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        <description><![CDATA[ 6 articles tagged as Underrated ]]></description>
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        <pubDate>2026-04-06 14:41:56</pubDate>
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                <title><![CDATA[Metro Redux - Review]]></title>
                <link>https://novogamer.com/articles/metro-redux-review-wKvwb7AjDx</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 904.778px; height: 509px;"></p>Metro Redux is the remastering of two phenomenal games, Metro 2033 and Metro Last Light, developed by 4A Games and published by Deep Silver. The Metro games sit comfortably some where in between the more casual experience of the Fallout series<span style="line-height: 1.45em; background-color: initial;">&nbsp;and the more hardcore experience of the S.T.A.L.K.E.R. series. This review will split into two halves for each game.&nbsp;</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 471.453px; height: 265px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p>Metro 2033 was&nbsp;<span style="background-color: initial;"><span style="line-height: 1.45em;">one of the most underrated games of 2010 and still doesn't get the recognition it deserves. Metro 2033 takes place 20 years after a cataclysmic nuclear war that had taken place in 2013 (sometimes referred to as World War 3 to some NPCs.) &nbsp;In Metro 2033 you play as Artyom, an inexperienced young man in his early 20's wanting desperately to be an elite soldier called "Rangers" like his idol, a man named Hunter. After his home station is attacked by mutated beasts known as "Nosalises", Artyom, must venture through the Metro tunnels to a far away station known as "Polis". To add insult to Nosalis induced injury, there's an unknown race of beings known only as "Dark Ones" that are seemingly attacking humans telepathically and destroying their brains. I won't spoiler anything, but Artyom is the only one immune to the Dark Ones' influence and is the only one able to stop them. Gameplay is the standard First Person Shooter experience, but with a heavier emphasis on stealth making it a bit more unique. The atmosphere in this game is one for the record books. I highly recommend playing both 2033 and Last Light with headphones. From the echoes of both human and monster in the far reaches of the Metro tunnels to the somber music and NPC conversations in each of the Metro stations you will encounter on your journey.&nbsp;</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Metro 2033 is where the bulk of the remastering went. It looks almost as if it were built from the ground up using the updated 4A Engine similar to that of Metro Last Light, but a more realistic idea is that the textures and placements of some objects were given a fresh coat of paint that still looks absolutely fantastic. Unfortunately though, the best comparison image I could find was a compressed YouTube image that doesn't do it as much justice as I would have hoped it would, but I think it still gets the point across.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">As well as a graphical upgrade, Metro 2033, also gets an upgrade to it's HUD and menus. Now it's exactly like Metro Last Light where you hold down a button or key that brings up all your tools. This is a million times more&nbsp;</span></span>convenient than the older Metro 2033 HUD and menus though I can see why some people may not like it feeling like the same game, but i like it being two different games feeling like one huge video game ride.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 508.687px; height: 286px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One of the stand out features is the atmosphere.&nbsp;It's almost unbelievable just how alive this game feels especially since death lingers heavily in the air. Every Metro station you visit on your journey to Polis feels lived in by real people. It doesn't feel like the developers just made a Metro station and put some NPCs in there with a few lines of dialogue. Children will gather around a flame while an adult tells them a story of plays an instrument.&nbsp;<p></p><p>Some times you will be given a small side quest for money or a karma point towards the good or bad though it doesn't really matter because Last Light will always pick up after the bad ending. I can not say enough good things about this game. It's really more like an experience because even after you've finished the game you will never forget the experience you had with it. Since you can buy each game separately I give this game on it's own merit a <b>9/10.&nbsp;</b></p><hr><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 532.07874015748px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>If it isn't broken; don't fix it is definitely 4A Games' motto with Metro Last Light. Now, normally this would be a bad thing like with the Call of Duty series, but the gameplay was nearly flawless in 2033 (NEARLY) so there wasn't much that needed to change to make Last Light any better. This part of the review has spoilers from Metro 2033 so you've been warned.