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        <pubDate>2026-04-06 16:25:10</pubDate>
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                <title><![CDATA[Why Twilight Princess is the best Zelda game]]></title>
                <link>https://novogamer.com/articles/why-twilight-princess-is-the-best-zelda-game-DjA85Wye0Z</link>
                <description><![CDATA[<p>I'm not going to pretend to be a master of the Zelda series. I'm not crazy for them but I appreciate every game&nbsp;and gave them all my best effort. Some I loved (<i>Majora's Mask </i>and&nbsp;<i>Windwaker</i>) and some not so much (<i>Spirit Tracks </i>and&nbsp;<i>Minish Cap</i>). But out of all the Zelda I've played&nbsp;<i>Twilight Princess</i> was the best, and I'm going to try and persuade you into thinking the same.</p><p><br></p><p>HOW IT LOOKS-</p><p>The game uses a much more realistic and dark style, and while <i>Majora's Mask</i> had dark themes mixed with playful imagery, <i>Twilight Princess</i> incorporates melancholy themes with dark visuals. The world is open, not necessarily big, but open to explore at your own pace, and as the story progresses it changes around you. The enemies all have similar dark looks, with twisted physiques and human like qualities, it only draws you deeper into the world. Graphically the game looks excellent, and playing it on the Wii helped to refine&nbsp;it.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.315789473684px; height: 320px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">HOW IT FEELS-</span></p><p>Themes are important in video games. If <i>The Last Of Us</i> had inconsistent themes then it would be much harder to take it seriously. <i>Twilight Princess</i> incorporates <i>Majora's Mask's</i> time element in a much more subtle way. From the time you're introduced to Hyrule Castle you can see it off in the distance surrounded by a barrier. Having it there, since you start&nbsp;the game, is an excellent way to have it in the players minds while playing. The game keeps the strange characters that have become a staple of the series and makes them feel fresh and exciting. I mentioned that the world changes around you and I fully believe that. Although you may not see physical differences, the way you perceive the world changes while you play. You feel like you're making progress and the story drives you forward. &nbsp; &nbsp;&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">The game feels like a combination of <i>Majora's Mask</i> and <i>Ocarina of Time</i>, (Ocarina's exploration and Majora's dark world).</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p>HOW IT PLAYS-</p><p>As I am filth and don't own a GameCube I played the Wii version of the game. This was back when <i>Skyward Sword's</i> precise cutting wasn't around, so frantically swinging the Wiimote was just like mashing the attack button (although this became troublesome later). Moving and exploring is easy and fun. Combat is beautiful. Each enemy has it's own style of fighting and you have to adapt to fight that enemy. For example, there's this one enemy that, at certain points in the story, will surround you in a barrier and you'll be forced to fight it. If you don't know when this is going to happen it can be quite nerve racking. The only way to beat them is to transform into Link's wolf form.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 381.189415041783px; height: 281px;"></p><p>Every temple is fun. Yes, there is a water temple. No, it doesn't suck. Every temple in the game will make you think, and puzzle you. You'll need to go back and think hard about the puzzles. Every boss is unique and requires a special&nbsp;way to beat it. Even the "shoot it in the big glowing eye" boss still felt like a challenge, and added another level. I would recommend not touching a walk through for anything, because you will feel like you'll want it.</p><p><br></p><p>LINK'S WOLF FORM-</p><p><span style="font-size: 15px; line-height: 1.45em;">I honestly think this needs it's own sub-heading because it sounds really silly at first. Link is transformed into a wolf whenever he enters</span><span style="font-size: 15px; line-height: 1.45em;">&nbsp;a Twilight Zone (haha). This restricts his access to items and forces you to solve puzzles, in a way that is unique to Wolf Link's ability's. I felt like this was a really cool part of the game, and once you're able to transform whenever you want the game felt like it had really taken it up a notch. Wolf Link's combat feels unique and he is necessary to complete&nbsp;most temples.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;">FINAL THOUGHTS-</span></p><p><span style="font-size: 15px; line-height: 1.45em;">The game looks great and feels great. I remember getting really frustrated with <i>Ocarina</i> even though I love that game. I got frustrated while playing&nbsp;<i>Twilight Princess</i> but only because I was frustrated with myself. The game gives you everything, you never get confused unless the game wants you confused and it does this&nbsp;</span>consistently<span style="font-size: 15px; line-height: 1.45em;">. The world is so varied and interesting. Going to the desert for the first time is incredible and filled me with the kind of wonder that I don't really get&nbsp;</span>any more<span style="font-size: 15px; line-height: 1.45em;">.&nbsp;</span></p><p><span style="font-size: 15px; line-height: 1.45em;">If you haven't checked out this game yet, please do. For your&nbsp;sake.</span></p>
