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        <pubDate>2026-04-06 14:43:22</pubDate>
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                <title><![CDATA[10 Things that Nintendo can do to Improve amiibo]]></title>
                <link>https://novogamer.com/articles/10-things-that-nintendo-can-do-to-improve-amiibo-ZKQdwMbyvE</link>
                <description><![CDATA[<p style="text-align: justify;"><strong></strong>If there is one thing that I probably spend the most money on, it's amiibo. The thing is though, outside of doing a few special things in a small handful of compatible games, they don't really do much else. They also aren't exactly well utilized for what they're purposefully designed for. Now don't get me wrong, while I greatly admire my amiibo and enjoy using them in the games I have, but sometimes I wonder if Nintendo is implementing them to their fullest potential. While they have the ability to store data on them like a memory card, most of the time they only seem to be used as a key to unlock content locked away in the game. Now I know that a handful of people don't usually have the money to spend on such luxuries, so as such I thought of ten things Nintendo could do with them that might make them better, and maybe even warrant a purchase from the non-collectors who feel cheated out of certain features in their games.</p><p style="text-align: justify;"><strong>#1: More/Better Free-to-Start amiibo-Powered games</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 312px; height: 246px; float: right; margin: 0px 0px 10px 10px;" alt="" height="246" width="312"></p><p style="text-align: justify;">Nintendo has already done something like this once in the past with <strong>amiibo Tap</strong> on the Wii U (which I also reviewed), but I feel that it while it works on paper, the overall execution in <strong>amiibo Tap</strong> is somewhat flawed. In order to fully optimize the functionality of the amiibos, actual games that require amiibo to play need to be made, and I'm not talking like <strong>Animal Crossing: amiibo Festival</strong> or the amiibo Party game mode in <strong>Mario Party 10</strong>. I think games like <strong>Skylanders</strong> and <strong>League of Legends</strong> could provide inspiration for future free-to-start amiibo-powered games that would actually be worth taking a gander at.</p><p style="text-align: justify;"><strong>#2: Cross Series/Cross Franchise Data Transfer</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space">With the announcement that the Wolf Link amiibo that will come packaged with <strong>The Legend of Zelda: Twilight Princess HD</strong> can use its saved data to do something special with the currently untitled Wii U Zelda game, it got me thinking, "Why Nintendo hasn't done anything like this sooner?" By saving data from one game onto an amiibo and using that data to directly influence another game in the same series or even an entirely separate franchise, it could open up many more customization ideas during gameplay. Imagine if you will a special area in one game that cannot be entered unless you do something in another and save that information onto a compatible amiibo, then you take that saved info and present it in the first game to open up the path. A remake of <strong>The Legend of Zelda: Oracle of Ages/Seasons</strong> could benefit greatly from this as the bonus missions unlocked from linked play were a real pain in the butt due to its inane password system. Amiibo data transference could solve this problem and that data could be used again in a future game to unlock a bonus later down the line. You know, as an example.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#3: Optional Gameplay Modifiers</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 374px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="374">I think I speak for everyone when I say that sometimes a little help in certain games is welcome, so when a game suddenly gets too difficult for you to complete it under your own power, where does that leave you? Frustrated, tired, and irritable, with a slowly growing level of seething rage. This is why many games used to have cheat codes in the late 80's and early 90's, but since that trend seems to have all but completely vanished, I propose that amiibo step up to take its place. <strong>Kirby & The Rainbow Curse</strong> on the Wii U already does something like this with the Kirby, King DeDeDe, and Meta Knight amiibo from the <strong>Super Smash Bros</strong> set. Scanning one of these amiibo into the game gives you a little boost to help you through a particularly difficult stage, but only once per day. Drop the once per day limit and this could be a very nice alternative to the all but forgotten cheat codes of yore.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#4: More/Better Bonus Content</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Everyone loves bonuses in games. It gives you reason to keep playing or to come back to a game after its been finished. So why not make it so that even better bonuses could be unlocked through amiibo? <strong>Splatoon</strong> has something like this already, but I am talking about something a bit more extravagant. I think some future games should have special versions of NES games that can only be unlocked through scanning an amiibo. <strong>Super Mario 3D World</strong> kinda already did this once as well where if you have save data of <strong>New Super Luigi U</strong> saved onto the system's hard drive, you would unlock a special version of <strong>Mario Bros</strong> that has Luigi as both player 1 and 2. Nintendo definitely needs to do more of this.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#5: Card "Sets"</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo figures are a bit pricey; there's no doubting that. But with the recent introduction of the <strong>Animal Crossing</strong> amiibo cards, it got me thinking why Nintendo hasn't offered whole card sets as an alternative to the figures yet? The <strong>Animal Crossing</strong> cards may be sold in booster packs, but I figure that whole decks that would encompass the entire series would make it much more affordable for non-collectors. Here's an example: if they sold them at the same price as the <strong>Animal Crossing</strong> cards, you could theoretically get all 58 amiibo for <strong>Super Smash Bros</strong> for less than $60. The only real downside to this is that the cards are much more fragile compared to the figures, and aren't nearly as stunning as them either.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#6: More/Better Figure Bundles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: right; width: 353px; height: 223px; margin: 0px 0px 10px 10px;" alt="" height="223" width="353">This one is pretty self explanatory. While Nintendo already does this, they need to do it more. Bundle packs of figures sold at a discounted price make it more worth the buyer's time to go out of their way to purchase a few, especially if it is some that they genuinely want. As an example, I think a double pack of Lucas and Ness from the <strong>EarthBound</strong> series with a $20 price tag would be a fair deal and a triple pack of Kirby, King DeDeDe, and Meta Knight for around $30 would also be pretty fair. Make it happen, Nintendo!</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#7: Card "Games"</strong></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo cards are definitely a good idea by itself, but like the figures they don't really have much use outside of the games besides looking pretty. So I propose that "non video game" games be made that can take advantage of the cards. The <strong>Animal Crossing</strong> amiibo card series already has a good start to this already by having dice numbers and Rock-Paper-Scissors symbols on the cards themselves, but it seems they can only be used in the mini games in <strong>Animal Crossing: amiibo Festival</strong>. We just need board games and/or rules that can use them properly outside of the video games they're compatible with, and maybe even a board game bundle that comes with a bunch of cards as well. And while we're at it, <strong>Pokemon TCG</strong> amiibo cards would also be pretty cool.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#8: Multiple Profiles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 371px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="371">As useful as the data save feature on amiibo is, it can only save data from one game. That means if you want to use that amiibo with a different game, you would either need to buy a new amiibo of the same character, or delete the existing data on your current one. This has made things a little frustrating for some people, namely me. The thing is, Activision has already solved this problem with their exclusive Donkey Kong and Bowser Skylanders by having them have a twistable switch on their base. This allows them to be used as both Skylanders and amiibo with both settings having their own unique save data. So why hasn't Nintendo taken notice of this and implemented it in newer amiibo so they could store data from multiple games? If they did this some time in the near future, I'm sure it would probably make a lot of amiibo fans like myself very happy.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#9: More Third Party Characters</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">I'm sure that a lot of you agree that the current selection of amiibo is pretty good right now, but at the moment only seven third-party characters have been confirmed so far. When you consider that that is 7 out of roughly 100 different figures (at the time of writing this), it makes for a rather non-inclusive experience for fans of other series. This is why I think there should be amiibo of other characters for games that will eventually be released on a Nintendo system. I'm sure a lot of fans would love to have a Rayman, Shantae, or Commander Video amiibo. I know I would.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#10: Better "Special Edition" Figures</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; width: 312px; height: 195px; float: right; margin: 0px 0px 10px 10px;" alt="" height="195" width="312">Special edition amiibo are an odd case. Usually they are just the same characters in the same poses as the previously produced models, but with a different paint job (usually in a shiny variant). It wasn't until recently when a friend of mine put this thought in my head: Why can't they be more like action figures? And honestly, he's right. Poseable figures with interchangeable or luminescent parts, would make for fantastic special edition amiibo. It would give the figure a much bigger reason to use it outside of the game(s) it is made for. Most of the <strong>Skylanders Superchargers</strong> vehicles have wheels or propellers that can spin in place, and some of their earlier special edition figures would glow when placed on the Portal of Power. It's confusing that Nintendo hasn't implemented these features in there own product; I would assume it is to keep production costs down, but is that really a reason to not do it in its entirety? Nintendo occasionally likes to call themselves a toy company after all. As such, they need start making <em>actual</em> toys then.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Well, those are my thoughts on the matter. At the moment, amiibo only really appeal to hardcore Nintendo fans and avid collectors. They are having a bit of trouble finding the right mix of demographics, but if Nintendo were to see these ideas, I'm sure they would take a few of them seriously (I'm a bit partial to numbers 2, 3, and 7 myself). If you have any suggestions of your own, please let me know in the comment section, but until then, I'll be seeing you.</span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQdwMbyvE</guid>
                <pubDate>Thu, 11 Feb 2016 09:32:00 +0000</pubDate>
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                <title><![CDATA[July 6, 2017 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/july-6-2017-nintendo-direct-recap-ZKQmw0YWAz</link>
                <description><![CDATA[<p style="text-align: justify;">So in an attempt to rebuild hype for the yet to be released <em>Splatoon 2</em> after the recent launch of <em>ARMS</em><span class="redactor-invisible-space">, Nintendo decided to release a Direct showcasing both old and new features for the game. The video is a bit on the lengthy side, but provides a lot of info that was not shown in previous updates.</span></p><p style="text-align: justify;" rel="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/GnIAN06eSAE" frameborder="0" allowfullscreen=""></iframe><span class="redactor-invisible-space"><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">But as always, I will condense as much as I can so you can read it during your busy schedule.</span></p><ul><li>First of all, all of the gear will be making a return in the same three categories: Hats, Shoes, and Shirts.</li><li>New weapon variations were shown off like the Clash Blaster, the Flingza Roller, the Goo Tuber, and the Dapple Duelies.</li><li>New sub weapons were also shown off like the Autobombs and Toxic Mist.</li><li>Then the new special weapons were given a proper demonstration.</li><li>You can now skip through Sheldon's long weapon descriptions.</li><li>Turf Wars and all three of the ranked battle modes will be making a comeback, but all of the ranked battle modes will now keep track of separate ranks instead of all sharing the same one.</li><li>A bunch of new arenas were shown off with some updated ones returning from the previous game such as Port Mackerel and Moray Towers.</li><li>All battle maps and ranked modes will now rotate out ever 2 hours instead of every 4 like in the previous game.</li><li>The tower in the Tower Control game will now stop at designated checkpoints throughout the match.</li><li>It is now possible to raise your rank by more than one letter grade if you played exceptionally well in a match.</li><li>Squad battles will be making a return.</li><li>Customizing your gear's ability slots is now much easier and new abilities were shown off.</li><li>The new Salmon Run horde mode of was shown to only be playable during predetermined times.</li><li>New Salmonids were shown off like the Steel Eel and Fly Fish.</li><li>There are some pieces of equipment that can only be won from Salmon Run.</li><li>A new version of Splatnet will be coming to smart devices through Nintendo Switch's online service.</li><li>The new amiibo will be used like memory cards to save your gear and weapon loadouts which can then be used to summon a "friend" you can take pictures with at the in-game Plaza.</li><li>Splatoon 1's graffiti mode will be coming back without the need for Miiverse.</li><li>Lan play is possible for more intense battles with minimal lag.</li><li>A rhythm-based arcade game will be available to play using the music from the game.</li><li>Some info about the Single-Player mode was shown off, but nothing new to report other than the fact that Marie refers to you as Agent 4.</li><li>New content like maps, gear and weapons will be coming to the game over the course of around a year through free updates. One of these updates will include a brand new weapon type called the Splat Brella which is a close range scattershot that doubles as a shield, and another one called the Bubble Blower which makes large floating ink mines.</li><li>With Callie and Marie being designated to the single player mode, two new pop idols named Pearl and Marina will be giving the player the news and will host the new Splat Fests.</li><li>Splat Fests can now be played with players on your friend list.</li><li>And finally, the game's first Splat Fest will go live on July 15 between the hours of 3pm - 7pm PT through a special demo from the Switch eShop. The theme will be cake VS Ice Cream.</li></ul><p style="text-align: justify;">So that's all I have to report today. I definitely can't wait for this game as I loved the original <em>Splatoon</em> quite a bit. I just hope I have time to play more Splat Fests this time around, but until then, I'll be seeing you.</p>]]></description>
