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        <pubDate>2026-10-15 12:05:27</pubDate>
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                <title><![CDATA[Updated Review: Aliens Go Home Run!]]></title>
                <link>https://novogamer.com/articles/updated-review-aliens-go-home-run-ZeQawVZeYj</link>
                <description><![CDATA[<p style="text-align: justify;">So it came to my attention that the first beta of this game that I played was glitched to the point where beating stage 1-5 wouldn't register as a win, which as a result wouldn't unlock the next stage. I personally thought that the rest of the game past that point was just unfinished so it was left locked until the official release. But the devs got in contact with me and fixed the problem so I could finish the game and give it a more informed review and analysis. Much of my opinion hasn't changed from the initial article I wrote so I'm going to keep this addendum short, sweet and to the point. As such, I would suggest that you should <a href="https://novogamer.com/307/preview-aliens-go-home-run-">read that article</a> first so you aren't lost here.</p><p style="text-align: center;"><strong>(Disclaimer: Like before, any and all content that this game's beta contains may be changed or altered in its final release. Please keep this fact in consideration while reading.)</strong><br></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 426px; height: 240px; margin: 0px 0px 10px 10px;" width="426" height="240"><span class="redactor-invisible-space">So first of all, what can I say that hasn't already been said? Each of the 70 stages and 9 bosses have their own unique challenge to them witch gradually increase in difficulty as you play. But I did have one major problem with one stage and one stage only: 5-7. Every regular stage before and after it were perfectly fine and a lot of fun when it came to their difficulty relative to where it was placed in the game, but this stage in particular was severely unbalanced. I get that the game is still in beta and is currently being tested for bugs, but when I'm subjected to a bullet hell while avoiding mines AND those thwomp-like enemies for nearly an hour where every other stage took roughly 5 minutes (bosses at no more than 10 minutes), it starts to feel more like a chore. The only other gripe I had with the game is that some of the achievements didn't proc when they were supposed to, but that didn't bother me too much. I've never been big on collecting achievements in games.</span></p><p style="text-align: justify;" rel="text-align: justify;">Now that one stage didn't ruin my experience of this wonderfully crafted game. It would take a helluva lot more than one bad stage to make me hate a video game; I'm not that petty. So like I said, my overall opinion was largely unchanged. And now that I've beaten the game, I feel that I can properly score this game like I have in every other review I've done. So until next time, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZeQawVZeYj</guid>
                <pubDate>Sun, 29 Jan 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[New UK Legislation offers consumer protection for digital goods]]></title>
                <link>https://novogamer.com/articles/new-uk-legislation-offers-consumer-protection-for-digital-goods-52JQQjnBKB9</link>
                <description><![CDATA[<p>On Thursday 1<sup>st</sup>\r
October <a href="http://www.legislation.gov.uk/ukpga/2015/15/contents/enacted">The Consumer Rights Act 2015</a> came into force as part of UK\r
Legislation with the UK Government's intention that it serves to merge\r
and replace three previous consumer protection laws, The Sale of\r
Goods Act, The Unfair Terms in Consumer Contracts Regulations and The\r
Supply of Goods and Services Act in an attempt to make UK consumer\r
rights clearer to the public and have disputes between customers and\r
business resolved quickly.</p><p>One of the\r
significant updates added to this new legislation is giving consumer\r
rights when purchasing digital content which was previously considered  to be a legal grey area when customers had issues with\r
online music, digital films, video games and electronic books that\r
they purchased and sought refunds or repairs due to faults\r
discovered. Now all digital content sold in the UK will be treat on\r
equal level with physical goods in the eyes of the law of consumer\r
protection.</p><p>The UK charity\r
Citizens Advice Bureaux <a href="https://www.citizensadvice.org.uk/about-us/how-citizens-advice-works/citizens-advice-consumer-work/the-consumer-rights-act-2015/">has posted information and advice</a> for\r
consumers about the new law. In their <a href="https://www.citizensadvice.org.uk/Global/Migrated_Documents/corporate/cra2015-practicalexamples.pdf">Practical Examples document</a>,\r
they offer a scenario of what would be considered “Faulty Content“\r
with a video game.</p><p><strong><em>“You\r
download a free game (for example, a virtual world) and build up some\r
virtual currency in the game through your normal game play. You then\r
buy some additional virtual currency in order to make an in-app\r
purchase (for example, an item for their world). The item is faulty\r
and doesn’t appear in your virtual world.</em></strong></p><p><strong><em>Under\r
the Act, as the game is free, the provider does not have to provide a\r
remedy for any faults in the game. However, once you paid a price for\r
some content then, if the you can show that that content is faulty\r
(that is, does not meet the quality rights), the provider will be\r
liable to provide a remedy. The provider is only liable for faults\r
affecting the chargeable elements of the game.“</em></strong></p><p>The\r
three major digital distribution services, <a href="http://store.steampowered.com/steam_refunds/">Steam</a>, <a href="https://www.gog.com/support/website_help/money_back_guarantee">GOG</a> and <a href="http://help.ea.com/en/article/origin-eu-returns-and-cancellations/">Origin</a>, all\r
have refund polices with the aim of keeping in line with the European\r
Union's <a href="http://europa.eu/youreurope/citizens/shopping/buy-sell-online/rights-e-commerce/index_en.htm">Consumer Rights Directive 2014</a> for simplicity due to their international reach. The new UK legislation\r
demands that refunds, repairs or replacements of goods be offered within the\r
first 30 days of purchase, however the EU directive states the\r
following when it comes to digital goods.</p><p><em><strong>“You\r
also enjoy the right of withdrawal within 14 days from concluding the\r
contract for online digital content. However, once you start\r
downloading or streaming the content you may no longer withdraw from\r
the purchase, provided that the trader has complied with his\r
obligations. Specifically, the trader must first obtain your explicit\r
agreement to the immediate download or streaming, and you must\r
explicitly acknowledge that you lose your right to withdraw once the\r
performance has started.“</strong></em></p><p>With the exception of GOG, whose policy seems to match that of the UK legislation, there is a potential conflict between which law digital distribution companies will need to follow if they are based outside of the UK.  <br></p><p>EU member states\r
have no restrictions on making their own laws concerning working\r
conditions, social policy, consumer protection and the environment if\r
they are seen to be compliant with The Lisbon Treaty. If however a\r
national law and EU law come up as a conflict in court, the case\r
<strong></strong><a href="http://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CELEX:61964CJ0006&from=EN">Costa v E.N.E.L</a> set the precedence that EU law has\r
supremacy over national law.</p><p>At this time all companies, ether UK based or international, selling video games to UK customers will have to adhere to\r
the new UK legalisation. Whether an international company will challenge this at a\r
European Court or not remains to be seen.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52JQQjnBKB9</guid>
                <pubDate>Fri, 02 Oct 2015 11:41:00 +0000</pubDate>
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                <title><![CDATA[The New 3ds, because its new.]]></title>
                <link>https://novogamer.com/articles/the-new-3ds-because-its-new-1gyQbwaaNm</link>
                <description><![CDATA[<p>You might have heard, but the 3ds is getting a new face (figuratively and literally). "But Blanky, why would I get a new 3ds? What's new?" A good question, which is why this article is here. So for you handheld fans, here's what's 'new':</p><p><br></p><p><b>The 3D is actually good now.</b></p><p>If you're like me, not needing weird 3D glasses to experience Link beating your ass all over Final Destination in 3D was like living in the future. Then you realize it's pretty bad, you have to keep your face directly in front of the screen to see the 3D, which makes it not so much fun to play games in 3D. So why is it good now? Because you can face the screen from all the angles, and still get that sweet 3D. 3D for days son.</p><p><br></p><p><b>C-stick, It's back baby.</b></p><p>If you played on ye old Nintendo console's you'll know what the C stick is, and what it does. Otherwise its just another joystick, that'll do new stuff. Get that vitamin C-stick.</p><p><br></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 437.191435768262px; height: 261px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></b></p><p><b>Aren't there enough buttons?</b></p><p>No. Two shoulder buttons? Does 4 sound good? Because you'll get 4. <br></p><p><br></p><p><b><br></b></p><p><b>But first let me take a 3D selfie.</b></p><p>If you have a 3D then you'll know that the camera is pretty weak, your phone probably has a better camera. But with the new 3Ds Nintendo promises that it'll be better much better, muuuuuuuch better. So get ready for some sweet 3D photos. (inb4 3D nsfw)</p><p><br></p><p><b>It'll play new things. <br></b></p><p>The new 3Ds boasts increased power, with newer and faster CPU's and GPU's. Which means it'll play old games smoother (I'm looking at you Pokemon X/Y in 3D mode), and it'll play newer more power Intensive games. Like Monster hunter 4, and other titles. However that also means that these new power intensive games won't run well on the older system. Which means new games for the new 3Ds won't play on the 3Ds. It's annoying, especially for everyone who still think the 3Ds is a newish system, and don't exactly have the dosh to get another.&nbsp;</p><p><br></p><p><b>More bang for the same amount of buck.</b></p><p>Unless you bought the first 3Ds then that statement is true. The price for the new 3Ds is about the same with the first iteration, the compact $151 and the XL for $174 .So for the same price you get a butt load more, and if you do wanna shell out for the new system regardless, I'd say worth. Unfortunately for the US only the XL will be available, and the systems will still be region locked. <br></p><p><br></p><p><b>D-Day, when's it gonna drop?</b></p><p>It already has... in Japan and Australia. In the Eu and the US you'll have to wait till February 13th, 2015.&nbsp;&nbsp;</p><p><br></p><p>All in all, its annoying as hell that they bring a new system so soon. But for what it brings, i'm looking forward to it, most definitely.<br></p>
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>1gyQbwaaNm</guid>
                <pubDate>Fri, 30 Jan 2015 09:37:00 +0000</pubDate>
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                <title><![CDATA[January 11, 2018 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/january-11-2018-nintendo-direct-recap-ZeQawlxXVb</link>
                <description><![CDATA[<p style="text-align: justify;"><em></em>After the many rumors over the past couple of days that Nintendo would be releasing a Direct this month, they finally confirm the rumors albeit with a rather short direct packed with a lot of new news.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/a_u7g5BlfiY" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Despite the video being less than 15 minutes long, they managed to show off a lot of new info for games we already knew about, and some brand new Switch games to be released on the horizon. Here's the info below.</p><ul><li>First off, there was a rather surprising reveal that <em>The World Ends With You</em> for the Nintendo DS will be receiving a port with some new content. <em>The World Ends With You: Final Remix</em><span class="redactor-invisible-space"> will be launching some time this year.</span><u></u></li><li><span class="redactor-invisible-space"><em>Pokken Tournament DX</em><span class="redactor-invisible-space"> will be receiving DLC in the form a 2 wave pass called the Battle Pack which will contain the playable pokemon Aegislash and Blastoise and the support pokemon pairs of Mega Rayquaza & Mimikyu and Mew & Celebi. The Battle Pack can be pre-order for $14.99USD right now, which will also contain some new Avatar equipment, with wave 1 being released on January 31 and wave 2 being released on March 23.<br></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">New abilities were shown off in <em>Kirby: Star Allies</em><span class="redactor-invisible-space"> being the Artist and Spider abilities and team abilities that allow access to new areas. This game will launch on March 16 of this year.</span><br></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The demo for <em>Dragon Quest Builders</em><span class="redactor-invisible-space"> was released on the Switch eShop after the direct.</span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Hyrule Warriors Definitive Edition</em><span class="redactor-invisible-space"> was confirmed to exist and would have all of the content from both the Wii U and 3DS version of the game and two additional costumes for both Link and Zelda based on their appearances in Breath of the Wild. It will launch some time this Spring.<br></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A new entry in the Mario Tennis series is being developed for the Switch under the title <em>Mario Tennis Aces</em><span class="redactor-invisible-space"> and would be the first Mario Tennis game to feature a story mode since Mario Tennis Power Tour on the GBA. It will also launch this Spring.</span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Ys VIII: Lacrimosa of Dana</em><span class="redactor-invisible-space"> was revealed to be getting a port on the Switch and will be released this Summer.<br></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">A free update for <em>Super Mario Odyssey</em><span class="redactor-invisible-space"> was revealed and would add a new distraction to the main game called Luigi's Balloon World which is pretty much a glorified game of hide & seek. The update will also add new costumes for Mario and filters for snapshot mode. The update will be available in February.</span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Another fighting game by SNK was revealed featuring an all female roster of charactes from past SNK games, all of which can be customized with different outfits. <em>SNK Heroines: Tag Team Frenzy</em><span class="redactor-invisible-space"> will be available this Summer.</span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Neo Geo's <em>Art of Fighting 2</em><span class="redactor-invisible-space"> was also released on the Switch eShop as well.</span><br></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The new character that was said to be coming to <em>Mario & Rabbids: Kingdom Battle</em><span class="redactor-invisible-space"> was officially confirmed to be Donkey Kong and will be available some time this Spring.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The Switch version of <em>Payday 2</em><span class="redactor-invisible-space"> will have some timed exclusive content in the form of a hacker-themed character named Joy. The game will launch on February 27.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The unusual new platforming game inspired by Nordic mythology called <em>Fe</em><span class="redactor-invisible-space"> by Zoink was revealed to be coming to Switch on February 16.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Another game by the name <em>Celeste</em><span class="redactor-invisible-space"> was also confirmed to be coming to the Switch on January 25 and seems to focus heavily on precision platforming and dashing through the air.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><em>Donkey Kong: Tropical Freeze</em><span class="redactor-invisible-space"> was revealed that it was being ported to the Switch with the addition of a brand new game mode where you play as Donkey Kong's surfer mechanic brother, Funky Kong who seems to be geared mostly toward speed runners. It will launch on May 4.<br></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, it was revealed that <em>Dark Souls Remastered</em><span class="redactor-invisible-space"> will be coming to the Switch on May 25 of this year.</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></li></ul><p style="text-align: justify;" rel="text-align: justify;">Now I would say this was a pretty good direct overall. Not too bad, but had just enough new info to keep me satisfied. No info on the newly revealed Bayonetta 3, a possible Switch port of Smash Bros, or even any new amiibo though. One step at a time I guess, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZeQawlxXVb</guid>
                <pubDate>Fri, 12 Jan 2018 15:25:00 +0000</pubDate>
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                <title><![CDATA[Reptile Revealed for Mortal Kombat X]]></title>
                <link>https://novogamer.com/articles/reptile-revealed-for-mortal-kombat-x-zxyeb08kBe</link>
                <description><![CDATA[<p>Mortal Kombat X is scheduled to release on April 14, 2015. As this release date draws near, characters old and new are being announced for the upcoming title. This week, Reptile, has been announced, with a reveal trailer to show off his new design...</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/qmfm6JzuoZQ" frameborder="0" allowfullscreen=""></iframe><br></p><p>With the new generation of video game consoles comes change, do you appreciate the changes to old characters, such as Reptile's "bone man" look? Or does a traditional, green-ninja look suit the series better?</p><p>The game appears to run far better than MK9, now with a steady 60 frames per second. As fans, do you appreciate NetherRealm's moving of Mortal Kombat towards a more traditional fighting game feel? Or will the clunky, block-button fighter always be the way to go?</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>zxyeb08kBe</guid>
                <pubDate>Thu, 29 Jan 2015 10:34:00 +0000</pubDate>
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                <title><![CDATA[50 Haiku for my Top 50 Favorite Video Game Series]]></title>
                <link>https://novogamer.com/articles/50-haiku-for-my-top-50-favorite-video-game-series-ZKQzwN3PzE</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time again! That's right everyone, I've reached article number 50 since I started writing here. And if my calculations are correct, then this will double as the site's 200th article as well. DOUBLE KILL! To be honest, I've actually been planning this article for months. I've been meticulously compiling my Top 50 favorite video game series and writing a little haiku that I believe sums up what I feel about each one. So, without further ado, here's 50 haiku for my fop 50 favorite video game series.</p>
<p style="text-align: center;"><strong>Animal Crossing</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Banjo-Kazooie</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Bayonetta</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>BioShock</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Castlevania</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Chibi-Robo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Crash Bandicoot</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Donkey Kong</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Doom</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Final Fantasy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Fire Emblem</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>F-Zero</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Game & Watch</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>God of War</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Golden Sun</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Halo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Jak & Daxter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Katamari Damacy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kid Icarus</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kirby</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>The Legend of Zelda</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Kart</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Party</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mass Effect</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mega Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metal Gear Solid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metroid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Monster Hunter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mortal Kombat</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mother/EarthBound</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Okami</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pac-Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Phoenix Wright</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pikmin</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pokemon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;" rel="text-align: center;"><strong>Professor Layton</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Punch-Out!!</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Ratchet & Clank</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rayman</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rhythm Heaven</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Shantae</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sly Cooper</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sonic the Hedgehog</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Spyro the Dragon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Star Fox</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Mario Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Smash Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Tetris</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Warioware</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Yoshi's Island</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: justify;">Thanks once again for your continued support and I hope you all will still be reading my articles even after I reach 100. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwN3PzE</guid>
                <pubDate>Mon, 11 Apr 2016 07:36:00 +0000</pubDate>
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                <title><![CDATA[Tengami a Beautiful Puzzle Game]]></title>
                <link>https://novogamer.com/articles/tengami-a-beautiful-puzzle-game-avV00gKLJGD</link>
                <description><![CDATA[<figure><img src="https://65.media.tumblr.com/411314c160fbc35148182ebc829bb206/tumblr_inline_nlqea7WSmy1t3d9pl_500.jpg" alt="image"></figure><p style="text-align: justify;">Tengami is an amazing point and click puzzle game, that uses a stunning pop-up book mechanism along traditional Japanese art and storytelling. While being a short game with only three levels I still logged 2.2 hours of gameplay from start to finish.</p><figure><img src="https://67.media.tumblr.com/3cb5ceefbbeb28556482f758baf1bdd5/tumblr_inline_nlqeaudqLK1t3d9pl_500.jpg" alt="image"></figure><p style="text-align: justify;">With a 3D environment made in a origami style world. This is one of the most amazing games I have played. Along with amazing Dynasty era <a href="http://nyamyam.bandcamp.com/">soundtrack</a> that fits the mood of each level. After an update this game is flawless, there are <strong>NO</strong> bugs, and everything works perfectly.</p><figure><img src="https://65.media.tumblr.com/83c7619b1878fd9579a02fb6b5cd1b77/tumblr_inline_nlqegcmuqo1t3d9pl_500.jpg" alt="image"></figure><p style="text-align: justify;">The puzzles are fairly easy, and even if you get stumped there is an official <a href="http://www.indiereviews.it/tengami-miiverse-stamps-location-walkthrough/">walkthrough</a>, along with a few secrets.This game is a great stress reliever, it plays like a virtual zen garden. This game has a great replay value, I have seen others log in as much as 13+ hours of game play.</p><figure><img src="https://67.media.tumblr.com/bd0720f8a3cf0089da5963f24601a48c/tumblr_inline_nlqeccaAvX1t3d9pl_500.jpg" alt="image"></figure><p style="text-align: justify;">This is a great debut for Nyamyam, the UK developer of Tengami. I can not wait to see what they come out with next. I see a bright future for them. Released last year on IOS and <a class="vglnk" title="Link added by VigLink" target="_blank" href="http://www.ebay.com/sch/i.html?_nkw=wii+">WII</a> U. Now the game is available on Steam for PC and Mac for only $.9.99.</p><p><iframe width="500" height="281" src="https://www.youtube.com/embed/8vhQP5PxS-s" frameborder="0" allowfullscreen="" style="background-color: initial;"></iframe></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>avV00gKLJGD</guid>
                <pubDate>Sat, 11 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: amiibo tap: Nintendo's Greatest Bits]]></title>
                <link>https://novogamer.com/articles/quickie-review-amiibo-tap-nintendos-greatest-bits-ZkQJwBbzZy</link>
                <description><![CDATA[<p style="text-align: justify;">In case any of you don't already know by now, I have a very strong love of Nintendo games and have a fairly large collection of Nintendo memorabilia. Everything from games, to TV shows, to comics and even toys. But when I heard about amiibo, I nearly lost my composure at the possibilities for new styles of gameplay while also supplementing my insatiable craving for all things Nintendo. These little toys which are outfitted with NFC technology can interface with a chip reader embedded within the New Nintendo 3DS XL and in the Game Pad of the Wii U, but what they specifically do changes depending on which games they are compatible with.</p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 336.94358974359px; height: 191px;"></p>Depending on the game in question, amiibo can do a wide variety of things. Some examples include unlocking costumes in <b>Mario Kart 8</b>, activating a new game mode in <b>Captain Toad: Treasure Tracker</b>, becoming your game piece and memory card in <b>Mario Party 10</b>, or even act as an AI controlled character that you can customize and train in <b>Super Smash Bros for 3DS/Wii U</b>. Think along the lines of amiibo being DLC (Disc Locked Content) wrapped in a very nice figurine, but that's not exactly the case for <b>amiibo tap</b>.<p></p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 345.15px; height: 195px;"></b></p><div style="text-align: justify;"><span style="line-height: 1.45em;">Amiibo tap</span><span style="line-height: 1.45em;"> is a free app for the Wii U that takes advantage of the frantic spending that everyone has been doing to try and collect each and every one of the amiibo released so far. Each time you "tap" an amiibo to the sensor on the Wii U's Game Pad, you unlock a demo of a game that contains a series of scenes that can be played in three minute bursts. Every time you re-tap the same amiibo to the sensor while playing the demo, the scene changes and the timer resets back to three minutes. Now e</span><span style="line-height: 1.45em; background-color: initial;">ach time a <i>new</i> amiibo is scanned, a random new game is added to the collection in the ticker scrolling on the bottom of the screen, which also shows which amiibo must be used to access it again. Now because I have a lot of amiibo, I unlocked all thirty games without any need to borrow an amiibo from a friend. Kinda defeats the purpose though...</span></div><p></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now because of how new this app is and because no-one knows whether or not more game demos will be added to it in the future, it's only really best used as a "try before you buy" type program, but you can't really "try" unless you have enough amiibo to unlock everything so you can play them "before you buy." All in all, it is only really good for people like me and have a large collection of amiibo to use. Maybe you'll get some amiibo yourself so you can use this app, but until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwBbzZy</guid>
                <pubDate>Fri, 01 May 2015 09:12:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
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                <title><![CDATA[Bloodborne - Why you should HYPE]]></title>
                <link>https://novogamer.com/articles/bloodborne-why-you-should-hype-DZVyjWwOv2</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><span style="color: #000000;">Bloodborne is the latest&nbsp;upcoming&nbsp;game from FROM soft, the developers of Dark Souls and Demon Souls. Dark Souls is my favourite&nbsp;game of all time so it's no&nbsp;surprise&nbsp;that I am super hyped for Bloodborne. And I think you should be too!</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">YOU MAY BE THINKING-</span></b></span></p><p></p><ul><li><span style="color: #000000;"><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">I was&nbsp;disappointed</span><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">&nbsp;by Dark Souls 2, how can I trust FROM soft to deliver a good game?</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">There are two different teams in FROM soft, the A team and the B team. The A team has the genius Hidetaka Myazaki, who is&nbsp;working&nbsp;on Bloodborne. The B team does not&nbsp;have&nbsp;Myazaki :/</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">Dark Souls was hard, I don't want to be punished for playing a game!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">Suprise! Myazaki has said that he wants to make it more open to casual players. Man up and grab the game by it's balls</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">But I haven't played any of the previous games, how will I know what's going on?!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">This game isn't even a part of the Souls series! (Though recent theories on <a href="https://reddit.com/r/Bloodbornethegame">r/Bloodbornethegame</a> would tell you otherwise). The lore will all be fresh and groovy, dive in!</span></span></li></ul></ul><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 572.957020057307px; height: 322px;"></p><span style="color: #000000;"><br></span><p></p><p><span style="font-style: normal;"><b><span style="color: #000000;">WHAT WE KNOW ABOUT GAMEPLAY-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Listen, this game is faced paced and bloody. It's risk and reward. It's a lot more forgiving than the previous games but no less hard. New weapons that have multiple different&nbsp;set-ups&nbsp;(We're talking swords that transform into even longer swords, hammers turning into&nbsp;swords and one knife, into two knives! This means you can changing your weapon setup while in combat! No more shields but you get a gun now. Time your shots right and you'll stun an enemy, leaving him open for a brutal counter attack. Character customisation has been hinted at but not confirmed (I have high hopes though).</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">THE WORLD-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Souls games have always been rich in lore. Bloodborne should be no exception. A world filled with mystery and misery.&nbsp;Beautiful&nbsp;Gothic architecture and bright dancing flames adorn every alley and plaza. The enemies that inhabit it are frightening and&nbsp;dangerous, very spooky and will keep you edge.</span></span></p><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.680709534368px; height: 254px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><p></p><p><span style="font-style: normal;"><span style="color: #000000;">FINAL WORDS-</span></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Look these kinds of games&nbsp;aren't&nbsp;for everyone, but seriously if you like the look of any of the screenshots and like the look of it,, check out some gameplay!</span></span></p><p></p></blockquote>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DZVyjWwOv2</guid>
                <pubDate>Sat, 31 Jan 2015 06:19:00 +0000</pubDate>
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                <title><![CDATA[Nintendo CEO Satoru Iwata Has Passed Away]]></title>
                <link>https://novogamer.com/articles/nintendo-ceo-satoru-iwata-has-passed-away-wWBM7Y3822</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 593.01px; height: 396px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Tragic news unfolds as Nintendo reveals that CEO&nbsp;<a href="https://en.wikipedia.org/wiki/Satoru_Iwata">Satoru Iwata</a>&nbsp;has passed away.<div><br><p>Nintendo's official statement is as follows:&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">"Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a&nbsp;</span><a href="http://www.macmillan.org.uk/Cancerinformation/Cancertypes/Bileduct/Bileductcancer.aspx" style="line-height: 1.45em; background-color: initial;">bile duct growth</a><span style="line-height: 1.45em; background-color: initial;">."&nbsp;</span></p><p>Satoru Iwata was 55 at the time of his untimely death. Satoru had battled the growth on his bile duct for the past few years. This would explain his absence from last year's E3.</p><p>Nintendo fans and gamers in general will surely miss Mr. Satoru Iwata and we thank him for his accomplishments for Nintendo.&nbsp;</p><p>Thank you Satoru Iwata and Goodnight. Rest in peace. 9/6/59 - 7/11/15 &nbsp;</p><p></p>\r
</div>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBM7Y3822</guid>
                <pubDate>Mon, 13 Jul 2015 04:42:00 +0000</pubDate>
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                <title><![CDATA[Dungeon Souls Review]]></title>
                <link>https://novogamer.com/articles/dungeon-souls-review-nPBbbOx1PLY</link>
                <description><![CDATA[<p>Before I start this review, I'm just going to say that I received a free review copy from the publisher. That being said, I was told to give an honest and fair review, and that's exactly what I plan to do. On with the review!<br><br>I went into this game expecting a generic turn-based rogue-like with "retro" graphics, and BOY was I wrong, and I'm so glad I was.<br><br>Let's start with the graphics. While they are definitely pixel graphics, they are by no means they generic "retro" indie graphics that seem to be flooding the market these days. The graphics are pretty high-quality for pixels, and the particle effects and the effects from spells/explosions/etc. are just beautiful.<br><br>Now for the story/gameplay. There is no story to this game yet (and I don't know if one is planned), and I'm honestly really glad there isn't. I usually tend to play games for the story, but in this case, I feel a story would take away from the awesome hack 'n slash gameplay.</p><p>Speaking of gameplay, this game is a rogue-like hack 'n slash that sometimes breaks out into a bullet-hell style game. The character you choose also affects the game. Feel like running around dealing tons of damage? Barbarian is the class for you. Feel like playing a shoot 'em/bullet-hell? Pick the archer.<br></p><p>This is a great rogue-like hack'n slash with some awesome RPG elements, and even though it isn't finished, it's already an amazing game, and I would recommend it to everyone.</p><p>Originally posted on Steam on 7/24/15</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>nPBbbOx1PLY</guid>
                <pubDate>Wed, 20 Jan 2016 07:35:00 +0000</pubDate>
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                <title><![CDATA[Starbreeze Studios & CMUNE Unveil Payday: Crime Wars at E3]]></title>
                <link>https://novogamer.com/articles/starbreeze-studios-cmune-unveil-payday-crime-wars-at-e3-aavXXG6ldxV</link>
                <description><![CDATA[<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Last month Starbreeze AB: an independent creator, publisher and distributor of high quality entertainment products; announced their agreement with 505 Games to acquire the full rights to the PAYDAY-franchise. The consideration for the acquisition amounts to 10.9 million B-shares in Starbreeze, equivalent to 30 MUSD.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Along with creating new DLC for PAYDAY 2, Starbreeze partnered up with <strong></strong>CMUNE<span class="redactor-invisible-space"> (<em>UberStrike) </em>to create a mobile PvP multiplayer game set in the <em>Payday </em><span class="redactor-invisible-space">universe. This 2-8 player game let's you for the first time choose whose side you want to be on, the heisters or cops. Challenging your enemies in iconic locations from the bank to the Golden Grin Casino.</span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">If you where at E3 for the past few days you may have passed by booth #F5A and have had the chance to play OVERKILL's new <em></em><em>PAYDAY 2 DLC; The Biker Packs</em>, along with the <em>PAYDAY: Crime Wars</em><span class="redactor-invisible-space"> demo. Please comment below seeing I was not there unfortunately, so I have no review of the demo Expo goers had a chance to play. Though I do know it will be out on both iOS and Android devices with a release date TBD.</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">I am very excited that this game is coming out. Like many mobile gamers, I have been waiting a long time to see PAYDAY crossover from a PC to a mobile platform. I hope I can get my hands on it soon, maybe even test drive what looks like to be a very will thought out crossover.</p><p><em></em></p><p><em><img src="https://novogamer.com/images/archive-broken-image.png"></em></p><br>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aavXXG6ldxV</guid>
                <pubDate>Wed, 15 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Civilization: Beyond Earth- Is it worth it?]]></title>
                <link>https://novogamer.com/articles/civilization-beyond-earth-is-it-worth-it-WAY1VgW6va</link>
                <description><![CDATA[<p>The newest game in the highly-acclaimed stratagy game series Civilization came out a while back and I only just got my hands on it, and I felt the need to compare it with the previous game in the series, Civilization V, to see if it was actually worth the money I threw at it. Beyond Earth is set in a time where Earth has, to be honest, fucked itself over. World powers, or 'corporations', have sent ships out into space with 'worthy' civilians on board to create a new civilization on different habitable planets across the galaxy. It's your job as x corporation to win by choosing one of five different ways, by enslaving the population of earth by creating a gate to earth and sending soldiers there, bringing the population to earth and settling them in your lands, becoming 'one' with the planet by <strike>getting really high</strike> a plant or something on those lines, contacting some aliens far off in space or the good ol' domination victory.</p><p>Beyond Earth is what I found easier then V to get a grasp of; the tutorial is just a little bit more user-friendly and it is perfect for any new Civ players. Other then that though I found it not much better then V. It's somewhat shorter and easier to win with only a small amount of corporations and the "large" map not being as big as in the previous game. There isn't much advantage to being one race over another which is okay and the choices you make affect the outcome a lot more then any choices you would make in V but there are no mods, nothing strange like being able to be a facist dick to everyone and that is where Beyond Earth just doesn't shine like the other Civ games. Beyond Earth is V with a fancy coat of paint, different enemies and a more intuitive tutorial. If you're new to Civilization, buy it, but if you're a Civilization veteran and you don't have too much money to spend then leave it be and just get some more mods.<br><br>Besides, it's fun being a Nazi Russian warlord on Earth, and you can't do that in space....right?<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>WAY1VgW6va</guid>
                <pubDate>Thu, 29 Jan 2015 10:33:00 +0000</pubDate>
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                <title><![CDATA[Remedy Trademarks New Alan Wake Title]]></title>
                <link>https://novogamer.com/articles/remedy-trademarks-new-alan-wake-title-wWBk7bYPLm</link>
                <description><![CDATA[<p style="text-align: justify;">A user on <a href="http://www.neogaf.com/forum/showthread.php?t=1189925" target="_blank">NeoGAF</a> has made quite an interesting discovery. This particular user claims he found a new trademark registered by Remedy Entertainment called "Alan Wake's Return" registered on February 23rd, 2016. This is monumental news for the cult classic, Alan Wake. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="602" height="246" style="display: block; margin: auto; width: 602px; height: 246px;"></p><p style="text-align: justify;">Although, this isn't an announcement of a sequel (Alan Wake's American Nightmare excluded), it's worth noting that in the DLC for the original Alan Wake entitled "The Writer", Alan Wake writes a book named "Return." </p><p style="text-align: justify;">A sequel to Alan Wake has never been out of the question. In fact, the creative director at Remedy Entertainment, Sam Lake, had this to say about a potential sequel in April 2015: </p><blockquote>"For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes," said Lake. "We knew we would have to iterate and refine, but there was always a rough road map there.“</blockquote><p>Stay tuned as the story develops further...</p><p><span style="color: rgb(51, 52, 53); font-family: ars-maquette-web, sans-serif; font-size: 17px; line-height: 26.996px; background-color: rgb(255, 255, 255);"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBk7bYPLm</guid>
                <pubDate>Thu, 25 Feb 2016 02:57:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Yoshi's Story]]></title>
                <link>https://novogamer.com/articles/retro-review-yoshis-story-Z53mOwnwvv</link>
                <description><![CDATA[<p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a bit of an unconventional taste when it comes to video games. I'll play almost anything as long as it plays well and how it looks is often unimportant. Yoshi's Story falls under that category. Sure, it looks like it was designed for younglings, but looks can often be deceiving.</span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Originally released for the Nintendo 64 in 1998, Yoshi's Story is a simple 2.5D platforming game in which you go from stage to stage (one per world) throwing eggs and eating fruit. Eat thirty fruit and the stage ends and you move onto the next one. This game is extremely easy if you only do the main goal, but unlike most games that were released around the same time, this game is only as difficult as you make it to be.<p></p><p></p><p></p><p></p>In each stage, there are thirty green melons that can be found and eaten and are crucial to getting the high score in the stage. In addition to this, there are also three large smiling hearts that will unlock more difficult stage options in the world succeeding the one you are currently in. Doing both of these tasks makes the game's replayability go up quite a bit as more stages will be unlocked in the game's Time Trial mode. There are also two unlockable yoshis that are more powerful and can eat the damaging and bitter Black Shy Guys and spicy red peppers. They also give you a higher score from all available fruit instead from just a specific kind that the other six yoshi's have favorites of.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now as I was saying before about how the game looks and feels, it has a very childish appearance about it making it look very much like a pop-up book. Backgrounds are rendered too look like felt, quilting material or even cardboard. The story is cutesy and happy and there doesn't appear to be any kind of conflict told within the game's narrative. This may sound extremely off-putting for even the most tolerant and patient of gamers, but I really think this is an excellent way to narrate this specific type of game. It collectively feels very much like a bed time story and I often like to come back to it whenever I can just so I can relax.<p></p><p>All in all, I had a lot of fun with this game. While the music is overly happy and cheerful and the environments literally look like cardboard and felt, the gameplay is what really matters and I think it plays extremely well for what it does. If you want to legally play it for yourself, the game is available on the Wii's Virtual Console service. You may find that looks aren't everything as well. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwvv</guid>
                <pubDate>Wed, 04 Mar 2015 08:23:00 +0000</pubDate>
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                <title><![CDATA[Our First Look at Titan Brawl: A Real Time MOBA Mobile Game]]></title>
                <link>https://novogamer.com/articles/our-first-look-at-titan-brawl-a-real-time-moba-mobile-game-avVllgxlklR</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">While looking for new games on Google Play I came across the <em></em><em>Early Access</em><em> </em>category. What I found was a little PvP/strategy game called <strong>Titan Brawl</strong><span class="redactor-invisible-space">. The game comes from Omnidrone, a video game development company that was established by ex-Digital Chocolate colleagues, and later formed by developers from other companies (like King, Gameloft, Playfish, Social Point and Wooga). Omnidrone's first endeavor was a <span class="redactor-invisible-space">real-time strategy mobile game for iOS called <strong></strong><em></em><strong>Dwarfs and Dragons</strong><span class="redactor-invisible-space"><span class="redactor-invisible-space">.</span></span></span></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/_lU00H4vkQQ" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;"><span style="font-size: 14px; background-color: initial;">With most MOBA games, there are big areas that are hard too keep up with, and characters that have too many abilities to keeps track of. </span><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;">I am not very good at MOBA games like <strong>League of Legends</strong>, or <strong>Vainglory</strong><span class="redactor-invisible-space">, yet I find myself feeling like a MOBA veteran playing <strong>Titan Brawl</strong><span class="redactor-invisible-space"> which was Omnidrone's<span class="redactor-invisible-space"> vision for the game; that anyone who plays the game, from a casual mobile gamer to the most hardcore MOBA PC gamer will feel challenged and a winner at the same time. Even if you lose, you'll still want to play the game until you have gotten your team to the level you want them to be at to challenge the next top dog.</span></span></span></span></p><p><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"></span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span></p><blockquote>"We did not want to simply build a MOBA that is playable on mobile, we wanted a MOBA that is carefully crafted for mobile devices. We want to prove that you do not need a gaming PC to compete in eSports and your phone is just enough."- Omnidrone<span class="redactor-invisible-space">.</span></blockquote><p><strong></strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;"><strong>Titan Brawl</strong> is a real-time PvP game with intense 4-minute matches and awesome collectable heroes that blends action and strategy to test your combat skills to the limit. In the game you assemble a team of four comprising of intergalactic brawlers; from ex-military mercs to ancient gods. Tanks, healers, damage dealers... And one titular Titan. They have one mission - protect their Totem and destroy enemies’ one which are flanked by two towers. Opposing territories are connected with two lanes, where most of the brawling happens. You play the game by deploying your troops and using power-ups.<br></p><p style="text-align: justify;"><span style="font-size: 14px; background-color: initial;">In the short time I have played the game it has become one of my new favorite games to live stream on </span><strong><em><a href="https://www.mobcrush.com/DeadWorldPlays">Mobcrush</a></em></strong><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;">. If you ever played a MOBA game and felt like a total noob that could never master the genre, <strong>Titan Brawl</strong> is the game that will give you your confidence back.</span></p><h5>Features Include:</h5><ul><li>Real-time games, with real players;</li><li>Quick paced, 4 minute long matches;</li><li>Easily connect with friends;</li><li>Awesome heroes to collect;</li><li>Co-op with friends.</li></ul><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/e27NVQ988gM" frameborder="0" allowfullscreen=""></iframe>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>avVllgxlklR</guid>
                <pubDate>Tue, 16 Aug 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Fallout 4 Collector's Edition Includes Actual Pip-Boy]]></title>
                <link>https://novogamer.com/articles/fallout-4-collectors-edition-includes-actual-pip-boy-wXBK7Yl9W4</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 544.215189873418px; height: 306px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Fallout 4 collector's edition will come packaged with an actual Pip-Boy. The Pip-Boy has a phone slot for the screen so you can insert your phone. Bethesda is also releasing a Pip-Boy app for iOS and Android to use with the Pip-Boy from the collector's edition.<p></p><p>The Pip-Boy app allows you to sort your inventory from anywhere, both in and out of the game. The release date for the app was not revealed.</p><p>Todd Howard said that he was not a fan of collector's editions, but referred to the Fallout 4 Pip-Boy Edition as the "best fucking one I've ever seen."</p><p>The price for the Pip-Boy Edition is set at <b>$119.99</b>. You can watch the Bethesda E3 Conference stream with commentary from halomike, Jolgier, and myself here:http://www.twitch.tv/halomike/b/669190029</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBK7Yl9W4</guid>
                <pubDate>Mon, 15 Jun 2015 06:33:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Alice: Madness Returns]]></title>
                <link>https://novogamer.com/articles/underrated-gems-alice-madness-returns-wv24z73VJa</link>
                <description><![CDATA[<p></p><p>               <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 677.416502946955px; height: 381px;"></p><p>Alice: Madness Returns is what happens if Tim Burton had made a GOOD interpretation of Alice's Adventures In Wonderland. Madness Returns was developed by American McGee and his development team, Spicy Horse, and published by everybody's favorite publisher, EA. Alice: Madness Returns is a Third Person Action Adventure Platformer that puts a dark spin on Lewis Carrol's original source material. This is actually a sequel to American McGee's Alice originally released in 2000.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 598.776785714286px; height: 337px; float: right; margin: 0px 0px 10px 10px; cursor: nw-resize;" alt=""></p>The art style is absolutely gorgeous...if you're into darker art styles. When reading Lewis Carrol's original book, Alice's Adventures In Wonderland, I always envisioned Wonderland having a nice colorful coat of paint over a much darker world full of insidious intentions. And that seems to be exactly what American McGee and Spicy Horse saw as well.<p></p><p>When Alice arrives back in Wonderland, the world, is bright and colorful, but the deeper she goes into Wonderland the more dark and sinister it gets. On her journey, Alice, is accompanied by the Cheshire Cat whom may or may not be a figment of Alice's imagination. In fact, the entirety of Wonderland may or may not be a figment of Alice's imagination and that is what Alice's story revolves around; her sanity.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 599px; height: 336px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story in Alice: Madness Returns is actually really interesting because there are two stories happening simultaneously.<p></p><p>After Alice's adventure to Wonderland in the first game she had been declared clinically insane and spent a majority of her life in Rutledge Asylum. Madness Returns takes place a year after her release at the age of 19 and she now resides in an orphanage under the care of a psychiatrist named Dr. Angus Bumby. The gameplay begins when Alice relapses into Wonderland.</p><p>The second story is Alice returning to Wonderland. Hence "Madness Returns". Wonderland is now falling apart. It is being destroyed by a mysterious train dubbed by the inhabitants as "The Infernal Train". Alice may be the only one able to stop The Infernal Train from completely destroying Wonderland, but is Wonderland as real as she believes it to be? I personally found Alice's story in the real world dealing with her sanity to be far more interesting and meaningful.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 597.779104477612px; height: 336px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The gameplay plays it as safe as possible by video game standards. In combat, Alice can alternate between light, heavy, and ranged attacks to dispose of the enemies that stand in her way. Madness Returns doesn't add anything new to this already stale type of gameplay which is a shame. The redeeming factor to this is that it works near flawlessly in terms of mechanics. Madness Returns may not have added anything to this type of gameplay, but I'd rather have a near flawless execution of a rather stale gameplay style than a horrible execution of a game that tried to add in new mechanics that don't work.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Out of combat, Alice: Madness Returns is a platformer. Again, not much new here</span><span style="line-height: 1.45em; background-color: initial;">, bu</span><span style="line-height: 1.45em; background-color: initial;">t at least it isn't flawed in anyway. Alice can now jump not once, not twice, but four times whilst in the air. She also will float if the jump button is held down to help guide Alice down onto a platform.</span></p><p><span style="background-color: initial;"></span></p><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 898.295081967213px; height: 380px;"></p><p style="line-height: 1.45em;">                                  Though, there is one thing everybody seems to agree upon....</p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns really is an underrated gem because it sets up nicely a sequel, but sales didn't meet their goals so it was cancelled which is a shame. There is hope though. In 2013, American McGee started a Kickstarter to fund a concluding chapter in the Alice series called "Alice: Otherlands". There was a catch though. It wouldn't be a game, but rather an animated mini series. The Kickstarter met it's goal and now Alice: Otherlands will be released some time this year. Again, there is more hope. American McGee still wants to make Alice Otherlands into a game, but it depends on the success of the animated mini series.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns isn't perfect. The gameplay is pretty stale and the middle act has a lot of filler fetch quests, but I'd be lying to you if I said that I didn't like this game. I actually</span></span><span style="background-color: initial;">genuinely love this game. The art style, the story, the soundtrack, and Alice herself are all so well done that it is sad that this game isn't more well known. Do yourself a favor and pick this one up. You won't be disappointed. <b>8.5/10</b></span></p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wv24z73VJa</guid>
                <pubDate>Tue, 10 Mar 2015 05:43:00 +0000</pubDate>
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                <title><![CDATA[Uncharted 4: A Thief's End Has Been Delayed]]></title>
                <link>https://novogamer.com/articles/uncharted-4-a-thiefs-end-has-been-delayed-w43xy7m8GD</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 586.785px; height: 330px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>It is with much regret that I bring this bad news to you. Uncharted 4: A Thief's End has been delayed until Spring 2016.&nbsp;<p></p><p>News of Uncharted 4's delay broke out when the two directors of the game, Neil Drackmann and Bruce Straley, officially posted their statements on the PlayStation Blog informing everyone of Naughty Dog's decision.</p><p><br></p><p>Their statements are as follow:&nbsp;</p><p>"Since we showed you our first gameplay reveal of Uncharted 4: A Thief's End, more of the game and story have come together, and it's become clear to us that this game is much more ambitious than we originally envisioned.<br></p><p>After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don't take lightly--this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for.<br></p><p>So we've made the difficult choice of pushing the game's release date. Giving us a few extra months will make certain that Uncharted 4: A Thief's End not only meets the team's high standards but the high standards that gamers have come to expect from a Naughty Dog title."<br></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 711.392px; height: 400px;"></p><p>This is both good news and bad news for gamers. Bad news because now we have to wait an entire year to play the concluding chapter of the Uncharted saga. Good news because Uncharted 4 will not be rushed and Naughty Dog can have all the time in the world to polish Uncharted 4 to perfection. We must all remember a quote from the one and only, Shigeru Miyamoto:</p><p></p><p><img style="width: 1231.77px; height: 731px;" src="https://novogamer.com/images/archive-broken-image.png"></p><br><p></p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w43xy7m8GD</guid>
                <pubDate>Wed, 11 Mar 2015 01:39:00 +0000</pubDate>
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                <title><![CDATA[Mafia III Announcement Trailer]]></title>
                <link>https://novogamer.com/articles/mafia-iii-announcement-trailer-wvBQ7YjGY7</link>
                <description><![CDATA[<iframe src="https://www.youtube.com/embed/j6dgC5RMXRs" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><p>Now set in 1968 New Orleans, Mafia puts you in the shoes of a new protagonist, Lincoln Clay. Clay is half black and half white, which is incredibly important to the story due to the events of Mafia III taking place in 1960's New Orleans, where violent racism is part of everyday life.  Clay had a tough upbringing by being raised in a poverty stricken orphanage. He didn't find family until joining the Army during the Vietnam war. The violent events that Clay was involved with in Vietnam forever changed him.</p><p>Upon returning home, Clay, again finds family with the "Black Mob." Though, this is short lived as the Italian mob massacres the Black Mob and shoot Clay in the head, leaving him for dead. Wanting vengeance, Clay, builds back up his family to sufficient numbers and plans to go to war with all those who destroyed the Black Mob.</p><p>There are many groups and families looking to gain total control of New Orleans. As well as being skilled with killing, Clay, also has a knack for bringing together people, no matter the circumstances. In Mafia III, you will be able to bring in several gang leaders to act as your lieutenants in your growing criminal empire. This includes; Cassandra and her Haitian family, Burke and his Irish family, and Mafia II's Vito Scaletta and his Italian family. All these components create an unconventional family. </p><p>It's clear that Mafia III tackles some heavy themes like racism and war. Mafia III also seems to craft it's own story rather than serving as a direct sequel to Mafia II. Regardless, if you think Mafia III will be anywhere near as good as Mafia II then we will have 2016 game of the year material on our hands. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGY7</guid>
                <pubDate>Wed, 05 Aug 2015 02:55:00 +0000</pubDate>
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                <title><![CDATA[Early Access Impressions: Killing Floor 2]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-killing-floor-2-zZ3PPY4NOny</link>
