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        <description><![CDATA[ 2 articles tagged as Wario ]]></description>
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        <pubDate>2026-04-06 10:29:51</pubDate>
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                <title><![CDATA[Editorial: The 7 Biggest Sinners in Video Games]]></title>
                <link>https://novogamer.com/articles/editorial-the-7-biggest-sinners-in-video-games-ZKQdw0jLOE</link>
                <description><![CDATA[<p style="text-align: justify;">JUDGEMENT DAY IS AT HAND DEAR READERS! Not for you though, don't worry. I'm talking about specific characters in certain video games; the worst of the worst, though not in the way you would think. Instead of listing the "evilest beings imaginable" in a top-ten style format like my previous articles, I'm going to pick seven (or more) characters that each best represents Dante Alighieri's Seven Deadly Vices as mentioned in his second book, Purgatorio. So, let's see who the biggest sinners are in video games and then maybe pass our judgement upon them.</p><h4>Pride: Kefka Palazzo (Final Fantasy VI)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="203" style="float: right; width: 203px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Never in my life have I seen anyone as vain as this man. He hates everyone below (and above) his rank, despises filth of all kinds, and he thinks so highly of himself that he believes himself to a god. This is further evidenced by the fact that his favorite things are mirrors. He also cares nothing about what happens around him as long as it doesn't interfere with his schedule, and he sees the other people around him as mere worms. He even nearly destroyed the world because of his massive superiority complex and nihilistic attitude toward everything that wasn't him. I feel that this man encompasses this vice perfectly.</p><h4>Envy: Wario (Wario Land series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="249" width="247" style="float: left; width: 247px; height: 249px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">This individual is gross, unpleasant, and overall very greedy. So why you may ask is he labelled for Envy instead of Avarice? Well, that's because he's a notorious thief. As greedy as he is, he primarily only goes for possessions owned by his rivals Mario, and Captain Maple Syrup of the Black Sugar Pirates. He will stop at nothing to make sure that he is rich and his enemies are penniless, even if this means teaming up with unlikely partners in order to get the job done, which he will then proceed to rob. He even stole Mario's castle once while he was off saving Princess Daisy. Needless to say, he doesn't really deserve any pity.</p><h4>Wrath: Kratos (God of War series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="304" width="238" style="float: right; width: 238px; height: 304px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">This man is driven solely by anger to get revenge. He will murder anyone and anything that stands between him and his ultimate goal and he shows little to no remorse for his actions. He despises being deceived, and this further fuels his anger. He's almost like the Incredible Hulk in that regard as it almost feels like he gets stronger and more focused the angrier he gets. Even after he completes his goal in the first <strong>God of War</strong> game, he still feels the need to maim and kill as he regularly revisits Greece from the top of Mount Olympus to wreak destruction in the name of Sparta. It is extremely hard to feel sorry for this man's tortured past when he won't stop killing innocents to achieve victory against the gods.</p><h4>Sloth: Snorlax (Pokemon)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="171" width="214" style="float: left; width: 214px; height: 171px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">There are a lot of lazy video game characters out there, but I guarantee that there is nothing lazier than the pokemon Snorlax. According to its Pokedex entry, Snorlax sleeps the majority of life, never waking up except when it needs to eat. As soon as its done eating though, it goes right back to sleep, sometimes in the most inconvenient places like in the middle of a road. Plus, this pokemon is an extremely heavy sleeper; almost nothing can wake it up save for its appetite or the music of a Poke-Flute. Good luck in moving it out of the way as well; this pokemon weighs 1014.1 pounds (460kg), so simply pushing it out of the way is out of the question. Obviously Snorlax needs to turn its life around.</p><h4>Avarice: Tingle (The Legend of Zelda)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="167" style="float: right; width: 167px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Obviously not what a lot of people expected, but looks can be deceiving. Tingle is unexpectedly greedy considering his childish demeanor. He tries everything he can to get as much money as he can, and to spend as little as possible. He even purposefully overcharges for services that only he can provide, such as magical assistance and deciphering ancient treasure maps. In fact, in <strong>Tingle's Rosy Rupeeland</strong>, money is his health and he will literally die when he runs out of cash. This even prompts him to try and cheat the people in town to get an easy quick buck. This 35-year-old man-child needs to learn the value of generosity before it gets him into some hot water.