<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
    <channel>
        <title><![CDATA[ novogamer.com ]]></title>
        <link>
        <![CDATA[ https://novogamer.com/rss/latest ]]>
        </link>
        <description><![CDATA[ 100 articles by Archive ]]></description>
        <language>en</language>
        <pubDate>2026-06-27 23:29:55</pubDate>
        <image>
            <url>https://novogamer.com/build/assets/mark-CcUbJs0V.png</url>
            <title>novogamer Logo</title>
            <link>https://novogamer.com</link>
            <width>150</width>
            <height>135</height>
        </image>
        <item>
                <title><![CDATA[Halo ODST: Losing Your Theme ]]></title>
                <link>https://novogamer.com/articles/halo-odst-losing-your-theme-rOK4x5YLRm</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 440px; height: 300px; float: left; margin: 0px 10px 10px 0px;" alt="Halo ODST">Having recently played ODST for the second \r
time, I can still say with confidence that it's my favorite Halo simply \r
due to its narrative. Of course, if you were to ask me the before to \r
explain why, I'd honestly be stuck in just saying the structure. I \r
couldn't tell you why the structure worked so well, the theme it \r
carried, and what it does for the player. I'd almost leave the \r
impression that you could impress me with that kind of narrative \r
technique despite its use. Now, after about five years, I can do all of \r
that. But in doing so, I can't help but see where it fell short of being\r
 something more than just the beatnik of the Halos.</p>\r
<p>In ODST, the main character is Rookie, the newest member of the \r
squad. He is silent through the entire game, and only becomes a vital \r
role to the game's sub-plot at the end. Even then, however, his role is \r
to simply act as another gun or driver for the more important characters\r
 in the sub-narrative.</p>\r
<p>Early on in the game, the squad gets scattered as they drop into an \r
invaded city. The Rookie is knocked out for several hours, and wakes up\r
 lost and alone in the city. The plot, at this point, is simple: reunite\r
 with the rest of the squad. </p>\r
<p>As the game begins, the player, as Rookie, is introduced to the city \r
they came to. Being several hours after the initial invasions and \r
battles, the city is dark and generally silent. Deep neon lights dot \r
along buildings in a jazzy green or red that stand out along a lot of \r
black, and dark iron. It's a color combination I can only describe as a \r
war-torn poetry club. The music adds to this, by clashing with the tone \r
of being alone in a warzone with a dreamy piano tune accompanied by low \r
brass and strings.</p>\r
<p>The low tension, yet mysterious atmosphere almost feels disneyesque. \r
There's a sense of wonder that comes over the player- a child like \r
desire that demands to slowly stroll through the streets and take in the\r
 low lightning and dark towers as just another mystery to solve. The \r
idea of being attacked or harmed is almost out of sight, and the player \r
feels more relaxed. They end up craning Rookie's head around, not \r
minding the lack of action or speed as they soak in the world around \r
them, a world that's all too inviting to tell you a wonderfully \r
fantastic tale.</p>\r
<p>This is when the theme is starting to get pushed. Rookie isn't a \r
desperate, scared, and battle hardened vet looking to find his squad \r
and save the day, he becomes something smaller and more naive. Rookie \r
becomes a child lost in the expansive and dark woods behind his \r
backyard. He's lost, but unafraid. He's focused, yet curious. Little \r
trinkets he finds, become artifacts from a great warrior from long ago. \r
Shadows are mysterious woodsmen or monsters, hiding and watching him as \r
he travels through, but scared and hesitant of the strange thing in \r
their woods. Everything he finds tells a fantastic story, despite how \r
trivial the object may be, and that's where the rest of Rookie's plot \r
comes in. </p>\r
<p>As Rookie wanders the rest of the city, he comes across items of \r
interest that relate to his squad. He uses these items to follow\r
 their trail and eventually reunite with them. Whenever Rookie does find\r
 an object of interest, the player is temporarily taken out of the shoes\r
 of Rookie as one of his squadmates to experience what \r
happened to them when they were scattered. This tells the story of how \r
they came together, and then accomplished their mission from each \r
member's perspective. While this does well to serve the purpose of \r
fleshing out the squad, and organically giving players the typical Halo \r
experience, this could also be interpreted as a part of Rookie's own \r
character.</p>\r
<p>When Rookie finds an object, his interactions with the object can be \r
seen as somewhat childlike. He'll get scraps of metal to poke at a \r
hanging rifle, he'll jump on a broken turret and aim it around, as a \r
child would play pretend. The idea here is Rookie is drawing his own \r
conclusions, and while what the player sees during the flashbacks to the\r
 teammates could be very well how they transpired, they are also in huge\r
 contrast to Rookie's own situation. There's a lot more shooting, \r
explosions, bravado, and drama. The term unreliable narrator comes to \r
mind when thinking of these sections. Like how many children would over \r
dramatize an object they find, the Rookie could very well be doing the \r
same. Maybe his squad didn't kill that many aliens, or had so many close\r
 calls. Maybe one just took a fall and got hurt, or tripped and lost his\r
 gun.</p>\r
<p>It's a journey of discovery where a person can only understand so \r
much thanks to the little they find, and due to these findings, their \r
imagination runs wild. The game feels less like a war simulator, and \r
more of just a lost simulator. Discoveries carry a lot of weight, and \r
constantly bring you towards something familiar that's buried in all the\r
 mystery the city holds. It's a story that illustrates value on what we \r
know, and how it can affect our perception of realities. These realities\r
 can be very fantastic, and exciting. Maybe not true, but the point is \r
they cause us to create our own narrative and expand on what may or may \r
not be real. And sometimes we need those fantasies to keep moving, and \r
to hold out hope for finding our own familiar security- to find home.</p>\r
<p>Rookie could have assumed at anytime that his squad had died on \r
arrival, or killed in action, but he didn't, because he created \r
narratives that kept him motivated. They kept him alive.</p>\r
\r
<p>Now with all of that said, you might be in agreement that Halo: ODST \r
did have quite the story to tell, right? Well, it's all the more sad \r
that the game abandons this approach as soon as Rookie does find his \r
squad. Nothing is talked about, but the currently front-running sub-plot\r
 of saving a specific alien due to its knowledge. While this plot \r
doesn't necessarily come out of nowhere, it does undermine all of \r
Rookie's story before hand. Rookie's experience never truly feels \r
complete and concluded, despite him achieving his goal. The focus is \r
quickly changed to a very forced and cliche love story, as well as the \r
rescued alien. And this focus is so strong, it makes me feel like that \r
Bungie only did it to remind the players that ODST was a Halo game.<br></p>\r
<p>It's such a shame that such a much more interesting narrative had to \r
be sacrificed for the sake of the source material, which did well to \r
simply act as a base for the rest of ODST and Rookie's story. It's \r
almost offending how quickly Rookie is tossed aside for two much less \r
developed sub-plots. </p>\r
<p>If Bungie had somehow kept to Rookie's story of simply finding his \r
way home, I think they would have been able to make ODST stand out more \r
in the Halo crowd. It was the first game to not feature Chief, and \r
instead emphasized on the struggles of the human characters. This let us\r
 get closer to Rookie already, and his journey felt much more human than\r
 anything else in the franchise. Maybe it wouldn't be considered the \r
best game in the series, but I believe many more people would appreciate\r
 it, had it stuck to the path. </p>\r
<p>It's a bit ironic, and also quite sad, that a game about being lost, ended up lost in the shadow of it's older brothers. </p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>rOK4x5YLRm</guid>
                <pubDate>Thu, 20 Nov 2014 09:32:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747828/conversions/Halo-ODST-full.jpg?v=1775641783"
                               width="1920" />
            </item><item>
                <title><![CDATA[Top 10 Most Iconic Firearms in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-firearms-in-video-games-Z53mOwnwXA</link>
                <description><![CDATA[<p style="text-align: justify;">If you all remember my last top ten, then you know that I covered swords which are one of my favorite melee weapons. However, if a sword or any other type of melee weapon is unavailable, then I guarantee you I'll be picking a gun instead. There is just something about the complexity in a firearm that just triggers a sense of destruction in me, especially if the weapon is big and overpowered as hell. So I present to you my top 10 most iconic guns, cannons, and firearms in video games in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The BFG 9000 from the DOOM series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">With a name that is literally an abbreviation for "Big Fucking Gun," you can just imagine the kind of sheer force that is expelled from the barrel of this monster. The BFG 9000 fires highly concentrated bolts of plasma that explode into an immensely powerful concussive shockwave vaporizing anything unlucky enough be to within range. The BFG also appears in the DOOM film that was released in 2005, but it was renamed as the Bio Force Gun.</p><p><strong>The Aperture Science Handheld Portal Device from the Portal Series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">While not a weapon per say, the Aperture Science Handheld Portal Device, otherwise known as the Portal Gun (or as I like to call it, the ASHPoD) is used primarily for opening miniature wormholes to get you from point A to point B much faster. This also makes solving the puzzles issued by the psychotic GLaDOS during her little "tests" much easier as just about all of them need the Portal Gun in order to complete them. Plus if you happen to know a thing or two about physics, you could turn all of those cubes that you have to lug around into catapults using gravity alone.</p><p><strong>The Needler from the Halo series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">Unlike most people, I happened to like the Needler from the first Halo. If used properly, the weapon's explosive glass needles would deal a ton of damage against whoever was unfortunate enough to be on the receiving end. I suppose the only real downfall is the fact that its shots moved through the air at a snail's pace, but in my opinion, the homing feature makes up for that. Plus it can be dual wielded in Halo 2, doubling the amount of explosive crystalline fury at hand.</p><p><strong>The Super Scope accessory from Nintendo</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Unlike every other gun on this list, the Super Scope was a real accessory that was made by Nintendo for use with a small handful of games on the SNES. It was calibrated with a sensor that was placed on top of your TV set and was powered by six AA batteries. Because of the impact this particular weapon had on the gaming community (and because of how cool it looked), this weapon was revived in the Super Smash Bros series, but instead of it being a harmless toy, it instead fired bolts of light that could be charged up for extra power.</p><p><strong>The Scarborough Fair from Bayonetta</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">While this weapon is technically four separate handguns by the names of Parsley, Sage, Rosemary, and Thyme, the Scarborough Fair instead feels like one gun as they are part of Bayonetta's fighting style called Bullet Arts. She grips one gun in each hand and the other two are strapped to the heals of her boots. They are made of a demonic alloy that makes them virtually indestructible and are used for killing angels due to a contract she made with a demon called Madama Butterfly. These guns are replaced by a blue variant called Love is Blue in the sequel, but I think these guns are more cleverly named and look much better as red.</p><p><strong>The R.Y.N.O. from the Ratchet & Clank series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Bought by a shady looking merchant at the end of an alley on a distant planet, the R.Y.N.O. is a portable auto-targeting rocket launcher with multiple barrels making it obscenely powerful, especially considering that "R.Y.N.O." is short for "Rip You a New One." It also changes its appearance in each game, but that doesn't diminish its power in the slightest. It's just too bad that it is the most expensive weapon in the series, often costing millions of bolts to purchase.</p><p><strong>The Morph Gun from the Jak & Daxter series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">This gun, which is given to Jak by Krew as payment for an important delivery, <span style="background-color: initial;"><span style="line-height: 1.45em;">has the ability to be quickly modified on the fly into one of 12 different weapon styles. These include a close range shotgun, a rifle with a laser scope, an arc cannon and even mini nuke launcher. This was one of the best and most </span>versatile<span style="line-height: 1.45em;"> weapons in any game I've ever played, and the games were also good enough to back that claim up.</span></span></p><p><strong>The Crossbow from Oddworld: Stranger's Wrath</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">This is probably one of the most unusual firearms I've encountered, but also one of the most unique. This crossbow was custom built to be used by a bounty hunter known as the Stranger and is mounted on the back of his right hand. The crossbow itself is nothing special on its own, but the ammunition it uses is very unique to be sure. Unlike most crossbows that use arrows or short bolt-like darts, this one uses creatures picked up by the Stranger as he's on his hunts. Some of these creatures are zappflies, stingbees and fuzzles and each one is unusually dangerous despite their names.</p><p><strong>The Peanut Popguns from the Donkey Kong Country series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">These wooden handguns first appeared in Donkey Kong 64 and are wielded by Donkey Kong's nephew, Diddy Kong. Despite the fact that they are made of wood and their ammunition is peanuts of all things, they are surprisingly powerful and have left quite an impact on the series as they reappear in later Donkey Kong Country games whereas the weapons of the rest of the DK crew didn't. They are even used by Diddy Kong again in the Super Smash bros series where the ammunition will sometimes drop shelled peanuts that can be eaten to regain health.</p><p><strong>The Blazefire Saber from Final Fantasy XIII</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></strong></p><p style="text-align: justify;">Okay, I'll admit this is cheating a little bit, but the way I see it is that even though it is technically a sword, it can still fire live rounds which effectively makes it a gun. This weapon (and variations of it) is used by Lightning in the Final Fantasy XIII saga and in Dissidia 012. Because it is also a sword, if it happens to run out of ammo (which never happens in the game), you can still use the blade for melee strikes. This gun also appears in the game The 3rd Birthday as an unlockable bonus.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwXA</guid>
                <pubDate>Wed, 04 Mar 2015 09:11:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19927/conversions/25RC17go4L9CxrcR-Z53mOwnwXA-full.jpg?v=1738266384"
                               width="1920" />
            </item><item>
                <title><![CDATA[The Advancements in Advanced Warfare]]></title>
                <link>https://novogamer.com/articles/the-advancements-in-advanced-warfare-qw39m62OeD</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" style=""><br></p><p>November 4<sup>th</sup> marked the release of Call of Duty:
Advanced Warfare, the most innovative of the franchise, and in turn one of the
worst of its series. Sledgehammer Games has made some changes to how players
move in Call of Duty via what is called an Exo Suit, but have failed to tap the
potential of these new movement options.</p>

<p>Before in Call of Duty games, players could only walk, run,
duck, crawl, jump, and climb. Advanced Warfare expands on these movement
options by giving players what is called an Exo Suit. The Exo Suit more or less
acts like a jetpack, reinforcing the futuristic setting the game is in. On top
of what has already been stated, players can now slide in any direction, double
jump, hover, and dash in the air.</p>

<p><ul><li><span style="line-height: 1.45em; background-color: initial;">By expanding
the movement players have by so much, the rest of the game should be built
around these new movement options. Maps should include more verticality, be
wider, and give players several paths both vertically and horizontally to
encourage the use of the Exo Suit. The size will also allow players to plan
their approaches. However, the maps in Advanced Warfare feel as small and
congested as ever.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">The Exo Suit seems only allows
players to find each other and kill each other even faster than they already
could before. While maps have generally lower buildings now for players to jump
up to for vantage points, they are also very open. Teams can move across the
map, getting around and behind defensive positions so quickly that players are
more inclined to keep running in circles to try and keep up with the chaos
rather than hold back and let it come to them. Also when players respawn after
dying- spawning being the act of being replaced in the map after being killed-
they usually are immediately greeted with more conflict, having no time to
strategize their next move.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">Despite how conflicting the elements
are, the goal is more or less achieved. The Call of Duty franchise does highly
value constant high impact action. The Exo Suit makes conflicts almost
impossible to avoid, appealing to audiences who love the constant engagements.
However, this can also turn off a lot of players who want to take the military
genre more true to its name with tactics, strategies, and a playstyle that emphasizes
survival over kills.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">After several hours of trying to
adapt to the new movement and ever increasing speed of the game, I find myself
turned off by the emphasis on reaction and lowered value on strategy. Due to
this, I believe Advanced Warfare's addition of the Exo Suit was bold, but
hardly considered when creating the rest of the game. I just hope that
Sledgehammer will make maps in the future that will better utilize the changes
they've made.</span></li></ul></p>







<br><p></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>qw39m62OeD</guid>
                <pubDate>Tue, 13 Jan 2015 06:06:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747829/conversions/challenge-full.jpg?v=1775641838"
                               width="1920" />
            </item><item>
                <title><![CDATA[Editorial: The Last of Us and its ending]]></title>
                <link>https://novogamer.com/articles/editorial-the-last-of-us-and-its-ending-jW0KQD0Nzn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" width="740" height="250" style="width: 740px; height: 250px;"><br></p><p>Well, with The Last of Us 2 being accidentally confirmed, it seems only fitting that some analysis be given to the original. There's a lot to analyze about Naughty Dog's post-apocalyptic shooter, but in this case, we're gonna look at what makes the ending of the game so damn powerful. But first, let's talk about the game itself. Needless to say, <strong>spoilers galore. Stop reading now if you haven't played or beaten the game yet.</strong></p><p>The Last of Us ruined the post-apocalypse genre for me. Not just in games, but in all forms of media. I don't care how good The Walking Dead is. I don't care how fun Left 4 Dead is. The Last of Us did everything you could possibly do with a post-apocalyptic setting, and did it right. The biggest thing it did right: showing an unadulterated sense of humanity.</p><p>I've described this game to my friends as one of the most human games ever made. It's completely fantasy free. The infection is based on a real fungus. There are no big action setpieces. It's free of contrived Hollywood elements... mostly, and every line of dialogue feels real.<br></p><p>What makes the game 'human', though, is its characters. They aren't part of roaming bands of freedom fighters or bandits or post-government oppressors. This ain't Fallout. They're just people, trying to do whatever they can to survive. We see all sides of what an apocalypse can do to a human. </p><p><img src="http://i.ytimg.com/vi/8rW-XmA3uUI/maxresdefault.jpg" width="561" height="314"><br><span class="redactor-invisible-space">We see those who shut out emotions and personal feelings to avoid being hurt. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"><br>We see those who adapt. <br><br><img src="http://i.ytimg.com/vi/A9at4zEWhCQ/maxresdefault.jpg"><br>We see those who try to hang on to a sense of normality. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"></span>We see those who scrape for any sign of hope. <br><br><img src="http://gamerhorizon0.files.wordpress.com/2013/08/the-last-of-us-david.jpg"><br>We see those who were worn down by despair and violence and became something horrible. <br><br><img src="http://s1.ibtimes.com/sites/www.ibtimes.com/files/2014/07/30/joel.jpg"><br>Most of all, though, we see Joel. We see how he was hurt, how he copes with the decaying world around him, and how he becomes so desperate to have an anchor, to stay sane, that he does the most selfish, selfless thing anyone could do in his situation.</p><p>Throughout The Last of Us, Joel's only constant companion is Ellie. Thanks to some smart programming and perfect writing, Ellie oozes charm and depth, and quickly becomes an emotional crutch to both Joel and the player. It can be easy to forget that the endgame is to deliver her to the Fireflies. For the long journey, you might forget that there was even a destination at all, until you reach the hospital.</p><p><img src="http://imag.juegosdb.com/blog/images/2013/38/the-last-of-us-laboratorio.jpg"><span class="redactor-invisible-space"><br></span></p><p>The Fireflies take Ellie away from Joel, with the intent of extracting a cure from her brain. Unfortunately, that means she'll die, and Joel will be left alone. In the twenty years that he's survived the infected world, Ellie is only thing he loved, and now she has to die. Joel is... not well. Yeah, he's stable, he's collected, he can hold his own in a fight, he's a survivor. That's why he's scary: give him something to fight for, and he'll get it. Until now, all he had to fight for was his own life. Now that he's fighting for someone else, he kills fully armed soldiers to get to her. Worse, if you allow it, he kills <em>doctors</em>. How many doctors do you think are left in this mad world?<span class="redactor-invisible-space"><br></span></p><p>As he escapes, Marlene tries to reason with him, saying that killing Ellie to get the cure for the infection would be the best possible ending for her. Given what Ellie witnessed and experienced during the journey, Marlene's arguments have credence. </p><p>But here's what we <em>don't</em> know: What do the Fireflies intend to do with the cure? They openly hate the government. They're distrusted by just as many people as those that worship them. Who's to say they wouldn't keep the cure for themselves? And that's assuming a cure can even be made to begin with. We don't know. That's the key. Joel kills Marlene anyway, so we won't ever find out.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So, where's the morality on this? Who was doing the right thing? That answer becomes even more ambiguous when Joel outright lies to Ellie about what happened. And we don't know if she fully believes him. Still, what was he supposed to say? <em>"You remind me of my dead daughter and I love you, so I doomed humanity just so I could be happy" </em><span class="redactor-invisible-space">? That would push Joel straight into villain territory. But he's not a villain. He's just a man trying to survive, and Ellie is his survival.<br></span></p><p>The beauty of The Last of Us is given form in these last moments because how much we don't know. We don't know what's going to happen next, who is the moral victor, and how this is going to affect Joel and Ellie's relationship. All we do know is that humanity is fucked, and it's either one man's fault, or nobody's fault.<span class="redactor-invisible-space"><br></span></p><p>Games usually have a goal. Whether it be to reach a high score, beat a series of levels, defeat certain foes, complete missions, and so on. Your mission in The Last of Us was initially to deliver Ellie to the Firefly hideout. But it wasn't long before you might have forgotten that. Soon, your goal was simply to protect her, because so long as she and you were together, you were happy. </p><p>Now, let's assume that a cure could've been made from Ellie's brain .When you, in control of Joel, took her away from the Fireflies and destroyed humanity's last hope, you fulfilled your self-assigned mission. You protected her. Humanity will die, but you protected her. Congratulations. </p><p><img src="http://i.ytimg.com/vi/VoZeHxRZmTU/maxresdefault.jpg"><br></p><p>A winner is you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jW0KQD0Nzn</guid>
                <pubDate>Sun, 20 Sep 2015 06:18:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747102/conversions/137043388426-full.jpg?v=1774127260"
                               width="1920" />
            </item><item>
                <title><![CDATA[Halo Reach: One out of Six Is Bad (Spoilers Below) ]]></title>
                <link>https://novogamer.com/articles/halo-reach-one-out-of-six-is-bad-spoilers-below-rAvMENL5xZ</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 530px; height: 333px; float: left; margin: 0px 10px 10px 0px;" alt="Halo Reach">When Reach first came out, I remember hearing a lot of praise for its\r
 story. I knew it was about a squad of spartans and their role in the \r
fall of Reach, one of humanity's last secure planets that was essential \r
to the Halo universe's war. Of course, hearing about how the game \r
revolved around a close knit squad, I could already predict a lot of \r
dramatic deaths, and attempts at plucking heart strings. The fact that \r
nearly the entire squad died wasn't surprising to me, but I didn't focus\r
 on that. I focused on how they died, and how I felt about each death. \r
And unfortunately, it didn't feel right until their sixth try.</p><p>Noble Team are the stars of Reach. The squad consists of Carter, \r
their commanding officer, Kat, their technician, Jorge, their explosives\r
 and big arms expert, Jun, the marksman, Emile, the close quarters \r
specialist, and finally Noble Six who is the rookie of the group, and \r
the player character. Of course, Six is unnamed for the sake of the \r
player's immersion.</p>\r
<p>The chemistry the group has is done fairly well thanks to dialogue \r
that helps the soldiers be more than just their jobs. Carter often\r
 has to check in with command to get green lights for ideas from his \r
squad, making him a very by-the-books kind of leader. Jorge acts as a \r
translator for the group, speaking and comforting some refugees they \r
find in the story. He becomes the gentle giant. Kat is protective of her\r
 tech, and often challenges Carter's authority, befitting her name as a \r
rather "catty" character. Jun seems to be a bit shady, and maybe a bit \r
cocky? Emile appears to be the violent, but silent type. Notice how the \r
descriptions of each character got shorter and more uncertain. </p>\r
<p>The time spent with each character is far too short before they begin\r
 to be killed. This causes a few problems as well. With how early the \r
deaths come, the player already knows what to expect. The player will \r
have less interest in caring for the squad if he already expects them to\r
 all just die for one reason or another. Another issue this causes is \r
taking screen time away from development and shoveling it into each \r
dramatic moment, which isn't even done thoroughly anyway. And of course \r
with the characters being shot down like flies, they don't even get the \r
chance to develop enough to care about before they die. You can even see\r
 the developers and writers trying to compensate for this by giving the \r
next person on the list to die some extra screen time.</p>\r
<p>Jorge had his moment with the refugees, and the scientists before \r
dying. Kat had her confrontations with Carter before dying. Carter had a\r
 confrontation with Halsey, the head scientist before dying. Emile had a\r
 final stand moment with some powerful enemies before dying. Jun didn't \r
even die, the guy just left, leaving his part of the story \r
hanging. All these sequences do, is prepare the player for their \r
inevitable death, it doesn't make them want to live, just guess when.</p>\r
<p>But let's get into a bit more detail with the actual deaths.</p>\r
<p>Jorge sacrifices himself to blow up a starship. There's a wonderful \r
scene where he tears off his dog tag, holds Six's hand, and carries him \r
to the edge of the ship before tossing Six out. As Six floats through \r
space and back into Reach's atmosphere, the ship explodes with Jorge \r
still inside. This all occurs while in the first person perspective, as \r
well. It's a great scene that's timed so poorly, the effect is drained \r
almost entirely. With how early this takes place, it makes it feel \r
pointless, and undermined by the idea that there's simply more of this \r
to come. The fact that the act of blowing up the ship did little for \r
them plot-wise doesn't help either. Of course this could be used in a \r
powerful way, a motivation to try and make Jorge's death not in vain. \r
But we already know it is, so the whole scene feels hallow.</p>\r
<p>Kat is the second spartan to die. And her's is perhaps the most \r
offending of the lot. As the team is running through a corridor, she's \r
shot in the head by a sniper in a ship above them which flies off. She \r
falls, the dramatic music kicks up, and there's a long shot of the team \r
waiting for a ship to arrive, presumably to take her body away as one of\r
 them holds her in his arms. The entire sequence is so brief, and sudden\r
 it makes it feel like the developers simply decided to cut time here \r
for the sake of the rest of the game. Even if we did have plenty of time\r
 to grow to love Kat as a character, we wouldn't even get a chance to \r
grieve.</p>\r
<p>Jun leaves. As one of the two least characterized Spartans, we aren't\r
 even humored with his death. Jun simply leaves the squad at some point \r
with orders to protect a scientist. His part in the story is over, \r
nothing comes of that. He just leaves.</p>\r
<p>Carter is next. The scene starts with an AI the squad has demanding \r
he seek medical assistance. Blood is on his armor, and his helmet is \r
off. The ship he, Emile, and Six are on is being shot at, and he's \r
piloting. Telling Emile and Six to abandon ship, he says he'll draw fire\r
 and give them air support. There's no real suspense here, the scene is \r
set; he is going to die. With as much death as there's already been in \r
the game, any idea of tension of him maybe shaking the enemy off and \r
surviving is simply laughable. You're just waiting for him to blow up at\r
 this point. Later in the level a Scarab stands in Emile's and Six's \r
path. Without a chance to get around or handle it another way, Carter \r
quickly throws himself and the ship into the tank-like opponent. With a \r
corny one-liner, and brief encouragement from Emile, he's gone.</p>\r
<p>To a level, I don't mind the dialogue here, however. They are \r
soldiers, after all. They do expect to die and give their lives for what\r
 they need to do to win. So, instead of making Carter's last moment one \r
of hatred, anger, and sorrow, they let it be one of victory and bravado.\r
 If there's any bones I'd throw at Bungie through this, that's the one. \r
It makes sense, it feels right. Too bad the timing and set-up, is again,\r
 way off. It's just another “there goes another one“ moment for the \r
player.</p>\r
<p>Emile's death is another mix of some good and some bad. The timing \r
isn't bad, and the set-up isn't awful. While sitting on a large cannon \r
to shoot at incoming ships, he's overwhelmed by some powerful enemies. \r
He's stabbed and mauled before taking some down on his own. Six has to \r
go to the gun himself to use it just as Emile was, and when you do get \r
to the cannon you come across his body. This is important. This gives \r
the player a moment to mourn. Despite how little I knew of Emile and how\r
 little I cared, coming across his body still had an impact. It made me \r
stop, and my heart dropped just a bit. And after a heavy sigh, I \r
continued. It was so close to being a great moment, stolen by the fact \r
that when I did stop, I didn't have much to reflect on when it came to \r
him.</p>\r
<p>After five characters, and Bungie has only scratched the surface of \r
the emotional shock a death should have. After Six man's the cannon, and\r
 the VIPs get away to trigger the rest of the events in Halo, he's left \r
alone, his objective complete, and his teammates dead. Reach is lost, \r
but thanks to him and his team's sacrifice there's still hope for \r
humanity to win the war. Their role in the rest of the universe is done.\r
 The credits roll. </p>\r
<p>But Six's own journey hasn't yet ended. Once the credits fade out, we\r
 find Six standing in the middle of some torn down buildings. An enemy \r
ship passes by overhead and drops off a group of aliens. The player is \r
back in control and an objective is presented: Survive. With nothing \r
left to do, no one left to protect and fight for, Six has only this \r
instinct left. He won't make his last stand for humanity, for his team, \r
for a future, or a past. He won't fight for Reach, or even just because \r
it's right. Six's last stand is for him, and him alone. It's a moment, \r
one last moment, to just be who he is: a warrior. A warrior in its most \r
purest form. </p>\r
<p>With enemies coming from all directions, the player is able to live \r
and experience Six's last moments of being a solider. The player fights \r
for as long as he can, killing as many as he can, and running for as \r
long as he can until he's finally overwhelmed. It's a moment of \r
catharsis for both Six and the player, to just let loose and kill \r
everything just because they can, just to prove how strong their own \r
resolve is; counted by bodies.</p>\r
<p>When the player finally submits to the onslaught we have a scene \r
where Six falls to the ground as aliens surround and overcome him. Some \r
are shot or hit away, until one is able to deliver the final blow. \r
The scene is drawn out, and doesn't provide hope, but instead a point. \r
It doesn't try to be dramatic, because you wanted to live. It's \r
dramatic, because you want to keep fighting, you want to keep standing, \r
you want to survive. And when you die both Six and the player feel the \r
sword pierce into their heart, punctuating the end of Halo: Reach. </p>\r
<p>The post-credits final stand of Noble Six was a perfect example on \r
how to handle a protagonist's death. It's a moment where the player and \r
character finally meld together. Their motivations are the same, and \r
held in fiery passion. Together, Six and the player have one last moment\r
 to truly test their skills, ambition, and will. </p>\r
<p>Obviously, I found Six's death to be the strongest part in the game, \r
and maybe even one of the best deaths in video game history. It's just \r
such a shame it took Bungie five characters to figure it out. </p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>rAvMENL5xZ</guid>
                <pubDate>Thu, 20 Nov 2014 09:32:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747830/conversions/haloreachcom-full.jpg?v=1775641878"
                               width="1920" />
            </item><item>
                <title><![CDATA[The Wii U is the winner of the Console War]]></title>
                <link>https://novogamer.com/articles/the-wii-u-is-the-winner-of-the-console-war-DzjEMWvLeG</link>
                <description><![CDATA[<p></p><p>Now listen. I know what you're thinking. But seriously, the Wii U Is just about the sickest thing to be sitting in my living room since my elderly grandma (Love you Gran, get well soon xx).&nbsp;</p><p>And I'm not just saying this because I got it back when it was still like $600. Since getting the Wii U, I've accumulated a fine assortment of games; Shovel Knight, Mario Kart 8, Super Smash Bros.Brawl, Lego City Undercover, Lego Hobbit, Just Dance 3 etc.&nbsp;</p><p>While playing&nbsp;these on and off I got my PS4. I love the PS4 and love . . . most of the games I have for it. . . Around the same time my neighbor<span>&nbsp;got an XBOX ONE. But as many people who got an Xbox or a&nbsp;PlayStation&nbsp;know, the launch title games weren't all that great . . . A lot of issues and a lot of disappointment.&nbsp;</span><span><b>Ryse: Son of Rome</b></span>? More like '<b>Son of the Bargain&nbsp;Bin</b><span>'.&nbsp;Watch_Dogs? More like '</span><i>I'd rather be&nbsp;</i><b>Watch</b><i>ing my mum get eaten by </i><b>Dogs</b><span>'. Sure a lot of people love these games (I myself love the look of&nbsp;Ryse&nbsp;and think it's a pretty groovy game) but the general consensus seems to be one of disappointment. Assassin's Creed Unity, The Master Chief Collection it feels like every game coming out is being disliked by heaps of people.</span></p><p></p><p><span>Here's where the Wii U comes in. Mario Kart 8: Straight upgrade, no complaints.&nbsp;Bayonetta: More of what everyone loves. Lego Hobbit: Great Lego game,&nbsp;open world, fun for all ages. That's one of the things the Wii U has going for it, it's a console for all ages. From&nbsp;Skylanders&nbsp;to Resident Evil, gamers of all ages and skill levels can enjoy it.</span></p><p><span>The games coming out are so hype. The new Zelda, new Yoshi, new Kirby,&nbsp;XenobladeChornicles&nbsp;and even a new&nbsp;Starfox! This is so fly. Now of course&nbsp;I'm hyped for games like&nbsp;Bloodborne&nbsp;(Sorry Xbox owners) but the Wii U's track record for rad games is&nbsp;consistent. Captain Toad is such a basic idea but it's done so well and it's a heap of fun!&nbsp;Amiibos&nbsp;are fresh to death (even if they're getting a bit costly). I'm getting butterflies in my stomach just thinking about how sweet all this new stuff for Wii U is, and I just don't get the same feelings for many of the games coming to PS4 and Xbox.</span></p><p><span>Keep in mind I am still plenty excited for a lot of PS4 and Xbox games (I'm sure my&nbsp;neighbour&nbsp;will continue to let me use his Xbox), and this is all just my opinion but the evidence is there. This war is over. N1nt3nd0&nbsp;izthasikest.</span></p><p>(Inb4 PC Master Race)</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DzjEMWvLeG</guid>
                <pubDate>Fri, 28 Apr 2017 00:51:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746998/conversions/Untitled_93_64e82fa9-74af-4ac0-b623-ff54a2582827-full.jpg?v=1774123688"
                               width="1920" />
            </item><item>
                <title><![CDATA[Zerg Rush! Pilot Article - MOBA Gaming]]></title>
                <link>https://novogamer.com/articles/zerg-rush-pilot-article-moba-gaming-o3G56NxA5o</link>
                <description><![CDATA[<p>"Zerg Rush!" is a mostly weekly article exploring popular elements of gaming, ranging from genres, to common themes such as level design or mechanical needs, and generally what's selling well, and why that is. The title for the series is taken from a popular tactic in StarCraft, involving a skittering army of locust-like zerglings swarming the enemy base as early as possible, before the enemies defenses are raised. The idea of hundreds of nigh-identical creatures all cluttered together made me think of the gaming industry, with the countless copies and imitations of something that worked. Possibly the best example of this in current times is the MOBA genre, receiving a popularity explosion of tremendous size, lead on by the likes of Riot Games' immensely popular League of Legends, and Valve's own DoTA 2. This particular genre has now branched out greatly, and it seems that everybody wants a piece of the MOBA market.<br><br>The MOBA genre originated as far back as 1998, with a StarCraft modder known only as Aeon64. The original creator made a custom map known as Aeon of Strife, in which two teams of four powerful heroes pushed through three lanes, the space between totally sealed off, and defeated waves of enemies in order to level up, and grow stronger. According to Aeon, this was itself designed to imitate the Precinct Assault gamemode of the 1998 game known as "Future Cop". Ironically, Future Cop sold utterly horribly, and was a complete commercial flop. Who would have thought that a debunked studio's final work would inspire one of the most popular genres of gaming in recent memory! If it wasn't for Activision deciding to axe the team, it's entirely possible that Activision could have held the reins for the MOBA genre's expansion, and creation. Sucks to be you, Activision!</p><p>Following the popularity of Aeon of Strife, WarCraft III's release in mid-2002 brought the creation of Defense of The Ancients, or DoTA for short, thanks to a modder by the name of Eul. The new developer of Defense of the Ancients incorperated much more complex systems into his creation, adding in a "jungle" between the lanes filled with more powerful, yet rewarding monsters that spawned every minute, and items to pick up and buy from a store at the very back of either team's base. Shortly after DoTA's creation, Eul decided that his own work was done, and left the modding scene for good. As Eul had left no legacy, or people to assist, modders came from all around to try and create their own evolution of Defense of the Ancients, dozens of different and tweaked versions popping up all over the place. After the release of WarCraft III's expansion, known as "The Frozen Throne", a person known as Meian made a variant that, although closely resembling Eul's original map, featured the best community made heroes of the time, and was named DoTA: Allstars. A few months following, Meian left as well (Yeesh, reported for AFK), however, unwilling to repeat Eul's mistake, granted the rights to DoTA's legacy to Steve Feak, also known as Guinsoo.Guinsoo had his own batch of changes for the ever-changing game, and helped proper the popularity of DoTA even further.</p><p>Guinsoo spent over a year adjusting, recreating and making the game the best that he could, as well as vastly re-imagining the map's layout, before finally stepping down, handing over development to a good friend of his, by the name of Neichus. After barely a few weeks, Neichus felt unworthy to carry the torch of DoTA's already popular legacy, and stepped down to hand development over to a modder named IceFrog, who changed nearly everything about DoTA: Allstars excluding the heroes, editing the mechanics, complexity, item diversity, as well as other factors. (At which point during development the pinnacle of difficulty and complexity, Invoker, was spawned, I can not say, but he's a real monster to try and play - trust me.) IceFrog's changes made him quickly loved by the community, and, with the creation of a DoTA forum and website, active users were reported to have reached above the one million mark. <strong>One. Million. People. All playing the same mod.</strong><br><br></p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1050,&quot;href&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;url&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;width&quot;:1400}" data-trix-content-type="image" class="attachment attachment--preview"><a href="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg"><img src="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg" width="1400" height="1050"><figcaption class="attachment__caption"></figcaption></a></figure>People were actually buying copies of Warcraft III: The Frozen Throne just to play DoTA! The game's popularity was known around the world by the year 2008, and IceFrog was considered one of the most successful game modders of all time, even spawning artworks such as this beauty of the left, drawn by Kunkka, an artist so well-recieved a playable hero was created in his honor. (A very good hero, I might add. I could really go for some DoTA right about now.) However, due to that popularity, there's always competition.</p><p>2008 marked the true beginning of the MOBA genre, with Gas-Powered Games releasing a full-priced game known as Demigod, featuring both player-versus-player combat and offline play against the computer. A free flash game called Minions was also released, instead focusing on simplistic visuals and a much easier gaming experience. However, neither of these could even get close to DoTA's near-total domination of the genre at the time, Demigod being rife with bugs and glitches to hamper the gameplay experience, and with Minions lacking the deep complexity and variation that DoTA had, with a mere six heroes, or eight if you bought an additional pack.</p><p>Heroes of Newerth was also developed to completion in 2010, developed by S2 Games as a almost entirely faithful adaptation of DoTA: Allstars. However, due to sale concerns, the game was shifted to the free-to-play model which is so prevalent in MOBA games today. Other heroes were added by S2 Games, making Heroes of Newerth it's own beast entirely.<br><br><br></p><p>Competition only heated up in 2009, with Riot Games' (founded in 2006 by Brandon Beck and Mark Merrill League of Legends finally showing up on the scene. This project was headed by Steve Feak, also known as Guinsoo, who had his own hands in DoTA's production. Riot Games themselves coined the term MOBA as the genre, short for Multiplayer Online Battle Arena. In the same year, Valve hired the stillambiguousIceFrog to work for them and help create a sequel to DoTA: Allstars.</p><p>League of Legends was a breath of fresh air into the MOBA genre, myself logging a rather disgusting amount of hours played in the few years I myself picked the game up for(2556 hours, according to a stat-tracker. I should really get a life). League of Legends was made with much less complexity than DoTA, but still managed to keep the fun and steep learning curve that DoTA prided itself upon. League of Legends has a new champion added roughly every month or so, and is as ruthlessly addictive as you might expect from a MOBA. DoTA 2, however, had finished completion in 2013, first announced in 2010 by GameInformer's website. (The resulting interest in the sequel's announcement crashed GameInformer's website - talk about a loyal fanbase!), and DoTA 2 was completed with Valve's insane level of polish and attention to detail, even enlisting Eul (the one and only) to help out with development. Between Valve, IceFrog and Eul, DoTA 2's creation was widely accepted, and the two titans of the genre have butted heads ever since.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1080,&quot;href&quot;:&quot;http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg&quot;,&quot;url&quot;:&quot;https://novogamer.com/images/archive-broken-image.png&quot;,&quot;width&quot;:1920}" data-trix-content-type="image" class="attachment attachment--preview"><a href="http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg"><img src="https://novogamer.com/images/archive-broken-image.png" width="1920" height="1080"><figcaption class="attachment__caption"></figcaption></a></figure></p><p>Both League of Legends and DoTA 2 have a fierce fanbase, who constantly seem to wish to remind the other party of which game is better. In all honesty, which game you prefer is entirely up to you. There is no true better game, and which is better for you is entirely determined on your own tastes. I personally play both DoTA 2 and League of Legends on a regular basis, and greatly enjoy theseparateexperiences of both games. DoTA 2, League of Legends, and Heroes of Newerth are absolutely free to play, and are a blast to play once you get used to them. The MOBA genre is great fun, and you're thoroughly missing out if you don't play one of these in your lifetime.</p><p>This is hopefully the first of many articles for "Zerg Rush!", a weekly article not just focusing on the background of genres, but the reasons for their popularity, fanbase, and overall sales values, as well as poking a bit of fun at the gaming community if given a chance. MOBAs are pretty great, guys.<br><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>o3G56NxA5o</guid>
                <pubDate>Fri, 17 Oct 2014 09:31:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19874/conversions/MgJrecMXFJb8SOG4-o3G56NxA5o-full.jpg?v=1738266086"
                               width="1920" />
            </item><item>
                <title><![CDATA[System Shock 3 Teased]]></title>
                <link>https://novogamer.com/articles/system-shock-3-teased-wWBJ7eRj4R</link>
                <description><![CDATA[<p style="text-align: justify;">Hopes for a sequel to the critically acclaimed System Shock 2 are now sky high after OtherSide Entertainment launched a teaser site for System Shock 3. The site first showcased a black and white teaser image that simply said "System Shock 3", but later featured a countdown timer.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="503" height="377" style="display: block; margin: auto; width: 503px; height: 377px;">\r
</p><p>OtherSide Entertainment also went to Twitter and stated the <a href="https://twitter.com/OtherSide_Games/status/674020428499853314" target="_blank">following</a>: </p><blockquote><br>"Keep your eyes peeled here over the course of the next week...<br><a href="https://t.co/YD35I1hiln">https://t.co/YD35I1hil</a>"</blockquote><p style="text-align: justify;">OtherSide Entertainment is a more recently formed development team that consists of many of the creative team members of Ultima Underworld. Most notably, OtherSide co-founder Paul Neurath worked on System Shock 2 at the now defunct Looking Glass Studios. It's also worth noting that the art director of BioShock Infinite Nate Wells also joined OtherSide Entertainment.<br>For those who do not know or need a refreshing, System Shock and it's sequel are first person RPGs set in a futuristic cyberpunk world. The first System Shock followed a master hacker as they try to stop the evil plans of a rogue artificial intelligence named SHODAN. System Shock 2 follows a soldier as they awake from cryosleep aboard a massive star ship called the Von Braun amidst an outbreak of a genetic infection. </p><p style="text-align: justify;">If the word "Shock" in the title of a game sounds familiar to you, then you may know of System Shock's spiritual successor BioShock; which was also developed by System Shock 2's co-developer, Irrational Games. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBJ7eRj4R</guid>
                <pubDate>Wed, 09 Dec 2015 10:31:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747114/conversions/nightdive-says-system-shock-3-is-very-complicated-but-a-v0-RbIabaXfF_aG0jhHA5KvpMu43p9_2Z2beIeSwu6JcCo-full.jpg?v=1774127716"
