<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/tag/zelda ]]>
        </link>
        <description><![CDATA[ 17 articles tagged as Zelda ]]></description>
        <language>en</language>
        <pubDate>2026-04-06 16:26:10</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>Novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[15 Characters that Should be Playable in the Super Smash Bros Series]]></title>
                <link>https://novogamer.com/articles/15-characters-that-should-be-playable-in-the-super-smash-bros-series-ZeQawVVDg0</link>
                <description><![CDATA[<p style="text-align: justify;">Everyone loves the Super Smash Bros series. Its easy to pick up and play and has everyone's favorite Nintendo characters in a all-star free-for-all. But here's the thing: does it <em>really</em> have everyone's favorite characters? I myself have been wanting several characters to appear in the series ever since Super Smash Bros Melee, and the list keeps growing year after year. But unfortunately the chances of them being playable anytime in the future are slim at best. Still, it wouldn't hurt to share who I want to see in a future installment. And who knows? Maybe you will agree with me on a few choices. So here are my top 15 characters I want playable in the Super Smash Bros series.</p><p style="text-align: justify;"><strong>#1: Inkling (Splatoon)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="224" style="float: right; width: 371px; height: 224px; margin: 0px 0px 10px 10px;"></p><span class="redactor-invisible-space">Let's get the obvious one out of the way first. I'm sure I'm among one of many people that want an Inkling from Splatoon to be added to the series, and who would blame us? They're deviously cute, have a wide variety of battle styles, and are from one of the best new IP's that Nintendo had made over the past decade. I honestly would be shocked if they weren't included in Smash 5.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#2: Porky Minch (EarthBound)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Now for a not so obvious one. Ever since Porky's inclusion as a Subspace Emissary boss in Brawl, it got me thinking on why he wasn't included as a playable character. I get that he would be rather large in that spider mech he rides in Mother 3, but what about the "Heavily Armed" one in EarthBound? It's a fair bit smaller, 'bout the size of Bowser in terms of relative size, and would provide a much needed villain to represent the EarthBound series. Just give him his attacks and devices from EarthBound and Giygas's "Inexplicable Attack" as a final smash and he'd be set.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#3: Takamura (The Mysterious Murasame Castle)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="135" height="227" alt="" style="width: 135px; height: 227px; float: right; margin: 0px 0px 10px 10px;"></p>Sakurai himself has stated on record that he wanted to try and get Takamaru into Smash 4, but decided against it because of the lack of familiarity for the character outside of Japan. Now why would that stop him? He has pushed for characters in Japanese exclusive games before; remember Marth and Roy in Melee? I say he should try again to get Takamaru into the game as a playable character. If Marth and Roy has taught us anything, it sparks interest into a game or series if the character is obscure enough. Maybe it might even revive the series as a whole.<p style="text-align: justify;" rel="text-align: justify;"><strong>#4: Krystal (Star Fox Adventures)</strong></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="270" height="209" style="float: right; width: 270px; height: 209px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Probably one of the best characters to be added to the Star Fox series, and it probably helps matters that fans have wanted her in the game since Brawl. We need more varied Star Fox characters in the games. Fox and Falco are far too similar, and Wolf adds to the pile because of him having the same final smash and special moves as the other two. Krystal would bring some much needed originality through her staff skills and the help of her cloudrunner mount. Plus I don't think anyone could handle another Fox clone...</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><strong>#5: Paper Mario</strong></p><p style="text-align: justify;" rel="text-align: justify;"><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" width="142" height="187" alt="" style="width: 142px; height: 187px; float: right; margin: 0px 0px 10px 10px;">Think there are too many Mario characters as is? Nonsense! Besides, Paper Mario is different enough that he could be a rather unique character. Compared to regular Mario who is known for jumping, Paper Mario primarily uses a hammer when fighting. Just make Paper Mario's attacks mostly hammer based and make his specials based around the badge attacks and "curses" from The Thousand Year Door and he would be a perfect inclusion to the roster.</p><p style="text-align: justify;"><strong>#6: Abraham Lincoln (Code Name S.T.E.A.M.)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I know what you're thinking: "You can't include him, he was a real person! It violate's Sakurai's rules!" and normally you'd be right. But Lincoln from Code Name S.T.E.A.M. is a special case. Unlike the real world's 16th President of the United States, this man had faked his death at the Ford Theater so he could found a team of extraordinary gentlemen that could help him (and his steam powered mech) defend the Earth from the invading alien shugguth. Just find some way to incorporate the game's overwatch attacks into his moveset and give him his mech for his final smash and I'm sure everyone would love him. The only problem would be getting Wil Wheaton to reprise his role as Lincoln's voice.<p style="text-align: justify;"><strong>#7: Captain Syrup (Wario Land)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="141" height="229" style="float: right; width: 141px; height: 229px; margin: 0px 0px 10px 10px;"></p>Another case of a villain being needed to fill out a roster; in case you don't know who she is, she's a recurring antagonist from the Wario Land series. Even though she only appeared in three games in the series, she got a major design upgrade when Wario Land: Shake It! was made for the Wii. Now I will admit she doesn't have many original attacks from the games she appears in, she does take great pride in her gadgets and getting her toadies to do her fighting for her. I'm sure those could be implemented into her fighting style in some way.<p style="text-align: justify;"><strong>#8: King K. Rool (Donkey Kong Country)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="251" height="285" style="float: right; width: 251px; height: 285px; margin: 0px 0px 10px 10px;"></p>Let's keep the villain train rolling shall we? This is yet another character that has been requested for the series since Brawl. He does have a few idiosyncrasies that make him a rather eclectic fighter in the games he's in, but I think that adds to his charm so to speak. Now the problem would be whether or not to base his moveset on just one game appearance, or on a combination of all of the Donkey Kong Country series. I think the latter option would probably work better, plus not many people realize that King K. Rool, Kaptain K. Rool, and Baron K. Roolenstein<span class="redactor-invisible-space"> are all the same person.</span><p style="text-align: justify;" rel="text-align: justify;"><strong>#9: Vaati (The Legend of Zelda: The Minish Cap)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="135" height="193" style="float: right; width: 135px; height: 193px; margin: 0px 0px 10px 10px;"></p>Can't stop the villain train now! Vaati has been on my personal character wishlist ever since Zelda: Minish Cap was released. He certainly would make for a more interesting inclusion to the game with his wind-based magic, plus his narcissistic personality would make for some interesting taunts. And it's not like his body proportions would be an issue; Toon Link is already in the game after all and they have practically the same build. Plus to be honest, we need a new Zelda character that has a unique moveset.<p style="text-align: justify;"><strong>#10: Isaac (Golden Sun)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="108" height="194" style="float: right; width: 108px; height: 194px; margin: 0px 0px 10px 10px;"></p>Let's get back to the heroes for a moment before I do some more villains. Like Robin, Isaac has a fighting style that combines sword skills and magic. The only difference with this though is most of Isaac's magic (called Psynergy), is primarily defensive and environmental whereas Robin's is mostly offensive and status hindering. I think that Isaac could make for a very interesting fighter if this distinction was included. The real question now is should they use young Isaac or his adult incarnation from Golden Sun: Dark Dawn?<p style="text-align: justify;"><strong>#11: Black Shadow (F-Zero X)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="167" height="242" alt="" style="width: 167px; height: 242px; float: right; margin: 0px 0px 10px 10px;"></p>BACK TO THE VILLAINS! Now if there is one series that Nintendo has been criminally neglecting, it is F-Zero. Even Smash Bros is evidence of this series' neglect. Out of all four games only Captain Falcon is playable, and it wasn't until Brawl when Samurai Goroh was added as an assist trophy. Now if any character from F-Zero that deserves to be playable in Smash it is the series main antagonist, Black Shadow. The only problem would be making a fighting style that works for him. As long as the energy rope that he used against Captain Falcon in the F-Zero GX story is incorporated somehow, then I'd be content.<p style="text-align: justify;"><strong>#12: Ridley (Metroid)</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="417" height="214" style="float: right; width: 417px; height: 214px; margin: 0px 0px 10px 10px;">This is the last villain, I promise. Now I know the memes that has spawned from Ridley not being in Smash 4, but there IS a way to incorporate him into the roster and still make him big, but not "<em>too</em> big." The way I see it, Ridley wasn't notable because of his size, but because of his ferocity and primal fighting instincts. Give his movement some girth to it and he could <em>feel </em>big<span class="redactor-invisible-space"> while still being around Bowser's size. I've seen hacks and mods of Brawl that have Ridley being playable and they all make him into a beast because of his heavy claw swipes and footsteps. Sakurai could do the same if he had thought of that as well.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>#13: Saki (Sin & Punishment)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now I'll admit that I don't know much about Saki even though I've played and beaten both Sin & Punishment games, but the thought of a sword user with a laser gun that flies around with a jet-pack and can transform into a super powered monster called a ruffian is freaking awesome in my book. To me, it all just screams Neon Genesis: Evangelion, but on a less weird scale.<p style="text-align: justify;"><strong>#14: Zoroark (Pokemon Black/White)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="367" height="320" style="float: right; width: 367px; height: 320px; margin: 0px 0px 10px 10px;"></p>Out of all the pokemon to be included as playable fighters in the series, I'm kinda surprised that Greninja won out over Zoroark. Greninja doesn't even have a movie staring it like what Zoroark and Lucario have. Instead, Zoroark was relegated to pokeball status while Greninja got to roam free. It's also kind of insulting that what Zoroark does is a carbon copy of Greninja's final smash. There is so much that could have been done with this pokemon, but it is just wasted potential at this point in time. Making her playable would certainly make for some unusual fighting styles though. Maybe make it so her downward special is a counter that transforms her into whoever attacked her? It would certainly be an interesting take on her illusionary abilities.<p style="text-align: justify;"><strong>#15: Simon Belmont (Castlevania)</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="157" height="238" style="float: right; width: 157px; height: 238px; margin: 0px 0px 10px 10px;"></p>Now if you thought I would finish this list without at least one third party character, well you'd be wrong. Now I know that very few people like Konami as of late, but I really think Simon Belmont should be included in the roster for the simple reason that the Castlevania series has thrived on Nintendo's systems. Plus if you think about it this way, if the third party characters from Smash 4 made their way back into the next installment, then it would have all of the main characters from Captain N (minus Kevin), and I think that would be hilarious.<p style="text-align: justify;">Well I would like to say that that's the end of my list, but I've had some issues with how some pre-existing characters play and I believe that a few of them could benefit from some minor modifications. So here is an additional 5 characters that are already playable in the games, but I think could use a little bit of tweaking.</p><p style="text-align: justify;"><strong>#1: Lucina</strong></p><p style="text-align: justify;">She is a clone of Marth in the purest sense and to me, that is EXTREMELY lazy game design. Either get rid of her in the next game, or turn her into an alternate costume for Marth. Either or, this is unacceptable in her current form.</p><p style="text-align: justify;"><strong>#2: Dark Pit</strong></p><p style="text-align: justify;">Yet another clone character, but of Pit this time. A slightly slower and slightly stronger variant of an existing character does not a good fighter make. He had so much potential to be good as he had his own exclusive arsenal in Kid Icarus: Uprising with even a weapon named after him. This needs to be fixed in the next game.</p><p style="text-align: justify;"><strong>#3: Ganondorf</strong></p><p style="text-align: justify;">Now even though Ganondorf is technically a clone of Captain Falcon, he's a special case as he's actually a pretty good clone. But given this fact, he's <em>still</em> a clone. Now with the newest games, I don't understand why he doesn't have his sword now, or why his special moves aren't more like his dark magic from Ocarina of Time or any of the games where he's Ganon. It would make him so much more interesting.</p><p style="text-align: justify;"><strong>#4: Jigglypuff</strong></p><p style="text-align: justify;">To be completely honest with you, I am not a fan of this character in the slightest. She plays weird, her final smash is garbage, and Smash 4 doesn't take her new Fairy-type in to account for new attacks at all. She needs a new moveset that takes advantage of her new type; her final smash especially.</p><p style="text-align: justify;"><strong>#5: Wario</strong></p><p style="text-align: justify;">There isn't much wrong with Wario as of right now, but I do have a few issues with a couple of his special moves. His upward special doesn't gain enough air to be a viable recovery move, so why not move his down special to his up one and make it so you can manually charge it? And to replace his old down special, make it is quake punch from Wario Land: Shake It! While we're at it, bring back his side smash from Brawl as well. It's starting to feel like Sakurai is trying to make people forget that Wario was in a series other than Wario Ware.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. But until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVVDg0</guid>
