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        <description><![CDATA[ 11 articles tagged as PC ]]></description>
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        <pubDate>2026-04-06 14:39:17</pubDate>
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                <title><![CDATA[Spotify to Enter Partnership with PlayStation]]></title>
                <link>https://novogamer.com/articles/spotify-to-enter-partnership-with-playstation-zgbAx0M9Jn</link>
                <description><![CDATA[<p>Yesterday, PlayStation announced it would be working with Spotify music to create a new application called "PlayStation Music." Spotify is a free music-player partnered with Facebook, in which you can create playlists consisting of any songs in their library, and play them at will. The website remains free by its use of advertisements, but a premium service is available.</p><p style="text-align: center;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 330.904645476773px; height: 404px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><span style="font-style: normal;"><span style="line-height: 1.45em; background-color: initial;"><font color="#0c0c0c"><span style="line-height: 1.45em;">One question raised is whether PlayStation music will operate like the Spotify program for the PC, or if it will act similar to the mobile app. In the mobile app, the service takes similarities to common radio apps, in which you may listen to radio stations based off of songs or artists, or you can listen to your personal playlists on shuffle. Many people may bedisappointed if PlayStation music is simply Pandora radio for your PlayStation. Do you believe the fusion of music and video games will be beneficial? Or will it lead to more price tags and</span>hassle<span style="line-height: 1.45em;">?</span></font></span><span style="line-height: 1.45em; color: rgb(12, 12, 12); background-color: initial;"></span></span></p></blockquote><span style="color: #777777;"><i><br></i></span><p><i><a href="http://blog.us.playstation.com/2015/01/28/playstation-meet-spotify/">View the official announcement here.</a><br><br></i></p><p><i>I recommend downloading Spotify if you have a stable internet connection, and want free music.<br></i></p>\r
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                <guid>zgbAx0M9Jn</guid>
                <pubDate>Thu, 29 Jan 2015 02:52:00 +0000</pubDate>
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                <title><![CDATA[Why Warhammer Vermintide Should be my New Favourite Game]]></title>
                <link>https://novogamer.com/articles/why-warhammer-vermintide-should-be-my-new-favourite-game-zdN22Yk54xd</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I love waves. Give me waves of anything and I will destroy it. Especially rats. The Vermin are here and I have been given badass medieval tools to slice dice or blow them apart?! </p><h3>CAN YOU SAY GAME OF THE FREAKIN' YEAR?</h3><p>Okay, I may be a little hyped for Warhammer: Verminitde. It's obviously not out yet but this game is shaping up to be a cross between Diablo 3, Left For Dead and Chivalry. And it is about goddamn time.<br><br>While Killing Floor 2 has done more than enough (and its still not done!) to satisfy my need for waves of enemies to blow apart, the Warhammer universe brings a new angle and even more craziness to experience whilst slaughtering Skaven.<br><br>With multiple classes and loads of weapons both melee and ranged this game takes what Killing Floor does so well and (hopefully) turns it up a notch. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><h3><br><br>Warhammer: The End Times - Vermintide comes out October 23rd. <br>Here's to hoping it doesn't suck.<span></span><img src="https://novogamer.com/images/archive-broken-image.png"></h3><p>please</p>]]></description>
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                <guid>zdN22Yk54xd</guid>
                <pubDate>Thu, 24 Sep 2015 10:16:00 +0000</pubDate>
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                <title><![CDATA[DC Universe Online - Playstation and PC Cross Play starts today]]></title>
                <link>https://novogamer.com/articles/dc-universe-online-playstation-and-pc-cross-play-starts-today-55LJJjK24kg</link>
                <description><![CDATA[<p style="text-align: justify;"><strong>Disclosure: I have been a regular subscriber of DCUO since the games release in 2011 and have spent significant money on the in game store during the last 5 years.</strong></p>    <p style="text-align: justify;">Daybreak Games (Formally games under Sony Online Entertainment) <a href="https://twitter.com/DCUO/status/694521917257023489" target="_blank">have today launched cross platform support on the EU servers of DC Universe Online</a> (DCUO), meaning that players on the Playstation 3 and 4 version of the game will be sharing the game world with PC players. The US servers are also due to merged this week.</p>    <p style="text-align: justify;">The announcement of cross platform play was originally made during <a href="https://www.dcuniverseonline.com/news/archive/dcuo-5th-anniversary-news-xbox-crossplay-legends-of-tomorrow-2016" target="_blank">DCUO’s 5 </a><a href="https://www.dcuniverseonline.com/news/archive/dcuo-5th-anniversary-news-xbox-crossplay-legends-of-tomorrow-2016" target="_blank">year </a><a href="https://www.dcuniverseonline.com/news/archive/dcuo-5th-anniversary-news-xbox-crossplay-legends-of-tomorrow-2016" target="_blank">celebration </a><a href="https://www.dcuniverseonline.com/news/archive/dcuo-5th-anniversary-news-xbox-crossplay-legends-of-tomorrow-2016" target="_blank">week</a>. Other announcements include DCUO coming to XBox One in Spring 2016, Water as a new Healing powerset (All powersets have DPS trees as well), a 4<sup>th</sup> colour pallet for costumes, access to unlock gear or costume styles for alternate characters and new signature characters for Legends PvE and PvP modes based off the recent debut of the “DC Legends of Tomorrow“ TV show on The CW Network.</p>    No specific dates have been given for any of these releases at the time of writing and Daybreak have also confirmed that there is no cross platform support between the upcoming XBox One version and the PC version as there is as of today between PlayStation and PC.]]></description>
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                <guid>55LJJjK24kg</guid>
                <pubDate>Tue, 02 Feb 2016 05:05:00 +0000</pubDate>
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                <title><![CDATA[Review: Shadow Warrior ( Very Minor Spoilers)]]></title>
                <link>https://novogamer.com/articles/review-shadow-warrior-very-minor-spoilers-al1OEK0Gge</link>
