<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/tag/super ]]>
        </link>
        <description><![CDATA[ 4 articles tagged as Super ]]></description>
        <language>en</language>
        <pubDate>2026-04-06 16:25:15</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>Novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[Super Mario Maker Stage Coming Soon to Super Smash Bros for Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/super-mario-maker-stage-coming-soon-to-super-smash-bros-for-wii-u3ds-ZbQLwavYEz</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo just recently confirmed that a new DLC stage is coming to both versions of <strong>Super Smash Bros 4</strong> to celebrate Super Mario Bros's 30th Anniversary; This new stage is <strong>Super Mario Maker</strong>. From the footage below, it is shown that the stage is completely different each time that it's loaded and it builds, changes, and/or makes repairs onto the stage as the players battle. This is certainly an unexpected surprise as I don't think ANYONE was expecting this.</p><iframe src="//www.youtube.com/embed/IOdhFajSdj8" frameborder="0" allowfullscreen="" style="width: 500px; height: 281px;"></iframe><p style="text-align: justify;">This stage will be released on September 30th and if past pricing is any indication, then it'll cost $1.99 USD for one version and $2.99 USD for a bundle containing both, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYEz</guid>
                <pubDate>Tue, 15 Sep 2015 07:04:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747100/conversions/SI_WiiU_SuperMarioMaker_v01_image1600w-full.jpg?v=1774127167"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Super Mario Maker]]></title>
                <link>https://novogamer.com/articles/review-super-mario-maker-Z5Q7wLEw0v</link>
                <description><![CDATA[<p style="text-align: justify;">There is no denying that the <strong>Super Mario Bros</strong> series is the most iconic and memorable game franchise in the world. The series's first title almost single-handedly brought the video game market back from the brink of extinction after the infamous video game crash of '83, and it has continued to thrive and find even more fans to this day. Even Mario, the series's titular star, has been shown to rival Mickey Mouse in terms of both familiarity and popularity. So, will it be no surprise that that a game celebrating Super Mario Bros's 30th anniversary would do well despite how poorly the Wii U's sales had been until this point? Well I've spent a fair amount of time with this game and I think I can give a solid answer...\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="395" height="222" style="float: right; width: 395px; height: 222px; margin: 0px 0px 10px 10px;">\r
</p><p style="text-align: justify;">Super Mario Maker is not your conventional Mario game. While it still has all of the familiar gameplay elements of past 2D entries, this title is allows you to make, customize, and save up to 120 of your own stages in one of four different styles based around past games in the series's history. These styles all also have their own unique play mechanics that make the game play a little more like the game that the theme originates from. For instance:\r
</p><ul>\r
	<li><strong>Super Mario Bros</strong>: Has the most basic control scheme and you can't grab or hold objects.</li>\r
	<li><strong>Super Mario Bros 3</strong>: Gabbing objects is possible and has a power meter to use for flight.</li>\r
	<li><strong>Super Mario World</strong>: Same as Mario 3, but adds a spin jump and the ability to throw grabbed items upward.</li>\r
	<li><strong>New Super Mario Bros U</strong>: Flight and upward throwing are absent, but adds wall jumping and the ability to ground-pound.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="187" style="float: left; width: 185px; height: 187px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Each of these themes adds a subtle level of variety that perfectly encompasses most if not all of the 2D main series games. There are also sixty different objects that you place in each theme and six different theme sets that you can use for each overall style, but you have to unlock them over continued use of the stage maker; this will take around 2.5 to 3 hours. Most of these objects (specifically enemies and platforms) also have alternate forms that you can access by shaking them. This allows for even more variety than what was initially thought, especially since that many enemies can be altered even further by stacking them on top of each other like totem pole, powering them up with a mushroom or wings, placing them in Lakitu's cloud or a Koopa Clown Car, or even by having them launch out of a Bill Blaster. This has sparked a lot of creativity as I was making stages of my own. I even spiced things up further thanks to the sound effects that can be applied to just about everything.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="347" height="200" alt="" style="width: 347px; height: 200px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Also, each game style has their own unique power-ups. While <strong>Mario 3,</strong> <strong>Mario World</strong>, and <strong>Mario U</strong> all have a flight themed power-up like a Super Leaf, Super Feather, or Propeller Mushroom respectively, the <strong>Mario 1</strong> theme has three special power-ups designed specifically for it:\r
