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        <description><![CDATA[ 15 articles tagged as Retro ]]></description>
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        <pubDate>2026-04-23 07:33:43</pubDate>
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                <title><![CDATA[Square Enix Giving Away Free Omikron: The Nomad Soul Keys]]></title>
                <link>https://novogamer.com/articles/square-enix-giving-away-free-omikron-the-nomad-soul-keys-wQBA7wQlb4</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>In memory of the late David Bowie, Square Enix has decided to give away free Steam keys of Omikron: The Nomad Soul to those who "buy it" through their store. </p><p>You can go directly to Omikron: The Nomad Soul's North American store page through <a href="https://t.co/vshkDLqqVG" target="_blank">this link</a>, and you can go to the European store page through <a href="https://t.co/NbSCM4WDsP" target="_blank">this link</a>. Just remember to use the promo code "omikron" at checkout when asked to, so you can obtain it for free.</p><p>We recently wrote an article discussing <a href="https://novogamer.com/193/underrated-gems---omikron-the-nomad-soul" target="_blank">Omikron: The Nomad Soul</a> after the unfortunate passing of David Bowie. In it, we discussed the good and the bad of Quantic Dream's first outing as a game developer. If you haven't already, check it out. David Bowie also had story input, cameos, and composed the soundtrack for Omikron: The Nomad Soul. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><br>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wQBA7wQlb4</guid>
                <pubDate>Sat, 16 Jan 2016 09:15:00 +0000</pubDate>
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                <title><![CDATA[Review: Atari Flashback 7 Plug-N-Play Console]]></title>
                <link>https://novogamer.com/articles/review-atari-flashback-7-plug-n-play-console-ZKQzwM47W9</link>
                <description><![CDATA[<p style="text-align: justify;">Now I'm sure you all know by now that Nintendo is my go to dev when it comes to video games, but while Nintendo happens to be the one to make my favorite system <em>now</em>, when I was just a young bab the only thing I had at the time was an old Atari 2600 that was handed down to me by my grandfather. I loved that thing to death...literally. It ended up dying one day and we had to throw it out due to how expensive it was to repair something like that in the early 90's. So because of that event in my life, whenever I see something Atari related I can't help myself but to buy it. Case in point: the Atari Flashback 7 Classic Game Console. Now y'all probably thought that I would be reviewing the NES Classic Edition for the holidays this year. Well to tell you the truth that was my initial plan, but since I can't find the damn thing anywhere this will have to do instead. So let's see if it holds up to the original classic system that its trying so hard to mimic.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 344px; height: 234px; margin: 0px 0px 10px 10px;" width="344" height="234"></p><p style="text-align: justify;">So from the get go I noticed that the wireless controllers that came with it used infrared instead of radio waves or bluetooth. It was incredibly annoying to try and play the games like this as the controller needed to be pointed DIRECTLY at the console's face in order for it to properly work. Luckily, I had some wired controllers from a previous iteration of the system that I could use. This is when things started to get weird. While the Flashback lists itself as being a "classic" game console, in actuality there is a small chunk of the 101 pre-installed game on it that are homebrew games (like Chase It, Miss It, and Shield Shifter) that were released within the last decade and a couple of them were games that were never officially released at all (like Tempest, Wizard, and Save Mary). While this is nice, it kinda undermines the "classic" aspect that the system is advertising on the box.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 345px; height: 227px; margin: 0px 10px 10px 0px;" alt="" width="345" height="227">Next is the fact that many of the games in this compilation were designed to take advantage of the manuals that originally came with them. With the manuals being absent, much of the gameplay that was used in some of the games (like in the Swordquest series) is now extremely cryptic or utter nonsense as there is now no way to figure out what they mean without looking up a walkthrough online. Even Atari Anthology on the PS2 and XBox had scans of the original manuals that you could access at any time. This is just lazy.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 380px; height: 215px; margin: 0px 0px 10px 10px;" alt="" width="380" height="215">Finally, we have the fact that a small handful of the games in this system like Off the Wall and Circus Atari are best played with the rotational paddle controllers. Now I didn't get the special bundle pack that already had these controllers, but I wasn't willing to spend an additional $20-30 just so I could play with these cheaply made controllers; they feel like I could break them if I just sneeze in the wrong direction. In addition to this, this console is composite output ONLY. There is no way to get this thing to work on an HD TV unless it already has a compatible input or if you have an adapter of some kind.</p><p style="text-align: justify;">Overall, this plug-n-play is baffling to say the least. It calls itself classic even though about 10% isn't, it has games that work best with controllers that it doesn't have (unless you pay extra), and the lack of manuals make the rest of the compilation confusing to figure out. If you already know the solutions to the games then that should make some things easier, but all in all this console is pretty lack luster for the amount it costs. It would make more sense to buy Atari Anthology, so until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <guid>ZKQzwM47W9</guid>
                <pubDate>Fri, 23 Dec 2016 01:02:00 +0000</pubDate>
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                <title><![CDATA[Shovel Knight, and why you should Dig it.]]></title>
                <link>https://novogamer.com/articles/shovel-knight-and-why-you-should-dig-it-12a16wvkZE</link>
                <description><![CDATA[<p>Lets face it, retro platformers are 'retro' for a reason. Now a days we have HD textured 3D sandbox games with so much content and possibilities I could insert joke here about it being comparable to the universe. We're spoiled for content, especially if you're of the ilk that likes to "mod it 'till it crashes". So why should we be excited for a game that looks old, sounds old, and plays old? (Feel old yet?) <br></p><p></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400.367647058824px; height: 225px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story is as simple as it gets. Shovel knight and his companion shield knight are two traveling knights in search for every knights dream, treasure. Their Journey brings them to the <b>Tower of Fate</b>, where they lose their way to dark magic from a cursed amulet. When Shovel knight comes to, shield knight is nowhere to be found and the tower is sealed. With his will broken shovel knight resigns himself to solitude. With shovel knight out of the game, a new evil envelopes the land, the <b>Enchantress</b> and her <b>Order of no Quarter</b>. When shovel knight learns that the Tower of fate has once again unsealed, he sets off in haste to find his old companion. Simple storyline, friends go on adventure, friend loses other friend, time pases, friend goes looking for friend. Or not actually that simple, but its a story we can all understand and get behind. There's not dabbling in side story, or hundreds of characters with intricate motives (I'm looking at you game of thrones).It makes sense, and it feels good, what else do you need? .The game is short however; it's not a rogue like that will play differently 1000 times, and is <b>my only</b> vice with the game. That however shouldn't change your mind about picking it up.</p><p><br></p><p>But I can hear your clamor, "It has a seamless storyline, so what? It's a video game, there's more to it". I couldn't agree more my hypothetical straw-man gamer, but would you believe me if I told you that wasn't all there is to this game? Gamers of old had to have started playing somewhere, and if you were like me it was with Jumpman 'Mario' Jumpman; And if you remember playing that game, don't worry, we're not that old yet. The controls of this game are as clean and simple as they get, you can jump, you can dig and hit things with your shovel. Gathering treasure is still important to shovel knight apparently because there's a tonne of it wherever you go, and you'll want to pick it all up; because who doesn't .There's some extra power ups, but otherwise there are no combo's you need to memorize. It feels clean, plays like a charm on any platform (and every platform). Shovel knight has made it to pc on steam, to the 3DS, to OS X, Linux and will be coming to playstation 3, 4 and vita (I'm looking at you xbox one). <br></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 359.72602739726px; height: 202px;"></p></p><p><br></p><p>These days, platformers have made a return through indie games. A strong return too, as well as pixel art. So if you like that, this will blow your mind. The art is easily one of the games strengths. Each level is crafted with awesomeness, from the plague infested castle of the aptly named plague knight, to the icy landscapes of polar knight. It's glorious in all it's pixely splendor. The music on the other hand, is amazing. Every tune is beautiful, and the best thing is their collectible. They really set the atmosphere for every level, its like actually being there; and if you stayed for the retro art style then you'll stay for the chiptune goodness that is crammed into every second of this game. The music is easily my favorite aspect of this game and I think Yacht games hit this nail right on the head.</p><p>So if you find yourself with a couple of hours with nothing to do, and have an affinity for retro games and a flair for odd weapons. Then you'll love digging yourself into this game.</p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>12a16wvkZE</guid>
