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        <pubDate>2026-04-06 10:29:25</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Firearms in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-firearms-in-video-games-Z53mOwnwXA</link>
                <description><![CDATA[<p style="text-align: justify;">If you all remember my last top ten, then you know that I covered swords which are one of my favorite melee weapons. However, if a sword or any other type of melee weapon is unavailable, then I guarantee you I'll be picking a gun instead. There is just something about the complexity in a firearm that just triggers a sense of destruction in me, especially if the weapon is big and overpowered as hell. So I present to you my top 10 most iconic guns, cannons, and firearms in video games in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The BFG 9000 from the DOOM series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">With a name that is literally an abbreviation for "Big Fucking Gun," you can just imagine the kind of sheer force that is expelled from the barrel of this monster. The BFG 9000 fires highly concentrated bolts of plasma that explode into an immensely powerful concussive shockwave vaporizing anything unlucky enough be to within range. The BFG also appears in the DOOM film that was released in 2005, but it was renamed as the Bio Force Gun.</p><p><strong>The Aperture Science Handheld Portal Device from the Portal Series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">While not a weapon per say, the Aperture Science Handheld Portal Device, otherwise known as the Portal Gun (or as I like to call it, the ASHPoD) is used primarily for opening miniature wormholes to get you from point A to point B much faster. This also makes solving the puzzles issued by the psychotic GLaDOS during her little "tests" much easier as just about all of them need the Portal Gun in order to complete them. Plus if you happen to know a thing or two about physics, you could turn all of those cubes that you have to lug around into catapults using gravity alone.</p><p><strong>The Needler from the Halo series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">Unlike most people, I happened to like the Needler from the first Halo. If used properly, the weapon's explosive glass needles would deal a ton of damage against whoever was unfortunate enough to be on the receiving end. I suppose the only real downfall is the fact that its shots moved through the air at a snail's pace, but in my opinion, the homing feature makes up for that. Plus it can be dual wielded in Halo 2, doubling the amount of explosive crystalline fury at hand.</p><p><strong>The Super Scope accessory from Nintendo</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Unlike every other gun on this list, the Super Scope was a real accessory that was made by Nintendo for use with a small handful of games on the SNES. It was calibrated with a sensor that was placed on top of your TV set and was powered by six AA batteries. Because of the impact this particular weapon had on the gaming community (and because of how cool it looked), this weapon was revived in the Super Smash Bros series, but instead of it being a harmless toy, it instead fired bolts of light that could be charged up for extra power.</p><p><strong>The Scarborough Fair from Bayonetta</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">While this weapon is technically four separate handguns by the names of Parsley, Sage, Rosemary, and Thyme, the Scarborough Fair instead feels like one gun as they are part of Bayonetta's fighting style called Bullet Arts. She grips one gun in each hand and the other two are strapped to the heals of her boots. They are made of a demonic alloy that makes them virtually indestructible and are used for killing angels due to a contract she made with a demon called Madama Butterfly. These guns are replaced by a blue variant called Love is Blue in the sequel, but I think these guns are more cleverly named and look much better as red.</p><p><strong>The R.Y.N.O. from the Ratchet & Clank series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Bought by a shady looking merchant at the end of an alley on a distant planet, the R.Y.N.O. is a portable auto-targeting rocket launcher with multiple barrels making it obscenely powerful, especially considering that "R.Y.N.O." is short for "Rip You a New One." It also changes its appearance in each game, but that doesn't diminish its power in the slightest. It's just too bad that it is the most expensive weapon in the series, often costing millions of bolts to purchase.</p><p><strong>The Morph Gun from the Jak & Daxter series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">This gun, which is given to Jak by Krew as payment for an important delivery, <span style="background-color: initial;"><span style="line-height: 1.45em;">has the ability to be quickly modified on the fly into one of 12 different weapon styles. These include a close range shotgun, a rifle with a laser scope, an arc cannon and even mini nuke launcher. This was one of the best and most </span>versatile<span style="line-height: 1.45em;"> weapons in any game I've ever played, and the games were also good enough to back that claim up.</span></span></p><p><strong>The Crossbow from Oddworld: Stranger's Wrath</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">This is probably one of the most unusual firearms I've encountered, but also one of the most unique. This crossbow was custom built to be used by a bounty hunter known as the Stranger and is mounted on the back of his right hand. The crossbow itself is nothing special on its own, but the ammunition it uses is very unique to be sure. Unlike most crossbows that use arrows or short bolt-like darts, this one uses creatures picked up by the Stranger as he's on his hunts. Some of these creatures are zappflies, stingbees and fuzzles and each one is unusually dangerous despite their names.