</p><ul>\r
	<li><strong>Weird Mushroom</strong>: Makes Mario very tall and lanky, but greatly increases his jump height.</li>\r
	<li><strong>Mystery Mushroom</strong>: Gives Mario one of 99+ special costumes based on amiibo and various other Nintendo characters. Pressing Up while wearing one will make Mario pose. Most of these costumes also have unique sound effects, death music, and victory jingles.</li>\r
	<li><strong>Big Mushroom</strong>: Turns Mario into Big Mario which is kind of like a cross between Super Mario and Mega Mario. His increased size and weight can destroy unbreakable blocks and bricks and can even break them from the side or from above, but it can only be accessed with the help of one of the two 30th Anniversary Mario amiibo.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="290" height="162" style="float: left; width: 290px; height: 162px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Well, say you don't want to make any stages and just want to play the game. Well Nintendo has that covered too. There are sixty-four pre-made sample courses you can play via the game's Coursebot or from the game's 10 Mario Challenge mode. Replaying through 10 Mario Challenge repeatedly unlocks more and more sample stages that you can play or edit and once you unlock them all, an additional four stages become available as a bonus. These four stages are the same stages that were shown off in the <strong>2015 Nintendo World Championships</strong>. How's THAT for a bonus unlockable?\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="372" height="208" style="float: right; width: 372px; height: 208px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now, if you ever get bored of any of the sample stages, you can also play the courses uploaded to the game's server via the Course World where you can find specific stages by using a 16-character code, follow your favorite creators, or even download your favorite courses to save for later. You can also play the 100 Mario Challenge game mode here. "Now what is the difference between the 10 Mario and 100 Mario Challenges anyway?" you may ask. Well, the 100 Mario version only picks the user created stages that have been uploaded to the servers and are set to specific difficulties depending on the stage's clear rate percentage. Also, each time you complete this game mode, you unlock one additional costume for the Mystery Mushroom.\r
</p><p style="text-align: justify;">There is just so much that can be done with this game's robust editor. When online, I have seen stages that build themselves as you progress, stages that completely invert when you enter a pipe, stages based on other games, and stages that even play themselves. There is even a hidden mini-game that you can randomly access while fiddling with the objects in the editor. This is by far the best thing Nintendo could've done to celebrate the 30th Anniversary of <strong>Super Mario Bros</strong> and I HIGHLY suggest that you get it, but until then, I'll be seeing you.\r
</p><p style="text-align: center;">Score\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wLEw0v</guid>
                <pubDate>Thu, 08 Oct 2015 07:09:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747107/conversions/SI_WiiU_SuperMarioMaker_v01_image1600w-full.jpg?v=1774127494"
                               width="1920" />
            </item><item>
                <title><![CDATA[December 15, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/december-15-2015-nintendo-direct-recap-ZMQxwl5EXd</link>