                <pubDate>Thu, 29 Jan 2015 02:11:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami]]></title>
                <link>https://novogamer.com/articles/hotline-miami-K8Lvm4DVdM</link>
                <description><![CDATA[<p>Hotline Miami is a topdown, 8-bit, super violent action game. If you like fast paced game play and retro graphics along with a surreal story and awesome soundtrack then you'll love Hotline Miami. Trust me this game will make you feel like the ultimate badass while you're single handedly killing a bunch of Russian mobsters.&nbsp;</p><p><iframe src="https://www.youtube.com/embed/QufZ_tBwTP4" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>But every game has it's flaws as much good as I wanna say about Hotline Miami. One of those things would probably be that while playing Hotline Miami you die a lot. The game play is extremely fast paced and doesn't pull punches. Getting hit once with a weapon or by even one bullet will kill you in this game. If you mess up for even a split second you're likely to die.</p><p><iframe src="https://www.youtube.com/embed/2n_BinoS1Ug" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br><span style="line-height: 1.45em; background-color: initial;">\r
</span></p><p><span style="line-height: 1.45em; background-color: initial;">Regardless I like the challenge and the fast paced gameplay. I'd definitely reccommend playing this game if you're looking for something to take up your time when you're bored and have nothing else to play.</span></p><p>All in all I rate it 8.5/10</p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>K8Lvm4DVdM</guid>
                <pubDate>Tue, 10 Feb 2015 00:39:00 +0000</pubDate>
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                <title><![CDATA[Star Wars: Battlefront Classic Collection: Why Did It Flop?]]></title>
                <link>https://novogamer.com/articles/star-wars-battlefront-classic-collection-why-did-it-flop-peL3Kb82</link>
                <description><![CDATA[<p>The original Battlefront titles are beloved for their immersive Star Wars experiences, allowing you to participate in iconic battles from the franchise’s history. While the second title introduced Heroes and Villains, the focus remained on large-scale combat similar to the Battlefield series. The Classic Collection aimed to revive this experience with new multiplayer servers, offering players a nostalgic trip. However, the launch didn't go as planned.<br><br>The launch of the highly anticipated Star Wars: Battlefront Classic Collection disappointed many players. After its recent release, it is facing a wave of negative reviews on Steam, indicating a review-bombing situation. This collection combines the original two games into one modern package, but players are encountering significant issues with the release.<br><br>Players immediately expressed their disappointment on <a href="https://steamcommunity.com/app/2446550/reviews/"><span style="text-decoration: underline;">Steam reviews</span></a>, resulting in an “Overwhelmingly Negative” rating for the game. Overall, it has been a rough start for the Star Wars: Battlefront Classic Collection.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:549,&quot;url&quot;:&quot;https://r2.novogamer.com/19710/e48b4990feed170e45905f2233f9e1a6.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19710/e48b4990feed170e45905f2233f9e1a6.png" width="896" height="549"><figcaption class="attachment__caption"></figcaption></figure></p><h2>Star Wars: Battlefront Only Launched With Three Servers<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19711/464009df3aca28c5cdc2deed191084f1.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19711/464009df3aca28c5cdc2deed191084f1.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>According to CultureCrave on X, the launch night of Star Wars: Battlefront Classic Collection saw over 10,000 players attempting to join the game. However, only three servers, each accommodating up to 64 players, were available, totaling just 192 spots. This limited capacity is reflective of 2004 standards. It did not live up to the expectations of contemporary gaming and Aspyr ought to have fixed it before release.</p><p>Fortunately, Aspyr resolved the server issue within an hour by adding more official servers and enabling community servers to appear in the browser. Similar server overload problems were seen with Helldivers 2 recently.</p><p>Despite multiplayer setbacks, the single-player modes of Star Wars: Battlefront Classic Collection remain unaffected and offer engaging experiences covering iconic moments from the original and prequel trilogies. Aspyr has already increased server capacity and fans hope for further upgrades to meet modern standards.&nbsp;</p><p>The Classic Collection, priced at $34.99 and comprising the original two Star Wars: Battlefront games, debuted on March 14, with a ‘mostly negative” rating on Steam, garnering only 21% positive reviews. Many complaints, particularly centered on connectivity problems, have flooded in from Steam and social media users. One user stated, “Was only able to join one Heroes versus Villains match, and the Heroes’ side was completely broken. No one could join the Heroes team which resulted in no one to fight against. I figured this may have been just a Battlefront 2 issue so I hopped on over to play Battlefront 1 multiplayer. There's zero servers up for Battlefield 1. Wow.”</p><h2>Impact of Server Issues on Gameplay<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19712/a78bd5534a352be19632d87b1187f960.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19712/a78bd5534a352be19632d87b1187f960.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>Early reports from users indicated that there were only three servers available for Battlefront 2 on PC. Each server was capable of accommodating 64 players, resulting in a total capacity of 192 players. With Steam reporting 9,232 players at a given moment, it suggests that hundreds, if not thousands, of players were unable to join servers due to the limited capacity.</p><p>Players on other platforms also experienced similar issues, including difficulties joining multiplayer matches or setting up their own servers. In addition to server problems, players encountered other bugs such as game crashes and missing cutscenes.</p><p>Within less than a day of its release on Steam, the reviews for the game were deemed “Mostly Negative,” with 1,972 reviews already submitted as of March 14.</p><p>This isn’t the first time that developer Aspyr has faced such issues. When releasing Tomb Raider 1-3 Remastered, players on the Epic Games Store encountered a “development build with incomplete assets.” Aspyr also faced a class-action lawsuit after canceling the Restored Content DLC for Star Wars: Knights of the Old Republic 2 on Switch.</p><p>The Star Wars gaming community has been facing challenges recently. The cancellation of a first-person shooter based on The Mandalorian also adds to the frustration.</p><h2>A Mixed Collection<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:505,&quot;url&quot;:&quot;https://r2.novogamer.com/19713/c4562503817b83005deba8008da0d0cb.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19713/c4562503817b83005deba8008da0d0cb.png" width="896" height="505"><figcaption class="attachment__caption"></figcaption></figure></h2><p>The primary reason for the overwhelmingly negative review status of the Star Wars: Battlefront Classic Collection on Steam is its problematic online play. Initially, only three servers were available, which was inadequate for such a highly anticipated release. Players also encountered poor connection issues, rendering a significant portion of the games nearly unplayable.<br><br>According to a message posted on Aspyr’s support site shortly after the collection’s release, critical errors with the network infrastructure led to high ping, matchmaking errors, crashes, and servers not appearing in the browser. Aspyr acknowledged these issues and stated that efforts were underway to stabilize the network infrastructure.<br><br>While some of the initial online play issues have been resolved a couple of days after release, users have noticed additional problems such as the inability to invert controls, poorly remastered or missing cutscenes, and limitations on local play to just two players. Given the $35 price tag, the abundance of issues makes it difficult to recommend the collection until it undergoes substantial patching and discounts.<br><br>However, there are still positive aspects to the collection. Having both Battlefront games bundled together in a single launcher is appreciated, as is their availability on Nintendo Switch and PlayStation platforms for the first time. Despite the setbacks, the core gameplay of both shooters remains appealing, and some players have enjoyed experiencing online multiplayer for the first time—when it functions properly. Nevertheless, many feel that Aspyr missed a significant opportunity to deliver a better experience with this revival</p><h2>Aspyr Reply To ‘Overwhelmingly Negative’ Reviews</h2><p>With the Steam user reviews now firmly in the “Overwhelmingly Negative” category, it's evident that the launch of the Star Wars: Battlefront Classic Collection has been a catastrophe. Described by players as “Probably one of the worst launches of all time” within hours of release, the collection has been a major setback for Aspyr following the recent well-received Tomb Raider remasters.