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        <description><![CDATA[ 4 articles tagged as Konami ]]></description>
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        <pubDate>2026-04-06 19:02:14</pubDate>
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                <title><![CDATA[Retro Review: Cybernator]]></title>
                <link>https://novogamer.com/articles/retro-review-cybernator-ZaY8Vwl0QN</link>
                <description><![CDATA[<p>I didn't have many SNES games growing up. For the longest time, I had to go over to a friend's house if I wanted to play <i>anything</i> from the 16-bit era. Then one day, I got a SNES of my own along with a small handful of games. One of those games was the surprisingly good, but frustratingly difficult <strong>Cybernator</strong> which is not to be confused with the 1991 film of the same name.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by NCS Corp and released in the United States on April 4, 1993, <strong>Cybernator</strong> is a run and gun platformer in the <strong>Assault Suit</strong> series. You play as Jake Brain, a United States marine who pilots one of the aforementioned assault suits. His platoon is tasked by the Federation with locating and destroying the Bildvord, a massive war mech built by Axis, the government opposing them in a massive war for control of the Earth's remaining fossil fuels.<p>The controls for the game are fairly simple, but also complex enough to require a fair amount of skill to be good at it. B is Jump, Y is Shoot, A is Dash and X cycles through your weapons. Holding L locks the position of your gun in place so you can move without readjusting your aim. Hold R to use your shield and this is quite critical to know as your shield can block almost everything in front of you. If this control scheme doesn't suit you just right, you can change the controls in the options from the title screen.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the game is actually pretty difficult, as most games from that era were. You are given a limited amount of life, and health pickups are few and far between, and if that wasn't hard enough, you have only have one life and three continues to work with making the challenge exceptionally high. Not all is lost though as there are ways to improve your chances of winning. Hidden in a couple of levels are two fairly powerful weapons, the Missiles and the Laser. The Missiles are strong and have a bit of knock-back, but what makes it shine is its auto-targeting feature. Don't use it too much though, unlike the other weapons, the Missiles have limited ammunition. The Laser is much different. It fires a single unrelenting beam that deals moderate continuous damage as long as it's being fired. These weapons are much better than what you start with, so be sure to find them, but sometimes even finding better weapons isn't enough. Don't fret though, there is one more strategy to be employed.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>T<span style="line-height: 1.45em; background-color: initial;">hroughout the stages are red Power Chips which slowly increase the strength of your currently equipped weapon. With the exception of the Missiles, collect Power Chips to reduce the number of the weapon in use to zero to upgrade its strength and range. This will make it fairly easier to destroy the bosses found in the levels, many of which actually have an unseen time limit that will alter the way the story will play out should you happen to fail. Failing too many times will actually change the outcome at the end of the game, so if you want the good ending, don't let that happen.</span><p>All in all, while the game is hard, it is also very rewarding. Since the controls are tight and responsive, it is YOUR fault if you mess up, not the game's. Its music also gives the game a sense of actual accomplishment if you happen to do well. I personally felt very pleased with myself when I finally beat the game almost fifteen years after getting it as a child. So, if you want a difficult but rewarding game with tight controls and badass music, then Cybernator is your game. It is also available on the Wii's and Wii U's Virtual Console service. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>]]></description>
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                <guid>ZaY8Vwl0QN</guid>
                <pubDate>Fri, 13 Mar 2015 07:43:00 +0000</pubDate>
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                <title><![CDATA[Metal Gear Solid V: The Phantom Pain, The Game Unlike Any Other]]></title>
                <link>https://novogamer.com/articles/metal-gear-solid-v-the-phantom-pain-the-game-unlike-any-other-7RY3Dj2k9X</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p><i>Metal Gear Solid V: The Phantom Pain.</i></p>    <p>How would I describe it? </p>    <p>Liberating? Definitely. Engaging? Absolutely. Flawless? Not exactly, but I'll discuss why in a moment. </p>    <p>The graphics are stunningly beautiful. The gameplay is smooth and feels almost <em>luxurious </em>in how well crafted it is. The finer details are there all there and everything meshes well. There are just a few key points that I feel deserve to be elaborated on.</p><p>I’ll start with the term “liberating“. Not your average description for a game like <i>Metal Gear Solid</i>, in which the previous games were all very linear in their storyline. This game, despite its humble beginnings, manages to execute what dozens of other triple-A titles can only dream of. </p>    <p>With a myriad of options for every mission, from tailoring your load out, to your play style, or choosing the best way to infiltrate the enemy base, the game gives you everything you could wish for in-game customizability. I found my gameplay experience constantly changing, even after only a few hours in. In the beginning, I played very aggressively at first, but I slowly settled into a very nice niche playstyle that  I felt comfortable executing. It might not be the way most people go about with doing missions, but it was what I wanted to. In the beginning, it may seem intimidating, but as the game progresses everything becomes a well-planned choice √¢‚Ç¨‚Äú should you blow that guy to the moon or leave him be?