<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/tag/3ds ]]>
        </link>
        <description><![CDATA[ 17 articles tagged as 3DS ]]></description>
        <language>en</language>
        <pubDate>2026-04-06 16:26:00</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>Novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[April 12, 2017 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/april-12-2017-nintendo-direct-recap-ZLQywnAQEv</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo announced a surprise Nintendo Direct for the Switch games <em>ARMS</em> and <em>Splatoon 2</em> recently and as always, I'm here to bring you all up to speed on what the direct announced or revealed. Here's the full video below as per usual if you intend to watch the whole thing.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/6X06fvObnG0" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">But as always, if you're pressed for time, I'm here to condense all of that information into bite-sized chunks for easy digestion. Here's what they showed off.</p><ul><li>They started with 3DS games first and showed off <em>Hey! Pikmin</em> which will launch on July 28 along with a band new Pikmin amiibo.</li><li>More light was shown on <em>Ever Oasis</em>. It will launch June 23.</li><li><em>Monster Hunter Stories</em> was confirmed to be coming stateside this autumn.</li><li>A definitive version of <em>Yo-Kai Watch 2</em> was announced with the subtitle <em>Psychic Specters</em>. It will also launch this autumn.</li><li><em>Culdcept Revolt</em> was announced for the series 20th anniversary. It will be released August 29.</li><li><em>RPG Maker Fes</em> was shown off and will be released June 27.</li><li><em>Miitopia</em>, an unusual Mii-based RPG, was shown to be getting a localization this year.</li><li><em>Fire Emblem Echoes </em>was revealed to be getting DLC with some of it being free and some of it being paid. A season pass was also shown as an option.</li><li><em>Kirby</em> was shown to be getting a lot of love this year to celebrate the series 25 anniversary with the games <em>Team Kirby Clash Deluxe</em> (out now), <em>Kirby's Blowout Blast</em> (summer), and a currently unnamed multiplayer action game (holiday season).</li><li>The final installment of the Boxboy series called <em>Bye-Bye Boxboy!</em> and is out now.</li><li>3 new 30th anniversary Zelda series amiibo (Majora's Mask Link, Twilight Princess Link, Skyward Sword Link) were revealed for a June 23 release.</li><li>The Smash Bros amiibo series finally revealed amiibo for Cloud, Corrin, and Bayonetta and each character will have a retailer exclusive variant. They will launch July 21.</li><li>A ton of info was revealed for Nintendo's new IP <em>ARMS</em><span class="redactor-invisible-space"> for the Switch. Character customization is a big feature of the game's main combat mode. A new character, Min Min, was revealed who's left arm is a powerful dragon. Character specific abilities were shown like Spring Man's ability to stay permacharged when his health drops below 25%. <em>ARMS</em> will launch June 16.</span></li><li>A new Joy-Con color was revealed to launch alongside <em>ARMS;</em> Neon Yellow. Joy-Con battery extenders were also revealed.</li><li>Nintendo showed off some of the online features for <em>Mario Kart 8 Deluxe</em> which will launch April 28.</li><li><em>Ultra Street Fighter II</em> was shown off and will have both classic and HD graphics and two new characters: Evil Ryu and Violent Ken; along with a brand new game mode where you throw Hadokens with the Joy-Cons. It will launch May 26.</li><li><em>Minecraft</em> will becoming to the Nintendo Switch on May 11 and will include the Mario Mashup texture pack.</li><li>More Neo Geo arcade classics are on the way to the Switch's eShop with <em>Samurai Showdown IV</em> being release on April 13.</li><li><em>Sonic Forces</em> showed off some of Classic Sonic's gameplay and teased a potential third character to play as. The game will launch this holiday season.</li><li>In addition, <em>Sonic Mania</em> will launch this summer.</li><li>A new competitive action party game tentatively called <em>Project Mekuru</em> was revealed where you stomp on tiles to claim them for your color. This eShop exclusive will launch this summer.</li><li><em>Fate/Extella: The Umbral Star</em> was shown off a bit and will launch on July 25.</li><li>The definitive version of <em>Disgaea 5</em> will launch on the Switch May 23.</li><li><em>Puyo Puyo Tetris</em>'s release date inches closer and to prepare fans for the release in the coming weeks released a demo of the game on the eShop.</li><li>The famous board game <em>Monopoly</em> was shown to be coming to the Switch this fall.</li><li>A definitive edition version of Rayman Legends was announced for the Switch and will launch later this year.</li><li>A shooter game called <em>Sine Mora EX</em>, which is being developed by Grasshopper Manufacture, was shown off and will be released this summer.</li><li>A <em>Battlechasers</em> game based on the comics of the same name was announced for the Switch and will launch later summer.</li><li><em>PayDay 2 </em>is being ported to the Switch later this year.</li><li><em>Namco Museum</em> will be coming to the Switch's eShop this summer.</li><li>You will be able to purchase additional Nintendo Switch docks starting on May 19.</li><li>A Nintendo sponsored tournament for <em>Splatoon</em> was announced for the original <em>Splatoon</em> on the Wii U for a limited time.</li><li>New <em>Splatoon 2</em> info was revealed such as a new game mode called Salmon Run, a co-op survival mode where you and a team of three other individuals go to a run down island and fight a hoard of hostile salmon-like monsters to collect power-eggs en mass. Three new Splatoon amiibo were also announced which can be used to save outfit data and can be summoned in Inkopolis Square to have a companion for your character. Both the game and the amiibo will launch on July 21.</li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's it for today. Needless to say, my wallet is going to be bled dry this year. I'm particularly excited for the new Smash Bros series amiibo. Getting cheap Bayonetta figurines have not been easy for me. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQywnAQEv</guid>
                <pubDate>Fri, 14 Apr 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746991/conversions/Banner-NintendoDirect-full.jpg?v=1774123201"
                               width="1920" />
            </item><item>
                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746961/conversions/Nintendo_franchises_banner-full.jpg?v=1774121873"
                               width="1920" />
            </item><item>
                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747035/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774124986"
                               width="1920" />
            </item><item>
                <title><![CDATA[Super Mario Maker Stage Coming Soon to Super Smash Bros for Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/super-mario-maker-stage-coming-soon-to-super-smash-bros-for-wii-u3ds-ZbQLwavYEz</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo just recently confirmed that a new DLC stage is coming to both versions of <strong>Super Smash Bros 4</strong> to celebrate Super Mario Bros's 30th Anniversary; This new stage is <strong>Super Mario Maker</strong>. From the footage below, it is shown that the stage is completely different each time that it's loaded and it builds, changes, and/or makes repairs onto the stage as the players battle. This is certainly an unexpected surprise as I don't think ANYONE was expecting this.</p><iframe src="//www.youtube.com/embed/IOdhFajSdj8" frameborder="0" allowfullscreen="" style="width: 500px; height: 281px;"></iframe><p style="text-align: justify;">This stage will be released on September 30th and if past pricing is any indication, then it'll cost $1.99 USD for one version and $2.99 USD for a bundle containing both, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYEz</guid>
                <pubDate>Tue, 15 Sep 2015 07:04:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747100/conversions/SI_WiiU_SuperMarioMaker_v01_image1600w-full.jpg?v=1774127167"
                               width="1920" />
            </item><item>
                <title><![CDATA[March 3, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/march-3-2016-nintendo-direct-recap-Z5Q7wJBadY</link>
