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        <description><![CDATA[ 3 articles tagged as DS ]]></description>
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        <pubDate>2026-04-06 16:25:14</pubDate>
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                <title><![CDATA[Import Review: Tingle's Rosy Rupeeland]]></title>
                <link>https://novogamer.com/articles/import-review-tingles-rosy-rupeeland-ZaY8VwAZeE</link>
                <description><![CDATA[<p>I'm not sure how many of you out there are like me and import games from other countries, but if you do, then how many of you are the kind of people that actually LIKE Tingle from<b> The</b> <b>Legend of Zelda</b>&nbsp;series? It's an odd correlation to be made for sure, but if you ARE one of the few that are, then I submit to you, <b>Freshly Picked: Tingle's Rosy Rupeeland</b> for the Nintendo DS.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released only in Japan and PAL regions in 2006 and 2007, this game has you play as Nintendo's quirky, 35-year-old fairy fanboy as he collects rupees for Uncle Rupee in an attempt to go to Rupeeland where all his dreams will come true. Weird concept I know, but the game knows what it is and pulls it off extremely well.<p></p><p>As the title suggests, rupees play a very large part in the game's mechanics, so much so in fact that they also act as your health. Because of this, the standard shop system from the normal Zelda titles was removed in favor of a haggling system which punishes you for going too high or too low with your offer. An easy way to get large sums of rupees is to find a map and fill in the landmarks that are missing from it. Selling the completed map back to the old woman at the end of the town strip will net you some easy money. Extremely large sums of rupees are also needed as offerings to Uncle Rupee who will open up the way to Rupeeland and also gradually opens up the new areas of the world which contain progressively stronger and more annoying enemies and increasingly more difficult dungeons.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p></p><p>Now since Tingle isn't exactly a fighter (with the exception of <b>Hyrule Warriors</b>), he can't really defend himself effectively, so to protect his hide, you need to go to these taverns called "Salons" and hire a bodyguard to help you fight and collect treasures. Bodyguards range in 3 different sizes and 3 different AI patterns and as such, their fee for hiring them also differs significantly. Bodyguards also have unique abilities dependent on their size: Small ones can enter tight places that Tingle cannot enter, medium ones can open locked gates, and large ones can break boulders. Almost all areas that only a bodyguard can access usually guarantee a Rupee Good of which there are 30 to collect.</p><p>Now the combat system is extremely simplistic. You walk into an enemy to engage the fight and the entire ordeal is played out in a cartoon dust cloud. You can round up more enemies to fight and even your bodyguard for help while the battle is happening, but the way to win is to rapidly tap the cloud on the screen to help tip the scales in your favor. The more enemies you run into and defeat at once, the better your rewards are after the fight, many of which can be sold or used for cooking in Tingle's kitchen which in turn can be placed in empty jars for use on the field or to be sold for some extra cash later.</p><p>Now come the words of warning: This game was rated PEGI 12+ when it was released in Europe. The reasoning behind this is because of the suggestive and somewhat homosexual tone a small handful of characters emit. If this might damper your decision on getting the game, then I would suggest you watch <a href="https://www.youtube.com/watch?v=28-m-GZ94tI">Vinesauce's stream of the game</a>&nbsp;on YouTube instead before you make a final verdict. If it is the region where it was released that is causing a problem with your decision, then I should probably note that Nintendo DS games are region free meaning they will play on any DS regardless of the country you bought it in. If it some other reason, then I honestly think you would be missing out because I had a lot of fun with this game and I think you all would have fun with it too if you gave it a chance. But until then, I'll be seeing you.</p><p>Game Score:<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
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                <guid>ZaY8VwAZeE</guid>
                <pubDate>Wed, 11 Feb 2015 06:28:00 +0000</pubDate>
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                <title><![CDATA[Original VS Remake: Final Fantasy IV]]></title>
                <link>https://novogamer.com/articles/original-vs-remake-final-fantasy-iv-ZkQGwAmGAE</link>
                <description><![CDATA[<p>With the unexpected rise in the number of HD re-releases and remakes of certain games, it got me thinking about one of my favorite games for the SNES and how many re-releases and enhanced ports it had over the years. The game I'm referring to is <b>Final Fantasy IV</b>, one of the better games in the series.&nbsp;One particular remastering of it especially stood out due to how much effort was put into it, so I'll point out the differences from the original release on the SNES and its updated remake on the Nintendo DS and see which one is better worth your hard earned cash.