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        <pubDate>2026-04-06 18:51:28</pubDate>
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                <title><![CDATA[Top 5 WORST Perks in Call of Duty Zombies]]></title>
                <link>https://novogamer.com/articles/top-5-worst-perks-in-call-of-duty-zombies-jywmmJwmy6J</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">We all love drinking expensive perks to help us slay endless rounds zombies, right? Well let's learn a little about some of them. There is currently a total of 12 perks in the Call of Duty zombies universe. Here is a list of the 5 perks are a complete waste of your points and should be avoided each game.</p><p><strong><br></strong></p><h3>5. MULE KICK</h3><p><img src="https://novogamer.com/images/archive-broken-image.png" width="147" height="254" alt="" style="width: 147px; height: 254px; float: left; margin: 0px 10px 10px 0px;"></p>Having a third gun is great in zombies, right? Well, until you go down five minutes after purchasing this expensive 4000-point perk. Mule Kick is not so much of a "bad perk' but more of a point bankrupter. This glorious perk is known for making squeakers rage quit on round 30 of their zombie game. The worst thing that can happen to you when you purchase mule kick is get an amazing weapon as your third weapon, or "mule kick weapon." Once you<img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="148" height="154" style="float: right; width: 148px; height: 154px; margin: 0px 0px 10px 10px;"> go down, this weapon is lost forever. Good thing you didn't pack-a-punch it right? Losing a pack-a-punch weapon is arguably one of the most frustrating things in the game. Overall, Mule Kick will grace you a third weapon, but at what expense? It has the potential to bankrupt the player a total of 9950 points!(4000 for the perk + 950 for the box weapon + 5000 for pack-a-punching it) If you don't want to be constantly broke in zombies avoid this robber baron of a perk.<p><strong><br></strong></p><h3>4. DEADSHOT DAIQUIRI</h3><p><img src="https://novogamer.com/images/archive-broken-image.png" width="118" height="275" alt="" style="width: 118px; height: 275px; float: left; margin: 0px 10px 10px 0px;"></p>Who doesn't love headshots for days? With this perk your character will auto aim to the zombies heads and makes the player's crosshairs narrower by 35%. If the player is at least half decent at zombies, this perk is nothing but a utter waste of points. It costs 1500 points, which isn't expensive. The problem with this perk is that it takes up one of the four perk slots that a player is allowed to have (not including the use of Gobblegum in Black Ops III). Out of the 12 perks in zombies, Deadshot Daiquiri<img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="117" height="118" style="float: right; width: 117px; height: 118px; margin: 0px 0px 10px 10px;"> should not be <span class="redactor-invisible-space">bought because it doesn't benefit the player enough to be worth the perk slot. <strong>Side note:</strong> Attempting to knife a zombie with Deadshot Daiquiri will lunge the player to the zombies head which will most likely result in a miss. Overall verdict: Avoid Deadshot Daiquiri period. </span><p><br></p><p><br></p><h3>3. DOUBLE TAP 1.0</h3><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="180" height="253" alt="" style="width: 180px; height: 253px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span><span class="redactor-invisible-space">Want to shoot your weapon twice as fast? Well you can't with Double Tap. Double Tap increases the player's rate of fire by only 33%. Additionally, it increases the weapon's recoil. This can make it extremely hard to control submachine guns and other types of weapons. The main problem with Double Tap 1.0 is that is is the ultimate ammo waster. On low rounds of zombies, Double Tap wastes ammo like no other because the zombies' health is too low. Once players get to higher rounds the perks doesn't seem all that bad, or at least until you pack-a-punch. Pack-a-punching a <img src="https://novogamer.com/images/archive-broken-image.png" width="175" height="285" alt="" style="width: 175px; height: 285px; float: right; margin: 0px 0px 10px 10px;">weapon with the Double Tap perk is like buying an express ticket to no ammunition. Because pack-a-punching a weapon also increases the weapon's rate of fire, adding Double Tap makes the weapon extremely hard to control. The perk only costs 2000 points so it doesn't necessarily break the bank but it will definitely break your ammo supply. <strong>Side Note: </strong>Double Tap 1.0 was so bad that Treyarch removed it from the game and replaced it with Double Tap 2.0. This new perk can be found in any zombie map in Black Ops II and newer. Double Tap 2.0 fires two shots at the cost of one. Dealing double damage, assuming both shots hit the zombie. Ultimately what it comes down to is, is the Double Tap machine 1.0 or 2.0. Avoid Double Tap 1.0 at all costs. However drink up Double Tap 2.0 and I assure you that you will have a good time.</span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></p><h3>2. Who's Who</h3><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="155" height="252" alt="" style="width: 155px; height: 252px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span>Who's Who? I don't know!! This perk is more confusing than its name. What the Who's Who perk does is once the player goes down, a clone of the player will spawn with the starting pistol and then they have to revive the original player. If the player went down in the first place, how do people expect the new clone player to revive his original self with just the starting pistol. Usually what happens is the clone goes to revive the original downed player and then ends up going down himself. This is where things get confusing (if they haven't gotten confusing already). Once the clone and the original player are both down, your teammates must revive the original <img src="https://novogamer.com/images/archive-broken-image.png" width="113" height="141" alt="" style="width: 113px; height: 141px; float: right; margin: 0px 0px 10px 10px;">player AND the clone. This is because who's who? We do not know which is the original player and which is the clone!! This perk costs 2000 points and can only be found on the map Die Rise (I wonder why). The only good thing about the Who's Who perk is that if a player successfully manages to revive himself, he keeps all of his perks (minus the Who's Who perk). In the end, just avoid all of the confusion and save the 2000 points to spend on a more useful and reliable perk.</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span></p><h3><br></h3><h3>1. Tombstone Soda<span class="redactor-invisible-space"></span></h3><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" width="109" height="224" alt="" style="width: 109px; height: 224px; float: left; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span>Tombstone Soda is hands down the worst perk in any zombies map. This perk gives the player a bleed-out option once they are downed. If the player chooses this, a tombstone drop will spawn at the location of their death. Once the player respawns at the start of the next round, they can run to the location of their death and pick up <span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"></span></span></span></span>the tombstone drop to receive all weapons and perks (minus the tombstone perk). <span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span>What makes this perk so bad is the fact that it provides the player with an incentive to kill themselves and let their teammates fend for themselves. Players say, "No!!! don't revive me, I want my stuff back." This player greed ruins the zombie experience and literally screws over your teammates. The perk costs 2000 points and only appears in the map Tranzit. So, maybe Treyarch got the hint that this perk is absolutely terrible. Ironically, Tombstone Soda cannot be bought in solo...</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Thanks for reading my thoughts on the top 5 WORST perks in zombies. Disagree with my choices for top 5 WORST perks? Post a comment of your top 5 worst perks or post on my twitter @UwwGaming. Subscribe for more top 5 and look forward to the next article on top 5 BEST perks in Call of Duty Zombies. My YouTube Channel: <a href="https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A">https://www.youtube.com/channel/UCF1BVKVnGbnZNwItl...</a></span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><br></span></span></span></span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>jywmmJwmy6J</guid>
                <pubDate>Tue, 26 Apr 2016 07:40:00 +0000</pubDate>
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                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
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                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
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