</p><p><img style="width: 306px; height: 181px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="181" width="306"></p><p>One point worth stressing about the game is that the player is not punished for not being stealthy, which is a surprising development from the game that comes from a long series of "tactical espionage". Of course, there are some lines drawn in the sand that can’t be crossed, like killing a child. Of course, that’s a pretty big no-no in real life too. As I said, the game allows for many styles of play, which does allow for a lot of room for replayability. Part of this comes from the fact that many memorable experiences are not scripted or planned out in any way. You are set with a very realistic set of instructions √¢‚Ç¨‚Äú eliminate this guy, we don’t care how you do it √¢‚Ç¨‚Äú and you carry it out however you choose. You can go in guns blazing, call in air support, and fight your way through it or you can stealthily make the guy disappear. Whatever your choice, the mission will be however you make it out to be. It needs to be noted, however, that you do get a limit to your rank depending on some choices, but it's very reasonable. You don't call in aerial bombardments to kill everyone and still get a perfect rank.</p><p>About it being liberating, I would say so not just because of the open world aspect of the game, but that it is so hard to create a game like <i>MGSV:TPP</i>. Taking aspects of making the game one with a deep and convoluted storyline as brilliant as its predecessors while also maintaining the ability to undergo a truly open world experience? Very few games pull this off effectively. From the top of my head, I can only list a handful (with titles such as <em>Fallout</em>  or <em>Mass Effect </em>being the most acclaimed).<br></p>    <p>On the subject of <i>Metal Gear Solid’s</i> storyline, I decided it was noteworthy because of how engaging it is. In some other games that implement an open world environment, the story is often lost through the player’s own intentions. Sometimes for other games, it doesn’t feel like the story is all that important. One game often criticized for this fact would be Ubisoft’s <i>Watch Dogs</i>, where missions start getting repetitious and things get stagnant. In <i>MGSV:TPP, </i>between getting new gear of discovering new things, the game seems to be able to hold the player at the edge of their seat, wondering what’ll next happen to their beloved one-eyed protagonist. Or alternate protagonist, of course √¢‚Ç¨‚Äú remember, MGSV has a lot of options.</p><p><img style="float: right; width: 366px; height: 206px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="206" width="366"></p><p>Speaking of options, sometimes the game give <i>too many</i>. No, not in the way that there's no reason to have your gold-colored helicopter over your gold-colored tank with your gold colored robot because there's every reason in the world for that. The game gives you too many options in that, for example, because the game is free roam, sometimes you might accidentally stumble into a mission. As my friend described an encounter, he accidentally found a crucial plot point, in which he then got shot in the head. Now this isn’t necessarily a bad thing (the open world, not getting shot in the head), as it does allow for a more realistic opportunity to go from place to place. It needs to be noted that it's very unlikely for what happened to my friend to happen to you, because only side missions are in the open world environment. There are only rare occasions when a side mission becomes more than just eliminating a skilled soldier. </p><p>[Spoilers not related to main story below]</p>    <p>About there being many possibilities, there are some just awkward situations. In the side ops to “Capture the Legendary Brown Bear“, my friend and I had different experiences. His experience with subduing the bear was to run up to it, empty every round of his tranquilizer pistol as the bear charged him, and die to it. He was only able to defeat the legendary bear after several tries and a prosthetic arm punch to the bear’s face. </p>    <p>Meanwhile, hearing his advice to bring everything I had, I hijacked a truck from the enemy, good, old-fashioned style, and I brought it to the place. Only after seeing the bear was at a location inaccessible to my truck, I got out, shot it with seven rounds from my tranquilizer pistol, and the bear fell asleep. Apparently my friend had not been waiting for the rounds to make their effect, but it proves the point of gameplay deviating per person, in not necessarily a bad way (though my friend may testify differently, because bear punches hurt).</p>    <p>[End spoilers]</p>    <p>The one big flaw about <i>Metal Gear Solid V</i>, in my opinion, is a result of the game being so free and open world. It’s a fair trade-off, but in my time playing the game, I’ve <del>begun to </del>notice(d) that characters and some moments seem detached from the story. It’s almost to the point that some missions from the main story can be removed entirely to no major consequence. This might not be a complete downfall though, as every mission is interesting in its own way, but in the overarching scheme of things, they are easily forgotten.</p>    <p>Regarding the point about characters seeming detached from the story, very often it can be seen that they only appear when necessary. You only seem to hear Ocelot and Miller when they pop in to tell you some information crucial to your mission, and that leaves a lot to be desired in their character development. The resulting game seems like it almost has this hole in it: everything else is so perfectly weaved together, but you yourself as Big Boss feel like you're in solitude. The same also can be said about Mother Base, in some fashion. It’s not entirely important to the game except for some key points, but for most of the beginning one could just not visit Mother Base. Of course, Mother Base offers supply drops or intel, but that all is compressed into that little idroid of yours.</p>    <p>The only character I think that avoids this problem is Quiet, the main reason because she’s a buddy. She stays with you on your missions depending on whether or not you decide to take her, but when you do you can see subtle changes that Kojima managed to sneak in. Almost unnoticeable, Quiet can be seen to slowly grow on the player, becoming more open to Big Boss. While other buddies offer more commands when their bond level goes up, the same goes for Quiet, but she also has interesting quirks. When in the helicopter, she starts off very timid, sitting feet together and staring forward. As your bond level goes up, she stretches, walks around, and even poses in some positions that some may consider a little lewd.