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        <description><![CDATA[ 6 articles tagged as Gameplay ]]></description>
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        <pubDate>2026-04-06 14:44:28</pubDate>
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                <title><![CDATA[Civilization: Beyond Earth- Is it worth it?]]></title>
                <link>https://novogamer.com/articles/civilization-beyond-earth-is-it-worth-it-WAY1VgW6va</link>
                <description><![CDATA[<p>The newest game in the highly-acclaimed stratagy game series Civilization came out a while back and I only just got my hands on it, and I felt the need to compare it with the previous game in the series, Civilization V, to see if it was actually worth the money I threw at it. Beyond Earth is set in a time where Earth has, to be honest, fucked itself over. World powers, or 'corporations', have sent ships out into space with 'worthy' civilians on board to create a new civilization on different habitable planets across the galaxy. It's your job as x corporation to win by choosing one of five different ways, by enslaving the population of earth by creating a gate to earth and sending soldiers there, bringing the population to earth and settling them in your lands, becoming 'one' with the planet by <strike>getting really high</strike> a plant or something on those lines, contacting some aliens far off in space or the good ol' domination victory.</p><p>Beyond Earth is what I found easier then V to get a grasp of; the tutorial is just a little bit more user-friendly and it is perfect for any new Civ players. Other then that though I found it not much better then V. It's somewhat shorter and easier to win with only a small amount of corporations and the "large" map not being as big as in the previous game. There isn't much advantage to being one race over another which is okay and the choices you make affect the outcome a lot more then any choices you would make in V but there are no mods, nothing strange like being able to be a facist dick to everyone and that is where Beyond Earth just doesn't shine like the other Civ games. Beyond Earth is V with a fancy coat of paint, different enemies and a more intuitive tutorial. If you're new to Civilization, buy it, but if you're a Civilization veteran and you don't have too much money to spend then leave it be and just get some more mods.<br><br>Besides, it's fun being a Nazi Russian warlord on Earth, and you can't do that in space....right?<br></p>]]></description>
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                <guid>WAY1VgW6va</guid>
                <pubDate>Thu, 29 Jan 2015 10:33:00 +0000</pubDate>
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                <title><![CDATA[Evolve - Hunt Mode Mechanics]]></title>
                <link>https://novogamer.com/articles/evolve-hunt-mode-mechanics-YAY1kvbJJ7</link>
                <description><![CDATA[<p></p><p><span style="font-style: normal;"></span></p><p>I've recently learning a lot about<a href="https://www.turtlerockstudios.com/">Turtle Rock Studio's</a>new game<a href="http://evolvegame.com/">Evolve</a>. One of the first games that I watched was hunt mode, I thought the concept of hunt mode was awesome. In the game after the monster reaches max level it is able to attack the reactor. After watching about a dozen matches it always ended with one of the two teams dead and the reactor mostly untouched. My first though was entire addition of the reactor was pointless and stupid, but after thinking about it the game can't work without it.</p><p>A hunt match takes ten minutes to play max. If both sides are still standing at the end of the matchTurtle Rockmade it so the hunters will win automatically. In doing so there is no reason for the hunters to attack the monster. As long as they can avoid the monster for the ten minuets they are in no trouble and can win without engaging the monster. Because of this they added the reactor so the hunters "avoid strategy" is useless. If the hunters choose to avoid the monster, it can attack the reactor instead.</p><p>The reactor itself can't regenerate lost heath and the monster could solely attack the reactor and win knowing every hit he made is permanent and he knows the hunters can't kill him quick enough to stop it, butTurtle Rockwas cleaver in their solution.Whenever the monster wants to damage the reactor they approach it, press a key and let the animation do it for them. If the monster would take any damage during the animation, it would stop. Because of this the monster can't damage the reactor whenever the hunters are nearby, preventing the monster from getting a cheap victory.</p><p>The sole purpose of the reactor is to kick-start the final confrontation andto make the hunt meaningful. The reactor draws both sides to it to kill each other. If ether side fails to show they would lose. The high stakes ending that makes the game fun to watch wouldn't happen because the hunters would avoid the monster the entire match and walk away victorious. And the reactor give purpose to the hunt because the hunters don't want to fight a max level monster. The hunters willactivelysearch for the monster while it's low level and try to kill it before they areforced to fight the monster because they need to stop it from destroying the reactor.</p><p><span>Sources:</span></p><p><a href="https://www.turtlerockstudios.com/">https://www.turtlerockstudios.com/</a></p><p><a href="http://evolvegame.com/media/images">http://evolvegame.com/media/images</a></p><p>Image URL:</p><p><a href="http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg">http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg</a></p><p></p><p><br></p>\r