<br><br>In <a href="https://support.aspyr.com/hc/en-us/articles/25019494892429-An-update-on-the-STAR-WARS-Battlefront-Classic-Collection"><span style="text-decoration: underline;">response</span></a> to the backlash, Aspyr has issued a notably brief statement acknowledging the issues. They express gratitude for the “overwhelming support and feedback” from the Battlefront community while admitting to "critical errors with our network infrastructure" resulting in various problems like high ping, matchmaking errors, crashes, and server visibility issues.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:665,&quot;url&quot;:&quot;https://r2.novogamer.com/19714/5f21068b08c0f52c2ec21b0c9e065b25.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19714/5f21068b08c0f52c2ec21b0c9e065b25.png" width="896" height="665"><figcaption class="attachment__caption"></figcaption></figure></p><p>Interestingly, Aspyr suggests that the problem wasn’t necessarily the lack of servers but rather their visibility due to glitches or other issues. This aligns with players’ experiences of encountering only a few servers despite the high demand.</p><p>While Aspyr promises to address these issues and improve network stability, the statement may not be enough to satisfy disappointed players. Many complaints, such as audio glitches and poor controller support, remain unaddressed. Moreover, there's curiosity about the substantial increase in download size compared to the original games, without apparent graphical improvements.</p><p>There's hope that Aspyr can rectify the situation. The Battlefront community and the nostalgia for these classic games deserve a better experience, and it's still possible for Aspyr to salvage the situation.</p><h2>Star Wars: Battlefront Classic Collection Review Bombing<figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:595,&quot;url&quot;:&quot;https://r2.novogamer.com/19715/00716537426e4e680f3055a5f243c2ef.png&quot;,&quot;width&quot;:896}" data-trix-content-type="image" class="attachment attachment--preview"><img src="https://r2.novogamer.com/19715/00716537426e4e680f3055a5f243c2ef.png" width="896" height="595"><figcaption class="attachment__caption"></figcaption></figure></h2><p>Despite the current challenges faced by the Star Wars: Battlefront Classic Collection, there's reason for optimism. Reflecting on the launch of DICE's Star Wars Battlefront 2 in 2017, which initially faced controversy over microtransactions but has since seen a resurgence in players, there's hope for improvement. DICE's dedication to updates and improvements turned the situation around, offering a valuable lesson for Aspyr.</p><p>Aspyr can learn from DICE’s experience and prioritize addressing the ongoing issues with the Classic Collection. While the future remains uncertain, there's potential for the game to meet players' expectations with the right efforts and resources. With recent disappointing news about the cancellation of Respawn's Star Wars FPS, fans are eager for positive developments within the franchise. Hopefully, Aspyr remains committed to improving the Classic Collection and unlocking its full potential.</p>]]></description>
                <category></category>
                <author><![CDATA[Mason Day]]></author>
                <guid>peL3Kb82</guid>
                <pubDate>Mon, 18 Mar 2024 11:16:37 +0000</pubDate>
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                <title><![CDATA[Review: NES Classic Edition]]></title>
                <link>https://novogamer.com/articles/review-nes-classic-edition-oZR1GG7lao</link>
                <description><![CDATA[<p>When the NES Classic Edition was first released during the Summer of 2016, I thoroughly anticipated that the system would sell well. As such, I prepared to try and get one at launch.&nbsp;Little did I know that it wouldn't have the stock to back up the demand. As such I had to wait 2 years for Nintendo to re-release it&nbsp;so I wouldn't have to pay a scalper an outrageous sum of money just so I can review a plug-n-play console. That being said, I have a stupidly soft spot in the pit of my soul for plug-n-play systems, so if Nintendo had waited even longer to release it again, I likely would've gone the route of eBay despite my best interests. So here's what I think of Nintendo's <em>NES Classic Edition</em>.</p>\r
<p>The NES Classic Edition is a miniature replica of the Nintendo Entertainment System that was released in the mid 1980's. While it can't play any of the cartridges that were released for the console, it does have 30 games selected and pre-loaded onto it which are listed below:</p>\r
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<ol><li>Balloon Fight</li><li>Bubble Bobble</li><li>Castlevania</li><li>Castlevania II: Simon's Quest</li><li>Donkey Kong</li><li>Donkey Kong Jr.</li><li>Double Dragon II: The Revenge</li><li>Dr. Mario</li><li>Excitebike</li><li>Final Fantasy</li><li>Galaga</li><li>Ghosts 'n Goblins</li><li>Gradius</li><li>Ice Climber</li><li>Kid Icarus</li><li>Kirby's Adventure</li><li>The Legend of Zelda

<figure style="float: right; margin: 0px 0px 10px 10px;">
<img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-Msu2Q8asYq" width="420" height="315" style="width: 420px; height: 315px;">
</figure></li><li>Mario Bros.</li><li>Mega Man 2</li><li>Metroid</li><li>Ninja Gaiden</li><li>Pac-Man</li><li>Punch-Out!! Featuring Mr. Dream</li><li>StarTropics</li><li>Super Contra</li><li>Super Mario Bros.</li><li>Super Mario Bros. 2</li><li>Super Mario Bros. 3</li><li>Tecmo Bowl</li><li>Zelda II: The Adventure of Link</li></ol>\r
<p>Not a bad list if I do say so myself. In addition to that, every game has 4 save states that can be saved at any time when you press reset on the system. Very helpful for some of those games that use a password system.</p>\r
<p>The pricing isn't too bad; at $59.99USD it could be much worse, but when you consider the fact that the second controller is sold separately for an additional $9.99USD, that can make or break a deal in some cases.</p>\r
<p>The emulation is top notch; the colors are nice and crisp and the audio is just as I remember it, plus I love that it has the option for a scan-line screen filter, but then again what would you expect from an emulator that was made by Nintendo themselves?</p>\r
<p>As far as originality goes, plug-n-play systems are nothing new, however the execution is what sells it. High quality games though HDMI output, nice and sturdy hardware and fantastic emulation that rivals the original console from which it is based. If you're a parent that wants your kids to experience your childhood with you, or are even just an enthusiast like me who lacks self control, this is a great gift that won't break the bank. Plus if you're a more daring individual the system can be easily modded so you can add more games, but you won't get any of that knowledge from me. Just be careful when shopping for one online; bootlegs of the console do exist and look just&nbsp;like the real thing at first glance. Be sure to do your research and buy from a trusted seller.</p>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-w42oi1OeEb"></figure>\r
<h1>AUDIO</h1>\r
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<h1>CHALLENGE</h1>\r
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<h1>CONTROL</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-ZveRipcVq3"></figure>\r
<h1>VISUALS</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-bbCDeZTCAt"></figure>\r
<h1>ORIGINALITY</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-NcEE1TglKq"></figure>\r
<h1>EXECUTION</h1><h1><strong>PROS:</strong></h1><ul><li>Good game variety</li><li>Sturdy construction</li><li>Not too expensive</li><li>Easy to mod<strong></strong></li><li>Controllers are compatible with Wii/Wii U Virtual Console</li></ul><h1>CONS:</h1><ul><li>Second controller sold separately</li><li>Low availability</li><li>Can't play the original NES cartridges</li></ul>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>oZR1GG7lao</guid>
                <pubDate>Tue, 01 Jan 2019 10:34:00 +0000</pubDate>
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                <title><![CDATA[Wings of vi, looks can be decieving.]]></title>
                <link>https://novogamer.com/articles/wings-of-vi-looks-can-be-decieving-16z5bwgRw7</link>
                <description><![CDATA[<p>Some games play so much differently than you might first think if you say, just look at its art style. Dark souls, looks bleak and dark, which is pretty much a summation of its game play... It has a reputation for being one of the more difficult games on the market at the moment, and anyone who's played it knows this is true. But how does this have anything to do with wings of Vi? A lot, because it might not seem like it but wings of vi is tougher than you think. <br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 430.801724137931px; height: 242px;"><br></p><p>Have you ever completely failed to make a jump from one platform to another, again and again? Well Wings of vi will kindly reintroduce you to that feeling you get when you do. The game is no joke, supposedly opting for a complete 'skill based game play' over pixel perfect jumps and luck. If you have some serious focus and mad reaction speed then you'll do fine. If you're not a super human warrior, then you might find yourself having a struggle once in a while. <br></p><p>   Mechanically this game is smoooooooooooth. It plays and feels like a glove, so there's very little input lag. Not that there's much to input. Akin to earlier platformers Wings of Vi has simple controls; up, left, right, down bound to their respective arrow keys. In addition to a jump, action and restart (or suicide) button. Getting used to the controls won't be tough, mastering them is another thing however. </p><p>If one thing can be said about Wings of Vi, is that they don't shy from fleshing out their characters (if ya know what I mean). Or the rest of the game for that matter. Another flashback to platformers of old is the pixelated art style that Wings of Vi sports. The style is akin to the megaman series in the way area's are designed and given filling. You won't be focused on whats around you most of the time however. The little angel sprites are cute, as well as the many other things you may come across (except the demons, not cute). One thing I might add as well is that you can customize your character; but if you want them, you'll have to work for them. Flawlessly beat that boss and maybe you'll get a hat to wear, who knows, it might look badass.</p><p><br></p>One final word of warning: This game might make you cry, rage quit, and generally cause hate for itself. If you cannot deal with something like dark souls or demon souls then this game isn't for you.<br>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>16z5bwgRw7</guid>