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                <guid>ZKQmw0YWAz</guid>
                <pubDate>Fri, 07 Jul 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[September 1, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/september-1-2016-nintendo-direct-recap-ZKQmwl96m8</link>
                <description><![CDATA[<p>It's been five months since Nintendo's last Direct and not much has been revealed in the time since. Did Nintendo show off some neat or groundbreaking stuff in their presentation? Well let's rewatch the video below.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/IpXQtFbRChg" frameborder="0" allowfullscreen=""></iframe><p>The video is centered almost entirely around the 3DS, but like always here's the short recap for you folks out there that don't have the time to watch the whole thing.</p><ul><li>Two things were revealed in <strong>Pokemon Sun & Moon</strong>; Alolan Rattata being one and a special Munchlax as an early purchase bonus being the other.</li><li>A slightly watered down version of <strong>Super Mario Maker</strong> is being ported to the 3DS that lacks the costume mushroom and the ability to upload stages you made to the internet, but you can make collaborative stages with other people and complete special challenges in the pre-installed stages. It is set to be released on December 2.</li><li>Some more info was shown off for <strong>Mario Party: Star Rush</strong>. It is stated to have 7 game modes, three of which are entirely different board game each with their own unique rules. The game will be released along side the second wave of Mario series amiibo on November 4.</li><li><strong>Animal Crossing New Leaf</strong> was stated to be getting a major update after being out for 3 years. This update will add amiibo functionality to the game and 50 new amiibo cards will be released along side it. In addition to this, a special version of the game, called <strong>Animal Crossing: New Leaf Welcome amiibo</strong> will also be released this holiday season that will include the update on the cart.</li><li>The 3DS's Mii Plaza was given a new update which adds 5 new games (1 free plus $2.99 for each after or $8.99 for the full bundle), a special quick-start plaza, and a new queue for Mii's encountered via streetpass which bumps the total from 10 to a whopping 100. This update is available now.</li><li>A new eShop exclusive title called <strong>Tank Troopers</strong> was revealed to be in the works which would have up to 6-player versus and customizable tanks where the abilities change depending on who's manning the vehicle. No release date was shown at the time of writing this article.</li><li><strong>Picross 3D: Round 2</strong> was also shown for the eShop and was launched following the Direct.</li><li>The Nindies Summer Jam started on the same day the Direct aired and revealed that 5 anticipated indie titles would be released over the course of 5 weeks with <strong>Axiom Verge</strong> being the first game on that list followed by <strong>Jotun</strong>, <strong>Noitu Love: Devolution</strong>, <strong>Severed</strong>, and <strong>Azure Striker Gunvolt 2</strong>.</li><li>To celebrate The Legend of Zelda's 30th anniversary, four new amiibo were announced being 8-bit Link, Ocarina of Time Link, and a 2-pack that has Toon Link and Toon Zelda. They will all be compatible with <strong>Zelda: Breath of the Wild</strong>.</li><li>Nintendo also teamed up with Darkhorse to make three new Zelda books with the first being an artwork collection with over 2,000 images spanning the 30 year history of the franchise. The first book is also available to pre-order.</li><li><strong>Zelda: Skyward Sword</strong> was also released on the Wii U eShop.</li><li>The New 3DS XL now has a new galaxy themed color and the regular New 3DS has a new Mario themed bundle that comes with <strong>Super Mario 3D Land</strong> and two sets of Mario themed faceplates.</li><li><strong>Hyrule Warriors Legends</strong> showed off a new weapon for Toon Link being the Sand Wand and a new playable character being Toon Zelda among other things like a new adventure map based on <strong>Phantom Hourglass</strong>.</li><li><strong>Phoenix Wright: Spirit of Justice</strong> got a release date of September 8 exclusively for the 3DS eShop.</li><li><strong>Dragon Quest VII</strong> for the 3DS release date was revealed as well being September 16.</li><li><strong>Yo-Kai Watch 2: Bony Spirits/Fleshy Souls</strong> showed off some new gameplay elements and a special bonus medal for those that buy the game physically. They will both launch September 30.</li><li><strong>Disney Magical World 2</strong> was also shown off with some Nintendo 3DS themes based around it being shown as well.</li><li><strong>Sonic Boom: Fire & Ice</strong> for the 3DS finally got an official release date being September 27 with a special launch edition which also includes a DVD containing 3 episodes of the TV that it's based on.</li><li><strong>Shin Megami Tensei IV Apocalypse</strong> for the 3DS got a release date being September 20.</li><li>A special version of <strong>Yoshi's Woolly World</strong> is being ported to the 3DS that will include a bunch of new stages where you play as Poochy and 30 stop-motion shorts featuring the two. <strong>Poochy & Yoshi's Woolly World</strong> will be released February 3, 2017 along side the new Yarn Poochy amiibo.</li><li>The new IP <strong>Ever Oasis</strong> had some gameplay shown off and will be released for the 3DS some time in 2017.</li><li><strong>Mario Sports Super Stars</strong> for the 3DS was revealed and was shown to include 5 different sports being Soccer, Tennis, Golf, Baseball, and of all things Horseback Riding. It will also have the ability to be played online or in local multiplayer. It will release some time in Spring of 2017.</li><li>In a big surprise, it turns out that the <strong>Pikmin</strong> series is getting a 2D spin-off game on the 3DS. Judging by the gameplay shown, it looks like it might play similar to <strong>Kirby: Mass Attack</strong>. No official release date was revealed, but it is scheduled for 2017.</li></ul><p>Well that's all of it. Out of all these, I'm probably most excited for the <strong>Pikmin</strong> spin-off, but only time will tell if it is any good. But until then, I'll be seeing you.</p>]]></description>
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                <guid>ZKQmwl96m8</guid>
                <pubDate>Fri, 02 Sep 2016 08:09:00 +0000</pubDate>
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                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
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                <title><![CDATA[Nintendo NX Officially Revealed]]></title>
                <link>https://novogamer.com/articles/nintendo-nx-officially-revealed-ZKQdwLNObv</link>
                <description><![CDATA[<p style="text-align: justify;">After about a year of rumors and speculation, Nintendo FINALLY reveals the official name and design for the formally named NX. A modular, portable, cartridge-based tablet system with detachable controllers and a TV dock called the Nintendo Switch. It is certainly an impressive looking machine and the trailer below shows off what it can do.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/f5uik5fgIaI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">At least six games were teased in the trailer for the system being <strong>Skyrim Remastered</strong>, an untitled NBA game, <strong>Zelda: Breath of the Wild</strong>, a currently unnamed Mario title, and what appear to be enhanced ports of <strong>Mario Kart 8</strong> and <strong>Splatoon</strong>. Only time will tell if the remastered games are truly remasterings or are just proof of concept for the system's hardware. Additionally, a rather impressive list of developers (written below) have also signed on for supporting the Switch long term.</p><ul><li>505 Games</li><li>Activision</li><li>Arc System Works</li><li>Atlus</li><li>AudioKinetic</li><li>Autodesk</li><li>Bandai Namco</li><li>Bethesda</li><li>Capcom</li><li>Codemasters</li><li>CRI Middleware</li><li>DeNA</li><li>Electronic Arts</li><li>Epic Games</li><li>Firelight Technologies</li><li>FromSoftware</li><li>FrozenByte</li><li>GameTrust</li><li>Grasshopper Manufacture</li><li>Gungho Online Entertainment</li><li>Hamster Corporation</li><li>Havok</li><li>Inti Creates</li><li>Koei Tecmo</li><li>Konami Digital Entertainment</li><li>Level-5</li><li>Marvelous</li><li>Maximum Games</li><li>Nippon Ichi Software</li><li>Parity Bit</li><li>Platinum Games</li><li>Rad Game Tools</li><li>RecoChoku</li><li>SEGA Games</li><li>Silicon Studio Corporations</li><li>Spike Chunsoft Co</li><li>Square Enix</li><li>Star Breeze Studios</li><li>Take-Two Interactive Software</li><li>Telltale Games</li><li>THQ Nordic</li><li>Tokyo RPG Factory</li><li>TT Games</li><li>UBbisoft</li><li>Ubitus</li><li>Unity Technologies</li><li>Warner Bros. Interactive Entertainment</li><li>Web Technology Corp</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">I personally can't say if Nintendo knows what they're doing this time around, but the concept of the Switch is certainly promising and quite unique. I just hope that it has a decent battery life. The Nintendo Switch will launch in March of 2017 and I assure you I'll definitely be one of its early adopters, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdwLNObv</guid>
                <pubDate>Thu, 20 Oct 2016 08:47:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: amiibo tap: Nintendo's Greatest Bits]]></title>
                <link>https://novogamer.com/articles/quickie-review-amiibo-tap-nintendos-greatest-bits-ZkQJwBbzZy</link>
                <description><![CDATA[<p style="text-align: justify;">In case any of you don't already know by now, I have a very strong love of Nintendo games and have a fairly large collection of Nintendo memorabilia. Everything from games, to TV shows, to comics and even toys. But when I heard about amiibo, I nearly lost my composure at the possibilities for new styles of gameplay while also supplementing my insatiable craving for all things Nintendo. These little toys which are outfitted with NFC technology can interface with a chip reader embedded within the New Nintendo 3DS XL and in the Game Pad of the Wii U, but what they specifically do changes depending on which games they are compatible with.</p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 336.94358974359px; height: 191px;"></p>Depending on the game in question, amiibo can do a wide variety of things. Some examples include unlocking costumes in <b>Mario Kart 8</b>, activating a new game mode in <b>Captain Toad: Treasure Tracker</b>, becoming your game piece and memory card in <b>Mario Party 10</b>, or even act as an AI controlled character that you can customize and train in <b>Super Smash Bros for 3DS/Wii U</b>. Think along the lines of amiibo being DLC (Disc Locked Content) wrapped in a very nice figurine, but that's not exactly the case for <b>amiibo tap</b>.<p></p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 345.15px; height: 195px;"></b></p><div style="text-align: justify;"><span style="line-height: 1.45em;">Amiibo tap</span><span style="line-height: 1.45em;"> is a free app for the Wii U that takes advantage of the frantic spending that everyone has been doing to try and collect each and every one of the amiibo released so far. Each time you "tap" an amiibo to the sensor on the Wii U's Game Pad, you unlock a demo of a game that contains a series of scenes that can be played in three minute bursts. Every time you re-tap the same amiibo to the sensor while playing the demo, the scene changes and the timer resets back to three minutes. Now e</span><span style="line-height: 1.45em; background-color: initial;">ach time a <i>new</i> amiibo is scanned, a random new game is added to the collection in the ticker scrolling on the bottom of the screen, which also shows which amiibo must be used to access it again. Now because I have a lot of amiibo, I unlocked all thirty games without any need to borrow an amiibo from a friend. Kinda defeats the purpose though...</span></div><p></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now because of how new this app is and because no-one knows whether or not more game demos will be added to it in the future, it's only really best used as a "try before you buy" type program, but you can't really "try" unless you have enough amiibo to unlock everything so you can play them "before you buy." All in all, it is only really good for people like me and have a large collection of amiibo to use. Maybe you'll get some amiibo yourself so you can use this app, but until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwBbzZy</guid>
                <pubDate>Fri, 01 May 2015 09:12:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
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                <title><![CDATA[The Pros and Cons of amiibo]]></title>
                <link>https://novogamer.com/articles/the-pros-and-cons-of-amiibo-ZkQJwB7gva</link>
