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        <pubDate>2026-04-06 16:25:15</pubDate>
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                <title><![CDATA[10 Things that Nintendo can do to Improve amiibo]]></title>
                <link>https://novogamer.com/articles/10-things-that-nintendo-can-do-to-improve-amiibo-ZKQdwMbyvE</link>
                <description><![CDATA[<p style="text-align: justify;"><strong></strong>If there is one thing that I probably spend the most money on, it's amiibo. The thing is though, outside of doing a few special things in a small handful of compatible games, they don't really do much else. They also aren't exactly well utilized for what they're purposefully designed for. Now don't get me wrong, while I greatly admire my amiibo and enjoy using them in the games I have, but sometimes I wonder if Nintendo is implementing them to their fullest potential. While they have the ability to store data on them like a memory card, most of the time they only seem to be used as a key to unlock content locked away in the game. Now I know that a handful of people don't usually have the money to spend on such luxuries, so as such I thought of ten things Nintendo could do with them that might make them better, and maybe even warrant a purchase from the non-collectors who feel cheated out of certain features in their games.</p><p style="text-align: justify;"><strong>#1: More/Better Free-to-Start amiibo-Powered games</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 312px; height: 246px; float: right; margin: 0px 0px 10px 10px;" alt="" height="246" width="312"></p><p style="text-align: justify;">Nintendo has already done something like this once in the past with <strong>amiibo Tap</strong> on the Wii U (which I also reviewed), but I feel that it while it works on paper, the overall execution in <strong>amiibo Tap</strong> is somewhat flawed. In order to fully optimize the functionality of the amiibos, actual games that require amiibo to play need to be made, and I'm not talking like <strong>Animal Crossing: amiibo Festival</strong> or the amiibo Party game mode in <strong>Mario Party 10</strong>. I think games like <strong>Skylanders</strong> and <strong>League of Legends</strong> could provide inspiration for future free-to-start amiibo-powered games that would actually be worth taking a gander at.</p><p style="text-align: justify;"><strong>#2: Cross Series/Cross Franchise Data Transfer</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space">With the announcement that the Wolf Link amiibo that will come packaged with <strong>The Legend of Zelda: Twilight Princess HD</strong> can use its saved data to do something special with the currently untitled Wii U Zelda game, it got me thinking, "Why Nintendo hasn't done anything like this sooner?" By saving data from one game onto an amiibo and using that data to directly influence another game in the same series or even an entirely separate franchise, it could open up many more customization ideas during gameplay. Imagine if you will a special area in one game that cannot be entered unless you do something in another and save that information onto a compatible amiibo, then you take that saved info and present it in the first game to open up the path. A remake of <strong>The Legend of Zelda: Oracle of Ages/Seasons</strong> could benefit greatly from this as the bonus missions unlocked from linked play were a real pain in the butt due to its inane password system. Amiibo data transference could solve this problem and that data could be used again in a future game to unlock a bonus later down the line. You know, as an example.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#3: Optional Gameplay Modifiers</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 374px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="374">I think I speak for everyone when I say that sometimes a little help in certain games is welcome, so when a game suddenly gets too difficult for you to complete it under your own power, where does that leave you? Frustrated, tired, and irritable, with a slowly growing level of seething rage. This is why many games used to have cheat codes in the late 80's and early 90's, but since that trend seems to have all but completely vanished, I propose that amiibo step up to take its place. <strong>Kirby & The Rainbow Curse</strong> on the Wii U already does something like this with the Kirby, King DeDeDe, and Meta Knight amiibo from the <strong>Super Smash Bros</strong> set. Scanning one of these amiibo into the game gives you a little boost to help you through a particularly difficult stage, but only once per day. Drop the once per day limit and this could be a very nice alternative to the all but forgotten cheat codes of yore.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#4: More/Better Bonus Content</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Everyone loves bonuses in games. It gives you reason to keep playing or to come back to a game after its been finished. So why not make it so that even better bonuses could be unlocked through amiibo? <strong>Splatoon</strong> has something like this already, but I am talking about something a bit more extravagant. I think some future games should have special versions of NES games that can only be unlocked through scanning an amiibo. <strong>Super Mario 3D World</strong> kinda already did this once as well where if you have save data of <strong>New Super Luigi U</strong> saved onto the system's hard drive, you would unlock a special version of <strong>Mario Bros</strong> that has Luigi as both player 1 and 2. Nintendo definitely needs to do more of this.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#5: Card "Sets"</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo figures are a bit pricey; there's no doubting that. But with the recent introduction of the <strong>Animal Crossing</strong> amiibo cards, it got me thinking why Nintendo hasn't offered whole card sets as an alternative to the figures yet? The <strong>Animal Crossing</strong> cards may be sold in booster packs, but I figure that whole decks that would encompass the entire series would make it much more affordable for non-collectors. Here's an example: if they sold them at the same price as the <strong>Animal Crossing</strong> cards, you could theoretically get all 58 amiibo for <strong>Super Smash Bros</strong> for less than $60. The only real downside to this is that the cards are much more fragile compared to the figures, and aren't nearly as stunning as them either.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#6: More/Better Figure Bundles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: right; width: 353px; height: 223px; margin: 0px 0px 10px 10px;" alt="" height="223" width="353">This one is pretty self explanatory. While Nintendo already does this, they need to do it more. Bundle packs of figures sold at a discounted price make it more worth the buyer's time to go out of their way to purchase a few, especially if it is some that they genuinely want. As an example, I think a double pack of Lucas and Ness from the <strong>EarthBound</strong> series with a $20 price tag would be a fair deal and a triple pack of Kirby, King DeDeDe, and Meta Knight for around $30 would also be pretty fair. Make it happen, Nintendo!</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#7: Card "Games"</strong></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Amiibo cards are definitely a good idea by itself, but like the figures they don't really have much use outside of the games besides looking pretty. So I propose that "non video game" games be made that can take advantage of the cards. The <strong>Animal Crossing</strong> amiibo card series already has a good start to this already by having dice numbers and Rock-Paper-Scissors symbols on the cards themselves, but it seems they can only be used in the mini games in <strong>Animal Crossing: amiibo Festival</strong>. We just need board games and/or rules that can use them properly outside of the video games they're compatible with, and maybe even a board game bundle that comes with a bunch of cards as well. And while we're at it, <strong>Pokemon TCG</strong> amiibo cards would also be pretty cool.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#8: Multiple Profiles</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 371px; height: 209px; margin: 0px 10px 10px 0px;" alt="" height="209" width="371">As useful as the data save feature on amiibo is, it can only save data from one game. That means if you want to use that amiibo with a different game, you would either need to buy a new amiibo of the same character, or delete the existing data on your current one. This has made things a little frustrating for some people, namely me. The thing is, Activision has already solved this problem with their exclusive Donkey Kong and Bowser Skylanders by having them have a twistable switch on their base. This allows them to be used as both Skylanders and amiibo with both settings having their own unique save data. So why hasn't Nintendo taken notice of this and implemented it in newer amiibo so they could store data from multiple games? If they did this some time in the near future, I'm sure it would probably make a lot of amiibo fans like myself very happy.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#9: More Third Party Characters</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">I'm sure that a lot of you agree that the current selection of amiibo is pretty good right now, but at the moment only seven third-party characters have been confirmed so far. When you consider that that is 7 out of roughly 100 different figures (at the time of writing this), it makes for a rather non-inclusive experience for fans of other series. This is why I think there should be amiibo of other characters for games that will eventually be released on a Nintendo system. I'm sure a lot of fans would love to have a Rayman, Shantae, or Commander Video amiibo. I know I would.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#10: Better "Special Edition" Figures</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; width: 312px; height: 195px; float: right; margin: 0px 0px 10px 10px;" alt="" height="195" width="312">Special edition amiibo are an odd case. Usually they are just the same characters in the same poses as the previously produced models, but with a different paint job (usually in a shiny variant). It wasn't until recently when a friend of mine put this thought in my head: Why can't they be more like action figures? And honestly, he's right. Poseable figures with interchangeable or luminescent parts, would make for fantastic special edition amiibo. It would give the figure a much bigger reason to use it outside of the game(s) it is made for. Most of the <strong>Skylanders Superchargers</strong> vehicles have wheels or propellers that can spin in place, and some of their earlier special edition figures would glow when placed on the Portal of Power. It's confusing that Nintendo hasn't implemented these features in there own product; I would assume it is to keep production costs down, but is that really a reason to not do it in its entirety? Nintendo occasionally likes to call themselves a toy company after all. As such, they need start making <em>actual</em> toys then.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Well, those are my thoughts on the matter. At the moment, amiibo only really appeal to hardcore Nintendo fans and avid collectors. They are having a bit of trouble finding the right mix of demographics, but if Nintendo were to see these ideas, I'm sure they would take a few of them seriously (I'm a bit partial to numbers 2, 3, and 7 myself). If you have any suggestions of your own, please let me know in the comment section, but until then, I'll be seeing you.</span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdwMbyvE</guid>
                <pubDate>Thu, 11 Feb 2016 09:32:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Cutest Creatures in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-cutest-creatures-in-video-games-ZBJekwg9Yv</link>
                <description><![CDATA[<p>For the most part, video games usually appeal to a very wide range of people. While many are gritty, realistic games that have a very strong focus on crime and/or warfare, there are many others that are much more iconic because of the cute and lovable creatures and animals found within them. I'm going to be focusing on the latter in this article as I present to you my top ten cutest creatures in video games in no particular order.</p><p><strong>(Only creatures that are non-playable in their source game are eligible for this list. Also, please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong><br></p><p><strong>Lumas from Super Mario Galaxy and Super Mario Galaxy 2</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These lovably squishy, star-shaped beings are the adoptive children of the elegant Princess Rosalina, the guardian of the universe who sails amongst the stars in her home, the Comet Observatory. The lumas are are found strewn about the cosmos helping whoever is kind enough to help them. They can also shapeshift into different objects, like sling stars, mushrooms, and even whole planets and galaxies if they are fed enough of those honey flavored star bits that continually crash into the planetoids that Mario traverses. What is probably the most lovable trait about them though is their child-like innocence as they are so inquisitive when they first meet Mario.<p><strong>Pikmin</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of child-like innocence, here were have the Pikmin, alien life forms that are indigenous to the planet PNF-404. They are curious and scrappy little things that love shiny objects and they can't help getting into situations that would likely be too dangerous for them. Their minds act like that of a child as they are prone to do what they want if they are left unsupervised, but their tenacity just makes them all the more lovable. They were even the stars of their own animated short films which portrayed their curious and scrappy natures even better than in the games.<p><strong>LocoRoco</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These bubbly little creatures are the residents of a living planet that protects them from the evil Moja that only wish to eat them. LocoRoco come in seven different colors and each have their own names and their own songs that they sing when you guide them around the world. Their helplessness and <span style="line-height: 1.45em; background-color: initial;">child-like wonder along with their big, expressive eyes can just make your heart melt. Only the truly heartless wouldn't find these creatures cute.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Slimes from the Dragon Quest Series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These are one of the most common and most iconic enemies from the Dragon Quest series, and for good reason. I mean look at them! That big grin on their face just makes me want to smile along with them and their round bulbous design just makes me want to hug them forever. Also, the fact that there are so many different kind of slimes is likely evidence enough that these so called monsters are cute enough to stick with the series since the first game on the NES (called <strong>Dragon Warrior</strong>). I wouldn't want them to go away for anything.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Tamagotchi</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These were a HUGELY popular virtual pet during the 90's. They were easily accessible, cheap, and they came in many different colors. But the little alien creature that you took care of in the device was what made them popular. Depending on how you raised them, a tamagotchi's form would be different for each variable that attributed to its growth, and as they aged they kept getting getting cuter and cuter. One form in particular, Mametchi, ended up becoming so popular, that it became the mascot for the whole Tamagotchi series. It even spawned a spin off toy called Digimon that gave you the ability to connect devices together so you could have your digimon battle. Tamagotchi is much more lovable though. Even I had one when I was a kid.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chao from the Sonic the Hedgehog series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of virtual pets, these little tykes are the plump, sky-blue little babies that appear in many <strong>Sonic the Hedgehog</strong> games starting with <strong>Sonic Adventure</strong>. Since you start caring for them the instant they hatch from their egg, they are impressionable to how you raise them, what character you use to raise them, and they even react differently to what kind of food they are given. They can even take the forms of little angels and devils which make them all the cuter. You can even place them in school to teach them skills and manners and even have them participate in athletic competitions. They just want to give it their all.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chocobo from the Final Fantasy series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>I've always been fond of birds<span style="line-height: 1.45em; background-color: initial;"> (owls specifically), but these nine foot tall ones in particular are just too damn adorable to pass up. Even when in the wild, these birds are extremely tame, so much so that they'll even allow people to ride on their backs. They are also very fluffy and their young is so small that they'll fit in the palm of your hands. They even come in different colors, and those ones have special skills that the normal yellow ones can't do such as fly, dig, or even cast magic spells</span><span style="line-height: 1.45em; background-color: initial;">. All in all, BEST bird.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Pichu from the Pokémon series</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These little, electrically charged mice from the Pokémon games are the pre-evolved form of the series' mascot, Pikachu. They are most well known from the Pichu Brothers cartoons that have been shown before some of the Pokémon films and in <strong>Pokémon Channel</strong><span style="line-height: 1.45em;"> on the Game Cube. Unlike their evolved form, Pichu are unable to properly regulate the electricity they generate from their cheeks and they wind up shocking themselves in the process. They are also very </span>mischievous<span style="line-height: 1.45em;"> and wind up getting into trouble quite frequently. Their antics are adorably cute and are only outmatched by their appearance in groups.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Nintendogs</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>While I'm not really all that much of a dog person, these lovable pups are some of the cutest virtual pets that you can possibly get. They can learn tricks, play games, and they can even be taught to recognize their name. They're always happy to see you and when you get close to them, they greet you by licking your face. Don't EVER ignore them though. Not only is that unbelievably<span style="line-height: 1.45em;"> cruel, but they need food and baths to stay healthy and leaving them alone for too long will cause them to run away. These are probably the closest thing you can get to a real puppy without the actual responsibility, plus the 3DS versions of the games even have kittens for bonus interactions with the puppies.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Lynians from the Monster Hunter series</strong></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I LOVE CATS, that's why I was so excited to find out that the Lynians from these games could join you on the field as Palicoes. Just look their cute little faces! I just want to snuggle up with them and give them fishy treats and little mousy toys as gifts. I just can't get enough of them, so much so that I can't even bring myself to dismiss them from my total collection of Palicoes. It's just too damn depressing for me. I just wish I could take more out onto the field with me. THEY ARE SO FREAKING ADORABLE!<p>Ahem...Well that was my list. If you disagree with my choices, tell me why in the comments and what you would have chosen instead. Now if you'll excuse me, I need to take a sledgehammer to a shed wall in order to reclaim my manliness. Until next time, I'll be seeing you.</p><p><strong>Honorable Mention: Viva Pi√É¬±ata</strong></p><p>I would've included at least one pi√É¬±ata from this game in the list if it wasn't for the fact that all of them in the game are pretty much equal in cuteness, but only in large numbers. It wouldn't have been fair to just choose one.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9Yv</guid>