                <description><![CDATA[<blockquote><h2>Basis</h2><p></p><p><img style="width: 684.348314606742px; height: 385px;" src="https://novogamer.com/images/archive-broken-image.png"></p><br><p></p></blockquote><p>Shadow Warrior is a wonderful ride through humor and gut wrenching fun where you play as the geeky lovable<b> </b>mercenary<b> Lo Wang, </b>working currently as one of<b>Orochi Zilla'</b>s right hand and reliable mercenaries' with his new side kick <b>Hoji</b>, a demon banished from his home world. Together combining both of Hoji's demon magic and Lo Wang's amazing katana mastery, they power their way through the demon hordes in this unlikely duo's journey for the<b> Nobitsura Kage</b>.</p><blockquote><h2>Game-play</h2></blockquote><p><br></p><blockquote><p></p><p><img style="width: 658.081447963801px; height: 412px;" src="https://novogamer.com/images/archive-broken-image.png"></p><br><p></p></blockquote><p style="text-align: justify;">Game-play in shadow warrior is quite fun. You can hack hack slash and shoot just about anything in the entire game and, yes the demons of course! you will obtain more weapons through out your adventure, such a the quad barrel shotgun. all of these attainable weapons all have upgrades to make these weapons even stronger than they already are but, be careful with your cash you will not be able to upgrade everything just like in previous games like <b>Bioshock</b>. When in combat your are scored for every move you make and how that move effects your enemy's body. So for example if you pull out your revolver and score a flawless head shot on a standard demon you shall be rewarded with more karma which is used to upgrade Wang's combat abilities (but not <b>Hoji's</b> demon attributes). Combat is broken down into;</p><p style="text-align: justify;"></p><ul><li><b>Small Encounters</b></li><li><b>Large Encounters                                                                                <p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.206896551724px; height: 240px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></b></li><li><b>Boss Fights</b></li></ul>Small encounters are when you are usually are exploring a given area and you just so happen to run into a couple of demons eating or thrashing at a corpse, dancing around , and even having a hot tub party in a pool of blood. Large encounters start the same as the small encounters but later more demons are summoned to the area. This is where the game can get quite punishing. You now are not just gaining points by your skills but, now you are being graded on your overall performance by a five star system by mixing up combat and doing it swiftly. To note all of the music playing when this is happening is pretty friggin neato. You may want to use your katana the most along with Hoji's demon abilities. Hoji's demon powers are a wonderful addition to the combat in Shadow Warrior. Hoji gives you the ability to heal, shield, push back, and throw your enemies. All of these powers can be upgraded with a collectible called <b>Ki Crystals</b>. These Crystals are usually in semi-visible environment where you have to figure out a path that would lead you to that given area. Getting the these crystals will greatly help you in your quest to get a better score in combat which will later lead to higher karma score's so you can greater up grade Lo Wang's abilities. The final segment of combat is yes, the notorious Boss Fights. All the boss fights in Shadow Warrior are quite the same actually, besides their own combat abilities. you are presented with a VERY VERY large opponent and you have to shoot parts of their armor the reveal a weak spot and you should shoot at it with your strongest weapon you own at that moment to quickly destroy one of 5 weak spots until the boss is dead. There are 3 key parts to mastering game-play in Shadow Warrior.<p></p><ol><li><b>Exploration</b></li><li><b>Scavenging</b></li><li><b>ADT (attention to detail)</b></li></ol><span style="background-color: initial;"><span style="line-height: 1.45em;">All of these three things are important, why? SECRETS! Lots and lots of them. There are lots of Easter Eggs to showcase a lot of Devolver Digital's other game's such as <b>Hotline Miami</b>, <b>Serious Sam</b>, and even the<b> classic Shadow Warrior</b>. all of these little Easter Egg</span>environments<span style="line-height: 1.45em;">most of the time have lots money and sometimes karma pools which are just pots of boiling blood which reward you with a large amount of karma when discovered. OH! And if it's any bonus, rabbits have sex often and when their doing the do take a swing at them with your sword and see what happens.</span></span><p></p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><h2>Story</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 670.028455284553px; height: 409px; float: none; margin: 0px;" alt=""></p>(This is where the very minor spoilers I mentioned are at)<p></p><p></p></blockquote><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.8px; height: 251px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Shadow Warrior's story is quite good actually. It's Riveting, Interesting, and Mysterious everything you need for a well built up story to have a very satisfying ending that may bring a tear to your eye. The game starts you off in Wang's car jamming to the Transformer's hit "The Touch" by Stan Bush with Wang singing along getting ready to do a job for<b>Orochi Zilla</b>who own's a very large billion dollar company that owns and monopolize most of the world's products and is now searching for a fabled sword called the<b>Nobitsura Kage</b>. Lo Wang's job is simple get the sword no matter what the "cost" in that case money or blood. after these beginning events the offer for the sword is obviously refused (what would you expect?). Later after fighting a horde of yakuza thugs you were trying to buy the sword from capture you and cage you outdoors, demons end up spawning and killing the yakuza. After escaping you have and encounter with the hilarious demon Hoji who will be you new companion through out that rest of the game. Together from that point you find out there are 3 different swords under the name<b>Nobitsura Kage</b> and are being moved around earth by these puppet creatures called <b>Whisperers</b> and all are required to complete the sword and bring it to it's true power this sword basically has the properties of the <b>Master Sword</b> from <b>The Legend of Zelda </b>series. No living demon can touch it. EVER. The blade of demons' bane in the sense can quite come in handy in a demon apocalypse. This is basically the <i>Current </i>plot of Shadow Warrior. Throughout the game you find out a bit more back story about Hoji and why he was banished and who his fellow demon brethren are (just brace yourself it's a true WTF moment for sure). Overall Shadow Warrior's story is awesome. Really. It's Honestly a lot more great than it sounds it's just something you would have to experience for yourself.