&nbsp;<p></p><p>Metro Last Light picks up right after the bad karma ending to 2033 where Artyom launched the missle strike against the Dark Ones' nest, but only after it's revealed to him that the Dark Ones were actually good and mean't no harm to humans and actually wanted to help them rebuild humanity. Khan, from 2033, visits Artyom and reveals to him that one Dark One survived so now it is race to get the last remaining Dark One. You will fight against the Fourth Reich, the Soviets, and bandits as well as everybody's favorite mutated dog things; Nosalises.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.148px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Whereas, Metro 2033 took place in the winter, Metro Last Light, is the spring following. Now all the snow on the surface has either melted or is still melting. Here on the surface you can see the odd beauty of the post-apocalyptic landscape. Last Light spends a little less time on the surface than 2033 so that's a shame. While on the surface it is also more linear than it was in 2033.&nbsp;<p></p><p>Artyom also gets a love interest named Anna whom the developers spent more time modeling her boobs than her face (you'll see what I mean in a minute). Anna actually goes through a bit of a character arch. She starts out as a real bitch to Artyom then through a set of events she respects and becomes attracted to him. Anna isn't given a lot of screen time though. She's at the beginning of the game then disappears for more than half the game to show up towards the end. Artyom still only speaks during loading screens and remains silent during gameplay which makes me wonder how he ever gets Anna.&nbsp;</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 531.749271137026px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>This is what I meant when I said that the developers spent more time modeling Anna's boobs than her face. I have to note that the breasts and nipples are the most realistic I've ever seen in a video game (which is warrant enough for a 10/10 amiright, guys??) The nudity is kind of strange in this game though. Both times it happens you are in a really intense fire fight then less than 5 minutes later you get boobs in your face. I'm not really complaining for that reason, but it did hurt some of the pacing for two really intense parts.</p><p>The first time you on a raft with another survivor fighting off mutated water monsters called "Shrimps" to get to a nearby station then you get a bare breasted lap dance. It is optional though. The second time you shooting your way through a metro station that is burning down and are trying to get to Anna because she was captured by the Soviets in the last mission. At the last moment the enemy breaks you gas mask and you are exposed to a biological weapon that the Soviets tested on the metro station with. You and Anna are then both saved and quarantined by Khan and his men because the biological weapon was Ebola. In the face of uncertain death Anna gets partially naked and Artyom and Anna make a baby.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 602.991379310345px; height: 339px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The atmosphere is back and it is just as effective. Moans and echoes can be hard in the far reaches of the metro tunnels and the stations are just as alive as 2033. More activities can be seen being done. I would argue that the stations feel even more alive than in the previous game. You'll see adults entertaining children in new ways as shown in this picture and features even more NPCs going about their daily lives as if they weren't AIs.&nbsp;<p></p><p>There are less side quests to do in most of the stations though. You'll still see your typical bum in the corner asking for a bullet and you can still give him one for a good karma point. Metro Last Light also has the ability to get a good ending and a bad ending except this time one of the endings implies a sequel to this game and the other ends the series. You'll see which is which depending on the ending you get. <b>9/10.</b></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 910.460122699387px; height: 335px; background-color: initial;"></p><p>So, I'll stop gushing for a moment and get down to it. Metro Redux isn't flawless. Stealth is some times way too easy. There are some minor animation hiccups here and there. Last Light has minor pacing issues, but overall these games are amazing. The story is well told, the atmosphere is incredible, the gameplay is rock solid, boobs, and you get to kill Nazis. What more could you possibly want. Both Metro 2033 and Last Light have both been remastered and it shows (more in 2033). You also get both games for the price of one. I highly recommend you pick this one up on any platform of your choosing. I know that it should average out to about a 9/10, but I'm taking into account you get two games for the price of one. Overall I give Metro Redux a <b>9.5/10. </b>It's that good.&nbsp;</p><br><p></p><p><br></p>\r
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                <guid>wKvwb7AjDx</guid>
                <pubDate>Mon, 02 Mar 2015 05:50:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Alice: Madness Returns]]></title>
                <link>https://novogamer.com/articles/underrated-gems-alice-madness-returns-wv24z73VJa</link>