                <pubDate>Mon, 24 Apr 2017 12:36:00 +0000</pubDate>
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                <title><![CDATA[15 Characters that Should be Playable in the Super Smash Bros Series]]></title>
                <link>https://novogamer.com/articles/15-characters-that-should-be-playable-in-the-super-smash-bros-series-ZeQawVVDg0</link>
                <description><![CDATA[<p style="text-align: justify;">Everyone loves the Super Smash Bros series. Its easy to pick up and play and has everyone's favorite Nintendo characters in a all-star free-for-all. But here's the thing: does it <em>really</em> have everyone's favorite characters? I myself have been wanting several characters to appear in the series ever since Super Smash Bros Melee, and the list keeps growing year after year. But unfortunately the chances of them being playable anytime in the future are slim at best. Still, it wouldn't hurt to share who I want to see in a future installment. And who knows? Maybe you will agree with me on a few choices. So here are my top 15 characters I want playable in the Super Smash Bros series.</p><p style="text-align: justify;"><strong>#1: Inkling (Splatoon)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="224" style="float: right; width: 371px; height: 224px; margin: 0px 0px 10px 10px;"></p><span class="redactor-invisible-space">Let's get the obvious one out of the way first. I'm sure I'm among one of many people that want an Inkling from Splatoon to be added to the series, and who would blame us? They're deviously cute, have a wide variety of battle styles, and are from one of the best new IP's that Nintendo had made over the past decade. I honestly would be shocked if they weren't included in Smash 5.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#2: Porky Minch (EarthBound)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Now for a not so obvious one. Ever since Porky's inclusion as a Subspace Emissary boss in Brawl, it got me thinking on why he wasn't included as a playable character. I get that he would be rather large in that spider mech he rides in Mother 3, but what about the "Heavily Armed" one in EarthBound? It's a fair bit smaller, 'bout the size of Bowser in terms of relative size, and would provide a much needed villain to represent the EarthBound series. Just give him his attacks and devices from EarthBound and Giygas's "Inexplicable Attack" as a final smash and he'd be set.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#3: Takamura (The Mysterious Murasame Castle)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="135" height="227" alt="" style="width: 135px; height: 227px; float: right; margin: 0px 0px 10px 10px;"></p>Sakurai himself has stated on record that he wanted to try and get Takamaru into Smash 4, but decided against it because of the lack of familiarity for the character outside of Japan. Now why would that stop him? He has pushed for characters in Japanese exclusive games before; remember Marth and Roy in Melee? I say he should try again to get Takamaru into the game as a playable character. If Marth and Roy has taught us anything, it sparks interest into a game or series if the character is obscure enough. Maybe it might even revive the series as a whole.<p style="text-align: justify;" rel="text-align: justify;"><strong>#4: Krystal (Star Fox Adventures)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="270" height="209" style="float: right; width: 270px; height: 209px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Probably one of the best characters to be added to the Star Fox series, and it probably helps matters that fans have wanted her in the game since Brawl. We need more varied Star Fox characters in the games. Fox and Falco are far too similar, and Wolf adds to the pile because of him having the same final smash and special moves as the other two. Krystal would bring some much needed originality through her staff skills and the help of her cloudrunner mount. Plus I don't think anyone could handle another Fox clone...</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><strong>#5: Paper Mario</strong></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" width="142" height="187" alt="" style="width: 142px; height: 187px; float: right; margin: 0px 0px 10px 10px;">Think there are too many Mario characters as is? Nonsense! Besides, Paper Mario is different enough that he could be a rather unique character. Compared to regular Mario who is known for jumping, Paper Mario primarily uses a hammer when fighting. Just make Paper Mario's attacks mostly hammer based and make his specials based around the badge attacks and "curses" from The Thousand Year Door and he would be a perfect inclusion to the roster.</p><p style="text-align: justify;"><strong>#6: Abraham Lincoln (Code Name S.T.E.A.M.)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I know what you're thinking: "You can't include him, he was a real person! It violate's Sakurai's rules!" and normally you'd be right. But Lincoln from Code Name S.T.E.A.M. is a special case. Unlike the real world's 16th President of the United States, this man had faked his death at the Ford Theater so he could found a team of extraordinary gentlemen that could help him (and his steam powered mech) defend the Earth from the invading alien shugguth. Just find some way to incorporate the game's overwatch attacks into his moveset and give him his mech for his final smash and I'm sure everyone would love him. The only problem would be getting Wil Wheaton to reprise his role as Lincoln's voice.<p style="text-align: justify;"><strong>#7: Captain Syrup (Wario Land)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="141" height="229" style="float: right; width: 141px; height: 229px; margin: 0px 0px 10px 10px;"></p>Another case of a villain being needed to fill out a roster; in case you don't know who she is, she's a recurring antagonist from the Wario Land series. Even though she only appeared in three games in the series, she got a major design upgrade when Wario Land: Shake It! was made for the Wii. Now I will admit she doesn't have many original attacks from the games she appears in, she does take great pride in her gadgets and getting her toadies to do her fighting for her. I'm sure those could be implemented into her fighting style in some way.<p style="text-align: justify;"><strong>#8: King K. Rool (Donkey Kong Country)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="251" height="285" style="float: right; width: 251px; height: 285px; margin: 0px 0px 10px 10px;"></p>Let's keep the villain train rolling shall we? This is yet another character that has been requested for the series since Brawl. He does have a few idiosyncrasies that make him a rather eclectic fighter in the games he's in, but I think that adds to his charm so to speak. Now the problem would be whether or not to base his moveset on just one game appearance, or on a combination of all of the Donkey Kong Country series. I think the latter option would probably work better, plus not many people realize that King K. Rool, Kaptain K. Rool, and Baron K. Roolenstein<span class="redactor-invisible-space"> are all the same person.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#9: Vaati (The Legend of Zelda: The Minish Cap)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="135" height="193" style="float: right; width: 135px; height: 193px; margin: 0px 0px 10px 10px;"></p>Can't stop the villain train now! Vaati has been on my personal character wishlist ever since Zelda: Minish Cap was released. He certainly would make for a more interesting inclusion to the game with his wind-based magic, plus his narcissistic personality would make for some interesting taunts. And it's not like his body proportions would be an issue; Toon Link is already in the game after all and they have practically the same build. Plus to be honest, we need a new Zelda character that has a unique moveset.<p style="text-align: justify;"><strong>#10: Isaac (Golden Sun)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="108" height="194" style="float: right; width: 108px; height: 194px; margin: 0px 0px 10px 10px;"></p>Let's get back to the heroes for a moment before I do some more villains. Like Robin, Isaac has a fighting style that combines sword skills and magic. The only difference with this though is most of Isaac's magic (called Psynergy), is primarily defensive and environmental whereas Robin's is mostly offensive and status hindering. I think that Isaac could make for a very interesting fighter if this distinction was included. The real question now is should they use young Isaac or his adult incarnation from Golden Sun: Dark Dawn?<p style="text-align: justify;"><strong>#11: Black Shadow (F-Zero X)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="167" height="242" alt="" style="width: 167px; height: 242px; float: right; margin: 0px 0px 10px 10px;"></p>BACK TO THE VILLAINS! Now if there is one series that Nintendo has been criminally neglecting, it is F-Zero. Even Smash Bros is evidence of this series' neglect. Out of all four games only Captain Falcon is playable, and it wasn't until Brawl when Samurai Goroh was added as an assist trophy. Now if any character from F-Zero that deserves to be playable in Smash it is the series main antagonist, Black Shadow. The only problem would be making a fighting style that works for him. As long as the energy rope that he used against Captain Falcon in the F-Zero GX story is incorporated somehow, then I'd be content.<p style="text-align: justify;"><strong>#12: Ridley (Metroid)</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="417" height="214" style="float: right; width: 417px; height: 214px; margin: 0px 0px 10px 10px;">This is the last villain, I promise. Now I know the memes that has spawned from Ridley not being in Smash 4, but there IS a way to incorporate him into the roster and still make him big, but not "<em>too</em> big." The way I see it, Ridley wasn't notable because of his size, but because of his ferocity and primal fighting instincts. Give his movement some girth to it and he could <em>feel </em>big<span class="redactor-invisible-space"> while still being around Bowser's size. I've seen hacks and mods of Brawl that have Ridley being playable and they all make him into a beast because of his heavy claw swipes and footsteps. Sakurai could do the same if he had thought of that as well.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#13: Saki (Sin & Punishment)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now I'll admit that I don't know much about Saki even though I've played and beaten both Sin & Punishment games, but the thought of a sword user with a laser gun that flies around with a jet-pack and can transform into a super powered monster called a ruffian is freaking awesome in my book. To me, it all just screams Neon Genesis: Evangelion, but on a less weird scale.<p style="text-align: justify;"><strong>#14: Zoroark (Pokemon Black/White)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="367" height="320" style="float: right; width: 367px; height: 320px; margin: 0px 0px 10px 10px;"></p>Out of all the pokemon to be included as playable fighters in the series, I'm kinda surprised that Greninja won out over Zoroark. Greninja doesn't even have a movie staring it like what Zoroark and Lucario have. Instead, Zoroark was relegated to pokeball status while Greninja got to roam free. It's also kind of insulting that what Zoroark does is a carbon copy of Greninja's final smash. There is so much that could have been done with this pokemon, but it is just wasted potential at this point in time. Making her playable would certainly make for some unusual fighting styles though. Maybe make it so her downward special is a counter that transforms her into whoever attacked her? It would certainly be an interesting take on her illusionary abilities.<p style="text-align: justify;"><strong>#15: Simon Belmont (Castlevania)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="157" height="238" style="float: right; width: 157px; height: 238px; margin: 0px 0px 10px 10px;"></p>Now if you thought I would finish this list without at least one third party character, well you'd be wrong. Now I know that very few people like Konami as of late, but I really think Simon Belmont should be included in the roster for the simple reason that the Castlevania series has thrived on Nintendo's systems. Plus if you think about it this way, if the third party characters from Smash 4 made their way back into the next installment, then it would have all of the main characters from Captain N (minus Kevin), and I think that would be hilarious.<p style="text-align: justify;">Well I would like to say that that's the end of my list, but I've had some issues with how some pre-existing characters play and I believe that a few of them could benefit from some minor modifications. So here is an additional 5 characters that are already playable in the games, but I think could use a little bit of tweaking.</p><p style="text-align: justify;"><strong>#1: Lucina</strong></p><p style="text-align: justify;">She is a clone of Marth in the purest sense and to me, that is EXTREMELY lazy game design. Either get rid of her in the next game, or turn her into an alternate costume for Marth. Either or, this is unacceptable in her current form.</p><p style="text-align: justify;"><strong>#2: Dark Pit</strong></p><p style="text-align: justify;">Yet another clone character, but of Pit this time. A slightly slower and slightly stronger variant of an existing character does not a good fighter make. He had so much potential to be good as he had his own exclusive arsenal in Kid Icarus: Uprising with even a weapon named after him. This needs to be fixed in the next game.</p><p style="text-align: justify;"><strong>#3: Ganondorf</strong></p><p style="text-align: justify;">Now even though Ganondorf is technically a clone of Captain Falcon, he's a special case as he's actually a pretty good clone. But given this fact, he's <em>still</em> a clone. Now with the newest games, I don't understand why he doesn't have his sword now, or why his special moves aren't more like his dark magic from Ocarina of Time or any of the games where he's Ganon. It would make him so much more interesting.</p><p style="text-align: justify;"><strong>#4: Jigglypuff</strong></p><p style="text-align: justify;">To be completely honest with you, I am not a fan of this character in the slightest. She plays weird, her final smash is garbage, and Smash 4 doesn't take her new Fairy-type in to account for new attacks at all. She needs a new moveset that takes advantage of her new type; her final smash especially.</p><p style="text-align: justify;"><strong>#5: Wario</strong></p><p style="text-align: justify;">There isn't much wrong with Wario as of right now, but I do have a few issues with a couple of his special moves. His upward special doesn't gain enough air to be a viable recovery move, so why not move his down special to his up one and make it so you can manually charge it? And to replace his old down special, make it is quake punch from Wario Land: Shake It! While we're at it, bring back his side smash from Brawl as well. It's starting to feel like Sakurai is trying to make people forget that Wario was in a series other than Wario Ware.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. But until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVVDg0</guid>
                <pubDate>Fri, 02 Dec 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[5 Mobile Skateboard Games To Celebrate International Go Skateboard Day]]></title>
                <link>https://novogamer.com/articles/5-mobile-skateboard-games-to-celebrate-international-go-skateboard-day-aVxeeMXb7BR</link>