                               width="1920" />
            </item><item>
                <title><![CDATA[Planet of the Apes: Last Frontier - Review]]></title>
                <link>https://novogamer.com/articles/planet-of-the-apes-last-frontier-review-wvBQ73vdAx</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="542" height="233" style="display: block; margin: auto; width: 542px; height: 233px;"></p>Beginning in 1968, the Planet of the Apes series dealt with serious social and political issues through subtle and not so subtle analogies and metaphors all wrapped into entertaining films, novels, comics, television series, and now video games. Planet of the Apes: Last Frontier is the latest entry in the surprisingly successful rebooted trilogy of Apes films starting with Rise of the Planet of the Apes and most recently with the newest film War for the Planet of the Apes. Following the events of Dawn of the Planet of the Apes, Last Frontier centers on two characters; Bryn, a chimpanzee struggling to survive with his tribe on a remote mountain, and Jess, a farmer living in the fall out of the Simian Flu epidemic with her son and a small community of other humans.<p>Planet of the Apes: Last Frontier opens with a brief summary of how a tribe of apes got separated from Caesar's tribe and had to make a new home on a mountain devoid of any food or livestock. Because of this lack of food, the tribe of apes are slowly starving to death and must act quickly if they hope to avoid this fate. Khan, the chimpanzee leader of the tribe, instructs his sons Bryn, Tola, and Juno that they must go out on a last-ditch effort to hunt for food. However, Khan and his adviser Clarence, an orangutan, warn the brothers not to hunt outside of the mountain because if the humans know of the ape presence in the mountains, it will put the entire tribe in danger. Tola disregards this warning due to the knowledge of there being no food on the mountain and convinces Bryn and Juno to hunt with him on the plains below.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="457" height="198" style="display: block; margin: auto; width: 457px; height: 198px;"></p>Then we are introduced to Jess, her son Mark, and her friend Rainy as they bury her husband who has succumb to an unknown illness. Jess' husband was the leader of a small town of humans, and with his death, the position of leader has fallen onto her. Without much time to grieve, Jess' first decision as leader comes when two drifters claiming to be hunters approach the main gates of the town. One of the men is wounded from an apparent hunting accident, so the two men request entry into the town to tend to his wound in exchange for work around the town.<p>We cut back to the three ape brothers as they spot a small farm with cattle guarded by two humans. Tola recommends that they kill the humans so they can get the cattle without witnesses, but Juno advises that they should either turn back or find a way to gather the cattle without harming the humans. Regardless of who Bryn sides with, one human ends up dead and the other wounded. The wounded human is able to reach Jess' town and explain to her and the town's folk that apes attacked, killed his brother, and stole cattle. This is where the human characters' story begins to intersect with the apes' story. Anything beyond this would be a spoiling the plot of the game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="314" height="176" style="width: 314px; height: 176px; float: left; margin: 0px 10px 10px 0px;"></p>Planet of the Apes: Last Frontier's story is well told and surprisingly engaging. The average run time of the game is about 3 hours, and I knew about this ahead of time so I was worried that wouldn't be enough time to become attached to any characters, but it seems that 3 hours was just enough time needed to like or dislike certain characters. Although the developers have claimed that Last Frontier's characters would be morally ambiguous with no clear cut hero or villain, this isn't necessarily true. While the motives behind the villains may be for the greater good, the characters themselves come off as cookie-cutter bad guys. <p>The choices themselves don't seem to make much of an impact outside of smaller, more inconsequential ones either. No matter what you pick, Bryn will go with Tola to steal the cattle. No matter who you side with, the human farmers will be attacked and will alert Jess to the apes living on the mountain. It seems to me that outside of the possible endings, the choices dictate more of who will like you rather than where the story will go.</p><p>You may have noticed that I spent much more time looking at the story than I would normally. This wasn't by accident. That is because Planet of the Apes: Last Frontier is a purely narrative driven experience. And I do mean "purely narrative."</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="317" height="202" style="width: 317px; height: 202px; float: right; margin: 0px 0px 10px 10px;"></p>The term "interactive movie" is thrown around quite often with games such as The Last of Us and Telltale's The Walking Dead series seemingly falling into this category. Whether or not you agree with that sentiment is irrelevant because Last Frontier takes that term to a whole new level. The extent of the gameplay found in Last Frontier boils down to occasionally choosing between one of two narrative choices and pressing a single button during quick timed events. There are no sections where the player can walk around an environment and study the locations like in Telltale's episodic games. Planet of the Apes: Last Frontier walks a now thin line between video game and movie. <p>While I've defended games that have been falsely labeled "interactive movies" in the past, this is one instance where I can not because the label adequately defines Last Frontier. With the lack of any sections where you can actually control and move your character around, your time spent with Planet of the Apes: Last Frontier can be similarly experienced by watching War for the Planet of the Apes and pausing the film for 10 seconds every time a character is contemplating a decision. So Last Frontier ultimately begs the question of: Why did this have to be a video game? With the underwhelming performance of the latest film at the box office, it is still uncertain of whether or not there will be a fourth film in the rebooted franchise, and seeing as how the scope of this game is nowhere near as large as any of the films, Planet of the Apes: Last Frontier would have worked much better as a short film or as a television mini-series. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="305" height="192" style="width: 305px; height: 192px; float: left; margin: 0px 10px 10px 0px;"></p>The visuals and graphics of Last Frontier are absolutely amazing. The dreary, depressing world is perfectly executed with proper lighting and appropriate color palette that matches the same tone set by the films. Although you can tell when Last Frontier switches between in-game graphics and pre-rendered, the apes themselves look incredible and almost rival Weta Digital's work on the ape CGI in the films. That is with the exception of the gorilla. While the chimpanzees and orangutan look lifelike, the gorilla looks heavily stylized and even like a cartoon, at times. The humans are also hit or miss. Maria and Willits look like they came straight out of real life and into this game, but Jess and Rainy are often stiff, poorly animated, and their lack of most eye contact could almost lead you to believe that they were blind. Despite this, the beautifully detailed and animated apes are the real star of the show, and Last Frontier succeeds in that department.  <p>With a fantastic story, but devoid of any actual gameplay, it's difficult to recommend Planet of the Apes: Last Frontier to anyone. Especially with a price tag of $29.99 USD for a 3 hours experience. However, I understand that this is the type of experience some players are looking for, and for them this is exactly what you want. But for those of us that prefer to play a video game rather than watch one, Planet of the Apes: Last Frontier may only be worth your time once the price drops significantly, if only to experience the story. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ73vdAx</guid>
                <pubDate>Wed, 25 Oct 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746990/conversions/912ff0ba95a46ca28e532d6196d9dc63-full.jpg?v=1774123174"
                               width="1920" />
            </item><item>
                <title><![CDATA[Bendy and The Ink Machine: The Brothers Grimm Tale of The Happiest Place on Earth]]></title>
                <link>https://novogamer.com/articles/bendy-and-the-ink-machine-the-brothers-grimm-tale-of-the-happiest-place-on-earth-qaMZaQal3k</link>
                <description><![CDATA[<p><em>Bendy and The Ink Machine</em> gained a cult following after uploading Chapter 1 to Game Jolt in the winter of 2018. Created by theMeatly and Mike Mood, the game was meant to be a throwaway game just to show potential fans what the two could create together. Though with content creators on Youtube and Twitch playing the game, along with the 1930s animation style that was starting to be a fan favorite with another game called <em>Cuphead</em>, <em>Bendy</em> became an indie darling.&nbsp;With a growing fan base along with a small team, Joey Drew Studios Inc. came out with five chapters, and a bonus level making it a full game being released on PC and Mac late October 2018. Along with a console release to all three major players in late November.&nbsp;</p>\r
<p>To me, the game feels like Borderlands textures meet the cartoon styles of Fleischer (Inkwell) and Disney Animation Studios. While the game has puzzle mechanics where you have to flip levers and switches to find items and the next open door reminding me a bit of the puzzle you would find in <em>Portal</em>. There is a lot of backtracking in the first few chapters that started to get old quick though was easy enough to breeze right through. I did get lost a few times trying to find a few switches and when I watched an old walkthrough I found out how much the game had changed from the earlier releases.&nbsp;</p><figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-eg0jEHKjW3"></figure>\r
<p>One thing that I found out that some of the gameplay was different for me then it was when I finally found a walkthrough for the Nintendo Switch. I don't know if it was a bug or the game was made that way, but I really enjoyed the unique experience.&nbsp;The game still has some bugs to work out. Though it's way less buggy than&nbsp;<em>Fallout 76</em>, I found that I either had to restart or die to get the game to progress. Rooster Teeth sent me an email saying they are fixing known bugs, so there should be a patch sent out soon after they stop playing&nbsp;<em>Super Smash Bros Ultimate</em>.</p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-5qeasUUe4j"></figure><p><span style="font-size: 1em; font-weight: 400;"></span><span style="font-size: 1em; font-weight: 400;">You play as Henry Stein, a retired animator who used to work at Joey Drew Studios who returns after an invitation from his old friend and employer Joey Drew. To me, Joey seems to be a Walt Disney type visionary, and Henry is Walt’s old friend and partner Ub Iwerks. As you look around you find something called the Titular Ink Machine. While looking for items to turn the machine on you find a real-life Boris (Goofy type). Not knowing why Joey did this, you find tape recordings of Joey and the employees have been partaking in occult practices.</span></p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-s2VrQLLhvA"></figure><p><span style="font-size: 1em; font-weight: 400;">Though why bring these characters to life at all? You later find out that Joey’s investors were not happy with the studio and a new theme park. To bring something new to the amusement park landscape Joey wants to bring their mascot, Bendy, the dancing demon, and all of his friends to life with a brand new invention called Titular Ink Machine from the Gent Corp. Thomas Connor of Gent tells Joey that these creatures are soulless. Joey replies that he has thousands of souls to occupy the bodies. One of these people is desperate voice actress&nbsp;Susie Campbell. Joey tells her she will bring Alice Angle back to life once again after she takes part in Joeys "small project".</span><br></p>\r
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-kMg9kDsMIw"></figure><p><span style="font-size: 1em; font-weight: 400;">To me, this sounds like how Disney really runs things. Finding young talent promising the world, then, in the end, you’ll sell your soul and become something ugly you don't even recognize. I don't know if theMeatly and Mike Mood had the parallels in mind for the story. Though they really know how to bring my nightmares to life.</span><br></p>\r
<p><span style="font-size: 1em; font-weight: 400;">I really like some of the Easter eggs they have in the game. Benny's eyes are Pac-Man, there are times where Joey reminds me of&nbsp;Cave Johnson the CEO of&nbsp;Aperture Science in the&nbsp;</span><em style="font-size: 1em;">Portal</em><span style="font-size: 1em; font-weight: 400;"> series</span><em style="font-size: 1em;">.&nbsp;</em><br></p>\r
<p><em style="font-size: 1em;">"Ok, let's stop it right there. I can only do so many takes of this trash a day. And tell the guys in writing I want more use of the word dreaming in every message. Keep railing on that, get it? Dreaming! Dreaming! Dreaming! People just eat up that kind of slop. Hmm What? It's still on? Well, turn it off, damn it!".</em><em style="font-size: 1em;">&nbsp;- </em><span style="font-size: 1em; font-weight: 400;">Joey</span><em style="font-size: 1em;">&nbsp;</em><span style="font-size: 1em; font-weight: 400;">Drew</span><br></p>\r
<p><span style="font-size: 1em; font-weight: 400;">Wally the janitor finds a big chocolate cake sitting in a chair. Yet another <em>Portal&nbsp;</em>node. I bet there's more that I didn't realize, so comment below on more. Another cool Easter egg is the posters you see on the walls are fan art that they put in the game, along with music created by fans. This is a first for me to see such community involvement in a game outside of it being crowd funded.<em><br></em></span></p><figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-KVoRQ2XN4C"></figure><p><span style="font-size: 1em; font-weight: 400;"><br></span></p>\r
<p><span style="font-size: 1em; font-weight: 400;"></span></p>\r
<p><span style="font-size: 1em; font-weight: 400;">This was definitely one of the better first person games I played this year. I</span><span style="font-size: 1em; font-weight: 400;">f you're looking for something different to play this holiday season, Bendy is a good 6-10 hours of gameplay with new tools and a bonus level to play after the first go around. I have it for my Nintendo Switch. So it's great for those night time road trips.&nbsp;</span></p>\r
<p></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>qaMZaQal3k</guid>
                <pubDate>Tue, 11 Dec 2018 17:16:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746951/conversions/9381c82bcb85d723252de06ea9f1dda0c62a45ccbabcfaf1e35afa4d27ddadf7-(1)-full.jpg?v=1774121035"
                               width="1920" />
            </item><item>
                <title><![CDATA[Game Weapon Practicality 01]]></title>
                <link>https://novogamer.com/articles/game-weapon-practicality-01-QZ4MnaWvZN</link>
                <description><![CDATA[<p></p><p><span>So then... How does a gamer who takes pride in his real life analyst skills write a weekly article when he t</span><span style="line-height: 1.45em; background-color: initial;">akes\r
 more pride in a single character design (bio type stuff) than anything \r
worth money? Well I got thinking and I'm good with weapons and stuff... I\r
 figured out how to build a Metal Gear and several weapons crossovers \r
along with knowing many key vitals on the human organs. So why not look \r
at just that. Weapons and characters. Stuff like did Sephiroth kill Aerilth. So, to make it easy I'm \r
using weapons that "don't work" in real life so no guns and I may \r
explain staves however magic is hard to cover as some spells are \r
impossible.</span></p><p></p><p><span>I\r
 am going to place a note at the beginning here... I'm working around two \r
"bases" for the weapons. My physical structure as it is something I can \r
work with for using weapons, however I'm also gonna\r
 use world records for weight lifted and similar aspects. This should \r
give a range of most people so because I say I can lift it with \r
difficulty don't mean you will struggle. That said I'm male and I'll be \r
using male records for consistency but will adapt for female weaponry</span></p><p></p><p><span>All the formalities covered I need a weapon...Metal Gear, Rail-Gun's, HF blades... What's the best to start with? Well... I'm gonna\r
 look at the HF blade as I like the concept, so what is a high frequency\r
 blade Its based on real stuff as a blade vibrating fast enough can cut \r
anything while moving slow making it look good so far since its had high\r
 frequency vibrations sent through the blade however this don't work in \r
practice. As either the blade would shake too much from needing constant\r
 vibration or it would cause your hand to go numb.</span></p><p></p><p><span><img src="https://novogamer.com/images/archive-broken-image.png"><br></span></p><p><span>The\r
 issue is animals like ants that use similar techniques work because of \r
the size and there is a constant source unlike in the games causing \r
issues in implementing the theory to reality. However hypersonic \r
technology may be a nice work around. The vibration from these is enough\r
 to help remove the drag and cut objects easier... We have an issue with\r
 the hand going numb though. You may be able to direct the vibration \r
away from the hilt and into the blade however it would be a larger \r
hand-guard and may break the blade if you are nanometres out.</span></p><p></p><p><span>It's\r
 a plausible weapon if done correctly however may need some work and \r
bulky blades to be effective on anything without melting your hand. Or \r
shaking bolts loose (not a hint for my next article at all.) Leave \r
suggestions in my email (<a href="mailto:addavenye@live.com">addavenye@live.com</a> or <a href="mailto:gmarshall1996@gmail.com">gmarshall1996@gmail.com</a>)<br></span></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>QZ4MnaWvZN</guid>
                <pubDate>Tue, 13 Jan 2015 09:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19883/conversions/MsdR1raC4810QxON-QZ4MnaWvZN-full.jpg?v=1738266136"
                               width="1920" />
            </item><item>
                <title><![CDATA[Alan Wake To Be Removed From Steam and Xbox Live]]></title>
                <link>https://novogamer.com/articles/alan-wake-to-be-removed-from-steam-and-xbox-live-wWBk75GeYy</link>
                <description><![CDATA[<p>Due to expiring music licenses, Remedy Entertainment announced on <a href="https://twitter.com/remedygames/status/863012017833218049" target="_blank">Twitter</a> that Alan Wake will be removed from Steam and Xbox Live on May 15th.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="567" height="713" style="display: block; margin: auto; width: 567px; height: 713px;"></p><p>While the departure of Alan Wake is upsetting, Remedy Entertainment have also announced that on Saturday May 13th Alan Wake and its sequel Alan Wake's American Nightmare along with every piece of DLC will be 90% off on Steam for 48 hours until it is officially removed. Alan Wake's American Nightmare will not be a part of this remvoal. This will probably be the last chance to purchase everything from the original Alan Wake entry for the foreseeable future. </p><p>In other news, it was recently announced that 505 Games would publish Remedy Entertainment's newest multi-platform IP codenamed "Project 7." Developer Remedy have stated that their latest IP will be set in a "new Remedy-created universe," and features "an intriguing story and a game structure offering a long-lasting experience" and also "contains the deepest game mechanics yet in a Remedy game." More details on Remedy's latest project will be revealed in the coming months.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBk75GeYy</guid>
                <pubDate>Sat, 13 May 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747001/conversions/alan-wake--full.jpg?v=1774123819"
                               width="1920" />
            </item><item>
                <title><![CDATA[Endless Legend: The Review]]></title>
                <link>https://novogamer.com/articles/endless-legend-the-review-RkYQ2nWyOM</link>
                <description><![CDATA[<p>Endless Legend, the most recent 4X game by Amplitude Studios quietly came onto the scene in September of 2014. As an avid follower of the game since its conception and alpha, I have watched it grow and evolve into the most enjoyable 4X game on the market. For the uninitiated, 4X is a market term for games such as Sid Meier's Civilization and Age of Wonders, the 4 X's being eXplore, eXpand, eXploit and eXterminate. Endless Legend blends the in depth political and economic mechanics of Civilization with the more strategic and built up concept of war that Age of Wonders possesses. While it may not be the master of either, it does both excellently, and blends them together into a very well built game.&nbsp;</p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"></span></span></p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 352.307692307692px; height: 190px; float: left; margin: 0px 10px 10px 0px;" alt="Endless Legend"></p>Amplitude Studios spared no expense crafting the most vivid and beautiful randomly generated game on the market. Their landscape is breath-taking and varied, and the world is always dotted with mystical "</span><span style="line-height: 1.45em;">Anomalies</span><span style="line-height: 1.45em;">" each with its own flavor text explaining its importance to the world. The races you can play as are each very distinct and come prepackaged with their own lore, back story, and "Story Quest" you can chose to play through. On top of the eight playable races you also have a multitude of minor factions you can conquer and assimilate, adding even more variation into your armies. While the game lacks in a multitude of different soldiers to chose from (just 3 per race) with the minor factions as well as a HUGE customization option which lets you equip soldiers with armor and weapons that give them new properties, each&nbsp;</span><span style="line-height: 1.45em;">playthrough</span><span style="line-height: 1.45em;">&nbsp;will feel fresh and new. To win a game, you have many options, from an economic victory revolving around making the most "Dust" (the games currency) before the game ends to an elimination victory, better suited to those who enjoy destroying all of his enemies cities.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The mechanics can be a bit rough without any prior knowledge, since the game can overload you on information. The tutorial can help, but you may find that it's easier to learn on the go, playing a few practice games is the best way to understand the mechanics. Don't be discouraged right at the start. The game is rewarding to learn, and eventually you'll find yourself managing an entire empire AND an army at the same time with a few clicks.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Endless Legend&nbsp;</span>possesses<span style="line-height: 1.45em;">&nbsp;a fairly powerful non-player AI at its disposal. Past the normal difficulty the AI expands quickly, and falls into&nbsp;their&nbsp;</span>preferred<span style="line-height: 1.45em;">&nbsp;victory type quickly. You'll find that the more militant AI will expand and build armies quickly while the more political will send you compliments or peace treaties, hoping to win by forging good relations with all other players. The&nbsp;</span>competent<span style="line-height: 1.45em;">&nbsp;AI provides an enjoyable and challenging option for players who cannot play online or chose not to. For those who look towards the challenge of real players, you might find that online matchmaking is poor, so you may have to do a bit of searching looking for players. This is a problem all 4X games possess, the time requirement for games such as these means you cannot knock one out in an hour, games can span days or even weeks, depending on settings. Building up a friends list and setting times to play is crucial, since most evenings will end with a save to be picked up later.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 389.487341772152px; height: 219px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></span></span></p><p>It would be remiss not to mention the flaws in the game. It contains some minor glitches and bugs, such as quests not working properly or minor crashes, but considering the quality compared to more recent releases, they are only minor inconveniences. Considering this, the overall quality far outweighs this tiny issues. The online works fantastic, and rarely do you experience crashes or internet issues that would impede gameplay.&nbsp;</p><p>Easily a top 5 game of 2014, it was easy to miss Endless Legend if you don't actively monitor alphas or 4X games. But I highly recommend anyone interested in joining the 4X genre or just looking for a fresh start try out Endless Legend. The developers are still actively patching and updating the game with new content, and I see a bright future for the series.&nbsp;</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>RkYQ2nWyOM</guid>
                <pubDate>Thu, 15 Jan 2015 09:07:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19884/conversions/F67HPOz38koHygPY-RkYQ2nWyOM-full.jpg?v=1738266138"
                               width="1920" />
            </item><item>
                <title><![CDATA[Assassin's Creed UNITY - Review ]]></title>
                <link>https://novogamer.com/articles/assassins-creed-unity-review-DzXEMWGO3P</link>
                <description><![CDATA[<p><p>Pre-Word</p><p>So it seems like (for me at least) the general consensus about Assassin's Creed Unity is that it was a major hit and miss. All the reviews and message boards Iv'e read through have said similar things ranging from moderate praise to downright hatred. Iv'e even tried talking to people who haven't even played the game themselves and I hear a lot of complaints. As I was blessed with a seemingly perfect copy of the game and never experienced any graphical issues or game play issues whatsoever (Playing on PS4) I think I can give a pretty good summary of the game as a whole!</p><p>BRIEF BACKSTORY-</p><p>Assassin's Creed Unity is the latest game in the Assassin's Creed series and is set in Paris during the French Revolution. This is a bloody and dark time period, full of strange characters that were really alive during the time period. The main character Arno Dorian is a handsome, young man who after the death of his father was raised by the Grandmaster of the french Templars. Thirteen years after his fathers death, Arno is framed for the murder of the Grandmaster and sent to prison in the Bastile. Arno is accepted into the Assassin's order after being trained by the assassin Pierre Bellec in prison and the plot of the game begins.</p><p>INITIAL ANALYSIS-</p><p>What sticks out like a sore thumb immediately is the similarity's between Unity and AC:2. Arno and Ezio are very similar, both womanisers, masters of romance and quick to get into a fight. But as the story progresses they become more mature and focused. These similarity's aren't a terrible thing, AC:2 is considered by many to be the best in the series, and I really appreciate Ubisoft's efforts to bring the series back to it's roots. With the introduction of ship battles in AC:3 and then the pirate simulator that was Assassin's Creed Black Flag, the series seemed to get off course (pun intended). Black Flag barely had anything to do with Assassin's and Templars! The side missions are all interesting and hold a lot of content, the Characters you meet are all really cool to look at and have their own identities. It brings the series home and does it well!</p><p>THE WORLD-</p><p>The world looks beautiful. The colours are all very vibrant and everything is textured well.</p><p>&nbsp;Broad open cities with so much going on in them. Side missions and collectibles that will keep you entertained between story missions. They've introduced random encounters throughout the city. People getting extorted for money, fights between citizens and royalists. These seem to pop up whenever you start to get bored and makes for some interesting scenarios. It's so easy to just zone out and run around Paris, getting into fights and doing side missions.</p><p>COMBAT-</p><p>The combat in Unity is personally the best it has ever been. Moving away from the one hit kills and chained combos in favour of a brutal, sophisticated combat system. Three buttons are utilised: Roll, Parry and Attack. A bar above the enemies heads represents the timing at which to either roll or to parry (depending on the enemy type). Getting into fights with large groups of enemies can be devastating and only gets harder. Enemies can throw flash bangs, knock you to the ground, shoot at you and parry your attacks. Combat becomes a wild dance as you dart around enemies, picking your targets and desperately trying to hold your ground. Button mashing is a thing of the past.</p><p>CUSTOMISATION-</p><p>A really neat addition, and the game is better for it. You can customise Arno to look however suits you (using the possible combinations). By adding in this customisation, it's much easier to feel like you're progressing through the game and getting stronger. Weaponry is varied and interesting, and allows for many different styles of play.</p><p>MULTIPLAYER-</p><p>Multiplayer is excellent when you are playing with your friends or with expierenced players. I advise to avoid the Multiplayer until you are pretty far through the game, as I encountered many players who simply wouldn't cooperate and had little experience with the new elements of the combat. There is no real way of communicating with other players without a mic, except for a Portal 2 style 'Go Here' marker. The Multiplayer missions are really interesting and add alot to the game, definitely play through them all if you have a couple of friends on Skype to play with.</p><p>FREE RUNNING-</p><p>Not much to say on this topic other than it's been improved simply by adding a 'free run down' feature. This new feature allows you to vertically climb down buildings, giving a lot more control to the player</p><p>MICRO TRANSACTIONS-</p><p>I have little complaints about the micro transactions. Micro transactions are really only used as a way of getting to content before you have enough in game currency to do so. I personally never felt like they were being shoved in my face or that I needed to spend money to play the game, the option is just there for people who might not have enough time to get all the in game currency required for items.</p><p>COMPLAINTS-</p><p>- The story goes on for a little too long, and it became a drag to play story missions towards the end.</p><p>- Some of the 'Legendary; equipment in the game is locked. You can only unlock it by participating in big multi player events which are confusing and often difficult to complete.&nbsp;</p><p>-Towards the end of the game, almost every enemy can shoot at you and this is a major issue. When you try to run they will never miss, and the only way to dodge is to roll when in a combat situation. Getting shot will take major chunks out of your health.</p><p>-Glitches. I didn't encounter any but many people did. Frame rate drops and graphical glitches are all possible while playing.</p><p>- One of the major selling points of the game was its massive crowds, but the game doesn't really really pop them into existence until you get really close, which creates a really distracting effect. Major complaint, has been slowly getting better each patch but is still an issue.</p><p>OVERALL VERDICT-</p><p>I love Assassin's Creed Unity, it is by far my favourite in the series. It does everything AC:2 did and better. I personally don't believe in putting a number to something but I would absolutely recommend at least borrowing it from a friend, if not buying it yourself. With the amount of people trading it in, it will probably be really cheap, really soon!</p><p>First review ever really so,tell me if I should never write anything again?</p><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DzXEMWGO3P</guid>
                <pubDate>Thu, 29 Jan 2015 10:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19885/conversions/NsJ1Ky2R0gtTO8rL-DzXEMWGO3P-full.jpg?v=1738266142"
                               width="1920" />
            </item><item>
                <title><![CDATA[Ultra Space Battle Brawl: Pong meets Street Fighter. ]]></title>
                <link>https://novogamer.com/articles/ultra-space-battle-brawl-pong-meets-street-fighter-aay1ZOlK4d2</link>
                <description><![CDATA[<p><em></em>There are a lot of indie games that get put out on the Nintendo Switch and there are a good number of bad looking ones, though sometimes a bad looking game can be super fun. One of those games is <em>Ultra Space Battle Brawl</em>. This game looks like it might be a waste of time, though it's actually really fun and challenging. It's a <em>Street Fighter</em> homage with Pong mechanics. Yes that's right a Pong game that looks and plays like a fighting game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p><p>In <em>USBB </em>you have more range than up and down. You have full 360 degree movement along with the classic fighting power move. I'm not going to say this game is easy, though the more I played the  game the more I felt like Esports master.</p><p> The game has ten characters to choose from, all with different stats and abilities. Just like <em>Street Fighter, </em>every character has a backstory on why they are at <em>USBB</em> which gives the player that desire to win to see the outcome of each character. You will not get bored trying to master your favorite few, or the whole roster. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p><p>I've seen <em>USBB </em>on sale a few times over the summer, so you might want to put this on your wish list for that next time you are looking for a fun game to play that may become the next <em>Mario Tennis Aces </em>killer.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aay1ZOlK4d2</guid>
                <pubDate>Wed, 05 Sep 2018 20:52:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746949/conversions/1280x720-full.jpg?v=1774120879"
                               width="1920" />
            </item><item>
                <title><![CDATA[Oculus Rift - The Physical and Mental Health Benefits of Virtual Reality Gaming]]></title>
                <link>https://novogamer.com/articles/oculus-rift-the-physical-and-mental-health-benefits-of-virtual-reality-gaming-yzwZG9gVNV</link>
                <description><![CDATA[<p>\r
\r
<p>While attending this year’s New York Comic-Con, I\r
had the rare opportunity to use the Oculus Rift for the first time. The Oculus\r
Rift is a three dimensional video gaming device that tracks the motions of your\r
head in order to control your character’s movements.<span> The game system’s technology utilizes a\r
strap-on visor and headset in order to immerse the player into the world of the\r
game with a full range of vision and surround sound capabilities. The game I played was a flight simulator\r
based on Dreamworks’ “<i>How to Train Your Dragon</i>.“ As my character flew over the ocean, I was in\r
awe of the spectacular graphics and accurate motion tracking capabilities of\r
the visor as I looked in all directions.\r
The experience was so immersive that an attendant had to tell me to “take\r
it easy on the controls.“ In those two\r
minutes I spent playing, I had become more immersed in a video game than I had\r
ever experienced in the countless hours I have spent on other console and\r
computer games. This technology heralds\r
a new era for the gaming industry. In\r
only a few decades, video games have gone from 8-bit graphics to complex three\r
dimensional worlds. With the Oculus\r
Rift, the concept of virtual reality gaming now seems feasible, and with it, a physical and mental evolution of the gamer.<br></span></p>\r
\r
<p>I feel that the goal of gaming has always been to\r
immerse players in a new world, inhabiting another person’s body, and\r
experiencing physical and mental challenges that may not be possible in their\r
own lives.<span> Games as they are now rely on\r
joysticks, buttons and triggers in order to carry out an array of functions\r
such as running and picking up items.\r
These factors ground the player in reality and keep them detached from a\r
heightened experience of gameplay. Basic\r
motor functions are carried out by pre-programmed functions and animations\r
within the game. What if these functions\r
depended upon the player’s own physical actions in order to be performed (beyond the motion sensor capabilities of the Wii and Kinect)? What if video games immersed the player\r
through senses such as touch, instead of just sight and hearing? Any person is sure to notice a distinct\r
difference between swinging a sword using the B button on a controller, and\r
holding the simulated weight of a sword in their own hands. Physical stimuli evoked from a video game\r
would have major health benefits for players.\r
Playing video games would no longer be limited to problem solving and\r
hand-eye coordination. It would be an\r
experience that requires players to engage their minds and their bodies in\r
order to complete challenges, resulting in a new form of exercise. The adrenaline released from this exercise\r
would serve to increase a player’s overall physical health and mood. Enjoying all of the fantastic experiences\r
some games would have to offer would be dependent upon how much a player is\r
willing to improve upon themselves both mentally and physically. "Achievement unlocked" would no longer be a generic means of praise for the players doing what they are supposed to do in the game, but a true sense of achievement from pushing their minds, bodies, their entire being, in order to accomplish their goals. Eventually, this same feeling will inspire gamers to push their limits in other parts of their lives, such as their careers.<br></span></p>\r
\r
<p>However, I believe it is important to remember that\r
games such as this must also be designed to accommodate physically challenged\r
individuals, as basing a game’s functionality on complete body control would be\r
discriminatory toward the handicapped.<span>\r
While some might like the idea of complete physical control of a\r
character in a game, there might also be individuals who enjoy the prospect of\r
complete mental control of a character.\r
What this would entail is using a person’s brain activity and thought\r
patterns to control video game characters.\r
Joysticks only have so much accuracy when aiming at a target or changing\r
direction, but future technologies might be able to calculate a character’s\r
movements based on factors such as a player’s eye movements and focus, creating a new level of\r
precision control. Complete mental\r
control would also provide handicapped individuals with realistic simulations\r
of physical functions that may no longer be available to them, since thoughts\r
would dictate actions. There is always the fear that individuals might become dependent on this type of escapism, choosing to experience simulations of a fully-functioning body more often than experiencing life in their own limited ones. However, if video games can be programmed to react to brain stimuli, who is to say they cannot be programmed to respond to the brain with stimuli of their own? The clash of swords could replicate the feeling of an amputee player's arm tightening. The sensation of running could simulate the feeling of weight pressing on the feet of a paraplegic person. Eventually this technology might yield advancements in the production of prosthetic limbs, electronic eyes, etc., allowing the brain to recognize these appurtenances as part of it's organic makeup.  <br></span></p>\r
\r
There are those who claim that video games have warped players’ senses of reality, but new innovations in\r
the gaming industry have proven that the goal of video games is to one day be\r
able to simulate reality.<br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>yzwZG9gVNV</guid>
                <pubDate>Thu, 29 Jan 2015 10:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19889/conversions/QAa80oNZtoPLMG0d-yzwZG9gVNV-full.jpg?v=1738266165"
                               width="1920" />
            </item><item>
                <title><![CDATA[Titanfall Review]]></title>
                <link>https://novogamer.com/articles/titanfall-review-9YENRGzxN4</link>
                <description><![CDATA[<p></p><p><span>I'm typically not one to review games, or to read a whole lot of reviews unless they're from people that I value the opinions of. These are people that play a lot of games and know when something is good and well, when it isn't. 2014 was a slow year for video games in my opinion, and&nbsp;Titanfall&nbsp;stands out as one of the few "diamonds in the rough" that we were gifted last year.</span></p><p><span>Now, let's get on with the actual review. The multiplayer, (which is all this game is) is an overall solid experience with a nice amount of variance in weaponry and&nbsp;loadouts, albeit reminiscent of the "Call of Duty" franchise that the dedicated gamer community loathes. But hey, in a game that literally boasts</span>&nbsp;"<i>Crafted by key developers behind the CALL OF DUTY franchise...</i>"&nbsp;on the back of the box, what more can you expect?</p><p><b>Game Modes</b></p><p><span>Titanfall&nbsp;has a number of different Game Modes to pick from when you initially load up the game, some of these are well known, such as "Capture the Flag" and "Hardpoint&nbsp;Domination", but others are a bit more unique, such as "Last Titan Standing", and "Pilot Hunter". Attrition, which is the main mode that you'll see played, is very simple and basically "Team Slayer". Using your standard&nbsp;loadout&nbsp;weapon or Titan&nbsp;mech, you kill enemy pilots, grunts, or titans to earn points. These points go towards your overall team score, and the first team to reach 300 is the winner.</span></p><p>Another Game Mode featured is "Campaign", although it hardly lives up to the name. Campaign mode consists of cooperatively playing with other players as well as against enemy players. You play as one of two teams, The IMC, or The Militia. This is where the story really shows its thin, underdeveloped plot. Basically, the IMC is the big-bad government that wants to have control over all of the colonized planets, and the Militia is primarily made up of those on the frontier that want to have their own independence. Not much more to it than that, unless you attempt to externally dig deeper for the lore. All I could think of while playing was the Insurrectionists vs. the UNSC from the Halo franchise, but maybe that's just me.</p><p>Anyway, Campaign places you into a battle on one of these two opposing sides, as well as giving you a very brief explanation of what purpose the battle holds. For example, one assault by the Militia on an IMC refueling depot was to prevent the IMC from having the capacity to refuel their warships, thus being unable to make the jump into the frontier effectively. Hardly anything new or inspiring, but hey, it is what it is.</p><p><b>Gameplay Mechanics</b></p><p><span>Gameplay is where&nbsp;Titanfall&nbsp;really shines. Your pilot is given a standard&nbsp;loadout&nbsp;at the beginning of each match. This can vary from your Automatic Carbine or SMG, to a Semi-Auto Rifle or Sniper. You're also given a sidearm, explosive ordinance of your choice, and a pilot ability, which range from increased running speed to cloaking. Perhaps the unique part of this&nbsp;loadout&nbsp;is your Anti-Titan weapon, such as a massive homing rocket-launcher or a slow-yet-deadly laser. These are the weapons that give you a fighting chance against the behemoth&nbsp;mech-suits called Titans that fall out of the sky when you've earned enough points to acquire one.</span></p><p><span>Speaking of Titans, this game is called&nbsp;Titanfall, and the real reason anyone evem&nbsp;</span>bothered to play this at&nbsp;all.</p><p><b>Titans</b></p><p><span>Titans are large, mechanical suits constructed for pilots to battle in. There are 3 basic chassis in which Titans can be built from. Atlas is the All-Around body, with a balance of both maneuverability and durability. The Ogre is a slow moving tank, able to take massive damage before going down. Finally, the&nbsp;Stryder&nbsp;is the fast-moving hit-and-run&nbsp;mech, able to dish out serious punishment, but is taken down easily with concentrated fire due to a lack of armor. Which you choose is up to you. Titans can also be custom-built to suit your playing styles with main weapons such as electricity-cannons and rockets, we well as abilities like nuclear ejection and temporary shields.</span></p><p><b><span>Overall&nbsp;Judg</span>ment</b></p><p><span>There's more to this game than I can personally fit into this review. To experience what&nbsp;Titanfall&nbsp;really has to offer, you're&nbsp;gonna&nbsp;have to play it yourself. The Game is available for Xbox 360, Xbox One, and PC This gives you a wide array of platforms in which to enjoy the title. Overall,&nbsp;Titanfall&nbsp;is a solid title that will give you hours of mind-numbing entertainment, but at the end of the day, what is does is cool, but not revolution. It feels like a recipe with all of the ingredients taken from other existing titles like&nbsp;CoD, Halo, MechAssault, etc. Still, it's fun to play, and that's what I truly value in a game.</span></p><p></p><p><b>FINAL SCORE: 8/10. Fun to play. Lack of campaign story and originality are drawbacks.</b></p><p><b><br></b></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>9YENRGzxN4</guid>
                <pubDate>Fri, 30 Jan 2015 11:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19894/conversions/dt1slZMLpjhr2CX7-9YENRGzxN4-full.jpg?v=1738266188"
                               width="1920" />
            </item><item>
                <title><![CDATA[Adr1ft - Preview]]></title>
                <link>https://novogamer.com/articles/adr1ft-preview-11A2bwNZvK</link>
                <description><![CDATA[<p>Imagine the Academy award winning film Gravity, now make it a video game, you now have Adr1ft.</p><p>Rather than the deluge of Mountain Dew and Doritos filled Bro-filled shooters available for every console, Adr1ft aims to be everything Alien:Isolation was not. Rather than a horror-survival sim everyone expected A:I to be it still contained many action sequences that put a gun in your hand and told you to shoot your way out of a situation rather than building up the tension as Alien did. Adr1ft aims to change that by presenting space as it really is; A horrifying void of death and silence.</p><p>You start of in the shoes of a cosmonaut staring across space at the stars and of course the debris of your newly destroyed space station, this visually stunning opener is quickly forgotten as you make your way to the bulk of your once safe home through the eerily silent void of space with a pinch of dead friends scattered along the way. With the lack of communication and setup in play during the first few minutes of this game, it looks as if 505games have put a lot of effort into making this a proper FPX (First person experience) without the compulsive need to put a gun in your hand and slaughter waves of seemingly endless grunts. <br></p><p>The Aim of Adr1ft is to make it back to the surface in you EEV ( Emergency Escape Vehicle) While collecting canisters of oxygen scattered around to supplement your rapidly deteriorating supply in your broken EVA (Extravehicular activity) suit. All this combined with the eerie soundtrack should make for a powerfully frightening puzzle adventure game with the enough tension to keep you on the edge of your seats at all time.</p><p>Hopefully the visuals and soundtrack aren't there to distract from a lack of substance a large portion of games released onto next gen consoles seem be suffering with at the moment.</p><p></p><div style="text-align: center;"><a href="https://www.youtube.com/watch?v=hzOvI2cdaWk&amp;feature=youtu.be" style="line-height: 1.45em;"><b>Adr1ft trailer</b></a></div><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>11A2bwNZvK</guid>
                <pubDate>Sun, 01 Feb 2015 06:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19902/conversions/3zQpi0y3mBELqsVN-11A2bwNZvK-full.jpg?v=1738266230"
                               width="1920" />
            </item><item>
                <title><![CDATA[Games That Time Forgot: Monster Rancher]]></title>
                <link>https://novogamer.com/articles/games-that-time-forgot-monster-rancher-AOn5PQmGMO</link>
