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        <description><![CDATA[ 18 articles tagged as WiiU ]]></description>
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        <pubDate>2026-04-06 19:03:01</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
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                <title><![CDATA[Super Mario Maker Stage Coming Soon to Super Smash Bros for Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/super-mario-maker-stage-coming-soon-to-super-smash-bros-for-wii-u3ds-ZbQLwavYEz</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo just recently confirmed that a new DLC stage is coming to both versions of <strong>Super Smash Bros 4</strong> to celebrate Super Mario Bros's 30th Anniversary; This new stage is <strong>Super Mario Maker</strong>. From the footage below, it is shown that the stage is completely different each time that it's loaded and it builds, changes, and/or makes repairs onto the stage as the players battle. This is certainly an unexpected surprise as I don't think ANYONE was expecting this.</p><iframe src="//www.youtube.com/embed/IOdhFajSdj8" frameborder="0" allowfullscreen="" style="width: 500px; height: 281px;"></iframe><p style="text-align: justify;">This stage will be released on September 30th and if past pricing is any indication, then it'll cost $1.99 USD for one version and $2.99 USD for a bundle containing both, but until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYEz</guid>
                <pubDate>Tue, 15 Sep 2015 07:04:00 +0000</pubDate>
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                <title><![CDATA[Review: Star Fox Zero]]></title>
                <link>https://novogamer.com/articles/review-star-fox-zero-Z8QgwLBV56</link>
                <description><![CDATA[<p style="text-align: justify;">The wait is finally over. After nearly a decade after the release of <strong>Star Fox Command</strong>, we are finally treated to a brand new Star Fox game that isn't a re-release or an enhanced port of an older entry in the series. HOWEVER, it unfortunately isn't a new addition to the story as it is a full on reboot of the series' timeline. In addition, I have also had an unfortunate lack of self-control as I often found myself reading early reviews of the game before its official release, and almost all of them say the exact same thing: They "disliked the game's gimmicky controls" or it is "failed to recapture the spirit of the original." Well I played it thouroughly and in this review, I intend to disprove those so-called <em>professional</em> reviews that likely never gave the game a chance.</p><p style="text-align: center;"><strong>JUST A HEADS UP<br>Unlike my past reviews, this one contains major spoilers to the game's rebooted story.<br>If you do not wish to be spoiled on the game's altered plot, please stop reading now.<br>YOU HAVE BEEN WARNED</strong></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 451px; height: 254px; margin: 0px 0px 10px 10px;" height="254" width="451">Now as I was saying, <strong>Star Fox Zero</strong><span class="redactor-invisible-space"> has been completely rebooted and everything in it was re-imagined from scratch. Shigeru Miyamoto has even described it has being neither a sequel or a prequel, so I guess that would be an apt enough description. The game for the most part has the same design as the previous games where you would either fly down a predetermined path and shoot anything that impedes your progress, or have free-range flight where you need to actively hunt down your targets. But an additional level element was added to the game to make it feel a little more cinematic: Target Mode, where the target enemy is always the focus on the TV screen. This is where the game's new control gimmicks come into play.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 501px; height: 155px; margin: 0px 10px 10px 0px;" height="155" width="501">Unlike <strong>Star Fox 64</strong> or <strong>Star Fox Assault</strong>, <strong>Star Fox Zero</strong> has a brand new control scheme that tries to take advantage of the Wii U GamePad as much as possible. The GamePad's screen always has a first person view from the cockpit of the Arwing, the radio transmissions from your squad-mates and enemies only come from the GamePad's speakers, and aiming the targeting reticle<span class="redactor-invisible-space"> is primarily done with the GamePad's gyro sensor. In addition to these GamePad gimmicks, the controls were mixed up a bit as well in an attempt to try and emulate the controls of a fighter jet (all steering is on the left stick, thrusters and rolling is on the right stick, and the ship's guns and bombs are on the ZR and R buttons respectively). And if that wasn't enough, there are three vehicles that each have different controls with two of them having the ability to transform which alters their controls even further. With these new controls and gimmicks, it makes the game feel a bit awkward and confusing to play, especially during the Target Mode segments where the camera focuses entirely on the enemy. It all makes it feel not fun...AT FIRST.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 448px; height: 253px; margin: 0px 0px 10px 10px;" height="253" width="448">You see, this game had a very unusual form of Stockholm Syndrome on me. After I did a few missions in the game (about 2 hours worth) and played through some of the alternate paths, it all suddenly clicked for me and the controls finally started to make sense. From that point on, I was starting to enjoy the game <em>much</em> more than I was previously. The action was fast and exciting, the varied gameplay styles were a nice change of pace, and the environments were creative and colorful. I was even able to finally enjoy the music as well as most of them were remade from <strong>Star Fox 64</strong>. The amiibo features were also quite fun; playing as the Retro and Black Arwings gave the game a new challenge to it I was hoping for. It's just a shame that after I had gotten used to the controls that there is no multiplayer (local OR online) outside of the local Co-Op Mode (which is basically a Han & Chewie mode where one pilots the ship and the other mans the guns).</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 448px; height: 253px; margin: 0px 10px 10px 0px;" height="253" width="448">Now the story and level progression is where this game takes an unprecedented turn. Unlike <strong>Star Fox 64 </strong>which is where <strong>Zero</strong> gets most of its inspiration, the game is mostly linear with branching paths having little to no impact on the ending of the game. This is a rather big oversight as <strong>Star Fox 64</strong> had a great reward system where in most stages if you did an unknown additional task during the level such as killing a certain number of enemies before the end or by keeping a certain character alive, you were given the opportunity to take a harder path which would lead to the true final battle and the canon ending of the game. Because that is no longer the case, there is now a lack of motivation to unlock the alternate paths (even though I did it anyway). In addition to this, many of the stages from the original game have been renamed, removed or completely changed to fit the new story. The Nebulae Sectors are now Alpha, Beta, and Gamma instead of X, Y, and Z; Area 6 has been replaced with a new Sector which appears to be a black hole called Sector Omega; Aquas, Katina, Macbeth, and Bolse are completely absent; and the biggest offender, Venom has been reduced to the size of a small moon and remodeled to be a Death Star like device. This last bit right here is why I can safely say that <strong>Zero</strong> is a reboot and not a re-imagining; it makes the plot of <strong>Star Fox Command</strong> completely null and void. That being said, I still really liked the level design and I loved the boss fights.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now the post-game content is probably where a lot of players will get the most enjoyment assuming they stuck around long enough to beat the game. Finishing the main story once will unlock Arcade Mode which is a one sitting play-through of the game with no system map, and only ONE life. You can collect three gold rings to store an extra life for later, but they unfortunately don't stack. That means, one extra life is all you can keep at any one time. This, and the fact that the game keeps track of your high-score and all of the different flight paths you take during a single run is what Miyamoto was talking about when he and Platinum were trying to make the game as replayable as possible. And every time I beat it, I can't help but shed a tear whenever I see that dedication to Iwata in the credits.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">All in all, <strong>Star Fox Zero</strong> is quite fun, but only after you get the hang of the controls. As such,  I will not be giving this game a star score like I usually do since it is very much an acquired taste due to the steep learning curve. The remade story completely changed the timeline for the earlier made games, but if Nintendo were to continue the series, I'm sure they could figure out how to reintroduce old characters and worlds. Now the physical version of the game also came with <strong>Star Fox Guard</strong> as a bonus, but I'll cover that another time. But until then, I'll be seeing you.</span></span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z8QgwLBV56</guid>
                <pubDate>Fri, 13 May 2016 10:41:00 +0000</pubDate>
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                <title><![CDATA[March 3, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/march-3-2016-nintendo-direct-recap-Z5Q7wJBadY</link>