</p><p><strong>The Peanut Popguns from the Donkey Kong Country series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">These wooden handguns first appeared in Donkey Kong 64 and are wielded by Donkey Kong's nephew, Diddy Kong. Despite the fact that they are made of wood and their ammunition is peanuts of all things, they are surprisingly powerful and have left quite an impact on the series as they reappear in later Donkey Kong Country games whereas the weapons of the rest of the DK crew didn't. They are even used by Diddy Kong again in the Super Smash bros series where the ammunition will sometimes drop shelled peanuts that can be eaten to regain health.</p><p><strong>The Blazefire Saber from Final Fantasy XIII</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Okay, I'll admit this is cheating a little bit, but the way I see it is that even though it is technically a sword, it can still fire live rounds which effectively makes it a gun. This weapon (and variations of it) is used by Lightning in the Final Fantasy XIII saga and in Dissidia 012. Because it is also a sword, if it happens to run out of ammo (which never happens in the game), you can still use the blade for melee strikes. This gun also appears in the game The 3rd Birthday as an unlockable bonus.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwXA</guid>
                <pubDate>Wed, 04 Mar 2015 09:11:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Cutest Creatures in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-cutest-creatures-in-video-games-ZBJekwg9Yv</link>
                <description><![CDATA[<p>For the most part, video games usually appeal to a very wide range of people. While many are gritty, realistic games that have a very strong focus on crime and/or warfare, there are many others that are much more iconic because of the cute and lovable creatures and animals found within them. I'm going to be focusing on the latter in this article as I present to you my top ten cutest creatures in video games in no particular order.</p><p><strong>(Only creatures that are non-playable in their source game are eligible for this list. Also, please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong><br></p><p><strong>Lumas from Super Mario Galaxy and Super Mario Galaxy 2</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These lovably squishy, star-shaped beings are the adoptive children of the elegant Princess Rosalina, the guardian of the universe who sails amongst the stars in her home, the Comet Observatory. The lumas are are found strewn about the cosmos helping whoever is kind enough to help them. They can also shapeshift into different objects, like sling stars, mushrooms, and even whole planets and galaxies if they are fed enough of those honey flavored star bits that continually crash into the planetoids that Mario traverses. What is probably the most lovable trait about them though is their child-like innocence as they are so inquisitive when they first meet Mario.<p><strong>Pikmin</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of child-like innocence, here were have the Pikmin, alien life forms that are indigenous to the planet PNF-404. They are curious and scrappy little things that love shiny objects and they can't help getting into situations that would likely be too dangerous for them. Their minds act like that of a child as they are prone to do what they want if they are left unsupervised, but their tenacity just makes them all the more lovable. They were even the stars of their own animated short films which portrayed their curious and scrappy natures even better than in the games.<p><strong>LocoRoco</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These bubbly little creatures are the residents of a living planet that protects them from the evil Moja that only wish to eat them. LocoRoco come in seven different colors and each have their own names and their own songs that they sing when you guide them around the world. Their helplessness and <span style="line-height: 1.45em; background-color: initial;">child-like wonder along with their big, expressive eyes can just make your heart melt. Only the truly heartless wouldn't find these creatures cute.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Slimes from the Dragon Quest Series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These are one of the most common and most iconic enemies from the Dragon Quest series, and for good reason. I mean look at them! That big grin on their face just makes me want to smile along with them and their round bulbous design just makes me want to hug them forever. Also, the fact that there are so many different kind of slimes is likely evidence enough that these so called monsters are cute enough to stick with the series since the first game on the NES (called <strong>Dragon Warrior</strong>). I wouldn't want them to go away for anything.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Tamagotchi</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These were a HUGELY popular virtual pet during the 90's. They were easily accessible, cheap, and they came in many different colors. But the little alien creature that you took care of in the device was what made them popular. Depending on how you raised them, a tamagotchi's form would be different for each variable that attributed to its growth, and as they aged they kept getting getting cuter and cuter. One form in particular, Mametchi, ended up becoming so popular, that it became the mascot for the whole Tamagotchi series. It even spawned a spin off toy called Digimon that gave you the ability to connect devices together so you could have your digimon battle. Tamagotchi is much more lovable though. Even I had one when I was a kid.