                <description><![CDATA[Growing up in the late 90s/early 2000s, a lot of my friends and I were engrossed in the monster raising craze, brought on by Pokémon  and Digimon. For me and my family, there was a bizarre 3rd entry in that genre that none of my friends growing up had heard about. I'm talking about Monster Rancher, which took monster raising to a whole other level, that Pokémon  has never been able to reach.<br><br>For those unfamiliar, Monster Rancher involved monster breeding with a twist: The game made you take the disc out, and you generated monster from other games, music CDs, and DVDs that you had lying around the house. It would generate different breeds, sub breeds, and stats, and it was enough to make me and my dad try every disc in the house and copy down what it made into a notebook, for future reference. Not all of them were random though; certain discs made special monsters, based on the game, album, or movie put into it. Most notably, putting the soundtrack for Terminator 2 made a metal jell, which looked like the liquid metal terminator that this entry was known for. Other future titles used words and drawings to generate monsters instead of replacing discs, but I feel like with our new generations of consoles, we could do so much more with them. After you've made your monster, it was time to train it.<br><br><p><img alt="" style="float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png"><br><i>For putting Metal Gear Solid disc 1 in Monster Rancher 2, you got a Gaboo with a headband and camouflage, being an obvious throwback to Solid Snake.</i></p><p>Training consisted of choosing an activity to enter your monster in to train a specific stat, resting, battling, or going on adventures that tired your monster out, but had a big stat payoff. The game runs on a weekly basis, and you choose what to&nbsp; train in for that week, for every four weeks, until you have to feed them again at the start of the next month. More often than not, your monsters would pass the training, but there are certain times where they'd go above and beyond expectations, cheat to pass, or just fail completely. During these times, you are given options to scold and praise your monster accordingly. It was always up to you to figure out when to scold or forgive, because letting them off the hook will only increase their cheating and failing ways. If you were too hard on your monster, however, they could run away. They could be gone anywhere from a mere week, up to a few months. Growing up, this weighed on me a lot, and I'd constantly check to make sure I wasn't accidentally pushing my monster away when I meant to hone their skills. Resting is lets your monster take a week off to recover from training or battling, to get them ready for another round. After months of training, you'd be ready to enter your monster in some battles.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><br><i>Here you can see a Hopper at the ranch on Monster Rancher 2.</i><br></p>Feeding your monster gets pretty expensive after a while, so to fight off bankruptcy, you need to fight. Monsters would enter tournaments to compete for prizes, cash, and ranks. The game runs on a ranking system, going from E, D, C, B, A, to S. If your monster is knocking monsters out with ease, then it'd be time to enter the championship. In battles, you have a far, mid, and close range move, and you can switch these out as you need during battles. Each attack has a 'guts' cost, and if you'd just spam it, you could potentially leave yourself defenseless. You'd have to keep an eye out for your opponent, and see if there are any spots in their ranges where they couldn't hit you from and exploit it. Although skill is a factor, it mainly came down to stats, which would be raised during training. The match compares your stats with the enemy's right at the start, so you can see if you're leagues ahead of the competition, or if you should go back to the ranch and train some more. If your monster's stats were too high, some monsters would even quit to avoid a beating. Battles possessed a danger though, and if your monster gets KO'd by a devastating attack, they could be hospitalized, or even die. As a kid, this game transcended all other monster raising games, because although my Pokémon  could faint, I never had to see a memorial service for them. The series had fun with it though, and even had a ghost monster you could only get after having one die on you, which just blew my mind at the time. If training wasn't enough, errantries and adventures could pass the time and get you some more items.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="A battle taking place on Monster Rancher 2" style="float: left; margin: 0px 10px 10px 0px;"><br><i>A battle taking place on Monster Rancher 2</i><br></p>If you needed lots of training for a tournament a few months away, errantries were the best route to take. They involved going to different exotic locations, and doing training exercises there to boost 2 stats, while slightly lowering 1 stat. These could result in injury if the monster fails certain trials too many times, and are rather risky at the start of a monster's life. If the monster does really well, however, they can learn new attacks to use in battles. Other than errantries, adventures led you and your monster to many different locations, searching for items to sell. Once you hit certain rank milestones, you could go there and look for items to make specific legendary monsters. If your monster didn't have very high intelligence, you could potentially waste a whole month, while your monster bumbles around and doesn't find anything. These are also risky to monsters, as they can be attacked by wild monsters while exploring. If your monster's life stat is too low, and you can't return to your campsite in time, they can also get lost for months. These were typically reserved for more elite monsters and breeders, but had too high of a payoff to just ignore.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"><br><i>A picture of an adventure, from Monster Rancher 2.</i><br></p>I could go on for hours about Monster Rancher, but despite being loved by most gamers who've played it, it's failed to stay relevant in the gaming market. Other than a DS game, it hasn't had a new entry in the series since the PS2! The gameplay is as solid as ever, and it still holds up to this day. I feel like the amount of similar games it had to compete with overshadowed it, but a game as unique as Monster Rancher might be what the current gen needs to break out of the monotony of FPSs and parkour games. As fond as my memories are of Monster Rancher, I want to see it thrive on modern consoles, rather than just stay a relic of the past. Maybe Tecmo Koei will one day remember this gem, and decide to revisit it.<p></p><p>If you played Monster Rancher in the past, leave a comment letting me know your thoughts on it.<br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>AOn5PQmGMO</guid>
                <pubDate>Sat, 31 Jan 2015 11:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19898/conversions/np3kRwEHv3s4IZ36-AOn5PQmGMO-full.jpg?v=1738266226"
                               width="1920" />
            </item><item>
                <title><![CDATA[The Best Indie Games of E3 2016]]></title>
                <link>https://novogamer.com/articles/the-best-indie-games-of-e3-2016-w8BN7JEbE3</link>
                <description><![CDATA[<p>It's that time of the year again. E3 has come and gone, and left nothing but hype in its wake. Many people already know about the biggest AAA blockbusters like Battlefield 1 or Call of Duty: Infinite Warfare, but what about the little guys? The independent developers that put 10x the love into their games than the big guys that spend hundreds of millions on development and marketing. Let's give some love to the little guys!</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="292" height="301" style="float: left; width: 292px; height: 301px;"></p><h2 style="text-align: center;"><strong></strong> The Technomancer<br></h2><p style="text-align: center;">Actual RPGs are hard to come by these days. Many people mistaking label leveling up a skill in a linear corridor shooter as an RPG, but developer Spiders know the truth. The Technomancer is an open world cyberpunk RPG set on Mars with a heavy emphasis on storytelling and unique melee combat. The Technomancer is also a spiritual successor to the severely underrated Mars: War Logs. Spiders have a proven track record when it comes to developing a proper RPG with compelling story aspects, so we're excited to see if The Technomancer can keep Spiders' track record polished. </p><iframe width="560" height="315" src="https://www.youtube.com/embed/sA1gx_3jPrw" frameborder="0" allowfullscreen=""></iframe><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="413" height="251" style="width: 413px; height: 251px; float: right; margin: 0px 0px 10px 10px;"></p><h2 style="text-align: center;">We Happy Few</h2><p style="text-align: center;">If you thought the underwater city of Rapture from BioShock wasn't fueled by enough fictional drugs, We Happy Few is for you. We Happy Few is a psychological horror game set in an alternate 1960's England where all citizens are required to take a drug called "Joy."  More about the game will be known once it is released to Steam early access and Xbox Game Preview July 26th.</p><iframe width="560" height="315" src="https://www.youtube.com/embed/ZeEVws7f8uk" frameborder="0" allowfullscreen=""></iframe><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="436" height="248" style="float: left; width: 436px; height: 248px; margin: 0px 10px 10px 0px;"></p><h2 style="text-align: center;">Cuphead</h2><p style="text-align: center;">Cuphead is a 2D platformer with the artstyle of a 1930's cartoon. At the beginning of the game, the player loses a bet with the devil and spends the rest of the game attempting to repay the lost bet. Recently announced for Cuphead were more platforming areas to compliment its brutal boss fights. One of Cuphead's hooks is its punishing difficulty. See for yourself.</p><iframe width="560" height="315" src="https://www.youtube.com/embed/2KaXZcjQiWc" frameborder="0" allowfullscreen=""></iframe><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="426" height="231" style="width: 426px; height: 231px; float: right; margin: 0px 0px 10px 10px;"></p><h2 style="text-align: center;">Vampyr</h2><p style="text-align: center;">From the developers that brought you Life is Strange... comes Vampyr. Vampyr is a third person RPG that casts you in the role of a doctor turned vampire as he deals with the duality of saving lives and taking them. The video game industry has been absolutely starved for a good vampire game since Vampire: The Masquerade - Bloodlines. Let's hope that Dontnod Entertainment can revitalize this undead genre.</p><iframe width="560" height="315" src="https://www.youtube.com/embed/18tlnN_EQQc" frameborder="0" allowfullscreen=""></iframe><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="432" height="244" style="width: 432px; height: 244px; float: left; margin: 0px 10px 10px 0px;"></p><h2 style="text-align: center;">Yooka-Laylee</h2><p style="text-align: center;">Banjo-Kazooie fans rejoice! No longer are you trapped under the mighty boot of Microsoft. After a very successful Kickstarter, many of the original Rare Ware developers were able to fund the Banjo-Threeie that we never got. Yooka-Laylee is a third person platformer that takes more than a few pages from Banjo's playbook. The colorful, cartoony visuals are back, as well as the collect-a-thon gameplay that gamers from the early 2000's know and love.</p><iframe width="560" height="315" src="https://www.youtube.com/embed/jrME3Tzbfjo" frameborder="0" allowfullscreen=""></iframe>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w8BN7JEbE3</guid>
                <pubDate>Mon, 20 Jun 2016 09:39:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747054/conversions/Ubisoft-full.jpg?v=1774125392"
                               width="1920" />
            </item><item>
                <title><![CDATA[Dungeon of the endless deaths.]]></title>
                <link>https://novogamer.com/articles/dungeon-of-the-endless-deaths-1xBQ6wMNGn</link>
                <description><![CDATA[Do you like RPG's? Do you like rogue likes? Do you like tower defense? Do you like strategy? Do you like turn based games ? Do you like dungeons? Do you like multitasking? Because you'll love <b>Dungeon of the Endless</b>. Which is basically all of the things I listed, all mashed into one grand game.<br><br><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"><br>Your ship is going down, the only way out was an escape pod with the ships energy source, the Gem. As you pray to whomever you pray too, the pod hurdles towards an unexplored planet. You crash down, luckily the pod is tough enough to hold on impact, but it burrows itself deep into the planet's crust. Looks like it won't be going anywhere now, and it seems the only way up, is through the ruins of the planets monster infested dungeon. It looks like you'll have to fight your way out, or die trying.<br><br>Fighting your way out won't be easy though, as you'll have to power rooms and set up defenses, or be overrun. Most of the action in this game centers around keeping the Gem safe (as it is your only power source) and getting to the strange lifts. The only way to progress is to open doors, which act as a sort of next turn please button; in which you'll receive additions to supplies of food/science/industry. Food is used to level up and heal heroes, science to research and upgrade turrets, and industry to build turrets. Then once the resources are tallied one of several thing will happen, the most likely being swarmed by enemies. <br><br><img style="width: 536.494px; height: 302px; float: right; margin: 0px 0px 10px 10px;" src="https://images.eurogamer.net/2013/usgamer/DotE1.jpg" alt=""><br><div>The art is amazing too. The pixel art is smooth and well defined, with a darker color palette that really gives a atmosphere that fits the story. It has a similar feel to Risk of Rain, but takes a 3d(ish) approach instead of 2D, but if you love one you'll love the other. The music is not a strong point I feel with this game, and is often a little loud for myself. The monster sound effects however are well done, and it'll send chills down your spine when you know you're not ready for that 3rd wave of monsters headed for you. <br><br>On that note I should address the difficulty levels. There's too easy, Easy (which is default) and unlock-able harder difficulties. Now as a beginner, you might think Easy difficulty would be okay, but you couldn't be more wrong. Easy is tough, and you'll not likely get further than level 3-4, you'll be swarmed. The game requires real thought, and without it you'll start losing heroes left and right (and the tears will flow). So if you like strategy, then this game is swamped in it.<br><br>But don't take my word for it, here listen to this talking dog.<br><iframe src="https://www.youtube.com/embed/pBhfV4qOhxU" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br><br><br><p><br></p>
</div>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1xBQ6wMNGn</guid>
                <pubDate>Fri, 30 Jan 2015 07:46:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19897/conversions/UhHj4hzHA54aEoLP-1xBQ6wMNGn-full.jpg?v=1738266211"
                               width="1920" />
            </item><item>
                <title><![CDATA[The New 3ds, because its new.]]></title>
                <link>https://novogamer.com/articles/the-new-3ds-because-its-new-1gyQbwaaNm</link>
                <description><![CDATA[<p>You might have heard, but the 3ds is getting a new face (figuratively and literally). "But Blanky, why would I get a new 3ds? What's new?" A good question, which is why this article is here. So for you handheld fans, here's what's 'new':</p><p><br></p><p><b>The 3D is actually good now.</b></p><p>If you're like me, not needing weird 3D glasses to experience Link beating your ass all over Final Destination in 3D was like living in the future. Then you realize it's pretty bad, you have to keep your face directly in front of the screen to see the 3D, which makes it not so much fun to play games in 3D. So why is it good now? Because you can face the screen from all the angles, and still get that sweet 3D. 3D for days son.</p><p><br></p><p><b>C-stick, It's back baby.</b></p><p>If you played on ye old Nintendo console's you'll know what the C stick is, and what it does. Otherwise its just another joystick, that'll do new stuff. Get that vitamin C-stick.</p><p><br></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 437.191435768262px; height: 261px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></b></p><p><b>Aren't there enough buttons?</b></p><p>No. Two shoulder buttons? Does 4 sound good? Because you'll get 4. <br></p><p><br></p><p><b><br></b></p><p><b>But first let me take a 3D selfie.</b></p><p>If you have a 3D then you'll know that the camera is pretty weak, your phone probably has a better camera. But with the new 3Ds Nintendo promises that it'll be better much better, muuuuuuuch better. So get ready for some sweet 3D photos. (inb4 3D nsfw)</p><p><br></p><p><b>It'll play new things. <br></b></p><p>The new 3Ds boasts increased power, with newer and faster CPU's and GPU's. Which means it'll play old games smoother (I'm looking at you Pokemon X/Y in 3D mode), and it'll play newer more power Intensive games. Like Monster hunter 4, and other titles. However that also means that these new power intensive games won't run well on the older system. Which means new games for the new 3Ds won't play on the 3Ds. It's annoying, especially for everyone who still think the 3Ds is a newish system, and don't exactly have the dosh to get another.&nbsp;</p><p><br></p><p><b>More bang for the same amount of buck.</b></p><p>Unless you bought the first 3Ds then that statement is true. The price for the new 3Ds is about the same with the first iteration, the compact $151 and the XL for $174 .So for the same price you get a butt load more, and if you do wanna shell out for the new system regardless, I'd say worth. Unfortunately for the US only the XL will be available, and the systems will still be region locked. <br></p><p><br></p><p><b>D-Day, when's it gonna drop?</b></p><p>It already has... in Japan and Australia. In the Eu and the US you'll have to wait till February 13th, 2015.&nbsp;&nbsp;</p><p><br></p><p>All in all, its annoying as hell that they bring a new system so soon. But for what it brings, i'm looking forward to it, most definitely.<br></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1gyQbwaaNm</guid>
                <pubDate>Fri, 30 Jan 2015 09:37:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19896/conversions/Av9lwW8l14j05eul-1gyQbwaaNm-full.jpg?v=1738266207"
                               width="1920" />
            </item><item>
                <title><![CDATA[Shovel Knight, and why you should Dig it.]]></title>
                <link>https://novogamer.com/articles/shovel-knight-and-why-you-should-dig-it-12a16wvkZE</link>
                <description><![CDATA[<p>Lets face it, retro platformers are 'retro' for a reason. Now a days we have HD textured 3D sandbox games with so much content and possibilities I could insert joke here about it being comparable to the universe. We're spoiled for content, especially if you're of the ilk that likes to "mod it 'till it crashes". So why should we be excited for a game that looks old, sounds old, and plays old? (Feel old yet?) <br></p><p></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400.367647058824px; height: 225px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story is as simple as it gets. Shovel knight and his companion shield knight are two traveling knights in search for every knights dream, treasure. Their Journey brings them to the <b>Tower of Fate</b>, where they lose their way to dark magic from a cursed amulet. When Shovel knight comes to, shield knight is nowhere to be found and the tower is sealed. With his will broken shovel knight resigns himself to solitude. With shovel knight out of the game, a new evil envelopes the land, the <b>Enchantress</b> and her <b>Order of no Quarter</b>. When shovel knight learns that the Tower of fate has once again unsealed, he sets off in haste to find his old companion. Simple storyline, friends go on adventure, friend loses other friend, time pases, friend goes looking for friend. Or not actually that simple, but its a story we can all understand and get behind. There's not dabbling in side story, or hundreds of characters with intricate motives (I'm looking at you game of thrones).It makes sense, and it feels good, what else do you need? .The game is short however; it's not a rogue like that will play differently 1000 times, and is <b>my only</b> vice with the game. That however shouldn't change your mind about picking it up.</p><p><br></p><p>But I can hear your clamor, "It has a seamless storyline, so what? It's a video game, there's more to it". I couldn't agree more my hypothetical straw-man gamer, but would you believe me if I told you that wasn't all there is to this game? Gamers of old had to have started playing somewhere, and if you were like me it was with Jumpman 'Mario' Jumpman; And if you remember playing that game, don't worry, we're not that old yet. The controls of this game are as clean and simple as they get, you can jump, you can dig and hit things with your shovel. Gathering treasure is still important to shovel knight apparently because there's a tonne of it wherever you go, and you'll want to pick it all up; because who doesn't .There's some extra power ups, but otherwise there are no combo's you need to memorize. It feels clean, plays like a charm on any platform (and every platform). Shovel knight has made it to pc on steam, to the 3DS, to OS X, Linux and will be coming to playstation 3, 4 and vita (I'm looking at you xbox one). <br></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 359.72602739726px; height: 202px;"></p></p><p><br></p><p>These days, platformers have made a return through indie games. A strong return too, as well as pixel art. So if you like that, this will blow your mind. The art is easily one of the games strengths. Each level is crafted with awesomeness, from the plague infested castle of the aptly named plague knight, to the icy landscapes of polar knight. It's glorious in all it's pixely splendor. The music on the other hand, is amazing. Every tune is beautiful, and the best thing is their collectible. They really set the atmosphere for every level, its like actually being there; and if you stayed for the retro art style then you'll stay for the chiptune goodness that is crammed into every second of this game. The music is easily my favorite aspect of this game and I think Yacht games hit this nail right on the head.</p><p>So if you find yourself with a couple of hours with nothing to do, and have an affinity for retro games and a flair for odd weapons. Then you'll love digging yourself into this game.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>12a16wvkZE</guid>
                <pubDate>Thu, 29 Jan 2015 02:11:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19890/conversions/pxigKvFbkRejKRaq-12a16wvkZE-full.jpg?v=1738266180"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Dante's Inferno]]></title>
                <link>https://novogamer.com/articles/review-dantes-inferno-ZBJekwAALj</link>
                <description><![CDATA[<p>Ahh, Dante's Inferno. This game was an underappreciated hack 'n' slash action "adventure" (more on that later) that was released for the Xbox 360, PS3 and PSP in early 2010. VERY loosely based on the epic poem of the same name, you play as Dante, a crusader that had been murdered by an assassin in Saladin, after which Death himself condemns Dante to "everlasting damnation for [his] sins" that he had committed during the Third Crusade. However Death fails and is killed by Dante with his own scythe, and Dante begins his quest of redemption by going through the gates of Hell with the help of the poet Virgil and reclaiming his beloved Beatrice from a bet that she lost with Lucifer, the Prince of Darkness that dwells in the deepest, coldest pit of the Inferno.</p><p></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The gameplay is fairly simple. You fight the demons of the underworld with Death's scythe and Beatrice's crucifix, solve puzzles to help you get closer to Dante's love, punish or absolve shades that give you bonus souls, and collect relics (which boost your stats) and Judas Iscariot's 30 pieces of silver (which give you more bonus souls from shades and fountains).&nbsp;<span style="line-height: 1.45em; background-color: initial;">Now, while the game is technically labeled as an adventure, it is almost completely linear as exploration is extremely limited. Most secrets are fairly obvious on where they are hidden, but that is my only gripe with this title as everything else pays off quite well.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The game plays almost exactly the same as the God of War franchise so if you know how to play those games, you'll be able to pick up and play this one without much trouble. However, while the game is virtually the same as God of War in terms of gameplay, the environment and atmosphere is vastly different and where this game really shines. The music is one of the most atmospheric details about this game. It has a very demonic feel to it and it sends chills down my spine when it starts to&nbsp;</span>crescendo at the right time and place. And don't get me started on the environment. The depictions of the various levels of Hell and the eldritch horrors that occupy them is extremely detailed and imaginative, ESPECIALLY with the fight against Cerberus. I have never seen such a unique&nbsp;interpretation&nbsp;of the 3-headed&nbsp;hellhound&nbsp;in my life.</span></p><p><span style="background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>As I played and went deeper into the pit below, everything just got more and more insane. A giant phallic tower enveloped by a cyclone of the sinners of lust, a massive walled city that you destroy on the back of a colossal monster, a bleeding forest made from the bodies of those that committed suicide, it all just gives me a sense of dread and fear.<p></p><p><span style="background-color: initial;">In conclusion, I had a lot of fun with this title mostly from the atmosphere alone, but if you want to play it for yourself, I highly recommend that you get one of the console versions as the PSP version has quite a bit of content cut from it in exchange for a digital comic which really isn't worth the amount of game that was removed. But until then, I'll be seeing you.</span></p><p>Console Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p>PSP Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwAALj</guid>
                <pubDate>Fri, 30 Jan 2015 09:36:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19895/conversions/rGZLJR46Dcl6EvyS-ZBJekwAALj-full.jpg?v=1738266201"
                               width="1920" />
            </item><item>
                <title><![CDATA[50 Haiku for my Top 50 Favorite Video Game Series]]></title>
                <link>https://novogamer.com/articles/50-haiku-for-my-top-50-favorite-video-game-series-ZKQzwN3PzE</link>
                <description><![CDATA[<p style="text-align: justify;">It's that time again! That's right everyone, I've reached article number 50 since I started writing here. And if my calculations are correct, then this will double as the site's 200th article as well. DOUBLE KILL! To be honest, I've actually been planning this article for months. I've been meticulously compiling my Top 50 favorite video game series and writing a little haiku that I believe sums up what I feel about each one. So, without further ado, here's 50 haiku for my fop 50 favorite video game series.</p>
<p style="text-align: center;"><strong>Animal Crossing</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Banjo-Kazooie</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Bayonetta</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>BioShock</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Castlevania</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Chibi-Robo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Crash Bandicoot</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Donkey Kong</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Doom</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Final Fantasy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Fire Emblem</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>F-Zero</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Game & Watch</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>God of War</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Golden Sun</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Halo</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Jak & Daxter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Katamari Damacy</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kid Icarus</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Kirby</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>The Legend of Zelda</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Kart</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mario Party</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mass Effect</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mega Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metal Gear Solid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Metroid</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Monster Hunter</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mortal Kombat</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Mother/EarthBound</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Okami</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pac-Man</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Phoenix Wright</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pikmin</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Pokemon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>
<p style="text-align: center;" rel="text-align: center;"><strong>Professor Layton</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Punch-Out!!</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Ratchet & Clank</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rayman</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Rhythm Heaven</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Shantae</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sly Cooper</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Sonic the Hedgehog</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Spyro the Dragon</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Star Fox</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Mario Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Super Smash Bros</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Tetris</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Warioware</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: center;"><strong>Yoshi's Island</strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="line-height: 1.6em; display: block; margin: auto;"></p>
<p style="text-align: justify;">Thanks once again for your continued support and I hope you all will still be reading my articles even after I reach 100. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwN3PzE</guid>
                <pubDate>Mon, 11 Apr 2016 07:36:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747084/conversions/Basho_Horohoroto-1-full.jpg?v=1774126610"
                               width="1920" />
            </item><item>
                <title><![CDATA[Life Is Strange Episode 1 - Review]]></title>
                <link>https://novogamer.com/articles/life-is-strange-episode-1-review-w84wn7yzEV</link>
                <description><![CDATA[<h2><i>Life is Strange</i> is an episodic decision based game similar to the likes of Telltale's The Walking Dead.</h2><p><img src="http://new1.fjcdn.com/pictures/Life_d93913_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 344.558px; height: 194px;"></p><h2>Story: <br></h2><p>In Life is Strange you play as Max Caulfield. A socially awkward girl that has a passion for photography. While in her photography class, Max discovers that she has the ability to rewind time. but only so far. Max is the definition of socially awkward and is constantly shit on by other people who go to her school; which brings me to the first problem of the game. </p><p>Everybody is either a bully or a socially awkward victim. There is no in between apparently except for Max's friend Chloe who is introduced later on in the episode.</p><p><img src="http://new1.fjcdn.com/pictures/Life_f1d943_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 687.608px; height: 387px;"></p><h1>Writing: </h1><p>It's blatantly apparent that the developers have no idea what real schools in this day in age are like. It genuinely feels like tumblr's idea of high school is. And unfortunately, that's what this game feels like. Tumblr: The Video Game. <br><br>Now, you could chalk this all up into "Maybe it's only this one school that is like this." Well if that were the case I wouldn't have a problem with it, but the dialogue is written so poorly that all the bullies' dialogue might as well have been written like "You're dead meat. I'm gonna pound you." And on top of that, the acting is just as poorly executed with the exception of one character. All the dialogue is acted out in such a stale manner. Like all the voice actors wanted to go home or something. Lip syncing is just as bad. Not one piece of dialogue matched up with any of the character's lips.</p><p><img src="http://new1.fjcdn.com/pictures/Life_d9b6ba_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 553.549px; height: 449px; float: right; margin: 0px 0px 10px 10px;"></p><h1>Decisions: </h1><p>Just like in Telltale's TWD, Life is Strange, contains an actions and consequences element that happens through actions and dialogue. In addition to this, Max's rewind ability lets her change a decision she made on the spot. Saving you from a second play through. I actually like this because, more often or not, you're going to fuck up a timed event and with this you can save yourself the frustration of loading a previous save. <br>One problem I have with this actions and consequences system implemented is that so seem comical. Like, in one part of the episode, if you water a plant in your room you will get the notification that "Your action will have consequences." What's the worst that will happen? The plant hunts down and kills your mom for not watering it properly?</p><p><img src="http://new1.fjcdn.com/pictures/Life_bb6e33_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 517.422px; height: 291px;"></p><h1>Graphics: </h1><p>The graphics confuse me. Scenes like this one in the picture can look pretty pretty (?), but I still can't tell if the devs are going for a stylized approach like TWD or if they are trying to be realistic. It's like the developers stopped half way through making the decision and said "Fuck it. Just do both."</p><p><img src="http://new1.fjcdn.com/pictures/Life_d85bc2_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 678.724px; height: 382px;"></p><h1>Opinion piece:</h1><p>One thing I'd like to add that really bothered me (but probably wont bother you) is Chloe's step dad, David. Obviously this dude is going to be a huge antagonist further down the line and he's just a huge asshole the entire episode. Bulling people on campus and the lot. But it's his background and the way he's portrayed that bothers me. <br>David was in the military and is a huge asshole. Which I don't mind, but it's the way that his and Chloe's dialogue is written that bothers me. "I was in the military." "He was in the military." "You're paranoid." "War does that to you." It's like the developers are trying to imply really negative things about the military. And they just keep going on and on about how he was in the military and he's an asshole. But that's just me. So if that doesn't bother you, then more power to you.</p><p><img src="http://new1.fjcdn.com/pictures/Life_9e9c8b_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 620.329px; height: 338px;"></p><p>Before I wrap up this review I'd like to talk about Max's friend; Delsin Rowe... I mean Chloe. Chloe's voice actress sounds like the only one in the entire episode actually trying. You can tell that she has some pretty intense demons under her tough punk exterior. She's genuinely interesting and I want to know more about her and her missing friend Rachel Amber. <br>Why the fuck aren't we playing a game about her?? Max is so stale and boring. It would be a lot more interesting to see Chloe change into the rebellious punk she is in Life is Strange. But that's just me.</p><p><img src="http://new1.fjcdn.com/pictures/Life_4dbd30_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 568.326px; height: 359px;"></p><p>I tried so hard to like this game. I really did. I brushed aside all the preconceived notions I had about it before playing and tried to get invested, but in the end I just couldn't. To me: the only one redeeming factor in this game is Chloe's character. I'm probably going to buy the rest of the episodes when they come out just to find out what happens to her. <br>Overall, it's lackluster to say the least. I was hoping for a deep story which game like from the likes of Telltale, but what I got was Gone Home meets The Walking Dead. Sound on paper, but was executed poorly. I wasn't going to recommend this, but given that it's only $5. So if you have the extra cash and have already bought every Telltale game; you should try it. Maybe you will get engrossed in it. Unfortunately, I didn't. <br>And if you want a numerical score: 6/ 10</p><p>*This review is written improperly because I originally posted it on FunnyJunk. The reason that I basically copied and pasted it from their is because I'm really proud of this piece. I've never had anyone else read my writings so constructive criticism is much appreciated so my writing will improve in future articles. I hope you have a wonderful day. </p><br>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w84wn7yzEV</guid>
                <pubDate>Sun, 15 Feb 2015 09:30:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19917/conversions/35NodpA4eK9m1lzc-w84wn7yzEV-full.jpg?v=1738266329"
                               width="1920" />
            </item><item>
                <title><![CDATA[Why Twilight Princess is the best Zelda game]]></title>
                <link>https://novogamer.com/articles/why-twilight-princess-is-the-best-zelda-game-DjA85Wye0Z</link>
                <description><![CDATA[<p>I'm not going to pretend to be a master of the Zelda series. I'm not crazy for them but I appreciate every game&nbsp;and gave them all my best effort. Some I loved (<i>Majora's Mask </i>and&nbsp;<i>Windwaker</i>) and some not so much (<i>Spirit Tracks </i>and&nbsp;<i>Minish Cap</i>). But out of all the Zelda I've played&nbsp;<i>Twilight Princess</i> was the best, and I'm going to try and persuade you into thinking the same.</p><p><br></p><p>HOW IT LOOKS-</p><p>The game uses a much more realistic and dark style, and while <i>Majora's Mask</i> had dark themes mixed with playful imagery, <i>Twilight Princess</i> incorporates melancholy themes with dark visuals. The world is open, not necessarily big, but open to explore at your own pace, and as the story progresses it changes around you. The enemies all have similar dark looks, with twisted physiques and human like qualities, it only draws you deeper into the world. Graphically the game looks excellent, and playing it on the Wii helped to refine&nbsp;it.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.315789473684px; height: 320px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">HOW IT FEELS-</span></p><p>Themes are important in video games. If <i>The Last Of Us</i> had inconsistent themes then it would be much harder to take it seriously. <i>Twilight Princess</i> incorporates <i>Majora's Mask's</i> time element in a much more subtle way. From the time you're introduced to Hyrule Castle you can see it off in the distance surrounded by a barrier. Having it there, since you start&nbsp;the game, is an excellent way to have it in the players minds while playing. The game keeps the strange characters that have become a staple of the series and makes them feel fresh and exciting. I mentioned that the world changes around you and I fully believe that. Although you may not see physical differences, the way you perceive the world changes while you play. You feel like you're making progress and the story drives you forward. &nbsp; &nbsp;&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">The game feels like a combination of <i>Majora's Mask</i> and <i>Ocarina of Time</i>, (Ocarina's exploration and Majora's dark world).</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p>HOW IT PLAYS-</p><p>As I am filth and don't own a GameCube I played the Wii version of the game. This was back when <i>Skyward Sword's</i> precise cutting wasn't around, so frantically swinging the Wiimote was just like mashing the attack button (although this became troublesome later). Moving and exploring is easy and fun. Combat is beautiful. Each enemy has it's own style of fighting and you have to adapt to fight that enemy. For example, there's this one enemy that, at certain points in the story, will surround you in a barrier and you'll be forced to fight it. If you don't know when this is going to happen it can be quite nerve racking. The only way to beat them is to transform into Link's wolf form.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 381.189415041783px; height: 281px;"></p><p>Every temple is fun. Yes, there is a water temple. No, it doesn't suck. Every temple in the game will make you think, and puzzle you. You'll need to go back and think hard about the puzzles. Every boss is unique and requires a special&nbsp;way to beat it. Even the "shoot it in the big glowing eye" boss still felt like a challenge, and added another level. I would recommend not touching a walk through for anything, because you will feel like you'll want it.</p><p><br></p><p>LINK'S WOLF FORM-</p><p><span style="font-size: 15px; line-height: 1.45em;">I honestly think this needs it's own sub-heading because it sounds really silly at first. Link is transformed into a wolf whenever he enters</span><span style="font-size: 15px; line-height: 1.45em;">&nbsp;a Twilight Zone (haha). This restricts his access to items and forces you to solve puzzles, in a way that is unique to Wolf Link's ability's. I felt like this was a really cool part of the game, and once you're able to transform whenever you want the game felt like it had really taken it up a notch. Wolf Link's combat feels unique and he is necessary to complete&nbsp;most temples.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;">FINAL THOUGHTS-</span></p><p><span style="font-size: 15px; line-height: 1.45em;">The game looks great and feels great. I remember getting really frustrated with <i>Ocarina</i> even though I love that game. I got frustrated while playing&nbsp;<i>Twilight Princess</i> but only because I was frustrated with myself. The game gives you everything, you never get confused unless the game wants you confused and it does this&nbsp;</span>consistently<span style="font-size: 15px; line-height: 1.45em;">. The world is so varied and interesting. Going to the desert for the first time is incredible and filled me with the kind of wonder that I don't really get&nbsp;</span>any more<span style="font-size: 15px; line-height: 1.45em;">.&nbsp;</span></p><p><span style="font-size: 15px; line-height: 1.45em;">If you haven't checked out this game yet, please do. For your&nbsp;sake.</span></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DjA85Wye0Z</guid>
                <pubDate>Tue, 03 Feb 2015 07:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19906/conversions/UFbkqEslUGofbmkK-DjA85Wye0Z-full.jpg?v=1738266278"
                               width="1920" />
            </item><item>
                <title><![CDATA[Top 10 Most Iconic Swords in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-swords-in-video-games-ZBJekwDO42</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who plays a lot of fantasy games, swords are among my favorite weapons to use in battle. They are well known, easy to use, and half the time they often integral to the plot of the game. That being said, there are few swords that just stand out quite a bit more than the standard medieval weapon. So I present to you my top 10 list of the most memorable and iconic swords in the gaming industry in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The Revolver Gunblade from Final Fantasy VIII</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Squall Leonheart's Revolver" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Squall Leonhart's weapon of choice, this kick-ass blade is basically a single-edged broadsword with an over-sized 6-shooter revolver as the hilt. If you pull the trigger on it, it sends a shock wave up the blade making it vibrate which inflicts a more devastating cut. This weapon makes the most impact in the opening cut-scene just before you are given the option of naming your character.</p><p><strong>The Valiantium Blade from The Wonderful 101</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Wonder Blue and his Valiantium Bladd" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Said to become even sharper every time it slices into its enemies, the Valiantium Blade can act as a lightning rod to divert electrical currents, reflect lasers back at their sender, cut the thickest steel construction cables and can even be used as a key to unlock blast doors in certain locations. The only real flaw it has is its wielder as he is a hot-headed, arrogant jerk that only cares about his own selfish goals over the safety of his comrades. He eventually learns his lesson, but not after putting his entire team's lives in peril to chase after his own personal vendetta. Remember, a sword is an extension of its handler and is only as good as the person who wields it. Oh, and here's a little Easter Egg, the Valiantium Blade is also in Bayonetta 2 as the main weapon of the angel Valiance albeit in a different form.</p><p><strong>The High-Frequency Blade from the Metal Gear Solid/Rising series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Raiden's HF Blade from Revengeance" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">A technologically advanced Japanese katana made by the government that can cut the most durable of alloys due to it being able to resonate at a frequency so high that it separates materials at the molecular level. This blade has actually been in the possession of two previous owners before it finally found its way to Raiden, A.K.A. Jack the Ripper, and it is his weapon of choice during the events of Metal Gear Solid 4 and Metal Gear Rising: Revengeance. The blade is incredibly powerful and can be seen cutting an unmanned Metal Gear RAY unit completely in half during the prologue chapter of Revengeance, but while it is very strong, it kinda plays second fiddle to Gray Fox's Fox Blade which could be only obtained in the game when you pre-ordered the game at GameStop. Never really liked pre-order DLC bonuses because of that.</p><p><strong>The Z-Saber from the Mega Man X/Zero series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Zero wielding his Z-Saber" style="float: left; margin: 0px 10px 10px 0px;"></strong></p>A high tech weapon from the year 21XX, the Z-Saber is Maverick Hunter Zero's weapon of choice for hunting down the generals of Sigma's army of rogue androids. It projects a solid beam of energy from its hilt and is about meter in length, but what makes it special is that like X, Zero's sword can also copy the abilities of the Mavericks that he's defeated in battle. It can change into steel, ice, fire, lightning, plasma and can even destroy enemy shots with ease. X has even used this weapon to great effect in Mega Man X6 in Zero's absence before finally returning it to its rightful owner in the Mega Man Zero games. It's basically just a lightsaber from Star Wars only better.<p><strong>The Keyblade from Kingdom Hearts</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Kindome Key" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Destined to be used by the one who will save the worlds from the Heartless and the Nobodies, the Keyblade is a sword of great power that can change its shape depending on what kind of keychain is clipped onto its pommel. Because of its ability to lock the door to the heart of a world, it plays great importance and a very heavy burden on its wielder, Sora. In reality though, there are actually many keyblades all which now rest at an old battlefield called the Keyblade Graveyard where a large scale war once took place.</p><p><strong>Soul Calibur and Soul Edge from the Soul Calibur series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Broken Destiny, a fusion of Soul Calibur/Edge" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now, I know that they are technically two separate swords, but because of them both being pretty equal in power and magical influence, I have little choice but to consider them the same weapon (Especially considering the fact that they were once one blade at one point in their history, picture on the left). These two swords are basically two sides of the same coin, one is of light and the other of darkness. This is also reflected by the fact that the ones who wield them are good and evil variations of the same person. Soul Calibur is the weapon of choice of Siegfried and his demonic alter-ego Nightmare uses the Soul Edge in battle. "Transcending history, and the world, a tale of swords and souls eternally retold." Ahh, I'll never get tired of hearing that phrase.</p><p><strong>The Energy Sword from the Halo series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="An Elite's Energy Sword" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As the name suggests, this is a sword made of energy, but the symbolism the sword represents within the Halo lore is actually quite fascinating. It states only the highest ranking elites can wield these blades. While these specific Elites are not allow to marry, they have the privilege to mate with any female they want regardless if they have a spouse or not. This is so they can preserve the lineage of sword wielders for as long as possible. Lore aside, this weapon is also very powerful as it can one-hit-kill any enemy as long as it is a sneak attack in the back. Seems a little cheap, but it gets the job done.</p><p><strong>The Blades of Chaos from the God of War series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="One of the Blades of Chaos" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">These weapons of mass bloodshed are wielded by everyone's favorite screaming Spartan, Kratos, but he doesn't use these swords by choice. When he pledged his loyalty to Ares, the God of War, he painfully chained the two blades to Kratos's arms. This gave him the power he needed to destroy his enemies with ease, but he was cursed to be Ares warrior-slave until the day he died. These swords are brutal, jagged, unholy weapons meant only to be used to kill and they certainly do their job without fail.</p><p><strong>The Master Sword from The Legend of Zelda series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Master Sword in all of its glory" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The all powerful "blade of evil's bane." This sword was forged with the power of the gods with the intent of being the weapon of choice for the Goddess Hylia's chosen hero. This masterfully crafted one-handed longsword also housed the spirit Fi, a calculative construct whose sole purpose was to serve the chosen hero until he completed his task. The blade strikes fear in all of the evil beings of the land and the only one who dared to fight its power was the Demon King Ganondorf and all of his reincarnated forms across the space/time continuum.</p><p><strong>The Monado from Xenoblade Chronicles</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>The great sword that was once wielded by the titan known as the Bionis, this blade of unfathomable power gives its wielder the ability to see visions of the future. Forged by the god Zanza to manipulate and focus the ether energy of the world, it is used to shape and mold whatever the blade's wielder sees fit. It cannot harm the people that now live on the corpse of the dead Bionis, but it can harm the machines from the opposite titan known as the Mechonis with ease. Plus there is a bit of a secret behind its history, but you'll have to play the game yourself to find out. No spoilers here!<p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwDO42</guid>
                <pubDate>Fri, 13 Feb 2015 09:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19918/conversions/5GYvrWroY0gjo5rF-ZBJekwDO42-full.jpg?v=1738266333"
                               width="1920" />
            </item><item>
                <title><![CDATA[The top 3 'what the fuck' moments in gaming!]]></title>
                <link>https://novogamer.com/articles/the-top-3-what-the-fuck-moments-in-gaming-vzL3w6OLlG</link>