                <description><![CDATA[<p style="text-align: justify;">Well a <strong>Super Smash Bros</strong> centric Nintendo Direct had aired recently and revealed some new info about DLC to be added to the game in the near future, but I don't think ANYONE was expecting this. Being the very last <strong>Smash Bros</strong> themed Direct that Nintendo will produce, they decided to go all out with the updates. Here's the video so you can see for yourself how much hype the game still gets over a year after its release.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/j1JERhUoQoU" allowfullscreen="" frameborder="0"></iframe><p style="text-align: justify;">Even though this video was a little shorter than the last one, there was a lot more interesting details shown off. Here's a quick recap.</p><ul><li><strong>Final Fantasy VII</strong>'s<strong> </strong><strong>Cloud Strife</strong> and his stage, <strong>Midgar</strong>, were both released a couple of hours after the Direct ended. Their cost is $5.99 for one version and $6.99 for both in a bundle.</li><li><strong>Corrin</strong> from the as of yet to be released <strong>Fire Emblem Fates</strong> was announced as a future DLC character. He/she will be worth $4.99 for one version and $5.99 for the two version bundle and will include two brand new songs that will be added to the <strong>Castle Siege</strong> and <strong>Coliseum</strong> stages. It is scheduled to be released around February 2016.</li><li>A bunch of new Mii Fighter costumes were revealed for future release. They are a Chocobo Hat from <strong>Final Fantasy</strong>, Tails and Knuckles costumes from the <strong>Sonic</strong> series, a Takamaru costume from <strong>The Mysterious Murasame Castle</strong>, an Ashley costume from <strong>Wario Ware</strong>,  a Gil costume from<strong> Tower of Druaga</strong>, some cool Bionic Armor made specifically for the Mii Brawler, and a costume based on Geno from <strong>Super Mario RPG: Legend of the Seven Stars</strong>. The Geno costume and the Chocobo Hat were released at the same time as the <strong>Cloud Strife</strong> DLC. QR Codes of the characters using the costumes were also made available on the Smash Bros official site.</li><li>As always, amiibo of the new characters will be made and released some time in the future. It has also been confirmed that the <strong>Roy</strong>, <strong>Ryu</strong>, and Famicom version of <strong>R.O.B.</strong> will be released on March 18, 2016.</li><li>And last but certainly not least, <strong>Bayonetta</strong> was announced to be the final DLC character and was also confirmed to be the winner of the <strong>Smash Bros Character Ballot</strong>. She will be released at the same time as <strong>Corrin</strong> and will cost the same as <strong>Cloud</strong>. She will also come package with a stage based on the game she is from called <strong>Umbra Clock Tower</strong>.</li></ul><p style="text-align: justify;">I was certainly surprised about this Direct as I was only expecting one new character. I am definitely looking forward to playing as both <strong>Corrin</strong> and <strong>Bayonetta</strong> when they are released next year, and I JUST CAN'T WAIT for the <strong>Bayonetta</strong> amiibo to be released. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMQxwl5EXd</guid>
                <pubDate>Wed, 16 Dec 2015 01:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747116/conversions/Banner-NintendoDirect-full.jpg?v=1774127754"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review - Super Mario Odyssey]]></title>
                <link>https://novogamer.com/articles/review-super-mario-odyssey-ZbQLwkNDE6</link>
                <description><![CDATA[<p style="text-align: justify;">This has been one helluva great first year for the Nintendo Switch so far. First we get <em>The Legend of Zelda: Breath of the Wild</em> as a launch title, a great sequel to <em>Splatoon</em> and a brand new IP within a month of each other, fantastic updated ports of <em>Pokken Tournament</em> and <em>Mario Kart 8</em>, and is so far the only system that offers a physical option for <em>The Binding of Isaac: Afterbirth Plus</em>. And now with the recent release of <em>Super Mario Odyssey</em>, it's pretty much gotten to the point where it feels like Nintendo has finally pulled through their dark times with the Wii U. But how does the game fare compared to past 3D Mario games?</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; width: 447px; height: 251px; margin: 0px 0px 10px 10px;" alt="" width="447" height="251"></p><p style="text-align: justify;">First of all, once the game is started it just throws you right into it without pomp and circumstance. You are introduced to a cutscene of Mario engaging in fisticuffs with a sharply dressed King Bowser Koopa as he is abducting Princess Peach in order to force her to marry him. Mario loses and lands unconscious in the monochrome town of Bonneton in the Cap Kingdom and is greeted by a ghostly being resembling a white top hat named Cappy who is in a similar predicament in which someone he cares for, his sister Tiara, was kidnapped by Bowser to be used for his sham of wedding to Peach. He and Mario team up, which grants Mario the ability to possess certain objects, animals and enemies with an action known in-game as "capturing," so they can find a working airship that can chase after Bowser, defeat the wedding planners that Bowser hired known as the Broodals, and rescue Peach from his clutches as he commits grand larceny in several kingdoms so he can obtain only the best quality items to be used in the ceremony. Seems like a lot to take in all at once right here, but trust me it is much easier to follow the plot <strong>in the game</strong> than from reading my explanation here.