                <pubDate>Fri, 02 Dec 2016 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747006/conversions/super-smash-bros-ultimate-de-full.jpg?v=1774123958"
                               width="1920" />
            </item><item>
                <title><![CDATA[My Bottom 10 Nintendo Franchise Games]]></title>
                <link>https://novogamer.com/articles/my-bottom-10-nintendo-franchise-games-ZkQKwVdQ16</link>
                <description><![CDATA[<p style="text-align: justify;">Hello again, friend of a friend, I knew you when our common goal was waiting for the world to end, but since that isn't going to be happening any time soon I might as well settle for what is pretty much the end of the world in my book: Bad Nintendo franchise games. Nintendo usually has a fantastic track record when it comes to enjoyable video games, but once in a blue moon for some unknown reason, a game of questionable quality will slip through the cracks and grace the world with its unfortunate existence. So I figured since it is Halloween, I figured <em>'tis the season</em> and I would list off ten games that were made by Nintendo or one of their subsidiaries that I don't particularly enjoy all that much, because for a gamer, what's truly scarier than a poorly made game?</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><h2>Yoshi Topsy Turvy (Game Boy Advance)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">While I like a fair majority of the games in the Yoshi series, I'm not entirely sure what was going through their collective minds when they developed this abysmal game. There are times in the game where it hardly ever feels like an entry in the Yoshi's Island series and those spirits that give you missions to do in order to up the difficulty don't even feel like they were meant for a Yoshi game in the first place. In addition, the gyroscopic controls are stiff and unresponsive; the motion sensors in Warioware Twisted were of much better quality and that game came out before this one. Luckily they haven't made a sequel to this drek so they must have taken notice of its poor design choices.</p><h2>Animal Crossing: amiibo Festival (Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="215" style="float: right; width: 371px; height: 215px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An unusual board-game spin off of the Animal Crossing series, but I honestly think it should've been left on the drawing board. It is a retail game that downright REQUIRES the use of amiibo to play effectively, you only get one randomly chosen board to play on and you can't get a new one without erasing your progress, the minigames (which require the amiibo cards) are non-existent through normal play and can only be accessed from the plaza, and online play doesn't exist which would've helped a game like this even if it wasn't by much. If you still want to get it I can't stop you, but just to warn you I actually got so bored playing this game that I almost fell asleep.</p><h2>The Legend of Zelda: Tri Force Heroes (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="354" height="220" style="float: right; width: 354px; height: 220px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As you all know, I love The Legend of Zelda series and will often go out of my way to get anything Zelda related, but when I got this entry in the series, I feel like maybe this game might have been nothing more than one expensive experiment. This game seems to focus mostly on co-operative battles and player interaction over puzzle solving which completely misses the point of the series. Plus this game is damn near impossible when playing solo and since its online multiplayer is region locked, finding anyone who will play with me is a challenge in and of itself since I usually only have time to play late at night. That, and the unnecessary inclusion of the "doge" meme, made this a rather unpleasurable experience overall.</p><h2>Paper Mario: Sticker Star (3DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="350" height="210" style="float: right; width: 350px; height: 210px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Compared to its successor, Paper Mario: Color Splash, this game was an absolute snore. The dialog was uninteresting and bland and Bowser didn't have a single speaking role throughout the entire ordeal, the worlds were uninspired and just rehashed ideas that had been used in past entries in the main series Mario games, and everything done when in battle were only through the use of consumable items and fights yielded no experience of any kind. I actually got so tired of this game's shenanigans that I basically just did a speed run of everything after the halfway point. Overall, this game was such a disappointment to experience.</p><h2>Metroid: Other M (Wii)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="389" height="219" style="float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Metroid has been one of those series that I enjoyed just about as much as The Legend of Zelda and I was quite excited for Other M when it was originally announced, but after playing it again recently, it left such a sour taste in my mouth. First of all Samus's official height in every other entry in the series is 6'3" where as she's around 5'9" in Other M. While not too much of an issue on its own, when I found out that the devs shrank her so she specifically was shorter than Adam, her old commanding officer, I saw that as a stupid and petty design choice that demeans her as a strong female character. And while the gameplay isn't too bad, I think I can pretty much sum up all the problems this game has in one quote directly from the game...</p><blockquote style="text-align: right;">"Samus, activate the Varia feature on your suit to protect yourself from heat damage."<br>- Adam Malkovich, roughly 20 minutes after entering the sector that requires the Varia Suit</blockquote><h2>Pokemon Dash (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="278" style="float: right; width: 185px; height: 278px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">This game baffled me. It was a foot racing game where the only playable character was Pikachu, and you played by repeatedly swiping the screen in the direction that you want to go. If this game was released for iOS or Android devices for free, people would thing nothing of it, but since this was a retail game on the DS that got very stale and repetitive VERY quickly due to there being only one playable character, there was no reason to keep playing after you beat the first grand prix. Once you've played one map, you've pretty much played them all. Not even the ability to make new maps from the GBA slot could save this one.</p><h2>Kirby Squeak Squad (DS)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As far as the Kirby series has gone, I've had pretty much no complaints with any game that has been released in this series so far, barring this particular one. Despite the baffling story to the game where it revolves around Kirby trying to recover a stolen slice of cake, it plays pretty much like what you would expect from a Kirby game, but compared to the other games in the series, this game is far too easy, even by Kirby standards. Plus some of the sound effects sound a bit off with the sword being the biggest offender having this horrendously high-pitched ding happen whenever you perform a combo attack. While this is a decent first game for newcomers to the series, this is in my opinion the weakest in the series due to its unchallenging gameplay (by Kirby standards) which ultimately renders this game forgettable to me.</p><h2>Alleyway (Game Boy)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="243" height="219" style="float: right; width: 243px; height: 219px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">An attempt at making a Breakout clone with heavy emphasis on "attempt." Unlike Arkanoid, a much better Breakout clone which had been out on NES earlier, this game had no power-ups or enemies to destroy and extremely limited options for gameplay alterations. The stage progression was also very predictable and the difficulty was unfair for what type of game it was. I suggest if you want a good Breakout clone on the Game Boy, just play Kirby's Blockball. It is so much more unique and a helluva lot more fun.</p><h2>Wii Fit series (Wii, Wii U)</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="420" height="238" style="float: right; width: 420px; height: 238px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I feel that a good number of us gamers can probably agree that fun and exercise can mix well when its done right, but one thing I can guarantee is complete and utter bullcrap is Nintendo's attempt at making a fun fitness game. Personal fitness is not a game, nor should it be treated like one. While I agree that if you want to get back into shape that you need to find your own personal workout regimen that works for you with some fitness games sometimes falling under this category, this "game" series is pretty much just torture and insulting to anyone that wants to lose weight or improve their health. The way this game uses your ideal BMI as an "endgame goal" is an absolute joke and it doesn't even take into consideration skeletal build or total muscle mass. You need to have an accurate measurement of all three, otherwise its just a demeaning experience. The fitness games on XBox Kinect look more fun and effective than this.</p><h2>The Virtual Boy</h2><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="393" style="float: right; width: 292px; height: 393px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">And the pi√®ce de r√©sistance, the one thing that <em>almost</em> made me completely lose faith in Nintendo's ability to make a fun gaming console: The Virtual Boy. This red and black monstrosity had an astoundingly short lived run and had a library of games that barely exceeded 20 titles in all regions combined. But how could that be? I'll just cut to the chase and tell you that it was the godawful screen colors when you looked into the apertures of the device. On a monochrome screen, you should never EVER use a display color scheme that can induce headaches even after short periods of play. It's just a shame that none of the good games that were released on this thing ever got ported to a later system in Nintendo's repertoire of systems. </p><p style="text-align: justify;">Being a hardcore Nintendo fan, these stains and marks on Nintendo's image physically hurt me as I know that they are capable of doing so much better. But I also know that they are only human and they likely learned a lot from making mistakes like these. They took features from Animal Crossing: amiibo Festival and just added them to New Leaf as an update, they built upon Paper Mario: Sticker Star and made a somewhat better entry as Color Splash, and after the failure of the Virtual Boy, they didn't experiment with 3D imagery again until the 3DS. Hopefully Nintendo won't continue make any mistakes this bad in the near future, but until then, I'll be seeing you.</p><h2></h2>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwVdQ16</guid>
                <pubDate>Tue, 31 Oct 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746961/conversions/Nintendo_franchises_banner-full.jpg?v=1774121873"
                               width="1920" />
            </item><item>
                <title><![CDATA[September 1, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/september-1-2016-nintendo-direct-recap-ZKQmwl96m8</link>
                <description><![CDATA[<p>It's been five months since Nintendo's last Direct and not much has been revealed in the time since. Did Nintendo show off some neat or groundbreaking stuff in their presentation? Well let's rewatch the video below.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/IpXQtFbRChg" frameborder="0" allowfullscreen=""></iframe><p>The video is centered almost entirely around the 3DS, but like always here's the short recap for you folks out there that don't have the time to watch the whole thing.</p><ul><li>Two things were revealed in <strong>Pokemon Sun & Moon</strong>; Alolan Rattata being one and a special Munchlax as an early purchase bonus being the other.</li><li>A slightly watered down version of <strong>Super Mario Maker</strong> is being ported to the 3DS that lacks the costume mushroom and the ability to upload stages you made to the internet, but you can make collaborative stages with other people and complete special challenges in the pre-installed stages. It is set to be released on December 2.</li><li>Some more info was shown off for <strong>Mario Party: Star Rush</strong>. It is stated to have 7 game modes, three of which are entirely different board game each with their own unique rules. The game will be released along side the second wave of Mario series amiibo on November 4.</li><li><strong>Animal Crossing New Leaf</strong> was stated to be getting a major update after being out for 3 years. This update will add amiibo functionality to the game and 50 new amiibo cards will be released along side it. In addition to this, a special version of the game, called <strong>Animal Crossing: New Leaf Welcome amiibo</strong> will also be released this holiday season that will include the update on the cart.</li><li>The 3DS's Mii Plaza was given a new update which adds 5 new games (1 free plus $2.99 for each after or $8.99 for the full bundle), a special quick-start plaza, and a new queue for Mii's encountered via streetpass which bumps the total from 10 to a whopping 100. This update is available now.</li><li>A new eShop exclusive title called <strong>Tank Troopers</strong> was revealed to be in the works which would have up to 6-player versus and customizable tanks where the abilities change depending on who's manning the vehicle. No release date was shown at the time of writing this article.</li><li><strong>Picross 3D: Round 2</strong> was also shown for the eShop and was launched following the Direct.</li><li>The Nindies Summer Jam started on the same day the Direct aired and revealed that 5 anticipated indie titles would be released over the course of 5 weeks with <strong>Axiom Verge</strong> being the first game on that list followed by <strong>Jotun</strong>, <strong>Noitu Love: Devolution</strong>, <strong>Severed</strong>, and <strong>Azure Striker Gunvolt 2</strong>.</li><li>To celebrate The Legend of Zelda's 30th anniversary, four new amiibo were announced being 8-bit Link, Ocarina of Time Link, and a 2-pack that has Toon Link and Toon Zelda. They will all be compatible with <strong>Zelda: Breath of the Wild</strong>.</li><li>Nintendo also teamed up with Darkhorse to make three new Zelda books with the first being an artwork collection with over 2,000 images spanning the 30 year history of the franchise. The first book is also available to pre-order.</li><li><strong>Zelda: Skyward Sword</strong> was also released on the Wii U eShop.</li><li>The New 3DS XL now has a new galaxy themed color and the regular New 3DS has a new Mario themed bundle that comes with <strong>Super Mario 3D Land</strong> and two sets of Mario themed faceplates.