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        <description><![CDATA[ 7 articles tagged as Kickstarter ]]></description>
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        <pubDate>2026-04-06 16:25:56</pubDate>
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                <title><![CDATA[Kickstarter Announcement: Use Your Words! by Smiling Buddha Games]]></title>
                <link>https://novogamer.com/articles/kickstarter-announcement-use-your-words-by-smiling-buddha-games-ZZQBwj59Zj</link>
                <description><![CDATA[<p style="text-align: center;"><strong></strong></p><p style="text-align: justify;">YouTube sensation Brent Black, who is better known as <strong>Brentalfloss</strong> from his video game songs with lyrics videos, has announced that he launched a Kickstarter for a brand new comedy-based party game that he and one of his friends, Julian Spillane, have been working on.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/6Dg8QjQAFUU" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Much in the same vein as <strong>The Jackbox Party Pack</strong> and <strong>QuipLash</strong>, <strong>Use Your Words!</strong> will display the game on a main screen or monitor and input will be through a compatible device's web browser like a smart phone, tablet, console, or PC. The Kickstarter only needs $35,000 to reach its minimum goal and judging by the video it looks extremely promising; I hope that the stretch goals are reached as well. You can pledge whatever amount you want <a href="https://www.kickstarter.com/projects/559253918/use-your-words" target="_blank">here</a>, but until then, I'll be seeing you.</p><h3 style="text-align: center;">DISCLAIMER:<br></h3><p style="text-align: center;">I have not been paid for this article, but I have donated some of my own money to the Kickstarter.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwj59Zj</guid>
                <pubDate>Tue, 19 Apr 2016 01:20:00 +0000</pubDate>
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                <title><![CDATA[System Shock (1994) vs System Shock (Remake)]]></title>
                <link>https://novogamer.com/articles/system-shock-1994-vs-system-shock-remake-w9BD75avKQ</link>
                <description><![CDATA[<p style="text-align: justify;">System Shock fans haven't been this fortunate since 1999. Not only did we get the announcement of the long awaited sequel to System Shock 2, but we also get a chance to see a complete re-imagining of the 1994 cult classic, System Shock. On June 28th, Night Dive Studios launched a Kickstarter to help fund the System Shock remake. In a move that was nothing short of genius, Night Dive Studios released a Pre-Alpha Demo on Steam, GOG, and Humble Bundle as a proof of concept to both Kickstarter backers and potential backers. The Pre-Alpha demo showcased the opening areas of System Shock completely remade from the ground up in Unity with new and improved gameplay mechanics. Here are a few comparison screenshots of the 1994 classic and the Pre-Alpha demo. And, of course, everything represented in the remake demo is subject to change.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Not only does the remake seem to be incredibly faithful to its source material, but it's also downright impressive just how far Night Dive Studios pushed Unity graphically. The System Shock remake also has the support of industry veterans such as Warren Spector (Deus Ex, Thief: The Dark Project), Paul Neurath (Thief II: The Metal Age, System Shock 2), and Brian Fargo (Fallout, Wasteland 2). Night Dive Studios have also contracted Chris Avellone (Fallout: New Vegas, Star Wars: Knights of the Old Republic II) to help better translate the narrative of System Shock for the modern industry. If all that wasn't enough for you, Night Dive Studios have also employed Robb Waters, the original concept artist for System Shock (1994) and the BioShock series, to re-imagine his own work from 22 years ago. </p><p style="text-align: justify;">If you are interested in trying this re-imagining of System Shock for yourself, you can download the Pre-Alpha demo for free from <a href="http://store.steampowered.com/app/482400/">Steam</a>, <a href="https://www.gog.com/game/system_shock_demo?pp=4851fbcf94f4e3db3787a86dd7a9fa79f54d6cac " target="_blank">GOG</a>, or <a href="https://www.humblebundle.com/store/system-shock">Humble Bundle</a>. If you are interested in checking out the Kickstarter campaign, or even backing it, it can be found <a href="https://www.kickstarter.com/projects/1598858095/system-shock" target="_blank">here</a>. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9BD75avKQ</guid>
                <pubDate>Wed, 06 Jul 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Review: Mighty No. 9]]></title>
                <link>https://novogamer.com/articles/review-mighty-no-9-Z8QgwKe43z</link>
