<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/tag/editorial ]]>
        </link>
        <description><![CDATA[ 4 articles tagged as editorial ]]></description>
        <language>en</language>
        <pubDate>2026-04-06 16:25:11</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>Novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[Editorial: The Last of Us and its ending]]></title>
                <link>https://novogamer.com/articles/editorial-the-last-of-us-and-its-ending-jW0KQD0Nzn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" width="740" height="250" style="width: 740px; height: 250px;"><br></p><p>Well, with The Last of Us 2 being accidentally confirmed, it seems only fitting that some analysis be given to the original. There's a lot to analyze about Naughty Dog's post-apocalyptic shooter, but in this case, we're gonna look at what makes the ending of the game so damn powerful. But first, let's talk about the game itself. Needless to say, <strong>spoilers galore. Stop reading now if you haven't played or beaten the game yet.</strong></p><p>The Last of Us ruined the post-apocalypse genre for me. Not just in games, but in all forms of media. I don't care how good The Walking Dead is. I don't care how fun Left 4 Dead is. The Last of Us did everything you could possibly do with a post-apocalyptic setting, and did it right. The biggest thing it did right: showing an unadulterated sense of humanity.</p><p>I've described this game to my friends as one of the most human games ever made. It's completely fantasy free. The infection is based on a real fungus. There are no big action setpieces. It's free of contrived Hollywood elements... mostly, and every line of dialogue feels real.<br></p><p>What makes the game 'human', though, is its characters. They aren't part of roaming bands of freedom fighters or bandits or post-government oppressors. This ain't Fallout. They're just people, trying to do whatever they can to survive. We see all sides of what an apocalypse can do to a human. </p><p><img src="http://i.ytimg.com/vi/8rW-XmA3uUI/maxresdefault.jpg" width="561" height="314"><br><span class="redactor-invisible-space">We see those who shut out emotions and personal feelings to avoid being hurt. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"><br>We see those who adapt. <br><br><img src="http://i.ytimg.com/vi/A9at4zEWhCQ/maxresdefault.jpg"><br>We see those who try to hang on to a sense of normality. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"></span>We see those who scrape for any sign of hope. <br><br><img src="http://gamerhorizon0.files.wordpress.com/2013/08/the-last-of-us-david.jpg"><br>We see those who were worn down by despair and violence and became something horrible. <br><br><img src="http://s1.ibtimes.com/sites/www.ibtimes.com/files/2014/07/30/joel.jpg"><br>Most of all, though, we see Joel. We see how he was hurt, how he copes with the decaying world around him, and how he becomes so desperate to have an anchor, to stay sane, that he does the most selfish, selfless thing anyone could do in his situation.</p><p>Throughout The Last of Us, Joel's only constant companion is Ellie. Thanks to some smart programming and perfect writing, Ellie oozes charm and depth, and quickly becomes an emotional crutch to both Joel and the player. It can be easy to forget that the endgame is to deliver her to the Fireflies. For the long journey, you might forget that there was even a destination at all, until you reach the hospital.</p><p><img src="http://imag.juegosdb.com/blog/images/2013/38/the-last-of-us-laboratorio.jpg"><span class="redactor-invisible-space"><br></span></p><p>The Fireflies take Ellie away from Joel, with the intent of extracting a cure from her brain. Unfortunately, that means she'll die, and Joel will be left alone. In the twenty years that he's survived the infected world, Ellie is only thing he loved, and now she has to die. Joel is... not well. Yeah, he's stable, he's collected, he can hold his own in a fight, he's a survivor. That's why he's scary: give him something to fight for, and he'll get it. Until now, all he had to fight for was his own life. Now that he's fighting for someone else, he kills fully armed soldiers to get to her. Worse, if you allow it, he kills <em>doctors</em>. How many doctors do you think are left in this mad world?