                <description><![CDATA[<p style="text-align: justify;">Now this was an unprecedented action by Nintendo. Two Nintendo Directs within the same week? Who could've guessed that? This Direct in question was much longer than the Pokemon Direct that aired on February 26 and revealed information for upcoming games for this spring and summer. A lot of what was shown was already known about or had been leaked the day before the direct, but some new stuff that had yet to be announced was revealed as well. Let's take a look.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/arl3ACzJCBI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now because the last direct was exclusively Pokemon themed and announced the new <strong>Pokemon Sun</strong> and <strong>Pokemon Moon</strong> games, this one had no Pokemon related news to speak of. Instead a bunch of equally exciting information was shown off.</p><ul><li><strong>Star Fox Zero</strong> was shown off again and was officially announced that it would be released in tandem on April 22 with a secondary game called <strong>Star Fox Guard</strong>. The Fox amiibo was also shown off in the game to show that it would unlock the Retro Arwing for play.</li><li><strong>Splatoon</strong> will be receiving a balancing patch on March 8 along with some new weapon sets that will be released in two separate updates in the near future.</li><li><strong>Mario & Sonic at the Rio 2016 Olympic Games</strong> was shown off a bit with the addition of a release date for both versions. Wii U is June 24 and 3DS is March 18.</li><li>New construction features in the form of Pink Coins, Keys, Locked Doors and Skewers will be added to <strong>Super Mario Maker</strong> in its next update (Still no sloped platforms though...). In addition to these, a new Super Expert 100-Mario Challenge game mode will also be added which can be played to try and earn new Mystery Mushroom costumes.</li><li>The Shin Megami Tensei x Fire Emblem crossover game for Wii U now has an official English name and a release date. <strong>Tokyo Mirage Sessions #FE</strong> will be released June 24.</li><li><strong>Paper Mario: Color Splash</strong> was unexpectedly revealed for the Wii U and will be released some time in 2016. No other specifics such as amiibo support or a demo were announced for it.</li><li><strong>Pokken Tournament</strong> recapped some if its features and reconfirmed its March 18 release date.</li><li><strong>Mini Mario & Friends: amiibo Challenge</strong> was revealed and would be released as an early access title, with the purchase of a compatible amiibo, on March 25 and with a free public release on both Wii U and 3DS on April 28.</li><li>Super NES titles were announced for Virtual Console on the New 3DS and will be incompatible with the older hardware.</li><li><strong>Hyrule Warriors Legends</strong> was announced to be getting a Season Pass of DLC and a free downloadable character in the form of Medli from The Legend of Zelda: The Wind Waker. The Season Pass will be released on the same day as the game on March 25.</li><li><strong>Monster Hunter X</strong> was revealed to be coming stateside with the name <strong>Monster Hunter Generations</strong> and was shown to have Fire Emblem DLC as well. It should be released some time in the summer.</li><li><strong>Metroid Prime: Federation Force</strong> showed off some new gameplay and some details about the game's story was explained. It has a projected release of late spring.</li><li><strong>Fire Emblem Fates</strong> had some DLC shown off in addition to the final downloable story line, Revelation.</li><li><strong>Dragon Quest VII</strong> was announced for a stateside release some time in 2016.</li><li><strong>Bravely Second: End Layer</strong> was announced for an April release with the addition of a rather impressive collector's edition to pre-order.</li><li>The Free-to-Play <strong>Lost Reavers</strong> was announced to be released as an open beta on April 14 with the full version being released two weeks later.</li><li>A rather unusual new game called <strong>Pocket Card Jockey</strong> by Game Freak was announced for the 3DS and will be released in May.</li><li><strong>Azure Striker Gunvolt 2</strong> was announced for a summer release on the 3DS eShop.</li><li>In addition, <strong>Disney Art Academy</strong> was also announced for the 3DS. It will be released on May 13.</li><li><strong>Rhythm Heaven Megamix</strong> was announced to finally getting released overseas after being in Japan for nearly a year. It will be released some time in 2016. I'm estimating a summer launch.</li><li>A brand new Kirby game for the 3DS called <strong>Kirby: Planet Robobot</strong> was announced for the 3DS and will include amiibo support and a brand new sub-game called <strong>Team Kirby Clash</strong>. In addition to this, a brand new series of amiibo based on the Kirby series was announced. The game will be released on June 10, but the release date of the amiibo has yet to be confirmed.</li><li>And finally, the <strong>My Nintendo</strong> loyalty program was officially launched and will also allow you to preregister Nintendo's first smartphone app, <strong>Miitomo</strong>.</li></ul><p style="text-align: justify;">Being the Nintendo fan that I am, I will most definitely be trying to get most of these games and I am extremely excited for the new Kirby game that will soon be released. I wish I didn't have to repurchase all of those SNES games though, but I'm sure My Nintendo will be able to remedy this in the future. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wJBadY</guid>
                <pubDate>Fri, 04 Mar 2016 05:39:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747075/conversions/Banner-NintendoDirect-full.jpg?v=1774126125"
                               width="1920" />
            </item><item>
                <title><![CDATA[Free to Play Sunday: Pokemon Rumble World]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-pokemon-rumble-world-dW4QKmnd51</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="McJiggins Gameboy" style="float: left; margin: 0px 10px 10px 0px; width: 219.370666666667px; height: 364px;"><span style="line-height: 1.45em; background-color: initial;">Hello, and welcome to the second installation of Free to Play Sunday. Today we will be looking at a free to play game from Nintendo, but first I'd like to give my sincerest condolences to our friends over at Nintendo. As you may have heard,&nbsp;<a href="http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf">Satoru Iwata's passing was announced</a>&nbsp;earlier today. On behalf of myself and Nintendo fans everywhere, we thank you for your years of hard work and dedication to your company, and not just any company, but a company that has provided joy and entertainment for people of all ages for many years past. Personally, my first ever game system was a big 'ol grey Gameboy loaded up with a hand-me-down copy of&nbsp;</span><span style="line-height: 1.45em; color: rgb(32, 32, 32); background-color: initial;"><i>Pokemon Blue Version </i>that was given to me by an older cousin, I wouldn't have been much older than 5 or 6 at the time<i>.</i>&nbsp;I distinctly recall pouring hours and hours into that game at home, and struggling to play it by the light of the street lamps&nbsp;on long car rides with my parents. I can't speak for anyone else, but it is a fact that Nintendo games will always have a special place in my heart.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">So, in order to pay homage to both my video game roots and to the entire Nintendo family I bring you Free to Play Sunday: </span><i style="line-height: 1.45em; background-color: initial;"><a href="http://www.pokemonrumble.com/world/en-us/">Pokemon Rumble World</a>&nbsp;</i><span style="line-height: 1.45em; background-color: initial;">for the 3DS<i>. &nbsp;</i></span></p><p><i style="line-height: 1.45em; background-color: initial;"><br></i></p><p><i style="line-height: 1.45em; background-color: initial;"></i></p><p><i style="line-height: 1.45em; background-color: initial;"></i></p><p></p><p></p><h1><span style="color: #e5b9b7;">Gameplay</span></h1><p>The Pokemon Rumble games<span style="color: #202020;"><i>&nbsp;</i>are</span>&nbsp;somewhat unique to the Pokemon franchise. Unlike their predecessors, they do not use the traditional Pokemon gameplay mechanics. For those of you who are unfamiliar with how the classic Pokemon games are laid out (you poor souls), the traditional game always has you play as a brand new Pokemon trainer who must choose their very first Pokemon and set out on a grand Pokemon adventure. During your adventure you must capture and train your Pokemon and then use them to defeat gym leaders, crime syndicates, and eventually The Elite 4. <i>Pokemon Rumble World</i>, on the other hand, is essentially nothing like this. Instead of playing as the young hero of the Pokemon world you will be playing as your Mii, as well as a variety of wind-up toy Pokemon. In <i>Pokemon: Rumble World </i>you will have to unlock hot air balloons in order to explore new and exciting dungeons, most of these balloons are purchased with poke Diamonds that can be obtained in game or by purchase with real money. Once you have traveled to a dungeon you will use A and B to hack, slash and bubble beam your way through hoards of Pokemon, this is quite different from traditional Pokemon games which utilize turn based combat.