                <description><![CDATA[<p style="text-align: justify;">I've noticed that some people don't keep up with Nintendo related news enough to know what the purpose of <strong>amiibo</strong> really is. Some people think it's a toy similar to <strong>Skylanders</strong> or <strong>Disney Infinity</strong>, whereas others think it's just DLC wrapped in an action figure. The thing is, it's not really either of those. So what I'm going to do is inform you all what amiibo really are and what the pros and cons are to buying and/or owning a few of them.</p><h2><strong>What are they?</strong></h2><p style="text-align: justify;">First of all, <strong>amiibo</strong> are little figurines that are around four inches tall (or shorter) and feature characters from various video games made by (or approved_2 for sale by) Nintendo. Some of these figures come in series and sets that are designed in a theme from a specific game like <strong>Mario Party</strong> and <strong>Super Smash Bros</strong>. Each of these figurines are also set on a small stand that is a little less than two inches in diameter, and the base contains a Near Field Communicator (NFC) pad that can interact with a reader embedded in the Gamepad of the <strong>Wii U</strong>, bottom half of the <strong>New 3DS</strong>, or the yet to be released NFC reader for the classic <strong>3DS</strong>. Each of these figurines act in one of two ways: as a key to unlock content locked away within the game's code; or as a memory card for <strong>amiibo</strong> specific game modes. Now before you get all up in arms exclaiming that Nintendo is starting to act just like EA with having content locked away on the disc, just hear me out first. With the exception of <strong>Splatoon</strong>, the content unlocked by the <strong>amiibo's</strong> "key" function is often negligible and doesn't offer anything to the full enjoyment of the game. It's just a nice little bonus for people that own the figure and are often considered bragging rights stating that you own it.</p><h2 style="text-align: justify;">Pros</h2><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;"></span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 366.666666666667px; height: 275px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons why <strong>amiibo</strong> are good and why you should try and get a few.<ol><li>They are very well made and extremely detailed considering their small size and they are cast in a very nice, sturdy plastic that doesn't feel cheaply manufactured.</li><li>Most of them are fairly priced at an MSRP of $12.99USD which is great for people that like to collect many figurines of their favorite characters.</li><li>They are region free meaning that if you have an <strong>amiibo</strong> imported from another country then it will still work with your game.</li><li>They aren't locked for use with a specific game. I.E. specific <strong>amiibo</strong> that may have been designed for <strong>Super Smash Bros</strong> can be used with <strong>Mario Party 10</strong> or vice versa. This is useful if you like the design of one version of a character but not one of the others.</li><li>The "memory card" function that is used for <strong>amiibo</strong> specific game modes allow for a customizable experience that can be continued at a friend's house if you so choose.</li></ol><h2 style="text-align: justify;">Cons</h2><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 466.352678571429px; height: 219px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons I don't want to list but must in order to keep things transparent...<ol><li>Because of their unexpected popularity and Nintendo's failure to increase manufacturing to keep up with the demand, certain specific amiibo are often much more difficult to get a hold of due to the low number of them. Also, retailer exclusive and limited edition <strong>amiibo</strong> should never have been a thing. It just adds to the difficulty of obtaining one at retail price. I'M LOOKING AT YOU, SCALPERS!</li><li>The "memory card" function of the <strong>amiibo</strong> can only be used with one game at a time. If you wish to use the same <strong>amiibo</strong> with a different game, you'll either need to delete the data on the <strong>amiibo</strong> you currently have, or buy another one of the same character.</li><li>Keeping their collector's value is nearly impossible if you want to use them but not remove them from their box as an NFC blocker is embedded in the bottom of the package preventing their use while unopened.</li><li>While extremely rare, it is possible to accidentally buy an <strong>amiibo</strong> that that has a broken base or lacks the NFC functionality, and if you bought one from a place that doesn't allow you to return goods that have been removed from their original packaging, then you would be stuck with a piece of plastic whose only purpose is to take up space on a shelf in your room.</li></ol><h2>Closing Statement</h2><p style="text-align: justify;">Amiibo are a great little bonus for figurine collectors and Nintendo gamers alike. They have a charm about them that pulls people in to buy them and they are really well designed and priced well (assuming you buy it at retail). They aren't without their faults, but I see that the only real big problem of theirs is availability. If you can get a hold of a few yourself, I suggest you buy them regardless if you own anything Nintendo related that can use them. They are still considered figures and you could treat them as such, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwB7gva</guid>
                <pubDate>Fri, 28 Apr 2017 19:22:00 +0000</pubDate>
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                <title><![CDATA[In-Depth Review: Splatoon]]></title>
                <link>https://novogamer.com/articles/in-depth-review-splatoon-ZLQmwnzDa8</link>
                <description><![CDATA[<p style="text-align: justify;">I'm pretty sure that everyone expected that one of the biggest games of 2015 would be a shooter, but how many of you were surprised that it was one made by Nintendo, and an original IP as well? Well while you're all marveling at Splatoon's pretty colors and intriguing game mechanics because so few of you own a Wii U, I have had the opportunity to play the game quite avidly since I got it a week after the game's launch date of May 29, and I am going to tell you as many details I can about this fun and highly addictive game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 374.684848484849px; height: 211px;"></p>In the game, you play as a human/squid hybrid called an Inkling which has the ability to transform between humanoid and squid forms at will. While in humanoid form, you can run, jump and shoot ink with your equipped weapon, and while in squid form you can hide in the ink you spray and swim through it at double your running speed and can even use it swim up walls. The ink that I speak of is actually the main focus of this game as the game's mechanics are focused almost entirely around it. Instead of traditional guns and weapons that would be normal in the shooter genre, the equipment in question for this game are all ink-based weaponry that fall into one of five different types of main weapons:<ul><li><span style="line-height: 1.45em; background-color: initial;"><strong>Shooters</strong>: Continually sprays ink as long as the fire button is held down. Comes in several different varieties that have different firing patterns and effects.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Chargers</strong>: Long range weapon that fires further the longer the gun is charged from holding the fire button. Some of these also come with scopes for more accurate aiming.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Rollers</strong>: Paints the ground with ink as you run as long as the fire button is held down. Can also throw ink a short distance in front of you so you can get higher platforms.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Sloshers</strong>: Hurls large quantities of ink in an arcing pattering an average distance in front of you. Can be used like a mortar to aim over barriers that an opponent is hiding behind.<br></span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Splatling</strong><span class="redactor-invisible-space">: A gatling gun type weapon that rapidly fires ink an incredible distance in front of you after a short wind-up period. Not all that effective at spreading ink, but very useful for crowd control.<br></span></span></li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 436.018957345972px; height: 345px; float: right; margin: 0px 0px 10px 10px;"></p>...Several different types of sub weapons:<ul><li><strong>Splat Bombs</strong>: Tetrahedron-shaped ink grenades that explode shortly after landing.</li><li><strong>Burst Bombs</strong>: Ink filled water balloons that explode on impact.</li><li><strong>Ink Mines</strong>: Explodes when in close proximity to an opponent.</li><li><strong>Disruptors</strong>: Hinders the speed and abilities of the affected target.</li><li><strong>Point Sensors</strong>: Tags an enemy with a tracking marker for a short time.</li><li><strong>Splash Walls</strong>: Acts as a wall and shield that only you and your teammates can pass through unaffected.</li><li><strong>Seekers</strong>: Can lock onto a target and chase them down trailing ink of your color behind them.</li><li><strong>Suction Bombs</strong>: Works similarly to the Splat Bombs, but can latch onto walls and ceilings with its suction cup.</li><li><strong>Squid Beakons</strong>: Gives you up to three one-time-use jump points so you can quickly get back into the fray.</li><li><strong>Sprinklers</strong>: Sprays a small area around it with ink until it is destroyed or until a new one is thrown.</li></ul>...And a few types of special weapons that can help turn the tide of battle:<ul><li><strong>Bomb Rush</strong>: Allows you to throw bombs repeatedly without spending ink.</li><li><strong>Bubbler</strong>: Activates an impenetrable shield that can be shared with your teammates if they touch you.</li><li><strong>Echolocator</strong>: Tags ALL opponents with a tracking marker no matter how far away from each other they are.</li><li><strong>Inkzooka</strong>: Powerful rocket-launcher type weapon that fires mini ink tornadoes that plow through multiple targets.</li><li><strong>Killer Wail</strong>: Spreads no ink, but obliterates any opponent in a straight line in front of it.</li><li><strong>Kraken</strong>: Transforms you into the invincible Kraken which lays ink behind it as it swims and changes its jump into a strong attack.</li><li><strong>Inkstrike</strong>: A powerful nuke-like weapon that creates a towering cyclone of ink at wherever you tap on the Gamepad's screen.</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 433.561752988048px; height: 244px;"></p>These weapons are packaged as sets when purchased from the shop with in-game currency and they cannot be customized, but some main weapons have a secondary set that can be used that have an alternate sub and special weapon attached to them. The in-game currency can also be used to buy shoes, shirts, and headgear to customize your inkling's humanoid appearance. This not only makes your character look more fashionable, but each piece of equipment comes with a stat boost and can be upgraded further depending on how many stars it has. If you can't find a piece of clothing you want in the shops, don't fret, as the shops rotate their stock every 24 hours. If you don't feel like waiting, you can special order them from the other Inklings near the Booyah Base and pick them up from Spyke, a creepy sea urchin that hides in the alley, however he charges a very inflated price for it. Each of these weapons and the clothing that your inkling wears can only be used in the game's main online multiplayer modes:<ul><li><span style="line-height: 1.45em; background-color: initial;"><strong>Regular Battles</strong> (For Fun)</span></li></ul><ol><ol><li><strong>Turf War</strong>: The purpose of this game mode is to cover the ground with as much of your own color of ink as possible in three minutes. Any ink sprayed onto walls and any opponents knocked out do not count toward your final score and your win/lose ratio is not recorded at the end of the match. This game mode is also the primary way to gain money for purchasing clothes and weapons, and experience that levels up your currently equipped clothes and your character allowing you to equip higher-leveled weapons.</li></ol></ol><ul><li><strong>Ranked Battles</strong> (For Glory)</li></ul><ol><ol><li><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 441.209302325581px; height: 248px;">Splat Zones</strong>: This game mode is much like a territories match where you and your teammates try to take control of an area (or two) by spraying the enclosed area with ink and keeping control of it until your timer runs out or whoever has the least time left when the match timer runs out. Losing control of a zone to the enemy team adds a penalty timer onto your main one and it must run out before you can start lowering your time again.</li><li><strong>Tower Control</strong>: This game mode is more like King of the Hill, but with a twist. You need to take control of a tower in the center of the map by standing on top of it, but once you gain control of it, it will start to slowly make its way to a location near the opposing team's spawn point. You win once the tower reaches its destination, or whoever got the tower closest when the time runs out.</li><li><strong>Rainmaker</strong>: A Capture the Flag style game mode where you need to free a powerful dragonfish shaped weapon called the Rainmaker from an orb in the center of the map and carry it to a designated platform near the opponent's base. As long as you are carrying the Rainmaker, you cannot super-jump, your running and swimming speed are reduced, and you are visible while swimming. You are also subjected to a sixty second timer in which if you fail to deliver the weapon to the opponent's base before the timer runs out, you will explode in the opponent's ink color. However, you can use the Rainmaker like a stronger, chargeable Inkzooka to help you get to the opponent's base a little more easily. Secondary win conditions are the same as in Tower Control.</li></ol></ol><p style="text-align: justify;"><span style="line-height: 1.45em;">Two maps for each mode are only available to play at any one time and are rotated out every four hours according to an online clock that the game pings when connected to the internet. While the Regular Battles are a lot of fun to be had, the Ranked Battles (which can only be played after you reach level 10) are more geared for hardcore players as your rank will go up or down based on your wins and losses. The cash and experience you receive if you win the match is based on your score in the match and much better than in the Regular Battles, but if you happen to lose, you receive absolutely nothing. This game mode would probably best be played after you max out your inkling's level and equipment so you would have less to ultimately lose. Also, once your level reaches 20, you can add more bonus slots to weaker pieces of clothing that you like by talking to Spyke and paying him 30,000 in cash, or with a Super Sea Snail that you can win from Splat Fest.