<p></p><p></p><p></p><h2><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><h2>Closing Statement</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 729.623655913979px; height: 410px;"></p><br><p></p></blockquote><p>Overall, Shadow Warrior is a hell of a lot of fun and really deserves a lot more credit that what it has received over the course of all most two years since it's first release on PC. The game hits it all. Shadow Warrior plays with your emotions makes you laugh and could at times make you feel like an absolute badass and, I would STRONGLY recommend this game to any one who enjoys first person action with a deep and meaning full story with lovable and interesting characters. FINAL SCORE: 4.5/5<br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p></p><p></p></blockquote></h2>\r
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                <guid>al1OEK0Gge</guid>
                <pubDate>Sat, 18 Apr 2015 03:38:00 +0000</pubDate>
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                <title><![CDATA[Games To Check Out - Unturned]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-unturned-wvBQ7Y8w8D</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 467.124555160142px; height: 262px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Unturned is an open world zombie survival exploration adventure with RPG elements. The best way to describe Unturned is; put DayZ and Minecraft in a blender. Unturned would be the result. That may sound unoriginal, but Unturned actually feels pretty fresh considering the genre it is in. After DayZ, Steam has been flooded by "clones" trying to capitalize off of DayZ's success. Unturned doesn't do that.<p></p><p>Unturned is in early access. Normally I'd steer clear of that too, but this is a great example of how Early Access should be used. The developer is constantly updating the game and keeping the players up to date with what he's doing with the game and what tweaks he's making. Believe it or not, but Unturned is actually also free. So if you are at all interested you can get it on Steam.</p><p>Unturned's map is of decent size. Consisting of small towns, waterfronts, a military base, and airport. You can repair cars to travel to these locations faster. Items also respawn after leaving your game so it's really easy to farm for more important items to fight off zombies and other players. Unfortunately, because famous YouTubers have played this game on their channels, you will find an abundance of little kids running around killing everyone. But you can still find normal servers or you can play by yourself in single player.</p><p>Unturned also has a fatigue system so you will need to regularly eat and drink to stay alive. This seems a bit extreme in game though. You will constantly have to be looking for food and water because you character begins desperately needing them after only about 5 to 10 minutes with out eating or drinking.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 477.916349809886px; height: 268px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Even though the game goes for a stylized art style similar to Minecraft, the lighting can be pretty impressive at times. Especially during sunrises and sunsets. Sun rays will shine through trees and clouds and will even reflect off of water. Water is also rather impressive as well, graphically that is. The water will reflect objects realistically if you turn on the right settings.<br><p></p><p></p><p></p>\r
<p></p><p></p><p>Unlike Minecraft, textures aren't very detailed. They are usually only one color; even on the highest settings. This is upsetting, but again, Unturned is in Early Access so that can easily change somewhere down the line. &nbsp;Unturned also doesn't currently have in game music. You may or may not like that depending on your preference. Walking around in the complete darkness of night with no music of sound can be pretty atmospheric, but some dark and lonely music in a setting like that would have been preferable. But right now, the only music is the main menu music.&nbsp;</p><p>Most computers shouldn't have a huge problem running it either. Unturned is very well optimized. You can customize just about everything in terms of graphics settings. There's even an option to enable a nifty little FPS counter to show you how many frames per second you are getting so you can change your graphics settings accordingly.&nbsp;</p><p>Unturned also has a pretty good crafting system. Though it's mainly only used for creating structures like player made homes and forts. There isn't any in game recipes on how to create items so you will more than likely be consulting the Unturned wiki pretty often to make a basic house.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 586.013363028953px; height: 440px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One aspect of Unturned I have to greatly commend is the in depth gun customization. Similar to Crysis 2 and 3 you can hold your gun in front of your face and choose where you want to put your new attachment. This goes for most of the guns in game. Though you cannot craft weapon attachments so will have to find them after they are randomly spawned in the game world. If you have the right attachments, you can customize the barrel, grip, and scope attached to your weapon.<p></p><p>Typically the best place to find any attachment is in the military base. So as soon as you find a map in game you should head there and stock up on guns and ammo. &nbsp;Scopes are especially varied starting with improved iron sights to red dot sights to scopes that can practically see across the entire map. While guns with no attachments can still get the job done, it's still nice to have attachments to make the job easier.</p><p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 600px; height: 337px;"></p><p>While the game is free, there is a optional "Gold Upgrade" that gives you some improvements in game. They aren't anything that make the game insanely different or make you over powered, but they are noticeable. It's only $5 and a one time charge. I recommend that you get this with the game. Not for the upgrades, but to support the developer. &nbsp;The developer of Unturned is a 17 year old kid and he's offering the game for free. In his own words when asked if the price of Unturned will ever change,&nbsp;“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.“<br></p><p>Unturned is a solid game that has a lot of potential and this potential may be realized since it is in Early Access. You have nothing to lose by checking this game out.&nbsp;</p><p>I hope you all have a wonderful day :).&nbsp;</p><p></p><p></p><div><p></p>\r