</li><li><strong>Hyrule Warriors Legends</strong> showed off a new weapon for Toon Link being the Sand Wand and a new playable character being Toon Zelda among other things like a new adventure map based on <strong>Phantom Hourglass</strong>.</li><li><strong>Phoenix Wright: Spirit of Justice</strong> got a release date of September 8 exclusively for the 3DS eShop.</li><li><strong>Dragon Quest VII</strong> for the 3DS release date was revealed as well being September 16.</li><li><strong>Yo-Kai Watch 2: Bony Spirits/Fleshy Souls</strong> showed off some new gameplay elements and a special bonus medal for those that buy the game physically. They will both launch September 30.</li><li><strong>Disney Magical World 2</strong> was also shown off with some Nintendo 3DS themes based around it being shown as well.</li><li><strong>Sonic Boom: Fire & Ice</strong> for the 3DS finally got an official release date being September 27 with a special launch edition which also includes a DVD containing 3 episodes of the TV that it's based on.</li><li><strong>Shin Megami Tensei IV Apocalypse</strong> for the 3DS got a release date being September 20.</li><li>A special version of <strong>Yoshi's Woolly World</strong> is being ported to the 3DS that will include a bunch of new stages where you play as Poochy and 30 stop-motion shorts featuring the two. <strong>Poochy & Yoshi's Woolly World</strong> will be released February 3, 2017 along side the new Yarn Poochy amiibo.</li><li>The new IP <strong>Ever Oasis</strong> had some gameplay shown off and will be released for the 3DS some time in 2017.</li><li><strong>Mario Sports Super Stars</strong> for the 3DS was revealed and was shown to include 5 different sports being Soccer, Tennis, Golf, Baseball, and of all things Horseback Riding. It will also have the ability to be played online or in local multiplayer. It will release some time in Spring of 2017.</li><li>In a big surprise, it turns out that the <strong>Pikmin</strong> series is getting a 2D spin-off game on the 3DS. Judging by the gameplay shown, it looks like it might play similar to <strong>Kirby: Mass Attack</strong>. No official release date was revealed, but it is scheduled for 2017.</li></ul><p>Well that's all of it. Out of all these, I'm probably most excited for the <strong>Pikmin</strong> spin-off, but only time will tell if it is any good. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQmwl96m8</guid>
                <pubDate>Fri, 02 Sep 2016 08:09:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747022/conversions/Banner-NintendoDirect-full.jpg?v=1774124590"
                               width="1920" />
            </item><item>
                <title><![CDATA[10 Things Nintendo Should do to Improve the Chances for the Switch's Success]]></title>
                <link>https://novogamer.com/articles/10-things-nintendo-should-do-to-improve-the-chances-for-the-switchs-success-Z1QDwj3jQA</link>
                <description><![CDATA[<p style="text-align: justify;">I know it hasn't been long since it was announced, but I am extremely excited for the Nintendo Switch. I have been waiting for Nintendo reveal the Switch for so long that I was beginning to believe the rumors and speculations, but now that that is all done and over with, will the hype and anticipation last until the console's release in March of 2017? Or will it completely die when more information is revealed this January? Nintendo really needs to brainstorm if they're going to ensure the success of the Switch within the first few months of its launch, and here are 10 things I think that they should do that might achieve that feat.</p><p style="text-align: justify;"><strong>#1: Free Online Play</strong></p><p style="text-align: justify;">While this is something that Nintendo has already been doing, it is also something that they need to continue to do. I have personally seen a few friends of mine abandon <strong>XBox Live</strong> and <strong>PlayStation Plus/Now</strong> because the subscription costs were starting to drain their wallet dry, and guess where they migrated to as a result? PC, in which they were already paying for internet; and/or Nintendo which has free online as standard. Nintendo, don't let this feature die.</p><p style="text-align: justify;"><strong></strong><strong>#2: Continued Amiibo Support</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 20px; background-color: transparent; display: block; margin: auto;">This is kind of an obvious one that they should continue as well. With all the amiibo figures that Nintendo has invested gobs of money on for their production, it would be counter-productive for Nintendo to make the Switch incompatible with them. Plus it would make the Switch port of <strong>Zelda: Breath of the Wild</strong> have <em>less</em> content on it as a result. There is no reason for the Switch to not be amiibo enabled, but I wouldn't completely put it past Nintendo to start from scratch with this system. Keep supporting amiibo, Nintendo.</p><p style="text-align: justify;"><strong>#3: Joy-Con Mods</strong></p><p style="text-align: justify;"><a href="https://twitter.com/ryansalamanda/status/764947138325262337/photo/1?ref_src=twsrc%5Etfw"><img src="https://novogamer.com/images/archive-broken-image.png" alt="Ryansalamanda's ideas for Joy-Con mods" width="476" height="415" style="font-size: 20px; background-color: transparent; float: right; width: 476px; height: 415px; margin: 0px 0px 10px 10px;"></a>Now this is where things get interesting. I think the Joy-Con controllers are fairly decent in design; a bit like having 2 SNES controllers locked sideways onto the sides of a screen. But not too long ago, an interesting piece of concept art made by a rather imaginative fan surfaced in which he suggests that some games could come packaged with unique Joy-Con replacements specific to that game. While Nintendo shouldn't make it so the game can't be played without the custom Joy-Con, it would certainly be one helluva way to reinvent the console gaming scene and I really hope that that concept is more than just a piece of fan-art.</p><p style="text-align: justify;"><strong>#4: Fair Pricing/Bundling</strong></p><p style="text-align: justify;">Now, I understand that a console like this would likely be a bit pricey; Nintendo themselves even said that they weren't going to be selling the system at a loss this time. So how can Nintendo make it appealing enough without reducing the price? I propose that the system's standard pack should come not only with the 2 Joy-Cons, cables, and the dock like Nintendo had already confirmed, but also the Joy-Con Grip accessory and possibly some cheap pre-loaded games and software to show off what the Switch can do. Sell this pack for no more than $419.99 and I wouldn't complain.</p><p style="text-align: justify;"><strong>#5: No Region Lock</strong></p><p style="text-align: justify;">This NEEDS to stop, Nintendo. There is absolutely no reason why your systems have to be region locked and the fact that you keep doing this just makes it harder to enjoy games. Just about anyone can buy a plane ticket so they can go on vacation in another country, but they should not have to pay for another system from said country just so they can play their souvenirs. This makes buying games that they want less enticing because they can't afford the "whole package."</p><p style="text-align: justify;"><strong>#6: Expandable Data Storage</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="456" height="342" style="font-size: 20px; background-color: transparent; float: right; width: 456px; height: 342px; margin: 0px 0px 10px 10px;">It has been rumored that the Switch will only have 32GB of storage space. While I'm not pleased about this, Nintendo has been pretty good at allowing their systems to have some kind of expandable storage capacity. Now they did say that it wouldn't be compatible with any kind of usb hard-drive, but micro SD cards are always an option. As far as I know, SDXC cards can go up to 256GB, but I think the 128GB cards are probably the more widely available option. Make it happen, Nintendo.</p><p style="text-align: justify;"><strong>#7: Enhanced Ports/Compilations</strong></p><p style="text-align: justify;">While <strong>Zelda: Breath of the Wild</strong> and <strong>Skyrim Remastered</strong> is a good start on this, it is nowhere near good enough. If the Switch is to succeed, it also needs ports of games with all of their DLC pre-installed on the cartridge, and compilations of older games that could benefit from portability or an HD remastering. I would suggest enhanced and/or complete ports of <strong>Hyrule Warriors</strong>, <strong>Super Smash Bros 4</strong>, <strong>Doom</strong> (2016), and both of the 3DS <strong>Senran Kagura</strong> games; and compilations featuring games that were originally on the Game Cube or Wii.</p><p style="text-align: justify;"><strong>#8: Better Virtual Console Features</strong></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="504" height="286" style="font-size: 20px; background-color: transparent; float: right; width: 504px; height: 286px; margin: 0px 0px 10px 10px;">Nintendo obviously wants to keep their classic games alive, otherwise they wouldn't have made <strong>Virtual Console</strong>. But with the reveal of the <strong>NES Classic Edition</strong>, people have started to notice that the emulator on it is far superior than what is currently available on the Wii, Wii U, and 3DS. So what needs to be done is Nintendo needs to make emulators that are of equal quality and have the same features and use them for the Switch. And while they're on that, they need to stop making their consumers repurchase all of the games they have already bought. Microsoft and Sony don't do this, so why does Nintendo? I think that if you already have the virtual console games on both Wii U and 3DS, then you should be able to get it for free on the Switch; and if you only have one, discount it. Also, bring back <strong>Master System</strong>, <strong>Mega Drive</strong>, <strong>Turbografx-16</strong>, <strong>Commodore 64</strong>, and <strong>Neo Geo</strong> games. Many of those games are awesome and aren't getting the appreciation that they deserve.</p><p style="text-align: justify;"><strong>#9: Better Marketing</strong></p><p style="text-align: justify;">The Wii U's marketing campaign was awful; we all can agree on that. Although, while Nintendo has smartly showed off that the Switch is VERY different in design and feel from the Wii U, there is still that possibility that it could be a repeat of past mistakes. I think a catchy slogan could help boost sales like "Will you make the Switch?" or something like that. The current slogan of "There's no play like it" is good, but I don't think it'll be good enough to sell the Switch. I understand that this is not my area of expertise, but you get the idea. Nintendo needs to advertise the Switch better than the Wii U or otherwise there is the chance that Nintendo could leave the console market altogether.</p><p style="text-align: justify;"><strong>#10: Connectivity</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="446" height="251" style="float: right; width: 446px; height: 251px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Connectivity to Wi-Fi and wireless multiplayer are kind of obvious as one is standard in all current gaming systems and the other was shown off in the reveal trailer, but what about the other two systems in Nintendo's arsenal: the Wii U and 3DS? If the Switch is to successfully intermingle with the other two systems that Nintendo has produced, then it needs to be able to talk to them in some way. If Nintendo neglects to implement this feature, then I can expect to see poor long-term system adoption in the future.</p><p style="text-align: justify;">The Switch is definitely promising. It obviously needs a strong start, good third party support and good battery life, but I strongly believe that if Nintendo were to implement these suggestions then there might be a better chance at the device's survival. From my experience, hybrid systems need convenience and accessibility in addition to horsepower if they are going to survive long term. Sometimes gimmicks just aren't enough. So until next time, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwj3jQA</guid>
                <pubDate>Mon, 07 Nov 2016 10:52:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747035/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774124986"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: NES Classic Edition]]></title>
                <link>https://novogamer.com/articles/review-nes-classic-edition-oZR1GG7lao</link>
                <description><![CDATA[<p>When the NES Classic Edition was first released during the Summer of 2016, I thoroughly anticipated that the system would sell well. As such, I prepared to try and get one at launch.&nbsp;Little did I know that it wouldn't have the stock to back up the demand. As such I had to wait 2 years for Nintendo to re-release it&nbsp;so I wouldn't have to pay a scalper an outrageous sum of money just so I can review a plug-n-play console. That being said, I have a stupidly soft spot in the pit of my soul for plug-n-play systems, so if Nintendo had waited even longer to release it again, I likely would've gone the route of eBay despite my best interests. So here's what I think of Nintendo's <em>NES Classic Edition</em>.</p>\r
<p>The NES Classic Edition is a miniature replica of the Nintendo Entertainment System that was released in the mid 1980's. While it can't play any of the cartridges that were released for the console, it does have 30 games selected and pre-loaded onto it which are listed below:</p>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-8DYVKptMPQ" width="456.2339449541284" height="257" style="width: 456.234px; height: 257px;"></figure>\r
<ol><li>Balloon Fight</li><li>Bubble Bobble</li><li>Castlevania</li><li>Castlevania II: Simon's Quest</li><li>Donkey Kong</li><li>Donkey Kong Jr.</li><li>Double Dragon II: The Revenge</li><li>Dr. Mario</li><li>Excitebike</li><li>Final Fantasy</li><li>Galaga</li><li>Ghosts 'n Goblins</li><li>Gradius</li><li>Ice Climber</li><li>Kid Icarus</li><li>Kirby's Adventure</li><li>The Legend of Zelda

<figure style="float: right; margin: 0px 0px 10px 10px;">
<img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-Msu2Q8asYq" width="420" height="315" style="width: 420px; height: 315px;">
</figure></li><li>Mario Bros.</li><li>Mega Man 2</li><li>Metroid</li><li>Ninja Gaiden</li><li>Pac-Man</li><li>Punch-Out!! Featuring Mr. Dream</li><li>StarTropics</li><li>Super Contra</li><li>Super Mario Bros.</li><li>Super Mario Bros. 2</li><li>Super Mario Bros. 3</li><li>Tecmo Bowl</li><li>Zelda II: The Adventure of Link</li></ol>\r
<p>Not a bad list if I do say so myself. In addition to that, every game has 4 save states that can be saved at any time when you press reset on the system. Very helpful for some of those games that use a password system.</p>\r
<p>The pricing isn't too bad; at $59.99USD it could be much worse, but when you consider the fact that the second controller is sold separately for an additional $9.99USD, that can make or break a deal in some cases.</p>\r
<p>The emulation is top notch; the colors are nice and crisp and the audio is just as I remember it, plus I love that it has the option for a scan-line screen filter, but then again what would you expect from an emulator that was made by Nintendo themselves?</p>\r
