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        <pubDate>2026-04-06 23:59:25</pubDate>
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                <title><![CDATA[Games With Good Books Attached To Them]]></title>
                <link>https://novogamer.com/articles/games-with-good-books-attached-to-them-wVzyJ78Ka3</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 253px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Reading is for nerds, right? Wrong. You don't need me to tell you why reading is fun and good for you, but you may not know what to read. Like video games? Like books? Well, over the past 15 years or so video games and books have been getting along rather nicely. We all know that video game movies are usually always dreadful, but the same can't be said for video game books. Some of the video game books I've read are so good that they can almost rival their source material.<p></p>\r
<p>One hazard to avoid is if the book is just a retelling of the game because more often than not the author didn't fully play or understand the game before writing. The best route for video game books are if they are a prequel, a midquel, or a sequel/epilogue to the events of the game.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 495.578475336323px; height: 339px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><h3>BioShock and BioShock Infinite</h3><p>BioShock is definitely a universe that can and should be expanded. The first book is <b>BioShock: Rapture. </b>BioShock: Rapture is a prequel to the first game that that takes place after World War II. The book focuses mainly on Andrew Ryan as he begins to create his underwater utopia of Rapture and Ryan's relationships with Sullivan, Frank Fontaine, and Atlas. A problem with the book though is that with some of the explanations of some of the events in BioShock Infinite and it's two expansions, Burial at Sea Episodes 1 and 2, this book may not be canonical.</p><p>The next book is <b>BioShock Infinite: Mind in Revolt.</b>Though I hesitate to call this one a book because it is only about 35 pages long that you can finish in a little under an hour. Mind in Revolt is still definitely worth the read though. If you are a fan of the game you will appreciate the further insight into Daisy Fitzroy and the city of Columbia itself. Columbia isn't the utopia it makes itself out to be and Daisy isn't the saint her people make her out to be.</p><h3>The Last of Us: American Dreams<p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.494880546075px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></h3><p>This one isn't a book in novel form like the rest of the books in this article, but rather in comic book form. American Dreams is a mini series that ran for 4 issues and is a prequel to The Last of Us. This mini series focuses on the start of Ellie and Riley's friendship that leads into the story DLC for The Last of Us: Left Behind. American Dreams takes roughly one year before the events of The Last of Us and follows Ellie when she is first introduced to Riley whist in her Military Boarding School.</p><p>The art style is quite appareling and isn't like how it is shown on the cover. American Dreams was co-written by Neil Druckmann so there's no question of whether or not it's canonical. The mini series was released periodically, but now can be purchased with all 4 issues in one big comic book. This is a must buy for any fans of The Last of Us.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>Metro 2033 and Metro 2034</h3>I've already gushed about how amazing the Metro games were, but they actually started out as books. At least Metro 2033 did anyway. Metro Last Light wasn't an adaption of Metro 2034. <b>Metro 2033</b>was similar to the game, but also very different in some parts like how, in the book, Artyom only fires his gun on no more than 3 or so occasions. We know that's very different in the game. Also a pretty notable difference is the ending. <b>SPOILERS:</b>but it's the bad ending from the game.<p></p><p><b>Metro 2034</b>is still a sequel to 2033, but instead of focusing on Artyom the perspective is shifted to Hunter, Artyom's man crush from the first game and book. It shows most of the events of 2033 through Hunter's eyes and new events he himself has to battle through. Hunter's character arch is actually pretty interesting and playing a game of his story would be amazing. Hint hint 4A Games for (hopefully) the next Metro game. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 368.710823909532px; height: 607px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Mass Effect</h3><p>The Mass Effect books have actually been treated fairly nicely with the three I like the most being written by Drew Karpyshyn, but there are others written by another author named Marc Walters that I like as well. All the books act as prequels, midquels, and sequels. Most of the fan favorite characters make an appearance or brief cameo in at least one of the books adding to the complexity that Bioware already put into them in the games.