                <description><![CDATA[<p></p><h1><span>Welcome to "Early Access Impressions"!</span></h1><h4>One of the great things about PC Gaming is the amount of games in Early Access.</h4><p>For those not familiar with <a href="http://store.steampowered.com/earlyaccessfaq/">Steam's Early Access</a> system, developers release their unfinished games at a reduced cost at both benefit to the user and the developer.</p><p>The user is essentially an In-Dev Tester(yes that means broken games) and they get the game once it becomes full release. This series will feature games in Early Access as I get to them. And there's a lot.</p><br><h4>Onto the show!</h4><p><img src="https://lh6.googleusercontent.com/zSD4nRB_v_EXVrvqukgJ2j4DnNtXmydn-GdGjokux5OhtupnYyZVeD7R7PTWJksAR9HGzovcReK3HtUnAla0hrayFSBK7-pbaFM59pHD_u1thpXaGJiL6OqOtuvmCcG_f-qmsbM" style="width: 779.074363992172px; height: 437px; float: left; margin: 0px 10px 10px 0px;" alt="" height="339px;" width="602px;"><br></p><h3><b>Killing Floor 2 is a first person co-op shootin' wave survivin' gore fest.</b></h3><p>Developed by&nbsp;<a href="http://www.tripwireinteractive.com/">Tripwire Interactive</a>&nbsp;Killing Floor 2 is kind of like Left 4 Dead and Call Of Duty's Nazi Zombies had a Super HD and over the top cRazY baby.<br><br>The<b> gameplay</b> is solid. Running around the maps aiming down sights and blowing apart heads feels very satisfying. Teamwork is made very essential in KF2. While a solo mode is available I wouldn't suggest it, even on Normal difficulty, you're gonna have a bad time. These are very similar characteristics to the original Killing Floor although I'd say KF2 is a more fluid experience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.24px; height: 675px; float: left; margin: 0px 10px 10px 0px;" alt=""><b><br></b></p><h4><b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Visually</b> this game is amazing. If you told me this was developed by a AAA developer I'd believe you. Above you can see me blowing apart the head of a <i>Siren</i> in Slow Motion. The picture really doesn't do it justice but the gore effects are very very nice.</h4><p></p><hr><p></p><p></p><p>The<b> enemy types</b> is something else to consider. At this point in the early access stage the game features the standard Zed, Scrakes, Fleshpounds, Sirens, Crawlers, Stalkers, Sirens, Bloats, Gorefasts, Stalkers, Ranged Zeds(who I cant find the name of) and &nbsp;the newest addition, an end level boss.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.27px; height: 687px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p><h4>Going by the name of Hans Volter, this is one boss you should not take lightly. Multiple times I've been blown up, shot or poisoned by Hans Volter. While difficult to defeat Hans is that much more rewarding a kill. The difficulty in KF2, I think, is just right.</h4><h4><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1192px; height: 670px;"><span style="line-height: 1.45em; background-color: initial;">After you and your team destroy those enemies that have spawned, after each round you are then prompted to go to head to the trader with all that Dosh you've earned.&nbsp;</span></h4><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p><b style="font-size: 18px; line-height: 24px; background-color: initial;">Weapon variety</b><span style="font-size: 18px; line-height: 24px; background-color: initial;"><b> is something Tripwire definitely needs to work on.&nbsp;</b></span></p><p>Being the crazy over the top gory shooter this game is, my commando class felt no love in the crazy weapon department. Although there is decent variety, it got boring very quickly knowing that every time i played I just had to save up enough Dosh for that SCAR-H to be destroying zeds effectively. Keep in mind, this is early access, so there's a very good chance more content is coming. Map variety also needs to be improved at this point in time.</p><hr><p></p><p></p><h4 style="text-align: right;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 15px; line-height: 1.45em; width: 936.242957746479px; height: 526px; float: left; margin: 0px 10px 10px 0px; background-color: initial;"></h4><p></p><h4><br></h4><h4>&nbsp;</h4><h4>Glitches?<span style="font-weight: normal;"><br></span><p><span style="font-weight: normal;">I didn't see any. Other than the fact that the matchmaking doesn't seem to be 100% working yet (sometimes I'd get thrown into games outside my search preferences) this game is virtually glitch free. This is probably one of the first times I've looked at an Early Access release that is actually very stable. Good on ya' Tripwire!<br><br></span></p></h4><p></p><p></p><p></p><p><br></p><p><br></p><h4><hr></h4><h1>Final Thoughts</h1><p>-Killing Floor 2 is just great. As far as an early access release, probably one of the best.<br>&nbsp;<br>-The <b>gameplay</b> is solid feeels great and offers enough variety in weapons and enemies at this point in time to be satisfying.<br><br><span style="line-height: 1.45em; background-color: initial;">-It's <b>visually</b> amazing with great lighting very high quality water and gore effects that are all so shiny I couldn't wait until the next Zed exploded.<br><br></span><span style="line-height: 1.45em; background-color: initial;">-I think what makes this game even more amazing is how impossible they made winning, without a team. This is a real co-op survival shooter.</span></p><hr><p>If you are the kind of gamer who likes blowing apart zombie heads with shotguns or slicing them off with military shovels, Killing Floor 2 is a must buy. I would suggest getting it soon, as the price will only go up. Just pray Tripwire adds more content before the full release.</p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1047.03595206392px; height: 759px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><br></p><br><p></p></blockquote><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>zZ3PPY4NOny</guid>
                <pubDate>Thu, 07 May 2015 04:38:00 +0000</pubDate>
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                <title><![CDATA[Batman: Arkham Knight - "Those Who Follow You" trailer]]></title>
                <link>https://novogamer.com/articles/batman-arkham-knight-those-who-follow-you-trailer-wvBQ7Y8w1x</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 582.87898089172px; height: 328px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>A brand new Batman: Arkham Knight trailer has just launched under the name "All Who Follow You." This trailer reveals a new gameplay mechanic and confirms the return of four characters from Arkham City: Nightwing, Robin (3), Catwoman, and Azrael. Nightwing, Robin, and Catwoman have all been confirmed to be playable with the new gameplay mechanic.&nbsp;<br><p></p><p>This new gameplay mechanic for Arkham Knight is called "Dual Play." Dual Play will allow the player to seamlessly switch between Batman, Catwoman, Robin, and Nightwing in free-flow combat. It has not yet been confirmed if this feature will be usable anytime other than specific moments in the game.&nbsp;</p><p>With his back against the wall, Batman turns to his closest allies to help him save Gotham City from the clutches of Scarecrow and the Arkham Knight’s army. A familiar face also returns to give The Dark Knight a message he cannot ignore<br></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/YSPM-XIGozY" frameborder="0" allowfullscreen=""></iframe></center><br><p></p><p style="text-align: center;"><b>Batman: Arkham Knight will be released on June 23, 2015 for PS4, Xbox One, and PC.&nbsp;</b></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7Y8w1x</guid>
                <pubDate>Mon, 27 Apr 2015 00:57:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Cybernator]]></title>
                <link>https://novogamer.com/articles/retro-review-cybernator-ZaY8Vwl0QN</link>
                <description><![CDATA[<p>I didn't have many SNES games growing up. For the longest time, I had to go over to a friend's house if I wanted to play <i>anything</i> from the 16-bit era. Then one day, I got a SNES of my own along with a small handful of games. One of those games was the surprisingly good, but frustratingly difficult <strong>Cybernator</strong> which is not to be confused with the 1991 film of the same name.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by NCS Corp and released in the United States on April 4, 1993, <strong>Cybernator</strong> is a run and gun platformer in the <strong>Assault Suit</strong> series. You play as Jake Brain, a United States marine who pilots one of the aforementioned assault suits. His platoon is tasked by the Federation with locating and destroying the Bildvord, a massive war mech built by Axis, the government opposing them in a massive war for control of the Earth's remaining fossil fuels.<p>The controls for the game are fairly simple, but also complex enough to require a fair amount of skill to be good at it. B is Jump, Y is Shoot, A is Dash and X cycles through your weapons. Holding L locks the position of your gun in place so you can move without readjusting your aim. Hold R to use your shield and this is quite critical to know as your shield can block almost everything in front of you. If this control scheme doesn't suit you just right, you can change the controls in the options from the title screen.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the game is actually pretty difficult, as most games from that era were. You are given a limited amount of life, and health pickups are few and far between, and if that wasn't hard enough, you have only have one life and three continues to work with making the challenge exceptionally high. Not all is lost though as there are ways to improve your chances of winning. Hidden in a couple of levels are two fairly powerful weapons, the Missiles and the Laser. The Missiles are strong and have a bit of knock-back, but what makes it shine is its auto-targeting feature. Don't use it too much though, unlike the other weapons, the Missiles have limited ammunition. The Laser is much different. It fires a single unrelenting beam that deals moderate continuous damage as long as it's being fired. These weapons are much better than what you start with, so be sure to find them, but sometimes even finding better weapons isn't enough. Don't fret though, there is one more strategy to be employed.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>T<span style="line-height: 1.45em; background-color: initial;">hroughout the stages are red Power Chips which slowly increase the strength of your currently equipped weapon. With the exception of the Missiles, collect Power Chips to reduce the number of the weapon in use to zero to upgrade its strength and range. This will make it fairly easier to destroy the bosses found in the levels, many of which actually have an unseen time limit that will alter the way the story will play out should you happen to fail. Failing too many times will actually change the outcome at the end of the game, so if you want the good ending, don't let that happen.</span><p>All in all, while the game is hard, it is also very rewarding. Since the controls are tight and responsive, it is YOUR fault if you mess up, not the game's. Its music also gives the game a sense of actual accomplishment if you happen to do well. I personally felt very pleased with myself when I finally beat the game almost fifteen years after getting it as a child. So, if you want a difficult but rewarding game with tight controls and badass music, then Cybernator is your game. It is also available on the Wii's and Wii U's Virtual Console service. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0QN</guid>
                <pubDate>Fri, 13 Mar 2015 07:43:00 +0000</pubDate>
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                <title><![CDATA[Life Is Strange Episode 1 - Review]]></title>
                <link>https://novogamer.com/articles/life-is-strange-episode-1-review-w84wn7yzEV</link>
                <description><![CDATA[<h2><i>Life is Strange</i> is an episodic decision based game similar to the likes of Telltale's The Walking Dead.</h2><p><img src="http://new1.fjcdn.com/pictures/Life_d93913_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 344.558px; height: 194px;"></p><h2>Story: <br></h2><p>In Life is Strange you play as Max Caulfield. A socially awkward girl that has a passion for photography. While in her photography class, Max discovers that she has the ability to rewind time. but only so far. Max is the definition of socially awkward and is constantly shit on by other people who go to her school; which brings me to the first problem of the game. </p><p>Everybody is either a bully or a socially awkward victim. There is no in between apparently except for Max's friend Chloe who is introduced later on in the episode.</p><p><img src="http://new1.fjcdn.com/pictures/Life_f1d943_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 687.608px; height: 387px;"></p><h1>Writing: </h1><p>It's blatantly apparent that the developers have no idea what real schools in this day in age are like. It genuinely feels like tumblr's idea of high school is. And unfortunately, that's what this game feels like. Tumblr: The Video Game. <br><br>Now, you could chalk this all up into "Maybe it's only this one school that is like this." Well if that were the case I wouldn't have a problem with it, but the dialogue is written so poorly that all the bullies' dialogue might as well have been written like "You're dead meat. I'm gonna pound you." And on top of that, the acting is just as poorly executed with the exception of one character. All the dialogue is acted out in such a stale manner. Like all the voice actors wanted to go home or something. Lip syncing is just as bad. Not one piece of dialogue matched up with any of the character's lips.</p><p><img src="http://new1.fjcdn.com/pictures/Life_d9b6ba_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 553.549px; height: 449px; float: right; margin: 0px 0px 10px 10px;"></p><h1>Decisions: </h1><p>Just like in Telltale's TWD, Life is Strange, contains an actions and consequences element that happens through actions and dialogue. In addition to this, Max's rewind ability lets her change a decision she made on the spot. Saving you from a second play through. I actually like this because, more often or not, you're going to fuck up a timed event and with this you can save yourself the frustration of loading a previous save. <br>One problem I have with this actions and consequences system implemented is that so seem comical. Like, in one part of the episode, if you water a plant in your room you will get the notification that "Your action will have consequences." What's the worst that will happen? The plant hunts down and kills your mom for not watering it properly?</p><p><img src="http://new1.fjcdn.com/pictures/Life_bb6e33_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 517.422px; height: 291px;"></p><h1>Graphics: </h1><p>The graphics confuse me. Scenes like this one in the picture can look pretty pretty (?), but I still can't tell if the devs are going for a stylized approach like TWD or if they are trying to be realistic. It's like the developers stopped half way through making the decision and said "Fuck it. Just do both."</p><p><img src="http://new1.fjcdn.com/pictures/Life_d85bc2_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 678.724px; height: 382px;"></p><h1>Opinion piece:</h1><p>One thing I'd like to add that really bothered me (but probably wont bother you) is Chloe's step dad, David. Obviously this dude is going to be a huge antagonist further down the line and he's just a huge asshole the entire episode. Bulling people on campus and the lot. But it's his background and the way he's portrayed that bothers me. <br>David was in the military and is a huge asshole. Which I don't mind, but it's the way that his and Chloe's dialogue is written that bothers me. "I was in the military." "He was in the military." "You're paranoid." "War does that to you." It's like the developers are trying to imply really negative things about the military. And they just keep going on and on about how he was in the military and he's an asshole. But that's just me. So if that doesn't bother you, then more power to you.</p><p><img src="http://new1.fjcdn.com/pictures/Life_9e9c8b_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 620.329px; height: 338px;"></p><p>Before I wrap up this review I'd like to talk about Max's friend; Delsin Rowe... I mean Chloe. Chloe's voice actress sounds like the only one in the entire episode actually trying. You can tell that she has some pretty intense demons under her tough punk exterior. She's genuinely interesting and I want to know more about her and her missing friend Rachel Amber. <br>Why the fuck aren't we playing a game about her?? Max is so stale and boring. It would be a lot more interesting to see Chloe change into the rebellious punk she is in Life is Strange. But that's just me.</p><p><img src="http://new1.fjcdn.com/pictures/Life_4dbd30_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 568.326px; height: 359px;"></p><p>I tried so hard to like this game. I really did. I brushed aside all the preconceived notions I had about it before playing and tried to get invested, but in the end I just couldn't. To me: the only one redeeming factor in this game is Chloe's character. I'm probably going to buy the rest of the episodes when they come out just to find out what happens to her. <br>Overall, it's lackluster to say the least. I was hoping for a deep story which game like from the likes of Telltale, but what I got was Gone Home meets The Walking Dead. Sound on paper, but was executed poorly. I wasn't going to recommend this, but given that it's only $5. So if you have the extra cash and have already bought every Telltale game; you should try it. Maybe you will get engrossed in it. Unfortunately, I didn't. <br>And if you want a numerical score: 6/ 10</p><p>*This review is written improperly because I originally posted it on FunnyJunk. The reason that I basically copied and pasted it from their is because I'm really proud of this piece. I've never had anyone else read my writings so constructive criticism is much appreciated so my writing will improve in future articles. I hope you have a wonderful day. </p><br>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w84wn7yzEV</guid>
                <pubDate>Sun, 15 Feb 2015 09:30:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Scott Pilgrim vs The World]]></title>
                <link>https://novogamer.com/articles/contrast-review-scott-pilgrim-vs-the-world-ZAY1VweOnE</link>
                <description><![CDATA[<p>Over the years, games based on movies have developed a reputation for being notoriously bad, and the same can also be said when the scenario is reversed. But there are a few good ones that manage to slip though the cracks because they have one key element about them that gives them a stronger chance at being good. These games and movies I'm referring to are the ones based on books or comics. They either have more information to use (in the case of video games), or are much more flexible in terms of creative licensing (in the case of movies), but when it comes to graphic novels, reinterpretation can be tricky because visuals are supplied to the reader and it could cause problems if it isn't translated properly for use on the screen. <strong>Scott Pilgrim</strong> is the rare gem that breaks this trend as both the game and movie adaptations of the graphic novel they are based on are fantastic in their own right and I am going to cover each one in this comparative review.</p><p><strong>Scott Pilgrim Graphic Novel</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released between the years of 2004 and 2010, this six part series tells the story of Scott Pilgrim, a lazy 23-year-old living in Toronto, Canada in a small flat primarily owned by his gay roommate Wallace Wells. In his spare time, Scott plays bass in a band called Sex Bob-omb with his friends Steven Stills (on guitar) and Kim Pine (on drums), or will go on a date with his 17-year-old girlfriend Knives Chau. Everything goes relatively smoothly for him until he sees a<span style="line-height: 1.45em; background-color: initial;"> mysterious girl from his dreams appear in his life for real which he then seeks her out and attempts to get to know her. Shortly after he finds out that her name is Ramona Flowers, the two begin dating which prompts an unusual circumstance where if he wants to continue dating her, he needs to fight and defeat all seven of her evil exes. Now this kind of story can't really be played out too well without the visuals that were generously provided by the series author and illustrator, Bryan Lee O'Malley. There is action, romance, humor and many video game references. And the internal struggle Scott experiences when dealing with not only Ramona's exes, but also his own arises, it makes you feel a unusual combination of both disgust and pity for him. It's very much a metaphor for how many relationships have emotional baggage that needs to be dealt with before you can truly grow as a person and accept that some things are just out of your control (at least, that's what <i>I</i> got from it). A very good read and it can be knocked out in just a day if you have nothing to do.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Scott Pilgrim vs The World (Film)</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now unlike the books, the movie is altered a bit due to the fact that filming started before the books were finished being written. As such, some characters toward the second half of the film have different back stories and some plot elements were removed in favor of a battle of the bands style story. But at most, this only diminished the quality just slightly as the modified story is still very good and the scenes mirror many events in the novels up to the end of book four. Now while most of the movie follows the plot of the novels very well, many scenes were moved around to improve the flow of the story, but the visuals remain extremely faithful as it looks like they were lifted from the books themselves. Even if some of it seems a little out of place after reading the novels, it is still an engaging movie to experience and a lot of fun to watch as Michael Cera plays the role of Scott very well. This is a great film for movie night.<p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Scott Pilgrim vs The World: The Game</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now this is where things get interesting. The game adaptation of the novels was made to promote the film and was released around the same time the film was released to theaters. The game on the other hand, follows the books much more closely likely due to direct influence of the series author. The game is an arcade style RPG beat-em-up for up to four players, in which you can play as Scott, Kim, Steven or Ramona in a quest to defeat Ramona's seven evil exes. The game is mostly modeled in the same vein as <strong>Teenage Mutant Ninja Turtles</strong><span style="line-height: 1.45em;"> and </span><strong>The Simpsons Game</strong><span style="line-height: 1.45em;">, but is also influenced by </span><strong>River City Ransom</strong><span style="line-height: 1.45em;"> as many of the actions you can perform, such as lifting and throwing downed enemies, and buying healing items and power ups from shops, can also be done. The gameplay can be a bit chaotic with four players on the screen at once, but to me, that just adds to the insanity that this game offers. Like most games with RPG elements, the more you fight, the more experience you get toward leveling up which grants new skills and powers at each level until you max out at sixteen. The game's graphics are outstanding; it is done in a style </span>reminiscent<span style="line-height: 1.45em;"> of 16-bit and 32-bit games and was done mostly by Paul Robertson who is known for the animations <strong>Pirate Baby's Cabana Battle Street Fight 2006</strong> and <strong>Kings of Power 4Billion%</strong>. The music is fantastic too; all of the songs in the game are composed by chiptune rock band Anamanaguchi and it fits the style of the game extremely well. Everything about this game just meshes so well with everything else that's in it. My only real gripes about it are that it is a little short, it is a little repetitive and you can't play online until you buy the DLC for it and even then it can only be someone from your fiends list. Still, this is a great game and it is even more fun to play with friends.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Well, that's all I can say about this. If you wish to buy the books or the movie, you can get them from Amazon for pretty reasonable prices and if you wish to buy the game, you can download it to the PS3 and XB360 for about $15USD. But until then, I'll be seeing you.</span></span></p><p>Graphic Novel Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p>Film Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Game Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZAY1VweOnE</guid>
                <pubDate>Mon, 16 Mar 2015 10:24:00 +0000</pubDate>
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                <title><![CDATA[Games To Check Out - Unturned]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-unturned-wvBQ7Y8w8D</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 467.124555160142px; height: 262px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Unturned is an open world zombie survival exploration adventure with RPG elements. The best way to describe Unturned is; put DayZ and Minecraft in a blender. Unturned would be the result. That may sound unoriginal, but Unturned actually feels pretty fresh considering the genre it is in. After DayZ, Steam has been flooded by "clones" trying to capitalize off of DayZ's success. Unturned doesn't do that.<p></p><p>Unturned is in early access. Normally I'd steer clear of that too, but this is a great example of how Early Access should be used. The developer is constantly updating the game and keeping the players up to date with what he's doing with the game and what tweaks he's making. Believe it or not, but Unturned is actually also free. So if you are at all interested you can get it on Steam.</p><p>Unturned's map is of decent size. Consisting of small towns, waterfronts, a military base, and airport. You can repair cars to travel to these locations faster. Items also respawn after leaving your game so it's really easy to farm for more important items to fight off zombies and other players. Unfortunately, because famous YouTubers have played this game on their channels, you will find an abundance of little kids running around killing everyone. But you can still find normal servers or you can play by yourself in single player.</p><p>Unturned also has a fatigue system so you will need to regularly eat and drink to stay alive. This seems a bit extreme in game though. You will constantly have to be looking for food and water because you character begins desperately needing them after only about 5 to 10 minutes with out eating or drinking.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 477.916349809886px; height: 268px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Even though the game goes for a stylized art style similar to Minecraft, the lighting can be pretty impressive at times. Especially during sunrises and sunsets. Sun rays will shine through trees and clouds and will even reflect off of water. Water is also rather impressive as well, graphically that is. The water will reflect objects realistically if you turn on the right settings.<br><p></p><p></p><p></p>\r
<p></p><p></p><p>Unlike Minecraft, textures aren't very detailed. They are usually only one color; even on the highest settings. This is upsetting, but again, Unturned is in Early Access so that can easily change somewhere down the line. &nbsp;Unturned also doesn't currently have in game music. You may or may not like that depending on your preference. Walking around in the complete darkness of night with no music of sound can be pretty atmospheric, but some dark and lonely music in a setting like that would have been preferable. But right now, the only music is the main menu music.&nbsp;</p><p>Most computers shouldn't have a huge problem running it either. Unturned is very well optimized. You can customize just about everything in terms of graphics settings. There's even an option to enable a nifty little FPS counter to show you how many frames per second you are getting so you can change your graphics settings accordingly.&nbsp;</p><p>Unturned also has a pretty good crafting system. Though it's mainly only used for creating structures like player made homes and forts. There isn't any in game recipes on how to create items so you will more than likely be consulting the Unturned wiki pretty often to make a basic house.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 586.013363028953px; height: 440px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One aspect of Unturned I have to greatly commend is the in depth gun customization. Similar to Crysis 2 and 3 you can hold your gun in front of your face and choose where you want to put your new attachment. This goes for most of the guns in game. Though you cannot craft weapon attachments so will have to find them after they are randomly spawned in the game world. If you have the right attachments, you can customize the barrel, grip, and scope attached to your weapon.<p></p><p>Typically the best place to find any attachment is in the military base. So as soon as you find a map in game you should head there and stock up on guns and ammo. &nbsp;Scopes are especially varied starting with improved iron sights to red dot sights to scopes that can practically see across the entire map. While guns with no attachments can still get the job done, it's still nice to have attachments to make the job easier.</p><p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 600px; height: 337px;"></p><p>While the game is free, there is a optional "Gold Upgrade" that gives you some improvements in game. They aren't anything that make the game insanely different or make you over powered, but they are noticeable. It's only $5 and a one time charge. I recommend that you get this with the game. Not for the upgrades, but to support the developer. &nbsp;The developer of Unturned is a 17 year old kid and he's offering the game for free. In his own words when asked if the price of Unturned will ever change,&nbsp;“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.“<br></p><p>Unturned is a solid game that has a lot of potential and this potential may be realized since it is in Early Access. You have nothing to lose by checking this game out.&nbsp;</p><p>I hope you all have a wonderful day :).&nbsp;</p><p></p><p></p><div><p></p>\r
<p></p></div>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7Y8w8D</guid>
                <pubDate>Sun, 03 May 2015 07:16:00 +0000</pubDate>
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                <title><![CDATA[DOOM Beta Review]]></title>
                <link>https://novogamer.com/articles/doom-beta-review-jKEYYdb3y56</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Developed by id Software and published by Bethesda, Doom is a first-person shooter with a nostalgic feel. This is the fist major installment in the Doom series since 2004 and has been anticipated by the loyal community. After playing the early access Doom beta, I thought the newly releasing game has a lot of potential but still isn't quite there. What I mean by this is that there were a lot of aspects of the game that didn't quite seem fully developed. Obviously this is a beta so the game isn't finished, but it still is a good representation of what it could look like when the game launches on May 13. Here were my initial thoughts after playing the beta for a couple hours:</p>  <p><strong>Pro Features</strong>:</p>  <p>-Graphically looked absolutely stunning </p>  <p>-Movement felt very smooth and fluent</p>  <p>-Lots of customizable features for your character and weapons</p><p>-A brand new game that contains a nostalgic feel when playing</p>  <p><strong>Possible areas of improvement</strong>:</p>  <p>-The guns seem VERY week and take a ridiculous amount of shots to kill an opponent</p><p>-The demon is extremely hard to kill and quite rare to obtain</p>  <p>-Weapon choices are very limited (most likely due to beta stage)</p>  <p>-Only 2 maps and 2 game mode (also most likely to to beta stage)</p>  <p>If you have not played the beta yet I recommend you download it and play it while it is open. The beta is open from April 15-17 and the full game launches on May 13. If you want to learn more check out my gameplay video on my YouTube channel: <a href="https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A">https://www.youtube.com/channel/UCF1BVKVnGbnZNwItlH50I2A</a></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jKEYYdb3y56</guid>
                <pubDate>Sat, 16 Apr 2016 08:59:00 +0000</pubDate>
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                <title><![CDATA[New Guitar Hero Announced]]></title>
                <link>https://novogamer.com/articles/new-guitar-hero-announced-w8BN7YnVB7</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 552.69px; height: 414px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Rejoice Guitar Hero fans! For Activision has announced a new rebooted Guitar Hero game; aptly named, "Guitar Hero Live". This time the developers of DJ Hero, FreeStyleGames, &nbsp;have taken the reigns to create a familiar yet fresh take on the Guitar Hero experience.&nbsp;<br><p></p><p>Guitar Hero was put on an indefinite hiatus back in 2009 when sales weren't meeting expected goals. Guitar Hero was also beginning to leave the eyes of gamers until February 2015 when rumors of a new Rock Band and Guitar Hero game surfaced. As of today, April 14th 2015, Activision has officially announced the reboot of the Guitar Hero series.</p><p>Many aspects of the familiar Guitar Hero formula have been changed for better or for worse depending on your opinion. Most notably are the changes to the guitar controller and the game's visuals.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 585.120253164557px; height: 329px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Gone are the cartoon stylized graphics. They have been replaced with a type of live action FMV. This is to make the player feel like they are really the guitarist of a band.<span style="line-height: 1.45em; background-color: initial;">&nbsp;</span><p></p><p>The crowd is live action as well and their reaction is determined by your guitar playing abilities. If you're good, then they will rock out. If you aren't, then they will make that known and begin to boo.&nbsp;</p><p>Your band mates will also let you know if you need to start preforming better by doing things like glaring at you for hitting the wrong notes.<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 591.471971066908px; height: 388px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As previously stated, the guitar controller has also been revamped for this new reboot. The controller no longer has the series familiar Green, Red, Yellow, Blue, and Orange buttons substituting actual strings.&nbsp;<p></p><p>Now the controller has six buttons on the fret board. Three on top and Three on the bottom. The three on the top are all black and the three on the button are all white.&nbsp;</p><p>The new fret board is actual a much better representation of an actual guitar than the previous Guitar Hero controllers. It seems the new developers are going for a more authentic and personal experience in the music world through Guitar Hero Live.</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/6SnIZgESm4c" frameborder="0" allowfullscreen=""></iframe></center><br><p></p><p><b>Guitar Hero Live will be coming to PS4, Xbox One, Wii U, PS3, and Xbox 360 Fall 2015.&nbsp;</b></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w8BN7YnVB7</guid>
                <pubDate>Tue, 14 Apr 2015 10:20:00 +0000</pubDate>
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                <title><![CDATA[Censorship in games - Concerned gamers start #1MillionGamersStrong]]></title>
                <link>https://novogamer.com/articles/censorship-in-games-concerned-gamers-start-1milliongamersstrong-5nQ441EJ36O</link>
                <description><![CDATA[<p style="text-align: justify;">Following recent news of various Japanese games being altered for the western market or in the case of Dead or Alive Xtreme 3, not receiving a western release at all, a number of gamers have begun the Twitter hashtag 1 Million Gamers Strong in the hope of convincing Japanese developers and publishers to reconsider their decisions.</p>    <p style="text-align: justify;">There has been much speculation that these decisions by developers are to avoid negative editorials from western gaming press. However at this point it is only speculation as there has only been <a href="https://archive.is/KmUZc#selection-1667.0-1681.248" target="_blank">one statement made by a developer for DOAX3 on a Facebook post</a>, and any other individual statements from other developers on different projects are coming from unverified anonymous sources.</p><p style="text-align: justify;">The games that have been altered in question have been <a href="https://www.reddit.com/r/KotakuInAction/comments/3socra/censorship_bust_slider_removed_from_character/" target="_blank">Xenoblade Chronicles X</a>, <a href="http://nichegamer.com/2015/11/report-blade-soul-alteredcensored-for-questionable-material-in-western-release/" target="_blank">Blade & Soul</a>, <a href="http://nichegamer.com/2015/10/nintendo-censored-story-content-in-fatal-frame-maiden-of-black-water/" target="_blank">Fatal Frame: Maiden of Black Water</a><a href="http://nichegamer.com/2015/10/nintendo-censored-story-content-in-fatal-frame-maiden-of-black-water/"></a> and <a href="http://nichegamer.com/2015/12/report-capcom-censored-female-characters-in-street-fighter-v-to-avoid-offending-people/" target="_blank">Street Fighter V</a><a href="http://nichegamer.com/2015/12/report-capcom-censored-female-characters-in-street-fighter-v-to-avoid-offending-people/"></a> and all have been altered due to the depiction of female characters. </p>    <p style="text-align: justify;">Official company statements such as from Koei Tecmo appear to want to distance themselves from any speculation concerning their decision not to release in the West saying, </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Capcom’s Yoshinori Ono gave more details than most as to why they have made changes, in their case, to censor R.Mika’s pre-match “butt slap“ taunt in an <a href="https://archive.is/DgtyG" target="_blank">interview with website Jogos</a> (Translated),</p><p style="text-align: justify;"><em>Regarding the discussion about feminism in videogames and the way the heroines are portrayed in them, “Street Fighter V“ has been criticized because of two characters seen as extremely sexualized √¢‚Ç¨‚Äú including the Brazilian Laura.<br><br>In an interview for UOL Jogos, the producer of the fighting game series Yoshinori Ono guaranteed that Capcom wants to erase that notion so that their game doesn’t disturb the female audience.<br><i>“Our objective with √¢‚Ç¨ÀúStreet Fighter V’ is to start over from zero“</i>, explains Ono. <i>“We want the professional players and the casual fans of the series to return, but we also want to reach those who have never even touched a fighting game. <strong>So we can’t have something in the game that makes people think, √¢‚Ç¨ÀúThis is not acceptable’“</strong></i>.<br><br>Originally, the fighter Rainbow Mika slapped her butt during one attack sequence, but the action was removed. That led some fans to question if some kind of √¢‚Ç¨Àúcensorship’ had occurred.<br><strong><i>“We didn’t make any change because of external influences“</i></strong>, reassures Ono. <strong><i>“Those changes came up internally. We decided to remove that because we want the biggest possible number of people to play, and we don’t want to have something in the game that might make someone uncomfortable“</i></strong>.<br><br>The objective, according the producer, is to have characters that people like, and not put them off the game. <i><strong>“Probably we won’t be able to remove everything that could offend someone. But our goal is, at least, to reduce that number as much as possible so that they think √¢‚Ç¨ÀúOk, there is this issue here, but it is within the limits’. We want that everyone can play and enjoy without worrying about anything else“</strong></i>, he says.</em><em></em><em></em><br></p>    <p style="text-align: justify;">It is a fact that Japanese games have been the subject of many negative opinion pieces from gaming press sites over the last few years as they have chosen to promote and champion alleged “Progressive“ ideals, agreeing with the Objectification Theory proposed by Feminist Frequency and other proponents of Third Wave Feminism.</p>    <p style="text-align: justify;">The Dead or Alive franchise has been <a href="http://imgur.com/vRZaP2h" target="_blank">attacked by commentators in the media for quite some time</a>. Street Fighter has been the subject of <a href="https://archive.is/svB3a" target="_blank">criticism by media outlet over the years as well</a> mostly centered on Chun-Li and Cammy. R.Mika who is central to this recent controversy involving Street Fighter V was <a href="https://archive.is/DmyB8" target="_blank">condemned following the character’s debut trailer</a>. In a moment of hypocrisy however, the same <a href="https://archive.is/8zyDZ" target="_blank">outlets greatly appreciated a shirtless, bearded Ryu</a>.</p>    <p style="text-align: justify;">Although Japanese developers and publishers have not given details for their design decisions some gamers are convinced that it is due to Japan giving too much stock to a media that does not represent the majority of customers.</p>    <p style="text-align: justify;">They have started a <a href="https://www.change.org/p/koei-tecmo-capcom-namco-monolith-soft-ncsoft-1-million-gamers-strong-for-japanese-gaming?recruiter=444515818" target="_blank">petition</a> and have encouraged others to get word around using <a href="https://twitter.com/hashtag/1MillionGamersStrong?src=hash" target="_blank">#1MillionGamersStrong</a> hoping to get developers and publishers to revert changes made as there are more loyal customers than those swayed by the words of a few western press organisations.</p>    At the time of writing this, the petition has only around 2,300 signatures and the hashtag is at 7,200 Tweets although it has only been a day since it started. Whether the petition and hashtag gains any traction remains to be seen. The subject of censorship and self-censorship however is back as a significant talking point.]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>5nQ441EJ36O</guid>
                <pubDate>Fri, 11 Dec 2015 06:44:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: Dr. Mario Miracle Cure]]></title>
                <link>https://novogamer.com/articles/quickie-review-dr-mario-miracle-cure-ZLQmwnzDby</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who loves puzzle games, I was ecstatic to hear that a new <strong>Dr. Mario</strong> game was in the works. They have always been really well constructed and have a charming simplicity about them that can't be beat, but does this brand new title have the gusto to be an exceptional entry in the franchise? Well let's see.</p><p style="text-align: justify;">Like every other game in the series, <strong>Dr. Mario Miracle Cure</strong> keeps the series tradition of eliminating viruses by matching them with like-colored pills (called Mega-Vitamins) in rows or columns of four or more. The pills can be rotated to better fit into certain areas, and if the entirety of the pill isn't vaporized, the remaining half will drop down toward the bottom of the bottle if it isn't blocked by an obstacle in its path. As you play, the bottle will fill with more and more viruses in each subsequent stage, with the drop speed of your pills increasing in later stages. Now if this were <i>just</i> a simple game of <strong>Dr. Mario</strong>, then I'd be done with my review right now, but it's not, and now I'll explain why.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 389.041916167665px; height: 292px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">This iteration of the series actually includes quite a few features from previous games in the series and even throws in a few brand new gameplay elements in order to keep things fresh and exciting. Starting by order of additions, we have the game mode called </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> which actually first made its appearance in the DS game </span><strong>Brain Age 2: More Training in Minutes a Day</strong><span style="line-height: 1.45em;"> as a bonus minigame. </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> still goes by the same gameplay staple of connecting four viruses and pills of the same color to remove them from play, but the major difference is that the game is played with the stylus and two or even three pills can be dropped into play at once, although they fall at a fairly slow pace. N</span><span style="line-height: 1.45em; background-color: initial;">ext is the Online mode which was introduced in </span><strong>Dr. Mario Online RX</strong><span style="line-height: 1.45em; background-color: initial;"><span style="line-height: 1.45em;"> on the Wii. All it does is let you face a random player from somewhere around the world, or play against a friend on your 3DS's friend list. Then we have the game mode </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;">, which was introduced as the </span><strong>Operation L</strong><span style="line-height: 1.45em;"> game mode in </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;"> on the Wii U. This game mode drops two pills at once in the shape of the letter L with the long side of the shape often being comprised of all one color. This forced the player to think of new strategies as the unusual pill configuration and its large size made it difficult to </span>maneuver<span style="line-height: 1.45em;"> in the confines of the bottle.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 240px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now new to this game are the new <strong>Miracle Cure</strong> capsules which can help turn the tide in a losing match. These capsules can wipe out whole columns, whole rows, like-colored pills, like-colored viruses, or a two square radius around where the capsule is dropped. Now because of the nature of these power-ups, they cannot be used in the normal classic game mode as it would make it far too easy. Instead, a new game mode called <strong>Endless</strong> was specially made for the purpose of getting the full use out of them. In <strong>Endless</strong> mode, new viruses will continually spawn from the bottom of the playing field and won't stop until you get a game over. In addition to the <strong>Miracle Cures</strong>, we also have set of sixty single player challenges to help you get accustomed to using this new addition to the franchise. The challenges range from easy to excruciating in ten training, twenty basic, and thirty advanced challenges designed to test your reflexes and ability to think under pressure.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">All in all, <strong>Dr. Mario Miracle Cure</strong> is a great entry to the franchise. It includes enough game modes to keep you busy for a long time to come and its new Miracle Cure power-ups make for a fine addition to the series. Hopefully we'll being seeing more of them in future installments, but until then, I'll be seeing you.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">Score:</span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQmwnzDby</guid>
                <pubDate>Fri, 12 Jun 2015 06:39:00 +0000</pubDate>
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                <title><![CDATA[The Elder Scrolls Online: Tamriel Unlimited - Console Preview]]></title>
                <link>https://novogamer.com/articles/the-elder-scrolls-online-tamriel-unlimited-console-preview-waBP784PR0</link>
                <description><![CDATA[<p></p><p><a href="http://www.elderscrollsonline.com/"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 435.75px; height: 245px; float: left; margin: 0px 10px 10px 0px;" alt=""></a><span style="line-height: 1.45em; background-color: initial;">Before I begin, I'd like to explain that I previewed/played the Xbox One version of The Elder Scrolls Online: Tamriel Unlimited beta. So any and all problems I found within the beta may be resolved before the game's official release date of June 9, 2015.</span></p><span style="background-color: initial;"><span style="line-height: 1.45em;">The Elder Scrolls Online is&nbsp;developed by ZeniMax Online and published by Bethesda Softworks. Because ESO is being developed by a new developer rather than Bethesda Game Studios, the original&nbsp;</span>developers. For this reason<span style="line-height: 1.45em;">&nbsp;the fans are, and have been worried about the quality of the game.&nbsp;</span></span><span style="line-height: 1.45em; background-color: initial;">The Elder&nbsp;Scrolls is a series that is held near and dear to many people's hearts, including my own.</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;So how are ZeniMax Online doing so far?&nbsp;</span><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 433.403314917127px; height: 244px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Sadly, you cannot configure the Xbox One's controls to your liking. You are stuck using the default control scheme. The only thing you can change is which spell is configured to which face button. This is pretty strange considering ESO's control default control scheme is closer to Call of Duty's rather than the last two Elder Scrolls games.&nbsp;<p><br></p><p></p><p></p><p>That being said, I found the controls to be fine. I never found myself tripping over the controller trying to remember which button does what. You still use the left stick to move, the right stick to move the camera, Left Trigger&nbsp;<span style="line-height: 1.45em; background-color: initial;">blocks, and Right attacks. Those are the controls that need to stay the same to keep the game playable, and they are the same.&nbsp;</span></p><p>I couldn't shake the feeling of how strange the first person camera feels. It feels....wrong. Like it isn't meant to be in the game. It's clear the developers put more time and polish into the third person camera, which works well.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.79347826087px; height: 255px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>The graphics for ESO on Xbox One can be very pretty at times, especially far off vistas. Standing on a mountain over looking Tamriel is a good example of that. ESO definitely has the look of a Bethesda Game Studios Elders Scrolls entry. The textures are a bit of a different story though.&nbsp;</p><p>If you run up to an NPC or any texture in the world too fast then you have to wait a second or two for that texture to fully load. This is especially apparent when you run&nbsp;up to an NPC to open up dialogue and turn in a quest. And even with the texture fully loaded it isn't as pretty as the Elder Scrolls has been before.&nbsp;</p><p>Though, I suppose this is excusable considering it is an MMO with a huge world and dozens of players with you at times. If ZeniMax Online tried to implement Skyrim level graphics into a game of this magnitude then it would more than likely run very poorly. Fortunately, ESO runs rather smoothly. One thing I have to commend ESO for is that there are no load times going into major cities. Similar to Morrowind. This was minor annoyance in Oblivion and Skyrim so it is nice to see it ironed out in ESO. The load times going into buildings is near instantaneous, which on console is a rarity so it's a nice touch.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 482.263440860215px; height: 271px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Combat also takes a noticeable step back from Skyrim. No longer do sword strikes have weight to them and attacks no longer feel like they connect even when they actually do. The combat feels "floaty" again; like in Morrowind and Oblivion. I also can't shake the feeling of the combat being kind of sluggish and not as responsive as it used to be.<p></p><p>Magic also isn't as streamlined as it was in Skyrim. Your melee attacks are interrupted to use any magic attacks which are mapped to the face buttons. I found myself not using magic attacks at all really. Strangely enough, magic doesn't seem to be as important in ESO as it was in previous entries even though the game still encourages you to play with a magic style. Though, this didn't bother me very much because I rarely use magic in Elder Scrolls games; a lot of players still enjoy playing in the Mage class, but here it feels watered down.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 509.739837398374px; height: 282px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>With all that being said, it's clear what the developers were going for. So here's my message to ZeniMax Online, "Stop trying to be World of Warcraft. Not every MMO has to be WoW." &nbsp; The signs begin to show as soon as you start creating your character. You have to choose an alliance and you can only play as certain races within that alliance.&nbsp;<p></p><p></p><p></p><p></p><p></p>\r
<p></p><p></p>\r
<p>In there attempts of being WoW, ZeniMax Online, have watered down the Elder Scrolls experience to the point where it, sadly, feels like a generic MMO with an Elder Scrolls coat of paint.&nbsp;</p><p>Some things are strangely taking out of ESO that were in previous Elder Scrolls game. Like being able to loot all bodies, not in ESO. Only certain bodies can be looted. I suppose it's to help preserve the economy of the game so players can't farm the same types of enemies for hours. Not being able to read every book is gone too. Now, you can only read "lore books" which, yes, are still nice to read if you are into the lore, but there aren't many of those. Also, how is "The Lusty Argonian Maid" in ESO when it was written by an Imperial in the Third Era? I know this sounds like I'm really nitpicking, but it just furthers my concern with how canon this game is when the developers can't even get Bethesda's original lore right.&nbsp;</p><p>You can't loot every object in the world either anymore. So no more stealing goblets and plates to sell for a few gold each. Strangest yet, no more sitting down on chairs and benches. Why this was taking out? I have no idea. Why couldn't the developers go for a more original experience rather than a WoW clone? It's the Elder Scrolls. It was one of the most original games back in the day.</p><p>If you aren't an Elder Scrolls fan, this isn't going to be the game that converts you. I am, however, a huge Elder Scrolls fanboy so I can still see myself getting lost in this game for hours upon hours when it officially releases despite these flaws. But again, like I said, this was a beta so everything I just said could be completely different when the final game launches. Maybe, and hopefully, all these issues and concerns are ironed out in the final product.&nbsp;</p><p>I also recorded some gameplay if you are interested in watching the beta in action:</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/lSo10kn0tQo?list=PLWaMljrpD7KC-WDGEX_6HoEMHyD4P39yz" frameborder="0" allowfullscreen=""></iframe><br></center><p></p><blockquote><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span></blockquote><blockquote><span style="line-height: 1.45em; background-color: initial;">A big thanks to ZeniMax Online Studios and Bethesda Softworks for allowing me to participate in the limited access beta of The Elder Scrolls Online: Tamriel Unlimited for Xbox One.</span></blockquote>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>waBP784PR0</guid>
                <pubDate>Mon, 27 Apr 2015 09:25:00 +0000</pubDate>
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                <title><![CDATA[Battlefield Hardline - Review ]]></title>
                <link>https://novogamer.com/articles/battlefield-hardline-review-wWBO7Y2R53</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Battlefield Hardline is a first person shooter developed by Visceral Games and published by the fallen angels themselves, EA. Battlefield Hardline is basically what happens when you throw Battlefield 4, Grand Theft Auto V, and Payday 2 in a blender, but do the components of those three games mix well?</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>As soon as the campaign begins it is clear that Visceral Games were going for the appearance of a cop drama. Similar to the likes of The Wire. Even the transition to the next "Episode" looks like the episode transition on Netflix. The TV show vibe of Hardline is great and fits the game perfectly.</p><p>Unfortunately, I can not say the same for the plot. It's the common consensus that nobody plays Battlefield games for their story. So I went into Hardline with my brain "off" to try and enjoy the story to it's fullest. Even that didn't work. Even with my brain "off" I still saw every twist and turn come from a mile away. I'm more impressed with how Visceral was able to fit every cliche from every crime drama into Hardline.</p><p>The main hero is a new goody-two-shoes cop, His partner and friend turn out to be dirty and both stab the main hero in the back, main hero tells captain cop but turns out that the captain is dirty too, main hero is blamed for all the dirtiness, now main hero has to team up with dirty friend and a criminal to take down dirty captain.</p><p>And that's just a brief synopsis. You should count just how many more cliches the story is riddled with. I'm not sure if this was intentional or not, but I wouldn't be surprised either way.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 612.938144329897px; height: 345px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The gameplay in the campaign actually makes up for a lot of the story's short comings (a lot. Not all). Instead of the run-in-shoot-anything-that-moves gameplay that plagued the previous Battlefield entries, Hardline, opts for a more flexible and rather fresh alternative. That means you can play stealthily, guns blazing, or somewhere in between. Though some sections require you to go guns blazing.</p><p>You can level up Nick, our main hero, by playing certain ways, though playing stealthily rakes in more experience points. There is even a neat feature that allows Nick to raise his badge, announce he's a cop, and arrest the enemy. This is vital if you want to arrest enemies with warrants for an XP boost. The gameplay is the best that I've seen in a Battlefield game to date. Take notes Battlefield 5 (or Hardline 2, which is inevitable.)</p><p>I was surprised how much I actually felt like a cop (aside from the Michael Bay explosions). You don't just feel like a guy running around shooting people that happens to have a badge. I also found it fun to use Nick's phone scanner to analyze evidence, put together clues, and learn back story on this fictionalized take on Miami and L.A. and the enemies with warrants.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 621.065891472868px; height: 365px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>I think it goes without question that Hardline's visuals can be down right beautiful at times. This is all thanks to the Frostbite 3 engine. Character models looks very detailed and faces have great and realistic looking features and expressions. Think of it like L.A. Noire without the characters looking like bobble heads.</p><p>Environments can be such a pleasure to look at, but these are mainly for scripted events. So that may be a turn off to some people. The games run at a pretty solid 60 FPS on Playstation 4 and Xbox One. It's the resolution that's different. On PS4, Hardline, runs at 900p and on Xbox One it runs at 720p. Whilst, Hardline runs at 1080p and 60 FPS on PC. But doesn't every game?</p><p>The graphics did have to get toned down a bit in multiplayer on all systems to accommodate the large maps and frantic action. It's not THAT noticeable it's to be expected with how chaotic the multiplayer can get. So I can't knock off points for that.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 623.743016759777px; height: 350px;"></p>I had a blast with Hardline's multiplayer. Get the right friends and play the right game modes and you are looking at a absolutely fun weekend. You will find the typical Battlefield game modes like Conquest and Team Deathmatch. You will also find all new game modes like Hotwire and Blood Money. Hotwire being the most fast paced and fun. In it, cars essential act as "flags" where you have to capture them and defend them whilst driving around. This is the game mode you want to play with friends.</p><p>What you won't find is Battlefield 4's large assortment of weapons. Hardline trimmed the fat of the guns in BF 4's multiplayer, but at the same time made the selection of guns feel really restricted. You also can't use all of the same guns on each team (unless you get over 1,000 kills with each gun). Cops have their own selection of guns and so do the criminals. Only the primary weapon and pistol you start with can be used on either team. This is a huge let down for an otherwise extremely fun multiplayer.</p><p>The destruction also feels lacking in multiplayer. Other than a few small buildings that can be blown up, the destruction feels even more heavily scripted than Battlefield 4. You can blow up a giant crane in one map that crashes into a building and changes the map a little. Wow...whatever happened to the days where destruction felt dynamic and you really feel like you are blowing up buildings like in Bad Company 2?</p><p>Now some may argue that cops and criminals wouldn't be causing the same amount of destruction found in Battlefield 4, but Visceral and EA are marketing this as a BATTLEFIELD game. If it were just "Hardline" then I would understand,<span style="line-height: 1.45em; background-color: initial;">but gamers know Battlefield as almost a destruction simulator. Why take that out?</span></p><p><span style="background-color: initial;"><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><span style="line-height: 1.45em;">For every thing that Battlefield Hardline does right, it does two things wrong. It's a shame because an amazing game of cops and robbers lies within Hardline, but sadly it is never fully realized. I do</span>genuinely want a Battlefield Hardline 2. All Visceral has to do is correct the mistakes this game did and Hardline 2 could be incredible.</span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The story could</span>definitely use work. And I don't mind the crime drama cliches, just don't use them as the main story. Use them in an entirely new and unique story ironically. Also, if it couldn't hurt, drop "Battlefield" from the title. The game would be better without it.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I would not recommend that you pick this up at full price, but rather pick it up when it is down to around half that price or even cheaper. You will enjoy it for that much. <b>7/10</b></span></p><p><p></p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBO7Y2R53</guid>
                <pubDate>Tue, 21 Apr 2015 01:12:00 +0000</pubDate>
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                <title><![CDATA[Sisters: Faye & Elsa
Episode 1
A Look into the Mobile VR Horror game]]></title>
                <link>https://novogamer.com/articles/sisters-faye-elsa-episode-1-a-look-into-the-mobile-vr-horror-game-aaQnnAeDkBB</link>
                <description><![CDATA[<p><strong></strong><strong><u></u></strong>So I got a new ZTE Axon 7 phone a few months back and a few weeks ago it was upgraded to Android Nougat 7.0. Along with the update the phone became an official Google Daydream ready device, so I went to my local Best Buy and picked up a headset for $50. </p><p>I came across this game called <strong>Sisters: Faye & Elsa Episode 1</strong>, a puzzle-driven horror game. You play as Emmanuel Burke in<span class="redactor-invisible-space"> the year is 1993 in Willahauk, Massachusetts<span class="redactor-invisible-space">. Your Aunt Faye has gone missing<span class="redactor-invisible-space"> and you get locked into her house only to discover it may not be so empty after all.<span class="redactor-invisible-space"></span></span></span></span></p><p>The game is very creepy, there is no background music, only ambient sounds of your surroundings. I found a few of the puzzles so challenging I had to watch a walkthrough on YouTube. There were no hints throughout the game so you have to look for a puzzle within every interaction. I think if the game had some hints I could have enjoyed myself a little more. I found myself frustrated to the point where I couldn't play the game for a few days, though I am invested enough in the game that I want to finish the series. </p><p>The gameplay and the immersive environment that Otherworld has created in this game is astounding, and definitely worth the $7 price tag. This is a full 360¬∞ game unlike some other games I've played where you only use about 180¬∞ of the range to play the game in. It really helps give that horror atmosphere you would get from a PC or console game. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aaQnnAeDkBB</guid>
                <pubDate>Sun, 26 Mar 2017 02:00:00 +0000</pubDate>
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                <title><![CDATA[Confirmed Games At E3 2015]]></title>
                <link>https://novogamer.com/articles/confirmed-games-at-e3-2015-wvBQ7YAKk4</link>