                <description><![CDATA[<p>For the last 14 years June 21st has been know as Go Skateboard Day. It's just like Free Comic book Day or Record Store Day. It's a day we get out and celebrate one of our hobbies, or for some profession. </p><p>I know this article might come late to you in Europe, but we still have some day light here in the States. In honor of today I wanted to share some of my favorite mobile Skateboard games for Android. So let's get into it.</p><p>5. <a href="https://play.google.com/store/apps/details?id=com.svsgames.endlessskater" target="_blank">Transworld Endless Skater</a> - Free</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>When you think endless skater you think Temple Run type game with side view skateboarding where when you mess up three times it's game over. Nope not with this game. This game is see how far you can get in 60 seconds, while trying to achieve three different challenges after another. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The game has pro skaters you can unlock to be like Danny Way, Ryan Decenzo, Lyn-Z Pastrana, and Christian Hosoi just to name a few. Which was one of the reasons why I downloaded the game besides it being free. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The only issus I have is the game is timed this does not seem to be really endless, along with a four point controls this is why I'm putting it at number 5. </p><p><br></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/yCI46pGhrW0" frameborder="0" allowfullscreen=""></iframe><p>4. <a href="https://play.google.com/store/apps/details?id=com.kongregate.mobile.epicskater.google" target="_blank">Epic Skater</a> - Free</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Epic Skater looked like a fun kids skateboard game. Though after downloading it I found out how much fun and challenging this true endless skater game is. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The game is just collecting coins while maneuvering through different levels with long rails and huge gaps. Epic Skater has been one of the skateboard games I play daily. Though I have gone through 4 phones in a year I still love getting back to where I left off after every time I reinstall this game. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>The controls are super simple and I hope this game helps get kids excited even with the crazy gaps and some unrealistic Tony Hawk Pro Skater type lines you can do. This is a great casual skateboard game that you will find playing over and over again. <span style="background-color: initial; letter-spacing: -0.003em;"></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/hfDOzgGvfec" frameborder="0" allowfullscreen=""></iframe><p><span style="background-color: initial; letter-spacing: -0.003em;"><br></span></p><p><span style="background-color: initial; letter-spacing: -0.003em;">3. </span><a href="https://play.google.com/store/apps/details?id=no.zeller.skatelines" target="_blank">Skate Lines</a><span style="background-color: initial; letter-spacing: -0.003em;"> - Free</span></p><p><span style="background-color: initial; letter-spacing: -0.003em;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><strong></strong></p><p>Skate Lines is another endless skater game that I found last year that I just fell in love with. This is one of my favorite skateboard games ever made next to Tony Hawk Pro Skater 4 and Skate 3.  The game never left beta. It got so popular that developer Agens just put it out publicly with promise for a full game that is now called <a href="https://www.instagram.com/skatecitygame/" target="_blank">Skate City</a>. Which is being co created by Alto's Adventure developer Snowman.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><strong></strong><span style="background-color: initial; letter-spacing: -0.003em;">The controls are simple. Though being in the beta stage could use some work. I really loved the chill instrumental soundtrack that went with the three levels you can play. This is the most zen skate game you'll ever play. That is why it's my top three skateboard games. This is the game you play after skating all day and are relaxing after a great session. </span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Even though the game is beta and Skate City has no release date yet. This game is better then 95% of the skateboard games you'll find on Google Play.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/pHBX1UZRP1g" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>2. <a href="https://play.google.com/store/apps/details?id=com.froschmedia.skater" target="_blank">Skater</a> - $5</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I saw a meme that said "Fidget Spinners are fingerboards for posers". For most skaters that is fact. Fingerboards were the first fidget spinners for skaters with ADD and pre-diagnosed autism. So when smartphones first came out there was a fingerboard game called Touch Grind. That game was fun for maybe 5 minutes. I was pissed I paid money for it. As much as I love fingerboards I hate fingerboard games.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Till one day I watched this video from Revive Skateboard owner Andrew Schrock about a skateboard game his company was in called Skater. I was turned off by it being a fingerboard game though I thought I'd try it out when I found it on sale for $.99.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/tyFgorOuKXw" frameborder="0" allowfullscreen=""></iframe><p>I was really surprised to see how much I liked this game. I just like how you earn stars to unlock boards, shoes and real location. That was a selling point for me was real locations like you'd have in Tony Hawk games. Unlike other fingerboard games you had fake spots that you had to pay for. They have some great compete decks as well from Toy Machine, Baker, Deathwish, Foundation, Zero, and DGK. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>This is one of the first games I saw skaters making YouTube videos playing a mobile skate game. The tactility controls are smooth just like EA's Skate games are. Though it may cost you a Starbucks or a pint it's well money spent. Don't feel fooled by other fingerboard type games Skater is the only one you need.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/elykUUtPI2k" frameborder="0" allowfullscreen=""></iframe><span class="redactor-invisible-space"><br></span></p><p><span class="redactor-invisible-space">1. <a href="https://play.google.com/store/apps/details?id=com.ratrodstudio.skateparty3" target="_blank">Skate Party 3 ft Greg Lutzka</a><span class="redactor-invisible-space"><a href="https://play.google.com/store/apps/details?id=com.ratrodstudio.skateparty3"></a>   - $2</span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"><span class="redactor-invisible-space"></span><br></span></span></p><p><span class="redactor-invisible-space">Skate Party 3 is the third skateboard game from Ratrod Studios featuring pro skateboarder Greg Lutzka<span class="redactor-invisible-space">. Skate Party is the only mobile skate game that plays like Tony Hawk Pro Skater 4, which is one of my favorites out of the series of Tony Hawk games. It had the best real locations, pro skaters, secret skaters, and special moves. </span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">I got just as excited about playing Skate Party 3 as I did playing Tony Hawk Pro Skater 4. To me it's Ratrod's best game yet. It's still playable even a year after it was launched. It has a online vs mode just like Skate 3. It really is the closest console clone to a skateboard game that I've played. From touchscreen Tony Hawk style type controls, to console reimagined graphics, as well as Skate 3 and Tony Hawk type challenges. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"><span class="redactor-invisible-space"><br></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">This is the best skateboard game made so far. I have not played a mobile skateboard since Skate Party that captures my favorite video game series Tony Hawk Pro Skater. Activision was working on a mobile Tony Hawk game, but then scrapped the game and started making Tony Hawk Pro Skater 5. Though late year after Skate Party 3 came out I was not mad about it anymore. If you love Tony Hawk Pro Skater or Skate this is the game you've been looking for.</span></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/8BKRgSSDvrA" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>Here are a few honorable mentions:</p><p>1. <a href="https://youtu.be/8BKRgSSDvrA" target="_blank">Alto's Adventure</a> - Free</p><p>Alto's Adventure is a fun endless snowboard game. It's one of the most popular casual games ever. It was even Apple used it as an example for their keynote at this year's WWDC. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p>2. <a href="https://play.google.com/store/apps/details?id=com.bitfreegames.halfpipehero" target="_blank">Halfpipe Hero</a> - Free</p><p>Halfpipe Hero is just a fun casual endless halfpipe game that I've found very fun to play to kill some time.</p><p><br></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/uNSAviI6vwc" frameborder="0" allowfullscreen=""></iframe><p><br></p><p>3. <a href="https://www.instagram.com/skatecitygame/" target="_blank">Skate City</a> - Unreleased</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Like I said earlier Skate City is a game that is being developed by Agens and Snowman. Even though the game is not released this looks like it could be the next best skateboard game ever. Even pro skater Jonny Giger has said that it could be the Tony Hawk Killer. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I linked Skate City's Instagram above. That is where they posted most of the game play videos.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/jauAdlerJbY" frameborder="0" allowfullscreen=""></iframe><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aVxeeMXb7BR</guid>
                <pubDate>Thu, 22 Jun 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Firearms in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-firearms-in-video-games-Z53mOwnwXA</link>
                <description><![CDATA[<p style="text-align: justify;">If you all remember my last top ten, then you know that I covered swords which are one of my favorite melee weapons. However, if a sword or any other type of melee weapon is unavailable, then I guarantee you I'll be picking a gun instead. There is just something about the complexity in a firearm that just triggers a sense of destruction in me, especially if the weapon is big and overpowered as hell. So I present to you my top 10 most iconic guns, cannons, and firearms in video games in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The BFG 9000 from the DOOM series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">With a name that is literally an abbreviation for "Big Fucking Gun," you can just imagine the kind of sheer force that is expelled from the barrel of this monster. The BFG 9000 fires highly concentrated bolts of plasma that explode into an immensely powerful concussive shockwave vaporizing anything unlucky enough be to within range. The BFG also appears in the DOOM film that was released in 2005, but it was renamed as the Bio Force Gun.</p><p><strong>The Aperture Science Handheld Portal Device from the Portal Series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">While not a weapon per say, the Aperture Science Handheld Portal Device, otherwise known as the Portal Gun (or as I like to call it, the ASHPoD) is used primarily for opening miniature wormholes to get you from point A to point B much faster. This also makes solving the puzzles issued by the psychotic GLaDOS during her little "tests" much easier as just about all of them need the Portal Gun in order to complete them. Plus if you happen to know a thing or two about physics, you could turn all of those cubes that you have to lug around into catapults using gravity alone.</p><p><strong>The Needler from the Halo series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">Unlike most people, I happened to like the Needler from the first Halo. If used properly, the weapon's explosive glass needles would deal a ton of damage against whoever was unfortunate enough to be on the receiving end. I suppose the only real downfall is the fact that its shots moved through the air at a snail's pace, but in my opinion, the homing feature makes up for that. Plus it can be dual wielded in Halo 2, doubling the amount of explosive crystalline fury at hand.</p><p><strong>The Super Scope accessory from Nintendo</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Unlike every other gun on this list, the Super Scope was a real accessory that was made by Nintendo for use with a small handful of games on the SNES. It was calibrated with a sensor that was placed on top of your TV set and was powered by six AA batteries. Because of the impact this particular weapon had on the gaming community (and because of how cool it looked), this weapon was revived in the Super Smash Bros series, but instead of it being a harmless toy, it instead fired bolts of light that could be charged up for extra power.</p><p><strong>The Scarborough Fair from Bayonetta</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">While this weapon is technically four separate handguns by the names of Parsley, Sage, Rosemary, and Thyme, the Scarborough Fair instead feels like one gun as they are part of Bayonetta's fighting style called Bullet Arts. She grips one gun in each hand and the other two are strapped to the heals of her boots. They are made of a demonic alloy that makes them virtually indestructible and are used for killing angels due to a contract she made with a demon called Madama Butterfly. These guns are replaced by a blue variant called Love is Blue in the sequel, but I think these guns are more cleverly named and look much better as red.</p><p><strong>The R.Y.N.O. from the Ratchet & Clank series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Bought by a shady looking merchant at the end of an alley on a distant planet, the R.Y.N.O. is a portable auto-targeting rocket launcher with multiple barrels making it obscenely powerful, especially considering that "R.Y.N.O." is short for "Rip You a New One." It also changes its appearance in each game, but that doesn't diminish its power in the slightest. It's just too bad that it is the most expensive weapon in the series, often costing millions of bolts to purchase.</p><p><strong>The Morph Gun from the Jak & Daxter series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">This gun, which is given to Jak by Krew as payment for an important delivery, <span style="background-color: initial;"><span style="line-height: 1.45em;">has the ability to be quickly modified on the fly into one of 12 different weapon styles. These include a close range shotgun, a rifle with a laser scope, an arc cannon and even mini nuke launcher. This was one of the best and most </span>versatile<span style="line-height: 1.45em;"> weapons in any game I've ever played, and the games were also good enough to back that claim up.</span></span></p><p><strong>The Crossbow from Oddworld: Stranger's Wrath</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">This is probably one of the most unusual firearms I've encountered, but also one of the most unique. This crossbow was custom built to be used by a bounty hunter known as the Stranger and is mounted on the back of his right hand. The crossbow itself is nothing special on its own, but the ammunition it uses is very unique to be sure. Unlike most crossbows that use arrows or short bolt-like darts, this one uses creatures picked up by the Stranger as he's on his hunts. Some of these creatures are zappflies, stingbees and fuzzles and each one is unusually dangerous despite their names.</p><p><strong>The Peanut Popguns from the Donkey Kong Country series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">These wooden handguns first appeared in Donkey Kong 64 and are wielded by Donkey Kong's nephew, Diddy Kong. Despite the fact that they are made of wood and their ammunition is peanuts of all things, they are surprisingly powerful and have left quite an impact on the series as they reappear in later Donkey Kong Country games whereas the weapons of the rest of the DK crew didn't. They are even used by Diddy Kong again in the Super Smash bros series where the ammunition will sometimes drop shelled peanuts that can be eaten to regain health.</p><p><strong>The Blazefire Saber from Final Fantasy XIII</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Okay, I'll admit this is cheating a little bit, but the way I see it is that even though it is technically a sword, it can still fire live rounds which effectively makes it a gun. This weapon (and variations of it) is used by Lightning in the Final Fantasy XIII saga and in Dissidia 012. Because it is also a sword, if it happens to run out of ammo (which never happens in the game), you can still use the blade for melee strikes. This gun also appears in the game The 3rd Birthday as an unlockable bonus.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwXA</guid>
                <pubDate>Wed, 04 Mar 2015 09:11:00 +0000</pubDate>
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                <title><![CDATA[50 Haiku for my Top 50 Favorite Video Game Series]]></title>
                <link>https://novogamer.com/articles/50-haiku-for-my-top-50-favorite-video-game-series-ZKQzwN3PzE</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time again! That's right everyone, I've reached article number 50 since I started writing here. And if my calculations are correct, then this will double as the site's 200th article as well. DOUBLE KILL! To be honest, I've actually been planning this article for months. I've been meticulously compiling my Top 50 favorite video game series and writing a little haiku that I believe sums up what I feel about each one. So, without further ado, here's 50 haiku for my fop 50 favorite video game series.</p>
<p style="text-align: center;"><strong>Animal Crossing</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Banjo-Kazooie</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Bayonetta</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>BioShock</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Castlevania</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Chibi-Robo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Crash Bandicoot</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Donkey Kong</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Doom</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Final Fantasy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Fire Emblem</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>F-Zero</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Game & Watch</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>God of War</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Golden Sun</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Halo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Jak & Daxter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Katamari Damacy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kid Icarus</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kirby</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>The Legend of Zelda</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Kart</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Party</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mass Effect</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mega Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metal Gear Solid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metroid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Monster Hunter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mortal Kombat</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mother/EarthBound</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Okami</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pac-Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Phoenix Wright</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pikmin</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pokemon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;" rel="text-align: center;"><strong>Professor Layton</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Punch-Out!!</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Ratchet & Clank</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rayman</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rhythm Heaven</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Shantae</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sly Cooper</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sonic the Hedgehog</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Spyro the Dragon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Star Fox</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Mario Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Smash Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Tetris</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Warioware</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Yoshi's Island</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: justify;">Thanks once again for your continued support and I hope you all will still be reading my articles even after I reach 100. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwN3PzE</guid>