&nbsp;<span style="line-height: 1.45em; background-color: initial;">There is also a dramatic change in how new Pokemon are acquired; instead of throwing a Pokeball at that lowly weakened caterpie you will have to rely heavily on luck and a little bit on timing to put it into a "wobbly" state and then KO it. You are only able to befriend Pokemon that have been knocked out while wobbling or sparkling. Aside from the dungeon crawling aspect of this game, there is a King who will provide you with daily quests. These quests vary, and they range from more dungeons with a boss that must be defeated to an arena style match where you must defeat all of your enemies in a limited amount of time. By completing the Kings quests you can earn diamonds which can then be used to purchase hot air balloons. One of the more unfortunate aspects of this free to play Pokemon game is that it is entirely funded by micro-transactions and this, as a result, heavily influences the pacing of the game. For example: the hot air balloons have cool down periods,&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">that range from a couple of minutes to over an hour,</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">during which they cannot be used, unless you use diamonds. Once you have used your hot air balloon you will be randomly placed in one of several levels, each of which have unique Pokemon, but it is often the case that you will play every level except the one you want, possibly several times (this becomes incredibly frustrating with the cool down times that are over an hour). In the non-free Rumble games levels can be selected, this is likely because they do not utilize micro-transactions in the same way that <span style="color: #202020;"><i>Rumble World</i>&nbsp;does</span>. The online features in this game are also minimal. Streetpassing with players who also play <i>Rumble World</i>&nbsp;will generate the passed players Mii in a dungeon, you will then have to complete the level while keeping the rescued player alive. Once the level is complete you will see the rescued Mii's in the kingdom where you can then talk to them, sometimes they will offer to take you to a specific stage for a small amount of in-game currency. You can also set rescued Mii's to play the roles of the characters in the kings quests.&nbsp;The short and sweet of the gameplay for&nbsp;<i>Pokemon: Rumble World&nbsp;</i>is simple but addicting.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><iframe width="560" height="315" src="https://www.youtube.com/embed/5AjNa1xATfM" frameborder="0" allowfullscreen=""></iframe><br></span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #b8cce4;">Story</span></span></h1><p><span style="line-height: 1.45em; background-color: initial;">There is a minimal amount of story used to progress <i>Rumble World, </i>the biggest driving factor that will keep a player going is their desire to collect as many Pokemon as they can. Non-collectors will grow bored of this game quickly<i>. </i>At the start of the game you will be introduced to a king, who's only Pokemon is a pikachu, and basically this king is jealous of a magician who has more Pokemon than he does and so he asks you to upstage the magician by obtaining a bunch of Pokemon. The rest of the quest narratives are of a similar nature.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #c3d69b;">Aesthetics<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 398.858695652174px; height: 358px;"></p></span></span></h1><p>All in all this is a good looking game for what it is. Now we can't expect Witcher 3 quality graphics from a free to play Pokemon game, but given the context the visuals work well. While I was playing&nbsp;<span style="line-height: 1.45em;">through </span><i style="line-height: 1.45em;">Pokemon: Rumble World</i><span style="line-height: 1.45em;">&nbsp;I got the sense that this was a playful game that did not want to be like other Pokemon games, and instead of trying to address deep questions like whether or not forcing Pokemon to fight was ethical or not (</span><i style="line-height: 1.45em;">Pokemon&nbsp;Black/White</i><span style="line-height: 1.45em;">) it simply wanted to be fun, cute, and a little bit whimsical. During my play through I was brought back to my childhood and the games I used to play with my little Pokemon figurines, and I believe that this is what the developers of this game intended. As for the dungeons, I found the map layouts to be fairly simple, but the maps looked good for a free to play game.</span></p><p></p><h1>Overall Impression&nbsp;</h1><p>Overall there are some less than amazing aspects to this game. The story is lacking and the game play is simple. There are some redeeming qualities however. I personally enjoyed the cutesy sprites and the simple levels. One of the biggest turn offs for me was the waiting in between balloon uses, but I am also the kind of person who likes to binge watch/play/read just about everything. Despite its flaws I did enjoy <i>Pokemon: Rumble World</i>&nbsp;enough to play for over 10 hours, and enough to consider buying other games in the <i>Pokemon Rumble </i>series. This is not a game for someone who is looking for a heavily detailed narrative, this is not a game for someone who needs complex gameplay to enjoy a game, this game is for someone who has a Nintendo 3DS and no money who really wants to catch all of the Pokemon.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 175.859649122807px; height: 168px;  margin: 0px 10px 10px 0px;" alt=""></p><p></p><p><br></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dW4QKmnd51</guid>
                <pubDate>Mon, 13 Jul 2015 06:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747133/conversions/SI_3DSDS_PokemonRumbleWorld_image1600w-full.jpg?v=1774131222"
                               width="1920" />
            </item><item>
                <title><![CDATA[Living the Fantasy Life]]></title>
                <link>https://novogamer.com/articles/living-the-fantasy-life-dlvwZKmgKg</link>
                <description><![CDATA[<p></p><p>Lets\r
face it, we all hate chores, running errands, and pandering to the needs of\r
annoying&nbsp;neighbours, but for some reason we just can't stay away from\r
games that incorporate these aspects of life into game-play. <i>Fantasy Life</i>, for the Nintendo 3DS, is\r
essentially what you would get if <i>Final\r
Fantasy: Crystal Chronicles </i>and <i>Harvest\r
</i>Moon had a baby; it's a magical RPG packed with quests, weapons, fishing, flower\r
picking, crafting, and monsters. Like<i> Harvest Moon&nbsp;</i><span>before\r
it,&nbsp;</span><i>Fantasy Life </i>allows you to explore and\r
immerse yourself into a colourful world filled with a wide array of charismatic\r
NPC's and their never-ending requests.&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">In many\r
games the class you choose during character creation is the class that you are\r
stuck with, one of the key features that </span><i style="line-height: 1.45em; background-color: initial;">Fantasy\r
Life </i><span style="line-height: 1.45em; background-color: initial;">offers is the opportunity to have your character switch between 12 unique\r
classes at almost any point during game-play. This allows the player to embrace\r
their inner miner while living the peaceful life of a fisherman but still being\r
able to kick-ass as an adorably ruthless mercenary. Additionally, each class\r
has unique goals which will no doubt keep the player occupied for hours. One of\r
the more disappointing qualities of the 12 class system is that the fundamental\r
game play does not change in any way when you switch between classes, and aside\r
from gaining new skills and quests when you switch classes (which are retained\r
when you switch again) there is no real change in how the game is played. In\r
some respect this makes the 12 class system unnecessary, but at least the class\r
specific costumes are cute.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><a href="http://fantasylife.nintendo.com/quiz/"><img src="https://fantasylife.nintendo.com/assets/images/quiz/char_combat-group.png" alt="Fantasy Life" style="float: right; margin: 0px 0px 10px 10px; width: 327.539568345324px; height: 271px;"></a></span></p>\r
<p><i>Fantasy Life</i> also offers a main quest\r
that involves the player running about, defeating monsters, and saving the\r
world. Despite following the standard RPG archetype the story line it is quite\r
charming, and besides, if you're already venturing out into the world to\r
improve the rank of your life-at-the-time you might as well get some of the\r
main quest done too.</p>\r
<p>The\r
majority of time spent with this game will involve forging swords, sewing hats,\r
and mining gem stones for NPC's, and aside from being able to purchase a few\r