                <pubDate>Wed, 11 Feb 2015 00:57:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Yoshi's Story]]></title>
                <link>https://novogamer.com/articles/retro-review-yoshis-story-Z53mOwnwvv</link>
                <description><![CDATA[<p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a bit of an unconventional taste when it comes to video games. I'll play almost anything as long as it plays well and how it looks is often unimportant. Yoshi's Story falls under that category. Sure, it looks like it was designed for younglings, but looks can often be deceiving.</span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Originally released for the Nintendo 64 in 1998, Yoshi's Story is a simple 2.5D platforming game in which you go from stage to stage (one per world) throwing eggs and eating fruit. Eat thirty fruit and the stage ends and you move onto the next one. This game is extremely easy if you only do the main goal, but unlike most games that were released around the same time, this game is only as difficult as you make it to be.<p></p><p></p><p></p><p></p>In each stage, there are thirty green melons that can be found and eaten and are crucial to getting the high score in the stage. In addition to this, there are also three large smiling hearts that will unlock more difficult stage options in the world succeeding the one you are currently in. Doing both of these tasks makes the game's replayability go up quite a bit as more stages will be unlocked in the game's Time Trial mode. There are also two unlockable yoshis that are more powerful and can eat the damaging and bitter Black Shy Guys and spicy red peppers. They also give you a higher score from all available fruit instead from just a specific kind that the other six yoshi's have favorites of.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now as I was saying before about how the game looks and feels, it has a very childish appearance about it making it look very much like a pop-up book. Backgrounds are rendered too look like felt, quilting material or even cardboard. The story is cutesy and happy and there doesn't appear to be any kind of conflict told within the game's narrative. This may sound extremely off-putting for even the most tolerant and patient of gamers, but I really think this is an excellent way to narrate this specific type of game. It collectively feels very much like a bed time story and I often like to come back to it whenever I can just so I can relax.<p></p><p>All in all, I had a lot of fun with this game. While the music is overly happy and cheerful and the environments literally look like cardboard and felt, the gameplay is what really matters and I think it plays extremely well for what it does. If you want to legally play it for yourself, the game is available on the Wii's Virtual Console service. You may find that looks aren't everything as well. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
<p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwvv</guid>
                <pubDate>Wed, 04 Mar 2015 08:23:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Cybernator]]></title>
                <link>https://novogamer.com/articles/retro-review-cybernator-ZaY8Vwl0QN</link>
                <description><![CDATA[<p>I didn't have many SNES games growing up. For the longest time, I had to go over to a friend's house if I wanted to play <i>anything</i> from the 16-bit era. Then one day, I got a SNES of my own along with a small handful of games. One of those games was the surprisingly good, but frustratingly difficult <strong>Cybernator</strong> which is not to be confused with the 1991 film of the same name.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by NCS Corp and released in the United States on April 4, 1993, <strong>Cybernator</strong> is a run and gun platformer in the <strong>Assault Suit</strong> series. You play as Jake Brain, a United States marine who pilots one of the aforementioned assault suits. His platoon is tasked by the Federation with locating and destroying the Bildvord, a massive war mech built by Axis, the government opposing them in a massive war for control of the Earth's remaining fossil fuels.<p>The controls for the game are fairly simple, but also complex enough to require a fair amount of skill to be good at it. B is Jump, Y is Shoot, A is Dash and X cycles through your weapons. Holding L locks the position of your gun in place so you can move without readjusting your aim. Hold R to use your shield and this is quite critical to know as your shield can block almost everything in front of you. If this control scheme doesn't suit you just right, you can change the controls in the options from the title screen.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the game is actually pretty difficult, as most games from that era were. You are given a limited amount of life, and health pickups are few and far between, and if that wasn't hard enough, you have only have one life and three continues to work with making the challenge exceptionally high. Not all is lost though as there are ways to improve your chances of winning. Hidden in a couple of levels are two fairly powerful weapons, the Missiles and the Laser. The Missiles are strong and have a bit of knock-back, but what makes it shine is its auto-targeting feature. Don't use it too much though, unlike the other weapons, the Missiles have limited ammunition. The Laser is much different. It fires a single unrelenting beam that deals moderate continuous damage as long as it's being fired. These weapons are much better than what you start with, so be sure to find them, but sometimes even finding better weapons isn't enough. Don't fret though, there is one more strategy to be employed.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>T<span style="line-height: 1.45em; background-color: initial;">hroughout the stages are red Power Chips which slowly increase the strength of your currently equipped weapon. With the exception of the Missiles, collect Power Chips to reduce the number of the weapon in use to zero to upgrade its strength and range. This will make it fairly easier to destroy the bosses found in the levels, many of which actually have an unseen time limit that will alter the way the story will play out should you happen to fail. Failing too many times will actually change the outcome at the end of the game, so if you want the good ending, don't let that happen.</span><p>All in all, while the game is hard, it is also very rewarding. Since the controls are tight and responsive, it is YOUR fault if you mess up, not the game's. Its music also gives the game a sense of actual accomplishment if you happen to do well. I personally felt very pleased with myself when I finally beat the game almost fifteen years after getting it as a child. So, if you want a difficult but rewarding game with tight controls and badass music, then Cybernator is your game. It is also available on the Wii's and Wii U's Virtual Console service. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0QN</guid>
                <pubDate>Fri, 13 Mar 2015 07:43:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami 2: Wrong Number Review]]></title>
                <link>https://novogamer.com/articles/hotline-miami-2-wrong-number-review-KOz74kWVZg</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">If you liked the fast paced, retro, ultra violent challenges that the first&nbsp;<b>Hotline Miami </b>had to offer then I<b>&nbsp;</b>assume<b>&nbsp;</b>you'll love <b>Hotline Miami 2: Wrong Number</b> even more. Hotline Miami 2 comes with a revamped soundtrack that still holds the style of the prequels music and it gets you super pumped at times. The most notable thing about Hotline Miami 2 is the expansion on the game's lore. In the first Hotline Miami the player was left to make inferences and the only real bit of story occurred towards the game's ending. The story in Hotline Miami 2 gives insight on the first game and expands even more and ends up becoming a crazy existential crisis that leaves you feeling like you just got round housed by your own mother, assuming yo momma is fat. In Hotline Miami 2 the story is in depth and takes place over many different characters, locations, and time periods. The levels are also a lot bigger so if you like challenging fast paced game play Hotline Miami 2 delivers even better than it's predecessor. The story in this game is one of the things that kept me motivated to keep playing. Even after all the dying in each level finding out what came next in the story compelled me to keep trying.</font></span></p><p></p><font color="#000000"><br></font><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/-KUrzRAA0Lo" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="line-height: 1.45em; background-color: initial;"><font color="#000000">A sample of the awesome soundtrack.