                <pubDate>Mon, 11 Apr 2016 07:36:00 +0000</pubDate>
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                <title><![CDATA[My Top 15 List of Pokemon that Should be Playable in Pokken Tournament]]></title>
                <link>https://novogamer.com/articles/my-top-15-list-of-pokemon-that-should-be-playable-in-pokken-tournament-ZVQ7wKYRAl</link>
                <description><![CDATA[<p style="text-align: justify;">With the release of <strong>Pokkén</strong><strong> Tournament</strong> on the Wii U, it already got me hoping for a potential characters to be added in future updates, as DLC, or in a potential sequel. Because the game only has 16 playable characters, with two of them being virtually the same as other fighters in terms of physical design, it has got me thinking of poke<span class="redactor-invisible-space">mon that could be used should any more eventually be made. Hopefully the devs will see this list and save it for future use? Who knows, but let's get started. Here's 15 pokemon that I think would benefit greatly from being added to <strong></strong>Pokkén Tournament.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#1: Gallade</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Gallade is the male equivalent of the effeminate Gardevoir, but unlike her whose design is based on a ballroom dancer, his overall design appears to be based on sword dancers and samurais. I think a fighter of this type could be a very nice speedy combatant that combines psychic blasts with twirling sword strikes and capoeira<span class="redactor-invisible-space"> like dancing.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#2: Tyranitar</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; float: right; margin: 0px 0px 10px 10px;">When I saw Garchomp as a playable fighter, I immediately thought of the kaiju Gigan, and because of this, I think Tyranitar who was likely inspired by Godzilla would compliment Garchomp quite nicely. A slow, powerful, tank of a pokemon like that would really add some unusual fighting strategies, especially since most pokemon in the game are pretty quick or rapid-hitters. Just give it Hyper Beam and it would be the perfect Godzilla clone.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#3: Zoroark</strong><br></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; float: right; margin: 0px 0px 10px 10px;">Now this pokemon would certainly make for an interesting fighter. Zoroark can use illusions to disguise itself to look like other pokemon, but once it uses its first attack, its illusion is broken. What I think could work with it would be a very technical fighter that would be something similar to Shang Tsung from <strong>Mortal Kombat,</strong> but with a few specific special moves instead of just transforming into a different pokemon. It's not Ditto after all.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#4: Greninja</strong><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; font-weight: 400; float: right; margin: 0px 0px 10px 10px;">Super Smash Bros</strong> anyone? Greninja certainly stole the show </span></span></span></span>when it was announced for Smash Bros back in 2014, probably because everyone thought it was actually Mewtwo, but that's beside the point. Considering that it was the only generation 6 pokemon that made it into Smash as a playable character, it makes me wonder why it wasn't considered for Pokken. I think Greninja would make for a very speedy fighter and since there is only one other Water-type fighter in the game, I think it could add some much needed variety.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#5: Heracross</strong><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">For some reason, there aren't any Bug-type pokemon in this game and that genuinely confuses me. Although, out of all of the bugs in Pokemon, only a fraction really stand out and Heracross is probably the most iconic of them. Since it changes into an entirely different type of beetle when it mega evolves, it could have an entirely different fighting style for burst mode. Definitely could be a fan favorite if executed properly.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#6: Hawlucha</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">I'm pretty sure everyone would have preferred this pokemon over Pikachu Libre anyway. Being both Fighting and Flying types, it could have a very aerial-based fighting style that could also be inspired by professional wrestling. The wrestling aspect about it could also lend itself to a good selection of grappling moves that could open itself to a more technical close ranged battle strategy.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#7: Swampert</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Come on people. Pokken has both Blaziken AND Sceptile, but no Swampert? I was honestly a little disappointed by this. Swampert is a beast of a fighter being both Water and Ground types, and the fact that there aren't any Ground-type pokemon outside of Garchomp would allow it for more visual appeal with moves like Muddy Water, Mud Shot, and Mud Bomb. Plus it would fill in the emptiness regarding Water-type fighters as well.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#8: Meowth</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Considering how long the TV series has been going on, it was quite the surprise that Meowth was missing from this game in its entirety. Even though he's a Normal-type pokemon, I feel that he could make for a rather silly fighter that takes his moves from the traps that he and Team Rocket have tried to use to capture Pikachu in the show. Plus he of course could use his species signature move Pay Day to round out his moveset a bit more.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#9: Hitmonchan</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Yet another pokemon that I'm sure that everyone wanted in the game because of how obvious he would fit in, but that's because <a href="https://www.youtube.com/watch?v=llq96Fs3D-A" target="_blank">HE'S A WRECKING MACHINE</a>! Why didn't Namco even think of this? Hitmonchan is a natural born pugilist and would fit perfectly within the game's narrative. He's strong, nimble, and can take a lickin' and keep on tickin'. Maybe he'll be one of the first new characters to be added if DLC is confirmed? Who knows.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#10: Abomasnow</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Bet you weren't expecting this one were ya? Well you see by my logic, I want to see pokemon that have type combinations that are unusual, and can synergize well on the battlefield. Since Abomasnow is both Grass and Ice types, it can offer an unusual and creative moveset that can take advantage of freezing plant-based attacks to create environmental hazards or by creating makeshift weapons. Plus it can mega evolve, so there's <em>that</em> bonus.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#11: Kangaskhan</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Betting you weren't expecting this one either, but hear me out on this. By itself Kangaskhan is pretty generic in terms of move selection in the main games, BUT when it mega evolves, the young one in its pouch jumps out and fights as well. THIS is what I think could be used for its fighting style in the game. It could be pretty slow and generic to start with, but it could charge its burst meter more quickly than the other pokemon allowing it to go into burst mode sooner and fight with a partner. Could DEFINITELY make for an interesting technical fighter.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#12: Genesect</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">The Team Plasma equivalent to Team Rocket's Mewtwo, and in my opinion, equally cool. A heavily modified Steel/Bug-type with a giant modular laser cannon on its back. This cannon gives it a ton of power that would otherwise be unavailable to it, and its attack type changes depending on which disk is installed into it. This disk-swapping mechanic could theoretically give it a pretty good selection of moves that could mix up fighting strategies quite significantly.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#13: Deoxys</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">A pokemon like Deoxys that is capable of changing forms each of which that is designed for combat? You bet your ass that it should be in this game; it could probably be a potential boss fighter as well. Because it has four different forms, each based on Normal, Attack, Defense, and Speed-based skills, it could be all four fighting traits as well being Normal, Power, Technical, and Speed respectively. And if it were to be an easy fighter to learn, I think shifting between forms at the press of a button would be the best way to go.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#14: Lopunny</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">As much as I hate to admit it, if there were to be a fighter based around a kick-boxing style of combat, I think Lopunny would be a much better choice than Hitmonlee. It offers a more unique look about it and it becomes more combat oriented when it mega evolves. Plus it would probably help the non-existent "gender ratio" for the game because of its feminine appearance. You gotta hit all those points for the fans after all.</p><p style="text-align: justify;" rel="text-align: justify;"><strong>#15: Hydreigon</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Probably one of my favorite fifth generation pokemon, Hydreigon is a monster on the battlefield. Not only is it a Dark/Dragon-type, it looks like a more evil version of King Ghidorah. Plus it can learn one of my favorite attacks that so few pokemon can learn, Tri-Attack. This could be one of the more powerful Power-Based fighters in the game if done correctly, but only time will tell if Namco will actually add more characters to the roster.</p><p style="text-align: justify;" rel="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<span class="redactor-invisible-space"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZVQ7wKYRAl</guid>
                <pubDate>Sun, 08 May 2016 05:17:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Swords in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-swords-in-video-games-ZBJekwDO42</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who plays a lot of fantasy games, swords are among my favorite weapons to use in battle. They are well known, easy to use, and half the time they often integral to the plot of the game. That being said, there are few swords that just stand out quite a bit more than the standard medieval weapon. So I present to you my top 10 list of the most memorable and iconic swords in the gaming industry in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The Revolver Gunblade from Final Fantasy VIII</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Squall Leonheart's Revolver" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Squall Leonhart's weapon of choice, this kick-ass blade is basically a single-edged broadsword with an over-sized 6-shooter revolver as the hilt. If you pull the trigger on it, it sends a shock wave up the blade making it vibrate which inflicts a more devastating cut. This weapon makes the most impact in the opening cut-scene just before you are given the option of naming your character.</p><p><strong>The Valiantium Blade from The Wonderful 101</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Wonder Blue and his Valiantium Bladd" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Said to become even sharper every time it slices into its enemies, the Valiantium Blade can act as a lightning rod to divert electrical currents, reflect lasers back at their sender, cut the thickest steel construction cables and can even be used as a key to unlock blast doors in certain locations. The only real flaw it has is its wielder as he is a hot-headed, arrogant jerk that only cares about his own selfish goals over the safety of his comrades. He eventually learns his lesson, but not after putting his entire team's lives in peril to chase after his own personal vendetta. Remember, a sword is an extension of its handler and is only as good as the person who wields it. Oh, and here's a little Easter Egg, the Valiantium Blade is also in Bayonetta 2 as the main weapon of the angel Valiance albeit in a different form.</p><p><strong>The High-Frequency Blade from the Metal Gear Solid/Rising series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Raiden's HF Blade from Revengeance" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">A technologically advanced Japanese katana made by the government that can cut the most durable of alloys due to it being able to resonate at a frequency so high that it separates materials at the molecular level. This blade has actually been in the possession of two previous owners before it finally found its way to Raiden, A.K.A. Jack the Ripper, and it is his weapon of choice during the events of Metal Gear Solid 4 and Metal Gear Rising: Revengeance. The blade is incredibly powerful and can be seen cutting an unmanned Metal Gear RAY unit completely in half during the prologue chapter of Revengeance, but while it is very strong, it kinda plays second fiddle to Gray Fox's Fox Blade which could be only obtained in the game when you pre-ordered the game at GameStop. Never really liked pre-order DLC bonuses because of that.</p><p><strong>The Z-Saber from the Mega Man X/Zero series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Zero wielding his Z-Saber" style="float: left; margin: 0px 10px 10px 0px;"></strong></p>A high tech weapon from the year 21XX, the Z-Saber is Maverick Hunter Zero's weapon of choice for hunting down the generals of Sigma's army of rogue androids. It projects a solid beam of energy from its hilt and is about meter in length, but what makes it special is that like X, Zero's sword can also copy the abilities of the Mavericks that he's defeated in battle. It can change into steel, ice, fire, lightning, plasma and can even destroy enemy shots with ease. X has even used this weapon to great effect in Mega Man X6 in Zero's absence before finally returning it to its rightful owner in the Mega Man Zero games. It's basically just a lightsaber from Star Wars only better.<p><strong>The Keyblade from Kingdom Hearts</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Kindome Key" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Destined to be used by the one who will save the worlds from the Heartless and the Nobodies, the Keyblade is a sword of great power that can change its shape depending on what kind of keychain is clipped onto its pommel. Because of its ability to lock the door to the heart of a world, it plays great importance and a very heavy burden on its wielder, Sora. In reality though, there are actually many keyblades all which now rest at an old battlefield called the Keyblade Graveyard where a large scale war once took place.</p><p><strong>Soul Calibur and Soul Edge from the Soul Calibur series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Broken Destiny, a fusion of Soul Calibur/Edge" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now, I know that they are technically two separate swords, but because of them both being pretty equal in power and magical influence, I have little choice but to consider them the same weapon (Especially considering the fact that they were once one blade at one point in their history, picture on the left). These two swords are basically two sides of the same coin, one is of light and the other of darkness. This is also reflected by the fact that the ones who wield them are good and evil variations of the same person. Soul Calibur is the weapon of choice of Siegfried and his demonic alter-ego Nightmare uses the Soul Edge in battle. "Transcending history, and the world, a tale of swords and souls eternally retold." Ahh, I'll never get tired of hearing that phrase.</p><p><strong>The Energy Sword from the Halo series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="An Elite's Energy Sword" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As the name suggests, this is a sword made of energy, but the symbolism the sword represents within the Halo lore is actually quite fascinating. It states only the highest ranking elites can wield these blades. While these specific Elites are not allow to marry, they have the privilege to mate with any female they want regardless if they have a spouse or not. This is so they can preserve the lineage of sword wielders for as long as possible. Lore aside, this weapon is also very powerful as it can one-hit-kill any enemy as long as it is a sneak attack in the back. Seems a little cheap, but it gets the job done.</p><p><strong>The Blades of Chaos from the God of War series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="One of the Blades of Chaos" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">These weapons of mass bloodshed are wielded by everyone's favorite screaming Spartan, Kratos, but he doesn't use these swords by choice. When he pledged his loyalty to Ares, the God of War, he painfully chained the two blades to Kratos's arms. This gave him the power he needed to destroy his enemies with ease, but he was cursed to be Ares warrior-slave until the day he died. These swords are brutal, jagged, unholy weapons meant only to be used to kill and they certainly do their job without fail.</p><p><strong>The Master Sword from The Legend of Zelda series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Master Sword in all of its glory" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The all powerful "blade of evil's bane." This sword was forged with the power of the gods with the intent of being the weapon of choice for the Goddess Hylia's chosen hero. This masterfully crafted one-handed longsword also housed the spirit Fi, a calculative construct whose sole purpose was to serve the chosen hero until he completed his task. The blade strikes fear in all of the evil beings of the land and the only one who dared to fight its power was the Demon King Ganondorf and all of his reincarnated forms across the space/time continuum.</p><p><strong>The Monado from Xenoblade Chronicles</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>The great sword that was once wielded by the titan known as the Bionis, this blade of unfathomable power gives its wielder the ability to see visions of the future. Forged by the god Zanza to manipulate and focus the ether energy of the world, it is used to shape and mold whatever the blade's wielder sees fit. It cannot harm the people that now live on the corpse of the dead Bionis, but it can harm the machines from the opposite titan known as the Mechonis with ease. Plus there is a bit of a secret behind its history, but you'll have to play the game yourself to find out. No spoilers here!<p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwDO42</guid>