</span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 345.18018018018px; height: 194px; float: left; margin: 0px 10px 10px 0px;"></p>Outside of the online multiplayer modes is also a local 1-vs-1 game mode called <strong>Battle Dojo</strong><span style="line-height: 1.45em;"> where you face off against a friend to see who can get to thirty points first by popping balloons before the time runs out. It can be played on one of five different maps and you can use one of eight different weapons chosen </span>specifically<span style="line-height: 1.45em;"> for this mode. There is also a small arcade machine in the main hub that you can play to pass the time while you're waiting to be connected to an online game. But while these two modes are a nice distraction from the online battles, the single player campaign called <strong>Hero Mode</strong> is where you will most likely spend the majority of your time outside of the online matches.</span><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 354.869565217391px; height: 198px; float: right; margin: 0px 0px 10px 10px;"></p>In Hero Mode, you are recruited by an elderly war veteran by the name of Cap'n Cuttlefish who used to be the leader of a band of soldiers known as the Squidbeak Splatoon during the great turf wars 100 years prior. He informs you that the Great Zapfish, a 100-year-old electric catfish and main power supply for the Booyah Base and the entirety of Inkopolis where inklings live, has been abducted by the Octarians, an octopus-like species that dwell in the caverns deep underneath the city. He then equips you with special armor and a unique Shooter weapon and tasks you with finding and rescuing the Great Zapfish and thirty-one smaller zapfish fry by going into the Octarian strongholds and taking the zapfish back by force. Each of the thirty-two kettles that you must find and enter in order to start the missions also contains one sunken scroll for you to find which contain some backstory, info on Octarian and Inkling history and society, and even blueprints for new weapons to use in the online game modes. Completing Hero Mode also gets you two full sets of clothing that you can use in the online game modes. This is all just pretty much an extended and glorified tutorial mode for the game, but it is a ton of fun and the boss fights are very unique and well designed.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 514px; height: 290px; float: right; margin: 0px 0px 10px 10px;" width="514" height="290"></p>If you like the story mode and wished that you could have used a weapon other than the Shooter, well then you're in luck if you managed to get a hold of the three Splatoon amiibo that were released along side the game. When you reappear back in the hub after you start the game up or after you end any game mode, just head behind where you start and off to the right to find a giant amiibo box. Scanning the Inkling Girl, Inkling Boy, or Inkling Squid will allow you to rechallenge certain Hero Mode missions with different weapons and abilities. The Inkling Girl gives you challenges with a Charger, the Inkling Boy gives you Roller challenges, and the Inkling Squid gives you a mix of time trials as the Kraken and limited ink runs. Completing these challenges give you extra cash that you can spend in the shops, unique articles of clothing that you can't buy from the shops or order from Spyke, new minigames that you can play in the arcade machine, and replicas of the weapons that you used in the challenges. Most people would consider this Disc Locked Content, but none of the rewards you gain from the amiibo give you any kind of advantage against your opponents. It's just a nice little bonus for those that happen to own the figurines.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">Overall, Splatoon was a very nice surprise from Nintendo. They don't make many new big-name IP's any more, but when they do, they never seem to fail. Everything about the game is so perfectly polished and well designed. The gameplay is easy to pick up, the music is unique and fun to listen to, the game modes are varied enough that it rarely gets stale, and in order to improve the pacing and to artificially inflate the length of the game, content locked away on the disc (like new weapons and stages) gets released for free at specific dates along the game's lifespan via an online calendar. While this is a bit unorthodox, it is a smart way to keep the game from getting stale early in its life. SO, now I have one final question to ask you.</span></span></p><h1 style="text-align: center;">ARE YOU A KID, OR A SQUID?</h1><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">But until then, I'll be seeing you.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQmwnzDa8</guid>
                <pubDate>Sun, 14 Jun 2015 08:14:00 +0000</pubDate>
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                <title><![CDATA[Review: Super Mario Maker]]></title>
                <link>https://novogamer.com/articles/review-super-mario-maker-Z5Q7wLEw0v</link>
                <description><![CDATA[<p style="text-align: justify;">There is no denying that the <strong>Super Mario Bros</strong> series is the most iconic and memorable game franchise in the world. The series's first title almost single-handedly brought the video game market back from the brink of extinction after the infamous video game crash of '83, and it has continued to thrive and find even more fans to this day. Even Mario, the series's titular star, has been shown to rival Mickey Mouse in terms of both familiarity and popularity. So, will it be no surprise that that a game celebrating Super Mario Bros's 30th anniversary would do well despite how poorly the Wii U's sales had been until this point? Well I've spent a fair amount of time with this game and I think I can give a solid answer...\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="395" height="222" style="float: right; width: 395px; height: 222px; margin: 0px 0px 10px 10px;">\r
</p><p style="text-align: justify;">Super Mario Maker is not your conventional Mario game. While it still has all of the familiar gameplay elements of past 2D entries, this title is allows you to make, customize, and save up to 120 of your own stages in one of four different styles based around past games in the series's history. These styles all also have their own unique play mechanics that make the game play a little more like the game that the theme originates from. For instance:\r
</p><ul>\r
	<li><strong>Super Mario Bros</strong>: Has the most basic control scheme and you can't grab or hold objects.</li>\r
	<li><strong>Super Mario Bros 3</strong>: Gabbing objects is possible and has a power meter to use for flight.</li>\r
	<li><strong>Super Mario World</strong>: Same as Mario 3, but adds a spin jump and the ability to throw grabbed items upward.</li>\r
	<li><strong>New Super Mario Bros U</strong>: Flight and upward throwing are absent, but adds wall jumping and the ability to ground-pound.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="187" style="float: left; width: 185px; height: 187px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Each of these themes adds a subtle level of variety that perfectly encompasses most if not all of the 2D main series games. There are also sixty different objects that you place in each theme and six different theme sets that you can use for each overall style, but you have to unlock them over continued use of the stage maker; this will take around 2.5 to 3 hours. Most of these objects (specifically enemies and platforms) also have alternate forms that you can access by shaking them. This allows for even more variety than what was initially thought, especially since that many enemies can be altered even further by stacking them on top of each other like totem pole, powering them up with a mushroom or wings, placing them in Lakitu's cloud or a Koopa Clown Car, or even by having them launch out of a Bill Blaster. This has sparked a lot of creativity as I was making stages of my own. I even spiced things up further thanks to the sound effects that can be applied to just about everything.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="347" height="200" alt="" style="width: 347px; height: 200px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Also, each game style has their own unique power-ups. While <strong>Mario 3,</strong> <strong>Mario World</strong>, and <strong>Mario U</strong> all have a flight themed power-up like a Super Leaf, Super Feather, or Propeller Mushroom respectively, the <strong>Mario 1</strong> theme has three special power-ups designed specifically for it:\r
</p><ul>\r
	<li><strong>Weird Mushroom</strong>: Makes Mario very tall and lanky, but greatly increases his jump height.</li>\r
	<li><strong>Mystery Mushroom</strong>: Gives Mario one of 99+ special costumes based on amiibo and various other Nintendo characters. Pressing Up while wearing one will make Mario pose. Most of these costumes also have unique sound effects, death music, and victory jingles.</li>\r
	<li><strong>Big Mushroom</strong>: Turns Mario into Big Mario which is kind of like a cross between Super Mario and Mega Mario. His increased size and weight can destroy unbreakable blocks and bricks and can even break them from the side or from above, but it can only be accessed with the help of one of the two 30th Anniversary Mario amiibo.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="290" height="162" style="float: left; width: 290px; height: 162px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Well, say you don't want to make any stages and just want to play the game. Well Nintendo has that covered too. There are sixty-four pre-made sample courses you can play via the game's Coursebot or from the game's 10 Mario Challenge mode. Replaying through 10 Mario Challenge repeatedly unlocks more and more sample stages that you can play or edit and once you unlock them all, an additional four stages become available as a bonus. These four stages are the same stages that were shown off in the <strong>2015 Nintendo World Championships</strong>. How's THAT for a bonus unlockable?\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="372" height="208" style="float: right; width: 372px; height: 208px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now, if you ever get bored of any of the sample stages, you can also play the courses uploaded to the game's server via the Course World where you can find specific stages by using a 16-character code, follow your favorite creators, or even download your favorite courses to save for later. You can also play the 100 Mario Challenge game mode here. "Now what is the difference between the 10 Mario and 100 Mario Challenges anyway?" you may ask. Well, the 100 Mario version only picks the user created stages that have been uploaded to the servers and are set to specific difficulties depending on the stage's clear rate percentage. Also, each time you complete this game mode, you unlock one additional costume for the Mystery Mushroom.\r
</p><p style="text-align: justify;">There is just so much that can be done with this game's robust editor. When online, I have seen stages that build themselves as you progress, stages that completely invert when you enter a pipe, stages based on other games, and stages that even play themselves. There is even a hidden mini-game that you can randomly access while fiddling with the objects in the editor. This is by far the best thing Nintendo could've done to celebrate the 30th Anniversary of <strong>Super Mario Bros</strong> and I HIGHLY suggest that you get it, but until then, I'll be seeing you.\r
</p><p style="text-align: center;">Score\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wLEw0v</guid>
                <pubDate>Thu, 08 Oct 2015 07:09:00 +0000</pubDate>
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                <title><![CDATA[November 2, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/november-2-2016-nintendo-direct-recap-ZZQBwez8LA</link>
                <description><![CDATA[<p style="text-align: justify;">It's been nearly 4 years, but the wait is finally over; <strong>Animal Crossing: New Leaf</strong> finally got an update, and boy is it a big one. Everyone knew that the update would include amiibo functionality, but I don't think anyone would have expected all of the other features that were shown off in the video below.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/5Bk3dAR0M68" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now the amiibo features that everyone knew about were kind of obvious. You would scan an Animal Crossing amiibo card and you would get a temporary villager that you could persuade to move into your town. But there was a lot more added beyond that that actually would want old players to come back in full force. Here is a quick recap of the features that were shown off in the Direct.</p><ul><li>A new room can now be added to your house that you can access at any time and can be used to contact Wisp who will allow you to scan your amiibo of choice. This room can also be decorated in the same fashion as how you can in <strong>Animal Crossing: Happy Home Designer</strong>. In addition, if you have save data from <strong>Happy Home Designer</strong>, you can now order extra large furniture from your catalog.</li><li>An expanded campground site for RV's (run by a new character named Harvey) was added to allow new villagers to visit. 50 new amiibo cards will be produced featuring characters with these new RV's and will also allow exclusive special villagers and furniture based around <strong>Splatoon</strong> and <strong>The Legend of Zelda</strong>.</li><li>Two new minigames were added being Desert Island Escape which was first included in <strong>Animal Crossing: amiibo Festival</strong> and Animal Crossing Puzzle League which is better known as <strong>Tetris Attack</strong> to fans of the classic game. These games can be respectively accessed from the new Wii U and 3DS furniture items.</li><li>Daily missions are now added to your Town Pass Card that, when completed, will give you a new form of currency called MEOW Coupons (Mutual Exchange Of Wealth) which you receive from the new CAT Machine (Coupon Allocating Terminal) which then can be exchanged for brand new furniture and goods that cannot be bought at the shops.</li><li>An amiibo Camera feature was added that will allow you to take pictures with animated versions of the amiibo figures that you can scan in.</li><li>And finally, if you wish to start over from scratch, there is a brand new feature where you can now sell your town to Tom Nook and start a new game with the profits already in your bank.</li></ul><p style="text-align: justify;">With all of these features added in the new update, which is now live by the way, it makes the game feel fresh and new again. I for one will likely be playing New Leaf even more now and I hope that if you have the game, you would download it as well. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwez8LA</guid>