</p>    <p><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p>Because of how the game is open world, however, <i>MGSV</i> can’t be blamed for lack of character development. It already does it better than most other story-driven, open-world games, especially for a game that is set between two other prestigious games in its own storyline. A game that does it right would be <i>Grand Theft Auto 5</i>, but it is notable that <i>GTA</i><em>5</em> doesn’t take on the same tone as <i>MGSV</i>; characters don’t have to fulfill roles that are almost larger than life, they don’t have to go through what the characters in <i>MGSV</i> do, and they don’t have the same <i>drive</i> that the characters in <i>MGSV</i> do.</p>    <p>In the end, <i>MGSV</i> is unlike any other games. No game has the same ambition to fulfill the <i>Metal Gear</i> series, yet change its entire basis of gameplay. No game allows for the serious and grim story yet a lighthearted and silly gameplay. No game is quite like <i>Metal Gear Solid V: The Phantom Pain</i>. </p>    <p>I will be ranking this game, but I don't think it's entirely accurate. Like many of the other <i>Metal Gear</i> games, the overall impression is one to be experienced by the gamer themselves. Because of this, I don’t think whatever ranking I give can support it, because I myself am a gamer, so my views on the game may be entirely different from someone else's opinions of the game. Nevertheless, I believe I can still firmly recommend the game because of its merit alone, and that anyone who wishes to play it, whether they are an avid <em>Metal Gear</em> fan or the first time player, they will enjoy the unique experience.</p>]]></description>
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                <guid>7RY3Dj2k9X</guid>
                <pubDate>Fri, 23 Oct 2015 06:23:00 +0000</pubDate>
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                <title><![CDATA[50 Haiku for my Top 50 Favorite Video Game Series]]></title>
                <link>https://novogamer.com/articles/50-haiku-for-my-top-50-favorite-video-game-series-ZKQzwN3PzE</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time again! That's right everyone, I've reached article number 50 since I started writing here. And if my calculations are correct, then this will double as the site's 200th article as well. DOUBLE KILL! To be honest, I've actually been planning this article for months. I've been meticulously compiling my Top 50 favorite video game series and writing a little haiku that I believe sums up what I feel about each one. So, without further ado, here's 50 haiku for my fop 50 favorite video game series.</p>
<p style="text-align: center;"><strong>Animal Crossing</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Banjo-Kazooie</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Bayonetta</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>BioShock</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Castlevania</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Chibi-Robo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Crash Bandicoot</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Donkey Kong</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Doom</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Final Fantasy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Fire Emblem</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>F-Zero</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Game & Watch</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>God of War</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Golden Sun</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Halo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Jak & Daxter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Katamari Damacy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kid Icarus</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kirby</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>The Legend of Zelda</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Kart</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Party</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mass Effect</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mega Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metal Gear Solid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metroid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Monster Hunter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mortal Kombat</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mother/EarthBound</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Okami</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pac-Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Phoenix Wright</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pikmin</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pokemon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;" rel="text-align: center;"><strong>Professor Layton</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Punch-Out!!</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Ratchet & Clank</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rayman</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rhythm Heaven</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Shantae</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sly Cooper</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sonic the Hedgehog</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Spyro the Dragon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Star Fox</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Mario Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Smash Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Tetris</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Warioware</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Yoshi's Island</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: justify;">Thanks once again for your continued support and I hope you all will still be reading my articles even after I reach 100. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwN3PzE</guid>
                <pubDate>Mon, 11 Apr 2016 07:36:00 +0000</pubDate>
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                <title><![CDATA[How to Deal with Fangames the RIGHT Way]]></title>