                <pubDate>Fri, 13 Feb 2015 09:34:00 +0000</pubDate>
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                <title><![CDATA[10 Things Nintendo Can do to Step Up Their Game]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-can-do-to-step-up-their-game-Z8QnwLV2xL</link>
                <description><![CDATA[<p style="text-align: justify;">I know I've repeated this many times in the past, but I am a huge fan of Nintendo and extremely loyal to their brand. I always buy Nintendo products first before I even think about getting anything from their competitors. I am also fully aware that Nintendo has lost much of their core audience for one reason or another, and most of this was unfortunately because of some poor planning and lackluster advertisement on their part. If Nintendo is to get back into the swing of things, I propose the following ten things they could do to supposedly step up their game and get their lost audience back.</p><p style="text-align: justify;"><strong>#1: Add Optional Premium and/or Paid Accounts</strong><br></p><p style="text-align: justify;">Microsoft's <strong>XBox One</strong> and Sony's <strong>PlayStation 4</strong> both have one thing in common that seem to keep drawing in more consumers, and that is XBox Live's Silver and Gold Memberships and PlayStation Network's PlayStation Plus and PlayStation Now accounts. They are paid subscription accounts that have special features available only to those that have them. This usually includes improved internet stability and security, cloud service, special discounts for certain games, and early access for some games still in BETA, and with PlayStation Now, streaming games from earlier systems at no extra charge. If Nintendo did something similar with their Nintendo Network, they could add something like a "Nintendo Network Premium Account" that have features similar to this.</p><p style="text-align: justify;"><strong>#2: Unlock the Region Lock</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="331" width="350" style="line-height: 1.6em; float: right; width: 350px; height: 331px; margin: 0px 0px 10px 10px;">There are many gamers (like myself) that like to import games from other countries. This could be because some games aren't available in the country where you live, or certain games are heavily censored when they were localized for your country of residence. This however can be an inconvenient problem if the console isn't region free. Ever since Nintendo had started making games, they have always tried to implement a form of region locking on all of their home consoles, and now it has spread to their portable systems starting with the <strong>3DS</strong>. This makes it expensive if you want to import games because it now requires you to buy a system that matches the region the game is in as well. Now, we have seen hackers exploit the <strong>3DS</strong> to make it region free before, so I propose that Nintendo can do either one of two options with this one. Either A: Make their next set of systems region free from the start; or B: Offer a paid digital "Passport" on the eShops that unlocks the system for use with imported games. If Microsoft can do it with an update to their <strong>XBox One</strong>, Nintendo should have no excuse to not do it to the <strong>Wii U</strong>, <strong>3DS</strong> or the yet to be released <strong>NX</strong>.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#3: Match their Competitors' Specs</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">While Nintendo has been absolutely fantastic when it comes to gameplay, they have been shown to sometimes be "behind the times" with their system's tech. This has spawned some issues that could be the cause to why so many games haven't been ported to their systems. It's probably also the reason why so many of Nintendo's old 3rd Party stand-by games went to PlayStation when Nintendo showed that they would continue to use cartridges. If Nintendo is to step up their game and give players a reason to pick them over their competitors, they need to either match, or surpass the graphical and computing power of their rivals if they are to get more games ported to their systems. This can be a challenge however as Nintendo usually goes lower to save on money and to make their systems for affordable, but I'm sure that if they tried, then they can pull it off.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#4: Make More amiibo Compatible Games</strong><br></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="398" style="line-height: 1.6em; float: left; width: 398px; height: 225px; margin: 0px 10px 10px 0px;">Thanks to <strong>Skylanders</strong> and <strong>Disney Infinity</strong>, <strong>amiibo</strong> has grown to be quite the phenomenon with collectors, and for good reason. They are really well designed, sturdy, fairly priced, and can do a variety of things in games that support their use, that is if you can find a game that uses them well. So far <strong>Splatoon</strong>, <strong>Super Smash Bros 4</strong> and <strong>Chibi-Robo: Zip Lash</strong> are the only games I've seen that use the <strong>amiibo</strong> well enough to warrant a purchase of one, assuming you aren't a collector. As such, Nintendo needs to make more games in which amiibo have more compelling uses and more free titles that can <em>only</em> be played with amiibo. <strong>Animal Crossing: amiibo Festival</strong> is a good start, but it isn't good enough. We need a <strong>Skylanders</strong> styled game that use these things, or some kind of digital trophy case app that gives a little bit of flavor text and a small mini game specifically for that amiibo when it is scanned.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#5: Make a New Loyalty Program</strong><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">When it was still active, Club Nintendo was great. I ended up getting a lot of really cool stuff from there and it is partially the reason why I started pre-ordering my games instead of getting them a few weeks after they came out (registering games early netted you more spendable points). This was an ingenious way to get people to buy their games early, and it was also a great way to get exclusive rewards that you wouldn't be able to buy normally like a special Mario cap or a re-issued <strong>Ball</strong> Game & Watch. However, it kinda fell to the wayside when the rewards started to become a little...lackluster, and as such the program was canned. I thought the idea of cool exclusive rewards should be brought back in some way with a new loyalty program, but since physical rewards are expensive to produce (and probably the reason why Club Nintendo stopped offering them), I propose a digital program that can offer exclusive digital themes, games, and gift cards to loyal buyers.</span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#6 More Physical Pre-Order Bonuses</strong><br></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="317" width="399" style="line-height: 1.6em; float: right; width: 399px; height: 317px; margin: 0px 0px 10px 10px;">If there is one thing I know about pre-ordering games, it is special bonuses make sells happen. Every time I've tried to pre-order a game in the <strong>Zero Escape</strong> series so I can get the special bonus watch that came with it, I was always too late and never managed to get one. Nintendo needs to do this more, especially in North America because I keep hearing that UK stores like GAME offer a ton of physical pre-order bonuses for the games that they sell while we only really get digital ones like exclusive DLC or a digital soundtrack or art book. I feel that this is incredibly unfair to American, Canadian, and Latin American consumers as they are missing out on some really cool stuff and it would get Nintendo the sales that they desperately need to survive in the gaming market.</span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#7: STOP WITH THE YOUTUBE COPYRIGHT CLAIMS!</strong><br></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Even though Nintendo has been pretty good on what they've put on their YouTube channel (specifically with their Nintendo Directs), this has caused nothing but trouble with Let's Players, Reviewers, and News channels on that site. Nintendo, for some reason, has been issuing copyright claims left and right for videos containing gameplay of games they've created and/or produced even though most of those videos technically count as free advertisement. From my experience, gameplay footage =/= playing the game first hand. I have actually ended up buying MORE games because of some Let's Plays I've seen on YouTube. Come on Nintendo, even though you are well within your legal rights, please just let your fans make their videos in peace. And while you're at it, you should  drop the whole <strong>Nintendo Creators Program</strong> as well. That just spells nothing but trouble.</span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;">#8: Make ALL Virtual Console Games Cross-Buy</strong></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">If you happen to own two or more game systems by the same company, you should expect to be able to buy the game once on your account and be able to use it across all platforms, right? Sony does this with their PS1 classics and Xbox with their XBox Live Arcade titles and they have had few complaints among their consumers, but Nintendo doesn't seem to grasp this very well. Nintendo has hundreds of games that would benefit greatly from being playable on all systems, but the thought of buying the same game <em>again</em> just to play it on another system is very deterring, especially when some of the games are exclusive to a certain platform. Make them work with all systems, including the N64 games, and I'm sure that would make a lot of consumers happy.</span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>#9: More Cross Compatible and Cross Platform Games</strong><br></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">I don't really know how to word what it is called exactly, but what I'm referring to are entirely different games that have the ability to unlock features in each other, and games that allow for multiplayer across different platforms. I remember when <strong>Metroid Prime</strong> had the ability to have special unlockables when it connected to the Game Boy Advance game <strong>Metroid Fusion</strong>. It gave a reason to buy and play through both games and it gave them reason to be replayed. <strong>The Legend of Zelda: The Wind Waker</strong> and <strong>Animal Crossing</strong> both did something similar where if you connected a Game Boy Advance (without a game) to the console, it could download special extras to the handheld that added to the experience. Now for cross platform multiplayer games, I have only really seen two games that offer this on the <strong>Wii U </strong>and one of them has kind of an odd way of doing it. Let's just hope Nintendo gets better at this in the future.</span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;">#10: Universal Accounts</strong><span class="redactor-invisible-space"><br></span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now I'm sure this has irritated a lot of fans, but the <strong>Wii U</strong> and <strong>3DS</strong> have a rather annoying form of linked accounts: Only one <strong>Wii U</strong> and one <strong>3DS</strong> can be linked to a single Nintendo Network account at a time and you'll have to transfer all of the content on the system if you want to upgrade. Microsoft and Sony have a universal account system that works for all of their platforms and it allows them to re-download any and all compatible games and software onto a newer system at no additional cost. This is an excellent way to keep consumers and fans as long as possible and it helps buyers to save as much as possible while still enjoying their hobby.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">If Nintendo does these things, I'm sure it can bring them back into relevance with their old consumers. If not, well at least they would be on equal footing with their competitors. But until then, I'll be seeing you.</span></span></span></span></span></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z8QnwLV2xL</guid>
                <pubDate>Fri, 16 Oct 2015 06:38:00 +0000</pubDate>
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                <title><![CDATA[Editorial: The 7 Biggest Sinners in Video Games]]></title>
                <link>https://novogamer.com/articles/editorial-the-7-biggest-sinners-in-video-games-ZKQdw0jLOE</link>
                <description><![CDATA[<p style="text-align: justify;">JUDGEMENT DAY IS AT HAND DEAR READERS! Not for you though, don't worry. I'm talking about specific characters in certain video games; the worst of the worst, though not in the way you would think. Instead of listing the "evilest beings imaginable" in a top-ten style format like my previous articles, I'm going to pick seven (or more) characters that each best represents Dante Alighieri's Seven Deadly Vices as mentioned in his second book, Purgatorio. So, let's see who the biggest sinners are in video games and then maybe pass our judgement upon them.</p><h4>Pride: Kefka Palazzo (Final Fantasy VI)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="203" style="float: right; width: 203px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Never in my life have I seen anyone as vain as this man. He hates everyone below (and above) his rank, despises filth of all kinds, and he thinks so highly of himself that he believes himself to a god. This is further evidenced by the fact that his favorite things are mirrors. He also cares nothing about what happens around him as long as it doesn't interfere with his schedule, and he sees the other people around him as mere worms. He even nearly destroyed the world because of his massive superiority complex and nihilistic attitude toward everything that wasn't him. I feel that this man encompasses this vice perfectly.</p><h4>Envy: Wario (Wario Land series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="249" width="247" style="float: left; width: 247px; height: 249px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">This individual is gross, unpleasant, and overall very greedy. So why you may ask is he labelled for Envy instead of Avarice? Well, that's because he's a notorious thief. As greedy as he is, he primarily only goes for possessions owned by his rivals Mario, and Captain Maple Syrup of the Black Sugar Pirates. He will stop at nothing to make sure that he is rich and his enemies are penniless, even if this means teaming up with unlikely partners in order to get the job done, which he will then proceed to rob. He even stole Mario's castle once while he was off saving Princess Daisy. Needless to say, he doesn't really deserve any pity.</p><h4>Wrath: Kratos (God of War series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="304" width="238" style="float: right; width: 238px; height: 304px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">This man is driven solely by anger to get revenge. He will murder anyone and anything that stands between him and his ultimate goal and he shows little to no remorse for his actions. He despises being deceived, and this further fuels his anger. He's almost like the Incredible Hulk in that regard as it almost feels like he gets stronger and more focused the angrier he gets. Even after he completes his goal in the first <strong>God of War</strong> game, he still feels the need to maim and kill as he regularly revisits Greece from the top of Mount Olympus to wreak destruction in the name of Sparta. It is extremely hard to feel sorry for this man's tortured past when he won't stop killing innocents to achieve victory against the gods.</p><h4>Sloth: Snorlax (Pokemon)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="171" width="214" style="float: left; width: 214px; height: 171px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">There are a lot of lazy video game characters out there, but I guarantee that there is nothing lazier than the pokemon Snorlax. According to its Pokedex entry, Snorlax sleeps the majority of life, never waking up except when it needs to eat. As soon as its done eating though, it goes right back to sleep, sometimes in the most inconvenient places like in the middle of a road. Plus, this pokemon is an extremely heavy sleeper; almost nothing can wake it up save for its appetite or the music of a Poke-Flute. Good luck in moving it out of the way as well; this pokemon weighs 1014.1 pounds (460kg), so simply pushing it out of the way is out of the question. Obviously Snorlax needs to turn its life around.</p><h4>Avarice: Tingle (The Legend of Zelda)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="167" style="float: right; width: 167px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Obviously not what a lot of people expected, but looks can be deceiving. Tingle is unexpectedly greedy considering his childish demeanor. He tries everything he can to get as much money as he can, and to spend as little as possible. He even purposefully overcharges for services that only he can provide, such as magical assistance and deciphering ancient treasure maps. In fact, in <strong>Tingle's Rosy Rupeeland</strong>, money is his health and he will literally die when he runs out of cash. This even prompts him to try and cheat the people in town to get an easy quick buck. This 35-year-old man-child needs to learn the value of generosity before it gets him into some hot water.</p><h4>Gluttony: A Tie Between Pac-Man & Kirby</h4><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="163" width="290" style="float: left; width: 290px; height: 163px; margin: 0px 10px 10px 0px;">These characters are never seen not eating for very long. In fact, almost every game that they star in, eating seems to be the main gameplay focus. They are always seen stuffing their gullets with whatever is in front of them, be it edible or otherwise. I'm talking about food, enemies, pieces of the environment, and power-ups. And that's not even the whole list! They never seem to feel full for very long, if they ever feel full at all, and in many of the games they're in, eating seems to be their only form of combat. The only real difference between them is Pac-Man eats to get to the next stage and Kirby eats to copy enemy powers. They never seem to gain any weight though, so they must have killer metabolism. I would kill to have that kind of metabolism...</p><h4>Lust: Larry Laffer (Leisure Suit Larry)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="153" style="width: 153px; height: 225px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I was kinda hoping that would be able to avoid this one, but then the list wouldn't be complete now would it? If there is anything that is synonymous with this man, it is sexual conquest, which is exactly what Larry does in every single <strong>Leisure Suit Larry</strong> game that he stars in. He is a dorky and perverted little software salesman that cares very little about the women he tries to seduce. All he cares about is getting some tail, and he often fails hilariously while doing so. He lacks a moral compass as well so this makes this all the easier for him to ignore any and all advice telling him to stop. This however also makes it difficult to determine whether the girl he's hitting on is going to attack him in some way. Karmic justice if you ask me.</p><p style="text-align: justify;">Well, there may be no hope to get these numerous individuals to repent, but do we really want them to? These traits, while abhorrent in nature, are what makes these characters themselves and that's how we have come to know and reluctantly love them. So in all honesty, who am I to judge? But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdw0jLOE</guid>