                <pubDate>Thu, 03 Nov 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Tips for Surviving Breath of the Wild's Master Mode]]></title>
                <link>https://novogamer.com/articles/tips-for-surviving-breath-of-the-wilds-master-mode-ZKQmw0YWWe</link>
                <description><![CDATA[<p style="text-align: justify;">Having trouble staying alive in <em>Breath of the Wild's</em> Master Mode? Well that's probably because the game is designed where it gets easier the further into the game you get. As such, I've spent a good chunk of my personal time studying and analyzing the best possible tips and strategies that can help you survive the first half of this devastatingly difficult challenge. So let's get started.</p><ol><li><strong>Stealth is your best friend.</strong> The enemies you face may be powerful, but they're dumber than a sack of hammers and are as attentive as deer in the headlights. Be as quiet as possible when approaching from behind and you might be lucky enough to deal a critical strike on them or even steal one of their weapons before they realize you're there, but if you accidentally alert a hoard of them just run away and hide; they'll eventually lose interest.</li><li><strong>Stalfos are extremely frail.</strong><span class="redactor-invisible-space"> Despite their intimidating nature and powerful weaponry, stalfos of all kinds can be easily dispatched with a headshot from your bow. Be true with your aim and they'll topple like a house of cards.<br></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Fight smart, not hard.</strong><span class="redactor-invisible-space"> In many cases it much easier to have the environment do your fighting for you. Keep a look out for boulders to push off a cliff into a small gathering of enemies below or something hanging near campsites that will cause some chaos if it is severed from its tether.</span><br></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="336" height="236" style="float: right; width: 336px; height: 236px; margin: 0px 0px 10px 10px;">Find the DLC Equipment.</strong><span class="redactor-invisible-space"> The Phantom Armor and Majora's Mask are invaluable very early in your adventure as the Phantom Armor has a combined defense of 24 and each piece in the set raises your attack power by one level, and Majora's Mask makes most monster types ignore you unless they are threatened. Be extremely careful when procuring these pieces of equipment though as they are all found in enemy territory.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be confident in your abilities.</strong><span class="redactor-invisible-space"> Unless you are absolutely certain in your skill level and equipment, DO NOT engage a lynel. Early in the game these monsters are death incarnate and many will be equipped with bomb arrows.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>If you own amiibo, use them.</strong><span class="redactor-invisible-space"> No matter what the amiibo is, scanning one will give you a small handful of food or materials that will definitely help later. Even better, if one of the amiibo that you own is Wolf Link, then you have a partner that will help you fight the many beasts that stand between you and your ultimate goal.<br></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Study your cookbook.</strong><span class="redactor-invisible-space"> Remember when cooking meals or mixing potions that the right ingredients can make all the difference. Combining ingredients with different attributes will cancel them out so be sure to use like-named foodstuffs like "mighty" or "armored." Also, dragon parts are not classified as alchemy ingredients; they're considered seasoning, so be sure to use them in food instead of potions with their horns having the best effect.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="381" height="215" style="float: right; width: 381px; height: 215px; margin: 0px 0px 10px 10px;">Ancient arrows = death from above.</strong><span class="redactor-invisible-space"> If you happen to find a few ancient arrows on your quest, save them for when you are REALLY in a pinch. With perfect aim and the right bow equipped, these arrows are strong enough to one-shot a silver lynel. However, enemies are instantly vaporized when shot with these arrows so you won't be getting any spoils from them. Plus getting this ammo replaced is a rather expensive endeavor so only use them if you have no other choice.<br></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be a shutterbug</strong><span class="redactor-invisible-space"><strong>.</strong><span class="redactor-invisible-space"> After you get the camera rune, take pictures of everything the next time you come across it. If you are having trouble finding ingredients and materials for armor or stealth potions, you can set them to the sheikah slate's sensor so it will ping when you get close.</span><br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="392" height="220" style="float: right; width: 392px; height: 220px; margin: 0px 0px 10px 10px;">The best offense is a good defense.</strong><span class="redactor-invisible-space"> Good shields are a commodity early in the game so mastering the perfect guard is a must. Even a pot lid won't lose any durability if you manage to successfully parry a guardian's energy beam. Also, shield surfing will wear your shield down faster than any form of combat; avoid being Legolas until you can easily get more shields. If you're brave enough, a good strategy would be to sneak into Hyrule Castle while wearing Majora's Mask so you can more easily obtain the Hylian Shield from the Stalnox in the castle's dungeon keep. That shield can last for an absurdly long time, but once it breaks you won't be able to replace it until the Tarrey Town side quest is finished.<br></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Elemental weapons: Your own personal climate controller.</strong><span class="redactor-invisible-space"> Flame and frost weaponry are not just effective in combat, but when sheathed on your back they can keep you warm in cold climates and cool in hot ones. This is important to know if you run out of meals and potions that give you those benefits.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="407" height="229" style="float: right; width: 407px; height: 229px; margin: 0px 0px 10px 10px;">Take advantage of weather conditions.</strong> While it may be dangerous to travel out into a thunderstorm with a bunch of metal equipment, it may be a good idea to take at least one rusty weapon with you. Since the lightning will be attracted to the metal, you can use this to your benefit by throwing the blade at your victim's feet at the last second and have the gods smite your foes for you. Just be sure you don't get electrocuted in the process.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Gotta go fast.</strong> Even if you aren't going to do the trial the moment you arrive there, activate the shrine anyway. The more fast travel points you have, the better.</span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Ration your weaponry.</strong><span class="redactor-invisible-space"> Never, EVER, throw a weapon at an enemy unless it is a boomerang or it is already getting ready to break. Once a weapon is thrown at your foe, it instantly shatters meaning you now have one less pointy stick to defend yourself with. Also, some enemies like ice wizzrobes and fire lizalfos have elemental weaknesses, so you can prevent a lot of unnecessary weapon damage if you slay these fiends with the blade or arrow that has the element containing the polar opposite of the monster's name.<br></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="416" height="235" style="float: right; width: 416px; height: 235px; margin: 0px 0px 10px 10px;">Full body baptism</strong><strong>.</strong><span class="redactor-invisible-space"> With the exception of lizalfos and octoroks, most enemies cannot swim. If you can somehow lure them to deep water and knock them in, they will drown and die instantly. This feat can be achieved much more easily if you have Kilton's spring hammer.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>A link to the past.</strong><span class="redactor-invisible-space"> And last but not least, if you've already played through the game on the normal difficulty setting, great! Use your memories of your previous playthrough to breeze though the side quests with ease.</span></span></span></span></span></span></span></span></span></span></span></span></li></ol><p style="text-align: justify;" rel="text-align: justify;">Well that's all the info I can summon from my research so I certainly hope it helps. If you're still having trouble, then I have no idea what else you can do but to start farming for fairies; they might be able to keep you alive for a little while longer. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQmw0YWWe</guid>
                <pubDate>Thu, 20 Jul 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[E3 2017 Nintendo Spotlight Recap]]></title>
                <link>https://novogamer.com/articles/e3-2017-nintendo-spotlight-recap-ZkQJwjeVEa</link>
                <description><![CDATA[<p style="text-align: justify;">Another E3 has come and gone and it has come down to me to recap the entirety of Nintendo's press conference once again, but was a bit odd this time around. Not because of any unusual games being announced, but rather the length of the video they released; it was abnormally short. Nevertheless a 25 minute video can still have a surprising amount of content in it. If you wish to watch it you can view it below.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/M2mZS_p4A7Y" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Even though the video is much shorter than what Nintendo has done for E3 in the past, there was a LOT of new stuff shown off with only a few teasers that didn't actually have any gameplay. But as always I'll recap what I can, and as a bonus I'll even recap some of the news that Nintendo showed off in their live streams after the Spotlight video ended. So let's get started.</p><ul><li>After the preview for the video had ended, there was a new trailer for <em>Xenoblade Chronicles 2</em> for the Switch which showed off a small bit of some actual gameplay and more story elements. A definitive release date wasn't yet confirmed but it has a planned release for the holidays at the end of the year.</li><li>Next a brand new <em>Kirby</em><span class="redactor-invisible-space"> game was shown off for the Switch and it appears to run on the same engine as the past three main series games. It appears that the game is already pretty far in development as gameplay footage of Kirby recruiting enemies as helpers and fusing abilities together in the trailer. It has a projected release of 2018.</span></li><li><span class="redactor-invisible-space">A brand new core series <em>Pokemon</em><span class="redactor-invisible-space"> game was revealed to be in development for the Switch. No other info about it was announced at this time.</span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space">In an amazing surprise reveal, it was confirmed that <em>Metroid Prime 4</em><span class="redactor-invisible-space"> is currently in development for the Nintendo Switch. However it was also confirmed that <a href="https://en.wikipedia.org/wiki/Retro_Studios">Retro Studios</a> will not be working on this entry in the series meaning the game that they're currently working on for Nintendo is still unknown at this point in time.</span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A brand new <em>Yoshi</em><span class="redactor-invisible-space"> game is in the works for the Switch and it was confirmed that it is being developed with Unreal Engine 4 of all things. It has a similar look and feel to the previous Yoshi game, <em>Yoshi's Woolly World,</em><span class="redactor-invisible-space"> but it has this new gameplay feature where you can flip the environment backwards when you ground pound and even throw eggs at enemies in the foreground and background. This game is also set for a 2018 release.</span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Gameplay and story footage was shown off for <em>Fire Emblem Warriors</em><span class="redactor-invisible-space">. A full voice cast will also accompany the game giving an official English VA for the character Marth. It was also shown that it will not feature characters from the entire series, but rather just the games <em>Shadow Dragon, Awakening, </em><span class="redactor-invisible-space">and <em>Fates.</em><span class="redactor-invisible-space"> It is slated to launch this Autumn.</span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Content for first DLC pack for <em>The Legend of Zelda: Breath of the Wild </em><span class="redactor-invisible-space">called The Master Trials was shown off preceded by the announcement for amiibo support in the Switch port of <em>The Elder Scrolls V: Skyrim</em><span class="redactor-invisible-space">. The first DLC pack will go live at the end of June. In addition to this, a preview of the second DLC pack for Zelda was teased and the official name for the story that it will tell was revealed to be called The Champions' Ballad. DLC pack 2 will launch some time this holiday season. 4 new Breath of the Wild amiibo based on the 4 champions Mipha, Daruk, Revali, and Urbosa were also announced for the game. No official release date the amiibo was announced at the time of the conference.</span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Ubisoft revealed new info for their brand new crossover game for the Switch, <em>Mario + Rabbids: Kingdom Battle</em><span class="redactor-invisible-space"> which features Mario, Luigi, Peach, and Yoshi stopping an invading force of rabbids with the help of 4 "friendly" rabbids that are dressed like them. The gameplay footage shown off is a turn-based strategy game with heavy emphasis on cover-based shooting; much like <em>X-Com</em><span class="redactor-invisible-space">. It will launch August 29 of this year.</span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Psyonix revealed that their hit game <em>Rocket League</em><span class="redactor-invisible-space"> is coming to the Nintendo Switch with special Nintendo themed content exclusive to the Switch version. In addition, they confirmed that the game would have cross-platform multiplayer with the XBox One and PC versions of the game when playing online. Its slated for a holiday release.