</i> pixel versions of Luigi could be found hidden in the stages, usually either appearing out of nowhere for a split second or even appearing walking in the background of a large open area. Now normally, I would just chalk it up as another Easter Egg, but then <b>Captain Toad: Treasure Tracker</b> came onto the scene and introduced the amiibo activated game mode Hide & Seek with Pixel Toad. THIS is a vital piece of information that helps further solidify my theory. This little game mode ACKNOWLEDGES the existence of these Pixel characters and even names them as such.<p></p><p>With the fact that now even ONE pixel character has been officially named within the games, I propose that one of two scenarios will happen in the future. Either A: Nintendo will retcon the old arcade and NES titles to being set in the Flat Zone and ignoring Mario's past life living in Brooklyn, New York with Pauline and his pet ape Donkey Kong; or B: Nintendo is planning a new game in which the denizens of Flat Zone invade and have taken on the forms of the first people they see being Mario, Luigi and the people of the Mushroom Kingdom. Personally, I think the former theory holds more merit, but until then, I'll be seeing you.</p>\r
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                <guid>ZKQAwdlag6</guid>
                <pubDate>Fri, 08 May 2015 06:38:00 +0000</pubDate>
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                <title><![CDATA[Momodora: Reverie Under the Moonlight, a brief review.]]></title>
                <link>https://novogamer.com/articles/momodora-reverie-under-the-moonlight-a-brief-review-1WP3w63m5P</link>
                <description><![CDATA[<p style="text-align: justify;">             Momodora: Reverie Under the Moonlight is an Indie 2D Metrodvania Action platformer. Phew, say all that quickly. A small game developed by Bombservice and published by Playism, its creation is a direct build on the previous Momodora titles (of which there are three) in pretty much every aspect. But despite that it easily stands out amongst its predecessors.</p><p><br></p><p style="text-align: justify;">              Momodora: RUtM (Reverie Under the Moonlight) is a game about a small priestess named Kaho who comes across the lands to a foreign kingdom where a dark magic has been slowly encroaching into hers. Kaho is no ordinary priestess though; she wields a small maple leaf that doubles as a sword/fan/thing? She also wields a bow, of which she is seemingly a master at.  Her travels bring her to Karst City, the home of the kingdoms queen and hopefully an answer to where the curse is coming from. </p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" height="291" width="391" style="width: 391px; height: 291px; display: block; margin: auto;"></p><p style="text-align: center;">                                                 Don't Ask me to explain. It's magic, there is none.</p><p style="text-align: justify;">The games art style is obviously pixelized, but it makes the game look very charming. Combined with the music it can be very atmospheric at times. Mechanically the game works very well, combos feel satisfying to land, multiple times in a row with a few shots from the bow for good measure.  But the thing to tie it all together is the dodge mechanic. A short and simple roll in one direction is by no means exciting on its own, but with a quick paced combo'em up style combat system it makes everything feel tighter. Granted your i-frames won't always save you. The game also packs a few upgrades/items that make things a little bit spicier. As well as the staple healing item in the form of 'Bellflowers' that work on a charge system (reminds me of orange juice for some reason).</p><p><br></p><p style="text-align: justify;">          Its obvious that Momodora: RUtM pulls inspiration from several sources, being a metroidvania, but packs quite a unique feel that sets it apart. It is however fairly short, and is possible to finish in one sitting (including all item collection, if you really wanted to). But has an NG+ system along with several hard to get achievements for those completionists out there. If you're experienced with metroidvania styled games you'll find this one easy enough to progress through, with just enough challenge to keep you trying again and again. If its too easy you can ramp up the difficulty all the way to hard, you masochist. </p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" style="display: block; margin: auto;"></p><p style="text-align: center;">Beware amazing chest, in short try attack.<br></p><p><br></p><p style="text-align: justify;">          In my opinion the game was a blast; a short little gem packed with action and some good ole-timey exploration. However I feel like it could have been so much more. More enemies, more bosses, more challenge, more areas, more more more! But having played the previous iterations of the series I can say for damn sure that this is by far the best, in every way. </p><p style="text-align: justify;">The story however for me is the most lacking aspect. Characters in the game operate similarly to those in Dark Souls where you'll encounter them at certain points of the game if you aid/interact with them. Dialogue is sometimes weird in English (likely a byproduct of translation), and the story arcs are a little confusing sometimes, but it's a minor gripe.</p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" height="268" width="348" style="width: 348px; height: 268px; display: block; margin: auto;"></p><p style="text-align: center;">Whatever you say, Sans.</p><p style="text-align: justify;"> Momodora: Reverie Under the Moonlight is now available in the Steam Store for 8.99 Euro, 9.99 USD. A reasonable price when you consider its replayability. </p><p style="text-align: justify;">Recommended? Yes, definitely for those who enjoy the metroidvania genre. And for some if their looking for a game to pass a couple hours with and not have to get completely stuck in.</p><p>A solid 7/10. Hopefully enough incentive for another one to be made. </p><p><br></p><p><a href="http://www.bombservice.com/momo4.html">http://www.bombservice.com/momo4.html</a> - Dev's Website.</p><p><br></p>]]></description>