                <pubDate>Fri, 23 Oct 2015 06:48:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Overlooked Mechs in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-overlooked-mechs-in-video-games-ZbQLwavYQE</link>
                <description><![CDATA[<p style="text-align: justify;">With <strong>Metal Gear Solid V</strong> being on everyone's minds these past couple of weeks, it got me thinking about one of my favorite forms of weaponized transportation: the Mech. Since I was a kid, there has been nothing I wanted more than to own a mech of my very own, even though I've always been more partial to the ones in video games. Many of them appear so much cooler than anything that we could theoretically build, but my favorites never seem get the proper attention they deserve. So here is my top 10 list of the most overlooked mechs in gaming in no particular order.</p><p style="text-align: center;"><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased. It should also be noted that many of these entries spoil story elements from the games they are from. You have been warned.)</strong><br>\r
</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 214px; height: 242px; margin: 0px 10px 10px 0px;" height="242" width="214">The Ride Armor from the Mega Man X Series</strong>\r
</p><p style="text-align: justify;">Let's start with something simple first shall we? The Ride Armor is a series of small multi-purpose mechs that are are deployed to areas of interest to help the Reploids and/or Mavericks in their war against each other. While there are many different varieties that are designed for specific battle scenarios, my personal favorite from these games is Vile Mk. II's Goliath Armor from Mega Man X3. It is heavily armored, fast, and is equipped with spiked fists and a chest mounted buster cannon. It's only real flaw is that it can only be ridden by Vile, which I personally find to be a bit unfair, but I guess it's alright since X gets four of his own to ride in that game.</p><p style="text-align: justify;"><strong><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 193px; height: 208px; margin: 0px 0px 10px 10px;" height="208" width="193"><span class="redactor-invisible-space"></span></span>The Platinum Robo from The Wonderful 101</strong></p><p style="text-align: justify;" rel="text-align: justify;">The greatest weapon devised by Mother Platinum in order to repel the invading alien force known as GEATHJERK; the Platinum Robo is a massive mech aligned with the CENTINELS and created to aid the Wonderful Ones. It is roughly one hundred meters high, has the combined abilities of all of the Wonderful Ones, and it can also utilize the weaponry of both the CENTINELS' Virgin Victory and the enemy Cough-Foon ships. It is also theorized that it may be the reincarnated spirit of its creator (and Luka's mother), Professor Margarita Redgrave, but that has yet to be proven.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 226px; height: 193px; margin: 0px 10px 10px 0px;" height="193" width="226">The Drill Dozer from Drill Dozer</strong></p><p style="text-align: justify;">I bet you're thinking "How can this tiny thing possibly be considered a mech?" Well, it has legs, and that's one of the primary prerequisites for it to be classified as one. The Drill Dozer is a compact, one-ton mech that can drill through hard earth and stone like it's nobody's business. It can also use its drill like a screwdriver and use it to turn screws, bolts and gears to help its pilot Jill get to her intended goal, which is usually a treasure or jewel of great value. Not a bad vehicle to get the job done if you ask me.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 336px; height: 180px; margin: 0px 0px 10px 10px;" height="180" width="336">The Tinker Tank from Shovel Knight</strong></p><p style="text-align: justify;">This mech in particular is probably MUCH more advanced than the technology of its time would allow, but it's freaking awesome so I'll allow it. The Tinker Tank is a massive wood and iron medieval themed mech made by the rather diminutive Tinker Knight in order to compensate for his stature and overall poor strength against Shovel Knight. It is equipped with a colossal drill lance, rocket launchers and a massive cannon that can fire both missiles and bouncing grenades. Plus if that isn't cool enough, at the end of the game it is revealed that Tinker Knight started to make little toy versions of that mech for the village kids to play with. Please make these real Yacht Club Games!</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 208px; height: 312px; margin: 0px 10px 10px 0px;" height="312" width="208">The Magitek Armor from Final Fantasy VI</strong></p><p style="text-align: justify;">This magic-powered piece of machinery is the primary mode of transportation of Emperor Gestahl's army, and Terra for the first area of the game. It is surprisingly durable considering that its coloring suggests that it is made out of bronze or copper, and it is equipped with many pieces of magic-based weaponry like beams of lightning, ice and fire, and more advanced tech like missile launchers and a fogger that sprays dangerous microorganisms. This excursion is short-lived though as they are can only be piloted in two small segments in the game, but I hear that they made a comeback in the new expansion for Final Fantasy XIV. That makes me a very happy camper indeed.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 341px; height: 194px; margin: 0px 0px 10px 10px;" height="194" width="341">The Anthropomorphized Battle Engine from Codename S.T.E.A.M.</strong></p><p style="text-align: justify;">This is a bizarre entry for sure, but it is very cool nonetheless. The Anthropomorphized Battle Engine (AKA The A.B.E.) is a giant steam-powered combat mech built for the sole purpose of fighting off the invading alien menace known as the Shoggoth, but if that isn't weird enough, its appearance is modeled after President Abraham Lincoln and it's piloted by him as well. When engaged in combat, it has the ability to use its internal steam to propel its fists forward at rocket speed, or to power the mech's wrist-mounted Gatling gun. This is probably the most absurd entry on this list, but I can't help but smile when I play as it in the game.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 218px; height: 255px; margin: 0px 10px 10px 0px;" height="255" width="218">The Glastonbury from No More Heroes 2: Desperate Struggle</strong></p><p style="text-align: justify;">Commissioned by Travis Touchdown and built by Dr. Naomi, the Glastonbury is a gigantic mech modeled after the mech from Travis's favorite anime series, Pure White Lover Bizarre Jelly. In classic anime fashion, this mech is armed with a giant energy katana (in the shape of a guitar no less), laser cannons, and a devastating attack called "Anarchy in the Galaxy" which completely vaporizes everything in the surrounding area. However, Travis doesn't get to use it for very long as it confiscated shortly after the battle ends because it is described as a "public nuisance." Imagine how much money was lost on the construction of that thing only for it to be impounded ten minutes after its first test run.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 365px; height: 221px; margin: 0px 0px 10px 10px;" height="221" width="365"><span class="redactor-invisible-space"></span>The Umbran Armor from Bayonetta 2</strong></p><p style="text-align: justify;" rel="text-align: justify;">Built over five-hundred years ago by the Umbran Witches to help them in the great war against the Lumen Sages; the Umbran Armor is a large and powerful magic-fueled suit of armor that greatly improves the abilities of its pilot. While it is similar in design to Final Fantasy VI's Magitek Armor, its abilities are vastly different. Instead of magic-based attacks and abilities, the Umbran Armor's weapons are much more technology-based with machine gun mounted arms, shotgun mounted legs, and a powerful jet propulsion system allowing it to skate along the ground or even take flight. Even though the chapter you play it on is short lived, you can get a trinket afterwards to allow you to use it as a modification to Bayonetta's Umbran Climax ability. This is very cool and helpful power-up to be had.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 332px; height: 200px; margin: 0px 10px 10px 0px;" height="200" width="332">The Great Sacred Treasure from Kid Icarus: Uprising</strong></p><p style="text-align: justify;">Built by Dyntos, the great God of the Forge, and given to Pit after he completes his "three" trials to see if he is worthy enough to us it, the Great Sacred Treasure is a fantastically powerful mech made from the most durable and magical metal known to man: Orichalcum. This mech is capable of changing into several different forms to better fit the situation at hand and is equipped with a gatling turret, arrows of light, ring lasers, an energy sword, and a massive divine cannon that can devastate even the vindictive god Hades. It doesn't last very long though as it is only used in the final chapter and is slowly destroyed by Hades as you fight him. It's too bad though, Pit had so much fun using it before the fight.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 422px; height: 225px; margin: 0px 0px 10px 10px;" height="225" width="422">The Mechonis from Xenoblade Chronicles</strong></p><p style="text-align: justify;">This is by far the most massive of any mech I have ever seen. One would initially assume that the Mechonis, the colossal titan that killed (and was killed by) the Bionis would just be a simple relic of times long past, but about half way through the game you find your way from the Bionis to the behemoth corpse on the other side only to find an entire country within its body and a control deck inside its head. It started to move again after Egil in the Yaldabaoth took control of it in the absence of its goddess Meyneth and nearly destroyed all life on Bionis in the process. He would have succeeded too if Shulk and his friends hadn't intervened.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYQE</guid>
                <pubDate>Thu, 03 Sep 2015 08:58:00 +0000</pubDate>
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                <title><![CDATA[Top Ten Games Under Ten Dollars]]></title>
                <link>https://novogamer.com/articles/top-ten-games-under-ten-dollars-ZKQzwNYdVA</link>
                <description><![CDATA[<p style="text-align: justify;">Black Friday is fast approaching and one thing is on everyone's mind because of it: Getting the best deal possible. However if you're short on cash, even the most tantalizing sales can still be out of your price range. I'm here to help with that. Since I myself am usually a little short on cash as well, I have found several extremely good games all at ten dollars or less. So if you're looking for some good, inexpensive games (or if you're just being cheap), I present my top ten list of  video games that are $10 or less.</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><p style="text-align: justify;"><strong>FEZ (XBox 360, PS3, PS4, PSVita, Steam)</strong><br></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="209" width="335" style="width: 335px; height: 209px; float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"><strong>FEZ</strong> is a puzzle/adventure platforming game made by Phil Fish of Polytron. It has this unique game mechanic where while the game is played in 2D, the world can be rotated 90 degrees to get a different view of your surroundings. It also has a very charming feel and rather calming soundtrack. This has been one of the most enjoyable games I've ever played, and even though many people don't agree with Fish's opinions or practices as of late, you should not condemn the game solely on that fact alone. Remember, it is okay to like someone's work even though you don't like its creator.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>VVVVVV (Steam, 3DS)</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="179" width="320" style="float: left; width: 320px; height: 179px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pronounced as "<strong>The Letter 'V' Six Times</strong>," this game is a 2D adventure platformer designed in the style of old Commodore 64 games. While the game has a very retro look, it has a rather interesting gameplay mechanic wherein you cannot jump. Instead, pressing Up or the "jump" button will reverse the pull of gravity. It is a ton of fun and also has a fantastic soundtrack to boot. Definitely download it if you like retro games.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>Retro City Rampage (Steam, XBox 360, WiiWare, PS3, PS4, PSVita, 3DS, MS-DOS)</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="188" width="312" style="float: right; width: 312px; height: 188px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Speaking of retro games, Retro City Rampage is a mission-based adventure/sandbox game reminiscent of the <strong>Grand Theft Auto</strong> series but presented in the graphical style of many classic gaming systems and computers of the 80's. For the most part the game is entirely open-world; There is a ton of stuff to collect and explore and there are even secret cheat codes that can be found as graffiti. Considering that this game can be downloaded on just about everything, there is no reason why you shouldn't get it.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BOXBOY! (3DS)</strong><span class="redactor-invisible-space"><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="348" style="float: left; width: 348px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This is a rather charming game made by Hal Laboratories, the creators of game series like <strong>Kirby</strong> and <strong>Super Smash Bros</strong>. It is a puzzle platformer in which you play as Qbby, the eponymous box boy who has the ability to spawn blocks from his body to help him solve puzzles and traverse the treacherous terrain of his world. This game truly excels at what it does. It gives you one main game mechanic, and gives you so much stuff that you can do with it. Plus it has a rather interesting monochrome presentation that gives it an unusual indie feel to it. Definitely download this game if you own a 3DS.</span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Geometry Wars: Retro Evolved (XBox 360, Steam)</strong><br></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="173" width="215" style="float: right; width: 215px; height: 173px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Like arcade-style games? Then you would definitely love this. <strong>Geometry Wars: Retro Evolved</strong> is a fast paced, twin-stick shoot-em-up that has on occasion been described as being like "Asteroids on steroids." It is action-packed, has a ton of color and flashy graphics, and is extremely addictive. Its simplicity is this game's strong suit; it doesn't need much and it still pulls it off extremely well. Download it whenever you get the chance.</span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Teslagrad (PS3, PS4, PSVita, Wii U, Steam)</strong><br></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="157" width="252" style="float: left; width: 252px; height: 157px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"><strong>Teslagrad</strong> is an atmospheric Metroidvania game with a heavy focus on electricity and magnetism as part of its gameplay. It has clever puzzles and a rather intriguing story that is told via puppet shows in special theater halls that you will occasionally find as you explore. While this game doesn't have much combat, it doesn't really need it as the puzzles and the secrets within the story is what really make this game shine. A must have if you like Metroidvania style games. (Please note that only the Steam version of this game is less than ten dollars when not on sale.</span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Papers, Please (Windows, Steam)</strong><br></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="387" style="float: right; width: 387px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Not really the most compelling game at first glance, but looks can oft be deceiving. <strong>Papers, Please</strong> is a story driven simulator where you play as a checkpoint inspector at the border of the fictitious country, Arstotzka. At the end of each day, you are payed five credits for every person you successfully process, but all of that money must be spent wisely on food, medicine and shelter for your family or else they will get sick and eventually die. This makes making choices harder as moral conundrums arise and a rebellion uprising makes itself apparent. If you like story-driven games, then this might be the game for you.