                <description><![CDATA[<h1>Update 6/3/2015:</h1><p>After YEARS of waiting, Fallout 4 has finally been officially announced and WILL BE shown at E3 2015. Get hyped Fallout fans!</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><h2></h2><h2>Original article is as follows:</h2><p></p><p></p><hr><p></p><p>With E3 2015 just around the corner, novoGamer has compiled this list of confirmed games that will make an appearance. This&nbsp;<span style="line-height: 1.45em; background-color: initial;">year's E3 looks to be one of the best in some time. Hopefully it will live up to our expectations and we can have a year of fantastic games.&nbsp;</span></p><h3>Confirmed Games:</h3><p></p><table id="table23301"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Assassin's Creed: Syndicate</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Batman: Arkham Knight</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Battleborn</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td><strike>Crackdown</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Crossing Souls</td><td>Devolver Digital</td><td>PS4, PS Vita, PC</td></tr><tr><td>Call of Duty: Black Ops 3</td><td>Activision</td><td>PS4, Xbox One, PC</td></tr><tr><td>Deus Ex: Mankind Divided</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Disney Infinity 3.0 Edition</td><td>Disney Interactive Studios</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U, PC</td></tr><tr><td>Divinity: Original Sin Enhanced Edition</td><td>Larian Studios</td><td>PS4, Xbox One, PC</td></tr><tr><td>Doom</td><td>Bethesda Softworks</td><td>PS4, Xbox One, PC</td></tr><tr><td>Enter the Gungeon</td><td>Devolver Digital</td><td>PS4, PC</td></tr><tr><td>Fable Legends</td><td>Lionhead Studios</td><td>Xbox One</td></tr><tr><td>Fortnite</td><td>Epic Games</td><td>PC</td></tr><tr><td>Forza Motorsport 6</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>New Gears of War Title</td><td>Microsoft</td><td>TBA</td></tr><tr><td>Guitar Hero Live</td><td>Activision</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U</td></tr><tr><td>Halo 5: Guardians</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Homefront: The Revolution</td><td>Deep Silver</td><td>PS4, Xbox One, PC</td></tr><tr><td>Hollowpoint</td><td>Ruffian Games</td><td>PS4, PC</td></tr><tr><td>Just Cause 3</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Kingdom Hearts 3</td><td>Square Enix</td><td>TBA</td></tr><tr><td>Lego Dimensions</td><td>Warner Bros. Interactive</td><td>PS3, PS4, Xbox 360, Xbox One</td></tr><tr><td>Mad Max</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Mario Maker</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Mass Effect Title</td><td><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p style="margin: 0 0 0 40px; border: none; padding: 0px;">EA</p></blockquote></td><td>PS4, Xbox One, PC</td></tr><tr><td>Magic Duels: Origins</td><td>Wizards of the Coast</td><td>PS4, Xbox One, iOS, PC</td></tr><tr><td>Metal Gear Solid V: The Phantom Pain</td><td>Konami</td><td>PS3, PS4, Xbox 360, Xbox One, PC</td></tr><tr><td>Minecraft: Story Mode</td><td>Telltale Games</td><td>PS3, PS4, Xbox 360, Xbox One, iOS, Android, PC</td></tr><tr><td>New Mirrors Edge Title</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Naruto Shippuden: Ultimate Ninja Storm 4</td><td>Bandai Namco Entertainment</td><td>PS4, Xbox One, PC</td></tr><tr><td>No Man's Sky</td><td>Hello Games</td><td>PS4, PC</td></tr><tr><td>Overwatch</td><td>Blizzard Entertainment</td><td>PC</td></tr><tr><td>Persona 5</td><td>Atlus</td><td>PS3, PS4</td></tr><tr><td>Quantum Break</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Relics of Gods</td><td>Seasun Games</td><td>iOS, Android, Mac, PC</td></tr><tr><td>Rise of the Tomb Raider</td><td>Microsoft</td><td>Xbox 360, Xbox One</td></tr><tr><td>Rock Band 4</td><td>Harmonix</td><td>PS4, Xbox One</td></tr><tr><td>Ronin</td><td>Devolver Digital</td><td>Mac, Linux, PC</td></tr><tr><td><strike>Scalebound</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Shin Megami Tensei X Fire Emblem</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Star Fox Title</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>Star Wars Battlefront</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Unannounced Star Wars Title</td><td>EA</td><td>TBA</td></tr><tr><td>Sword Coast Legends</td><td>Wizards of the Coast</td><td>PC</td></tr><tr><td>Tom Clancy's The Division</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Tom Clancy's Rainbow Six: Siege</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted 4: A Thief's End</td><td>Sony</td><td>PS4</td></tr><tr><td>Until Dawn</td><td>Sony</td><td>PS4</td></tr><tr><td>XCOM 2</td><td>2K Games</td><td>PC</td></tr><tr><td>Xenoblade Chronicles X</td><td>Nintendo&nbsp;</td><td>Wii U</td></tr></tbody></table><i>Note: At the time this article is posted the games above are confirmed, but due to&nbsp;unforeseen&nbsp;complication some of the previously confirmed games may not make an appearance.&nbsp;</i><br><p></p><h3>Rumored and Unconfirmed Games:</h3><p></p><table id="table36722"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Battlefield 5</td><td>EA</td><td>TBA</td></tr><tr><td>Borderlands 3</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Devil May Cry Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>CONFIRMED!&nbsp;<strike>&nbsp;Fallout 4</strike></td><td><strike>Bethesda Softworks</strike></td><td><strike>PS4, Xbox One, PC</strike></td></tr><tr><td>Final Fantasy XV</td><td>Square Enix</td><td>PS4, Xbox One</td></tr><tr><td>New Hitman Title</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>The Last Guardian</td><td>Sony</td><td>PS4</td></tr><tr><td>Sniper: Ghost Warrior 3</td><td>CI Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Resident Evil Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>Watch Dogs 2</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted Remastered Trilogy</td><td>Sony</td><td>PS4</td></tr></tbody></table><p></p>Fell free to comment about the games you are most excited for and what games you would like to see at E3 2015.<p></p><p></p><p></p>\r
<p>Have a lovely day :)</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YAKk4</guid>
                <pubDate>Tue, 02 Jun 2015 07:44:00 +0000</pubDate>
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                <title><![CDATA[Mark of the Ninja -an in depth review (Spoilers)]]></title>
                <link>https://novogamer.com/articles/mark-of-the-ninja-an-in-depth-review-spoilers-1RP3wVj7n7</link>
                <description><![CDATA[<p><b>Mark of the Ninja</b> is the critically acclaimed platformer hand crafted by Klei Entertainment. The game was released in 2012 for the xbox 360 and windows systems, it was released later for linux and OS X systems in 2013. It's garnered several editors choice awards and a damn good scores from Metacritic (a 91/100), making it on paper one hell of a game. Fear not though, I am here today to give you an in depth reveiw of the game and explain to you why it deserves the scores it has.&nbsp;</p><hr><h3>Storyline/features:<br></h3><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mark of the Ninja is a 2D platformer that focuses on stealth and otherwise being ninja. The story is set in the modern day, where ninjas have perhaps become slightly outdated. You play as a ninja (go figure) who's clan was ruthlessly attacked by mercenaries. Your task is to strike back at the man who ordered the attack, and regain your clans honor. However, to do it you accept the burden of the mystical Mark, giving you mysterious abilities; but these powers come at a horrible price. The marks powers hail from a mysterious plant, who's origins I will later discuss. Besides giving you superhuman abilities, it turns whoever accepts it mad, in time. Turning on anyone and everyone, killing with the only intention to end lives. To ensure the safety of the clan the bearer of the mark kills themselves, turning themselves in before becoming to powerful to stop.&nbsp;</p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><img src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" style="width: 463.832px; height: 216px; margin: 0px 0px 10px 10px; float: right;" data-src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" data-sz="f" name="_yiFWEX_rUKTzM:" class="rg_i" alt="Image result for mark of the ninja"></a></p><p></p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><span class="rg_ilmn"> </span></a></p><p></p><p></p><p></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing that you catch on quite quickly is that the game strives to keep elements of the ninja authentic, point in case is that you don't know who you are. Your name, and anything about you is shrouded in mystery. Perhaps the only information you have is Ora, your companion throughout the game, and the name of your clan, the Hisomu. This approach to a character, especially a main character is not a common thing. Even in other games where the main protagonist is a ninja, it's more common that his/her name is one of legend (or infamy). However the fact of the matter is that the identity of a ninja was completely secret. So much so that it would be quite common that ninja's from the same clan would confront each other in battle (<a href="http://www.amazon.com/Ninjutsu-Invisibility-Legends-Techniques-Martial/dp/0804839379">1</a>). This was the case because ninja families were born to serve lords, for honor of their lords and clan. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I will admit that the storyline is not the most complicated, nor is it a epic that spans several hundred hours; but for the narrative it tries to tell, it is well done. Not only from what happens during cut scenes, but during the game too. Now in most cases I don't really enjoy collecting, running every which way to find small things that give you an arbitrary 100% that don't really affect the game and its story. In Mark of the Ninja there are collectibles in the form of scrolls, and artifacts. Artifacts only give you points that count towards your final score, where the scrolls contain Haiku's. There are three a mission, and together they tell a short story about the clans history. Here's an example: <br></p><p style="text-align: center;"><i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; On a starless night,&nbsp; An unkindness of ravens,&nbsp; Lands along a wall</i></p><p style="text-align: center;"><i>Drunken, laughing guards ,&nbsp; Spill outside with joy to meet ,&nbsp; The eyeless faces</i></p><p style="text-align: center;"><i>A thick liquid drips ,&nbsp;&nbsp; Down a silken thread that hangs ,&nbsp; Above a pillow</i></p><p style="">This particular set of scrolls tells of a mission. One that brought the Hisomu clan into legend. Reading through them really gives you an idea of how things were back in the day. When ninjas were feared, for the unknown power they wielded with deadly precision, and how it has all changed in the modern day. This is a major theme in the games storyline, and drives the majority of the plot. The death of the Baron, who ordered the attack on you from out of nowhere. To the well kept, dark secrets of the ink plant. These events simply act as a story, a children's tale. Because the whole game leads to its finale quite literally, and figuratively.&nbsp;</p><p style="">&nbsp;</p><p style="">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Throughout the game, it feels like you are alone in your mission to save the clan. Like you have been knowingly abandoned to your death, and the only 'light' is your one companion in all this. Ora, who is that companion seems to follow you through the thick and thin. Through the castles, deserts and back home. During development, it was decided that Ora would have a big speaking role. Which is hard to imagine in a game about stealth. So what you'll notice is that she only shows up at select times during a mission. Most often at the beginning and end, with some exceptions. So she's a constant factor in how you see the different situations, always lending a couple quips to give you some perspective. One thing I don't like, is that it's a narrative you have to listen to, and her reasons are never explained. All you know is she's a 'friend'. It feels like she has no other use in game than to push an idea. Thankfully, or at least true to the games varying gameplay, you make the finale decision. Figuratively and literally.<br></p><br><hr><h3>Game play:<br></h3><p>Mark of the ninja is a particular game in the sense that its a 2D stealth platformer with emphasis on lighting dynamics. It uses a number of small mechanics to make the game play .It also uses sound quite effectively in its design. Stealth is often based on being able to see the mark and in some cases hearing them move, there are also some instances where you can sense the unseen. Mark of the ninja's game play makes use of them all. In general game play, not standing in a spotlight's or flashlight's gaze means you are in the shadows.&nbsp;</p><p><img alt="" style="width: 371.556px; height: 209px; float: right; margin: 0px 0px 10px 10px;" src="http://cdn.akamai.steamstatic.com/steam/apps/214560/ss_e0e5bff3ff1aa40dd71296ca9becf8279910da2b.600x338.jpg?t=1410569787">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The lighting system is really interesting, and I'll explain. All light in this game comes from a source: lights, chandeliers, spotlights, floodlights, flashlights etc. Each has a one of a few 'gazes', as in it propagates outwards from the source in a particular way. Chandeliers give light out in about a ~150degree radius, and the light reaches as far as the outline shows. Flash lights have a smaller ~25 degree radius but can be shown anywhere the guard points, so are flexible in their direction of gaze. However if the guard is looking for you it's much harder to move around. So being caught out by them will happen more often. Another example of a source are the floodlights. They are similar to the the flashlight and ceiling light, in that it is staitionary and has a smaller AOE; but it has a protection from another small game mechanic, which i'll get too soon. Being able to skirt light sources is key in staying hidden, and you'll have too look out for a number of different types too. Because as soon as you step into the light you'll know. If you take a look at the photo to the side, paying particular attention to the to left you'll see a small icon of the ninja. This is your stealth indicator, and the icon will become lighter, as well as your character model if you step into the light.</p><p>&nbsp; &nbsp; &nbsp; &nbsp;This is when you know you can be seen. Which is interesting because it doesn't mean you will be seen. The guards that populate each level have a small area in front of them that they can 'see'. This is indicated by a light outline that propagates out their eyes. If you come into this area they'll see you, and being sighted is its own little mechanic. You can in fact stand right in front of them, if your in the shadows, without being noticed. Get too close though and you'll be spotted out from the flashlight. So here two mechanics come together to create a game play experience. If you're standing in the light, and a guard happens too look towards you, he or she will instantly spot you. Which means a light source effectively extends the guards sight range. I think this is a really cool because of how it mirrors real life, as light tends to help you see stuff. In game play it keeps you on your toes, as just because there aren't any guards on screen to spot you doesn't mean one won't. As far as I know the range is pretty big, but not infinite. So avoiding lights becomes immensely important if there are guards around, especially if they are looking towards you. &nbsp;</p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;The other way you can be found out is by sound. Being a ninja, you were trained to be as quiet as possible, so moving around generally makes very little noise. Running however will make quite a racket, and anyone nearby will hear it. In the first play through of the game you can see how far the sound travels out from its source. The game indicates this by a transparent white circle that moves outwards from the source. So its omnidirectional, but in a 2D space (if that makes sense); and I think it does because if you think about it, the idea feels right. It makes sense when you play the game and hardly needs explaining, it's easy to grasp. Which is a recurring theme around Mark of the Ninja's game play, and this why I think the game does very well. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now its all well and good that you can see the sound visibly, but how does it affect the game play? I'll use an example; in the image to&nbsp;&nbsp; <br></p><p><img alt="" style="width: 470px; height: 262px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png"></p><p>the left. Here you'll see two guards, and our ninja protagonist perched on a hanging platform just above. By the feet of one of the guards is the source of the sound (I'll explain later what it is). Now you can see by the outline how far the sound went, and that the guard is in that area. The smaller yellow circle around the guard indicates that he has heard something, and the fainter yellow circle is where he thinks he heard it. So you can imagine how this works now. Using something that makes sound you can get a guard to turn away, so you can slip by, or murder him. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing you'll have to remember though is how much sound you make, because if you noticed, the sound in this game travels through everything. Its one of the slight gripes I have with the game but its fairly minor, and actually makes game play better. In the picture above you'll see the outline goes into the floor. In another case perhaps its at a wall; the sound would go through it and into the next room for anyone to hear. Thus the real life physics of sound absorption is omitted (its not the only time this game does that). You'll find though that this has very niche but effective game play uses. For example getting the attention of a guard behind a door, so that he comes outside and you can sneak into the building without being spotted. Its a peculiar interaction, but its quite cool to think about. <br></p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;Now for actual gameplay, the how do I ninja bizz. Controls in Mark of the ninja are really quite simple, left analog for moving and right for looking around. A button for jump, X to punch/kick, and Y to use your tools (if you haven't noticed I used a xbox controller). Other buttons do things but i'll get to that in time. In the beginning of the game you don't have much, in fact you have nothing. So everything is 'vanilla' and as the game progresses more tools are added, more powers tapped, and techniques learned. Each level is story driven so there's no generic kind of mission, but I'll use the first level as an example. The first mission is to free your ninja brethren from the mercenaries, and is quite simple as most first levels are. In order to do so however you need to stay hidden, or you get caught and there's no one to free anyone else, logically.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So you have to hide, and there are a lot of places to do so. Much of each levels design is centered around how you can move through them. For example a hallway will have doors that you can hide behind. Allowing you to avoid detection by sensors and patrolling guards.&nbsp; Simply done by pressing A next to one. There are many other things to hide in and on, trash dumps, garbage cans, pots, statues etc. For a normal person, hiding behind one of these isn't too hard, if whoever is looking for you isn't trying very hard. So a ninja with superhuman abilities should have no problems.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Suppose however you can't hide. There's a guard who just won't look away long enough, what do? In Mark of the ninja you have to often think about 'how can I get past this, and what can I use to do that?' In most cases your tools are immensely helpful. They allow you to distract and kill, depending on how you feel. Historically a ninja would not kill anyone but his/her mark, to avoid being caught; and it is possible to end every mission without killing anyone (save a select few). If you do choose to kill, there are many ways to do it. A wide variety of tools, and death blows are at your disposal. Assassinations are&nbsp;<img alt="" style="float: right; margin: 0px 0px 10px 10px; width: 396.16px; height: 223px;" src="https://novogamer.com/images/archive-broken-image.png">sometimes necessary, and they work like a combo. Input the combo correctly and the mark dies silently, but mess it up and whoever is dying will make a lot of noise.&nbsp; It's oddly satisfying to flawlessly take down an entire task force alone. But it also comes at a cost. A cost to your score. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now it might be odd to think, there's a score system in a ninja stealth game. What the diddley doo for? To create balance, and options for the player. You could kill everyone and hide their bodies (for extra points, plus safety) or just leave them be. Not killing them is harder to do, if your plan is to stay unnoticed, but also gives greater reward. At the end of each mission your score is tallied, and the points come from how you interacted with the guards. Either he/she never noticed anything, got distracted by a noise or something you did, or died at your hands. For the system to be balanced, each has a different point value. Untouched give the most while dead give the least. Additionally extra bonus points come from not killing anyone, and distracting no one. They are much harder to achieve but are possible.&nbsp;</p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Most of the fun in the game play for me was being able to choose. It felt like I chose my own path. If a particular area was too hard to get by without killing, then I would go find a different way past. And my favorite thing about the games is its vast array of possible plays. There is absolutely no reason to play a level the same way ever, if you wanted to. It was also a lot of fun to be a ninja, in the way ninja's really were. <br></p><hr><h3>Audio + visual:</h3><p>The game looks like a cartoon, there's no denying this. The visuals are bordered with a small out line to make it easier to see, which is nice in the relatively small amount of light. Only the foreground, and things you can interact with have these visible outlines. The rest of the scenery though is very much beautiful. Mark of the ninja makes use of multiple layered backgrounds, and I think its a cool way to depict a city. There are 5 different areas, with completely different visuals, and its a treat to just look at them sometimes.&nbsp;</p><p><br></p><p><img alt="" style="width: 574.136px; height: 323px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png">It's not generally a thing to do, but if you stop and look once in a while you can see how much detail goes into this game. Especially when you listen a bit. In a game with patrolling guards, most of their dialogue is simple and repeats over and over. In mark of the ninja the guards have a huge repertoire of lines, and they hardly ever repeat something you've heard before. I mean they don't exactly say anything that has any particular importance to the game, but its that level of detail they put into the little things that count. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp; The music is also quite dynamic. Each level has some ambient music that's played in the background, but there are many occasions where it transitions out. For example if you get seen and the alarm goes off, the music becomes energized and really helps give that atmosphere of panic. And generally I enjoy the music, and how atmospheric it is.<br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The art style in this game is amazing and is definitely one reason you should play it.</p><hr><h3>Final Thoughts:<br></h3><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; For me this game is amazing. There's so much option, and each play play through can be different from the last. There just so many small mechanics that just mesh together so well, and its clear the developers really spent a lot of time building the system. Plus the finale is just amazing, the atmosphere is just amazing.</p><p>&nbsp;&nbsp;&nbsp;&nbsp; This game definitely for me deserves a spot in my top 10 favorite games, and I highly recommend anyone playing it regardless of whatever type of games you enjoy.&nbsp;</p><p style="text-align: center;">If you asked me i'd give it a&nbsp; 9.5/10<br></p><hr><p><img style="width: 895.199px; height: 503px; cursor: nw-resize;" src="https://novogamer.com/images/archive-broken-image.png"><br></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1RP3wVj7n7</guid>
                <pubDate>Mon, 11 May 2015 08:23:00 +0000</pubDate>
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                <title><![CDATA[Early Access Impressions: Spooky's House of Jump Scares]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-spookys-house-of-jump-scares-ze344Y4gEGd</link>
                <description><![CDATA[<p><h4><span style="line-height: 1.45em; background-color: initial;">Developer: Lag Studios<br></span>Price: FREE<br>This game will cost you nothing, so why not try it? If you want to know what you are getting into, read on</h4><p><p></p></p><h4><b><i><span style="color: #c0504d;">(Spoilers Probably)</span></i></b></h4><p>Spooky’s House of Jump Scares is exactly as it’s name states. This indie horror game throws you into a<i> retro styled </i>mansion, with a graphical style that reminds me of Wolfenstein 3D. Your objective, to get to the farthest room you can. <span style="line-height: 1.45em; background-color: initial;">The game is advertised as having 1000 rooms, I was only fortunate (and brave) enough to make it to 200.<br></span></p><br><p>The game begins with the main character, Spooky herself, talking to you and challenging you to traverse her house. Once inside the narrow corridors and creepy music don’t seem like your typical horror game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><br><p>Before I mention Gameplay, this game has some weird resolution issues. I usually screenshot through steam overlay but this causes weirdness. Being early access it’s fine to have technical issues, I just hope they do get fixed. Technical issues, especially getting resolution correct, is very important. In this version of the game there is a fix resolution option in the settings that you need to activate every time you play.</p><br><p>As you sprint down the halls little cardboard cutout ghosts, skeletons and other creatures unexpectedly pop out from the walls accompanied by cute sound effects.<br><br>It’s scary I swear.<br><br>Controlled with mouse of keyboard feels fine in the first person perspective. As you run through the rooms and are eventually chased by monsters, you will find challenge in having to manage your sprint and being aware of your health. There was one situation where I had to take a hit to make it through a room.<br><br>Even though some may find traversing hundreds of small rooms lackluster, I found the story and the mystery of why things are the way they are enough to keep me going. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>For example there are random notes scattered around the house, from an unknown source who, in the past took the same path as you. Additionally, there is a random chance for little arcade machines to generate which feature 2D arcade games to play.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Below is one of the arcade games, where you play as Spooky herself and stab shoppers in a mall.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>The variety of rooms and the way the gameplay changes is enough to keep me interested. Some of the different rooms feature blindingly white environments with audio puzzles while others are dark paths falling into darkness.</p><p>One of the things I cannot capture in writing is the sound. This game has fantastic sound design. While the voice acting of Spooky at the beginning is poor at best, the rest of the game sounds great. The monsters moans and screams and this one demonic track you are going to fear, as it just unsettles you and lets you know of danger being near.</p><h3>Final Thoughts</h3><p>Spooky’s House of Jump Scares is good at what it does. One second you’re laughing at the cutesy art style and the next you’re running for your life as demonic music plays. <br><br>-Its got a great graphical style<br>-Fantastic(and spooky) sound design<br>-Interesting backstory<br>-Surprisingly lots of gameplay variation</p><p>-Needs to fix resolution issues and steam overlay issues though</p><p>I suggest trying this game out! <br>Beware, this is not for the faint of heart.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p>boo<br><br><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ze344Y4gEGd</guid>
                <pubDate>Tue, 19 May 2015 06:44:00 +0000</pubDate>
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                <title><![CDATA[Recap: Nintendo's Digital E3 Press Conference + Extra News]]></title>
                <link>https://novogamer.com/articles/recap-nintendos-digital-e3-press-conference-extra-news-ZKQAwd4ENv</link>
                <description><![CDATA[<p style="text-align: justify;">Okay let's cut to the chase because this is going to be long. I'm sure if you were paying attention to E3 then I'm sure that you also saw what Nintendo showed off in their hour long Digital Event video on YouTube, but I'm going to show off some extra stuff that had also been announced a few days before E3 started, so let's take a look.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/WWM-SCjIuNg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New DLC characters in the form of <b>Street Fighte</b>r's Ryu, <b>Fire Emblem</b>'s Roy and <b>Mother 3</b>'s Lucas were released for <b>Super Smash Bros for 3DS/Wii U</b> along side two new stages (Dreamland N64 and Suzaku Castle) and a handful of new costumes for the Mii fighters. In addition to this, several new compatible amiibo were also confirmed for the game:</p><p style="text-align: justify;"></p><ul><li>R.O.B.</li><li>Duck Hunt</li><li>Mr. Game &amp; Watch (Customizable)</li><li>Falco</li><li>Mii Brawler</li><li>Mii Gunner</li><li>Mii Swordfighter</li><li>Ryu (In development)</li><li>Roy (In development)</li></ul>Eventually, every character in the game will be available as an amiibo figure in the future, even the DLC ones. The DLC is available now.<p></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/6o4bmb3Qyu4" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Also released along side the new <b>Super Smash Bros</b> content was <b>EarthBound Beginnings</b> for the Wii U Virtual Console. This game is actually the finished, yet unreleased NES prequel to the cult classic SNES title <b>EarthBound</b>. You can buy it now from the Wii U eShop for $6.99USD.<br></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/LXlIKhuSc_s" frameborder="0" allowfullscreen=""></iframe><br><p style="text-align: justify;">A new Chibi Robo game called <b>Chibi Robo: Zip Lash</b> has been confirmed and was shown to be a 2.5D platformer with an emphasis on action and puzzle solving. In addition to this, it will be packaged with a special Chibi Robo amiibo that can be used with the game. This game will be released this October for the 3DS.</p><p></p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/vZNoyD9S3EA" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure <b>Skylanders: SuperChargers</b> is no surprise to anyone that knows of the series, but what is certainly shocking is that the Wii U and 3DS versions of the game have exclusive content coming to them in the form of special Skylanders that double as amiibo. These new characters come in the form of Turbo Charged Donkey Kong and Hammer Slam Bowser, and both have a unique base that doubles as a switch allowing it to be used as both a skylander for those games, and as an amiibo for other compatible games. They will come packaged in the game's starter sets in the Nintendo versions of the game and will be released September 20.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/APV7ri3scLI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Nintendo and Sega have confirmed that Mario &amp; Sonic would return once again for the 2016 summer Olympics at Rio De Janeiro and different sports would be in different versions of the game with American Gridiron Football being in the Wii U version and Golf being in the 3DS version. As of now, the release date is still unconfirmed.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/4lDC5wC3OMw" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now I don't know much about this series other than the fact that <b>Fatal Frame: Maiden of Black Water</b> is a survival horror game in which you defeat hostile ghosts by taking pictures, but from what I've seen, it looks to be a very interesting entry in the series as the Gamepad is used as your camera for this installment in the franchise. A release date hasn't been announced yet, but expect it by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/tHkhJ1LvtkM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Genei Ibun Roku #FE</b> is the official Japanese name of the crossover title featuring the <b>Shin Megami Tensei</b> and <b>Fire Emblem</b> franchises. With a lot of heavy influence from Japanese music and pop culture, this is probably going to be a very unusual game, especially when you add characters from the <b>Fire Emblem</b> series into the mix. It is currently unknown if the Japanese title will be changed when it is localized, but expect it to be released some time in 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/kLFB-LtKYuQ" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Speaking of <b>Fire Emblem</b>, the newest installment on the 3DS has gotten an official English subtitle under the name <b>Fire Emblem: Fates</b>. You can expect this title around 2016 as well.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/5E_aJ0PxahM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New info for <b>Animal Crossing: Happy Home Designer</b> had been announced with a new video showcasing new gameplay features in the form of outdoor decorating and being able to put a villager's house where ever you want on the map, assuming it's on solid ground. Amiibo cards will be made to go along with this game and may be needed to fully enjoy it. This title will be released late September this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/-GIveAP_wtg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Animal Crossing, a new gameboard party game featuring Animal Crossing characters has been announced for the Wii U and will use the eight new Animal Crossing amiibo figures (Mabel, K.K. Slider, Tom Nook, Isabelle, Digby, Cyrus, Reese and the new character Lottie from <b>Happy Home Designer</b>) as your game pieces in the same fashion as in <b>Mario Party 10</b>'s amiibo Party game mode. Expect <b>Animal Crossing: amiibo Festival</b> to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/7CMp3UzBPWs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">A new Zelda title that I'm sure no-one was expecting was announced in a multiplayer compatible game in the form of <b>The Legend of Zelda: Tri Force Heroes</b>. Unlike the Four Swords games which were more competitive in design, this title appears to be more focused around co-operative play and the number of Links is reduced from four to three. There is also a single player mode for those that like to play alone, and online multiplayer for those that aren't near anyone that own the game. Expect this game for the 3DS in the third quarter of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zGDEUPZNlh8" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Zelda, <b>Hyrule Warriors</b> is also coming to the 3DS as <b>Hyrule Warriors: Legends</b>. This version of the game will include all the DLC that was in the Wii U version plus two new characters in the form of Tetra and The King of Hyrule from <b>The Legend of Zelda: The Wind Waker</b>. &nbsp;This game will likely be released early next year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/opal2gPHAD4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yo-Kai Watch</b> had been hinted at for quite a long time, but now it appears that it is finally getting localized outside of Japan. Expect this Pokemon-like RPG to be released by the end of 2015.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/sGu3Xe1uUUg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure all of you wanted a new Metroid game to be announced at this year's E3, but how many of you were expecting THIS of all things? From the information I've gathered, <b>Metroid Prime: Federation Force</b> is MULTIPLAYER ONLY and will have gameplay elements similar to <b>Metroid Prime: Hunters</b>. In addition, it will also include a mini game called <b>Metroid Prime: Blast Ball</b> which is like a futuristic take on Soccer, but with mech suits and power-ups. While I mostly agree that this is not what anyone wanted when we wanted a new Metroid game, I for one will be giving this game a chance when it is released next year. Hopefully the negative reactions were unjustified.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/PXBWAjxioSU" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">There were a few new Mario games announced during E3 and one of them was <b>Mario Tennis: Ultra Smash</b> for the Wii U. A new addition to this series appears to be the ability to grow to gigantic size with the help of a Mega Mushroom. Expect it to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zI9Ic3tz2lc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now THIS was a nice surprise. This new entry in the Mario &amp; Luigi series titled <b>Mario &amp; Luigi: Paper Jam</b> has Mario &amp; Luigi teaming up with Paper Mario in a rather unique crossover experience. This will likely be much better than <b>Paper Mario: Sticker Star</b>. Expect this game to be released sometime in the first half of 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s4pH7Eik7B4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yoshi's Woolly World</b> has been on everyone's minds since was announced two years ago. No new info has been announced for the American release dates for the Yarn Yoshi amiibo, but I'm assuming that they'll be released along side the game on October 16.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/ZwO09vJAPDs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Super Mario Maker</b> is the new name for Mario Maker that was announced for the Wii U and more details have also been shown. The game is apparently going to be compatible with many different amiibo and a special 30th Anniversay amiibo of 8Bit Mario will be released along side the game. It will be released on September 11 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/m_h80NRMm9A" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">No new info was announced for this game other than a release date. <b>Xenoblade Chronicles X</b> will be released on December 4 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s6PEecNY0Sc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now for the game that everyone was hoping to see footage of, <b>Star Fox Zero</b>. Shown in the footage is a ton of new gameplay elements like the ability to see from the cockpit of the ship on the Gamepad and the ability to change the shape of the ship your piloting. Co-developed by Platinum Games, this title will be released some time late this year.</p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/TK0LoW6cJmQ" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Many indie titles will also be released periodically throughout the year like <b>Shantae: Half-Genie Hero</b> and nine specific ones will also be available as special limited time demos on the Wii U eShop:</p><p></p><ul><li>Forma.8</li><li>Lovely Planet</li><li>Runbow</li><li>Typoman</li><li>Extreme Exorcism</li><li>RIVE</li><li>Mutant Mudds Super Challenge</li><li>Soul Axiom</li><li>Freedom Planet</li></ul><p></p><p style="text-align: justify;">I will be trying every single one of these demos, and if you own a Wii U, I encourage you try them out too. But until then, I'll be seeing you.</p><p></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQAwd4ENv</guid>
                <pubDate>Wed, 17 Jun 2015 05:50:00 +0000</pubDate>
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                <title><![CDATA[Metro Redux - Review]]></title>
                <link>https://novogamer.com/articles/metro-redux-review-wKvwb7AjDx</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 904.778px; height: 509px;"></p>Metro Redux is the remastering of two phenomenal games, Metro 2033 and Metro Last Light, developed by 4A Games and published by Deep Silver. The Metro games sit comfortably some where in between the more casual experience of the Fallout series<span style="line-height: 1.45em; background-color: initial;">&nbsp;and the more hardcore experience of the S.T.A.L.K.E.R. series. This review will split into two halves for each game.&nbsp;</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 471.453px; height: 265px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p>Metro 2033 was&nbsp;<span style="background-color: initial;"><span style="line-height: 1.45em;">one of the most underrated games of 2010 and still doesn't get the recognition it deserves. Metro 2033 takes place 20 years after a cataclysmic nuclear war that had taken place in 2013 (sometimes referred to as World War 3 to some NPCs.) &nbsp;In Metro 2033 you play as Artyom, an inexperienced young man in his early 20's wanting desperately to be an elite soldier called "Rangers" like his idol, a man named Hunter. After his home station is attacked by mutated beasts known as "Nosalises", Artyom, must venture through the Metro tunnels to a far away station known as "Polis". To add insult to Nosalis induced injury, there's an unknown race of beings known only as "Dark Ones" that are seemingly attacking humans telepathically and destroying their brains. I won't spoiler anything, but Artyom is the only one immune to the Dark Ones' influence and is the only one able to stop them. Gameplay is the standard First Person Shooter experience, but with a heavier emphasis on stealth making it a bit more unique. The atmosphere in this game is one for the record books. I highly recommend playing both 2033 and Last Light with headphones. From the echoes of both human and monster in the far reaches of the Metro tunnels to the somber music and NPC conversations in each of the Metro stations you will encounter on your journey.&nbsp;</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Metro 2033 is where the bulk of the remastering went. It looks almost as if it were built from the ground up using the updated 4A Engine similar to that of Metro Last Light, but a more realistic idea is that the textures and placements of some objects were given a fresh coat of paint that still looks absolutely fantastic. Unfortunately though, the best comparison image I could find was a compressed YouTube image that doesn't do it as much justice as I would have hoped it would, but I think it still gets the point across.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">As well as a graphical upgrade, Metro 2033, also gets an upgrade to it's HUD and menus. Now it's exactly like Metro Last Light where you hold down a button or key that brings up all your tools. This is a million times more&nbsp;</span></span>convenient than the older Metro 2033 HUD and menus though I can see why some people may not like it feeling like the same game, but i like it being two different games feeling like one huge video game ride.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 508.687px; height: 286px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One of the stand out features is the atmosphere.&nbsp;It's almost unbelievable just how alive this game feels especially since death lingers heavily in the air. Every Metro station you visit on your journey to Polis feels lived in by real people. It doesn't feel like the developers just made a Metro station and put some NPCs in there with a few lines of dialogue. Children will gather around a flame while an adult tells them a story of plays an instrument.&nbsp;<p></p><p>Some times you will be given a small side quest for money or a karma point towards the good or bad though it doesn't really matter because Last Light will always pick up after the bad ending. I can not say enough good things about this game. It's really more like an experience because even after you've finished the game you will never forget the experience you had with it. Since you can buy each game separately I give this game on it's own merit a <b>9/10.&nbsp;</b></p><hr><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 532.07874015748px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>If it isn't broken; don't fix it is definitely 4A Games' motto with Metro Last Light. Now, normally this would be a bad thing like with the Call of Duty series, but the gameplay was nearly flawless in 2033 (NEARLY) so there wasn't much that needed to change to make Last Light any better. This part of the review has spoilers from Metro 2033 so you've been warned.&nbsp;<p></p><p>Metro Last Light picks up right after the bad karma ending to 2033 where Artyom launched the missle strike against the Dark Ones' nest, but only after it's revealed to him that the Dark Ones were actually good and mean't no harm to humans and actually wanted to help them rebuild humanity. Khan, from 2033, visits Artyom and reveals to him that one Dark One survived so now it is race to get the last remaining Dark One. You will fight against the Fourth Reich, the Soviets, and bandits as well as everybody's favorite mutated dog things; Nosalises.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.148px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Whereas, Metro 2033 took place in the winter, Metro Last Light, is the spring following. Now all the snow on the surface has either melted or is still melting. Here on the surface you can see the odd beauty of the post-apocalyptic landscape. Last Light spends a little less time on the surface than 2033 so that's a shame. While on the surface it is also more linear than it was in 2033.&nbsp;<p></p><p>Artyom also gets a love interest named Anna whom the developers spent more time modeling her boobs than her face (you'll see what I mean in a minute). Anna actually goes through a bit of a character arch. She starts out as a real bitch to Artyom then through a set of events she respects and becomes attracted to him. Anna isn't given a lot of screen time though. She's at the beginning of the game then disappears for more than half the game to show up towards the end. Artyom still only speaks during loading screens and remains silent during gameplay which makes me wonder how he ever gets Anna.&nbsp;</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 531.749271137026px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>This is what I meant when I said that the developers spent more time modeling Anna's boobs than her face. I have to note that the breasts and nipples are the most realistic I've ever seen in a video game (which is warrant enough for a 10/10 amiright, guys??) The nudity is kind of strange in this game though. Both times it happens you are in a really intense fire fight then less than 5 minutes later you get boobs in your face. I'm not really complaining for that reason, but it did hurt some of the pacing for two really intense parts.</p><p>The first time you on a raft with another survivor fighting off mutated water monsters called "Shrimps" to get to a nearby station then you get a bare breasted lap dance. It is optional though. The second time you shooting your way through a metro station that is burning down and are trying to get to Anna because she was captured by the Soviets in the last mission. At the last moment the enemy breaks you gas mask and you are exposed to a biological weapon that the Soviets tested on the metro station with. You and Anna are then both saved and quarantined by Khan and his men because the biological weapon was Ebola. In the face of uncertain death Anna gets partially naked and Artyom and Anna make a baby.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 602.991379310345px; height: 339px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The atmosphere is back and it is just as effective. Moans and echoes can be hard in the far reaches of the metro tunnels and the stations are just as alive as 2033. More activities can be seen being done. I would argue that the stations feel even more alive than in the previous game. You'll see adults entertaining children in new ways as shown in this picture and features even more NPCs going about their daily lives as if they weren't AIs.&nbsp;<p></p><p>There are less side quests to do in most of the stations though. You'll still see your typical bum in the corner asking for a bullet and you can still give him one for a good karma point. Metro Last Light also has the ability to get a good ending and a bad ending except this time one of the endings implies a sequel to this game and the other ends the series. You'll see which is which depending on the ending you get. <b>9/10.</b></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 910.460122699387px; height: 335px; background-color: initial;"></p><p>So, I'll stop gushing for a moment and get down to it. Metro Redux isn't flawless. Stealth is some times way too easy. There are some minor animation hiccups here and there. Last Light has minor pacing issues, but overall these games are amazing. The story is well told, the atmosphere is incredible, the gameplay is rock solid, boobs, and you get to kill Nazis. What more could you possibly want. Both Metro 2033 and Last Light have both been remastered and it shows (more in 2033). You also get both games for the price of one. I highly recommend you pick this one up on any platform of your choosing. I know that it should average out to about a 9/10, but I'm taking into account you get two games for the price of one. Overall I give Metro Redux a <b>9.5/10. </b>It's that good.&nbsp;</p><br><p></p><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wKvwb7AjDx</guid>
                <pubDate>Mon, 02 Mar 2015 05:50:00 +0000</pubDate>
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                <title><![CDATA["Retro" Review: Retro Game Challenge]]></title>
                <link>https://novogamer.com/articles/retro-review-retro-game-challenge-Z2YmNwO0Vk</link>
                <description><![CDATA[<p>Have you ever owned a game that wasn't very well known even though it was good? I have, several of them, many of which even got sequels, but that still didn't improve their chances of being known. For this review, the game in question is one of my favourite games, <b><i>Retro Game Challenge</i></b> for the Nintendo DS.</p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released in th<span style="line-height: 1.45em; background-color: initial;">e US on February 10, 2009</span><span style="line-height: 1.45em; background-color: initial;">,&nbsp;</span><span style="line-height: 1.45em; background-color: initial;"><i>Retro Game Challenge</i> is a licensed game based on the hour-long Japanese reality</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;show, </span><b style="line-height: 1.45em; background-color: initial;"><i>Game Center CX</i></b><span style="line-height: 1.45em; background-color: initial;">&nbsp;which airs on Fuji TV. In the show, Comedian Shinya Arino (an employee of <i>Game Center CX</i>)&nbsp;is given a classic game to play and is then tasked with a challenge given to him by the show's staff. Most of the time, this challenge is to finish the game within the fourteen hours that he is in the studio, but sometimes he is given extensions depending on the length and/or difficulty of the game or help from one of the Assistant Directors.&nbsp;Additional challenges may even be issued to him if the game proves to be too easy.&nbsp;Even though the show never airs in any English speaking territories, I still watch the show as the improvised&nbsp;</span><span style="background-color: initial;">humor<span style="line-height: 1.45em;">&nbsp;of Arino is top notch considering that most of the show (outside of the intro) is unscripted. While improv doesn't exactly translate well with a game that's obviously scripted, the&nbsp;</span>humor<span style="line-height: 1.45em;">&nbsp;is still well done in <i>Retro Game Challenge</i>.</span></span><p></p><p><span style="line-height: 1.45em; background-color: initial;">Now, unlike the show, the game actually has a plot. Because of how good Arino had become at classic games, he becomes a god-like demon called the Retro Game Master and sends the player into the 80's where you must complete gaming challenges in his domain. Now because of the licensing issues with making a game like this, eight brand new NES styled games were created instead. These titles replicate the look and feel of of the era they represent extremely well and could even be considered legitimate individual titles in their own right.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the games are what make this title interesting. Each of the eight games has four challenges attached to it which range from quick to time consuming depending on the difficulty and the genre. If you are having a bit of trouble completing a challenge, you can look through the game's manual for tips or though a fictional game magazine call <i>GameFan</i> which contains strategies and cheat codes to help you complete your challenges more quickly. The games were developed with inspiration from games played on the show and with personal suggestions from Arino and his fellow staff members. They are as follows:<p></p><p></p><ul><li><i>Cosmic Gate</i> (a space shooter inspired by games like <i>Galaga</i> and <i>Space Invaders</i>)</li><li><i>Robot Ninja Haggle Man</i> (an arcade platformer styled after <i>Ghosts 'N' Goblins</i> and the many ninja themed games of that time)</li><li><i>Rally King</i> (a racing game modeled after titles like <i>Super Off Road</i> and <i>Bump 'N Jump</i>)</li><li><i>Star Prince</i> (a space themed shmup designed after games like <i>Gradius</i> and <i>Star Soldier</i>)</li><li><i>Rally King SP</i> (a more difficult reskin of <i>Rally King</i> meant to parody "special edition" games given out as contest prizes)</li><li><i>Robot Ninja Haggle Man 2</i> (the sequel to the first <i>Haggle Man</i>, it has the same gameplay, but levels are much larger and more difficult)</li><li><i>Guadia Quest</i> (an RPG inspired by games like <i>Dragon Quest</i> and<i> Final Fantasy</i>)</li><li><i>Robot Ninja Haggle Man 3</i> (the sequel to <i>Haggle Man 2,</i> this game parodies how many games underwent a drastic redesign for their sequels. It is modeled after <i>Ninja Gaiden</i>)</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>While it may not seem like much variety as two of the games are extremely similar to two of the others, the challenges are vastly different which makes them a bit more tolerable.<p></p><p>All in all, this title replicates the games and magazines from the 80's extremely well. Each of the eight games are responsive, the music is well designed for the games they are made for, and after all of the challenges for a specific game are finished, you can play the game in its entirety from the title screen without any of young Arino's commentary. If you buy the game and happen to like it, I would also recommend the show from which it is based. Most of the episodes have been getting subtitled by fans and are being posted&nbsp;<a href="http://www.gamingcx.com/">here</a>. I think you might enjoy them too, but until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z2YmNwO0Vk</guid>
                <pubDate>Tue, 10 Mar 2015 05:47:00 +0000</pubDate>
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                <title><![CDATA[Free to Play Sunday: The Plan]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-the-plan-d14PKLDllX</link>
                <description><![CDATA[<p>Hello fellow gamer! I know it might not still be Sunday where you are, <strike>but I've still got 40 minutes until its officially Monday</strike>&nbsp;technically it's now Monday here as well (boo). For many of you that means back to work, and that isn't very fun at all, but I'm told money doesn't grow on trees, so back to work you go. You have got to pay for your games after all... on the other hand you could play more free to play games and save yourself a bit of cash (and maybe call in sick more often). Anyway, I'd like to introduce you to a new weekly (hopefully) segment where I will be reviewing a single free to play game each week. Some of them will hopefully be gems, but I make no promises. For each of these "mini" reviews I will be giving my impressions of the game based on gameplay, aesthetics, and story, followed by an overall score.</p><p>For today, I bring you <i><a href="http://store.steampowered.com/app/250600/">The &nbsp;Plan</a></i>, by Krillbite studio.&nbsp;<span style="line-height: 1.45em; background-color: initial;">You may recognize Krillbite studio as the makers of </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep. </i><span style="line-height: 1.45em; background-color: initial;">If you've played </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep </i><span style="line-height: 1.45em; background-color: initial;">you probably have a pretty good idea of what this game is like and whether or not you will like it. Nonetheless I bring you the very first Free to Play Sunday: <i>The Plan</i></span></p><h1></h1><h1><span><span style="color: #e5b9b7;">Gameplay</span></span></h1><p><span style="font-weight: normal;">To be frank, the gameplay is lacking. You need nothing more than wasd to play and there is no strategy or thought required to reach the end of the game. In fact, you could likely just hold w (while occasionally switching it up and going for d) and&nbsp;successfully reach the end. There are a few events, if they can even be called that, that lead you to believe that there are going to be more obstacles in your way, but I found myself disappointed when I realized that failure was not an option. Playing as a fly, I expected to have to handle a few tricky spiders, and while there were spider webs, there were no enemies to be seen. There is no way to lose this game and so technically there is no way to win this game; your only real options are to complete it or to quit.</span></p><h1></h1><h1><span><span style="color: rgb(184, 204, 228);">Story<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 851.816192560175px; height: 480px;"></p></span></span></h1><p><span style="font-weight: normal;">In all honesty I am not sure how I feel about the story of this game. I am stuck somewhere between "this is deep (I think)" and "that was boring." It makes me think back to high school when an English teacher of mine would insist that there was some deeply significant meaning behind the presence of oranges before all of the death scenes in&nbsp;<i>The Godfather&nbsp;</i>(maybe Francis Ford Coppola just had a thing for oranges). I won't give any spoilers, just in case you really want to play this game, but if I were being forced to write a paper on the meaning of this game I'm positive I'd get an "A" for discussing mortality and the finite nature of life. Though I have to admit that the ending made me chuckle, and then briefly question whether or not I was a bad person for finding&nbsp;humour&nbsp;in the situation when surely the feeling I was supposed to have was one more akin to melancholy.</span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #c3d69b;">Aesthetics<p></p></span></span></h1><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Despite the disappointing lack of gameplay, and my mixed feelings on the story, I found both the visuals and audio in this game to be spot on. I'll start by saying that the visuals were nothing entirely special. The&nbsp;</span>art style<span style="line-height: 1.45em;">&nbsp;was basically the popular artsy-indie-shadowy style, similar to what you would see in&nbsp;</span><i style="line-height: 1.45em;">Limbo,&nbsp;</i><span style="line-height: 1.45em;">&nbsp;or </span><i style="line-height: 1.45em;">Grimind</i><span style="line-height: 1.45em;">, or even&nbsp;</span><i style="line-height: 1.45em;">Never Alone, </i><span style="line-height: 1.45em;">that being said the graphics suited the game well and I believe that any impact that this game has would have been lost if another style had been adopted. My favourite part of this game was hands down the audio. It was&nbsp;</span>altogether lovely, relaxing, and atmospheric.</span></p><p><span style="background-color: initial;"><br></span></p><h1><span style="background-color: initial;">Final Thoughts</span></h1><p><span style="background-color: initial;">Once again I find myself with mixed feelings towards this game. I'm not sure if it's brilliantly or boringly simple. This game has very little replay value, but it takes under 10 minutes to complete and you can even get an achievement (if you're into that sort of thing). If you enjoy laid back games that are more like poetry than like epics then you may genuinely enjoy this game, but&nbsp;all in all it's a free game available on Steam so at the very least you should give <i>The Plan</i> a play and see for yourself. You don't have anything to lose after all!</span></p><p><span style="background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 169.02px; height: 162px;"></p><br><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>d14PKLDllX</guid>
                <pubDate>Mon, 06 Jul 2015 07:17:00 +0000</pubDate>
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                <title><![CDATA[Nvidia Refunds $30 USD for False Advertising to Settle GTX 970 Lawsuit]]></title>
                <link>https://novogamer.com/articles/nvidia-refunds-30-usd-for-false-advertising-to-settle-gtx-970-lawsuit-7OY3DZnLBy</link>
                <description><![CDATA[<p><strong>IF YOU HAVE A GTX 970, YOU MAY BE ELIGIBLE FOR A $30 REFUND (US ONLY). </strong></p><p style="text-align: justify;">As clickbait-y as that little subtitle seems, it's true. Although this hasn't been covered before by novoGamer, it's not news in the gaming world that Nvidia has recently been under fire for false advertising regarding their GTX 970. The class action lawsuit was filed more than a year ago, in February 2015, over the fact that the card did not have the 4GB of VRAM that was claimed, but only 3.5GB.</p><p style="text-align: justify;">This settlement not only goes for people who bought reference cards, but also cards from EVGA, Zotac, MSI, or whatever other company the card was purchased from. This is because of how the card is designed from the ground up. </p><p style="text-align: justify;">Jen-Hsun describes the issue in an <a href="https://blogs.nvidia.com/blog/2015/02/24/gtx-970/">Nvidia blog</a>,<em> "GTX 970 is a 4GB card. However, the upper 512MB of the additional 1GB is segmented and has reduced bandwidth. This is a good design because we were able to add an additional 1GB for GTX 970 and our software engineers can keep less frequently used data in the 512MB segment. </em><em>Unfortunately, we failed to communicate this internally to our marketing team, and externally to reviewers at launch." </em></p><p style="text-align: justify;">Funnily enough, Nvidia's rival AMD poked fun at the lawsuit, implementing the slogan "4GB means 4GB" while advertising their R9 290 card. And, if it is to be understood, AMD recently went above and beyond the call of duty by advertising some of their Rx 480 cards to have 4GB of memory while they actually had 8GB. </p><p style="text-align: justify;">Details on how to claim the $30 to get your 0.5GB of memory's worth have not been revealed yet. More info here on nG, or the Nvidia blog. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>7OY3DZnLBy</guid>