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, new features were shown off for <em>Super Mario Odyssey</em><span class="redactor-invisible-space">. In the new gameplay footage, at least 2 new worlds were shown off (one being monochrome and one being prehistoric); Mario was seen to have the ability to ride certain vehicles and turn 8-bit to move around wall paintings; and through the use of Cappy, the spirit that is occupying his hat for this adventure, Mario can possess a plethora of different objects and enemies to help him on his quest to save Princess Peach. Also, after the Spotlight presentation, it was confirmed that the game would have Co-Op play where player 2 plays as Cappy. It will be released on the 27th of October this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now after the Spotlight was over, a few more things were announced. One of them being that we're getting not one, but two new Metroid games. The second one they announced was <em>Metroid: Samus Returns</em><span class="redactor-invisible-space"> for the 3DS and is being developed by <a href="https://en.wikipedia.org/wiki/MercurySteam">MercurySteam</a>. According to Yoshio Sakamoto, the game is said to be a reimagining of <em>Metroid II</em><span class="redactor-invisible-space"> on the original Game Boy. The remake will be adding many new features such as melee countering and amiibo support, and will use the original game as a base (I guess now we know why <em><a href="https://novogamer.com/267/review-editorial-am2r---return-of-samus">AM2R</a></em><span class="redactor-invisible-space"><a href="https://novogamer.com/267/review-editorial-am2r---return-of-samus"></a> got hit with a cease and desist so soon after it was finished). It will be released on September 15th. New Metroid series amiibo were also confirmed to be in development for the game in the form of Samus in her Metroid II boxart pose, and a metroid with a soft, squishy outer membrane. These new amiibo will launch alongside the game.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Separate from the E3 streams, Nintendo announced that a remake of <em>Mario & Luigi: Superstar Saga</em><span class="redactor-invisible-space"> was being made for the 3DS with updated graphics and new content in the form of a strategic battle mode where you take control of Bowser's minions. <em>Mario & Luigi: Superstar Saga + Bowser's Minions</em><span class="redactor-invisible-space"> will launch on October 6th of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A rather unusual new IP called <em>Sushi Striker: The Way of Sushido</em><span class="redactor-invisible-space"> was revealed for the Nintendo 3DS and is being developed by <a href="https://en.wikipedia.org/wiki/Indieszero">Indieszero</a> of <em>NES Remix</em><span class="redactor-invisible-space"> and <em>Retro Game Challenge</em><span class="redactor-invisible-space"> fame. Judging by the gameplay shown, it appears to mix the concept of match-3 puzzle games with real-time combat in a frantic style of game where you need to eat as much sushi as possible, collect the plates that the sushi was sitting on, and then use the plates as ammo to knock out your opponent. No release date was confirmed, but it will be released some time in 2018.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">More amiibo were confirmed to be in development. Mario, Peach and Bowser in wedding garb were shown off as well as a Goomba and Koopa Troopa for the Mario series set. In addition to those, Chrom and Tiki from <em>Fire Emblem Awakening</em><span class="redactor-invisible-space"> were also shown off in amiibo form. The new Mario, Peach and Bowser amiibo will launch alongside <em>Super Mario Odyssey</em><span class="redactor-invisible-space"> and the Goomba and Koopa Troopa will be released at the same time as <em>Mario & Luigi: Superstar Saga + Bowser's Minions</em><span class="redactor-invisible-space">. No date has yet to be confirmed for the Chrom and Tiki amiibo but I would imagine that they would be released around the same time as <em>Fire Emblem Warriors</em><span class="redactor-invisible-space">.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">More of <em>Miitopia</em> was shown off in detail. Movement in dungeons appear to be mostly automatic with occasional input from the player and combat is turn-based with the option for auto-battling. Amiibo support was also confirmed and would be used to gain Nintendo themed equipment. As for the miis in the game, all of them come from the system's internal memory or you can import them from <em>Tomodachi Life</em><span class="redactor-invisible-space">. <em>Miitopia</em><span class="redactor-invisible-space"> will launch July 28th of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A bit more info for the 3DS game <em>Ever Oasis</em> was revealed. It will give the player the ability to customize their own oasis paradise and go dungeon crawling for more loot and experience. The overall combat appears to be similar in design to the Mana series of games which makes sense considering it was conceived by the same creator. The game will launch incredibly soon on June 23rd and a demo of the game is now available to download from the 3DS eShop.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And last but not least, the first DLC character was shown off for <em>ARMS</em> in the form of the one of the game's previous champions, Max Brass. It was shown that he has skills that mirror the abilities of both Spring Man and Master Mummy. The new character, along with a spectator mode, will be patched into the game later this month.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's all the info I can muster up for now. I can certainly say that if you are a Nintendo fan like me, then their announcements this year probably made you a very happy camper. <em>Metroid Prime 4</em> and <em>Metroid: Samus Returns</em><span class="redactor-invisible-space"> were certainly a welcome surprise for those that were disappointed by <em>Metroid Prime: Federation Force</em><span class="redactor-invisible-space">, but only time will tell if they are in good hands. So until then, I'll be seeing you.</span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwjeVEa</guid>
                <pubDate>Fri, 16 Jun 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Review: Splatoon 2]]></title>
                <link>https://novogamer.com/articles/review-splatoon-2-Z1QDwOxZNY</link>
                <description><![CDATA[<p style="text-align: justify;">I've never really been a big fan of online shooter type games like <em>Call of Duty</em> or <em>Battlefield</em><span class="redactor-invisible-space">, but when Nintendo released <em>Splatoon</em><span class="redactor-invisible-space"> about 2 years ago, I quickly changed my tune. The game's fun concept and colorful visuals along with the dual kid/squid gameplay made for a unique experience that I was surprised worked quite well. So now that <em>Splatoon 2</em><span class="redactor-invisible-space"> is out, does it fail to live up to the high expectation that its predecessor set, or does it take what it was given and make it even better? Well I've spent a fair amount of time with this game and I think I might be able to tell you.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 442px; height: 249px; margin: 0px 0px 10px 10px;" alt="" width="442" height="249">Now compared to the first Splatoon, the gameplay is virtually unchanged. There are still many of the same main weapons making a return from the previous iteration, but in this game, two new weapon types make their first appearance: The Dualies, dual wielded pistols that give you the ability to perform a dodge-roll; and the Brella, a combination scattergun and shield which can be launched forward trailing ink behind it. In addition to this some new sub weapons were introduced, but that is nothing when you find out that EVERY special attack from the first game has been replaced with one of many brand new ones. These new specials force the player to think of brand new strategies that were not possible in the first game, and I for one welcome them.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now when playing online, the stage rotation now updates every 2 hours instead of every 4 allowing for more varied arenas more often. Some stages are updated ones that have returned from the previous game, but most of them are brand new with some special exclusive stages that are only available to play during the game's occasional Spatfests, which are time exclusive parties to see which of 2 selectable teams is better in a themed competition.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 435px; height: 247px; margin: 0px 10px 10px 0px;" alt="" width="435" height="247">When online you can play your normal Turf Wars and Ranked Battles like in the previous installment, but now you have 3 ranks for ranked battles; one for each mode. In addition to this, some elements from the battles have been updated. For instance: In Tower Control, you now have to pass by a certain number of check points before the tower can reach its final destination; and in Rainmaker, the rainmaker itself has been upgraded from being a chargable inkzooka to something more like a grenade launcher. Plus now if you want to play Squad Battles, you now have to have a minimum rank of B- to play them as it has been renamed to League Battles and now has its own unique stage rotation separate from the normal ranked battles.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 426px; height: 241px; margin: 0px 0px 10px 10px;" alt="" width="426" height="241">The real star of the show here though is the game's new hoard mode: Salmon Run. In this game mode you and 3 other players will play cooperatively with a random set of loaned weapons to collect golden power eggs from the mutated salmonids living in the toxic waters just off the coast of Inkopolis. Now unfortunately this game mode can't be played whenever you want as it is on this bafflingly asinine clock where it is only open for about 12 to 24 hours every other day, but when it CAN be played I think I can safely say that this is probably my favorite of the game modes available and the unique rewards that come with it certainly more than make up for it.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 408px; height: 229px; margin: 0px 10px 10px 0px;" alt="" width="408" height="229">Now like the previous game, there is a single-player story campaign. In this story we find out that Splatoon 2 takes place 2 years after the events of the first game. You have been chosen by Marie of the Squid Sisters to help her recover the once again stolen Great Zapfish and rescue her missing cousin Callie, the other half of the Squid Sisters. You will learn the game's basics in this mode and it will progressively become more difficult the further you get into the game, but now you can unlock and use any of the nine main weapon types found in online multiplayer and will also have more than double the number collectibles to find with some of them only found in the hub world.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, the dojo from the previous game (which is was the local multiplayer game mode) has been completely removed in favor of a new local multiplayer mode called The Shoal. Instead of it being where you and one other person compete to see who can pop the most balloons before the time expires, it now is just a simple local wireless or LAN mode where 4-8 players can compete against each other in either a regular combat match, or a game of Salmon Run.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;" alt="" width="389" height="219">Overall, I love all the new content that was introduced and little improvements that were made here and there. You can now customize your hairstyle and leg-wear, the amiibo make a return as a way to save you loadout preferences, you can now assign specific abilities to equipment (assuming you have enough ability chunks), and I especially like that you can now have the ability to buy bonuses like double money or XP from the newly added food truck in the square. To some, the online mode, AKA the main focus of the game, may feel like "more of the same" but that isn't always bad thing. This game did everything right when it comes to sequels: Fix what was broken, and build upon what was already good. I just hope that some day in the future they remove the limitations from Salmon Run, but until then, I'll be seeing you.</span></span></span></p><p style="text-align: center;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score</span></span></span><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; display: block; margin: auto;" alt=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwOxZNY</guid>
                <pubDate>Fri, 25 Aug 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Review - Super Mario Odyssey]]></title>
                <link>https://novogamer.com/articles/review-super-mario-odyssey-ZbQLwkNDE6</link>