</p><h2>Graphics</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 479.840425531915px; height: 194px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>When the game was first released on the SNES back in 1991, it was considered quite the step up from the previous Final Fantasy game(s) released on the NES a year (or so) prior. It had a great art style that really set the tone for how the game was going to play, how the story would play out, and the overall feel and color of the environments that you would traverse. It was quite impressive for a 16-bit game that could only display around 256 colors at a time.<p></p><p>Now the DS version released in late 2007 was much different as it has fully polygonal characters, enemies, and environments which made everything feel much more alive and vibrant. Plus it allowed for much more detailed character animation which was shown quite prominently from the game's many dancers scattered around the world's many towns and kingdoms (I'm quite partial to the City of Troia myself). Overall, the DS version a much better visual treat than the SNES version.</p><h2>Music</h2><h2>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<iframe width="320" height="240" src="https://www.youtube.com/embed/2c0ri2SLXSk" frameborder="0" allowfullscreen=""></iframe></h2><p>If Final Fantasy's spinoff series&nbsp;<b>Theatrhythm</b>&nbsp;has shown anything, then the music is just as iconic as everything else in the game. The music in the SNES version is especially good, ranging from atmospheric, to intense, to melancholy and even climactic. It certainly does its job considering the hardware limitations imposed by the console's specifications.</p><p>The DS version however is honestly not much different. Aside from having some slightly better audio files for the game's midi tracks, the music is virtually identical. There are a couple of songs in the game where the music is noticeably higher quality than its SNES counterpart (Most noticeably Fabul Castle) which is I guess a pretty nice bonus if you happen to remember what the orginal sounded like. All in all, I'd say the DS version wins this category, but not by much.</p><h2>Translation</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 546.888888888889px; height: 214px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Because of the SNES's strict hardware limitations, some corners were cut when this Japanese RPG was translated into English. As such, many lines of dialog had to be simplified, changed or even censored before it was released for a western audience. One such censored line was, "You spoony bard!" which was spoken by the sage, Tellah when he was trying to kill the bard, Edward. This line had reached an unusually high amount of fan support and had survived even into the many remakes of the game.<p></p><p>Now because the DS had a much more memory, a more accurate and faithful translation of the original story could be used in the game allowing for a much better understanding of the plot which was also accompanied by cut-scenes with stellar voice acting. In addition to this, more of the story that had been left on the cutting room floor during the SNES version's development period was able to be re-added allowing for even more back story to be told on the game's antagonist, Golbez. Gonna have to give the scoring point to the DS version here.</p><h2>Gameplay</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 590.773333333333px; height: 212px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As with most Final Fantasy games, gameplay is mostly just customization, strategizing your attacks and memorizing how certain enemies react to certain actions. However, when the game was released in other territories for the first time, the difficulty was dumbed down to make it more accessible for American and European audiences. Many items and pieces of equipment were boosted in strength and several enemies had their power cut so they would be easier to defeat. It worked, but it also made the strategy kind of dull and uninspired.<p></p><p>Now if you want a REAL challenge, the DS version is where it's at. The enemies are much more threatening and items and characters can actually be customized further to better suit your needs. The boss battles are also require much more thought involved as well as many of them either counter half of what you throw at them, or they they are immune to everything else. Also, exclusive to the DS version are special side missions with Namingway, and a special little Eidolon that you can also customize and have fight in place of your summoner, Rydia. This Eidolon can be trained to become stronger through minigames that are played with the touch screen and can also be used in a special one-on-one battle mode with another player a la Pokemon. The DS version is definitely the way to go here.</p><h2>Overall</h2><p>The DS version is hands down the winner of this contest. It just has so much more to offer than the original and it really shows. While the SNES version has a special place in my heart, it just can't hold a candle to this exceptionally well made remake. Plus, since it is a DS game, it can be played on 3DS systems without any problem. Don't have a 3DS either? Well there is also a PC version available that is basically the same version as the DS one, minus the special Eidolon and the associated minigames. Not really a big loss, but I like to have my games with as much content as possible. Maybe you do too, who knows? But until then, I'll see you next time.</p><p>SNES Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p></p><p>DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p></p>\r
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                <guid>ZkQGwAmGAE</guid>
                <pubDate>Sat, 22 Apr 2017 22:09:00 +0000</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
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                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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