                <description><![CDATA[<p></p><p>               <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 677.416502946955px; height: 381px;"></p><p>Alice: Madness Returns is what happens if Tim Burton had made a GOOD interpretation of Alice's Adventures In Wonderland. Madness Returns was developed by American McGee and his development team, Spicy Horse, and published by everybody's favorite publisher, EA. Alice: Madness Returns is a Third Person Action Adventure Platformer that puts a dark spin on Lewis Carrol's original source material. This is actually a sequel to American McGee's Alice originally released in 2000.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 598.776785714286px; height: 337px; float: right; margin: 0px 0px 10px 10px; cursor: nw-resize;" alt=""></p>The art style is absolutely gorgeous...if you're into darker art styles. When reading Lewis Carrol's original book, Alice's Adventures In Wonderland, I always envisioned Wonderland having a nice colorful coat of paint over a much darker world full of insidious intentions. And that seems to be exactly what American McGee and Spicy Horse saw as well.<p></p><p>When Alice arrives back in Wonderland, the world, is bright and colorful, but the deeper she goes into Wonderland the more dark and sinister it gets. On her journey, Alice, is accompanied by the Cheshire Cat whom may or may not be a figment of Alice's imagination. In fact, the entirety of Wonderland may or may not be a figment of Alice's imagination and that is what Alice's story revolves around; her sanity.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 599px; height: 336px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story in Alice: Madness Returns is actually really interesting because there are two stories happening simultaneously.<p></p><p>After Alice's adventure to Wonderland in the first game she had been declared clinically insane and spent a majority of her life in Rutledge Asylum. Madness Returns takes place a year after her release at the age of 19 and she now resides in an orphanage under the care of a psychiatrist named Dr. Angus Bumby. The gameplay begins when Alice relapses into Wonderland.</p><p>The second story is Alice returning to Wonderland. Hence "Madness Returns". Wonderland is now falling apart. It is being destroyed by a mysterious train dubbed by the inhabitants as "The Infernal Train". Alice may be the only one able to stop The Infernal Train from completely destroying Wonderland, but is Wonderland as real as she believes it to be? I personally found Alice's story in the real world dealing with her sanity to be far more interesting and meaningful.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 597.779104477612px; height: 336px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The gameplay plays it as safe as possible by video game standards. In combat, Alice can alternate between light, heavy, and ranged attacks to dispose of the enemies that stand in her way. Madness Returns doesn't add anything new to this already stale type of gameplay which is a shame. The redeeming factor to this is that it works near flawlessly in terms of mechanics. Madness Returns may not have added anything to this type of gameplay, but I'd rather have a near flawless execution of a rather stale gameplay style than a horrible execution of a game that tried to add in new mechanics that don't work.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Out of combat, Alice: Madness Returns is a platformer. Again, not much new here</span><span style="line-height: 1.45em; background-color: initial;">, bu</span><span style="line-height: 1.45em; background-color: initial;">t at least it isn't flawed in anyway. Alice can now jump not once, not twice, but four times whilst in the air. She also will float if the jump button is held down to help guide Alice down onto a platform.</span></p><p><span style="background-color: initial;"></span></p><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 898.295081967213px; height: 380px;"></p><p style="line-height: 1.45em;">                                  Though, there is one thing everybody seems to agree upon....</p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns really is an underrated gem because it sets up nicely a sequel, but sales didn't meet their goals so it was cancelled which is a shame. There is hope though. In 2013, American McGee started a Kickstarter to fund a concluding chapter in the Alice series called "Alice: Otherlands". There was a catch though. It wouldn't be a game, but rather an animated mini series. The Kickstarter met it's goal and now Alice: Otherlands will be released some time this year. Again, there is more hope. American McGee still wants to make Alice Otherlands into a game, but it depends on the success of the animated mini series.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns isn't perfect. The gameplay is pretty stale and the middle act has a lot of filler fetch quests, but I'd be lying to you if I said that I didn't like this game. I actually</span></span><span style="background-color: initial;">genuinely love this game. The art style, the story, the soundtrack, and Alice herself are all so well done that it is sad that this game isn't more well known. Do yourself a favor and pick this one up. You won't be disappointed. <b>8.5/10</b></span></p><br><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wv24z73VJa</guid>
                <pubDate>Tue, 10 Mar 2015 05:43:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - The Cat Lady]]></title>
                <link>https://novogamer.com/articles/underrated-gems-the-cat-lady-wmKAx7YeOm</link>