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                <guid>1WP3w63m5P</guid>
                <pubDate>Fri, 11 Mar 2016 09:40:00 +0000</pubDate>
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                <title><![CDATA[Darkest Dungeon, a short review]]></title>
                <link>https://novogamer.com/articles/darkest-dungeon-a-short-review-mGDXXP60Dzx</link>
                <description><![CDATA[<p>Darkest Dungeon is a turn-based roguelike dungeon crawler developed by indie dev's at RedHook. This game started as a kickstarter back in 2014 and after almost two years of development and beta testing it was finally been released in early 2016. Unlike many other games of the genre, Darkest Dungeon deviates a lot from the standard dungeon crawling trope.</p>  <p>The Game is set at the foot of an expansive estate, owned by a anscestor of the player's.The player soon learns that the ancestor has been secretly excavating beneath his manor releasing a  great evil upon the world. Horrified and broken, the ancestor took his own life, leaving his hamlet in ruin. And so, the player steps in,  inheriting their relative√¢‚Ç¨Àús lands and are set to undo the corruption that was unleashed. Controlling a group of four heroes, and a force of many more, the player is tasked on exploring and clearing wide variety of areas, ranging from undead infested ruins to twisted and cavernous coves. Each successful expedition into the the ancestor√¢‚Ç¨Àús lands uncovers more of its dark past and brings the hamlet closer to its former glory.</p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p><p>Darkest Dungeon delivers an unique and powerful aesthetic feel  combining a grotesque Gothic art style, robust soundtrack and well-crafted sound effects. Although, what really sets this game from others is its great narration. Mechanically the game is very satisfying, each attack, spell and action feel like they have great import to a missions sucess. Obliterating the enemy front line with one well placed crit is indescribably fun. A unique game mechanic that makes Darkest Dungeon's absurdly difficult combat less impossible is the death's door mechanic. Once a hero reaches zero health, they do not instantly die, but rather, are put to death's door, where each hit on that hero has a chance to kill them. Having a hero brought to death√¢‚Ç¨Àús door is always terrifying, as the player is trying desperately to try and save the hero, delaying their inescapable end.</p><p>Another particularly striking aspect of this game is its stress mechanic, which introduces a psychological aspect to the game. Throughout the quests heroes will accumulate stress during battles and through object interactions and once they've had enough of the horrors, they will become afflicted. These afflictions greatly hinder their combat ability, stresses out their party and are overall unpleasant to have. Thus, stress relief comes into place taking up a huge part of this game. After the quest is over, a stressed hero could be sent to one of the many stress relief activities inside the tavern or the abbey, for a small fee, of course. However, if an afflicted hero fills their stress bar for a second time, they are treated with a heart attack, which immediately puts them at death's door, or if they are at death's door- instantly kills them. To sum, this mechanic is in place to make the heroes more human, it shows what inner turmoil a hero would actually face when traversing grim and harsh dungeon halls, forced to fight for their lives.</p><p>Darkest Dungeon is a brutally punishing and difficult game, that√¢‚Ç¨Àús what it√¢‚Ç¨Àús famed for. In the very start, right after the opening cinematic the player is treated with a little disclaimer warning you about the perils they will face ahead, stating that their favorite heroes will indeed succumb to the evil therein. But there's still an option for more casual players to disable a few hard game mechanics in the options screen, making the game so much easier. </p><p><span></span>To add, the game has a lot of riveting content, plentiful of fleshed out bosses and some replayability with NG+. For completionists, there are quite a few hellishly difficult and rare achievements to be had on steam.</p><p><span></span></p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p><p><br></p><p>In the end, I find this game worth all the time I had spent on it, even though the game felt a little bit grindy and repetitive at the end while preparing my expeditions to the final quest. Still, I had many really memorable moments while playing this game. </p>  <p>Also, there√¢‚Ç¨Àús an argument to be made that the game is too RNG based. That may be true to some degree, a good player is more than capable of keeping their heroes alive, no matter how grim things look, there is always the retreat button, which is often overlooked by most players. Having over two hundred hours of experience in this game I managed to beat NG+ only losing three heroes. RNG is not that terrifying and can be easily countered by good party compositions, equipment and planning, if you asked me.</p><p><br><strong>8/10, Atmospheric, memorable and challenging game, yet a bit grindy at points.</strong><br><br></p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p><p><br></p><p>Darkest Dungeon is available on steam for 22.99 Euros, 24.99 USD. The price may be a bit steep, but you√¢‚Ç¨Àúre getting a lot out of this game.</p>  <p>The game still gets occasional updates, you can find out more about them before they get released on the game√¢‚Ç¨Àús website <a href="http://www.darkestdungeon.com">www.darkestdungeon.com</a></p>  <p>I would most definitely recommend playing this game for anyone who enjoys a challenge and appreciates  a grim, Lovecraft inspired aesthetic. This game will definitely keep you engaged for weeks.</p>  <p><br></p>]]></description>
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                <guid>mGDXXP60Dzx</guid>
                <pubDate>Tue, 15 Mar 2016 08:30:00 +0000</pubDate>
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