                <description><![CDATA[<p style="text-align: justify;">Now this was an unprecedented action by Nintendo. Two Nintendo Directs within the same week? Who could've guessed that? This Direct in question was much longer than the Pokemon Direct that aired on February 26 and revealed information for upcoming games for this spring and summer. A lot of what was shown was already known about or had been leaked the day before the direct, but some new stuff that had yet to be announced was revealed as well. Let's take a look.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/arl3ACzJCBI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now because the last direct was exclusively Pokemon themed and announced the new <strong>Pokemon Sun</strong> and <strong>Pokemon Moon</strong> games, this one had no Pokemon related news to speak of. Instead a bunch of equally exciting information was shown off.</p><ul><li><strong>Star Fox Zero</strong> was shown off again and was officially announced that it would be released in tandem on April 22 with a secondary game called <strong>Star Fox Guard</strong>. The Fox amiibo was also shown off in the game to show that it would unlock the Retro Arwing for play.</li><li><strong>Splatoon</strong> will be receiving a balancing patch on March 8 along with some new weapon sets that will be released in two separate updates in the near future.</li><li><strong>Mario & Sonic at the Rio 2016 Olympic Games</strong> was shown off a bit with the addition of a release date for both versions. Wii U is June 24 and 3DS is March 18.</li><li>New construction features in the form of Pink Coins, Keys, Locked Doors and Skewers will be added to <strong>Super Mario Maker</strong> in its next update (Still no sloped platforms though...). In addition to these, a new Super Expert 100-Mario Challenge game mode will also be added which can be played to try and earn new Mystery Mushroom costumes.</li><li>The Shin Megami Tensei x Fire Emblem crossover game for Wii U now has an official English name and a release date. <strong>Tokyo Mirage Sessions #FE</strong> will be released June 24.</li><li><strong>Paper Mario: Color Splash</strong> was unexpectedly revealed for the Wii U and will be released some time in 2016. No other specifics such as amiibo support or a demo were announced for it.</li><li><strong>Pokken Tournament</strong> recapped some if its features and reconfirmed its March 18 release date.</li><li><strong>Mini Mario & Friends: amiibo Challenge</strong> was revealed and would be released as an early access title, with the purchase of a compatible amiibo, on March 25 and with a free public release on both Wii U and 3DS on April 28.</li><li>Super NES titles were announced for Virtual Console on the New 3DS and will be incompatible with the older hardware.</li><li><strong>Hyrule Warriors Legends</strong> was announced to be getting a Season Pass of DLC and a free downloadable character in the form of Medli from The Legend of Zelda: The Wind Waker. The Season Pass will be released on the same day as the game on March 25.</li><li><strong>Monster Hunter X</strong> was revealed to be coming stateside with the name <strong>Monster Hunter Generations</strong> and was shown to have Fire Emblem DLC as well. It should be released some time in the summer.</li><li><strong>Metroid Prime: Federation Force</strong> showed off some new gameplay and some details about the game's story was explained. It has a projected release of late spring.</li><li><strong>Fire Emblem Fates</strong> had some DLC shown off in addition to the final downloable story line, Revelation.</li><li><strong>Dragon Quest VII</strong> was announced for a stateside release some time in 2016.</li><li><strong>Bravely Second: End Layer</strong> was announced for an April release with the addition of a rather impressive collector's edition to pre-order.</li><li>The Free-to-Play <strong>Lost Reavers</strong> was announced to be released as an open beta on April 14 with the full version being released two weeks later.</li><li>A rather unusual new game called <strong>Pocket Card Jockey</strong> by Game Freak was announced for the 3DS and will be released in May.</li><li><strong>Azure Striker Gunvolt 2</strong> was announced for a summer release on the 3DS eShop.</li><li>In addition, <strong>Disney Art Academy</strong> was also announced for the 3DS. It will be released on May 13.</li><li><strong>Rhythm Heaven Megamix</strong> was announced to finally getting released overseas after being in Japan for nearly a year. It will be released some time in 2016. I'm estimating a summer launch.</li><li>A brand new Kirby game for the 3DS called <strong>Kirby: Planet Robobot</strong> was announced for the 3DS and will include amiibo support and a brand new sub-game called <strong>Team Kirby Clash</strong>. In addition to this, a brand new series of amiibo based on the Kirby series was announced. The game will be released on June 10, but the release date of the amiibo has yet to be confirmed.</li><li>And finally, the <strong>My Nintendo</strong> loyalty program was officially launched and will also allow you to preregister Nintendo's first smartphone app, <strong>Miitomo</strong>.</li></ul><p style="text-align: justify;">Being the Nintendo fan that I am, I will most definitely be trying to get most of these games and I am extremely excited for the new Kirby game that will soon be released. I wish I didn't have to repurchase all of those SNES games though, but I'm sure My Nintendo will be able to remedy this in the future. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wJBadY</guid>
                <pubDate>Fri, 04 Mar 2016 05:39:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: amiibo tap: Nintendo's Greatest Bits]]></title>
                <link>https://novogamer.com/articles/quickie-review-amiibo-tap-nintendos-greatest-bits-ZkQJwBbzZy</link>
                <description><![CDATA[<p style="text-align: justify;">In case any of you don't already know by now, I have a very strong love of Nintendo games and have a fairly large collection of Nintendo memorabilia. Everything from games, to TV shows, to comics and even toys. But when I heard about amiibo, I nearly lost my composure at the possibilities for new styles of gameplay while also supplementing my insatiable craving for all things Nintendo. These little toys which are outfitted with NFC technology can interface with a chip reader embedded within the New Nintendo 3DS XL and in the Game Pad of the Wii U, but what they specifically do changes depending on which games they are compatible with.</p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 336.94358974359px; height: 191px;"></p>Depending on the game in question, amiibo can do a wide variety of things. Some examples include unlocking costumes in <b>Mario Kart 8</b>, activating a new game mode in <b>Captain Toad: Treasure Tracker</b>, becoming your game piece and memory card in <b>Mario Party 10</b>, or even act as an AI controlled character that you can customize and train in <b>Super Smash Bros for 3DS/Wii U</b>. Think along the lines of amiibo being DLC (Disc Locked Content) wrapped in a very nice figurine, but that's not exactly the case for <b>amiibo tap</b>.<p></p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 345.15px; height: 195px;"></b></p><div style="text-align: justify;"><span style="line-height: 1.45em;">Amiibo tap</span><span style="line-height: 1.45em;"> is a free app for the Wii U that takes advantage of the frantic spending that everyone has been doing to try and collect each and every one of the amiibo released so far. Each time you "tap" an amiibo to the sensor on the Wii U's Game Pad, you unlock a demo of a game that contains a series of scenes that can be played in three minute bursts. Every time you re-tap the same amiibo to the sensor while playing the demo, the scene changes and the timer resets back to three minutes. Now e</span><span style="line-height: 1.45em; background-color: initial;">ach time a <i>new</i> amiibo is scanned, a random new game is added to the collection in the ticker scrolling on the bottom of the screen, which also shows which amiibo must be used to access it again. Now because I have a lot of amiibo, I unlocked all thirty games without any need to borrow an amiibo from a friend. Kinda defeats the purpose though...</span></div><p></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now because of how new this app is and because no-one knows whether or not more game demos will be added to it in the future, it's only really best used as a "try before you buy" type program, but you can't really "try" unless you have enough amiibo to unlock everything so you can play them "before you buy." All in all, it is only really good for people like me and have a large collection of amiibo to use. Maybe you'll get some amiibo yourself so you can use this app, but until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwBbzZy</guid>
                <pubDate>Fri, 01 May 2015 09:12:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
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                <title><![CDATA[Review: The Wonderful 101]]></title>
                <link>https://novogamer.com/articles/review-the-wonderful-101-Z83YOwA5B0</link>
                <description><![CDATA[<p style="text-align: justify;">When I was a kid, I was a huge fan of the Mighty Morphing Power Rangers. I watched the show religiously, got a ton of the toys (ESPECIALLY the Megazords), and I even dressed up as the Red Ranger for Halloween a few times. But as I grew up, I started to drift away from the series because I ended up enjoying video games more due to the much greater variety that was available to me. Then a few years ago, I saw the E3 trailer for <strong>The Wonderful 101</strong> and as I watched it, a huge wave of nostalgia hit me HARD. For the first time in a long time, I felt like a kid again.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released on September 15, 2013 exclusively for Nintendo's Wii U console, <strong>The Wonderful 101</strong> is a massive action beat-'em-up by Platinum Games, the genius developers behind Bayonetta (and Viewtiful Joe and Okami when they were still called Clover Studios). You play as a team of Power Ranger-like super heroes called the Wonderful Ones as they fight off a massive alien force called GEATHJERK and prevent them from successfully invading and destroying Earth while you yourself are recruiting citizens and more Wonderful Ones to help you fight off the alien menace.<p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>The way you fight is with the characters' Unite Morph abilities which grow in power the more team members you have. The reason behind this is you use temporarily use your teammates to increase the size, range and strength of the ability or weapon being used. To activate these powers, you have to draw the shape that represents it either by tilting the right control stick in the appropriate directions, or by literally drawing the pattern on the Wii U's Gamepad. Each power even has their own unique set of skills.