</span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Pac-Man Championship Edition DX (XBLA, PSN, Steam, Windows Phone, iOS & Android)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="369" style="float: left; width: 369px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pac-Man has always been an addicting game series, but this one takes the cake. <strong>Pac-Man Championship Edition DX</strong> is very likely the fastest and most addicting classic-style Pac-Man game to date and it definitely shows. It has the same old Pac-Man gameplay that made the series what it is, plus a few tweaks here and there to make it much more interesting and thrilling. Instead of progressing from board to board, the maze changes on the fly as you play, plus the timer makes for a much more interesting experience as you are racing against the clock to get as many points as possible. This game is a lot of fun and cheap to boot.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Noitu Love 2: Devolution (Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="302" style="float: right; width: 302px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">To be completely honest, I first heard about this game by watching Steam Train on YouTube, but once I saw it, I was hooked. <strong>Noitu Love 2</strong> is an arcade-style beat-em-up with a graphical appearance and presentation that is very similar to games like <strong>Metal Slug</strong> and <strong>Gunstar Heroes</strong>. The gameplay is actually pretty unorthodox for a beat-em-up; you move with WASD controls and you attack by aiming and clicking the left mouse button, but as unusual as this seems, it works really well. If you like games like this, this is likely going to give you many hours of fun.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Undertale (Windows, iOS, Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="217" width="292" style="float: left; width: 292px; height: 217px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This game was a rather unexpected gem that has spawned a rather large following in a very short time frame. <strong>Undertale</strong> is a JRPG-styled indie game where you have the option to fight, but have the ability to completely finish the game without ever harming anyone. This has the unprecedented ability to make the player question their morality once they start to stray from the path they started on, because not only does the game give you the power to win by not fighting, but it remembers everything you do, even if you reset the game after you've saved. This game is far too content dense for me to list the rest here, so I will be reviewing it separately at a later date.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BONUS: Any classic game offered by Nintendo's Virtual Console Service (3DS, Wii, Wii U)</strong><br></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="109" width="164" style="float: right; width: 164px; height: 109px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"></span>Don't like those fancy new games? Why not take a nostalgic trip down memory lane then? With the exception of <strong>Sin & Punishment</strong>, every game on Nintendo's Virtual Console service is between $5-10 and can offer the same amount, if not more content than many modern downloadable games. Definitely consider this option if you like classic games.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Well I hope this helps. I know it probably would've helped a lot more if I listed more than what I did, but cheap high quality games are really hard to find these days. So while it isn't much, I hope you try out these games anyway, but until then, I'll be seeing you.</span></span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><strong></strong></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNYdVA</guid>
                <pubDate>Wed, 25 Nov 2015 05:10:00 +0000</pubDate>
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                <title><![CDATA[Games To Play On Halloween]]></title>
                <link>https://novogamer.com/articles/games-to-play-on-halloween-wXBK75N7Gw</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time of year again. Ghosts and goblins descend upon our world to frighten old people and kidnap small children. The old timers are usually well versed in martial arts and have nothing to worry about, but the kiddies' only line of defense are the cheaply made costumes and toys their neglectful parents bought for them. We, the smart ones, stay inside and play video games, but maybe we still want to get into the Halloween spirit. What better way than to play some spooky games? Now, in no particular order, here are some horror games that'll (hopefully) keep you up all night and make you question every creak in your home.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="408" height="257" style="width: 408px; height: 257px; margin: auto; display: block;"></p><h1 style="text-align: center;">Condemned: Criminal Origins</h1><p style="text-align: center;">Condemned: Criminal Origins or, as I like to call it, "Bum Fighting Simulator 2006" was one of the most unique horror games of its time. Instead of shootouts with ghosts or bare bones melee combat with hellish demons, Condemned opted for something different. Centered around a robust melee combat system, you play as Ethan Thomas, a federal agent trapped in a building with a notorious serial killer and a seemingly infinite amount of insane homeless people. Every hit looks and feels like you're actually hitting somebody in the face with a steel pipe. I wouldn't recommend taking a stroll in downtown L.A. after playing Condemned. You wouldn't want to find yourself in the same situation as Ethan.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="337" style="width: 446px; height: 337px; margin: auto; display: block;"></p><h1 style="text-align: center;">Amnesia: The Dark Descent</h1><p style="text-align: center;">Yeah, yeah I know. At this point, Amnesia: The Dark Descent is probably the most overrated horror game, but there's a reason for that. Popularizing flight over fight gameplay, Amnesia: The Dark Descent pitted the player against horribly disfigured monsters in a castle of horrors with no way to defend yourself. On top of that, the player must also monitor their sanity levels and refrain from staying in the dark for too long, entering water, and even looking at the monsters. Certain YouTubers may have ruined the appeal of Amnesia to some people by turning it into a career of grown men screaming like little girls for an audience of 12-year-olds, but the horror and fear factors are genuine. Unfortunately, I can't say the same for its sequel.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="476" height="288" style="display: block; margin: auto; width: 476px; height: 288px;"></p><h1 style="text-align: center;">Betrayer</h1><p style="text-align: center;">Now here's an interesting one. Betrayer is a dark fantasy horror game developed by the lovely folks responsible for No One Lives Forever (1 & 2) and the original F.E.A.R. Shipwrecked on the coast of Virginia in the year 1604, players must adapt or die in a land inhabited by the undead and other ghostly specters. That may not sound all that scary. It's kinda hard to explain, but imagine being Leonardo DiCaprio in The Revenant except supplement rapist bears and hostile natives with undead warriors and deadly apparitions.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="464" height="348" style="display: block; margin: auto; width: 464px; height: 348px;"></p><h1 style="text-align: center;">Alchemilla</h1><p style="text-align: center;">No list of horror games is complete without at least one mention of a Silent Hill game. Unfortunately, unless you happen to own a physical copy of any of the 4 original games or have your old PS2 lying around, the only way to play an authentic Silent Hill game is to illegally download them from a torrent site (which we do not recommend or condone). Enter the Half-Life 2 mod: Alchemilla, the next best thing. Alchemilla is, more or less, a puzzle mod set within Silent Hill's disturbing world. Can you believe that it took a team of modders to recreate Silent Hill's aesthetics perfectly; something no other professional developer could do after the disbanding of Team Silent? So unless you don't have a copy of the original 4 games and want to feel the magic of Silent Hill one last time, check out Alchemilla.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="505" height="286" style="display: block; margin: auto; width: 505px; height: 286px;"></p><h1 style="text-align: center;">Slayer Shock</h1><p style="text-align: center;">Horror games are one thing, but what game best encompasses the spirit of Halloween the best? That's a subjective question, so my opinion would be Slayer Shock. I've already had the pleasure to have written a <a href="https://novogamer.com/277/slayer-shock---review" target="_blank">review</a> for this underrated gem, so I'll just get right to the point. Imagine someone made a kickass Buffy the Vampire Slayer video game with a surprising amount of depth put into every detail and mechanic included. Then imagine Jack Skellington came to life and produced it. Now that's a Halloween game.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="290" style="display: block; margin: auto; width: 504px; height: 290px;"></p><h1 style="text-align: center;">Spooky's Jump Scare Mansion</h1><p style="text-align: center;">With a name like that, this is just another YouTube facecam bait game, right? Wrong. Spooky's Jump Scare Mansion is probably the best example of misdirection in a horror game that I've ever seen. Starting off with an introduction from a cute ghost girl, your first spooky encounters will be with child-like ghost cut outs accompanied by loud noises. The player's goal is to survive 1000 rooms of Spooky's mansion. Seems easy enough, especially with an introduction like that, but you'll quickly find the real monsters that lurk in the mansion aren't as cute and friendly. Spooky's Jump Scare Mansion is free on Steam, so you don't really have an excuse to avoid it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="528" height="298" style="display: block; margin: auto; width: 528px; height: 298px;"></p><h1 style="text-align: center;">Vampire: The Masquerade - Bloodlines</h1><p style="text-align: center;">Did you think you could avoid the early 2000's vampire craze? Well, luckily for you, the boys and girls over at Troika Games were able to put together a "best of" compilation of those dark days. Vampire: the Masquerade - Bloodlines is so good that, even in its broken release state, it's considered to be not only one of the best RPGs ever created, but also one of the best games ever made. So is it a horror game? Is it scary? A horror game, yes. Scary, not so much. There are definitely moments that can make anyone's skin crawl, but they are few and far between to classify it as "scary." Still, the horror vibe is in full effect throughout the entire experience (it <em>is </em>a game about vampires and ghouls after all) and worthy of anyone's time, especially on Halloween.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="525" height="296" style="display: block; margin: auto; width: 525px; height: 296px;"></p><h1></h1><h1 style="text-align: center;">Outlast</h1><p style="text-align: center;">Having the same misfortune as Amnesia: The Dark Descent, Outlast found its mainstream fame from untalented YouTube personalities. Employing a unique "found footage" aesthetic, Outlast also chooses flight over fight gameplay as you try to escape an insane asylum overrun by escaped patients and other anomalies that are best left unspoiled. I've never felt a greater tension than when my only means of seeing in the dark are my handheld camera's night vision mode and the batteries are about to die as I'm being chased by an insane, naked fat man. It also may be a good time to finally play Outlast, if you haven't already, because a sequel is set to release sometime next year.</p><h1 style="text-align: center;"><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="578" height="326"></p>IMSCARED</h1><p style="text-align: center;">I like to think that I'm pretty jaded when it comes to horror in general. It takes a lot of effort for horror in any form of media to actually scare me. IMSCARED was the first game since Silent Hill 3 to genuinely terrify me. Of course, there are unnecessary jump scares, but they are spread out and that isn't even the actual horror of this game. Labeling itself as a "metahorror" experience, IMSCARED will constantly break the fourth wall and make you believe that something is genuinely wrong with your computer. The pixelated art style may turn off some people, but that's the least of your problems when experiencing IMSCARED. Oh, and for the safety of your heart, try not to open strange files on your hard drive after playing IMSCARED.</p><p style="text-align: justify;">Of course these ten games aren't the only games you should play on Halloween. There may even be better Halloween-esque games that I've never heard of or just forgot about. The point is: enjoy Halloween however you like. Whether it be staying in and playing videos or going out into the night and experiencing some real life scares. Just remember to play it safe: check your candy before eating it, don't go anywhere with people you aren't familiar or comfortable with, and don't attack the clowns. </p><h1 style="text-align: center;">HAPPY HALLOWEEN</h1>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wXBK75N7Gw</guid>
                <pubDate>Mon, 31 Oct 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 Games that I Personally Think the Nintendo Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have-Z0QxwOY6Ka</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure most of you are with me when I say that while the Switch presentation that happened not too long ago was rather impressive, there was a bit of disappointment when it came to the game department. Outside of <strong>Zelda</strong>, <strong>Mario</strong>, <strong>Splatoon</strong>, and a couple of other games, there wasn't really anything for the core gamer to look forward too. Reggie did say in an interview that we shouldn't give up hope for the games we've been asking for, but it begs the question, if we don't get what exactly what we want, what would the Switch need in order to pull old fans back? Well I can't personally say for sure what the average core gamer wants, but I certainly know what I want to see. So here are 10 games and game concepts that I really want to see on the Switch.</p><h1>EarthBound Trilogy HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 414px; height: 233px; margin: 0px 0px 10px 10px;" width="414" height="233"></p><p style="text-align: justify;">No matter what forum or gaming site I visit, the one game I've seen that everyone wants on Virtual Console is Mother 3, and to tell you the truth, I'm one of them. I've played through the fan translation in its entirety and I loved it. But don't think that a Virtual Console release is what we need. Because the fan translation patch is already readily available to the public for free, I propose that a collection of all 3 Mother & EarthBound games redone with HD graphics would be the best way to go. It would breath new life into a series that had been neglected for such a long time.</p><h1>Metroid Prime 4</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 325px; height: 183px; margin: 0px 10px 10px 0px;" width="325" height="183"></p><p style="text-align: justify;">We desperately need a proper new Metroid game, I think we can all agree on that. Now I'm not saying that Federation Force was bad; I actually enjoyed that game quite a bit. But I do think we need a new entry in the series where you play as Samus. There is so much that can be done with the game on the Switch, especially since both Prime 3 and Federation Force ended in a way that alluded to the enemy hunter, Sylux. I would think that if Prime 4 were made, you could have the ability to <em>switch</em> between the two characters and they would each have their own unique abilities and story line. Just a thought.</p><h1>Hyrule Warriors Complete Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 371px; height: 210px; margin: 0px 0px 10px 10px;" width="371" height="210"></p><p style="text-align: justify;">Hyrule Warriors was a helluva lot of fun despite its simplistic gameplay, but I think that Hyrule Warriors Legends on the 3DS was a little lackluster compared to the Wii U version. I think that combining all the features, content, and DLC of both games and releasing it on the Switch would make for a great collectors pack. But then again, since it would technically be the third iteration of the same game, I think a "casual mode" where you gain rupees, materials and EXP at a greatly accelerated rate would make the game much more enjoyable for those that lack the time to do all of that grinding.</p><h1>Super Smash Bros for Switch</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 313px; height: 177px; margin: 0px 10px 10px 0px;" width="313" height="177"></p><p style="text-align: justify;">This situation would be similar to the Hyrule Warriors idea from the previous paragraph, but since both the 3DS and Wii U versions of Smash have vastly different content, I propose that having all of the characters, most of all the stages (with obvious duplicates removed), both Smash Tour and Smash Run, and the inclusion of Tag-Team Battles. And while we're at it, maybe bring back the Ice Climbers and Wolf. I was understanding of Ice Climbers being removed, but I was a little shocked that Wolf never came back.</p><h1>Final Fantasy Hexology</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 304px; height: 184px; margin: 0px 0px 10px 10px;" width="304" height="184"></p><p style="text-align: justify;">This is another collection much like the EarthBound one I said earlier, but unlike EarthBound this wouldn't require a lot of work to do as the HD remakes already exist. Now the "hexology" I'm referring to is the first 6 Final Fantasy games on the NES and SNES which to my knowledge were all remade for iOS and PC in some form. Just port all of those to Switch and sell it for $40-50 and you're set.</p><h1>Super Nintendo Land</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 321px; height: 182px; margin: 0px 10px 10px 0px;" width="321" height="182"></p><p style="text-align: justify;">I'm probably one of the few people that wished that Nintendo would make a sequel to Nintendo Land. The game was fun, so sue me. But as fun as it was, it was kinda lacking in the variety department. So I think a "deluxe" version of the game that has a few more attractions based around other games like Splatoon or Star Fox would probably make the experience more enjoyable in the long run. I personally think there should be around 20 attractions total, even if that means recycling the ones from the previous game.