different homes and a wide array of items there isn't much to work towards\r
financially. That being said <i>Fantasy Life</i>\r
is a game that you will either love or hate; if you enjoy games like <i>Animal Crossing</i> you will no doubt be\r
hooked on <i>Fantasy Life </i>after an hour.</p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dlvwZKmgKg</guid>
                <pubDate>Fri, 30 Jan 2015 11:18:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19893/conversions/kosuDU78oWKN0EgA-dlvwZKmgKg-full.jpg?v=1738266182"
                               width="1920" />
            </item><item>
                <title><![CDATA[The New 3ds, because its new.]]></title>
                <link>https://novogamer.com/articles/the-new-3ds-because-its-new-1gyQbwaaNm</link>
                <description><![CDATA[<p>You might have heard, but the 3ds is getting a new face (figuratively and literally). "But Blanky, why would I get a new 3ds? What's new?" A good question, which is why this article is here. So for you handheld fans, here's what's 'new':</p><p><br></p><p><b>The 3D is actually good now.</b></p><p>If you're like me, not needing weird 3D glasses to experience Link beating your ass all over Final Destination in 3D was like living in the future. Then you realize it's pretty bad, you have to keep your face directly in front of the screen to see the 3D, which makes it not so much fun to play games in 3D. So why is it good now? Because you can face the screen from all the angles, and still get that sweet 3D. 3D for days son.</p><p><br></p><p><b>C-stick, It's back baby.</b></p><p>If you played on ye old Nintendo console's you'll know what the C stick is, and what it does. Otherwise its just another joystick, that'll do new stuff. Get that vitamin C-stick.</p><p><br></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 437.191435768262px; height: 261px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></b></p><p><b>Aren't there enough buttons?</b></p><p>No. Two shoulder buttons? Does 4 sound good? Because you'll get 4. <br></p><p><br></p><p><b><br></b></p><p><b>But first let me take a 3D selfie.</b></p><p>If you have a 3D then you'll know that the camera is pretty weak, your phone probably has a better camera. But with the new 3Ds Nintendo promises that it'll be better much better, muuuuuuuch better. So get ready for some sweet 3D photos. (inb4 3D nsfw)</p><p><br></p><p><b>It'll play new things. <br></b></p><p>The new 3Ds boasts increased power, with newer and faster CPU's and GPU's. Which means it'll play old games smoother (I'm looking at you Pokemon X/Y in 3D mode), and it'll play newer more power Intensive games. Like Monster hunter 4, and other titles. However that also means that these new power intensive games won't run well on the older system. Which means new games for the new 3Ds won't play on the 3Ds. It's annoying, especially for everyone who still think the 3Ds is a newish system, and don't exactly have the dosh to get another.&nbsp;</p><p><br></p><p><b>More bang for the same amount of buck.</b></p><p>Unless you bought the first 3Ds then that statement is true. The price for the new 3Ds is about the same with the first iteration, the compact $151 and the XL for $174 .So for the same price you get a butt load more, and if you do wanna shell out for the new system regardless, I'd say worth. Unfortunately for the US only the XL will be available, and the systems will still be region locked. <br></p><p><br></p><p><b>D-Day, when's it gonna drop?</b></p><p>It already has... in Japan and Australia. In the Eu and the US you'll have to wait till February 13th, 2015.&nbsp;&nbsp;</p><p><br></p><p>All in all, its annoying as hell that they bring a new system so soon. But for what it brings, i'm looking forward to it, most definitely.<br></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1gyQbwaaNm</guid>
                <pubDate>Fri, 30 Jan 2015 09:37:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19896/conversions/Av9lwW8l14j05eul-1gyQbwaaNm-full.jpg?v=1738266207"
                               width="1920" />
            </item><item>
                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19923/conversions/PCEn9sF4RYYBSweX-ZMYdOwGb8E-full.jpg?v=1738266371"
                               width="1920" />
            </item><item>
                <title><![CDATA[Quickie Review: Dr. Mario Miracle Cure]]></title>
                <link>https://novogamer.com/articles/quickie-review-dr-mario-miracle-cure-ZLQmwnzDby</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who loves puzzle games, I was ecstatic to hear that a new <strong>Dr. Mario</strong> game was in the works. They have always been really well constructed and have a charming simplicity about them that can't be beat, but does this brand new title have the gusto to be an exceptional entry in the franchise? Well let's see.</p><p style="text-align: justify;">Like every other game in the series, <strong>Dr. Mario Miracle Cure</strong> keeps the series tradition of eliminating viruses by matching them with like-colored pills (called Mega-Vitamins) in rows or columns of four or more. The pills can be rotated to better fit into certain areas, and if the entirety of the pill isn't vaporized, the remaining half will drop down toward the bottom of the bottle if it isn't blocked by an obstacle in its path. As you play, the bottle will fill with more and more viruses in each subsequent stage, with the drop speed of your pills increasing in later stages. Now if this were <i>just</i> a simple game of <strong>Dr. Mario</strong>, then I'd be done with my review right now, but it's not, and now I'll explain why.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 389.041916167665px; height: 292px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">This iteration of the series actually includes quite a few features from previous games in the series and even throws in a few brand new gameplay elements in order to keep things fresh and exciting. Starting by order of additions, we have the game mode called </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> which actually first made its appearance in the DS game </span><strong>Brain Age 2: More Training in Minutes a Day</strong><span style="line-height: 1.45em;"> as a bonus minigame. </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> still goes by the same gameplay staple of connecting four viruses and pills of the same color to remove them from play, but the major difference is that the game is played with the stylus and two or even three pills can be dropped into play at once, although they fall at a fairly slow pace. N</span><span style="line-height: 1.45em; background-color: initial;">ext is the Online mode which was introduced in </span><strong>Dr. Mario Online RX</strong><span style="line-height: 1.45em; background-color: initial;"><span style="line-height: 1.45em;"> on the Wii. All it does is let you face a random player from somewhere around the world, or play against a friend on your 3DS's friend list. Then we have the game mode </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;">, which was introduced as the </span><strong>Operation L</strong><span style="line-height: 1.45em;"> game mode in </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;"> on the Wii U. This game mode drops two pills at once in the shape of the letter L with the long side of the shape often being comprised of all one color. This forced the player to think of new strategies as the unusual pill configuration and its large size made it difficult to </span>maneuver<span style="line-height: 1.45em;"> in the confines of the bottle.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 240px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now new to this game are the new <strong>Miracle Cure</strong> capsules which can help turn the tide in a losing match. These capsules can wipe out whole columns, whole rows, like-colored pills, like-colored viruses, or a two square radius around where the capsule is dropped. Now because of the nature of these power-ups, they cannot be used in the normal classic game mode as it would make it far too easy. Instead, a new game mode called <strong>Endless</strong> was specially made for the purpose of getting the full use out of them. In <strong>Endless</strong> mode, new viruses will continually spawn from the bottom of the playing field and won't stop until you get a game over. In addition to the <strong>Miracle Cures</strong>, we also have set of sixty single player challenges to help you get accustomed to using this new addition to the franchise. The challenges range from easy to excruciating in ten training, twenty basic, and thirty advanced challenges designed to test your reflexes and ability to think under pressure.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">All in all, <strong>Dr. Mario Miracle Cure</strong> is a great entry to the franchise. It includes enough game modes to keep you busy for a long time to come and its new Miracle Cure power-ups make for a fine addition to the series. Hopefully we'll being seeing more of them in future installments, but until then, I'll be seeing you.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">Score:</span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQmwnzDby</guid>