</p><p>Though, just like with BioShock: Rapture, there's no confirmation that these books are canon. I can confirm to you right now that one isn't though. Mass Effect: Deception. Not only is this game factually incorrect to the game's lore it is also not a very well written book. It really is a stain on the Mass Effect legacy. At least one part of Mass Effect 3 was really bad. Just imagine an entire book like that AND the author couldn't even bother to get the lore right. That's Mass Effect: Deception. I had to go into paint and color over it. It doesn't deserve to sit with those other books. Avoid it at all costs.</p><p>Out of all the books I've talked about and going to talk about, the Mass Effect universe, needs to be expanded on. We know Bioware are working on Mass Effect 4 (or the next Mass Effect or whatever they are calling it) and these books can not only help explore and expand on already established lore, but also hold us over until the next Mass Effect game. There's so many secrets and mysteries hiding in this universe. Why not expanded on it?</p><p>I'm a pretty big Mass Effect fan and I can safely say that all the Mass Effect books that aren't Mass Effect: Deception are pretty good. If you are a fan of the games you should check these out. Even if you want to you can read these at a library. They aren't a tough read, but if I were to pull one negative from these books; it's that you will have to have played all the games to understand everything being said. But if you interesting in reading these you've probably already played through them all.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>The Elder Scrolls</h3><p>Right next to Mass Effect on a list of "Games That Need Their Universes' Explored More" would be The Elder Scrolls and we get two original books to help fit that fit that category. <b>The Infernal City</b>and <b>Lord of Souls</b>. The Infernal City takes place 40 years after the Oblivion crisis (The Elder Scrolls IV: Oblivion) and Tamriel is once again threatened by an evil force. This time by a floating city that casts a shadow and where ever the shadow is cast people die and rise again as a kind of zombie. With a premise like that you may or may not be turned off, but the book is actually pretty well written and feels like a good adventure worthy of The Elder Scrolls name.</p><p>Lord of Souls takes place directly after the events of The Infernal City. Though, I must admit that I haven't finished this one yet. I'm still recommending it though because so far it's even better than the first one and reviews for it say the same. If anything, check out the first book and if you enjoy it get the second one. They are both still better than The Elder Scrolls: Online.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 416.89156626506px; height: 511px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Uncharted: The Fourth Labyrinth</h3><p>Uncharted: The Fourth Labyrinth is a prequel to Uncharted: Drake's Fortune written by Christopher Golden. I'm a pretty big Naughty Dog fan starting from Jak and Daxter so I was both excited and skeptical when I heard about this book. Here we have your standard Uncharted globe trotting story following Nathan Drake and Sully as they look for a fabled treasure within a mythical Fourth Labyrinth, but with a murder mystery added to it.</p><p>This time time Nate and Sully are accompanied by the murder victim's daughter, Jada Hzujak. The "who dunit" aspect gives the standard Uncharted story a more fresh take. The author, Christopher Golden, was also able to emulate Nate's and Sully's personality's almost down to a T on paper. Nate's still the lovable jerk and Sully is still that really cool grandfather you've always wanted.</p><p>As good as the book is it still isn't as good as the main Uncharted games. The only game it's better than is Golden Abyss, but that wasn't developed by Naughty Dog. The book is missing a certain "<span style="line-height: 1.45em; background-color: initial;">je ne sais quoi" that you only get with Naughty Dog. But in the end I still recommend that you pick this one up if you are an Uncharted fan it's still pretty good.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>    </p>                            <img id="lightbox-image" src="http://new2.fjcdn.com/comments/5001605+_11d304438144bf9338c15f35a8cdae1c.jpg" style="line-height: 1.45em; display: inline; width: 481.021775544389px; height: 470px; cursor: nw-resize; background-color: initial;"><p></p><p>So in the end: video game books are pretty good, but if you want the REAL experience I'd advise you to play the actual game. Trust me. I'm a doctor man with a PHD in Video Games. If you want to read more into the lore of video games then you can safely bet on these books.</p><p>Have a good day :).</p><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wVzyJ78Ka3</guid>
                <pubDate>Fri, 06 Mar 2015 07:05:00 +0000</pubDate>
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                <title><![CDATA[The Elder Scrolls Online: Tamriel Unlimited - Console Preview]]></title>
                <link>https://novogamer.com/articles/the-elder-scrolls-online-tamriel-unlimited-console-preview-waBP784PR0</link>