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chao from the Sonic the Hedgehog series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of virtual pets, these little tykes are the plump, sky-blue little babies that appear in many <strong>Sonic the Hedgehog</strong> games starting with <strong>Sonic Adventure</strong>. Since you start caring for them the instant they hatch from their egg, they are impressionable to how you raise them, what character you use to raise them, and they even react differently to what kind of food they are given. They can even take the forms of little angels and devils which make them all the cuter. You can even place them in school to teach them skills and manners and even have them participate in athletic competitions. They just want to give it their all.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chocobo from the Final Fantasy series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>I've always been fond of birds<span style="line-height: 1.45em; background-color: initial;"> (owls specifically), but these nine foot tall ones in particular are just too damn adorable to pass up. Even when in the wild, these birds are extremely tame, so much so that they'll even allow people to ride on their backs. They are also very fluffy and their young is so small that they'll fit in the palm of your hands. They even come in different colors, and those ones have special skills that the normal yellow ones can't do such as fly, dig, or even cast magic spells</span><span style="line-height: 1.45em; background-color: initial;">. All in all, BEST bird.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Pichu from the Pokémon series</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These little, electrically charged mice from the Pokémon games are the pre-evolved form of the series' mascot, Pikachu. They are most well known from the Pichu Brothers cartoons that have been shown before some of the Pokémon films and in <strong>Pokémon Channel</strong><span style="line-height: 1.45em;"> on the Game Cube. Unlike their evolved form, Pichu are unable to properly regulate the electricity they generate from their cheeks and they wind up shocking themselves in the process. They are also very </span>mischievous<span style="line-height: 1.45em;"> and wind up getting into trouble quite frequently. Their antics are adorably cute and are only outmatched by their appearance in groups.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Nintendogs</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>While I'm not really all that much of a dog person, these lovable pups are some of the cutest virtual pets that you can possibly get. They can learn tricks, play games, and they can even be taught to recognize their name. They're always happy to see you and when you get close to them, they greet you by licking your face. Don't EVER ignore them though. Not only is that unbelievably<span style="line-height: 1.45em;"> cruel, but they need food and baths to stay healthy and leaving them alone for too long will cause them to run away. These are probably the closest thing you can get to a real puppy without the actual responsibility, plus the 3DS versions of the games even have kittens for bonus interactions with the puppies.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Lynians from the Monster Hunter series</strong></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I LOVE CATS, that's why I was so excited to find out that the Lynians from these games could join you on the field as Palicoes. Just look their cute little faces! I just want to snuggle up with them and give them fishy treats and little mousy toys as gifts. I just can't get enough of them, so much so that I can't even bring myself to dismiss them from my total collection of Palicoes. It's just too damn depressing for me. I just wish I could take more out onto the field with me. THEY ARE SO FREAKING ADORABLE!<p>Ahem...Well that was my list. If you disagree with my choices, tell me why in the comments and what you would have chosen instead. Now if you'll excuse me, I need to take a sledgehammer to a shed wall in order to reclaim my manliness. Until next time, I'll be seeing you.</p><p><strong>Honorable Mention: Viva Pi√É¬±ata</strong></p><p>I would've included at least one pi√É¬±ata from this game in the list if it wasn't for the fact that all of them in the game are pretty much equal in cuteness, but only in large numbers. It wouldn't have been fair to just choose one.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9Yv</guid>
                <pubDate>Mon, 24 Apr 2017 12:36:00 +0000</pubDate>
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                <title><![CDATA[Top Ten Games Under Ten Dollars]]></title>
                <link>https://novogamer.com/articles/top-ten-games-under-ten-dollars-ZKQzwNYdVA</link>