                <pubDate>Fri, 12 Jun 2015 06:39:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19973/conversions/hXDfuL7MK27etkh0-ZLQmwnzDby-full.jpg?v=1738266635"
                               width="1920" />
            </item><item>
                <title><![CDATA[December 15, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/december-15-2015-nintendo-direct-recap-ZMQxwl5EXd</link>
                <description><![CDATA[<p style="text-align: justify;">Well a <strong>Super Smash Bros</strong> centric Nintendo Direct had aired recently and revealed some new info about DLC to be added to the game in the near future, but I don't think ANYONE was expecting this. Being the very last <strong>Smash Bros</strong> themed Direct that Nintendo will produce, they decided to go all out with the updates. Here's the video so you can see for yourself how much hype the game still gets over a year after its release.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/j1JERhUoQoU" allowfullscreen="" frameborder="0"></iframe><p style="text-align: justify;">Even though this video was a little shorter than the last one, there was a lot more interesting details shown off. Here's a quick recap.</p><ul><li><strong>Final Fantasy VII</strong>'s<strong> </strong><strong>Cloud Strife</strong> and his stage, <strong>Midgar</strong>, were both released a couple of hours after the Direct ended. Their cost is $5.99 for one version and $6.99 for both in a bundle.</li><li><strong>Corrin</strong> from the as of yet to be released <strong>Fire Emblem Fates</strong> was announced as a future DLC character. He/she will be worth $4.99 for one version and $5.99 for the two version bundle and will include two brand new songs that will be added to the <strong>Castle Siege</strong> and <strong>Coliseum</strong> stages. It is scheduled to be released around February 2016.</li><li>A bunch of new Mii Fighter costumes were revealed for future release. They are a Chocobo Hat from <strong>Final Fantasy</strong>, Tails and Knuckles costumes from the <strong>Sonic</strong> series, a Takamaru costume from <strong>The Mysterious Murasame Castle</strong>, an Ashley costume from <strong>Wario Ware</strong>,  a Gil costume from<strong> Tower of Druaga</strong>, some cool Bionic Armor made specifically for the Mii Brawler, and a costume based on Geno from <strong>Super Mario RPG: Legend of the Seven Stars</strong>. The Geno costume and the Chocobo Hat were released at the same time as the <strong>Cloud Strife</strong> DLC. QR Codes of the characters using the costumes were also made available on the Smash Bros official site.</li><li>As always, amiibo of the new characters will be made and released some time in the future. It has also been confirmed that the <strong>Roy</strong>, <strong>Ryu</strong>, and Famicom version of <strong>R.O.B.</strong> will be released on March 18, 2016.</li><li>And last but certainly not least, <strong>Bayonetta</strong> was announced to be the final DLC character and was also confirmed to be the winner of the <strong>Smash Bros Character Ballot</strong>. She will be released at the same time as <strong>Corrin</strong> and will cost the same as <strong>Cloud</strong>. She will also come package with a stage based on the game she is from called <strong>Umbra Clock Tower</strong>.</li></ul><p style="text-align: justify;">I was certainly surprised about this Direct as I was only expecting one new character. I am definitely looking forward to playing as both <strong>Corrin</strong> and <strong>Bayonetta</strong> when they are released next year, and I JUST CAN'T WAIT for the <strong>Bayonetta</strong> amiibo to be released. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMQxwl5EXd</guid>
                <pubDate>Wed, 16 Dec 2015 01:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747116/conversions/Banner-NintendoDirect-full.jpg?v=1774127754"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Pokemon Sun & Moon]]></title>
                <link>https://novogamer.com/articles/review-pokemon-sun-moon-ZeQawVVD8j</link>
                <description><![CDATA[<p style="text-align: justify;">Well it's been about a month since Pokemon Sun & Moon wowed the gaming community with its Hawaiian influenced theme and I've spent a pretty good chunk of my personal time playing it over that month in order to get a good feel for the game. Although, with all of the hype that built up over the month <em>before</em> its release, was it wise to present nearly all of the game's features beforehand? Did the hype kill the game before its launch? Well let's see if the drastic changes that were made to the series formula with these two games were what the series needed in order to stay fresh.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">First of all, all of the game's battle mechanics are the same as they've always been: Your and your opponent's pokemon take turns attacking each other until only one is still fit to fight; there is the usual pokemon type match-up system where certain types are weak to or strong against certain other types; and there is the 3 starting pokemon that you have to choose one of being of fire, water, or grass in element. So with all of this formulaic stuff that has been virtually unchanged since the series beginning back in 1996, what makes this one so special? Well let me tell you because it's actually a pretty significant alteration.</p><p style="text-align: justify;">Unlike the previous 6 generations of Pokemon games, Sun & Moon do not have gym battles or a Pokemon League. Instead of gym battles, "Island Trials" exist in their place where you must complete a unique task presented to you by a trial captain and then fight a special boss fight with a "Totem Pokemon" which has the ability to permanently boost one or more of its stats before a battle starts and can summon a fixed number of pokemon to help it fight. And if that wasn't enough, after you finish each trial on the island, you then need to fight the island's strongest trainer, called the Kahuna, who was specifically chosen by that island's guardian deity or "Tapu." This provides a much needed change of pace and it keeps it from getting stale too quickly.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now when a trial captain or Kahuna is defeated, you are presented with a Z-Crystal as a reward for successfully completing the challenge. This is where the game's new battle mechanic is introduced: Z-Moves. These crystals have the ability to greatly boost the ability of the moves that your pokemon has available, assuming the move's type matches the type of the crystal AND for only one time per match. This adds an unusual new kind of strategy to the game that makes it battles much more interesting and more stressful if you don't expect them to happen. I especially like Z-Splash because it makes the original move no longer useless.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="348" height="347" style="float: right; width: 348px; height: 347px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">In addition to Z-Moves, a new battle style called Battle Royal is introduced where 4 trainers with 3 pokemon each face each other in a no holds barred competition to see who knocks out the most pokemon before one trainer loses all three of their fighters. This is a very interesting inclusion to the series and I would love to see it expanded upon in future installments of the series. While we're at it, another thing from this game that I want to see return in a future installment are the ride pokemon which completely replace HM moves from the previous games. HM moves were moves that you could teach your pokemon that allowed you to better traverse the world map. This was extremely annoying and I'm so glad this game got rid of them.</p><p style="text-align: justify;">Now as for the villains this time around, what pokemon game would be complete without an evil crime syndicate for the player to face? Well things feel a bit more realistic this time around as Team Skull isn't your usual villainous affair. All members, with the exception of Guzma, are all trainers that attempted the Island Trials when they were of age, but bailed when it started to overwhelm them. It makes them feel more believable and pitiable this time around. It is a very nice touch overall.