<p>As far as originality goes, plug-n-play systems are nothing new, however the execution is what sells it. High quality games though HDMI output, nice and sturdy hardware and fantastic emulation that rivals the original console from which it is based. If you're a parent that wants your kids to experience your childhood with you, or are even just an enthusiast like me who lacks self control, this is a great gift that won't break the bank. Plus if you're a more daring individual the system can be easily modded so you can add more games, but you won't get any of that knowledge from me. Just be careful when shopping for one online; bootlegs of the console do exist and look just&nbsp;like the real thing at first glance. Be sure to do your research and buy from a trusted seller.</p>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-w42oi1OeEb"></figure>\r
<h1>AUDIO</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-HtTzXAyPE7"></figure>\r
<h1>CHALLENGE</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-RuoLHqgaXl"></figure>\r
<h1>CONTROL</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-ZveRipcVq3"></figure>\r
<h1>VISUALS</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-bbCDeZTCAt"></figure>\r
<h1>ORIGINALITY</h1>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-NcEE1TglKq"></figure>\r
<h1>EXECUTION</h1><h1><strong>PROS:</strong></h1><ul><li>Good game variety</li><li>Sturdy construction</li><li>Not too expensive</li><li>Easy to mod<strong></strong></li><li>Controllers are compatible with Wii/Wii U Virtual Console</li></ul><h1>CONS:</h1><ul><li>Second controller sold separately</li><li>Low availability</li><li>Can't play the original NES cartridges</li></ul>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>oZR1GG7lao</guid>
                <pubDate>Tue, 01 Jan 2019 10:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746952/conversions/pb070226-full.jpg?v=1774121103"
                               width="1920" />
            </item><item>
                <title><![CDATA[Nintendo NX Officially Revealed]]></title>
                <link>https://novogamer.com/articles/nintendo-nx-officially-revealed-ZKQdwLNObv</link>
                <description><![CDATA[<p style="text-align: justify;">After about a year of rumors and speculation, Nintendo FINALLY reveals the official name and design for the formally named NX. A modular, portable, cartridge-based tablet system with detachable controllers and a TV dock called the Nintendo Switch. It is certainly an impressive looking machine and the trailer below shows off what it can do.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/f5uik5fgIaI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">At least six games were teased in the trailer for the system being <strong>Skyrim Remastered</strong>, an untitled NBA game, <strong>Zelda: Breath of the Wild</strong>, a currently unnamed Mario title, and what appear to be enhanced ports of <strong>Mario Kart 8</strong> and <strong>Splatoon</strong>. Only time will tell if the remastered games are truly remasterings or are just proof of concept for the system's hardware. Additionally, a rather impressive list of developers (written below) have also signed on for supporting the Switch long term.</p><ul><li>505 Games</li><li>Activision</li><li>Arc System Works</li><li>Atlus</li><li>AudioKinetic</li><li>Autodesk</li><li>Bandai Namco</li><li>Bethesda</li><li>Capcom</li><li>Codemasters</li><li>CRI Middleware</li><li>DeNA</li><li>Electronic Arts</li><li>Epic Games</li><li>Firelight Technologies</li><li>FromSoftware</li><li>FrozenByte</li><li>GameTrust</li><li>Grasshopper Manufacture</li><li>Gungho Online Entertainment</li><li>Hamster Corporation</li><li>Havok</li><li>Inti Creates</li><li>Koei Tecmo</li><li>Konami Digital Entertainment</li><li>Level-5</li><li>Marvelous</li><li>Maximum Games</li><li>Nippon Ichi Software</li><li>Parity Bit</li><li>Platinum Games</li><li>Rad Game Tools</li><li>RecoChoku</li><li>SEGA Games</li><li>Silicon Studio Corporations</li><li>Spike Chunsoft Co</li><li>Square Enix</li><li>Star Breeze Studios</li><li>Take-Two Interactive Software</li><li>Telltale Games</li><li>THQ Nordic</li><li>Tokyo RPG Factory</li><li>TT Games</li><li>UBbisoft</li><li>Ubitus</li><li>Unity Technologies</li><li>Warner Bros. Interactive Entertainment</li><li>Web Technology Corp</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">I personally can't say if Nintendo knows what they're doing this time around, but the concept of the Switch is certainly promising and quite unique. I just hope that it has a decent battery life. The Nintendo Switch will launch in March of 2017 and I assure you I'll definitely be one of its early adopters, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdwLNObv</guid>
                <pubDate>Thu, 20 Oct 2016 08:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747031/conversions/nintendo-nx1-full.jpg?v=1774124896"
                               width="1920" />
            </item><item>
                <title><![CDATA[Import Review: Tingle's Rosy Rupeeland]]></title>
                <link>https://novogamer.com/articles/import-review-tingles-rosy-rupeeland-ZaY8VwAZeE</link>
                <description><![CDATA[<p>I'm not sure how many of you out there are like me and import games from other countries, but if you do, then how many of you are the kind of people that actually LIKE Tingle from<b> The</b> <b>Legend of Zelda</b>&nbsp;series? It's an odd correlation to be made for sure, but if you ARE one of the few that are, then I submit to you, <b>Freshly Picked: Tingle's Rosy Rupeeland</b> for the Nintendo DS.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released only in Japan and PAL regions in 2006 and 2007, this game has you play as Nintendo's quirky, 35-year-old fairy fanboy as he collects rupees for Uncle Rupee in an attempt to go to Rupeeland where all his dreams will come true. Weird concept I know, but the game knows what it is and pulls it off extremely well.<p></p><p>As the title suggests, rupees play a very large part in the game's mechanics, so much so in fact that they also act as your health. Because of this, the standard shop system from the normal Zelda titles was removed in favor of a haggling system which punishes you for going too high or too low with your offer. An easy way to get large sums of rupees is to find a map and fill in the landmarks that are missing from it. Selling the completed map back to the old woman at the end of the town strip will net you some easy money. Extremely large sums of rupees are also needed as offerings to Uncle Rupee who will open up the way to Rupeeland and also gradually opens up the new areas of the world which contain progressively stronger and more annoying enemies and increasingly more difficult dungeons.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p></p><p>Now since Tingle isn't exactly a fighter (with the exception of <b>Hyrule Warriors</b>), he can't really defend himself effectively, so to protect his hide, you need to go to these taverns called "Salons" and hire a bodyguard to help you fight and collect treasures. Bodyguards range in 3 different sizes and 3 different AI patterns and as such, their fee for hiring them also differs significantly. Bodyguards also have unique abilities dependent on their size: Small ones can enter tight places that Tingle cannot enter, medium ones can open locked gates, and large ones can break boulders. Almost all areas that only a bodyguard can access usually guarantee a Rupee Good of which there are 30 to collect.</p><p>Now the combat system is extremely simplistic. You walk into an enemy to engage the fight and the entire ordeal is played out in a cartoon dust cloud. You can round up more enemies to fight and even your bodyguard for help while the battle is happening, but the way to win is to rapidly tap the cloud on the screen to help tip the scales in your favor. The more enemies you run into and defeat at once, the better your rewards are after the fight, many of which can be sold or used for cooking in Tingle's kitchen which in turn can be placed in empty jars for use on the field or to be sold for some extra cash later.</p><p>Now come the words of warning: This game was rated PEGI 12+ when it was released in Europe. The reasoning behind this is because of the suggestive and somewhat homosexual tone a small handful of characters emit. If this might damper your decision on getting the game, then I would suggest you watch <a href="https://www.youtube.com/watch?v=28-m-GZ94tI">Vinesauce's stream of the game</a>&nbsp;on YouTube instead before you make a final verdict. If it is the region where it was released that is causing a problem with your decision, then I should probably note that Nintendo DS games are region free meaning they will play on any DS regardless of the country you bought it in. If it some other reason, then I honestly think you would be missing out because I had a lot of fun with this game and I think you all would have fun with it too if you gave it a chance. But until then, I'll be seeing you.</p><p>Game Score:<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8VwAZeE</guid>
                <pubDate>Wed, 11 Feb 2015 06:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19912/conversions/73K1670Sdbs0q0xy-ZaY8VwAZeE-full.jpg?v=1738266306"
                               width="1920" />
            </item><item>
                <title><![CDATA[Recap of Nintendo's E3 2016 Conference]]></title>
                <link>https://novogamer.com/articles/recap-of-nintendos-e3-2016-conference-ZZQnwjw0ZE</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo certainly dropped the ball at this year's E3. Not because they announced something big, but because of how little they showed off. And unlike the other major game companies, they split their reveals over the course of three days. Let's recap what was announced:</p><ul><li>On day one they mostly showed off some indie titles that were going to be released on the Wii U's and 3DS's eShop. Some of these games were <strong>Jotun: Valhalla Edition</strong>, <strong>Runbow Pocket</strong>, <strong>Axiom Verge</strong>, and <strong>Severed</strong>.</li><li>Also, while not shown by Nintendo themselves, <strong>Noitu Love: Devolution</strong> was confirmed to be coming to the both the Wii U and 3DS eShop this July.</li><li>On day two they started to get out of first gear and showed their more anticipated stuff. Some new pokemon were shown off in <strong>Pokemon Sun & Moon</strong> and some new gameplay elements were shown off in the form of Battle Royals in which you and three other trainers face each other in a free-for-all battle.</li><li>In the Zelda department, the new Zelda title that had been in development since 2013 now has an official name, <strong>The Legend of Zelda: Breath of the Wild</strong>. More info about the game was shown off in great detail during Nintendo's live Treehouse stream during the second day and they talked about many new features about the game such as rock climbing, hunting, weapon and armor crafting, amiibo support, and a world and story that are VERY non-linear. An official release date hasn't been announced yet, but I would estimate that it wouldn't be released until at least late spring of 2017.</li><li>A bunch of new amiibo were shown off as well, three for Zelda (Archer Link, Rider Link, and a Guardian with posable arms) and seven for Mario (Wario, Waluigi, Daisy, Rosalina, Donkey Kong, Diddy Kong, and a glow-in-the-dark Boo).</li><li><strong>Paper Mario: Color Splash</strong> now has an official release date of October 27, 2016.</li><li>On day three they decided to wind down with some smaller info in the form of portable titles. <strong>Mario Party: Star Rush</strong> was announced for the 3DS and features a rather unusual gameplay style in which all players move at the same time on an open board while you recruit other Mario characters to help you in the game.</li><li>A brand new IP was revealed for the 3DS called <strong>Ever Oasis</strong> and judging by the gameplay video, it  looks like it might be an action RPG hybridizing the gameplay styles of Animal Crossing and Monster Hunter.</li><li><strong>Pokemon Go Plus</strong> is shooting for a July release with the wrist add-on costing around $34.99USD.</li><li>Both versions of <strong>Yokai Watch 2</strong>, <strong>Dragon Quest VII</strong> for the 3DS, and <strong>BoxBoxBoy!!</strong> were all confirmed for localization.</li><li>And finally, <strong>Rhythm Heaven Megamix</strong> was released later the same day as an eShop exclusive title on the Nintendo 3DS.</li></ul><p><iframe src="//www.youtube.com/embed/rtZwAGNVjc0" allowfullscreen="" frameborder="0" height="281" width="500"></iframe></p><p style="text-align: justify;">If you wish to watch the recorded Treehouse stream that Nintendo did for E3 in its entirety, you can watch the above video, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQnwjw0ZE</guid>
                <pubDate>Wed, 15 Jun 2016 09:23:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747053/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774125362"
                               width="1920" />
            </item><item>
                <title><![CDATA[November 2, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/november-2-2016-nintendo-direct-recap-ZZQBwez8LA</link>
                <description><![CDATA[<p style="text-align: justify;">It's been nearly 4 years, but the wait is finally over; <strong>Animal Crossing: New Leaf</strong> finally got an update, and boy is it a big one. Everyone knew that the update would include amiibo functionality, but I don't think anyone would have expected all of the other features that were shown off in the video below.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/5Bk3dAR0M68" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now the amiibo features that everyone knew about were kind of obvious. You would scan an Animal Crossing amiibo card and you would get a temporary villager that you could persuade to move into your town. But there was a lot more added beyond that that actually would want old players to come back in full force. Here is a quick recap of the features that were shown off in the Direct.</p><ul><li>A new room can now be added to your house that you can access at any time and can be used to contact Wisp who will allow you to scan your amiibo of choice. This room can also be decorated in the same fashion as how you can in <strong>Animal Crossing: Happy Home Designer</strong>. In addition, if you have save data from <strong>Happy Home Designer</strong>, you can now order extra large furniture from your catalog.</li><li>An expanded campground site for RV's (run by a new character named Harvey) was added to allow new villagers to visit. 50 new amiibo cards will be produced featuring characters with these new RV's and will also allow exclusive special villagers and furniture based around <strong>Splatoon</strong> and <strong>The Legend of Zelda</strong>.</li><li>Two new minigames were added being Desert Island Escape which was first included in <strong>Animal Crossing: amiibo Festival</strong> and Animal Crossing Puzzle League which is better known as <strong>Tetris Attack</strong> to fans of the classic game. These games can be respectively accessed from the new Wii U and 3DS furniture items.</li><li>Daily missions are now added to your Town Pass Card that, when completed, will give you a new form of currency called MEOW Coupons (Mutual Exchange Of Wealth) which you receive from the new CAT Machine (Coupon Allocating Terminal) which then can be exchanged for brand new furniture and goods that cannot be bought at the shops.</li><li>An amiibo Camera feature was added that will allow you to take pictures with animated versions of the amiibo figures that you can scan in.</li><li>And finally, if you wish to start over from scratch, there is a brand new feature where you can now sell your town to Tom Nook and start a new game with the profits already in your bank.</li></ul><p style="text-align: justify;">With all of these features added in the new update, which is now live by the way, it makes the game feel fresh and new again. I for one will likely be playing New Leaf even more now and I hope that if you have the game, you would download it as well. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwez8LA</guid>