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                <guid>wvBQ7Y8w8D</guid>
                <pubDate>Sun, 03 May 2015 07:16:00 +0000</pubDate>
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                <title><![CDATA[Early Access Impressions: Spooky's House of Jump Scares]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-spookys-house-of-jump-scares-ze344Y4gEGd</link>
                <description><![CDATA[<p><h4><span style="line-height: 1.45em; background-color: initial;">Developer: Lag Studios<br></span>Price: FREE<br>This game will cost you nothing, so why not try it? If you want to know what you are getting into, read on</h4><p><p></p></p><h4><b><i><span style="color: #c0504d;">(Spoilers Probably)</span></i></b></h4><p>Spooky’s House of Jump Scares is exactly as it’s name states. This indie horror game throws you into a<i> retro styled </i>mansion, with a graphical style that reminds me of Wolfenstein 3D. Your objective, to get to the farthest room you can. <span style="line-height: 1.45em; background-color: initial;">The game is advertised as having 1000 rooms, I was only fortunate (and brave) enough to make it to 200.<br></span></p><br><p>The game begins with the main character, Spooky herself, talking to you and challenging you to traverse her house. Once inside the narrow corridors and creepy music don’t seem like your typical horror game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><br><p>Before I mention Gameplay, this game has some weird resolution issues. I usually screenshot through steam overlay but this causes weirdness. Being early access it’s fine to have technical issues, I just hope they do get fixed. Technical issues, especially getting resolution correct, is very important. In this version of the game there is a fix resolution option in the settings that you need to activate every time you play.</p><br><p>As you sprint down the halls little cardboard cutout ghosts, skeletons and other creatures unexpectedly pop out from the walls accompanied by cute sound effects.<br><br>It’s scary I swear.<br><br>Controlled with mouse of keyboard feels fine in the first person perspective. As you run through the rooms and are eventually chased by monsters, you will find challenge in having to manage your sprint and being aware of your health. There was one situation where I had to take a hit to make it through a room.<br><br>Even though some may find traversing hundreds of small rooms lackluster, I found the story and the mystery of why things are the way they are enough to keep me going. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>For example there are random notes scattered around the house, from an unknown source who, in the past took the same path as you. Additionally, there is a random chance for little arcade machines to generate which feature 2D arcade games to play.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Below is one of the arcade games, where you play as Spooky herself and stab shoppers in a mall.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>The variety of rooms and the way the gameplay changes is enough to keep me interested. Some of the different rooms feature blindingly white environments with audio puzzles while others are dark paths falling into darkness.</p><p>One of the things I cannot capture in writing is the sound. This game has fantastic sound design. While the voice acting of Spooky at the beginning is poor at best, the rest of the game sounds great. The monsters moans and screams and this one demonic track you are going to fear, as it just unsettles you and lets you know of danger being near.</p><h3>Final Thoughts</h3><p>Spooky’s House of Jump Scares is good at what it does. One second you’re laughing at the cutesy art style and the next you’re running for your life as demonic music plays. <br><br>-Its got a great graphical style<br>-Fantastic(and spooky) sound design<br>-Interesting backstory<br>-Surprisingly lots of gameplay variation</p><p>-Needs to fix resolution issues and steam overlay issues though</p><p>I suggest trying this game out! <br>Beware, this is not for the faint of heart.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p>boo<br><br><br></p>]]></description>
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                <guid>ze344Y4gEGd</guid>
                <pubDate>Tue, 19 May 2015 06:44:00 +0000</pubDate>
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                <title><![CDATA[PC Master Race: Build List of 2015 (Part 1 of 2)]]></title>
                <link>https://novogamer.com/articles/pc-master-race-build-list-of-2015-part-1-of-2-WjN7gBbW7N</link>
                <description><![CDATA[<p style="text-align: justify;">"Wait, what?" You might ask yourself, after seeing the title, "Why not 2016?". And the answer to that is simply because nothing new is out yet. So, with my keyboard in one hand and my mouse in the other, it's time to list some builds!...or at least, the first part of it.<br><br>Note that none of these builds include an optical drive, peripherals (such as a monitor, mouse or keyboard) or an OS (such as linux or windows) and that I'm unaware on how US taxes work, so this may or may not be before taxes.<br><br><strong><span style="font-size: 18px;">"Devil" - AMD $750 USD Build</span></strong></p><p style="text-align: justify;"><strong><span style="font-size: 18px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/P4thP6">https://pcpartpicker.com/user/Darklight249/saved/P...</a><br><br>We'll start with a "Gamer" tier AMD PC. It's powered by an<strong> AMD FX-6350</strong> clocked at just under 4 Ghz and has 6 cores. It's cooled by the tried and tested <strong>Cooler-Master 212 EVO</strong>. I run one of these in my toaster of a PC and it hasn't failed me in years. Next we have<strong> two 4GB sticks</strong> of <strong>Corsair Vengeance RAM</strong> with a speed of 1600mHz. With all this gear, we need something to mount it to and that would be the <strong>MSI 970 Gaming Motherboard</strong>. With support for up to 32gb of DDR3 RAM (more than you'll ever need) and crossfire support this will work great for small upgrades. Making our games look bad-ass is an <strong>XFX R9 380</strong> video card running at 990 mHz and 4gb of GDDR5 Memory this will be more than enough for most current games to play with decent frames on the higher settings. For the operating system and basic software we have a <strong></strong><strong>SanDisk Z400s 128 GB SSD</strong>, with its blazing speeds and decent storage at this price point it is perfect for a $750 build. And, of course, for all your games, music and 100% legitimately bought movies is a trustworthy and reliable <strong>WD Blue 1TB </strong>hard drive at a speed of  7200 RPM. To power all of this is a <strong>Corsair RM 650W </strong>80+ Gold Certified Power Supply, and with modular cables your PC will be easy to manage and nicer to look at, and finally holding this all together is a <strong>Corsair SPEC-02</strong>, with plenty of space for upgrades and compatibility with corsair all-in-one water coolers and multiple other company coolers this will work perfect for multiple upgrades to come, and all of this for just <strong>$740</strong><strong>!