</font></span></p><p></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">If there was anything negative I had to say about Hotline Miami 2 it would be that sometimes the rooms within the level are far too big and cause a lot of stress and anger. But with a cool head you can still enjoy the game.For those of you who are new to Hotline Miami I have one tip for you, and that is to not get angry. Dying is a very big part of this game and there's no health bars. One bullet and one hit can kill you faster than you can say, "What the hell was that?" One more thing that slightly upset me would be that the creators of the game got rid of masks and replaced them with the multiple characters. There is still variety, and even more depth to the game because of the new characters, but it still doesn't have the classic Hotline Miami feel without the multiple masks that added more of a challenge to the game and allowed you to mix up your play style. Another thing that let me down personally is that the main character from Hotline Miami 2's prequel : Jacket is only shown briefly and is not playable.</font></span></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">&nbsp;</font></span></p><p><font color="#000000"><span style="font-style: normal; line-height: 1.45em; background-color: initial;">If you do find yourself looking for more of a challenge you can try out the hard mode that unlocks after you beat the game for the first time. Hard mode adds in extra special enemies, and gives them a better reaction time which is harder to get around than it sounds. &nbsp;Hard mode also flips each levels layout which makes each level feel refreshed and new. There's also an added secret in hard mode that will put things in perspective. For those of you reading who have played Hotline Miami 2's prequel you should keep your eyes peeled for secrets and Easter Eggs to get more of an insight on the game's&nbsp;</span><span style="font-style: normal; line-height: 1.45em; background-color: initial;">story line.</span></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/nZjoTVpT5UQ" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="background-color: initial;"><font color="#000000"><span style="font-style: normal; line-height: 1.45em;">A small peek at the game's&nbsp;</span><span style="font-style: normal;">play style</span><span style="font-style: normal; line-height: 1.45em;">.</span></font></span></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><br></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">All in all I'd give <b>Hotline Miami 2: Wrong Number</b> an&nbsp;<b>8.5/10</b> &nbsp;As no other game has made me feel like more of a badass killing machine than this one.</font></span></p><p><font color="#000000"><br></font></p></blockquote><p><br></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>KOz74kWVZg</guid>
                <pubDate>Mon, 11 May 2015 08:46:00 +0000</pubDate>
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                <title><![CDATA[Review: Hyperkin's Retron 5 Gaming Console]]></title>
                <link>https://novogamer.com/articles/review-hyperkins-retron-5-gaming-console-ZkQKwDRgZE</link>
                <description><![CDATA[<p style="text-align: justify;">Being a product of the early 90's, I grew up with a lot of hand-me-down video games; it was all I could get due to how poor my family was at the time. If I wanted a new one, I either had to wait for my birthday or Christmas to roll around, or go to a flea market or garage sale to see if anyone had any they were trying to pawn away. As such, I wound up not having many games to play. This quickly changed after I got my first paycheck and I was soon surrounded by retro games; this was poor judgement on my part. Also, it wasn't long before I found out that games often outlive the console they are made for and I found myself with dozens of games with nothing to play them on. It was then that I discovered the <strong>Retron 5</strong>, a region-free third-party console made by the company <strong>Hyperkin</strong> that is advertised to be able to play game cartridges from five different systems. Honestly, I didn't think I'd ever delve into this kind of territory, but here we are, so let's see if it is worth the purchase...</p><p style="text-align: justify;"><img style="line-height: 1.6em; float: left; width: 394px; height: 296px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="296" width="394">When I first opened up the box, I noticed that the console itself is extremely lightweight; it feels like it could break very easily. Although, it looks very nice with its glossy sheen and it is well put together. The controller has a very unusual design however; it doesn't feel quite right in my hands and it has a digital joystick instead of a standard directional pad. Now as I went to boot up the system, I found that the controller wasn't synced with the console by default. Luckily I had a spare <strong>SNES</strong> controller that I could use to access the menus which allowed me to sync up the controller that came with it. After syncing, I browsed the menus and discovered that the system could be updated with a new version of the existing firmware. So, I grabbed an SD card, plugged it in to the back of the console, followed the onscreen instructions, took out the card, went to the official site, downloaded the update onto the card, put it back into the <strong>Retron 5</strong> and finished the update. THIS is an egregious flaw in the system's design as this could easily have been done via WiFi. That being said, this tediousness was the biggest problem with it and everything else flows a little more smoothly.</p><p><img style="float: right; width: 412px; height: 232px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="232" width="412"></p><p style="text-align: justify;">The first game I decided to test on this thing was <strong>EarthBound</strong> for the <strong>SNES</strong>. Everything worked really well and the controls did what they were supposed to. Plus the system saves a state the first time you start a game up. So I played for a little while until I got far enough to save my progress and I discovered that the system has the ability to save a backup of your progress to the internal memory or the SD card if you so wish. So I did, and quit the game, but this is when I ran into my second problem: the <strong>Retron 5</strong> doesn't have an eject switch for any of the five cartridge slots. While this usually isn't a problem in and of itself, but it was in this case because the console had one helluva death grip on my game. I'm sure that if you need to use excessive force in order to remove a game from its slot, then that is an indication that an eject button would have been sorely needed. It wasn't until later when I found out that the games come out more easily when you gently pull them out from one side at an angle.</p><p style="text-align: justify;">Now because of how much force it took for me to remove my game from the cartridge slot, I feared that I might have damaged my precious copy of <strong>EarthBound</strong>. So as a second test, I tried out the game again on my <strong>SNES</strong>, and (unfortunately) I saw that my save file had been wiped clean. This pissed me off until I remembered that the <strong>Retron 5</strong> saved a backup of my save file. So I reluctantly put the game back into the system and had the <strong>Retron</strong> rewrite the file onto the cart. Then came the moment of truth; I CAREFULLY removed <strong>EarthBound</strong> from the <strong>Retron 5</strong>, booted the game back up in my <strong>SNES</strong> and lo and behold, everything was all peachy-keen. Despite the problems I had, this is an extremely nice feature that I think all future cartridge-based consoles should have.</p><p><img style="float: left; width: 391px; height: 224px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="224" width="391"></p><p style="text-align: justify;">Next thing I tested was the built in Game Genie with the <strong>NES</strong> game <strong>Little Nemo: The Dream Master</strong>, at least, that's what I would like to say. As it turns out, the Game Genie codes had to be downloaded separately from the firmware update. I had to do all of that downloading crap again and it doesn't even work when there are too many cheats active at one time. There were some games that weren't even compatible with it as it was an early version of the list. At least the process is much more user-friendly than the firmware updates. The last thing I tested was the screenshot tool with the <strong>Famicom</strong> game <strong>Summer Carnival '92 RECCA</strong>. Not really much of big feature, but it is nice to able to save screenshots as a jpeg or png file.</p><p style="text-align: justify;">Now I bet you're wondering, "This sounds a lot like a glorified emulator that can play cartridges," and well, you'd be half right. While it does emulate the console specs of the <strong>NES</strong>, <strong>SNES</strong>, <strong>Famicom</strong>, <strong>Sega Mega Drive</strong> and <strong>Game Boy Advance </strong>(and the <strong>Sega Master System</strong> with the help of Sega's Power Converter), it CANNOT play ROM files of any kind. "Then what's the point when I can just download an emulator and connect it to my TV?" you may ask. Well, my valued readers, let me ask you this: Can you backup your cartridge data from an emulator? Well no, but honestly, that feature of the <strong>Retron 5</strong> (while nice) really isn't all that worth it since it can't even use any hardware features that might be built into the cartridge. If you get it as a gift, great. If you buy it with your own money though, don't spend more than $100 on it. I guess the new firmware update that allows you to patch games with ROM-hacks or translations might be nice. I would need to test that first though, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwDRgZE</guid>
                <pubDate>Fri, 28 Aug 2015 08:10:00 +0000</pubDate>