                <description><![CDATA[<p style="text-align: justify;">Black Friday is fast approaching and one thing is on everyone's mind because of it: Getting the best deal possible. However if you're short on cash, even the most tantalizing sales can still be out of your price range. I'm here to help with that. Since I myself am usually a little short on cash as well, I have found several extremely good games all at ten dollars or less. So if you're looking for some good, inexpensive games (or if you're just being cheap), I present my top ten list of  video games that are $10 or less.</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><p style="text-align: justify;"><strong>FEZ (XBox 360, PS3, PS4, PSVita, Steam)</strong><br></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="209" width="335" style="width: 335px; height: 209px; float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"><strong>FEZ</strong> is a puzzle/adventure platforming game made by Phil Fish of Polytron. It has this unique game mechanic where while the game is played in 2D, the world can be rotated 90 degrees to get a different view of your surroundings. It also has a very charming feel and rather calming soundtrack. This has been one of the most enjoyable games I've ever played, and even though many people don't agree with Fish's opinions or practices as of late, you should not condemn the game solely on that fact alone. Remember, it is okay to like someone's work even though you don't like its creator.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>VVVVVV (Steam, 3DS)</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="179" width="320" style="float: left; width: 320px; height: 179px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pronounced as "<strong>The Letter 'V' Six Times</strong>," this game is a 2D adventure platformer designed in the style of old Commodore 64 games. While the game has a very retro look, it has a rather interesting gameplay mechanic wherein you cannot jump. Instead, pressing Up or the "jump" button will reverse the pull of gravity. It is a ton of fun and also has a fantastic soundtrack to boot. Definitely download it if you like retro games.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>Retro City Rampage (Steam, XBox 360, WiiWare, PS3, PS4, PSVita, 3DS, MS-DOS)</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="188" width="312" style="float: right; width: 312px; height: 188px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Speaking of retro games, Retro City Rampage is a mission-based adventure/sandbox game reminiscent of the <strong>Grand Theft Auto</strong> series but presented in the graphical style of many classic gaming systems and computers of the 80's. For the most part the game is entirely open-world; There is a ton of stuff to collect and explore and there are even secret cheat codes that can be found as graffiti. Considering that this game can be downloaded on just about everything, there is no reason why you shouldn't get it.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BOXBOY! (3DS)</strong><span class="redactor-invisible-space"><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="348" style="float: left; width: 348px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This is a rather charming game made by Hal Laboratories, the creators of game series like <strong>Kirby</strong> and <strong>Super Smash Bros</strong>. It is a puzzle platformer in which you play as Qbby, the eponymous box boy who has the ability to spawn blocks from his body to help him solve puzzles and traverse the treacherous terrain of his world. This game truly excels at what it does. It gives you one main game mechanic, and gives you so much stuff that you can do with it. Plus it has a rather interesting monochrome presentation that gives it an unusual indie feel to it. Definitely download this game if you own a 3DS.</span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Geometry Wars: Retro Evolved (XBox 360, Steam)</strong><br></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="173" width="215" style="float: right; width: 215px; height: 173px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Like arcade-style games? Then you would definitely love this. <strong>Geometry Wars: Retro Evolved</strong> is a fast paced, twin-stick shoot-em-up that has on occasion been described as being like "Asteroids on steroids." It is action-packed, has a ton of color and flashy graphics, and is extremely addictive. Its simplicity is this game's strong suit; it doesn't need much and it still pulls it off extremely well. Download it whenever you get the chance.</span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Teslagrad (PS3, PS4, PSVita, Wii U, Steam)</strong><br></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="157" width="252" style="float: left; width: 252px; height: 157px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"><strong>Teslagrad</strong> is an atmospheric Metroidvania game with a heavy focus on electricity and magnetism as part of its gameplay. It has clever puzzles and a rather intriguing story that is told via puppet shows in special theater halls that you will occasionally find as you explore. While this game doesn't have much combat, it doesn't really need it as the puzzles and the secrets within the story is what really make this game shine. A must have if you like Metroidvania style games. (Please note that only the Steam version of this game is less than ten dollars when not on sale.</span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Papers, Please (Windows, Steam)</strong><br></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="387" style="float: right; width: 387px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Not really the most compelling game at first glance, but looks can oft be deceiving. <strong>Papers, Please</strong> is a story driven simulator where you play as a checkpoint inspector at the border of the fictitious country, Arstotzka. At the end of each day, you are payed five credits for every person you successfully process, but all of that money must be spent wisely on food, medicine and shelter for your family or else they will get sick and eventually die. This makes making choices harder as moral conundrums arise and a rebellion uprising makes itself apparent. If you like story-driven games, then this might be the game for you.