                <pubDate>Sat, 30 Jul 2016 09:18:00 +0000</pubDate>
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                <title><![CDATA[Lost in Obscurity: Sigma Star Saga]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-sigma-star-saga-ZkQKwDRg50</link>
                <description><![CDATA[<p style="text-align: justify;">As someone that will play just about anything that is handed to me, it is not uncommon for me to stumble upon a game that is extremely unique but had never really caught on. They are often overlooked either because of its incredibly small fan base, or the fact that no-one wanted to gamble on a brand new IP that debuted on a system that was nearing the end of its lifespan. <strong>Sigma Star Saga</strong> is one of those games, and I feel that maybe it was unfairly overlooked because of the <strong>Nintendo DS</strong> nearing its release date. Was it being ignored justified? Well let's see...\r
</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="254" width="379" style="line-height: 1.6em; width: 379px; height: 254px; float: right; margin: 0px 0px 10px 10px;">Sigma Star Saga</strong> is a dual genre RPG/Shoot-em-up developed by WayForward Technologies and released for the Game Boy Advance in August of 2005. In it, you play as Ian Recker, a skilled fighter pilot for Earth's forces, who is tasked with infiltrating the ranks of an extraterrestrial species known as the Krill who attacked Earth by boiling away its oceans killing almost all life on the surface. While undercover, Recker meets Psyme, a female Krill that outfits him with a parasite suit that gives him enhanced strength and speed and allows him to interface with the Krill's living spaceships, which is where the game's main mechanics come into play.\r
</p><p style="text-align: justify;">The RPG part of the game works in a very unusual, but surprisingly logical way. In order to make sure the Krill (and Recker by extension) are safe during a mission on another planet's surface, the Krill scramble the battleships in low orbit above the planet to scout for intruders, but because the ships are unintelligent living beings much like cattle, they scare very easily. As such, they warp in a nearby pilot to help them rid of whatever is causing their distress a la Random Encounter. While piloting a ship, the game plays like a side-scrolling shmup much like <strong>Gradius</strong> or <strong>Sky Kid</strong>, but once all of the enemies in the battle are destroyed, you are rewarded with some experience points and the ship will quickly warp you back to the overworld shortly afterward.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="273" width="408" style="float: left; width: 408px; height: 273px; margin: 0px 10px 10px 0px;">\r
</p><p style="text-align: justify;">The overworld map on the other hand plays VERY different than what I was expecting for an RPG endeavor. Unlike most RPG's, your character does not engage in battle while walking around the map. Any and all enemies shown in the overworld are nothing more than obstacles that block your progression forward and most can easily be taken out with Recker's gun. Another thing that makes this very different is the fact that Recker can find permanent power-ups on the map for both himself and whatever ship that may beam him aboard. While Recker's abilities stack in the fashion of <strong>Metroid</strong>, your ship's power-ups are customizable allowing you to better fit your play style.\r
</p><p style="text-align: justify;">All in all, I had fun with this game, but it isn't for everybody. It is a very nice change of pace for fans of the shmup genre, but RPG fans may have a hard time getting into the battle segments due to them being much more action oriented, and the fact that the story can be overly complicated at times. But if you're the kind of person that plays through a game multiple times, then you'd probably enjoy the multiple endings and New Game +. It even has an extra secret ending if you manage to complete it 100%. If you have the time, you should definitely check this game out, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwDRg50</guid>
                <pubDate>Wed, 26 Aug 2015 07:31:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - The Cat Lady]]></title>
                <link>https://novogamer.com/articles/underrated-gems-the-cat-lady-wmKAx7YeOm</link>
                <description><![CDATA[<p></p><p>             <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 689.777777777778px; height: 388px;"></p><p>The Cat Lady is a point and click adventure game developed by Harvester Games and published by Screen 7. This is genuinely one of the creepiest games I've ever played. The atmosphere and art style are so spooky that this feels like one of those haunted games in Creepypastas. Most point and click games in this day and age are underrated, but The Cat Lady takes the cake for the most underrated point and click game.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 556.685121107267px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Cat Lady outs you in the shoes of Susan Ashworth. Susan is a clinically depressed middle aged woman whose only friends are cats. Her depression worsens to the point of Susan taking her own life by swallowing a handful of pills. Susan then awakes in a strange, not Heaven nor Hell, where she encounters an old woman known as "The Queen of Maggots" who may or may not be Satan. The Queen of Maggots offers Susan a chance at redemption, but she must first rid the world of 5 psychopaths. Susan is then sent back to the world of the living to undergo her task.<p></p>\r
<p>The story is very well told and you a genuinely begin to care about Susan and the people you encounter on your journey. Though, some people may not be who they say they are; thread lightly...</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.013856812933px; height: 415px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The art style in The Cat lady is horrifying, but at the same time it has a morbid beauty to it. The developers put tiny details into every frame of the game. The art style actually reminds me a lot of Silent Hill's art style when Silent Hill was still good. Never has an art style to a game (let alone a point and click game) creeped me out so much; even to the point that I was uncertain if I even wanted to keep going on.<p></p><p>Other developers really should take notes from this gem on how to tackle depression in video games. The Cat Lady is really an emotional roller coaster that will leave you in tears during more intense moments of the game. Two things I got from this experience was a new found appreciation for life and a stronger will to live. You know when a game can do that to you that it did something right. That wasn't until I had finished the game though so if you don't finish it quickly while you're depressed it may make you even sadder so head my warning.</p><p></p><p>      <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>The Cat Lady is unlike anything I've ever experienced. It manages to capture the horror atmosphere of the earlier Silent Hill games and what made point and click games like The Secret of Monkey Island. There really isn't another experience like the one found in The Cat Lady. Even if you aren't a fan of point and click games you will still get enjoyment from this game. Same goes for people who aren't fans of horror. Another thing to note is that there aren't any damn jump scares which is as rare as Gearbox making a good game that isn't Borderlands.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>In the end, I can't say enough good things about The Cat Lady. Horror and point and click adventure games have never mixed together so well before. The Cat Lady is not for people with weak stomachs though. There are some pretty intense moments and imagery. That same, "What the hell am I looking at? All I know is that it's horrifying and I want nothing to do with it" imagery that you got with early Silent Hill games. Play this gem in the dark and with headphones. <b>9/10</b></p><br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wmKAx7YeOm</guid>
                <pubDate>Mon, 16 Mar 2015 00:47:00 +0000</pubDate>
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                <title><![CDATA[Submerged - Review]]></title>
                <link>https://novogamer.com/articles/submerged-review-wvBQ7YjGRO</link>
                <description><![CDATA[<p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="654" height="358" style="display: block; margin: auto; width: 654px; height: 358px;"></p><p>Submerged is minimalistic "relaxporation" adventure developed by Uppercut Games that puts you in a post-disaster world where you mosly scavenge for supplies to save a dying boy's life. Submerged is completely combat free and, instead, focuses all it's efforts on story and gameplay. With the post-apocalyptic art style of Enslaved: Odyssey to the West and the beauty and relaxed gameplay of Journey, will Submerged sink or swim?</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="411" height="261" style="width: 411px; height: 261px; float: left; margin: 0px 10px 10px 0px;"></p><p>Submerged begins with Miku and her wounded brother, Taku, arriving in a flooded and abandoned city in order to find supplies to keep Taku alive from his injuries. </p><p>The story seems simple enough and it remains that way until you begin finding story art cards that provide backstory on Miku and Taku before arriving in the city, and the flooded city as well. </p><p>I never really found myself caring all that much about Taku, but I did find myself very much caring about Miku and the city itself. I cared more about Miku's safety than Taku's, but that's probably because Taku spends the majority of the game lying on a bench and not doing anything. Though, to be fair, he is dying, but Miku's safety came first in my eyes.</p><p>The city's story and what happened to the people is also quite interesting. It's also quite interesting with how these stories unfold. You have to boat around the ruined city and collect story art cards that piece everything together, but you won't find them in order of story events. The story won't become completely clear until all the story cards have been collected. </p><p>Also, the developers created an entirely new language to further emphasize just how far society has fallen. If that's not impressive then I don't know what is. Though, I do have a gripe with the story. (The next tidbit isn't REALLY a spoiler, but rather, a broad statement with no specifics.) [spoiler]Over the course of Submerged, the game, begins heavily implying that there's going to an emotionally devastating ending that will leave you in tears, but there's a complete cop out. I wish it had gone with the course it was going because it was shaping up to be one of those endings you're going to remember forever; like Telltale's The Walking Dead and The Last of Us.[/spoiler]</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="506" height="294" style="width: 506px; height: 294px; float: right; margin: 0px 0px 10px 10px;"></p><p>Made with the Unreal 4 engine, Submerged, can look downright beautiful. The beauty is especially realized when the day becomes night and rain begins to pour down. </p><p>It's clear the developers knew just how beautiful the game is because there's a "Make Postcard" option that allows the player to stop time and rotate the camera around Miku and create absolutely gorgeous screenshots. </p><p>Allow me to put it like this: Submerged is so beautiful that I ended up using the "Make Postcard" option to take beautiful screenshots every time I was in game. Every time I started up the game; I saw something new and beautiful. Unfortunately, though, the graphics aren't perfect.</p><p>Upon closer inspection, some noticeable textures seem blurred and a bit dull. The framerate will even drop quite frequently and, seemingly, out of nowhere. At one moment, the framerate dropped so low that the entire game stopped and I thought it had crashed but, fortunately, it came back in a split second. </p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="315" style="width: 480px; height: 315px; float: left; margin: 0px 10px 10px 0px;"></p><p>The gameplay in Submerged mainly consists of climbing and navigating the city streets with your boat. This creates a strong sense of relaxation. </p><p>Watching waves roar around as whales and dolphins swim by feels so relaxing. From an artistic standpoint, it's great, but from a gaming standpoint; not so much.<br></p><p>Sadly, the gameplay in Submerged gets redundant pretty quick. Gameplay in Submerged can be summarized in  this order: boat, climb, collect ration; rinse and repeat. This was something I was afraid of and my fears were realized. </p><p>At first, I didn't think this would be an issue, but it slowly began feeling tedious and I realized that I wanted to do was sail around and admire the beauty. You can do just that, but you have to boat, climb, collect ration to progress the story. Once you complete the game, you unlock an "Explore" mode that allows you to explore the game world and collect missed story cards and boat upgrades free from distractions. This was my favorite aspect of gameplay.</p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="536" height="315" style="width: 536px; height: 315px; float: right; margin: 0px 0px 10px 10px;"></p><p>The soundtrack is where Submerged REALLY shines. Composed by BAFTA-Award Winner Jeff Van Dyck, Submerged's soundtrack is hauntingly beautiful and intensely elevates the sense that you are alone in this post-apocalyptic world.  </p><p>From somber melodies to more uplifting tracks, Submerged's soundtrack is one I hope to purchase and listen to whenever. It's quite amazing to stand on the edge of a decaying ruin with nothing but the wind and a quiet song playing evoking many emotions. </p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="565" height="329" style="display: block; margin: auto; width: 565px; height: 329px;"></p><p>Submerged is just one of those games that help further the proof that video games are capable of becoming high art, but the redundant gameplay and weak ending hold Submerged back from realizing it's true potential. This beautiful apocalypse accompanied by gorgeous visuals and a haunting soundtrack makes Submerged an experience I won't soon forget. </p><p>If you care for the artistic nature of Submerged then I highly recommend it to you, but if you don't care about any of that then this may not be for you. Otherwise, Submerged is an experience worth checking out. <br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGRO</guid>
                <pubDate>Tue, 04 Aug 2015 09:00:00 +0000</pubDate>
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                <title><![CDATA[Mafia III - Review]]></title>
                <link>https://novogamer.com/articles/mafia-iii-review-wWBO79WayA</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="100%" style="display: block; margin: auto; width: 100%;"></p><p>It's been six years since 2010's underrated gem, Mafia II. Fans have been waiting eagerly for not only a new addition in the franchise, but also answers to many of the questions raised in Mafia II. Hangar 13 have big tasks to complete with their first release. Especially since their first release is of a sequel to a beloved series and one of the biggest AAA releases of 2016. Let's cross our fingers and see how they did. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="404" height="230" style="width: 404px; height: 230px; float: left; margin: 0px 10px 10px 0px;"></p><p>In Mafia III, players assume the role of Lincoln Clay, a Vietnam veteran returning home only to find his crime family owes a lot of money to the wrong people. After completing a job for them, Lincoln assumes all debts are paid, but is betrayed and forced to watch the death of his family. Down but not out, Lincoln swears vengeance. And in order to exact his revenge, he needs to recruit like minded criminals. These criminals come in the form of Cassandra, the leader of a Haitian gang, Vito Scaletta, previous main character of Mafia II and all around badass, and Thomas Burke, a father seeking revenge for the death of his son by the Italian mafia.</p><p>Lincoln starts out interesting enough. He's a man that just wants to do right by his family, and if that means having to kill some people in the process, he won't hesitate to do it. Lincoln doesn't necessarily want to kill, but it's just something that has to be done in his world. That is until the Italian mafia kills his entire family and seriously wounds Lincoln. Then he becomes just another generic, angry guy out for revenge. Anything that made Lincoln interesting, or even likable, is completely thrown away after only an hour or so of playing.</p><p>The entirety of Mafia III's narrative hinges on players sympathizing with Lincoln and wanting his crusade against the Italian mafia to succeed. The problem with this is that none of Lincoln's family are likable, none of his allies are likable (with the exception of Vito), and the villains are so over the top with how evil and dastardly they are that I almost forget that I'm not watching a Saturday morning cartoon when playing through Mafia III's story. Interestingly, Mafia III has the opposite problem that Mafia II had. Mafia II had boring, tedious combat sections, but had a brilliant story. Mafia III, on the other hand, has a boring, tedious story, but fun combat sections. </p><p>Race, violence, and oppression are heavy themes in Mafia III. 1968 was a difficult time for anyone who wasn't white, in both fiction and reality. Mafia III's depiction of racial prejudice is much better than, say, BioShock Infinite's disgustingly simplistic depiction of a serious subject matter, but I don't know how authentic it was compared to real life. It was a bit jarring at first hearing the "n-word" being used pretty casually, but I wasn't alive in a time in history where words like that were commonly used. Ten hours into Mafia III and I stopped even noticing that word being used. So either Hangar 13 did a great job taking me back to 1968 or I need to take another trip to the Museum of Tolerance to re-orientate myself. I knew Hangar 13 were afraid to dabble into those themes from the very start of Mafia III. What does it say about the state of the video game industry when we can't even have a game depict a real, appalling matter in an informative way without it beginning with a actual trigger warning?</p><p>Every Mafia game had a message. It may have varied from depending on interpretation, but it always came down to, "Crime doesn't pay." It may seem all well and good at first, but it always ends in disaster. In Mafia: The Lost City of Heaven, Tommy Angelo is forced to become a rat for the FBI and is ultimately killed by the mob. In Mafia II, Vito realizes that he may have gotten his best friend murdered by the mob in one of the most ambiguous cliffhangers in video game history. In Mafia III? Well apparently crime <em>does </em>pay because Lincoln gets away with an untold amount of money, guns, drugs, and women from running an entire city through crime. Not only that, but Hangar 13 also had to go and completely undermine the message of Mafia II's cliffhanger ending. Talk about not understanding your source material.</p><p><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="433" height="245" style="width: 433px; height: 245px; float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">If there's one saving grace for Mafia III, it's the gameplay. As I previously stated, Mafia III's combat section are much better than II's. Where Mafia II had linear corridor cover shooting, Mafia III has larger more open areas allowing for more variety in tackling your objective. Stealth has been improved on tremendously from the last game, but that isn't saying much. Stealth was completely useless in Mafia II unless the mission specifically required it. Even then it was still so barebones that it made Skeletor jealous.  Now stealth can be used whenever you want for almost every mission. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">The guns feel great as well. Every weapon sounds and feels as weighty as they would in real life, and are just all around fun to use. It's just a shame that Lincoln is built like a tank, but can take less hits than a glass hammer before dying. Effectively turning full frontal assaults into "cowering behind chest high cover until the color on your screen comes back" assaults. Luckily Lincoln is able to carry medkits so that isn't too much of an issue, when you have them. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">The same can be said about vehicles as well. Every car feels different and has a nice mix of real world car physics and arcade car physics. This makes car chases feel cinematic without going over the top. Speeding around a corner and watching your pursuers from your rear view mirror slam into a building at high speeds is always enjoyable. Vehicle laws are supposedly in place, similar to the first two games, but I never noticed them. I found myself speeding and crashing into cars and other objects in front of the police, but was never chased until I killed a cop. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">Remember the surprisingly in depth hand-to-hand combat from Mafia II? Where you could chain together light and heavy attacks to form devastating combos? Well, good news! Just tap the melee button three times to win every time in Mafia III. What a strange omission. Hangar 13 give Lincoln the build of a brawler, but restrict him to simple punches and kicks? That fighting mechanic would have been much better suited for Lincoln than Vito. I have to admit that I'm curious to see who would win in a hand-to-hand fight between Lincoln and Vito in his prime. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space">So what's the catch for gameplay that's actually enjoyable? Tedious, boring mission structure. With more of an emphasis on gameplay, you would think Hangar 13 would build missions that would take advantage of that. Instead you get another helping of Generic Open World #72521. Damage racket, kill racket boss, damage racket, kill racket boss, rinse, and repeat. 10 hours later and you've completed Mafia III. It may sound like I'm over simplifying Mafia III, but I'm really not. Every mission is either destroy some stuff or kill some guys with an occasional car chase to break up the monotony. I found myself turning the game off every other mission because I was getting so burnt out doing the same thing over and over again. </span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="984" height="479" style="display: block; margin: auto; width: 984px; height: 479px;"></span></span></p><p style="margin-left: 20px;">The graphics really are the difference between night and day. They don't look too bad at night, and seeing the lights of the city bounce off of buildings and cars will cause you to drive a little slower to enjoy the view. During the day though, lighting is flat, textures are ugly, and the framerate dips out of nowhere. Outside of cutscenes, Mafia III looks like a game that could easily run on PS3 and Xbox 360.</p><p style="margin-left: 20px;">That's unacceptable for a AAA game. It's been 6 years and Mafia III only manages to look just <em>barely </em>better than II? Perhaps this is only something that afflicts console versions, but if Mafia III looks this bad on consoles, it can't fair much better on PC. It can't possibly be hardware limitation because, for example, a like Grand Theft Auto V not only looks better, but was also ported from 7th generation consoles. I repeat, a much bigger game from 2013 looks better than this state of the art of AAA release from 2016. </p><p style="margin-left: 20px;">Don't make the mistake of looking in the rear view mirror for too long during the day. You'll quickly notice an orange void consuming the world. You can't out run it. No matter how fast your go or how hard you try to hide, it's always there. I know it's October, but I didn't know this was a horror game. Yes, the view distance seen in the rear view mirror is shockingly short. It's like the fog wall from the Silent Hill HD Collection constantly following you. </p><p style="margin-left: 20px;">One tradition in the Mafia series Hangar 13 managed to continue in Mafia III was the great soundtrack. Instead of the light classical and smooth jazz from the first two titles, Mafia III features early rock from the 50's and 60's. It feels good driving through New Bordeaux at night with Paint It Black by The Rolling Stones playing from your stolen car. The soundtrack fits the time period and, surprisingly, fits the mafia vibe in a new way. </p><p style="margin-left: 20px;">I'm hesitant to even call Mafia III a "Mafia game." Just because a crime family happens to be in a game, doesn't mean it's a "Mafia game." If that were the case, any of the GTA games can be retitled "Mafia." What made the first Mafia game unique was that it was one of the first playable mafia simulators. Everything you would attribute to mafia films and the mob in real life were present in Mafia: The Lost City of Heaven. Suits, ties, old timey setting, long sitdowns, and Italians. Even Mafia II, with all the content that got cut, had all that and more. Mafia III has very little to offer in that regard. Sure, there are some characters that wear suits with ties, 1968 New Bordeaux is an old timey setting, sitdowns were few and far between but did still happen, and italians are present as the main villains, but none of those things are the main focus. The focus of Mafia III is a generic revenge tale under the guise of a Mafia game. </p><p style="margin-left: 20px;">In the end, Mafia III is incredibly disappointing as a Mafia game and taken on its on merits. <span class="redactor-invisible-space">A dull, uninspired story, mixed with repetitive missions and graphics that would hurt a blind guy's eyes can't be saved by decent gameplay. Mafia III is without a doubt one of the most disappointing releases of 2016 and not worthy of the Mafia name.<br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBO79WayA</guid>
                <pubDate>Sun, 09 Oct 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Free To Play Sunday: Dirty Bomb]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-dirty-bomb-ze344Y1DMZK</link>
                <description><![CDATA[<p></p><p></p>I'm Justin, filling in for Spiffy McJiggins! This is Free To Play Sunday.<p></p><p>So you've got no money. Your Steam library is crying out , "Gimme a new game pleaaassee". Well, I've got a free to play shooter like no other. These guys took some simple parkour, great shooting and a fair model and have created what I think is one of the best free games you can play right now.</p><p>The game I'm talking about is <a href="http://store.steampowered.com/app/333930/">Dirty Bomb</a>. At the time of writing this Dirty Bomb is in Open Beta. Which means that everything I say may not be representative of the final product. I however find the game finished enough to get a good impression of it. Any drastic changes at this point would make no sense anyway.</p><p></p><h1></h1><h2></h2><h1><span style="font-size: 15px; line-height: 1.45em; background-color: initial;">Played from the first person perspective, Dirty Bomb is a fast paced objective based shooter.&nbsp;</span></h1><span style="font-size: 15px; font-weight: normal; line-height: 1.45em; background-color: initial;">Imagine Search and Destroy from Call of Duty with better gunplay and much faster paced. This is Dirty Bomb's biggest strength. The team based aspects are only further enhanced by how rewarding taking down enemies can be. But taking down enemies is never enough, Dirty Bomb maps are huge. Due to a respawn timer after enemies have been taken out one must move through the map completing objectives(destroying barriers, escorting tanks) and that is why Dirty Bomb is great. As you move through the map with your team charging ahead as one just feels great. On the opposite side, you're gonna have a bad time if you got a crappy team.&nbsp;</span><p></p><p></p><p></p><p>The game features different Merc classes which are pretty traditional as far as team shooters go. Characters like the Commando, Sniper and Medic should feel familiar. All with their own abilities each one can turn the tides of battle in different situations. For example Skyhammer has the ability to call down an air strike which can effectively wipe a team if placed correctly. He can also resupply allies with ammunition when need be by throwing down an ammo bag.</p>I might be getting ahead of myself.&nbsp;<br><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 903.399613899614px; height: 507px;"></p><p>This is the main screen when you get into the game. It shows your progress along with daily quests as well as whatever is going on in the world of Dirty Bomb. At the time of reviewing the Phantom was the featured Merc and is sold for real money. This is probably a decent time to talk about the game's Business Model. Dirty Bomb is built around classes which are represented by different Mercs. To start there are a couple free Mercs to let you play and then one can either invest time to earn in game money or spend real world money to acquire other Mercs. Frankly quite a fair model considering the amount of content you get for no cost. Additionally you will not be at a significant disadvantage playing the game without paying money, the characters are quite well balanced.<br><br></p><p><br></p><p>Once you've bought your Mercs and played a few games you will come into contact with cases which contain random load-out cards. Sorry there are no customizable load-outs. This system however works well and motivates me to play even more. After playing a fair bit I feel the need to get golden load-outs and get better guns for my Mercs. Also the suspense of opening a case is a feeling I can't describe but thoroughly enjoy.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1113.86331938633px; height: 670px;"></p><h4>Combat is fast and bloody, shooting can be long distance or close up and accuracy is rewarded.<span style="font-size: 15px; line-height: 1.45em; background-color: initial; font-weight: normal;">&nbsp;A few successful headshots will take down enemies quickly while body shots will prove almost useless in a lot of cases. Additionally enemies are only put into a crawling mode after initially taken down, they need to be damaged more to be actually killed. This allows time for allies to bring them back into the fight or for the medic to use her instant revive ability.&nbsp;</span></h4><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 886.754940711462px; height: 498px;"></p><p>&nbsp;Here I am playing the Fragger class, who brings a heavier weapon to battle along with 2 grenades. He is used mostly for defending objective as throwing a grenade into an enemy diffusing your bomb will probably help a bit. Ill be honest, haven't played a lot of the other classes, mostly because I haven't purchased them or they aren't on the free rotation but also due to the attraction to blowing stuff up. I've also unlocked a gold class for the Fragger, so it can be cool to show that off in lobbies.<br><br></p><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;">Unfortunately, Dirty Bomb isn't always great, it's something they need to work on.&nbsp;</span></h4><h4><p><span style="font-weight: normal;">Remember how I told you about the free rotation of Mercs? At the time of writing the least balanced class(the phantom) is only available via purchase. &nbsp;&nbsp;</span><span style="background-color: initial;"><span style="font-weight: normal; line-height: 1.45em;">Now while the paywall makes it so that the character isn't super common in matches the fact that you can be an invisible sword&nbsp;</span><span style="font-weight: normal;">wielding</span><span style="font-weight: normal; line-height: 1.45em;">&nbsp;maniac is kinda OP. Imagine combining the Demo Knight's damage and the Spy's invisibility. Yeah, it's crazy. On another note the menu can be randomly glitchy at times. Now remember this is still a Beta build, but sometimes while matchmaking I will get booted from the screen even though I'm queued to join a server.&nbsp;</span></span></p></h4><h3>Overall, I really like Dirty Bomb.<br></h3><h3><p><span style="font-weight: normal;">This twitchy tactical FREE shooter is the kind of thing I'm into. The&nbsp;collectability&nbsp;of cards and the&nbsp;leveling&nbsp;system motivates me to play while the rewarding gun play keeps&nbsp;me&nbsp;amused in games. While Dirty Bomb definitely isn't perfect(due to a few glitches and the business model being close to the best ever in free games) but i can look past all it's flaws for the combat just feels too dang good. The free experience as well, just rocks. I have spent no real world money at this point in time and I honestly don't feel like there is anything to be sought after(except maybe playing the temporarily OP character).</span></p><p><span style="font-weight: normal;">So yes, I am suggesting Dirty Bomb. Go play it. It's free of course. Put a few matches in, see if you can get friends to play or at least randoms who communicate and the experience is amplified by a lot.<br><br>Just remember to play the objective and all will go well!</span></p><p><span style="font-weight: normal;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1044.33432835821px; height: 587px;"></p><br><p></p></h3><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ze344Y1DMZK</guid>
                <pubDate>Sun, 19 Jul 2015 05:38:00 +0000</pubDate>
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                <title><![CDATA[Blues and Bullets: Episode 1 - Review]]></title>
                <link>https://novogamer.com/articles/blues-and-bullets-episode-1-review-wvBQ7YjGgb</link>
                <description><![CDATA[<p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Blues and Bullets is a story driven episodic adventure that puts you in the shoes of Elliot Ness, a retired cop that gets dragged back into the life he thought he left behind. Developed by A Crowd of Monsters, Blues and Bullets is a unique blend of Telltale's The Walking Dead's gameplay and L.A. Noire's tone and themes while still maintaining it's own identity.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="441" height="267" alt="" style="width: 441px; height: 267px; float: left; margin: 0px 10px 10px 0px;"></p><p>Blues and Bullets' story is very well executed that takes some of the common cliches found in Noir drama and adds a new spin on it.<br></p><p>The overall plot deals with the heavy subjects of murder, mutilation, torture, and revenge √¢‚Ç¨‚Äú topics that can only make a good story if executed perfectly. </p><p>The story follows Elliot Ness, a former cop and now diner owner, as he gets pulled into a job by Al Capone. The story isn't as straight forward as it seems with curveballs being thrown at you to keep you on your toes.</p><p>Elliot himself is surprisingly charismatic and likable with realistic motives and the personality of a retired law enforcement officer just trying to live the rest of his days happily. Though, not everyone's life can be so happy and it seems Elliot's can't be either.</p><p>The developers have done a fantastic job of keeping the Noir story in balance with the tone and atmosphere they have created with the soundtrack and visual style. This looks to be one of those stories that sticks with you long after you've experienced it all the way through. </p><p><img class="article_image" id="image_62312419"  src="https://novogamer.com/images/archive-broken-image.png" width="496" height="305" alt="" style="width: 496px; height: 305px; float: right; margin: 0px 0px 10px 10px;"></p><p>The graphics in Blues and Bullets are rather impressive considering the engine it was made with, but boasts an even more impressive art style. </p><p>If you are a fan of the Sin City films, then you are going to love the visuals in Blues and Bullets. The game mainly features a black and white art style, but with accents of red to show off smaller details √¢‚Ç¨‚Äú and blood, lots and lots of blood.</p><p>The graphics just ooze with Noir mystery that will make you want to investigate every item of the environment to unlock back story and reveal more about the world the game takes place in, but the graphics aren't without their own flaws. </p><p>Some of the animations within the game are stiff and robotic, and lips won't always match up to some character's dialogue. Blues and Bullets isn't very well optimized either, with only 4 changeable graphical settings; Resolution, Full Screen, Quality, and Visual Effects. Because of this, I had trouble playing through Blues and Bullets at a stable FPS.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="494" height="294" alt="" style="width: 494px; height: 294px; margin: 0px 10px 10px 0px; float: left;"></p><p>Don't expect to be just walking around and talking to people like similar games of this genre. Blues and Bullets does a fairly well job of including exciting action set pieces that don't feel tacked on with no rhyme or reason.<br></p><p>On top of investigating and shooting, you will also piece together a gruesome murder to figure out how to proceed with Al Capone's task.  This was a gameplay element I was pleasantly surprised to see and I hope it is used again in future episodes.</p><p>There are also quick time events with Blues and Bullets. It's understandable to be turned off by this element, but there aren't many and they are fairly easy to accomplish once you've encountered them. </p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="511" height="303" alt="" style="width: 511px; height: 303px; float: right; margin: 0px 0px 10px 10px;"></p><p>The soundtrack of Blues and Bullets fits the tone of the game perfectly. </p><p>Ranging from more lively upbeat songs to more quiet and somber tracks. </p><p>The same can be said for the voice acting. No one phones it in here and all the actors make this feel like you are actually watching a Noir film drama. </p><p>Also, the voice of Geralt from The Witcher series voices Elliot Ness, which is a great addition. Elliot's sort-of-not-really sidekick who accompany's him throughout the majority of the game has a more softer and down to Earth voice which is a great contrast to Elliot's gruff monotone voice.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="631" height="356" style="display: block; margin: auto; width: 631px; height: 356px;"></p><p>Overall, I very much enjoyed my time with Blues and Bullets and will eagerly await the release of episode 2. The developers were able to succesfully blend everything great about Noir mystery dramas and turn it into a fantastic game. </p><p>The story, the graphics,  and the gameplay tied up neatly with great voice acting and a stellar soundtrack make for an incredible experience that I won't be forgetting anytime soon, regardless of it's minor flaws.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGgb</guid>
                <pubDate>Wed, 29 Jul 2015 06:09:00 +0000</pubDate>
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                <title><![CDATA[Evolve - Hunt Mode Mechanics]]></title>
                <link>https://novogamer.com/articles/evolve-hunt-mode-mechanics-YAY1kvbJJ7</link>
                <description><![CDATA[<p></p><p><span style="font-style: normal;"></span></p><p>I've recently learning a lot about<a href="https://www.turtlerockstudios.com/">Turtle Rock Studio's</a>new game<a href="http://evolvegame.com/">Evolve</a>. One of the first games that I watched was hunt mode, I thought the concept of hunt mode was awesome. In the game after the monster reaches max level it is able to attack the reactor. After watching about a dozen matches it always ended with one of the two teams dead and the reactor mostly untouched. My first though was entire addition of the reactor was pointless and stupid, but after thinking about it the game can't work without it.</p><p>A hunt match takes ten minutes to play max. If both sides are still standing at the end of the matchTurtle Rockmade it so the hunters will win automatically. In doing so there is no reason for the hunters to attack the monster. As long as they can avoid the monster for the ten minuets they are in no trouble and can win without engaging the monster. Because of this they added the reactor so the hunters "avoid strategy" is useless. If the hunters choose to avoid the monster, it can attack the reactor instead.</p><p>The reactor itself can't regenerate lost heath and the monster could solely attack the reactor and win knowing every hit he made is permanent and he knows the hunters can't kill him quick enough to stop it, butTurtle Rockwas cleaver in their solution.Whenever the monster wants to damage the reactor they approach it, press a key and let the animation do it for them. If the monster would take any damage during the animation, it would stop. Because of this the monster can't damage the reactor whenever the hunters are nearby, preventing the monster from getting a cheap victory.</p><p>The sole purpose of the reactor is to kick-start the final confrontation andto make the hunt meaningful. The reactor draws both sides to it to kill each other. If ether side fails to show they would lose. The high stakes ending that makes the game fun to watch wouldn't happen because the hunters would avoid the monster the entire match and walk away victorious. And the reactor give purpose to the hunt because the hunters don't want to fight a max level monster. The hunters willactivelysearch for the monster while it's low level and try to kill it before they areforced to fight the monster because they need to stop it from destroying the reactor.</p><p><span>Sources:</span></p><p><a href="https://www.turtlerockstudios.com/">https://www.turtlerockstudios.com/</a></p><p><a href="http://evolvegame.com/media/images">http://evolvegame.com/media/images</a></p><p>Image URL:</p><p><a href="http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg">http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg</a></p><p></p><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>YAY1kvbJJ7</guid>
                <pubDate>Thu, 29 Jan 2015 11:20:00 +0000</pubDate>
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                <title><![CDATA[Why Warhammer Vermintide Should be my New Favourite Game]]></title>
                <link>https://novogamer.com/articles/why-warhammer-vermintide-should-be-my-new-favourite-game-zdN22Yk54xd</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>I love waves. Give me waves of anything and I will destroy it. Especially rats. The Vermin are here and I have been given badass medieval tools to slice dice or blow them apart?! </p><h3>CAN YOU SAY GAME OF THE FREAKIN' YEAR?</h3><p>Okay, I may be a little hyped for Warhammer: Verminitde. It's obviously not out yet but this game is shaping up to be a cross between Diablo 3, Left For Dead and Chivalry. And it is about goddamn time.<br><br>While Killing Floor 2 has done more than enough (and its still not done!) to satisfy my need for waves of enemies to blow apart, the Warhammer universe brings a new angle and even more craziness to experience whilst slaughtering Skaven.<br><br>With multiple classes and loads of weapons both melee and ranged this game takes what Killing Floor does so well and (hopefully) turns it up a notch. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><h3><br><br>Warhammer: The End Times - Vermintide comes out October 23rd. <br>Here's to hoping it doesn't suck.<span></span><img src="https://novogamer.com/images/archive-broken-image.png"></h3><p>please</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>zdN22Yk54xd</guid>
                <pubDate>Thu, 24 Sep 2015 10:16:00 +0000</pubDate>
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                <title><![CDATA[Tom Clancy's Rainbow Six: Siege Beta - Preview]]></title>
                <link>https://novogamer.com/articles/tom-clancys-rainbow-six-siege-beta-preview-wQBA7YZ7JL</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" width="581" height="328" alt="" style="width: 581px; height: 328px; display: block; margin: auto;"></p><p>After the unfortunate cancellation of Rainbow 6: Patriots, many fans worried if there would be complications with their beloved series. Between September 24th and October 4th, fans were able to play a closed beta of Rainbow Six: Siege and give feedback to developer and publisher Ubisoft. The version of the closed beta I got to play was on the Xbox One. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="406" height="260" style="line-height: 1.6em; float: left; width: 406px; height: 260px; margin: 0px 10px 10px 0px;">It's important to remember this was only the beta and most of everything shown is subject to change, but how much will exactly change by release has yet to be seen. With that being said, there's an issue with the graphics right off the bat.</p><p>Upon booting up the game and getting into a match it's clear that there was pretty noticeable graphical downgrade from the E3 footage. The graphics in the Siege beta weren't bad by any means, but it's still rather unfortunate that they weren't nowhere near as pretty as early footage from E3. Siege runs at 1080p on PS4 and 900p on Xbox One. </p><p>In my time with the beta, I never ran into any issues with the graphics and the frame rate remained consistent, for the most part. The graphics were passable but, like I said before, they aren't anything that will blow you away.</p><p>Without the support of dedicated servers, the beta for Siege suffers from frequent lag and difficulties joining games. I encountered more error messages and (what felt like) near infinite loading screens than actual game time. This is a serious issue that needs to be fixed by launch.  </p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="391" height="260" alt="" style="width: 391px; height: 260px; float: right; margin: 0px 0px 10px 10px;"></p><p>The gameplay in Siege is where I believe most people will have split opinions on. Hardened Rainbow Six fans that have been following the franchise for a while will probably the miss the more tactical team-based gameplay of previous entries, whereas, newcomers and fans open to innovation will probably be happier with Siege's faster paced action oriented gameplay.</p><p>The two multiplayer modes offered in the beta (other than Terrorist hunt) are both Offensive and Defensive modes that are essentially take over a bomb planted by the Defense. It was actually pretty fun playing on defense and barricading the area of the bomb in an effort to keep the Offensive team out. <br></p><p>The problem with this though is that, in most of my game time, players did not care about the bomb and simply only wanted to kill the entire enemy team before they were killed.<span class="redactor-invisible-space"> This especially went with people who didn't use mics.<br></span></p><p>No matter the player you might be, it is absolutely essential to play with friends that have mics or random people with mics. There is no other way of communication and it's almost a death sentence to play without mics, at least for the offensive team. Defense doesn't necessarily need mics, but it's better with them.</p><p>There were actually only 2 times where my team and I distracted the enemy team, stealthily made our way to the bomb, and defused it. I would complain more about the lack of stealth and players wanting to kill everyone rather than going for the objective, but that may be more of a gameplay style for Ghost Recon.<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="451" height="287" style="width: 451px; height: 287px; float: left; margin: 0px 10px 10px 0px;"></p><p><span></span>The classes (or in this case, "Operators") were seriously disappointing. In previous Rainbow Six games you could customize your character's individual armor pieces and clothing, but in Siege you don't get to do any of that. </p><p>Instead, you choose your Operator (after unlocking them with points), choose which gun you are most likely to use the most (you can change it any time in the menus), and then you get to customize that; that's it. The reasoning behind the absence of character customization is beyond me, but it's still severely disappointing nonetheless.</p><p>The variety of guns is about standard in what you'll find in most shooters. You have assault rifles, sub machine guns, shotguns, and handguns. Nothing really stood out to me, besides the shields. The shields can either be your best friend or worst nightmare. </p><p>Only a few classes on the Offensive team can use a shield, but all that team needs is one player in a shield class to tip the odds unfairly in their favor. The only way to kill a player using a shield is to shoot them from the side or the back. This makes it easy for them to rush into a room and kill everyone with their handgun and their teammates following behind. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="505" height="287" style="width: 505px; height: 287px; margin: 0px 0px 10px 10px; float: right;"></p><p>Many walls, windows, floors, and ceilings in the environment are destructible. Creating your own door ways and flanking the enemy is a welcome addition to Rainbow Six; just don't expect the same destructibility of the Battlefield series.<span class="redactor-invisible-space"> </span><br></p><p><span class="redactor-invisible-space">The unique cover system that was found in Rainbow Six Vegas 2 is gone, and now has simplified it to a lean feature. While aiming down the sights, players can click in either left or right stick and lean left or right. It was an interesting feature, but I rarely found myself using it.<span class="redactor-invisible-space"><br></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="533" height="312" style="display: block; margin: auto; width: 533px; height: 312px;"><span class="redactor-invisible-space">As a long time Rainbow Six fan, I have to say that I'm intrigued to see Siege in action at launch. Nothing in the beta <em>really</em><span class="redactor-invisible-space"> worried me about the overall quality of the game, but there were features in the beta that saddened me by being absent.</span><br></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">If Ubisoft listens to players and fixes the aforementioned problems with Siege, then Siege will have the capability to rival the current FPS giants that have, arguably saturated the market.  I wish Ubisoft a good luck in the endeavors.</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Stay tuned with us here at novoGamer for future Rainbow Six news. </span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wQBA7YZ7JL</guid>
                <pubDate>Sun, 04 Oct 2015 06:55:00 +0000</pubDate>
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                <title><![CDATA[Was The Wii U Our Virtual Boy?: New Super Mario Bros U Deluxe Review]]></title>
                <link>https://novogamer.com/articles/was-the-wii-u-our-virtual-boy-new-super-mario-bros-u-deluxe-review-qag4axVa27</link>
                <description><![CDATA[<p>Growing up in the ’80s my weekends were spent with my cousin playing video games. Either at the arcade or at his house playing Nintendo. Like every other game kid in the ‘80s, I grew up on <em>Super Mario Brothers</em>. Though my favorite one was <em>Super Mario 3</em>. The formula was perfect. So perfect that it was the template for <em>Super Mario</em> games to come. </p>\r
<p>The latest in the <em>Super Mario Bros</em> series is New <em>Super Mario Bros U Deluxe</em>. The game is both New Super Mario Bros U and New Super Luigi U from Nintendo's Wii U system, now combined for the Nintendo Switch. I haven't played a platform Mario game since Super<em style="font-size: 1em;">&nbsp;Mario Land 2 and</em>&nbsp;<em>Super Mario Run</em>. That is what <em>NSMBU Deluxe</em> reminds me of the best and worst <em>Super Mario Bros</em> games put together to make an Ok game. It's not game changing like Mario Bros games from the past. <em>Super Mario Bros 1</em> helped popularized the platforming genre. <em>Super Mario 3</em> gave us a way to reply levels and a new structure of gameplay. <em>Super Mario 64</em> gave us our first open world to the universe that led to some of the best sandbox games we have ever played. The mod community forced Nintendo to create the best Mario game of them all, <em>Super Mario Maker</em>. </p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-vuN3TSPPIS"></figure>\r
<p><span style="font-size: 1em; font-weight: 400;"></span><span style="font-size: 1em; font-weight: 400;">Though we are not here to talk about that amazing game, we are talking about a port of a </span><em style="font-size: 1em;">Super Mario Bros </em><span style="font-size: 1em; font-weight: 400;">game from one of Nintendo's most disappointing console next to the Virtual Boy. NSMBU</span><em style="font-size: 1em;">&nbsp;Deluxe&nbsp;</em><span style="font-size: 1em; font-weight: 400;">may be easy, this is the first time I've seen an option for an easy mode since <em>Super Mario Land 2</em>. A lot of people have talked about the controls and I couldn't agree more, unlike <em>Super Smash Bros</em> you can not remap these to your preference. Playing with one hand using the pro controller I found it kinda of hard to do things like getting a boost with the flying squirrel power. It was also tricky to do a butt breaker first try.</span></p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-SNMLYOt4zc"></figure>\r
<p>I know we are in 2019, though it is sad when retro looking indie games look better than a triple-A title like NSMBU<em style="font-size: 1em;">&nbsp;Deluxe</em><span style="font-size: 1em; font-weight: 400;">. I wish they gave us a downgrade option in the graphics to give it more of that classic look. To me, it just feels like Super Mario Run meets <em>Super Mario Bros 2</em> for NES. The&nbsp;reason why I compare this to Super<em style="font-size: 1em;">&nbsp;Mario Bros 2</em><span style="font-size: 1em; font-weight: 400;">&nbsp;for many reasons. It's the first time you have the option between different characters since&nbsp;</span><em>Super</em><em>&nbsp;Mario Bros 2.</em>&nbsp;There are aspects of the game people love about it, along with dislikes. Though even&nbsp;if there is a love/hate relationship with <em>Super Mario Bros 2, </em>which I found out a few years ago was originally <em>Yume Kōjō: Doki Doki Panic</em> (translated as <em>Dream Factory: Heart-Pounding Panic</em> and usually referred to as <em>Doki Doki Panic</em>) in Japan, and remade into <em>Super Mario Bros 2</em>. You'll always be pleasing the hardcore Mario fans. If you're really good at platformers this is a short experience with story mode.</span></p>\r
<figure><iframe width="500" height="281" src="//www.youtube.com/embed/2EUYSN5aFcE" frameborder="0" allowfullscreen=""></iframe></figure>\r
<p><strong>(</strong>History of <em>Super Mario Bros 2 </em>by the Gaming Historian)<em></em><span style="font-size: 1em; font-weight: 400;"><br></span></p>\r
<p><span style="font-size: 1em; font-weight: 400;">There is some ok level design in both&nbsp;</span><em style="font-size: 1em;">Super Mario Bros 2 and&nbsp;</em><em style="font-size: 1em;">NSMBU Deluxe</em><span style="font-size: 1em; font-weight: 400;">. I feel</span><em style="font-size: 1em;">&nbsp;NSMBU Deluxe</em><em style="font-size: 1em;">&nbsp;</em><span style="font-size: 1em; font-weight: 400;">will have the same fate as Super</span><em style="font-size: 1em;">&nbsp;Mario Bros 2</em><span style="font-size: 1em; font-weight: 400;">. It seems like RND took the worst parts of the Famicom Super</span><em style="font-size: 1em;">&nbsp;Mario Bros 2 controls</em><span style="font-size: 1em; font-weight: 400;">&nbsp;and tweaked them to be even worse for&nbsp;</span><em style="font-size: 1em;">NSMBU Deluxe</em><span style="font-size: 1em; font-weight: 400;">. Though there are some fun aspects to NSMBU</span><em style="font-size: 1em;">&nbsp;Deluxe</em><span style="font-size: 1em; font-weight: 400;">. The challenge mode is actually quite fun. It's a great break from the story mode. Though I don't know if it is enough to keep people playing. Like I said there are some great indie platformers that have a great balance and are expanding on the genre for a third of the cost of&nbsp;</span><em style="font-size: 1em;">NSMBU Deluxe</em><span style="font-size: 1em; font-weight: 400;">. You could get four or five indie titles for the same price as&nbsp;</span><em style="font-size: 1em;">NSMBU Deluxe</em><span style="font-size: 1em; font-weight: 400;">. Though if you are a lover of Super Mario, this game may be for you. For me, I'll play this off and on throughout the year, though I'm holding out for SNES ports to finally make their way to the Switch.</span></p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-qSK5s0ROfw"></figure>\r
<p>Like I said in the beginning, I have not played a platformer <em>Super Mario</em> game in a long time. I wanted to see what I was missing seeing I never owned a Wii U because I thought it was a waste of money for me because I could never play the gamepad with one hand. So Nintendo graciously sent me a copy to play. I just hope we see some really good stuff seeing January was not so good with first-party titles and delaying&nbsp;<em>Metroid Prime 4</em> for a few more years. We believe in you Nintendo, you can do it!<em></em></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>qag4axVa27</guid>
                <pubDate>Mon, 28 Jan 2019 03:59:00 +0000</pubDate>
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                <title><![CDATA[Sega Forever vs Emulators and ROMs]]></title>
                <link>https://novogamer.com/articles/sega-forever-vs-emulators-and-roms-aARmmBlygGN</link>
                <description><![CDATA[<p><u></u>Last week or so Sega launched there Sega Forever series. The idea is to have classic Sega games from all their classic consoles be available for free on Android and iOS devices. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Though my question was why would I want to download these games where I'm being charged $2 to take off ads and have some free type of cloud storage? For me I have not found the answer seeing there is such a thing as classic console emulators and free ROMs of the same classic games in this series along with better touch screen controls.  Though big companies like Nintendo have been getting their games pulled from very popular ROM sites such as Emuparadise, but I have still be able to find Genesis ROMs. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Rob doesn't an emulator app and ROMs take up more space on my phone then the games in the Forever series? Well reader I'm glad you asked that question. I downloaded Altered Beast and Comix Zone, both of those games took up 91.24 MB of memory on my Nexbit Robin. After curiosity killed the cat, I have downloaded the Cool<a href="https://play.google.com/store/apps/details?id=cool.genesis.md.game.emulator.pro" target="_blank"> Genesis</a> ft emulator from the Google Play store and 16 games, all over that only took up just over 33MB of memory. That is just under a third of memory I am saving. </p><p><strong></strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Emulators and ROMs maybe the bad boys of free gaming, they save space and are for the most part ad free. I have not had a 24 second ad pop up to save my game, so I think emulators and ROMs are the best way to play these nostalgic classic games. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>aARmmBlygGN</guid>
                <pubDate>Sun, 02 Jul 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[November 12, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/november-12-2015-nintendo-direct-recap-ZKQzwNYdK6</link>
                <description><![CDATA[<p style="text-align: justify;">Ever since Satoru Iwata's passing, it was uncertain to tell if Nintendo Direct would return in any form, but Nintendo surprised all of us when they said that they would still continue. This is the first Direct that they have shown since E3 and it still has its usual charm and humor, plus it still has that informative news that we Nintendo fans crave. So without further ado, here's the Nintendo Direct of November 12, 2015.</p><p style="text-align: justify;"><iframe src="https://www.youtube.com/embed/VF3AnGHbG6s" allowfullscreen="" style="line-height: 22.4px; width: 500px; height: 281px;" frameborder="0"></iframe></p><p>However if you're like me and don't usually have the time to watch forty-five minutes of news, here's a quick recap for you.</p><ul><li><strong>The Legend of Zelda: Twilight Princess HD</strong> was officially confirmed and is available to pre-order in a special bundle edition that includes a Wolf Link & Midna amiibo. A bonus soundtrack pre-order bonus will also be included at some retailers.</li><li><strong>The Legend of Zelda: TriForce Heroes</strong> will be receiving a major update that adds a massive brand new dungeon and two new costumes.</li><li><strong>Super Mario Maker</strong> will now have a portal site that will make it easier to find specific stages and makers.</li><li><strong>Fire Emblem Fates</strong> will be released in two versions with a third DLC pack along the way, and also as a special collector's edition that has all three versions plus an art book and a 3DS pouch.</li><li><strong>Splatoon</strong> will be receiving yet another major update that will add two more stages and many more clothes and accessories. A special site for the game will also be launched for it soon that will allow you to track the stats of yourself and other players.</li><li><strong>Hyrule Warriors Legends</strong> confirmed a new character in the form of Linkle, who was originally a piece of concept art for a gender-swapped Link.</li><li><strong>Nintendo Badge Arcade</strong> was shown off in minor detail.</li><li><strong>Pokemon Red/Blue/Yellow versions</strong> will be coming to the 3DS Virtual Console early 2016.</li><li><strong>Mega Man Legacy Collection</strong> will be coming to the 3DS as well and will be compatible with the Mega Man amiibo and the special Gold Mega Man amiibo only included in the collector's edition version of the game.</li><li><strong>Pokemon Picross</strong> was announced and will be released as a free-to-play title.</li><li><strong>Pokken Tournament</strong> was confirmed to include a special Shadow Mewtwo amiibo card in first run production copies of the game.</li><li><strong>Star Fox Zero</strong> has a new release date of April 22, 2016.</li><li><strong>Final Fantasy Explorers</strong>, <strong>Dragon Quest VII</strong>, and <strong>Dragon Quest VIII</strong> (all for the 3DS) have been confirmed to be coming westward. A collector's edition of <strong>Final Fantasy Explorers</strong> will also be available for pre-order.</li><li><strong>Animal Crossing: amiibo Festival</strong> has a confirmed release date of November 13, 2015</li><li>The currently unnamed Zelda title for the Wii U now has a 2016 release date.</li><li>Many new details for various indie and big name titles that have already been announced earlier in the year.</li><li>And last, but not least, Cloud Strife from <strong>Final Fantasy VII</strong> has been confirmed to be the next DLC character for <strong>Super Smash Bros for 3DS/Wii U</strong></li></ul><p style="text-align: justify;">I hope that'll slake your collective thirsts for new Nintendo info for the next few weeks. I know I'm good, but maybe Nintendo will announce something special for the holidays if this wasn't enough for you. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNYdK6</guid>