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                <guid>DjA85Wye0Z</guid>
                <pubDate>Tue, 03 Feb 2015 07:57:00 +0000</pubDate>
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                <title><![CDATA[Free to Play Sunday: The Plan]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-the-plan-d14PKLDllX</link>
                <description><![CDATA[<p>Hello fellow gamer! I know it might not still be Sunday where you are, <strike>but I've still got 40 minutes until its officially Monday</strike>&nbsp;technically it's now Monday here as well (boo). For many of you that means back to work, and that isn't very fun at all, but I'm told money doesn't grow on trees, so back to work you go. You have got to pay for your games after all... on the other hand you could play more free to play games and save yourself a bit of cash (and maybe call in sick more often). Anyway, I'd like to introduce you to a new weekly (hopefully) segment where I will be reviewing a single free to play game each week. Some of them will hopefully be gems, but I make no promises. For each of these "mini" reviews I will be giving my impressions of the game based on gameplay, aesthetics, and story, followed by an overall score.</p><p>For today, I bring you <i><a href="http://store.steampowered.com/app/250600/">The &nbsp;Plan</a></i>, by Krillbite studio.&nbsp;<span style="line-height: 1.45em; background-color: initial;">You may recognize Krillbite studio as the makers of </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep. </i><span style="line-height: 1.45em; background-color: initial;">If you've played </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep </i><span style="line-height: 1.45em; background-color: initial;">you probably have a pretty good idea of what this game is like and whether or not you will like it. Nonetheless I bring you the very first Free to Play Sunday: <i>The Plan</i></span></p><h1></h1><h1><span><span style="color: #e5b9b7;">Gameplay</span></span></h1><p><span style="font-weight: normal;">To be frank, the gameplay is lacking. You need nothing more than wasd to play and there is no strategy or thought required to reach the end of the game. In fact, you could likely just hold w (while occasionally switching it up and going for d) and&nbsp;successfully reach the end. There are a few events, if they can even be called that, that lead you to believe that there are going to be more obstacles in your way, but I found myself disappointed when I realized that failure was not an option. Playing as a fly, I expected to have to handle a few tricky spiders, and while there were spider webs, there were no enemies to be seen. There is no way to lose this game and so technically there is no way to win this game; your only real options are to complete it or to quit.</span></p><h1></h1><h1><span><span style="color: rgb(184, 204, 228);">Story<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 851.816192560175px; height: 480px;"></p></span></span></h1><p><span style="font-weight: normal;">In all honesty I am not sure how I feel about the story of this game. I am stuck somewhere between "this is deep (I think)" and "that was boring." It makes me think back to high school when an English teacher of mine would insist that there was some deeply significant meaning behind the presence of oranges before all of the death scenes in&nbsp;<i>The Godfather&nbsp;</i>(maybe Francis Ford Coppola just had a thing for oranges). I won't give any spoilers, just in case you really want to play this game, but if I were being forced to write a paper on the meaning of this game I'm positive I'd get an "A" for discussing mortality and the finite nature of life. Though I have to admit that the ending made me chuckle, and then briefly question whether or not I was a bad person for finding&nbsp;humour&nbsp;in the situation when surely the feeling I was supposed to have was one more akin to melancholy.