                <description><![CDATA[<p>Throughout the evolution of gaming, the emotional impact of linear story-telling has allowed companies to create more vivid, realistic portrayals of events. We have come such a long way that in the end, game creators and art directors have realized the sheer capacity and potential of video gaming is a medium that will one day live up to the standards of the film industry; and what better way to flaunt that style then fuck with your audience and try to freak them out in the best way possible? Like any good <i>What The Fuck </i>moment, it's got to have a pazaaz of complete lack of censorship, and it's got to make even the player put down the controller and head to the toilet to pick up some weepy-paper to deal with the e-horrors of this e-disturbing e-world.&nbsp;</p><p><b>1. MAX PAYNE: I DREAMED A DREAM.</b></p><p>Being a gamer, it's not easy to dodge the discussion of Max Payne. Before going under the wing of Rockstar, Remedy's initial 3D run-and-gun had something that most shooters lack; good story, great atmosphere, and interactive disturbing shit that made you freak out. It wasn't all rooty tooty, point and shooty.</p><p></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); background-color: initial;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 535.111111111111px; height: 301px;"></p></span></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); background-color: initial;">Still more emotion than Kristen Stewart, hardy har.</span></p><p><span style="line-height: 1.45em; background-color: initial;">What really makes this one of the top three is simply put; interaction. Unlike other games where we're thrust into a prologue, the gameplay takes place after a turn of events, we witness the horrific murder of Max's wife and child up front. You examine the house, you pull the gun out, you shoot the people crazy enough to step up to Max Run-and-Gun Payne, and then you walk in to find this:</span></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); background-color: initial;">Baby blocks with reverse numbers on them; haunting, truly haunting.</span></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); background-color: initial;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">A game that starts out like this means to go on so. It isn't all go here, shoot there, right, RIGHT?</span></p><p><span style="line-height: 1.45em; background-color: initial;">Wro--right! One of our top three is the dreaded dream sequences set in Max Payne's head. These had everything; long winding hallways, the demented sound of demonic laughter against the crying pleas of your dead baby, blood-soaked nurseries, and who could forget the blood in the dark? Precisely why this hits home with a top </span><span style="font-style: italic; line-height: 1.45em; background-color: initial;">What The Fuck </span><span style="line-height: 1.45em; background-color: initial;">moment!</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>2. FALLOUT 3; Dun, dun, Dunwhich!</b></span></p><p><span style="line-height: 1.45em; background-color: initial;">Fallout 3 was a brilliant achievement by Bethesda Studios. Something that it mastered was its ability to throw us into a world we knew nothing about. From there, it was your choice whether to be the prodigal white knight, complete with&nbsp;Geiger-counter and an&nbsp;unwavering&nbsp;trait of volunteering for everything, ever while everybody thinks you're the tightest shit out there that can get stuff&nbsp;done. Since daddy went missing you have a choice to follow him in his footsteps or make a left turn into nowhere and live your life away from the responsibilities of being a sacrificial dummy to save the world. Sometimes the game just straight up discarded logic :&nbsp;</span></p><p></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); font-style: italic; background-color: initial;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 548.061310782241px; height: 391px;"></p></span></p><p><span style="line-height: 1.45em; color: rgb(119, 119, 119); font-style: italic; background-color: initial;">"You must go in there and get radiation poisoning so I can pull you out for the $5.99 DLC!"</span></p><p><span style="line-height: 1.45em; background-color: initial;">One of Fallout's greatest additions comes in the form of The Dunwhich House. In a far corner of a map, away from any settlements, the Dunwhich house looms over the dead area. There are so many </span><span style="font-style: italic; line-height: 1.45em; background-color: initial;">What The Fuck </span><span style="line-height: 1.45em; background-color: initial;">&nbsp;moments that I'm counting the whole experience as one; from ghost flashbacks, to moving objects, to demonic backstories, and a looming mythology of H.P. Lovecraft.</span></p><p><iframe src="https://www.youtube.com/embed/KqN6MX5CUNw" allowfullscreen="" frameborder="0" height="315" width="420" style="color: rgb(119, 119, 119); line-height: 1.45em; background-color: initial;"></iframe></p><p><span style="line-height: 1.45em; background-color: initial;"><i><span style="color: #7f7f7f;">I traded in all of my caps for a big ol' bag of NOPE.</span></i><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>3. SPEC OPS: THE LINE: EVERYTHING'S GONNA BE ALL WHITE.</b></span></p><span style="line-height: 1.45em; background-color: initial;">Military shooters nowadays are a time a dozen, from Call of Duty XIII: Dark Ops, Special Combat DLC VIII to Medal Of Honor: Rebooty Shooty, it seems clear that they're a marketable genre. Spec Ops: The Line pushes the boundary of morality and choice in a way we haven't seen much when it comes to hashed out shooters. Our </span><span style="font-style: italic; line-height: 1.45em; background-color: initial;">What The Fuck </span><span style="line-height: 1.45em; background-color: initial;">moment arises when you as the protagonist are given the choice to reign over the enemy with a white&nbsp;phosphorous mortar strike.&nbsp;</span><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><span style="color: rgb(119, 119, 119); width: 369.849056603774px;"><i><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 368.598484848485px; height: 263px; float: left; margin: 0px 10px 10px 0px;" alt=""></i></span><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;"><br></span></span></p><p><i style="line-height: 1.45em; text-align: right; background-color: initial;"><span style="color: #7f7f7f;">Bu--but...how could anything American soldiers do be wrong?</span></i></p><p><span style="color: #0c0c0c;"><span style="line-height: 1.45em; text-align: right; background-color: initial;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">It isn't the act itself which makes us freak out here, but when we're sent to examine the remain, our protagonist walks through the charred and frozen remains of the </span><span style="line-height: 1.45em; background-color: initial;">enemy</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;and discovers something bleak, and horrifically disturbing:</span></span></p><p></p><p><span style="color: rgb(119, 119, 119); line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400.165384615385px; height: 237px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><p><span style="line-height: 1.45em; background-color: initial;">It turns out the orders were wrong, and the protagonist has just horrifically eviscerated a large group of civilian refugees. All's good in love and war, right? Am I right?&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;">Spec Ops: The Line was made to mimic such works as Jacob's Ladder and Heart of Darkness. Where once military shooters cared more for the run and gun rambo hero with the enemy's head on a stick routine, you constantly question your ethics and morality as a soldier in this game. And of course, with this </span><span style="font-style: italic; line-height: 1.45em; background-color: initial;">What the Fuck</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;moment, it's shown to be a very emotional, and classic game.</span></p><p><span style="line-height: 1.45em;"></span></p><p><i style="background-color: rgb(255, 255, 255);"><span style="color: #7f7f7f;"><br></span></i></p><p><i style="background-color: rgb(255, 255, 255);"><span style="color: #7f7f7f;"><br></span></i></p><p><i style="line-height: 1.45em;"><span style="color: #7f7f7f;">"Don't look, sweetheart."&nbsp;</span></i></p><p></p><p><span style="line-height: 1.45em; background-color: initial;"><b>Do you agree with my choices? Are there any moments out there that you think tops these?&nbsp;</b></span>\r
</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>vzL3w6OLlG</guid>
                <pubDate>Tue, 10 Feb 2015 08:26:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19909/conversions/eU9nc57YAriaVxro-vzL3w6OLlG-full.jpg?v=1738266279"
                               width="1920" />
            </item><item>
                <title><![CDATA[Wings of vi, looks can be decieving.]]></title>
                <link>https://novogamer.com/articles/wings-of-vi-looks-can-be-decieving-16z5bwgRw7</link>
                <description><![CDATA[<p>Some games play so much differently than you might first think if you say, just look at its art style. Dark souls, looks bleak and dark, which is pretty much a summation of its game play... It has a reputation for being one of the more difficult games on the market at the moment, and anyone who's played it knows this is true. But how does this have anything to do with wings of Vi? A lot, because it might not seem like it but wings of vi is tougher than you think. <br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 430.801724137931px; height: 242px;"><br></p><p>Have you ever completely failed to make a jump from one platform to another, again and again? Well Wings of vi will kindly reintroduce you to that feeling you get when you do. The game is no joke, supposedly opting for a complete 'skill based game play' over pixel perfect jumps and luck. If you have some serious focus and mad reaction speed then you'll do fine. If you're not a super human warrior, then you might find yourself having a struggle once in a while. <br></p><p>   Mechanically this game is smoooooooooooth. It plays and feels like a glove, so there's very little input lag. Not that there's much to input. Akin to earlier platformers Wings of Vi has simple controls; up, left, right, down bound to their respective arrow keys. In addition to a jump, action and restart (or suicide) button. Getting used to the controls won't be tough, mastering them is another thing however. </p><p>If one thing can be said about Wings of Vi, is that they don't shy from fleshing out their characters (if ya know what I mean). Or the rest of the game for that matter. Another flashback to platformers of old is the pixelated art style that Wings of Vi sports. The style is akin to the megaman series in the way area's are designed and given filling. You won't be focused on whats around you most of the time however. The little angel sprites are cute, as well as the many other things you may come across (except the demons, not cute). One thing I might add as well is that you can customize your character; but if you want them, you'll have to work for them. Flawlessly beat that boss and maybe you'll get a hat to wear, who knows, it might look badass.</p><p><br></p>One final word of warning: This game might make you cry, rage quit, and generally cause hate for itself. If you cannot deal with something like dark souls or demon souls then this game isn't for you.<br>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>16z5bwgRw7</guid>
                <pubDate>Wed, 11 Feb 2015 00:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19913/conversions/b8yIOFNxJS5EZRfO-16z5bwgRw7-full.jpg?v=1738266313"
                               width="1920" />
            </item><item>
                <title><![CDATA[Game Weapon Practicality 02]]></title>
                <link>https://novogamer.com/articles/game-weapon-practicality-02-QRlQNaOXOZ</link>
                <description><![CDATA[<p></p><p><span>So real life hit me over the past few weeks and i've been unable to type my cybernetics weapon thing i decided to do... so i shortened it and done magic&nbsp;briefly&nbsp;(in prep for the third thing) so enjoy this short analysis and ill upload these as possible..</span></p><p><span>So\r
 I have a friend who designed a robotic arm for when / if I lose my arm \r
building or testing his weapons and how dangerous some were I felt \r
inclined to look into it... And its too easy too look into the workings.\r
 Nerve endings trigger movement by sending elecro-chemical signals and then its motors and hydraulics' kinda the basic stuff for me... And its been done... Sadly im\r
 not looking at speed of it just making it work and it exists already so\r
 I need a new weapon too look at... So from my spiritualistic point of \r
view (basically souls being a part of a person AND souls having an minor\r
 influence on our world and the people in it) does magic have any \r
validity to it?&nbsp;</span></p><p></p><p><span>Now\r
 magic is the manifestation of energy and a soul is energy which is you \r
so what can a soul do? Now I can say 2 things for definite the first is \r
that each person has different spiritual abilities l can identify \r
spiritual traits to a degree and read specific aspects of a soul... \r
There are moral issues so simply put it takes time to look at a soul as I\r
 cant look when I don't truly know someone and then I avoid personal \r
stuff so it can take weeks to look at aspects of a soul... It takes \r
weeks to look at a soul you with the 6/7 years of training in this ive had it gives me the magic stuff some ground.the rest will be covered in the next few weeks as magic is a difficult topic</span><br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>QRlQNaOXOZ</guid>
                <pubDate>Sun, 01 Feb 2015 09:11:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19903/conversions/HZ5697DiJw1gGmQ3-QRlQNaOXOZ-full.jpg?v=1738266245"
                               width="1920" />
            </item><item>
                <title><![CDATA[HuniePop - A Step Up for Dating Sims]]></title>
                <link>https://novogamer.com/articles/huniepop-a-step-up-for-dating-sims-jmMD8QxXJD</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p>Recent years have been good to indie games, with recent releases like Transistor, Shovel Knight and Freedom Planet becoming more than just diversions from our big-budget entertainment; these games are now commonplace, and many see them as a breath of fresh air in an era of developers who, despite deploying decent products, might be playing things a little too safe. Risk is the key element to an indie game. A smaller development team means a more unified vision, and that means an indie game can take risks.</p><p>That brings us to a very niche genre of indie games: Dating simulators. Immediately, some people will groan. Dating sims are often associated with an exaggerated portrayal of perverted young men looking for an easy, vicarious solution to romantic issues. Distaste for this genre of games is not unwarranted, as dating sims go against almost every standard of gaming.&nbsp;</p><p>In the mind of this author, most games are based around both escalation and reward.&nbsp;<span style="line-height: 1.45em; background-color: initial;">Escalation can come in the form of a growing world (sandbox games), increasing difficulty of levels (platformers), or character growth (RPG). The standard dating sim normally plays scene-by-scene, with little conflict other than the goal of dating (and potentially sleeping with) one or more romantic interests.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Reward can be something as simple as beating a level or boss, but more and more games have a player's actions rewarded with in-game money, experience points, items, concept art, and so on.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Dating sims, more often than not, do not reward the player with much more than what is expected (bow-chicka-bow-wow), and that is only gained by playing through the scenarios provided, which usually don't require more than a few dozen clicks of the mouse.</span></p><p>There have been two dating sims in recent years that have included both dynamic change and rewards for your troubles, and as such have earned their popularity among gamers who don't often play dating sims. Katawa Shoujo included escalation and reward in its story, in which the player must be cautious in what they say and do, seeing as only one love interest can be pursued, and every single one has a physical disability. Good players are rewarded with a sensitive and heartfelt story, while less successful players will meet a depressing ending. Another dating sim to break the mold is HuniePop, which makes escalation and reward part of its gameplay.</p><p><img src="http://40.media.tumblr.com/3ceb536321c73d67d41f209ae3830626/tumblr_n88xapxf8E1saz6a2o6_1280.jpg"><br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><i>Nikki likes Talent (blue tokens) and dislikes Sexuality (red tokens). Better plan ahead.</i></p></blockquote><p>The fact that HuniePop even <i>has</i> gameplay is one of the reasons it stands above most dating sims. While it is, at first glance, an average dating sim, it's actually a puzzle game, not unlike &nbsp;Bejeweled and (Blargh) Candy Crush. In the game's dating portions, the player must fill their date's affection meter by performing matches of three or more of the same tokens. While that alone is simple enough, HuniePop manages to up the ante by cleverly integrating dating sim elements with the puzzle elements. For instance, each token represents a particular trait, and each girl you meet in the game has a most desired and least desired trait, giving the player incentive to match up certain tokens while avoiding others. Further, special tokens will earn the player sentiment points, which can be used as currency to give the girl a present. Every present gives the player a different perk, which can make the puzzle easier, making a successful date more likely.</p><p>What gives HuniePop an edge is that the player has to make a genuine effort to succeed. Between dates, the player is encouraged to get to know each girl on an individual level, learning about their daily lives, their goals, their occupations, and their personalities. These girls aren't cliched archetypes, either. While they aren't overly complex, HuniePop's roster of girls are three dimensional, some with surprisingly subtle traits that are fun to analyze (most of them, anyway). It's important for the player to pay attention, as they will be regularly quizzed for facts on each girl. If the player does well, they are rewarded with experience points called Hunie, which can be spent on upgrades for the puzzle segments.</p><p><img src="http://images.akamai.steamusercontent.com/ugc/36361713879102831/86C50DCBAD9EF8E60392CDC800E003E87BA3B78A/" alt="" style="float: none; margin: 0px; width: 1214.99460043197px; height: 911px;"><br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#202020"><i>Don't worry, Jessie is only twice as slutty as she looks.</i></font></p></blockquote><p>It's a continuous cycle. The player must upgrade themselves to do better on dates, which become harder as the game goes along. Doing well on dates gets the player a higher money reward (ironically), which allows the player to buy food and drinks for the girl between dates. A well-fed girl can have more conversations with the player, and drinks can be used to earn extra Hunie, as well as a sentiment bonus during dates. The player has to summon their inner strategist to ensure they do well in HuniePop, and in doing so are rewarded with the necessary assets to do well in later gameplay. The ultimate reward for succeeding in repeated dates with a girl is, well... Let's just say it's a bonus round, and even <i>those</i>&nbsp;segments provide a reward. For best results, play the non-Steam version.</p><p>HuniePop is a winner because it takes risks with the dating simulator formula, without abandoning the qualities that dating sim fans love. It strikes a fine balance between fun puzzle gameplay and the thrill of getting to live out a romantic fantasy. Combining a form of escapism with gameplay that challenges the mind has earned HuniePop overwhelmingly positive reviews on Steam. As such, even if either puzzles or dating sims don't appeal to you, you should at least give this one a try. It's an example that many dating sims should follow.</p><hr>Oh, and in case you're curious, my favorite girls in HuniePop are Beli, Nikki, and Lola.\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jmMD8QxXJD</guid>
                <pubDate>Wed, 11 Feb 2015 06:27:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19910/conversions/6RdJ7ZHQnndtXdY4-jmMD8QxXJD-full.jpg?v=1738266280"
                               width="1920" />
            </item><item>
                <title><![CDATA[Among the Sleep: An Interesting Take on Horror.]]></title>
                <link>https://novogamer.com/articles/among-the-sleep-an-interesting-take-on-horror-dLzyPKv9Vn</link>
                <description><![CDATA[<p></p><p>I'm going to be straight with you, horror games are not for\r
everyone. I've noticed that while people will almost indefinitely play out\r
RPG's they are quick to give up on horror games after a few good scares, and\r
while it's not proven (by any means), I suspect that this is because the\r
average player cannot identify with many of the protagonists of horror games in\r
the same way they can relate to the hero's and anti-hero's of other games. This\r
is completely reasonable as much of a games enjoyability comes from the player\r
being able to project aspects of who they are, or aspire to be, onto the main\r
character. This is also why&nbsp;<i>Among the Sleep</i>&nbsp;stands out as a\r
horror-adventure.&nbsp;In&nbsp;<i>Among the Sleep</i>&nbsp;you play as a young child who is searching for his mother. This is one of the most fascinating aspects of the game because everyone knows what it is like to be a child who is scared -and maybe a little lost.&nbsp;</p><p>One of the first points that I'd like to make is this: the narrative in this game, while a little on the short side, is pretty good. Granted, it is nowhere as in-depth as say <i>Amnesia: The Dark Descent</i>, but it is fairly compelling despite its simplistic nature. As previously mentioned, you are a toddler, 2 years old to be exact, who has woken up in the middle of the night to find that something is amiss in your house. Like any scared child you stumble through the house (keeping your faithful companion, Teddy, close by)&nbsp;and eventually make your way to your mothers bedroom to seek comfort and reassurance that there are no monsters in the closet. Unfortunately, upon making it to her room you find her bed empty; this is where the story truly begins.</p>\r
\r
<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 445.716px; height: 268px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">Playing through this <i>Among the Sleep</i> with the unique perspective of a child lends an added creep factor to the game. While on your quest you find yourself in various strange dark places; many of which appear to be distorted memories of the child protagonist that have been overcome by nature. The scenery in this game is an eerie&nbsp;amalgamation of unsettling and whimsical and works well as a metaphor for the themes of destruction and loss that are present though out the game.&nbsp;</span></p><p></p><p></p><p>Some of the core game play is also driven by the petite stature of the playable character. Toddlers are not particularly adept at walking and so they occasionally revert back to crawling; in this game you can switch between the two at will. The two methods of movement also offer different benefits and weaknesses. While walking you are able to interact with objects and hug teddy (which provides a little bit of comforting light), walking, however, is slow and makes you more visible. Crawling, on the other hand, is fast and allows you to hide under things. You also have no way of fighting, well... what ever that thing is, you are only 2 after all.</p><p><br></p><p><span style="line-height: 1.45em; background-color: initial;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 359.683673469388px; height: 202px;">Most of the "horror" that comes from this game is rooted in the environment, there is a thing eventually, and a few <img>jump-like scares here and there, but ultimately it will be the little noises and movements that send chills down your spine.&nbsp;As a bit of a side note: this game is oculus compatible. I have not yet played&nbsp;<i>Among the Sleep</i>&nbsp;on oculus (though I might try to get around to it within the month) but I have played a few other horror games/demos on the oculus and I believe that this game would be infinitely better on oculus. The atmosphere developed through the maps is what really shines about this&nbsp;</span></p><p>Overall this game is a great introduction to horror games. The puzzles are not overly complex, nor do you have to dedicate too much time to finishing the narrative. At $21.99 CDN <i>Among the Sleep</i>&nbsp;is a little bit expensive, considering the quantity of content (and I've never been a fan of characters body parts passing through walls either), but aside from some minor flaws with the character models the quality of this game is great and I would strongly recommend it to anyone, horror and non-horror fans alike.</p><p style="text-align: center;"><iframe src="https://www.youtube.com/embed/y3xAudQiJ78" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dLzyPKv9Vn</guid>
                <pubDate>Thu, 12 Feb 2015 03:22:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19916/conversions/BUqlVG3k5soU54xQ-dLzyPKv9Vn-full.jpg?v=1738266333"
                               width="1920" />
            </item><item>
                <title><![CDATA[The Top 3 Twists in Gaming History! (SPOILERS)]]></title>
                <link>https://novogamer.com/articles/the-top-3-twists-in-gaming-history-spoilers-v43xy6vL9g</link>
                <description><![CDATA[<p>Twists are wonderful plot devices. When done correctly their use serves a purpose that transcends the story and sticks with the audience for years to come. Taking such plot devices used by M. Night Shymalamadingdong has shown that these sorts of devices aren't just favorable to one industry. You know these twists, you're going to checkpoint A, checkpoint B, then it turns out checkpoint A really is checkpoint B and you're the illegitimate spawn of Checkpoint C who turns out was your sister's mom's second cousin, and you end up spawning a whole race of Checkpoint Ds.</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p style="text-align: center;"></p><p><img class="irc_mi" src="http://i0.kym-cdn.com/photos/images/newsfeed/000/591/316/7c7.jpg" style="line-height: 1.45em; margin-top: 10px; background-color: initial;" height="402" width="436"></p><p style="text-align: center;"><span style="font-style: normal;"><span style="color: #000000;">What if it turns out all those checkpoints were really dead though?</span></span></p><p></p></blockquote></blockquote></blockquote></blockquote><span style="line-height: 1.45em; background-color: initial;">I present to you my top three brain-twisting twists with a dash of lemon with a twist and a twisty straw, twist?&nbsp;</span><br><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><font color="#000000"><span style="font-style: normal;"><br></span></font></blockquote></blockquote></blockquote>BIOSHOCK INFINITE: INFINITE DADMENSIONS.&nbsp;<p><br></p><p>Bioshock Infinite places you in the role of Booker DeWitt, an ex-pinkerton agent sent to the angelic, ludite spawned, racist city of Columbia. This wonderful floating palace is home to the rich, the poor, the blacks, and the normal people. Ahem...Booker is tasked with saving Elizabeth, a princess locked in a tower, guarded by a massive bird which likes to fuck with you at every turn. Elizabeth, however, holds a secret. With her magical pinky-less hand she can manipulate time and space to create <i>tears</i>&nbsp;in the fabric of time, allowing her and Booker to escape to infinite dimensions of Columbia to escape the evil clutches of her sermon-spouting religious father; Father Comstock.&nbsp;</p><p>The game sports a great story, with you dodging massive flying mechanical birds to zipping through time like some inter-dimensional Indiana Jones with a penchant for drinking strange liquids from bottles and throwing spinny hooks into people's faces! Starting off with a crazy entrance to Columbia and a strange baptism for Booker, almost killing him in the process, we begin Bioshock: Skyhook everything with a fucking pulse.&nbsp;</p><p>&nbsp;<img class="photo" src="https://40.media.tumblr.com/bf03db29aaeb34b9ec508a64f09df1d9/tumblr_mlw2s109zn1rncv5ao1_500.png" data-pin-url="http://soft-plunge.tumblr.com/post/48968854737/booker-dewitt-the-man-with-two-lives" data-pin-description="BUST-A-NUT INC." style="line-height: 1.45em;" height="422.53521126761" width="300"></p><p>Seems like Booker was <i>hooked</i>&nbsp;from the get go. Eh? EH?</p><p>After a long and arduous journey of escaping Comstock, fending off rebels against Comstock and finally fighting your way to him, Booker does what game protagonists do best and bludgeons Comstocks head on a holy water bowl. Symbolic as Hell, right? So here's where the twist comes in! Elizabeth is captured and Booker is launched through a separate dimension of Columbia. After returning to safe Elizabeth, it is alluded that Booker has been gone for a long time, and as such Elizabeth has managed to figure out the story, and all the little tidbits. SO!</p><p>Booker and Elizabeth plan to escape to Paris finally, but it turns out that that ain't on the cards for Booker. No baguettes and pencil mustache for him, non, non! Elizabeth leads Booker through a series of portals into the place where ALL other Bookers and Elizabeths from separate portals meet in an ocean of lighthouses. Elizabeth remarks: "There is always one man, one lighthouse, one city."&nbsp;</p><p>Now that's just bullshi--</p><p><img style="" src="http://vignette1.wikia.nocookie.net/bioshock/images/5/5b/Entrance_Tower.jpg/revision/latest?cb=20070823162351"></p><p>GOD, DANGIT, LEVINE.</p><p><br></p><p><span style="line-height: 1.45em; background-color: initial;">So in the end, Booker and Elizabeth escape the lighthouse ocean and then here comes the kicker!&nbsp;</span></p><p>COMPLICATED SPOILER AHEAD, DO NOT READ UNLESS YOU WANT HEAD TO IMPLODE:</p><p><br></p><p>Booker is taken to a similar baptism that he goes through in the beginning of the game. It is then alluded that Booker took a similar baptism many years before, but opted out of it because "dousing yourself in water doesn't absolve your sins." Booker becomes a gambling drunk, loses all of his cash, and realizes he must go to Columbia for a job to absolve his debts. HOWEVER. It turns out that YOU, Booker DeWitt, are in fact ZACHARY HALE COMSTOCK and that Elizabeth is Booker's legitimate daughter who Zachary Hale bartered with him over giving her to him as to erase his debts. <b>HOLY FUCKING SHIT, KER-AZZY RIGHT?&nbsp;</b></p><p>The explanation goes like so! Booker DeWitt lives in an infinite number of dimensions. Each dimension is created when a decision is made. For example, if I drink coffee in this universe, another universe splinters off where I drink water, or coke, or piss, yum yum. The baptism that Booker goes through forked off in two ways. Booker refused it and stayed as Booker, the war-hero, and another in which he became Zachary Hale Comstock, founded Columbia, and mastered inter-dimension travel (hence why he's old as Gahndi's nutsack). In the end, Booker realizes that in order to fully kill Comstock, he must die, and with an army of Elizabeth's, he is drowned under the water and one by one the Elizabeths from Comstock's universes are erased from existence.&nbsp;</p><p>Or are they?</p><p>&nbsp; &nbsp;<img class="irc_mi" style="margin-top: 0px;" src="http://www.reactiongifs.com/r/2013/11/dramatic.gif" height="422" width="479"></p><p><br></p><p><br></p><p>2. KoTor: Knights of the Old Republid: I AM YOUR FATH--YOU, I MEAN.</p><p>Knights of the Old Republic was a crowning achievement of Bioware. Sporting a control system similar to Mass Effect, it put you in control of one of the Old Republic's soldiers, an adept character who is tasked with stopping the evil agenda of Darth Malak, the apprentice to one of the most evil Sith lords in all of Star Wars continuity; Darth Revan. You spend a large portion of the game trying to fight you way through to Malak, learning about the characters, and your link to Bastila, a sexy jedi with a double lightsaber, a British accent, and a badonkadonk as round and hot as Tatooine itself.</p><p>&nbsp;&nbsp;<img src="http://img1.wikia.nocookie.net/__cb20071010012527/starwars/images/c/c8/BastilaAvatar.jpg" style="line-height: 1.45em; -webkit-user-select: none; width: 600px; height: 800px;" height="667" width="500"></p><p>Oh, I'mma use the Force alright, girl.</p><p>So you're working with a ragtag group of people to stop an Empire of evil. Bastila Shan was revealed to have killed Darth Revan in a large battle before the events of the game, however, this is the kicker:</p><p><b>YOU ARE DARTH REVAN</b></p><p><img class="irc_mi" src="http://replygif.net/i/1062.gif" style="line-height: 1.45em; margin-top: 118px; background-color: initial;" height="186" width="330"></p><p><br></p><p>It turns out that Bastila only knocked him out and using the force, the Jedi council brainwashed Revan and wiped his memory and any trace of his actions as Darth Revan, thus returning him to his previous state of super-duper jedi hero. It was a twist that was delivered through hours upon hours of gameplay. But don't worry, it all ends well for our hero who saves the day and nothing bad ever happened to him again after that. He settled down and lived happily ever after and wasn't used to boost the sales of a dying MMO or anything.</p><p><img class="irc_mi" style="margin-top: 24px;" src="http://media.giphy.com/media/ebuZ7sDhZcSJO/giphy.gif" height="375" width="500"></p><p>The Old Republic what?&nbsp;</p><p>3. SILENT HILL 2: 100% EGYPTIAN COTTON</p><p>Silent Hill has been a franchise which has slowly sort of began to rot like the skin-walkers that populate the foggy town, apart from the Norman Reedus reboot cause that looks flash as fuck. However, going back it's roots, Silent Hill 2 proved to be a formidable, atmosphere masterpiece from Team Silent.&nbsp;</p><p>The story goes like this: You are James, a man who has lost his wife. After receiving a letter from her, telling you to meet her in Silent Hill, it becomes abundantly clear that that is where you're going. The game is like any other Silent Hill art, a worthy horrific endeavor choc-a-bloc with crazy characters and psychosis inducing horror.</p><p><img class="irc_mi" src="https://33.media.tumblr.com/06137dd7a26ee70e32565148d6efd349/tumblr_mtowyjgl0F1rkdy7mo1_500.gif" style="line-height: 1.45em; margin-top: 16px;" height="391" width="500"></p><p>Hahahahahaahahahaeeeeegugug OH GOD OH GOD OH FUCKING GOD.</p><p>The problem with Jame's wife is that she kicked the bucket a long while back thanks to the Big C. This meant two things; either it's a fake by some sick prankster, or it's the demonic spawn of Satan sitting in a rusted out warehouse, chopping up bodies and fucking leg-people waiting for you to show up.&nbsp;</p><p>The smart money would go on prankster, but this isn't smart.</p><p>James spends the whole game jumping through demonic hoops, from fending off Toblerone-man, to going through a demonic hospital with faceless nurses. After shooting and killing his way through an army of the undead, he finally makes it to his wife.&nbsp;</p><p>THE KICKER: Jame's wife has been dead all along and James murdered her out of some sick kind of euthanasia with a pillow.</p><p>Silent Hill has always been a game that looks in to its characters for their flaws, and the land has always been sort of a punishing, surreal world in which characters guilt mixes with the trans-dimensional horror, allowing the people to go in and out with some sort of dramatic change, except this time, that doesn't happen. The endings all come to a halting, depressive end in which your choices range from James driving his car into Toluca lake out of guilt, to saving the doppelganger of his wife, Maria, who ends up coughing like Mary did when she first started to get ill.</p><p>Isn't the world a happy place?</p><p><br></p><p>Those were the three biggest twist of gaming, for me at least. Watch this space for more articles.&nbsp;</p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>v43xy6vL9g</guid>
                <pubDate>Thu, 12 Feb 2015 01:21:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19914/conversions/xcizGAxzxLRjjs39-v43xy6vL9g-full.jpg?v=1738266324"
                               width="1920" />
            </item><item>
                <title><![CDATA[Storytelling in Games]]></title>
                <link>https://novogamer.com/articles/storytelling-in-games-YMYwlvD6m1</link>
                <description><![CDATA[<p>Unlike games, other media only requires the observer to passively watch as it presents all of its content to you in a neat and complete package. Because games causes the player to engage with it's plot and has the unique ability to hide away content to those who don't look for it or lack the skill to reach it, the story can become quite complex and that more interesting. Movies can't deliberately hide plot points like this. Books won't have a different ending if you finish it quick enough. This is a game specific story telling mechanic, and although video game storytelling is underdeveloped, I would argue that this makes it the ultimate form of narrative.</p><p>If you can make a movie out of a video game plot, you have done it wrong. Although games like Resident Evil, Beyond Two Souls, or &nbsp;Dead Space have well written plots for the most part, they don't fully utilize the medium they are placed in. They could have done as well if they were a movie, although heavily edited to better suit it. It's because the plot is straight forward told to you. You don't need to explore much to find any missing parts of the plot. They are just as good of a game as the rest (except Beyond Two Souls), but the reason behind this linear storytelling is because they were written like a movie, this isn't a bad thing since it works for movies, but it fails to fully embrace the medium it's in.</p><p>An excellent example of video game storytelling is Bioshock by Irrational Games. You have the "driving plot" pushing you through the game, but what makes it really shine is it's "hidden plot." The game rewards you for going down every hallway. When you do you can find supplies and audio logs to listen to. The audio logs provide you with the hidden plot, something that movies could never hope to accomplish. In a movie you can't hide audio files lying around the scene, the idea is absurd, but in Bioshock the plot is intentionally hidden away from you. You have to search for it in order to know why there is a city at the bottom of the ocean, something the driving plot won't be bothered to tell you. Bioshock also has hidden plot found around the world in the form of posters, blocked off doorways, blood spatters leading to a last word audio log from beneath the skeleton. These environmental hints are just as important to unravel the lore of the world as the audio logs. By giving the player the freedom to view the world freely and at their own pace you can put so much more detail into everything to tell the better story that movies couldn't hope to enjoy.</p><p>Another excellent example is Dark Souls by FROM Software. The driving plot is almost non-existent, and everything is told through the hidden plot which takes the form as difficulty, environmental hints, and <i>flavor text</i>. If you lack the skill to get to the late game you won't be able to experience the hidden plot. By doing this every late piece you unlock is rewarding. Getting a weapon from the boss you just defeated and get to read the flavor text to figure out what he added was to the plot. Nothing is more satisfying.</p><p>The reason why the story in so many games fall flat is because storytelling in games is relatively new. It hasn't be around as long as movies to learn all of the quarks of the medium.&nbsp;Although we have learned a lot about it such as when telling a story you need to reinforce it through the game play. The story should never be at the expense of the mechanics, and it should be working together flawlessly with it.&nbsp;You need to have a solid driving plot with an interesting hidden plot that gives reason to the players agency. We have the ability to tell the story in a piece-wise way that no other art form can, but as time goes on we will learn more about how to tell a good story, and we will create plots that can rival any story made in existence. Because games are the ultimate art form.</p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>YMYwlvD6m1</guid>
                <pubDate>Mon, 02 Feb 2015 01:36:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19904/conversions/zpnucqAEo1cyQOAM-YMYwlvD6m1-full.jpg?v=1738266256"
                               width="1920" />
            </item><item>
                <title><![CDATA[Import Review: Tingle's Rosy Rupeeland]]></title>
                <link>https://novogamer.com/articles/import-review-tingles-rosy-rupeeland-ZaY8VwAZeE</link>
                <description><![CDATA[<p>I'm not sure how many of you out there are like me and import games from other countries, but if you do, then how many of you are the kind of people that actually LIKE Tingle from<b> The</b> <b>Legend of Zelda</b>&nbsp;series? It's an odd correlation to be made for sure, but if you ARE one of the few that are, then I submit to you, <b>Freshly Picked: Tingle's Rosy Rupeeland</b> for the Nintendo DS.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released only in Japan and PAL regions in 2006 and 2007, this game has you play as Nintendo's quirky, 35-year-old fairy fanboy as he collects rupees for Uncle Rupee in an attempt to go to Rupeeland where all his dreams will come true. Weird concept I know, but the game knows what it is and pulls it off extremely well.<p></p><p>As the title suggests, rupees play a very large part in the game's mechanics, so much so in fact that they also act as your health. Because of this, the standard shop system from the normal Zelda titles was removed in favor of a haggling system which punishes you for going too high or too low with your offer. An easy way to get large sums of rupees is to find a map and fill in the landmarks that are missing from it. Selling the completed map back to the old woman at the end of the town strip will net you some easy money. Extremely large sums of rupees are also needed as offerings to Uncle Rupee who will open up the way to Rupeeland and also gradually opens up the new areas of the world which contain progressively stronger and more annoying enemies and increasingly more difficult dungeons.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p></p><p>Now since Tingle isn't exactly a fighter (with the exception of <b>Hyrule Warriors</b>), he can't really defend himself effectively, so to protect his hide, you need to go to these taverns called "Salons" and hire a bodyguard to help you fight and collect treasures. Bodyguards range in 3 different sizes and 3 different AI patterns and as such, their fee for hiring them also differs significantly. Bodyguards also have unique abilities dependent on their size: Small ones can enter tight places that Tingle cannot enter, medium ones can open locked gates, and large ones can break boulders. Almost all areas that only a bodyguard can access usually guarantee a Rupee Good of which there are 30 to collect.</p><p>Now the combat system is extremely simplistic. You walk into an enemy to engage the fight and the entire ordeal is played out in a cartoon dust cloud. You can round up more enemies to fight and even your bodyguard for help while the battle is happening, but the way to win is to rapidly tap the cloud on the screen to help tip the scales in your favor. The more enemies you run into and defeat at once, the better your rewards are after the fight, many of which can be sold or used for cooking in Tingle's kitchen which in turn can be placed in empty jars for use on the field or to be sold for some extra cash later.</p><p>Now come the words of warning: This game was rated PEGI 12+ when it was released in Europe. The reasoning behind this is because of the suggestive and somewhat homosexual tone a small handful of characters emit. If this might damper your decision on getting the game, then I would suggest you watch <a href="https://www.youtube.com/watch?v=28-m-GZ94tI">Vinesauce's stream of the game</a>&nbsp;on YouTube instead before you make a final verdict. If it is the region where it was released that is causing a problem with your decision, then I should probably note that Nintendo DS games are region free meaning they will play on any DS regardless of the country you bought it in. If it some other reason, then I honestly think you would be missing out because I had a lot of fun with this game and I think you all would have fun with it too if you gave it a chance. But until then, I'll be seeing you.</p><p>Game Score:<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8VwAZeE</guid>
                <pubDate>Wed, 11 Feb 2015 06:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19912/conversions/73K1670Sdbs0q0xy-ZaY8VwAZeE-full.jpg?v=1738266306"
                               width="1920" />
            </item><item>
                <title><![CDATA[Nintendo Switch Pre-Release Presentation Recap]]></title>
                <link>https://novogamer.com/articles/nintendo-switch-pre-release-presentation-recap-Z0QxwOY68j</link>
                <description><![CDATA[<p style="text-align: justify;">Well once again, the wait is finally over and Nintendo just release a ton of new info about their new system, the Nintendo Switch, which will be released in March of this year. In addition to what the console can do, Nintendo also revealed a bunch of new games that will be coming out for it as well in the lengthy video below all of which follows a rather nifty laser light show. If you wish to skip all of that, the actual presentation starts at 33:30.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/uuC4YLLkqME" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">As always, if you are pressed for time, I will give you all of the juicy details and recap all of the news regarding the presentation to the best of my ability. So let's get started.</p><ul><li>The system will launch globally and simultaneously on March 3, 2017 with a price of 29,980 Yen in Japan, $299.99 in North America, and a varying price in Europe depending on the retailer.</li><li>A new paid online service was revealed with a free trial period lasting until Autumn.</li><li>Switch software<em> WILL</em> be region free.</li><li>The system's battery life will vary by the game that's being played, but the general range is anywhere between 2.5 and 6 hours of continuous play. It will also come with a USB Type-C cable for recharging purposes.</li><li>The screen is a capacitive touch screen.</li><li>Up to 8 Switches can connect wirelessly to each other during local play.</li><li>The Left Joy-Con was shown to have a "Capture" button which is used for taking screenshots (and eventually video footage) of the game you are currently playing.</li><li>Two buttons on the interior of each Joy-Con were shown to be how the controllers lock into the console and also double as the L & R buttons for each player.</li><li>Joy-Cons will also be available in other colors with the first 2 being neon blue and neon red.</li><li>Each Joy-Con also has an IR camera at their bottom half which apparently is sensitive enough to detect the difference between rock, paper, and scissor hand gestures or varying distances from the screen.</li><li>The brand new HD Rumble feature was shown off that somehow has the ability to mimic changes in shifting weight making for a more immersive experience.</li><li>Two new games were shown off for showcasing the Joy-Con's features, one being <strong>1-2-Switch </strong>which is a multiplayer party type game, and the other being <strong>Arms</strong>, a strange boxing game featuring characters with long spring-loaded boxing gloves. <strong>1-2-Switch</strong> will launch along side the console and <strong>Arms</strong> will launch in spring.</li><li><strong>Splatoon 2 </strong>was announced which showed off many new features such as duel-wielding, dodging, and a bunch of new special weapons. It is planned to launch this summer.</li><li><strong>Super Mario Odyssey</strong> was revealed and showed Mario in a plethora of new areas all based around different parts of the world and showed of a new gameplay mechanic revolving around throwing his hat. It unfortunately won't be released until the holiday season.</li><li>Two new games were then revealed after the reveal of <strong>Super Mario Odyssey</strong>. These games were <strong>Xenoblade Chronicles 2</strong>, and <strong>Fire Emblem Warriors</strong>.</li><li><strong>Dragon Quest X, Dragon Quest XI, and Dragon Quest Heros I & II</strong> were announced for the system, but currently only for Japan.</li><li>A new <strong>Shin Megami Tensei</strong> game and a new Square Enix game tentatively called <strong>Project Octopath Traveler</strong> were shown off in addition to <strong>Skyrim Remastered</strong>.</li><li>What possibly might be a brand new <strong>No More Heroes</strong> game was revealed to be in development by Suda51.</li><li>A brand new <strong>Fifa</strong> game was revealed to be coming to Switch with a 2017 release window.</li><li>The complete package for the Switch was shown which includes the console and Switch Dock, a Left and a Right Joy-Con (either both gray or one of each neon color) with matching wrist straps, the Joy-Con controller dock, an HDMI cable, and an AC Adapter. The Pro Controller will be sold separately.</li><li>And finally, <strong>The Legend of Zelda: Breath of the Wild</strong> was revealed to launch along side the Nintendo Switch on March 3, 2017 with both Special Edition and Master Edition bundles also available at $99.99USD and $129.99USD respectively.</li><li>Now outside of the presentation many other games were shown off such as <strong>Mario Kart 8 Deluxe</strong> which has new items, new racers, and a PROPER battle mode in addition to the possibility of having all DLC pre-installed on the cartridge.</li><li><strong>Super Bomberman R</strong> and <strong>Puyo Puyo Tetris</strong> were shown off in addition to the reveal that <strong>Sonic Mania</strong> would also be coming to the Switch.</li></ul><p style="text-align: justify;">I tell ya, this was one helluva presentation. While they didn't show off what the system's specs were, I still can't wait for the system to launch. March 3rd can't come soon enough. And as for the games, I am truly excited for many of the new games that are coming out for it (especially for Zelda, Mario, and Splatoon 2), and the fact that the system is only $300 is just icing on the cake. Granted the lack of launch games for the system is a bit of a letdown, but I'm sure the Switch is bound to thrive after the unfortunate failure of the Wii U. Only time will tell if it will last long-term, but until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z0QxwOY68j</guid>
                <pubDate>Sat, 22 Apr 2017 21:07:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746992/conversions/E3-2017-Day-1-09832-1024x576-full.jpg?v=1774123271"
                               width="1920" />
            </item><item>
                <title><![CDATA[Games With Good Books Attached To Them]]></title>
                <link>https://novogamer.com/articles/games-with-good-books-attached-to-them-wVzyJ78Ka3</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 253px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Reading is for nerds, right? Wrong. You don't need me to tell you why reading is fun and good for you, but you may not know what to read. Like video games? Like books? Well, over the past 15 years or so video games and books have been getting along rather nicely. We all know that video game movies are usually always dreadful, but the same can't be said for video game books. Some of the video game books I've read are so good that they can almost rival their source material.<p></p>\r