                <description><![CDATA[<p></p><p>             <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 689.777777777778px; height: 388px;"></p><p>The Cat Lady is a point and click adventure game developed by Harvester Games and published by Screen 7. This is genuinely one of the creepiest games I've ever played. The atmosphere and art style are so spooky that this feels like one of those haunted games in Creepypastas. Most point and click games in this day and age are underrated, but The Cat Lady takes the cake for the most underrated point and click game.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 556.685121107267px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Cat Lady outs you in the shoes of Susan Ashworth. Susan is a clinically depressed middle aged woman whose only friends are cats. Her depression worsens to the point of Susan taking her own life by swallowing a handful of pills. Susan then awakes in a strange, not Heaven nor Hell, where she encounters an old woman known as "The Queen of Maggots" who may or may not be Satan. The Queen of Maggots offers Susan a chance at redemption, but she must first rid the world of 5 psychopaths. Susan is then sent back to the world of the living to undergo her task.<p></p>\r
<p>The story is very well told and you a genuinely begin to care about Susan and the people you encounter on your journey. Though, some people may not be who they say they are; thread lightly...</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.013856812933px; height: 415px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The art style in The Cat lady is horrifying, but at the same time it has a morbid beauty to it. The developers put tiny details into every frame of the game. The art style actually reminds me a lot of Silent Hill's art style when Silent Hill was still good. Never has an art style to a game (let alone a point and click game) creeped me out so much; even to the point that I was uncertain if I even wanted to keep going on.<p></p><p>Other developers really should take notes from this gem on how to tackle depression in video games. The Cat Lady is really an emotional roller coaster that will leave you in tears during more intense moments of the game. Two things I got from this experience was a new found appreciation for life and a stronger will to live. You know when a game can do that to you that it did something right. That wasn't until I had finished the game though so if you don't finish it quickly while you're depressed it may make you even sadder so head my warning.</p><p></p><p>      <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>The Cat Lady is unlike anything I've ever experienced. It manages to capture the horror atmosphere of the earlier Silent Hill games and what made point and click games like The Secret of Monkey Island. There really isn't another experience like the one found in The Cat Lady. Even if you aren't a fan of point and click games you will still get enjoyment from this game. Same goes for people who aren't fans of horror. Another thing to note is that there aren't any damn jump scares which is as rare as Gearbox making a good game that isn't Borderlands.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>In the end, I can't say enough good things about The Cat Lady. Horror and point and click adventure games have never mixed together so well before. The Cat Lady is not for people with weak stomachs though. There are some pretty intense moments and imagery. That same, "What the hell am I looking at? All I know is that it's horrifying and I want nothing to do with it" imagery that you got with early Silent Hill games. Play this gem in the dark and with headphones. <b>9/10</b></p><br></p><p></p>\r
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                <guid>wmKAx7YeOm</guid>
                <pubDate>Mon, 16 Mar 2015 00:47:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Enslaved: Odyssey To The West]]></title>
                <link>https://novogamer.com/articles/underrated-gems-enslaved-odyssey-to-the-west-wyRvA7YMw4</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Enslaved: Odyssey to the West is an action adventure platformer developed by Ninja Theory and published by Namco Bandai Games. Enslaved stars Monkey and Trip as they travel west to get Trip home. That definitely reflects the title of the game . Enslaved is actually inspired by the novel "Journey To The West" written by Wu Cheng'en. There aren't that many post apocalyptic games out there and this is one you shouldn't miss.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.672727272727px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Enslaved takes place 150 years in the future where most of the human race has been destroyed. Now "mechs" and slavers mostly inhabit the Earth. The story begins as Monkey, voiced and performance captured by Andy "Why doesn't he have an Oscar yet?" Serkis, is being transported on a slaver ship. As he makes his escape he counters a girl named Tripitaka, voiced and performance captured by Lindsey Shaw, as she is trying to escape as well.