                <description><![CDATA[<p style="text-align: justify;">This has been one helluva great first year for the Nintendo Switch so far. First we get <em>The Legend of Zelda: Breath of the Wild</em> as a launch title, a great sequel to <em>Splatoon</em> and a brand new IP within a month of each other, fantastic updated ports of <em>Pokken Tournament</em> and <em>Mario Kart 8</em>, and is so far the only system that offers a physical option for <em>The Binding of Isaac: Afterbirth Plus</em>. And now with the recent release of <em>Super Mario Odyssey</em>, it's pretty much gotten to the point where it feels like Nintendo has finally pulled through their dark times with the Wii U. But how does the game fare compared to past 3D Mario games?</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; width: 447px; height: 251px; margin: 0px 0px 10px 10px;" alt="" width="447" height="251"></p><p style="text-align: justify;">First of all, once the game is started it just throws you right into it without pomp and circumstance. You are introduced to a cutscene of Mario engaging in fisticuffs with a sharply dressed King Bowser Koopa as he is abducting Princess Peach in order to force her to marry him. Mario loses and lands unconscious in the monochrome town of Bonneton in the Cap Kingdom and is greeted by a ghostly being resembling a white top hat named Cappy who is in a similar predicament in which someone he cares for, his sister Tiara, was kidnapped by Bowser to be used for his sham of wedding to Peach. He and Mario team up, which grants Mario the ability to possess certain objects, animals and enemies with an action known in-game as "capturing," so they can find a working airship that can chase after Bowser, defeat the wedding planners that Bowser hired known as the Broodals, and rescue Peach from his clutches as he commits grand larceny in several kingdoms so he can obtain only the best quality items to be used in the ceremony. Seems like a lot to take in all at once right here, but trust me it is much easier to follow the plot <strong>in the game</strong> than from reading my explanation here.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 448px; height: 253px; margin: 0px 10px 10px 0px;" alt="" width="448" height="253"></p><p style="text-align: justify;">Now as to be expected from a 3D Mario game, Mario has a ton of movement options, but with the addition to his normal running and jumping techniques that have been a staple since Super Mario 64, Mario can also roll into a continuous somersault which can be linked into a long jump and back again, and he can throw his hat to be used as a temporary platform that can be jumped on. All of these movement options coupled with such fluid and responsive controls makes it feel REALLY good traversing the massive kingdoms that Mario must explore in order to find Power Moons, the game's chief collectible and fuel source for the Odyssey, Mario's top hat-shaped airship, and he will need a lot of these moons to power his ship so it can get to new kingdoms. Luckily each major kingdom has more then enough moons to find usually having around 30-50 moons each. In addition to the sheer number of moons, each main kingdom also has either 50 or 100 regional purple coins to collect that can be spent in a Crazy Cap store for special costumes or souvenirs for your ship. Not necessary for finishing the game, but needed for 100% completion.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; margin: 0px 0px 10px 10px;" alt=""></p><p style="text-align: justify;">Compared to some of the other 3D Mario games, this one has one major change that completely changes how the game is approached; There are no more 1-up mushrooms. Instead, every time you die you lose 10 coins and considering that coins are much more important in this game than in previous entries, those unnecessary deaths are much more of a problem now. Luckily though you will never see a game over screen no matter how long you've been playing; no 1-ups means no way that you can run out of lives. In addition to this, coins no longer restore health. Instead, if you are low on health then you will need to find and collect a heart to restore one portion of his 3-HP meter. These new mechanics make the game feel more modern and makes collecting coins fun again without devaluing them considering they are no longer a source of health.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 441px; height: 249px; margin: 0px 10px 10px 0px;" alt="" width="441" height="249"></p><p style="text-align: justify;">Now my biggest fear before I started the game was thinking that a good chunk of the kingdoms would just once again be rehashed ideas that have been used in many Mario games before. Thankfully, <em>Odyssey</em> only follows this trend to a bare minimum instead using those old design tropes as merely guidelines and greatly expanding on those and turning them into their own thing. Instead of a regular water-themed area, you have Lake Lamode of the Lake Kingdom which is heavily inspired by Greek architecture and French fashion designs; instead of plain lava area, you have Mount Volbono of the Luncheon Kingdom which is all bright colors and low polygonal models; and my personal favorite and what could possibly be considered a fresh twist on the jungle-level trope, New Donk City of the Metro Kingdom: a vertically impressive urban jungle modeled after what could possibly be Times Square of New York City and the classic arcade game, Donkey Kong. Needless to say, I never found myself bored from exploring as there is so much detail in even the smallest things and there is a lot of stuff to do, and it is all condensed into an impressively small 6gb package.</p><p style="text-align: justify;">There are just too many good things that can be said about this game. The music is fantastic, it feels really good to collect all of those power moons, the 8-bit 2D segments are a great nostalgic change of pace and don't break up the flow of the game too much, the capture mechanic is ingenious, and the worlds are so unique despite them mostly being the same old stage tropes from past entries. I only have one real gripe about the game, but I'll save that for another article; let's call that one part 2, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="display: block; margin: auto;" alt=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwkNDE6</guid>
                <pubDate>Sat, 11 Nov 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Review: Metroid: Samus Returns]]></title>
                <link>https://novogamer.com/articles/review-metroid-samus-returns-ZkQGwe04Pn</link>
                <description><![CDATA[<p style="text-align: justify;">I am not proud to admit this, but I was completely uninterested in the Metroid series up until the release of <em>Metroid Prime</em><span class="redactor-invisible-space"> and <em>Metroid Fusion</em><span class="redactor-invisible-space"> back in 2002. It never really appealed to me since the first game in the series that I played was <em>Metroid II</em> back in 2000. But thankfully all of that changed when I first played those glorious games on the Game Cube way back then. The gameplay, the creatures, the atmosphere, the lore, EVERYTHING about the games hit every high note for me and I was instantly hooked. So imagine how much patience I've lost waiting for another proper entry to the series, especially after Nintendo DMCA'ed that fan game <em>AM2R</em><span class="redactor-invisible-space">... That being said, I was ecstatic when Nintendo revealed not one, but TWO brand new Metroid games at E3 this year. <em>Metroid Prime 4</em> unfortunately won't be released for quite some time, but I think that the game I'm reviewing today, <em>Metroid</em><span class="redactor-invisible-space">:<em> Samus Returns</em><span class="redactor-invisible-space"> which is a reimagining of <em>Metroid II</em><span class="redactor-invisible-space">, will definitely fill the gap until then, I hope...</span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; margin: 0px 0px 10px 10px;" alt="">First off let's recap the lore of the game: Samus is a bounty hunter well known for her heroic exploits against a massive group of interstellar terrorists known as Space Pirates who in turn were most well known for using an alien species known as Metroids as both a bio-weapon and organic energy source. After her climactic battle with them and Mother Brain on the planet Zebes, she became the one the Galactic Federation turned to when things started to become too difficult to control; Think along the lines of a one man SWAT team. After a botched recon mission to the planet SR388 in order to collect a living Metroid sample, the federation concluded that the Metroids were too dangerous to be left alive and called for Samus to commit mass genocide against the entire species. Not overly complicated and just interesting enough to keep your attention.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; margin: 0px 10px 10px 0px;" alt="">Now the gameplay is easy to pick up, but difficult to master. You have your usual move, jump and shoot actions plus Samus's unique ability to curl into a ball, but in this entry you have three new abilities that alter the feel of the game quite significantly: free aiming in full 360 degrees, a melee counter-attack, and the brand new Aeion abilities. Aeion let Samus perform special skills like revealing breakable blocks or slowing down time. All of these new abilities are just what the series needed to evolve the gameplay of the 2D entries further. Plus once you get the hang of the melee counter, you feel like a real bad-ass, especially against the larger enemies.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; margin: 0px 0px 10px 10px;" alt="">As for everything else in this game, it hits all of the marks I was hoping for a remake of game that did not age well. The music is fantastic and captures the atmosphere of the world extremely well, the gameplay and exploration is top notch and incredibly responsive and I love how many classic abilities make a return with brand new functions like the Spider-Spark and Grapple Lasso, and as for the ultimate goal in the game, it is exactly the same as what it was in the original; slay every metroid on the planet. This can range from relatively easy to quite a hefty challenge, but if you're having trouble you can scan a compatible amiibo to give you reserve tanks or the location of the metroid nearest to you.</span></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Overall, I was initially skeptical about Mercury Steam developing a game in one of my favorite game series, especially after the lukewarm reception that <em>Castlevania Lords of Shadow: Mirror of Fate</em><span class="redactor-invisible-space"> got from the fans. But my fears were eased when I played the game to 100% completion as this was probably one of the best 2D Metroid games I've played since I first experienced <em>Super Metroid</em><span class="redactor-invisible-space">. Nintendo has successfully revived a series I long thought might be forever dormant and I can't wait for more in the coming years. But until then, I'll be seeing you.</span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score</span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"></span></span></span></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwe04Pn</guid>
                <pubDate>Fri, 29 Sep 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[March 8, 2018 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/march-8-2018-nintendo-direct-recap-ZOQ7wxNAV6</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo surprised us all with a rather beefy Direct recently, and I must say that I have high hopes for this coming year. It's amazing how much 34 minutes of video can get someone hyped for the next few months of releases.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/NsFna-Z1MjU" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">This Direct was a mix of both 3DS and Switch news this time around and I don't think anyone was expecting anything like this.</p><ul><li>First off, it was revealed that a compilation of WarioWare games would be coming to the 3DS in the form of <em>WarioWare Gold</em> which will contain over 300 microgames. No information if it will be released as digital only or as physical copy, but it will launch on August 3.</li><li>The third entry in the "Dillon" series was announced and it appears to have a bit of a street racing theme this time around. <em>Dillon's Dead-Heat Breakers</em><span class="redactor-invisible-space"> will be available May 24 with a demo becoming available on May 10.</span></li><li><span class="redactor-invisible-space">Mario & Luigi: Bowser's Inside Story was revealed to be getting a remake and will include a new game mode similar to the Bowser's Minions mode in the Super Star Saga remake. <em>Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey</em><span class="redactor-invisible-space"> will launch sometime in 2019.</span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Detective Pikachu</em><span class="redactor-invisible-space"> was reconfirmed to be getting a March 23 release date with a jumbo Detective Pikachu amiibo being released along side it.<br></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The Game Cube classic <em>Luigi's Mansion</em><span class="redactor-invisible-space"> was revealed to be getting a remake for the 3DS and would include a new Boss Rush mode. It will be available sometime later this year.</span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Moving on to Switch news, <em>Kirby Star Allies </em><span class="redactor-invisible-space">was revealed that other characters besides the many other partners in the game would be playable such as King DeDeDe and Meta Knight. In addition to this, other Kirby legacy characters like Marx and Gooey would be playable later in a future update.</span><br></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Okami HD</em><span class="redactor-invisible-space"> was revealed to be getting a Switch port and would have both touch screen and Joy-Con motion support. It will launch this Summer.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The new IP <em>Sushi Striker: The Way of Sushido</em><span class="redactor-invisible-space"> was revealed to be coming to the Switch and will launch simultaneously with the 3DS version on June 8.</span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Project Octopath Travelers had some new gameplay footage shown off in the form of 2 new characters (a merchant and an apothecary), the ability to have characters combine job classes to offer new strategies for battle and an official name. <em>Octopath Traveler</em><span class="redactor-invisible-space"> will launch on July 13 alongside a collector's edition that will include a pop-up diorama, a map, a sound selection CD, and a coin modeled after the in-game currency.</span><br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Gameplay was finally shown off for <em>Travis Strikes Again: No More Heroes</em><span class="redactor-invisible-space"> and it appears that the gameplay is mostly a top-down hack'n'slash that has different gameplay mechanics dependent on the world. It will also have a 2-player co-op mode where player 2 plays as Badman. It will launch later this year.</span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Dark Souls Remastered</em><span class="redactor-invisible-space"> was shown off and was revealed that a network test would be available allowing for players to try the game before it launches. In addition to this, it was revealed that an amiibo of Solaire of Astora would be available as well. They will both launch on May 25.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">News about My Nintendo was shown off regarding the gold points that you earn from purchases. Digital purchases on the Switch eShop will now give a number of gold points equal to 5% of the price of the software purchased (rounded). These gold points can also now be used to purchase games on the Switch eShop with each point being worth 1 cent.</span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">New info and gameplay features for <em>Mario Tennis Aces</em><span class="redactor-invisible-space"> was shown off. Players now will have a set number of tennis racquets for use in each match and you can perform super moves to that can give you the ability to break the opponent's racquet. Online tournaments and motion controls would also be a part of the experience among other things. It will launch June 22 with a pre-launch online tournament being announced some time later.</span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Captain Toad: Treasure Tracker</em><span class="redactor-invisible-space"> was revealed to be getting a port to both Switch and the 3DS and would include brand new stages based on Super Mario Odyssey and a co-op mode exclusive to the Switch version. Both versions will launch June 13.