<ul><li><span style="line-height: 1.45em; background-color: initial;">Unite Hand can turn gears and ignite itself to throw fireballs</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Sword can cut cables, unlock diamond shaped keyholes, repel lasers and act as a lightning rod</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Gun can hit distant and unreachable targets</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Hammer can pound switches, break floors and protect against arial fire</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Whip can be used to swing from certain points and can rip spikes from their mounts</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Claw can be used to scale walls, pry open doors and can occasionally freeze enemies</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Bomb can temporarily slow time to a near standstill in a given radius</span></li></ul>In addition to the seven powers listed, there are also several defensive and mobility-type Unite Morphs than can be upgraded in the shop. Using these powers in the right places and at the right times can help you get the best score of Pure Platinum at the end of each mission.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The story is also surprisingly deep for a Power Rangers inspired game. The war between the Wonderful Ones and GEATHJERK that is currently happening in the game is actually the third to happen in the story with one happening twenty years prior and another one before that by another twenty years. There is also internal conflict between the main seven Wonderful Ones and with a small boy named Luka who hates the Wonderful Ones claiming that they couldn't save his mother from dying. This hate drives him to find a way to help GEATHJERK so he can get his revenge. Plus there is another group of aliens, a band of space pirates known as the Guyzoch lead by one known as Prince Vorkken who acts by his own personal reasons. It all portrays a sense of distrust toward each other and the anger Luka displays clouds his judgement as he wants nothing more than to see the demise of the Wonderful Ones. It's all quite saddening when you think about it.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now my favorite part, the Boss Fights. Each of these fights are unique and interesting, sometimes even being dramatically overdone to the point where it keeps trying to top its own wackiness. A couple of these fights even play homage to the </span><strong>Punch-Out!!</strong><span style="line-height: 1.45em; background-color: initial;"> series of games which amused me to the point of laughing. I just wasn't expecting anything like that at all. All of these fights also start with a cutscene of Wonder Red initiating his suit's Infinity Form which greatly increases his power and endurance for the duration of the fight. Whenever this scene happens, I always find myself mimicking Red's movements</span><span style="line-height: 1.45em; background-color: initial;">. It's just one of those things that made me feel like I was a kid again sitting in front of the TV watching Power Rangers and eating some sugary cereal.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">All in all, this game has been an invigorating experience for me. The controls were great, the music was fantastic and each level was extremely well made and had something unique to offer from it. The camera's isometric view might cause some viewing issues during close up shots, but it can be zoomed out in some cases where that happens. Still, I highly recommend you pick up this game because this underrated title has been one of the most fun games I've played in years. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z83YOwA5B0</guid>
                <pubDate>Fri, 06 Mar 2015 05:25:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
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                <title><![CDATA[All tracks confirmed for Mario Kart 8's next DLC]]></title>
                <link>https://novogamer.com/articles/all-tracks-confirmed-for-mario-kart-8s-next-dlc-jM0wQj8Xe4</link>
                <description><![CDATA[<p>Nintendo may have been late to hop on the DLC train, but I'll be damned if that train isn't a luxury trip to a land of milk and honey. The point is, there are companies that give you want you pay for, and then there's Mario Kart 8's DLC packs, which were announced way back last summer. These two DLC packs consist of (in total) sixteen new tracks across four cups, eight new rides, and six new characters, along with extra colors for Yoshi and Shy Guy if you bought both packs. All of this for a mere $12 US, though it's $8 if you purchase a pack on its own.</p><p>The first DLC pack came out in November, and it was a welcome treat, as well as a good reason to hit the track once again. Now the second DLC pack is fast approaching, releasing on April 23. Just today, Nintendo of Japan released trailers that show off every track in this upcoming pack. Have a look below. Note that this is not the exact order in which these tracks are listed in-game, and some of the new tracks are not named as of yet.</p><p><b><u>Returning Tracks</u></b></p><p><b>Ribbon Road </b>(Mario Kart: Super Circuit)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/eBUXtrYfy2g" frameborder="0" allowfullscreen=""></iframe><br>"Andy's coming! Finish up the race!" This was one of the more memorable tracks from the otherwise forgettable Mario Kart: Super Circuit on the GameBoy Advance. All it really had to its name was its aesthetic, and Nintendo played that aesthetic up to 11, with some extra features that couldn't have been done in the original.</p><p><b>Baby Park</b>&nbsp;(Mario Kart: Double Dash!!)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Th_1sX2zbqA" frameborder="0" allowfullscreen=""></iframe><br>If your friendship survived up to this point after a long session of Mario Kart, then Baby Park is the final gauntlet that tests how much you can take before you tear the plug out of the wall socket. This track is 7 short laps of pure mayhem, blood, sweat and tears. But have fun, y'know?</p><p><b>Neo Boswer City</b>&nbsp;(Mario Kart 7)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/t0mUW73uBNA" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">It's time to have a race IN THE FUTURE! Take those tight future turns, throw your future items, jump off those future ramps, pull off some future tricks, and win future&nbsp;first place! IN THE FUTURE!</span></p><p><b>Cheese Land</b>&nbsp;(Mario Kart: Super Circuit)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/qHgojQV_Abg" frameborder="0" allowfullscreen=""></iframe><br>You'd gouda be kidding me.&nbsp;I feta brieng some extra green shells, in queso emergency. There's no whey I'm not playing this edam track on day one, because it's looking grate!</p><p><u><b>New Tracks</b></u></p><p><b>Animal Crossing</b></p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/AwVuK_mRAg0" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">"I gotta win this race. I put down 10,000 bells on myself. If I don't win, I won't be able to pay Tom Nook and he's gonna have the Nooklings adorably break my legs!" In all seriousness, though, this track actually has four variations, one for each season. However, there is not a dynamic clock system, which would be impractical anyway. Who would want to wait a year just to see the winter version of this track?</span></p><p><b>Subway</b></p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/GP_0iEzATNw" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">Where the hell is my five dollar footlong? Oh, right. This track seems to have an aesthetic based on the London Underground. Expect a lot of tight corners, small corridors, and hectic item battles in this cramped course.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>Woods</b><br></span></p><iframe width="560" height="315" src="https://www.youtube.com/embed/GuRciLZo3Z0" frameborder="0" allowfullscreen=""></iframe><p><span style="line-height: 1.45em; background-color: initial;">Wood you kindly not burn the forest down while you have your race? Kay thanks. This track seems to have a Shy Guy theme, which would coincide nicely with previous tribal iterations of the character from games like Paper Mario or Yoshi's Island. It's very vertical, with a lot of high-flying jumps involved. In truth, it reminds me of the wooded tracks from the original Sonic Riders. Am I the only one? ...Yeah? I... I liked that game... Oooh, speaking of futuristic racing games!</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>Big Blue!</b></span></p><p><span style="line-height: 1.45em; background-color: initial;"><iframe width="560" height="315" src="https://www.youtube.com/embed/mIF_wk3Xu20" frameborder="0" allowfullscreen=""></iframe><br>Jiminy Cricket, Nintendo! The only way you could show more love for F-Zero would be for you to actually make a new F-Zero game! This appears to be one more addition to the game's few linear tracks, consisting of three segments rather than three laps. Like Mute City before it, this track takes full advantage of the gravity mechanic, providing some of the sickest jumps and viewpoints in Mario Kart history. I think Nintendo is just laughing at us at this point. Or perhaps they're getting us hyped up for something special in coming times. We'll just have to wait and see. Anyway, see you all on the race track in a week!</span></p>
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                <author><![CDATA[Archive]]></author>
                <guid>jM0wQj8Xe4</guid>
                <pubDate>Wed, 15 Apr 2015 07:39:00 +0000</pubDate>
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                <title><![CDATA[Review: Super Mario Maker]]></title>
                <link>https://novogamer.com/articles/review-super-mario-maker-Z5Q7wLEw0v</link>