                <pubDate>Fri, 13 Nov 2015 06:51:00 +0000</pubDate>
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                <title><![CDATA[Review: Pokken Tournament]]></title>
                <link>https://novogamer.com/articles/review-pokken-tournament-ZZQBwj59O0</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure that every pokemon fan has wanted to play a real-time pokemon fighting game at least once since the first generation games were released back in 1998 (1996 in Japan); I know I wanted to. I was expecting the first <strong>Pokemon Stadium</strong> game to be like that and while it wasn't what I expected, I still thought it was enjoyable. Still, I and many fans of the series would still crave that pokemon fighting game for a long time, and now that one has finally been released nearly twenty years later, Does it live up to our nostalgic expectations? Let's take a look.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 475px; height: 266px; margin: 0px 10px 10px 0px;" height="266" width="475"></p>Now first thing's first: PRESENTATION. Does the game look good? While it doesn't have a native resolution of 1080p like many people would have wanted, 720p is still pretty good, especially since the game runs at a solid 60fps in single player mode and 30fps in versus (since one player needs to use the Wii U's gamepad to see from their perspective). The character models are very well detailed; the pokemon that are suggested to have fur actually look like they have fur and anything metallic shimmers when light is shone on it. Some pokemon even have detailed facial expressions when they win or lose a match. Even the arenas look spectacular; with so many subtle details like an outdoor table shaped like a avalugg or the ads and billboards on the city buildings, they just breathe life into an otherwise plain and forgettable world. But does the game <em>sound</em> good?<p style="text-align: justify;">The music certainly fits the theme of the game very well and it can be pretty catchy at times, but unfortunately it is hardly what I would call memorable as I hardly ever remember how any of the tracks go, especially when the fights sometimes drown out the music. Also, when playing I've noticed that the pokemon don't use their 4Kids officiated voice overs and instead use their original Japanese VA's. In all honesty, this is probably a smart move as hearing those obnoxious American voice overs in a competitive fighting game would drive me nuts. That's not saying there isn't any English voice acting though. On the contrary, there is English dialog spoken from the trainers and key characters shown in the Single Player campaign, although you're going to want to turn it back to Japanese or even completely off as the "voice acting" (if you want to call it that) is absolutely abysmal; No personality at all. It's like they were just blandly reading their lines from a script and waiting to get paid. But that's beside the point.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 481px; height: 257px; margin: 0px 0px 10px 10px;" height="257" width="481"></p>The real point of the game however is this: Does it play well? Now I'm unsure how much of an authentic experience you want when playing the game yourself, but I played the game with the official Pokkén Tournament fight pad that was sold along side the game (I did play Smash 4 with a Game Cube controller after all). This special controller, which was modeled after the original arcade version's controller, is absolutely heavenly to play with. It's sturdy, responsive, and also works with some PC games. It unfortunately doesn't work with any other Wii U games, but considering the design of the controller, it's kinda obvious why.<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 439px; height: 247px; margin: 0px 10px 10px 0px;" height="247" width="439"><span class="redactor-invisible-space">Now the game has sixteen playable fighters (two of which that need to be unlocked), fifteen pairs of support pokemon (only three pairs to start with), nineteen arenas (eleven of which need to be unlocked), and six "cheers" that Nia, your guide, will use to boost your support pokemon and/or your synergy gauge (only one to start with). Just about all of the locked content can only be unlocked by playing through the single player campaign and it gives you a decent idea on how some fighters would play online, but at a much more beatable skill level. Now each playable pokemon plays very differently from each other as many of them have various combos that naturally link into each other, but the game does offer much more complex combos for more experienced players. I've been victim of these harsh combos when playing online. Needless to say I'm not very good against fiercely competitive players. But alas.</span></p><p style="text-align: justify;" rel="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 488px; height: 274px; margin: 0px 0px 10px 10px;" height="274" width="488"><span class="redactor-invisible-space">Now, where this game really shines (in my opinion) is the Phase Mode mechanic. </span>During battles, when you take or deal enough damage, the phase of the battle will shift between Field Phase: where you roam around the arena in 3D space and combat is mostly ranged; and Dual Phase: where combat is restricted to a 2D plane and most of the fighting is done in close-quarters. These two phases drastically change the attacks and combat mechanics so mastering the constant shifting between phases is crucial to winning a match. In addition to this, pokemon can also gain experience and level up which in turn can be used to increase their stats such as attack or defense. You can turn this feature off in Versus mode if you wish, but I'm still uncertain if it is possible to turn it off during online play.</p><p style="text-align: justify;">All in all, this game is an excellent first entry in what I hope will be a permanent spin-off series for the Pokemon franchise. While it's a bit light on playable characters (and it pushes this fact in your face as there is VISIBLE space on the roster for at least four more fighters), they all play very uniquely and each stands out as a whole. And if they wanted to, they could always add more through updates and/or DLC. Also, if you have the extra cash, definitely get the fight pad to go along with it, even if only works with one Wii U game. But until then, I'll be seeing you.</p><p style="text-align: center;">Score<img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwj59O0</guid>
                <pubDate>Fri, 22 Apr 2016 09:19:00 +0000</pubDate>
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                <title><![CDATA[Review: Bayonetta (plus Extras)]]></title>
                <link>https://novogamer.com/articles/review-bayonetta-plus-extras-ZOQ7wa01nK</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent announcement that the Umbra Witch, Bayonetta would be coming to <strong>Super Smash Bros 4</strong> via DLC, it got me wanting to play through the first <strong>Bayonetta</strong> game again. There is so much about her that I just adore, be it her sexual nature, her fun-loving personality, or even her fighting style; it all just screams whimsy. I played through the game again fairly recently, but after I finished it this time I decided to do a bit more research on it and I discovered that some additional products were made to further promote it that I had unintentionally overlooked. In addition to the game (and some figurines that were only in Japan), <strong>Platinum Games</strong> also released a rather large artwork book (with a behind the scenes DVD) and even an animated film called <strong>Bayonetta: Bloody Fate</strong>. So, I'm going to review each of these three and see whether or not if it is worth getting each one.</p><h4>Video Game</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="529" height="297" style="float: left; width: 529px; height: 297px; margin: 0px 10px 10px 0px;"></p>Since the video game was the first of these three that I had experienced, I will of course be covering it first here as well. Released on January 5, 2010 for the Xbox 360 and PS3 and again on October 24, 2014<span class="redactor-invisible-space"> for the Wii U,</span> <strong>Bayonetta</strong> is an over the top, combo-heavy, action packed brawler with some light platforming and minor puzzle elements. In it, you play as Bayonetta, a rather tall, voluptuous, and long-legged witch with the ability to travel to and from Earth and Purgatorio as she hunts down and slays angels to keep the demons she has contracts with at bay. However, as she fights these angels, she also needs to recover the memory of her past which was lost from being sealed in a deep sleep at the bottom of a lake for 500 years. As well as recovering bits and pieces of her past, she also frequently runs into a bumbling investigative reporter named Luka, who blames her for the death of his father; a lost little girl name Cereza, who mistakenly confuses Bayonetta for her mother and tags along with her for most of the game; and an opposing witch named Jeanne, who wants nothing more than to stop Bayonetta dead in her tracks. To help her fight the more powerful angels, Bayonetta can also temporarily obtain their weapons when they are slain, or as a better option, collect pieces of golden LP's of angelic hymns to bring to a weapons manufacturer named Rodin at a bar called "The Gates of Hell." He will use these records as bait to call forth powerful demons which he will then turn into a permanent weapon for Bayonetta to use for the rest of her quest. Confused yet? Well the plot just gets more outlandish later on and is explained in pieces by the angels that Bayonetta kills.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="526" height="276" style="float: right; width: 526px; height: 276px; margin: 0px 0px 10px 10px;"></p>The gameplay, as I've said before, is a combo-heavy action brawler. Bayonetta fights with punches, kicks, and with the various weapons that she obtains throughout her adventure. She can also punish her foes with BDSM-styled finishers or by summoning her contracted demons to more easily finish off her larger targets. If you are having trouble hitting faster or airborne enemies, Bayonetta also has four guns she can use that help with her reach, and the ability to dramatically slow down time when she successfully dodges an attack at the last moment. However, as fun and action packed as the battles are, the rewards that you gain from them are dependent entirely on skill. The rewards get better depending on how fast you finish it, how often you got hurt, how many items you used, and how high your combo was for the entire fight. This scoring style determines how many halos (the game's currency) you get after you win and what kind of medal (from Stone to Pure Platinum) you will receive. These medals actually affect your final score at the end of each chapter, and getting the best score is <em>not</em> easy.<p style="text-align: justify;">This game is fantastically good and a helluva lot of fun, even if the difficulty on the Normal setting is a little unforgiving. The music is fantastic as well and the character and enemy designs are extremely creative and fit the theme of the game superbly. The story can be a little confusing at times, but it all comes together nicely in the end. However, depending on which version of the game you get, it can be either an extraordinary experience, or torture for the eyes. If you decide to get the game, go for the Xbox 360 or Wii U version of the game as the PS3 version is plagued by terrible frame-rate issues making it look awful to watch, let alone play. Plus as a bonus to those that get the Wii U version, Nintendo themed costumes for Bayonetta are also available which alter some minor aspects about the game without affecting the gameplay. All in all though, just avoid the PS3 version.</p><h4>"The Eyes of Bayonetta" Artwork Book and DVD</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="452" height="318" style="float: left; width: 452px; height: 318px; margin: 0px 10px 10px 0px;"></p>Now this is usually outside my area of expertise, but before I decided to play through Bayonetta again, I decided to learn more about the game outside of what <strong>Hideki Kamiya</strong>'s Twitter and <strong>Platinum Games</strong>' blog can provide. Luckily, I found an artwork book on Amazon called <strong>The Eyes of Bayonetta</strong> that had a lot of cool concept art and production notes that had been omitted from the blogs and wiki for the game. The book had a ton of really interesting tidbits and information about the game that also went unused as well. Some stuff <em>did</em> manage to find its way into the game's sequel though, but I'll cover that another time.<p style="text-align: justify;">Now despite how interesting and informative the artwork books was, the "Making of" DVD actually was what I more interested in. The development process was quite a sight to behold. As it turns out, the main character, Bayonetta, was designed by Mari Shimazaki with the only instruction that she should look feminine. Needless to say that this gave her a lot of freedom and she rolled with it. She wasn't the only one that was given a lot of freedom in her work, just about everyone involved in the game's creative process was allowed to let their imaginative juices flow freely. The way everything meshes together really shows that love and care was put into the game's creation. The DVD is definitely well worth the watch; the dev's personalities show in both their commentary and their work.</p><h4>Animated Film</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now out of all of the things that could've been produced from the success of Bayonetta, I don't think an animated film was expected at all. Released in the US on February 14, 2014, <strong>Bayonetta: Bloody Fate</strong> is an adaptation of the video game, with some minor changes to the plot in order to fit time constraints. The animation is is really good and music from the game is used at times where it fits really well. Some other extra details that were shown in <strong>The Eyes of Bayonetta</strong> also managed to find their way into the film as well. A really good example would be Bayonetta's guns which actually <em>aren't</em> Scarborough Fair as they are in the game. Instead, she has a set of guns based on some concept art for a prototype design called The Elfin Knight. Now while the plot is designed to follow the story of the game, there are some changes in order to make it flow more smoothly and to make it easier to understand. Some enemies from the game are noticeably absent from the film and certain scenes have been changed in order to better fit the lines they had in the game. Overall, I liked the changes they made because the plot was indeed a bit easier to understand. Definitely worth the watch if you enjoyed the game.<h4>Closing Statement</h4><p style="text-align: justify;">No matter what medium you enjoy Bayonetta in, this first entry in the series definitely had a very strong impact. Bayonetta as a character is probably my favorite female protagonists of all time as well. She is strong, independent, knows that she's sexy and casually exploits that fact in her work, which she also enjoys. If you can get any of these things, definitely go for it, just remember to avoid the PS3 version of the game due to a very shoddy porting process. But until then, I'll be seeing you.</p><p style="text-align: center;">Game Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Book Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Film Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wa01nK</guid>
                <pubDate>Fri, 08 Jan 2016 08:07:00 +0000</pubDate>
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                <title><![CDATA[Red Dead Redemption 2 Officially Revealed]]></title>
                <link>https://novogamer.com/articles/red-dead-redemption-2-officially-revealed-w9BD75b9d8</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="930" height="478" style="display: block; margin: auto; width: 930px; height: 478px;"></p><p>It's been 6 years, hombres. 6 long years since Red Dead Redemption was released into our hearts. Since then we've had L.A. Noire, Grand Theft Auto V, and entered an entirely new console generation. Now Rockstar have officially christened their announcement of a third Red Dead game with a trailer. Ladies and Gentlemen: Red Dead Redemption 2.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/gmA6MrX81z4" frameborder="0" allowfullscreen=""></iframe><p>Rockstar's current official description for Red Dead Redemption 2 is as follows:</p><blockquote>Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.</blockquote>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9BD75b9d8</guid>
                <pubDate>Thu, 20 Oct 2016 03:50:00 +0000</pubDate>
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                <title><![CDATA[Session. The Next Evolution In Skateboard Games]]></title>
                <link>https://novogamer.com/articles/session-the-next-evolution-in-skateboard-games-awWaad4mOyz</link>
                <description><![CDATA[<p><del></del>The skateboard culture is always evolving with the trends of the newest generation to take hold of it. Though in the last seven years there has not been an evolution of the skateboarding video game. That is until a year ago when an indie developer by the name of cre-ture Studios came out with a teaser video on YouTube for a new ‚ÄúSkateboard Simulation Video Game‚ called Project: Session.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Now a year later cre-ture has rebranded the name simply to Session, and has launched a kickstarter that has succeeded it's goal of $62,935. At the time of the submission of  this article the campaign has reached $118,019 and has completed 7 of its stretch goals. Though the campaign is being funded daily through the support it is receiving through all forms of social media, including gamers YouTube videos of them playing the game. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>The great classic thing about how cre-ture is going about promoting the game is a <a href="https://goo.gl/WC7bHV">free prototype demo</a>. I remember playing that first Tony Hawk Pro Skater demo at my neighbor's house before the game was out when I was in highschool. It was just one level, but we played it like it was a fully developed game. You can spend the holidays mastering your skills and playing Skate with your friends, just like us old farts did back in the day.</p><blockquote></blockquote><p>You may be asking yourself. Why is this game the evolution of skateboard games? Well cre-ture posted on the campaign that:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><blockquote>Session focuses on the authenticity of skating, both in the way the game feels and is presented to the player.  Based on this philosophy, each feature makes the game even more innovative, fun and respectful to the skateboarding culture. The main purpose of the game is to live the sport in its entirety. Feel what it is to be a talented street skater.  Explore and tame the concrete, film yourself, your friends and share your footage on the internet with the worldwide skateboarding community.</blockquote><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So the game seems to give you the tools you need to become the best skateboarder in a virtual community of skaters. Though there is no point system so that means there is no ranking, this is all about earning respect in the streets.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>Today is the last day to donate. This is a great gift for you or your Skateboard gaming friend. Along with supporting a great up and coming independent game company, and the next great skateboard game.</p><p><a href="https://www.kickstarter.com/projects/100195109/session-skateboarding-simulation-game-by-crea-ture" style="letter-spacing: -0.003em;">https://www.kickstarter.com/projects/100195109/ses...</a><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em;"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>awWaad4mOyz</guid>
                <pubDate>Tue, 19 Dec 2017 19:23:00 +0000</pubDate>
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                <title><![CDATA[December 15, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/december-15-2015-nintendo-direct-recap-ZMQxwl5EXd</link>
                <description><![CDATA[<p style="text-align: justify;">Well a <strong>Super Smash Bros</strong> centric Nintendo Direct had aired recently and revealed some new info about DLC to be added to the game in the near future, but I don't think ANYONE was expecting this. Being the very last <strong>Smash Bros</strong> themed Direct that Nintendo will produce, they decided to go all out with the updates. Here's the video so you can see for yourself how much hype the game still gets over a year after its release.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/j1JERhUoQoU" allowfullscreen="" frameborder="0"></iframe><p style="text-align: justify;">Even though this video was a little shorter than the last one, there was a lot more interesting details shown off. Here's a quick recap.</p><ul><li><strong>Final Fantasy VII</strong>'s<strong> </strong><strong>Cloud Strife</strong> and his stage, <strong>Midgar</strong>, were both released a couple of hours after the Direct ended. Their cost is $5.99 for one version and $6.99 for both in a bundle.</li><li><strong>Corrin</strong> from the as of yet to be released <strong>Fire Emblem Fates</strong> was announced as a future DLC character. He/she will be worth $4.99 for one version and $5.99 for the two version bundle and will include two brand new songs that will be added to the <strong>Castle Siege</strong> and <strong>Coliseum</strong> stages. It is scheduled to be released around February 2016.</li><li>A bunch of new Mii Fighter costumes were revealed for future release. They are a Chocobo Hat from <strong>Final Fantasy</strong>, Tails and Knuckles costumes from the <strong>Sonic</strong> series, a Takamaru costume from <strong>The Mysterious Murasame Castle</strong>, an Ashley costume from <strong>Wario Ware</strong>,  a Gil costume from<strong> Tower of Druaga</strong>, some cool Bionic Armor made specifically for the Mii Brawler, and a costume based on Geno from <strong>Super Mario RPG: Legend of the Seven Stars</strong>. The Geno costume and the Chocobo Hat were released at the same time as the <strong>Cloud Strife</strong> DLC. QR Codes of the characters using the costumes were also made available on the Smash Bros official site.</li><li>As always, amiibo of the new characters will be made and released some time in the future. It has also been confirmed that the <strong>Roy</strong>, <strong>Ryu</strong>, and Famicom version of <strong>R.O.B.</strong> will be released on March 18, 2016.</li><li>And last but certainly not least, <strong>Bayonetta</strong> was announced to be the final DLC character and was also confirmed to be the winner of the <strong>Smash Bros Character Ballot</strong>. She will be released at the same time as <strong>Corrin</strong> and will cost the same as <strong>Cloud</strong>. She will also come package with a stage based on the game she is from called <strong>Umbra Clock Tower</strong>.</li></ul><p style="text-align: justify;">I was certainly surprised about this Direct as I was only expecting one new character. I am definitely looking forward to playing as both <strong>Corrin</strong> and <strong>Bayonetta</strong> when they are released next year, and I JUST CAN'T WAIT for the <strong>Bayonetta</strong> amiibo to be released. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZMQxwl5EXd</guid>
                <pubDate>Wed, 16 Dec 2015 01:41:00 +0000</pubDate>
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                <title><![CDATA[Quantum Break Has Been Delayed]]></title>
                <link>https://novogamer.com/articles/quantum-break-has-been-delayed-w84we7YJZK</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 449.681506849315px; height: 253px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Bad news Xbox and Remedy fans. It saddens me to bring you this update. Quantum Break and the live-action TV series running along side the game have been delayed until 2016.</p><p>The official statements for Quantum Break's delay are as followed:</p><p>“With so many Xbox One games launching this year, moving<em>Quantum Break</em>to 2016 extends our incredible portfolio into next year with a monster new IP,“said<strong></strong>Shannon Loftis, Head of Publishing at Microsoft Studios.<br></p><p>“We’re really proud to be part of the incredible Xbox One line-up,“ said<strong></strong>Sam Lake, Creative Director at Remedy. “We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they've come to expect from us.“<br></p><p>We all must remember this quote so that delays won't upset us:</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 563.124px; height: 334px;"></p></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w84we7YJZK</guid>
                <pubDate>Thu, 02 Apr 2015 07:21:00 +0000</pubDate>
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                <title><![CDATA[Tom Clancy's The Division Beta - Preview]]></title>
                <link>https://novogamer.com/articles/tom-clancys-the-division-beta-preview-w9BD7ywG6L</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="546" height="295" style="display: block; margin: auto; width: 546px; height: 295px;"></p><p style="text-align: justify;">After many delays since its announcement in 2013, January 28th to February 2nd, people who pre-ordered The Division (or some lucky individuals that were on a long waiting list) got access to a closed beta for The Division. As this is a beta, it is entirely possible that any and all grievances or admirations can be changed. The version of the beta I got to play was on Xbox One.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="265" height="307" style="width: 265px; height: 307px; float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Let's get the obvious out of the way. Yes, the graphics have had a bit of a downgrading since The Division's initial reveal. This is unfortunate, but I suppose it's to be expected considering the developer/publisher. Besides this, the graphics actually were still quite impressive. The Division really benefits from having a day/night cycle and this is mostly evident during nights and early morning. </p><p style="text-align: justify;">As the sun rises, sun rays pour out from between buildings and, at night, snowflakes begin to fall and even a small blizzard will sometimes roll in. Although, it's still a shame to think that the graphics could have been much better if there wasn't a downgrade. </p><p style="text-align: justify;">Textures are a bit of another story. Character models are decent, and textures on clothing look good, but environment textures all look flat and dull. And, besides sun rays in the morning and headlights in blizzards, the lighting is pretty flat overall. It's as if more work was centered around one aspect of graphics than others. There also appears to be a character customization feature allowing the player to create his or her's desired face, but the beta limited this into a few default choices for male or female. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="470" height="271" style="display: block; margin: auto; width: 470px; height: 271px;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="371" height="209" style="width: 371px; height: 209px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Some of you may roll your eyes when I say that The Division is a cover based shooter, and that's understandable. The cover based shooting is, admittedly, rather dull. There's a lot of cover so you can flank and get around the enemy, but all encounters are usually the same. Run up to a group of enemies, take cover, shoot, change cover, shoot, win, repeat. It's standard and doesn't do anything to reinvent the wheel of this sort of gameplay, but there is one flaw that ultimately hurts the entire side of gameplay.<br></p><p style="text-align: justify;">You can not crouch or go prone in The Division. This is absolutely unacceptable for a game that touts itself as a more tactical focused shooter. Without crouching, stealth is no longer an option (even though you can still equip your guns with suppressors) and it's too difficult to coordinate a team that can only stand around and get shot unless they tap 'A' to take cover. Perhaps not being able to go prone is acceptable, because not all third person shooters let you do this, but not being able to crouch is not. </p><p style="text-align: justify;">As well as being able to take cover, you can also climb on top of cars and other large objects to shoot down at enemies, but you'll just be standing on top of said object looking like an easy target since you can't crouch or go prone. Just don't expect the tacticality and player interaction that can be found in other Tom Clancy games like Rainbow Six and Ghost Recon.</p><p style="text-align: justify;">Something that surprised me right off the bat is that guns have actually weight to them. It didn't feel like pulling the trigger on cap guns. Weapons also sounded fairly accurate as well. The Division also claims to be both an MMO and an RPG. Both of these elements are really simplified. You can team up with a small group of players, but you won't see huge groups of people like you would in other MMO's like WoW. The Division does have RPG elements. You can choose perks from three different tiers, but it's very simple. Almost to a negative point.</p><p style="text-align: justify;">The Division is also loot based. Meaning that enemies will drop weapons and items. In the PVE (player vs enemy) areas, enemies won't always drop worthwhile loot. You will have to go into the PVP (player vs player) area known as "The Dark Zone" to get good loot. Inside The Dark Zone, you have a completely new level system and a brand new form of currency to use at Dark Zone vendors. The Dark Zone is actually pretty interesting. You can either choose to team up with other players to hunt down enemy NPCs and get loot from them, or you can choose to either go solo or team up to kill other players to steal their loot. The only catch is that the loot is infected with a virus so you have to call an extracting helicopter to take your loot from you whilst in The Dark Zone. You are a huge target while waiting for it. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="494" height="281" style="display: block; margin: auto; width: 494px; height: 281px;"></p><p style="text-align: justify;">Like previously stated, all grievances and admirations can all be changed in The Division's official release on March 8th. Yet, overall, The Division still hooked me and got me very excited to play it when it finally is released. Some things like not being able to crouch and go prone are borderline unacceptable, but here's hoping that is fixed for it's release. Let's just hope that The Division is worth the long wait from it's 2013 announcement in March 2016. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9BD7ywG6L</guid>
                <pubDate>Thu, 04 Feb 2016 07:20:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Omikron: The Nomad Soul]]></title>
                <link>https://novogamer.com/articles/underrated-gems-omikron-the-nomad-soul-wXBx703DVv</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Remember when Quantic Dream actually developed video games rather than glorified movies that let you walk forward on occasion? I know it sounds crazy, but that actually happened. Granted, the later games Quantic Dream developed had intriguing and involving narratives, but they still were too akin to films with little gameplay. In the wake of David Bowie's unfortunate passing, we've decided to go all the way back to 1999. Which saw the release of Quantic Dream's first video game that had story input, cameos, and original game tracks by the man, the myth, the legend, David Bowie; in Omikron: The Nomad Soul.</p><p style="text-align: justify;">Omikron: The Nomad Soul may have the strangest story in video game history, but that isn't necessarily a bad thing. The Nomad Soul begins with our protagonist, Kay'l 669, directly speaking to the player. Kay'l 669 asks the player if they can help save his dimension, but first, the player must "transfer their soul" into the body of Kay'l so they may control him. Things only get stranger from here. After the player "transfers their soul" into the body of Kay'l, he is then transported into Omikron; a dark cyberpunk city on a world called Phaenon<span class="redactor-invisible-space" style="line-height: 1.6em; background-color: initial;">. Once the player enters Omikron as Kay'l 669, they must continue his investigation into a string of serial killings with his partner, Den. This quickly escalates into anti-government conspiracies, demons, and an ancient religious order led by David Bowie himself (as a character known as "Boz").</span></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="280" height="243" style="line-height: 1.6em; float: left; width: 280px; height: 243px; margin: 0px 10px 10px 0px;"> The plot initially feels overwhelming and convoluted, but once you trek further into The Nomad Soul's narrative and begin to understand what exactly is going on, you will quickly become engrossed in this world's story. Admittedly, to me at first, the story felt too strange and awkward at first. </p><p style="text-align: justify;">This almost got me to completely give up on The Nomad Soul, but I was glad that I sat through until the end because my initial feelings soon went away. The Nomad Soul's story isn't perfect though. While the overall plot eventually gets more engaging, the characters always feel so one dimensional. You never care about their struggles or how their fates play into the overall scheme of everything. That is with the exception of one character. </p><p style="text-align: justify;">I'd be going too deep into spoiler territory if I said too much, but David Bowie's performance as Boz is absolutely fantastic. Although Boz has odd motivations and isn't around long enough to become likable, David Bowie portrays him in a way that intrigues you every second he's on screen. I even purchased Omikron: The Nomad Soul again on Steam to play through to his part. </p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="338" height="256" style="line-height: 1.6em; width: 338px; height: 256px; float: right; margin: 0px 0px 10px 10px;">For 1999, the graphics are fairly good. The darker shading and non-reflective surfaces help bring the dark Blade Runner-esque world to life. Granted, the graphics were good, but they weren't anything to write home about.</p><p style="text-align: justify;">Sadly, this is a poorly optimized game. The only settings you are given to tweak are resolution, clipping distance, display sky, display shadow, street activity, and detail level. </p><p style="text-align: justify;">This may not sound like an issue since most of our computers were built after the dinosaurs died off, but there is also a 30fps lock that hinders your experience with the game. I even had an issue running at a framerate above 20fps due to an issue with the 30 fps lock. </p><p style="text-align: justify;">The Nomad Soul also happened to be one of the earlier games to use motion capture technology for some actors, including David Bowie. The technology was still fairly primitive back in 1999 for games, but it was still nice to see slightly more animated faces on some characters. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="519" height="293" style="display: block; margin: auto; width: 519px; height: 293px;"></p><p style="text-align: justify;">Decent gameplay and Quantic Dream usually get along together about as well as Anakin Skywalker and a group of younglings. So, is it different in this case? Yes and no. Yes, there is a lot more gameplay in The Nomad Soul than what you will find in Heavy Rain or Beyond: Two Souls, but it feels pretty awkward and clunky. I can't really blame the game for that because a lot of older games played in modern times feel clunky and awkward. Times change and so does player accessibility.</p><p style="text-align: justify;">There are two types of combat gameplay. First, we have hand to hand combat. Hand to hand is also the less awkward of the two. Once you've engaged in a fisty cuffs battle, you control kicking and punching with the WASD keys. I never could get a good pattern so I just mashed them until I won. The second is gun combat. Once you are given a gun, you are put into a first person perspective. While serviceable, the gunplay in The Nomad Soul feels stiff. Especially when you have enemies from all sides and you have to work with the Resident Evil style tank controls. Overall I've had better, but I've also had much worse.</p><p style="text-align: justify;">With the inclusion of David Bowie, you would think that the soundtrack would be absolutely amazing, right? Well, it certainly is great, but it falls short of perfection because of the lack of David Bowie sung songs. There are a few songs sung by Bowie himself, but the rest from him are purely instrumentals and you would have to be a diehard Bowie fan to notice. The other side of the soundtrack comes from Reeves Gabrels. His additions are also good and add to the dark cyberpunk vibe. Gabrels' additions also sound akin to Bowie's genre of music.</p><p style="text-align: justify;">Voice acting in The Nomad Soul is also convincing with an exceptional performance from David Bowie himself as Boz. The distorted computerized effect to his voice is also a great addition. A lot of expository dialogue is, unfortunately, just in text. This is most similar to examining an object in Silent Hill and Resident Evil. Along with the fixed camera positions, you will be right at home to many of the features of The Nomad Soul if you are coming off of Resident Evil or Silent Hill.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="587" height="341" style="display: block; margin: auto; width: 587px; height: 341px;"></p><p style="text-align: justify;">With the inclusion of many strange features and elements, one would think that Omikron: The Nomad Soul doesn't always know what it wants to be. And you may be right with that conclusion, but that doesn't make it a bad game. In fact, The Nomad Soul does just enough different from other games to remain entirely unique. This is an Underrated Gem in every sense of the word. Just as I did for the late Lemmy Kilmister with Brutal Legend (which was uploaded before his passing), this Underrated Gems article is dedicated to David Bowie. </p><p style="text-align: justify;">I suppose it's understandable to see why many people forgot about this gem, but that doesn't mean it's a bad game. It may take some extra hoops to jump through to get this to run on modern machines, but you can still buy Omikron: The Nomad Soul on both Steam and GOG for less than usual microtransaction. I highly recommend you give this game a try. </p><p style="text-align: justify;">This is arguably Quantic Dream's best game. An intriguing story, David Bowie, a great soundtrack, AND actual gameplay? It feels like a dream, but it's not. It's a Quantic Dream.</p><p>Rest in peace, David Bowie (1947 - 2016)</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wXBx703DVv</guid>
                <pubDate>Tue, 12 Jan 2016 07:13:00 +0000</pubDate>
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                <title><![CDATA[Spotify to Enter Partnership with PlayStation]]></title>
                <link>https://novogamer.com/articles/spotify-to-enter-partnership-with-playstation-zgbAx0M9Jn</link>
                <description><![CDATA[<p>Yesterday, PlayStation announced it would be working with Spotify music to create a new application called "PlayStation Music." Spotify is a free music-player partnered with Facebook, in which you can create playlists consisting of any songs in their library, and play them at will. The website remains free by its use of advertisements, but a premium service is available.</p><p style="text-align: center;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 330.904645476773px; height: 404px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><span style="font-style: normal;"><span style="line-height: 1.45em; background-color: initial;"><font color="#0c0c0c"><span style="line-height: 1.45em;">One question raised is whether PlayStation music will operate like the Spotify program for the PC, or if it will act similar to the mobile app. In the mobile app, the service takes similarities to common radio apps, in which you may listen to radio stations based off of songs or artists, or you can listen to your personal playlists on shuffle. Many people may bedisappointed if PlayStation music is simply Pandora radio for your PlayStation. Do you believe the fusion of music and video games will be beneficial? Or will it lead to more price tags and</span>hassle<span style="line-height: 1.45em;">?</span></font></span><span style="line-height: 1.45em; color: rgb(12, 12, 12); background-color: initial;"></span></span></p></blockquote><span style="color: #777777;"><i><br></i></span><p><i><a href="http://blog.us.playstation.com/2015/01/28/playstation-meet-spotify/">View the official announcement here.</a><br><br></i></p><p><i>I recommend downloading Spotify if you have a stable internet connection, and want free music.<br></i></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>zgbAx0M9Jn</guid>
                <pubDate>Thu, 29 Jan 2015 02:52:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami]]></title>
                <link>https://novogamer.com/articles/hotline-miami-K8Lvm4DVdM</link>
                <description><![CDATA[<p>Hotline Miami is a topdown, 8-bit, super violent action game. If you like fast paced game play and retro graphics along with a surreal story and awesome soundtrack then you'll love Hotline Miami. Trust me this game will make you feel like the ultimate badass while you're single handedly killing a bunch of Russian mobsters.&nbsp;</p><p><iframe src="https://www.youtube.com/embed/QufZ_tBwTP4" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>But every game has it's flaws as much good as I wanna say about Hotline Miami. One of those things would probably be that while playing Hotline Miami you die a lot. The game play is extremely fast paced and doesn't pull punches. Getting hit once with a weapon or by even one bullet will kill you in this game. If you mess up for even a split second you're likely to die.</p><p><iframe src="https://www.youtube.com/embed/2n_BinoS1Ug" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br><span style="line-height: 1.45em; background-color: initial;">\r
</span></p><p><span style="line-height: 1.45em; background-color: initial;">Regardless I like the challenge and the fast paced gameplay. I'd definitely reccommend playing this game if you're looking for something to take up your time when you're bored and have nothing else to play.</span></p><p>All in all I rate it 8.5/10</p>\r
]]></description>
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                <guid>K8Lvm4DVdM</guid>
                <pubDate>Tue, 10 Feb 2015 00:39:00 +0000</pubDate>
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                <title><![CDATA[The Walking Dead: A New Frontier - Episode 1 Review]]></title>
                <link>https://novogamer.com/articles/the-walking-dead-a-new-frontier-episode-1-review-waBP753jkL</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="903" height="auto" style="display: block; margin: auto; width: 903px; height: 478px;"></p><p>It's been almost exactly 3 years since the first episode of The Walking Dead: Season 2, and ever since, fans have wanted more. So Telltale Games answered that call with The Walking Dead: A New Frontier. Introducing new characters and bringing back old ones, A New Frontier serves more as an expanded narrative rather than a direct continuation of season 2. So is the first episode of The Walking Dead: A New Frontier any indication that this season has been well worth the wait?</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="342" height="194" style="width: 342px; height: 194px; float: left; margin: 0px 10px 10px 0px;"></p><p>Ties That Bind - Part 1 (episode one) begins with a surprisingly well executed prologue that introduces new characters just as the zombie outbreak has started. Shortly after, we jump forward several years after the initial outbreak with our new group. A simple task goes horribly wrong and the adventure begins. If you've played the previous seasons, there's nothing wildly different here. Since this is only the first episode, I'm not sure how much I can say before it becomes a spoiler so I'll leave it at, "It's your standard Walking Dead story."</p><p>There's been a shift in focus on this new season of The Walking Dead. We no longer get to play as Clementine. In fact, she's actually become a secondary character. This may be a disappointment or a breath of fresh air depending on how you look at it.  I'd be indifferent on the matter if the new characters were even half as likable as the cast from the first two seasons. Sadly, this isn't the case.</p><p>After the aforementioned introduction, our new group is revealed: Javier, Kate, Gabe, Mariana, and eventually Clementine. Javier is so bland that it almost hurts, Kate only cares about herself. Gabe is a drama queen, and Mariana is the new innocent little girl we're supposed to care about. Clementine, on the other hand, is still a joy to be around. The natural progression of Clementine over the course of these three seasons felt natural and it's nice to see her finally adapt and accept the world she's forced to be in. While we do actually get to play as Clementine in very brief flashbacks, Javier is our new main playable character, and I can already tell that making it through each episode is going to be an absolute chore. It's common practice to have the playable character void of all personality so that the player can imprint themselves onto them, but considering Javier has a vivid backstory that the player experiences, he really should have had his own personality. </p><p>The natural response to those criticisms would be, "Well it's only the first episode. These characters might grow on you and become likable as we approach the end of the season." While that is true, it still hurts the overall narrative. In the first two seasons, the player knew who was likable and who wasn't in the very first episode. Those characters still would grow and become more or less likable as time went on. The problem with starting everybody off as unlikable just makes the player not care about anyone and have no desire to push on to the end, and that's where Clementine comes in. Perhaps it's just me, or maybe Telltale intended it this way, but Clementine is the only real reason I want to finish this season. She's just as, if not more, likable as she was in seasons one and two.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="406" height="228" style="width: 406px; height: 228px; float: right; margin: 0px 0px 10px 10px;"></p><p>Seeing as how this is a modern point and click adventure, gameplay is the standard point and click fare. You walk around, hover your mouse cursor over an item or person, and click to interact. Quicktime events also make a return, but are a bit more in depth than they were in season 2. Although it still comes down to a variation of WASD and Q or E. If you are familiar with the combat in Telltale's Batman series, you'll see the similarities immediately. </p><p>Here's where the boring characters affect gameplay. Just like before, there are times where the action stops and you can walk around and talk to various characters that are in the area. The problem? Since the characters are so bland and uninspired, why would you want to talk to them? Giving them the time of day won't change your opinion about them. It just seems that the love and effort that went into the characters of the previous seasons is lost here. Now it seems like Telltale have adopted The Walking Dead show's formula of "little to nothing happening for the entire show then drop a crazy twist/cliffhanger at the very end so you'll have to tune into the next episode." </p><p>I know it may sound like I'm being overly harsh on The Walking Dead: A New Frontier, but overall, I actually did enjoy the first episode and look forward to the rest of the season. Perhaps the overly critical nature of this review is due to my love for The Walking Dead series, and Telltale games in general and how I don't want to see the series fizzle into mediocrity. Despite it all, I do recommend episode one of The Walking Dead: A New Frontier.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>waBP753jkL</guid>
                <pubDate>Wed, 21 Dec 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Gametrailers Web Site to Shut Down]]></title>
                <link>https://novogamer.com/articles/gametrailers-web-site-to-shut-down-5QMJJjLaVJY</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p>Hours before Gametrailers (GT) latest stream, Defy Media, which acquired GT from Viacom in 2014, told GT staff that they would be let go from their positions and that the site would be shutting down.    <p style="text-align: justify;"><a href="https://youtu.be/msvxdA2O5qc" target="_blank">The stream</a> became GT’s staff moment to thank viewers and fans of the site over the last 13 years for their viewership and support.</p>    <p style="text-align: justify;">Founded by Geoffrey Grotz and Brandon Jones in August 2002, it could be argued that Gametrailers was ahead of its time. When the gaming press was still largely focused on written long form sites, GT bucked the trend and focused mostly on video content, the irony here being that video streamers today are the major factor in traditional gaming sites losing popularity. Along with the expected previews, game reviews and general industry news, GT would create popular features such as GT Countdown long before the popularity of Top 10 lists in media. Features such as Pop Fiction, which would explore some gaming’s greatest myths such as if Luigi was really in the original Mario 64 and could you get to the island across the The Dam without hacks in Goldeneye.</p>    <p style="text-align: justify;">GT would also bring in third party features such as ScrewAttack and Cinemassacre’s popular character The Angry Video Game Nerd. While James Rolfe’s creation was already gaining popularity on YouTube, it is unclear if ScrewAttack would gain its mass audience without exposure from GT. ScrewAttack co-founder Craig Skistimas <a href="https://twitter.com/StutteringCraig/status/696864598226391040" target="_blank">tweeted the following statements</a>:</p><p><em>"What a horrible thing to here. So many good people and amazing memories from <a href="https://twitter.com/ScrewAttack/" data-user-name="ScrewAttack" class="link-complex" target="_blank" wotsearchprocessed="true">@<span class="link-complex-target">ScrewAttack</span></a>'s time w GameTrailers.<br></em></p><p><em>It's safe to say that without GameTrailers ScrewAttack surely would have never been exposed to a mass audience.<br></em></p><p><em>We owe a lot to GameTrailers & I know I personally will never forget that. My hearts w <a href="https://twitter.com/GameTrailersVO/" data-user-name="GameTrailersVO" class="link-complex" target="_blank" wotsearchprocessed="true">@<span class="link-complex-target">GameTrailersVO</span></a> & his talented team</em><em>"</em><br></p>        <p style="text-align: justify;">GT would also promote user created content, ether in the form of blogs or video content. In 2007 GT highlighted the late Monty Oum’s animated video <a href="https://youtu.be/HF1PvLYBRv0" target="_blank">Haliod</a>. The popularity of his video via GT no doubt led him to working as one of the lead animators for Rooster Teeth, creators of the popular Red vs Blue series.</p>    <p style="text-align: justify;">In 2005 the site was acquired by Viacom for an undisclosed fee. In 2007 GT became the focus for video game related content as part of MTV’s rebranding of Spike.com. GT’s E3 coverage and end of year game awards show would be integrated into Spike’s TV broadcasting, however the results are only now remembered for some arguably <a href="https://youtu.be/jvW9WwDLCxg" target="_blank"> cringe moments</a> with celebrities in what was an attempt to garner mass appeal with new audiences, but would only overshadow the reason why the shows existed, to focus on games and the gaming industry.</p>    <p style="text-align: justify;">With the site failing to meet Viacom’s expectation the site was sold to Defy Media in June 2014, again for an undisclosed fee and immediately let go two thirds of GT’s full time staff after the E3 event of that year ended.</p>    <p style="text-align: justify;">Despite the popularity of personalities of Kyle Bosman, the site continued to decline in hits with complaints of the site’s functionality failing and popular features not updating regularly or ceasing entirely.</p>    <p style="text-align: justify;">Today’s news has been met with sadness but given the current climate in gaming news media sites losing popularity it has also not been met with any shock or surprise.</p>    <p><strong>Brief comment</strong>:</p>  <p>If you will indulge me with some thoughts to end this article:</p>    <p style="text-align: justify;">There was a period of time in my life when I was out of work and was not able to gain employment again for over a year and a half. Two game related things that helped keep my sanity for that year and a half was City of Heroes and ScrewAttack. It was however down to Gametrailers that I would discover ScrewAttack and most of their content that I would watch and be entertained by was what was posted on GT’s site. So for that, GT has my gratitude.</p>    <p style="text-align: justify;">As I have written, this news is not entirely surprising given the state of the gaming news industry but the staff that avoided the savage cull in June 2014 should be given enormous credit for keeping the site going for almost another 2 years in what was clearly a no win scenario through no fault of their own given the sudden lack of resources following Defy Media's acquisition.</p>    <p style="text-align: justify;">At a time where trust in gaming news site is at an all-time low, GT appeared to be one of the few sites around that wasn't subject to ethical concerns from consumers and unlike many who write about the games industry but also harbour disdain for video games in general, <a href="https://youtu.be/WY1p8ZgvqYM" target="_blank">the passion for gaming has never been under question with any of the staff at GT</a>.</p>    For that, I wish all the staff at GT that have lost their jobs today all the best in the future and hope that they land on their feet real soon.]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>5QMJJjLaVJY</guid>
                <pubDate>Tue, 09 Feb 2016 01:51:00 +0000</pubDate>
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                <title><![CDATA[March 3, 2016 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/march-3-2016-nintendo-direct-recap-Z5Q7wJBadY</link>
                <description><![CDATA[<p style="text-align: justify;">Now this was an unprecedented action by Nintendo. Two Nintendo Directs within the same week? Who could've guessed that? This Direct in question was much longer than the Pokemon Direct that aired on February 26 and revealed information for upcoming games for this spring and summer. A lot of what was shown was already known about or had been leaked the day before the direct, but some new stuff that had yet to be announced was revealed as well. Let's take a look.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/arl3ACzJCBI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now because the last direct was exclusively Pokemon themed and announced the new <strong>Pokemon Sun</strong> and <strong>Pokemon Moon</strong> games, this one had no Pokemon related news to speak of. Instead a bunch of equally exciting information was shown off.</p><ul><li><strong>Star Fox Zero</strong> was shown off again and was officially announced that it would be released in tandem on April 22 with a secondary game called <strong>Star Fox Guard</strong>. The Fox amiibo was also shown off in the game to show that it would unlock the Retro Arwing for play.</li><li><strong>Splatoon</strong> will be receiving a balancing patch on March 8 along with some new weapon sets that will be released in two separate updates in the near future.</li><li><strong>Mario & Sonic at the Rio 2016 Olympic Games</strong> was shown off a bit with the addition of a release date for both versions. Wii U is June 24 and 3DS is March 18.</li><li>New construction features in the form of Pink Coins, Keys, Locked Doors and Skewers will be added to <strong>Super Mario Maker</strong> in its next update (Still no sloped platforms though...). In addition to these, a new Super Expert 100-Mario Challenge game mode will also be added which can be played to try and earn new Mystery Mushroom costumes.</li><li>The Shin Megami Tensei x Fire Emblem crossover game for Wii U now has an official English name and a release date. <strong>Tokyo Mirage Sessions #FE</strong> will be released June 24.</li><li><strong>Paper Mario: Color Splash</strong> was unexpectedly revealed for the Wii U and will be released some time in 2016. No other specifics such as amiibo support or a demo were announced for it.</li><li><strong>Pokken Tournament</strong> recapped some if its features and reconfirmed its March 18 release date.</li><li><strong>Mini Mario & Friends: amiibo Challenge</strong> was revealed and would be released as an early access title, with the purchase of a compatible amiibo, on March 25 and with a free public release on both Wii U and 3DS on April 28.</li><li>Super NES titles were announced for Virtual Console on the New 3DS and will be incompatible with the older hardware.</li><li><strong>Hyrule Warriors Legends</strong> was announced to be getting a Season Pass of DLC and a free downloadable character in the form of Medli from The Legend of Zelda: The Wind Waker. The Season Pass will be released on the same day as the game on March 25.</li><li><strong>Monster Hunter X</strong> was revealed to be coming stateside with the name <strong>Monster Hunter Generations</strong> and was shown to have Fire Emblem DLC as well. It should be released some time in the summer.</li><li><strong>Metroid Prime: Federation Force</strong> showed off some new gameplay and some details about the game's story was explained. It has a projected release of late spring.</li><li><strong>Fire Emblem Fates</strong> had some DLC shown off in addition to the final downloable story line, Revelation.</li><li><strong>Dragon Quest VII</strong> was announced for a stateside release some time in 2016.</li><li><strong>Bravely Second: End Layer</strong> was announced for an April release with the addition of a rather impressive collector's edition to pre-order.</li><li>The Free-to-Play <strong>Lost Reavers</strong> was announced to be released as an open beta on April 14 with the full version being released two weeks later.</li><li>A rather unusual new game called <strong>Pocket Card Jockey</strong> by Game Freak was announced for the 3DS and will be released in May.</li><li><strong>Azure Striker Gunvolt 2</strong> was announced for a summer release on the 3DS eShop.</li><li>In addition, <strong>Disney Art Academy</strong> was also announced for the 3DS. It will be released on May 13.</li><li><strong>Rhythm Heaven Megamix</strong> was announced to finally getting released overseas after being in Japan for nearly a year. It will be released some time in 2016. I'm estimating a summer launch.</li><li>A brand new Kirby game for the 3DS called <strong>Kirby: Planet Robobot</strong> was announced for the 3DS and will include amiibo support and a brand new sub-game called <strong>Team Kirby Clash</strong>. In addition to this, a brand new series of amiibo based on the Kirby series was announced. The game will be released on June 10, but the release date of the amiibo has yet to be confirmed.</li><li>And finally, the <strong>My Nintendo</strong> loyalty program was officially launched and will also allow you to preregister Nintendo's first smartphone app, <strong>Miitomo</strong>.</li></ul><p style="text-align: justify;">Being the Nintendo fan that I am, I will most definitely be trying to get most of these games and I am extremely excited for the new Kirby game that will soon be released. I wish I didn't have to repurchase all of those SNES games though, but I'm sure My Nintendo will be able to remedy this in the future. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wJBadY</guid>
                <pubDate>Fri, 04 Mar 2016 05:39:00 +0000</pubDate>
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                <title><![CDATA[Deus Ex: Mankind Divided - Review]]></title>