<span class="redactor-invisible-space"><br></span></p><p>As he escapes, Marlene tries to reason with him, saying that killing Ellie to get the cure for the infection would be the best possible ending for her. Given what Ellie witnessed and experienced during the journey, Marlene's arguments have credence. </p><p>But here's what we <em>don't</em> know: What do the Fireflies intend to do with the cure? They openly hate the government. They're distrusted by just as many people as those that worship them. Who's to say they wouldn't keep the cure for themselves? And that's assuming a cure can even be made to begin with. We don't know. That's the key. Joel kills Marlene anyway, so we won't ever find out.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So, where's the morality on this? Who was doing the right thing? That answer becomes even more ambiguous when Joel outright lies to Ellie about what happened. And we don't know if she fully believes him. Still, what was he supposed to say? <em>"You remind me of my dead daughter and I love you, so I doomed humanity just so I could be happy" </em><span class="redactor-invisible-space">? That would push Joel straight into villain territory. But he's not a villain. He's just a man trying to survive, and Ellie is his survival.<br></span></p><p>The beauty of The Last of Us is given form in these last moments because how much we don't know. We don't know what's going to happen next, who is the moral victor, and how this is going to affect Joel and Ellie's relationship. All we do know is that humanity is fucked, and it's either one man's fault, or nobody's fault.<span class="redactor-invisible-space"><br></span></p><p>Games usually have a goal. Whether it be to reach a high score, beat a series of levels, defeat certain foes, complete missions, and so on. Your mission in The Last of Us was initially to deliver Ellie to the Firefly hideout. But it wasn't long before you might have forgotten that. Soon, your goal was simply to protect her, because so long as she and you were together, you were happy. </p><p>Now, let's assume that a cure could've been made from Ellie's brain .When you, in control of Joel, took her away from the Fireflies and destroyed humanity's last hope, you fulfilled your self-assigned mission. You protected her. Humanity will die, but you protected her. Congratulations. </p><p><img src="http://i.ytimg.com/vi/VoZeHxRZmTU/maxresdefault.jpg"><br></p><p>A winner is you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jW0KQD0Nzn</guid>
                <pubDate>Sun, 20 Sep 2015 06:18:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747102/conversions/137043388426-full.jpg?v=1774127260"
                               width="1920" />
            </item><item>
                <title><![CDATA[Classic Games that Stood the Test of Time! Part One!]]></title>
                <link>https://novogamer.com/articles/classic-games-that-stood-the-test-of-time-part-one-v9Am6y13EV</link>
                <description><![CDATA[<p><br></p><p><br></p><p style="text-align: justify;">Video games come and go. Such is the way of life in a\r
   constantly shifting industry. Back in the day we had two-dimensional games\r
   where we shot things in the face for points, and now we've got\r
   three-dimensional games where we can fuck Japanese-Anime sluts for fuckpoints.\r
   Fortunately, we’re not really here to discuss how many sexy-score we can get\r
   for Onii-Chan’s Fuk Fuk Adventure although a later editorial may come in <i>handy. </i>\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="916" height="667"></p><p style="margin-left: 260px;">"Winkidy wink."</p><p style="text-align: justify;">Some say that graphics make the game, others say story√¢‚Ç¨‚I am\r
   an advocate of the latter. While it’s great to see how defined Master Chief's\r
   ass is in the remastered Halo edition, I must say that the games that have\r
   stuck with me throughout my existence seemed to all have the makings of cult\r
   hits based on gameplay, story, music, and overall atmosphere as opposed to the\r
   ultimate aesthetics. So I decided that maybe it would be time to show some of\r
   my favorite games that I believe are as good today as they were when they were\r
   released eons ago before the fire nation attacked. \r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 240px;">"Dem pixels doe."</p><p style="text-align: justify;">This series will just focus on some of my favorite games,\r
   and the reasons to why I think they are as great now as they were back then.  I love them and continue to play them all on\r
   account of their story, atmosphere, how well the game affected me, and even the\r
   gameplay itself. This editorial is what we like to call an <i>opinionated</i> piece, and whether or not you agree or disagree, may I\r
   inform you that tissues are cheap in this day and age, and if not, you can\r