</p><h4>Gluttony: A Tie Between Pac-Man & Kirby</h4><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="163" width="290" style="float: left; width: 290px; height: 163px; margin: 0px 10px 10px 0px;">These characters are never seen not eating for very long. In fact, almost every game that they star in, eating seems to be the main gameplay focus. They are always seen stuffing their gullets with whatever is in front of them, be it edible or otherwise. I'm talking about food, enemies, pieces of the environment, and power-ups. And that's not even the whole list! They never seem to feel full for very long, if they ever feel full at all, and in many of the games they're in, eating seems to be their only form of combat. The only real difference between them is Pac-Man eats to get to the next stage and Kirby eats to copy enemy powers. They never seem to gain any weight though, so they must have killer metabolism. I would kill to have that kind of metabolism...</p><h4>Lust: Larry Laffer (Leisure Suit Larry)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="153" style="width: 153px; height: 225px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I was kinda hoping that would be able to avoid this one, but then the list wouldn't be complete now would it? If there is anything that is synonymous with this man, it is sexual conquest, which is exactly what Larry does in every single <strong>Leisure Suit Larry</strong> game that he stars in. He is a dorky and perverted little software salesman that cares very little about the women he tries to seduce. All he cares about is getting some tail, and he often fails hilariously while doing so. He lacks a moral compass as well so this makes this all the easier for him to ignore any and all advice telling him to stop. This however also makes it difficult to determine whether the girl he's hitting on is going to attack him in some way. Karmic justice if you ask me.</p><p style="text-align: justify;">Well, there may be no hope to get these numerous individuals to repent, but do we really want them to? These traits, while abhorrent in nature, are what makes these characters themselves and that's how we have come to know and reluctantly love them. So in all honesty, who am I to judge? But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQdw0jLOE</guid>
                <pubDate>Fri, 23 Oct 2015 06:48:00 +0000</pubDate>
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                <title><![CDATA[10 More Games that I Personally Think the Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-more-games-that-i-personally-think-the-switch-needs-to-have-ZkQGw9XEbv</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>Over the past few weeks, I've been thinking of all of the potential that the Switch could have in the future, if not with original games then with ports of pre-existing ones. This made me think of even more games that I think would be a good addition to the Switch's library. So to add on to <a href="https://novogamer.com/305/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have">my previous article</a>, here are 10 more games and game concepts that I personally think should be on the Nintendo Switch.</p><h1>The Wonderful 102</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="font-size: 20px; background-color: transparent; float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;">I loved <em>The Wonderful 101.</em> It was one of the few modern games that was able to take me back to my childhood. Now when I heard that Hideki Kamiya, the game's director, had ideas on what to do for a sequel, that got me REALLY excited. This game was extremely underrated and the fact that it was a Wii U exclusive kinda killed any hope for the game to sell well. I just hope that Nintendo sees potential in the series since they own the copyright.</p><h1>Tokyo Mirage Sessions #FE Director's Cut</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="432" height="243" style="float: right; width: 432px; height: 243px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Even though <em>Tokyo Mirage Sessions #FE</em> was originally on my "to play" list, the censorship controversy that was surrounding it at the time kinda left a sour taste in my and many others' collective mouths. As such, I decided not to pick it up. BUT given the fact that it was on the Wii U, a console that was geared more toward younger players, it might stand a better chance if it were to be released fully intact and uncensored on the more mature-centric Switch, ESPECIALLY if they packaged it with all the DLC (even the hot-spring side story) on the cart. But that's just <em>my</em><span class="redactor-invisible-space"> theory.</span></p><h1>The Zero Escape Saga</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="238" style="float: right; width: 421px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">Speaking of Mature games, this series is grossly unheard of. I love me some quantum sci-fi and a good murder mystery as much as the next guy, but if you throw in some brain busting logic puzzles and a plot-heavy narrative not too dissimilar to the SAW franchise, then we got the formula for some interesting plot developments. I think these games would benefit best from being released as one whole package as once you start piecing the story together, it starts to become very difficult to put it down. Having them all together in one pack is just for convenience sake.</p><h1>Solatorobo HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="436" height="328" style="float: right; width: 436px; height: 328px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Another underappreciated game, but for a different reason; its damn near impossible to get ahold of it for a reasonable price. Being a dieselpunk mech RPG set in a world of anthropomorphic animals, this game has a rather interesting concept but the execution is absolutely stellar. The only problem with it like I said is obtaining a copy. While I managed to get a copy on DS, that is the only system it is available for. Re-releasing it on a modern system like the Switch would be able to remedy this and give the game a second chance at life.