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 448px; height: 253px; margin: 0px 10px 10px 0px;" alt="" width="448" height="253"></p><p style="text-align: justify;">Now as to be expected from a 3D Mario game, Mario has a ton of movement options, but with the addition to his normal running and jumping techniques that have been a staple since Super Mario 64, Mario can also roll into a continuous somersault which can be linked into a long jump and back again, and he can throw his hat to be used as a temporary platform that can be jumped on. All of these movement options coupled with such fluid and responsive controls makes it feel REALLY good traversing the massive kingdoms that Mario must explore in order to find Power Moons, the game's chief collectible and fuel source for the Odyssey, Mario's top hat-shaped airship, and he will need a lot of these moons to power his ship so it can get to new kingdoms. Luckily each major kingdom has more then enough moons to find usually having around 30-50 moons each. In addition to the sheer number of moons, each main kingdom also has either 50 or 100 regional purple coins to collect that can be spent in a Crazy Cap store for special costumes or souvenirs for your ship. Not necessary for finishing the game, but needed for 100% completion.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; margin: 0px 0px 10px 10px;" alt=""></p><p style="text-align: justify;">Compared to some of the other 3D Mario games, this one has one major change that completely changes how the game is approached; There are no more 1-up mushrooms. Instead, every time you die you lose 10 coins and considering that coins are much more important in this game than in previous entries, those unnecessary deaths are much more of a problem now. Luckily though you will never see a game over screen no matter how long you've been playing; no 1-ups means no way that you can run out of lives. In addition to this, coins no longer restore health. Instead, if you are low on health then you will need to find and collect a heart to restore one portion of his 3-HP meter. These new mechanics make the game feel more modern and makes collecting coins fun again without devaluing them considering they are no longer a source of health.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 441px; height: 249px; margin: 0px 10px 10px 0px;" alt="" width="441" height="249"></p><p style="text-align: justify;">Now my biggest fear before I started the game was thinking that a good chunk of the kingdoms would just once again be rehashed ideas that have been used in many Mario games before. Thankfully, <em>Odyssey</em> only follows this trend to a bare minimum instead using those old design tropes as merely guidelines and greatly expanding on those and turning them into their own thing. Instead of a regular water-themed area, you have Lake Lamode of the Lake Kingdom which is heavily inspired by Greek architecture and French fashion designs; instead of plain lava area, you have Mount Volbono of the Luncheon Kingdom which is all bright colors and low polygonal models; and my personal favorite and what could possibly be considered a fresh twist on the jungle-level trope, New Donk City of the Metro Kingdom: a vertically impressive urban jungle modeled after what could possibly be Times Square of New York City and the classic arcade game, Donkey Kong. Needless to say, I never found myself bored from exploring as there is so much detail in even the smallest things and there is a lot of stuff to do, and it is all condensed into an impressively small 6gb package.</p><p style="text-align: justify;">There are just too many good things that can be said about this game. The music is fantastic, it feels really good to collect all of those power moons, the 8-bit 2D segments are a great nostalgic change of pace and don't break up the flow of the game too much, the capture mechanic is ingenious, and the worlds are so unique despite them mostly being the same old stage tropes from past entries. I only have one real gripe about the game, but I'll save that for another article; let's call that one part 2, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="display: block; margin: auto;" alt=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwkNDE6</guid>
                <pubDate>Sat, 11 Nov 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746962/conversions/H2x1_NSwitch_SuperMarioOdyssey_image1600w-full.jpg?v=1774121908"
                               width="1920" />
            </item>
    </channel>
</rss>
