<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/tag/update ]]>
        </link>
        <description><![CDATA[ 4 articles tagged as Update ]]></description>
        <language>en</language>
        <pubDate>2026-04-06 16:25:19</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>Novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[Nerf This! Changes To Overwatch Coming Soon. ]]></title>
                <link>https://novogamer.com/articles/nerf-this-changes-to-overwatch-coming-soon-d04dK2O0LV</link>
                <description><![CDATA[<p style="text-align: justify;">Just as gamers were starting to lose hope, Blizzard's Overwatch has resurrected the faith in gaming companies. Not only did they announce earlier that future maps, heroes and game modes will be included in patches for free instead of paid DLC. (Relevant Portion begins at 0:58)</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/OKG8Yx6F7uc" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Game Director Jeff Kaplan replied to a <a href="http://us.battle.net/forums/en/overwatch/topic/20744985056#post-3">post on the Overwatch Battle Net forums about highlights</a> and had this to say: <em>"The game will temporarily archive 5 highlights from your last play session. Playing only one game will only result in one highlight. Highlights are not currently saved if you close the game and come back. Our hope (and what we're working toward) is to allow players to save highlights or export them to a video format someday." <br><br></em><a href="http://us.battle.net/forums/en/overwatch/topic/20744914371?page=4#post-71">And this one on D.Va</a> : <em>"Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I say she is difficult to kill its speaking from a smaller skirmish standpoint, which she can usually set up due to her Flight ability. There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone's face, destroy them, and fly away. There was little that person could do because her mobility.  As I said I think she can use some help in other areas, but I don't have anything concrete yet. The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.<span class="redactor-invisible-space">"</span></em></p><p style="text-align: justify;" rel="text-align: justify;">Principal Designer Geoff Goodman replied to a post as well <a href="http://us.battle.net/forums/en/overwatch/topic/20744794943?page=6#post-115">asking McCree to nerfed</a> : <em>"I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc)....That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.<span class="redactor-invisible-space">...Right. I think I wasn't clear enough. By saying 'its probably a bit too good at dealing damage to higher health targets' I mean his flash/fan combo, not the flash itself. Fan is more likely to see changes than flash at this point.<span class="redactor-invisible-space">"</span></span></em></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">All of these were from yesterday, May 31st. Overwatch's Principal Designer and the Game Director himself are already working with gamers to make their experience better. All at no extra cost to the consumer. What really makes my controller vibrate though, is this sentence from Mr. Goodman right here: <em>"<em>I've been watching McCree carefully since we've released.</em>" </em></span></p><p style="text-align: justify;"><span class="redactor-invisible-space">Now I've never been a part of a game development team but since when has a Principal Designer ever only focused on one character? Which means you can reasonably assume that he has been closely monitoring all 21 heroes. What else are they thinking about updating and patching? </span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Blizzard is saying all the right things, hopefully we will see their ideas blossom with Overwatch for years to come.</span></p><p><span class="redactor-invisible-space"><a href="http://www.strawpoll.me/10372234">Which hero do you think should get the nerf hammer?</a></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>d04dK2O0LV</guid>
                <pubDate>Thu, 02 Jun 2016 09:58:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747094/conversions/xboxshowcase-full.jpg?v=1774126939"
                               width="1920" />
            </item><item>
                <title><![CDATA[Updated Review: Aliens Go Home Run!]]></title>
                <link>https://novogamer.com/articles/updated-review-aliens-go-home-run-ZeQawVZeYj</link>