                <description><![CDATA[<p></p><p><a href="http://www.elderscrollsonline.com/"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 435.75px; height: 245px; float: left; margin: 0px 10px 10px 0px;" alt=""></a><span style="line-height: 1.45em; background-color: initial;">Before I begin, I'd like to explain that I previewed/played the Xbox One version of The Elder Scrolls Online: Tamriel Unlimited beta. So any and all problems I found within the beta may be resolved before the game's official release date of June 9, 2015.</span></p><span style="background-color: initial;"><span style="line-height: 1.45em;">The Elder Scrolls Online is&nbsp;developed by ZeniMax Online and published by Bethesda Softworks. Because ESO is being developed by a new developer rather than Bethesda Game Studios, the original&nbsp;</span>developers. For this reason<span style="line-height: 1.45em;">&nbsp;the fans are, and have been worried about the quality of the game.&nbsp;</span></span><span style="line-height: 1.45em; background-color: initial;">The Elder&nbsp;Scrolls is a series that is held near and dear to many people's hearts, including my own.</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;So how are ZeniMax Online doing so far?&nbsp;</span><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 433.403314917127px; height: 244px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Sadly, you cannot configure the Xbox One's controls to your liking. You are stuck using the default control scheme. The only thing you can change is which spell is configured to which face button. This is pretty strange considering ESO's control default control scheme is closer to Call of Duty's rather than the last two Elder Scrolls games.&nbsp;<p><br></p><p></p><p></p><p>That being said, I found the controls to be fine. I never found myself tripping over the controller trying to remember which button does what. You still use the left stick to move, the right stick to move the camera, Left Trigger&nbsp;<span style="line-height: 1.45em; background-color: initial;">blocks, and Right attacks. Those are the controls that need to stay the same to keep the game playable, and they are the same.&nbsp;</span></p><p>I couldn't shake the feeling of how strange the first person camera feels. It feels....wrong. Like it isn't meant to be in the game. It's clear the developers put more time and polish into the third person camera, which works well.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.79347826087px; height: 255px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>The graphics for ESO on Xbox One can be very pretty at times, especially far off vistas. Standing on a mountain over looking Tamriel is a good example of that. ESO definitely has the look of a Bethesda Game Studios Elders Scrolls entry. The textures are a bit of a different story though.&nbsp;</p><p>If you run up to an NPC or any texture in the world too fast then you have to wait a second or two for that texture to fully load. This is especially apparent when you run&nbsp;up to an NPC to open up dialogue and turn in a quest. And even with the texture fully loaded it isn't as pretty as the Elder Scrolls has been before.&nbsp;</p><p>Though, I suppose this is excusable considering it is an MMO with a huge world and dozens of players with you at times. If ZeniMax Online tried to implement Skyrim level graphics into a game of this magnitude then it would more than likely run very poorly. Fortunately, ESO runs rather smoothly. One thing I have to commend ESO for is that there are no load times going into major cities. Similar to Morrowind. This was minor annoyance in Oblivion and Skyrim so it is nice to see it ironed out in ESO. The load times going into buildings is near instantaneous, which on console is a rarity so it's a nice touch.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 482.263440860215px; height: 271px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Combat also takes a noticeable step back from Skyrim. No longer do sword strikes have weight to them and attacks no longer feel like they connect even when they actually do. The combat feels "floaty" again; like in Morrowind and Oblivion. I also can't shake the feeling of the combat being kind of sluggish and not as responsive as it used to be.<p></p><p>Magic also isn't as streamlined as it was in Skyrim. Your melee attacks are interrupted to use any magic attacks which are mapped to the face buttons. I found myself not using magic attacks at all really. Strangely enough, magic doesn't seem to be as important in ESO as it was in previous entries even though the game still encourages you to play with a magic style. Though, this didn't bother me very much because I rarely use magic in Elder Scrolls games; a lot of players still enjoy playing in the Mage class, but here it feels watered down.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 509.739837398374px; height: 282px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>With all that being said, it's clear what the developers were going for. So here's my message to ZeniMax Online, "Stop trying to be World of Warcraft. Not every MMO has to be WoW." &nbsp; The signs begin to show as soon as you start creating your character. You have to choose an alliance and you can only play as certain races within that alliance.&nbsp;<p></p><p></p><p></p><p></p><p></p>\r