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                <title><![CDATA[System Shock (1994) vs System Shock (Remake)]]></title>
                <link>https://novogamer.com/articles/system-shock-1994-vs-system-shock-remake-w9BD75avKQ</link>
                <description><![CDATA[<p style="text-align: justify;">System Shock fans haven't been this fortunate since 1999. Not only did we get the announcement of the long awaited sequel to System Shock 2, but we also get a chance to see a complete re-imagining of the 1994 cult classic, System Shock. On June 28th, Night Dive Studios launched a Kickstarter to help fund the System Shock remake. In a move that was nothing short of genius, Night Dive Studios released a Pre-Alpha Demo on Steam, GOG, and Humble Bundle as a proof of concept to both Kickstarter backers and potential backers. The Pre-Alpha demo showcased the opening areas of System Shock completely remade from the ground up in Unity with new and improved gameplay mechanics. Here are a few comparison screenshots of the 1994 classic and the Pre-Alpha demo. And, of course, everything represented in the remake demo is subject to change.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Not only does the remake seem to be incredibly faithful to its source material, but it's also downright impressive just how far Night Dive Studios pushed Unity graphically. The System Shock remake also has the support of industry veterans such as Warren Spector (Deus Ex, Thief: The Dark Project), Paul Neurath (Thief II: The Metal Age, System Shock 2), and Brian Fargo (Fallout, Wasteland 2). Night Dive Studios have also contracted Chris Avellone (Fallout: New Vegas, Star Wars: Knights of the Old Republic II) to help better translate the narrative of System Shock for the modern industry. If all that wasn't enough for you, Night Dive Studios have also employed Robb Waters, the original concept artist for System Shock (1994) and the BioShock series, to re-imagine his own work from 22 years ago. </p><p style="text-align: justify;">If you are interested in trying this re-imagining of System Shock for yourself, you can download the Pre-Alpha demo for free from <a href="http://store.steampowered.com/app/482400/">Steam</a>, <a href="https://www.gog.com/game/system_shock_demo?pp=4851fbcf94f4e3db3787a86dd7a9fa79f54d6cac " target="_blank">GOG</a>, or <a href="https://www.humblebundle.com/store/system-shock">Humble Bundle</a>. If you are interested in checking out the Kickstarter campaign, or even backing it, it can be found <a href="https://www.kickstarter.com/projects/1598858095/system-shock" target="_blank">here</a>. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w9BD75avKQ</guid>
                <pubDate>Wed, 06 Jul 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Classic Games that Stood the Test of Time! Part One!]]></title>
                <link>https://novogamer.com/articles/classic-games-that-stood-the-test-of-time-part-one-v9Am6y13EV</link>
                <description><![CDATA[<p><br></p><p><br></p><p style="text-align: justify;">Video games come and go. Such is the way of life in a\r
   constantly shifting industry. Back in the day we had two-dimensional games\r
   where we shot things in the face for points, and now we've got\r
   three-dimensional games where we can fuck Japanese-Anime sluts for fuckpoints.\r
   Fortunately, we’re not really here to discuss how many sexy-score we can get\r
   for Onii-Chan’s Fuk Fuk Adventure although a later editorial may come in <i>handy. </i>\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="916" height="667"></p><p style="margin-left: 260px;">"Winkidy wink."</p><p style="text-align: justify;">Some say that graphics make the game, others say story√¢‚Ç¨‚I am\r
   an advocate of the latter. While it’s great to see how defined Master Chief's\r
   ass is in the remastered Halo edition, I must say that the games that have\r
   stuck with me throughout my existence seemed to all have the makings of cult\r
   hits based on gameplay, story, music, and overall atmosphere as opposed to the\r
   ultimate aesthetics. So I decided that maybe it would be time to show some of\r
   my favorite games that I believe are as good today as they were when they were\r
   released eons ago before the fire nation attacked. \r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 240px;">"Dem pixels doe."</p><p style="text-align: justify;">This series will just focus on some of my favorite games,\r
   and the reasons to why I think they are as great now as they were back then.  I love them and continue to play them all on\r
   account of their story, atmosphere, how well the game affected me, and even the\r
   gameplay itself. This editorial is what we like to call an <i>opinionated</i> piece, and whether or not you agree or disagree, may I\r
   inform you that tissues are cheap in this day and age, and if not, you can\r
   always wipe away your tears with a sleeve, or a sock, or whatever’s at hand.  This is a personal editorial on some of the\r
   greatest games I believe have been made. Whether you agree or not, is\r
   completely your choice.<br>\r
</p><p><br></p><p><br></p><p><strong>RESIDENT EVIL 2</strong></p><p><i>Fear comes around a second time, to fuck you in the ass.</i></p><p style="text-align: justify;">When I was a baby boy, I remembered playing a pirated version of this on my chipped PlayStation 1. Being launched into the fiery abyss of a destroyed truck, to running through the choc-a-bloc streets of Raccoon City with zombies all around, you couldn’t help but just shit your pants as a child. The memories were just infinite; the music upon entering the R.C.P.D with those piano chimes, and the clicking cacophony of feet against the whistling wind of the dead city and the Licker jumping down from the ceiling√¢‚Ç¨‚OH JESUS. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 80px;">Turn off. Unplug. Wind up power cable. Throw out window.\r
   Never play again.<br>\r
</p><p><br></p><p style="text-align: justify;">Resident Evil 2 was just one of those chart topping, survival horrors that was burned into my fears as a child. I remember it having the same effect as Dino Crisis, with its haunting score and diverse range of enemies; all scary, all shit-pantingly horrific in their execution against the map. </p><p style="text-align: justify;">The game was just beautiful in so many ways too though, from the classic conspiracy story, the replay value, and the constant fear of things coming for you all the way to the entire atmosphere of the city to the underground Umbrella base. It was one of the first horror games I played, and one that haunted me for years to come. I always find myself going back and relaying it every couple of weeks or so.  It was a classic, straight up in every way; except for that really bad cardboard voice-acting which I don’t miss so much.</p><p style="margin-left: 100px;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="aadddaaaaa"></p><p style="margin-left: 200px;">"ADDDDDDDDDDAAAAAAAAAAAAAAAAAAAAA."</p><p><strong>SUPER MARIO LAND</strong></p><p><i>That fucking music.</i></p><p>Doo-doodoo-doo. Doo-doo-</p><p>GET OUT OF MY HEAD.</p><p style="text-align: justify;">Super Mario Land was the first game I ever played on my original Game Boy way back in the summer of '98. My grandmother bought me it, and from that first level with that music ingrained into my brain so much I’m sure I can still hear it on quiet nights, I was hooked. The gameplay was the core dynamic of a Mario game, all the while being able to play it while in my mom’s car while I wore that flaming dragon shirt and sunglasses, counting how much pussy I was gonna get when I hit that Egyptian world.</p><p style="margin-left: 100px;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 200px;">"These brothers ain't the only thing with hammers, youknowwhatImean?"</p><p style="text-align: justify;"> We all knew it. The tiny screen, the hammer brothers fucking you up, and the impending doom as you watch your whole life-count slip away into nothingness. Super Mario Land is the definitive Mario game for me√¢‚Ç¨‚and I know I’m gonna hear some screams about how Super Mario Bros or Super Mario 64 is the ultimate game but to me, playing this at my nan’s house, getting all the way through to the end and dying in a fiery blaze of anger from that one hammer hitting me, well that’s just pure childhood right there. </p><p><strong>SONIC THE HEDGEHOG</strong></p><p><i>Gotta go faster.</i></p><p style="text-align: justify;">The first console I ever owned was a Sega Mega-Drive (or Sega Genesis depending on where you got the shit but I don’t know, who cares, I don’t) and the first game I ever actually played was Sonic the Hedgehog.  It’s safe to say that this was the game that launched my love of video games altogether. Cutting through Green Hill Zone to that beautiful, instant-childhood inducing music, and then Marble Zone, Casino and the others just always makes me happy.  I loved Sonic growing up and I still love it now, with the help of emulators and improved technology it’s still a game I play on the go. It’s a classic to me and many others I know.  Although I have rarely ever managed to complete it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="My tinder esque story gt be 16 years old sign 7" width="640px" height="960px"></p><p style="margin-left: 220px;">"I'm still a good gaymur, right?"</p><p style="text-align: justify;">This game just gets mentions on the nostalgia factor. It’s always been a favourite and is still one of them.