   always wipe away your tears with a sleeve, or a sock, or whatever’s at hand.  This is a personal editorial on some of the\r
   greatest games I believe have been made. Whether you agree or not, is\r
   completely your choice.<br>\r
</p><p><br></p><p><br></p><p><strong>RESIDENT EVIL 2</strong></p><p><i>Fear comes around a second time, to fuck you in the ass.</i></p><p style="text-align: justify;">When I was a baby boy, I remembered playing a pirated version of this on my chipped PlayStation 1. Being launched into the fiery abyss of a destroyed truck, to running through the choc-a-bloc streets of Raccoon City with zombies all around, you couldn’t help but just shit your pants as a child. The memories were just infinite; the music upon entering the R.C.P.D with those piano chimes, and the clicking cacophony of feet against the whistling wind of the dead city and the Licker jumping down from the ceiling√¢‚Ç¨‚OH JESUS. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 80px;">Turn off. Unplug. Wind up power cable. Throw out window.\r
   Never play again.<br>\r
</p><p><br></p><p style="text-align: justify;">Resident Evil 2 was just one of those chart topping, survival horrors that was burned into my fears as a child. I remember it having the same effect as Dino Crisis, with its haunting score and diverse range of enemies; all scary, all shit-pantingly horrific in their execution against the map. </p><p style="text-align: justify;">The game was just beautiful in so many ways too though, from the classic conspiracy story, the replay value, and the constant fear of things coming for you all the way to the entire atmosphere of the city to the underground Umbrella base. It was one of the first horror games I played, and one that haunted me for years to come. I always find myself going back and relaying it every couple of weeks or so.  It was a classic, straight up in every way; except for that really bad cardboard voice-acting which I don’t miss so much.</p><p style="margin-left: 100px;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="aadddaaaaa"></p><p style="margin-left: 200px;">"ADDDDDDDDDDAAAAAAAAAAAAAAAAAAAAA."</p><p><strong>SUPER MARIO LAND</strong></p><p><i>That fucking music.</i></p><p>Doo-doodoo-doo. Doo-doo-</p><p>GET OUT OF MY HEAD.</p><p style="text-align: justify;">Super Mario Land was the first game I ever played on my original Game Boy way back in the summer of '98. My grandmother bought me it, and from that first level with that music ingrained into my brain so much I’m sure I can still hear it on quiet nights, I was hooked. The gameplay was the core dynamic of a Mario game, all the while being able to play it while in my mom’s car while I wore that flaming dragon shirt and sunglasses, counting how much pussy I was gonna get when I hit that Egyptian world.</p><p style="margin-left: 100px;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 200px;">"These brothers ain't the only thing with hammers, youknowwhatImean?"</p><p style="text-align: justify;"> We all knew it. The tiny screen, the hammer brothers fucking you up, and the impending doom as you watch your whole life-count slip away into nothingness. Super Mario Land is the definitive Mario game for me√¢‚Ç¨‚and I know I’m gonna hear some screams about how Super Mario Bros or Super Mario 64 is the ultimate game but to me, playing this at my nan’s house, getting all the way through to the end and dying in a fiery blaze of anger from that one hammer hitting me, well that’s just pure childhood right there. </p><p><strong>SONIC THE HEDGEHOG</strong></p><p><i>Gotta go faster.</i></p><p style="text-align: justify;">The first console I ever owned was a Sega Mega-Drive (or Sega Genesis depending on where you got the shit but I don’t know, who cares, I don’t) and the first game I ever actually played was Sonic the Hedgehog.  It’s safe to say that this was the game that launched my love of video games altogether. Cutting through Green Hill Zone to that beautiful, instant-childhood inducing music, and then Marble Zone, Casino and the others just always makes me happy.  I loved Sonic growing up and I still love it now, with the help of emulators and improved technology it’s still a game I play on the go. It’s a classic to me and many others I know.  Although I have rarely ever managed to complete it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="My tinder esque story gt be 16 years old sign 7" width="640px" height="960px"></p><p style="margin-left: 220px;">"I'm still a good gaymur, right?"</p><p style="text-align: justify;">This game just gets mentions on the nostalgia factor. It’s always been a favourite and is still one of them.