</span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #c3d69b;">Aesthetics<p></p></span></span></h1><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Despite the disappointing lack of gameplay, and my mixed feelings on the story, I found both the visuals and audio in this game to be spot on. I'll start by saying that the visuals were nothing entirely special. The&nbsp;</span>art style<span style="line-height: 1.45em;">&nbsp;was basically the popular artsy-indie-shadowy style, similar to what you would see in&nbsp;</span><i style="line-height: 1.45em;">Limbo,&nbsp;</i><span style="line-height: 1.45em;">&nbsp;or </span><i style="line-height: 1.45em;">Grimind</i><span style="line-height: 1.45em;">, or even&nbsp;</span><i style="line-height: 1.45em;">Never Alone, </i><span style="line-height: 1.45em;">that being said the graphics suited the game well and I believe that any impact that this game has would have been lost if another style had been adopted. My favourite part of this game was hands down the audio. It was&nbsp;</span>altogether lovely, relaxing, and atmospheric.</span></p><p><span style="background-color: initial;"><br></span></p><h1><span style="background-color: initial;">Final Thoughts</span></h1><p><span style="background-color: initial;">Once again I find myself with mixed feelings towards this game. I'm not sure if it's brilliantly or boringly simple. This game has very little replay value, but it takes under 10 minutes to complete and you can even get an achievement (if you're into that sort of thing). If you enjoy laid back games that are more like poetry than like epics then you may genuinely enjoy this game, but&nbsp;all in all it's a free game available on Steam so at the very least you should give <i>The Plan</i> a play and see for yourself. You don't have anything to lose after all!</span></p><p><span style="background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 169.02px; height: 162px;"></p><br><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p></p><p></p>\r
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                <guid>d14PKLDllX</guid>
                <pubDate>Mon, 06 Jul 2015 07:17:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Omikron: The Nomad Soul]]></title>
                <link>https://novogamer.com/articles/underrated-gems-omikron-the-nomad-soul-wXBx703DVv</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Remember when Quantic Dream actually developed video games rather than glorified movies that let you walk forward on occasion? I know it sounds crazy, but that actually happened. Granted, the later games Quantic Dream developed had intriguing and involving narratives, but they still were too akin to films with little gameplay. In the wake of David Bowie's unfortunate passing, we've decided to go all the way back to 1999. Which saw the release of Quantic Dream's first video game that had story input, cameos, and original game tracks by the man, the myth, the legend, David Bowie; in Omikron: The Nomad Soul.</p><p style="text-align: justify;">Omikron: The Nomad Soul may have the strangest story in video game history, but that isn't necessarily a bad thing. The Nomad Soul begins with our protagonist, Kay'l 669, directly speaking to the player. Kay'l 669 asks the player if they can help save his dimension, but first, the player must "transfer their soul" into the body of Kay'l so they may control him. Things only get stranger from here. After the player "transfers their soul" into the body of Kay'l, he is then transported into Omikron; a dark cyberpunk city on a world called Phaenon<span class="redactor-invisible-space" style="line-height: 1.6em; background-color: initial;">. Once the player enters Omikron as Kay'l 669, they must continue his investigation into a string of serial killings with his partner, Den. This quickly escalates into anti-government conspiracies, demons, and an ancient religious order led by David Bowie himself (as a character known as "Boz").</span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="280" height="243" style="line-height: 1.6em; float: left; width: 280px; height: 243px; margin: 0px 10px 10px 0px;"> The plot initially feels overwhelming and convoluted, but once you trek further into The Nomad Soul's narrative and begin to understand what exactly is going on, you will quickly become engrossed in this world's story. Admittedly, to me at first, the story felt too strange and awkward at first. </p><p style="text-align: justify;">This almost got me to completely give up on The Nomad Soul, but I was glad that I sat through until the end because my initial feelings soon went away. The Nomad Soul's story isn't perfect though. While the overall plot eventually gets more engaging, the characters always feel so one dimensional. You never care about their struggles or how their fates play into the overall scheme of everything. That is with the exception of one character. </p><p style="text-align: justify;">I'd be going too deep into spoiler territory if I said too much, but David Bowie's performance as Boz is absolutely fantastic. Although Boz has odd motivations and isn't around long enough to become likable, David Bowie portrays him in a way that intrigues you every second he's on screen. I even purchased Omikron: The Nomad Soul again on Steam to play through to his part. </p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="338" height="256" style="line-height: 1.6em; width: 338px; height: 256px; float: right; margin: 0px 0px 10px 10px;">For 1999, the graphics are fairly good. The darker shading and non-reflective surfaces help bring the dark Blade Runner-esque world to life. Granted, the graphics were good, but they weren't anything to write home about.