</p><p><br></p><p><br></p><p><strong>BATMAN VENGEANCE</strong></p><p><em>Arkham Beta 0.2</em></p><p style="text-align: justify;">Before we were given the beauty of Rocksteady’s Arkham series, and that one game where Christian Bale actually did voice-work, Batman Vengeance was released on PlayStation 2. I remember getting this game for Christmas and wondering what the fuck was going on with it. After much excitement I played it, and was absolutely blown away by it. I was one of those 90's kids that grew up with the Batman Animated series, would wear Batman pyjamas, collect corpses of dead bats and hide them under my bed√¢‚Ç¨‚</p><p style="text-align: justify;">Well, I loved Batman, that’s what was key. The story was an original, focusing on the good and juicy tidbits of the show with familiar faces like Mister Freeze, The Joker, Harley-Quinn and everybody’s favorite caped crusader; Brucey himself. The gameplay was like the original Arkham game, truly, in the fact it had stealth components, Hamill and Conroy as the bitter enemies, and plenty of cool levels, secrets, cheats, and an enthralling story involving Batman and the Joker in a tussle of moral crusades against Gotham. The music and cartoonish style was great. I still play this when I can on my old PS2. The style, story, and overall atmosphere was just like the TV show, except you could fly around and fuck shit up with batarangs way before Arkham’s series made it cool. <i>Take that, mainstream douches. </i></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="hipbat" width="1024px" height="732px"></p><p style="margin-left: 80px;">"Yeah I like it, but you’ve probably never even heard of Vengeance anyway."</p><p><strong>MANHUNT</strong></p><p><em>Bagged for life!</em></p><p style="text-align: justify;">I’m somewhat of a Rockstar fanboy. Take me outside, line me up, and pelt me with copies of San Andreas until I die, but that’s the truth. I think their early games were some of the greatest ever created, and none other stands to gain my approval more than the disturbing, gory, and beautifully atmospheric creation that was <i>Manhunt. </i>This game has been widely controversial and was even the focus of a large court case involving a murder which was said to have been implemented due to the games graphic content. The case was thrown out but come on! A game that makes this much controversy must be great. I mean, you can literally suffocate people with a Tesco bag. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="karen" width="1280px" height="960px"></p><p style="margin-left: 140px;">“The second Karen turns, I’m going for a three-star kill.</p><p style="text-align: justify;">The story centers on death row convict: James Earl Cash, who is sentenced to death, but is given a second chance by a grimy, fat snuff-film director called Starkweather who puts Cash through many trials in the decaying Carcer City for cheap thrills, footage, and monies. The game implemented stealth kills with pretty much anything, including plastic bags, glass shards, baseball bats, and even wires. The voice-acting from Brian Cox is absolutely fantastic, as well as Craig Conner’s score, the gameplay which is a mix of both stealth and all out brain-damaging gore, and the atmosphere pushed the boundaries of improvisation in terms of killing, and the feel of Carcer really puts you in a city that feels real, scary, and full of psychotic chumps waiting to hunt you down and cut you up! </p><p style="text-align: justify;">It's got everything from a crazy, dark 80s-type score, a multitude of weapons, brilliant voice acting, degradation, fantasies of snuff, rape, violence, gore, and all for under $15. Bargain blood! </p><p><strong>HITMAN 2: STEALTH ASSASSIN</strong><br></p><p><i>Bald Strategy!</i></p><p style="text-align: justify;">I loved the PS2 gaming era. I loved everything from Ico to Final Fantasy VII. I loved MGS, I loved so many games but Stealth Assassin was just one of those games I absolutely loved to play over and over and over and never got bored. You could be the hitman of your dreams. You could sneak in like a shadow, carefully dressed as the maid, delivering fresh pants upstairs and when your victim ain’t looking you could shiv him in the kidney or strangle the life out of him, dress in his clothes, and walk away like a king. OR you could do it my way and step in there with an MP5 and fucking obliterate all the witnesses; the kids, the dog, the God-damn maid, the bodyguards, that one little frog, the scarecrow, and even yourself if you felt like it with that little sticky bomb. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Stealth Assassin was just a brilliant game from start to finish, from each level showing diverse paths, a multitude of weapons, Jesper Kyd on the drums, and of course Agent 47 himself.  I remember going to my dad’s and playing this for hours on end, never really faltering in my attention to detail in making sure every. Single. Person. Was dead.  There would be no witnesses in the end. I was the reaper. Eight year old me had the makings of a homicidal, nay√¢‚Ç¨‚genocidal maniac, and we have Eidos to thank for that shit. </p><p><br></p><p style="text-align: justify;">That’s it for part 1 but watch this space for other parts as\r
   we’re in for a sexy, bumpy ride. Do you agree with me, do you disagree with me? Comment and let me know if you think I'm an asshole or a nostalgia-whore. I promise to get back to you! Hopefully more to come in the future!<br>\r
</p><p><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>v9Am6y13EV</guid>
                <pubDate>Wed, 10 Feb 2016 10:47:00 +0000</pubDate>
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                <title><![CDATA[NES Classic Edition VS Sega Mega Drive Classic (Sonic's 25th Anniv. Version)]]></title>
                <link>https://novogamer.com/articles/nes-classic-edition-vs-sega-mega-drive-classic-sonics-25th-anniv-version-Z0QzwMOxOB</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who greatly enjoys retro games, I got really excited when Nintendo announced the <strong>NES Classic Edition</strong>. A handful of QUALITY classic NES games for $60 and produced by Nintendo themselves? Sign me right up! But sure enough, out there somewhere there are bound to be imitators. This when when I found out that Sega had teamed up with AtGames to produce a special version of their previously released <strong>Mega Drive Classic Console</strong> to celebrate Sonic the Hedgehog's 25th Anniversary. So what I'm gonna do is I'm gonna compare their pros and cons to see which is the better deal and more worth your hard earned cash.</p><h3 style="text-align: center;">Included Content</h3><p style="text-align: justify;">First of all, here are the individual stats:</p><table><thead><tr><th></th><th>NES Classic Edition</th><th>Sega Mega Drive Classic Console</th></tr></thead><tbody><tr><td style="text-align: center;"><strong># of Games</strong></td><td style="text-align: center;">30</td><td style="text-align: center;">80 (40 Mega Drive games + 40 "Bonus" games)</td></tr><tr><td style="text-align: center;"><strong># of Controllers packaged with system</strong></td><td style="text-align: center;">1 ($9.99USD for each additional controller)</td><td style="text-align: center;">2 ($19.99 for each additional controller)</td></tr><tr><td style="text-align: center;"><strong>Audio/Video Output</strong></td><td style="text-align: center;">HDMI</td><td style="text-align: center;">Composite</td></tr><tr><td style="text-align: center;"><strong>MSRP</strong></td><td style="text-align: center;">$59.99USD</td><td style="text-align: center;">$59.99USD? (√Ç¬£49.99GBP)</td></tr><tr><td style="text-align: center;"><strong>Cartridge support?</strong></td><td style="text-align: center;">No</td><td style="text-align: center;">Yes</td></tr><tr><td style="text-align: center;"><strong>Save Game support?</strong></td><td style="text-align: center;">Yes</td><td style="text-align: center;">Unknown, but probability is high</td></tr><tr><td style="text-align: center;"><strong>Suspend Points?</strong></td><td style="text-align: center;">Yes</td><td style="text-align: center;">No</td></tr><tr><td style="text-align: center;"><strong>Power Cord</strong></td><td style="text-align: center;">AC Adapter (not packaged in EU version)</td><td style="text-align: center;">AC Adapter</td></tr><tr><td style="text-align: center;"><strong>Additional Notes</strong></td><td style="text-align: center;">Controllers can work with NES Virtual Console titles</td><td style="text-align: center;">A portable version will be released along side the home version</td></tr></tbody></table><h3 style="text-align: center;">Analysis</h3><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="283" height="158" style="float: left; width: 283px; height: 158px; margin: 0px 10px 10px 0px;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="210" height="155" style="float: right; width: 210px; height: 155px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you can see, both have their highs and lows. While the NES may have less games than the Mega Drive, half of the 80 games included on the Mega Drive are low quality throwaway games (falsely listed as "Sega Arcade") that were added just to pad out the fluff. The Mega Drive does make up for this with the ability to play cartridges and it comes with two controllers instead of one, but the NES can use its controllers with the NES titles on the Wii's and Wii U's Virtual Console service. Plus if you don't want to buy a second controller, that's fine too as it can also work with the Wii Classic Controllers. The real deciding factor though is tough to determine. As I have stated many times in the past, I grew up with Nintendo games, so I'm a bit biased toward the NES Classic. Yes, it does have less games than the Mega Drive, but they are of objectively superior quality. It's just a shame that it can't be played on an old CRT TV set; retro games somehow look better on those older TV's.</p><h3 style="text-align: center;">Final Verdict<br></h3><p style="text-align: justify;">Even if I wasn't as Nintendo biased as I am, I'm going to have to give the upper hand to the <strong>NES Classic Edition</strong>. Considering the fact that not everyone owns a CRT TV anymore and most modern HD TV's no longer have support for composite cables, I don't think the <strong>Mega Drive Classic Console</strong> will be able to thrive in this new plug-n-play "console war" as much as I would want it to. So if you like retro games, get the <strong>NES Classic Edition</strong> when it is released on November 11th of this year; don't even bother with the Mega Drive unless you were a fan of those games in the past and still own cartridges that it can use, and/or if you own a CRT TV. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z0QzwMOxOB</guid>