                <pubDate>Thu, 03 Nov 2016 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747034/conversions/Banner-NintendoDirect-full.jpg?v=1774124976"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: The Legend of Zelda: Breath of the Wild]]></title>
                <link>https://novogamer.com/articles/review-the-legend-of-zelda-breath-of-the-wild-ZLQywnAQwD</link>
                <description><![CDATA[<p style="text-align: justify;">Okay, I know it's been a very long time since my last proper article, roughly a month if I'm not mistaken, but hear me out. <em>The Legend of Zelda</em> series of games is my absolute favorite game franchise of all time. I can't really explain why, but I have always been drawn to this series ever since I was a kid. I'm not sure if it was the fantasy setting, the items, the mythos, or the fact that it was Nintendo-made, but it has always brought a smile to my face whenever I played one of the many entries in the series. That being said, the new Zelda game that came out in March this year called <em>Breath of the Wild</em> immediately caught my attention when it was announced back in E3 of 2014. Since then, I've spent every free moment of my time playing and digesting everything this game had to offer and boy let me tell you, the fact that it is open world is just the tip of the iceberg.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="383" height="216" alt="" style="width: 383px; height: 216px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">First time you start up the game you are greeted with a bright light and an audible voice calling out to Link, the player. Now even though it was confirmed quite a while ago that the game would have voice acting, it still was rather jarring to hear actual spoken dialog in a main series Zelda game. You are then presented with a simple, generic tutorial of the game's controls such as movement, climbing, and jumping (yes there is a dedicated jump button in this game) so you can properly traverse the world. Then you meet an old man outside of the cave Link was sleeping in, and he gives you a general idea on how the game works, but that's it. That's right, this game gives you no more than the information you absolutely need at the beginning, and then leaves you to fend for yourself. The last time Nintendo did something this drastic in a Zelda game was during the NES era, AND I LOVE IT.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 385px; height: 218px; margin: 0px 10px 10px 0px;" width="385" height="218"></p><p style="text-align: justify;">Just about everything you find in this game from food and materials to weapons needs to be found during your time exploring as shops are few and far between, and not a single one has an infinite amount of stock. And to make matters even more interesting, weapons and shields are not indestructible, and you have a finite amount of inventory space. Fortunately though, your inventory can be upgraded through the use of Korok Seeds of which there are 900 to collect. In addition to the insane number of Korok Seeds to find, there are also 120 shrines to discover and each one provides a challenge that rewards the player with a Spirit Orb which can be redeemed for a Heart Container or a Stamina Vessel for every four you collect.</p><p style="text-align: justify;">Now one of the biggest changes in the formula that was made to this game was the complete absence of items and tools which were used in past games to solve puzzles in dungeons and to improve Link's mobility; not so this time. Instead of collecting the items gradually throughout the course of the game, the first four shrines within the first hour or so of gameplay present you with four runes for your Sheikah Slate (Remote Bombs, Stasis, Cryonis, and Magnesis) that will be used for the entirety of the game. By giving everything that you will ever need at the beginning, it makes all of the future puzzles entirely reliant on your ability to problem-solve without hints being thrown at you every five steps you take. It forced me to experiment with what I had and I felt a much greater sense of accomplishment when I figured out the puzzle on my own.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 391px; height: 221px; margin: 0px 0px 10px 10px;" width="391" height="221"></p><p style="text-align: justify;">Now my favorite thing about this game would have to be the world of Hyrule itself. From the things I've read here and there, Hyrule is roughly 360 km¬≤ (Skyrim by comparison, which is known for being quite large, is roughly 37 km¬≤), and I believe it. The fact that Nintendo packed so much stuff into this world and put in so many collectibles and hidden stuff in it, it is rare to ever find yourself with nothing to do. You can hunt, mine for ore, do side quests, fight rare and/or giant monsters, play mini games, the list goes on. I myself have spent many an hour just walking around aimlessly and taking in the scenery. Everything is just absolutely beautiful.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 422px; height: 237px; margin: 0px 10px 10px 0px;" alt="" width="422" height="237">Now this review may seem a bit short when you consider how big the game is, I'm afraid that is all I can say on the matter as compared to past games in the series, everything about it is EXTREMELY open ended: The story is in pieces and must be found by exploring key areas in Hyrule, the map is also in pieces and fills in when the Sheikah Tower in that province is activated, almost all music in the game is of the ambient variety instead of it sounding exploratory, you can complete any dungeon and shrine what whatever order you want, all combat is very action oriented (as opposed to past games where you would just wait for an opening and then strike) with all enemies having a tell to their attacks, and the introduction of upgradable armor sets makes this game feel much more like <i>The Elder Scrolls,</i> <em>The Witcher</em> or <em>Dark Souls</em> lite than your standard Zelda affair. I'm not saying this is bad, I happen to like this format a lot and wish to see it as the new standard. What I'm saying is that it is different than what I (and a lot of fans) have been accustomed to for the past two decades, but this change to the formula was SORELY needed.</p><p style="text-align: justify;">So needless to say, after spending roughly 100 hours in this game in such a short amount of time, this installment in the series is definitely my favorite entry thus far. While the world is quite expansive, the fact that each shrine doubles as a fast travel point is very nice, the ambient soundtrack is very soothing and exciting at the same time, the graphics are complimented by the lighting very well, the lore and societies within the kingdom of Hyrule are very interesting to learn about, and the freedom to do whatever I want, whenever I want to do it is thoroughly liberating. So now if you'll excuse me, I'm off to farm for more Lynel guts so I can upgrade my barbarian armor. So until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQywnAQwD</guid>
                <pubDate>Thu, 13 Apr 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747017/conversions/SI_WiiU_TheLegendOfZeldaBreathOfTheWild_image1280w-full.jpg?v=1774124373"
                               width="1920" />
            </item><item>
                <title><![CDATA[10 Games that I Personally Think the Nintendo Switch Needs to Have]]></title>
                <link>https://novogamer.com/articles/10-games-that-i-personally-think-the-nintendo-switch-needs-to-have-Z0QxwOY6Ka</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure most of you are with me when I say that while the Switch presentation that happened not too long ago was rather impressive, there was a bit of disappointment when it came to the game department. Outside of <strong>Zelda</strong>, <strong>Mario</strong>, <strong>Splatoon</strong>, and a couple of other games, there wasn't really anything for the core gamer to look forward too. Reggie did say in an interview that we shouldn't give up hope for the games we've been asking for, but it begs the question, if we don't get what exactly what we want, what would the Switch need in order to pull old fans back? Well I can't personally say for sure what the average core gamer wants, but I certainly know what I want to see. So here are 10 games and game concepts that I really want to see on the Switch.</p><h1>EarthBound Trilogy HD</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 414px; height: 233px; margin: 0px 0px 10px 10px;" width="414" height="233"></p><p style="text-align: justify;">No matter what forum or gaming site I visit, the one game I've seen that everyone wants on Virtual Console is Mother 3, and to tell you the truth, I'm one of them. I've played through the fan translation in its entirety and I loved it. But don't think that a Virtual Console release is what we need. Because the fan translation patch is already readily available to the public for free, I propose that a collection of all 3 Mother & EarthBound games redone with HD graphics would be the best way to go. It would breath new life into a series that had been neglected for such a long time.</p><h1>Metroid Prime 4</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 325px; height: 183px; margin: 0px 10px 10px 0px;" width="325" height="183"></p><p style="text-align: justify;">We desperately need a proper new Metroid game, I think we can all agree on that. Now I'm not saying that Federation Force was bad; I actually enjoyed that game quite a bit. But I do think we need a new entry in the series where you play as Samus. There is so much that can be done with the game on the Switch, especially since both Prime 3 and Federation Force ended in a way that alluded to the enemy hunter, Sylux. I would think that if Prime 4 were made, you could have the ability to <em>switch</em> between the two characters and they would each have their own unique abilities and story line. Just a thought.</p><h1>Hyrule Warriors Complete Edition</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 371px; height: 210px; margin: 0px 0px 10px 10px;" width="371" height="210"></p><p style="text-align: justify;">Hyrule Warriors was a helluva lot of fun despite its simplistic gameplay, but I think that Hyrule Warriors Legends on the 3DS was a little lackluster compared to the Wii U version. I think that combining all the features, content, and DLC of both games and releasing it on the Switch would make for a great collectors pack. But then again, since it would technically be the third iteration of the same game, I think a "casual mode" where you gain rupees, materials and EXP at a greatly accelerated rate would make the game much more enjoyable for those that lack the time to do all of that grinding.</p><h1>Super Smash Bros for Switch</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 313px; height: 177px; margin: 0px 10px 10px 0px;" width="313" height="177"></p><p style="text-align: justify;">This situation would be similar to the Hyrule Warriors idea from the previous paragraph, but since both the 3DS and Wii U versions of Smash have vastly different content, I propose that having all of the characters, most of all the stages (with obvious duplicates removed), both Smash Tour and Smash Run, and the inclusion of Tag-Team Battles. And while we're at it, maybe bring back the Ice Climbers and Wolf. I was understanding of Ice Climbers being removed, but I was a little shocked that Wolf never came back.</p><h1>Final Fantasy Hexology</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 304px; height: 184px; margin: 0px 0px 10px 10px;" width="304" height="184"></p><p style="text-align: justify;">This is another collection much like the EarthBound one I said earlier, but unlike EarthBound this wouldn't require a lot of work to do as the HD remakes already exist. Now the "hexology" I'm referring to is the first 6 Final Fantasy games on the NES and SNES which to my knowledge were all remade for iOS and PC in some form. Just port all of those to Switch and sell it for $40-50 and you're set.</p><h1>Super Nintendo Land</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 321px; height: 182px; margin: 0px 10px 10px 0px;" width="321" height="182"></p><p style="text-align: justify;">I'm probably one of the few people that wished that Nintendo would make a sequel to Nintendo Land. The game was fun, so sue me. But as fun as it was, it was kinda lacking in the variety department. So I think a "deluxe" version of the game that has a few more attractions based around other games like Splatoon or Star Fox would probably make the experience more enjoyable in the long run. I personally think there should be around 20 attractions total, even if that means recycling the ones from the previous game.</p><h1>Bayonetta 3</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 438px; height: 182px; margin: 0px 0px 10px 10px;" width="438" height="182"></p><p style="text-align: justify;">THIS NEEDS TO HAPPEN. This series is criminally underrated and has been the subject of a <em>lot</em> of unnecessary backlash because people can't handle how the main character looks or acts. But the thing is, the series is one of the most fun, most polished games I've played in a very long time. And since the Switch seems to have a minor focus on paid online play, I think the online multiplayer this time around should be a MOBA of sorts where you make and customize your own Umbran Witch/Lumen Sage and play as them during the great war that happened 500+ years before the series starts.</p><h1>Kirby Air Ride 2</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 283px; height: 212px; margin: 0px 10px 10px 0px;" width="283" height="212"></p><p style="text-align: justify;">Kirby Air Ride for the Game Cube was one of the most fun and most replayable racing games I ever owned. There was so much to do despite how little there was actually in the game. Now since the original game had a lot of focus around randomly selected events and challenges, I think a sequel could amp that up quite significantly if they also made the City Trial map and the race courses procedurally generated as well. And of course add more characters, air ride machines, and challenges as well.</p><h1>Pokken Tournament Deluxe</h1><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 316px; height: 178px; margin: 0px 0px 10px 10px;" width="316" height="178"></p><p style="text-align: justify;">I really liked the original Pokken; it gave me and a lot pokemon fans what we've been asking for for years. But I am a little disappointed that ONLY the arcade version of the game had been updated with 4 more characters since the release of the Wii U version. So I think the game needs to have a rerelease on the Switch with all of these new characters available, and maybe 3-6 new characters and a tag-team game mode to make it more worth your money to double dip.</p><h1>Digilux: The Complete Art Style & Bit Generations Collection</h1><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 356px; height: 203px; margin: 0px 10px 10px 0px;" alt="" width="356" height="203">I may like my fair share of difficult and challenging games, but that doesn't mean I don't want to kick back and relax with a simple game every once in a while. That's why I think a compilation of all the games from the Art Style and Bit Generation series would be perfect. These games have all but fallen completely off the radar in the past 7 years and I think a revival is in order. There's 15 games in these series each with their own gameplay styles and some of them even have multiplayer game modes; they would be perfect. (By the way, if you're curious about the name Digilux, it was a prototype name that Nintendo was originally going use before Art Style)</p><p style="text-align: justify;">Well, those are my opinions on the matter. The Switch has a lot of promise for a great lineup of games, but only time will tell if devs will take advantage of the system's features. While just about none of these game ideas of mine actually do that, they are desperately needed regardless of what features they lack for the new system, even though this is just wishful thinking for me. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z0QxwOY6Ka</guid>