                <description><![CDATA[<p style="text-align: justify;">So it came to my attention that the first beta of this game that I played was glitched to the point where beating stage 1-5 wouldn't register as a win, which as a result wouldn't unlock the next stage. I personally thought that the rest of the game past that point was just unfinished so it was left locked until the official release. But the devs got in contact with me and fixed the problem so I could finish the game and give it a more informed review and analysis. Much of my opinion hasn't changed from the initial article I wrote so I'm going to keep this addendum short, sweet and to the point. As such, I would suggest that you should <a href="https://novogamer.com/307/preview-aliens-go-home-run-">read that article</a> first so you aren't lost here.</p><p style="text-align: center;"><strong>(Disclaimer: Like before, any and all content that this game's beta contains may be changed or altered in its final release. Please keep this fact in consideration while reading.)</strong><br></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 426px; height: 240px; margin: 0px 0px 10px 10px;" width="426" height="240"><span class="redactor-invisible-space">So first of all, what can I say that hasn't already been said? Each of the 70 stages and 9 bosses have their own unique challenge to them witch gradually increase in difficulty as you play. But I did have one major problem with one stage and one stage only: 5-7. Every regular stage before and after it were perfectly fine and a lot of fun when it came to their difficulty relative to where it was placed in the game, but this stage in particular was severely unbalanced. I get that the game is still in beta and is currently being tested for bugs, but when I'm subjected to a bullet hell while avoiding mines AND those thwomp-like enemies for nearly an hour where every other stage took roughly 5 minutes (bosses at no more than 10 minutes), it starts to feel more like a chore. The only other gripe I had with the game is that some of the achievements didn't proc when they were supposed to, but that didn't bother me too much. I've never been big on collecting achievements in games.</span></p><p style="text-align: justify;" rel="text-align: justify;">Now that one stage didn't ruin my experience of this wonderfully crafted game. It would take a helluva lot more than one bad stage to make me hate a video game; I'm not that petty. So like I said, my overall opinion was largely unchanged. And now that I've beaten the game, I feel that I can properly score this game like I have in every other review I've done. So until next time, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVZeYj</guid>
                <pubDate>Sun, 29 Jan 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747014/conversions/dyYYzF-full.jpg?v=1774124214"
                               width="1920" />
            </item><item>
                <title><![CDATA[My 100th Article: An Update on My Progress]]></title>
                <link>https://novogamer.com/articles/my-100th-article-an-update-on-my-progress-Z5XEbOV5xm</link>
                <description><![CDATA[<p style="text-align: justify;">If you're one of the few that care about what I have to say, I know it's been awhile. So I feel like I need to explain a few things.</p><p style="text-align: justify;">First of all, if you're still here reading my articles despite my absence, you have my undying gratitude. I wouldn't still be writing articles for this site if not for you all. Second, I am personally writing this to inform everyone that is still around that I will be making some major changes to how any of my future articles will be written. This has actually be a long time coming.</p><p style="text-align: justify;">The first thing that should be noted is that I will no longer be writing any sort of news articles or recaps of major announcements unless I find something interesting about it in which I can give my two cents on the matter. Keeping up with the constant stream of news is not something I am capable of doing because I have another job and my family that I need to attend to first. Plus the pressure on getting a time-sensitive article out in a quick and orderly fashion is starting to grate on my mental health.</p><p style="text-align: justify;">Second, I am going to start writing short stories, poetry and essays every now and then so as to break up the monotony between my reviews and top-10 lists. I know that too much of one thing can get awfully stale and I want to try and avoid that in any of my future articles. Also if possible, I would like to try and up the frequency I've been writing to at least one article a week. I can't make any promises on that front, but I can sure as hell try.</p><p style="text-align: justify;">Finally, I am going to be making some major overhauls to how I write my reviews. From now on I will be analyzing the reviewed game in chunks and reviewing each of said chunks separately. As such, I will no longer be giving a game a possible score out of 5 and instead be giving it a maximum <em>overall</em> score of 30, with a possible 5 total points being given to each of the following categories being "music & sfx," "difficulty," "control," "graphics," "originality," and "execution." Also, at the very end of each future review will be a "pros & cons" list that reflect my personal opinion of any other aspects that the game might have. Take what you will from that with a grain of salt.</p><p style="text-align: justify;">Once again, I want to thank you all again for sticking with me for this long. I'm sorry for the lack of updates and I'm sorry for the decline in the number of articles I've been writing. I can't promise that I can keep up with the new schedule that I have set for myself, but I can certainly try because I won't be going anywhere any time soon. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5XEbOV5xm</guid>