</strong><br><br></p><p><strong><span style="font-size: 18px;">"Paladin" - Intel and nVidia $900 USD Build</span></strong></p><p><strong><span style="font-size: 18px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/ZLrKHx">https://pcpartpicker.com/user/Darklight249/saved/Z...</a><br></p><p style="text-align: justify;">Next is the "Gamer" tier Intel/nVidia build I dubbed the Paladin, as to contrast the AMD Devil and to make the point that this thing is really really white and nice looking. Seriously, with its' blindingly white  and  highly modular <strong>NZXT H230  </strong> and it's equally blinding but super-reliable <strong>8GB </strong>of <strong>Kingston HyperX Fury Memory </strong>this thing lives up to its title. The<strong> i5-4690 from Intel</strong> runs this beauty at 3.5 Ghz and 4 cores your computer will run like a breeze. Talking about a breeze, keeping this cool is the <strong>Cooler-Master 212 EVO</strong> once more. This cooler is just too good to ditch, with its' great price and reliability it will keep your CPU from melting under some of the most intensive conditions (assuming you don't overclock it). Holding this all together is a <strong>MSI Z97S SLI Krait Edition Motherboard</strong>, and other than its' stunning color scheme it blows the competition away with SLi capabilities and support of up to 32 GB of DDR3 (once again, more than you'll ever need). An <strong>MSi GTX 960 OC Edition</strong> is the video card of choice with this build, with 3.5GB of GDDR5 Memory and a core clock of 1.1 GHz this will run most games at high without a problem. Holding your OS is a <strong>120GB A-Data Premier</strong> <strong>SSD </strong>and your precious, precious library of cat memes and steam games is the <strong>WD Blue 1TB </strong>HDD once more. And now, finally, powering this thing with juice is a <strong>500W</strong> <strong>Silencer Mk III</strong> from PC Power and Cooling, with a 80+ Bronze certification this thing won't literally toast the components of your build. At $907 USD, this PC costs more than the Devil, but with the undeniable benefits of NVidia software and smoother sailing with an intel CPU, to some the extra $150 is worth it.<br><br><br><strong><span style="font-size: 16px;">"Toaster" - mATX </span></strong><strong><span style="font-size: 16px;"> $1650 USD </span><strong><span style="font-size: 16px;">Build</span></strong></strong></p><p><strong><strong><span style="font-size: 16px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL"></a></strong><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL">https://pcpartpicker.com/user/Darklight249/saved/f..</a><strong><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL"></a></strong></p><p style="text-align: justify;">Now, despite the hot name this thing is anything but a toaster, with a <strong>Antec KUHLER H2O 650 Liquid Coole</strong><strong>r </strong><span class="redactor-invisible-space">to keep the 4 GHz Quad-Core <strong>i7-4790k</strong> processor</span> from melting and a water-cooled <strong>XFX Fury X</strong> and its' 4GB of cutting-edge HBM Memory to keep it chugging along at 1.05 GHz nice and smoothly. Connecting the dots is the \r
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              <strong>Asus H97M-E</strong><span class="redactor-invisible-space"> motherboard with support for 32 GB of DDR3 (still, more than you'll ever need) and basic CrossFire/SLi capabilities. <strong>Two 8GB sticks of Kingston HyperX FURY</strong> Memory running at 1600 mHz keep the machine running smoothly even with Google Chrome open, and with a <strong>120gb Intel 530 Series SSD</strong> for the OS as well as the reliable and sturdy <strong>WD Black 1TB HDD</strong> you will never lose data again. A <strong>550W Fractal Design Tegra M</strong> is what powers this box of goodies and to hold it all together the small but sturdy and highly modular<strong> \r
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              BitFenix Prodigy M. </strong>With a total cost of <strong>$1650</strong> this is for the gamer/enthusiast who really wants a great portable monster of a PC.<br><br>This is only the first part of two, be sure to come back see the enthusiast bu<strong></strong>ilds and the almighty BEAST!</span><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>WjN7gBbW7N</guid>
                <pubDate>Mon, 11 Jan 2016 06:39:00 +0000</pubDate>
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                <title><![CDATA[100% Accurate Review Of: RISE OF THE TOMB RAIDER (PC)]]></title>
                <link>https://novogamer.com/articles/100-accurate-review-of-rise-of-the-tomb-raider-pc-58Q441xWaQd</link>
                <description><![CDATA[<iframe src="https://www.youtube.com/embed/8yY-769BZYs" allowfullscreen="" width="560" frameborder="0" height="315"></iframe><p><span style="color: #7f7f7f;">Below is the original script for the video, yes the spelling is horrible, Ed can't spell, I'm sorry. And yes, this is satire. -Cat</span></p><p><span style="color: #7f7f7f;"><span style="color: #000000;"></span></span></p><p>100% Accurate Review Of:<br><em><strong>RISE OF THE TOMB RAIDER (PC)</strong></em><br>By Edward Luke DeYoung, Pants Gaming.</p><p><br><br>Rise of the Tomb Raider is a F***ing piece of sexist S***!</p><p style="text-align: justify;"><br>It’s 2016 and sexist piece of S*** games like Rise of the Tomb Raider are still being made. Games like this set back what Feminism has been doing for the last 100 years. Rise of the Tomb Raider is made by Crystal Dynamics, now the most sexist game developers on Earth and here’s why.<br><br>Everything about Rise of the Tomb Raider triggered me. Seeing a women get hurt, triggered, being shot by disgusting CIS White Men who haven’t F***ing checked there privilege, triggered, Lara feeling pain due to the harsh weather, triggered, animals attacking her because she’s a woman, triggered, Lara getting hurt by the environment, triggered, the fact that people are treating Lara differently due to her being a woman, triggered. I bet she only has 70% total ammo compared to the men in the game.