                <link>https://novogamer.com/articles/how-to-deal-with-fangames-the-right-way-Z1QDwjmvMA</link>
                <description><![CDATA[<p style="text-align: justify;">This subject has been bothering me for a while now. Ever since Nintendo recently put the kibosh on over 500 fangames, it has got me wondering whether or not the legality of fangames is really something that companies need to fuss over. I get that fangames are technically illegal because most of them contain unauthorized use of characters, music, or assets owned by another company, but 99% of the time the game in question doesn't pose any harm to the company or the image they represent. They're just little distractions that were made by a fan of that series as a symbol of how much they like those games. And it's not like a lot of these fans are trying to make any money off of those games, and most of the time they even give credit to the original developers. Now I can definitely understand why these companies would be so protective of their property, but they aren't exactly going about it the right way. They need to figure out better, more tactful ways to deal with this without damning the person or people that made them. It just creates poor PR and bad blood with the fans. Let me elaborate...</p><ol><li><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="376" height="274" style="float: right; width: 376px; height: 274px; margin: 0px 0px 10px 10px;">More often than not, when a fan-dev makes a fangame they are showing their appreciation to the company that made the original work. Most of the time they mean no harm in their intentions and just want to show how much they like the game or series that inspired them to make their own with their favorite characters. However sometimes when the fan project gets shut down, it breaks the heart of the fan sometimes even making them think that their favorite game company doesn't care about what the fans think at all.</li><li>They give potential future game developers a good jumping off point in which they can get into the field of game design, but if the project gets shut down relatively early in its development cycle, it becomes rather dejecting to the fan-dev thinking that game development just isn't for them.</li><li>Some fangames promote awareness of a franchise or series that might not be selling well or have been neglected by the owners of the original IP. Now this is where things get a little gray. Whether or not if the game gets canned, this still promotes awareness for the series in question. It just happens to work better if the game gets finished first.</li><li><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;">Fans gain more from the experience of fangames and official works <em>combined</em> than from the official works by themselves. It is actually quite common for a fan to run into a fangame that is of extremely poor quality and makes them appreciate the polish that went into the official series more as a result. But in the event that a fangame is really good, it makes them not only appreciate the original work, but applaud the effort that the fan-dev made to make it as close to the original series as possible and anticipates whether or not if they will make anything original later.</li><li>Much like video game piracy, fangames <strong>WILL</strong> happen with or without the IP holder's consent and trying to police this and prevent it from happening is a fruitless effort that not only wouldn't accomplish anything, but would alienate any future game devs from making their own original work down the line.</li><li>Fan-devs gain more from encouragement than from a cease and desist. It costs nothing to allow them to keep their finished work up for others to play, and more often than not will not affect their sales much if at all. Most fan-devs even encourage the fans that play their games to buy from the original IP holders so as to offset their involvement in making their little project.</li><li>If a fan-game is good enough, it benefits both parties more if the original IP holders buy the rights to the fan work and/or ask them to port it to a system they regularly develop games for. Non-canonical works by the original IP holders do exist in the video game industry and fangames always fall under this as they have no legal rights to any of the characters, music, assets, etc. that they borrowed from.</li></ol><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="460" height="349" style="float: right; width: 460px; height: 349px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now with the advent of more user friendly game development tools like <strong>Unity</strong>, <strong>Game Maker Pro</strong>, <strong>RPG Maker</strong>, and the upcoming <strong>Mystic Searches S.T.A.G.E</strong>, it has become much easier for fans to get into game design. So what should the big gaming companies do? First of all the way I see it, STOP BEING SO STRICT. A hundred or so fangames that happen to contain assets from your works is not the end of the world. Your paychecks aren't going to be affected any from a few practice projects. Secondly, if you see one that looks promising, ENCOURAGE THE DEV. A few kind words can go a <em>long</em> way, especially if you can get a profit from it in some way, shape, or form. And lastly (and this is most important), if a popular fangame is of a series that hasn't seen the light of day in over a decade or so, TAKE THE HINT. It's obvious that the fans want that series to come back, but since you're not doing anything with it, they often take matters into their own hands. The only time you should break out the legalese is when a fan-dev is trying to make money off of their game when it contains many assets your company created. This should be done <em>especially</em> if that fan in question happens to work for a rival game company.</p><p style="text-align: justify;">Only time will tell if gaming companies like Nintendo will loosen the leash they have on their property. Many gaming companies like Namco, Sega, and Capcom have already become more lenient on these matters, but while this is a step in the right direction, bigger gaming giants like Konami, Square Enix, and Nintendo still need to unclench and treat the fans as fans and not as parasites. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwjmvMA</guid>
                <pubDate>Thu, 29 Sep 2016 11:47:00 +0000</pubDate>
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