                <pubDate>Mon, 16 Jan 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/747011/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774124150"
                               width="1920" />
            </item><item>
                <title><![CDATA[Tips for Surviving Breath of the Wild's Master Mode]]></title>
                <link>https://novogamer.com/articles/tips-for-surviving-breath-of-the-wilds-master-mode-ZKQmw0YWWe</link>
                <description><![CDATA[<p style="text-align: justify;">Having trouble staying alive in <em>Breath of the Wild's</em> Master Mode? Well that's probably because the game is designed where it gets easier the further into the game you get. As such, I've spent a good chunk of my personal time studying and analyzing the best possible tips and strategies that can help you survive the first half of this devastatingly difficult challenge. So let's get started.</p><ol><li><strong>Stealth is your best friend.</strong> The enemies you face may be powerful, but they're dumber than a sack of hammers and are as attentive as deer in the headlights. Be as quiet as possible when approaching from behind and you might be lucky enough to deal a critical strike on them or even steal one of their weapons before they realize you're there, but if you accidentally alert a hoard of them just run away and hide; they'll eventually lose interest.</li><li><strong>Stalfos are extremely frail.</strong><span class="redactor-invisible-space"> Despite their intimidating nature and powerful weaponry, stalfos of all kinds can be easily dispatched with a headshot from your bow. Be true with your aim and they'll topple like a house of cards.<br></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Fight smart, not hard.</strong><span class="redactor-invisible-space"> In many cases it much easier to have the environment do your fighting for you. Keep a look out for boulders to push off a cliff into a small gathering of enemies below or something hanging near campsites that will cause some chaos if it is severed from its tether.</span><br></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="336" height="236" style="float: right; width: 336px; height: 236px; margin: 0px 0px 10px 10px;">Find the DLC Equipment.</strong><span class="redactor-invisible-space"> The Phantom Armor and Majora's Mask are invaluable very early in your adventure as the Phantom Armor has a combined defense of 24 and each piece in the set raises your attack power by one level, and Majora's Mask makes most monster types ignore you unless they are threatened. Be extremely careful when procuring these pieces of equipment though as they are all found in enemy territory.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be confident in your abilities.</strong><span class="redactor-invisible-space"> Unless you are absolutely certain in your skill level and equipment, DO NOT engage a lynel. Early in the game these monsters are death incarnate and many will be equipped with bomb arrows.<br></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>If you own amiibo, use them.</strong><span class="redactor-invisible-space"> No matter what the amiibo is, scanning one will give you a small handful of food or materials that will definitely help later. Even better, if one of the amiibo that you own is Wolf Link, then you have a partner that will help you fight the many beasts that stand between you and your ultimate goal.<br></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Study your cookbook.</strong><span class="redactor-invisible-space"> Remember when cooking meals or mixing potions that the right ingredients can make all the difference. Combining ingredients with different attributes will cancel them out so be sure to use like-named foodstuffs like "mighty" or "armored." Also, dragon parts are not classified as alchemy ingredients; they're considered seasoning, so be sure to use them in food instead of potions with their horns having the best effect.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="381" height="215" style="float: right; width: 381px; height: 215px; margin: 0px 0px 10px 10px;">Ancient arrows = death from above.</strong><span class="redactor-invisible-space"> If you happen to find a few ancient arrows on your quest, save them for when you are REALLY in a pinch. With perfect aim and the right bow equipped, these arrows are strong enough to one-shot a silver lynel. However, enemies are instantly vaporized when shot with these arrows so you won't be getting any spoils from them. Plus getting this ammo replaced is a rather expensive endeavor so only use them if you have no other choice.<br></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Be a shutterbug</strong><span class="redactor-invisible-space"><strong>.</strong><span class="redactor-invisible-space"> After you get the camera rune, take pictures of everything the next time you come across it. If you are having trouble finding ingredients and materials for armor or stealth potions, you can set them to the sheikah slate's sensor so it will ping when you get close.</span><br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="392" height="220" style="float: right; width: 392px; height: 220px; margin: 0px 0px 10px 10px;">The best offense is a good defense.</strong><span class="redactor-invisible-space"> Good shields are a commodity early in the game so mastering the perfect guard is a must. Even a pot lid won't lose any durability if you manage to successfully parry a guardian's energy beam. Also, shield surfing will wear your shield down faster than any form of combat; avoid being Legolas until you can easily get more shields. If you're brave enough, a good strategy would be to sneak into Hyrule Castle while wearing Majora's Mask so you can more easily obtain the Hylian Shield from the Stalnox in the castle's dungeon keep. That shield can last for an absurdly long time, but once it breaks you won't be able to replace it until the Tarrey Town side quest is finished.<br></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Elemental weapons: Your own personal climate controller.</strong><span class="redactor-invisible-space"> Flame and frost weaponry are not just effective in combat, but when sheathed on your back they can keep you warm in cold climates and cool in hot ones. This is important to know if you run out of meals and potions that give you those benefits.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="407" height="229" style="float: right; width: 407px; height: 229px; margin: 0px 0px 10px 10px;">Take advantage of weather conditions.</strong> While it may be dangerous to travel out into a thunderstorm with a bunch of metal equipment, it may be a good idea to take at least one rusty weapon with you. Since the lightning will be attracted to the metal, you can use this to your benefit by throwing the blade at your victim's feet at the last second and have the gods smite your foes for you. Just be sure you don't get electrocuted in the process.<br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Gotta go fast.</strong> Even if you aren't going to do the trial the moment you arrive there, activate the shrine anyway. The more fast travel points you have, the better.</span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Ration your weaponry.</strong><span class="redactor-invisible-space"> Never, EVER, throw a weapon at an enemy unless it is a boomerang or it is already getting ready to break. Once a weapon is thrown at your foe, it instantly shatters meaning you now have one less pointy stick to defend yourself with. Also, some enemies like ice wizzrobes and fire lizalfos have elemental weaknesses, so you can prevent a lot of unnecessary weapon damage if you slay these fiends with the blade or arrow that has the element containing the polar opposite of the monster's name.<br></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="416" height="235" style="float: right; width: 416px; height: 235px; margin: 0px 0px 10px 10px;">Full body baptism</strong><strong>.</strong><span class="redactor-invisible-space"> With the exception of lizalfos and octoroks, most enemies cannot swim. If you can somehow lure them to deep water and knock them in, they will drown and die instantly. This feat can be achieved much more easily if you have Kilton's spring hammer.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>A link to the past.</strong><span class="redactor-invisible-space"> And last but not least, if you've already played through the game on the normal difficulty setting, great! Use your memories of your previous playthrough to breeze though the side quests with ease.</span></span></span></span></span></span></span></span></span></span></span></span></li></ol><p style="text-align: justify;" rel="text-align: justify;">Well that's all the info I can summon from my research so I certainly hope it helps. If you're still having trouble, then I have no idea what else you can do but to start farming for fairies; they might be able to keep you alive for a little while longer. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQmw0YWWe</guid>
                <pubDate>Thu, 20 Jul 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746982/conversions/Breath-of-the-Wild-Casual-Gamer-Culture-full.jpg?v=1774122890"
                               width="1920" />
            </item><item>
                <title><![CDATA[E3 2017 Nintendo Spotlight Recap]]></title>
                <link>https://novogamer.com/articles/e3-2017-nintendo-spotlight-recap-ZkQJwjeVEa</link>
                <description><![CDATA[<p style="text-align: justify;">Another E3 has come and gone and it has come down to me to recap the entirety of Nintendo's press conference once again, but was a bit odd this time around. Not because of any unusual games being announced, but rather the length of the video they released; it was abnormally short. Nevertheless a 25 minute video can still have a surprising amount of content in it. If you wish to watch it you can view it below.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/M2mZS_p4A7Y" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Even though the video is much shorter than what Nintendo has done for E3 in the past, there was a LOT of new stuff shown off with only a few teasers that didn't actually have any gameplay. But as always I'll recap what I can, and as a bonus I'll even recap some of the news that Nintendo showed off in their live streams after the Spotlight video ended. So let's get started.</p><ul><li>After the preview for the video had ended, there was a new trailer for <em>Xenoblade Chronicles 2</em> for the Switch which showed off a small bit of some actual gameplay and more story elements. A definitive release date wasn't yet confirmed but it has a planned release for the holidays at the end of the year.</li><li>Next a brand new <em>Kirby</em><span class="redactor-invisible-space"> game was shown off for the Switch and it appears to run on the same engine as the past three main series games. It appears that the game is already pretty far in development as gameplay footage of Kirby recruiting enemies as helpers and fusing abilities together in the trailer. It has a projected release of 2018.</span></li><li><span class="redactor-invisible-space">A brand new core series <em>Pokemon</em><span class="redactor-invisible-space"> game was revealed to be in development for the Switch. No other info about it was announced at this time.</span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space">In an amazing surprise reveal, it was confirmed that <em>Metroid Prime 4</em><span class="redactor-invisible-space"> is currently in development for the Nintendo Switch. However it was also confirmed that <a href="https://en.wikipedia.org/wiki/Retro_Studios">Retro Studios</a> will not be working on this entry in the series meaning the game that they're currently working on for Nintendo is still unknown at this point in time.</span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A brand new <em>Yoshi</em><span class="redactor-invisible-space"> game is in the works for the Switch and it was confirmed that it is being developed with Unreal Engine 4 of all things. It has a similar look and feel to the previous Yoshi game, <em>Yoshi's Woolly World,</em><span class="redactor-invisible-space"> but it has this new gameplay feature where you can flip the environment backwards when you ground pound and even throw eggs at enemies in the foreground and background. This game is also set for a 2018 release.</span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Gameplay and story footage was shown off for <em>Fire Emblem Warriors</em><span class="redactor-invisible-space">. A full voice cast will also accompany the game giving an official English VA for the character Marth. It was also shown that it will not feature characters from the entire series, but rather just the games <em>Shadow Dragon, Awakening, </em><span class="redactor-invisible-space">and <em>Fates.</em><span class="redactor-invisible-space"> It is slated to launch this Autumn.</span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Content for first DLC pack for <em>The Legend of Zelda: Breath of the Wild </em><span class="redactor-invisible-space">called The Master Trials was shown off preceded by the announcement for amiibo support in the Switch port of <em>The Elder Scrolls V: Skyrim</em><span class="redactor-invisible-space">. The first DLC pack will go live at the end of June. In addition to this, a preview of the second DLC pack for Zelda was teased and the official name for the story that it will tell was revealed to be called The Champions' Ballad. DLC pack 2 will launch some time this holiday season. 4 new Breath of the Wild amiibo based on the 4 champions Mipha, Daruk, Revali, and Urbosa were also announced for the game. No official release date the amiibo was announced at the time of the conference.