</p><p><br></p><p><br></p><p><strong>BATMAN VENGEANCE</strong></p><p><em>Arkham Beta 0.2</em></p><p style="text-align: justify;">Before we were given the beauty of Rocksteady’s Arkham series, and that one game where Christian Bale actually did voice-work, Batman Vengeance was released on PlayStation 2. I remember getting this game for Christmas and wondering what the fuck was going on with it. After much excitement I played it, and was absolutely blown away by it. I was one of those 90's kids that grew up with the Batman Animated series, would wear Batman pyjamas, collect corpses of dead bats and hide them under my bed√¢‚Ç¨‚</p><p style="text-align: justify;">Well, I loved Batman, that’s what was key. The story was an original, focusing on the good and juicy tidbits of the show with familiar faces like Mister Freeze, The Joker, Harley-Quinn and everybody’s favorite caped crusader; Brucey himself. The gameplay was like the original Arkham game, truly, in the fact it had stealth components, Hamill and Conroy as the bitter enemies, and plenty of cool levels, secrets, cheats, and an enthralling story involving Batman and the Joker in a tussle of moral crusades against Gotham. The music and cartoonish style was great. I still play this when I can on my old PS2. The style, story, and overall atmosphere was just like the TV show, except you could fly around and fuck shit up with batarangs way before Arkham’s series made it cool. <i>Take that, mainstream douches. </i></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="hipbat" width="1024px" height="732px"></p><p style="margin-left: 80px;">"Yeah I like it, but you’ve probably never even heard of Vengeance anyway."</p><p><strong>MANHUNT</strong></p><p><em>Bagged for life!</em></p><p style="text-align: justify;">I’m somewhat of a Rockstar fanboy. Take me outside, line me up, and pelt me with copies of San Andreas until I die, but that’s the truth. I think their early games were some of the greatest ever created, and none other stands to gain my approval more than the disturbing, gory, and beautifully atmospheric creation that was <i>Manhunt. </i>This game has been widely controversial and was even the focus of a large court case involving a murder which was said to have been implemented due to the games graphic content. The case was thrown out but come on! A game that makes this much controversy must be great. I mean, you can literally suffocate people with a Tesco bag. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="karen" width="1280px" height="960px"></p><p style="margin-left: 140px;">“The second Karen turns, I’m going for a three-star kill.</p><p style="text-align: justify;">The story centers on death row convict: James Earl Cash, who is sentenced to death, but is given a second chance by a grimy, fat snuff-film director called Starkweather who puts Cash through many trials in the decaying Carcer City for cheap thrills, footage, and monies. The game implemented stealth kills with pretty much anything, including plastic bags, glass shards, baseball bats, and even wires. The voice-acting from Brian Cox is absolutely fantastic, as well as Craig Conner’s score, the gameplay which is a mix of both stealth and all out brain-damaging gore, and the atmosphere pushed the boundaries of improvisation in terms of killing, and the feel of Carcer really puts you in a city that feels real, scary, and full of psychotic chumps waiting to hunt you down and cut you up! </p><p style="text-align: justify;">It's got everything from a crazy, dark 80s-type score, a multitude of weapons, brilliant voice acting, degradation, fantasies of snuff, rape, violence, gore, and all for under $15. Bargain blood! </p><p><strong>HITMAN 2: STEALTH ASSASSIN</strong><br></p><p><i>Bald Strategy!</i></p><p style="text-align: justify;">I loved the PS2 gaming era. I loved everything from Ico to Final Fantasy VII. I loved MGS, I loved so many games but Stealth Assassin was just one of those games I absolutely loved to play over and over and over and never got bored. You could be the hitman of your dreams. You could sneak in like a shadow, carefully dressed as the maid, delivering fresh pants upstairs and when your victim ain’t looking you could shiv him in the kidney or strangle the life out of him, dress in his clothes, and walk away like a king. OR you could do it my way and step in there with an MP5 and fucking obliterate all the witnesses; the kids, the dog, the God-damn maid, the bodyguards, that one little frog, the scarecrow, and even yourself if you felt like it with that little sticky bomb. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Stealth Assassin was just a brilliant game from start to finish, from each level showing diverse paths, a multitude of weapons, Jesper Kyd on the drums, and of course Agent 47 himself.  I remember going to my dad’s and playing this for hours on end, never really faltering in my attention to detail in making sure every. Single. Person. Was dead.  There would be no witnesses in the end. I was the reaper. Eight year old me had the makings of a homicidal, nay√¢‚Ç¨‚genocidal maniac, and we have Eidos to thank for that shit. </p><p><br></p><p style="text-align: justify;">That’s it for part 1 but watch this space for other parts as\r