<p>One hazard to avoid is if the book is just a retelling of the game because more often than not the author didn't fully play or understand the game before writing. The best route for video game books are if they are a prequel, a midquel, or a sequel/epilogue to the events of the game.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 495.578475336323px; height: 339px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><h3>BioShock and BioShock Infinite</h3><p>BioShock is definitely a universe that can and should be expanded. The first book is <b>BioShock: Rapture. </b>BioShock: Rapture is a prequel to the first game that that takes place after World War II. The book focuses mainly on Andrew Ryan as he begins to create his underwater utopia of Rapture and Ryan's relationships with Sullivan, Frank Fontaine, and Atlas. A problem with the book though is that with some of the explanations of some of the events in BioShock Infinite and it's two expansions, Burial at Sea Episodes 1 and 2, this book may not be canonical.</p><p>The next book is <b>BioShock Infinite: Mind in Revolt.</b>Though I hesitate to call this one a book because it is only about 35 pages long that you can finish in a little under an hour. Mind in Revolt is still definitely worth the read though. If you are a fan of the game you will appreciate the further insight into Daisy Fitzroy and the city of Columbia itself. Columbia isn't the utopia it makes itself out to be and Daisy isn't the saint her people make her out to be.</p><h3>The Last of Us: American Dreams<p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.494880546075px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></h3><p>This one isn't a book in novel form like the rest of the books in this article, but rather in comic book form. American Dreams is a mini series that ran for 4 issues and is a prequel to The Last of Us. This mini series focuses on the start of Ellie and Riley's friendship that leads into the story DLC for The Last of Us: Left Behind. American Dreams takes roughly one year before the events of The Last of Us and follows Ellie when she is first introduced to Riley whist in her Military Boarding School.</p><p>The art style is quite appareling and isn't like how it is shown on the cover. American Dreams was co-written by Neil Druckmann so there's no question of whether or not it's canonical. The mini series was released periodically, but now can be purchased with all 4 issues in one big comic book. This is a must buy for any fans of The Last of Us.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>Metro 2033 and Metro 2034</h3>I've already gushed about how amazing the Metro games were, but they actually started out as books. At least Metro 2033 did anyway. Metro Last Light wasn't an adaption of Metro 2034. <b>Metro 2033</b>was similar to the game, but also very different in some parts like how, in the book, Artyom only fires his gun on no more than 3 or so occasions. We know that's very different in the game. Also a pretty notable difference is the ending. <b>SPOILERS:</b>but it's the bad ending from the game.<p></p><p><b>Metro 2034</b>is still a sequel to 2033, but instead of focusing on Artyom the perspective is shifted to Hunter, Artyom's man crush from the first game and book. It shows most of the events of 2033 through Hunter's eyes and new events he himself has to battle through. Hunter's character arch is actually pretty interesting and playing a game of his story would be amazing. Hint hint 4A Games for (hopefully) the next Metro game. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 368.710823909532px; height: 607px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Mass Effect</h3><p>The Mass Effect books have actually been treated fairly nicely with the three I like the most being written by Drew Karpyshyn, but there are others written by another author named Marc Walters that I like as well. All the books act as prequels, midquels, and sequels. Most of the fan favorite characters make an appearance or brief cameo in at least one of the books adding to the complexity that Bioware already put into them in the games.</p><p>Though, just like with BioShock: Rapture, there's no confirmation that these books are canon. I can confirm to you right now that one isn't though. Mass Effect: Deception. Not only is this game factually incorrect to the game's lore it is also not a very well written book. It really is a stain on the Mass Effect legacy. At least one part of Mass Effect 3 was really bad. Just imagine an entire book like that AND the author couldn't even bother to get the lore right. That's Mass Effect: Deception. I had to go into paint and color over it. It doesn't deserve to sit with those other books. Avoid it at all costs.</p><p>Out of all the books I've talked about and going to talk about, the Mass Effect universe, needs to be expanded on. We know Bioware are working on Mass Effect 4 (or the next Mass Effect or whatever they are calling it) and these books can not only help explore and expand on already established lore, but also hold us over until the next Mass Effect game. There's so many secrets and mysteries hiding in this universe. Why not expanded on it?</p><p>I'm a pretty big Mass Effect fan and I can safely say that all the Mass Effect books that aren't Mass Effect: Deception are pretty good. If you are a fan of the games you should check these out. Even if you want to you can read these at a library. They aren't a tough read, but if I were to pull one negative from these books; it's that you will have to have played all the games to understand everything being said. But if you interesting in reading these you've probably already played through them all.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>The Elder Scrolls</h3><p>Right next to Mass Effect on a list of "Games That Need Their Universes' Explored More" would be The Elder Scrolls and we get two original books to help fit that fit that category. <b>The Infernal City</b>and <b>Lord of Souls</b>. The Infernal City takes place 40 years after the Oblivion crisis (The Elder Scrolls IV: Oblivion) and Tamriel is once again threatened by an evil force. This time by a floating city that casts a shadow and where ever the shadow is cast people die and rise again as a kind of zombie. With a premise like that you may or may not be turned off, but the book is actually pretty well written and feels like a good adventure worthy of The Elder Scrolls name.</p><p>Lord of Souls takes place directly after the events of The Infernal City. Though, I must admit that I haven't finished this one yet. I'm still recommending it though because so far it's even better than the first one and reviews for it say the same. If anything, check out the first book and if you enjoy it get the second one. They are both still better than The Elder Scrolls: Online.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 416.89156626506px; height: 511px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Uncharted: The Fourth Labyrinth</h3><p>Uncharted: The Fourth Labyrinth is a prequel to Uncharted: Drake's Fortune written by Christopher Golden. I'm a pretty big Naughty Dog fan starting from Jak and Daxter so I was both excited and skeptical when I heard about this book. Here we have your standard Uncharted globe trotting story following Nathan Drake and Sully as they look for a fabled treasure within a mythical Fourth Labyrinth, but with a murder mystery added to it.</p><p>This time time Nate and Sully are accompanied by the murder victim's daughter, Jada Hzujak. The "who dunit" aspect gives the standard Uncharted story a more fresh take. The author, Christopher Golden, was also able to emulate Nate's and Sully's personality's almost down to a T on paper. Nate's still the lovable jerk and Sully is still that really cool grandfather you've always wanted.</p><p>As good as the book is it still isn't as good as the main Uncharted games. The only game it's better than is Golden Abyss, but that wasn't developed by Naughty Dog. The book is missing a certain "<span style="line-height: 1.45em; background-color: initial;">je ne sais quoi" that you only get with Naughty Dog. But in the end I still recommend that you pick this one up if you are an Uncharted fan it's still pretty good.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>    </p>                            <img id="lightbox-image" src="http://new2.fjcdn.com/comments/5001605+_11d304438144bf9338c15f35a8cdae1c.jpg" style="line-height: 1.45em; display: inline; width: 481.021775544389px; height: 470px; cursor: nw-resize; background-color: initial;"><p></p><p>So in the end: video game books are pretty good, but if you want the REAL experience I'd advise you to play the actual game. Trust me. I'm a doctor man with a PHD in Video Games. If you want to read more into the lore of video games then you can safely bet on these books.</p><p>Have a good day :).</p><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wVzyJ78Ka3</guid>
                <pubDate>Fri, 06 Mar 2015 07:05:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19930/conversions/Szp2YvPlN3b9AOUX-wVzyJ78Ka3-full.jpg?v=1738266417"
                               width="1920" />
            </item><item>
                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19923/conversions/PCEn9sF4RYYBSweX-ZMYdOwGb8E-full.jpg?v=1738266371"
                               width="1920" />
            </item><item>
                <title><![CDATA[3 Games That You Should Play This Month]]></title>
                <link>https://novogamer.com/articles/3-games-that-you-should-play-this-month-djLVbKy3QK</link>
                <description><![CDATA[<p>I'm sure that I, like many of you, sometimes have difficulties balancing work, school, hobbies, friends, family, significant others, pets, chores, and every other thing under the sun. Too often I find myself with far to little time to just veg out and play random new games, and during these turbulent times, when I do make time for a good game session, I tend to stick to games that I know I will not be disappointed with; I always go for the same genre's or games that are very similar to others that I have played. This unadventurous habit has resulted in my library being stacked with games that I could accurately fit into one of five categories: "sorta like <i>Skyrim,"</i> made by Nintendo, "like <i>Amnesia</i>but not really scary, and actually nothing like <i>Amnesia,</i>" "strategy... more-or-less," or "basically just survive."<span style="line-height: 1.45em;">If this sounds like you, then I invite you to partake in a little challenge that I have created for myself.</span><span style="line-height: 1.45em; background-color: initial;">I have recently decided that while the other aspects of my life are probably more important than expanding my gaming horizons I would like to make a better effort to play new and interesting games, and while I simply do not have the time to play every free-to-play or scroll through the endless greenlights on Stream I can probably manage to play (at least a little bit, if not to completion) three new games each month.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I'd like to start by stating that I have not personally played any of the games on this list. These are simply games that, for various reasons, have captured my attention. If you buy any of these games and they turn out to be terrible I take zero responsibility for your lost funds (but if you ask I'll apologize, I'm Canadian and super good at apologizing.)</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><h2><b>1. Dwarf Fortress</b></h2><p>Ok, I'm not going to lie, this game might be a little bit overly ambitious for this list. <i>Dwarf Fortress</i> is a deeply complex strategy game in which you control a dwarven outpost. There are no real objectives in this randomly generated world, and crazy and absurd events are likely to occur. This game was recommended to me by a good friend who is very much into this game, he has played numerous games and restarted countless times, but he assures me that it's worth it (for reasons other than Dwarves beating off enemies with severed limbs amongst other bizarre happenings).</p><p><img src="http://www.bay12games.com/dwarves/screens/dwf8.png" style="width: 579.176895306859px; height: 271px;"><img src="http://www.bay12games.com/dwarves/screens/adv33b.png" style="width: 578.198555956679px; height: 271px;"><br></p><p>-Screenshots from <i><a href="http://www.bay12games.com/dwarves/index.html">Dwarf Fortress</a></i>.</p><p>One of the main reasons why I have not played<i>Dwarf Fortress</i>yet is that it seems to be very complex, and so much so that I am unsure of how much time I would need to dedicate to learning how to play. There's also the graphics; they are not exactly cutting edge, but I think with a little bit of imagination the narrative provided could easily make up for the lack of traditional visuals.<br></p><p><i>Dwarf Fortress</i> is a game that I believe would be well suited to players who have enjoyed games like <i>Rimworld. </i>Both revolve around a randomly generated world in which the player is responsible for overseeing the activities, happiness, and lives of individuals in a colony, and as the friend who recommended this game once said to me "<i>Rimworld</i>is essentially just babby's first <font color="#202020"><i>Dwarf Fortress</i>."</font></p><p><span style="line-height: 1.45em;">From what I've been told the depth and unimaginably complex situations that are generated in this game are essentially never the same from one play through to the next and this is where</span><span style="line-height: 1.45em;"></span><i style="line-height: 1.45em;">Dwarf Fortress</i><span style="line-height: 1.45em;">shines. Fair warning though, the learning curve steeps backwards before platueing.<br></span></p><p><span style="line-height: 1.45em;"><br></span></p><h2><span style="line-height: 1.45em;">2. Orcish Inn</span></h2><p>This is a fairly new Steam Greenlit game and it's fairly simple. You are an orc. You run an inn. Your patrons want beer. You brew beer. Now you also have to grow barley and worry about whether or not your brew is too hoppy for your patrons, but aside from that it's seems like it will be an easy game to pick up.</p><p><iframe src="https://www.youtube.com/embed/cKxMEHotaI8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>I have watched a few youtubers play around with <i>Orcish Inn</i>and initially it seems to be something between<i>Harvest Moon </i>and <i>Terraria.</i></p><p>Currently <i>Orcish Inn</i>is in alpha, but from what I've seen it's designed beautifully and there will hopefully be many new features to look forward to in the future. And hey, <a href="http://orcish-inn.stevencolling.com/hub.php?content=download">it's free</a>, so you might as well give it a try!</p><p><br></p><h2>3. Besiege</h2><p>Once again, this game makes the list because I believe it would be simple to pick up, and deliver on the fun while not taking up a huge amount of time.</p><p>The singular goal of <i>Besiege</i>is to build an ransacking vehicle/contraption/apparatus/thing that is capable of destroying a set target. The only real limitation is a modest height restriction, your imagination, and surprisingly good in game physics.</p><p><iframe src="https://www.youtube.com/embed/n-aG7E9gTNI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>Like <i>Orcish Inn</i>this game is in early access alpha and is currently a little lacking in terms of the volume of content available, but if the alpha is an accurate indicator of what we can expect from the final product I think this game will be well worth themodest price tag of $7.79 CDN. There is really nothing more to be said about <i>Besiege</i>. If you like building, and you like destroying, you'll like <i>Besiege...</i>probably.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>djLVbKy3QK</guid>
                <pubDate>Wed, 25 Feb 2015 08:35:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19922/conversions/AU5kAyGKopZUGrjt-djLVbKy3QK-full.jpg?v=1738266369"
                               width="1920" />
            </item><item>
                <title><![CDATA[Underrated Gems: Brutal Legend]]></title>
                <link>https://novogamer.com/articles/underrated-gems-brutal-legend-wzgvD7xVP7</link>
                <description><![CDATA[<p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Brutal Legend is the criminally underrated game created by Tim Schafer and his development team, Double Fine, and published by Satan...or their preferred name; "EA". What makes Brutal Legend different from every other hack and slash game is it's Heavy Metal inspired themes and it's use of RTS in typical hack and slash gameplay.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Eddie Riggs" style="float: left; margin: 0px 10px 10px 0px; width: 312.08275862069px; height: 419px;"></p><p></p>In Brutal Legend you play as Eddie Riggs, the world's greatest roadie for a terrible band called "Kabbage Boy". In an attempt to save a member of the band from a falling piece of stage scenery that Eddie himself built, Eddie, is in turn killed by said falling piece of scenery. While lying dead on the floor a droplet of his blood lands on his belt buckle which happens to be an amulet of&nbsp;Ormag√É¬∂den, a fire god, and Eddie then awakes alive and well in a world inspired by Heavy Metal album covers.<p></p><p>Eddie Riggs is voiced and modeled after Jack Black. Eddie is such a damn good roadie that he is able to create just about anything out of thin air to help him and/or his allies. As well as being the greatest roadie of all time, Eddie, is also an extremely skilled guitarist that can play certain guitar riffs to kill enemies in different ways. He also acquires an axe early on in the game that serves mainly as a primary weapon. It also cuts stuff like an axe. Which is pretty neat.</p><p>As soon as Eddie is resurrected by&nbsp;Ormag√É¬∂den he meets his love interest, Ophelia. Ophelia is just as metal as Eddie so, of course, he falls for her. She is voiced by veteran voice actresses, Jennifer Hale. Ophelia's role in the game seems so unimportant, like a forced love interest. That is until about 3/4 of the way through the game when things start to get even crazier, but all starts to make sense...kinda.&nbsp;</p><p><br></p><blockquote>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; "Too much metal!"</blockquote><p><br></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1206.13px; height: 679px;"></p><blockquote>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; "I claim this land for Ironheade!"</blockquote><p>On top of Brutal Legend's hack and slash gameplay and RTS elements it is also and open world game. And a damn good one at that. While roaming around the world your main mode of transportation is " The Deuce". The Deuce is a hot rod Eddie builds at the beginning of the game to escape from The Temple of&nbsp;Ormag√É¬∂den with Ophelia. Enemies clutter the land trying to turn the beautiful Heavy Metal inspired landscape into something more akin to Glam Rock. Glam Rock is the main enemy of the game with it being led by General Lionwhyte. A play on words of the band White Lion, a Glam Rock band. To defeat lower tier enemies, Eddie, must use a combination of The Separator, his axe, and his flying V guitar, Clementine. For more important battles and usually boss battles, Eddie must use his powers of RTS. Now the RTS elements in the game are something very strange for a hack and slash game and that's one of the reasons why some people passed on the game, but surprising they work pretty well. At first I hated the RTS parts of the game because I don't much care for RTS games in general , but like I said, they work.</p><p>Eddie is able to summon two types of allies to assist him on the battlefield during Stage Battles. Melee fighters and Ranged fighters. Stage Battles are pretty unique. You are tasked with taking back parts of the Heavy Metal land via a "Battle of the Bands" type showdown. Heavy Metal vs. Glam Rock. Eddie has to set up and defend "Merch" booths in the name of Ironheade whilst destroying the Glam Rock's Merch booths. Overall, the RTS elements work and have their place, but some people may be turned off by them.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 516px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The cameos. Holy fuck, the cameos. If you are a fan of the Heavy Metal genre in general you will absolutely love some of the characters in this game. For instance, Ozzy Osbourne, The Prince of Darkness, lives in hell and you can drive on down there to chill with him. He is known as "The Guardian of Metal". Ozzy also upgrades The Deuce for a price. He's even fully voice acted by the man himself. &nbsp;Other Heavy Metal rockers that lend their voices and likenesses to the game are&nbsp;Lemmy Kilmister as "The Killmaster", Rob Halford as "General Liowhyte" and "The Baron", and last but certainly not least Lita Ford as "Rima, Queen of the Zalia".&nbsp;<p></p><p>Tim Schafer did his homework on the icons of Heavy Metal. I can not stress it enough that this game as a whole is just a huge love letter to the fans of the genre, but it also isn't afraid to joke around about some of the stereotypes of Heavy Metal without blatantly insulting it. Unfortunately, that's one of the reasons why the game flew under the radar is because fans of this genre of music were either not gamers or that the genre has been declining since the early 2000's. Some even regarded this game as a "Relic of another time". Sadly, there is truth to that statement.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 452.662px; height: 269px;">&nbsp; <i>Rob Halford as "General Lionwhite"</i></p><p><br></p><p><img alt="" src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 352.125px; height: 333px; background-color: initial; float: left; margin: 0px 10px 10px 0px;"></p><blockquote>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br></blockquote><p></p><p><i>Lemmy Kilmister as "The Killmaster"&nbsp; &nbsp;</i></p><p><br></p><p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 609.479px; height: 342px;"></p><p>In the end, it's sad to see just how under appreciated this glorious game was. Taking a tired old genre of hack and slash, incorporating some good RTS elements, and wrapping it all in a beautiful Heavy Metal world inhabited by the men and women who actually help define Heavy Metal as a genre. One good thing to come out of this though is that if you were to pick up this game now (on consoles at least) you can get it for dirt cheap. I picked up my copy for the PS3 about a year ago for $5! It's almost criminal to pay ONLY $5 for it. On Steam, Brutal Legend, is only $15 and even then that's a steal. There's enough content in the game to hold you over for about 9 hours at the minimum without doing really any of the side quests. So if you a fan of hack and slash games, RTS games, Heavy Metal music, or Tim Schafer and Double Fine games then do your self a favor and pick this one up. &nbsp;<b> 9/10&nbsp;</b></p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wzgvD7xVP7</guid>
                <pubDate>Wed, 18 Feb 2015 03:03:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19920/conversions/oG6cWVjdTtA5DMKP-wzgvD7xVP7-full.jpg?v=1738266350"
                               width="1920" />
            </item><item>
                <title><![CDATA[Easter Eggs & Secrets: The Legend of Zelda]]></title>
                <link>https://novogamer.com/articles/easter-eggs-secrets-the-legend-of-zelda-Z2YmNwO0Gy</link>
                <description><![CDATA[<p>When it comes to video games, I like to consider myself a completionist. I do what ever I can to finish a game with as close to 100% as possible. However, if that isn't possible, then I try to go out of my way to find hidden references to other games or other forms of pop-culture. The Legend of Zelda is likely full of these references if you just knew where to look, so let's get searching shall we?</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Let's start with Zelda 2 on the NES first. I'm pretty sure all of you that played the game knew that most of the towns were the source for the names for five of the seven Sages in Ocarina of Time on the N64, but that's not what I'm here to find today. If you know of phrase "I am Error," then you probably know where I'm going with this, but let's keep going and see what happens. One would initially assume that this "Error" character was actually a programming glitch that caused an unavailable message to appear instead of what was supposed to be said, but here's what you probably didn't know. This was no glitch. In the game is another character named Bagu hidden in the woods north of the town of Saria who helps you to persuade the bridge keeper to lower the drawbridge across the river. Bagu is a literal translation of the Japanese pronunciation of the word "bug," specifically a programming bug. Much later in th<span style="line-height: 1.45em; background-color: initial;">e game, someone informs you to talk to Error</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;confirming that his message isn't a glitch. Error and Bagu are named as such to be nothing more than an inside joke and possibly to confuse the player to dismiss the event as nothing.</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now let's move onto Majora's Mask on the N64 and 3DS. When you get to the Zora Hall, explore the rooms of the band members. When you walk in on them practicing their instrument, you may notice that the songs they are playing are from different Zelda games. Tijo is playing the cave music from A Link to the Past on his drums, Japas is playing the dungeon music from Zelda 1 and Evan is playing the game over music again from Zelda 1. Also, when Link (as Mikau) and Japas are doing their jam session together, the song that you play is actually the introductory notes from the song Ballad of the Wind Fish from Link's Awakening. There are even more Easter eggs exclusive to the 3DS version of the game. In the room of the Goron Elder's Son you can find a large stone Wii Remote among the rest of his toys. In Kafei's hideout as you look through the peephole to the Curiosity Shop, to the far right is ROB from Nintendo fame. And in the Marine Research Lab if you snoop around the Professor's table, you can find a Nintendo Love Tester hidden around the beakers. There are much more secrets in Majora's Mask, but I'll save the rest for later.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>And the last game in this hunt today will be The Wind Waker. If you were one of the few like me that took advantage of the Game Cube&nbsp;peripheral<span style="line-height: 1.45em;">&nbsp;that allowed you to connect a Game Boy Advance to one of the console's controller ports, then you likely know of the Tingle Tuner, The Wind Waker's unusual attempt at a cooperative 2-player experience in the Zelda series. The Tingle Tuner is a rupee powered help system to help you in areas that would require magic and/or extra firepower, but did you know that was not the only function it had? Depending on where you activated it, it could be powered up or could be used to find hidden treasures that couldn't be found normally without it. If you turn the Tingle Tuner on at Link's home island, Tingle will be accompanied by Knuckle, one of his younger brothers. He will give you a series of tasks to complete while on the island and if you complete them without fail, then the Tingle Tuner will be upgraded with a device called the Hand-Me-Down Tuner which is a portable shop that lets you buy all-purpose bait, bombs and arrows on the fly. If you take the Tingle Tuner back to the Forsaken Fortress and fall into the giant stew pot, Tingle will reduce the price of Ting Potions by half claiming he found an old reserve, and if you take the Tuner to the top of the Windfall School, he'll reduce the price of the Shield, Balloon and "Kooloo-Limpah" by 10 rupees. Also, taking the Tingle Tuner into dungeons will also let you find secret treasure chests if you bomb the right locations. There are only five of these chests and they all contain one of the five collectible golden Tingle Statues. Each one you find nets you 50 rupees from Ankle (Tingle's other younger brother) and 100 rupees per statue once you find them all. All in all, not a bad secret.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Please come back next time when I cover more secrets and Easter eggs that I've found over the years. I don't think I can find them all by myself, but I can sure as hell try. But until then, I'll be seeing you.</span></span></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z2YmNwO0Gy</guid>
                <pubDate>Mon, 09 Mar 2015 06:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19932/conversions/bF9XsEaXHV1yOq5F-Z2YmNwO0Gy-full.jpg?v=1738266416"
                               width="1920" />
            </item><item>
                <title><![CDATA[Character Analysis: Luigi (Contains Spoilers)]]></title>
                <link>https://novogamer.com/articles/character-analysis-luigi-contains-spoilers-Z83YOwA5Ol</link>
                <description><![CDATA[<p>Luigi, Mario's younger twin, has always been the brunt of Nintendo's little jokes. He's portrayed as being cowardly and is constantly in Mario's shadow, but he certainly tries his damnedest and is worth his weight in gold. As such, he'll be the star of this article and I'll be going over every little detail I can think of about his personality, the way he dresses and even why he idolizes the one who constantly overshadows him. So in the words of Toad, here we go!</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Luigi started idolizing his brother at a very young age when in <b>Yoshi's Island</b>, the infant Mario and his temporary guardian Yoshi saved him from the clutches of the evil Kamek, Baby Bowser's caretaker. This drove the young Luigi to follow his brother everywhere he went, even going as far as dressing like him but in a color that compliments red. He even pushed himself to be the best he could so he could help Mario with his quests as evidenced by the fact that Luigi can jump higher and run faster than Mario, but Luigi isn't without his flaws.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Luigi is an odd case. Unlike his twin brother Mario, who is brave and heroic, Luigi is a bit of a coward. If the journey to save Princess Peach proves to be too harrowing for Luigi to handle, he will likely stay in the Mushroom Kingdom and take care of the cleaning and general upkeep of their house. But this isn't always the case. In <b>Paper Mario: The Thousand Year Door</b>, Luigi has been shown to actually help others when they need it and even go on quests of his own if Mario is unavailable. This proves that Luigi has an adventurous side that doesn't always show. But no matter how much or how little Luigi goes on adventures, this does not diminish his fear of ghosts.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Luigi has been in a few scenarios in which his fear of ghosts is evident, but none are more prevalent than in the <b>Luigi's Mansion</b> series. In those games, Mario is the one that needs rescued and Luigi is the only one able to get the job done, and because it was the Boos that abducted Mario, Luigi is at quite the disadvantage. As I said before, Luigi is very much a coward, especially when it comes to ghosts, but when his brother needs help, he swallows his fear and tackles the problem head on. Because of Luigi's timidity, he is easily startled and is often unnerved when placed in stressful situations. As such, he hums and whistles to himself to cope with being in such an unsettling environment. However, he has been shown to overcome this fear as at the end of <b>Luigi's</b> <b>Mansion: Dark Moon</b>, he adopts the ghostly Polterpup that had been teasing him throughout the story.<p></p><p></p><p></p><p></p><p></p><p></p><p></p><div><div><div>\r
<p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
</div></div>\r
</div>\r
<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now because of the fame and notoriety that Mario gets compared to our titular subject known as Luigi, it is not hard to imagine that under all of that idolizing that there may be a bit of resentment, especially considering that Luigi's name is often forgotten by the citizens of the Mushroom Kingdom and even by Bowser, King of the Koopas. This is actually evident in <b>Super Paper Mario</b> as his mild resentment toward Mario allowed seeds of darkness to be planted in his heart by Dimentio. This is probably Luigi's greatest weakness as while he has braved the forces of many ghosts, he can't seem to come to terms with the envy that he has for his brother's life.<p></p><p>Luigi isn't in any way perfect. He's a coward, he resents the brother he looks up to, and he is often the subject of ridicule. But I like Luigi all the more for it. Adversity builds character, and if The Year of Luigi is evidence enough, he may someday become even more popular than the brother he holds in such high regard. But until then, I'll be seeing you.<br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z83YOwA5Ol</guid>
                <pubDate>Sat, 07 Mar 2015 05:24:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19931/conversions/ANeD4cEwErV8ILJg-Z83YOwA5Ol-full.jpg?v=1738266416"
                               width="1920" />
            </item><item>
                <title><![CDATA[Underrated Gems - Alice: Madness Returns]]></title>
                <link>https://novogamer.com/articles/underrated-gems-alice-madness-returns-wv24z73VJa</link>
                <description><![CDATA[<p></p><p>               <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 677.416502946955px; height: 381px;"></p><p>Alice: Madness Returns is what happens if Tim Burton had made a GOOD interpretation of Alice's Adventures In Wonderland. Madness Returns was developed by American McGee and his development team, Spicy Horse, and published by everybody's favorite publisher, EA. Alice: Madness Returns is a Third Person Action Adventure Platformer that puts a dark spin on Lewis Carrol's original source material. This is actually a sequel to American McGee's Alice originally released in 2000.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 598.776785714286px; height: 337px; float: right; margin: 0px 0px 10px 10px; cursor: nw-resize;" alt=""></p>The art style is absolutely gorgeous...if you're into darker art styles. When reading Lewis Carrol's original book, Alice's Adventures In Wonderland, I always envisioned Wonderland having a nice colorful coat of paint over a much darker world full of insidious intentions. And that seems to be exactly what American McGee and Spicy Horse saw as well.<p></p><p>When Alice arrives back in Wonderland, the world, is bright and colorful, but the deeper she goes into Wonderland the more dark and sinister it gets. On her journey, Alice, is accompanied by the Cheshire Cat whom may or may not be a figment of Alice's imagination. In fact, the entirety of Wonderland may or may not be a figment of Alice's imagination and that is what Alice's story revolves around; her sanity.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 599px; height: 336px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story in Alice: Madness Returns is actually really interesting because there are two stories happening simultaneously.<p></p><p>After Alice's adventure to Wonderland in the first game she had been declared clinically insane and spent a majority of her life in Rutledge Asylum. Madness Returns takes place a year after her release at the age of 19 and she now resides in an orphanage under the care of a psychiatrist named Dr. Angus Bumby. The gameplay begins when Alice relapses into Wonderland.</p><p>The second story is Alice returning to Wonderland. Hence "Madness Returns". Wonderland is now falling apart. It is being destroyed by a mysterious train dubbed by the inhabitants as "The Infernal Train". Alice may be the only one able to stop The Infernal Train from completely destroying Wonderland, but is Wonderland as real as she believes it to be? I personally found Alice's story in the real world dealing with her sanity to be far more interesting and meaningful.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 597.779104477612px; height: 336px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The gameplay plays it as safe as possible by video game standards. In combat, Alice can alternate between light, heavy, and ranged attacks to dispose of the enemies that stand in her way. Madness Returns doesn't add anything new to this already stale type of gameplay which is a shame. The redeeming factor to this is that it works near flawlessly in terms of mechanics. Madness Returns may not have added anything to this type of gameplay, but I'd rather have a near flawless execution of a rather stale gameplay style than a horrible execution of a game that tried to add in new mechanics that don't work.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Out of combat, Alice: Madness Returns is a platformer. Again, not much new here</span><span style="line-height: 1.45em; background-color: initial;">, bu</span><span style="line-height: 1.45em; background-color: initial;">t at least it isn't flawed in anyway. Alice can now jump not once, not twice, but four times whilst in the air. She also will float if the jump button is held down to help guide Alice down onto a platform.</span></p><p><span style="background-color: initial;"></span></p><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 898.295081967213px; height: 380px;"></p><p style="line-height: 1.45em;">                                  Though, there is one thing everybody seems to agree upon....</p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns really is an underrated gem because it sets up nicely a sequel, but sales didn't meet their goals so it was cancelled which is a shame. There is hope though. In 2013, American McGee started a Kickstarter to fund a concluding chapter in the Alice series called "Alice: Otherlands". There was a catch though. It wouldn't be a game, but rather an animated mini series. The Kickstarter met it's goal and now Alice: Otherlands will be released some time this year. Again, there is more hope. American McGee still wants to make Alice Otherlands into a game, but it depends on the success of the animated mini series.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns isn't perfect. The gameplay is pretty stale and the middle act has a lot of filler fetch quests, but I'd be lying to you if I said that I didn't like this game. I actually</span></span><span style="background-color: initial;">genuinely love this game. The art style, the story, the soundtrack, and Alice herself are all so well done that it is sad that this game isn't more well known. Do yourself a favor and pick this one up. You won't be disappointed. <b>8.5/10</b></span></p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wv24z73VJa</guid>
                <pubDate>Tue, 10 Mar 2015 05:43:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19933/conversions/TCMoRFsfutURj6Tf-wv24z73VJa-full.jpg?v=1738266424"
                               width="1920" />
            </item><item>
                <title><![CDATA[Tips, Tricks, & Cheats: Nintendo]]></title>
                <link>https://novogamer.com/articles/tips-tricks-cheats-nintendo-ZaY8Vwl0yv</link>
                <description><![CDATA[<p>Many games nowadays are usually easy enough to be finished by relatively competent gamers, but if your h<span style="background-color: initial;"><span style="line-height: 1.45em;">aving trouble finishing certain classic games, then I'm here to help. Many games made back in the 80's and 90's were programmed with built in cheat codes and exploits to make your&nbsp;</span>endeavor<span style="line-height: 1.45em;">&nbsp;a bit easier (or harder if you're masochistic) and I'm going to tell you what they are, what they do and how you go about performing them. For this article, let's start small and just do Nintendo games.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><b>Super Mario Bros.</b></span></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There is a way to <a href="https://www.youtube.com/watch?v=J-cWQFk9bi8">easily rack up lives</a> in just about every 2D Mario that contains Koopa Troopas. All you have to do is find a staircase that has Koopas walking on them and jump on one when it is on the edge of a step, then jump onto its shell from the step below. If you did it correctly, you will jump on the shell repeatedly and start to accumulate extra lives. Don't go overboard though, going over a certain number will result in a game over when the timer runs out.<p></p><p><span style="line-height: 1.45em; background-color: initial;">There is also a way to continue after a Game Over. At the Game Over screen, hold A and when the Title screen reappears, press Start. Do not release the A button during any of this or it won't work.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>The Legend of Zelda</b></span></p><p><span style="line-height: 1.45em; background-color: initial;">There is a way to start the game's Second Quest right off the bat. All you have to do is enter ZELDA as your file name. If done correctly you should see that Link is now holding the Magic Sword. Word to the wise, the Second Quest is not easy, so be prepared for the worst.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>In <i>Zelda 2: The Adventures of Link</i>, it is actually possible to pass through a locked door without a key. If you recall playing the game, one of the magic spells you can get turns Link into a fairy. While in fairy form, you can actually fly through the keyhole of a locked door, but while this is helpful, using the Fairy spell drains a lot of magic power that could be put to better use, like healing, shielding or to activate the High Jump.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">In </span><i style="line-height: 1.45em;">The Legend of Zelda: A Link to the Past</i><span style="line-height: 1.45em;">, there is a <a href="https://www.youtube.com/watch?v=KXp124VgFrw">hidden chamber</a> under the castle that contains a large sum of rupees, but you cannot access it by normal means. What you need to do is start at the Sanctuary and use the Pegasus Boots to get to the bush that covers the hole that you entered near the castle at the start of the game as quickly as humanly possible. If you were fast enough to get there, you will enter a cave by falling in from the&nbsp;</span>ceiling. A stone tablet in the back of the room will tell you that the room belongs to Chris Houlihan and asks you to keep it a secret. I guess the cat's out of the bag!</span></p><p><span style="background-color: initial;"><b>Donkey Kong Country</b></span></p><p><span style="background-color: initial;">Quite a few cheat codes were programmed into the game to give you a much easier time with completing the game or just for fun. Most of the codes are entered on the file select screen when "Erase Game" is highlighted. They are as follows:</span></p><p></p><ul><li>Down, A, R, B, Y, Down, A, Y (activates sound test, press Select to cycle though them)</li><li>B, A, R, R, A, L (start the selected file with 50 lives)</li><li>B, A, Down, B, Up, Down, Down, Y (allows you to hijack control in a 2-player co-op game)</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There are also a code that can only be entered on the opening cutscene. Press Down, Y, Down, Down, Y while Cranky Kong is on the screen cranking his victrola and you will access a room that lets you practice the animal helper bonus games.<p></p><p>A couple stages also have secret shortcuts that let you bypass most, if not the entirety of the level. In the first minecart stage, if you can manage to jump over the barrel cannon and land in the pit close to the cliff wall, you will be launched out of a hidden cannon and transported to the end of the stage. There is also a shortcut in Stop and Go Station. Just head left through the entrance to be warped to the end.</p><p>Well, that's it for now. If I find more tips or codes, I'll be sure to let you all know as soon as I can. But until then, I'll be seeing you.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0yv</guid>
                <pubDate>Thu, 27 Apr 2017 17:06:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746997/conversions/Nintendo.svg-full.jpg?v=1774123662"
                               width="1920" />
            </item><item>
                <title><![CDATA[Metro Redux - Review]]></title>
                <link>https://novogamer.com/articles/metro-redux-review-wKvwb7AjDx</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 904.778px; height: 509px;"></p>Metro Redux is the remastering of two phenomenal games, Metro 2033 and Metro Last Light, developed by 4A Games and published by Deep Silver. The Metro games sit comfortably some where in between the more casual experience of the Fallout series<span style="line-height: 1.45em; background-color: initial;">&nbsp;and the more hardcore experience of the S.T.A.L.K.E.R. series. This review will split into two halves for each game.&nbsp;</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 471.453px; height: 265px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p>Metro 2033 was&nbsp;<span style="background-color: initial;"><span style="line-height: 1.45em;">one of the most underrated games of 2010 and still doesn't get the recognition it deserves. Metro 2033 takes place 20 years after a cataclysmic nuclear war that had taken place in 2013 (sometimes referred to as World War 3 to some NPCs.) &nbsp;In Metro 2033 you play as Artyom, an inexperienced young man in his early 20's wanting desperately to be an elite soldier called "Rangers" like his idol, a man named Hunter. After his home station is attacked by mutated beasts known as "Nosalises", Artyom, must venture through the Metro tunnels to a far away station known as "Polis". To add insult to Nosalis induced injury, there's an unknown race of beings known only as "Dark Ones" that are seemingly attacking humans telepathically and destroying their brains. I won't spoiler anything, but Artyom is the only one immune to the Dark Ones' influence and is the only one able to stop them. Gameplay is the standard First Person Shooter experience, but with a heavier emphasis on stealth making it a bit more unique. The atmosphere in this game is one for the record books. I highly recommend playing both 2033 and Last Light with headphones. From the echoes of both human and monster in the far reaches of the Metro tunnels to the somber music and NPC conversations in each of the Metro stations you will encounter on your journey.&nbsp;</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Metro 2033 is where the bulk of the remastering went. It looks almost as if it were built from the ground up using the updated 4A Engine similar to that of Metro Last Light, but a more realistic idea is that the textures and placements of some objects were given a fresh coat of paint that still looks absolutely fantastic. Unfortunately though, the best comparison image I could find was a compressed YouTube image that doesn't do it as much justice as I would have hoped it would, but I think it still gets the point across.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">As well as a graphical upgrade, Metro 2033, also gets an upgrade to it's HUD and menus. Now it's exactly like Metro Last Light where you hold down a button or key that brings up all your tools. This is a million times more&nbsp;</span></span>convenient than the older Metro 2033 HUD and menus though I can see why some people may not like it feeling like the same game, but i like it being two different games feeling like one huge video game ride.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 508.687px; height: 286px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One of the stand out features is the atmosphere.&nbsp;It's almost unbelievable just how alive this game feels especially since death lingers heavily in the air. Every Metro station you visit on your journey to Polis feels lived in by real people. It doesn't feel like the developers just made a Metro station and put some NPCs in there with a few lines of dialogue. Children will gather around a flame while an adult tells them a story of plays an instrument.&nbsp;<p></p><p>Some times you will be given a small side quest for money or a karma point towards the good or bad though it doesn't really matter because Last Light will always pick up after the bad ending. I can not say enough good things about this game. It's really more like an experience because even after you've finished the game you will never forget the experience you had with it. Since you can buy each game separately I give this game on it's own merit a <b>9/10.&nbsp;</b></p><hr><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 532.07874015748px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>If it isn't broken; don't fix it is definitely 4A Games' motto with Metro Last Light. Now, normally this would be a bad thing like with the Call of Duty series, but the gameplay was nearly flawless in 2033 (NEARLY) so there wasn't much that needed to change to make Last Light any better. This part of the review has spoilers from Metro 2033 so you've been warned.&nbsp;<p></p><p>Metro Last Light picks up right after the bad karma ending to 2033 where Artyom launched the missle strike against the Dark Ones' nest, but only after it's revealed to him that the Dark Ones were actually good and mean't no harm to humans and actually wanted to help them rebuild humanity. Khan, from 2033, visits Artyom and reveals to him that one Dark One survived so now it is race to get the last remaining Dark One. You will fight against the Fourth Reich, the Soviets, and bandits as well as everybody's favorite mutated dog things; Nosalises.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.148px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Whereas, Metro 2033 took place in the winter, Metro Last Light, is the spring following. Now all the snow on the surface has either melted or is still melting. Here on the surface you can see the odd beauty of the post-apocalyptic landscape. Last Light spends a little less time on the surface than 2033 so that's a shame. While on the surface it is also more linear than it was in 2033.&nbsp;<p></p><p>Artyom also gets a love interest named Anna whom the developers spent more time modeling her boobs than her face (you'll see what I mean in a minute). Anna actually goes through a bit of a character arch. She starts out as a real bitch to Artyom then through a set of events she respects and becomes attracted to him. Anna isn't given a lot of screen time though. She's at the beginning of the game then disappears for more than half the game to show up towards the end. Artyom still only speaks during loading screens and remains silent during gameplay which makes me wonder how he ever gets Anna.&nbsp;</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 531.749271137026px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>This is what I meant when I said that the developers spent more time modeling Anna's boobs than her face. I have to note that the breasts and nipples are the most realistic I've ever seen in a video game (which is warrant enough for a 10/10 amiright, guys??) The nudity is kind of strange in this game though. Both times it happens you are in a really intense fire fight then less than 5 minutes later you get boobs in your face. I'm not really complaining for that reason, but it did hurt some of the pacing for two really intense parts.</p><p>The first time you on a raft with another survivor fighting off mutated water monsters called "Shrimps" to get to a nearby station then you get a bare breasted lap dance. It is optional though. The second time you shooting your way through a metro station that is burning down and are trying to get to Anna because she was captured by the Soviets in the last mission. At the last moment the enemy breaks you gas mask and you are exposed to a biological weapon that the Soviets tested on the metro station with. You and Anna are then both saved and quarantined by Khan and his men because the biological weapon was Ebola. In the face of uncertain death Anna gets partially naked and Artyom and Anna make a baby.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 602.991379310345px; height: 339px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The atmosphere is back and it is just as effective. Moans and echoes can be hard in the far reaches of the metro tunnels and the stations are just as alive as 2033. More activities can be seen being done. I would argue that the stations feel even more alive than in the previous game. You'll see adults entertaining children in new ways as shown in this picture and features even more NPCs going about their daily lives as if they weren't AIs.&nbsp;<p></p><p>There are less side quests to do in most of the stations though. You'll still see your typical bum in the corner asking for a bullet and you can still give him one for a good karma point. Metro Last Light also has the ability to get a good ending and a bad ending except this time one of the endings implies a sequel to this game and the other ends the series. You'll see which is which depending on the ending you get. <b>9/10.</b></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 910.460122699387px; height: 335px; background-color: initial;"></p><p>So, I'll stop gushing for a moment and get down to it. Metro Redux isn't flawless. Stealth is some times way too easy. There are some minor animation hiccups here and there. Last Light has minor pacing issues, but overall these games are amazing. The story is well told, the atmosphere is incredible, the gameplay is rock solid, boobs, and you get to kill Nazis. What more could you possibly want. Both Metro 2033 and Last Light have both been remastered and it shows (more in 2033). You also get both games for the price of one. I highly recommend you pick this one up on any platform of your choosing. I know that it should average out to about a 9/10, but I'm taking into account you get two games for the price of one. Overall I give Metro Redux a <b>9.5/10. </b>It's that good.&nbsp;</p><br><p></p><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wKvwb7AjDx</guid>