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                <guid>YAY1kvbJJ7</guid>
                <pubDate>Thu, 29 Jan 2015 11:20:00 +0000</pubDate>
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                <title><![CDATA[Endless Legend: The Review]]></title>
                <link>https://novogamer.com/articles/endless-legend-the-review-RkYQ2nWyOM</link>
                <description><![CDATA[<p>Endless Legend, the most recent 4X game by Amplitude Studios quietly came onto the scene in September of 2014. As an avid follower of the game since its conception and alpha, I have watched it grow and evolve into the most enjoyable 4X game on the market. For the uninitiated, 4X is a market term for games such as Sid Meier's Civilization and Age of Wonders, the 4 X's being eXplore, eXpand, eXploit and eXterminate. Endless Legend blends the in depth political and economic mechanics of Civilization with the more strategic and built up concept of war that Age of Wonders possesses. While it may not be the master of either, it does both excellently, and blends them together into a very well built game.&nbsp;</p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"></span></span></p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 352.307692307692px; height: 190px; float: left; margin: 0px 10px 10px 0px;" alt="Endless Legend"></p>Amplitude Studios spared no expense crafting the most vivid and beautiful randomly generated game on the market. Their landscape is breath-taking and varied, and the world is always dotted with mystical "</span><span style="line-height: 1.45em;">Anomalies</span><span style="line-height: 1.45em;">" each with its own flavor text explaining its importance to the world. The races you can play as are each very distinct and come prepackaged with their own lore, back story, and "Story Quest" you can chose to play through. On top of the eight playable races you also have a multitude of minor factions you can conquer and assimilate, adding even more variation into your armies. While the game lacks in a multitude of different soldiers to chose from (just 3 per race) with the minor factions as well as a HUGE customization option which lets you equip soldiers with armor and weapons that give them new properties, each&nbsp;</span><span style="line-height: 1.45em;">playthrough</span><span style="line-height: 1.45em;">&nbsp;will feel fresh and new. To win a game, you have many options, from an economic victory revolving around making the most "Dust" (the games currency) before the game ends to an elimination victory, better suited to those who enjoy destroying all of his enemies cities.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The mechanics can be a bit rough without any prior knowledge, since the game can overload you on information. The tutorial can help, but you may find that it's easier to learn on the go, playing a few practice games is the best way to understand the mechanics. Don't be discouraged right at the start. The game is rewarding to learn, and eventually you'll find yourself managing an entire empire AND an army at the same time with a few clicks.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Endless Legend&nbsp;</span>possesses<span style="line-height: 1.45em;">&nbsp;a fairly powerful non-player AI at its disposal. Past the normal difficulty the AI expands quickly, and falls into&nbsp;their&nbsp;</span>preferred<span style="line-height: 1.45em;">&nbsp;victory type quickly. You'll find that the more militant AI will expand and build armies quickly while the more political will send you compliments or peace treaties, hoping to win by forging good relations with all other players. The&nbsp;</span>competent<span style="line-height: 1.45em;">&nbsp;AI provides an enjoyable and challenging option for players who cannot play online or chose not to. For those who look towards the challenge of real players, you might find that online matchmaking is poor, so you may have to do a bit of searching looking for players. This is a problem all 4X games possess, the time requirement for games such as these means you cannot knock one out in an hour, games can span days or even weeks, depending on settings. Building up a friends list and setting times to play is crucial, since most evenings will end with a save to be picked up later.