</p><p style="text-align: justify;">Sadly, this is a poorly optimized game. The only settings you are given to tweak are resolution, clipping distance, display sky, display shadow, street activity, and detail level. </p><p style="text-align: justify;">This may not sound like an issue since most of our computers were built after the dinosaurs died off, but there is also a 30fps lock that hinders your experience with the game. I even had an issue running at a framerate above 20fps due to an issue with the 30 fps lock. </p><p style="text-align: justify;">The Nomad Soul also happened to be one of the earlier games to use motion capture technology for some actors, including David Bowie. The technology was still fairly primitive back in 1999 for games, but it was still nice to see slightly more animated faces on some characters. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="519" height="293" style="display: block; margin: auto; width: 519px; height: 293px;"></p><p style="text-align: justify;">Decent gameplay and Quantic Dream usually get along together about as well as Anakin Skywalker and a group of younglings. So, is it different in this case? Yes and no. Yes, there is a lot more gameplay in The Nomad Soul than what you will find in Heavy Rain or Beyond: Two Souls, but it feels pretty awkward and clunky. I can't really blame the game for that because a lot of older games played in modern times feel clunky and awkward. Times change and so does player accessibility.</p><p style="text-align: justify;">There are two types of combat gameplay. First, we have hand to hand combat. Hand to hand is also the less awkward of the two. Once you've engaged in a fisty cuffs battle, you control kicking and punching with the WASD keys. I never could get a good pattern so I just mashed them until I won. The second is gun combat. Once you are given a gun, you are put into a first person perspective. While serviceable, the gunplay in The Nomad Soul feels stiff. Especially when you have enemies from all sides and you have to work with the Resident Evil style tank controls. Overall I've had better, but I've also had much worse.</p><p style="text-align: justify;">With the inclusion of David Bowie, you would think that the soundtrack would be absolutely amazing, right? Well, it certainly is great, but it falls short of perfection because of the lack of David Bowie sung songs. There are a few songs sung by Bowie himself, but the rest from him are purely instrumentals and you would have to be a diehard Bowie fan to notice. The other side of the soundtrack comes from Reeves Gabrels. His additions are also good and add to the dark cyberpunk vibe. Gabrels' additions also sound akin to Bowie's genre of music.</p><p style="text-align: justify;">Voice acting in The Nomad Soul is also convincing with an exceptional performance from David Bowie himself as Boz. The distorted computerized effect to his voice is also a great addition. A lot of expository dialogue is, unfortunately, just in text. This is most similar to examining an object in Silent Hill and Resident Evil. Along with the fixed camera positions, you will be right at home to many of the features of The Nomad Soul if you are coming off of Resident Evil or Silent Hill.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="587" height="341" style="display: block; margin: auto; width: 587px; height: 341px;"></p><p style="text-align: justify;">With the inclusion of many strange features and elements, one would think that Omikron: The Nomad Soul doesn't always know what it wants to be. And you may be right with that conclusion, but that doesn't make it a bad game. In fact, The Nomad Soul does just enough different from other games to remain entirely unique. This is an Underrated Gem in every sense of the word. Just as I did for the late Lemmy Kilmister with Brutal Legend (which was uploaded before his passing), this Underrated Gems article is dedicated to David Bowie. </p><p style="text-align: justify;">I suppose it's understandable to see why many people forgot about this gem, but that doesn't mean it's a bad game. It may take some extra hoops to jump through to get this to run on modern machines, but you can still buy Omikron: The Nomad Soul on both Steam and GOG for less than usual microtransaction. I highly recommend you give this game a try. </p><p style="text-align: justify;">This is arguably Quantic Dream's best game. An intriguing story, David Bowie, a great soundtrack, AND actual gameplay? It feels like a dream, but it's not. It's a Quantic Dream.</p><p>Rest in peace, David Bowie (1947 - 2016)</p>]]></description>
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                <guid>wXBx703DVv</guid>
