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        <title><![CDATA[ novogamer.com ]]></title>
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        <description><![CDATA[ 3 articles tagged as Hype ]]></description>
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        <pubDate>2026-04-06 16:25:58</pubDate>
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                <title><![CDATA[Evolve - Hunt Mode Mechanics]]></title>
                <link>https://novogamer.com/articles/evolve-hunt-mode-mechanics-YAY1kvbJJ7</link>
                <description><![CDATA[<p></p><p><span style="font-style: normal;"></span></p><p>I've recently learning a lot about<a href="https://www.turtlerockstudios.com/">Turtle Rock Studio's</a>new game<a href="http://evolvegame.com/">Evolve</a>. One of the first games that I watched was hunt mode, I thought the concept of hunt mode was awesome. In the game after the monster reaches max level it is able to attack the reactor. After watching about a dozen matches it always ended with one of the two teams dead and the reactor mostly untouched. My first though was entire addition of the reactor was pointless and stupid, but after thinking about it the game can't work without it.</p><p>A hunt match takes ten minutes to play max. If both sides are still standing at the end of the matchTurtle Rockmade it so the hunters will win automatically. In doing so there is no reason for the hunters to attack the monster. As long as they can avoid the monster for the ten minuets they are in no trouble and can win without engaging the monster. Because of this they added the reactor so the hunters "avoid strategy" is useless. If the hunters choose to avoid the monster, it can attack the reactor instead.</p><p>The reactor itself can't regenerate lost heath and the monster could solely attack the reactor and win knowing every hit he made is permanent and he knows the hunters can't kill him quick enough to stop it, butTurtle Rockwas cleaver in their solution.Whenever the monster wants to damage the reactor they approach it, press a key and let the animation do it for them. If the monster would take any damage during the animation, it would stop. Because of this the monster can't damage the reactor whenever the hunters are nearby, preventing the monster from getting a cheap victory.</p><p>The sole purpose of the reactor is to kick-start the final confrontation andto make the hunt meaningful. The reactor draws both sides to it to kill each other. If ether side fails to show they would lose. The high stakes ending that makes the game fun to watch wouldn't happen because the hunters would avoid the monster the entire match and walk away victorious. And the reactor give purpose to the hunt because the hunters don't want to fight a max level monster. The hunters willactivelysearch for the monster while it's low level and try to kill it before they areforced to fight the monster because they need to stop it from destroying the reactor.</p><p><span>Sources:</span></p><p><a href="https://www.turtlerockstudios.com/">https://www.turtlerockstudios.com/</a></p><p><a href="http://evolvegame.com/media/images">http://evolvegame.com/media/images</a></p><p>Image URL:</p><p><a href="http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg">http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg</a></p><p></p><p><br></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>YAY1kvbJJ7</guid>
                <pubDate>Thu, 29 Jan 2015 11:20:00 +0000</pubDate>
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                <title><![CDATA[Bloodborne - Why you should HYPE]]></title>
                <link>https://novogamer.com/articles/bloodborne-why-you-should-hype-DZVyjWwOv2</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><span style="color: #000000;">Bloodborne is the latest&nbsp;upcoming&nbsp;game from FROM soft, the developers of Dark Souls and Demon Souls. Dark Souls is my favourite&nbsp;game of all time so it's no&nbsp;surprise&nbsp;that I am super hyped for Bloodborne. And I think you should be too!</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">YOU MAY BE THINKING-</span></b></span></p><p></p><ul><li><span style="color: #000000;"><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">I was&nbsp;disappointed</span><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">&nbsp;by Dark Souls 2, how can I trust FROM soft to deliver a good game?</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">There are two different teams in FROM soft, the A team and the B team. The A team has the genius Hidetaka Myazaki, who is&nbsp;working&nbsp;on Bloodborne. The B team does not&nbsp;have&nbsp;Myazaki :/</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">Dark Souls was hard, I don't want to be punished for playing a game!