                <description><![CDATA[<p style="text-align: justify;">There is no denying that the <strong>Super Mario Bros</strong> series is the most iconic and memorable game franchise in the world. The series's first title almost single-handedly brought the video game market back from the brink of extinction after the infamous video game crash of '83, and it has continued to thrive and find even more fans to this day. Even Mario, the series's titular star, has been shown to rival Mickey Mouse in terms of both familiarity and popularity. So, will it be no surprise that that a game celebrating Super Mario Bros's 30th anniversary would do well despite how poorly the Wii U's sales had been until this point? Well I've spent a fair amount of time with this game and I think I can give a solid answer...\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="395" height="222" style="float: right; width: 395px; height: 222px; margin: 0px 0px 10px 10px;">\r
</p><p style="text-align: justify;">Super Mario Maker is not your conventional Mario game. While it still has all of the familiar gameplay elements of past 2D entries, this title is allows you to make, customize, and save up to 120 of your own stages in one of four different styles based around past games in the series's history. These styles all also have their own unique play mechanics that make the game play a little more like the game that the theme originates from. For instance:\r
</p><ul>\r
	<li><strong>Super Mario Bros</strong>: Has the most basic control scheme and you can't grab or hold objects.</li>\r
	<li><strong>Super Mario Bros 3</strong>: Gabbing objects is possible and has a power meter to use for flight.</li>\r
	<li><strong>Super Mario World</strong>: Same as Mario 3, but adds a spin jump and the ability to throw grabbed items upward.</li>\r
	<li><strong>New Super Mario Bros U</strong>: Flight and upward throwing are absent, but adds wall jumping and the ability to ground-pound.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="187" style="float: left; width: 185px; height: 187px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Each of these themes adds a subtle level of variety that perfectly encompasses most if not all of the 2D main series games. There are also sixty different objects that you place in each theme and six different theme sets that you can use for each overall style, but you have to unlock them over continued use of the stage maker; this will take around 2.5 to 3 hours. Most of these objects (specifically enemies and platforms) also have alternate forms that you can access by shaking them. This allows for even more variety than what was initially thought, especially since that many enemies can be altered even further by stacking them on top of each other like totem pole, powering them up with a mushroom or wings, placing them in Lakitu's cloud or a Koopa Clown Car, or even by having them launch out of a Bill Blaster. This has sparked a lot of creativity as I was making stages of my own. I even spiced things up further thanks to the sound effects that can be applied to just about everything.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="347" height="200" alt="" style="width: 347px; height: 200px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Also, each game style has their own unique power-ups. While <strong>Mario 3,</strong> <strong>Mario World</strong>, and <strong>Mario U</strong> all have a flight themed power-up like a Super Leaf, Super Feather, or Propeller Mushroom respectively, the <strong>Mario 1</strong> theme has three special power-ups designed specifically for it:\r
</p><ul>\r
	<li><strong>Weird Mushroom</strong>: Makes Mario very tall and lanky, but greatly increases his jump height.</li>\r
	<li><strong>Mystery Mushroom</strong>: Gives Mario one of 99+ special costumes based on amiibo and various other Nintendo characters. Pressing Up while wearing one will make Mario pose. Most of these costumes also have unique sound effects, death music, and victory jingles.</li>\r
	<li><strong>Big Mushroom</strong>: Turns Mario into Big Mario which is kind of like a cross between Super Mario and Mega Mario. His increased size and weight can destroy unbreakable blocks and bricks and can even break them from the side or from above, but it can only be accessed with the help of one of the two 30th Anniversary Mario amiibo.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="290" height="162" style="float: left; width: 290px; height: 162px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Well, say you don't want to make any stages and just want to play the game. Well Nintendo has that covered too. There are sixty-four pre-made sample courses you can play via the game's Coursebot or from the game's 10 Mario Challenge mode. Replaying through 10 Mario Challenge repeatedly unlocks more and more sample stages that you can play or edit and once you unlock them all, an additional four stages become available as a bonus. These four stages are the same stages that were shown off in the <strong>2015 Nintendo World Championships</strong>. How's THAT for a bonus unlockable?\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="372" height="208" style="float: right; width: 372px; height: 208px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now, if you ever get bored of any of the sample stages, you can also play the courses uploaded to the game's server via the Course World where you can find specific stages by using a 16-character code, follow your favorite creators, or even download your favorite courses to save for later. You can also play the 100 Mario Challenge game mode here. "Now what is the difference between the 10 Mario and 100 Mario Challenges anyway?" you may ask. Well, the 100 Mario version only picks the user created stages that have been uploaded to the servers and are set to specific difficulties depending on the stage's clear rate percentage. Also, each time you complete this game mode, you unlock one additional costume for the Mystery Mushroom.\r
</p><p style="text-align: justify;">There is just so much that can be done with this game's robust editor. When online, I have seen stages that build themselves as you progress, stages that completely invert when you enter a pipe, stages based on other games, and stages that even play themselves. There is even a hidden mini-game that you can randomly access while fiddling with the objects in the editor. This is by far the best thing Nintendo could've done to celebrate the 30th Anniversary of <strong>Super Mario Bros</strong> and I HIGHLY suggest that you get it, but until then, I'll be seeing you.\r
</p><p style="text-align: center;">Score\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wLEw0v</guid>
                <pubDate>Thu, 08 Oct 2015 07:09:00 +0000</pubDate>
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                <title><![CDATA[December 15, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/december-15-2015-nintendo-direct-recap-ZMQxwl5EXd</link>
                <description><![CDATA[<p style="text-align: justify;">Well a <strong>Super Smash Bros</strong> centric Nintendo Direct had aired recently and revealed some new info about DLC to be added to the game in the near future, but I don't think ANYONE was expecting this. Being the very last <strong>Smash Bros</strong> themed Direct that Nintendo will produce, they decided to go all out with the updates. Here's the video so you can see for yourself how much hype the game still gets over a year after its release.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/j1JERhUoQoU" allowfullscreen="" frameborder="0"></iframe><p style="text-align: justify;">Even though this video was a little shorter than the last one, there was a lot more interesting details shown off. Here's a quick recap.</p><ul><li><strong>Final Fantasy VII</strong>'s<strong> </strong><strong>Cloud Strife</strong> and his stage, <strong>Midgar</strong>, were both released a couple of hours after the Direct ended. Their cost is $5.99 for one version and $6.99 for both in a bundle.</li><li><strong>Corrin</strong> from the as of yet to be released <strong>Fire Emblem Fates</strong> was announced as a future DLC character. He/she will be worth $4.99 for one version and $5.99 for the two version bundle and will include two brand new songs that will be added to the <strong>Castle Siege</strong> and <strong>Coliseum</strong> stages. It is scheduled to be released around February 2016.</li><li>A bunch of new Mii Fighter costumes were revealed for future release. They are a Chocobo Hat from <strong>Final Fantasy</strong>, Tails and Knuckles costumes from the <strong>Sonic</strong> series, a Takamaru costume from <strong>The Mysterious Murasame Castle</strong>, an Ashley costume from <strong>Wario Ware</strong>,  a Gil costume from<strong> Tower of Druaga</strong>, some cool Bionic Armor made specifically for the Mii Brawler, and a costume based on Geno from <strong>Super Mario RPG: Legend of the Seven Stars</strong>. The Geno costume and the Chocobo Hat were released at the same time as the <strong>Cloud Strife</strong> DLC. QR Codes of the characters using the costumes were also made available on the Smash Bros official site.</li><li>As always, amiibo of the new characters will be made and released some time in the future. It has also been confirmed that the <strong>Roy</strong>, <strong>Ryu</strong>, and Famicom version of <strong>R.O.B.</strong> will be released on March 18, 2016.</li><li>And last but certainly not least, <strong>Bayonetta</strong> was announced to be the final DLC character and was also confirmed to be the winner of the <strong>Smash Bros Character Ballot</strong>. She will be released at the same time as <strong>Corrin</strong> and will cost the same as <strong>Cloud</strong>. She will also come package with a stage based on the game she is from called <strong>Umbra Clock Tower</strong>.</li></ul><p style="text-align: justify;">I was certainly surprised about this Direct as I was only expecting one new character. I am definitely looking forward to playing as both <strong>Corrin</strong> and <strong>Bayonetta</strong> when they are released next year, and I JUST CAN'T WAIT for the <strong>Bayonetta</strong> amiibo to be released. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMQxwl5EXd</guid>
                <pubDate>Wed, 16 Dec 2015 01:41:00 +0000</pubDate>
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                <title><![CDATA[Review: Bayonetta (plus Extras)]]></title>