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 389.487341772152px; height: 219px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></span></span></p><p>It would be remiss not to mention the flaws in the game. It contains some minor glitches and bugs, such as quests not working properly or minor crashes, but considering the quality compared to more recent releases, they are only minor inconveniences. Considering this, the overall quality far outweighs this tiny issues. The online works fantastic, and rarely do you experience crashes or internet issues that would impede gameplay.&nbsp;</p><p>Easily a top 5 game of 2014, it was easy to miss Endless Legend if you don't actively monitor alphas or 4X games. But I highly recommend anyone interested in joining the 4X genre or just looking for a fresh start try out Endless Legend. The developers are still actively patching and updating the game with new content, and I see a bright future for the series.&nbsp;</p>\r
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                <guid>RkYQ2nWyOM</guid>
                <pubDate>Thu, 15 Jan 2015 09:07:00 +0000</pubDate>
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                <title><![CDATA[CLASSIC REVIEW: Grand Theft Auto V (SPOILERS)]]></title>
                <link>https://novogamer.com/articles/classic-review-grand-theft-auto-v-spoilers-vm4wB6yRB1</link>
                <description><![CDATA[<p>I'm a simple man; I grew up playing Rockstar games since they released the ported version of GTA 1 for PS1. My days were filled with gunning down Hare Krishna conventions, doing missions for my boyz and smashing open crates to find weapons. They were good times, the best times., and what six year old can say they loved growing up with the freedom to run and gun, destroying everything in his path?&nbsp;</p><p><br></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 700px; height: 325px; background-color: initial;"></p><p style="text-align: center;">My parents never loved me like a PS1 did anyway.</p><p>I've always been a big fan of Rockstar, and whenever any Grand Theft Auto was released, I lapped it up like a crack addict relapsing in a snowstorm. The glory days of Take-Two and Rockstar filled us with unending joy, from Bully (originally entitled <i>Canis Canem Edit) </i>for the Playstation 2, and eventually Xbox 360 to Manhunt, GTA III, Vice City, and many, many others. It seems that production in Rockstar games has come to a very slow pattern over the last few years and with their recent release of Grand Theft Auto V, I decided to revisit it and give it a play to see where it stands.</p><p>LET'S BEGIN.</p><p>Grand Theft Auto V puts you in the role of Michael Townley, or uh...Michael De Santa if you know what's good for you. The story begins with a prologue. <b>North Yankton, Ludendorff. Nine years ago. </b>Michael, Trevor, and Brad are three friends, a crew, who are turning over a cash depot when, shocker, things don't go to plan and Brad and Michael are shot and Trevor escapes into the woods of Canada. This begins the game with is set nine years later. Michael is a rich, lonely, miserable wreck in Witness Protection following the fucked up prologue. He hates his life and what his family has become. His tendency to fly of the handle lands him in trouble when he befriends Franklin Clinton, who he recently discovered stealing his idiotic son's car. His escapades with Franklin earn him the unwanted attention of one of the West Coast's biggest criminal gang-leader, Martin Madrazo, and as a result, Michael must pick up his balaclava and six shooter once more to rob and pillage Los Santos. However, following a successful stint, the once-thought-dead Michael is suddenly noticed by none other than his psychotic ex-best friend: Trevor Phillips.</p><p style="text-align: center;"><img src="http://oi59.tinypic.com/6ds7e0.jpg" title="Click for a larger view" id="imgElement" alt="" style=""></p><p style="text-align: center;">Why, Mikey? Why?</p><p>Michael Townley is the first ever Grand Theft Auto character to actually be a married man and living in a nuclear family. As far as he goes as a man, he seems to share the same characteristics of any psychopath. He is a bitter, angry man who seems to hate rotting away in Los Santos and doesn't quite come alive until there really is a threat or action. He tears down houses, murders people, and in the end, he finds that the very thing pulling the family apart is the same thing that can bring it together. He is a funny character, with great lines, and his chemistry with Trevor is great. However things that sell him short is his consistency to want to kill Trevor, almost achieving this back in Ludendorff and in the final mision: Death wish.