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">Suprise! Myazaki has said that he wants to make it more open to casual players. Man up and grab the game by it's balls</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">But I haven't played any of the previous games, how will I know what's going on?!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">This game isn't even a part of the Souls series! (Though recent theories on <a href="https://reddit.com/r/Bloodbornethegame">r/Bloodbornethegame</a> would tell you otherwise). The lore will all be fresh and groovy, dive in!</span></span></li></ul></ul><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 572.957020057307px; height: 322px;"></p><span style="color: #000000;"><br></span><p></p><p><span style="font-style: normal;"><b><span style="color: #000000;">WHAT WE KNOW ABOUT GAMEPLAY-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Listen, this game is faced paced and bloody. It's risk and reward. It's a lot more forgiving than the previous games but no less hard. New weapons that have multiple different&nbsp;set-ups&nbsp;(We're talking swords that transform into even longer swords, hammers turning into&nbsp;swords and one knife, into two knives! This means you can changing your weapon setup while in combat! No more shields but you get a gun now. Time your shots right and you'll stun an enemy, leaving him open for a brutal counter attack. Character customisation has been hinted at but not confirmed (I have high hopes though).</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">THE WORLD-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Souls games have always been rich in lore. Bloodborne should be no exception. A world filled with mystery and misery.&nbsp;Beautiful&nbsp;Gothic architecture and bright dancing flames adorn every alley and plaza. The enemies that inhabit it are frightening and&nbsp;dangerous, very spooky and will keep you edge.</span></span></p><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.680709534368px; height: 254px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><p></p><p><span style="font-style: normal;"><span style="color: #000000;">FINAL WORDS-</span></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Look these kinds of games&nbsp;aren't&nbsp;for everyone, but seriously if you like the look of any of the screenshots and like the look of it,, check out some gameplay!</span></span></p><p></p></blockquote>
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DZVyjWwOv2</guid>
                <pubDate>Sat, 31 Jan 2015 06:19:00 +0000</pubDate>
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                <title><![CDATA[Fallout 4 Hype.]]></title>
                <link>https://novogamer.com/articles/fallout-4-hype-KOz74JnEV0</link>
                <description><![CDATA[<p>Jesus Christ. Could it really be? Could it finally be happening?</p><p>After all this time... could it finally be happening?</p><p><br></p><p>THE ANSWER IS YES. IT'S FUCKING HAPPENING. BETHESDA GAME STUDIOS HAS FINALLY OFFICIALLY ANNOUNCED FALLOUT 4.</p><p>On June 2nd of 2014 Bethesda Game Studios posted a link on their Twitter that led to a very familiar screen with a timer.</p><p>Now, for fans of the series this was an obvious hint at something Fallout related.</p><p><img src="http://static.trustedreviews.com/94/00002a0dd/6a88_orh350w620/Nuclear-Winter-Fallout-4-timer.jpg"><br></p><p>When I saw it I had my doubts. I mean we all remember thesurvivor2077 hoax that raised our hopes and dashed them so extravagantly. But this was the real deal. </p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Lnn2rJpjar4" frameborder="0" allowfullscreen=""></iframe><br></p><p>When the timer on the site reached zero, this time God smiled upon the fans. An official teaser trailer featuring game play was released and by god. It was beautiful. Being an avid Fallout fan, it was like pure concentrated Viagra and every other stimuli to me. I immediately went into an insane babble and started throwing things on the floor when I saw the amazing graphics, bustling cities, and prewar cinematics that I've been wishing for as long as I've been playing the game.</p><p><img src="http://newfallout.com/images/fallout-4/fallout-4-leaked-script.jpg" "=""><br></p><p>For now there isn't much information on the game except for the minor script leaks pictured above, and that the location of the game will be set in Boston after Fallout 3 takes place. But rest assured when more info is released, my fellow novoGamer pals or me will continue to keep everyone updated. Till then I'm gonna go watch the trailer fifty more times.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>KOz74JnEV0</guid>
                <pubDate>Wed, 03 Jun 2015 07:46:00 +0000</pubDate>
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