                <description><![CDATA[<p style="text-align: justify;">Like most of you, I was one of the people that was anticipating the release of <strong>Mighty No 9</strong>, a platforming shoot-em-up that was going to be a spiritual successor to the <strong>Mega Man</strong> games. I had seen the Kickstarter and watched trailers and gameplay of the private beta that was released to backers, but I had seen that a lot, and I do mean A LOT, of sites and YouTubers were giving rather harsh criticism to the game even though it was made by a team lead by game dev veteran Keiji Inafune who is known for his designs in the <strong>Mega Man</strong> series. Now I didn't pledge to the Kickstarter, but I did pre-order the game and I played through it a lot so I could get a decent opinion on this "spiritual successor" to the <strong>Mega Man</strong> games. Does it deliver that promise? Well let's see...</p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p><p style="text-align: justify;">When I boot up the game, I first noticed something that completely threw me off; The "confirm" and "cancel" buttons, which on most controllers is normally "A" and "B" respectively, were swapped. This small detail (even though I could fix it in the options) made me realize that this was not going to be good. The loading times are absolutely abysmal as well. As you all know, this game was in development for three years. Any game that was being worked on for that freaking long should not have loading screens that last for 15-20 seconds, even if it is just so the game can respawn you at your last checkpoint. However the gameplay itself was at least pretty good. It had that simplistic style that you would expect from a Mega Man successor, but with a few things added, such as dashing and the "Xel" mechanic (pronounced cell), to give it a more modern feel. The story wasn't too bad either and I liked the personalities of the other Mighty Numbers, especially Mighty No 6. They gave the game some much needed personality.</p><p style="text-align: justify;"><img style="line-height: 1.6em; float: left; width: 450px; height: 253px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="253" width="450">How it looked and sounded was an entirely different beast altogether. The stage designs were pretty basic; not exactly bad, but not all that impressive either. The enemy designs were also okay, but they didn't really leave an impression on me. Also, I believe this should be brought to attention; in the Mining Facility stage when you are being chased by the gigantic drill, the FPS drops to an astoundingly horrendous 3-4FPS until I got to the next section. This one instance I encountered is absolutely inexcusable considering the length of the game's development cycle. Another thing I ran into that completely ruined the immersion for me happened in the DLC stage where a piece of the game's script wasn't properly replaced. I wish I could comment on the music though; even at it's maximum volume it was much too quiet for me to hear. This game's lack of polish is so disappointing, and the fact that this game got over $4 Million and it didn't even fulfill all of its stretch goals is a disgrace to the series it was trying to emulate.</p><p><img style="float: right; width: 402px; height: 277px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="277" width="402"></p><p style="text-align: justify;">Now the extras are a bit of an odd case. Because I purchased the physical version, it came with the Ray DLC and a small artbook. The artbook is nice, but it's pretty short. The Ray DLC adds a new stage for Beck, and a new playable character that has her own unique play style that is VERY different from the main campaign. This is all well and good, but the difficulty of the game was already unfair enough without the additional challenge that playing as Ray provides. The extra challenge missions are also nice, but ultimately they don't really add much as the game can be finished in roughly two hours; the credits alone are almost twice that length! I didn't even bother with the online race challenge and the online leader boards are really unnecessary for a game of this type.</p><p style="text-align: justify;">Overall this game had a lot potential and I had fun when the game worked, but unless Comcept ever decides to goes back in and fix every glaring problem it has, I seriously doubt that this game will ever live up to the legacy that is Mega Man. This "Better than nothing" stuff that everyone is saying is just us lying to ourselves. Comcept, AND Inafune, have a lot to learn if they ever intend to make more games any time in the future. But until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img style="margin: auto; display: block;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p>]]></description>
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                <guid>Z8QgwKe43z</guid>
                <pubDate>Thu, 07 Jul 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Prey for the Gods - A public service announcement]]></title>
                <link>https://novogamer.com/articles/prey-for-the-gods-a-public-service-announcement-15P3w61K4G</link>