                <link>https://novogamer.com/articles/review-bayonetta-plus-extras-ZOQ7wa01nK</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent announcement that the Umbra Witch, Bayonetta would be coming to <strong>Super Smash Bros 4</strong> via DLC, it got me wanting to play through the first <strong>Bayonetta</strong> game again. There is so much about her that I just adore, be it her sexual nature, her fun-loving personality, or even her fighting style; it all just screams whimsy. I played through the game again fairly recently, but after I finished it this time I decided to do a bit more research on it and I discovered that some additional products were made to further promote it that I had unintentionally overlooked. In addition to the game (and some figurines that were only in Japan), <strong>Platinum Games</strong> also released a rather large artwork book (with a behind the scenes DVD) and even an animated film called <strong>Bayonetta: Bloody Fate</strong>. So, I'm going to review each of these three and see whether or not if it is worth getting each one.</p><h4>Video Game</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="529" height="297" style="float: left; width: 529px; height: 297px; margin: 0px 10px 10px 0px;"></p>Since the video game was the first of these three that I had experienced, I will of course be covering it first here as well. Released on January 5, 2010 for the Xbox 360 and PS3 and again on October 24, 2014<span class="redactor-invisible-space"> for the Wii U,</span> <strong>Bayonetta</strong> is an over the top, combo-heavy, action packed brawler with some light platforming and minor puzzle elements. In it, you play as Bayonetta, a rather tall, voluptuous, and long-legged witch with the ability to travel to and from Earth and Purgatorio as she hunts down and slays angels to keep the demons she has contracts with at bay. However, as she fights these angels, she also needs to recover the memory of her past which was lost from being sealed in a deep sleep at the bottom of a lake for 500 years. As well as recovering bits and pieces of her past, she also frequently runs into a bumbling investigative reporter named Luka, who blames her for the death of his father; a lost little girl name Cereza, who mistakenly confuses Bayonetta for her mother and tags along with her for most of the game; and an opposing witch named Jeanne, who wants nothing more than to stop Bayonetta dead in her tracks. To help her fight the more powerful angels, Bayonetta can also temporarily obtain their weapons when they are slain, or as a better option, collect pieces of golden LP's of angelic hymns to bring to a weapons manufacturer named Rodin at a bar called "The Gates of Hell." He will use these records as bait to call forth powerful demons which he will then turn into a permanent weapon for Bayonetta to use for the rest of her quest. Confused yet? Well the plot just gets more outlandish later on and is explained in pieces by the angels that Bayonetta kills.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="526" height="276" style="float: right; width: 526px; height: 276px; margin: 0px 0px 10px 10px;"></p>The gameplay, as I've said before, is a combo-heavy action brawler. Bayonetta fights with punches, kicks, and with the various weapons that she obtains throughout her adventure. She can also punish her foes with BDSM-styled finishers or by summoning her contracted demons to more easily finish off her larger targets. If you are having trouble hitting faster or airborne enemies, Bayonetta also has four guns she can use that help with her reach, and the ability to dramatically slow down time when she successfully dodges an attack at the last moment. However, as fun and action packed as the battles are, the rewards that you gain from them are dependent entirely on skill. The rewards get better depending on how fast you finish it, how often you got hurt, how many items you used, and how high your combo was for the entire fight. This scoring style determines how many halos (the game's currency) you get after you win and what kind of medal (from Stone to Pure Platinum) you will receive. These medals actually affect your final score at the end of each chapter, and getting the best score is <em>not</em> easy.<p style="text-align: justify;">This game is fantastically good and a helluva lot of fun, even if the difficulty on the Normal setting is a little unforgiving. The music is fantastic as well and the character and enemy designs are extremely creative and fit the theme of the game superbly. The story can be a little confusing at times, but it all comes together nicely in the end. However, depending on which version of the game you get, it can be either an extraordinary experience, or torture for the eyes. If you decide to get the game, go for the Xbox 360 or Wii U version of the game as the PS3 version is plagued by terrible frame-rate issues making it look awful to watch, let alone play. Plus as a bonus to those that get the Wii U version, Nintendo themed costumes for Bayonetta are also available which alter some minor aspects about the game without affecting the gameplay. All in all though, just avoid the PS3 version.</p><h4>"The Eyes of Bayonetta" Artwork Book and DVD</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="452" height="318" style="float: left; width: 452px; height: 318px; margin: 0px 10px 10px 0px;"></p>Now this is usually outside my area of expertise, but before I decided to play through Bayonetta again, I decided to learn more about the game outside of what <strong>Hideki Kamiya</strong>'s Twitter and <strong>Platinum Games</strong>' blog can provide. Luckily, I found an artwork book on Amazon called <strong>The Eyes of Bayonetta</strong> that had a lot of cool concept art and production notes that had been omitted from the blogs and wiki for the game. The book had a ton of really interesting tidbits and information about the game that also went unused as well. Some stuff <em>did</em> manage to find its way into the game's sequel though, but I'll cover that another time.<p style="text-align: justify;">Now despite how interesting and informative the artwork books was, the "Making of" DVD actually was what I more interested in. The development process was quite a sight to behold. As it turns out, the main character, Bayonetta, was designed by Mari Shimazaki with the only instruction that she should look feminine. Needless to say that this gave her a lot of freedom and she rolled with it. She wasn't the only one that was given a lot of freedom in her work, just about everyone involved in the game's creative process was allowed to let their imaginative juices flow freely. The way everything meshes together really shows that love and care was put into the game's creation. The DVD is definitely well worth the watch; the dev's personalities show in both their commentary and their work.</p><h4>Animated Film</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now out of all of the things that could've been produced from the success of Bayonetta, I don't think an animated film was expected at all. Released in the US on February 14, 2014, <strong>Bayonetta: Bloody Fate</strong> is an adaptation of the video game, with some minor changes to the plot in order to fit time constraints. The animation is is really good and music from the game is used at times where it fits really well. Some other extra details that were shown in <strong>The Eyes of Bayonetta</strong> also managed to find their way into the film as well. A really good example would be Bayonetta's guns which actually <em>aren't</em> Scarborough Fair as they are in the game. Instead, she has a set of guns based on some concept art for a prototype design called The Elfin Knight. Now while the plot is designed to follow the story of the game, there are some changes in order to make it flow more smoothly and to make it easier to understand. Some enemies from the game are noticeably absent from the film and certain scenes have been changed in order to better fit the lines they had in the game. Overall, I liked the changes they made because the plot was indeed a bit easier to understand. Definitely worth the watch if you enjoyed the game.<h4>Closing Statement</h4><p style="text-align: justify;">No matter what medium you enjoy Bayonetta in, this first entry in the series definitely had a very strong impact. Bayonetta as a character is probably my favorite female protagonists of all time as well. She is strong, independent, knows that she's sexy and casually exploits that fact in her work, which she also enjoys. If you can get any of these things, definitely go for it, just remember to avoid the PS3 version of the game due to a very shoddy porting process. But until then, I'll be seeing you.</p><p style="text-align: center;">Game Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Book Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Film Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wa01nK</guid>
                <pubDate>Fri, 08 Jan 2016 08:07:00 +0000</pubDate>
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                <title><![CDATA[Recap of Nintendo's E3 2016 Conference]]></title>