</span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Pac-Man Championship Edition DX (XBLA, PSN, Steam, Windows Phone, iOS & Android)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="369" style="float: left; width: 369px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pac-Man has always been an addicting game series, but this one takes the cake. <strong>Pac-Man Championship Edition DX</strong> is very likely the fastest and most addicting classic-style Pac-Man game to date and it definitely shows. It has the same old Pac-Man gameplay that made the series what it is, plus a few tweaks here and there to make it much more interesting and thrilling. Instead of progressing from board to board, the maze changes on the fly as you play, plus the timer makes for a much more interesting experience as you are racing against the clock to get as many points as possible. This game is a lot of fun and cheap to boot.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Noitu Love 2: Devolution (Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="302" style="float: right; width: 302px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">To be completely honest, I first heard about this game by watching Steam Train on YouTube, but once I saw it, I was hooked. <strong>Noitu Love 2</strong> is an arcade-style beat-em-up with a graphical appearance and presentation that is very similar to games like <strong>Metal Slug</strong> and <strong>Gunstar Heroes</strong>. The gameplay is actually pretty unorthodox for a beat-em-up; you move with WASD controls and you attack by aiming and clicking the left mouse button, but as unusual as this seems, it works really well. If you like games like this, this is likely going to give you many hours of fun.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Undertale (Windows, iOS, Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="217" width="292" style="float: left; width: 292px; height: 217px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This game was a rather unexpected gem that has spawned a rather large following in a very short time frame. <strong>Undertale</strong> is a JRPG-styled indie game where you have the option to fight, but have the ability to completely finish the game without ever harming anyone. This has the unprecedented ability to make the player question their morality once they start to stray from the path they started on, because not only does the game give you the power to win by not fighting, but it remembers everything you do, even if you reset the game after you've saved. This game is far too content dense for me to list the rest here, so I will be reviewing it separately at a later date.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BONUS: Any classic game offered by Nintendo's Virtual Console Service (3DS, Wii, Wii U)</strong><br></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="109" width="164" style="float: right; width: 164px; height: 109px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"></span>Don't like those fancy new games? Why not take a nostalgic trip down memory lane then? With the exception of <strong>Sin & Punishment</strong>, every game on Nintendo's Virtual Console service is between $5-10 and can offer the same amount, if not more content than many modern downloadable games. Definitely consider this option if you like classic games.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Well I hope this helps. I know it probably would've helped a lot more if I listed more than what I did, but cheap high quality games are really hard to find these days. So while it isn't much, I hope you try out these games anyway, but until then, I'll be seeing you.</span></span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><strong></strong></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNYdVA</guid>
                <pubDate>Wed, 25 Nov 2015 05:10:00 +0000</pubDate>
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                <title><![CDATA[Games To Play On Halloween]]></title>
                <link>https://novogamer.com/articles/games-to-play-on-halloween-wXBK75N7Gw</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time of year again. Ghosts and goblins descend upon our world to frighten old people and kidnap small children. The old timers are usually well versed in martial arts and have nothing to worry about, but the kiddies' only line of defense are the cheaply made costumes and toys their neglectful parents bought for them. We, the smart ones, stay inside and play video games, but maybe we still want to get into the Halloween spirit. What better way than to play some spooky games? Now, in no particular order, here are some horror games that'll (hopefully) keep you up all night and make you question every creak in your home.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="408" height="257" style="width: 408px; height: 257px; margin: auto; display: block;"></p><h1 style="text-align: center;">Condemned: Criminal Origins</h1><p style="text-align: center;">Condemned: Criminal Origins or, as I like to call it, "Bum Fighting Simulator 2006" was one of the most unique horror games of its time. Instead of shootouts with ghosts or bare bones melee combat with hellish demons, Condemned opted for something different. Centered around a robust melee combat system, you play as Ethan Thomas, a federal agent trapped in a building with a notorious serial killer and a seemingly infinite amount of insane homeless people. Every hit looks and feels like you're actually hitting somebody in the face with a steel pipe. I wouldn't recommend taking a stroll in downtown L.A. after playing Condemned. You wouldn't want to find yourself in the same situation as Ethan.