</p><p>Monkey tries to get into an escape pod, but Trip takes it and ejects it with Monkey hanging on for dear life. After they crash land, Monkey wakes to find that Trip has fitted him with a slave head band that will inject him with a neurotoxin if she either dies or he tries to escape. Making him Enslaved. Monkey now must help Trip get home. The story is fairly simple and easy to follow. At first you dislike Trip, like Monkey, because she essentially makes him her slave, but as the story progresses you begin to care about her just as Monkey does. It's very similar to the likes of BioShock: Infinite and The Last of Us, but Enslaved did it before them.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 572.228915662651px; height: 322px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Combat is fairly basic with a few unique touches to keep it interesting. You will still hack and slash with Monkey's bow staff and you have to some times take cover and shoot your enemies. Trip cannot fight, but don't tell you-know-who or she will make a lackluster YouTube video about it. To make up for this and make it more interesting, Monkey, has to go around enemies and distract them so Trip can move up.</p><p>....at least for about half way through the game. Then the developers completely forget about this interesting piece of gameplay and just stick to the hacking and slashing and shooting and covering. It's sad that the distraction part of gameplay eventually disappears because it's the only thing that keeps the gameplay fresh. Even the platforming is really scripted. Monkey can only climb on certain objects in the environment. It's definitely apparent after playing games like Tomb Raider and Uncharted. Enemies are also pretty stale. Just rush-in-and-melee mechs and annoyingly-shoot-from-afar mechs. There is a few boss fights, but they are only with 2 or 3 of the same bigger mechs. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 606.576323987539px; height: 341px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>I, admittedly, have a soft spot for post apocalyptic games. There's always a strange sense of beauty to them and Enslaved is no exception. Crumbling buildings and vegetation reclaiming the land are the norm in Enslaved and it adds to the feeling of isolation. Besides a few pockets of human groups, Monkey and Trip, are the only humans walking about.</p><p>After clearing out an area of mechs you can walk around the environment and see a once booming city now nothing more than dying buildings and streets. Even being 5 years old this game still looks pretty good. Obviously, it's not on par with games like Metal Gear Solid V and The Order: 1886, but it still looks pretty good. Especially when Monkey and Trip look off into the distance.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Enslaved: Odyssey to the West is very underrated. The story is good and the graphics are really good. It's a shame this game was overlooked because it sets up a sequel fairly properly, but due to low sales the idea was scrapped. Yes, I will admit that the gameplay was interesting at first, but about half way through they disappear in favor of VERY safe and rather stale gameplay. But overall, I still very much like this game. Andy Serkis and Lindsey Shaw give it their all and it shows because it is very convincing. You should definitely check this one out <b>8.5/10</b></p></p>]]></description>
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                <guid>wyRvA7YMw4</guid>
                <pubDate>Mon, 23 Mar 2015 09:17:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Omikron: The Nomad Soul]]></title>
                <link>https://novogamer.com/articles/underrated-gems-omikron-the-nomad-soul-wXBx703DVv</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Remember when Quantic Dream actually developed video games rather than glorified movies that let you walk forward on occasion? I know it sounds crazy, but that actually happened. Granted, the later games Quantic Dream developed had intriguing and involving narratives, but they still were too akin to films with little gameplay. In the wake of David Bowie's unfortunate passing, we've decided to go all the way back to 1999. Which saw the release of Quantic Dream's first video game that had story input, cameos, and original game tracks by the man, the myth, the legend, David Bowie; in Omikron: The Nomad Soul.</p><p style="text-align: justify;">Omikron: The Nomad Soul may have the strangest story in video game history, but that isn't necessarily a bad thing. The Nomad Soul begins with our protagonist, Kay'l 669, directly speaking to the player. Kay'l 669 asks the player if they can help save his dimension, but first, the player must "transfer their soul" into the body of Kay'l so they may control him. Things only get stranger from here. After the player "transfers their soul" into the body of Kay'l, he is then transported into Omikron; a dark cyberpunk city on a world called Phaenon<span class="redactor-invisible-space" style="line-height: 1.6em; background-color: initial;">. Once the player enters Omikron as Kay'l 669, they must continue his investigation into a string of serial killings with his partner, Den. This quickly escalates into anti-government conspiracies, demons, and an ancient religious order led by David Bowie himself (as a character known as "Boz").