                <description><![CDATA[<p>Today I bring you news from the gods of Gaming. It's hunting season, and the prey, is you. </p><iframe src="https://www.youtube.com/embed/hzDl2THyF4w" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><p style="text-align: justify;">Prey for the Gods is a game where the scale is you=ants. Action is fast paced, and the world is brutal and unforgiving. Your survival hinges on killing the gods that you pray to.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Prey for the Gods is currently in Kickstarter and is being developed by No Matter studios, a team consisting of only 3 developers and composer Ian Dorsch. So far the game looks absolutely stunning, and promises to play with the tight controls of Bloodborne, the scale of Shadow of the Colossus, and an open world several times bigger than the bosses (I jest of course). </p><p><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p> Brought to my attention by the Gods over at Indieformer, Prey for the Gods may very well be the next BIG game (heh). Currently 6k from the 300k goal with 19 days to go and a whole host of stretch goals we might get to see this game get made.</p><p>This has been a public service announcement, thank you for your time.</p><p>Links:</p><p>Kickstarter: <a href="https://www.kickstarter.com/projects/802508750/prey-for-the-gods">https://www.kickstarter.com/projects/802508750/pre...</a><span class="redactor-invisible-space"><br></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">and for more games in the works;</span><br></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><a href="https://www.youtube.com/channel/UCHFDtPdTc-ymerPwhDMpTpQ">https://www.youtube.com/channel/UCHFDtPdTc-ymerPwh...</a><span class="redactor-invisible-space"></span></span><br></span></span></p><p><span class="redactor-invisible-space"></span><br> </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>15P3w61K4G</guid>
                <pubDate>Sun, 17 Jul 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[System Shock Remake Kickstarter Concludes Today]]></title>
                <link>https://novogamer.com/articles/system-shock-remake-kickstarter-concludes-today-wWBl75ewgv</link>
                <description><![CDATA[<p style="text-align: justify;">After a lengthy month, the System Shock remake Kickstarter concludes today beyond its initial funding goal of $900,000. The campaign ended on a $1.3 million stretch goal in which, according to Nightdive Studios, they will add "Additional Locations and Expanded Narrative." Although it was unable to achieve the $1.4 million stretch goal, the campaign was still able to end with exactly $1,350,700 from a total of 21,625 backers. Nightdive Studios' thank you message to those who backed was this:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><blockquote>We've done it! With the help of our thousands of dedicated, passionate, and generous backers we've raised over $1.3 million dollars to bring System Shock back to life!<br><br>These last 30 days have been a wild ride but we've enjoyed every moment of it. From reading your comments, answering your questions, and interacting with you on Discord and Twitch it's been an experience we've enjoyed more than anything else. It's clear from the overwhelming outpouring of support that System Shock means so much to so many people and we're extremely honored that you've chosen us - and entrusted us with the monumental task of remaking one of, if not the greatest game of all time. No <br>pressure!<br><br>From everyone here at Nightdive...Thank you, thank you, thank you!!! We couldn't have done it without you and look forward to having you join us as we embark on our return voyage to Citadel Station!<br><br>Again...from the bottom of my heart, THANK YOU!<br><br>Stephen Kick CEO - Nightdive Studios</blockquote><p style="text-align: justify;">After over 20 years of waiting, perhaps this is the System Shock remake fans deserve. System Shock is expected to launch by December 2017 for PC, Xbox One, and PS4. Stay with us for future news on System Shock.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wWBl75ewgv</guid>
                <pubDate>Thu, 28 Jul 2016 08:04:00 +0000</pubDate>
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                <title><![CDATA[Session. The Next Evolution In Skateboard Games]]></title>
                <link>https://novogamer.com/articles/session-the-next-evolution-in-skateboard-games-awWaad4mOyz</link>
                <description><![CDATA[<p><del></del>The skateboard culture is always evolving with the trends of the newest generation to take hold of it. Though in the last seven years there has not been an evolution of the skateboarding video game. That is until a year ago when an indie developer by the name of cre-ture Studios came out with a teaser video on YouTube for a new ‚ÄúSkateboard Simulation Video Game‚ called Project: Session.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Now a year later cre-ture has rebranded the name simply to Session, and has launched a kickstarter that has succeeded it's goal of $62,935. At the time of the submission of  this article the campaign has reached $118,019 and has completed 7 of its stretch goals. Though the campaign is being funded daily through the support it is receiving through all forms of social media, including gamers YouTube videos of them playing the game. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>The great classic thing about how cre-ture is going about promoting the game is a <a href="https://goo.gl/WC7bHV">free prototype demo</a>. I remember playing that first Tony Hawk Pro Skater demo at my neighbor's house before the game was out when I was in highschool. It was just one level, but we played it like it was a fully developed game. You can spend the holidays mastering your skills and playing Skate with your friends, just like us old farts did back in the day.