                <link>https://novogamer.com/articles/deus-ex-mankind-divided-review-wXB0754NQP</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 605px; height: 341px;" width="605" height="341"></p>After 2014's utter disappointment known as Thief, Deus Ex fans began to wonder if maybe Deus Ex: Human Revolution was a fluke. So Eidos Montreal are back again to put fan worries to rest with Deus Ex: Mankind Divided. So do they succeed?<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="439" height="191" style="font-size: 20px; line-height: 1.6em; width: 439px; height: 191px; float: left; margin: 0px 10px 10px 0px; background-color: transparent;">Two Years after the aftermatch of Human Revolution, Mankind Divided throws Adam Jensen and the player into a new world of hatred, prejudice, and oppression. After augmented people were sent into a killing frenzy, the natural world began to reject the augmented and their values. Augmented people and natural people are segregated apart from one another and those with augmented limbs or abilities are treated as second class citizens, and Adam is stuck in the middle of the turmoil. </p><p>Our battery acid gargling protagonist, Adam Jensen, is back and just as enjoyable as he was in Human Revolution.  Adam begins as an agent for a task force in the Czech Republic that may or may not be controlled by special interest groups. As he arrives in Prague, the train station he stops at is bombed and all the blame is put onto the controversial pro-aug group known as the Augmented Rights Coalition. Now Adam must solve a mystery that could topal entire governments. If that all sounds somewhat vague, then it's supposed to. It's best to go into Mankind Divided with little to no knowledge of the events after Human Revolution.</p><p>Perhaps Adam isn't as likable as he was in human Revolution since we no longer can sympathize with him having no choice in augmenting his body. Adam finally embraces the machine he is and it's your job to progress through the story as the nicest guy in Prague or just as rude and abrasive as the Czech state police. Thankfully, you can always pick when you want to be good or bad, but you can also settle comfortably in the middle as well.</p><p>Deus Ex: Mankind Divided also focuses on conspiracies much more than in Human Revolution. Often times you will have to choose who to side with during arguments and choose who to give plot important items to. I loved the return of the "this is bigger than all of us" conspiracies. It really helps harken back to the original Deus Ex.</p><p>The social commentary was enjoyable and rarely became preachy. Once in a blue moon you'll stumble onto a document or TV broadcast that does seem to be a bit one sided though. The social commentary also isn't forced down your throat either. Besides the Augmented Rights Coalition during the main story, you will only find it in optional newspapers, e-books, and television broadcasts. So if you disagree with everything Eidos has to say or get offended easily, you're in luck. </p><p>Side quests are also much more dynamic and satisfying to complete than in Human Revolution. Most times, you will stumble out of a building and see a commotion off in the distance. Investigating further will likely activate a new side quest to complete. My personal favorites were The Harvester and Last Harvest side quests. In those quests, Adam becomes a bit like a consulting detective when he helps an ignorant detective solve a string of murders upon augmented people. The revelation is great and is written in a way that makes the world feel so three dimensional. That not everything is about you and your adventures.</p><p>All is not good in Jensen town though. The story has major issues. For starters, new characters to the series are never properly introduced. They just sort of show up out of nowhere and help advance whatever quest you're doing. Adam clearly knows them and has a past with them, but they weren't in Human Revolution so my only guess is that these characters were introduced in a secret game set in between Human Revolution and Mankind Divided that was never released. The only logical explanation is that Eidos got too close to the illuminati with this middle game so they made Mankind Divided and just advanced the story a few years. Or they were probably introduced in the midquel novel and we're expected to buy that too.</p><p>The main story has issues too. I can easily look past its serious pacing problems, but what really bothers me is the blatant sequel bait cliffhanger ending. With Human Revolution, it could have easily stand on its own as a prequel to the original Deus Ex. But it seems Eidos Montreal is getting cocky and probably plans a trilogy of to tie into the original game. It also doesn't help that the main story only clocks in at about 12 - 15 hours. Side quests add about another 5 or 6 hours though. Which is a let down compared to Human Revolution's 20 hour main story and 10 hours of side quests.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="455" height="258" style="width: 455px; height: 258px; float: right; margin: 0px 0px 10px 10px;"></p><p>"If it it ain't broke, don't fix it" is and isn't true in Mankind Divided's case. Not only is it clear that Eidos Montreal took fan complaints about Human Revolution to heart and remedied them, but they also built onto the established gameplay to make Deus Ex fresh again. What does that mean? Well the overall clunky feel from Human Revolution is gone, but it also doesn't devolve into generic first person shooter territory either. Combat, stealth, and ghost gameplay have been improved on dramatically. </p><p>Now no one approach to a situation is anymore viable than they others. Want to stealthily navigate around your enemies to get to your objective? Look around your environment. There is often a door or a vent conveniently placed near you to avoid frontal assaults. Are you one to tackle your problems head on? Loud combat approaches are made all the more enjoyable with a larger arsenal of weapons at your disposal as well as a much needed overall to the controls. </p><p>After meeting up with the ghost of Prince, Adam learns that he has unstable experimental augs hidden away in his body that can be activated at a cost. That cost is overclocking his own body causing overheating and severe glitches. This is actually a nice and believable explanation to addition of new augmentations that does eventually tie into the main story. The balancing of your experimental augs is actually well done as well. To ensure that you can use those augs with serious side effects, you have to temporarily shut down another branch of augmentations to cool your system. This can be overridden with a plot device about half way through the game though so you can use everything without consequence. </p><p>Augmentations are just as fun to use in Mankind Divided, if not more so. All the augmentations that could be unlocked in Human Revolution return with some new friends. New additions include remote hacking, titan armor, nanoblade, and a few more. Augs are all the more fun to use with the return of Biocells. Instead of having to recharge your bio meter with random foods and drinks, Biocells can be used and are now craftable, buyable, and findable. For those who don't know, this is an item that was absent in Human Revolution, but found in the original and Invisible War (although under a different name).</p><p>Weapons also have gotten an overhaul since Human Revolution. Darting between cover and picking off targets both lethally and non-lethally has never felt better. Guns feel much more in line with usual first person shooters and that's thanks to the new control options. Now you can choose between classic Human Revolution controls, new Mankind Divided controls, and typical FPS controls. Your augmentations weren't the only thing that got upgraded. Guns have always been customizable in Deus Ex, but now you can customize to your heart's content on the fly. All you have to do is hold down the reload button/key and Adam will hold his gun out and allow you to change attachments, rate of fire, and even the ammo type. It's a bit like Crysis, if that makes sense. None of the gameplay really feels streamlined from Human Revolution. It just seems that Eidos fixed the problems people had and added more to the game. More developers should take notes.</p><p>Unlike Human Revolution that featured multiple decently sized city hubs, Mankind Divided instead opts for one large city hub where the majority of the game takes place. Many main missions and side quests are played out in the Prague hub, but a few missions are played out elsewhere like Golem City, an augmented ghetto. While Prague isn't a bad place for a city hub, it just isn't as memorable as Detroit or Hong Kong from Human Revolution. The samey grey buildings do get tiresome after hours of exploring. Perhaps this was a design choice to make landmarks like The Red Queen stand out more, but it still doesn't make that "been there, done that" feeling go away. </p><p>The amount of detail, be it large or small, is incredible. From Adam quickly switching the safety on when holstering his gun, to enemies calling out your location and what weapon you're using in real time. Segregation is a theme and Mankind Divided, and it shows when you board a "Natural Only" metro car. Other passengers will glare at you and the state police will warn you not to do it again once you get off. I hadn't even realized what I did wrong at first when I stepped off the Natural Only metro car and got scolded by the police. I assumed that the segregation areas were just for show, but there were actual consequences for stepping over the line. It's clear that a special amount of love and care went into Mankind Divided that may be overlooked by many players looking for cheap explosive thrills instead</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="402" height="228" style="width: 402px; height: 228px; float: left; margin: 0px 10px 10px 0px;"></p><p>Even for 2011 standards, Human Revolution still looked a bit dated compared to other AAA releases at the time. Mankind Divided on the other hand looks downright beautiful thanks to the Dawn Engine. Clothing, faces, and weapons all look as if you could reach out and actually touch them. Bright neon lights reflect off of objects and NPCs. Rain will stick and drip off of Adam's well toned augmented body. Mankind Divided is candy for the eyes, for the most part.</p><p>Some textures don't get the same treatment. Textures such as certain walls, miscellaneous objects scattered around the world, and the little foliage that can be found are often incredibly basic textures that made me wonder if I was even supposed to be looking at them. But the biggest issue regarding the graphics is the frame rate. I played through Mankind Divided on the PS4, and I found an abundance of frame rate dips. "Dips" doesn't even begin to describe the problems with the frame rate. "Frame rate plummets" is a much better description. Even the act of walking down a lonely alley way can result in the frame rate tanking like the Titanic in a tsunami. Thankfully, the actual story missions stay at around 30 frames per second the entire time.</p><p>Besides the frame rate, the most noticeable issue with the graphics are the idle animations and lip syncing. Lip syncing ranges from serviceable to just plain bad. Outside of prerendered cutscenes, characters look like dogs when they have peanut butter in their mouths, filmed it, and then the developers just looped dialogue over that. Now what about animations? Well combat and takedown animations are great to watch and even seamlessly transition back into gameplay. Idle animations are another story. Often times characters will flail their arms about and shake their heads when they didn't say anything that would warrant that. </p><p>But by Philip K. Dick's ghost, that cyberpunk atmosphere though. Where Human Revolution was overflowing with cyberpunk cliches and a yellow and black color palette that often overstayed their welcome, Mankind Divided instead goes for a more nuanced approach to the cyberpunk genre. Much like the original Deus Ex. That doesn't mean Mankind Divided is any less cyberpunk than it's predecessor either. Neon still soaks through subtlety, especially in the red light district. Synthesizers still plays perfectly to the situation you're in. Whether you like to be bombarded with cyberpunk visuals and jargon or prefer or more realistic take on the genre is a matter of opinion.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="437" height="233" style="width: 437px; height: 233px; float: right; margin: 0px 0px 10px 10px;"></p><p>If you thought Human Revolution's soundtrack was great, you're in for a magnetic treat with Mankind Divided's score. Following the gameplay's "if it isn't broken, don't fix it" mindset, the score in Mankind Divided is an orgasmic ensemble of synthesizers and cyberpunk good times. Expertly switching between slow and somber for depressing moments. Then ramping up the energy in each track as you go guns blazing after a botched stealth approach. If the atmosphere and story weren't cyberpunk enough for you, then the soundtrack is what you need.</p><p>The sound even factors into the gameplay. Just walking around a building that you're supposed to infiltrate can lead to wondrous discoveries. Many times I began to overhear idle chit chat between two NPCs discussing the building or location they are outside of that lead to me figuring out alternative paths that were pretty well hidden. Footsteps also make a welcome return. Nothing is more infuriating than a stealth where you can't hear your enemy's footsteps. Footsteps echo off of different materials and even your own footsteps are affected by the type of floor you're walking on and how fast you're moving. Thankfully, Mankind Divided remembers its stealth roots. </p><p>Elias Toufexis is back as Adam Jensen, but Stephen Shellen does not return to voice David Sarif. And that's a shame too. Shellen's performance as Adam's aggressive boss was one of the most memorable elements of Human Revolution. While Sarif's new voice actor does a more than serviceable job, it's still a shame that we won't hear "ADAAAM" in the right voice again. I'm not personally Czech, believe me I checked, so I can't comment on the authenticity of the accents of the Prague NPCs, but they sound believable enough. Almost every character has an accent so I hope it's authentic. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="243" style="display: block; margin: auto; width: 480px; height: 243px;"></p><p>No game can be this good without an ugly sore hidden somewhere. That sore comes in the form of Breach. Breach is the incredibly unnecessary multiplayer mode for a single player centric game. Those who have played the original Deus Ex know that multiplayer isn't exactly new to the series, but not like this. Take the single player from Mankind Divided, neuter the gameplay, add actual microtransactions that forms a pay2win business model, neuter the gameplay even more, and bam: Breach mode. It isn't worth your time at all. Especially with new game plus for the base game. Luckily it can be ignore altogether. </p><p>To answer the opening rhetorical question: Mankind Divided proves that Human Revolution wasn't a fluke and the Deus Ex franchise has a bright future ahead of it.  If you liked Human Revolution, you'll love Mankind Divided. It isn't exactly the definitive cyberpunk RPG, nor is it even the best in the Deus Ex serious, but it gets damn near close.<br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wXB0754NQP</guid>
                <pubDate>Sat, 27 Aug 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Review: Atari Flashback Classics]]></title>
                <link>https://novogamer.com/articles/review-atari-flashback-classics-oZJbJRmNBo</link>
                <description><![CDATA[<p>As you all probably know by now,&nbsp;I like to consider myself a&nbsp;connoisseur of the classics. I frequently buy retro titles that I have little to no nostalgia for just so I can see what I missed out on as a kid. But every once and a while I will always return to the old mainstay of my youth: Atari. I will always consider myself a fan of those old games that were&nbsp;made before the NES, despite the fact that not many of them aged very well.&nbsp;Unfortunately though Atari had gone bankrupt a few years ago and ended up selling off the rights to many of their IP's, most of which found their way to the&nbsp;Taiwanese game manufacturer&nbsp;<em>AtGames</em> who are infamously&nbsp;known for producing a large array of poor quality&nbsp;plug-n-play consoles. Did they screw this up too? Or did the team they hired, <em>Code Mystics</em> make a passable port?</p>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-Kb9gblVUKV" width="456.2130177514793" height="257" style="width: 456.213px; height: 257px;"></figure><p><em>Atari Flashback Classics</em> for the Nintendo Switch&nbsp;is a compilation of all three volumes previously released for XBox One and PlayStation 4 over the past couple of years. Individually they each had&nbsp;50 games; roughly 10 arcade titles and a handful of home games, most of which from the Atari 2600,&nbsp;to pad out the total. As such the Switch version has all 150 games without the need to swap volumes. This is a very nice convenience especially since the Switch version is $20USD cheaper than buying each volume separately.</p><p>Visually, the games in the collection vary in terms of quality. Some look stunning even to this day, but many others look like a steaming pile of digital feces. This is also reflected while the game is undocked as many of the Atari 2600 games that had sprite flicker don't show up very well on the Switch's screen.&nbsp;That doesn't always reflect how the game plays though. There are a small handful of games in the collection that look like crap, but are some of the most fun games of the bunch. If you can just stomach past their looks and have a friend that will play with you, online or otherwise, I'm betting you'll have a grand time.</p>\r
<figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-s92socT7k5" width="447" height="298" style="width: 447px; height: 298px;"></figure><p>Now considering that most of the arcade titles on this collection, and some of the Atari 5200 games, used special controls like a trackball or dial, they can't be emulated perfectly. That being said, Code Mystics did a decent job with what they had. While the left stick controls are WAY too sensitive even on the lowest setting, they ingeniously managed to incorporate the Switch's touchscreen for controlling many of the games that had those unique controls. It's just a shame that those controls are only available when the system is undocked.<em></em></p><p>Overall while this collection is miles above the plug-n-plays that AtGames has been producing, it is not for the average gamer. It is for collectors, and for those who grew up with these games. Like I said at the beginning of this review most of the games on this compilation did not age well, but there still glimmers a shining light within those crusty visuals. The addition of achievements and the inclusion of the manuals for the 2600 and 5200 games is very nice and I love the fact that they also included the SwordQuest comics from back in the 80's. It's little touches like that that really make collections like this stand out, even if they only stand out an extra inch or two amongst the crowd.</p><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-4jnlAZx15G"></figure><h1>AUDIO</h1><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-9p34sBNLPa"></figure><h1>CHALLENGE</h1><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-QVmLcg0wLD"></figure><h1>CONTROL</h1><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-v4tqsQC6Ui"></figure><h1>VISUALS</h1><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-nme4Bem1EI"></figure><h1>ORIGINALITY</h1><figure style="float: right; margin: 0px 0px 10px 10px;"><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-jipUUUQzS4"></figure><h1>EXECUTION</h1><h1>PROS:</h1><ul><li>Lots of games</li><li>Cheaper than buying each volume separately</li><li>Online play</li><li>Achievements</li><li>Touchscreen support</li><li>Small download size</li></ul><h1>CONS:</h1><ul><li>Quantity over quality</li><li>Stick sensitivity is too high even on lowest setting</li><li>Online leaderboards only work with paid service</li><li>Visuals degrade when console is undocked</li><li>Some games are duplicates for different Atari systems</li></ul>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>oZJbJRmNBo</guid>
                <pubDate>Thu, 17 Jan 2019 07:41:00 +0000</pubDate>
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                <title><![CDATA[Webstore Giant Amazon Creates a Game Engine, Lumberyard]]></title>
                <link>https://novogamer.com/articles/webstore-giant-amazon-creates-a-game-engine-lumberyard-7RY3Djkx6X</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p style="text-align: justify;">In a move that completely blindsided me personally, the company that we all know for exceptional service for purchasing goods has created their own game engine. That's right, a (beta) game engine made for making games. </p><p style="text-align: justify;">It isn't the fact that Amazon is deviating away from the usual selling of goods; after all, they're sprouting out revolutionary ideas like delivery drones and one-button orders, but never have they dropped into the gaming community like this. There had been hints that Amazon planned to dabble in gaming since 2015, but I doubt many people expected this. </p><p style="text-align: justify;">Lumberyard itself and the source code is completely free, firstly, so it seems like a great method for creating games, much like Unreal Engine 4, Unity, or other similar game engines. According to Amazon's website fees only apply for when a developer wishes to purchase Amazon's services such as for multiplayer. </p><p style="text-align: justify;">Additionally, two of the highly marketed additions to Lumberyard is the heavy integration of Twitch, the popular gaming broadcasting service, and AWS Cloud, which stands for Amazon Web Services (mentioned previously for providing multiplayer). Such an integration seems ideal for developers, as the entire package for a game to be readily published comes with the game engine, albeit with a fee for the AWS (of which you can pick and choose which ones you want to use).</p><p style="text-align: justify;">Other notes that Amazon brings is that it is cross platform, uses C++ as code, that there are technologies like GameLift, and heavy emphasis on visual aspects of the engine such as scripting. Sorry, but I have no idea what I'm actually talking about. However, I'm absolutely sure the people over at Amazon do, so check out the website for the Lumberyard beta <a href="https://aws.amazon.com/lumberyard/" target="_blank">right here!</a></p><p style="text-align: justify;">Also, note that there is a clause in the code that nullifies the restrictions of Amazon Lumberyard in case of zombie outbreak. </p><p style="text-align: justify;"><em><strong>"57.10</strong> Acceptable Use; Safety-Critical Systems. Your use of the Lumberyard Materials must comply with the <a href="https://aws.amazon.com/aup?tag=kotakuamzn-20&ascsubtag=f6119b5ed4fc8066d74d784c2c5b5571fa42c8be&rawdata=%5Br%7Chttps%3A%2F%2Fwww.google.com%2F%5Bt%7Clink%5Bp%7C1758126278%5Bau%7C5724028783693984903" target="_blank" data-amazonasin="" data-amazontag="kotakuamzn-20" data-amazonsubtag="[p|1758126278[au|5724028783693984903">AWS Acceptable Use Policy</a>. The Lumberyard Materials are not intended for use with life-critical or safety-critical systems, such as use in operation of medical equipment, automated transportation systems, autonomous vehicles, aircraft or air traffic control, nuclear facilities, manned spacecraft, or military use in connection with live combat. However, this restriction will not apply in the event of the occurrence (certified by the United States Centers for Disease Control or successor body) of a widespread viral infection transmitted via bites or contact with bodily fluids that causes human corpses to reanimate and seek to consume living human flesh, blood, brain or nerve tissue and is likely to result in the fall of organized civilization.</em><em>"</em><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>7RY3Djkx6X</guid>
                <pubDate>Wed, 10 Feb 2016 06:45:00 +0000</pubDate>
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                <title><![CDATA[100% Accurate Review Of: RISE OF THE TOMB RAIDER (PC)]]></title>
                <link>https://novogamer.com/articles/100-accurate-review-of-rise-of-the-tomb-raider-pc-58Q441xWaQd</link>
                <description><![CDATA[<iframe src="https://www.youtube.com/embed/8yY-769BZYs" allowfullscreen="" width="560" frameborder="0" height="315"></iframe><p><span style="color: #7f7f7f;">Below is the original script for the video, yes the spelling is horrible, Ed can't spell, I'm sorry. And yes, this is satire. -Cat</span></p><p><span style="color: #7f7f7f;"><span style="color: #000000;"></span></span></p><p>100% Accurate Review Of:<br><em><strong>RISE OF THE TOMB RAIDER (PC)</strong></em><br>By Edward Luke DeYoung, Pants Gaming.</p><p><br><br>Rise of the Tomb Raider is a F***ing piece of sexist S***!</p><p style="text-align: justify;"><br>It’s 2016 and sexist piece of S*** games like Rise of the Tomb Raider are still being made. Games like this set back what Feminism has been doing for the last 100 years. Rise of the Tomb Raider is made by Crystal Dynamics, now the most sexist game developers on Earth and here’s why.<br><br>Everything about Rise of the Tomb Raider triggered me. Seeing a women get hurt, triggered, being shot by disgusting CIS White Men who haven’t F***ing checked there privilege, triggered, Lara feeling pain due to the harsh weather, triggered, animals attacking her because she’s a woman, triggered, Lara getting hurt by the environment, triggered, the fact that people are treating Lara differently due to her being a woman, triggered. I bet she only has 70% total ammo compared to the men in the game.<br><br>Even in cut scenes, Lara is being told what to do and can’t think for herself because the game developers believe that woman are unable to think and make decisions independently without the help of a <em><u>strong white man.</u></em><br><br>Throughout many points in the game for the plot to move forward a man is always needed. Like when Lara needs to climb to the top of a mountain she is unable to climb up without the help of a man. When Lara is trying to escape from prison she is forced to escape with the help of a man. When Lara is trying to find a secret entrance to a lost city a man is the one who reveals the entrance to her. For F***’s sake! Everything about the character arc of Lara Croft involves the unnecessary assistance of a man which is F***ing sexist and shouldn’t be allowed in video games.<br><br>I was barely able to finish Rise of the Tomb Raider with all this triggering that was happening throughout the game. I think I might even have PTSD! Not the type the people in the military get, REAL PTSD.</p><p style="text-align: justify;"><br>Everything about Lara’s character design is sexist, her clothes are to revealing and insinuate her slim figure, her breasts and but are too big and the biggest problem with Lara’s character design is that it f***ing fat shams “larger women“ who have REAL curves. At one point a “larger character“ in the game dies due to their size. When will game devs learn to not set unrealistic body standards for people who identify as a woman. This is not what real beauty looks like. Check your F***ing privilege your S*** lords. F***.</p><p style="text-align: justify;"><br>That’s the other thing about the writing, other characters in the game refer to Lara as a woman. What the F*** is this gender binary Bull S***. No one at any point in the game asks what Lara identifies as or asks what pro-nouns to use to describe her gender. Like I said earlier, this is a very difficult game to play due to the heterosexual nature the game normalizes and forces down your throat.<br><br>And then the game forces typical tropes in the story like Lara having to save a heterosexual male. Why the F*** isn’t he a LGBTQAR! Like seriously, the gay and trans community is completely under-represented in this game to the point of THERE IS NO LGBTQAR CHARACTERS IN THIS GAME, For F***’s Sake!<br><br>I am sick of this F***ing S*** that keeps happening in the gaming industry where it forces these incorrect behaviours down your throat. Why can’t more main stream games be like; Life is Strange, Gone Home, Sunset, Depression Quest, Emily is Away.<br><br>Wouldn’t Rise of the Tomb Raider be great if Lara was; body size realistic, homosexual, trans fluid and independent who uses their own pro-nouns and corrects others when they describe Lara as a gender binary woman instead of who Lara really is.<br><br>Imagine if the game started with Lara and Jonah climbing the mountain and Lara explaining her gender identity and what pronouns Jonah should be using when talking to her. And also it would be great if Lara could talk about why feminism is needed in First World countries where women are oppressed and marginalized because of the <em><u>CIS White Men</u></em> that inhabit it.<br><br>This is why more games need Feminist on the writing team so ideas that I wrote above can happen and improve the representation of feminism video games.<br><br>There are other elements to Rise of the Tomb Raider like the gameplay which has been improved from the previous game but you’ll probably not notice any of these changes due to all the triggering you will go through whilst playing this game. As a Feminist, I actually had to take a break from being a Feminist to actually notice the gameplay changes, but even when I turned it off I still got triggered, like at the start of the game:<br>Lara can dive under water, but can’t stay under for too long cause she’ll run out of air. Look at this lazy as piece of S*** game design. How I would’ve designed the dive mechanic is by having Lara identify as a fish for these segments so she’d be able to breathe under water perfectly. </p><p style="text-align: justify;"><br>The other element to Rise of the Tomb Raider is the graphics. The presentation looks okay I guess, other than the sexualize clothing all the women have been designed to wear by the heterosexual males at Square Enix.</p><p style="text-align: justify;"><br>First the game will trigger you for violence against a women because Lara’s a women, then you’ll get triggered because the game developers force gender binary beliefs down your throat, S*** on anyone who identifies as trans or homosexual and have designed pro men story arcs that Lara can’t go through without the help of a man. And the lazy, <span class="_3oh-">unintuitive</span> gameplay and sexist graphics will have you wanting to turn this game off in the first 10 minutes and get a refund.<br><br>Final Thoughts<br>My gender neutral friends, I really wanted to like Rise of the Tomb Raider I really did, but due to the disgusting treatment of women, the LGBTQAR community and for fat shaming every person who has real curves and every other problem listed above I have no choice but to give Rise of the Tomb Raider a 0/10.<br><br>Due to all the PTSD this game has given me, to help pay for my medical bills support me on patron, go fund me, kick starter and possible. Thank you. And please like and subscribe.</p><p><br></p><p><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"><img alt="" src="https://novogamer.com/images/archive-broken-image.png"></a></p><span style="color: #7f7f7f;">Pants Gaming is run by three Australian degenerates:<br>-ED the Autist, Editor and Audiophile<br>-Sam the Drunk and Fallout Fanboy <br>-Cat the Weeb and Paranoid<br></span>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>58Q441xWaQd</guid>
                <pubDate>Thu, 18 Feb 2016 09:19:00 +0000</pubDate>
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                <title><![CDATA[Among the Sleep: An Interesting Take on Horror.]]></title>
                <link>https://novogamer.com/articles/among-the-sleep-an-interesting-take-on-horror-dLzyPKv9Vn</link>
                <description><![CDATA[<p></p><p>I'm going to be straight with you, horror games are not for\r
everyone. I've noticed that while people will almost indefinitely play out\r
RPG's they are quick to give up on horror games after a few good scares, and\r
while it's not proven (by any means), I suspect that this is because the\r
average player cannot identify with many of the protagonists of horror games in\r
the same way they can relate to the hero's and anti-hero's of other games. This\r
is completely reasonable as much of a games enjoyability comes from the player\r
being able to project aspects of who they are, or aspire to be, onto the main\r
character. This is also why&nbsp;<i>Among the Sleep</i>&nbsp;stands out as a\r
horror-adventure.&nbsp;In&nbsp;<i>Among the Sleep</i>&nbsp;you play as a young child who is searching for his mother. This is one of the most fascinating aspects of the game because everyone knows what it is like to be a child who is scared -and maybe a little lost.&nbsp;</p><p>One of the first points that I'd like to make is this: the narrative in this game, while a little on the short side, is pretty good. Granted, it is nowhere as in-depth as say <i>Amnesia: The Dark Descent</i>, but it is fairly compelling despite its simplistic nature. As previously mentioned, you are a toddler, 2 years old to be exact, who has woken up in the middle of the night to find that something is amiss in your house. Like any scared child you stumble through the house (keeping your faithful companion, Teddy, close by)&nbsp;and eventually make your way to your mothers bedroom to seek comfort and reassurance that there are no monsters in the closet. Unfortunately, upon making it to her room you find her bed empty; this is where the story truly begins.</p>\r
\r
<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 445.716px; height: 268px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">Playing through this <i>Among the Sleep</i> with the unique perspective of a child lends an added creep factor to the game. While on your quest you find yourself in various strange dark places; many of which appear to be distorted memories of the child protagonist that have been overcome by nature. The scenery in this game is an eerie&nbsp;amalgamation of unsettling and whimsical and works well as a metaphor for the themes of destruction and loss that are present though out the game.&nbsp;</span></p><p></p><p></p><p>Some of the core game play is also driven by the petite stature of the playable character. Toddlers are not particularly adept at walking and so they occasionally revert back to crawling; in this game you can switch between the two at will. The two methods of movement also offer different benefits and weaknesses. While walking you are able to interact with objects and hug teddy (which provides a little bit of comforting light), walking, however, is slow and makes you more visible. Crawling, on the other hand, is fast and allows you to hide under things. You also have no way of fighting, well... what ever that thing is, you are only 2 after all.</p><p><br></p><p><span style="line-height: 1.45em; background-color: initial;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 359.683673469388px; height: 202px;">Most of the "horror" that comes from this game is rooted in the environment, there is a thing eventually, and a few <img>jump-like scares here and there, but ultimately it will be the little noises and movements that send chills down your spine.&nbsp;As a bit of a side note: this game is oculus compatible. I have not yet played&nbsp;<i>Among the Sleep</i>&nbsp;on oculus (though I might try to get around to it within the month) but I have played a few other horror games/demos on the oculus and I believe that this game would be infinitely better on oculus. The atmosphere developed through the maps is what really shines about this&nbsp;</span></p><p>Overall this game is a great introduction to horror games. The puzzles are not overly complex, nor do you have to dedicate too much time to finishing the narrative. At $21.99 CDN <i>Among the Sleep</i>&nbsp;is a little bit expensive, considering the quantity of content (and I've never been a fan of characters body parts passing through walls either), but aside from some minor flaws with the character models the quality of this game is great and I would strongly recommend it to anyone, horror and non-horror fans alike.</p><p style="text-align: center;"><iframe src="https://www.youtube.com/embed/y3xAudQiJ78" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dLzyPKv9Vn</guid>
                <pubDate>Thu, 12 Feb 2015 03:22:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami 2: Wrong Number Review]]></title>
                <link>https://novogamer.com/articles/hotline-miami-2-wrong-number-review-KOz74kWVZg</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">If you liked the fast paced, retro, ultra violent challenges that the first&nbsp;<b>Hotline Miami </b>had to offer then I<b>&nbsp;</b>assume<b>&nbsp;</b>you'll love <b>Hotline Miami 2: Wrong Number</b> even more. Hotline Miami 2 comes with a revamped soundtrack that still holds the style of the prequels music and it gets you super pumped at times. The most notable thing about Hotline Miami 2 is the expansion on the game's lore. In the first Hotline Miami the player was left to make inferences and the only real bit of story occurred towards the game's ending. The story in Hotline Miami 2 gives insight on the first game and expands even more and ends up becoming a crazy existential crisis that leaves you feeling like you just got round housed by your own mother, assuming yo momma is fat. In Hotline Miami 2 the story is in depth and takes place over many different characters, locations, and time periods. The levels are also a lot bigger so if you like challenging fast paced game play Hotline Miami 2 delivers even better than it's predecessor. The story in this game is one of the things that kept me motivated to keep playing. Even after all the dying in each level finding out what came next in the story compelled me to keep trying.</font></span></p><p></p><font color="#000000"><br></font><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/-KUrzRAA0Lo" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="line-height: 1.45em; background-color: initial;"><font color="#000000">A sample of the awesome soundtrack.</font></span></p><p></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">If there was anything negative I had to say about Hotline Miami 2 it would be that sometimes the rooms within the level are far too big and cause a lot of stress and anger. But with a cool head you can still enjoy the game.For those of you who are new to Hotline Miami I have one tip for you, and that is to not get angry. Dying is a very big part of this game and there's no health bars. One bullet and one hit can kill you faster than you can say, "What the hell was that?" One more thing that slightly upset me would be that the creators of the game got rid of masks and replaced them with the multiple characters. There is still variety, and even more depth to the game because of the new characters, but it still doesn't have the classic Hotline Miami feel without the multiple masks that added more of a challenge to the game and allowed you to mix up your play style. Another thing that let me down personally is that the main character from Hotline Miami 2's prequel : Jacket is only shown briefly and is not playable.</font></span></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">&nbsp;</font></span></p><p><font color="#000000"><span style="font-style: normal; line-height: 1.45em; background-color: initial;">If you do find yourself looking for more of a challenge you can try out the hard mode that unlocks after you beat the game for the first time. Hard mode adds in extra special enemies, and gives them a better reaction time which is harder to get around than it sounds. &nbsp;Hard mode also flips each levels layout which makes each level feel refreshed and new. There's also an added secret in hard mode that will put things in perspective. For those of you reading who have played Hotline Miami 2's prequel you should keep your eyes peeled for secrets and Easter Eggs to get more of an insight on the game's&nbsp;</span><span style="font-style: normal; line-height: 1.45em; background-color: initial;">story line.</span></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/nZjoTVpT5UQ" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="background-color: initial;"><font color="#000000"><span style="font-style: normal; line-height: 1.45em;">A small peek at the game's&nbsp;</span><span style="font-style: normal;">play style</span><span style="font-style: normal; line-height: 1.45em;">.</span></font></span></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><br></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">All in all I'd give <b>Hotline Miami 2: Wrong Number</b> an&nbsp;<b>8.5/10</b> &nbsp;As no other game has made me feel like more of a badass killing machine than this one.</font></span></p><p><font color="#000000"><br></font></p></blockquote><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>KOz74kWVZg</guid>
                <pubDate>Mon, 11 May 2015 08:46:00 +0000</pubDate>
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                <title><![CDATA[Momodora: Reverie Under the Moonlight, a brief review.]]></title>
                <link>https://novogamer.com/articles/momodora-reverie-under-the-moonlight-a-brief-review-1WP3w63m5P</link>
                <description><![CDATA[<p style="text-align: justify;">             Momodora: Reverie Under the Moonlight is an Indie 2D Metrodvania Action platformer. Phew, say all that quickly. A small game developed by Bombservice and published by Playism, its creation is a direct build on the previous Momodora titles (of which there are three) in pretty much every aspect. But despite that it easily stands out amongst its predecessors.</p><p><br></p><p style="text-align: justify;">              Momodora: RUtM (Reverie Under the Moonlight) is a game about a small priestess named Kaho who comes across the lands to a foreign kingdom where a dark magic has been slowly encroaching into hers. Kaho is no ordinary priestess though; she wields a small maple leaf that doubles as a sword/fan/thing? She also wields a bow, of which she is seemingly a master at.  Her travels bring her to Karst City, the home of the kingdoms queen and hopefully an answer to where the curse is coming from. </p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" height="291" width="391" style="width: 391px; height: 291px; display: block; margin: auto;"></p><p style="text-align: center;">                                                 Don't Ask me to explain. It's magic, there is none.</p><p style="text-align: justify;">The games art style is obviously pixelized, but it makes the game look very charming. Combined with the music it can be very atmospheric at times. Mechanically the game works very well, combos feel satisfying to land, multiple times in a row with a few shots from the bow for good measure.  But the thing to tie it all together is the dodge mechanic. A short and simple roll in one direction is by no means exciting on its own, but with a quick paced combo'em up style combat system it makes everything feel tighter. Granted your i-frames won't always save you. The game also packs a few upgrades/items that make things a little bit spicier. As well as the staple healing item in the form of 'Bellflowers' that work on a charge system (reminds me of orange juice for some reason).</p><p><br></p><p style="text-align: justify;">          Its obvious that Momodora: RUtM pulls inspiration from several sources, being a metroidvania, but packs quite a unique feel that sets it apart. It is however fairly short, and is possible to finish in one sitting (including all item collection, if you really wanted to). But has an NG+ system along with several hard to get achievements for those completionists out there. If you're experienced with metroidvania styled games you'll find this one easy enough to progress through, with just enough challenge to keep you trying again and again. If its too easy you can ramp up the difficulty all the way to hard, you masochist. </p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" style="display: block; margin: auto;"></p><p style="text-align: center;">Beware amazing chest, in short try attack.<br></p><p><br></p><p style="text-align: justify;">          In my opinion the game was a blast; a short little gem packed with action and some good ole-timey exploration. However I feel like it could have been so much more. More enemies, more bosses, more challenge, more areas, more more more! But having played the previous iterations of the series I can say for damn sure that this is by far the best, in every way. </p><p style="text-align: justify;">The story however for me is the most lacking aspect. Characters in the game operate similarly to those in Dark Souls where you'll encounter them at certain points of the game if you aid/interact with them. Dialogue is sometimes weird in English (likely a byproduct of translation), and the story arcs are a little confusing sometimes, but it's a minor gripe.</p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" height="268" width="348" style="width: 348px; height: 268px; display: block; margin: auto;"></p><p style="text-align: center;">Whatever you say, Sans.</p><p style="text-align: justify;"> Momodora: Reverie Under the Moonlight is now available in the Steam Store for 8.99 Euro, 9.99 USD. A reasonable price when you consider its replayability. </p><p style="text-align: justify;">Recommended? Yes, definitely for those who enjoy the metroidvania genre. And for some if their looking for a game to pass a couple hours with and not have to get completely stuck in.</p><p>A solid 7/10. Hopefully enough incentive for another one to be made. </p><p><br></p><p><a href="http://www.bombservice.com/momo4.html">http://www.bombservice.com/momo4.html</a> - Dev's Website.</p><p><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1WP3w63m5P</guid>
                <pubDate>Fri, 11 Mar 2016 09:40:00 +0000</pubDate>
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                <title><![CDATA[Wasteland 2: Director's Cut - Review]]></title>
                <link>https://novogamer.com/articles/wasteland-2-directors-cut-review-wPBe7za8B7</link>
                <description><![CDATA[<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">Having been the inspiration for the Fallout series and given a new chance at life with a sequel on Kickstarter, Wasteland 2 is back again with the "Director's Cut" that includes a number of new features and improvements on top of the Wasteland 2's original game.</p><p style="text-align: justify;">Developed by inXile Entertainment, Wasteland 2: Director's Cut is an open world turn based RPG that sets out to improve on many of the issues players had with the original release of Wasteland 2. These improvements overall affect the graphics, gameplay, and sound design.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="469" height="270" style="width: 469px; height: 270px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Wasteland 2's story begins with the death of a fellow Desert Ranger named Ace. The circumstances of his death are very suspicious, so General Vargas tasks a team of recruits, under the code name "Echo", to investigate Ace's death and figure out who was really behind it. </p><p style="text-align: justify;">Nothing from the story has changed since Wasteland 2's original release, but what has changed is the amount of voiced dialogue. Over 8,000 lines of new dialogue was recorded for the Director's Cut and it shows. Not every line of dialogue was voiced, but it is still a welcome addition to hear exceptionally more line spoken. All the new spoken dialogue sounds just as believable as the voices in the original release of Wasteland, so there are no poor performances to speak about.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="482" height="296" style="margin: 0px 10px 10px 0px; width: 482px; height: 296px; float: left;">The visuals in the original release of Wasteland 2 weren't bad by any means, but weren't anything special either. With the upgrade to Unity 5.0, inXile were able to improve the visuals. </p><p style="text-align: justify;">All the textures in the Director's Cut look much sharper and the frame rate seems to be much more stable as well. It's clear a lot of hard work went into reworking the visuals and that this isn't just a quick port job to consoles.<span class="redactor-invisible-space"> </span></p><p style="text-align: justify;"><span class="redactor-invisible-space">Unfortunately, despite the clear upgrade, the visuals for the Director's Cut still aren't anything special which is a shame because the game itself is special. Though, if you are coming off of the original release of Wasteland 2 then you are going to notice the visual upgrade and appreciate the game even more. </span></p><p style="text-align: justify;"><span class="redactor-invisible-space">On PS4 and Xbox One, Wasteland 2: Director's Cut runs at 1080p 30fps and remains stable at that; for the most part. I briefly stated that the frame rate seemed to be more stable in the Director's Cut than in the original release, which isn't a lie, but there were a few time I ran into a drop of frames when enter a random encounter. They were few and far between so it wasn't anything that hindered the gameplay.</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="642" height="365" style="display: block; margin: auto; width: 642px; height: 365px;"></p><p style="text-align: justify;">The thing I was most worried about for the Director's Cut's journey to consoles were the controls. It was going to be tough for inXile to pull it off, but they did it. These are some of the best controls from a PC ported game that I've ever seen. The face all do what you would expect (X for interacting and O for canceling), but the triggers are where the magic happens. When the left trigger is used it brings up all of the skills you can use at that given moment, and when the right trigger is used it brings up all of the combat options you can use for the given situation.<br></p><p style="text-align: justify;">If I did have a complaint regarding the controls, it would be that the map is still somewhat difficult to navigate and I could never really tell if I was heading in the right direction when I was trying to get to a new undiscovered location. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="491" height="280" style="width: 491px; height: 280px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Gameplay in the Director's Cut remains largely the same, but with the exception of one feature that makes Wasteland 2's gameplay feel even more involving. </p><p style="text-align: justify;">During combat, you now have the option to bring up a "Precision Strikes" menu that allows you to pick individual body parts of your enemy to attack. If you are familiar with the original Fallout games then you will feel right at home with the combat.<span class="redactor-invisible-space"> </span></p><p style="text-align: justify;"><span class="redactor-invisible-space">There are a lot of variables to consider when using this Precision Strikes mode though. Things like weapon level, elevation, and cover can either make or break a successful strike. I just wish that this system would factor into damage a little more. Rather than, say, shoot at a raider's arm so they can't hit you as properly, the Precision Strikes mode really is only for increasing the likely hood of you connecting a shot. </span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="497" height="279" style="float: left; width: 497px; height: 279px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"></span>To further add to the feeling of role playing, inXile have added a "Quirk" system. This system is similar to perks, but this gives your players a "quirk" that usually has a great benefit and an equally impactful drawback. </span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Of course, this isn't necessary and you can choose to forgo a "quirk" altogether, but I wouldn't recommend it if you are trying to role play. </span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">The character creation also remains untouched from the original release of Wasteland 2. Being able to create your basic look and giving yourself a decent starter outfit is nice, but I can't help but feel this feature to be lacking. I suppose I've been a bit too spoiled with other RPGs and their robust character creators. </span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Never did I find did I find a face (or "head") that I liked and same goes for hair style. This is a game that could have really benefited from an in depth character creator since you are encouraged to make your 4 person squad by  creating each member individually.</span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="586" height="331" style="display: block; margin: auto; width: 586px; height: 331px;"></p><p style="text-align: justify;">Usually, I can never get into turn based games. I want to like them so much, but for some reason, I can never just sit down and play them. Then Wasteland 2 came along and changed that for me. Wasteland 2 was already a fantastic game in it's original release. Now with the release of the Director's Cut, it could have only gotten better, and it did. Wasteland 2: Director's Cut is a truly unique experience that you won't find elsewhere in the PlayStation Store or Xbox Live Marketplace. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wPBe7za8B7</guid>
                <pubDate>Wed, 14 Oct 2015 06:24:00 +0000</pubDate>
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                <title><![CDATA[Quantum Break - Review]]></title>
                <link>https://novogamer.com/articles/quantum-break-review-wWBm7A1jRP</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="100%" height="auto" style="display: block; margin: auto; width: 100%; height: auto;"></p><p style="text-align: justify;">For years, Remedy Entertainment have been pioneers of storytelling and gameplay. From Max Payne to Alan Wake, Remedy have started trends and awed viewers with their unique stories, and with their newest outing on Xbox One, is Quantum Break also able to hold a candle to Remedy's legacy?</p><p style="text-align: justify;">Developed by Remedy Entertainment and published by Microsoft, Quantum Break is a third person action adventure with an all star cast. Quantum Break was actually the first game ever announced for the Xbox One all the way back in 2013. So let's see if that long wait was worth it.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="339" height="194" style="float: left; width: 339px; height: 194px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">The end of time is rapidly approaching due to a time travel experiment gone horribly wrong. Starring Shawn Ashmore, Aidan Gillan, and Dominic Monaghan; Quantum Break follows Jack Joyce (Shawn Ashmore) as he attempts to stop the end of time with his new founded time manipulative powers while his once best friend, Paul Serene (Aidan Gillan), uses his powers to let the end of time to take it's course.</p><p style="text-align: justify;">Time travel isn't exactly an original story basis, but Remedy have found an exceptional way of making it fresh again. Typically, whenever a story has the involvement of time travel, you can expect countless plot holes and "scientific" elements that make absolutely no sense. You won't find any of that here. Quantum Break features the most realistic depiction of time travel you will ever experience in a form of media. It's apparent that Remedy spent years researching the plausibility of time travel and how it could be applied to the real world. It's difficult to describe without experiencing it for yourself, but even with limited knowledge of time travel, Quantum Break displays the most true to life use of a time machine and the consequences that would inevitably follow.</p><p style="text-align: justify;">Anyone who has witnessed a Hollywood actor in a video game knows the worry that follows. Hollywood actors phoning in their performance and waiting for their checks to clear is a common practice with video games, but not here. Everyone brings their best performance and every character feels real; Aidan Gillan as Paul Serene and Dominic Monaghan as Jack's brother, Will, being stand out additions. There is one problem though, and it's that you will never really feel that attached to anyone. Sure, they're well rounded characters, but you never really feel the same desperate need to help or save another character in danger like you would have in Max Payne or Alan Wake.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="316" height="183" style="float: right; width: 316px; height: 183px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Quantum Break is further proof that true to life graphics are just around the corner. Remember how amazing the facial capture of L.A. Noire was back in 2011? Well, I'm glad to report that the technology behind Quantum Break manages to not only look better than the facial capture found in L.A. Noire, but also make you question if you are watching the accompanying live action show or an in game cutscene. Every detail of an actor's face is captured in shocking detail and each of their animations are captured so well that it looks like you are finally playing as a human being and not a plastic doll. It's also quite humorous seeing Aidan Gillan aged 17 years in reverse at the beginning. </p><p style="text-align: justify;">Texture detail on everything from firearms, vehicles, walls, and the ground; to even little details like posters and TV/computer monitors are some of the best that I've seen in years. Even the time distortion effects are great and original. Every time Jack uses his time powers or the entire world freezes in time, the effects are neat to look at. Polygons are ripped apart and objects appear to look as if they are in two time periods at the same time. Like a broken mirror displaying an object from different angles. If time did begin to break down, this is what it would look like. </p><p style="text-align: justify;">The only problem with the graphics lies in its resolution on Xbox One. This is the first time I was ever able to tell the difference between 720p and 1080p. 720p is the base resolution for Quantum Break, but it also hosts 4x MSAA to present high pixel quality and complex shading/effects. While this is nice, sometimes the picture just isn't that clear and it's a shame because Quantum Break is a phenomenal game in every other regard. We can blame hardware limitations on this one. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="334" height="189" style="float: left; width: 334px; height: 189px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Going into Quantum Break, I expected Alan Wake with Max Payne-esque bullet time. While that is, in a sense, what I got, that would be a huge oversimplification of the entire product. Unlike the first two Max Payne games and Alan Wake, Quantum Break is a cover shooter. Before preconceived notions of Gears of War cover shooters come to mind, know that Quantum Break is not at all like that. </p><p style="text-align: justify;">Those who played the 2013 reboot of Tomb Raider will feel right at home with this cover system. Unlike, say, literally every cover shooter on the market, you don't tap a button and become instantly glued to a chest high wall to shoot at enemies. Instead, once you are in a combat situation, Jack will immediately duck behind any cover he can fit under, but you can still move around freely. While this is an option, you will hardly ever find yourself doing this because of your borderline overpowered time abilities. </p><p style="text-align: justify;">Within the first couple acts, you are given almost all of your time powers. Standouts include: being able to see through walls, the ability to dash across the room and slow down time to pick out targets to shoot, and creating a stasis bubble around enemies and firing into it so that a hail of bullets flies into them when the bubble dissipates. Even on the hardest difficulty, I dare you to die once outside of the tricky time manipulated platform puzzles. As long as you hide behind cover and give yourself time to heal when you are low on health you will probably never see the death screen. </p><p style="text-align: justify;">The problem with giving the player almost all of the powers the game has to offer is that you will find yourself doing the exact same thing all the way to the end. It sounds like it becomes repetitive or even boring, but that's where the show comes in. Once you begin to tire of the gameplay, you have finished the act and unlocked a new episode, but I never found myself bored. In fact, I had to break myself away from the game so I wouldn't finish too quickly. Even after taking my time to enjoy every little detail Quantum Break had to offer, I still clocked in at a little over 9 hours (not including the TV episodes). This is a little on the short side for a purely single player experience, but the game is built around multiple replays so you can change your decisions and see how the story ends differently than your last play through. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="369" height="206" style="float: right; width: 369px; height: 206px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Where Shawn Ashmore as Jack Joyce is the star of the game, Patrick Heusinger as Liam Burke is the star of the Quantum Break show. Shawn Ashmore is reduced to a mere cameo in each episode, but that's okay because Patrick Heusinger absolutely steals the show as Liam Burke. Blurring the lines between good and bad, the Quantum Break show mainly focuses on Liam Burke as he discovers the truth about Monarch Solutions and what is really going on with time ending.</p><p style="text-align: justify;">The show features almost an entirely new cast from the game (with the exception of Aidan Gillen), featuring: Patrick Heusinger as Liam Burke, Lance Reddick as Martin Hatch, Marshall Allman as Charlie, and Mimi Michaels as Fiona. Although given less time than their in game cast mates, the cast of the show also have just enough time for all their characters to become three dimensional and feel like real people. </p><p style="text-align: justify;">The way the show works with the game is that at the end of each act of the game, you are given control of Paul Serene as he makes a decision that will affect the next episode of the show and, consequently, the rest of the game. At first, the choices you make as Paul seem purely cosmetic in nature, but soon you will be making choices that affect the locations you visit and which enemies you will face. Each episode only runs for about 30 minutes; which is plenty of time to cool down from all the action you played through. You are also able to skip each episode, but that is not recommended if you are paying attention to the story.</p><p style="text-align: justify;">The way Remedy interjected the show into the game without it feeling forced is impressive, but one thing almost kills it. The show is streamed rather than being on the disk. This may not sound like a huge problem, but one slip up in your internet connection (or no internet connection at all) will cause the show to buffer and will force you to watch in a resolution that can dip below 360p at times. The one saving grace to this is that you have the option to download the offline episodes as free DLC, but the download is 75GB, so get ready to clear up your hard drive to avoid the pesky "Content Buffering. Please Wait..." icon plaguing your viewing experience. </p><p style="text-align: justify;">There are some genuinely impressive shots in the show and the action seems like it could have been intense to watch, but someone seems to have forgotten to tell the director that filming close up to the action and using a shaky cam is awful and (or should have) died off in the mid-2000's. Although small, it was still a bit disappointing that the show wasn't standalone. Say you have a friend that would love the story of the show, but doesn't play video games. You wouldn't be able to have them watch the show because the show depends a bit too much on the narrative only seen in the game. Like I said, it's a small annoyance, but it doesn't detract from the overall exceptional show that could rival the likes of Breaking Bad and The Walking Dead. Let's hope for a season two.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="431" height="243" style="display: block; margin: auto; width: 431px; height: 243px;"></p><p style="text-align: justify;">The number one killer may be time, but you will have a killer time with Quantum Break. To this day, Remedy has never disappointed with their incredible writing and storytelling abilities, and Quantum Break is no exception. Despite a few odd graphical problems and streaming issues, Quantum Break is a definite contender for game of the year and a worthy successor to Max Payne and Alan Wake.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBm7A1jRP</guid>
                <pubDate>Sat, 09 Apr 2016 00:04:00 +0000</pubDate>
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                <title><![CDATA[The Big List of E3 2016]]></title>