</span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="280" height="243" style="line-height: 1.6em; float: left; width: 280px; height: 243px; margin: 0px 10px 10px 0px;"> The plot initially feels overwhelming and convoluted, but once you trek further into The Nomad Soul's narrative and begin to understand what exactly is going on, you will quickly become engrossed in this world's story. Admittedly, to me at first, the story felt too strange and awkward at first. </p><p style="text-align: justify;">This almost got me to completely give up on The Nomad Soul, but I was glad that I sat through until the end because my initial feelings soon went away. The Nomad Soul's story isn't perfect though. While the overall plot eventually gets more engaging, the characters always feel so one dimensional. You never care about their struggles or how their fates play into the overall scheme of everything. That is with the exception of one character. </p><p style="text-align: justify;">I'd be going too deep into spoiler territory if I said too much, but David Bowie's performance as Boz is absolutely fantastic. Although Boz has odd motivations and isn't around long enough to become likable, David Bowie portrays him in a way that intrigues you every second he's on screen. I even purchased Omikron: The Nomad Soul again on Steam to play through to his part. </p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="338" height="256" style="line-height: 1.6em; width: 338px; height: 256px; float: right; margin: 0px 0px 10px 10px;">For 1999, the graphics are fairly good. The darker shading and non-reflective surfaces help bring the dark Blade Runner-esque world to life. Granted, the graphics were good, but they weren't anything to write home about.</p><p style="text-align: justify;">Sadly, this is a poorly optimized game. The only settings you are given to tweak are resolution, clipping distance, display sky, display shadow, street activity, and detail level. </p><p style="text-align: justify;">This may not sound like an issue since most of our computers were built after the dinosaurs died off, but there is also a 30fps lock that hinders your experience with the game. I even had an issue running at a framerate above 20fps due to an issue with the 30 fps lock. </p><p style="text-align: justify;">The Nomad Soul also happened to be one of the earlier games to use motion capture technology for some actors, including David Bowie. The technology was still fairly primitive back in 1999 for games, but it was still nice to see slightly more animated faces on some characters. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="519" height="293" style="display: block; margin: auto; width: 519px; height: 293px;"></p><p style="text-align: justify;">Decent gameplay and Quantic Dream usually get along together about as well as Anakin Skywalker and a group of younglings. So, is it different in this case? Yes and no. Yes, there is a lot more gameplay in The Nomad Soul than what you will find in Heavy Rain or Beyond: Two Souls, but it feels pretty awkward and clunky. I can't really blame the game for that because a lot of older games played in modern times feel clunky and awkward. Times change and so does player accessibility.</p><p style="text-align: justify;">There are two types of combat gameplay. First, we have hand to hand combat. Hand to hand is also the less awkward of the two. Once you've engaged in a fisty cuffs battle, you control kicking and punching with the WASD keys. I never could get a good pattern so I just mashed them until I won. The second is gun combat. Once you are given a gun, you are put into a first person perspective. While serviceable, the gunplay in The Nomad Soul feels stiff. Especially when you have enemies from all sides and you have to work with the Resident Evil style tank controls. Overall I've had better, but I've also had much worse.</p><p style="text-align: justify;">With the inclusion of David Bowie, you would think that the soundtrack would be absolutely amazing, right? Well, it certainly is great, but it falls short of perfection because of the lack of David Bowie sung songs. There are a few songs sung by Bowie himself, but the rest from him are purely instrumentals and you would have to be a diehard Bowie fan to notice. The other side of the soundtrack comes from Reeves Gabrels. His additions are also good and add to the dark cyberpunk vibe. Gabrels' additions also sound akin to Bowie's genre of music.</p><p style="text-align: justify;">Voice acting in The Nomad Soul is also convincing with an exceptional performance from David Bowie himself as Boz. The distorted computerized effect to his voice is also a great addition. A lot of expository dialogue is, unfortunately, just in text. This is most similar to examining an object in Silent Hill and Resident Evil. Along with the fixed camera positions, you will be right at home to many of the features of The Nomad Soul if you are coming off of Resident Evil or Silent Hill.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="587" height="341" style="display: block; margin: auto; width: 587px; height: 341px;"></p><p style="text-align: justify;">With the inclusion of many strange features and elements, one would think that Omikron: The Nomad Soul doesn't always know what it wants to be. And you may be right with that conclusion, but that doesn't make it a bad game. In fact, The Nomad Soul does just enough different from other games to remain entirely unique. This is an Underrated Gem in every sense of the word. Just as I did for the late Lemmy Kilmister with Brutal Legend (which was uploaded before his passing), this Underrated Gems article is dedicated to David Bowie. </p><p style="text-align: justify;">I suppose it's understandable to see why many people forgot about this gem, but that doesn't mean it's a bad game. It may take some extra hoops to jump through to get this to run on modern machines, but you can still buy Omikron: The Nomad Soul on both Steam and GOG for less than usual microtransaction. I highly recommend you give this game a try. </p><p style="text-align: justify;">This is arguably Quantic Dream's best game. An intriguing story, David Bowie, a great soundtrack, AND actual gameplay? It feels like a dream, but it's not. It's a Quantic Dream.</p><p>Rest in peace, David Bowie (1947 - 2016)</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBx703DVv</guid>