<br><br>Even in cut scenes, Lara is being told what to do and can’t think for herself because the game developers believe that woman are unable to think and make decisions independently without the help of a <em><u>strong white man.</u></em><br><br>Throughout many points in the game for the plot to move forward a man is always needed. Like when Lara needs to climb to the top of a mountain she is unable to climb up without the help of a man. When Lara is trying to escape from prison she is forced to escape with the help of a man. When Lara is trying to find a secret entrance to a lost city a man is the one who reveals the entrance to her. For F***’s sake! Everything about the character arc of Lara Croft involves the unnecessary assistance of a man which is F***ing sexist and shouldn’t be allowed in video games.<br><br>I was barely able to finish Rise of the Tomb Raider with all this triggering that was happening throughout the game. I think I might even have PTSD! Not the type the people in the military get, REAL PTSD.</p><p style="text-align: justify;"><br>Everything about Lara’s character design is sexist, her clothes are to revealing and insinuate her slim figure, her breasts and but are too big and the biggest problem with Lara’s character design is that it f***ing fat shams “larger women“ who have REAL curves. At one point a “larger character“ in the game dies due to their size. When will game devs learn to not set unrealistic body standards for people who identify as a woman. This is not what real beauty looks like. Check your F***ing privilege your S*** lords. F***.</p><p style="text-align: justify;"><br>That’s the other thing about the writing, other characters in the game refer to Lara as a woman. What the F*** is this gender binary Bull S***. No one at any point in the game asks what Lara identifies as or asks what pro-nouns to use to describe her gender. Like I said earlier, this is a very difficult game to play due to the heterosexual nature the game normalizes and forces down your throat.<br><br>And then the game forces typical tropes in the story like Lara having to save a heterosexual male. Why the F*** isn’t he a LGBTQAR! Like seriously, the gay and trans community is completely under-represented in this game to the point of THERE IS NO LGBTQAR CHARACTERS IN THIS GAME, For F***’s Sake!<br><br>I am sick of this F***ing S*** that keeps happening in the gaming industry where it forces these incorrect behaviours down your throat. Why can’t more main stream games be like; Life is Strange, Gone Home, Sunset, Depression Quest, Emily is Away.<br><br>Wouldn’t Rise of the Tomb Raider be great if Lara was; body size realistic, homosexual, trans fluid and independent who uses their own pro-nouns and corrects others when they describe Lara as a gender binary woman instead of who Lara really is.<br><br>Imagine if the game started with Lara and Jonah climbing the mountain and Lara explaining her gender identity and what pronouns Jonah should be using when talking to her. And also it would be great if Lara could talk about why feminism is needed in First World countries where women are oppressed and marginalized because of the <em><u>CIS White Men</u></em> that inhabit it.<br><br>This is why more games need Feminist on the writing team so ideas that I wrote above can happen and improve the representation of feminism video games.<br><br>There are other elements to Rise of the Tomb Raider like the gameplay which has been improved from the previous game but you’ll probably not notice any of these changes due to all the triggering you will go through whilst playing this game. As a Feminist, I actually had to take a break from being a Feminist to actually notice the gameplay changes, but even when I turned it off I still got triggered, like at the start of the game:<br>Lara can dive under water, but can’t stay under for too long cause she’ll run out of air. Look at this lazy as piece of S*** game design. How I would’ve designed the dive mechanic is by having Lara identify as a fish for these segments so she’d be able to breathe under water perfectly. </p><p style="text-align: justify;"><br>The other element to Rise of the Tomb Raider is the graphics. The presentation looks okay I guess, other than the sexualize clothing all the women have been designed to wear by the heterosexual males at Square Enix.</p><p style="text-align: justify;"><br>First the game will trigger you for violence against a women because Lara’s a women, then you’ll get triggered because the game developers force gender binary beliefs down your throat, S*** on anyone who identifies as trans or homosexual and have designed pro men story arcs that Lara can’t go through without the help of a man. And the lazy, <span class="_3oh-">unintuitive</span> gameplay and sexist graphics will have you wanting to turn this game off in the first 10 minutes and get a refund.<br><br>Final Thoughts<br>My gender neutral friends, I really wanted to like Rise of the Tomb Raider I really did, but due to the disgusting treatment of women, the LGBTQAR community and for fat shaming every person who has real curves and every other problem listed above I have no choice but to give Rise of the Tomb Raider a 0/10.<br><br>Due to all the PTSD this game has given me, to help pay for my medical bills support me on patron, go fund me, kick starter and possible. Thank you. And please like and subscribe.</p><p><br></p><p><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"><img alt="" src="https://novogamer.com/images/archive-broken-image.png"></a></p><span style="color: #7f7f7f;">Pants Gaming is run by three Australian degenerates:<br>-ED the Autist, Editor and Audiophile<br>-Sam the Drunk and Fallout Fanboy <br>-Cat the Weeb and Paranoid<br></span>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>58Q441xWaQd</guid>
                <pubDate>Thu, 18 Feb 2016 09:19:00 +0000</pubDate>
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                <title><![CDATA[100% Accurate Review of: 'The Walking Dead: Michonne EP1' "In the End"]]></title>
                <link>https://novogamer.com/articles/100-accurate-review-of-the-walking-dead-michonne-ep1-in-the-end-52JQQjjKXx0</link>