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="337" style="width: 446px; height: 337px; margin: auto; display: block;"></p><h1 style="text-align: center;">Amnesia: The Dark Descent</h1><p style="text-align: center;">Yeah, yeah I know. At this point, Amnesia: The Dark Descent is probably the most overrated horror game, but there's a reason for that. Popularizing flight over fight gameplay, Amnesia: The Dark Descent pitted the player against horribly disfigured monsters in a castle of horrors with no way to defend yourself. On top of that, the player must also monitor their sanity levels and refrain from staying in the dark for too long, entering water, and even looking at the monsters. Certain YouTubers may have ruined the appeal of Amnesia to some people by turning it into a career of grown men screaming like little girls for an audience of 12-year-olds, but the horror and fear factors are genuine. Unfortunately, I can't say the same for its sequel.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="476" height="288" style="display: block; margin: auto; width: 476px; height: 288px;"></p><h1 style="text-align: center;">Betrayer</h1><p style="text-align: center;">Now here's an interesting one. Betrayer is a dark fantasy horror game developed by the lovely folks responsible for No One Lives Forever (1 & 2) and the original F.E.A.R. Shipwrecked on the coast of Virginia in the year 1604, players must adapt or die in a land inhabited by the undead and other ghostly specters. That may not sound all that scary. It's kinda hard to explain, but imagine being Leonardo DiCaprio in The Revenant except supplement rapist bears and hostile natives with undead warriors and deadly apparitions.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="464" height="348" style="display: block; margin: auto; width: 464px; height: 348px;"></p><h1 style="text-align: center;">Alchemilla</h1><p style="text-align: center;">No list of horror games is complete without at least one mention of a Silent Hill game. Unfortunately, unless you happen to own a physical copy of any of the 4 original games or have your old PS2 lying around, the only way to play an authentic Silent Hill game is to illegally download them from a torrent site (which we do not recommend or condone). Enter the Half-Life 2 mod: Alchemilla, the next best thing. Alchemilla is, more or less, a puzzle mod set within Silent Hill's disturbing world. Can you believe that it took a team of modders to recreate Silent Hill's aesthetics perfectly; something no other professional developer could do after the disbanding of Team Silent? So unless you don't have a copy of the original 4 games and want to feel the magic of Silent Hill one last time, check out Alchemilla.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="505" height="286" style="display: block; margin: auto; width: 505px; height: 286px;"></p><h1 style="text-align: center;">Slayer Shock</h1><p style="text-align: center;">Horror games are one thing, but what game best encompasses the spirit of Halloween the best? That's a subjective question, so my opinion would be Slayer Shock. I've already had the pleasure to have written a <a href="https://novogamer.com/277/slayer-shock---review" target="_blank">review</a> for this underrated gem, so I'll just get right to the point. Imagine someone made a kickass Buffy the Vampire Slayer video game with a surprising amount of depth put into every detail and mechanic included. Then imagine Jack Skellington came to life and produced it. Now that's a Halloween game.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="290" style="display: block; margin: auto; width: 504px; height: 290px;"></p><h1 style="text-align: center;">Spooky's Jump Scare Mansion</h1><p style="text-align: center;">With a name like that, this is just another YouTube facecam bait game, right? Wrong. Spooky's Jump Scare Mansion is probably the best example of misdirection in a horror game that I've ever seen. Starting off with an introduction from a cute ghost girl, your first spooky encounters will be with child-like ghost cut outs accompanied by loud noises. The player's goal is to survive 1000 rooms of Spooky's mansion. Seems easy enough, especially with an introduction like that, but you'll quickly find the real monsters that lurk in the mansion aren't as cute and friendly. Spooky's Jump Scare Mansion is free on Steam, so you don't really have an excuse to avoid it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="528" height="298" style="display: block; margin: auto; width: 528px; height: 298px;"></p><h1 style="text-align: center;">Vampire: The Masquerade - Bloodlines</h1><p style="text-align: center;">Did you think you could avoid the early 2000's vampire craze? Well, luckily for you, the boys and girls over at Troika Games were able to put together a "best of" compilation of those dark days. Vampire: the Masquerade - Bloodlines is so good that, even in its broken release state, it's considered to be not only one of the best RPGs ever created, but also one of the best games ever made. So is it a horror game? Is it scary? A horror game, yes. Scary, not so much. There are definitely moments that can make anyone's skin crawl, but they are few and far between to classify it as "scary." Still, the horror vibe is in full effect throughout the entire experience (it <em>is </em>a game about vampires and ghouls after all) and worthy of anyone's time, especially on Halloween.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="525" height="296" style="display: block; margin: auto; width: 525px; height: 296px;"></p><h1></h1><h1 style="text-align: center;">Outlast</h1><p style="text-align: center;">Having the same misfortune as Amnesia: The Dark Descent, Outlast found its mainstream fame from untalented YouTube personalities. Employing a unique "found footage" aesthetic, Outlast also chooses flight over fight gameplay as you try to escape an insane asylum overrun by escaped patients and other anomalies that are best left unspoiled. I've never felt a greater tension than when my only means of seeing in the dark are my handheld camera's night vision mode and the batteries are about to die as I'm being chased by an insane, naked fat man. It also may be a good time to finally play Outlast, if you haven't already, because a sequel is set to release sometime next year.