                <pubDate>Mon, 02 Mar 2015 05:50:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19925/conversions/HbIOnJ95ySIzhVtU-wKvwb7AjDx-full.jpg?v=1738266377"
                               width="1920" />
            </item><item>
                <title><![CDATA[Retro Review: Yoshi's Story]]></title>
                <link>https://novogamer.com/articles/retro-review-yoshis-story-Z53mOwnwvv</link>
                <description><![CDATA[<p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a bit of an unconventional taste when it comes to video games. I'll play almost anything as long as it plays well and how it looks is often unimportant. Yoshi's Story falls under that category. Sure, it looks like it was designed for younglings, but looks can often be deceiving.</span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Originally released for the Nintendo 64 in 1998, Yoshi's Story is a simple 2.5D platforming game in which you go from stage to stage (one per world) throwing eggs and eating fruit. Eat thirty fruit and the stage ends and you move onto the next one. This game is extremely easy if you only do the main goal, but unlike most games that were released around the same time, this game is only as difficult as you make it to be.<p></p><p></p><p></p><p></p>In each stage, there are thirty green melons that can be found and eaten and are crucial to getting the high score in the stage. In addition to this, there are also three large smiling hearts that will unlock more difficult stage options in the world succeeding the one you are currently in. Doing both of these tasks makes the game's replayability go up quite a bit as more stages will be unlocked in the game's Time Trial mode. There are also two unlockable yoshis that are more powerful and can eat the damaging and bitter Black Shy Guys and spicy red peppers. They also give you a higher score from all available fruit instead from just a specific kind that the other six yoshi's have favorites of.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now as I was saying before about how the game looks and feels, it has a very childish appearance about it making it look very much like a pop-up book. Backgrounds are rendered too look like felt, quilting material or even cardboard. The story is cutesy and happy and there doesn't appear to be any kind of conflict told within the game's narrative. This may sound extremely off-putting for even the most tolerant and patient of gamers, but I really think this is an excellent way to narrate this specific type of game. It collectively feels very much like a bed time story and I often like to come back to it whenever I can just so I can relax.<p></p><p>All in all, I had a lot of fun with this game. While the music is overly happy and cheerful and the environments literally look like cardboard and felt, the gameplay is what really matters and I think it plays extremely well for what it does. If you want to legally play it for yourself, the game is available on the Wii's Virtual Console service. You may find that looks aren't everything as well. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwvv</guid>
                <pubDate>Wed, 04 Mar 2015 08:23:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19928/conversions/NMJyx4f8rYasrQa4-Z53mOwnwvv-full.jpg?v=1738266392"
                               width="1920" />
            </item><item>
                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19919/conversions/wquXau7NxnreA5te-ZMYdOwGbmm-full.jpg?v=1738266341"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: The Wonderful 101]]></title>
                <link>https://novogamer.com/articles/review-the-wonderful-101-Z83YOwA5B0</link>
                <description><![CDATA[<p style="text-align: justify;">When I was a kid, I was a huge fan of the Mighty Morphing Power Rangers. I watched the show religiously, got a ton of the toys (ESPECIALLY the Megazords), and I even dressed up as the Red Ranger for Halloween a few times. But as I grew up, I started to drift away from the series because I ended up enjoying video games more due to the much greater variety that was available to me. Then a few years ago, I saw the E3 trailer for <strong>The Wonderful 101</strong> and as I watched it, a huge wave of nostalgia hit me HARD. For the first time in a long time, I felt like a kid again.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released on September 15, 2013 exclusively for Nintendo's Wii U console, <strong>The Wonderful 101</strong> is a massive action beat-'em-up by Platinum Games, the genius developers behind Bayonetta (and Viewtiful Joe and Okami when they were still called Clover Studios). You play as a team of Power Ranger-like super heroes called the Wonderful Ones as they fight off a massive alien force called GEATHJERK and prevent them from successfully invading and destroying Earth while you yourself are recruiting citizens and more Wonderful Ones to help you fight off the alien menace.<p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>The way you fight is with the characters' Unite Morph abilities which grow in power the more team members you have. The reason behind this is you use temporarily use your teammates to increase the size, range and strength of the ability or weapon being used. To activate these powers, you have to draw the shape that represents it either by tilting the right control stick in the appropriate directions, or by literally drawing the pattern on the Wii U's Gamepad. Each power even has their own unique set of skills.<ul><li><span style="line-height: 1.45em; background-color: initial;">Unite Hand can turn gears and ignite itself to throw fireballs</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Sword can cut cables, unlock diamond shaped keyholes, repel lasers and act as a lightning rod</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Gun can hit distant and unreachable targets</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Hammer can pound switches, break floors and protect against arial fire</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Whip can be used to swing from certain points and can rip spikes from their mounts</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Claw can be used to scale walls, pry open doors and can occasionally freeze enemies</span></li><li><span style="line-height: 1.45em; background-color: initial;">Unite Bomb can temporarily slow time to a near standstill in a given radius</span></li></ul>In addition to the seven powers listed, there are also several defensive and mobility-type Unite Morphs than can be upgraded in the shop. Using these powers in the right places and at the right times can help you get the best score of Pure Platinum at the end of each mission.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The story is also surprisingly deep for a Power Rangers inspired game. The war between the Wonderful Ones and GEATHJERK that is currently happening in the game is actually the third to happen in the story with one happening twenty years prior and another one before that by another twenty years. There is also internal conflict between the main seven Wonderful Ones and with a small boy named Luka who hates the Wonderful Ones claiming that they couldn't save his mother from dying. This hate drives him to find a way to help GEATHJERK so he can get his revenge. Plus there is another group of aliens, a band of space pirates known as the Guyzoch lead by one known as Prince Vorkken who acts by his own personal reasons. It all portrays a sense of distrust toward each other and the anger Luka displays clouds his judgement as he wants nothing more than to see the demise of the Wonderful Ones. It's all quite saddening when you think about it.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now my favorite part, the Boss Fights. Each of these fights are unique and interesting, sometimes even being dramatically overdone to the point where it keeps trying to top its own wackiness. A couple of these fights even play homage to the </span><strong>Punch-Out!!</strong><span style="line-height: 1.45em; background-color: initial;"> series of games which amused me to the point of laughing. I just wasn't expecting anything like that at all. All of these fights also start with a cutscene of Wonder Red initiating his suit's Infinity Form which greatly increases his power and endurance for the duration of the fight. Whenever this scene happens, I always find myself mimicking Red's movements</span><span style="line-height: 1.45em; background-color: initial;">. It's just one of those things that made me feel like I was a kid again sitting in front of the TV watching Power Rangers and eating some sugary cereal.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">All in all, this game has been an invigorating experience for me. The controls were great, the music was fantastic and each level was extremely well made and had something unique to offer from it. The camera's isometric view might cause some viewing issues during close up shots, but it can be zoomed out in some cases where that happens. Still, I highly recommend you pick up this game because this underrated title has been one of the most fun games I've played in years. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z83YOwA5B0</guid>
                <pubDate>Fri, 06 Mar 2015 05:25:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19929/conversions/HMhWa1nrcH3sAQT7-Z83YOwA5B0-full.jpg?v=1738266400"
                               width="1920" />
            </item><item>
                <title><![CDATA[Early Access Impressions: Killing Floor 2]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-killing-floor-2-zZ3PPY4NOny</link>
                <description><![CDATA[<p></p><h1><span>Welcome to "Early Access Impressions"!</span></h1><h4>One of the great things about PC Gaming is the amount of games in Early Access.</h4><p>For those not familiar with <a href="http://store.steampowered.com/earlyaccessfaq/">Steam's Early Access</a> system, developers release their unfinished games at a reduced cost at both benefit to the user and the developer.</p><p>The user is essentially an In-Dev Tester(yes that means broken games) and they get the game once it becomes full release. This series will feature games in Early Access as I get to them. And there's a lot.</p><br><h4>Onto the show!</h4><p><img src="https://lh6.googleusercontent.com/zSD4nRB_v_EXVrvqukgJ2j4DnNtXmydn-GdGjokux5OhtupnYyZVeD7R7PTWJksAR9HGzovcReK3HtUnAla0hrayFSBK7-pbaFM59pHD_u1thpXaGJiL6OqOtuvmCcG_f-qmsbM" style="width: 779.074363992172px; height: 437px; float: left; margin: 0px 10px 10px 0px;" alt="" height="339px;" width="602px;"><br></p><h3><b>Killing Floor 2 is a first person co-op shootin' wave survivin' gore fest.</b></h3><p>Developed by&nbsp;<a href="http://www.tripwireinteractive.com/">Tripwire Interactive</a>&nbsp;Killing Floor 2 is kind of like Left 4 Dead and Call Of Duty's Nazi Zombies had a Super HD and over the top cRazY baby.<br><br>The<b> gameplay</b> is solid. Running around the maps aiming down sights and blowing apart heads feels very satisfying. Teamwork is made very essential in KF2. While a solo mode is available I wouldn't suggest it, even on Normal difficulty, you're gonna have a bad time. These are very similar characteristics to the original Killing Floor although I'd say KF2 is a more fluid experience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.24px; height: 675px; float: left; margin: 0px 10px 10px 0px;" alt=""><b><br></b></p><h4><b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Visually</b> this game is amazing. If you told me this was developed by a AAA developer I'd believe you. Above you can see me blowing apart the head of a <i>Siren</i> in Slow Motion. The picture really doesn't do it justice but the gore effects are very very nice.</h4><p></p><hr><p></p><p></p><p>The<b> enemy types</b> is something else to consider. At this point in the early access stage the game features the standard Zed, Scrakes, Fleshpounds, Sirens, Crawlers, Stalkers, Sirens, Bloats, Gorefasts, Stalkers, Ranged Zeds(who I cant find the name of) and &nbsp;the newest addition, an end level boss.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.27px; height: 687px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p><h4>Going by the name of Hans Volter, this is one boss you should not take lightly. Multiple times I've been blown up, shot or poisoned by Hans Volter. While difficult to defeat Hans is that much more rewarding a kill. The difficulty in KF2, I think, is just right.</h4><h4><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1192px; height: 670px;"><span style="line-height: 1.45em; background-color: initial;">After you and your team destroy those enemies that have spawned, after each round you are then prompted to go to head to the trader with all that Dosh you've earned.&nbsp;</span></h4><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p><b style="font-size: 18px; line-height: 24px; background-color: initial;">Weapon variety</b><span style="font-size: 18px; line-height: 24px; background-color: initial;"><b> is something Tripwire definitely needs to work on.&nbsp;</b></span></p><p>Being the crazy over the top gory shooter this game is, my commando class felt no love in the crazy weapon department. Although there is decent variety, it got boring very quickly knowing that every time i played I just had to save up enough Dosh for that SCAR-H to be destroying zeds effectively. Keep in mind, this is early access, so there's a very good chance more content is coming. Map variety also needs to be improved at this point in time.</p><hr><p></p><p></p><h4 style="text-align: right;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 15px; line-height: 1.45em; width: 936.242957746479px; height: 526px; float: left; margin: 0px 10px 10px 0px; background-color: initial;"></h4><p></p><h4><br></h4><h4>&nbsp;</h4><h4>Glitches?<span style="font-weight: normal;"><br></span><p><span style="font-weight: normal;">I didn't see any. Other than the fact that the matchmaking doesn't seem to be 100% working yet (sometimes I'd get thrown into games outside my search preferences) this game is virtually glitch free. This is probably one of the first times I've looked at an Early Access release that is actually very stable. Good on ya' Tripwire!<br><br></span></p></h4><p></p><p></p><p></p><p><br></p><p><br></p><h4><hr></h4><h1>Final Thoughts</h1><p>-Killing Floor 2 is just great. As far as an early access release, probably one of the best.<br>&nbsp;<br>-The <b>gameplay</b> is solid feeels great and offers enough variety in weapons and enemies at this point in time to be satisfying.<br><br><span style="line-height: 1.45em; background-color: initial;">-It's <b>visually</b> amazing with great lighting very high quality water and gore effects that are all so shiny I couldn't wait until the next Zed exploded.<br><br></span><span style="line-height: 1.45em; background-color: initial;">-I think what makes this game even more amazing is how impossible they made winning, without a team. This is a real co-op survival shooter.</span></p><hr><p>If you are the kind of gamer who likes blowing apart zombie heads with shotguns or slicing them off with military shovels, Killing Floor 2 is a must buy. I would suggest getting it soon, as the price will only go up. Just pray Tripwire adds more content before the full release.</p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1047.03595206392px; height: 759px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><br></p><br><p></p></blockquote><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>zZ3PPY4NOny</guid>
                <pubDate>Thu, 07 May 2015 04:38:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19958/conversions/3sUEIc1iFplJdTxo-zZ3PPY4NOny-full.jpg?v=1738266560"
                               width="1920" />
            </item><item>
                <title><![CDATA[Games To Check Out - Eternal Winter]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-eternal-winter-wKvwb7Ajz2</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 460px; height: 215px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Quick article for you guys. Normally, I tend to avoid both Early Access games and survival games like DayZ since Steam is absolutely flooded with them, but this one caught my eye and genuinely impressed me. Instead of zombies or other players to survive against, Eternal Winter, has you surviving against nature in a hostile open world winter environment where you must scavenge and hunt for supplies. Eternal Winter is being developed by an indie developer by the name of "Developers Pack". This time though, you aren't alone. You are accompanied by 4 dogs that you can name and pick their play styles before starting a new game. Not only do you have to feed and keep yourself hydrated you also have to keep all four of your canine companions fed and hydrated. Because hydration is key. Eternal Winter has a&nbsp;minimalistic style to it that is actually quite appareling and reminds me of Eidolon.&nbsp;<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.49px; height: 312px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Like I said, the graphics have a minimalistic style to them but that doesn't negatively effect the overall experience. The animations on the dogs are surprisingly smooth and the different play styles do have an effect on the gameplay for each dog.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">You can scavenge buildings for supplies and hunt animals such as deer for meat. This is essential because you can eat things such as candy bars and cans of beans the survive, but your dogs can't. They can only eat meat. You or the dogs can eat the meat raw or cooked and, just like real life, cooked meat is better for you.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.709px; height: 311px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The game isn't finished. That's why it's in Early Access and because of this I wouldn't normally recommend a game in this state to anyone just yet, but I've made an exception here because the developer seems honest and has been dedicated to rolling out an update every week and he has been following up on this every week so far. The money helps him put together a team to help him finish the game by next year.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">The developer is also going to create a 4 player Co-Op mode later down the line. Finally, the game is currently on sale for $5.99, lowered from $9.99 until March 1st. (today being&nbsp;</span>February 26th, 2015)</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wKvwb7Ajz2</guid>
                <pubDate>Thu, 26 Feb 2015 02:53:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19924/conversions/gBhdLNWz1hTeIVmV-wKvwb7Ajz2-full.jpg?v=1738266371"
                               width="1920" />
            </item><item>
                <title><![CDATA[Retro Review: Kirby's Dream Course]]></title>
                <link>https://novogamer.com/articles/retro-review-kirbys-dream-course-Z53mOwnwWL</link>
                <description><![CDATA[<p></p><p>I love golf games. I love Kirby games. But the question is, would a Kirby golf game be any good? I think the answer would surprise you. Originally released on the SNES in 1995, Kirby's Dream Course combines the ascetic of Nintendo's Kirby series with gameplay that combines the elements of golf and billiards. This fusion of styles may sound a bit strange, but it works astonishingly well.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><img><img>The goal on each board is to knock Kirby into all the enemies on the field and then into the hole that the last enemy turns into. For each stroke that you take, you lose one tomato (Health Pip in 2-player mode), and you gain one back for each enemy you take out on the field, and if you manage to get a Hole-In-One, an automatic 1-Up would be your prize. Kirby can be putted or driven much like in golf, but he bounces off many obstacles in a similar fashion to a cue-ball on a pool table. Because of this, careful planning must be employed to ensure victory.<p></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><div>In classic Kirby fashion, specific enemies grant Kirby certain powers that may help improve your chances of winning, but if you don't know what each ability does, it may actually make matters worse. Some abilities include Spark (destroys roadblocks), Stone (halts all movement), Hi-Jump (launches you into the air) and Wheel (skims across water hazards). These powers are often extremely helpful in certain courses, but like most Kirby games, it is usually pretty forgiving when it comes to mistakes.<p></p><p>In 2-Player mode, you compete against a friend in a series of 8 courses while you try to collect as many stars as possible. Stars are collected when you defeat enemies or by stealing your opponent's stars on the field. The player with the most collective stars at the end of last course is declared the winner. It is also a lot of fun messing with your opponent in this mode as you can knock your Kirby into theirs to swap copy abilities and/or to force them off the course reducing the number of times they can act before their inevitable 1-turn penalty.</p><p></p><p>I had a ton of fun with this game. It's creative, the controls respond really well and VS mode is a great way to pass time with friends. If you want to purchase this game legitimately, it is also available for Virtual Console on the Wii and Wii U. You may even enjoy it as much as I had. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p></p>\r
<p></p></div>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwWL</guid>
                <pubDate>Tue, 03 Mar 2015 05:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747371/conversions/H2x1_SNES_KirbysDreamCourse-full.jpg?v=1774542514"
                               width="1920" />
            </item><item>
                <title><![CDATA[Conspiracy Theory: The Mario Series' "Pixel" Characters]]></title>
                <link>https://novogamer.com/articles/conspiracy-theory-the-mario-series-pixel-characters-ZKQAwdlag6</link>
                <description><![CDATA[<p>Have you ever had the feeling that things were going to change in your favorite game series? Sometimes it could be a small change like when the <b>Pokemon</b> franchise added new types to future titles, or it could be be a big change like when <b>The Legend of Zelda</b> games became more cinematic. Well I have that feeling right now that Nintendo is planning something that could completely retcon the stories from the older Mario titles and I don't think it's going to be for the better...</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 299.68253968254px; height: 236px;"></p>Over a decade ago when <b>Super Smash Bros Melee</b> was released and subsequently reintroduced Mr. Game & Watch to the world, Nintendo created a stage for him based on the handheld devices of his namesake. This stage was Flat Zone, an entirely 2D arena that even made all the fighters paper thin when they would turn around. This may seem like there was nothing special to theorize about it, but hear me out, I have more to tell.<p></p><p>Now when the Wii came out, I started to notice a trend in some of the games that Nintendo developed. More and more titles that Nintendo released for the console had 8-bit sprites of Mario and company hidden in the environment. An example would be in <b>Wii Fit</b> and <b>Wii Fit Plus</b> where both had Mario sprites hidden on the running trails. Alone, this would just seem like a simple Easter egg, but there is more to be found.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Further along the line when <b>Super Paper Mario</b> was released, the concept of alternate dimensions was introduced and also the gimmick where you could alter Mario's perspective of the world from 2D to 3D. This brings the focus back to <b>Smash Bros's</b> Flat Zone Stage where it is the home of the always 2D Mr. Game & Watch. Further more, there is a power-up in Super Paper Mario that further make me suspicious that there may be something to this theory of mine. A very particular defensive power-up called the Pal Pill summons eight small 8-bit versions of the character that picked up the item. THIS is where I started to think something was up. In my head, these petite pixellated partners shouldn't exist at the same time as normal Mario as they are visualized as Mario and co. back during the NES era. But then I remembered, <b>Super Paper Mario</b> takes place in a multiverse of locations outside of the Mushroom Kingdom's own reality. These pixel people could theoretically be citizens of Flat Zone as they are also 2D in design.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 427.58064516129px; height: 241px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now this is where things get interesting. Shortly after the release of the Wii U, Nintendo did their little Year of Luigi event that included <b>Dr. Luigi, New Super Luigi U, Super Mario 3D World</b> and <b>Super Luigi Bros</b> in <b>NES Remix 2</b>. During this time, specifically in <b>Super Mario 3D World</b>, <i>MANY</i> pixel versions of Luigi could be found hidden in the stages, usually either appearing out of nowhere for a split second or even appearing walking in the background of a large open area. Now normally, I would just chalk it up as another Easter Egg, but then <b>Captain Toad: Treasure Tracker</b> came onto the scene and introduced the amiibo activated game mode Hide & Seek with Pixel Toad. THIS is a vital piece of information that helps further solidify my theory. This little game mode ACKNOWLEDGES the existence of these Pixel characters and even names them as such.<p></p><p>With the fact that now even ONE pixel character has been officially named within the games, I propose that one of two scenarios will happen in the future. Either A: Nintendo will retcon the old arcade and NES titles to being set in the Flat Zone and ignoring Mario's past life living in Brooklyn, New York with Pauline and his pet ape Donkey Kong; or B: Nintendo is planning a new game in which the denizens of Flat Zone invade and have taken on the forms of the first people they see being Mario, Luigi and the people of the Mushroom Kingdom. Personally, I think the former theory holds more merit, but until then, I'll be seeing you.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQAwdlag6</guid>
                <pubDate>Fri, 08 May 2015 06:38:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19961/conversions/pzgqr5kqwNIhqatR-ZKQAwdlag6-full.jpg?v=1738266566"
                               width="1920" />
            </item><item>
                <title><![CDATA[Five Nights at Freddy's Film in the works. Will it be good?]]></title>
                <link>https://novogamer.com/articles/five-nights-at-freddys-film-in-the-works-will-it-be-good-ZnYdOwzyxy</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure many of you have heard of the survival/horror series created by Scott Cawthon known as <strong>Five Nights at Freddy's</strong>, but when I heard the announcement that a film based on the franchise is now currently in the works, I started to become a bit skeptical. Movie adaptations of video games almost never do well at the box office and many people are already starting to get tired of the series due to the fact that the entire trilogy was released in the span of seven months, but I have three reasons why I have hope for this movie.</p><p><strong>Reason 1: The Story</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Because of the first game's short length, the fact that the only spoken dialog is from the phone guy when he leaves messages on the restaurant's answering machine, and because that the actual back story is vague enough to interpreted in many different ways, the story that could be used for the film might actually be something coherent regardless of what route they take. Plus, we might actually be able to finally find out what's going through Mike Schmidt's head as he progresses through the week.<p><strong>Reason 2: The Director</strong></p><p style="text-align: justify;">Many of you know that who directs the film can either make it or break it depending on how they interpret the source material. A good example would be Joss Whedon when he directed <strong>The Avengers</strong>, whereas a bad one would be M Night Shyamalan when he directed that godawful film, <strong>The Last Airbender</strong>. Now the director that has signed on for this film is Roy Lee of <strong>Vertigo Entertainment</strong> who has directed the fantastically scary films <strong>The Ring</strong> and <strong>The Grudge</strong> which both follow under the same kind of psychological horror that <strong>Five Nights</strong> pulls of quite well. If anyone can make a good film based on that game, it'll be him.</p><p><strong>Reason 3: The Original Creator's Involvement</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Usually when a film adaptation of a game goes down the toilet, it is usually because of lack of involvement from the creator of the source material. Because the game was made by one person much like many books, it will likely be much easier for information to be relayed back and forth between the movie studio and the creator. Scott Cawthon has said this on the matter,<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;">"The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to."<br></blockquote>These three reasons should be reason enough that a film based on <strong>Five Nights at Freddy's</strong> could turn out to be legitimately terrifying, but only time will tell if the game will still be relevant when it is released a few years down the line. But until then, I'll be seeing you.]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZnYdOwzyxy</guid>
                <pubDate>Wed, 08 Apr 2015 06:37:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19946/conversions/nG39NaaX88CAOKwG-ZnYdOwzyxy-full.jpg?v=1738266499"
                               width="1920" />
            </item><item>
                <title><![CDATA[Games That Would Make Good Movies]]></title>
                <link>https://novogamer.com/articles/games-that-would-make-good-movies-wyRvA7YM5w</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 570.947368421053px; height: 339px;"></p>Since the dawn of time, man has strived for one thing; to make a good movie based off of a video game. If you've read one of my previous articles then you know that I think that video game movies will one day be as good as the game itself. The only catch to this opinion piece is that, hypothetically, the movie has dedicated writers and a competent director.<br><p></p><p>I am also excluding games that are already getting movies so I apologize to games like The Last of Us, Uncharted, Half-life, and Portal. The games on here aren't obscure by the eyes of us gamers, but not many of them have been considered for a film adaptation. So you may not see the games you wanted on here.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 427px; float: left; margin: 0px 10px 10px 0px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">Hotline Miami</span></p><p>Clearly the developers, Dennaton Games,were at least some what inspired by Drive (2011) starring Ryan Gosling. This bloody, pulse pounding game could transition fairly well to the big screen. I believe it would be important for the actor to play Jacket to not speak, but rather show his emotions through his actions. It would keep the air of mystery around him like in the game.</p><p>The soundtrack is one of the best you'll ever hear in gaming and would work for a film adaptation. The story is very well written and is a damn good one at that. It would be preferable that the combat/fighting scenes are as smoothly choreographed as the fight scenes in The Raid and as stylish as the fight scene in the nightclub in John Wick.                              </p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">Do you like hurting other people?</span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">                      <iframe width="560" height="315" src="https://www.youtube.com/embed/IwKR53J0xco" frameborder="0" allowfullscreen=""></iframe><br></span></p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569.347079037801px; height: 380px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">The Cat Lady</span></p><p>It's no secret that I love this game, but The Cat Lady would still work as a emotional psychological thriller movie. The point and click gameplay that helped make the game unique doesn't necessarily need to be in The Cat Lady to keep the intriguing story and spooky atmosphere. It would basically be the proper Silent Hill movie since Hollywood screwed that up twice.</p><p>The actress that would play Susan can not be attractive, or at least can't be extremely attractive like most actresses since Susan is depicted as being unattractive. The overall mood and atmosphere would also have to be perfectly recreated down to a T. Let the scenery do the talking rather than the actors. Though Susan would have to talk, unlike Jacket from Hotline Miami.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 399px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><h2>Nekopara</h2><p>Now hear me out.....this explanation could go a few ways so let me explain. I am not a weeaboo. Hell, the only anime series I've ever seen was Pokemon when I was a kid, but the Nekopara Vol. 1 visual novel was very well made. I can definitely see it as either a movie or an anime series. The hentai and other stuff aside, the story was pretty convincing and you do end up caring for Chocola and Vanilla.</p><p>Who would play Chocola and Vanilla would be anyone's guess. The humor and drama were well handled..and yes the sex scenes were too, but those probably wouldn't be in a movie or anime series. Maybe a hentai series which would be...interesting. Anyways, Nekopara still has a good convincing that you should definitely check out.....but for the "full" experience you need to buy the 18+ version off of the developer's website. Just a suggestion.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.228260869565px; height: 355px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Alan Wake</h2><p></p><p>If you haven't played Alan Wake then shame on you. Just kidding. Alan Wake is a game set up like a T.V. series. Even to the point of having a "Previous on Alan Wake.." narration between chapters. If you've played the game then you know that it has an absolutely amazing story. Obviously taking inspiration from Stephen King. Alan Wake even references him as an inspiration.</p><p>It would be fairly easy to adapt Alan Wake into a movie. The model of Alan Wake is based off Ilkka Villi and voiced by Mathew Porretta, whereas Alice Wake's model is based off of Jonna J√É¬§rvenp√É¬§√É¬§. Having Ilkka play Alan Wake in a movie would be the preferable option andJonna J√É¬§rvenp√É¬§√É¬§ as Alice Wake. The dark and spooky atmosphere of the game would make this film a great psychological thriller. Check out this awesome music video from Poets of the Fall to get a taste of an Alan Wake movie.</p><p>                      <iframe width="560" height="315" src="https://www.youtube.com/embed/ToGnkBkySSA" frameborder="0" allowfullscreen=""></iframe><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.558685446009px; height: 385px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Max Payne</h2><p>Okay, okay. I know that this one shouldn't count, but holy hell, the actually Max Payne movie was so awful. Like really?? Mark Wahlberg as Max Payne?? Nothing against the guy as an actor, but as Max Payne? That was a horrible idea. Max Payne's story is so tragic, but the way he goes on a war path, in the games, for revenge is stylish and awesome. This shouldn't have been a screw up of a movie, but it was. So why not a reboot?</p><p>Remedy, the developers of Max Payne 1 and 2, did the same thing with Max's character model as they did with Alan Wake's; they based it on a real actor. He even voices Max in the game. James McCaffrey is the definitive Max Payne and should have played him in the movie. So in a reboot, James,should play Max. With Courtney Cox as Mona Sax since they look alike. The dark noir tone of the Max Payne games would work beautifully on the big screen.</p><p></p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 615.791767554479px; height: 398px;"></p><p>Obviously, I wasn't able to put every game that would work well as a movie on here. Which is why I'd like you to comment on this with your suggestion of a game that would be a cool movie. Hopefully, I can make an updated list with all the suggestions. Until then have a good day :)</p><p></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wyRvA7YM5w</guid>
                <pubDate>Mon, 24 Apr 2017 12:22:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746995/conversions/hotlinemiami-full.jpg?v=1774123388"
                               width="1920" />
            </item><item>
                <title><![CDATA[Underrated Gems - The Cat Lady]]></title>
                <link>https://novogamer.com/articles/underrated-gems-the-cat-lady-wmKAx7YeOm</link>
                <description><![CDATA[<p></p><p>             <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 689.777777777778px; height: 388px;"></p><p>The Cat Lady is a point and click adventure game developed by Harvester Games and published by Screen 7. This is genuinely one of the creepiest games I've ever played. The atmosphere and art style are so spooky that this feels like one of those haunted games in Creepypastas. Most point and click games in this day and age are underrated, but The Cat Lady takes the cake for the most underrated point and click game.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 556.685121107267px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Cat Lady outs you in the shoes of Susan Ashworth. Susan is a clinically depressed middle aged woman whose only friends are cats. Her depression worsens to the point of Susan taking her own life by swallowing a handful of pills. Susan then awakes in a strange, not Heaven nor Hell, where she encounters an old woman known as "The Queen of Maggots" who may or may not be Satan. The Queen of Maggots offers Susan a chance at redemption, but she must first rid the world of 5 psychopaths. Susan is then sent back to the world of the living to undergo her task.<p></p>\r
<p>The story is very well told and you a genuinely begin to care about Susan and the people you encounter on your journey. Though, some people may not be who they say they are; thread lightly...</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.013856812933px; height: 415px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The art style in The Cat lady is horrifying, but at the same time it has a morbid beauty to it. The developers put tiny details into every frame of the game. The art style actually reminds me a lot of Silent Hill's art style when Silent Hill was still good. Never has an art style to a game (let alone a point and click game) creeped me out so much; even to the point that I was uncertain if I even wanted to keep going on.<p></p><p>Other developers really should take notes from this gem on how to tackle depression in video games. The Cat Lady is really an emotional roller coaster that will leave you in tears during more intense moments of the game. Two things I got from this experience was a new found appreciation for life and a stronger will to live. You know when a game can do that to you that it did something right. That wasn't until I had finished the game though so if you don't finish it quickly while you're depressed it may make you even sadder so head my warning.</p><p></p><p>      <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>The Cat Lady is unlike anything I've ever experienced. It manages to capture the horror atmosphere of the earlier Silent Hill games and what made point and click games like The Secret of Monkey Island. There really isn't another experience like the one found in The Cat Lady. Even if you aren't a fan of point and click games you will still get enjoyment from this game. Same goes for people who aren't fans of horror. Another thing to note is that there aren't any damn jump scares which is as rare as Gearbox making a good game that isn't Borderlands.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>In the end, I can't say enough good things about The Cat Lady. Horror and point and click adventure games have never mixed together so well before. The Cat Lady is not for people with weak stomachs though. There are some pretty intense moments and imagery. That same, "What the hell am I looking at? All I know is that it's horrifying and I want nothing to do with it" imagery that you got with early Silent Hill games. Play this gem in the dark and with headphones. <b>9/10</b></p><br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wmKAx7YeOm</guid>
                <pubDate>Mon, 16 Mar 2015 00:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19940/conversions/TunlspgTVCMenVV2-wmKAx7YeOm-full.jpg?v=1738266461"
                               width="1920" />
            </item><item>
                <title><![CDATA[Lost in Obscurity: Odama]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-odama-ZDYg0wdJQE</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure a lot of you know by now that it is no surprise that I love Nintendo games. There is something about their unique charm and enthralling gameplay that keeps my inner child alive and well. But there was one game Nintendo produced near the end of the Game Cube's life span that had nearly killed my inner child and left it on life support. That title was the astoundingly difficult <strong>Odama</strong>.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by Yoot Saito of <strong>Seaman</strong> fame and released in the US on April 10, 2006, <strong>Odama</strong> was a hodgepodge game combining the gameplay of pinball with RTS elements that are done via voice commands by use of the included microphone. Either of these gameplay styles are absolutely fine on their own, but when combined, it creates one of the most frustratingly challenging multitasking experiences that I have ever played. What makes this game truly unusual though is not only the gameplay, but also the fact that the game is set in feudal Japan and the ball used is a giant cannonball called an odama, or "great ball." It's not hard to see why this game had fallen to the wayside.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The pinball portion of the gameplay is relatively simple enough. You aim the cannon to where you want to fire the odama and you use the shoulder buttons to activate the flippers and the control stick to tilt the field. The ball can be used to destroy and/or knock down pieces of the environment or to collect power-ups, but while pinball as a whole is usually self explanatory, the voice commanded troops that you order around with the microphone is a much more complicated task and was the result of a lot rage that I had when playing it.<p style="text-align: justify;">The troops are your main means of getting a large bronze bell from your side of the field toward the back gate so you can proceed to the next stage. Once again, by itself, this sounds fairly easy enough, but you also have that big freaking cannonball to worry about, and it CAN kill your soldiers if you aren't paying attention. However, if you can find it, t<span style="background-color: initial;"><span style="line-height: 1.45em;">here is a power-up that can help with this. If your odama is glowing green, not only will it not flatten your army, but it will also turn any enemy soldier that you crush over to your side. This is often necessary as adding more troops to the field will raise your army's morale making them more likely to follow the orders you will eventually and </span>inevitably<span style="line-height: 1.45em;"> scream into the microphone.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">If it wasn't already hard enough that these two gameplay elements were clashing head to head with each other, there is one last one that pushes the difficulty over the threshold from being reasonably fun and challenging to being a hair pulling nightmare. Each and every level in the game has a VERY strict time limit that results in an INSTANT loss</span><span style="line-height: 1.45em; background-color: initial;"> regardless of how many odamas you have left. This time limit bullcrap is the reason why I was unable to legitimately get past the eighth board, otherwise known as <i>The Spider Temple</i>.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">While this game is extraordinarily hard, I don't at all hate it. Its challenge is excruciating, yes, but it more than makes up for its short length. It reminds me of those old NES games that were short but had enough challenge to make it worth it. All in all, I suggest you try this game out if you're looking for a legitimately challenging game that is guaranteed to make you rage. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZDYg0wdJQE</guid>
                <pubDate>Thu, 02 Apr 2015 09:41:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19945/conversions/Ue0kjRPGmR2YDIvJ-ZDYg0wdJQE-full.jpg?v=1738266485"
                               width="1920" />
            </item><item>
                <title><![CDATA[Mark of the Ninja -an in depth review (Spoilers)]]></title>
                <link>https://novogamer.com/articles/mark-of-the-ninja-an-in-depth-review-spoilers-1RP3wVj7n7</link>