   we’re in for a sexy, bumpy ride. Do you agree with me, do you disagree with me? Comment and let me know if you think I'm an asshole or a nostalgia-whore. I promise to get back to you! Hopefully more to come in the future!<br>\r
</p><p><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>v9Am6y13EV</guid>
                <pubDate>Wed, 10 Feb 2016 10:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/20036/conversions/AyFWHQ6p47fdjTsx-v9Am6y13EV-full.jpg?v=1738266731"
                               width="1920" />
            </item><item>
                <title><![CDATA[The console they want you to forget!
The 2DS and how it compares!]]></title>
                <link>https://novogamer.com/articles/the-console-they-want-you-to-forget-the-2ds-and-how-it-compares-5kPMMj1nXea</link>
                <description><![CDATA[<p style="text-align: center;">We all know Pokemon Sun and Moon is right around the corner and who isn't excited? The problem I've found is not in your favorite games, but in your favorite 3DS consoles and their costs in light of the releasing of Sun and Moon. They have a very wide variety of consoles and an even wider price gap, but what do you really get for your money? First lets start with the newest 3DS system, </p><p style="text-align: center;">The <u>New Nintendo 3DS</u></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">In my personal opinion stat wise and as an owner of this console, it doesn't deliver what it should. At about a $200 price point it doesn't even come with a high speed charger, and stat wise it doesn't actually give much variety. In truth you're really only paying for a slightly larger screen and a smoother feel to the edges. From my personal experience I have trouble with the hinges. They work great for like a month (maybe two) of competitive ORAS gameplay, then they become loose which inevitably affects the power saving option because repeated opening and closing. The 3D and camera is nicer then the original 3DS and 2DS model and the 2DS doesn't offer 3D. That, and about the only other way it differs aside from the improved gyro sensor and an extra hour of game play, is it has the luxury of folding and still being the heaviest of all the systems!</p><p style="text-align: center;">Lets now focus our attention on the <u>original 3DS</u>.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;"><br></p><p style="text-align: center;">This in my opinion is a delightfully middle of the road system and is still an all time great. Personal feelings aside lets dive in shall we? This system's low-light camera and facial tracking system leaves much to be desired but it is pretty much the same in most categories as its  successor the New Nintendo 3DS XL. It has the same battery life, the 3DS XL only has a slightly improved stereo sound component. While the processors are massively different the 3DS XL boasting a 804 MHz ARM11 MPCore quad-core + extra weaker single-core (one reserved for OS) and the original 3DS's ARM11 MPCore 2x at 268MHz (one reserved for OS) 2x VFPv2 Co-Processor, 128MB FCRAM, 6MB VRAM, PICA200 GPU @ 268MHz<span class="redactor-invisible-space">, Now what does these numbers actually mean when playing your old favorites? Absolutely nothing because the GPU still clocks in at the same speed on both systems not giving the New Nintendo 3DS the edge it should to increase the frame rate on all the classics and most common 3DS games. Its price point is pretty nice and will get better around the holidays so it definitely should be considered.</span></p><p style="text-align: center;" rel="text-align: center;">Now lets focus on the awesome rock star of this article (and my personal favorite) The <u>Nintendo 2DS</u>. </p><p style="text-align: center;"><span></span></p><p style="text-align: center;" rel="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p>