                <pubDate>Mon, 12 Nov 2018 21:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/20160/conversions/MivYWw66elepcxpe-Z5XEbOV5xm-full.jpg?v=1738266893"
                               width="1920" />
            </item><item>
                <title><![CDATA[No Man's Sky Gets a Big Update with New Planets, Creatures, and More]]></title>
                <link>https://novogamer.com/articles/no-mans-sky-gets-a-big-update-with-new-planets-creatures-and-more-m7dpaa76</link>
                <description><![CDATA[<p data-sourcepos="3:1-3:55">Brace for a galactic refresh, spacefarers! No Man's Sky's monumental "Worlds Part I" update
    completely revamps planetary generation and injects a wealth of fresh content. Update 5.0 ushers in a universe
    brimming with richer landscapes, more diverse lifeforms, and a significantly deeper level of immersion.</p>
<p data-sourcepos="5:1-5:268">The most striking change lies in the sheer variety planets will now exhibit. New
    technology facilitates a vast spectrum of biomes, encompassing everything from frigid wastelands to verdant
    paradises and scorching deserts. Oceans receive a significant overhaul as well, boasting dynamic waves, realistic
    reflections, and a wider range of colors and environmental conditions. Underwater exploration is further enhanced by
    improved water physics and jetpack effects, while the ability to land directly on water opens entirely new avenues
    for discovery.</p>
<p data-sourcepos="5:1-5:268"><img
    src="https://r2.novogamer.com/19726/94f45abaf793e9db7d52cb63f5144418.png" width="882" height="496"></p>
<p data-sourcepos="7:1-7:308">But the update goes far beyond aesthetics. A vibrant tapestry of new flora and fauna
    populates these transformed worlds. The developers hint at encountering nightmarish "biological horrors" and
    fascinating plant-animal hybrids alongside more familiar creatures. Adventurers will have a broader array of tools
    at their disposal, including the ability to craft new starships for deeper exploration, enhanced armor for tougher
    encounters, and even the chance to concoct new culinary delights to fuel their cosmic journeys.</p>
<p data-sourcepos="9:1-9:417">Planetary environments now pulsate with life thanks to the implementation of dynamic
    weather effects. Wind patterns and intense storms create a truly immersive experience, with colossal waves reacting
    in real-time to the weather conditions raging above. Cloud formations are rendered in stunning detail thanks to new
    cloud technology, further enhancing the visual spectacle and accurately reflecting weather patterns.<img
        src="https://r2.novogamer.com/19727/db0155d2a020ee3f92d6674e385e7855.png" width="882" height="453">"Worlds
    Part I" also introduces a brand new Expedition mode, offering a community-driven experience inspired by the classic
    sci-fi film Starship Troopers. This mode functions as a guided tour of the update's highlights, allowing players to
    experience the breadth of new content and gameplay possibilities offered by "Worlds Part I."</p>
<p data-sourcepos="13:1-13:277">With this landmark update, No Man's Sky continues its remarkable evolution, presenting
    players with a universe reborn. Both veteran explorers and newcomers alike have a compelling reason to return and
    lose themselves in the limitless possibilities of this revitalized cosmos.</p>
<p data-sourcepos="13:1-13:277">Find out more about the update at <a
    href="https://www.nomanssky.com/worlds-part-i-update/">https://www.nomanssky.com/worlds-part-i-update/</a></p>
<p data-sourcepos="13:1-13:277">or watch the Deep Dive:</p>
<p data-sourcepos="13:1-13:277"><a href="https://www.youtube.com/watch?v=XmU3_6BK-Ro&amp;ab_channel=HelloGamesTube"
                                   target="_blank" rel="noopener">
    <iframe style="width: 762px; height: 427px;"
            src="https://www.youtube.com/embed/XmU3_6BK-Ro?ab_channel=HelloGamesTube" width="882" height="451"
            allowfullscreen="allowfullscreen"></iframe>
</a></p>
]]></description>
                <category></category>
                <author><![CDATA[Mason Day]]></author>
                <guid>m7dpaa76</guid>
                <pubDate>Fri, 19 Jul 2024 16:01:36 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19725/conversions/01JJW9XVABETSMM36G22JPWB88-full.jpg?v=1738264219"
                               width="1920" />
            </item>
    </channel>
</rss>