                <pubDate>Tue, 12 Jan 2016 07:13:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why DRM Is Revolutionizing The Gaming Industry]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-drm-is-revolutionizing-the-gaming-industry-5QN115XElnj</link>
                <description><![CDATA[<p style="text-align: justify;">In the midst of poor journalistic integrity, lazy game optimization, rising video game costs, and pirating digital media still on the rise, there is a savior of the gaming industry doing a job no one ever asked for, or realized we needed. Its name is: DRM.</p>    <p style="text-align: justify;">DRM, or Digital Rights Management,<span class="apple-converted-space"> is a <i>“systematic approach to copyright protection for digital media“</i> and a way to “<i>prevent unauthorized redistribution of digital media and restrict the ways consumers can copy content they've purchased“</i>. </span></p>  <p style="text-align: justify;"><span class="apple-converted-space">So basically, due to all the nasty, poor, disgusting people who illegally pirate games and other digital media, a new system had to be created to protect the copyright holders’ content. </span></p>  <p style="text-align: justify;"><span class="apple-converted-space">Now, I know you’re thinking, “But DRM sucks, especially always online DRM. I’m sometimes unable to play games because of it“. Or “Passive DRM programs like Steam, Origin and uPlay (which all double as digital store fronts) ruin games, and end up being another program running in the background“. But I’m here today to prove to you why DRM is great and how it will revolutionize the gaming industry.</span></p><h2>1. It makes sure game developers get paid for their work</h2>  <p style="text-align: justify;">Now I don’t know about you, but we live in a capitalist society, where if you make something worthwhile you should get paid for your time and effort. </p>  <p style="text-align: justify;">Pirates, on the other hand, want to unrestrainedly eradicate our capitalist society and believe we should be living in a socialist society where everything should be free, and you know what the next step from socialism is? COMMUNISM. And in a Communistic society, Developers wouldn’t be able to receive a fair pay for a fair day’s work.</p>    <h2>2. It makes you feel safe</h2>  <p style="text-align: justify;">When you buy a game you should feel safe that no one will be able to steal your game key. DRM makes sure that once your key has been activated, it will stay linked to your account and that it won’t be stolen by criminals.</p>    <h2>3.  C’mon, it’s 2016</h2>  <p style="text-align: justify;">Why would you want to torrent or illegally download a game in 2016? What? Are you a criminal? (As well as sexist?)</p>    <h2>4. Pro tip, you can’t anymore</h2>  <p style="text-align: justify;">Due to the huge rise of pirating in the gaming industry, a software firm had enough and reached into their code and made <i>Denuvo. Denuvo</i> is literally the greatest thing ever to happen in the gaming industry since pong. It BTFO’s pirates and protects games from being illegally distributed. </p>    <h2>5. Quit being poor!</h2>  <p style="text-align: justify;">Yes I know, “this isn’t why DRM is great, you’re just reinforcing a sad truth I’m trying to forget about“. But it needs to be said, it’s simple. If people weren’t poor, DRM wouldn’t be a thing! </p>  <p style="text-align: justify;">Remember what I said earlier, that due to poor people pirating digital media like video games, DRM had to be created to protect digital media. Wellif you weren’t so poor, we wouldn’t be having this conversation, now would we? So quit being so lazy! Get off your lazy arse and go find a job! Go to college if you have to! Just do something! You’re hurting the gaming industry!</p>    <h2>6. Valve's Gabe Newell has died for your sins!</h2>  <p style="text-align: justify;">As it reads in John 14:6, “I am the way, the truth, and the life, No one gets good deals and amazing service except through me“. Gabe Newell died for the sin of illegally downloading games and yet we continue! Was his death for nothing!? We all demand better in the gaming industry, but maybe it’s not DRM that should be blamed but us!</p>    <h2>7. I shouldn’t be the one who has to educate you</h2>  <p style="text-align: justify;">Seriously you lazy bastards, why do I have to teach you this? You should just know that pirating is bad and you shouldn’t illegally download digital content! What? Do you hate <i>F R E E D O M ?</i></p>    <h2>8. C’mon! It’s 2016!!!</h2>  <p style="text-align: justify;">I can’t believe I need to say this again, but I will! Why pirate games when you can just spend your money and buy them! You do realise illegally downloading games is against the law right? You could even go to jail!