                <pubDate>Thu, 28 Jul 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 More Games that I Personally Think the Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-more-games-that-i-personally-think-the-switch-needs-to-have-ZkQGw9XEbv</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>Over the past few weeks, I've been thinking of all of the potential that the Switch could have in the future, if not with original games then with ports of pre-existing ones. This made me think of even more games that I think would be a good addition to the Switch's library. So to add on to <a href="https://novogamer.com/305/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have">my previous article</a>, here are 10 more games and game concepts that I personally think should be on the Nintendo Switch.</p><h1>The Wonderful 102</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="font-size: 20px; background-color: transparent; float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;">I loved <em>The Wonderful 101.</em> It was one of the few modern games that was able to take me back to my childhood. Now when I heard that Hideki Kamiya, the game's director, had ideas on what to do for a sequel, that got me REALLY excited. This game was extremely underrated and the fact that it was a Wii U exclusive kinda killed any hope for the game to sell well. I just hope that Nintendo sees potential in the series since they own the copyright.</p><h1>Tokyo Mirage Sessions #FE Director's Cut</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="432" height="243" style="float: right; width: 432px; height: 243px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Even though <em>Tokyo Mirage Sessions #FE</em> was originally on my "to play" list, the censorship controversy that was surrounding it at the time kinda left a sour taste in my and many others' collective mouths. As such, I decided not to pick it up. BUT given the fact that it was on the Wii U, a console that was geared more toward younger players, it might stand a better chance if it were to be released fully intact and uncensored on the more mature-centric Switch, ESPECIALLY if they packaged it with all the DLC (even the hot-spring side story) on the cart. But that's just <em>my</em><span class="redactor-invisible-space"> theory.</span></p><h1>The Zero Escape Saga</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Speaking of Mature games, this series is grossly unheard of. I love me some quantum sci-fi and a good murder mystery as much as the next guy, but if you throw in some brain busting logic puzzles and a plot-heavy narrative not too dissimilar to the SAW franchise, then we got the formula for some interesting plot developments. I think these games would benefit best from being released as one whole package as once you start piecing the story together, it starts to become very difficult to put it down. Having them all together in one pack is just for convenience sake.</p><h1>Solatorobo HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="436" height="328" style="float: right; width: 436px; height: 328px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Another underappreciated game, but for a different reason; its damn near impossible to get ahold of it for a reasonable price. Being a dieselpunk mech RPG set in a world of anthropomorphic animals, this game has a rather interesting concept but the execution is absolutely stellar. The only problem with it like I said is obtaining a copy. While I managed to get a copy on DS, that is the only system it is available for. Re-releasing it on a modern system like the Switch would be able to remedy this and give the game a second chance at life.</p><h1>Mario & Sonic at the Dream Olympics</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="435" height="246" style="float: right; width: 435px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now while I've greatly enjoyed this series, we all know that it has been less than inventive when it comes to making the Olympics fun for everyone, and even though I'm pretty sure the next game in the series (if there is one) is going to be <em>Mario & Sonic at the PyeongChang 2018 Winter Olympic Games</em> (God, what a mouthful), I really hope that they end the series with one final game and just fuse the Summer and Winter games into one pack and set it in both the Mushroom Kingdom and whatever the hell Sonic's homeworld is called nowadays. Maybe that would be the way to finally make the game fun for more than just a niche audience.</p><h1>Wario Ware D.I.Y. Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">There was one Wario Ware game that I feel didn't get the full use of the hardware it was produced for, and that was <em>Wario Ware D.I.Y.</em> on the Nintendo DS. Making my own music, comics and microgames was a lot of fun, but I felt that maybe it was a little bit limited with how the games were designed. I think if they were to bring this game back, they would need to include all of the content of the original DS game plus the companion game that was released on WiiWare, and give the player the ability to have make games that use the control pad and face buttons. That should drive the creativity options up a notch.</p><h1>Ultimate Retro Game Challenge</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="492" height="246" style="float: right; width: 492px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">My favorite reality show is <em>Game Center CX</em> on Fuji TV, so when I found out that the games based on that show were actually any good, I decided to pick them up. Now while I've never played the third game in the series as I've heard that it was quite awful, the first two games were some of the most nostalgic and creative games I've ever played on the DS. So what I think the dev of the first two games should do is compile all of the games and challenges from said games in one pack, and make around 8-10 more new games with 4 new challenges for each to justify excluding the contents of the third game. The real challenge would then be getting the game localized as only the first game was ever released outside of Japan.</p><h1>amiibo Wars</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="239" style="float: right; width: 480px; height: 239px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The amiibo situation is starting to get a bit more under control now wouldn't you all think? That's why I think a new free-to-start amiibo game needs to be made to take advantage of this. When you consider the popularity of collectible object-type games in Japan like Kantai Collection, I think a tactical strategy game or a MOBA would benefit from this market the best. They're simple, easy to program, addictive when executed properly, and have great potential for additional content to be added to in the future. That, and I personally just want to see my massive collection of amiibo to get some use outside of unlocking some costumes or special missions.</p><h1>Scott Pilgrim VS The World Collector's Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="437" height="246" style="float: right; width: 437px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">It was a real shame when <em>Scott Pilgrim VS The World</em> was removed from the PSN and XBLA online shops. It was a lot of fun and stayed quite true to its source material. But if in the event that the licensing issues are resolved in the future, I would want to see the game re-released in a physical format with extra content added. If it were to have all of the DLC, the complete film (and animated short film) in HD, a full color scan of the entire graphic novel all contained on the cartridge and a poster for good measure, I would be more than happy paying $60 for a game that would normally cost around $15-20.</p><h1>NES Classic Collection</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="481" height="274" style="float: right; width: 481px; height: 274px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Okay now I know a lot of people, myself included, who were quite pissed when Nintendo ended production on the <em>NES Classic Edition</em>. That's why I propose that they port the contents of that device to the Switch, include digital scans of the manuals instead of scanning a QR code, and package it with a USB NES controller to hopefully give fans a similar experience and give them an alternative to something that was selling faster than a spare kidney on the black market. Plus it probably would be cheaper to manufacture something like that anyway and get away with selling it for $60. Plus if Nintendo <em>really</em><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em; text-align: justify;"> wanted to apologize, they could add another 10-20 games to it.</span></p><p style="text-align: justify;" rel="text-align: justify;">I continue to believe that the Switch has potential, but like any system on the market right now the games are what sells the system. Unless the console has games that people want to play, then there really isn't any reason to buy the Switch at all. This is still just wishful thinking on my part, but maybe and hopefully someone important in the gaming industry will see this and make some of these ideas a reality. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQGw9XEbv</guid>
                <pubDate>Mon, 29 May 2017 11:47:00 +0000</pubDate>
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