</p><h1>Bayonetta 3</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 438px; height: 182px; margin: 0px 0px 10px 10px;" width="438" height="182"></p><p style="text-align: justify;">THIS NEEDS TO HAPPEN. This series is criminally underrated and has been the subject of a <em>lot</em> of unnecessary backlash because people can't handle how the main character looks or acts. But the thing is, the series is one of the most fun, most polished games I've played in a very long time. And since the Switch seems to have a minor focus on paid online play, I think the online multiplayer this time around should be a MOBA of sorts where you make and customize your own Umbran Witch/Lumen Sage and play as them during the great war that happened 500+ years before the series starts.</p><h1>Kirby Air Ride 2</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 283px; height: 212px; margin: 0px 10px 10px 0px;" width="283" height="212"></p><p style="text-align: justify;">Kirby Air Ride for the Game Cube was one of the most fun and most replayable racing games I ever owned. There was so much to do despite how little there was actually in the game. Now since the original game had a lot of focus around randomly selected events and challenges, I think a sequel could amp that up quite significantly if they also made the City Trial map and the race courses procedurally generated as well. And of course add more characters, air ride machines, and challenges as well.</p><h1>Pokken Tournament Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 316px; height: 178px; margin: 0px 0px 10px 10px;" width="316" height="178"></p><p style="text-align: justify;">I really liked the original Pokken; it gave me and a lot pokemon fans what we've been asking for for years. But I am a little disappointed that ONLY the arcade version of the game had been updated with 4 more characters since the release of the Wii U version. So I think the game needs to have a rerelease on the Switch with all of these new characters available, and maybe 3-6 new characters and a tag-team game mode to make it more worth your money to double dip.</p><h1>Digilux: The Complete Art Style & Bit Generations Collection</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 356px; height: 203px; margin: 0px 10px 10px 0px;" alt="" width="356" height="203">I may like my fair share of difficult and challenging games, but that doesn't mean I don't want to kick back and relax with a simple game every once in a while. That's why I think a compilation of all the games from the Art Style and Bit Generation series would be perfect. These games have all but fallen completely off the radar in the past 7 years and I think a revival is in order. There's 15 games in these series each with their own gameplay styles and some of them even have multiplayer game modes; they would be perfect. (By the way, if you're curious about the name Digilux, it was a prototype name that Nintendo was originally going use before Art Style)</p><p style="text-align: justify;">Well, those are my opinions on the matter. The Switch has a lot of promise for a great lineup of games, but only time will tell if devs will take advantage of the system's features. While just about none of these game ideas of mine actually do that, they are desperately needed regardless of what features they lack for the new system, even though this is just wishful thinking for me. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z0QxwOY6Ka</guid>
                <pubDate>Mon, 16 Jan 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 More Games that I Personally Think the Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-more-games-that-i-personally-think-the-switch-needs-to-have-ZkQGw9XEbv</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>Over the past few weeks, I've been thinking of all of the potential that the Switch could have in the future, if not with original games then with ports of pre-existing ones. This made me think of even more games that I think would be a good addition to the Switch's library. So to add on to <a href="https://novogamer.com/305/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have">my previous article</a>, here are 10 more games and game concepts that I personally think should be on the Nintendo Switch.</p><h1>The Wonderful 102</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="font-size: 20px; background-color: transparent; float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;">I loved <em>The Wonderful 101.</em> It was one of the few modern games that was able to take me back to my childhood. Now when I heard that Hideki Kamiya, the game's director, had ideas on what to do for a sequel, that got me REALLY excited. This game was extremely underrated and the fact that it was a Wii U exclusive kinda killed any hope for the game to sell well. I just hope that Nintendo sees potential in the series since they own the copyright.</p><h1>Tokyo Mirage Sessions #FE Director's Cut</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="432" height="243" style="float: right; width: 432px; height: 243px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Even though <em>Tokyo Mirage Sessions #FE</em> was originally on my "to play" list, the censorship controversy that was surrounding it at the time kinda left a sour taste in my and many others' collective mouths. As such, I decided not to pick it up. BUT given the fact that it was on the Wii U, a console that was geared more toward younger players, it might stand a better chance if it were to be released fully intact and uncensored on the more mature-centric Switch, ESPECIALLY if they packaged it with all the DLC (even the hot-spring side story) on the cart. But that's just <em>my</em><span class="redactor-invisible-space"> theory.</span></p><h1>The Zero Escape Saga</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Speaking of Mature games, this series is grossly unheard of. I love me some quantum sci-fi and a good murder mystery as much as the next guy, but if you throw in some brain busting logic puzzles and a plot-heavy narrative not too dissimilar to the SAW franchise, then we got the formula for some interesting plot developments. I think these games would benefit best from being released as one whole package as once you start piecing the story together, it starts to become very difficult to put it down. Having them all together in one pack is just for convenience sake.</p><h1>Solatorobo HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="436" height="328" style="float: right; width: 436px; height: 328px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Another underappreciated game, but for a different reason; its damn near impossible to get ahold of it for a reasonable price. Being a dieselpunk mech RPG set in a world of anthropomorphic animals, this game has a rather interesting concept but the execution is absolutely stellar. The only problem with it like I said is obtaining a copy. While I managed to get a copy on DS, that is the only system it is available for. Re-releasing it on a modern system like the Switch would be able to remedy this and give the game a second chance at life.</p><h1>Mario & Sonic at the Dream Olympics</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="435" height="246" style="float: right; width: 435px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now while I've greatly enjoyed this series, we all know that it has been less than inventive when it comes to making the Olympics fun for everyone, and even though I'm pretty sure the next game in the series (if there is one) is going to be <em>Mario & Sonic at the PyeongChang 2018 Winter Olympic Games</em> (God, what a mouthful), I really hope that they end the series with one final game and just fuse the Summer and Winter games into one pack and set it in both the Mushroom Kingdom and whatever the hell Sonic's homeworld is called nowadays. Maybe that would be the way to finally make the game fun for more than just a niche audience.</p><h1>Wario Ware D.I.Y. Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">There was one Wario Ware game that I feel didn't get the full use of the hardware it was produced for, and that was <em>Wario Ware D.I.Y.</em> on the Nintendo DS. Making my own music, comics and microgames was a lot of fun, but I felt that maybe it was a little bit limited with how the games were designed. I think if they were to bring this game back, they would need to include all of the content of the original DS game plus the companion game that was released on WiiWare, and give the player the ability to have make games that use the control pad and face buttons. That should drive the creativity options up a notch.</p><h1>Ultimate Retro Game Challenge</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="492" height="246" style="float: right; width: 492px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">My favorite reality show is <em>Game Center CX</em> on Fuji TV, so when I found out that the games based on that show were actually any good, I decided to pick them up. Now while I've never played the third game in the series as I've heard that it was quite awful, the first two games were some of the most nostalgic and creative games I've ever played on the DS. So what I think the dev of the first two games should do is compile all of the games and challenges from said games in one pack, and make around 8-10 more new games with 4 new challenges for each to justify excluding the contents of the third game. The real challenge would then be getting the game localized as only the first game was ever released outside of Japan.</p><h1>amiibo Wars</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="239" style="float: right; width: 480px; height: 239px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The amiibo situation is starting to get a bit more under control now wouldn't you all think? That's why I think a new free-to-start amiibo game needs to be made to take advantage of this. When you consider the popularity of collectible object-type games in Japan like Kantai Collection, I think a tactical strategy game or a MOBA would benefit from this market the best. They're simple, easy to program, addictive when executed properly, and have great potential for additional content to be added to in the future. That, and I personally just want to see my massive collection of amiibo to get some use outside of unlocking some costumes or special missions.</p><h1>Scott Pilgrim VS The World Collector's Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="437" height="246" style="float: right; width: 437px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">It was a real shame when <em>Scott Pilgrim VS The World</em> was removed from the PSN and XBLA online shops. It was a lot of fun and stayed quite true to its source material. But if in the event that the licensing issues are resolved in the future, I would want to see the game re-released in a physical format with extra content added. If it were to have all of the DLC, the complete film (and animated short film) in HD, a full color scan of the entire graphic novel all contained on the cartridge and a poster for good measure, I would be more than happy paying $60 for a game that would normally cost around $15-20.</p><h1>NES Classic Collection</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="481" height="274" style="float: right; width: 481px; height: 274px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Okay now I know a lot of people, myself included, who were quite pissed when Nintendo ended production on the <em>NES Classic Edition</em>. That's why I propose that they port the contents of that device to the Switch, include digital scans of the manuals instead of scanning a QR code, and package it with a USB NES controller to hopefully give fans a similar experience and give them an alternative to something that was selling faster than a spare kidney on the black market. Plus it probably would be cheaper to manufacture something like that anyway and get away with selling it for $60. Plus if Nintendo <em>really</em><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em; text-align: justify;"> wanted to apologize, they could add another 10-20 games to it.</span></p><p style="text-align: justify;" rel="text-align: justify;">I continue to believe that the Switch has potential, but like any system on the market right now the games are what sells the system. Unless the console has games that people want to play, then there really isn't any reason to buy the Switch at all. This is still just wishful thinking on my part, but maybe and hopefully someone important in the gaming industry will see this and make some of these ideas a reality. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGw9XEbv</guid>
                <pubDate>Mon, 29 May 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[How to Deal with Fangames the RIGHT Way]]></title>
                <link>https://novogamer.com/articles/how-to-deal-with-fangames-the-right-way-Z1QDwjmvMA</link>
                <description><![CDATA[<p style="text-align: justify;">This subject has been bothering me for a while now. Ever since Nintendo recently put the kibosh on over 500 fangames, it has got me wondering whether or not the legality of fangames is really something that companies need to fuss over. I get that fangames are technically illegal because most of them contain unauthorized use of characters, music, or assets owned by another company, but 99% of the time the game in question doesn't pose any harm to the company or the image they represent. They're just little distractions that were made by a fan of that series as a symbol of how much they like those games. And it's not like a lot of these fans are trying to make any money off of those games, and most of the time they even give credit to the original developers. Now I can definitely understand why these companies would be so protective of their property, but they aren't exactly going about it the right way. They need to figure out better, more tactful ways to deal with this without damning the person or people that made them. It just creates poor PR and bad blood with the fans. Let me elaborate...</p><ol><li><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="376" height="274" style="float: right; width: 376px; height: 274px; margin: 0px 0px 10px 10px;">More often than not, when a fan-dev makes a fangame they are showing their appreciation to the company that made the original work. Most of the time they mean no harm in their intentions and just want to show how much they like the game or series that inspired them to make their own with their favorite characters. However sometimes when the fan project gets shut down, it breaks the heart of the fan sometimes even making them think that their favorite game company doesn't care about what the fans think at all.</li><li>They give potential future game developers a good jumping off point in which they can get into the field of game design, but if the project gets shut down relatively early in its development cycle, it becomes rather dejecting to the fan-dev thinking that game development just isn't for them.</li><li>Some fangames promote awareness of a franchise or series that might not be selling well or have been neglected by the owners of the original IP. Now this is where things get a little gray. Whether or not if the game gets canned, this still promotes awareness for the series in question. It just happens to work better if the game gets finished first.</li><li><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;">Fans gain more from the experience of fangames and official works <em>combined</em> than from the official works by themselves. It is actually quite common for a fan to run into a fangame that is of extremely poor quality and makes them appreciate the polish that went into the official series more as a result. But in the event that a fangame is really good, it makes them not only appreciate the original work, but applaud the effort that the fan-dev made to make it as close to the original series as possible and anticipates whether or not if they will make anything original later.</li><li>Much like video game piracy, fangames <strong>WILL</strong> happen with or without the IP holder's consent and trying to police this and prevent it from happening is a fruitless effort that not only wouldn't accomplish anything, but would alienate any future game devs from making their own original work down the line.</li><li>Fan-devs gain more from encouragement than from a cease and desist. It costs nothing to allow them to keep their finished work up for others to play, and more often than not will not affect their sales much if at all. Most fan-devs even encourage the fans that play their games to buy from the original IP holders so as to offset their involvement in making their little project.</li><li>If a fan-game is good enough, it benefits both parties more if the original IP holders buy the rights to the fan work and/or ask them to port it to a system they regularly develop games for. Non-canonical works by the original IP holders do exist in the video game industry and fangames always fall under this as they have no legal rights to any of the characters, music, assets, etc. that they borrowed from.</li></ol><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="460" height="349" style="float: right; width: 460px; height: 349px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now with the advent of more user friendly game development tools like <strong>Unity</strong>, <strong>Game Maker Pro</strong>, <strong>RPG Maker</strong>, and the upcoming <strong>Mystic Searches S.T.A.G.E</strong>, it has become much easier for fans to get into game design. So what should the big gaming companies do? First of all the way I see it, STOP BEING SO STRICT. A hundred or so fangames that happen to contain assets from your works is not the end of the world. Your paychecks aren't going to be affected any from a few practice projects. Secondly, if you see one that looks promising, ENCOURAGE THE DEV. A few kind words can go a <em>long</em> way, especially if you can get a profit from it in some way, shape, or form. And lastly (and this is most important), if a popular fangame is of a series that hasn't seen the light of day in over a decade or so, TAKE THE HINT. It's obvious that the fans want that series to come back, but since you're not doing anything with it, they often take matters into their own hands. The only time you should break out the legalese is when a fan-dev is trying to make money off of their game when it contains many assets your company created. This should be done <em>especially</em> if that fan in question happens to work for a rival game company.</p><p style="text-align: justify;">Only time will tell if gaming companies like Nintendo will loosen the leash they have on their property. Many gaming companies like Namco, Sega, and Capcom have already become more lenient on these matters, but while this is a step in the right direction, bigger gaming giants like Konami, Square Enix, and Nintendo still need to unclench and treat the fans as fans and not as parasites. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwjmvMA</guid>
                <pubDate>Thu, 29 Sep 2016 11:47:00 +0000</pubDate>
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