                <description><![CDATA[<iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/rVU9xokfrdE" allowfullscreen="" frameborder="0"></iframe><p style="margin-left: 20px;"><span style="color: rgb(127, 127, 127);">Below is the script for the video above.</span></p><p style="margin-left: 20px;"><span style="color: rgb(127, 127, 127);">Oh dear. I wonder why ED does this to himself -Cat</span><br></p><p>100% Accurate Review Of:<br><em><strong>The Walking Dead: Michonne EP1 (PC)</strong></em><br>By Edward Luke DeYoung, Pants Gaming.</p><p><br></p><p>The Walking Dead: Mic-onie?, Monochrome?, Michael? Chlorine? Michonne? EP1 In the End, Is a game? I guess you could say it’s an interactive narrative?I dunnomade by Telltale Games, TWD: Michonne EP1 follows Michonne in her adventures with a bunch of dudes on a boat. So hoist the sales as we set off to take a look at.<br><br>I just want it to end-<br><br>As stated above, Michonne follows Michonne through a specific time period in her life. It uses flashbacks to give back story on her character which seems to be new for Telltale Games to use interactive cut scenes that flashback between current and beforeI’d make a time joke here but it’s not worth it.</p><p><br>Since Telltale Games are story driven I won’t talk about specific beats to muchThe cast is very interesting as well as the performances and writing. All theumcharacters seemed unique and didn’t seem blandexcept for Michonne herself...</p><p><br>Now, I’m not gonna go into the whole argument about “we need more strong women in games“ and crap, and I understand that Michonne has gone through a lot, and she really doesn’t have anything to live for, but. Her lines specifically make her soooooo boring. Her delivery is okay, but this is especially noticeable at the start. After Act 1, her lines get a bit betterI guess<br><br>Anyway that’s the story part</p><p><br>Now let’s drift onto the gameplayMichonne is a point and clickso you point and click on stuff.It does seem to be a little more streamlined compared to previous Telltale Games but you’ll be to busy killing zombies to notice. The action in Michonne is pretty brutal √¢‚Ç¨‚Äú I’m surprised it passed the Australian Classification Board √¢‚Ç¨‚Äú Also there is a lot of blood. And not just because Michonne is on her period! </p><p><br><br>Sorry.</p><p><br><br>The presentation for Michonne is very visual. When looking towards your monitor you will see something that can be identified as what it is supposed to look likeI dunno what you really want me to say? It looks like every other Telltale Game.</p><p><br><strong>In the end, just like in life, Michonne is denied the sweet embrace of death we all long.<br><br>10/10 </strong></p><p><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"><img alt="Subscribe Button" src="https://novogamer.com/images/archive-broken-image.png"></a></p><p><span style="color: #7f7f7f;">M-m-m-maybe check us out?</span><br><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"></a></p><p><span style="color: rgb(127, 127, 127);">Pants Gaming is run by three Australian degenerates:<br>-ED the Autist, Editor and Audiophile<br>-Sam the Drunk and Fallout Fanboy <br>-Cat the Weeb, Paranoid and  editor.......?</span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>52JQQjjKXx0</guid>
                <pubDate>Fri, 26 Feb 2016 07:17:00 +0000</pubDate>
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                <title><![CDATA[Review & Editorial: AM2R - Return of Samus]]></title>
                <link>https://novogamer.com/articles/review-editorial-am2r-return-of-samus-ZLQywNYgwO</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>Let me preface this by saying the following. I don't usually play fan-made games, usually because of the ones that I've played the quality differs greatly from professionally made titles, but sometimes something glimmers through the muck and outshines even some biggest stars out there. I'm of course talking about the recently released fan game: <strong>Another Metroid 2 Remake</strong>, otherwise known as <strong>AM2R: Return of Samus</strong> for PC. This game was started and spearheaded by a very dedicated fan, Milton "DocterM64" Guasti, with the occasional help of a small group of other fans over the course of a decade and released on August 6th of this year. But a couple days after the game's release, Nintendo issued a cease and desist takedown notice to the game's creator and the game was taken down shortly after that. Luckily, I had the foresight to download a copy of the completed project before the takedown notice occurred and got to play through it. This time however, this review is going to be short, sweet, and to the point because I have other issues that need to be made apparent in this article.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 255px; height: 188px; margin: 0px 10px 10px 0px;" height="188" width="255"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 253px; height: 190px; margin: 0px 0px 10px 10px;" height="190" width="253"></p><p style="text-align: justify;">First of all, for a fan-made remake of a classic of disputable merit, this game is on point when it comes to quality. The world closely follows the same map layout and physics as the original <strong>Metroid 2</strong> and fixes OH SO MANY problems that the original game had. Some examples include: a much larger viewing area as Samus's sprite in the original game took up around 2% of the screen (which is quite a bit when you consider the Game Boy's pixel ratio); a map and area landmarks to make it less likely to become lost; and better aiming and enemy AI. And if that wasn't enough, the game was pretty much given the complete "<strong>Zero Mission</strong>" treatment as additional abilities and skills from other games, new bosses, added puzzles, and new optional areas were added to flesh out the game even more. I particularly enjoyed how the developer managed to fit an escape sequence, a staple in the franchise, into the game; it made it feel more like a true Metroid game as a result. Further in the game, I noticed some of the music from the original was replaced with newer songs, but there is no real loss there as the original hardly had any music in it outside the main SR388 theme, the metroid fights, and the last 4 songs you hear in the game. This was a very welcome addition as the original music was so boring and uninspired; it didn't really fit the "Metroid" vibe. This labor of love is the Metroid game that we dedicated fans have been waiting for since the lackluster performance of <strong>Other M</strong>. Since it is free it is well worth the play, that is if you can find it now.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">All of these good points make me wonder though...Why did Nintendo issue the cease and desist? I get that they have every right to protect their IP by any legal means necessary, but was shutting down a fantastically made fan project <em>after it had been finished</em> really the way to go? Nintendo could have done so many things to protect their IP without stating some legalese to Milton. I have seen quite a few examples where fan projects have garnered attention from the companies that own the IP in question, but they managed to handle it much better than what Nintendo has done. I'll list a few examples:</p><ul><li>A while back there was a fan-made Mega Man game that was being developed by a very dedicated fan and they ran into a similar problem that Milton had where the company that owned the IP had taken notice and contacted the developer about the matter. BUT instead, what CAPCOM did was much better by comparison. They gave this fan their full support AND even helped them by loaning them some software tools to make the project go more smoothly. The finished project, <strong>Mega Man X Street Fighter</strong>, was eventually finished and released on CAPCOM's fan-site without a hitch.