&nbsp;</p><p>Trevor is the catalyst that sold GTA V like it did. A necrophiliac cannibal with an addiction to meth-amphetamines, his introduction to the audience is in one of the most symbolic ways possible. Trevor is introduced murdering Johnny Klebitz from GTA IV, the second protagonist and playable character in <i>The Lost and Damned</i>&nbsp;DLC. Trevor fucks his girlfriend, turns, smashes Johnny in the face and crushes his head with a few stamps from his boot. One story ends, another begins.&nbsp;</p><p>Our final character of the trio, Franklin Clinton turns out to be the most under-developed and ultimately useless one of the group. An ex-gang banger with delusions of "makin' it big, dawg," his aspirations earn him looks of disapproval from his friends and family, and earns him a one way ticket to Betrayal Town with people who can't be trusted. He flows through the game like any throwaway character, spouting bad one-liners and ultimately only becoming semi-useful in the end when you use him to either murder Michael or Trevor.&nbsp;</p><p style="text-align: center;">Grand Theft Auto V: Good ol' fashioned racial stereotypes DLC only $19.95.</p><p>Gameplay mechanics in GTA V seemed to have improved greatly. Borrowing a similar platform style to Max Payne 3, shooting is a lot easier, with a simplistic approach to aiming and weapon selection. Looking back at the controls for GTA IV, Rockstar have centered on linear control, allowing more advanced driving and shooting, with a more active cover system. Everything feels a little too polished, with some buyers remarking that GTA IV driving seemed a lot more enjoyable and took skill, while GTA V's car handling has been suited for twelve year old's. Ludicrous! Grand Theft Auto isn't played by twelve year old's...</p><p>...</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="590"></p><p>Ahem...</p><p>Rockstar seems to have changed a lot of GTA V's mechanics. Physical control of your car means that flipping it over means you just have to shimmy your joystick a little and it'll flip right back. This seems like a pointless feature, and ruins the idea that reckless driving has consequences. Another issue I seemed to find with the game is of course, the very same things others have found problems with:</p><p style="text-align: center;"><img class="irc_mi" src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; margin-top: 0px;" height="393" width="373"></p><p style="text-align: center;">"Is he jaywalking? BRING OUT THE DE-VIRGINIZER."</p><p>These bastards. I am unsure of whether or not game developers decided to go overkill due to GTA IV's cops being bumbling morons, but the fact that cops in GTA V resemble The Terminator is an annoying feature. Cops are quick to shoot, quick to appear, and if you think physics were thrown out just with cars, you can think again, hombre.&nbsp;</p><p>Police in this game will spawn almost anywhere, as well as helicopters coming from complete blank areas, you are fucked pretty much up from a three star wanted level. Cops will ram you, shoot you with precise aiming, and if you think your modified sports car will change anything you are sadly mistaken. Cops are armored, quick, and will corner you like a rat and shoot you from across the map with a potato gun and you'll still wonder how fucking high the game developers were when they were making them as a feature.</p><p>Previous stories in GTA involved your main character being a lowlife criminal who raises through the ranks and fights his way to the top. In this one, your character has pretty much done that. The game centers around the trio robbing shit, then paying for it for the rest of the game. The three heroes are constantly and proverbially fucked in the ass over money, teasing big pays for big risks, and then they're bum-rushed and screwed over at every chance they get. Like a large metaphor for capitalism at its finest, the best way to make big money, is to play the stock market, like the suit and tie capitalist pink you are.</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="420"></p><p style="text-align: center;">Dan Houser's taken a turn for the worst since GTA's release.</p><p>The story gives way to a final choice with Franklin. Three endings, which, surprisingly, sell the game shorter. Unlike other amazing, philosophical endings like GTA IV's, V seems to cram in three awful conclusions to a game that wasn't the best or the worst in the franchise.&nbsp;</p><p>ENDING A: Kill Michael.&nbsp;</p><p>Franklin kills Michael who has his life in order. It's a depressing, bleak, and ultimately anti-climactic end.&nbsp;</p><p>ENDING B: Kill Trevor.</p><p>You and Michael kill Trevor, setting him ablaze. In the end Michael comes full circle as a slimy scumbag who sells his friends short and kills his best friend.&nbsp;</p><p>ENDING C: The happy-dappy walk-away-into-the-sunset ending which leaves all three alive, killing off the competition and living happily ever after. The ending felt so false and rushed that I believe somewhere on the cutting room floor, GTA V has a hidden ending which encapsulates what was really trying to be put across. The trio all escape and stay best chums with their lives ahead of them and no issues from th FiB or the agency or whatever cheap antagonist decides to show up. It was a low end for an otherwise high game.