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The critically acclaimed indie title <em>Undertale</em><span class="redactor-invisible-space"> was revealed to be coming to the Nintendo Switch...eventually.</span><br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Crash Bandicoot The N.Sane Trilogy</em><span class="redactor-invisible-space"> was also revealed to be getting a Switch port on July 10.<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A definitive version of the game Little Nightmares was revealed to be coming to the Switch and was shown to be compatible with the Pac-Man amiibo in order to unlock the paku mask. <em>Little Nightmares: Complete Edition</em><span class="redactor-invisible-space"> will be available on May 18.</span><br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>South Park: The Fractured But Whole</em><span class="redactor-invisible-space"> is surprisingly enough also coming to the Switch with the DLC packs being available to purchase soon after. The game plus DLC Packs 1 and 2 will launch on April 24 and DLC Pack 3 will launch later this year.<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Hyrule Warriors Definitive Edition</em><span class="redactor-invisible-space"> now has a release date of May 18.<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em></em><span class="redactor-invisible-space">Nintendo will be hosting an official <em>ARMS</em><span class="redactor-invisible-space"> tournament with the qualifier beginning in the game's ranked matches on March 8 at 5pm PT and ending March 18 at 4:59pm PT with the online finals being on March 31. Another ARMS Testpunch will also be available for 3 more days starting on March 31.</span><br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Splatoon 2</em><span class="redactor-invisible-space"> is getting a 3.0 update which will include over 100 new pieces of gear, a handful of new stages a brand new X rank for online ranked matches. It was also revealed that the game will be getting its first paid premium DLC in the form of <span class="redactor-invisible-space">the <em>Splatoon 2 Octo Expansion</em><span class="redactor-invisible-space"> which will introduce a brand new story campaign where you play as an amnesiac octoling assisting Cap'n Cuttlefish in a new subway themed overworld area, and once this game mode is finished you will be able to play as an octoling in the online matches. It will launch this summer with a price of $19.99USD, but you can pre-purchase it now and it will include special octo gear as a thank you.</span></span><br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And as a special surprise announcement, it was revealed that what appears to be a brand new <em>Super Smash Bros</em><span class="redactor-invisible-space"> game, not a port of the Wii U or 3DS games, will be coming to the Switch sometime this year and will have the Inklings from Splatoon as playable characters.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's it, and I must say it was one helluva Direct. Not only did we get confirmation of paid DLC for Splatoon 2 and ports of both Crash Bandicoot and Undertale, but the fact that we're getting a brand new Smash this year is newsworthy enough in my book. I just hope that the roster is even bigger this time around, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wxNAV6</guid>
                <pubDate>Sat, 10 Mar 2018 08:17:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Anticipated Games of E3 2018]]></title>
                <link>https://novogamer.com/articles/top-10-most-anticipated-games-of-e3-2018-ZOQ7wxNAdD</link>
                <description><![CDATA[<p style="text-align: justify;">I know I usually do a recap of Nintendo's E3 Direct and press conference for E3 every year, but this time I'm going to do something a little bit different. Since I saw the majority of conferences this time instead of Nintendo's by itself, I'm instead going to list off my top 10 games and add-on expansions that were shown or revealed at E3 that I'm most excited for. So let's get started.</p><p style="text-align: justify;"><strong>Cyberpunk 2077</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 384px; height: 186px; margin: 0px 0px 10px 10px;" alt="" width="384" height="186"><span style="background-color: initial; letter-spacing: -0.003em;">I love me some good old-fashioned Sci-Fi, but if there is one thing that I need in order to get REALLY invested in it, it is aesthetic. Cue Cyberpunk 2077 by CD Projekt Red; when I first saw the game, I was not expecting an 80's punk rock style RPG mixed in with</span><span style="background-color: initial; letter-spacing: -0.003em;"> shooting elements. But in all honesty, I didn't know what to expect since this is my first experience with this game. If the immense praise that The Witcher 3 got is any indication of this game's quality, then I'm sure to pick this game up on day one, assuming I have the cash</span><span style="background-color: initial; letter-spacing: -0.003em;">.</span></p><p style="text-align: justify;"><strong>Kingdom Hearts III</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 412px; height: 232px; margin: 0px 0px 10px 10px;" alt="" width="412" height="232"><span style="background-color: initial; letter-spacing: -0.003em;">The epic </span><span style="background-color: initial; letter-spacing: -0.003em;">conclusion to one of the most beloved crossover game series of all time, Kingdom Hearts III by Square Enix and Disney is sure to sell like hotcakes. I have played a few games in this series and I've tried to make heads or tails of the overly convoluted plot, but</span><span style="background-color: initial; letter-spacing: -0.003em;"> to no avail. Hopefully this game will tie up some much needed loose ends so we can finally get the closure we've all been waiting for this January</span><span style="background-color: initial; letter-spacing: -0.003em;">.</span></p><p style="text-align: justify;"><strong>Starlink: Battle For Atlas</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 422px; height: 238px; margin: 0px 0px 10px 10px;" alt="" width="422" height="238"><span style="background-color: initial; letter-spacing: -0.003em;">If any of you were hoping for anything </span><span style="background-color: initial; letter-spacing: -0.003em;">to fill that Star Fox shaped void in your li</span><span style="background-color: initial; letter-spacing: -0.003em;">f</span><span style="background-color: initial; letter-spacing: -0.003em;">e</span><span style="background-color: initial; letter-spacing: -0.003em;">, this game might be able to pull that off. Starlink from Ubisoft is an open-space adventure game mixed with Star Fox style dogfights and a toys-to-life-</span><span style="background-color: initial; letter-spacing: -0.003em;">based vehicle customization, but thankfully the game does not require the use o</span><span style="background-color: initial; letter-spacing: -0.003em;">f the figures to unlock everything. They still look quite nice though and with the Switch version having Star Fox exclusive content, you might actually want to plunk down the $75 for the game's starter e</span><span style="background-color: initial; letter-spacing: -0.003em;">dition this October</span><span style="background-color: initial; letter-spacing: -0.003em;">.</span></p><p style="text-align: justify;"><strong>Cuphead: The Delicious Final Course</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 428px; height: 215px; margin: 0px 0px 10px 10px;" alt="" width="428" height="215"><span style="background-color: initial; letter-spacing: -0.003em;">I LOVE Cuphead; everything from its gameplay, music,</span><span style="background-color: initial; letter-spacing: -0.003em;"> and art </span><span style="background-color: initial; letter-spacing: -0.003em;">style has proven to me that classic animation is not dead.</span><span style="background-color: initial; letter-spacing: -0.003em;"> S</span><span style="background-color: initial; letter-spacing: -0.003em;">o imagine how</span><span style="background-color: initial; letter-spacing: -0.003em;"> elated I was </span><span style="background-color: initial; letter-spacing: -0.003em;">when the trailer for the game's DLC dropped. The fact that we're getting a FULL new island with</span><span style="background-color: initial; letter-spacing: -0.003em;"> new weapons, bosses and a new playable character just shows that this game is a labor of love that deserves every dollar thrown at it. For me, </span><span style="background-color: initial; letter-spacing: -0.003em;">2019 can't come soon enough</span><span style="background-color: initial; letter-spacing: -0.003em;">.</span></p><p style="text-align: justify;"><strong>Sekiro: Shadows Die Twice</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 413px; height: 276px; margin: 0px 0px 10px 10px;" alt="" width="413" height="276">I may not be a big fan of the Dark Souls series, but I love Bloodborne. Yes its difficulty is more forgiving than Dark Souls, but I was more drawn in by the setting and atmosphere than anything else. To me, dark medieval fantasy has been played to death, so the Victorian era horror that Bloodborne offered was a breath of fresh air. Hopefully the feudal Japanese theme that Sekiro will offer will do the same thing that Bloodborne did for me, plus I'm really looking forward to using that multipurpose prosthetic limb that the main character has.</p><p style="text-align: justify;"><strong>Devil May Cry 5</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 424px; height: 239px; margin: 0px 0px 10px 10px;" alt="" width="424" height="239"><span style="background-color: initial; letter-spacing: -0.003em;">I have a confession to make: I have only really gotten into one game in this series, and it was the DMC </span><span style="background-color: initial; letter-spacing: -0.003em;">reboot by Team Ninja Theory. I'm not sure what the general consensus is regarding that game, but I had a lot of fun </span><span style="background-color: initial; letter-spacing: -0.003em;">playing it</span><span style="background-color: initial; letter-spacing: -0.003em;">; it reminded me a lot of Bayonetta in its presentation. Now I know that Team Ninja Theory isn't working on the latest installment in this series, but considering how similar the gameplay looks I'm sure that I'll have just as much fun, if not more.</span></p><p style="text-align: justify;"><strong>Spider-Man</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 416px; height: 235px; margin: 0px 0px 10px 10px;" alt="" width="416" height="235">This is a bit of a big hurdle for me. On the one hand it's Spider-Man; a comic book series that I have loved since I was a child, but on the other hand it's a licensed game; a mark that usually doesn't bode well with me as most licensed games never really do too well, but damn does this game look GOOD. Insomniac did a fantastic job in capturing the look and feel of the Spider-Man comics and the updated costumes of the villains in this game look amazing. I also love that the game has heavy stealth elements and the combat makes use of the environment. I may have to bite the bullet and buy this game because it is starting to make me think that maybe licensed games now have a chance at being genuinely good.</p><p style="text-align: justify;"><strong>Babylon's Fall</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 432px; height: 260px; margin: 0px 0px 10px 10px;" alt="" width="432" height="260"><span style="background-color: initial; letter-spacing: -0.003em;">Very little was shown about this game other than some of the game's backstory and the developer behind it,</span><span style="background-color: initial; letter-spacing: -0.003em;"> Platinum Games,</span><span style="background-color: initial; letter-spacing: -0.003em;"> but considering that Platinum is the same company that has given us Bayonetta, Vanquish</span><span style="background-color: initial; letter-spacing: -0.003em;">, Nier: Automata, and The Wonderful 101, I am more than certain that this game will be a great,</span><span style="background-color: initial; letter-spacing: -0.003em;"> </span><span style="background-color: initial; letter-spacing: -0.003em;">fast-paced,</span><span style="background-color: initial; letter-spacing: -0.003em;"> high-fantasy action game. I'll be sure to get this game day one as well, once again assuming I have the cash.</span></p><p style="text-align: justify;"><strong>Doom Eternal</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 443px; height: 251px; margin: 0px 0px 10px 10px;" alt="" width="443" height="251"><span style="background-color: initial; letter-spacing: -0.003em;">Doom 2016 was a great way to breathe life back into a mostly </span><span style="background-color: initial; letter-spacing: -0.003em;">dead game genre, arcade style FPS, and now that the game is getting a sequel, I can only hope for one thing with the new entry: More of EVERYTHING</span><span style="background-color: initial; letter-spacing: -0.003em;">. I want to see</span><span style="background-color: initial; letter-spacing: -0.003em;"> more weapons, </span><span style="background-color: initial; letter-spacing: -0.003em;">more gore, more demon types, more locations,</span><span style="background-color: initial; letter-spacing: -0.003em;"> and most importantly more insanity</span><span style="background-color: initial; letter-spacing: -0.003em;">. Only time will tell, but if the previous game is any indication, I could see the Doom Slayer getting revenge on Samuel Hayden for trapping him back in Hell.</span></p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; font-weight: 400;">Super Smash Bros Ultimate</strong></p><p style="text-align: justify;">As if this was even a surprise. I can't wait for this game and so far the only things we know about it is that it has over 65 characters, over 80 stages, every character from the previous 4 and half games will make a return plus Inkling, Daisy and Ridley, 8-Player smash will make a return, several characters had some major tweaks to their movesets, many final smashes were overhauled to speed up the fights, and some new items, pokemon and assist trophies will make their debut in this entry. Besides amiibo support, we don't even know anything about any side modes, collectibles, or single-player stuff and I'm STILL excited. December 7th will be marked on my calendar, and I will be waiting.</p><p style="text-align: justify;">So that's my list. I am likely going to go broke in the coming year or so trying to get all of the games I'm most excited for, and I only listed my top 10 here; there are many more that were shown at E3 that are now on my wish list. I just hope I'll be able to at least get the ones listed here, but until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wxNAdD</guid>
                <pubDate>Sun, 17 Jun 2018 22:12:00 +0000</pubDate>
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