</p><h1>Mario & Sonic at the Dream Olympics</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="435" height="246" style="float: right; width: 435px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now while I've greatly enjoyed this series, we all know that it has been less than inventive when it comes to making the Olympics fun for everyone, and even though I'm pretty sure the next game in the series (if there is one) is going to be <em>Mario & Sonic at the PyeongChang 2018 Winter Olympic Games</em> (God, what a mouthful), I really hope that they end the series with one final game and just fuse the Summer and Winter games into one pack and set it in both the Mushroom Kingdom and whatever the hell Sonic's homeworld is called nowadays. Maybe that would be the way to finally make the game fun for more than just a niche audience.</p><h1>Wario Ware D.I.Y. Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">There was one Wario Ware game that I feel didn't get the full use of the hardware it was produced for, and that was <em>Wario Ware D.I.Y.</em> on the Nintendo DS. Making my own music, comics and microgames was a lot of fun, but I felt that maybe it was a little bit limited with how the games were designed. I think if they were to bring this game back, they would need to include all of the content of the original DS game plus the companion game that was released on WiiWare, and give the player the ability to have make games that use the control pad and face buttons. That should drive the creativity options up a notch.</p><h1>Ultimate Retro Game Challenge</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="492" height="246" style="float: right; width: 492px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">My favorite reality show is <em>Game Center CX</em> on Fuji TV, so when I found out that the games based on that show were actually any good, I decided to pick them up. Now while I've never played the third game in the series as I've heard that it was quite awful, the first two games were some of the most nostalgic and creative games I've ever played on the DS. So what I think the dev of the first two games should do is compile all of the games and challenges from said games in one pack, and make around 8-10 more new games with 4 new challenges for each to justify excluding the contents of the third game. The real challenge would then be getting the game localized as only the first game was ever released outside of Japan.</p><h1>amiibo Wars</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="239" style="float: right; width: 480px; height: 239px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The amiibo situation is starting to get a bit more under control now wouldn't you all think? That's why I think a new free-to-start amiibo game needs to be made to take advantage of this. When you consider the popularity of collectible object-type games in Japan like Kantai Collection, I think a tactical strategy game or a MOBA would benefit from this market the best. They're simple, easy to program, addictive when executed properly, and have great potential for additional content to be added to in the future. That, and I personally just want to see my massive collection of amiibo to get some use outside of unlocking some costumes or special missions.</p><h1>Scott Pilgrim VS The World Collector's Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="437" height="246" style="float: right; width: 437px; height: 246px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">It was a real shame when <em>Scott Pilgrim VS The World</em> was removed from the PSN and XBLA online shops. It was a lot of fun and stayed quite true to its source material. But if in the event that the licensing issues are resolved in the future, I would want to see the game re-released in a physical format with extra content added. If it were to have all of the DLC, the complete film (and animated short film) in HD, a full color scan of the entire graphic novel all contained on the cartridge and a poster for good measure, I would be more than happy paying $60 for a game that would normally cost around $15-20.</p><h1>NES Classic Collection</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="481" height="274" style="float: right; width: 481px; height: 274px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Okay now I know a lot of people, myself included, who were quite pissed when Nintendo ended production on the <em>NES Classic Edition</em>. That's why I propose that they port the contents of that device to the Switch, include digital scans of the manuals instead of scanning a QR code, and package it with a USB NES controller to hopefully give fans a similar experience and give them an alternative to something that was selling faster than a spare kidney on the black market. Plus it probably would be cheaper to manufacture something like that anyway and get away with selling it for $60. Plus if Nintendo <em>really</em><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em; text-align: justify;"> wanted to apologize, they could add another 10-20 games to it.</span></p><p style="text-align: justify;" rel="text-align: justify;">I continue to believe that the Switch has potential, but like any system on the market right now the games are what sells the system. Unless the console has games that people want to play, then there really isn't any reason to buy the Switch at all. This is still just wishful thinking on my part, but maybe and hopefully someone important in the gaming industry will see this and make some of these ideas a reality. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQGw9XEbv</guid>
                <pubDate>Mon, 29 May 2017 11:47:00 +0000</pubDate>
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