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="398" height="278" style="float: left; width: 398px; height: 278px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now the one feature that enjoyed the most about this game was the Poke Pelago. After you get the ability to fly to anywhere you've already been, you can visit this place at any time from the pause menu and I don't think I've ever been this enthralled before by a feature that feels like a mobile game. All of Poke Pelago is based around waiting for various actions to finish and it usually takes around 24-48 hours for anything to get done, but the beauty about it is the multitasking. It streamlines everything that was annoying about the previous generations into this compact waiting game system. While that sounds bad at first, I love it so much because of the ability to train and level up pokemon WHILE THE GAME IS OFF. As someone who rarely has time to play through RPG's any more, this feature was sorely needed.</p><p style="text-align: justify;">Now I know I've only touched upon a fraction of the game's content in this article, but if I were to cover absolutely everything this game had to offer, we'd be here all day. I mean, I didn't even touch upon the Alolan form pokemon, Ultra Beasts, or the Aether Foundation, but I think that's best left to be experienced yourself. All in all while it isn't completely perfect, I haven't been into a Pokemon game this much since Pokemon Diamond on the original DS. The music is quite catchy, the graphics are splendid to look at, the battle mechanics and new game modes are top notch, and the story starts to get wonderfully dark toward the end of the third act. I give this game very high praise and I hope this marks the start of a new trend of mixing up the Pokemon formula every once and a while. So until next time, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVVD8j</guid>
                <pubDate>Wed, 14 Dec 2016 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747007/conversions/SI_3DS_PokemonSunMoon_enGB-full.jpg?v=1774124003"
                               width="1920" />
            </item><item>
                <title><![CDATA[Recap of Nintendo's E3 2016 Conference]]></title>
                <link>https://novogamer.com/articles/recap-of-nintendos-e3-2016-conference-ZZQnwjw0ZE</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo certainly dropped the ball at this year's E3. Not because they announced something big, but because of how little they showed off. And unlike the other major game companies, they split their reveals over the course of three days. Let's recap what was announced:</p><ul><li>On day one they mostly showed off some indie titles that were going to be released on the Wii U's and 3DS's eShop. Some of these games were <strong>Jotun: Valhalla Edition</strong>, <strong>Runbow Pocket</strong>, <strong>Axiom Verge</strong>, and <strong>Severed</strong>.</li><li>Also, while not shown by Nintendo themselves, <strong>Noitu Love: Devolution</strong> was confirmed to be coming to the both the Wii U and 3DS eShop this July.</li><li>On day two they started to get out of first gear and showed their more anticipated stuff. Some new pokemon were shown off in <strong>Pokemon Sun & Moon</strong> and some new gameplay elements were shown off in the form of Battle Royals in which you and three other trainers face each other in a free-for-all battle.</li><li>In the Zelda department, the new Zelda title that had been in development since 2013 now has an official name, <strong>The Legend of Zelda: Breath of the Wild</strong>. More info about the game was shown off in great detail during Nintendo's live Treehouse stream during the second day and they talked about many new features about the game such as rock climbing, hunting, weapon and armor crafting, amiibo support, and a world and story that are VERY non-linear. An official release date hasn't been announced yet, but I would estimate that it wouldn't be released until at least late spring of 2017.</li><li>A bunch of new amiibo were shown off as well, three for Zelda (Archer Link, Rider Link, and a Guardian with posable arms) and seven for Mario (Wario, Waluigi, Daisy, Rosalina, Donkey Kong, Diddy Kong, and a glow-in-the-dark Boo).</li><li><strong>Paper Mario: Color Splash</strong> now has an official release date of October 27, 2016.</li><li>On day three they decided to wind down with some smaller info in the form of portable titles. <strong>Mario Party: Star Rush</strong> was announced for the 3DS and features a rather unusual gameplay style in which all players move at the same time on an open board while you recruit other Mario characters to help you in the game.</li><li>A brand new IP was revealed for the 3DS called <strong>Ever Oasis</strong> and judging by the gameplay video, it  looks like it might be an action RPG hybridizing the gameplay styles of Animal Crossing and Monster Hunter.</li><li><strong>Pokemon Go Plus</strong> is shooting for a July release with the wrist add-on costing around $34.99USD.</li><li>Both versions of <strong>Yokai Watch 2</strong>, <strong>Dragon Quest VII</strong> for the 3DS, and <strong>BoxBoxBoy!!</strong> were all confirmed for localization.</li><li>And finally, <strong>Rhythm Heaven Megamix</strong> was released later the same day as an eShop exclusive title on the Nintendo 3DS.</li></ul><p><iframe src="//www.youtube.com/embed/rtZwAGNVjc0" allowfullscreen="" frameborder="0" height="281" width="500"></iframe></p><p style="text-align: justify;">If you wish to watch the recorded Treehouse stream that Nintendo did for E3 in its entirety, you can watch the above video, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQnwjw0ZE</guid>
                <pubDate>Wed, 15 Jun 2016 09:23:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747053/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774125362"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Kirby Planet Robobot]]></title>
                <link>https://novogamer.com/articles/review-kirby-planet-robobot-Z1QDw3XN89</link>
                <description><![CDATA[<p style="text-align: justify;">When it comes to fun game series, I have never not liked Kirby. It was literally the first video games that I ever got into ever since I could grip a controller. There was just something so intriguing and awesome about something so small and cute that had the ability to swallow his enemies whole and steal their powers. Plus because of its simplicity, it made it easier to for fans like me to get into the games. Now over the span of 24 years, Kirby has become one of Nintendo's and Hal Lab's more experimental series not only within the platforming genre with games like Canvas Curse, Mass Attack, and Epic Yarn; but also with racing, puzzle, golf, pinball, and a rather successful TV series. Now we know that Kirby is a pretty experimental franchise, but does the newest entry of the series, Kirby: Planet Robobot for the Nintendo 3DS, stray too far from what we've come to love in these games, or does it hit just enough high points to be one of the best in the main series? Well let's take a look...</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">From the start-up I noticed something a little off at first. The theme music was not the usual cheery style that Kirby usually goes for. Instead, it had a more ominous sounding theme, probably to emphasize the fact that Kirby's home world of Popstar is being mechanized and assimilated by the main antagonist of this game: the Haltmann Works Company. This already sounds a bit darker than what I'm used to in Kirby games, but I have an open mind so I decide to give it a pass for the sake of aesthetic composition. I am glad though that the gameplay is exactly what I've come to expect from a main series Kirby game and more. Kirby has the usual abilities that we've come to expect, but he also has the ability to hijack an enemy mech called an Invader Armor to completely wreck house. These mech sections of the game are freaking awesome too. They made me feel like I was untouchable and since the armor is tuned to the abilities of its pilot, it also gains Kirby's ability to copy enemy powers as well. Now while the armor has a slightly different gameplay style, it still retained the simplicity that made the Kirby games so accessible, plus it harkens back to the old Dreamland games where he could ride on the back of an animal friend like Rick, Coo, or Kine.<br></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 399px; height: 241px; margin: 0px 10px 10px 0px;" width="399" height="241"><span class="redactor-invisible-space"></span>The visuals of the game are absolutely stunning as well. You'd think just because the game uses the same engine as Triple Deluxe and Return to Dreamland that it would just reuse assets in order to save time on development right? Wrong! Hal Labs went the extra mile and retextured every returning organic enemy and miniboss in the game with a more mechanized appearance to reflect the actions of the Haltmann Works Company. The world's backgrounds are visually impressive as well. Most everything still fits the food theme that the Kirby series is known for, but now its all industrialized to better fit the aesthetic that the game is going for. Strands of spaghetti held up by forks are power-lines, milk cartons are houses, and soda cans are water towers. The music (in the stages) is also pretty catchy too and it fits the Kirby style quite well, but unfortunately most of them aren't memorable enough for me remember how they go without coming back to the game and hearing them again.