</p><h1 style="text-align: center;"><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="578" height="326"></p>IMSCARED</h1><p style="text-align: center;">I like to think that I'm pretty jaded when it comes to horror in general. It takes a lot of effort for horror in any form of media to actually scare me. IMSCARED was the first game since Silent Hill 3 to genuinely terrify me. Of course, there are unnecessary jump scares, but they are spread out and that isn't even the actual horror of this game. Labeling itself as a "metahorror" experience, IMSCARED will constantly break the fourth wall and make you believe that something is genuinely wrong with your computer. The pixelated art style may turn off some people, but that's the least of your problems when experiencing IMSCARED. Oh, and for the safety of your heart, try not to open strange files on your hard drive after playing IMSCARED.</p><p style="text-align: justify;">Of course these ten games aren't the only games you should play on Halloween. There may even be better Halloween-esque games that I've never heard of or just forgot about. The point is: enjoy Halloween however you like. Whether it be staying in and playing videos or going out into the night and experiencing some real life scares. Just remember to play it safe: check your candy before eating it, don't go anywhere with people you aren't familiar or comfortable with, and don't attack the clowns. </p><h1 style="text-align: center;">HAPPY HALLOWEEN</h1>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBK75N7Gw</guid>
                <pubDate>Mon, 31 Oct 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
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                <title><![CDATA[10 More Games that I Personally Think the Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-more-games-that-i-personally-think-the-switch-needs-to-have-ZkQGw9XEbv</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>Over the past few weeks, I've been thinking of all of the potential that the Switch could have in the future, if not with original games then with ports of pre-existing ones. This made me think of even more games that I think would be a good addition to the Switch's library. So to add on to <a href="https://novogamer.com/305/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have">my previous article</a>, here are 10 more games and game concepts that I personally think should be on the Nintendo Switch.</p><h1>The Wonderful 102</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="font-size: 20px; background-color: transparent; float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;">I loved <em>The Wonderful 101.</em> It was one of the few modern games that was able to take me back to my childhood. Now when I heard that Hideki Kamiya, the game's director, had ideas on what to do for a sequel, that got me REALLY excited. This game was extremely underrated and the fact that it was a Wii U exclusive kinda killed any hope for the game to sell well. I just hope that Nintendo sees potential in the series since they own the copyright.</p><h1>Tokyo Mirage Sessions #FE Director's Cut</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="432" height="243" style="float: right; width: 432px; height: 243px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Even though <em>Tokyo Mirage Sessions #FE</em> was originally on my "to play" list, the censorship controversy that was surrounding it at the time kinda left a sour taste in my and many others' collective mouths. As such, I decided not to pick it up. BUT given the fact that it was on the Wii U, a console that was geared more toward younger players, it might stand a better chance if it were to be released fully intact and uncensored on the more mature-centric Switch, ESPECIALLY if they packaged it with all the DLC (even the hot-spring side story) on the cart. But that's just <em>my</em><span class="redactor-invisible-space"> theory.</span></p><h1>The Zero Escape Saga</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Speaking of Mature games, this series is grossly unheard of. I love me some quantum sci-fi and a good murder mystery as much as the next guy, but if you throw in some brain busting logic puzzles and a plot-heavy narrative not too dissimilar to the SAW franchise, then we got the formula for some interesting plot developments. I think these games would benefit best from being released as one whole package as once you start piecing the story together, it starts to become very difficult to put it down. Having them all together in one pack is just for convenience sake.</p><h1>Solatorobo HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="436" height="328" style="float: right; width: 436px; height: 328px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Another underappreciated game, but for a different reason; its damn near impossible to get ahold of it for a reasonable price. Being a dieselpunk mech RPG set in a world of anthropomorphic animals, this game has a rather interesting concept but the execution is absolutely stellar. The only problem with it like I said is obtaining a copy. While I managed to get a copy on DS, that is the only system it is available for. Re-releasing it on a modern system like the Switch would be able to remedy this and give the game a second chance at life.