                <link>https://novogamer.com/articles/the-big-list-of-e3-2016-w9BD7yw3eQ</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time of year again. E3 2016 is just around the corner and many gamers are excited to see what publishers have in store for them in the coming months. This is our comprehensive list of the confirmed and unconfirmed games expected to make an appearance at E3 2016. Unconfirmed games are marked with an asterisk (*).</p><table><tbody><tr><td><strong>TITLE</strong></td><td><strong>PUBLISHER</strong></td><td><strong>PLATFORM(S)</strong></td></tr><tr><td>Battlecry</td><td>Bethesda</td><td>PC</td></tr><tr><td>Battlefield 1</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Below</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>*BioShock: The Collection</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>*Borderlands 3</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>Call of Duty Infinite Warfare</td><td>Activision</td><td>PS4, Xbox One, PC</td></tr><tr><td>*Crackdown 3</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Dead Island 2</td><td>Deep Silver</td><td>PS4, Xbox One, PC</td></tr><tr><td>*Destiny sequel</td><td>Activision</td><td>PS4, Xbox One</td></tr><tr><td>Detroit: Become Human</td><td>Sony</td><td>PS4</td></tr><tr><td>Dishonored II</td><td>Bethesda</td><td>PS4, Xbox One, PC</td></tr><tr><td>Dreams</td><td>Sony</td><td>PS4</td></tr><tr><td>Feral Rites</td><td>Insomniac Games</td><td>TBA</td></tr><tr><td>FIFA 17</td><td>EA</td><td>TBA</td></tr><tr><td>Final Fantasy XV</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Final Fantasy VII Remake</td><td>Square Enix</td><td>PS4</td></tr><tr><td>For Honor</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Untitled Forza</td><td>Microsoft</td><td>TBA</td></tr><tr><td>Furi</td><td>The Game Backers</td><td>PS4, PC</td></tr><tr><td>Gears of War 4</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>*God of War 4</td><td>Sony</td><td>PS4</td></tr><tr><td>*Gran Turismo 7</td><td>Sony</td><td>PS4</td></tr><tr><td>*Gran Turismo Sport</td><td>Sony</td><td>PS VR</td></tr><tr><td>Gravity Rush 2</td><td>Sony</td><td>PS4</td></tr><tr><td>Guilty Gear XRD - Revelator</td><td>Aksys</td><td>PS4, PS3</td></tr><tr><td>*Horizon: Zero Dawn</td><td>Sony</td><td>PS4</td></tr><tr><td>*Just Dance 2017</td><td>Ubisoft</td><td>TBA</td></tr><tr><td>*Kingdom Hearts III</td><td>Square Enix</td><td>PS4, Xbox One</td></tr><tr><td>The Last Guardian</td><td>Sony</td><td>PS4</td></tr><tr><td>*The Last of Us sequel</td><td>Sony</td><td>PS4</td></tr><tr><td>The Legend of Zelda</td><td>Nintendo</td><td>Wii U, NX</td></tr><tr><td>Mafia III</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>Mass Effect Andromeda</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Moto Racer 4</td><td>Microids</td><td>PS4, Xbox One, PC</td></tr><tr><td>NBA 2K17</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Need for Speed 2017</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>*Nier Automata</td><td>Square Enix</td><td>PS4</td></tr><tr><td>Paper Mario: Color Splash</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>Persona 5 </td><td>Atlus</td><td>PS4, PS3</td></tr><tr><td>ReCore</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>*Red Dead sequel</td><td>Rockstar Games</td><td>TBA</td></tr><tr><td>Scalebound</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Sea of Thieves</td><td>Microsoft</td><td>Xbox One, PC</td></tr><tr><td>*Shadow of Mordor sequel</td><td>Warner Bros. Interactive</td><td>TBA</td></tr><tr><td>South Park: The Fractured but Whole</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Star Citizen</td><td>Cloud Imperium Games</td><td>PC</td></tr><tr><td>Syberia 3</td><td>Microids</td><td>PS4, Xbox One, PC</td></tr><tr><td>Titanfall 2</td><td>EA</td><td>TBA</td></tr><tr><td>Tom Clancy's Ghost Recon: Wildlands</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr></tbody></table><table><tbody><tr><td>Until Dawn: Rush of Blood</td><td>Sony</td><td>PS VR</td></tr><tr><td>The Unspoken</td><td>Insomniac Games</td><td>TBA</td></tr><tr><td>Vampyr</td><td>Focus Home Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Watch Dogs sequel</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Warhammer 40K: Inquisitor - Martyr</td><td>NeoCore Games</td><td>PS4, Xbox One, PC</td></tr></tbody></table>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w9BD7yw3eQ</guid>
                <pubDate>Mon, 16 May 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Review: Super Mario Maker]]></title>
                <link>https://novogamer.com/articles/review-super-mario-maker-Z5Q7wLEw0v</link>
                <description><![CDATA[<p style="text-align: justify;">There is no denying that the <strong>Super Mario Bros</strong> series is the most iconic and memorable game franchise in the world. The series's first title almost single-handedly brought the video game market back from the brink of extinction after the infamous video game crash of '83, and it has continued to thrive and find even more fans to this day. Even Mario, the series's titular star, has been shown to rival Mickey Mouse in terms of both familiarity and popularity. So, will it be no surprise that that a game celebrating Super Mario Bros's 30th anniversary would do well despite how poorly the Wii U's sales had been until this point? Well I've spent a fair amount of time with this game and I think I can give a solid answer...\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="395" height="222" style="float: right; width: 395px; height: 222px; margin: 0px 0px 10px 10px;">\r
</p><p style="text-align: justify;">Super Mario Maker is not your conventional Mario game. While it still has all of the familiar gameplay elements of past 2D entries, this title is allows you to make, customize, and save up to 120 of your own stages in one of four different styles based around past games in the series's history. These styles all also have their own unique play mechanics that make the game play a little more like the game that the theme originates from. For instance:\r
</p><ul>\r
	<li><strong>Super Mario Bros</strong>: Has the most basic control scheme and you can't grab or hold objects.</li>\r
	<li><strong>Super Mario Bros 3</strong>: Gabbing objects is possible and has a power meter to use for flight.</li>\r
	<li><strong>Super Mario World</strong>: Same as Mario 3, but adds a spin jump and the ability to throw grabbed items upward.</li>\r
	<li><strong>New Super Mario Bros U</strong>: Flight and upward throwing are absent, but adds wall jumping and the ability to ground-pound.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="185" height="187" style="float: left; width: 185px; height: 187px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Each of these themes adds a subtle level of variety that perfectly encompasses most if not all of the 2D main series games. There are also sixty different objects that you place in each theme and six different theme sets that you can use for each overall style, but you have to unlock them over continued use of the stage maker; this will take around 2.5 to 3 hours. Most of these objects (specifically enemies and platforms) also have alternate forms that you can access by shaking them. This allows for even more variety than what was initially thought, especially since that many enemies can be altered even further by stacking them on top of each other like totem pole, powering them up with a mushroom or wings, placing them in Lakitu's cloud or a Koopa Clown Car, or even by having them launch out of a Bill Blaster. This has sparked a lot of creativity as I was making stages of my own. I even spiced things up further thanks to the sound effects that can be applied to just about everything.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="347" height="200" alt="" style="width: 347px; height: 200px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Also, each game style has their own unique power-ups. While <strong>Mario 3,</strong> <strong>Mario World</strong>, and <strong>Mario U</strong> all have a flight themed power-up like a Super Leaf, Super Feather, or Propeller Mushroom respectively, the <strong>Mario 1</strong> theme has three special power-ups designed specifically for it:\r
</p><ul>\r
	<li><strong>Weird Mushroom</strong>: Makes Mario very tall and lanky, but greatly increases his jump height.</li>\r
	<li><strong>Mystery Mushroom</strong>: Gives Mario one of 99+ special costumes based on amiibo and various other Nintendo characters. Pressing Up while wearing one will make Mario pose. Most of these costumes also have unique sound effects, death music, and victory jingles.</li>\r
	<li><strong>Big Mushroom</strong>: Turns Mario into Big Mario which is kind of like a cross between Super Mario and Mega Mario. His increased size and weight can destroy unbreakable blocks and bricks and can even break them from the side or from above, but it can only be accessed with the help of one of the two 30th Anniversary Mario amiibo.</li>\r
</ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="290" height="162" style="float: left; width: 290px; height: 162px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Well, say you don't want to make any stages and just want to play the game. Well Nintendo has that covered too. There are sixty-four pre-made sample courses you can play via the game's Coursebot or from the game's 10 Mario Challenge mode. Replaying through 10 Mario Challenge repeatedly unlocks more and more sample stages that you can play or edit and once you unlock them all, an additional four stages become available as a bonus. These four stages are the same stages that were shown off in the <strong>2015 Nintendo World Championships</strong>. How's THAT for a bonus unlockable?\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="372" height="208" style="float: right; width: 372px; height: 208px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now, if you ever get bored of any of the sample stages, you can also play the courses uploaded to the game's server via the Course World where you can find specific stages by using a 16-character code, follow your favorite creators, or even download your favorite courses to save for later. You can also play the 100 Mario Challenge game mode here. "Now what is the difference between the 10 Mario and 100 Mario Challenges anyway?" you may ask. Well, the 100 Mario version only picks the user created stages that have been uploaded to the servers and are set to specific difficulties depending on the stage's clear rate percentage. Also, each time you complete this game mode, you unlock one additional costume for the Mystery Mushroom.\r
</p><p style="text-align: justify;">There is just so much that can be done with this game's robust editor. When online, I have seen stages that build themselves as you progress, stages that completely invert when you enter a pipe, stages based on other games, and stages that even play themselves. There is even a hidden mini-game that you can randomly access while fiddling with the objects in the editor. This is by far the best thing Nintendo could've done to celebrate the 30th Anniversary of <strong>Super Mario Bros</strong> and I HIGHLY suggest that you get it, but until then, I'll be seeing you.\r
</p><p style="text-align: center;">Score\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wLEw0v</guid>
                <pubDate>Thu, 08 Oct 2015 07:09:00 +0000</pubDate>
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                <title><![CDATA[Review: Star Fox Zero]]></title>
                <link>https://novogamer.com/articles/review-star-fox-zero-Z8QgwLBV56</link>
                <description><![CDATA[<p style="text-align: justify;">The wait is finally over. After nearly a decade after the release of <strong>Star Fox Command</strong>, we are finally treated to a brand new Star Fox game that isn't a re-release or an enhanced port of an older entry in the series. HOWEVER, it unfortunately isn't a new addition to the story as it is a full on reboot of the series' timeline. In addition, I have also had an unfortunate lack of self-control as I often found myself reading early reviews of the game before its official release, and almost all of them say the exact same thing: They "disliked the game's gimmicky controls" or it is "failed to recapture the spirit of the original." Well I played it thouroughly and in this review, I intend to disprove those so-called <em>professional</em> reviews that likely never gave the game a chance.</p><p style="text-align: center;"><strong>JUST A HEADS UP<br>Unlike my past reviews, this one contains major spoilers to the game's rebooted story.<br>If you do not wish to be spoiled on the game's altered plot, please stop reading now.<br>YOU HAVE BEEN WARNED</strong></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 451px; height: 254px; margin: 0px 0px 10px 10px;" height="254" width="451">Now as I was saying, <strong>Star Fox Zero</strong><span class="redactor-invisible-space"> has been completely rebooted and everything in it was re-imagined from scratch. Shigeru Miyamoto has even described it has being neither a sequel or a prequel, so I guess that would be an apt enough description. The game for the most part has the same design as the previous games where you would either fly down a predetermined path and shoot anything that impedes your progress, or have free-range flight where you need to actively hunt down your targets. But an additional level element was added to the game to make it feel a little more cinematic: Target Mode, where the target enemy is always the focus on the TV screen. This is where the game's new control gimmicks come into play.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 501px; height: 155px; margin: 0px 10px 10px 0px;" height="155" width="501">Unlike <strong>Star Fox 64</strong> or <strong>Star Fox Assault</strong>, <strong>Star Fox Zero</strong> has a brand new control scheme that tries to take advantage of the Wii U GamePad as much as possible. The GamePad's screen always has a first person view from the cockpit of the Arwing, the radio transmissions from your squad-mates and enemies only come from the GamePad's speakers, and aiming the targeting reticle<span class="redactor-invisible-space"> is primarily done with the GamePad's gyro sensor. In addition to these GamePad gimmicks, the controls were mixed up a bit as well in an attempt to try and emulate the controls of a fighter jet (all steering is on the left stick, thrusters and rolling is on the right stick, and the ship's guns and bombs are on the ZR and R buttons respectively). And if that wasn't enough, there are three vehicles that each have different controls with two of them having the ability to transform which alters their controls even further. With these new controls and gimmicks, it makes the game feel a bit awkward and confusing to play, especially during the Target Mode segments where the camera focuses entirely on the enemy. It all makes it feel not fun...AT FIRST.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 448px; height: 253px; margin: 0px 0px 10px 10px;" height="253" width="448">You see, this game had a very unusual form of Stockholm Syndrome on me. After I did a few missions in the game (about 2 hours worth) and played through some of the alternate paths, it all suddenly clicked for me and the controls finally started to make sense. From that point on, I was starting to enjoy the game <em>much</em> more than I was previously. The action was fast and exciting, the varied gameplay styles were a nice change of pace, and the environments were creative and colorful. I was even able to finally enjoy the music as well as most of them were remade from <strong>Star Fox 64</strong>. The amiibo features were also quite fun; playing as the Retro and Black Arwings gave the game a new challenge to it I was hoping for. It's just a shame that after I had gotten used to the controls that there is no multiplayer (local OR online) outside of the local Co-Op Mode (which is basically a Han & Chewie mode where one pilots the ship and the other mans the guns).</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 448px; height: 253px; margin: 0px 10px 10px 0px;" height="253" width="448">Now the story and level progression is where this game takes an unprecedented turn. Unlike <strong>Star Fox 64 </strong>which is where <strong>Zero</strong> gets most of its inspiration, the game is mostly linear with branching paths having little to no impact on the ending of the game. This is a rather big oversight as <strong>Star Fox 64</strong> had a great reward system where in most stages if you did an unknown additional task during the level such as killing a certain number of enemies before the end or by keeping a certain character alive, you were given the opportunity to take a harder path which would lead to the true final battle and the canon ending of the game. Because that is no longer the case, there is now a lack of motivation to unlock the alternate paths (even though I did it anyway). In addition to this, many of the stages from the original game have been renamed, removed or completely changed to fit the new story. The Nebulae Sectors are now Alpha, Beta, and Gamma instead of X, Y, and Z; Area 6 has been replaced with a new Sector which appears to be a black hole called Sector Omega; Aquas, Katina, Macbeth, and Bolse are completely absent; and the biggest offender, Venom has been reduced to the size of a small moon and remodeled to be a Death Star like device. This last bit right here is why I can safely say that <strong>Zero</strong> is a reboot and not a re-imagining; it makes the plot of <strong>Star Fox Command</strong> completely null and void. That being said, I still really liked the level design and I loved the boss fights.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now the post-game content is probably where a lot of players will get the most enjoyment assuming they stuck around long enough to beat the game. Finishing the main story once will unlock Arcade Mode which is a one sitting play-through of the game with no system map, and only ONE life. You can collect three gold rings to store an extra life for later, but they unfortunately don't stack. That means, one extra life is all you can keep at any one time. This, and the fact that the game keeps track of your high-score and all of the different flight paths you take during a single run is what Miyamoto was talking about when he and Platinum were trying to make the game as replayable as possible. And every time I beat it, I can't help but shed a tear whenever I see that dedication to Iwata in the credits.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">All in all, <strong>Star Fox Zero</strong> is quite fun, but only after you get the hang of the controls. As such,  I will not be giving this game a star score like I usually do since it is very much an acquired taste due to the steep learning curve. The remade story completely changed the timeline for the earlier made games, but if Nintendo were to continue the series, I'm sure they could figure out how to reintroduce old characters and worlds. Now the physical version of the game also came with <strong>Star Fox Guard</strong> as a bonus, but I'll cover that another time. But until then, I'll be seeing you.</span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z8QgwLBV56</guid>
                <pubDate>Fri, 13 May 2016 10:41:00 +0000</pubDate>
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                <title><![CDATA[Nerf This! Changes To Overwatch Coming Soon. ]]></title>
                <link>https://novogamer.com/articles/nerf-this-changes-to-overwatch-coming-soon-d04dK2O0LV</link>
                <description><![CDATA[<p style="text-align: justify;">Just as gamers were starting to lose hope, Blizzard's Overwatch has resurrected the faith in gaming companies. Not only did they announce earlier that future maps, heroes and game modes will be included in patches for free instead of paid DLC. (Relevant Portion begins at 0:58)</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/OKG8Yx6F7uc" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Game Director Jeff Kaplan replied to a <a href="http://us.battle.net/forums/en/overwatch/topic/20744985056#post-3">post on the Overwatch Battle Net forums about highlights</a> and had this to say: <em>"The game will temporarily archive 5 highlights from your last play session. Playing only one game will only result in one highlight. Highlights are not currently saved if you close the game and come back. Our hope (and what we're working toward) is to allow players to save highlights or export them to a video format someday." <br><br></em><a href="http://us.battle.net/forums/en/overwatch/topic/20744914371?page=4#post-71">And this one on D.Va</a> : <em>"Yes she gets taken down quickly if she is fighting multiple targets, unlike Winston/Reinhardt because of their barriers. When I say she is difficult to kill its speaking from a smaller skirmish standpoint, which she can usually set up due to her Flight ability. There was a time, when she was first implemented, where she had more damage than she does now. The way that played out is that she would fly into someone's face, destroy them, and fly away. There was little that person could do because her mobility.  As I said I think she can use some help in other areas, but I don't have anything concrete yet. The goal is that she should be a viable aggressive initiation tank, much like Winston can be right now, rather than some sort of beefy flying assassin. So any changes will likely be helping her in that direction.<span class="redactor-invisible-space">"</span></em></p><p style="text-align: justify;" rel="text-align: justify;">Principal Designer Geoff Goodman replied to a post as well <a href="http://us.battle.net/forums/en/overwatch/topic/20744794943?page=6#post-115">asking McCree to nerfed</a> : <em>"I've been watching McCree carefully since we've released. McCree's flashbang plays an important role in being a strong option against very fast/agile teams (tracers/genjis/etc)....That said, its probably a bit too good at dealing damage to higher health targets such as Tanks and barriers. I don't have any concrete changes yet, but I'm going to be testing some things internally to see how he plays.<span class="redactor-invisible-space">...Right. I think I wasn't clear enough. By saying 'its probably a bit too good at dealing damage to higher health targets' I mean his flash/fan combo, not the flash itself. Fan is more likely to see changes than flash at this point.<span class="redactor-invisible-space">"</span></span></em></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">All of these were from yesterday, May 31st. Overwatch's Principal Designer and the Game Director himself are already working with gamers to make their experience better. All at no extra cost to the consumer. What really makes my controller vibrate though, is this sentence from Mr. Goodman right here: <em>"<em>I've been watching McCree carefully since we've released.</em>" </em></span></p><p style="text-align: justify;"><span class="redactor-invisible-space">Now I've never been a part of a game development team but since when has a Principal Designer ever only focused on one character? Which means you can reasonably assume that he has been closely monitoring all 21 heroes. What else are they thinking about updating and patching? </span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space">Blizzard is saying all the right things, hopefully we will see their ideas blossom with Overwatch for years to come.</span></p><p><span class="redactor-invisible-space"><a href="http://www.strawpoll.me/10372234">Which hero do you think should get the nerf hammer?</a></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>d04dK2O0LV</guid>
                <pubDate>Thu, 02 Jun 2016 09:58:00 +0000</pubDate>
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                <title><![CDATA[System Shock Remake Kickstarter Concludes Today]]></title>
                <link>https://novogamer.com/articles/system-shock-remake-kickstarter-concludes-today-wWBl75ewgv</link>
                <description><![CDATA[<p style="text-align: justify;">After a lengthy month, the System Shock remake Kickstarter concludes today beyond its initial funding goal of $900,000. The campaign ended on a $1.3 million stretch goal in which, according to Nightdive Studios, they will add "Additional Locations and Expanded Narrative." Although it was unable to achieve the $1.4 million stretch goal, the campaign was still able to end with exactly $1,350,700 from a total of 21,625 backers. Nightdive Studios' thank you message to those who backed was this:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><blockquote>We've done it! With the help of our thousands of dedicated, passionate, and generous backers we've raised over $1.3 million dollars to bring System Shock back to life!<br><br>These last 30 days have been a wild ride but we've enjoyed every moment of it. From reading your comments, answering your questions, and interacting with you on Discord and Twitch it's been an experience we've enjoyed more than anything else. It's clear from the overwhelming outpouring of support that System Shock means so much to so many people and we're extremely honored that you've chosen us - and entrusted us with the monumental task of remaking one of, if not the greatest game of all time. No <br>pressure!<br><br>From everyone here at Nightdive...Thank you, thank you, thank you!!! We couldn't have done it without you and look forward to having you join us as we embark on our return voyage to Citadel Station!<br><br>Again...from the bottom of my heart, THANK YOU!<br><br>Stephen Kick CEO - Nightdive Studios</blockquote><p style="text-align: justify;">After over 20 years of waiting, perhaps this is the System Shock remake fans deserve. System Shock is expected to launch by December 2017 for PC, Xbox One, and PS4. Stay with us for future news on System Shock.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBl75ewgv</guid>
                <pubDate>Thu, 28 Jul 2016 08:04:00 +0000</pubDate>
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                <title><![CDATA[So Far, So Good. Overwatch Has Met Expectations]]></title>
                <link>https://novogamer.com/articles/so-far-so-good-overwatch-has-met-expectations-d04dK2O0AZ</link>
                <description><![CDATA[<p style="text-align: justify;">Overwatch, or Team Fortress 2 with waifus, was finally released last week to the delight of many. Arguably one of the most anticipated games of 2016, Overwatch offers 3 different editions available to purchase, a $40 'standard edition' available only by digital download and exclusively for PC users,  a $60 'Origins Edition' and a $130 'Collectors' Edition'. The Origins Edition is available for both PC and consoles as a hard copy or digital download that includes the game, 5 skins, and some random content for other Battle.net/Blizzard games like Hearthstone. The last, and my personal favorite, is the  'Collector's Edition' for $130, which is only available as a physical copy at a brick and mortar store or Amazon, contains everything in the Origins Edition as well as a visual source book, soundtrack and a beautiful Soldier: 76 statue. </p><p style="text-align: justify;">But, is this game, with no campaign and only one game mode, online multiplayer, worth allocating a part of your gaming budget? </p><p>Unequivocally, yes.  </p><p style="text-align: justify;">Yes you should buy this game, regardless of what you own, Xbox 1, PlayStation 4, PC, Genesis, whatever. Concerns over being a poorly ported game are unfounded, the controls are friendly to both controller and k/m (unlike Team Fortress 2, have you ever tried using a controller in the game? Spy is no longer a viable option). </p><p style="text-align: justify;">Overwatch answers the age old question of who is better, a skilled archer, or a skilled sniper in ever single game. Overwatch appeals to the FPS gamers, the Sci-Fi lovers, those who love to beat down people with fisticuffs, the ranged lovers, tanks are actually tanky instead of easily exploited like in games past. With a decent amount of playable characters, Overwatch has pulled off what many have thought to be a lost art,  a character line up with each one being unique in their play style and abilities. </p><p style="text-align: justify;">The quick games and loot boxes awarded upon every level add to the 'one more game' addiction that already plagues the majority of gamers and helps gamers quickly forget poor results as most games take less than 10 minutes but seem surprisingly longer in-game. </p><p style="text-align: justify;">Blizzard has been doing everything right so far, listening to fans and dealing with detractors correctly, i.e, Tracer pose. Game director Jeff Kaphlan even announced that all new heroes and maps will NOT incur an additional charge. <em>"</em><em>We just know that when we patch a new hero into the game, we want it to be free and not as DLC.</em><em>" </em><span class="redactor-invisible-space"> </span></p><p><span class="redactor-invisible-space">Well done Blizzard. Stay true to the game, the gamer base and continue to do what's best for Overwatch.</span></p><p><span class="redactor-invisible-space">GG Yes Re</span></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>d04dK2O0AZ</guid>
                <pubDate>Fri, 27 May 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[100% Accurate Review of: 'The Walking Dead: Michonne EP1' "In the End"]]></title>
                <link>https://novogamer.com/articles/100-accurate-review-of-the-walking-dead-michonne-ep1-in-the-end-52JQQjjKXx0</link>
                <description><![CDATA[<iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/rVU9xokfrdE" allowfullscreen="" frameborder="0"></iframe><p style="margin-left: 20px;"><span style="color: rgb(127, 127, 127);">Below is the script for the video above.</span></p><p style="margin-left: 20px;"><span style="color: rgb(127, 127, 127);">Oh dear. I wonder why ED does this to himself -Cat</span><br></p><p>100% Accurate Review Of:<br><em><strong>The Walking Dead: Michonne EP1 (PC)</strong></em><br>By Edward Luke DeYoung, Pants Gaming.</p><p><br></p><p>The Walking Dead: Mic-onie?, Monochrome?, Michael? Chlorine? Michonne? EP1 In the End, Is a game? I guess you could say it’s an interactive narrative?I dunnomade by Telltale Games, TWD: Michonne EP1 follows Michonne in her adventures with a bunch of dudes on a boat. So hoist the sales as we set off to take a look at.<br><br>I just want it to end-<br><br>As stated above, Michonne follows Michonne through a specific time period in her life. It uses flashbacks to give back story on her character which seems to be new for Telltale Games to use interactive cut scenes that flashback between current and beforeI’d make a time joke here but it’s not worth it.</p><p><br>Since Telltale Games are story driven I won’t talk about specific beats to muchThe cast is very interesting as well as the performances and writing. All theumcharacters seemed unique and didn’t seem blandexcept for Michonne herself...</p><p><br>Now, I’m not gonna go into the whole argument about “we need more strong women in games“ and crap, and I understand that Michonne has gone through a lot, and she really doesn’t have anything to live for, but. Her lines specifically make her soooooo boring. Her delivery is okay, but this is especially noticeable at the start. After Act 1, her lines get a bit betterI guess<br><br>Anyway that’s the story part</p><p><br>Now let’s drift onto the gameplayMichonne is a point and clickso you point and click on stuff.It does seem to be a little more streamlined compared to previous Telltale Games but you’ll be to busy killing zombies to notice. The action in Michonne is pretty brutal √¢‚Ç¨‚Äú I’m surprised it passed the Australian Classification Board √¢‚Ç¨‚Äú Also there is a lot of blood. And not just because Michonne is on her period! </p><p><br><br>Sorry.</p><p><br><br>The presentation for Michonne is very visual. When looking towards your monitor you will see something that can be identified as what it is supposed to look likeI dunno what you really want me to say? It looks like every other Telltale Game.</p><p><br><strong>In the end, just like in life, Michonne is denied the sweet embrace of death we all long.<br><br>10/10 </strong></p><p><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"><img alt="Subscribe Button" src="https://novogamer.com/images/archive-broken-image.png"></a></p><p><span style="color: #7f7f7f;">M-m-m-maybe check us out?</span><br><a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin"></a></p><p><span style="color: rgb(127, 127, 127);">Pants Gaming is run by three Australian degenerates:<br>-ED the Autist, Editor and Audiophile<br>-Sam the Drunk and Fallout Fanboy <br>-Cat the Weeb, Paranoid and  editor.......?</span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52JQQjjKXx0</guid>
                <pubDate>Fri, 26 Feb 2016 07:17:00 +0000</pubDate>
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                <title><![CDATA[Ratchet & Clank's Complete Waste of Time]]></title>
                <link>https://novogamer.com/articles/ratchet-clanks-complete-waste-of-time-6QMJJVMZPEB</link>
                <description><![CDATA[<p><iframe width="560" height="315" src="https://www.youtube.com/embed/bvWRilQ9lnI?rel=0" frameborder="0" allowfullscreen=""></iframe></p><p style="text-align: justify;">Ratchet & Clank is the recently released movie based on the 2002 game; Ratchet & Clank, it also has a tie-in game called Ratchet & Clank and is part of the long running Jak & Daxter series. Oh sorry, I mean Ratchet & Clank.</p>  <p style="text-align: justify;">So admittedly this film has been out for a while now, I only got the chance to see it this Wednesday due to life getting in the way, which the exact same reason why I was only able to get this article out recently.</p>  <p style="text-align: justify;">So a week ago I started out my √¢‚Ç¨ÀúUpcoming Video Game Movies’ article by stating that Ratchet & Clank is the type of property that has great potential to make the transition to film. The fact that Insomniac Games and one of the official writers from the games was working on the project raised my interest and the inclusion of the actors from the games also showed to me that the film-makers were willing to cater to the wants of the fans by not sacrificing the personality that the canon voice actors have given them, presenting a project where all the pieces can be assembled into a film that encapsulates what people love about Ratchet & Clank and presenting it to a wider audience.</p>  <p>It blew.</p>  <p style="text-align: justify;">Not only was the humour flat, the characters dull and the plot resembling the form curdled milk might take if it was being fingered by a Swiss man, but the action was oddly subdued. So be prepared as I eat my own words as I tell you why this film isn’t worth your time.</p>  <p style="text-align: justify;">None of the action sequences in this film were exciting; there’s a bit where Ratchet flies around with a magnet to stop some robots, a bit where Ratchet and Co run away from some robots, and an underwhelming final battle. That’s it. The direction of the action is done in a way that everything seems slow; a far cry from the series origins where you can rush around making use of any weapons you have to defeat enemies. Speaking of which, the weapons are never given priority or focus upon in this film, they’re just there and could honestly have been replaced by anything. There’s a training montage and sometimes weapons are used in big set pieces, but it doesn’t add anything to the substance of the film and seems to just be there for fanservice.</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/cb2t9pKooQA?rel=0" frameborder="0" allowfullscreen=""></iframe><br></p>  <p style="text-align: justify;">“Oh but this is a film! And in your last article you said that films have to put more focus on plot and characters than games do!“</p>  <p>Yes, that is true Mr. Mysterious Speaking People’s Person. But R&C doesn’t do that right either.</p>  <p style="text-align: justify;">So the plot. Chairman Drek is destroying and harvesting planets to rebuild his own one. The concept of a giant space station that blows up planets might be interesting if there weren’t three Star Wars movies with that exact same plot device. Ratchet wants to help the Galactic Rangers defeat Drek because he wants to be a hero, but he gets rejected by Captain Qwark. The problem with this is that it’s clear the writers were trying to make us empathise with Ratchet for being rejected, but at this point in the film, Ratchet has done precisely nothing heroic and has at worst tested my patience for waiting for something interesting to happen throughout the runtime. Then he meets a robot dubbed √¢‚Ç¨ÀúClank’ who has information that might be useful in defeating Drek. And then the adventure happens. Eventually.</p>  <p style="text-align: justify;">Yes, the plot has various issues, namely that it can’t decide on whether it wants to remain faithful to the source material or take the story in a new direction as this so-called √¢‚Ç¨Àúre-imagining’ attempts desperately to appeal to a new audience, failing to make that balance between fans of the original or new fans. The film doesn’t seem to know what it’s audience is either. As mentioned, the plot is largely based on the 2002 game and I believe it since the script reads like something conceived from that era. With obnoxious quips such as √¢‚Ç¨ÀúSweet’, √¢‚Ç¨ÀúWicked’ and other words that are being thrown about in a non-ironic context scattered throughout the film.</p>  <p style="text-align: justify;">The underdeveloped characters and meandering story leave you bored while you watch the various colours flashing onscreen and questioning how close to the climax the film actually is. The film is only around 90 minutes long yet it feels so much longer since there is little to feel invested in, even the climax of the film involves protecting a planet we’ve never seen before and don’t care about since the stakes are so low, this is because apparently the last planet that Drek blew up was evacuated. As in Everyone got off on time. There’s a fine line between suspension of disbelief and pure Fantasy you know.</p>  <p>In the run-up to the release for this film you may have seen this video clip:</p>  <p><i><iframe width="560" height="315" src="https://www.youtube.com/embed/UYkQxojtTG0?rel=0" frameborder="0" allowfullscreen=""></iframe></i></p>  <p style="text-align: justify;">You may have noticed the annoying Qwark fanboy from this clip. He’s annoying. But you may have also noticed that Clank makes use of a speech recorded to call out Ratchet’s lie about being friends with the Rangers. A well written story would have used this as a √¢‚Ç¨ÀúChekov’s Gun’ effect where this would be used later in the film for a different purpose, but it never has any effect on the film at all, nor does Ratchet’s lie put any strain on his relationship with Clank (I’ll go into some more detail about that later).</p>  <p style="text-align: justify;">Indeed several elements such as the one mentioned appear throughout the film yet have no impact on the plot later on, the inverse it also true. You may have seen the use of the √¢‚Ç¨ÀúSheepinator’ in several of the Trailers and TV Spots, this gun is retained from the games and is used to turn enemies into sheep, likely a piece of fanservice to appeal to its prior audience. Bad news, it appears a grand total of once in the entire film, is never mentioned before that point and is never used again, ultimately making the presence of a fantastic weapon in a story that otherwise wants to be taken seriously seem extremely out of place.</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/0Dx38mXITlU?rel=0" frameborder="0" allowfullscreen=""></iframe><br></p>  <p style="text-align: justify;">Speaking of fanservice, there are several nods to previous games in the series that feel extremely out of place. An example is when Qwark is using a computer and the start-up tune for the original PlayStation plays (Ratchet & Clank never appeared on the PS1 by the way, making me question why it was added); it’s extremely jarring and takes you out of the movie. Another example is when we see one of the rangers training using a game. Eagle eyed viewers will notice that game is clearly Ratchet & Clank 3 played in First-Person mode. What may have been intended as an innocent piece of fanservice will be really out of place to fans of the series and will probably make common viewers do a double take upon what they’re seeing.</p>  <p style="text-align: justify;">The characterization is a mess as well. In the original 2002 game (I haven’t played the 2016 reboot game admittedly, for all intents and purposes I hear it's great), Ratchet was a loner and a jerk to pretty much everyone and had a dated late-90s surfer dude attitude. I never liked his characterisation in that game, but upon seeing this film I realise how important that characterisation was to the Character and the overall appeal to the series. 2016!Ratchet is presented as dorky wannabe hero who is clumsy but has a good heart, I know this because throughout the film several characters literally say he has a good heart.</p>  <p style="text-align: justify;">Even though I don’t like 2002 Ratchet, I do acknowledge that his transition from abrasive jerkass to the lovable Hero of the sequels is a great factor to the Characters lasting appeal and personal strengths. 2016 Ratchet is presented as a bland hero who is not interesting enough to get invested in.</p>  <p style="text-align: justify;">Clank’s role in the film is completely superfluous. Considering his name is in the bloody title of the film that’s a pretty big misstep. In the 2002 game, the relationship between the two title characters was a big part of the development and appeal of the game, one has to wonder why this important element was omitted from the film. The two leads barely interact with each other and even when they do there is no meaningful conversation between them.</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/cHVFd1umLXc?rel=0" frameborder="0" allowfullscreen=""></iframe><br></p>  <p style="text-align: justify;">The new characters that have been added to the film are a bunch of the most forgettable supporting roles I’ve ever seen. A group of heroes known as the Galactic Rangers have been re-imagined as a superhero team led by Captain Qwark for this iteration of the franchise; they are all boring and forgettable. I don’t remember a single thing about any of them. Not one.</p>  <p style="text-align: justify;">Ratchet gets a mentor early in the film played by John Goodman, now I like John Goodman but his role is literally any generic mentor type character you can think of. Imagine Obi-Wan if he didn’t die and just told Luke to be good. That’s the role. What a complete waste of your John Goodman.</p>  <p style="text-align: justify;">Chairman Drek returns as the chief baddie for the film, this time played by Paul Giamatti, now for what it’s worth, Giamatti probably gives one of the best performances in the film outside of Jim Ward as Qwark and David Kaye as Clank, he does seem like he’s having fun with his part for what it’s worth and he does encapsulate the characteristics of the villain fairly well. Drek’s motivations have changed this time round to make him slightly more sympathetic, whereas 2002 Drek was a complete monster through and through, I won’t fault the filmmakers for wanting to make him more sympathetic. Both incarnations of the character have their strengths and weaknesses.</p>  <p style="text-align: justify;">Dr. Nefarious is in the film as well. They screwed up big time with this character, the Nefarious of the games in my opinion, is one of the funniest characters put in a game. Film Nefarious is incredibly boring. He does nothing funny in the film and his status as a Mad Scientist has been flanderized into a Jerk who just happens to be a scientist. How the hell do you make Dr Nefarious boring!? I can accept applying him into the story but if you’re gonna do that, then at least make him fun to watch!</p>  <p style="text-align: justify;">And finally we have Captain Qwark. He betrays everyone. I hesitate to call this a spoiler since this happened in the original game as well, so I apologise for spoiling a 14 year old game for you. I won’t fault Jim Ward’s performance since he definitely knows the role he’s been playing for the past dozen years through and through. But his characterisation makes no sense. </p>  <p style="text-align: justify;">In the 2002 game, Qwark was working with Drek from the start because Drek was sponsoring him and making him loads of money. 2016 Qwark betrays everyone about halfway through because he was jealous of Ratchet getting all the hero attention. That’s a bloody weak excuse. It doesn’t even make any sense why he stays with Drek until the Climax either, Qwark’s betrayal is uncovered by Ratchet who is captured by Drek’s forces, so instead of killing Ratchet, Drek decides to let him go because... I have no idea. Why doesn’t Drek just kill him? By letting Ratchet live, Qwark's betrayal becomes public, so why the hell would anyone accept him as a hero now? This makes no sense; why doesn’t he just turn Drek in there and then!? Their deal is broken!</p>  <p style="text-align: justify;">A similar thing happens later on after Sylvester Stallone’s character (who is clearly phoning in his role) gets anticlimactically killed off, when one of Drek's lackeys ends up turning good for some inexplicable reason.</p>  <p>“Well aside from everything negative that has been stated prior to this point, is it at least funny?“</p>  <p style="text-align: justify;">Nope. If they can’t even make Nefarious funny then what else is there? The aforementioned training montage involves lots of prat-falls and stuff going wrong, but it isn’t funny, There’s a running gag where Drek’s minions are seen texting their stereotypical Jewish-sounding mothers during his speeches, it isn’t funny though. I will admit that I did chuckle a few times at scenes that I have already forgotten, and the payoff for the unfunny texting gag was the one time in the entire film that I laughed out loud. But other than that, it fails in the humour department.</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/4ovFVbBQoqs?rel=0" frameborder="0" allowfullscreen=""></iframe><br></p>  <p style="text-align: justify;">Animation-wise, there really is nothing spectacular about it, the animation is fine in most parts of the film, but the use of animation never factors into making anything more exciting, a competent film would have used the fluidity of animation to improve the direction of the action, but that never happens, Ratchet runs to this place and fires a gun. There are no non-stop action moments throughout this film, like the whole film is taking a breather from doing nothing.</p>  <p style="text-align: justify;">Some things that are legitimately bad relating to the animation however; there’s a moment when a planet is destroyed and the debris looks like it was rendered in 2002. There’s an image of the President of Planet Whatever which looks unaltered from his appearance in Ratchet & Clank 3 way back in 2004! In all Crowd shots there are dozens of identical clones present, because apparently the phrase √¢‚Ç¨ÀúVariety is the Spice of life’ just meant throw as much of the same thing into the product and hope that people don’t notice how bland everything tastes.</p>  <p>The soundtrack is forgettable as well.</p>  <p style="text-align: justify;">So aside from the poor direction, clueless writing, boring plot, forgettable characters, mediocre animation, generic soundtrack, weak humour, average performances and awful dialogue, is there anything worth recommending in this film?</p>  <p>Nope.</p>  <p style="text-align: justify;">Nothing about this film works. In my last article I stated that this film would likely be the best video game movie in years. Oh how wrong I was. It’s not completely awful, I don’t think that it will make anyone’s √¢‚Ç¨ÀúWorst of’ lists, but as a film that had a lot of the crew behind the over the top zany action of the games behind it, it’s depressing to see how safe the film is trying to be, appealing to the lowest common denominator and offering little of substance in return, ultimately creating a boring and forgettable product that fails to do justice for the great game series it’s based on.</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/ilZgv0lvtYw?rel=0" frameborder="0" allowfullscreen=""></iframe><br></p>  <p style="text-align: justify;">I also stated in my last article that the film would have to make its budget back quickly to avoid competition with Captain America 3. According to the-numbers.com the film, as of this writing has made around $8million on a $20million budget<sup>[1][2]</sup> (although I question how much of that money was left over from the undisclosed budget of the game). </p>  <p style="text-align: justify;">Nobody is interested in seeing this film. In fact the cinema I went to see this film at only had 3 showings a day (for a film which at the time hadn’t even been in cinemas for a week!) and there were a grand total of four people in the theatre: Me, my R&C-savvy friend (Who hated it even more than I did), some kid and her dad, and even they seemed bored by the film at the end of it all.</p>  <p style="text-align: justify;">Somewhere among this 90 minute train ride of tedium and generic sci-fi slop is the film that I wanted to see, but what we ultimately have is a film with no ambition to be anything more than a promotion for a vastly superior game.  And it feels very alien to me as well considering that this is the ONLY thing in the entire Ratchet & Clank franchise to receive universally negative reviews from critics (Yes, both those puns were deliberate). </p>  <p style="text-align: justify;">So I guess Warcraft is the film that people are gonna be hyping as the first great video game movie (because I refuse to live in a future where people praise Angry Birds as a cinematic masterpiece), and for what it’s worth, Warcraft does have a good director behind it. Also considering how the upcoming Sly Cooper movie features the same Director and I was initially sceptical about that one, so I guess we can list that film as a premature dud.</p>  <p style="text-align: justify;">Go watch Zootopia (yes, it’s still in Cinemas after all this time) or Captain America 3 instead as this film fails to do justice to the game franchise it’s based on or to entertainment as a whole. I myself will likely forget the entire film by the end of next week.</p><hr>      <h2>References:</h2>  <p>[1] <a href="http://www.the-numbers.com/movie/Ratchet-and-Clank#tab=summary">http://www.the-numbers.com/movie/Ratchet-and-Clank#tab=summary</a></p>  <p>[2] <a href="http://www.awn.com/animationworld/kevin-munroe-talks-ratchet-clank">http://www.awn.com/animationworld/kevin-munroe-talks-ratchet-clank</a></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>6QMJJVMZPEB</guid>
                <pubDate>Sun, 08 May 2016 06:28:00 +0000</pubDate>
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                <title><![CDATA[Review: Puyo Puyo Tetris]]></title>
                <link>https://novogamer.com/articles/review-puyo-puyo-tetris-Z1QDw0QKAv</link>
                <description><![CDATA[<p style="text-align: justify;">Every now and then I fancy myself a puzzle game to break me away from the usual set of action and adventure games I play, but the one puzzle game that ends up pulling me back the most is <em>Tetris</em>. If you're a gamer, chances are you've probably played a Tetris game at least once. This addicting series has been pulling new fans in for over three decades without showing any signs of slowing down. With its simplicity and high entertainment value, its hard to say anything bad about it; its just <em>that</em><span class="redactor-invisible-space"> good. But what if another puzzle game franchise somehow dug its way into the Tetris series? Well you'd probably get something like <em>Puyo Puyo Tetris</em>, which is the game I will be reviewing in this article today.<em></em></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="403" height="209" style="font-size: 20px; background-color: transparent; float: right; width: 403px; height: 209px; margin: 0px 0px 10px 10px;">The concept of the game is simple: Put Tetris and Puyo Puyo in the same pack and experiment on ways for the two to coexist. First off you have your standard Score Attack and Marathon game modes of the two as well as a Versus mode where you can face up to three human or CPU controlled opponents either in person or online, but you also have these special modes like Big Bang (where you quickly clear out a pre-made set of blocks or puyos in succession to take out you opponents), Party Mode (which is basically Versus but with field affecting items), Swap (where you play both games at once by swapping between the two), and my personal favorite: Fusion.</span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="373" height="211" style="font-size: 20px; background-color: transparent; float: left; width: 373px; height: 211px; margin: 0px 10px 10px 0px;">Now Fusion mode is similar to Swap in concept, but executed very differently. Instead of swapping between the two playing fields, both the tetriminos <em>and</em><span class="redactor-invisible-space"> puyos occupy the same playing space which make for some very interesting ways to make combos and chains. Now you'd think it would be difficult to make lines with the tetriminos when the puyos would be in the way, but since the puyos are goo they can be squashed by the tetriminos to make room and will reappear on top of them; this also completely removes garbage puyos from the playing field.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="421" height="236" style="font-size: 20px; background-color: transparent; float: right; width: 421px; height: 236px; margin: 0px 0px 10px 10px;">In addition to all of these game modes you also have Adventure mode: a wacky and humorous story scenario featuring the cast of the previous Puyo Puyo games, plus a small handful of new characters that represent the Tetris series. The story is this: The crew of the S.S. Tetra crash land on the Blue Planet that the Puyo Puyo characters call home due to a little incident involving both the puyos and the tetriminos. So in order to fix these problems, the two teams battle each other through the means of Tetris and Puyo Puyo matches. Not exactly the most compelling plot, but it gets the job done. I just think of it as a glorified training mode for the online matches.</span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Overall, I think this game is a fantastic addition to both franchises and a magnificent crossover to boot. Both games are extremely addicting by themselves and in fusing them made them even more so, and the story is fairly entertaining at times and the voice actors certainly sounded like they had fun with their roles (keen listeners will notice that the voice of the Dark Prince is none other than Xander Mobus, the VA for Smash 4's announcer). I really hope that The Tetris Company does more crossovers like this in the future like with <em>Dr. Mario</em><span class="redactor-invisible-space"> or <em>Puzzle League</em><span class="redactor-invisible-space">. So until next time, I'll be seeing you.</span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score</span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDw0QKAv</guid>
                <pubDate>Fri, 19 May 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Kotaku owner Gawker files for Chapter 11 Bankrupcty]]></title>
                <link>https://novogamer.com/articles/kotaku-owner-gawker-files-for-chapter-11-bankrupcty-5kPMMjbQzE7</link>
                <description><![CDATA[<p><strong><em>This is an ongoing story. Updates will be posted in the comments section.</em></strong></p><p style="text-align: justify;">Following losing their <a href="http://money.cnn.com/2016/03/18/media/hulk-hogan-gawker-jury-deliberations/" target="_blank">trial against former Pro Wrestler Hulk Hogan</a> (Real name Terry Bollea) and also <a href="http://uk.businessinsider.com/report-judge-will-not-reduce-140-million-in-damages-in-gawker-hogan-trial-2016-5?r=US&IR=T">losing their appeal to pay Hogan $140 Million in damages</a>, Gawker has today announced that they are filling for Chapter 11 Bankruptcy.</p><p style="text-align: justify;">Unlike a Chapter 7, which declares insolvency for a corporation or organisation and the likelihood of operations ceasing, a Chapter 11 allows a company to continue operating while creditors seek to resolve credit issues if possible with restructuring used as a potential method and also makes the company available for takeover bids following a court's approval. However a court can rule that debts are denied becoming void and will convert the bankruptcy to Chapter 7.</p><p style="text-align: justify;">Gawker is the owner of video game website Kotaku. It also runs Jezebel, Vallywag, Deadspin, Gizmodo and io9.</p><p style="text-align: justify;">Publishing company Ziff Davis has been touted as a likely buyer of Gawker and sent out the following memo today:</p><p style="text-align: justify;"><em>I wanted to share some news about a potential acquisition for Ziff Davis. Earlier today, Gawker Media Group (GMG) filed for Chapter 11 bankruptcy. As part of that process, GMG plans to sell its media properties Gizmodo, Lifehacker, Kotaku, Jalopnik, Deadspin, Jezebel and Gawker.</em></p><p style="text-align: justify;"><em>Ziff Davis has entered into an asset purchase agreement to acquire all of these properties (free of GMG's liabilities), subject to the outcome of a Court-supervised auction. Under the Chapter 11 process, the Bankruptcy Court will soon set a schedule for other potential bidders to enter the sale process. There will then be an auction, which will likely take place at the end of July.</em></p><p style="text-align: justify;"><em>In the event we become the acquirer, the additions of Gizmodo, Lifehacker and Kotaku would fortify our position in consumer tech and gaming. With the addition of Jalopnik, Deadspin and Jezebel, we would broaden our position as a lifestyle publisher. Much like us, GMG is heavily active in driving commerce-based revenues and has an impressive publishing and commerce platform with Kinja.</em></p><p style="text-align: justify;"><em>As you can see, there’s a tremendous fit between the two organizations, from brands to audience to monetization. We look forward to the possibility of adding these great brands √¢‚Ç¨‚Äú and the talented people who support them √¢‚Ç¨‚Äú to the Ziff Davis family.</em></p><p style="text-align: justify;">Ziff Davis currently owns and operates video game website mainstay IGN. There is no indication at this time that should Ziff Davis acquire Kotaku if it will continue to operate as a separate website, or merged with the existing IGN website.</p><p style="text-align: justify;">Kotaku was at the center of the GamerGate hashtag controversy in 2014 when following <a href="https://thezoepost.wordpress.com/">The Zoe Post from Eron Gjoni,</a> it was discovered that Kotaku writer <a href="http://archive.is/QwJbc">Nathan Grayson had given positive coverage</a> to Zoe Quinn's Depression Quest game <a href="http://theralphretort.com/zoe-quinn-couldnt-have-made-depression-quest-without-grayson/">without disclosing he financially supported the games development</a>. Editor Stephen Totillo decided to take no further action and Kotaku, along with other video game websites, begun attacking gaming culture claiming it to be sexist and racists. <a href="https://novogamer.com/163/special-comment-a-challenge-to-anti-gamergate">However they have yet answered any calls to prove that is the case.</a></p><p style="text-align: justify;"><a href="http://www.gamezone.com/originals/opinion-no-kotaku-you-weren-t-blacklisted-for-speaking-the-truth-jxh2">Kotaku was also famously blacklisted by Bethesda Games and Ubisoft</a> for posting spoilers of stories after acquiring development materials while Fallout 4, Assassin's Creed Unity and Rogue were still under development.</p><p style="text-align: justify;">Kotaku, along with Gawker and its sister publications, do not hold a great reputation among the public and are seen as the web equivalent of gutter press. Whoever possibly takes over Gawker won't just have to worry about the financial issues involving the company but also how it will build a positive reputation for the brand, if it can, heading into the future.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>5kPMMjbQzE7</guid>
                <pubDate>Fri, 10 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Lumino City: The Best Stop Motion Game You'll Ever Play]]></title>
                <link>https://novogamer.com/articles/lumino-city-the-best-stop-motion-game-youll-ever-play-awWaad6gdGR</link>
                <description><![CDATA[<p><img src="http://66.media.tumblr.com/e8ff2d4ede0240329d7f1600dbf50179/tumblr_inline_ni5h54hFvf1t3d9pl.png" alt="image"></p><p>I really liked point and click PC games when I was growing up. I remember that my favorites were the <i>Indiana Jones </i>and <i>Maniac Mansion s</i>eries. I really have been getting back into them over the past few years. I started out playing Telltale's <i>The Walking Dead </i>and <i>The Wolf Among Us. </i>After that I bought a few more. I really like the challenge they bring that you don’t get from a lot of games out there. </p><p><img src="http://66.media.tumblr.com/2a9621f40f6cca5678d187ee89b9bb85/tumblr_inline_ni5hfgylxm1t3d9pl.png" alt="image"></p><p>So when I saw this article about this new point and click what was made outside of a computer program I had to review it. What is the name you ask? It is called <i>Lumino City. </i>A point-and-click puzzle adventure about a little girl named Lumi who is trying to find her abducted grandfather.</p><p><i></i></p><p><i><img src="http://67.media.tumblr.com/8d84a49493647d799695bc54f4f6ae2b/tumblr_inline_ni5hb6R1VE1t3d9pl.png" alt="image"></i><img src="http://67.media.tumblr.com/911629ae5b76aa09210a77a022490e2a/tumblr_inline_ni5hcdkTyt1t3d9pl.png" alt="image"></p><p><i>Lumino City</i> is a very amazing game from State of Play, a video game studio based out of Camberwell, London. What makes this game, and its prequel <i>Lume </i>so amazing, is that is was all built by hand. Everything you see in the game was made using paper, cardboard, and glue. The whole game takes place in a 10 foot high model city that used miniature lights and motors to bring it to life. </p><p><img src="http://66.media.tumblr.com/1c128d4ad78d3f1dc4466bb66a8985ac/tumblr_inline_ni5hdnBoWJ1t3d9pl.png" alt="image"><img src="http://67.media.tumblr.com/a2c78837a4e640a64a0775afd2ab16d7/tumblr_inline_ni5hj0OLWc1t3d9pl.png" alt="image"></p><p>Like most games with a big task at hand, <i>Lumino City</i> took three years to make. Though with most games all built in a computer engine, the team hand crafted this whole game. They started in 2011 which is the same year <i>Lume </i>was released. So they wasted no time with production of the sequel. </p><p><img src="http://67.media.tumblr.com/1a2b5726228903998a390f7bcf6bb510/tumblr_inline_ni5hhxi6Z51t3d9pl.png" alt="image"></p><p>With So many puzzle games using a handful of the same puzzles throughout the game. The puzzle in the <i>Lumino City</i> are all pretty unique. I only found a few with the same mechanics.  One thing that I like about the story of the game is that Lumi always seems to be cheerful when it comes to helping others with their problems. It really shows the idea of putting others before yourself. Even though <i>Lumino City </i>came out at the end of the year. I think it will make a good number of top games for 2015.</p><p><span style="font-size: 14px; background-color: initial;">You can buy </span><i>Lumino City</i><i> on </i><a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F205020%2F&t=ZjlkMjM2NTMyNjZkODEzYmQ3MmI5MTZjOWI3NjFjNmRiOTRiOTRkZSxIOGVCR3pJZw%3D%3D">Steam</a><span style="font-size: 14px; background-color: initial;"> and </span><a href="https://www.gog.com/game/lumino_city?pp=4851fbcf94f4e3db3787a86dd7a9fa79f54d6cac">GOG</a><span style="font-size: 14px; background-color: initial;">.</span></p><iframe style="width: 500px; height: 281px;" src="//player.vimeo.com/video/97832046" frameborder="0" allowfullscreen=""></iframe>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>awWaad6gdGR</guid>
                <pubDate>Tue, 14 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Fallout 4 Hype.]]></title>