                <pubDate>Tue, 12 Jan 2016 07:13:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Mars: War Logs]]></title>
                <link>https://novogamer.com/articles/underrated-gems-mars-war-logs-w8BN73l197</link>
                <description><![CDATA[<p>If there's one developer that has been quickly winning my heart- it's Spiders. From my personal game of the year in 2016 The Technomancer, to 2014's unappreciated diamond in the rough Bound by Flame, Spiders have shown that they are competent enough to make not only a good RPG, but also a good game all around. </p><p>Now where did this undying love begin? Well one day, whilst strolling through the Xbox Live marketplace, I stumbled upon an interesting little title that caught my eye; Mars: War Logs. The description and screenshots made it appear as a Mass Effect-esque space adventure. This was back in 2015, so I was still emotionally scarred from the utter disappointment of Mass Effect 3, and had yet to experience the human rights violating atrocity known as Mass Effect: Andromeda. I needed a worthy successor to Mass Effect, so after glancing over some reviews, I took a gamble on Mars: War Logs, and boy, did I get it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 310px; height: 172px; margin: 0px 10px 10px 0px;" alt="" width="310" height="172"></p><p>Mars: War Logs opens on, you guessed it, Mars, in a POW camp where we are introduced to our first companion, Innocence, through a heavily implied attempted gay rape scene. If there's a better way than that to start a game, then I haven't seen it. Luckily the protagonist, Roy, intervenes just in time to prevent <em>that</em> from happening. What follows is a slow, yet deliberate prison break sequence reminiscent of The Great Escape that sets the tone and narrative for the rest of the game.</p><p>While some might be initially put off by the overall depressing tone of Mars: War Logs, I think it's fantastic because it illustrates a grittier depiction of war and death in a cyberpunk future. Most games with similar themes, such as Mass Effect and the latest entries in the Call of Duty series, show a much more "Hollywood-ized" version of those themes complete with huge budgets and explosion filled set pieces. Whereas Mars: War Logs drags you down into the thick of it. If that's the kind of future we have to look forward to, I'd look at Mars: War Logs to get a more accurate picture of what to expect; technomancy excluded.<span></span></p><p>"Technomancy?" What? Yes, in a way, similar to Biotics in the Mass Effect series, Mars: War Logs features "Technomancy." However, unlike Biotics, technomancy is limited to the ability to wield and control the power of electricity. Characters trained from a young age to use 'pre-Turmoil' artifacts enabling them to wield the electricity produced by the human body are called "Technomancers." Normally this would be a spoiler, but Mars: War Logs spoils itself with a locked skill tree that says "technomancy" when selected; Roy is a technomancer. The introduction of this plot point also becomes a gameplay change that was executed perfectly. Up until this point, I'd been playing for about 4 hours, so the fights had been becoming rather stale, and I can't help but feel this was intentional to make your newly acquired technomancy powers feel all the more powerful to freshen up the gameplay.</p><p>Anything beyond that actually would be a spoiler. So let's recap the story thus far: you're on Mars, it's a gritty cyberpunk future, you play as a guy named Roy, and Roy is a Technomancer. Got it? Alright, let's move on.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; width: 358px; height: 204px; margin: 0px 0px 10px 10px;" alt="" width="358" height="204"></p><p>Mars: War Logs is not, I repeat: NOT, a shooter. Not a first person shooter. Not a third person shooter. Not a Bulgarian miak shooter. NOT a shooter. Surprising, right? Well the reason I bring this up is because, according to many reviews from both critics and users that I've come across, many people went into Mars: War logs expecting a third person shooter similar to Mass Effect. I don't know if it's because shooters were the only games being developed at the time or the fact that Mass Effect really is the only game Mars: War Logs can be compared to, but Mars: War Logs is a third person action adventure, not a shooter. However there are gun in gameplay, but they are used in a similar way to the guns in Bloodborne. Yet you wouldn't categorize Bloodborne as a third person shooter, right?