                <description><![CDATA[<p><b>Mark of the Ninja</b> is the critically acclaimed platformer hand crafted by Klei Entertainment. The game was released in 2012 for the xbox 360 and windows systems, it was released later for linux and OS X systems in 2013. It's garnered several editors choice awards and a damn good scores from Metacritic (a 91/100), making it on paper one hell of a game. Fear not though, I am here today to give you an in depth reveiw of the game and explain to you why it deserves the scores it has.&nbsp;</p><hr><h3>Storyline/features:<br></h3><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mark of the Ninja is a 2D platformer that focuses on stealth and otherwise being ninja. The story is set in the modern day, where ninjas have perhaps become slightly outdated. You play as a ninja (go figure) who's clan was ruthlessly attacked by mercenaries. Your task is to strike back at the man who ordered the attack, and regain your clans honor. However, to do it you accept the burden of the mystical Mark, giving you mysterious abilities; but these powers come at a horrible price. The marks powers hail from a mysterious plant, who's origins I will later discuss. Besides giving you superhuman abilities, it turns whoever accepts it mad, in time. Turning on anyone and everyone, killing with the only intention to end lives. To ensure the safety of the clan the bearer of the mark kills themselves, turning themselves in before becoming to powerful to stop.&nbsp;</p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><img src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" style="width: 463.832px; height: 216px; margin: 0px 0px 10px 10px; float: right;" data-src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" data-sz="f" name="_yiFWEX_rUKTzM:" class="rg_i" alt="Image result for mark of the ninja"></a></p><p></p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><span class="rg_ilmn"> </span></a></p><p></p><p></p><p></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing that you catch on quite quickly is that the game strives to keep elements of the ninja authentic, point in case is that you don't know who you are. Your name, and anything about you is shrouded in mystery. Perhaps the only information you have is Ora, your companion throughout the game, and the name of your clan, the Hisomu. This approach to a character, especially a main character is not a common thing. Even in other games where the main protagonist is a ninja, it's more common that his/her name is one of legend (or infamy). However the fact of the matter is that the identity of a ninja was completely secret. So much so that it would be quite common that ninja's from the same clan would confront each other in battle (<a href="http://www.amazon.com/Ninjutsu-Invisibility-Legends-Techniques-Martial/dp/0804839379">1</a>). This was the case because ninja families were born to serve lords, for honor of their lords and clan. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I will admit that the storyline is not the most complicated, nor is it a epic that spans several hundred hours; but for the narrative it tries to tell, it is well done. Not only from what happens during cut scenes, but during the game too. Now in most cases I don't really enjoy collecting, running every which way to find small things that give you an arbitrary 100% that don't really affect the game and its story. In Mark of the Ninja there are collectibles in the form of scrolls, and artifacts. Artifacts only give you points that count towards your final score, where the scrolls contain Haiku's. There are three a mission, and together they tell a short story about the clans history. Here's an example: <br></p><p style="text-align: center;"><i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; On a starless night,&nbsp; An unkindness of ravens,&nbsp; Lands along a wall</i></p><p style="text-align: center;"><i>Drunken, laughing guards ,&nbsp; Spill outside with joy to meet ,&nbsp; The eyeless faces</i></p><p style="text-align: center;"><i>A thick liquid drips ,&nbsp;&nbsp; Down a silken thread that hangs ,&nbsp; Above a pillow</i></p><p style="">This particular set of scrolls tells of a mission. One that brought the Hisomu clan into legend. Reading through them really gives you an idea of how things were back in the day. When ninjas were feared, for the unknown power they wielded with deadly precision, and how it has all changed in the modern day. This is a major theme in the games storyline, and drives the majority of the plot. The death of the Baron, who ordered the attack on you from out of nowhere. To the well kept, dark secrets of the ink plant. These events simply act as a story, a children's tale. Because the whole game leads to its finale quite literally, and figuratively.&nbsp;</p><p style="">&nbsp;</p><p style="">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Throughout the game, it feels like you are alone in your mission to save the clan. Like you have been knowingly abandoned to your death, and the only 'light' is your one companion in all this. Ora, who is that companion seems to follow you through the thick and thin. Through the castles, deserts and back home. During development, it was decided that Ora would have a big speaking role. Which is hard to imagine in a game about stealth. So what you'll notice is that she only shows up at select times during a mission. Most often at the beginning and end, with some exceptions. So she's a constant factor in how you see the different situations, always lending a couple quips to give you some perspective. One thing I don't like, is that it's a narrative you have to listen to, and her reasons are never explained. All you know is she's a 'friend'. It feels like she has no other use in game than to push an idea. Thankfully, or at least true to the games varying gameplay, you make the finale decision. Figuratively and literally.<br></p><br><hr><h3>Game play:<br></h3><p>Mark of the ninja is a particular game in the sense that its a 2D stealth platformer with emphasis on lighting dynamics. It uses a number of small mechanics to make the game play .It also uses sound quite effectively in its design. Stealth is often based on being able to see the mark and in some cases hearing them move, there are also some instances where you can sense the unseen. Mark of the ninja's game play makes use of them all. In general game play, not standing in a spotlight's or flashlight's gaze means you are in the shadows.&nbsp;</p><p><img alt="" style="width: 371.556px; height: 209px; float: right; margin: 0px 0px 10px 10px;" src="http://cdn.akamai.steamstatic.com/steam/apps/214560/ss_e0e5bff3ff1aa40dd71296ca9becf8279910da2b.600x338.jpg?t=1410569787">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The lighting system is really interesting, and I'll explain. All light in this game comes from a source: lights, chandeliers, spotlights, floodlights, flashlights etc. Each has a one of a few 'gazes', as in it propagates outwards from the source in a particular way. Chandeliers give light out in about a ~150degree radius, and the light reaches as far as the outline shows. Flash lights have a smaller ~25 degree radius but can be shown anywhere the guard points, so are flexible in their direction of gaze. However if the guard is looking for you it's much harder to move around. So being caught out by them will happen more often. Another example of a source are the floodlights. They are similar to the the flashlight and ceiling light, in that it is staitionary and has a smaller AOE; but it has a protection from another small game mechanic, which i'll get too soon. Being able to skirt light sources is key in staying hidden, and you'll have too look out for a number of different types too. Because as soon as you step into the light you'll know. If you take a look at the photo to the side, paying particular attention to the to left you'll see a small icon of the ninja. This is your stealth indicator, and the icon will become lighter, as well as your character model if you step into the light.</p><p>&nbsp; &nbsp; &nbsp; &nbsp;This is when you know you can be seen. Which is interesting because it doesn't mean you will be seen. The guards that populate each level have a small area in front of them that they can 'see'. This is indicated by a light outline that propagates out their eyes. If you come into this area they'll see you, and being sighted is its own little mechanic. You can in fact stand right in front of them, if your in the shadows, without being noticed. Get too close though and you'll be spotted out from the flashlight. So here two mechanics come together to create a game play experience. If you're standing in the light, and a guard happens too look towards you, he or she will instantly spot you. Which means a light source effectively extends the guards sight range. I think this is a really cool because of how it mirrors real life, as light tends to help you see stuff. In game play it keeps you on your toes, as just because there aren't any guards on screen to spot you doesn't mean one won't. As far as I know the range is pretty big, but not infinite. So avoiding lights becomes immensely important if there are guards around, especially if they are looking towards you. &nbsp;</p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;The other way you can be found out is by sound. Being a ninja, you were trained to be as quiet as possible, so moving around generally makes very little noise. Running however will make quite a racket, and anyone nearby will hear it. In the first play through of the game you can see how far the sound travels out from its source. The game indicates this by a transparent white circle that moves outwards from the source. So its omnidirectional, but in a 2D space (if that makes sense); and I think it does because if you think about it, the idea feels right. It makes sense when you play the game and hardly needs explaining, it's easy to grasp. Which is a recurring theme around Mark of the Ninja's game play, and this why I think the game does very well. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now its all well and good that you can see the sound visibly, but how does it affect the game play? I'll use an example; in the image to&nbsp;&nbsp; <br></p><p><img alt="" style="width: 470px; height: 262px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png"></p><p>the left. Here you'll see two guards, and our ninja protagonist perched on a hanging platform just above. By the feet of one of the guards is the source of the sound (I'll explain later what it is). Now you can see by the outline how far the sound went, and that the guard is in that area. The smaller yellow circle around the guard indicates that he has heard something, and the fainter yellow circle is where he thinks he heard it. So you can imagine how this works now. Using something that makes sound you can get a guard to turn away, so you can slip by, or murder him. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing you'll have to remember though is how much sound you make, because if you noticed, the sound in this game travels through everything. Its one of the slight gripes I have with the game but its fairly minor, and actually makes game play better. In the picture above you'll see the outline goes into the floor. In another case perhaps its at a wall; the sound would go through it and into the next room for anyone to hear. Thus the real life physics of sound absorption is omitted (its not the only time this game does that). You'll find though that this has very niche but effective game play uses. For example getting the attention of a guard behind a door, so that he comes outside and you can sneak into the building without being spotted. Its a peculiar interaction, but its quite cool to think about. <br></p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;Now for actual gameplay, the how do I ninja bizz. Controls in Mark of the ninja are really quite simple, left analog for moving and right for looking around. A button for jump, X to punch/kick, and Y to use your tools (if you haven't noticed I used a xbox controller). Other buttons do things but i'll get to that in time. In the beginning of the game you don't have much, in fact you have nothing. So everything is 'vanilla' and as the game progresses more tools are added, more powers tapped, and techniques learned. Each level is story driven so there's no generic kind of mission, but I'll use the first level as an example. The first mission is to free your ninja brethren from the mercenaries, and is quite simple as most first levels are. In order to do so however you need to stay hidden, or you get caught and there's no one to free anyone else, logically.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So you have to hide, and there are a lot of places to do so. Much of each levels design is centered around how you can move through them. For example a hallway will have doors that you can hide behind. Allowing you to avoid detection by sensors and patrolling guards.&nbsp; Simply done by pressing A next to one. There are many other things to hide in and on, trash dumps, garbage cans, pots, statues etc. For a normal person, hiding behind one of these isn't too hard, if whoever is looking for you isn't trying very hard. So a ninja with superhuman abilities should have no problems.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Suppose however you can't hide. There's a guard who just won't look away long enough, what do? In Mark of the ninja you have to often think about 'how can I get past this, and what can I use to do that?' In most cases your tools are immensely helpful. They allow you to distract and kill, depending on how you feel. Historically a ninja would not kill anyone but his/her mark, to avoid being caught; and it is possible to end every mission without killing anyone (save a select few). If you do choose to kill, there are many ways to do it. A wide variety of tools, and death blows are at your disposal. Assassinations are&nbsp;<img alt="" style="float: right; margin: 0px 0px 10px 10px; width: 396.16px; height: 223px;" src="https://novogamer.com/images/archive-broken-image.png">sometimes necessary, and they work like a combo. Input the combo correctly and the mark dies silently, but mess it up and whoever is dying will make a lot of noise.&nbsp; It's oddly satisfying to flawlessly take down an entire task force alone. But it also comes at a cost. A cost to your score. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now it might be odd to think, there's a score system in a ninja stealth game. What the diddley doo for? To create balance, and options for the player. You could kill everyone and hide their bodies (for extra points, plus safety) or just leave them be. Not killing them is harder to do, if your plan is to stay unnoticed, but also gives greater reward. At the end of each mission your score is tallied, and the points come from how you interacted with the guards. Either he/she never noticed anything, got distracted by a noise or something you did, or died at your hands. For the system to be balanced, each has a different point value. Untouched give the most while dead give the least. Additionally extra bonus points come from not killing anyone, and distracting no one. They are much harder to achieve but are possible.&nbsp;</p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Most of the fun in the game play for me was being able to choose. It felt like I chose my own path. If a particular area was too hard to get by without killing, then I would go find a different way past. And my favorite thing about the games is its vast array of possible plays. There is absolutely no reason to play a level the same way ever, if you wanted to. It was also a lot of fun to be a ninja, in the way ninja's really were. <br></p><hr><h3>Audio + visual:</h3><p>The game looks like a cartoon, there's no denying this. The visuals are bordered with a small out line to make it easier to see, which is nice in the relatively small amount of light. Only the foreground, and things you can interact with have these visible outlines. The rest of the scenery though is very much beautiful. Mark of the ninja makes use of multiple layered backgrounds, and I think its a cool way to depict a city. There are 5 different areas, with completely different visuals, and its a treat to just look at them sometimes.&nbsp;</p><p><br></p><p><img alt="" style="width: 574.136px; height: 323px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png">It's not generally a thing to do, but if you stop and look once in a while you can see how much detail goes into this game. Especially when you listen a bit. In a game with patrolling guards, most of their dialogue is simple and repeats over and over. In mark of the ninja the guards have a huge repertoire of lines, and they hardly ever repeat something you've heard before. I mean they don't exactly say anything that has any particular importance to the game, but its that level of detail they put into the little things that count. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp; The music is also quite dynamic. Each level has some ambient music that's played in the background, but there are many occasions where it transitions out. For example if you get seen and the alarm goes off, the music becomes energized and really helps give that atmosphere of panic. And generally I enjoy the music, and how atmospheric it is.<br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The art style in this game is amazing and is definitely one reason you should play it.</p><hr><h3>Final Thoughts:<br></h3><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; For me this game is amazing. There's so much option, and each play play through can be different from the last. There just so many small mechanics that just mesh together so well, and its clear the developers really spent a lot of time building the system. Plus the finale is just amazing, the atmosphere is just amazing.</p><p>&nbsp;&nbsp;&nbsp;&nbsp; This game definitely for me deserves a spot in my top 10 favorite games, and I highly recommend anyone playing it regardless of whatever type of games you enjoy.&nbsp;</p><p style="text-align: center;">If you asked me i'd give it a&nbsp; 9.5/10<br></p><hr><p><img style="width: 895.199px; height: 503px; cursor: nw-resize;" src="https://novogamer.com/images/archive-broken-image.png"><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1RP3wVj7n7</guid>
                <pubDate>Mon, 11 May 2015 08:23:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19962/57QU0392uauDymY7-1RP3wVj7n7.png?v=1738266588"
                               width="1920" />
            </item><item>
                <title><![CDATA[Minecraft]]></title>
                <link>https://novogamer.com/articles/minecraft-bM8vlGNR9y</link>
                <description><![CDATA[<p>Minecraft is a wonderful game that was founded on May 17, 2009. &nbsp;Further updates&nbsp;made the game more immerse as well as enhanced the play-ability of the game. &nbsp;</p><p>Minecraft is a powerful sandbox video game that has really impacted gaming history.The game was conceived by a&nbsp;Swedish programmer by the name of Markus "Notch" Persson, who founded the game.&nbsp;The idea was to allow&nbsp;player's to build anything they wanted out of 3D textured cubes&nbsp;among neat things.&nbsp;The possibilities are endless, &nbsp;such as slay zombies, ride pigs, make mansions, even make music.&nbsp;<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 366.504px; height: 220px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><br><p></p><p>The&nbsp;game Is widely popular and very well known for its&nbsp;capabilities. Like&nbsp;fun with friends, real life building designs, and just to play when you're bored.&nbsp; Some schools even use Minecraft as a way to teach kids about design and creativity. This game can and has been used for many different purposes.</p><p>There are many Blocks, items, and resources&nbsp;in this game, also including several modes that can be played. Survival mode is the most basic,&nbsp;that you can play.&nbsp;&nbsp;The player will get a health bar,&nbsp;hunger bar and an experience bar where the player can level up and use those levels to enchant his or her weapons and armor.&nbsp;This help increase the destruction they&nbsp;inflict upon their mortal enemies. A key mechanic is the hunger bar, which slowly depletes as the player does actions such as running, mining, chopping, fishing, or even walking, all except for just standing still. &nbsp;This can easily be filled back up by making food such as bread from wheat, steak from cooked cow,&nbsp;cooked pork chop from the pigs you kill, and many other wonderful dishes.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 303.094px; height: 192px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><br><p></p><p>The next game mode is the Creative mode which was made for players who <i>don't</i>&nbsp;want to spend hours on end mining and collecting resources;&nbsp;and&nbsp; instead want everything handed to them for easier and faster building. &nbsp;The player also gets the power to fly and instantly break blocks which players do not get outside of this mode. &nbsp;All this&nbsp;for the main purpose of testing designs and building things&nbsp;quick and easy. &nbsp;But of course using this mode is less prestigious due to the fact that everything is just given to you. &nbsp;</p><p>Lastly the Adventure mode where the player is in a survival type game but has many restrictions to their player. &nbsp;This mode was made for the purpose of playing on adventure maps that other people have made such as Mario party in Minecraft, or an arena game, or perhaps some Zelda related games. &nbsp;This mode helps give the player a&nbsp;lot more to do since they can experience.&nbsp;&nbsp;More than just vanilla Minecraft.<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 193px; height: 193px;"></p><br><p></p><p>Minecraft is a wonderful game in my own opinion and in the eyes of millions as well. &nbsp;This game has <i>grown</i> from such a small place and has <i>grown</i> a long time into something so beautiful its almost blinding. &nbsp;Overall this game is very fun and needs to be played, at least for the experience. Having played the game and seen what it can do,&nbsp;I give&nbsp;Minecraft a&nbsp; <span style="line-height: 1.45em; background-color: initial;">9/10.</span></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>bM8vlGNR9y</guid>
                <pubDate>Thu, 12 Feb 2015 01:21:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19915/conversions/glGOrxAyVHt2FGAu-bM8vlGNR9y-full.jpg?v=1738266323"
                               width="1920" />
            </item><item>
                <title><![CDATA[Fallout 4 Collector's Edition Includes Actual Pip-Boy]]></title>
                <link>https://novogamer.com/articles/fallout-4-collectors-edition-includes-actual-pip-boy-wXBK7Yl9W4</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 544.215189873418px; height: 306px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Fallout 4 collector's edition will come packaged with an actual Pip-Boy. The Pip-Boy has a phone slot for the screen so you can insert your phone. Bethesda is also releasing a Pip-Boy app for iOS and Android to use with the Pip-Boy from the collector's edition.<p></p><p>The Pip-Boy app allows you to sort your inventory from anywhere, both in and out of the game. The release date for the app was not revealed.</p><p>Todd Howard said that he was not a fan of collector's editions, but referred to the Fallout 4 Pip-Boy Edition as the "best fucking one I've ever seen."</p><p>The price for the Pip-Boy Edition is set at <b>$119.99</b>. You can watch the Bethesda E3 Conference stream with commentary from halomike, Jolgier, and myself here:http://www.twitch.tv/halomike/b/669190029</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBK7Yl9W4</guid>
                <pubDate>Mon, 15 Jun 2015 06:33:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19978/conversions/9nw5hjJqAoh07j05-wXBK7Yl9W4-full.jpg?v=1738266664"
                               width="1920" />
            </item><item>
                <title><![CDATA[Contrast Review: Scott Pilgrim vs The World]]></title>
                <link>https://novogamer.com/articles/contrast-review-scott-pilgrim-vs-the-world-ZAY1VweOnE</link>
                <description><![CDATA[<p>Over the years, games based on movies have developed a reputation for being notoriously bad, and the same can also be said when the scenario is reversed. But there are a few good ones that manage to slip though the cracks because they have one key element about them that gives them a stronger chance at being good. These games and movies I'm referring to are the ones based on books or comics. They either have more information to use (in the case of video games), or are much more flexible in terms of creative licensing (in the case of movies), but when it comes to graphic novels, reinterpretation can be tricky because visuals are supplied to the reader and it could cause problems if it isn't translated properly for use on the screen. <strong>Scott Pilgrim</strong> is the rare gem that breaks this trend as both the game and movie adaptations of the graphic novel they are based on are fantastic in their own right and I am going to cover each one in this comparative review.</p><p><strong>Scott Pilgrim Graphic Novel</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released between the years of 2004 and 2010, this six part series tells the story of Scott Pilgrim, a lazy 23-year-old living in Toronto, Canada in a small flat primarily owned by his gay roommate Wallace Wells. In his spare time, Scott plays bass in a band called Sex Bob-omb with his friends Steven Stills (on guitar) and Kim Pine (on drums), or will go on a date with his 17-year-old girlfriend Knives Chau. Everything goes relatively smoothly for him until he sees a<span style="line-height: 1.45em; background-color: initial;"> mysterious girl from his dreams appear in his life for real which he then seeks her out and attempts to get to know her. Shortly after he finds out that her name is Ramona Flowers, the two begin dating which prompts an unusual circumstance where if he wants to continue dating her, he needs to fight and defeat all seven of her evil exes. Now this kind of story can't really be played out too well without the visuals that were generously provided by the series author and illustrator, Bryan Lee O'Malley. There is action, romance, humor and many video game references. And the internal struggle Scott experiences when dealing with not only Ramona's exes, but also his own arises, it makes you feel a unusual combination of both disgust and pity for him. It's very much a metaphor for how many relationships have emotional baggage that needs to be dealt with before you can truly grow as a person and accept that some things are just out of your control (at least, that's what <i>I</i> got from it). A very good read and it can be knocked out in just a day if you have nothing to do.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Scott Pilgrim vs The World (Film)</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now unlike the books, the movie is altered a bit due to the fact that filming started before the books were finished being written. As such, some characters toward the second half of the film have different back stories and some plot elements were removed in favor of a battle of the bands style story. But at most, this only diminished the quality just slightly as the modified story is still very good and the scenes mirror many events in the novels up to the end of book four. Now while most of the movie follows the plot of the novels very well, many scenes were moved around to improve the flow of the story, but the visuals remain extremely faithful as it looks like they were lifted from the books themselves. Even if some of it seems a little out of place after reading the novels, it is still an engaging movie to experience and a lot of fun to watch as Michael Cera plays the role of Scott very well. This is a great film for movie night.<p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Scott Pilgrim vs The World: The Game</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now this is where things get interesting. The game adaptation of the novels was made to promote the film and was released around the same time the film was released to theaters. The game on the other hand, follows the books much more closely likely due to direct influence of the series author. The game is an arcade style RPG beat-em-up for up to four players, in which you can play as Scott, Kim, Steven or Ramona in a quest to defeat Ramona's seven evil exes. The game is mostly modeled in the same vein as <strong>Teenage Mutant Ninja Turtles</strong><span style="line-height: 1.45em;"> and </span><strong>The Simpsons Game</strong><span style="line-height: 1.45em;">, but is also influenced by </span><strong>River City Ransom</strong><span style="line-height: 1.45em;"> as many of the actions you can perform, such as lifting and throwing downed enemies, and buying healing items and power ups from shops, can also be done. The gameplay can be a bit chaotic with four players on the screen at once, but to me, that just adds to the insanity that this game offers. Like most games with RPG elements, the more you fight, the more experience you get toward leveling up which grants new skills and powers at each level until you max out at sixteen. The game's graphics are outstanding; it is done in a style </span>reminiscent<span style="line-height: 1.45em;"> of 16-bit and 32-bit games and was done mostly by Paul Robertson who is known for the animations <strong>Pirate Baby's Cabana Battle Street Fight 2006</strong> and <strong>Kings of Power 4Billion%</strong>. The music is fantastic too; all of the songs in the game are composed by chiptune rock band Anamanaguchi and it fits the style of the game extremely well. Everything about this game just meshes so well with everything else that's in it. My only real gripes about it are that it is a little short, it is a little repetitive and you can't play online until you buy the DLC for it and even then it can only be someone from your fiends list. Still, this is a great game and it is even more fun to play with friends.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Well, that's all I can say about this. If you wish to buy the books or the movie, you can get them from Amazon for pretty reasonable prices and if you wish to buy the game, you can download it to the PS3 and XB360 for about $15USD. But until then, I'll be seeing you.</span></span></p><p>Graphic Novel Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p>Film Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Game Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZAY1VweOnE</guid>
                <pubDate>Mon, 16 Mar 2015 10:24:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19937/conversions/lEkw9o4DdyjmTDma-ZAY1VweOnE-full.jpg?v=1738266444"
                               width="1920" />
            </item><item>
                <title><![CDATA[Retro Review: Cybernator]]></title>
                <link>https://novogamer.com/articles/retro-review-cybernator-ZaY8Vwl0QN</link>
                <description><![CDATA[<p>I didn't have many SNES games growing up. For the longest time, I had to go over to a friend's house if I wanted to play <i>anything</i> from the 16-bit era. Then one day, I got a SNES of my own along with a small handful of games. One of those games was the surprisingly good, but frustratingly difficult <strong>Cybernator</strong> which is not to be confused with the 1991 film of the same name.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by NCS Corp and released in the United States on April 4, 1993, <strong>Cybernator</strong> is a run and gun platformer in the <strong>Assault Suit</strong> series. You play as Jake Brain, a United States marine who pilots one of the aforementioned assault suits. His platoon is tasked by the Federation with locating and destroying the Bildvord, a massive war mech built by Axis, the government opposing them in a massive war for control of the Earth's remaining fossil fuels.<p>The controls for the game are fairly simple, but also complex enough to require a fair amount of skill to be good at it. B is Jump, Y is Shoot, A is Dash and X cycles through your weapons. Holding L locks the position of your gun in place so you can move without readjusting your aim. Hold R to use your shield and this is quite critical to know as your shield can block almost everything in front of you. If this control scheme doesn't suit you just right, you can change the controls in the options from the title screen.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the game is actually pretty difficult, as most games from that era were. You are given a limited amount of life, and health pickups are few and far between, and if that wasn't hard enough, you have only have one life and three continues to work with making the challenge exceptionally high. Not all is lost though as there are ways to improve your chances of winning. Hidden in a couple of levels are two fairly powerful weapons, the Missiles and the Laser. The Missiles are strong and have a bit of knock-back, but what makes it shine is its auto-targeting feature. Don't use it too much though, unlike the other weapons, the Missiles have limited ammunition. The Laser is much different. It fires a single unrelenting beam that deals moderate continuous damage as long as it's being fired. These weapons are much better than what you start with, so be sure to find them, but sometimes even finding better weapons isn't enough. Don't fret though, there is one more strategy to be employed.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>T<span style="line-height: 1.45em; background-color: initial;">hroughout the stages are red Power Chips which slowly increase the strength of your currently equipped weapon. With the exception of the Missiles, collect Power Chips to reduce the number of the weapon in use to zero to upgrade its strength and range. This will make it fairly easier to destroy the bosses found in the levels, many of which actually have an unseen time limit that will alter the way the story will play out should you happen to fail. Failing too many times will actually change the outcome at the end of the game, so if you want the good ending, don't let that happen.</span><p>All in all, while the game is hard, it is also very rewarding. Since the controls are tight and responsive, it is YOUR fault if you mess up, not the game's. Its music also gives the game a sense of actual accomplishment if you happen to do well. I personally felt very pleased with myself when I finally beat the game almost fifteen years after getting it as a child. So, if you want a difficult but rewarding game with tight controls and badass music, then Cybernator is your game. It is also available on the Wii's and Wii U's Virtual Console service. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0QN</guid>
                <pubDate>Fri, 13 Mar 2015 07:43:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19938/conversions/2s4pyL1MnMXmU3Tj-ZaY8Vwl0QN-full.jpg?v=1738266456"
                               width="1920" />
            </item><item>
                <title><![CDATA[Human: Fall Flat - Making Physics Fun Again]]></title>
                <link>https://novogamer.com/articles/human-fall-flat-making-physics-fun-again-aPBXXODxekY</link>
                <description><![CDATA[<p>So winter is almost over and like most of you I have been bundled up playing my Nintendo Switch. I take my Switch everywhere like the good folks at Nintendo meant for me to do. These last three months I understand why people may refer to the console as a mobile one. It's what we always hoped a Nvidia Shield could be. Playing with PC ports on our dream Nintendo portable system.</p><p><span style="background-color: initial; letter-spacing: -0.003em;">I've had the pleasure of playing some of the best games the indie gaming world had given us over the last few years. Edmund McMillen’s </span><em>The Binding of Isaac: Rebirth +</em><span style="background-color: initial; letter-spacing: -0.003em;"> and </span><em>The End is Nigh</em><span style="background-color: initial; letter-spacing: -0.003em;"> is what I started out with. Then I moved to </span><em>Human: Fall Flat</em><span style="background-color: initial; letter-spacing: -0.003em;">.</span><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p><em>Human: Fall Flat </em><span style="background-color: initial; letter-spacing: -0.003em;">is a rag doll, real world physics puzzle adventure simulator that lets you play any way you want; as long as you can do a leap of faith at the end of every level. It has been a lot of frustration with a overwhelming sense of accomplishment. Climbing walls, breaking glass with a 2x4, using a catapult to launch you over a castle fortress. With an E rating it's a great game to play with family and friends. Though it may seem straightforward; the games does have its challenges that a younger player may find very difficult.</span></p><p><span style="background-color: initial; letter-spacing: -0.003em;"><img src="https://novogamer.com/images/archive-broken-image.png" "=""></span></p><p>I think this is a great game for a science class that is learning about the laws of physics and motion. With the way the joy-con controls are set up; local Co-op mode would be an interesting way for students to learn teamwork, along with scientific theories being tested in a fun and very safe (to the students) environment. I don't know if anyone has seen the educational value of the Switch yet though I believe with more games like this, and what Nintendo is do with the Labo series; I hope to see the console in more STEM classes around the world.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p><p>The one thing that is lacking in the game is being able to customize your controller layout. It seems to be the biggest downfall for a lot of the Switch games I have played over the last few months. I hope there is enough demand for this feature seeing it could easily be available with a small software update. Other then that I find this game a mix of frustration and fun. I look forward to what No Brake Games has up their sleeve next. I hope  helps merge the gap between videogames, and education even more.</p><p><iframe width="500" height="281" src="//www.youtube.com/embed/tOk4z8VNqHU" frameborder="0" allowfullscreen=""></iframe><br></p><p><br><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>aPBXXODxekY</guid>
                <pubDate>Sun, 04 Mar 2018 21:24:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746972/conversions/2x1_NSwitch_HumanFallFlat_V2_image1600w-full.jpg?v=1774122287"
                               width="1920" />
            </item><item>
                <title><![CDATA[Lost in Obscurity: Sonic Battle]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-sonic-battle-ZBJekwg9xj</link>
                <description><![CDATA[<p>Many great games have been released over the years, most of which were part of a very well known franchise, where as others were very much a sleeper hit that grew into its own thing. But every once and a while, a fun,&nbsp;<span style="line-height: 1.45em; background-color: initial;">well made game will get its fifteen minutes of fame and then fade into obscurity forever, unless of course it develops a cult following a decade or two later. The game I'm going to cover is one that I've had an unusually high amount of fun with when I was in high school, and that title is <b>Sonic Battle</b> for the Game Boy Advance.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released in the US on January 5, 2004, <b>Sonic Battle</b> was Sega's second attempt at making a fighting game starring Sonic the Hedgehog and other characters from that series. Although, unlike its predecessor <b>Sonic the Fighters</b>, this game has a much larger freedom of movement, big, open arenas for up to 4 fighters, and a simple<span style="background-color: initial;"><span style="line-height: 1.45em;">&nbsp;control scheme that just about anyone can pick up at fairly quick pace. A is jump, B is normal attack, R is special attack, and L is guard. Now while this may not sound very exciting at first glance, but the combat is fairly more complex than you would probably give it credit for.</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Each character has several additional attacks that can be performed by pressing the attack button in combination with the D-Pad, and holding the guard button down will slowly recover health and charge your Ichikoro&nbsp;gauge<span style="line-height: 1.45em;">. When that gauge is completely charged, the next special attack you use will be a one hit knock-out should it connect. The characters' special moves are what make this fighting game unique though. Each character has three special attacks: Power, which is a strong, close range strike that is meant to knock your target away from you; Shot, which attacks your foes from a fair distance away; and Trap, which places a mine or bomb on the ground to hopefully snare an&nbsp;</span>inattentive<span style="line-height: 1.45em;">&nbsp;opponent. Each of&nbsp;these moves are also set to one of three relatively self-</span>explanatory<span style="line-height: 1.45em;">&nbsp;actions which are Ground, Air, and Defend. This adds a level of customization not normally found in fighting games.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>In addition to the normal fighting portion of the game is a story mode featuring a character exclusive to <b>Sonic Battle</b>, Emerl, an ancient automaton called a "gizoid" found by Dr. Eggman and abandoned on the beach where it was then recovered by Sonic. The story plays out in chapters, with each chapter starring a different character and their personal interactions with Emerl, but the main focus of the story isn't solely character development, but rather collecting custom chips that can be used to modify the initially weak Emerl's moveset. Emerl is the player-made character of this game and he can be customized to have moves from several different characters and even some special super powerful skills that can be unlocked with a bit of luck and patience. Finishing specific chapters will also unlock minigames that help give the game more variety, and finishing any chapter a second time will allow you to read a section of Gerald Robotnik's journal regarding his initial discovery of the gizoid known as Emerl. These journal entries help to further explain Emerl's backstory and is a nice little bonus for those that enjoy the game enough to play through it more than once<span style="line-height: 1.45em; background-color: initial;">.</span><p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a soft spot for this game. Not because it's a Sonic title, but because of how unusually engrossing it was for a fighting game. It was fairly well balanced considering it was the first (and probably only) game of its kind and its lengthy story and addictive minigames kept me busy for hours on end. If you want to get this game for yourself, you can likely get a pre-owned copy of it for fairly cheap on eBay or Amazon. If you lack the money, then an emulator could also work, but I don't really condone that unless you have absolutely no other options. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9xj</guid>
                <pubDate>Mon, 23 Mar 2015 07:43:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19942/conversions/LGGo4YFkT5IjFt5z-ZBJekwg9xj-full.jpg?v=1738266468"
                               width="1920" />
            </item><item>
                <title><![CDATA[Underrated Gems - Enslaved: Odyssey To The West]]></title>
                <link>https://novogamer.com/articles/underrated-gems-enslaved-odyssey-to-the-west-wyRvA7YMw4</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Enslaved: Odyssey to the West is an action adventure platformer developed by Ninja Theory and published by Namco Bandai Games. Enslaved stars Monkey and Trip as they travel west to get Trip home. That definitely reflects the title of the game . Enslaved is actually inspired by the novel "Journey To The West" written by Wu Cheng'en. There aren't that many post apocalyptic games out there and this is one you shouldn't miss.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.672727272727px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Enslaved takes place 150 years in the future where most of the human race has been destroyed. Now "mechs" and slavers mostly inhabit the Earth. The story begins as Monkey, voiced and performance captured by Andy "Why doesn't he have an Oscar yet?" Serkis, is being transported on a slaver ship. As he makes his escape he counters a girl named Tripitaka, voiced and performance captured by Lindsey Shaw, as she is trying to escape as well.</p><p>Monkey tries to get into an escape pod, but Trip takes it and ejects it with Monkey hanging on for dear life. After they crash land, Monkey wakes to find that Trip has fitted him with a slave head band that will inject him with a neurotoxin if she either dies or he tries to escape. Making him Enslaved. Monkey now must help Trip get home. The story is fairly simple and easy to follow. At first you dislike Trip, like Monkey, because she essentially makes him her slave, but as the story progresses you begin to care about her just as Monkey does. It's very similar to the likes of BioShock: Infinite and The Last of Us, but Enslaved did it before them.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 572.228915662651px; height: 322px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Combat is fairly basic with a few unique touches to keep it interesting. You will still hack and slash with Monkey's bow staff and you have to some times take cover and shoot your enemies. Trip cannot fight, but don't tell you-know-who or she will make a lackluster YouTube video about it. To make up for this and make it more interesting, Monkey, has to go around enemies and distract them so Trip can move up.</p><p>....at least for about half way through the game. Then the developers completely forget about this interesting piece of gameplay and just stick to the hacking and slashing and shooting and covering. It's sad that the distraction part of gameplay eventually disappears because it's the only thing that keeps the gameplay fresh. Even the platforming is really scripted. Monkey can only climb on certain objects in the environment. It's definitely apparent after playing games like Tomb Raider and Uncharted. Enemies are also pretty stale. Just rush-in-and-melee mechs and annoyingly-shoot-from-afar mechs. There is a few boss fights, but they are only with 2 or 3 of the same bigger mechs. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 606.576323987539px; height: 341px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>I, admittedly, have a soft spot for post apocalyptic games. There's always a strange sense of beauty to them and Enslaved is no exception. Crumbling buildings and vegetation reclaiming the land are the norm in Enslaved and it adds to the feeling of isolation. Besides a few pockets of human groups, Monkey and Trip, are the only humans walking about.</p><p>After clearing out an area of mechs you can walk around the environment and see a once booming city now nothing more than dying buildings and streets. Even being 5 years old this game still looks pretty good. Obviously, it's not on par with games like Metal Gear Solid V and The Order: 1886, but it still looks pretty good. Especially when Monkey and Trip look off into the distance.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Enslaved: Odyssey to the West is very underrated. The story is good and the graphics are really good. It's a shame this game was overlooked because it sets up a sequel fairly properly, but due to low sales the idea was scrapped. Yes, I will admit that the gameplay was interesting at first, but about half way through they disappear in favor of VERY safe and rather stale gameplay. But overall, I still very much like this game. Andy Serkis and Lindsey Shaw give it their all and it shows because it is very convincing. You should definitely check this one out <b>8.5/10</b></p></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wyRvA7YMw4</guid>
                <pubDate>Mon, 23 Mar 2015 09:17:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19943/conversions/d6hyi55nyPcQl6Jh-wyRvA7YMw4-full.jpg?v=1738266470"
                               width="1920" />
            </item><item>
                <title><![CDATA[April 12, 2017 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/april-12-2017-nintendo-direct-recap-ZLQywnAQEv</link>
                <description><![CDATA[<p style="text-align: justify;">Nintendo announced a surprise Nintendo Direct for the Switch games <em>ARMS</em> and <em>Splatoon 2</em> recently and as always, I'm here to bring you all up to speed on what the direct announced or revealed. Here's the full video below as per usual if you intend to watch the whole thing.</p><p style="text-align: justify;"><iframe width="500" height="281" src="//www.youtube.com/embed/6X06fvObnG0" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">But as always, if you're pressed for time, I'm here to condense all of that information into bite-sized chunks for easy digestion. Here's what they showed off.</p><ul><li>They started with 3DS games first and showed off <em>Hey! Pikmin</em> which will launch on July 28 along with a band new Pikmin amiibo.</li><li>More light was shown on <em>Ever Oasis</em>. It will launch June 23.</li><li><em>Monster Hunter Stories</em> was confirmed to be coming stateside this autumn.</li><li>A definitive version of <em>Yo-Kai Watch 2</em> was announced with the subtitle <em>Psychic Specters</em>. It will also launch this autumn.</li><li><em>Culdcept Revolt</em> was announced for the series 20th anniversary. It will be released August 29.</li><li><em>RPG Maker Fes</em> was shown off and will be released June 27.</li><li><em>Miitopia</em>, an unusual Mii-based RPG, was shown to be getting a localization this year.</li><li><em>Fire Emblem Echoes </em>was revealed to be getting DLC with some of it being free and some of it being paid. A season pass was also shown as an option.</li><li><em>Kirby</em> was shown to be getting a lot of love this year to celebrate the series 25 anniversary with the games <em>Team Kirby Clash Deluxe</em> (out now), <em>Kirby's Blowout Blast</em> (summer), and a currently unnamed multiplayer action game (holiday season).</li><li>The final installment of the Boxboy series called <em>Bye-Bye Boxboy!</em> and is out now.</li><li>3 new 30th anniversary Zelda series amiibo (Majora's Mask Link, Twilight Princess Link, Skyward Sword Link) were revealed for a June 23 release.</li><li>The Smash Bros amiibo series finally revealed amiibo for Cloud, Corrin, and Bayonetta and each character will have a retailer exclusive variant. They will launch July 21.</li><li>A ton of info was revealed for Nintendo's new IP <em>ARMS</em><span class="redactor-invisible-space"> for the Switch. Character customization is a big feature of the game's main combat mode. A new character, Min Min, was revealed who's left arm is a powerful dragon. Character specific abilities were shown like Spring Man's ability to stay permacharged when his health drops below 25%. <em>ARMS</em> will launch June 16.</span></li><li>A new Joy-Con color was revealed to launch alongside <em>ARMS;</em> Neon Yellow. Joy-Con battery extenders were also revealed.</li><li>Nintendo showed off some of the online features for <em>Mario Kart 8 Deluxe</em> which will launch April 28.</li><li><em>Ultra Street Fighter II</em> was shown off and will have both classic and HD graphics and two new characters: Evil Ryu and Violent Ken; along with a brand new game mode where you throw Hadokens with the Joy-Cons. It will launch May 26.</li><li><em>Minecraft</em> will becoming to the Nintendo Switch on May 11 and will include the Mario Mashup texture pack.</li><li>More Neo Geo arcade classics are on the way to the Switch's eShop with <em>Samurai Showdown IV</em> being release on April 13.</li><li><em>Sonic Forces</em> showed off some of Classic Sonic's gameplay and teased a potential third character to play as. The game will launch this holiday season.</li><li>In addition, <em>Sonic Mania</em> will launch this summer.</li><li>A new competitive action party game tentatively called <em>Project Mekuru</em> was revealed where you stomp on tiles to claim them for your color. This eShop exclusive will launch this summer.</li><li><em>Fate/Extella: The Umbral Star</em> was shown off a bit and will launch on July 25.</li><li>The definitive version of <em>Disgaea 5</em> will launch on the Switch May 23.</li><li><em>Puyo Puyo Tetris</em>'s release date inches closer and to prepare fans for the release in the coming weeks released a demo of the game on the eShop.</li><li>The famous board game <em>Monopoly</em> was shown to be coming to the Switch this fall.</li><li>A definitive edition version of Rayman Legends was announced for the Switch and will launch later this year.</li><li>A shooter game called <em>Sine Mora EX</em>, which is being developed by Grasshopper Manufacture, was shown off and will be released this summer.</li><li>A <em>Battlechasers</em> game based on the comics of the same name was announced for the Switch and will launch later summer.</li><li><em>PayDay 2 </em>is being ported to the Switch later this year.</li><li><em>Namco Museum</em> will be coming to the Switch's eShop this summer.</li><li>You will be able to purchase additional Nintendo Switch docks starting on May 19.</li><li>A Nintendo sponsored tournament for <em>Splatoon</em> was announced for the original <em>Splatoon</em> on the Wii U for a limited time.</li><li>New <em>Splatoon 2</em> info was revealed such as a new game mode called Salmon Run, a co-op survival mode where you and a team of three other individuals go to a run down island and fight a hoard of hostile salmon-like monsters to collect power-eggs en mass. Three new Splatoon amiibo were also announced which can be used to save outfit data and can be summoned in Inkopolis Square to have a companion for your character. Both the game and the amiibo will launch on July 21.</li></ul><p style="text-align: justify;" rel="text-align: justify;">Well that's it for today. Needless to say, my wallet is going to be bled dry this year. I'm particularly excited for the new Smash Bros series amiibo. Getting cheap Bayonetta figurines have not been easy for me. So until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQywnAQEv</guid>
                <pubDate>Fri, 14 Apr 2017 11:47:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746991/conversions/Banner-NintendoDirect-full.jpg?v=1774123201"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Donkey Kong Jungle Beat (GCN)]]></title>