<p style="text-align: center;">Lets just start off by saying, you really have to try hard to break this thing. I've dropped it on the side walk and it got rained on which it survived and it got ran over by a robust man trying to ride a ten-speed bike which it also survived. Sure freak occurrences happen but I've dropped this thing down a flight of stairs and it survived. Sure there is always the random chance it can break but this thing is built like a child proof otter-box. Cons on this though, it lacks the ability to fold which I don't mind (original gameboy throw back can I get a hell ya) the stereo isn't as powerful but with ear plugs it delivers stereo quality sound. It doesn't have 3D capability but that's more of a style choice in my opinion due to 3D being optional on every other console anyway. Pros, it shares the exact same specs as the original 3DS system but was built child proof and get this, its only $79.99 new at Gamestop with a pre-loaded game $90 at Walmart. It has a dedicated sleep switch, so no problem there. The tracking is practically nonexistent. The camera can be unwieldy but remember its built kid tough. With Christmas being around the corner, sure it doesn't have the ARM11 processor to play the New Nintendo 3DS XL's very limited exclusive game list, but if you've got a family of budding handheld gamers then this is the console to buy. Its battery life is pretty much the same as the original 3DS at around 5-6 hours for 3DS games and 9 hours for DS games. you can essentially get two for the price of one 3DS XL which we know won't make it six months or will get stolen at school and still be able to afford one copy of Sun or Moon. At least then you're not out of a crazy amount of money. When in line for Black Friday or Christmas, aim for this system; you won't be disappointed! It plays all the 3DS games and DS games (excluding their bogusly short list of 3DS XL exclusive games) and also comes with a charger. </p><p style="text-align: center;">To wrap this up, if you want a system with middle of the road specs that will last, get a 2DS. If you want a 2DS that folds and has 3D, get a 3DS original. Want a bulky $200 investment that offers a larger screen, get The New 3DS XL.</p><p style="text-align: center;">Thanks for reading!</p><p style="text-align: center;">-Silvercrow12</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>5kPMMj1nXea</guid>
                <pubDate>Sat, 29 Oct 2016 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747032/conversions/138134728139-full.jpg?v=1774124935"
                               width="1920" />
            </item><item>
                <title><![CDATA[Sega Forever vs Emulators and ROMs]]></title>
                <link>https://novogamer.com/articles/sega-forever-vs-emulators-and-roms-aARmmBlygGN</link>
                <description><![CDATA[<p><u></u>Last week or so Sega launched there Sega Forever series. The idea is to have classic Sega games from all their classic consoles be available for free on Android and iOS devices. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Though my question was why would I want to download these games where I'm being charged $2 to take off ads and have some free type of cloud storage? For me I have not found the answer seeing there is such a thing as classic console emulators and free ROMs of the same classic games in this series along with better touch screen controls.  Though big companies like Nintendo have been getting their games pulled from very popular ROM sites such as Emuparadise, but I have still be able to find Genesis ROMs. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Rob doesn't an emulator app and ROMs take up more space on my phone then the games in the Forever series? Well reader I'm glad you asked that question. I downloaded Altered Beast and Comix Zone, both of those games took up 91.24 MB of memory on my Nexbit Robin. After curiosity killed the cat, I have downloaded the Cool<a href="https://play.google.com/store/apps/details?id=cool.genesis.md.game.emulator.pro" target="_blank"> Genesis</a> ft emulator from the Google Play store and 16 games, all over that only took up just over 33MB of memory. That is just under a third of memory I am saving. </p><p><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Emulators and ROMs maybe the bad boys of free gaming, they save space and are for the most part ad free. I have not had a 24 second ad pop up to save my game, so I think emulators and ROMs are the best way to play these nostalgic classic games. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aARmmBlygGN</guid>
                <pubDate>Sun, 02 Jul 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746979/conversions/SEGA_Forever_-_1_year_icons_compilation-full.jpg?v=1774122794"
                               width="1920" />
            </item>
    </channel>
</rss>