</li><li>Christian Whitehead, the developer of some fan games of his own, was also contacted by a big name dev; Sega in this case. Because of the quality of his work, he and and another dev called Headcannon teamed up and worked with Sega to produce these very well made enhanced ports of the original <strong>Sonic the Hedgehog</strong> games. And now they're working on <strong>Sonic Mania</strong>, which is basically the ultimate Sonic fan-game.</li><li>And last but not least, <strong>Black Mesa</strong>, a fan-made HD remake of the first <strong>Half Life</strong> game. Similar to the Mega Man and Sonic scenarios where the game was being made and the owners of the original IP caught wind of it and contacted the devs. But instead of going all "I'ma sue you" on them, they allowed them to finish the game AND legally sell it on Steam. Sounds like a pretty good deal if you ask me.</li></ul><p style="text-align: justify;">Now with these successful scenarios present, why hasn't Nintendo caught on yet? The fans obviously aren't getting what they want from the owners of the IP in question, so they take matters into their own hands. And what does Nintendo do? They get WAY too protective of their property and inadvertently squash the hopes and dreams of their fans. What they should do is contact the dev and pay him to port the game to one of their consoles like the Wii U or 3DS, but the chances of that happening are slim to none. Now I'm willing to give them the benefit of the doubt on this matter. They're a big company in another country; they likely don't realize how much PR damage they're causing. But even if they did, they probably would still issue the takedown notice anyway because they are quite stubborn in that regard. Now don't get me wrong, this whole ordeal doesn't make me love Nintendo any less; it just makes me frustrated with them, like I would get with a family member. They still have a lot to learn, but until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZLQywNYgwO</guid>
                <pubDate>Sat, 13 Aug 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[11 long years later, Madden finally returns to PC.]]></title>
                <link>https://novogamer.com/articles/11-long-years-later-madden-finally-returns-to-pc-d14DKOnADZ</link>
                <description><![CDATA[<p>The last time a keyboard and mouse controlled the movements of American football's finest, Oblivion's GOTY edition was gracing the shelves.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br>After getting hit with negative game reviews, outrage over buying and then closing smaller game studios, and general poor feedback, Electronic Arts is looking at it's first unanimously great PR move in years. Unfortunately, it may be lessened considerably due to a supposed editing error. which has since been fixed, that censored former NFL quarterback Colin Kaepernick's name out of "Big Bank" by YG, a song off of Madden 19's soundtrack.<br><br>So, setting politics aside, is Madden 19 worth being a part of your gaming budget?<br><br>If you are a fan of the NFL that plays exclusively on PC, absolutely snatch this up. Madden 19 improves on everything its predecessor created, except Longshot. This time around it plays more like a JRPG with long, unskippable cutscenes combined with short moments of gameplay. There is only one choice in the entire game mode, what quarterback Devin Wade admires, be careful though, your selection determines what style he becomes later on and as a player in MUT. It is rather short as well, leaving you feeling like nothing really happened, unlike in the first iteration of the mode. <br><br>What it lacks in Longshot, it makes up for in MUT. The levels and challenges have been beefed up and rewards are more frequent. The chemistry system is a lot easier to see and you can now change the chemistry of players. It is still a little lacking compared to FIFA's chemistry system but definitely improved in Madden 19. EA did include the amazing squad battle feature from FIFA and removed the horrendous, coin draining, contracts that worked well in FIFA, but never quite translated to Madden. Both of those changes combined means an influx of coins will be coming your way. After only a few hours, the coins earned were more than sufficient to form a decent high silver team.<br><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; width: 483px; height: 272px; margin: 0px 0px 10px 10px;" alt="" width="483" height="272"></p><p>Graphically, Madden 19 is an upgrade in every way. Some of the faces of lesser players, like kickers and punters get a scary treatment and the fans look like they were copy and pasted from the last Madden PC game but besides those small issues, the game is absolutely beautiful. <br><br>Waiting until E3 to announce the expansion to PC, EA could be using Madden 19 as a test run for future Madden games on the platform, as well as a potential NHL comeback. Back in 2008 when it was announced that Madden 09 was not coming back to PC, EA stated that, "The PC presents some very serious business challenges to us in the sports category..." and when they pulled NHL off the PC in 2009, EA cited a "...continuing decline in the sports PC market.<span class="redactor-invisible-space">" With the launching of EA's own Competitive Gaming Division<span class="redactor-invisible-space"> in 2015, and earlier this year, an eSport league in conjunction with their FIFA franchise and Major League Soccer titled eMLS, EA seems to be both putting more value on competitive sports gaming and expanding their existing IPs. Those actions by Electronic Arts, when looked at with their quotes from years ago, suggest that they have seen an increase in the sports PC market worthy enough to bring back Madden. <br><br>Madden 19's success could very well change the fate of the franchise and the potential of an authentic NHL game hitting Origin by 2020.<br><br><br><em>Madden 19 for PC can be found on EA's Origin client with two versions available for purchase: the standard edition for $59.99 and the Hall of Fame edition for $79.99</em></span></span><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>d14DKOnADZ</guid>
                <pubDate>Fri, 10 Aug 2018 08:12:00 +0000</pubDate>
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