<br></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 449px; height: 206px; margin: 0px 0px 10px 10px;" width="449" height="206"><span class="redactor-invisible-space">Now if you're like me and say that a Kirby game isn't complete without a couple of sub games, well Planet Robobot has got you covered there too. This game has two short, but intriguing, sub games called Team Kirby Clash and Kirby 3D Rumble. Clash is a series of timed boss fights with up to four players and has RPG elements like leveling and job classes. And in order to set it apart from the main game mode, all of the fights are from past Kirby games that didn't return for the main story. 3D Rumble on the other hand is a fully 3D (you read that right) puzzle based game where you need to take out all of the enemies on the screen in the quickest and most efficient way possible. There are no copy abilities in this mode, but it feels MUCH different than the rest of the game. I think Hal should combine these two game modes to make a truly unique Kirby spin-off.<br></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">All in all, this entry in the series hit all the right points with me. It was fun, it built upon established gameplay well, the music fit where it was needed, it was incredibly pleasant to look at, and when it pandered to the nostalgic side in me, it was done well enough that it fit in the context where it was presented without sticking out like a sore thumb. Every aesthetic choice that was made for this game was absolutely spot on and I wouldn't change a bit of it. My only real gripe with it though is that it might be a tad too easy, even more so if you use an amiibo or two with it. But considering that it's Kirby, a series explicitly designed to be for people that aren't that good at games or are starting to get into them, I'm willing to let that slide. Definitely pick up this gem (especially if you're a fan of Kirby Super Star), but until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></span></span></span></p><p style="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score<img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"><span class="redactor-invisible-space"></span></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDw3XN89</guid>
                <pubDate>Fri, 24 Jun 2016 09:23:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747055/conversions/SI_3DS_KirbyPlanetRobobot_image1600w-full.jpg?v=1774125430"
                               width="1920" />
            </item><item>
                <title><![CDATA[The console they want you to forget!
The 2DS and how it compares!]]></title>
                <link>https://novogamer.com/articles/the-console-they-want-you-to-forget-the-2ds-and-how-it-compares-5kPMMj1nXea</link>
                <description><![CDATA[<p style="text-align: center;">We all know Pokemon Sun and Moon is right around the corner and who isn't excited? The problem I've found is not in your favorite games, but in your favorite 3DS consoles and their costs in light of the releasing of Sun and Moon. They have a very wide variety of consoles and an even wider price gap, but what do you really get for your money? First lets start with the newest 3DS system, </p><p style="text-align: center;">The <u>New Nintendo 3DS</u></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">In my personal opinion stat wise and as an owner of this console, it doesn't deliver what it should. At about a $200 price point it doesn't even come with a high speed charger, and stat wise it doesn't actually give much variety. In truth you're really only paying for a slightly larger screen and a smoother feel to the edges. From my personal experience I have trouble with the hinges. They work great for like a month (maybe two) of competitive ORAS gameplay, then they become loose which inevitably affects the power saving option because repeated opening and closing. The 3D and camera is nicer then the original 3DS and 2DS model and the 2DS doesn't offer 3D. That, and about the only other way it differs aside from the improved gyro sensor and an extra hour of game play, is it has the luxury of folding and still being the heaviest of all the systems!</p><p style="text-align: center;">Lets now focus our attention on the <u>original 3DS</u>.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;"><br></p><p style="text-align: center;">This in my opinion is a delightfully middle of the road system and is still an all time great. Personal feelings aside lets dive in shall we? This system's low-light camera and facial tracking system leaves much to be desired but it is pretty much the same in most categories as its  successor the New Nintendo 3DS XL. It has the same battery life, the 3DS XL only has a slightly improved stereo sound component. While the processors are massively different the 3DS XL boasting a 804 MHz ARM11 MPCore quad-core + extra weaker single-core (one reserved for OS) and the original 3DS's ARM11 MPCore 2x at 268MHz (one reserved for OS) 2x VFPv2 Co-Processor, 128MB FCRAM, 6MB VRAM, PICA200 GPU @ 268MHz<span class="redactor-invisible-space">, Now what does these numbers actually mean when playing your old favorites? Absolutely nothing because the GPU still clocks in at the same speed on both systems not giving the New Nintendo 3DS the edge it should to increase the frame rate on all the classics and most common 3DS games. Its price point is pretty nice and will get better around the holidays so it definitely should be considered.</span></p><p style="text-align: center;" rel="text-align: center;">Now lets focus on the awesome rock star of this article (and my personal favorite) The <u>Nintendo 2DS</u>. </p><p style="text-align: center;"><span></span></p><p style="text-align: center;" rel="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p>
<p style="text-align: center;">Lets just start off by saying, you really have to try hard to break this thing. I've dropped it on the side walk and it got rained on which it survived and it got ran over by a robust man trying to ride a ten-speed bike which it also survived. Sure freak occurrences happen but I've dropped this thing down a flight of stairs and it survived. Sure there is always the random chance it can break but this thing is built like a child proof otter-box. Cons on this though, it lacks the ability to fold which I don't mind (original gameboy throw back can I get a hell ya) the stereo isn't as powerful but with ear plugs it delivers stereo quality sound. It doesn't have 3D capability but that's more of a style choice in my opinion due to 3D being optional on every other console anyway. Pros, it shares the exact same specs as the original 3DS system but was built child proof and get this, its only $79.99 new at Gamestop with a pre-loaded game $90 at Walmart. It has a dedicated sleep switch, so no problem there. The tracking is practically nonexistent. The camera can be unwieldy but remember its built kid tough. With Christmas being around the corner, sure it doesn't have the ARM11 processor to play the New Nintendo 3DS XL's very limited exclusive game list, but if you've got a family of budding handheld gamers then this is the console to buy. Its battery life is pretty much the same as the original 3DS at around 5-6 hours for 3DS games and 9 hours for DS games. you can essentially get two for the price of one 3DS XL which we know won't make it six months or will get stolen at school and still be able to afford one copy of Sun or Moon. At least then you're not out of a crazy amount of money. When in line for Black Friday or Christmas, aim for this system; you won't be disappointed! It plays all the 3DS games and DS games (excluding their bogusly short list of 3DS XL exclusive games) and also comes with a charger. </p><p style="text-align: center;">To wrap this up, if you want a system with middle of the road specs that will last, get a 2DS. If you want a 2DS that folds and has 3D, get a 3DS original. Want a bulky $200 investment that offers a larger screen, get The New 3DS XL.</p><p style="text-align: center;">Thanks for reading!</p><p style="text-align: center;">-Silvercrow12</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>5kPMMj1nXea</guid>
                <pubDate>Sat, 29 Oct 2016 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747032/conversions/138134728139-full.jpg?v=1774124935"
                               width="1920" />
            </item><item>
                <title><![CDATA[June 6, 2017 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/june-6-2017-nintendo-direct-recap-ZkQJwjeVQv</link>