</span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Ubisoft revealed new info for their brand new crossover game for the Switch, <em>Mario + Rabbids: Kingdom Battle</em><span class="redactor-invisible-space"> which features Mario, Luigi, Peach, and Yoshi stopping an invading force of rabbids with the help of 4 "friendly" rabbids that are dressed like them. The gameplay footage shown off is a turn-based strategy game with heavy emphasis on cover-based shooting; much like <em>X-Com</em><span class="redactor-invisible-space">. It will launch August 29 of this year.</span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Psyonix revealed that their hit game <em>Rocket League</em><span class="redactor-invisible-space"> is coming to the Nintendo Switch with special Nintendo themed content exclusive to the Switch version. In addition, they confirmed that the game would have cross-platform multiplayer with the XBox One and PC versions of the game when playing online. Its slated for a holiday release.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, new features were shown off for <em>Super Mario Odyssey</em><span class="redactor-invisible-space">. In the new gameplay footage, at least 2 new worlds were shown off (one being monochrome and one being prehistoric); Mario was seen to have the ability to ride certain vehicles and turn 8-bit to move around wall paintings; and through the use of Cappy, the spirit that is occupying his hat for this adventure, Mario can possess a plethora of different objects and enemies to help him on his quest to save Princess Peach. Also, after the Spotlight presentation, it was confirmed that the game would have Co-Op play where player 2 plays as Cappy. It will be released on the 27th of October this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now after the Spotlight was over, a few more things were announced. One of them being that we're getting not one, but two new Metroid games. The second one they announced was <em>Metroid: Samus Returns</em><span class="redactor-invisible-space"> for the 3DS and is being developed by <a href="https://en.wikipedia.org/wiki/MercurySteam">MercurySteam</a>. According to Yoshio Sakamoto, the game is said to be a reimagining of <em>Metroid II</em><span class="redactor-invisible-space"> on the original Game Boy. The remake will be adding many new features such as melee countering and amiibo support, and will use the original game as a base (I guess now we know why <em><a href="https://novogamer.com/267/review-editorial-am2r---return-of-samus">AM2R</a></em><span class="redactor-invisible-space"><a href="https://novogamer.com/267/review-editorial-am2r---return-of-samus"></a> got hit with a cease and desist so soon after it was finished). It will be released on September 15th. New Metroid series amiibo were also confirmed to be in development for the game in the form of Samus in her Metroid II boxart pose, and a metroid with a soft, squishy outer membrane. These new amiibo will launch alongside the game.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Separate from the E3 streams, Nintendo announced that a remake of <em>Mario & Luigi: Superstar Saga</em><span class="redactor-invisible-space"> was being made for the 3DS with updated graphics and new content in the form of a strategic battle mode where you take control of Bowser's minions. <em>Mario & Luigi: Superstar Saga + Bowser's Minions</em><span class="redactor-invisible-space"> will launch on October 6th of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A rather unusual new IP called <em>Sushi Striker: The Way of Sushido</em><span class="redactor-invisible-space"> was revealed for the Nintendo 3DS and is being developed by <a href="https://en.wikipedia.org/wiki/Indieszero">Indieszero</a> of <em>NES Remix</em><span class="redactor-invisible-space"> and <em>Retro Game Challenge</em><span class="redactor-invisible-space"> fame. Judging by the gameplay shown, it appears to mix the concept of match-3 puzzle games with real-time combat in a frantic style of game where you need to eat as much sushi as possible, collect the plates that the sushi was sitting on, and then use the plates as ammo to knock out your opponent. No release date was confirmed, but it will be released some time in 2018.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">More amiibo were confirmed to be in development. Mario, Peach and Bowser in wedding garb were shown off as well as a Goomba and Koopa Troopa for the Mario series set. In addition to those, Chrom and Tiki from <em>Fire Emblem Awakening</em><span class="redactor-invisible-space"> were also shown off in amiibo form. The new Mario, Peach and Bowser amiibo will launch alongside <em>Super Mario Odyssey</em><span class="redactor-invisible-space"> and the Goomba and Koopa Troopa will be released at the same time as <em>Mario & Luigi: Superstar Saga + Bowser's Minions</em><span class="redactor-invisible-space">. No date has yet to be confirmed for the Chrom and Tiki amiibo but I would imagine that they would be released around the same time as <em>Fire Emblem Warriors</em><span class="redactor-invisible-space">.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">More of <em>Miitopia</em> was shown off in detail. Movement in dungeons appear to be mostly automatic with occasional input from the player and combat is turn-based with the option for auto-battling. Amiibo support was also confirmed and would be used to gain Nintendo themed equipment. As for the miis in the game, all of them come from the system's internal memory or you can import them from <em>Tomodachi Life</em><span class="redactor-invisible-space">. <em>Miitopia</em><span class="redactor-invisible-space"> will launch July 28th of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A bit more info for the 3DS game <em>Ever Oasis</em> was revealed. It will give the player the ability to customize their own oasis paradise and go dungeon crawling for more loot and experience. The overall combat appears to be similar in design to the Mana series of games which makes sense considering it was conceived by the same creator. The game will launch incredibly soon on June 23rd and a demo of the game is now available to download from the 3DS eShop.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And last but not least, the first DLC character was shown off for <em>ARMS</em> in the form of the one of the game's previous champions, Max Brass. It was shown that he has skills that mirror the abilities of both Spring Man and Master Mummy. The new character, along with a spectator mode, will be patched into the game later this month.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's all the info I can muster up for now. I can certainly say that if you are a Nintendo fan like me, then their announcements this year probably made you a very happy camper. <em>Metroid Prime 4</em> and <em>Metroid: Samus Returns</em><span class="redactor-invisible-space"> were certainly a welcome surprise for those that were disappointed by <em>Metroid Prime: Federation Force</em><span class="redactor-invisible-space">, but only time will tell if they are in good hands. So until then, I'll be seeing you.</span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwjeVEa</guid>
                <pubDate>Fri, 16 Jun 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746977/conversions/nintendo-booth-e3-2017-8548-002-full.jpg?v=1774122741"
                               width="1920" />
            </item><item>
                <title><![CDATA[January 11, 2018 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/january-11-2018-nintendo-direct-recap-ZeQawlxXVb</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>After the many rumors over the past couple of days that Nintendo would be releasing a Direct this month, they finally confirm the rumors albeit with a rather short direct packed with a lot of new news.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/a_u7g5BlfiY" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Despite the video being less than 15 minutes long, they managed to show off a lot of new info for games we already knew about, and some brand new Switch games to be released on the horizon. Here's the info below.</p><ul><li>First off, there was a rather surprising reveal that <em>The World Ends With You</em> for the Nintendo DS will be receiving a port with some new content. <em>The World Ends With You: Final Remix</em><span class="redactor-invisible-space"> will be launching some time this year.</span><u></u></li><li><span class="redactor-invisible-space"><em>Pokken Tournament DX</em><span class="redactor-invisible-space"> will be receiving DLC in the form a 2 wave pass called the Battle Pack which will contain the playable pokemon Aegislash and Blastoise and the support pokemon pairs of Mega Rayquaza & Mimikyu and Mew & Celebi. The Battle Pack can be pre-order for $14.99USD right now, which will also contain some new Avatar equipment, with wave 1 being released on January 31 and wave 2 being released on March 23.<br></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">New abilities were shown off in <em>Kirby: Star Allies</em><span class="redactor-invisible-space"> being the Artist and Spider abilities and team abilities that allow access to new areas. This game will launch on March 16 of this year.</span><br></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The demo for <em>Dragon Quest Builders</em><span class="redactor-invisible-space"> was released on the Switch eShop after the direct.</span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Hyrule Warriors Definitive Edition</em><span class="redactor-invisible-space"> was confirmed to exist and would have all of the content from both the Wii U and 3DS version of the game and two additional costumes for both Link and Zelda based on their appearances in Breath of the Wild. It will launch some time this Spring.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A new entry in the Mario Tennis series is being developed for the Switch under the title <em>Mario Tennis Aces</em><span class="redactor-invisible-space"> and would be the first Mario Tennis game to feature a story mode since Mario Tennis Power Tour on the GBA. It will also launch this Spring.</span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Ys VIII: Lacrimosa of Dana</em><span class="redactor-invisible-space"> was revealed to be getting a port on the Switch and will be released this Summer.<br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A free update for <em>Super Mario Odyssey</em><span class="redactor-invisible-space"> was revealed and would add a new distraction to the main game called Luigi's Balloon World which is pretty much a glorified game of hide & seek. The update will also add new costumes for Mario and filters for snapshot mode. The update will be available in February.</span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Another fighting game by SNK was revealed featuring an all female roster of charactes from past SNK games, all of which can be customized with different outfits. <em>SNK Heroines: Tag Team Frenzy</em><span class="redactor-invisible-space"> will be available this Summer.</span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Neo Geo's <em>Art of Fighting 2</em><span class="redactor-invisible-space"> was also released on the Switch eShop as well.</span><br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The new character that was said to be coming to <em>Mario & Rabbids: Kingdom Battle</em><span class="redactor-invisible-space"> was officially confirmed to be Donkey Kong and will be available some time this Spring.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The Switch version of <em>Payday 2</em><span class="redactor-invisible-space"> will have some timed exclusive content in the form of a hacker-themed character named Joy. The game will launch on February 27.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The unusual new platforming game inspired by Nordic mythology called <em>Fe</em><span class="redactor-invisible-space"> by Zoink was revealed to be coming to Switch on February 16.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Another game by the name <em>Celeste</em><span class="redactor-invisible-space"> was also confirmed to be coming to the Switch on January 25 and seems to focus heavily on precision platforming and dashing through the air.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Donkey Kong: Tropical Freeze</em><span class="redactor-invisible-space"> was revealed that it was being ported to the Switch with the addition of a brand new game mode where you play as Donkey Kong's surfer mechanic brother, Funky Kong who seems to be geared mostly toward speed runners. It will launch on May 4.<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, it was revealed that <em>Dark Souls Remastered</em><span class="redactor-invisible-space"> will be coming to the Switch on May 25 of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Now I would say this was a pretty good direct overall. Not too bad, but had just enough new info to keep me satisfied. No info on the newly revealed Bayonetta 3, a possible Switch port of Smash Bros, or even any new amiibo though. One step at a time I guess, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawlxXVb</guid>
                <pubDate>Fri, 12 Jan 2018 15:25:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746966/conversions/Banner-NintendoDirect-full.jpg?v=1774122091"
                               width="1920" />
            </item><item>
                <title><![CDATA[Why Twilight Princess is the best Zelda game]]></title>
                <link>https://novogamer.com/articles/why-twilight-princess-is-the-best-zelda-game-DjA85Wye0Z</link>