</p><h1>Mario & Sonic at the Dream Olympics</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="435" height="246" style="float: right; width: 435px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now while I've greatly enjoyed this series, we all know that it has been less than inventive when it comes to making the Olympics fun for everyone, and even though I'm pretty sure the next game in the series (if there is one) is going to be <em>Mario & Sonic at the PyeongChang 2018 Winter Olympic Games</em> (God, what a mouthful), I really hope that they end the series with one final game and just fuse the Summer and Winter games into one pack and set it in both the Mushroom Kingdom and whatever the hell Sonic's homeworld is called nowadays. Maybe that would be the way to finally make the game fun for more than just a niche audience.</p><h1>Wario Ware D.I.Y. Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">There was one Wario Ware game that I feel didn't get the full use of the hardware it was produced for, and that was <em>Wario Ware D.I.Y.</em> on the Nintendo DS. Making my own music, comics and microgames was a lot of fun, but I felt that maybe it was a little bit limited with how the games were designed. I think if they were to bring this game back, they would need to include all of the content of the original DS game plus the companion game that was released on WiiWare, and give the player the ability to have make games that use the control pad and face buttons. That should drive the creativity options up a notch.</p><h1>Ultimate Retro Game Challenge</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="492" height="246" style="float: right; width: 492px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">My favorite reality show is <em>Game Center CX</em> on Fuji TV, so when I found out that the games based on that show were actually any good, I decided to pick them up. Now while I've never played the third game in the series as I've heard that it was quite awful, the first two games were some of the most nostalgic and creative games I've ever played on the DS. So what I think the dev of the first two games should do is compile all of the games and challenges from said games in one pack, and make around 8-10 more new games with 4 new challenges for each to justify excluding the contents of the third game. The real challenge would then be getting the game localized as only the first game was ever released outside of Japan.</p><h1>amiibo Wars</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="239" style="float: right; width: 480px; height: 239px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The amiibo situation is starting to get a bit more under control now wouldn't you all think? That's why I think a new free-to-start amiibo game needs to be made to take advantage of this. When you consider the popularity of collectible object-type games in Japan like Kantai Collection, I think a tactical strategy game or a MOBA would benefit from this market the best. They're simple, easy to program, addictive when executed properly, and have great potential for additional content to be added to in the future. That, and I personally just want to see my massive collection of amiibo to get some use outside of unlocking some costumes or special missions.</p><h1>Scott Pilgrim VS The World Collector's Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="437" height="246" style="float: right; width: 437px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">It was a real shame when <em>Scott Pilgrim VS The World</em> was removed from the PSN and XBLA online shops. It was a lot of fun and stayed quite true to its source material. But if in the event that the licensing issues are resolved in the future, I would want to see the game re-released in a physical format with extra content added. If it were to have all of the DLC, the complete film (and animated short film) in HD, a full color scan of the entire graphic novel all contained on the cartridge and a poster for good measure, I would be more than happy paying $60 for a game that would normally cost around $15-20.</p><h1>NES Classic Collection</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="481" height="274" style="float: right; width: 481px; height: 274px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Okay now I know a lot of people, myself included, who were quite pissed when Nintendo ended production on the <em>NES Classic Edition</em>. That's why I propose that they port the contents of that device to the Switch, include digital scans of the manuals instead of scanning a QR code, and package it with a USB NES controller to hopefully give fans a similar experience and give them an alternative to something that was selling faster than a spare kidney on the black market. Plus it probably would be cheaper to manufacture something like that anyway and get away with selling it for $60. Plus if Nintendo <em>really</em><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em; text-align: justify;"> wanted to apologize, they could add another 10-20 games to it.</span></p><p style="text-align: justify;" rel="text-align: justify;">I continue to believe that the Switch has potential, but like any system on the market right now the games are what sells the system. Unless the console has games that people want to play, then there really isn't any reason to buy the Switch at all. This is still just wishful thinking on my part, but maybe and hopefully someone important in the gaming industry will see this and make some of these ideas a reality. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGw9XEbv</guid>
                <pubDate>Mon, 29 May 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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