                <description><![CDATA[<p style="text-align: justify;">So Nintendo announced out of nowhere an extremely short Direct that was completely Pokemon centered, and so close to E3 no less. It was certainly a surprise for me anyway as it kinda seems a bit odd to do this so close to one of the biggest gaming press events of the year. But it still happened and always I'm here to give you the news in as quick and precise as possible, you can still watch the video below if you so wish.</p><p style="text-align: justify;"><iframe src="//www.youtube.com/embed/EMHLx8G1_G4" allowfullscreen="" width="500" height="281" frameborder="0"></iframe><br></p><p style="text-align: justify;">As you can see not a lot of news can be announced in an 8 minute long video, but what can be said is certainly dense enough for a recap. That being said, let's begin.</p><ul><li>First of all, the first half of the Direct was presented in a blog/documentary style which showed a man on his way to visit his brother and give a few gifts to his nephews, but all of this was just a framing device for presenting the news in question.</li><li><em>Pokken Tournament DX</em> was confirmed to be coming to the Nintendo Switch. It was shown to have all of the content from the previous version of the game on the Wii U plus all 4 characters that were added to the arcade version after the Wii U's release and a brand new character in the form of Decidueye. A new pair of support Pokemon (Popplio and Litten) were also confirmed as well as Team Battles (3-on-3 matches), Ranked, Group and Friendly matches (when playing online), and daily challenges. Battles were shown to work in split screen when not playing wirelessly, but it is still unconfirmed if the official Pokken Tournament controller will work with it when in TV mode. The game will launch this year on September 22.</li><li>Shortly after that, they showed off the new 3DS Pokemon game that was in the works being <em>Pokemon Ultra Sun</em><span class="redactor-invisible-space"> and <em>Pokemon Ultra Moon</em><span class="redactor-invisible-space">. The story this time around is much different that what would be expected. Instead of it being a third version of the game or a sequel like what they did with <em>Pokemon Black 2</em><span class="redactor-invisible-space"> and <em>Pokemon White 2</em><span class="redactor-invisible-space">, the plot is said to be an alternate take on the events of the original games; much like an alternate timeline. The game will launch November 17.</span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, the Game Boy games <em>Pokemon Gold</em><span class="redactor-invisible-space"> and <em>Pokemon Silver</em><span class="redactor-invisible-space"> were confirmed to be coming to the 3DS via Virtual Console and will be compatible with Pokemon Bank. The games will launch on the same day as <em>Pokken Tournament DX,</em><span class="redactor-invisible-space"> but it is uncertain whether or not <em>Pokemon Crystal</em> will eventually be released on Virtual Console in the future.</span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's the skinny folks. I for one am certainly happy as I said in a previous article that I wanted <em>Pokken Tournament DX</em> for the Switch, although I'm also a bit confused on the premise for <em>Pokemon Ultra Sun</em><span class="redactor-invisible-space"> and <em>Pokemon Ultra Moon</em><span class="redactor-invisible-space">. All in all though I'm excited all the same. So until then, I'll be seeing you.</span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwjeVQv</guid>
                <pubDate>Wed, 07 Jun 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746976/conversions/Banner-NintendoDirect-full.jpg?v=1774122682"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Metroid: Samus Returns]]></title>
                <link>https://novogamer.com/articles/review-metroid-samus-returns-ZkQGwe04Pn</link>
                <description><![CDATA[<p style="text-align: justify;">I am not proud to admit this, but I was completely uninterested in the Metroid series up until the release of <em>Metroid Prime</em><span class="redactor-invisible-space"> and <em>Metroid Fusion</em><span class="redactor-invisible-space"> back in 2002. It never really appealed to me since the first game in the series that I played was <em>Metroid II</em> back in 2000. But thankfully all of that changed when I first played those glorious games on the Game Cube way back then. The gameplay, the creatures, the atmosphere, the lore, EVERYTHING about the games hit every high note for me and I was instantly hooked. So imagine how much patience I've lost waiting for another proper entry to the series, especially after Nintendo DMCA'ed that fan game <em>AM2R</em><span class="redactor-invisible-space">... That being said, I was ecstatic when Nintendo revealed not one, but TWO brand new Metroid games at E3 this year. <em>Metroid Prime 4</em> unfortunately won't be released for quite some time, but I think that the game I'm reviewing today, <em>Metroid</em><span class="redactor-invisible-space">:<em> Samus Returns</em><span class="redactor-invisible-space"> which is a reimagining of <em>Metroid II</em><span class="redactor-invisible-space">, will definitely fill the gap until then, I hope...</span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; margin: 0px 0px 10px 10px;" alt="">First off let's recap the lore of the game: Samus is a bounty hunter well known for her heroic exploits against a massive group of interstellar terrorists known as Space Pirates who in turn were most well known for using an alien species known as Metroids as both a bio-weapon and organic energy source. After her climactic battle with them and Mother Brain on the planet Zebes, she became the one the Galactic Federation turned to when things started to become too difficult to control; Think along the lines of a one man SWAT team. After a botched recon mission to the planet SR388 in order to collect a living Metroid sample, the federation concluded that the Metroids were too dangerous to be left alive and called for Samus to commit mass genocide against the entire species. Not overly complicated and just interesting enough to keep your attention.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; margin: 0px 10px 10px 0px;" alt="">Now the gameplay is easy to pick up, but difficult to master. You have your usual move, jump and shoot actions plus Samus's unique ability to curl into a ball, but in this entry you have three new abilities that alter the feel of the game quite significantly: free aiming in full 360 degrees, a melee counter-attack, and the brand new Aeion abilities. Aeion let Samus perform special skills like revealing breakable blocks or slowing down time. All of these new abilities are just what the series needed to evolve the gameplay of the 2D entries further. Plus once you get the hang of the melee counter, you feel like a real bad-ass, especially against the larger enemies.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; margin: 0px 0px 10px 10px;" alt="">As for everything else in this game, it hits all of the marks I was hoping for a remake of game that did not age well. The music is fantastic and captures the atmosphere of the world extremely well, the gameplay and exploration is top notch and incredibly responsive and I love how many classic abilities make a return with brand new functions like the Spider-Spark and Grapple Lasso, and as for the ultimate goal in the game, it is exactly the same as what it was in the original; slay every metroid on the planet. This can range from relatively easy to quite a hefty challenge, but if you're having trouble you can scan a compatible amiibo to give you reserve tanks or the location of the metroid nearest to you.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Overall, I was initially skeptical about Mercury Steam developing a game in one of my favorite game series, especially after the lukewarm reception that <em>Castlevania Lords of Shadow: Mirror of Fate</em><span class="redactor-invisible-space"> got from the fans. But my fears were eased when I played the game to 100% completion as this was probably one of the best 2D Metroid games I've played since I first experienced <em>Super Metroid</em><span class="redactor-invisible-space">. Nintendo has successfully revived a series I long thought might be forever dormant and I can't wait for more in the coming years. But until then, I'll be seeing you.</span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score</span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"></span></span></span></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwe04Pn</guid>
                <pubDate>Fri, 29 Sep 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746988/conversions/H2x1_3DS_MetroidSamusReturns-full.jpg?v=1774123119"
                               width="1920" />
            </item>
    </channel>
</rss>