                <link>https://novogamer.com/articles/recap-of-nintendos-e3-2016-conference-ZZQnwjw0ZE</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo certainly dropped the ball at this year's E3. Not because they announced something big, but because of how little they showed off. And unlike the other major game companies, they split their reveals over the course of three days. Let's recap what was announced:</p><ul><li>On day one they mostly showed off some indie titles that were going to be released on the Wii U's and 3DS's eShop. Some of these games were <strong>Jotun: Valhalla Edition</strong>, <strong>Runbow Pocket</strong>, <strong>Axiom Verge</strong>, and <strong>Severed</strong>.</li><li>Also, while not shown by Nintendo themselves, <strong>Noitu Love: Devolution</strong> was confirmed to be coming to the both the Wii U and 3DS eShop this July.</li><li>On day two they started to get out of first gear and showed their more anticipated stuff. Some new pokemon were shown off in <strong>Pokemon Sun & Moon</strong> and some new gameplay elements were shown off in the form of Battle Royals in which you and three other trainers face each other in a free-for-all battle.</li><li>In the Zelda department, the new Zelda title that had been in development since 2013 now has an official name, <strong>The Legend of Zelda: Breath of the Wild</strong>. More info about the game was shown off in great detail during Nintendo's live Treehouse stream during the second day and they talked about many new features about the game such as rock climbing, hunting, weapon and armor crafting, amiibo support, and a world and story that are VERY non-linear. An official release date hasn't been announced yet, but I would estimate that it wouldn't be released until at least late spring of 2017.</li><li>A bunch of new amiibo were shown off as well, three for Zelda (Archer Link, Rider Link, and a Guardian with posable arms) and seven for Mario (Wario, Waluigi, Daisy, Rosalina, Donkey Kong, Diddy Kong, and a glow-in-the-dark Boo).</li><li><strong>Paper Mario: Color Splash</strong> now has an official release date of October 27, 2016.</li><li>On day three they decided to wind down with some smaller info in the form of portable titles. <strong>Mario Party: Star Rush</strong> was announced for the 3DS and features a rather unusual gameplay style in which all players move at the same time on an open board while you recruit other Mario characters to help you in the game.</li><li>A brand new IP was revealed for the 3DS called <strong>Ever Oasis</strong> and judging by the gameplay video, it  looks like it might be an action RPG hybridizing the gameplay styles of Animal Crossing and Monster Hunter.</li><li><strong>Pokemon Go Plus</strong> is shooting for a July release with the wrist add-on costing around $34.99USD.</li><li>Both versions of <strong>Yokai Watch 2</strong>, <strong>Dragon Quest VII</strong> for the 3DS, and <strong>BoxBoxBoy!!</strong> were all confirmed for localization.</li><li>And finally, <strong>Rhythm Heaven Megamix</strong> was released later the same day as an eShop exclusive title on the Nintendo 3DS.</li></ul><p><iframe src="//www.youtube.com/embed/rtZwAGNVjc0" allowfullscreen="" frameborder="0" height="281" width="500"></iframe></p><p style="text-align: justify;">If you wish to watch the recorded Treehouse stream that Nintendo did for E3 in its entirety, you can watch the above video, but until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZZQnwjw0ZE</guid>
                <pubDate>Wed, 15 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Review: Paper Mario Color Splash]]></title>
                <link>https://novogamer.com/articles/review-paper-mario-color-splash-ZMQxwOjwAA</link>
                <description><![CDATA[<p style="text-align: justify;">I have a bit of a love/hate relationship with JRPG's. Most of the time if the story is compelling but doesn't have engaging gameplay, I have to stomach my way through the game just so I can enjoy the plot; sometimes the opposite is also true. I haven't had many problems with the JRPG's that Nintendo produces, but I was greatly displeased with <strong>Paper Mario Sticker Star</strong> when it came out. It was bland, formulaic, and had a virtually non-existent plot with un-impressive writing or humor. Plus it didn't really help matters that the reward system for the battles was absolute shite. Now when <strong>Paper Mario Color Splash</strong> was announced, I was skeptical. From the gameplay footage shown, it appeared to have the same gameplay as <strong>Sticker Star</strong> and would have similar writing, but being the gambling man that I am, I decided to pick up the game and give it go.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 499px; height: 281px; margin: 0px 0px 10px 10px;" width="499" height="281"></p><p style="text-align: justify;">The story basically goes like this: Princess Peach receives a letter in the mail from someplace called Prism Island, but the letter happens to be a folded up Toad with all of his color drained. On a dark and storming night, she takes the seemingly dead Toad to Mario who then decides to go to Prism Island where with the help of a magical paint can named Huey, he uncovers a dastardly plan by Bowser (and his army of Shy-Guys) where he infused himself with the sinister power of black paint to help him conquer Prism Island by capturing the six Paint Stars to hopefully keep Mario from using their power to stop him. Not the most original plot, but in concept it's at least is better than <strong>Sticker Star</strong>.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 442px; height: 249px; margin: 0px 10px 10px 0px;" width="442" height="249"></p><p style="text-align: justify;">Now first of all, this game looks absolutely gorgeous. The game is in full 1080p 60fps and has a very impressive art style. Everything truly looks like it is made of paper or cardboard, save for the 3D "things" that you occasionally run into here and there. Everything is also very bright and colorful which makes it feel all the more inviting; It all just pulled me right in. My only real gripe about the design though is the fact that the paper aesthetic was just a visual style in the earlier games whereas in this game, just like in <strong>Sticker Star</strong>, the paper visuals is actually what their world is made of and further reinforces this fact when the characters and NPC's refer to themselves as such. Not exactly what I was hoping for, but with the release of <strong>Mario & Luigi; Paper Jam</strong>, I don't think this will be changing back any time soon.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 492px; height: 277px; margin: 0px 0px 10px 10px;" width="492" height="277"></p><p style="text-align: justify;">The gameplay is just about the same as the previous installment where all of your actions are limited to however much space you have available in your inventory (99 cards max). Where <strong>Sticker Star</strong> had it where all you had to do was find an attack sticker so you could use it in battle, <strong>Color Splash</strong> adds a little bit more strategy to the mix, although that's not saying much. In this game, most of the cards that you get are unpainted and must be painted first before you can use them in battle, but using paint in any way depletes your reserves which are needed to recolor the spots that had been sucked dry by the invading Shy-Guys. Luckily, it is possible to find pre-painted cards to circumvent this handicap. In addition, while winning battles in <strong>Sticker Star</strong> would only reward you with coins, in <strong>Color Splash</strong> you are rewarded with coins, paint, and special mini-hammers which will permanently increase your maximum paint reserves once enough of them are collected. I guess one would equate these mini-hammers to being battle experience since there is no way to "level up" in this game, but it is certainly better than nothing. Overall this system is decent and a good step up from the last game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 430px; height: 242px; margin: 0px 10px 10px 0px;" width="430" height="242"></p><p style="text-align: justify;">Now the map is certainly something. Unlike the previous game which had a very predictable map and was laid out and numbered like a traditional Mario game, the map of Prism Island was much more open ended in design. But because the story is still linear (as most JRPG's are), the map gives the illusion that the world can be explored in whatever order you so choose. This isn't necessarily a bad thing, but it would've likely been a much better game had it had that option.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 481px; height: 270px; margin: 0px 0px 10px 10px;" width="481" height="270"></p><p style="text-align: justify;">Now one thing about most modern Mario games that has been leaving such a bad taste in my mouth is the overuse of Toads; This game is no exception. I'm not sure exactly when it happened, but some time after <strong>Mario & Luigi: Dream Team</strong> there was some sort of decision to only have Toads as the "good guy" NPC of choice. Once again, not really a bad thing and the attempt to make them have more varied personalities in this game is a nice touch. But the way I see it, there is still no variety if they all still look the same; Make them look more interesting, and I would be more inclined to talk to them.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 432px; height: 243px; margin: 0px 10px 10px 0px;" width="432" height="243"></p><p style="text-align: justify;">Which brings me to the writing. This game's writing was MUCH better than its predecessor. The humor was on point when it needed to be, and there was a natural progression of plot and character development (what little of it there was). Plus I loved all the little references and inside jokes that were thrown in here and there. It made it feel a bit more alive compared to <strong>Sticker Star</strong>. Plus the music compliments the writing very well. It was upbeat when the dialog was humorous and was intense during scenes of duress. Plus it didn't shy away from the more melancholy writing and music as well.</p><p style="text-align: justify;">Overall I found it very difficult to hate this game. It has this problem where is feels disconnected from the first three Paper Mario games in the series, but it certainly tries to recapture their charm. I feel that it definitely could've been better though. It was missing the atmosphere that the first three games had, but it was otherwise quite the enjoyable experience. I would definitely recommend this game for first timers of the series, but even if you are a fan of the older games, you might find some enjoyment with it here and there. So until next time, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMQxwOjwAA</guid>
                <pubDate>Sun, 30 Oct 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Hindsight: Wii U Retrospective]]></title>
                <link>https://novogamer.com/articles/hindsight-wii-u-retrospective-ZKQmwl960E</link>