&nbsp;</p><p>Being such a big fan of Rockstar, I've loved their games over the years; Red Dead, Max Payne, GTA, Manhunt, and somewhere along the line I felt that GTA V, in all its glory and beauty, was a game that didn't live up to the hype it was given. It was a fun game, with interesting characters, but was sold short in the story and ending which didn't seem up to par with other games in the series. While enjoyable, it is a game which didn't leave an impression on me like others did, and while I have tried my best to be fair, it seems more like a game that was manufactured and polished, rather than a game with heart and soul like IV, or Vice City, or any other Rockstar game.</p><p>7/10.</p><p>Don't even get me started on GTA: Online.</p><p style="text-align: center;"><img style="-webkit-user-select: none;" src="http://img.xcitefun.net/users/2009/12/128633,xcitefun-crying-babies.jpg"></p><p style="text-align: center;">Summed it up in one picture, son.</p><p style="text-align: right;">Max Payne, out.</p>
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                <guid>vm4wB6yRB1</guid>
                <pubDate>Thu, 19 Feb 2015 04:33:00 +0000</pubDate>
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                <title><![CDATA[System Shock: Remastered Edition Gameplay Revealed]]></title>
                <link>https://novogamer.com/articles/system-shock-remastered-edition-gameplay-revealed-w9BD7yK5BO</link>
                <description><![CDATA[<p style="text-align: justify;">If the announcement of a sequel to System Shock 2 wasn't enough for System Shock fans, Night Dive Studios have released a video showcasing their remake of the cult classic System Shock. This gameplay video showcases a number of improvements including: graphics, player control, combat, and sound design.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/okPLF9Ad9ns" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Although the news of the existence of a System Shock remake isn't exactly new, this is the first video that has been shown to the public. Built on the Unity Engine, System Shock: Remastered Edition is Night Dive Studio's attempt at both a 1:1 remake and a re-imagining of the original System Shock. Some features, such as the user interface and graphics, are getting a completely overhauled redesign in order to feel fresh for fans of the original game and to be more viable to a new generation of players. </p><p>Stick with us as news of System Shock: Remastered Edition and System Shock 3 develop further. </p>]]></description>
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                <guid>w9BD7yK5BO</guid>
                <pubDate>Tue, 15 Mar 2016 07:05:00 +0000</pubDate>
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                <title><![CDATA[DOOM Beta Review]]></title>
                <link>https://novogamer.com/articles/doom-beta-review-jKEYYdb3y56</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Developed by id Software and published by Bethesda, Doom is a first-person shooter with a nostalgic feel. This is the fist major installment in the Doom series since 2004 and has been anticipated by the loyal community. After playing the early access Doom beta, I thought the newly releasing game has a lot of potential but still isn't quite there. What I mean by this is that there were a lot of aspects of the game that didn't quite seem fully developed. Obviously this is a beta so the game isn't finished, but it still is a good representation of what it could look like when the game launches on May 13. Here were my initial thoughts after playing the beta for a couple hours:</p>  <p><strong>Pro Features</strong>:</p>  <p>-Graphically looked absolutely stunning </p>  <p>-Movement felt very smooth and fluent</p>  <p>-Lots of customizable features for your character and weapons</p><p>-A brand new game that contains a nostalgic feel when playing</p>  <p><strong>Possible areas of improvement</strong>:</p>  <p>-The guns seem VERY week and take a ridiculous amount of shots to kill an opponent</p><p>-The demon is extremely hard to kill and quite rare to obtain</p>  <p>-Weapon choices are very limited (most likely due to beta stage)</p>  <p>-Only 2 maps and 2 game mode (also most likely to to beta stage)</p>  <p>If you have not played the beta yet I recommend you download it and play it while it is open. The beta is open from April 15-17 and the full game launches on May 13. If you want to learn more check out my gameplay video on my YouTube channel: <a href="https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A">https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A</a></p>]]></description>
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                <guid>jKEYYdb3y56</guid>
                <pubDate>Sat, 16 Apr 2016 08:59:00 +0000</pubDate>
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