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        <description><![CDATA[ 1 article tagged as Human ]]></description>
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        <pubDate>2026-04-06 18:50:48</pubDate>
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                <title><![CDATA[Human: Fall Flat - Making Physics Fun Again]]></title>
                <link>https://novogamer.com/articles/human-fall-flat-making-physics-fun-again-aPBXXODxekY</link>
                <description><![CDATA[<p>So winter is almost over and like most of you I have been bundled up playing my Nintendo Switch. I take my Switch everywhere like the good folks at Nintendo meant for me to do. These last three months I understand why people may refer to the console as a mobile one. It's what we always hoped a Nvidia Shield could be. Playing with PC ports on our dream Nintendo portable system.</p><p><span style="background-color: initial; letter-spacing: -0.003em;">I've had the pleasure of playing some of the best games the indie gaming world had given us over the last few years. Edmund McMillen’s </span><em>The Binding of Isaac: Rebirth +</em><span style="background-color: initial; letter-spacing: -0.003em;"> and </span><em>The End is Nigh</em><span style="background-color: initial; letter-spacing: -0.003em;"> is what I started out with. Then I moved to </span><em>Human: Fall Flat</em><span style="background-color: initial; letter-spacing: -0.003em;">.</span><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><em>Human: Fall Flat </em><span style="background-color: initial; letter-spacing: -0.003em;">is a rag doll, real world physics puzzle adventure simulator that lets you play any way you want; as long as you can do a leap of faith at the end of every level. It has been a lot of frustration with a overwhelming sense of accomplishment. Climbing walls, breaking glass with a 2x4, using a catapult to launch you over a castle fortress. With an E rating it's a great game to play with family and friends. Though it may seem straightforward; the games does have its challenges that a younger player may find very difficult.</span></p><p><span style="background-color: initial; letter-spacing: -0.003em;"><img src="https://novogamer.com/images/archive-broken-image.png" "=""></span></p><p>I think this is a great game for a science class that is learning about the laws of physics and motion. With the way the joy-con controls are set up; local Co-op mode would be an interesting way for students to learn teamwork, along with scientific theories being tested in a fun and very safe (to the students) environment. I don't know if anyone has seen the educational value of the Switch yet though I believe with more games like this, and what Nintendo is do with the Labo series; I hope to see the console in more STEM classes around the world.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p><p>The one thing that is lacking in the game is being able to customize your controller layout. It seems to be the biggest downfall for a lot of the Switch games I have played over the last few months. I hope there is enough demand for this feature seeing it could easily be available with a small software update. Other then that I find this game a mix of frustration and fun. I look forward to what No Brake Games has up their sleeve next. I hope  helps merge the gap between videogames, and education even more.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/tOk4z8VNqHU" frameborder="0" allowfullscreen=""></iframe><br></p><p><br><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>aPBXXODxekY</guid>
                <pubDate>Sun, 04 Mar 2018 21:24:00 +0000</pubDate>
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