                <description><![CDATA[<p style="text-align: justify;">Remember that article I wrote a while back about the Wii U? You know which one, <a href="https://novogamer.com/66/10-reasons-why-you-should-buy-a-wii-u" target="_blank">10 Reasons Why You Should Buy a Wii U</a>. Well while I still believe in what I wrote, I feel that I need to share this with you all. While I personally love the Wii U in its current form, from a sales standpoint it pretty much flopped as a gaming system selling even less than Nintendo's Game Cube. Luckily it didn't do as poorly as the Virtual Boy, but it still didn't do well by any stretch of the word. Now why could that be? Nintendo usually isn't the one that does poorly when it comes to gaming tech. In fact, it is usually the exact opposite as most of the time Nintendo is the one that innovates and reinvents the gaming scene. So why did the Wii U bomb? I think it was because of these three main reasons.</p><p style="text-align: justify;"><strong>#1: Competitively Weaker</strong><strong></strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 411px; height: 233px; margin: 0px 0px 10px 10px;" width="411" height="233"></p><p style="text-align: justify;">When the Wii U launched back in November of 2012, it was shown to have specs that would out-perform that of the PS3. Unfortunately as impressive as those specs were, they would ultimately be outclassed by the PS4 and XBox One in the following year thus once again making Nintendo irrelevant in the competitive gaming scene, which is a shame because that is exactly what Nintendo was trying to do this time around. They were hoping that they could recapture some of the core gamers that they lost during the Wii era, but they unfortunately failed when they introduced reason number 2 on this list...</p><p style="text-align: justify;"><strong>#2: The Gamepad</strong><span class="redactor-invisible-space"></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; line-height: 1.6em; float: right; width: 416px; height: 254px; margin: 0px 0px 10px 10px; background-color: transparent;" alt="" width="416" height="254">I'd never thought I'd say this, but if Nintendo wanted to recapture their old audience, the gamepad was definitely the wrong approach. It's bulky, it has a short battery life (compared to a traditional controller), it's expensive to replace, and only one gamepad can be linked to the console at any one time. Most core gamers don't care about hardware gimmicks when playing a game. They usually just want to play with a simple controller that has 2 analog sticks, a D-pad, 4-6 face buttons and 4 shoulder buttons. That controller design has been around long enough that tampering with that formula too much is guaranteed to cause some backlash, be it minor or (in the case of the Wii U) severe. Now I love the gamepad and it definitely has its moments, but it is best suited for more casual or party-type games.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>#3: Advertising</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; line-height: 1.6em; float: right; width: 443px; height: 288px; margin: 0px 0px 10px 10px; background-color: transparent;" alt="" width="443" height="288">Now those two things could've have been fine by themselves and it might even have made the Wii U sell well, if not for the fact that they were coupled with such terrible advertising. No matter where I looked, people were confused or angry on what exactly the Wii U was. They were outraged because they thought would be paying $300-350 for a fancy controller, not a console; they were displeased at the system's name exclaiming that it was idiotic and/or childish; they believed that the gimmick of the gamepad was unnecessary and a waste of space and money; and other similar complaints. Nintendo's ad department obviously made some mistakes and they tried to fix them as quickly as they could, but the damage had already been done. The Wii U would henceforth be known as Nintendo's worst selling home console due to their little screw-up.</span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">These three problems by themselves could have been fine if it was just one of them on their own, but the fact that the Wii U had <em>all three</em> of these conundrums playing in conjunction with each other made it the perfect storm for failure. If you want my opinion on what Nintendo should've done; they needed to make the console's specs equal to that of <em>at least</em> the XBox One and have it packaged with the Wii U Pro Controller as standard. <em>Then</em> if it sold well enough, they can follow up with the Game Pad and compatible games as an add-on. But in retrospect, hindsight is 20/20. Hopefully Nintendo learns from these mistakes before the NX launches next year. But until then, I'll be seeing you.</span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQmwl960E</guid>
                <pubDate>Thu, 01 Sep 2016 03:29:00 +0000</pubDate>
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                <title><![CDATA[Review: The Legend of Zelda: Breath of the Wild]]></title>
                <link>https://novogamer.com/articles/review-the-legend-of-zelda-breath-of-the-wild-ZLQywnAQwD</link>
                <description><![CDATA[<p style="text-align: justify;">Okay, I know it's been a very long time since my last proper article, roughly a month if I'm not mistaken, but hear me out. <em>The Legend of Zelda</em> series of games is my absolute favorite game franchise of all time. I can't really explain why, but I have always been drawn to this series ever since I was a kid. I'm not sure if it was the fantasy setting, the items, the mythos, or the fact that it was Nintendo-made, but it has always brought a smile to my face whenever I played one of the many entries in the series. That being said, the new Zelda game that came out in March this year called <em>Breath of the Wild</em> immediately caught my attention when it was announced back in E3 of 2014. Since then, I've spent every free moment of my time playing and digesting everything this game had to offer and boy let me tell you, the fact that it is open world is just the tip of the iceberg.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="383" height="216" alt="" style="width: 383px; height: 216px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">First time you start up the game you are greeted with a bright light and an audible voice calling out to Link, the player. Now even though it was confirmed quite a while ago that the game would have voice acting, it still was rather jarring to hear actual spoken dialog in a main series Zelda game. You are then presented with a simple, generic tutorial of the game's controls such as movement, climbing, and jumping (yes there is a dedicated jump button in this game) so you can properly traverse the world. Then you meet an old man outside of the cave Link was sleeping in, and he gives you a general idea on how the game works, but that's it. That's right, this game gives you no more than the information you absolutely need at the beginning, and then leaves you to fend for yourself. The last time Nintendo did something this drastic in a Zelda game was during the NES era, AND I LOVE IT.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 385px; height: 218px; margin: 0px 10px 10px 0px;" width="385" height="218"></p><p style="text-align: justify;">Just about everything you find in this game from food and materials to weapons needs to be found during your time exploring as shops are few and far between, and not a single one has an infinite amount of stock. And to make matters even more interesting, weapons and shields are not indestructible, and you have a finite amount of inventory space. Fortunately though, your inventory can be upgraded through the use of Korok Seeds of which there are 900 to collect. In addition to the insane number of Korok Seeds to find, there are also 120 shrines to discover and each one provides a challenge that rewards the player with a Spirit Orb which can be redeemed for a Heart Container or a Stamina Vessel for every four you collect.</p><p style="text-align: justify;">Now one of the biggest changes in the formula that was made to this game was the complete absence of items and tools which were used in past games to solve puzzles in dungeons and to improve Link's mobility; not so this time. Instead of collecting the items gradually throughout the course of the game, the first four shrines within the first hour or so of gameplay present you with four runes for your Sheikah Slate (Remote Bombs, Stasis, Cryonis, and Magnesis) that will be used for the entirety of the game. By giving everything that you will ever need at the beginning, it makes all of the future puzzles entirely reliant on your ability to problem-solve without hints being thrown at you every five steps you take. It forced me to experiment with what I had and I felt a much greater sense of accomplishment when I figured out the puzzle on my own.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 391px; height: 221px; margin: 0px 0px 10px 10px;" width="391" height="221"></p><p style="text-align: justify;">Now my favorite thing about this game would have to be the world of Hyrule itself. From the things I've read here and there, Hyrule is roughly 360 km¬≤ (Skyrim by comparison, which is known for being quite large, is roughly 37 km¬≤), and I believe it. The fact that Nintendo packed so much stuff into this world and put in so many collectibles and hidden stuff in it, it is rare to ever find yourself with nothing to do. You can hunt, mine for ore, do side quests, fight rare and/or giant monsters, play mini games, the list goes on. I myself have spent many an hour just walking around aimlessly and taking in the scenery. Everything is just absolutely beautiful.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 422px; height: 237px; margin: 0px 10px 10px 0px;" alt="" width="422" height="237">Now this review may seem a bit short when you consider how big the game is, I'm afraid that is all I can say on the matter as compared to past games in the series, everything about it is EXTREMELY open ended: The story is in pieces and must be found by exploring key areas in Hyrule, the map is also in pieces and fills in when the Sheikah Tower in that province is activated, almost all music in the game is of the ambient variety instead of it sounding exploratory, you can complete any dungeon and shrine what whatever order you want, all combat is very action oriented (as opposed to past games where you would just wait for an opening and then strike) with all enemies having a tell to their attacks, and the introduction of upgradable armor sets makes this game feel much more like <i>The Elder Scrolls,</i> <em>The Witcher</em> or <em>Dark Souls</em> lite than your standard Zelda affair. I'm not saying this is bad, I happen to like this format a lot and wish to see it as the new standard. What I'm saying is that it is different than what I (and a lot of fans) have been accustomed to for the past two decades, but this change to the formula was SORELY needed.</p><p style="text-align: justify;">So needless to say, after spending roughly 100 hours in this game in such a short amount of time, this installment in the series is definitely my favorite entry thus far. While the world is quite expansive, the fact that each shrine doubles as a fast travel point is very nice, the ambient soundtrack is very soothing and exciting at the same time, the graphics are complimented by the lighting very well, the lore and societies within the kingdom of Hyrule are very interesting to learn about, and the freedom to do whatever I want, whenever I want to do it is thoroughly liberating. So now if you'll excuse me, I'm off to farm for more Lynel guts so I can upgrade my barbarian armor. So until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQywnAQwD</guid>
