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        <pubDate>2026-04-06 16:25:12</pubDate>
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                <title><![CDATA[Contrast Review: Scott Pilgrim vs The World]]></title>
                <link>https://novogamer.com/articles/contrast-review-scott-pilgrim-vs-the-world-ZAY1VweOnE</link>
                <description><![CDATA[<p>Over the years, games based on movies have developed a reputation for being notoriously bad, and the same can also be said when the scenario is reversed. But there are a few good ones that manage to slip though the cracks because they have one key element about them that gives them a stronger chance at being good. These games and movies I'm referring to are the ones based on books or comics. They either have more information to use (in the case of video games), or are much more flexible in terms of creative licensing (in the case of movies), but when it comes to graphic novels, reinterpretation can be tricky because visuals are supplied to the reader and it could cause problems if it isn't translated properly for use on the screen. <strong>Scott Pilgrim</strong> is the rare gem that breaks this trend as both the game and movie adaptations of the graphic novel they are based on are fantastic in their own right and I am going to cover each one in this comparative review.</p><p><strong>Scott Pilgrim Graphic Novel</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released between the years of 2004 and 2010, this six part series tells the story of Scott Pilgrim, a lazy 23-year-old living in Toronto, Canada in a small flat primarily owned by his gay roommate Wallace Wells. In his spare time, Scott plays bass in a band called Sex Bob-omb with his friends Steven Stills (on guitar) and Kim Pine (on drums), or will go on a date with his 17-year-old girlfriend Knives Chau. Everything goes relatively smoothly for him until he sees a<span style="line-height: 1.45em; background-color: initial;"> mysterious girl from his dreams appear in his life for real which he then seeks her out and attempts to get to know her. Shortly after he finds out that her name is Ramona Flowers, the two begin dating which prompts an unusual circumstance where if he wants to continue dating her, he needs to fight and defeat all seven of her evil exes. Now this kind of story can't really be played out too well without the visuals that were generously provided by the series author and illustrator, Bryan Lee O'Malley. There is action, romance, humor and many video game references. And the internal struggle Scott experiences when dealing with not only Ramona's exes, but also his own arises, it makes you feel a unusual combination of both disgust and pity for him. It's very much a metaphor for how many relationships have emotional baggage that needs to be dealt with before you can truly grow as a person and accept that some things are just out of your control (at least, that's what <i>I</i> got from it). A very good read and it can be knocked out in just a day if you have nothing to do.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Scott Pilgrim vs The World (Film)</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now unlike the books, the movie is altered a bit due to the fact that filming started before the books were finished being written. As such, some characters toward the second half of the film have different back stories and some plot elements were removed in favor of a battle of the bands style story. But at most, this only diminished the quality just slightly as the modified story is still very good and the scenes mirror many events in the novels up to the end of book four. Now while most of the movie follows the plot of the novels very well, many scenes were moved around to improve the flow of the story, but the visuals remain extremely faithful as it looks like they were lifted from the books themselves. Even if some of it seems a little out of place after reading the novels, it is still an engaging movie to experience and a lot of fun to watch as Michael Cera plays the role of Scott very well. This is a great film for movie night.<p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Scott Pilgrim vs The World: The Game</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now this is where things get interesting. The game adaptation of the novels was made to promote the film and was released around the same time the film was released to theaters. The game on the other hand, follows the books much more closely likely due to direct influence of the series author. The game is an arcade style RPG beat-em-up for up to four players, in which you can play as Scott, Kim, Steven or Ramona in a quest to defeat Ramona's seven evil exes. The game is mostly modeled in the same vein as <strong>Teenage Mutant Ninja Turtles</strong><span style="line-height: 1.45em;"> and </span><strong>The Simpsons Game</strong><span style="line-height: 1.45em;">, but is also influenced by </span><strong>River City Ransom</strong><span style="line-height: 1.45em;"> as many of the actions you can perform, such as lifting and throwing downed enemies, and buying healing items and power ups from shops, can also be done. The gameplay can be a bit chaotic with four players on the screen at once, but to me, that just adds to the insanity that this game offers. Like most games with RPG elements, the more you fight, the more experience you get toward leveling up which grants new skills and powers at each level until you max out at sixteen. The game's graphics are outstanding; it is done in a style </span>reminiscent<span style="line-height: 1.45em;"> of 16-bit and 32-bit games and was done mostly by Paul Robertson who is known for the animations <strong>Pirate Baby's Cabana Battle Street Fight 2006</strong> and <strong>Kings of Power 4Billion%</strong>. The music is fantastic too; all of the songs in the game are composed by chiptune rock band Anamanaguchi and it fits the style of the game extremely well. Everything about this game just meshes so well with everything else that's in it. My only real gripes about it are that it is a little short, it is a little repetitive and you can't play online until you buy the DLC for it and even then it can only be someone from your fiends list. Still, this is a great game and it is even more fun to play with friends.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Well, that's all I can say about this. If you wish to buy the books or the movie, you can get them from Amazon for pretty reasonable prices and if you wish to buy the game, you can download it to the PS3 and XB360 for about $15USD. But until then, I'll be seeing you.</span></span></p><p>Graphic Novel Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p>Film Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Game Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZAY1VweOnE</guid>