</p><blockquote></blockquote><p>You may be asking yourself. Why is this game the evolution of skateboard games? Well cre-ture posted on the campaign that:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><blockquote>Session focuses on the authenticity of skating, both in the way the game feels and is presented to the player.  Based on this philosophy, each feature makes the game even more innovative, fun and respectful to the skateboarding culture. The main purpose of the game is to live the sport in its entirety. Feel what it is to be a talented street skater.  Explore and tame the concrete, film yourself, your friends and share your footage on the internet with the worldwide skateboarding community.</blockquote><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So the game seems to give you the tools you need to become the best skateboarder in a virtual community of skaters. Though there is no point system so that means there is no ranking, this is all about earning respect in the streets.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>Today is the last day to donate. This is a great gift for you or your Skateboard gaming friend. Along with supporting a great up and coming independent game company, and the next great skateboard game.</p><p><a href="https://www.kickstarter.com/projects/100195109/session-skateboarding-simulation-game-by-crea-ture" style="letter-spacing: -0.003em;">https://www.kickstarter.com/projects/100195109/ses...</a><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em;"></span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>awWaad4mOyz</guid>
                <pubDate>Tue, 19 Dec 2017 19:23:00 +0000</pubDate>
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                <title><![CDATA[Kickstarter Announcement: NESmaker by Joe Grenato]]></title>
                <link>https://novogamer.com/articles/kickstarter-announcement-nesmaker-by-joe-grenato-Z0QGwe9VBl</link>
                <description><![CDATA[<p style="text-align: justify;">A few years ago, a Kickstarter project known as <em><a href="https://www.kickstarter.com/projects/1316851183/the-new-8-bit-heroes-new-nes-game-and-creation-doc" target="_blank">The New 8-bit Heroes</a></em><a href="https://www.kickstarter.com/projects/1316851183/the-new-8-bit-heroes-new-nes-game-and-creation-doc"></a> was successfully funded and allowed one Joe Grenato and his colleagues to create an NES game, now known as <em>Mystic Searches</em><span class="redactor-invisible-space">, that he's been wanting to design from his childhood, and a documentary detailing the process of designing a brand new game for retro hardware. In the process, they accidentally created a program that can easily make NES games without needing to know a single line of code. Presenting the <em>NESmaker</em>, previously known as the <em>Mystic Searches S.T.A.G.E</em>.</span></p><p style="text-align: justify;" rel="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/CrG-QWBbDnQ" frameborder="0" allowfullscreen=""></iframe><span class="redactor-invisible-space"><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Now while the <em>NESmaker</em><span class="redactor-invisible-space"> is technically already finished, it is only optimized to create adventure games much like what <em>Mystic Searches</em> is. So what Joe wants to do is refine it and add modules that will allow for more genres that can be designed with little to no effort, and have a built-in music making tool so one wouldn't have to rely on external programs like Famitracker. He answers many questions regarding the <em>NESmaker</em> in the video below.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><iframe width="500" height="281" src="//www.youtube.com/embed/Em0fMSwZWEk" frameborder="0" allowfullscreen=""></iframe><span class="redactor-invisible-space"><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The project only needs $32,000USD for the minimum goal, but if this program is going to be at its best, it needs a grand total of $256,000USD for all modules, the music maker, the <em>Troll Burner</em> demo, and the memory mapper to be developed for it. If you wish, you can pledge any amount you wish <a href="https://www.kickstarter.com/projects/1316851183/nesmaker-make-nes-games-no-coding-required" target="_blank">here</a>. This software looks quite promising and I honestly would be extremely disappointed if it couldn't reach all of its stretch goals. Please pledge as much as you feel comfortable with, but until then, I'll be seeing you.</span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>DISCLAIMER:</strong><br></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">I have not been paid for this article, but I have pledged some of my own money to the original Kickstarter.</span></span></span></span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z0QGwe9VBl</guid>
                <pubDate>Sun, 14 Jan 2018 15:57:00 +0000</pubDate>
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