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<p>In there attempts of being WoW, ZeniMax Online, have watered down the Elder Scrolls experience to the point where it, sadly, feels like a generic MMO with an Elder Scrolls coat of paint.&nbsp;</p><p>Some things are strangely taking out of ESO that were in previous Elder Scrolls game. Like being able to loot all bodies, not in ESO. Only certain bodies can be looted. I suppose it's to help preserve the economy of the game so players can't farm the same types of enemies for hours. Not being able to read every book is gone too. Now, you can only read "lore books" which, yes, are still nice to read if you are into the lore, but there aren't many of those. Also, how is "The Lusty Argonian Maid" in ESO when it was written by an Imperial in the Third Era? I know this sounds like I'm really nitpicking, but it just furthers my concern with how canon this game is when the developers can't even get Bethesda's original lore right.&nbsp;</p><p>You can't loot every object in the world either anymore. So no more stealing goblets and plates to sell for a few gold each. Strangest yet, no more sitting down on chairs and benches. Why this was taking out? I have no idea. Why couldn't the developers go for a more original experience rather than a WoW clone? It's the Elder Scrolls. It was one of the most original games back in the day.</p><p>If you aren't an Elder Scrolls fan, this isn't going to be the game that converts you. I am, however, a huge Elder Scrolls fanboy so I can still see myself getting lost in this game for hours upon hours when it officially releases despite these flaws. But again, like I said, this was a beta so everything I just said could be completely different when the final game launches. Maybe, and hopefully, all these issues and concerns are ironed out in the final product.&nbsp;</p><p>I also recorded some gameplay if you are interested in watching the beta in action:</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/lSo10kn0tQo?list=PLWaMljrpD7KC-WDGEX_6HoEMHyD4P39yz" frameborder="0" allowfullscreen=""></iframe><br></center><p></p><blockquote><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span></blockquote><blockquote><span style="line-height: 1.45em; background-color: initial;">A big thanks to ZeniMax Online Studios and Bethesda Softworks for allowing me to participate in the limited access beta of The Elder Scrolls Online: Tamriel Unlimited for Xbox One.</span></blockquote>\r
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                <guid>waBP784PR0</guid>
                <pubDate>Mon, 27 Apr 2015 09:25:00 +0000</pubDate>
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                <title><![CDATA[Skyrim Remaster Leaked]]></title>
                <link>https://novogamer.com/articles/skyrim-remaster-leaked-wWBl7Aj9VN</link>
                <description><![CDATA[<p>As we quickly approach this year's E3, more and more rumors begin to circulate. This rumor, however, has been in circulation for over a year now. In an interview with Gameinformer, Todd Howard stated that Fallout 4's development began with porting <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim" rel="nofollow">Skyrim</a> to the Xbox One as an exercise. Howard went on to say that fans shouldn't get their hopes up for a release of this port.<span></span></p><p>Well, it seems that we may now have possible confirmation of a remastering of <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim" rel="nofollow">Skyrim</a> on current gen consoles. Retailer <a href="http://www.base.com/buy/product/the-elder-scrolls-v-skyrim-the-definitive-edition-xbox-one/dgc-skypx1.htm">Base.com</a> have listed 'The Elder Scrolls V: <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim" rel="nofollow">Skyrim</a> - The Definitive Edition' for PS4 and Xbox One with a release date of November 23, 2016.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Considering this is a "Definitive Edition", it would be safe to assume that the three pieces of DLC released for <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim">Skyrim</a> will be included. Seeing as Fallout 4 recently got mod support on consoles, it is also possible that the same will be implemented for the Definitive Edition of <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim">Skyrim</a>. This has yet to be confirmed though.</p><p>We still have yet to see an official confirmation of this remasterings existence, but E3 is just around the corner. And with Bethesda holding another conference, we may get its official reveal there.</p><p>It's also worth noting that, most recently, games such as BioShock: The Collection and <a class="vglnk" title="Link added by VigLink" href="http://www.walmart.com/search/?query=batman" rel="nofollow">Batman</a> Return to Arkham were also rumored and then leaked by a retailer listing them too early. The same could have just as easily applied to <a class="vglnk" title="Link added by VigLink" href="http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Daps&field-keywords=skyrim&rh=i%3Aaps%2Ck%3Askyrim" rel="nofollow">Skyrim</a>. </p><p>For more news and E3 coverage, stay with us.</p>]]></description>
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                <guid>wWBl7Aj9VN</guid>
                <pubDate>Thu, 09 Jun 2016 11:23:00 +0000</pubDate>
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