                <pubDate>Thu, 13 Apr 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Tips for Surviving Breath of the Wild's Master Mode]]></title>
                <link>https://novogamer.com/articles/tips-for-surviving-breath-of-the-wilds-master-mode-ZKQmw0YWWe</link>
                <description><![CDATA[<p style="text-align: justify;">Having trouble staying alive in <em>Breath of the Wild's</em> Master Mode? Well that's probably because the game is designed where it gets easier the further into the game you get. As such, I've spent a good chunk of my personal time studying and analyzing the best possible tips and strategies that can help you survive the first half of this devastatingly difficult challenge. So let's get started.</p><ol><li><strong>Stealth is your best friend.</strong> The enemies you face may be powerful, but they're dumber than a sack of hammers and are as attentive as deer in the headlights. Be as quiet as possible when approaching from behind and you might be lucky enough to deal a critical strike on them or even steal one of their weapons before they realize you're there, but if you accidentally alert a hoard of them just run away and hide; they'll eventually lose interest.</li><li><strong>Stalfos are extremely frail.</strong><span class="redactor-invisible-space"> Despite their intimidating nature and powerful weaponry, stalfos of all kinds can be easily dispatched with a headshot from your bow. Be true with your aim and they'll topple like a house of cards.<br></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Fight smart, not hard.</strong><span class="redactor-invisible-space"> In many cases it much easier to have the environment do your fighting for you. Keep a look out for boulders to push off a cliff into a small gathering of enemies below or something hanging near campsites that will cause some chaos if it is severed from its tether.</span><br></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="336" height="236" style="float: right; width: 336px; height: 236px; margin: 0px 0px 10px 10px;">Find the DLC Equipment.</strong><span class="redactor-invisible-space"> The Phantom Armor and Majora's Mask are invaluable very early in your adventure as the Phantom Armor has a combined defense of 24 and each piece in the set raises your attack power by one level, and Majora's Mask makes most monster types ignore you unless they are threatened. Be extremely careful when procuring these pieces of equipment though as they are all found in enemy territory.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be confident in your abilities.</strong><span class="redactor-invisible-space"> Unless you are absolutely certain in your skill level and equipment, DO NOT engage a lynel. Early in the game these monsters are death incarnate and many will be equipped with bomb arrows.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>If you own amiibo, use them.</strong><span class="redactor-invisible-space"> No matter what the amiibo is, scanning one will give you a small handful of food or materials that will definitely help later. Even better, if one of the amiibo that you own is Wolf Link, then you have a partner that will help you fight the many beasts that stand between you and your ultimate goal.<br></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Study your cookbook.</strong><span class="redactor-invisible-space"> Remember when cooking meals or mixing potions that the right ingredients can make all the difference. Combining ingredients with different attributes will cancel them out so be sure to use like-named foodstuffs like "mighty" or "armored." Also, dragon parts are not classified as alchemy ingredients; they're considered seasoning, so be sure to use them in food instead of potions with their horns having the best effect.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="381" height="215" style="float: right; width: 381px; height: 215px; margin: 0px 0px 10px 10px;">Ancient arrows = death from above.</strong><span class="redactor-invisible-space"> If you happen to find a few ancient arrows on your quest, save them for when you are REALLY in a pinch. With perfect aim and the right bow equipped, these arrows are strong enough to one-shot a silver lynel. However, enemies are instantly vaporized when shot with these arrows so you won't be getting any spoils from them. Plus getting this ammo replaced is a rather expensive endeavor so only use them if you have no other choice.<br></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be a shutterbug</strong><span class="redactor-invisible-space"><strong>.</strong><span class="redactor-invisible-space"> After you get the camera rune, take pictures of everything the next time you come across it. If you are having trouble finding ingredients and materials for armor or stealth potions, you can set them to the sheikah slate's sensor so it will ping when you get close.</span><br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="392" height="220" style="float: right; width: 392px; height: 220px; margin: 0px 0px 10px 10px;">The best offense is a good defense.</strong><span class="redactor-invisible-space"> Good shields are a commodity early in the game so mastering the perfect guard is a must. Even a pot lid won't lose any durability if you manage to successfully parry a guardian's energy beam. Also, shield surfing will wear your shield down faster than any form of combat; avoid being Legolas until you can easily get more shields. If you're brave enough, a good strategy would be to sneak into Hyrule Castle while wearing Majora's Mask so you can more easily obtain the Hylian Shield from the Stalnox in the castle's dungeon keep. That shield can last for an absurdly long time, but once it breaks you won't be able to replace it until the Tarrey Town side quest is finished.<br></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Elemental weapons: Your own personal climate controller.</strong><span class="redactor-invisible-space"> Flame and frost weaponry are not just effective in combat, but when sheathed on your back they can keep you warm in cold climates and cool in hot ones. This is important to know if you run out of meals and potions that give you those benefits.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="407" height="229" style="float: right; width: 407px; height: 229px; margin: 0px 0px 10px 10px;">Take advantage of weather conditions.</strong> While it may be dangerous to travel out into a thunderstorm with a bunch of metal equipment, it may be a good idea to take at least one rusty weapon with you. Since the lightning will be attracted to the metal, you can use this to your benefit by throwing the blade at your victim's feet at the last second and have the gods smite your foes for you. Just be sure you don't get electrocuted in the process.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Gotta go fast.</strong> Even if you aren't going to do the trial the moment you arrive there, activate the shrine anyway. The more fast travel points you have, the better.</span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Ration your weaponry.</strong><span class="redactor-invisible-space"> Never, EVER, throw a weapon at an enemy unless it is a boomerang or it is already getting ready to break. Once a weapon is thrown at your foe, it instantly shatters meaning you now have one less pointy stick to defend yourself with. Also, some enemies like ice wizzrobes and fire lizalfos have elemental weaknesses, so you can prevent a lot of unnecessary weapon damage if you slay these fiends with the blade or arrow that has the element containing the polar opposite of the monster's name.<br></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="416" height="235" style="float: right; width: 416px; height: 235px; margin: 0px 0px 10px 10px;">Full body baptism</strong><strong>.</strong><span class="redactor-invisible-space"> With the exception of lizalfos and octoroks, most enemies cannot swim. If you can somehow lure them to deep water and knock them in, they will drown and die instantly. This feat can be achieved much more easily if you have Kilton's spring hammer.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>A link to the past.</strong><span class="redactor-invisible-space"> And last but not least, if you've already played through the game on the normal difficulty setting, great! Use your memories of your previous playthrough to breeze though the side quests with ease.</span></span></span></span></span></span></span></span></span></span></span></span></li></ol><p style="text-align: justify;" rel="text-align: justify;">Well that's all the info I can summon from my research so I certainly hope it helps. If you're still having trouble, then I have no idea what else you can do but to start farming for fairies; they might be able to keep you alive for a little while longer. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQmw0YWWe</guid>
                <pubDate>Thu, 20 Jul 2017 11:47:00 +0000</pubDate>
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