</p><p>Perhaps it was just me, but I was nearly overwhelmed when first experiencing the combat Mars: War Logs had to offer. That was until I realized how simple, yet ingenious it actually was. You have basic melee combat mechanics such as attack, block, and dodge, but that won't be enough to get your through most enemy encounters. That's because enemies are actually somewhat competent and won't hesitate to murder you repeatedly if you try to spam your attacks. Since the enemies are as tough as nails, you must remain vigilant in every fight. Like I said, you have your attack, your block, and your dodge, but you must also utilize your ability to break your enemy's block, your technomancy powers, and the orders you issue to your companion. </p><p>It may sound fairly simple at first, but in practice, it can be a nightmare to get through fights if you don't know what you're doing; even on the easiest difficulty setting. This is where I discovered the one major flaw in Mars: War Logs' combat- the companions. Being able to control whether or not your companions should focus on melee attacks, dodging, or ranged attacks may sound like a blessing, but that's completely squandered once you realize that enemies will gang up almost exclusively on your companion, so unless you set them to dodge, they're going down in just a couple of hits from multiple enemies. So I devised a routine to account for this problem. Set your companion to focus on dodging, take out the out any ranged enemies, then pick off the enemies ganging up on your companion one by one. This routine makes combat a breeze, but enemy encounters begin to get stale. While not fatal, this flaw definitely does hurt an otherwise great combat system. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: left; width: 330px; height: 184px; margin: 0px 10px 10px 0px;" alt="" width="330" height="184"></p><p>Outside of combat, Mars: War Logs is a fairly open exploration game. While not an "open world game" per-se, Mars: War Logs' open, non-linear level design is great. You'll be able to visit multiple locations around Mars ranging from a hellish prison camp to a decaying ghetto and even a war torn city; all full of side quests with interesting characters and stories. It's clear that a monumental amount of love went into fleshing out these characters and locations to create a seemingly living breathing world. Even if that world is a sun scorched hell hole ravaged by war and human atrocities. </p><p>The side quests, and even some of the early main quests, introduce the player to Mars: War Logs' morality system. Now before you roll your eyes so far back that you snap your optic nerve, I am happy to report that Mars: War Logs is one of the few games on the market today that properly utilizes a morality system. I'm sure we're all used to morality systems in games being as simple as "be a jerk for absolutely no reason other than receiving weapon that is slightly better than the one you're using right now" or "be a goody two-shoes and get nothing other than a nice big thumbs up from the game for being a good person." While there definitely are some side quests that end like that, most of the quests in Mars: War Logs end in moral ambiguity, and it is imperative that you understand which decision will affect your moral standings with a companion and/or faction. Something you may believe to be beneficial to whomever gave you the quest may in fact cause your companion to grow suspicious of you and even eventually distrust you. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="float: right; width: 348px; height: 193px; margin: 0px 0px 10px 10px;" alt="" width="348" height="193"></p><p>As I said before, my initial discovery of Mars: War Logs was while browsing the Xbox Live marketplace, so my first playthrough of this underrated gem was on my poor old Xbox 360. Of course, that being said, the graphical fidelity of Mars: War Logs on console was... okay. Obviously not up to par with the latest AAA or even most middle market releases at the time, but also nothing that made my eyes bleed. On PC, however, Mars: War Logs actually doesn't look half bad. Facial and clothing textures are well detailed, expansive Mars vistas are a sight for sore eyes, and all at a buttery smooth 60 frames per second on any PC built before the turn of the century with little to no dips during transitions between loading areas.</p><p>Although I was hoping for a more synthesizer heavy soundtrack in a cyberpunk game, Mars: War Logs' soundtrack is actually quite incredible. Often times I found myself in a quiet area of the map just listening to the original score Sylvain Prunier crafted for Spiders. So props to you, Mr. Prunier. <a href="https://www.youtube.com/watch?v=mMrBD_d8jSU" target="_blank">Listen</a> for yourself.</p><p>While not necessarily a masterpiece, Mars: War Logs is a testament to proper RPG and game design the likes of which we haven't seen since the original Mass Effect. Undeserved hate and criticism comes with the territory in the middle market, but Mars: War Logs is one of the most undeserving of said hate and criticism of any middle market game I've ever experienced. The combat could have done with a bit more polishing and testing, and the side quests could have been a tad bit more unique, but if you're like me and often long for a proper role-playing experience, then do yourself a favor a pick up Mars: War Logs. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w8BN73l197</guid>
                <pubDate>Mon, 21 Aug 2017 11:47:00 +0000</pubDate>
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