</p>    <h2>9. DRM is paving the way for the future</h2>  <p style="text-align: justify;">I’ve already mentioned that DRM programs like <i>Denuvo</i> is already Rekin’ pirates and because of it, it is paving the way for a pirate free gaming industry. Developers will one day be able to put out games whenever they think the game is complete, and at whatever price they believe is reasonable. </p>    <h2>10. Listen and Believe</h2>  <p style="text-align: justify;">What I have written in this article is THE TRUTH. DRM is great and will revolutionise the gaming industry and digital media. If you follow the reasons listed above, game developers will be paid in full for their honest work and not feel like they need to worry about job security. </p>  <p style="text-align: justify;">And one day, we might live in a world free of pirates trying to turn our great capitalist society into a communist one.<br><br><br></p><p style="text-align: justify;">Thank you for reading my informative and objective article on DRM. If you wish to join me in my fight to DE_Stroy DRM, then follow me on twitter “<a target="_blank" href="https://twitter.com/mred_what">@MrED_What</a>“. And why not read some of our other articles on our profile.</p><p><br></p><p>Sources: <a href="http://searchcio.techtarget.com/definition/digital-rights-management">http://searchcio.techtarget.com/definition/digital...</a></p><p><br></p><p>Please note, this is satire</p><p><span style="color: #7f7f7f;">This is what ED does when he doesn't have access to his computer...<br>We have a <a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin">YouTube channel, you should Subscribe.</a></span></p>]]></description>
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                <guid>5QN115XElnj</guid>
                <pubDate>Thu, 24 Mar 2016 05:50:00 +0000</pubDate>
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                <title><![CDATA[Planet of the Apes: Last Frontier - Review]]></title>
                <link>https://novogamer.com/articles/planet-of-the-apes-last-frontier-review-wvBQ73vdAx</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="542" height="233" style="display: block; margin: auto; width: 542px; height: 233px;"></p>Beginning in 1968, the Planet of the Apes series dealt with serious social and political issues through subtle and not so subtle analogies and metaphors all wrapped into entertaining films, novels, comics, television series, and now video games. Planet of the Apes: Last Frontier is the latest entry in the surprisingly successful rebooted trilogy of Apes films starting with Rise of the Planet of the Apes and most recently with the newest film War for the Planet of the Apes. Following the events of Dawn of the Planet of the Apes, Last Frontier centers on two characters; Bryn, a chimpanzee struggling to survive with his tribe on a remote mountain, and Jess, a farmer living in the fall out of the Simian Flu epidemic with her son and a small community of other humans.<p>Planet of the Apes: Last Frontier opens with a brief summary of how a tribe of apes got separated from Caesar's tribe and had to make a new home on a mountain devoid of any food or livestock. Because of this lack of food, the tribe of apes are slowly starving to death and must act quickly if they hope to avoid this fate. Khan, the chimpanzee leader of the tribe, instructs his sons Bryn, Tola, and Juno that they must go out on a last-ditch effort to hunt for food. However, Khan and his adviser Clarence, an orangutan, warn the brothers not to hunt outside of the mountain because if the humans know of the ape presence in the mountains, it will put the entire tribe in danger. Tola disregards this warning due to the knowledge of there being no food on the mountain and convinces Bryn and Juno to hunt with him on the plains below.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="457" height="198" style="display: block; margin: auto; width: 457px; height: 198px;"></p>Then we are introduced to Jess, her son Mark, and her friend Rainy as they bury her husband who has succumb to an unknown illness. Jess' husband was the leader of a small town of humans, and with his death, the position of leader has fallen onto her. Without much time to grieve, Jess' first decision as leader comes when two drifters claiming to be hunters approach the main gates of the town. One of the men is wounded from an apparent hunting accident, so the two men request entry into the town to tend to his wound in exchange for work around the town.<p>We cut back to the three ape brothers as they spot a small farm with cattle guarded by two humans. Tola recommends that they kill the humans so they can get the cattle without witnesses, but Juno advises that they should either turn back or find a way to gather the cattle without harming the humans. Regardless of who Bryn sides with, one human ends up dead and the other wounded. The wounded human is able to reach Jess' town and explain to her and the town's folk that apes attacked, killed his brother, and stole cattle. This is where the human characters' story begins to intersect with the apes' story. Anything beyond this would be a spoiling the plot of the game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="314" height="176" style="width: 