                <link>https://novogamer.com/articles/fallout-4-hype-KOz74JnEV0</link>
                <description><![CDATA[<p>Jesus Christ. Could it really be? Could it finally be happening?</p><p>After all this time... could it finally be happening?</p><p><br></p><p>THE ANSWER IS YES. IT'S FUCKING HAPPENING. BETHESDA GAME STUDIOS HAS FINALLY OFFICIALLY ANNOUNCED FALLOUT 4.</p><p>On June 2nd of 2014 Bethesda Game Studios posted a link on their Twitter that led to a very familiar screen with a timer.</p><p>Now, for fans of the series this was an obvious hint at something Fallout related.</p><p><img src="http://static.trustedreviews.com/94/00002a0dd/6a88_orh350w620/Nuclear-Winter-Fallout-4-timer.jpg"><br></p><p>When I saw it I had my doubts. I mean we all remember thesurvivor2077 hoax that raised our hopes and dashed them so extravagantly. But this was the real deal. </p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Lnn2rJpjar4" frameborder="0" allowfullscreen=""></iframe><br></p><p>When the timer on the site reached zero, this time God smiled upon the fans. An official teaser trailer featuring game play was released and by god. It was beautiful. Being an avid Fallout fan, it was like pure concentrated Viagra and every other stimuli to me. I immediately went into an insane babble and started throwing things on the floor when I saw the amazing graphics, bustling cities, and prewar cinematics that I've been wishing for as long as I've been playing the game.</p><p><img src="http://newfallout.com/images/fallout-4/fallout-4-leaked-script.jpg" "=""><br></p><p>For now there isn't much information on the game except for the minor script leaks pictured above, and that the location of the game will be set in Boston after Fallout 3 takes place. But rest assured when more info is released, my fellow novoGamer pals or me will continue to keep everyone updated. Till then I'm gonna go watch the trailer fifty more times.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>KOz74JnEV0</guid>
                <pubDate>Wed, 03 Jun 2015 07:46:00 +0000</pubDate>
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                <title><![CDATA[You'll Wish You Could Wake From These Neverending Nightmares]]></title>
                <link>https://novogamer.com/articles/youll-wish-you-could-wake-from-these-neverending-nightmares-awWaad6gOJD</link>
                <description><![CDATA[<p><strong></strong>I found out about Neverending Nightmares from an <a href="http://t.umblr.com/redirect?z=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DA8aV8EBUuFk&t=ZDc3NmNkZDRjZDU4NGJjNWJjMTA3ZWUzNTc0ZTkwNjBlNmEyYWYyOCx4M0EyOW1QRA%3D%3D">interview</a> my friend Drew Dixon at <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fgamechurch.com&t=ZDBiYmQ4NzY3NDM4NDBkN2MzYjU2NjQ3OTMyZGQ1MGNiZDg4YTEwNSx4M0EyOW1QRA%3D%3D">Gamechurch.com</a> did with creator Matt Gilgenbach at PAX East. In the interview Gilgenbach talked about how the game deals with his struggle with mental illness, OCD, and the things that people deal with while suffering with these illnesses. </p><img src="http://67.media.tumblr.com/7d184b0ab3d2b1af6b0e8ea4550ce8ce/tumblr_inline_ndghsnmWe01r1g205.png" alt="image"><p>The game is a black, and white horror side scroller. The opening scene is a close up of a girl with her eye widening as blood comes out of her mouth. The next scene we see is her being stabbed with a knife. </p><img src="http://65.media.tumblr.com/a2c2df1d4fce8a2714ad062d15572652/tumblr_inline_ndgi4yk6JL1r1g205.png" alt="image"><p>Our protagonist wakes from the nightmare. He is sets up in a bed with only candles lighting the room. You walk through this mansion of a house some rooms and hallways are the same. Gilgenbach is showing the player what it is like doing the same thing over and over again. Just like someone who suffers from OCD. </p><img src="http://66.media.tumblr.com/4d02c21885f32a0c58f248e9ecb2e56e/tumblr_inline_ndma9zfMVf1r1g205.png" alt="image"><p>As the game goes, you wake up from nightmare after nightmare. This is just like what someone with mental illness feels, that nothing ever gets better, they only get worse. As so does the upkeep of the house. The house looks more abandoned as the game goes on. Some people that are depressed neglect simple house work. Just as their mind, the dwelling place becomes tattered, torn, and broken.</p><p><img src="http://66.media.tumblr.com/5d93df383455b106c0d08ab220ca831f/tumblr_inline_ndma8u2bEi1r1g205.png" alt="image"></p><p> Gilgenbach captures the horrors of self harm and suicide in a way that can only be seen in the eyes of the suffering. People see cuts on a wrist. The suffering sees their veins being pulled out of their arms. <br></p><img src="http://65.media.tumblr.com/e59e3b71e2d655a05bce2390ee04bc7d/tumblr_inline_ndmb78CTOY1r1g205.jpg" alt="image"><p>Or finding your loved one hanging from the rafters. Their eyes see it in the darkest of ways.</p><img src="http://66.media.tumblr.com/fd0e6587da38b4a25004adbf44d20cfe/tumblr_inline_ndplxik6ev1r1g205.png" alt="image"><p>There are things that haunt us. For some, their childhood can cause recurring nightmares. No matter how much we run, and hide from them. They will always find us. </p><img src="http://67.media.tumblr.com/b71eace9c3f0c8190454629f6de3695f/tumblr_inline_ndpnjjOlCi1r1g205.png" alt="image"><img src="http://66.media.tumblr.com/f6c1816648f87785a9d9e6bc1498febf/tumblr_inline_ndpms4lcJ11r1g205.png" alt="image"><p>Gilgenbach even shows horrors of the people who suffer, and have to be institutionalized to a mental hospital, and how scary that can be. <br></p><img src="http://66.media.tumblr.com/f2a6cf0cda789fa531e5a40db0100fbd/tumblr_inline_ndpskgzzW91r1g205.png" alt="image"><p>Gilgenbach has captured what the horrors of mental illness in a way that someone who does not suffer can start to understand. As well those who are suffering feel less alone. For many who suffer they feel as if God has forsaken them. Gilgenbach uses this theme throughout the game. He uses this theme from a bible verse Psalm 22 “A psalm of David. My God, my God, why have you forsaken me?" <br></p><img src="http://66.media.tumblr.com/ad74481f801e9b639aa269521cfd293a/tumblr_inline_ndpo263FHl1r1g205.png" alt="image"><p>Some find their faith again, some abandon it completely. Gilgenbach explorers those scenarios with three different endings. Just like many other games in the last few years, the destinations that you make in the game change the outcome of your ending. In life we face those same destinations. For some it is harder to see the positive side of life, and never wake up from the nightmare. </p><img src="http://66.media.tumblr.com/be256292b4f979b0114a90e76982b05d/tumblr_inline_ndpo1eXbfC1r1g205.jpg" alt="image"><p>Though some fight their demons, and find hope, as they wake up from what they can just describe as neverending nightmares.</p><img src="http://66.media.tumblr.com/19dd70a23efd0d7a40eb7005835f1959/tumblr_inline_ndprmdBHCm1r1g205.png" alt="image"><p>Watch my friend Dylan playthrough the game on his youtube channel <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.youtube.com%2Fplaylist%3Flist%3DPLEIUmYQSpvS72xrdtYoIabmN8wS9lSt88&t=Njg1MjE4YTYzMTk3Zjk1N2E2ZDc5OTExNjk0MGUxNzU5MDhhMzYxOSx4M0EyOW1QRA%3D%3D">Yub Plays</a>. <br><br>Watch Matt Gilgenbach's <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fwww.youtube.com%2Fplaylist%3Flist%3DPL5nVxhNhqqhsyU1Rap0BhT_wFNzOnQT6n&t=MTMzYjU3ODM3OTM0NTVkZGEzZTI5Y2Q0MGVlNjQzMTdkN2I3YWRkMCx4M0EyOW1QRA%3D%3D">developer diaries</a> of him talking about his live making game, and dealing with mental illness.<br><br>You can buy Neverending Nightmares on <a href="http://t.umblr.com/redirect?z=http%3A%2F%2Fstore.steampowered.com%2Fapp%2F253330%2F&t=NWQ2YTFkNGZmZWMyMTVlN2Y1ZjQ5NWIzNWY2YWQzNDIxMDVjNmZlOSx4M0EyOW1QRA%3D%3D">Steam</a>,  <a href="https://www.humblebundle.com/store/neverending-nightmares">Humble Bundle</a>, as well as <a href="http://t.umblr.com/redirect?z=https%3A%2F%2Fwww.ouya.tv%2Fgame%2FNeverending-Nightmares%2F&t=OWJmZGFlZDEwZjk2YTJmNzgzN2NiOGJiOTQ5MWY4MjBlYmMwODQyMCx4M0EyOW1QRA%3D%3D">OUYA</a>.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>awWaad6gOJD</guid>
                <pubDate>Mon, 13 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[Review: Rusty's Real Deal Baseball]]></title>
                <link>https://novogamer.com/articles/review-rustys-real-deal-baseball-ZKQzwNPlZv</link>
                <description><![CDATA[<p style="text-align: justify;">Generally speaking, I play video games of all kinds with Nintendo being front and center on that list, but usually when I buy a new game, I try to follow a few guidelines that I made for myself. One of these is not to buy any sports titles as there isn't much that can be done to them to make them interesting to me. As a result, I usually wind up disappointed if I get one featuring a real world sport such as football or baseball. There is an exception to this rule though: Nintendo; as if you were expecting anything else from me! For some reason, Nintendo knows how to make even the most mundane of sports like golf, tennis, or baseball fun and engaging. I'm betting it has something to do with the fact that each of those games has Mario in it in some form or another, but that's beside the point. Now I recently went outside my comfort zone and got what I expecting to be this simple free-to-start baseball game from the eShop on the 3DS, but what I got was <em>much</em> more out there. So here's my review of <strong>Rusty's Real Deal Baseball</strong> on the Nintendo 3DS.<strong><br></strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now <strong>Rusty's Real Deal Baseball</strong> is partially what you would expect: It's obviously baseball themed, but it seems to go much deeper than that. When you first start it up, you are greeted by a retired pro-baseball player by the name Rusty Slugger: an 8-year-old DOG (56 in human years) who runs a little shack shop where he sells sports equipment and baseball video games to support his ten 10-month-old puppies (5 in human years) after his wife Mitzi left him. I tell ya, this wasn't exactly what I expected from a Nintendo game, let alone a baseball-themed one!</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: left; width: 423px; height: 254px; margin: 0px 10px 10px 0px;" alt="" width="423" height="254">Now, Rusty is certainly down on his luck. If it wasn't bad enough that his wife left him, he seems to find himself in a bit of financial trouble as his little shop (and his life's dream by the way) is hemorrhaging money. As such, he's willing to haggle just to make a sale. Now this is where things get interesting. The only things he sells are ten baseball-themed minigames at $4.00 each (real world cash, tax not included) which is a bit steep; even the puppy that you are tasked with babysitting will tell you that. This is where the haggling comes into play. If you can cheer up Rusty with a doughnut and listen to his woes and/or give him a coupon or something that'll help him in his struggles, he will give you a discount or two until the price is a bit more affordable. This can make the game's total go from a maximum price of $40 to the minimum and much more reasonable cost of $16. It doesn't really seem all that moral to take advantage of a destitute man, but he seems to enjoy haggling so I guess it's alright.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.6em; float: right; margin: 0px 0px 10px 10px;" alt="">Now the minigames are all based around a central theme of being certain parts of baseball such as batting reflexes; aiming, throwing, and catching the ball; and even lesser things you wouldn't expect such as umpiring and lathing your own bat, and they are all played on your Nontendo 4DS. No, that's not a typo. Nintendo actually parodies themselves within the game by making a fictional game system to be used in the player's mii's house. The longer I play this game, the more bizarre it gets, but at least all of the minigames play really well. They're responsive, well designed, addicting, and they are varied enough that they won't get stale too quickly. Plus, if you don't know much of the rules or terms in a standard game of baseball, you can consider this game an educational experience. I wouldn't say that they're worth $4 each though; definitely haggle the prices down.</p><p style="text-align: justify;">All in all, this game is fun and extremely unique. Maybe a tad experimental with the micro-transactions, but they work really well in the context in which they are presented. Definitely worth checking out of you have the money to spare, but just a fair warning: you can't get the lowest total price possible unless you get at least ten street passes within the game. Spend your money wisely, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNPlZv</guid>
                <pubDate>Fri, 10 Jun 2016 11:23:00 +0000</pubDate>
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                <title><![CDATA[7 Days to Die - PS4 port Review]]></title>
                <link>https://novogamer.com/articles/7-days-to-die-ps4-port-review-wPBe7zZ9j2</link>
                <description><![CDATA[<p><img style="display: block; margin: auto; width: 100%; height: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="auto" width="100%"></p><p>What do you call a decent enough PC game ported poorly onto consoles? Well, now we can call it 7 Days to Die. Developed by The Fun Pimps and published by Telltale Publishing, 7 Days to Die is a first person, zombie survival game not unlike DayZ. Although more akin to Minecraft than DayZ, 7 Days to Die has a stronger emphasis on crafting and defense from zombie hordes. Regardless of the overall quality of 7 Days to Die on PC, this review is for the PlayStation 4 port.</p><p><img style="float: left; width: 375px; height: 211px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="211" width="375"></p><p style="margin-left: 20px;">7 Days to Die doesn't have a single player story, per se, but you can find and complete quests scattered throughout the world. The way you acquire these quests is actually fairly unique. To start a quest, you typically find a note on a dead body or at a deaddrop. This information will be logged under your quests menu.</p><p>The quests themselves aren't all that interesting though. Just the usual, "Here's where to find good loot. I'll mark it on your map." Not bad, but leaves much to be desired. It's still a nice addition that I'm glad was included. Another neat addition is the tutorial repeating for every new game, this is actually a nice addition so you won't have to constantly consult wikis and 'how-to' videos, just so you can craft shoes.</p><p>Unfortunately this is where everything falls apart. First, the HUD and menu interfaces. Clearly no foresight was used in transitioning the HUD and menus from PC to console. During actual gameplay, your quick select items are on a row at the bottom of the screen. To switch between these items, you use the left and right shoulder buttons. This actually works and I had no problems with using it. But if you want to go into your inventory, you press square or X by default, and trip over the controls trying to navigate through. </p><p>In order to make selections in your inventory, you are given a circular cursor. Cursors work great on PC, but on consoles? Not so much. You'll find yourself highlighting or hovering over the wrong items even though are trying to aim it elsewhere. It'll be too slow at first, so you can change it in the option menus, but you can never find a perfect setting. It'll accelerate either too fast or too slow. It was an absolute nightmare to go through my inventory and was not a pleasent experience.</p><p>You are able to change your inventory categories such as items, character, map, and quests with the left and right shoulder buttons. That was the only part of menu navigation that actually worked fine. There were many occasions where I needed to navigate inventory to grab an item to save myself but the game's inventory sytem made it impossible. Note to future developers and publishers: cursors do not work well on consoles.</p><p><img style="float: right; width: 391px; height: 246px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="246" width="391"></p><p>The graphics in 7 Days to Die are jaw dropping, but not in the way you might think. The textures on PS4 are unacceptable. These kind of low res textures wouldn't have been acceptable for a PS2 game, let alone a "next gen" console. Most, if not all textures are completely flat and are only one or two colors with no detail.  This genuinely baffled me. I figured that I would just have to stand still for a second to let the textures load in, but they never rendered.</p><p>Apparently we got a new Silent Hill game after all. Konami must have just renamed it 7 Days to Die. Actually, that's not what happened. 7 Days to Die on PS4 just sports an incredibly low draw distance. You are only able to see maybe 20 feet ahead of you before you are met with an empty fog void. There isn't any subtlety to this fog wall either. It's almost a completely flat wall that moves as you do, and barely covers the spawn of terrain and objects such as trees and buildings. </p><p>Animations are no different. Everything looks so stiff and unnatural, save for a few animations on zombies. It will look good on occasion when a zombie stumbles back from hard hit to the head. The same can't be said for player animations though. In first person, even your hand looks like it popped a Viagra or two when you swing an axe or a club. Everything you do looks unnaturally stiff. Watching other players' animations in multiplayer is horrifying as well. You'll start to wonder who is really the lifeless. And this is all coming from someone who couldn't care less about graphical fidelity. Take that for what it's worth.</p><p>The gameplay suffers the same fate of borderline awful design as everything else. You start off by punching a tree to gather wood, crafting wood tools to gather stone, use said stone to craft stone tools and weapons, and eventually build your way up through the material tree. Sound familiar? Well, that's because it's the same formula used by every survival indie game since Minecraft. Movement is slow and clunky, hitting enemies or other players is a matter of luck, and there's no sense of accomplishment. It's a first person shooter without the polish. </p><p>Similar to every survival game ever, you have to constantly watch your hunger and thirst levels. Apparently you're Jabba the Hutt because you're hunger and thirst levels go down way too quickly. And good luck trying to find any food or water. 7 Days to Die is so stingy with resources. You can hunt animals with a bow and arrow, or you can get lucky enough to find some food and water in buildings. Those really are your only two options. </p><p>Surprisingly, there are lite RPG elements to be found in 7 Days to Die. The more you do any action in the game, you will grow stronger and better at that action or performance. For example, the more you chop down trees; the faster you can do it next time. This sounds all great on paper, but I hardly ever noticed any changes after leveling up one ability many times. Perhaps I'm jaded after coming from playing through a great RPG, but these elements feel like secondary ideas that weren't expanded on properly.</p><p><img style="display: block; margin: auto; width: 100%; height: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="auto" width="100%"></p><p>There isn't much to say about multiplayer. It's the same game just with other people, and the ability to grief and kill other players. It could make for a decent night of fun with a couple of buddies, but it's not at all fun with random people. You can argue that it adds to the 'you don't know who to trust' style of gameplay, but there is no fun trying to play a cooperative game with people who refuse to cooperate and will kill you as soon as you spawn. This wasn't only on one server. This was on every server I tried to join. People were either waiting around designated spawn areas to kill me and others or they just killed you on sight without ever finding out if you were friendly.</p><p>I haven't played a game this surprisingly bad in a long time. 7 Days to Die fails in everything it sets out to do, with the exception of its quest system, but that just isn't enough to save it. Unfortunately, I have not played the PC version so I do not have a frame of reference to work with. Maybe every aforementioned issue I found with the PS4 version isn't a problem on PC, and more power to PC players, but I can't recommend this game to anyone that can only play on consoles. If you must play a survival game on consoles: get Ark: Survival Evolved on Xbox One, Minecraft, or just wait for DayZ to finally come to consoles.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wPBe7zZ9j2</guid>
                <pubDate>Thu, 30 Jun 2016 05:02:00 +0000</pubDate>
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                <title><![CDATA[Uncharted: The Nathan Drake Collection Accidentally Revealed ]]></title>
                <link>https://novogamer.com/articles/uncharted-the-nathan-drake-collection-accidentally-revealed-wwBR7vQN9Y</link>
                <description><![CDATA[<p></p><p></p>After much fan rumors and speculations, Uncharted: The Nathan Drake Collection has been accidentally revealed. People first discovered the banner for The Nathan Drake Collection sometime last night whilst using the PlayStation app on iPhone. Though, oddly enough, the banner can only be found on the mobile store and not the desktop site.<p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;<center><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 411.919px; height: 731px;"></p></center>&nbsp;It's clear this was an accident on Sony's part because when the banner is clicked on, it will display this error message.&nbsp;The game must have been scheduled to be revealed soon if the banner has already been created. Just the actual product page seems to have not been finished yet.<p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</p><center><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 416.705px; height: 739px; float: none; margin: 0px;" alt="Error message"></center><center><span style="line-height: 1.45em; color: rgb(119, 119, 119); font-style: italic; background-color: initial;">error message</span><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p></blockquote></blockquote></blockquote></blockquote></blockquote></center>Fans had speculated that a remastering of the original Uncharted trilogy would make it's way to &nbsp;PS4 after Uncharted 4: A Thief's End was delayed until Spring 2016. Now we await the official unveiling &nbsp;from Naughty Dog and Sony.<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wwBR7vQN9Y</guid>
                <pubDate>Thu, 04 Jun 2015 08:21:00 +0000</pubDate>
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                <title><![CDATA[Lawbreakers Alpha: Impressions ]]></title>
                <link>https://novogamer.com/articles/lawbreakers-alpha-impressions-aQ1dEVbZn6</link>
                <description><![CDATA[<p style="text-align: justify;">PLEASE NOTE: This game should not be compared to Overwatch as a clone in ANYWAY. They are totally DIFFERENT shooters in this genre!</p><p style="text-align: justify;">       Where do I begin? Lawbreakers is an arena shooter that really brings downright fun to the table. It is slightly reminiscent of old school shooters of its genre like Quake or Unreal Tournament, with a modern shooter twist to it. Lawbreakers can be summed up in a couple of words: dazzling, but lacks a bit of luster (hopefully these things will be fixed by the time of the full release). But where does it fail? Where does it succeed? Well first off, Lawbreakers fails at a couple of things that I noticed right away. </p><p><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>CONS:</p><p style="text-align: justify;">         For one, the classes seem to be really unbalanced as of now. I started off playing as the assassin and being completely new started cleaning house without even knowing how to effectively use my specials. The reason being is that the two daggers you have seem to have a ton more reach then they should. All the other classes are okay and have problems but they work to how you would expect. </p><p style="text-align: justify;">        Another is the game mode they offered for the often beta, which was great except for one detail. For all of you that don't know, this game mode is  charging a battery that both teams need to fight over and who ever charges this battery first will win. This is where the problem lies. In this game mode the battery cannot lose charge. So say red team has the battery charged at 98%, but the blue team comes in with three of the Titans, come busting down your door and all activate their special and shock the shit out of everyone, steal the battery bring it back to their base and by the time everyone has spawned they've already won. Might seem unlikely but it happens!</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p> PROS:</p><p style="text-align: justify;">           Now for the positives! One thing I would like to say is to say how thankful I am to Boss Key Productions for really working with the Alpha community and listening to the problems we have had and actually fixing them to our satisfaction. Sure there is a ton more that still really needs to be fixed, but just seeing the forum and seeing them to respond to almost every single one of the pleas is fucking amazing. You guys should really pat yourselves on the back. </p><p style="text-align: justify;">            Another thing, the game's atmosphere is goddamn gorgeous. The visuals are amazing, everything is animated very well, you name it and it looks great! The only thing I would say that is wrong with the visuals is the more photo-realistic art direction than one more cartoon-like which would have made the game a lot more timeless. It would have fit the game a lot more in my personal opinion. </p><p style="text-align: justify;">The game-play is great. Shooting at your foes, finding a way to sling behind them with your grappling hook and go for the kill is so much fun. I have to admit here that over time I really start getting angry with PvP games. This one however really didn't do that. I was very shocked at myself that I wasn't getting mad at the game; everything really seemed like it was all out of good fun! Honestly I really like that about this game because when you die, you can only really blame yourself for what happened because there are so many ways to avoid death. There are heath stations on the map where you can stand in and get healed to get back into the fight. There are also so many different ways to escape combat that you know you cannot handle alone. Zero-G is where the game gets fucking crazy now. There are these anti-gravity zones that seem to randomly appear through out the arena and really change up the way combat works. Almost all the classes have one special dedicated to how you move. This really comes into play as you are drifting about in zero-g, you really have to rely on that to keep you moving and dance your way around your foes before you run out of juice. When the cool-down starts you feel hopeless. Just trying to defend yourself in any way you can 'til you can get the hell out of there.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Verdict:</p><p style="text-align: justify;">Overall, while I enjoyed my experience with the alpha, there are a lot of minor adjustments that do NEED to be fixed. I would really recommend this game to be tried as of now. Boss Key said there will be more Alpha tests down the road! So while you can, I would try to squeeze your way into that Alpha before it's to late! Expect a better review when it's released! </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aQ1dEVbZn6</guid>
                <pubDate>Wed, 13 Jul 2016 10:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
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                <title><![CDATA[Review: Kirby Planet Robobot]]></title>
                <link>https://novogamer.com/articles/review-kirby-planet-robobot-Z1QDw3XN89</link>
                <description><![CDATA[<p style="text-align: justify;">When it comes to fun game series, I have never not liked Kirby. It was literally the first video games that I ever got into ever since I could grip a controller. There was just something so intriguing and awesome about something so small and cute that had the ability to swallow his enemies whole and steal their powers. Plus because of its simplicity, it made it easier to for fans like me to get into the games. Now over the span of 24 years, Kirby has become one of Nintendo's and Hal Lab's more experimental series not only within the platforming genre with games like Canvas Curse, Mass Attack, and Epic Yarn; but also with racing, puzzle, golf, pinball, and a rather successful TV series. Now we know that Kirby is a pretty experimental franchise, but does the newest entry of the series, Kirby: Planet Robobot for the Nintendo 3DS, stray too far from what we've come to love in these games, or does it hit just enough high points to be one of the best in the main series? Well let's take a look...</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">From the start-up I noticed something a little off at first. The theme music was not the usual cheery style that Kirby usually goes for. Instead, it had a more ominous sounding theme, probably to emphasize the fact that Kirby's home world of Popstar is being mechanized and assimilated by the main antagonist of this game: the Haltmann Works Company. This already sounds a bit darker than what I'm used to in Kirby games, but I have an open mind so I decide to give it a pass for the sake of aesthetic composition. I am glad though that the gameplay is exactly what I've come to expect from a main series Kirby game and more. Kirby has the usual abilities that we've come to expect, but he also has the ability to hijack an enemy mech called an Invader Armor to completely wreck house. These mech sections of the game are freaking awesome too. They made me feel like I was untouchable and since the armor is tuned to the abilities of its pilot, it also gains Kirby's ability to copy enemy powers as well. Now while the armor has a slightly different gameplay style, it still retained the simplicity that made the Kirby games so accessible, plus it harkens back to the old Dreamland games where he could ride on the back of an animal friend like Rick, Coo, or Kine.<br></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 399px; height: 241px; margin: 0px 10px 10px 0px;" width="399" height="241"><span class="redactor-invisible-space"></span>The visuals of the game are absolutely stunning as well. You'd think just because the game uses the same engine as Triple Deluxe and Return to Dreamland that it would just reuse assets in order to save time on development right? Wrong! Hal Labs went the extra mile and retextured every returning organic enemy and miniboss in the game with a more mechanized appearance to reflect the actions of the Haltmann Works Company. The world's backgrounds are visually impressive as well. Most everything still fits the food theme that the Kirby series is known for, but now its all industrialized to better fit the aesthetic that the game is going for. Strands of spaghetti held up by forks are power-lines, milk cartons are houses, and soda cans are water towers. The music (in the stages) is also pretty catchy too and it fits the Kirby style quite well, but unfortunately most of them aren't memorable enough for me remember how they go without coming back to the game and hearing them again.<br></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 449px; height: 206px; margin: 0px 0px 10px 10px;" width="449" height="206"><span class="redactor-invisible-space">Now if you're like me and say that a Kirby game isn't complete without a couple of sub games, well Planet Robobot has got you covered there too. This game has two short, but intriguing, sub games called Team Kirby Clash and Kirby 3D Rumble. Clash is a series of timed boss fights with up to four players and has RPG elements like leveling and job classes. And in order to set it apart from the main game mode, all of the fights are from past Kirby games that didn't return for the main story. 3D Rumble on the other hand is a fully 3D (you read that right) puzzle based game where you need to take out all of the enemies on the screen in the quickest and most efficient way possible. There are no copy abilities in this mode, but it feels MUCH different than the rest of the game. I think Hal should combine these two game modes to make a truly unique Kirby spin-off.<br></span></span></span></p><p style="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">All in all, this entry in the series hit all the right points with me. It was fun, it built upon established gameplay well, the music fit where it was needed, it was incredibly pleasant to look at, and when it pandered to the nostalgic side in me, it was done well enough that it fit in the context where it was presented without sticking out like a sore thumb. Every aesthetic choice that was made for this game was absolutely spot on and I wouldn't change a bit of it. My only real gripe with it though is that it might be a tad too easy, even more so if you use an amiibo or two with it. But considering that it's Kirby, a series explicitly designed to be for people that aren't that good at games or are starting to get into them, I'm willing to let that slide. Definitely pick up this gem (especially if you're a fan of Kirby Super Star), but until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></span></span></span></p><p style="text-align: center;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score<img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"><span class="redactor-invisible-space"></span></span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDw3XN89</guid>
                <pubDate>Fri, 24 Jun 2016 09:23:00 +0000</pubDate>
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                <title><![CDATA[First ever strike begins in Video Games Industry - Voice Actor Dispute]]></title>
                <link>https://novogamer.com/articles/first-ever-strike-begins-in-video-games-industry-voice-actor-dispute-52lMMjZLWRa</link>
                <description><![CDATA[<iframe width="100%" height="166" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/289239523&color=ff5500&auto_play=true&hide_related=false&show_comments=true&show_user=true&show_reposts=false"></iframe><p><strong>Disclosure:</strong></p><p><strong>In March 2015 I tweeted two responses to the hashtag I am on Board 2015 which I saw
as a way to show appreciation for voice talent in video games.
However afterwards I learnt that, along with the replacement hashtag
Performance Matters, that it was being used to build support for
workers in a dispute with the video games industry. I ceased further
interactions knowing that I had to remain an objective observer of
the story as I would likely have to write about this in the future
but since I maintain my support for news transparency, I felt you
should know about this.</strong></p><p><br>

</p><p>Industrial action in
the entertainment sector is not unheard of but for the first time in
the near 40 year history of the video games industry, a section of
its workforce is hours away from going on strike over a dispute on
residual pay and worker’s well being.</p><p><br></p><p>Voice actors and
other performers who are members of US unions The Screen Actors Guild
(SAG) and The American Federation of Television and Radio Artists
(AFTRA) will walk out on midnight, Friday 21<sup>st</sup> October on
any game development project that started after February 17<sup>th</sup>
2015, as a result of no agreement being made between SAG-AFTRA and
representatives of some of the video gaming industries biggest
publishers during meetings held on Monday 17<sup>th</sup> October and
ending Wednesday 19<sup>th</sup>.</p><p><br>

</p><p>Negotiations for a
new deal following the 2014 expiry of the original 1994 Interactive
Media Agreement between the gaming industry and SAG-AFTRA began back
on February 4<sup>th</sup> 2015 with four other meetings over the
course of 19 months leading to strike action beginning this week.</p><p><br>

</p><p><a href="https://www.sagaftra.org/files/interactive_strike.pdf" target="_blank">SAG-AFTRA’s core demand is seeking Contingent Compensation</a> for their members which is
commonly known as residual pay. Members have an existing agreement
with Movie and Television producers that they receive bonus pay based
on ether as an example a successful gate at cinemas or T.V. shows
getting reruns on syndication. SAG-AFTRA is seeking the same deal for
performers working on video games with members receiving bonuses if
game sales reach 2 Million, with additional bonuses as 4 and 6
Million before capping at 8 Million.</p><p><br>

</p><p>This would also
extend to Downloadable Content sales and unique subscribers for
subscription based online games. Representatives of the Gaming
Industry argue that voice actor’s are overstating their position as
their performance makes up only 20% at most in the overall production
of video games and that actors are very rarely the focus in the
promotion of video games unlike in movies and television. Reports
suggest the industry offered a 9% increase in pay from the current
open agreement but SAG-AFTRA have remained determined to acquire
residual pay for their members.</p><p><br>

</p><p>The dispute does not
just cover financial compensation. Concerns over performer’s safety
is also under contention. SAG-AFTRA claims that more needs to be done
by the video games industry to protect its members from physical harm
as they allege that some voice actors have had undue strain placed on
them during sessions which led to vocal cords becoming temporally
damaged causing loss of work and motion capture artists physically
injured at shoots. SAG-AFTRA suggests that most video game
productions that have motion capture rarely use stunt coordinators in
comparison to movie and television productions which would reduce
risks of injuries during shoots.</p><p><br>

</p><p><a href="http://deadline.com/2016/10/strike-date-set-sag-aftra-video-game-companies-1201837330/" target="_blank">Lawyers representing the games industry</a> say that SAG-AFTRA is misleading its members by
not updating their website to mention increased working benefits and
working condition improvements that have been offered in negotiation
meetings for over a year.</p><p><br>

</p><p>The strike will only
be limited to work for certain companies and listed projects from
said companies that began after February 17<sup>th</sup> 2015. The
companies that have been struck are:</p><ul><li>Activision
	Publishing Inc</li><li>
Blindlight,
	LLC</li><li>
Corps
	of Discovery Films</li><li>
Disney
	Character Voices, Inc.</li><li>
Electronic
	Arts Productions, Inc</li><li>
Formosa
	Interactive, LLC</li><li>
Insomniac
	Games, Inc.</li><li>
Interactive
	Associates, Inc.</li><li>
Take
	2 Interactive Software</li><li>
VoiceWorks
	Productions, Inc</li><li>
WB
	Games 
	</li></ul><p><br>

</p><p>Members of the Union
will be allowed to work on video game projects from other companies
not involved in the dispute and continue to work on projects from the
listed companies that started before the February 2015 cut off date.</p><p><br>

</p><p>While other North
American actor unions have voiced support of SAG-AFTRA’s proposed
strike they are not joining in with any solidarity strikes
themselves. Here in the UK the biggest actors union is aware of the
strike but are not taking any action other than offering advice to
members that may have taken contracts in the US to respect the
strike. 
</p><p><br></p><p>Martin Brown, the
Assistant General Secretary for Communications and Member Support for
Equity contacted me and said quote:</p><p><br></p><p><em>“The SAG-AFTRA
strike is about contractual conditions for video games contracted in
the United States. It will not impact on work taking place in the
United Kingdom unless that work has been contracted in the United
States under the jurisdiction of SAG-AFTRA.</em></p><p><em>Equity members will
continue to work normally in UK contracted video games. However if
any Equity member in the USA or elsewhere in the world that has been
contracted under the SAG-AFTRA video game contract we would urge them
to get in touch with SAG-AFTRA as soon as possible for advice and to
support SAG-AFTRA’s dispute.“</em></p><p><br></p><p>Both parties appear
to be resolute in their demands and arguments so it is unlikely
baring any surprising and sudden concessions, that this dispute will
be resolved quickly. We will have to wait to see which side blinks
first.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52lMMjZLWRa</guid>
                <pubDate>Fri, 21 Oct 2016 01:36:00 +0000</pubDate>
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                <title><![CDATA[Review: Splatoon 2]]></title>
                <link>https://novogamer.com/articles/review-splatoon-2-Z1QDwOxZNY</link>
                <description><![CDATA[<p style="text-align: justify;">I've never really been a big fan of online shooter type games like <em>Call of Duty</em> or <em>Battlefield</em><span class="redactor-invisible-space">, but when Nintendo released <em>Splatoon</em><span class="redactor-invisible-space"> about 2 years ago, I quickly changed my tune. The game's fun concept and colorful visuals along with the dual kid/squid gameplay made for a unique experience that I was surprised worked quite well. So now that <em>Splatoon 2</em><span class="redactor-invisible-space"> is out, does it fail to live up to the high expectation that its predecessor set, or does it take what it was given and make it even better? Well I've spent a fair amount of time with this game and I think I might be able to tell you.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 442px; height: 249px; margin: 0px 0px 10px 10px;" alt="" width="442" height="249">Now compared to the first Splatoon, the gameplay is virtually unchanged. There are still many of the same main weapons making a return from the previous iteration, but in this game, two new weapon types make their first appearance: The Dualies, dual wielded pistols that give you the ability to perform a dodge-roll; and the Brella, a combination scattergun and shield which can be launched forward trailing ink behind it. In addition to this some new sub weapons were introduced, but that is nothing when you find out that EVERY special attack from the first game has been replaced with one of many brand new ones. These new specials force the player to think of brand new strategies that were not possible in the first game, and I for one welcome them.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Now when playing online, the stage rotation now updates every 2 hours instead of every 4 allowing for more varied arenas more often. Some stages are updated ones that have returned from the previous game, but most of them are brand new with some special exclusive stages that are only available to play during the game's occasional Spatfests, which are time exclusive parties to see which of 2 selectable teams is better in a themed competition.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 435px; height: 247px; margin: 0px 10px 10px 0px;" alt="" width="435" height="247">When online you can play your normal Turf Wars and Ranked Battles like in the previous installment, but now you have 3 ranks for ranked battles; one for each mode. In addition to this, some elements from the battles have been updated. For instance: In Tower Control, you now have to pass by a certain number of check points before the tower can reach its final destination; and in Rainmaker, the rainmaker itself has been upgraded from being a chargable inkzooka to something more like a grenade launcher. Plus now if you want to play Squad Battles, you now have to have a minimum rank of B- to play them as it has been renamed to League Battles and now has its own unique stage rotation separate from the normal ranked battles.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 426px; height: 241px; margin: 0px 0px 10px 10px;" alt="" width="426" height="241">The real star of the show here though is the game's new hoard mode: Salmon Run. In this game mode you and 3 other players will play cooperatively with a random set of loaned weapons to collect golden power eggs from the mutated salmonids living in the toxic waters just off the coast of Inkopolis. Now unfortunately this game mode can't be played whenever you want as it is on this bafflingly asinine clock where it is only open for about 12 to 24 hours every other day, but when it CAN be played I think I can safely say that this is probably my favorite of the game modes available and the unique rewards that come with it certainly more than make up for it.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: left; width: 408px; height: 229px; margin: 0px 10px 10px 0px;" alt="" width="408" height="229">Now like the previous game, there is a single-player story campaign. In this story we find out that Splatoon 2 takes place 2 years after the events of the first game. You have been chosen by Marie of the Squid Sisters to help her recover the once again stolen Great Zapfish and rescue her missing cousin Callie, the other half of the Squid Sisters. You will learn the game's basics in this mode and it will progressively become more difficult the further you get into the game, but now you can unlock and use any of the nine main weapon types found in online multiplayer and will also have more than double the number collectibles to find with some of them only found in the hub world.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">And finally, the dojo from the previous game (which is was the local multiplayer game mode) has been completely removed in favor of a new local multiplayer mode called The Shoal. Instead of it being where you and one other person compete to see who can pop the most balloons before the time expires, it now is just a simple local wireless or LAN mode where 4-8 players can compete against each other in either a regular combat match, or a game of Salmon Run.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; width: 389px; height: 219px; margin: 0px 0px 10px 10px;" alt="" width="389" height="219">Overall, I love all the new content that was introduced and little improvements that were made here and there. You can now customize your hairstyle and leg-wear, the amiibo make a return as a way to save you loadout preferences, you can now assign specific abilities to equipment (assuming you have enough ability chunks), and I especially like that you can now have the ability to buy bonuses like double money or XP from the newly added food truck in the square. To some, the online mode, AKA the main focus of the game, may feel like "more of the same" but that isn't always bad thing. This game did everything right when it comes to sequels: Fix what was broken, and build upon what was already good. I just hope that some day in the future they remove the limitations from Salmon Run, but until then, I'll be seeing you.</span></span></span></p><p style="text-align: center;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Score</span></span></span><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; display: block; margin: auto;" alt=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwOxZNY</guid>
                <pubDate>Fri, 25 Aug 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Games To Check Out - Eternal Winter]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-eternal-winter-wKvwb7Ajz2</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 460px; height: 215px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Quick article for you guys. Normally, I tend to avoid both Early Access games and survival games like DayZ since Steam is absolutely flooded with them, but this one caught my eye and genuinely impressed me. Instead of zombies or other players to survive against, Eternal Winter, has you surviving against nature in a hostile open world winter environment where you must scavenge and hunt for supplies. Eternal Winter is being developed by an indie developer by the name of "Developers Pack". This time though, you aren't alone. You are accompanied by 4 dogs that you can name and pick their play styles before starting a new game. Not only do you have to feed and keep yourself hydrated you also have to keep all four of your canine companions fed and hydrated. Because hydration is key. Eternal Winter has a&nbsp;minimalistic style to it that is actually quite appareling and reminds me of Eidolon.&nbsp;<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.49px; height: 312px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Like I said, the graphics have a minimalistic style to them but that doesn't negatively effect the overall experience. The animations on the dogs are surprisingly smooth and the different play styles do have an effect on the gameplay for each dog.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">You can scavenge buildings for supplies and hunt animals such as deer for meat. This is essential because you can eat things such as candy bars and cans of beans the survive, but your dogs can't. They can only eat meat. You or the dogs can eat the meat raw or cooked and, just like real life, cooked meat is better for you.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.709px; height: 311px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The game isn't finished. That's why it's in Early Access and because of this I wouldn't normally recommend a game in this state to anyone just yet, but I've made an exception here because the developer seems honest and has been dedicated to rolling out an update every week and he has been following up on this every week so far. The money helps him put together a team to help him finish the game by next year.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">The developer is also going to create a 4 player Co-Op mode later down the line. Finally, the game is currently on sale for $5.99, lowered from $9.99 until March 1st. (today being&nbsp;</span>February 26th, 2015)</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wKvwb7Ajz2</guid>
                <pubDate>Thu, 26 Feb 2015 02:53:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
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                <title><![CDATA[Slayer Shock - Review]]></title>
                <link>https://novogamer.com/articles/slayer-shock-review-w8BN7da6ex</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p style="text-align: justify;">It may only be September, but it's Halloween to me! And it seems I'm not the only that feels that way. Developed and published by Minor Key Games, Slayer Shock is the latest game in their collection of criminally underrated titles such as Eldritch and Neon Struct.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="427" height="244" style="width: 427px; height: 244px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As soon as you start up Slayer Shock, you're thrust into a tutorial that intentionally misleads in its tone. Beginning with a dark track accompanied by creepy ambiance, it seems this another dark and gritty horror game. It's not until you kill your first vampire minion, the "Slayer Shock" title logo appears, and the song changes into a more fun and campy track that you realize Slayer Shock is a horror comedy in the same vein as Buffy the Vampire Slayer and Evil Dead 2. </p><p style="text-align: justify;">As for the actual story, there isn't much to say. You play as a nameless vampire huntress battling droves of vampires and other ghouls of the night out of your coffee shop HQ to save a fictional representation of Lancaster, Nebraska. The characters that work with you from your HQ don't really serve any purpose besides selling you weapons and abilities. You have the option to talk to them, and most of the time they will tell you what they are thinking or how they are feeling, but it's pointless when they are just walking vending machines.</p><p style="text-align: justify;">The exclusion of a traditional narrative actually didn't bother me. The atmosphere and gameplay it had to offer is what kept me hooked. Of course a story, regardless of how campy it could have been, would have been nice, but Slayer Shock is a game that lends itself more to the actual gameplay rather than the story. You can actually customize your huntress a bit. Inside your coffee shop headquarters, there is a mirror that allows you to change your hand skin color and nail color. Not quite as in depth as Eldritch, but a welcome addition nonetheless. </p><p style="text-align: justify;">Slayer Shock's graphics are stylized similarly to Eldritch and Neon Struct. That isn't bad, but it isn't anything impressive. Minor Key Games remembered that they were developing a game, and not an interactive movie, so photo-realistic visuals were not necessary. The gameplay is why you're here and it does not disappoint.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="450" height="255" style="width: 450px; height: 255px; float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">If you've played Eldritch, you'll feel right at home with Slayer Shock. If you haven't played Eldritch, shame on you. Slayer Shock expertly combines stealth, shooter, and RPG elements into one well made package.</p><p style="text-align: justify;">Having adopted the surprisingly in depth stealth mechanics from Neon Struct, Slayer Shock can be completed entirely in stealth. Being able to hear not only your footsteps, but your enemy's footsteps as well <em>should </em>be a staple of any stealth game. Sadly, that isn't the case for most games that claim to be stealth orientated. Luckily, Minor Key Games knew better. Some missions even recommend using stealth and even encourage it by offering more rewards for completing the missions stealthily. Stealth is always optional though, so there is no need to fret if stealth isn't your thing. </p><p style="text-align: justify;">Perhaps a bloodbath is more of your style? Fear not, Slayer Shock features enough blood to make even Sam Raimi jealous. To achieve this, you've gotta go on a loud assault. Instead of traditional firearms, you are equipped with some unique weaponry. Instead of a handgun, you have a nail gun. Instead of an assault rifle, you have a repurposed child's dart gun. Vampires hate holy water, but how are you supposed to spray them with it? With a squirt gun, of course! There are still weapons you'd come to expect like a stake, a crossbow, and even a katana. You start off with only one weapon slot for your stake, but can later upgrade to four slots using Slayer Shock's currency: vampire dust. </p><p style="text-align: justify;">Lite RPG elements often find themselves into almost every game nowadays, but are usually pointless. That is and isn't true for Slayer Shock. The skills you acquire from your mentor are well thought out and necessary to better yourself as a vampire slayer, but other skills and accessories you can buy from other vendors are usually pointless. I only found myself buying these unnecessary skills after I bought all of the useful skills and all the weapons when I kept accumulating large amounts of vampire dust. It was still a nice option though.</p><p style="text-align: justify;">The mission structure is well done and allows the player to tackle missions in whatever order they like. This adds a level of strategic managing because if you decide to put off a mission for too long, the threat level will rise and cause the enemies to become stronger and more plentiful. Slayer Shock does feature boss fights and does so in a unique way. Eventually, a boss will begin to appear in the missions you are tackling and force you to fight them, but will quickly disappear before you can kill them. You will need to pay one of your crew members a large sum of vampire dust to track down the boss. From there you can fight and kill him. The actual boss fights are unimpressive and are essentially just fighting a stronger version of the enemies you've been fighting for hours. </p><p style="text-align: justify;">My only real complaint about Slayer Shock is the respawning enemies. It makes sense for some games to have respawning enemies, but not ones like this. Respawning enemies are what kept games like System Shock and its sequel from being perfect. It may not seem like a huge issue, but it gets incredibly frustrating trying to finish a mission stealthily when the room you just cleared out keeps getting repopulated every time you turn around. It's not really a problem if you plan on disregarding stealth altogether though.  </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="562" height="316" style="display: block; margin: auto; width: 562px; height: 316px;"></p><p style="text-align: justify;"> It took almost 20 years, but Buffy the Vampire Slayer finally got a good video game in the form of Slayer Shock. 2016 has been a disappointing year for gaming, and the fact that an indie game such as this is able to give the AAA industry a run for their money in terms of quality is really saying something. Nevertheless, Slayer Shock is actually one of my personal contenders for game of the year. Despite a few hiccups, Slayer Shock is definitely worthy of your time.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w8BN7da6ex</guid>
                <pubDate>Fri, 30 Sep 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Deus Ex: Mankind Divided Officially Announced]]></title>
                <link>https://novogamer.com/articles/deus-ex-mankind-divided-officially-announced-wzgvD7Y9Ry</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 540.496212121212px; height: 293px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>After many rumors and anticipation for a sequel, Square Enix have officially announced a sequel to Deus Ex: Human Revolution; with Deus Ex: Mankind Divided.&nbsp;<p></p><p>Deus Ex: Mankind Divided's story is as follows:</p><p>Deus Ex: Mankind Divided directly follows the aftermath&nbsp;of the Aug Incident, a day when mechanically augmented citizens all over the world were stripped of control over their minds and bodies, resulting in the deaths of millions of innocents. The year is now 2029, and the golden era of augmentations is over. Mechanically augmented humans have been deemed outcasts and segregated from the rest of society. Crime and acts of terror serve as a thin veil to cover up an overarching conspiracy aimed at controlling the future of mankind<br></p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/uvSs5b6y-YM" frameborder="0" allowfullscreen=""></iframe><br></p><p>Deus Ex: Mankind Divided will be released on PC, PS4, and Xbox One.&nbsp;</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wzgvD7Y9Ry</guid>
                <pubDate>Wed, 08 Apr 2015 05:52:00 +0000</pubDate>
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                <title><![CDATA[Lost in Obscurity: Sonic Battle]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-sonic-battle-ZBJekwg9xj</link>
                <description><![CDATA[<p>Many great games have been released over the years, most of which were part of a very well known franchise, where as others were very much a sleeper hit that grew into its own thing. But every once and a while, a fun,&nbsp;<span style="line-height: 1.45em; background-color: initial;">well made game will get its fifteen minutes of fame and then fade into obscurity forever, unless of course it develops a cult following a decade or two later. The game I'm going to cover is one that I've had an unusually high amount of fun with when I was in high school, and that title is <b>Sonic Battle</b> for the Game Boy Advance.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released in the US on January 5, 2004, <b>Sonic Battle</b> was Sega's second attempt at making a fighting game starring Sonic the Hedgehog and other characters from that series. Although, unlike its predecessor <b>Sonic the Fighters</b>, this game has a much larger freedom of movement, big, open arenas for up to 4 fighters, and a simple<span style="background-color: initial;"><span style="line-height: 1.45em;">&nbsp;control scheme that just about anyone can pick up at fairly quick pace. A is jump, B is normal attack, R is special attack, and L is guard. Now while this may not sound very exciting at first glance, but the combat is fairly more complex than you would probably give it credit for.</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Each character has several additional attacks that can be performed by pressing the attack button in combination with the D-Pad, and holding the guard button down will slowly recover health and charge your Ichikoro&nbsp;gauge<span style="line-height: 1.45em;">. When that gauge is completely charged, the next special attack you use will be a one hit knock-out should it connect. The characters' special moves are what make this fighting game unique though. Each character has three special attacks: Power, which is a strong, close range strike that is meant to knock your target away from you; Shot, which attacks your foes from a fair distance away; and Trap, which places a mine or bomb on the ground to hopefully snare an&nbsp;</span>inattentive<span style="line-height: 1.45em;">&nbsp;opponent. Each of&nbsp;these moves are also set to one of three relatively self-</span>explanatory<span style="line-height: 1.45em;">&nbsp;actions which are Ground, Air, and Defend. This adds a level of customization not normally found in fighting games.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>In addition to the normal fighting portion of the game is a story mode featuring a character exclusive to <b>Sonic Battle</b>, Emerl, an ancient automaton called a "gizoid" found by Dr. Eggman and abandoned on the beach where it was then recovered by Sonic. The story plays out in chapters, with each chapter starring a different character and their personal interactions with Emerl, but the main focus of the story isn't solely character development, but rather collecting custom chips that can be used to modify the initially weak Emerl's moveset. Emerl is the player-made character of this game and he can be customized to have moves from several different characters and even some special super powerful skills that can be unlocked with a bit of luck and patience. Finishing specific chapters will also unlock minigames that help give the game more variety, and finishing any chapter a second time will allow you to read a section of Gerald Robotnik's journal regarding his initial discovery of the gizoid known as Emerl. These journal entries help to further explain Emerl's backstory and is a nice little bonus for those that enjoy the game enough to play through it more than once<span style="line-height: 1.45em; background-color: initial;">.</span><p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a soft spot for this game. Not because it's a Sonic title, but because of how unusually engrossing it was for a fighting game. It was fairly well balanced considering it was the first (and probably only) game of its kind and its lengthy story and addictive minigames kept me busy for hours on end. If you want to get this game for yourself, you can likely get a pre-owned copy of it for fairly cheap on eBay or Amazon. If you lack the money, then an emulator could also work, but I don't really condone that unless you have absolutely no other options. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9xj</guid>
                <pubDate>Mon, 23 Mar 2015 07:43:00 +0000</pubDate>
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