                <pubDate>Mon, 16 Mar 2015 10:24:00 +0000</pubDate>
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                <title><![CDATA[The Pros and Cons of amiibo]]></title>
                <link>https://novogamer.com/articles/the-pros-and-cons-of-amiibo-ZkQJwB7gva</link>
                <description><![CDATA[<p style="text-align: justify;">I've noticed that some people don't keep up with Nintendo related news enough to know what the purpose of <strong>amiibo</strong> really is. Some people think it's a toy similar to <strong>Skylanders</strong> or <strong>Disney Infinity</strong>, whereas others think it's just DLC wrapped in an action figure. The thing is, it's not really either of those. So what I'm going to do is inform you all what amiibo really are and what the pros and cons are to buying and/or owning a few of them.</p><h2><strong>What are they?</strong></h2><p style="text-align: justify;">First of all, <strong>amiibo</strong> are little figurines that are around four inches tall (or shorter) and feature characters from various video games made by (or approved_2 for sale by) Nintendo. Some of these figures come in series and sets that are designed in a theme from a specific game like <strong>Mario Party</strong> and <strong>Super Smash Bros</strong>. Each of these figurines are also set on a small stand that is a little less than two inches in diameter, and the base contains a Near Field Communicator (NFC) pad that can interact with a reader embedded in the Gamepad of the <strong>Wii U</strong>, bottom half of the <strong>New 3DS</strong>, or the yet to be released NFC reader for the classic <strong>3DS</strong>. Each of these figurines act in one of two ways: as a key to unlock content locked away within the game's code; or as a memory card for <strong>amiibo</strong> specific game modes. Now before you get all up in arms exclaiming that Nintendo is starting to act just like EA with having content locked away on the disc, just hear me out first. With the exception of <strong>Splatoon</strong>, the content unlocked by the <strong>amiibo's</strong> "key" function is often negligible and doesn't offer anything to the full enjoyment of the game. It's just a nice little bonus for people that own the figure and are often considered bragging rights stating that you own it.</p><h2 style="text-align: justify;">Pros</h2><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;"></span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 366.666666666667px; height: 275px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons why <strong>amiibo</strong> are good and why you should try and get a few.<ol><li>They are very well made and extremely detailed considering their small size and they are cast in a very nice, sturdy plastic that doesn't feel cheaply manufactured.</li><li>Most of them are fairly priced at an MSRP of $12.99USD which is great for people that like to collect many figurines of their favorite characters.</li><li>They are region free meaning that if you have an <strong>amiibo</strong> imported from another country then it will still work with your game.</li><li>They aren't locked for use with a specific game. I.E. specific <strong>amiibo</strong> that may have been designed for <strong>Super Smash Bros</strong> can be used with <strong>Mario Party 10</strong> or vice versa. This is useful if you like the design of one version of a character but not one of the others.</li><li>The "memory card" function that is used for <strong>amiibo</strong> specific game modes allow for a customizable experience that can be continued at a friend's house if you so choose.</li></ol><h2 style="text-align: justify;">Cons</h2><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 466.352678571429px; height: 219px; float: right; margin: 0px 0px 10px 10px;"></p>Now for the reasons I don't want to list but must in order to keep things transparent...<ol><li>Because of their unexpected popularity and Nintendo's failure to increase manufacturing to keep up with the demand, certain specific amiibo are often much more difficult to get a hold of due to the low number of them. Also, retailer exclusive and limited edition <strong>amiibo</strong> should never have been a thing. It just adds to the difficulty of obtaining one at retail price. I'M LOOKING AT YOU, SCALPERS!</li><li>The "memory card" function of the <strong>amiibo</strong> can only be used with one game at a time. If you wish to use the same <strong>amiibo</strong> with a different game, you'll either need to delete the data on the <strong>amiibo</strong> you currently have, or buy another one of the same character.</li><li>Keeping their collector's value is nearly impossible if you want to use them but not remove them from their box as an NFC blocker is embedded in the bottom of the package preventing their use while unopened.</li><li>While extremely rare, it is possible to accidentally buy an <strong>amiibo</strong> that that has a broken base or lacks the NFC functionality, and if you bought one from a place that doesn't allow you to return goods that have been removed from their original packaging, then you would be stuck with a piece of plastic whose only purpose is to take up space on a shelf in your room.</li></ol><h2>Closing Statement</h2><p style="text-align: justify;">Amiibo are a great little bonus for figurine collectors and Nintendo gamers alike. They have a charm about them that pulls people in to buy them and they are really well designed and priced well (assuming you buy it at retail). They aren't without their faults, but I see that the only real big problem of theirs is availability. If you can get a hold of a few yourself, I suggest you buy them regardless if you own anything Nintendo related that can use them. They are still considered figures and you could treat them as such, but until then, I'll be seeing you.</p>]]></description>
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                <guid>ZkQJwB7gva</guid>
                <pubDate>Fri, 28 Apr 2017 19:22:00 +0000</pubDate>
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