314px; height: 176px; float: left; margin: 0px 10px 10px 0px;"></p>Planet of the Apes: Last Frontier's story is well told and surprisingly engaging. The average run time of the game is about 3 hours, and I knew about this ahead of time so I was worried that wouldn't be enough time to become attached to any characters, but it seems that 3 hours was just enough time needed to like or dislike certain characters. Although the developers have claimed that Last Frontier's characters would be morally ambiguous with no clear cut hero or villain, this isn't necessarily true. While the motives behind the villains may be for the greater good, the characters themselves come off as cookie-cutter bad guys. <p>The choices themselves don't seem to make much of an impact outside of smaller, more inconsequential ones either. No matter what you pick, Bryn will go with Tola to steal the cattle. No matter who you side with, the human farmers will be attacked and will alert Jess to the apes living on the mountain. It seems to me that outside of the possible endings, the choices dictate more of who will like you rather than where the story will go.</p><p>You may have noticed that I spent much more time looking at the story than I would normally. This wasn't by accident. That is because Planet of the Apes: Last Frontier is a purely narrative driven experience. And I do mean "purely narrative."</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="317" height="202" style="width: 317px; height: 202px; float: right; margin: 0px 0px 10px 10px;"></p>The term "interactive movie" is thrown around quite often with games such as The Last of Us and Telltale's The Walking Dead series seemingly falling into this category. Whether or not you agree with that sentiment is irrelevant because Last Frontier takes that term to a whole new level. The extent of the gameplay found in Last Frontier boils down to occasionally choosing between one of two narrative choices and pressing a single button during quick timed events. There are no sections where the player can walk around an environment and study the locations like in Telltale's episodic games. Planet of the Apes: Last Frontier walks a now thin line between video game and movie. <p>While I've defended games that have been falsely labeled "interactive movies" in the past, this is one instance where I can not because the label adequately defines Last Frontier. With the lack of any sections where you can actually control and move your character around, your time spent with Planet of the Apes: Last Frontier can be similarly experienced by watching War for the Planet of the Apes and pausing the film for 10 seconds every time a character is contemplating a decision. So Last Frontier ultimately begs the question of: Why did this have to be a video game? With the underwhelming performance of the latest film at the box office, it is still uncertain of whether or not there will be a fourth film in the rebooted franchise, and seeing as how the scope of this game is nowhere near as large as any of the films, Planet of the Apes: Last Frontier would have worked much better as a short film or as a television mini-series. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="305" height="192" style="width: 305px; height: 192px; float: left; margin: 0px 10px 10px 0px;"></p>The visuals and graphics of Last Frontier are absolutely amazing. The dreary, depressing world is perfectly executed with proper lighting and appropriate color palette that matches the same tone set by the films. Although you can tell when Last Frontier switches between in-game graphics and pre-rendered, the apes themselves look incredible and almost rival Weta Digital's work on the ape CGI in the films. That is with the exception of the gorilla. While the chimpanzees and orangutan look lifelike, the gorilla looks heavily stylized and even like a cartoon, at times. The humans are also hit or miss. Maria and Willits look like they came straight out of real life and into this game, but Jess and Rainy are often stiff, poorly animated, and their lack of most eye contact could almost lead you to believe that they were blind. Despite this, the beautifully detailed and animated apes are the real star of the show, and Last Frontier succeeds in that department.  <p>With a fantastic story, but devoid of any actual gameplay, it's difficult to recommend Planet of the Apes: Last Frontier to anyone. Especially with a price tag of $29.99 USD for a 3 hours experience. However, I understand that this is the type of experience some players are looking for, and for them this is exactly what you want. But for those of us that prefer to play a video game rather than watch one, Planet of the Apes: Last Frontier may only be worth your time once the price drops significantly, if only to experience the story. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ73vdAx</guid>
                <pubDate>Wed, 25 Oct 2017 11:47:00 +0000</pubDate>
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