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        <pubDate>2026-04-06 22:21:59</pubDate>
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                <title><![CDATA[First ever strike begins in Video Games Industry - Voice Actor Dispute]]></title>
                <link>https://novogamer.com/articles/first-ever-strike-begins-in-video-games-industry-voice-actor-dispute-52lMMjZLWRa</link>
                <description><![CDATA[<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/289239523&color=ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe><p><strong>Disclosure:</strong></p><p><strong>In March 2015 I tweeted two responses to the hashtag I am on Board 2015 which I saw
as a way to show appreciation for voice talent in video games.
However afterwards I learnt that, along with the replacement hashtag
Performance Matters, that it was being used to build support for
workers in a dispute with the video games industry. I ceased further
interactions knowing that I had to remain an objective observer of
the story as I would likely have to write about this in the future
but since I maintain my support for news transparency, I felt you
should know about this.</strong></p><p><br>

</p><p>Industrial action in
the entertainment sector is not unheard of but for the first time in
the near 40 year history of the video games industry, a section of
its workforce is hours away from going on strike over a dispute on
residual pay and worker’s well being.</p><p><br></p><p>Voice actors and
other performers who are members of US unions The Screen Actors Guild
(SAG) and The American Federation of Television and Radio Artists
(AFTRA) will walk out on midnight, Friday 21<sup>st</sup> October on
any game development project that started after February 17<sup>th</sup>
2015, as a result of no agreement being made between SAG-AFTRA and
representatives of some of the video gaming industries biggest
publishers during meetings held on Monday 17<sup>th</sup> October and
ending Wednesday 19<sup>th</sup>.</p><p><br>

</p><p>Negotiations for a
new deal following the 2014 expiry of the original 1994 Interactive
Media Agreement between the gaming industry and SAG-AFTRA began back
on February 4<sup>th</sup> 2015 with four other meetings over the
course of 19 months leading to strike action beginning this week.</p><p><br>

</p><p><a href="https://www.sagaftra.org/files/interactive_strike.pdf" target="_blank">SAG-AFTRA’s core demand is seeking Contingent Compensation</a> for their members which is
commonly known as residual pay. Members have an existing agreement
with Movie and Television producers that they receive bonus pay based
on ether as an example a successful gate at cinemas or T.V. shows
getting reruns on syndication. SAG-AFTRA is seeking the same deal for
performers working on video games with members receiving bonuses if
game sales reach 2 Million, with additional bonuses as 4 and 6
Million before capping at 8 Million.</p><p><br>

</p><p>This would also
extend to Downloadable Content sales and unique subscribers for
subscription based online games. Representatives of the Gaming
Industry argue that voice actor’s are overstating their position as
their performance makes up only 20% at most in the overall production
of video games and that actors are very rarely the focus in the
promotion of video games unlike in movies and television. Reports
suggest the industry offered a 9% increase in pay from the current
open agreement but SAG-AFTRA have remained determined to acquire
residual pay for their members.</p><p><br>

</p><p>The dispute does not
just cover financial compensation. Concerns over performer’s safety
is also under contention. SAG-AFTRA claims that more needs to be done
by the video games industry to protect its members from physical harm
as they allege that some voice actors have had undue strain placed on
them during sessions which led to vocal cords becoming temporally
damaged causing loss of work and motion capture artists physically
injured at shoots. SAG-AFTRA suggests that most video game
productions that have motion capture rarely use stunt coordinators in
comparison to movie and television productions which would reduce
risks of injuries during shoots.</p><p><br>

</p><p><a href="http://deadline.com/2016/10/strike-date-set-sag-aftra-video-game-companies-1201837330/" target="_blank">Lawyers representing the games industry</a> say that SAG-AFTRA is misleading its members by
not updating their website to mention increased working benefits and
working condition improvements that have been offered in negotiation
meetings for over a year.</p><p><br>

</p><p>The strike will only
be limited to work for certain companies and listed projects from
said companies that began after February 17<sup>th</sup> 2015. The
companies that have been struck are:</p><ul><li>Activision
	Publishing Inc</li><li>
Blindlight,
	LLC</li><li>
Corps
	of Discovery Films</li><li>
Disney
	Character Voices, Inc.</li><li>
Electronic
	Arts Productions, Inc</li><li>
Formosa
	Interactive, LLC</li><li>
Insomniac
	Games, Inc.</li><li>
Interactive
	Associates, Inc.</li><li>
Take
	2 Interactive Software</li><li>
VoiceWorks
	Productions, Inc</li><li>
WB
	Games 
	</li></ul><p><br>

</p><p>Members of the Union
will be allowed to work on video game projects from other companies
not involved in the dispute and continue to work on projects from the
listed companies that started before the February 2015 cut off date.</p><p><br>

</p><p>While other North
American actor unions have voiced support of SAG-AFTRA’s proposed
strike they are not joining in with any solidarity strikes
themselves. Here in the UK the biggest actors union is aware of the
strike but are not taking any action other than offering advice to
members that may have taken contracts in the US to respect the
strike. 
</p><p><br></p><p>Martin Brown, the
Assistant General Secretary for Communications and Member Support for
Equity contacted me and said quote:</p><p><br></p><p><em>“The SAG-AFTRA
strike is about contractual conditions for video games contracted in
the United States. It will not impact on work taking place in the
United Kingdom unless that work has been contracted in the United
States under the jurisdiction of SAG-AFTRA.</em></p><p><em>Equity members will
continue to work normally in UK contracted video games. However if
any Equity member in the USA or elsewhere in the world that has been
contracted under the SAG-AFTRA video game contract we would urge them
to get in touch with SAG-AFTRA as soon as possible for advice and to
support SAG-AFTRA’s dispute.“</em></p><p><br></p><p>Both parties appear
to be resolute in their demands and arguments so it is unlikely
baring any surprising and sudden concessions, that this dispute will
be resolved quickly. We will have to wait to see which side blinks
first.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52lMMjZLWRa</guid>
                <pubDate>Fri, 21 Oct 2016 01:36:00 +0000</pubDate>
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