                <description><![CDATA[<p>I'm not going to pretend to be a master of the Zelda series. I'm not crazy for them but I appreciate every game&nbsp;and gave them all my best effort. Some I loved (<i>Majora's Mask </i>and&nbsp;<i>Windwaker</i>) and some not so much (<i>Spirit Tracks </i>and&nbsp;<i>Minish Cap</i>). But out of all the Zelda I've played&nbsp;<i>Twilight Princess</i> was the best, and I'm going to try and persuade you into thinking the same.</p><p><br></p><p>HOW IT LOOKS-</p><p>The game uses a much more realistic and dark style, and while <i>Majora's Mask</i> had dark themes mixed with playful imagery, <i>Twilight Princess</i> incorporates melancholy themes with dark visuals. The world is open, not necessarily big, but open to explore at your own pace, and as the story progresses it changes around you. The enemies all have similar dark looks, with twisted physiques and human like qualities, it only draws you deeper into the world. Graphically the game looks excellent, and playing it on the Wii helped to refine&nbsp;it.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.315789473684px; height: 320px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">HOW IT FEELS-</span></p><p>Themes are important in video games. If <i>The Last Of Us</i> had inconsistent themes then it would be much harder to take it seriously. <i>Twilight Princess</i> incorporates <i>Majora's Mask's</i> time element in a much more subtle way. From the time you're introduced to Hyrule Castle you can see it off in the distance surrounded by a barrier. Having it there, since you start&nbsp;the game, is an excellent way to have it in the players minds while playing. The game keeps the strange characters that have become a staple of the series and makes them feel fresh and exciting. I mentioned that the world changes around you and I fully believe that. Although you may not see physical differences, the way you perceive the world changes while you play. You feel like you're making progress and the story drives you forward. &nbsp; &nbsp;&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">The game feels like a combination of <i>Majora's Mask</i> and <i>Ocarina of Time</i>, (Ocarina's exploration and Majora's dark world).</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p>HOW IT PLAYS-</p><p>As I am filth and don't own a GameCube I played the Wii version of the game. This was back when <i>Skyward Sword's</i> precise cutting wasn't around, so frantically swinging the Wiimote was just like mashing the attack button (although this became troublesome later). Moving and exploring is easy and fun. Combat is beautiful. Each enemy has it's own style of fighting and you have to adapt to fight that enemy. For example, there's this one enemy that, at certain points in the story, will surround you in a barrier and you'll be forced to fight it. If you don't know when this is going to happen it can be quite nerve racking. The only way to beat them is to transform into Link's wolf form.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 381.189415041783px; height: 281px;"></p><p>Every temple is fun. Yes, there is a water temple. No, it doesn't suck. Every temple in the game will make you think, and puzzle you. You'll need to go back and think hard about the puzzles. Every boss is unique and requires a special&nbsp;way to beat it. Even the "shoot it in the big glowing eye" boss still felt like a challenge, and added another level. I would recommend not touching a walk through for anything, because you will feel like you'll want it.</p><p><br></p><p>LINK'S WOLF FORM-</p><p><span style="font-size: 15px; line-height: 1.45em;">I honestly think this needs it's own sub-heading because it sounds really silly at first. Link is transformed into a wolf whenever he enters</span><span style="font-size: 15px; line-height: 1.45em;">&nbsp;a Twilight Zone (haha). This restricts his access to items and forces you to solve puzzles, in a way that is unique to Wolf Link's ability's. I felt like this was a really cool part of the game, and once you're able to transform whenever you want the game felt like it had really taken it up a notch. Wolf Link's combat feels unique and he is necessary to complete&nbsp;most temples.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;">FINAL THOUGHTS-</span></p><p><span style="font-size: 15px; line-height: 1.45em;">The game looks great and feels great. I remember getting really frustrated with <i>Ocarina</i> even though I love that game. I got frustrated while playing&nbsp;<i>Twilight Princess</i> but only because I was frustrated with myself. The game gives you everything, you never get confused unless the game wants you confused and it does this&nbsp;</span>consistently<span style="font-size: 15px; line-height: 1.45em;">. The world is so varied and interesting. Going to the desert for the first time is incredible and filled me with the kind of wonder that I don't really get&nbsp;</span>any more<span style="font-size: 15px; line-height: 1.45em;">.&nbsp;</span></p><p><span style="font-size: 15px; line-height: 1.45em;">If you haven't checked out this game yet, please do. For your&nbsp;sake.</span></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DjA85Wye0Z</guid>
                <pubDate>Tue, 03 Feb 2015 07:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19906/conversions/UFbkqEslUGofbmkK-DjA85Wye0Z-full.jpg?v=1738266278"
                               width="1920" />
            </item><item>
                <title><![CDATA[Nintendo Switch Pre-Release Presentation Recap]]></title>
                <link>https://novogamer.com/articles/nintendo-switch-pre-release-presentation-recap-Z0QxwOY68j</link>
                <description><![CDATA[<p style="text-align: justify;">Well once again, the wait is finally over and Nintendo just release a ton of new info about their new system, the Nintendo Switch, which will be released in March of this year. In addition to what the console can do, Nintendo also revealed a bunch of new games that will be coming out for it as well in the lengthy video below all of which follows a rather nifty laser light show. If you wish to skip all of that, the actual presentation starts at 33:30.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/uuC4YLLkqME" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">As always, if you are pressed for time, I will give you all of the juicy details and recap all of the news regarding the presentation to the best of my ability. So let's get started.</p><ul><li>The system will launch globally and simultaneously on March 3, 2017 with a price of 29,980 Yen in Japan, $299.99 in North America, and a varying price in Europe depending on the retailer.</li><li>A new paid online service was revealed with a free trial period lasting until Autumn.</li><li>Switch software<em> WILL</em> be region free.</li><li>The system's battery life will vary by the game that's being played, but the general range is anywhere between 2.5 and 6 hours of continuous play. It will also come with a USB Type-C cable for recharging purposes.</li><li>The screen is a capacitive touch screen.</li><li>Up to 8 Switches can connect wirelessly to each other during local play.</li><li>The Left Joy-Con was shown to have a "Capture" button which is used for taking screenshots (and eventually video footage) of the game you are currently playing.</li><li>Two buttons on the interior of each Joy-Con were shown to be how the controllers lock into the console and also double as the L & R buttons for each player.</li><li>Joy-Cons will also be available in other colors with the first 2 being neon blue and neon red.</li><li>Each Joy-Con also has an IR camera at their bottom half which apparently is sensitive enough to detect the difference between rock, paper, and scissor hand gestures or varying distances from the screen.</li><li>The brand new HD Rumble feature was shown off that somehow has the ability to mimic changes in shifting weight making for a more immersive experience.</li><li>Two new games were shown off for showcasing the Joy-Con's features, one being <strong>1-2-Switch </strong>which is a multiplayer party type game, and the other being <strong>Arms</strong>, a strange boxing game featuring characters with long spring-loaded boxing gloves. <strong>1-2-Switch</strong> will launch along side the console and <strong>Arms</strong> will launch in spring.</li><li><strong>Splatoon 2 </strong>was announced which showed off many new features such as duel-wielding, dodging, and a bunch of new special weapons. It is planned to launch this summer.</li><li><strong>Super Mario Odyssey</strong> was revealed and showed Mario in a plethora of new areas all based around different parts of the world and showed of a new gameplay mechanic revolving around throwing his hat. It unfortunately won't be released until the holiday season.</li><li>Two new games were then revealed after the reveal of <strong>Super Mario Odyssey</strong>. These games were <strong>Xenoblade Chronicles 2</strong>, and <strong>Fire Emblem Warriors</strong>.</li><li><strong>Dragon Quest X, Dragon Quest XI, and Dragon Quest Heros I & II</strong> were announced for the system, but currently only for Japan.</li><li>A new <strong>Shin Megami Tensei</strong> game and a new Square Enix game tentatively called <strong>Project Octopath Traveler</strong> were shown off in addition to <strong>Skyrim Remastered</strong>.</li><li>What possibly might be a brand new <strong>No More Heroes</strong> game was revealed to be in development by Suda51.</li><li>A brand new <strong>Fifa</strong> game was revealed to be coming to Switch with a 2017 release window.</li><li>The complete package for the Switch was shown which includes the console and Switch Dock, a Left and a Right Joy-Con (either both gray or one of each neon color) with matching wrist straps, the Joy-Con controller dock, an HDMI cable, and an AC Adapter. The Pro Controller will be sold separately.</li><li>And finally, <strong>The Legend of Zelda: Breath of the Wild</strong> was revealed to launch along side the Nintendo Switch on March 3, 2017 with both Special Edition and Master Edition bundles also available at $99.99USD and $129.99USD respectively.</li><li>Now outside of the presentation many other games were shown off such as <strong>Mario Kart 8 Deluxe</strong> which has new items, new racers, and a PROPER battle mode in addition to the possibility of having all DLC pre-installed on the cartridge.</li><li><strong>Super Bomberman R</strong> and <strong>Puyo Puyo Tetris</strong> were shown off in addition to the reveal that <strong>Sonic Mania</strong> would also be coming to the Switch.</li></ul><p style="text-align: justify;">I tell ya, this was one helluva presentation. While they didn't show off what the system's specs were, I still can't wait for the system to launch. March 3rd can't come soon enough. And as for the games, I am truly excited for many of the new games that are coming out for it (especially for Zelda, Mario, and Splatoon 2), and the fact that the system is only $300 is just icing on the cake. Granted the lack of launch games for the system is a bit of a letdown, but I'm sure the Switch is bound to thrive after the unfortunate failure of the Wii U. Only time will tell if it will last long-term, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z0QxwOY68j</guid>
                <pubDate>Sat, 22 Apr 2017 21:07:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/746992/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774123271"
                               width="1920" />
            </item><item>
                <title><![CDATA[Easter Eggs & Secrets: The Legend of Zelda]]></title>
                <link>https://novogamer.com/articles/easter-eggs-secrets-the-legend-of-zelda-Z2YmNwO0Gy</link>
                <description><![CDATA[<p>When it comes to video games, I like to consider myself a completionist. I do what ever I can to finish a game with as close to 100% as possible. However, if that isn't possible, then I try to go out of my way to find hidden references to other games or other forms of pop-culture. The Legend of Zelda is likely full of these references if you just knew where to look, so let's get searching shall we?</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Let's start with Zelda 2 on the NES first. I'm pretty sure all of you that played the game knew that most of the towns were the source for the names for five of the seven Sages in Ocarina of Time on the N64, but that's not what I'm here to find today. If you know of phrase "I am Error," then you probably know where I'm going with this, but let's keep going and see what happens. One would initially assume that this "Error" character was actually a programming glitch that caused an unavailable message to appear instead of what was supposed to be said, but here's what you probably didn't know. This was no glitch. In the game is another character named Bagu hidden in the woods north of the town of Saria who helps you to persuade the bridge keeper to lower the drawbridge across the river. Bagu is a literal translation of the Japanese pronunciation of the word "bug," specifically a programming bug. Much later in th<span style="line-height: 1.45em; background-color: initial;">e game, someone informs you to talk to Error</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;confirming that his message isn't a glitch. Error and Bagu are named as such to be nothing more than an inside joke and possibly to confuse the player to dismiss the event as nothing.</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now let's move onto Majora's Mask on the N64 and 3DS. When you get to the Zora Hall, explore the rooms of the band members. When you walk in on them practicing their instrument, you may notice that the songs they are playing are from different Zelda games. Tijo is playing the cave music from A Link to the Past on his drums, Japas is playing the dungeon music from Zelda 1 and Evan is playing the game over music again from Zelda 1. Also, when Link (as Mikau) and Japas are doing their jam session together, the song that you play is actually the introductory notes from the song Ballad of the Wind Fish from Link's Awakening. There are even more Easter eggs exclusive to the 3DS version of the game. In the room of the Goron Elder's Son you can find a large stone Wii Remote among the rest of his toys. In Kafei's hideout as you look through the peephole to the Curiosity Shop, to the far right is ROB from Nintendo fame. And in the Marine Research Lab if you snoop around the Professor's table, you can find a Nintendo Love Tester hidden around the beakers. There are much more secrets in Majora's Mask, but I'll save the rest for later.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>And the last game in this hunt today will be The Wind Waker. If you were one of the few like me that took advantage of the Game Cube&nbsp;peripheral<span style="line-height: 1.45em;">&nbsp;that allowed you to connect a Game Boy Advance to one of the console's controller ports, then you likely know of the Tingle Tuner, The Wind Waker's unusual attempt at a cooperative 2-player experience in the Zelda series. The Tingle Tuner is a rupee powered help system to help you in areas that would require magic and/or extra firepower, but did you know that was not the only function it had? Depending on where you activated it, it could be powered up or could be used to find hidden treasures that couldn't be found normally without it. If you turn the Tingle Tuner on at Link's home island, Tingle will be accompanied by Knuckle, one of his younger brothers. He will give you a series of tasks to complete while on the island and if you complete them without fail, then the Tingle Tuner will be upgraded with a device called the Hand-Me-Down Tuner which is a portable shop that lets you buy all-purpose bait, bombs and arrows on the fly. If you take the Tingle Tuner back to the Forsaken Fortress and fall into the giant stew pot, Tingle will reduce the price of Ting Potions by half claiming he found an old reserve, and if you take the Tuner to the top of the Windfall School, he'll reduce the price of the Shield, Balloon and "Kooloo-Limpah" by 10 rupees. Also, taking the Tingle Tuner into dungeons will also let you find secret treasure chests if you bomb the right locations. There are only five of these chests and they all contain one of the five collectible golden Tingle Statues. Each one you find nets you 50 rupees from Ankle (Tingle's other younger brother) and 100 rupees per statue once you find them all. All in all, not a bad secret.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Please come back next time when I cover more secrets and Easter eggs that I've found over the years. I don't think I can find them all by myself, but I can sure as hell try. But until then, I'll be seeing you.</span></span></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z2YmNwO0Gy</guid>
                <pubDate>Mon, 09 Mar 2015 06:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://r2.novogamer.com/19932/conversions/bF9XsEaXHV1yOq5F-Z2YmNwO0Gy-full.jpg?v=1738266416"
                               width="1920" />
            </item>
    </channel>
</rss>