                <link>https://novogamer.com/articles/review-donkey-kong-jungle-beat-gcn-ZkQGwAmGel</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent re-release of the slightly unorthodox, but extremely fun, <strong>Donkey Kong 64</strong> on the Wii U's Virtual Console service in all of its unaltered glory, it got me thinking about another unorthodox Donkey Kong game on the Nintendo Game Cube that I loved to no end. I'm of course talking about <strong>Donkey Kong Jungle Beat</strong> which was played with the DK Bongo Controller. While this may sound weird, let me tell you why this, of all things, worked well.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 344.714285714286px; height: 254px;"></p>Released at the end of Winter in 2005, <strong>Donkey Kong Jungle Beat</strong> is a beat-em-up action platformer with HEAVY emphasis on combos and banana collecting. Your goal as Donkey Kong is to become King of the Jungle as you fight through sixteen kingdoms saving them from baddies from an unknown land. It doesn't exactly have the most complex of video game plots, but considering the gameplay being offered, it gets the job done. Besides, who said that a modern game HAD to have a complex story in order for it to be good? I think the story's simplicity really helps to further enjoy the action-oriented gameplay.<p style="text-align: justify;">What is really unique about this game is that it is played with a special controller called the DK Bongos. Each respective drum moves DK left or right, rapidly drumming will make DK run and both drums at the same time make DK jump. Clapping your hands (or ANY loud click, snap or tapping noise) will make DK clap. This is how you engage in combat with larger and stronger enemies, grapple onto vines, and how you grab bananas. This control scheme works extremely well for how the game is laid out, especially when considering that the game was likely made with the DK Bongos in mind. The control scheme that would have been required for a normal controller would have been very unintuitive and extremely difficult to use.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 322.71186440678px; height: 238px;"></p>Now, as you progress through each of the kingdoms, the difficulty starts to scale up quite considerably. This is where stringing together combos starts to come into play. When DK claps, the red ring that pulses off of him is his maximum reach. All of the bananas within the radius of that ring are collected, in order, tallying up each one starting at two, and adding the total numbers together (I.E. Grabbing 5 bananas will count 2+3+4+5+6 equaling 30 total bananas).<span style="line-height: 1.45em;"> Preforming acrobatics like backflips and ground pounds and a</span><span style="line-height: 1.45em;">ttacking enemies in rapid succession without touching the ground will start up a combo counter above DK's head. </span><span style="line-height: 1.45em; background-color: initial;">This counter starts your banana collecting at that number instead of at one, making the tally for your total bananas count much higher MUCH more quickly. Not only is that the main way to collect the most amount of health for the boss that awaits on the third stage, but it also contributes to a score meter at the end of the kingdom.</span><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 326.703557312253px; height: 246px;"></p>As I said earlier, all of the bananas collected in the first two levels in a kingdom are used as your health in the boss fight on the third stage. The bosses come in four different varieties, Rocs, Tusks, Hogs, and Kongs, and each one of these fights all have their own unique battle mechanics accompanying<span style="line-height: 1.45em;"> them. Rocs are mostly airborne and their weak point is the large black orb they carry, Hogs jump around the arena and throw coconuts that need to be knocked back, Tusks fire cannonballs from a stationary location and can only be stunned from inhaling a pineapple bomb, and Kongs are fought in a style reminiscent<br></span><span style="line-height: 1.45em;">of Punch-Out!! where all attacks are telegraphed and must be dodged by clapping. After you win, DK is awarded a crest and you are scored on your total bananas collected, each four hundred you collect awards you with an additional crest with a maximum of four crests per kingdom. Collecting all the crests is needed to unlock the secret boss at the end of the game.</span><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">All in all, this game is probably one of the most fun and unique platforming games I've ever played. It has great visuals which rival even some current gen consoles, the music is fantastic and gets even better when you start to rack up a high combo, and the gameplay is well suited for the controller that was made before it. Definitely worth your time and money, assuming you can find a working pair of bongos. But until then, I'll be seeing you.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAmGel</guid>
                <pubDate>Sat, 25 Apr 2015 11:16:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19955/conversions/BG5nvxkSzZM8PqWM-ZkQGwAmGel-full.jpg?v=1738266550"
                               width="1920" />
            </item><item>
                <title><![CDATA[QWOP creator Bennett Foddy strikes again with Getting Over It]]></title>
                <link>https://novogamer.com/articles/qwop-creator-bennett-foddy-strikes-again-with-getting-over-it-dN4VKB9WXK</link>
                <description><![CDATA[<p>One Man, One Hammer, One Objective: Getting Over It.</p><p><em>Warning: Side effects of this game are: insanity, anger, lack of sleep, depression, anxiety, and overall feelings of hopelessness.<br><br></em>The controls are simple, and I mean simple. Your mouse controls the direction and speed of the hammer. That's it. Yes, just like finishing the 100 m in QWOP, the goal is achievable. You CAN get over it, but good Lord is it frustrating. Lose your cool for one moment, and hours, HOURS, of work can be undone. In one particular part of the game, a single misstep sends the player spiraling down to the starting point...and into a state of irritable depression.<br></p><p>Our human/cauldron hybrid's name is Diogenes, named after the Greek philosopher who lived in a tub, which at first glance appears to be the only connection between the two, but upon closer inspection can also be interpreted as a message on Internet culture from Bennett Foddy.<br><br>Mr. Foddy's view on the overall culture and design of the majority of video games is that they have become too easy and unrewarding to their players, a far cry from the days of Metal Gear Solid and Ghost 'n Goblins. He even mentions it in the long string of dialogue, ramblings, quotes and speeches constantly playing underneath you while you attempt to focus on the game. (Whether this was designed to enrage or inspire players, I'm not sure. It certainly succeeds in doing the former.)  Diogenes, the philosopher, was also extremely critical of his culture, arguing that "Wisdom and happiness belong to the man who is independent of society." He traveled to Athens and made it his life's goal to challenge established customs and values, similar to what Foddy has been doing for the past ten years. Of course, 4th century political activism is a little bit different than 21st century Internet activism, but the similarities are still there.<br><br>To give you a slight taste on what you are in for here is the official trailer:<br><br><br></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/wzjuQ3K72u4" frameborder="0" allowfullscreen=""></iframe><p><br></p><p><br><br>That voice seems benign now, but I promise you, Bennett Foddy's lovely Australian accent slowly, but surely, begins to chip away at your sanity. In a string of good fortune, Mr. Foddy gives you an option to turn off his commentary in the menu, a small reward, silencing that calm voice that seemingly taunts you at every fall. </p><p><br>As opposed to unlocking heroes, Getting Over It delivers a real sense of pride and accomplishment to the players upon completion. Overcoming many, seemingly insurmountable obstacles in a game likes this can give hope to people undergoing real life scenarios. As silly as it sounds, video games, sports and other interactive events that you have an active hand in, can really positively affect a mindset. Maybe I can pass the LSATs, rent my own place, get that job, etc. Getting Over It's underlying lesson of never giving up is not fully appreciated until Diogenes disappears from your screen. <br><br>Plenty of streamers and Youtubers have already lost their collective minds during this game; will you do the same? <br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dN4VKB9WXK</guid>
                <pubDate>Wed, 17 Jan 2018 01:02:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746968/conversions/cB8gFGpkfTdGyNQ2JS9Cpa-full.jpg?v=1774122165"
                               width="1920" />
            </item><item>
                <title><![CDATA[Quickie Review: amiibo tap: Nintendo's Greatest Bits]]></title>
                <link>https://novogamer.com/articles/quickie-review-amiibo-tap-nintendos-greatest-bits-ZkQJwBbzZy</link>
                <description><![CDATA[<p style="text-align: justify;">In case any of you don't already know by now, I have a very strong love of Nintendo games and have a fairly large collection of Nintendo memorabilia. Everything from games, to TV shows, to comics and even toys. But when I heard about amiibo, I nearly lost my composure at the possibilities for new styles of gameplay while also supplementing my insatiable craving for all things Nintendo. These little toys which are outfitted with NFC technology can interface with a chip reader embedded within the New Nintendo 3DS XL and in the Game Pad of the Wii U, but what they specifically do changes depending on which games they are compatible with.</p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 336.94358974359px; height: 191px;"></p>Depending on the game in question, amiibo can do a wide variety of things. Some examples include unlocking costumes in <b>Mario Kart 8</b>, activating a new game mode in <b>Captain Toad: Treasure Tracker</b>, becoming your game piece and memory card in <b>Mario Party 10</b>, or even act as an AI controlled character that you can customize and train in <b>Super Smash Bros for 3DS/Wii U</b>. Think along the lines of amiibo being DLC (Disc Locked Content) wrapped in a very nice figurine, but that's not exactly the case for <b>amiibo tap</b>.<p></p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 345.15px; height: 195px;"></b></p><div style="text-align: justify;"><span style="line-height: 1.45em;">Amiibo tap</span><span style="line-height: 1.45em;"> is a free app for the Wii U that takes advantage of the frantic spending that everyone has been doing to try and collect each and every one of the amiibo released so far. Each time you "tap" an amiibo to the sensor on the Wii U's Game Pad, you unlock a demo of a game that contains a series of scenes that can be played in three minute bursts. Every time you re-tap the same amiibo to the sensor while playing the demo, the scene changes and the timer resets back to three minutes. Now e</span><span style="line-height: 1.45em; background-color: initial;">ach time a <i>new</i> amiibo is scanned, a random new game is added to the collection in the ticker scrolling on the bottom of the screen, which also shows which amiibo must be used to access it again. Now because I have a lot of amiibo, I unlocked all thirty games without any need to borrow an amiibo from a friend. Kinda defeats the purpose though...</span></div><p></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now because of how new this app is and because no-one knows whether or not more game demos will be added to it in the future, it's only really best used as a "try before you buy" type program, but you can't really "try" unless you have enough amiibo to unlock everything so you can play them "before you buy." All in all, it is only really good for people like me and have a large collection of amiibo to use. Maybe you'll get some amiibo yourself so you can use this app, but until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwBbzZy</guid>
                <pubDate>Fri, 01 May 2015 09:12:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19957/conversions/eGyEEuMtFVQXvE7V-ZkQJwBbzZy-full.jpg?v=1738266553"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Shadow Warrior ( Very Minor Spoilers)]]></title>
                <link>https://novogamer.com/articles/review-shadow-warrior-very-minor-spoilers-al1OEK0Gge</link>
                <description><![CDATA[<blockquote><h2>Basis</h2><p></p><p><img style="width: 684.348314606742px; height: 385px;" src="https://novogamer.com/images/archive-broken-image.png"></p><br><p></p></blockquote><p>Shadow Warrior is a wonderful ride through humor and gut wrenching fun where you play as the geeky lovable<b> </b>mercenary<b> Lo Wang, </b>working currently as one of<b>Orochi Zilla'</b>s right hand and reliable mercenaries' with his new side kick <b>Hoji</b>, a demon banished from his home world. Together combining both of Hoji's demon magic and Lo Wang's amazing katana mastery, they power their way through the demon hordes in this unlikely duo's journey for the<b> Nobitsura Kage</b>.</p><blockquote><h2>Game-play</h2></blockquote><p><br></p><blockquote><p></p><p><img style="width: 658.081447963801px; height: 412px;" src="https://novogamer.com/images/archive-broken-image.png"></p><br><p></p></blockquote><p style="text-align: justify;">Game-play in shadow warrior is quite fun. You can hack hack slash and shoot just about anything in the entire game and, yes the demons of course! you will obtain more weapons through out your adventure, such a the quad barrel shotgun. all of these attainable weapons all have upgrades to make these weapons even stronger than they already are but, be careful with your cash you will not be able to upgrade everything just like in previous games like <b>Bioshock</b>. When in combat your are scored for every move you make and how that move effects your enemy's body. So for example if you pull out your revolver and score a flawless head shot on a standard demon you shall be rewarded with more karma which is used to upgrade Wang's combat abilities (but not <b>Hoji's</b> demon attributes). Combat is broken down into;</p><p style="text-align: justify;"></p><ul><li><b>Small Encounters</b></li><li><b>Large Encounters                                                                                <p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.206896551724px; height: 240px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></b></li><li><b>Boss Fights</b></li></ul>Small encounters are when you are usually are exploring a given area and you just so happen to run into a couple of demons eating or thrashing at a corpse, dancing around , and even having a hot tub party in a pool of blood. Large encounters start the same as the small encounters but later more demons are summoned to the area. This is where the game can get quite punishing. You now are not just gaining points by your skills but, now you are being graded on your overall performance by a five star system by mixing up combat and doing it swiftly. To note all of the music playing when this is happening is pretty friggin neato. You may want to use your katana the most along with Hoji's demon abilities. Hoji's demon powers are a wonderful addition to the combat in Shadow Warrior. Hoji gives you the ability to heal, shield, push back, and throw your enemies. All of these powers can be upgraded with a collectible called <b>Ki Crystals</b>. These Crystals are usually in semi-visible environment where you have to figure out a path that would lead you to that given area. Getting the these crystals will greatly help you in your quest to get a better score in combat which will later lead to higher karma score's so you can greater up grade Lo Wang's abilities. The final segment of combat is yes, the notorious Boss Fights. All the boss fights in Shadow Warrior are quite the same actually, besides their own combat abilities. you are presented with a VERY VERY large opponent and you have to shoot parts of their armor the reveal a weak spot and you should shoot at it with your strongest weapon you own at that moment to quickly destroy one of 5 weak spots until the boss is dead. There are 3 key parts to mastering game-play in Shadow Warrior.<p></p><ol><li><b>Exploration</b></li><li><b>Scavenging</b></li><li><b>ADT (attention to detail)</b></li></ol><span style="background-color: initial;"><span style="line-height: 1.45em;">All of these three things are important, why? SECRETS! Lots and lots of them. There are lots of Easter Eggs to showcase a lot of Devolver Digital's other game's such as <b>Hotline Miami</b>, <b>Serious Sam</b>, and even the<b> classic Shadow Warrior</b>. all of these little Easter Egg</span>environments<span style="line-height: 1.45em;">most of the time have lots money and sometimes karma pools which are just pots of boiling blood which reward you with a large amount of karma when discovered. OH! And if it's any bonus, rabbits have sex often and when their doing the do take a swing at them with your sword and see what happens.</span></span><p></p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><h2>Story</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 670.028455284553px; height: 409px; float: none; margin: 0px;" alt=""></p>(This is where the very minor spoilers I mentioned are at)<p></p><p></p></blockquote><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.8px; height: 251px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Shadow Warrior's story is quite good actually. It's Riveting, Interesting, and Mysterious everything you need for a well built up story to have a very satisfying ending that may bring a tear to your eye. The game starts you off in Wang's car jamming to the Transformer's hit "The Touch" by Stan Bush with Wang singing along getting ready to do a job for<b>Orochi Zilla</b>who own's a very large billion dollar company that owns and monopolize most of the world's products and is now searching for a fabled sword called the<b>Nobitsura Kage</b>. Lo Wang's job is simple get the sword no matter what the "cost" in that case money or blood. after these beginning events the offer for the sword is obviously refused (what would you expect?). Later after fighting a horde of yakuza thugs you were trying to buy the sword from capture you and cage you outdoors, demons end up spawning and killing the yakuza. After escaping you have and encounter with the hilarious demon Hoji who will be you new companion through out that rest of the game. Together from that point you find out there are 3 different swords under the name<b>Nobitsura Kage</b> and are being moved around earth by these puppet creatures called <b>Whisperers</b> and all are required to complete the sword and bring it to it's true power this sword basically has the properties of the <b>Master Sword</b> from <b>The Legend of Zelda </b>series. No living demon can touch it. EVER. The blade of demons' bane in the sense can quite come in handy in a demon apocalypse. This is basically the <i>Current </i>plot of Shadow Warrior. Throughout the game you find out a bit more back story about Hoji and why he was banished and who his fellow demon brethren are (just brace yourself it's a true WTF moment for sure). Overall Shadow Warrior's story is awesome. Really. It's Honestly a lot more great than it sounds it's just something you would have to experience for yourself.<p></p><p></p><p></p><h2><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><h2>Closing Statement</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 729.623655913979px; height: 410px;"></p><br><p></p></blockquote><p>Overall, Shadow Warrior is a hell of a lot of fun and really deserves a lot more credit that what it has received over the course of all most two years since it's first release on PC. The game hits it all. Shadow Warrior plays with your emotions makes you laugh and could at times make you feel like an absolute badass and, I would STRONGLY recommend this game to any one who enjoys first person action with a deep and meaning full story with lovable and interesting characters. FINAL SCORE: 4.5/5<br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p></p><p></p></blockquote></h2>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>al1OEK0Gge</guid>
                <pubDate>Sat, 18 Apr 2015 03:38:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19952/conversions/1AY5Sv4oXodt50tH-al1OEK0Gge-full.jpg?v=1738266525"
                               width="1920" />
            </item><item>
                <title><![CDATA[Original VS Remake: Final Fantasy IV]]></title>
                <link>https://novogamer.com/articles/original-vs-remake-final-fantasy-iv-ZkQGwAmGAE</link>
                <description><![CDATA[<p>With the unexpected rise in the number of HD re-releases and remakes of certain games, it got me thinking about one of my favorite games for the SNES and how many re-releases and enhanced ports it had over the years. The game I'm referring to is <b>Final Fantasy IV</b>, one of the better games in the series.&nbsp;One particular remastering of it especially stood out due to how much effort was put into it, so I'll point out the differences from the original release on the SNES and its updated remake on the Nintendo DS and see which one is better worth your hard earned cash.</p><h2>Graphics</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 479.840425531915px; height: 194px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>When the game was first released on the SNES back in 1991, it was considered quite the step up from the previous Final Fantasy game(s) released on the NES a year (or so) prior. It had a great art style that really set the tone for how the game was going to play, how the story would play out, and the overall feel and color of the environments that you would traverse. It was quite impressive for a 16-bit game that could only display around 256 colors at a time.<p></p><p>Now the DS version released in late 2007 was much different as it has fully polygonal characters, enemies, and environments which made everything feel much more alive and vibrant. Plus it allowed for much more detailed character animation which was shown quite prominently from the game's many dancers scattered around the world's many towns and kingdoms (I'm quite partial to the City of Troia myself). Overall, the DS version a much better visual treat than the SNES version.</p><h2>Music</h2><h2>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<iframe width="320" height="240" src="https://www.youtube.com/embed/2c0ri2SLXSk" frameborder="0" allowfullscreen=""></iframe></h2><p>If Final Fantasy's spinoff series&nbsp;<b>Theatrhythm</b>&nbsp;has shown anything, then the music is just as iconic as everything else in the game. The music in the SNES version is especially good, ranging from atmospheric, to intense, to melancholy and even climactic. It certainly does its job considering the hardware limitations imposed by the console's specifications.</p><p>The DS version however is honestly not much different. Aside from having some slightly better audio files for the game's midi tracks, the music is virtually identical. There are a couple of songs in the game where the music is noticeably higher quality than its SNES counterpart (Most noticeably Fabul Castle) which is I guess a pretty nice bonus if you happen to remember what the orginal sounded like. All in all, I'd say the DS version wins this category, but not by much.</p><h2>Translation</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 546.888888888889px; height: 214px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Because of the SNES's strict hardware limitations, some corners were cut when this Japanese RPG was translated into English. As such, many lines of dialog had to be simplified, changed or even censored before it was released for a western audience. One such censored line was, "You spoony bard!" which was spoken by the sage, Tellah when he was trying to kill the bard, Edward. This line had reached an unusually high amount of fan support and had survived even into the many remakes of the game.<p></p><p>Now because the DS had a much more memory, a more accurate and faithful translation of the original story could be used in the game allowing for a much better understanding of the plot which was also accompanied by cut-scenes with stellar voice acting. In addition to this, more of the story that had been left on the cutting room floor during the SNES version's development period was able to be re-added allowing for even more back story to be told on the game's antagonist, Golbez. Gonna have to give the scoring point to the DS version here.</p><h2>Gameplay</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 590.773333333333px; height: 212px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As with most Final Fantasy games, gameplay is mostly just customization, strategizing your attacks and memorizing how certain enemies react to certain actions. However, when the game was released in other territories for the first time, the difficulty was dumbed down to make it more accessible for American and European audiences. Many items and pieces of equipment were boosted in strength and several enemies had their power cut so they would be easier to defeat. It worked, but it also made the strategy kind of dull and uninspired.<p></p><p>Now if you want a REAL challenge, the DS version is where it's at. The enemies are much more threatening and items and characters can actually be customized further to better suit your needs. The boss battles are also require much more thought involved as well as many of them either counter half of what you throw at them, or they they are immune to everything else. Also, exclusive to the DS version are special side missions with Namingway, and a special little Eidolon that you can also customize and have fight in place of your summoner, Rydia. This Eidolon can be trained to become stronger through minigames that are played with the touch screen and can also be used in a special one-on-one battle mode with another player a la Pokemon. The DS version is definitely the way to go here.</p><h2>Overall</h2><p>The DS version is hands down the winner of this contest. It just has so much more to offer than the original and it really shows. While the SNES version has a special place in my heart, it just can't hold a candle to this exceptionally well made remake. Plus, since it is a DS game, it can be played on 3DS systems without any problem. Don't have a 3DS either? Well there is also a PC version available that is basically the same version as the DS one, minus the special Eidolon and the associated minigames. Not really a big loss, but I like to have my games with as much content as possible. Maybe you do too, who knows? But until then, I'll see you next time.</p><p>SNES Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p></p><p>DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAmGAE</guid>
                <pubDate>Sat, 22 Apr 2017 22:09:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/746993/conversions/2x1_NSwitchDS_FinalFantasyIV-full.jpg?v=1774123295"
                               width="1920" />
            </item><item>
                <title><![CDATA[Why Sonic Boom: Rise of Lyric's failure doesn't matter]]></title>
                <link>https://novogamer.com/articles/why-sonic-boom-rise-of-lyrics-failure-doesnt-matter-jKW48QENwM</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 322.857142857143px; height: 452px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></p><p>In February of 2014, Sega announced Sonic Boom: Rise of\r
Lyric, which was to be the first game in a sub-franchise of the ever-popular\r
blue blur, tying in with a toy line and a new cartoon. The game was to be made\r
with the Crysis Engine, boast beautiful visuals, and provide a gameplay\r
experience not unlike classic sixth console generation platformers. The game\r
was developed by Big Red Button, which was comprised of experienced developers\r
who worked on Uncharted, Jak and Daxter, and other beloved series.</p>\r
<p>Well, that could have gone better. The game was released with poor sales, critical panning, and scalding reception from fans.</p>\r
<p>This rough reception sounds awfully familiar, doesn't it?\r
Let’s rewind about eight years, to when the Xbox 360 and Playstation 3 had just\r
hit the market, and Sega was developing a Sonic game that would take full\r
advantage of these new consoles. Sonic the Hedgehog (often referred to as Sonic\r
Next-Gen or Sonic 2006) was marketed with an epic story, a day to night system,\r
and a massive world to explore.</p>\r
<p>Whoops.</p>\r
<p>If the Sonic franchise is a classroom, then Sonic 2006 is\r
the butt of all jokes, the student with minimal talent, a grating voice, and many\r
bugs. People still mock that student to this day, even though he has long since\r
left the classroom. At the very least, he was musically adept.</p>\r
<p>In a franchise as saturated as Sonic’s, with many different\r
games spanning a variety of genres, Sonic 2006 has been the laughing stock of\r
the franchise, with fans and detractors of the series alike never forgetting\r
its massive faults, regardless of the quality, good or bad, of any game to come\r
out since then. To a critic, this can seem like an unusual perception. To a fan\r
who was disappointed with Sonic 2006, it’s as though the game’s poor quality is\r
a residue that has splattered onto every Sonic game to come out since then. It\r
is justified to find this unusual. In the mind of this critic, the quality of\r
one product does not represent the quality of a franchise as a whole. </p>\r
<p>The Sonic franchise does not have the luxury of being seen\r
this way, as it has far more games than most franchises, and has been a beloved\r
part of many gamers’ lives. As such, it can be difficult to look at the series\r
objectively. One’s emotions can easily get in the way. This way of viewing the\r
series has lead fans to blind themselves from enjoying other games in the\r
franchise.</p>\r
<p>Sonic 2006 and Sonic Boom: Rise of Lyric’s similarities are\r
clear. They’re critically panned, hated by the fanbase, and are both made fun\r
on a memetic level. So what are the differences in their failures? What\r
separates Rise of Lyric from Sonic 2006 comes down to their development periods.</p><p><span style="line-height: 1.45em; background-color: initial;">Rise of Lyric was developed by a third party\r
company, Big Red Button, whereas Sonic 2006 was made by Sonic Team, Sega’s go-to developer for Sonic games.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">The rumors as to what went wrong during Big Red Button’s development\r
of Rise of Lyric have been piling up since the game’s release. Supposedly, most\r
of Big Red Button’s staff was fired during development, causing the game to\r
suffer. The game was riddled with even worse glitches than Sonic 2006, including a means for finishing the\r
game within a half-hour. Further, the Crysis Engine did not work well with the\r
Wii U’s hardware, resulting in a significant difference between the game’s\r
promotional trailers and the final product (Mind that the HD version of Sonic\r
Unleashed, a game with Pixar level visuals, was released on consoles less powerful\r
than the Wii U).</span></p>\r
<p>The nail on the coffin was that the game did not fulfill any\r
of the promises that were made before its release. The proposed character\r
development that Sonic was going to go through did not happen, several plot\r
threads are alluded to and dropped, returning and new characters alike serve\r
little to no purpose, and in the end, little is accomplished to justify this\r
new Sonic universe’s existence. Not a good sign for Sega, let alone Big Red\r
Button, who might have Rise of Lyric as their only game.</p>\r
<p>Sonic 2006’s poor release can be attributed to Sega wanting\r
to rush the game out to store shelves in time for Christmas, therefore leading\r
many game elements to be left on the cutting room floor. Quality control was\r
almost nonexistent. The game’s disc didn’t even have hacker protection. It\r
wasn’t the first game to suffer from a rushed release. Suffice to say, it won’t\r
be the last.</p>\r
<p>Whether not Sonic Boom: Rise of Lyric has the same negative\r
impact on the series as Sonic 2006 has yet to be seen. But it shouldn't.</p><p><span style="line-height: 1.45em; background-color: initial;">Sonic 2006 represented a problem with Sega’s treatment of\r
their flagship franchise, and they would later go on to rectify these problems\r
with later games. While opinions vary on games like Sonic and the Secret Rings,\r
Sonic and the Black Knight, Sonic Unleashed, and Sonic Lost World, they were\r
much more well-received than Sonic 2006. Sonic Colors and Sonic Generations are\r
especially praised for appealing to Sonic fans both old and new, as well as being\r
quality games in general. Rise of Lyric’s failure does not represent anything.\r
It is a bad game developed by a third party company, and that is the extent of\r
it.</span></p>\r
<p>It seems that the mood of the Sonic fanbase, as well as\r
outsider opinion of the series, depends on the objective quality of Sonic's\r
most recently released game. Sonic Boom: Rise of Lyric has left the fans\r
disappointed, turning them somewhat bitter, and there is no doubt the game will\r
be used as ammo against Sonic Team's next product. The fanbase should find\r
solace in the positively received Sonic Boom cartoon series (Saturdays on Cartoon Network), and Sonic's more beloved recent games.&nbsp;</p><p>If any lesson should be taken from this, it's\r
that even a poor product can lead to a positive outcome. Sonic Boom: Rise of\r
Lyric, like Sonic 2006 before it, may stand as a memetic failure in a franchise\r
with many ups and downs, but it should be nothing more than that. Only time\r
will tell if the fanbase will allow it.</p><img src="https://fc09.deviantart.net/fs70/i/2012/025/8/5/sonic_facepalm_by_brianamcginnis-d4nm0y7.png" style="width: 573.810126582279px; height: 317px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jKW48QENwM</guid>
                <pubDate>Tue, 03 Feb 2015 07:56:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19905/conversions/nLz8RyDpAzKzHqu4-jKW48QENwM-full.jpg?v=1738266263"
                               width="1920" />
            </item><item>
                <title><![CDATA[The Elder Scrolls Online: Tamriel Unlimited - Console Preview]]></title>
                <link>https://novogamer.com/articles/the-elder-scrolls-online-tamriel-unlimited-console-preview-waBP784PR0</link>
                <description><![CDATA[<p></p><p><a href="http://www.elderscrollsonline.com/"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 435.75px; height: 245px; float: left; margin: 0px 10px 10px 0px;" alt=""></a><span style="line-height: 1.45em; background-color: initial;">Before I begin, I'd like to explain that I previewed/played the Xbox One version of The Elder Scrolls Online: Tamriel Unlimited beta. So any and all problems I found within the beta may be resolved before the game's official release date of June 9, 2015.</span></p><span style="background-color: initial;"><span style="line-height: 1.45em;">The Elder Scrolls Online is&nbsp;developed by ZeniMax Online and published by Bethesda Softworks. Because ESO is being developed by a new developer rather than Bethesda Game Studios, the original&nbsp;</span>developers. For this reason<span style="line-height: 1.45em;">&nbsp;the fans are, and have been worried about the quality of the game.&nbsp;</span></span><span style="line-height: 1.45em; background-color: initial;">The Elder&nbsp;Scrolls is a series that is held near and dear to many people's hearts, including my own.</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;So how are ZeniMax Online doing so far?&nbsp;</span><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 433.403314917127px; height: 244px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Sadly, you cannot configure the Xbox One's controls to your liking. You are stuck using the default control scheme. The only thing you can change is which spell is configured to which face button. This is pretty strange considering ESO's control default control scheme is closer to Call of Duty's rather than the last two Elder Scrolls games.&nbsp;<p><br></p><p></p><p></p><p>That being said, I found the controls to be fine. I never found myself tripping over the controller trying to remember which button does what. You still use the left stick to move, the right stick to move the camera, Left Trigger&nbsp;<span style="line-height: 1.45em; background-color: initial;">blocks, and Right attacks. Those are the controls that need to stay the same to keep the game playable, and they are the same.&nbsp;</span></p><p>I couldn't shake the feeling of how strange the first person camera feels. It feels....wrong. Like it isn't meant to be in the game. It's clear the developers put more time and polish into the third person camera, which works well.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.79347826087px; height: 255px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>The graphics for ESO on Xbox One can be very pretty at times, especially far off vistas. Standing on a mountain over looking Tamriel is a good example of that. ESO definitely has the look of a Bethesda Game Studios Elders Scrolls entry. The textures are a bit of a different story though.&nbsp;</p><p>If you run up to an NPC or any texture in the world too fast then you have to wait a second or two for that texture to fully load. This is especially apparent when you run&nbsp;up to an NPC to open up dialogue and turn in a quest. And even with the texture fully loaded it isn't as pretty as the Elder Scrolls has been before.&nbsp;</p><p>Though, I suppose this is excusable considering it is an MMO with a huge world and dozens of players with you at times. If ZeniMax Online tried to implement Skyrim level graphics into a game of this magnitude then it would more than likely run very poorly. Fortunately, ESO runs rather smoothly. One thing I have to commend ESO for is that there are no load times going into major cities. Similar to Morrowind. This was minor annoyance in Oblivion and Skyrim so it is nice to see it ironed out in ESO. The load times going into buildings is near instantaneous, which on console is a rarity so it's a nice touch.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 482.263440860215px; height: 271px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Combat also takes a noticeable step back from Skyrim. No longer do sword strikes have weight to them and attacks no longer feel like they connect even when they actually do. The combat feels "floaty" again; like in Morrowind and Oblivion. I also can't shake the feeling of the combat being kind of sluggish and not as responsive as it used to be.<p></p><p>Magic also isn't as streamlined as it was in Skyrim. Your melee attacks are interrupted to use any magic attacks which are mapped to the face buttons. I found myself not using magic attacks at all really. Strangely enough, magic doesn't seem to be as important in ESO as it was in previous entries even though the game still encourages you to play with a magic style. Though, this didn't bother me very much because I rarely use magic in Elder Scrolls games; a lot of players still enjoy playing in the Mage class, but here it feels watered down.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 509.739837398374px; height: 282px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>With all that being said, it's clear what the developers were going for. So here's my message to ZeniMax Online, "Stop trying to be World of Warcraft. Not every MMO has to be WoW." &nbsp; The signs begin to show as soon as you start creating your character. You have to choose an alliance and you can only play as certain races within that alliance.&nbsp;<p></p><p></p><p></p><p></p><p></p>\r
<p></p><p></p>\r
<p>In there attempts of being WoW, ZeniMax Online, have watered down the Elder Scrolls experience to the point where it, sadly, feels like a generic MMO with an Elder Scrolls coat of paint.&nbsp;</p><p>Some things are strangely taking out of ESO that were in previous Elder Scrolls game. Like being able to loot all bodies, not in ESO. Only certain bodies can be looted. I suppose it's to help preserve the economy of the game so players can't farm the same types of enemies for hours. Not being able to read every book is gone too. Now, you can only read "lore books" which, yes, are still nice to read if you are into the lore, but there aren't many of those. Also, how is "The Lusty Argonian Maid" in ESO when it was written by an Imperial in the Third Era? I know this sounds like I'm really nitpicking, but it just furthers my concern with how canon this game is when the developers can't even get Bethesda's original lore right.&nbsp;</p><p>You can't loot every object in the world either anymore. So no more stealing goblets and plates to sell for a few gold each. Strangest yet, no more sitting down on chairs and benches. Why this was taking out? I have no idea. Why couldn't the developers go for a more original experience rather than a WoW clone? It's the Elder Scrolls. It was one of the most original games back in the day.</p><p>If you aren't an Elder Scrolls fan, this isn't going to be the game that converts you. I am, however, a huge Elder Scrolls fanboy so I can still see myself getting lost in this game for hours upon hours when it officially releases despite these flaws. But again, like I said, this was a beta so everything I just said could be completely different when the final game launches. Maybe, and hopefully, all these issues and concerns are ironed out in the final product.&nbsp;</p><p>I also recorded some gameplay if you are interested in watching the beta in action:</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/lSo10kn0tQo?list=PLWaMljrpD7KC-WDGEX_6HoEMHyD4P39yz" frameborder="0" allowfullscreen=""></iframe><br></center><p></p><blockquote><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span></blockquote><blockquote><span style="line-height: 1.45em; background-color: initial;">A big thanks to ZeniMax Online Studios and Bethesda Softworks for allowing me to participate in the limited access beta of The Elder Scrolls Online: Tamriel Unlimited for Xbox One.</span></blockquote>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>waBP784PR0</guid>
                <pubDate>Mon, 27 Apr 2015 09:25:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19956/conversions/8iHLDM4C0ZDKvDku-waBP784PR0-full.jpg?v=1738266552"
                               width="1920" />
            </item><item>
                <title><![CDATA[Games To Check Out - Unturned]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-unturned-wvBQ7Y8w8D</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 467.124555160142px; height: 262px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Unturned is an open world zombie survival exploration adventure with RPG elements. The best way to describe Unturned is; put DayZ and Minecraft in a blender. Unturned would be the result. That may sound unoriginal, but Unturned actually feels pretty fresh considering the genre it is in. After DayZ, Steam has been flooded by "clones" trying to capitalize off of DayZ's success. Unturned doesn't do that.<p></p><p>Unturned is in early access. Normally I'd steer clear of that too, but this is a great example of how Early Access should be used. The developer is constantly updating the game and keeping the players up to date with what he's doing with the game and what tweaks he's making. Believe it or not, but Unturned is actually also free. So if you are at all interested you can get it on Steam.</p><p>Unturned's map is of decent size. Consisting of small towns, waterfronts, a military base, and airport. You can repair cars to travel to these locations faster. Items also respawn after leaving your game so it's really easy to farm for more important items to fight off zombies and other players. Unfortunately, because famous YouTubers have played this game on their channels, you will find an abundance of little kids running around killing everyone. But you can still find normal servers or you can play by yourself in single player.</p><p>Unturned also has a fatigue system so you will need to regularly eat and drink to stay alive. This seems a bit extreme in game though. You will constantly have to be looking for food and water because you character begins desperately needing them after only about 5 to 10 minutes with out eating or drinking.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 477.916349809886px; height: 268px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Even though the game goes for a stylized art style similar to Minecraft, the lighting can be pretty impressive at times. Especially during sunrises and sunsets. Sun rays will shine through trees and clouds and will even reflect off of water. Water is also rather impressive as well, graphically that is. The water will reflect objects realistically if you turn on the right settings.<br><p></p><p></p><p></p>\r
<p></p><p></p><p>Unlike Minecraft, textures aren't very detailed. They are usually only one color; even on the highest settings. This is upsetting, but again, Unturned is in Early Access so that can easily change somewhere down the line. &nbsp;Unturned also doesn't currently have in game music. You may or may not like that depending on your preference. Walking around in the complete darkness of night with no music of sound can be pretty atmospheric, but some dark and lonely music in a setting like that would have been preferable. But right now, the only music is the main menu music.&nbsp;</p><p>Most computers shouldn't have a huge problem running it either. Unturned is very well optimized. You can customize just about everything in terms of graphics settings. There's even an option to enable a nifty little FPS counter to show you how many frames per second you are getting so you can change your graphics settings accordingly.&nbsp;</p><p>Unturned also has a pretty good crafting system. Though it's mainly only used for creating structures like player made homes and forts. There isn't any in game recipes on how to create items so you will more than likely be consulting the Unturned wiki pretty often to make a basic house.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 586.013363028953px; height: 440px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One aspect of Unturned I have to greatly commend is the in depth gun customization. Similar to Crysis 2 and 3 you can hold your gun in front of your face and choose where you want to put your new attachment. This goes for most of the guns in game. Though you cannot craft weapon attachments so will have to find them after they are randomly spawned in the game world. If you have the right attachments, you can customize the barrel, grip, and scope attached to your weapon.<p></p><p>Typically the best place to find any attachment is in the military base. So as soon as you find a map in game you should head there and stock up on guns and ammo. &nbsp;Scopes are especially varied starting with improved iron sights to red dot sights to scopes that can practically see across the entire map. While guns with no attachments can still get the job done, it's still nice to have attachments to make the job easier.</p><p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 600px; height: 337px;"></p><p>While the game is free, there is a optional "Gold Upgrade" that gives you some improvements in game. They aren't anything that make the game insanely different or make you over powered, but they are noticeable. It's only $5 and a one time charge. I recommend that you get this with the game. Not for the upgrades, but to support the developer. &nbsp;The developer of Unturned is a 17 year old kid and he's offering the game for free. In his own words when asked if the price of Unturned will ever change,&nbsp;“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.“<br></p><p>Unturned is a solid game that has a lot of potential and this potential may be realized since it is in Early Access. You have nothing to lose by checking this game out.&nbsp;</p><p>I hope you all have a wonderful day :).&nbsp;</p><p></p><p></p><div><p></p>\r
<p></p></div>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7Y8w8D</guid>
                <pubDate>Sun, 03 May 2015 07:16:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19960/conversions/ziQab3ra6Vt4tapJ-wvBQ7Y8w8D-full.jpg?v=1738266568"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: PlayStation All-Stars Battle Royale]]></title>
                <link>https://novogamer.com/articles/review-playstation-all-stars-battle-royale-ZnYdOwzyVJ</link>
                <description><![CDATA[<p style="text-align: justify;">Ever wonder what <strong>Super Smash Bros</strong> might be like if it didn't have any Nintendo characters in it? Well, the closest game you could get that would fit that criteria would probably leave you scratching your head wondering why you didn't just get <strong>Super Smash Bros</strong> instead. If you know what game I'm talking about (or you happened to have read the title of this article), then you know that <strong>PlayStation All-Stars Battle Royale</strong> needs no introduction. So without further ado, let's begin the examination.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released to most major countries in late November of 2012, <strong>PlayStation All-Stars</strong> is a 4-player Free-for-All fighting game for the PS3 and PS Vita. In it, you can chose to play as one of twenty different first, second, and third party characters (twenty-four if you include DLC) spanning many games from PlayStation's history. Some of these characters include well known favorites like Jak from the <strong>Jak & Daxter</strong> series, Kratos from the <strong>God of War</strong> series, and even Parappa the Rapper, and also some lesser known characters like Sir Daniel from <strong>MediEvil</strong> and Spike from <strong>Ape Escape</strong>. However, while the selection of characters is fairly good, the battle system leaves something to be desired.<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Unlike <strong>Super Smash Bros</strong> where the goal is to rack up your opponent's damage meter high enough so you can launch them off the stage, your goal in this game is to build up the meter for your super attack and use it to vaporize your opponent. This is very similar to the <strong>Smash Bros</strong> series' Final Smash moves, but with the additional ability to charge your finisher up to level three and the disappointing fact that this is the ONLY way to score points in the main game modes. Because of this feature, and the fact that the meter charges quite slowly, the best way to play is to set the meter's charge rate to high, otherwise you're not going to have much fun.<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>A small favorable difference from <strong>Smash</strong> is the fact that each character has three different sets of attacks mapped to Square, Triangle and Circle by default instead of <strong>Smash's</strong> standard and special attacks mapped respectively to the A and B buttons. This adds a bit more variety for combos and specials, but they are a bit difficult to pull off as the controls are a bit stiff. Battle mechanics aside, the differences don't just stop at the character's attacks, but the stages also have something unique about them being that they are fusions of games from two entirely different game franchises like <strong>Jak & Daxter</strong> with <strong>Hot Shots Golf</strong> and <strong>LocoRoco</strong> with <strong>Metal Gear Rising</strong>. This makes battles fairly enjoyable and much more interesting, assuming you can stand the somewhat long load times.<p style="text-align: justify;">All in all, <strong>PlayStation All-Stars Battle Royale</strong> tries too hard to be something that it's not. The visuals and music are great, but that doesn't forgive the fact that the gameplay gets drawn out for too long due to the fact that the only way to knock out your opponent is with a finishing move. The game isn't great, but this doesn't automatically make it a bad game either. I enjoyed the time I had with it, but the novelty of the game started to wear thin after a while because it felt like it was desperately trying to be <strong>Smash Bros</strong> instead of trying to be its own thing. Overall, the game is pretty average, but that shouldn't stop you from playing it a few times in your life. But until then, I'll be seeing you.</p><p style="text-align: justify;">Score:</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZnYdOwzyVJ</guid>
                <pubDate>Mon, 13 Apr 2015 09:07:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19949/conversions/NCck00jJuFaLNXWG-ZnYdOwzyVJ-full.jpg?v=1738266506"
                               width="1920" />
            </item><item>
                <title><![CDATA[Battlefield Hardline - Review ]]></title>
                <link>https://novogamer.com/articles/battlefield-hardline-review-wWBO7Y2R53</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Battlefield Hardline is a first person shooter developed by Visceral Games and published by the fallen angels themselves, EA. Battlefield Hardline is basically what happens when you throw Battlefield 4, Grand Theft Auto V, and Payday 2 in a blender, but do the components of those three games mix well?</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>As soon as the campaign begins it is clear that Visceral Games were going for the appearance of a cop drama. Similar to the likes of The Wire. Even the transition to the next "Episode" looks like the episode transition on Netflix. The TV show vibe of Hardline is great and fits the game perfectly.</p><p>Unfortunately, I can not say the same for the plot. It's the common consensus that nobody plays Battlefield games for their story. So I went into Hardline with my brain "off" to try and enjoy the story to it's fullest. Even that didn't work. Even with my brain "off" I still saw every twist and turn come from a mile away. I'm more impressed with how Visceral was able to fit every cliche from every crime drama into Hardline.</p><p>The main hero is a new goody-two-shoes cop, His partner and friend turn out to be dirty and both stab the main hero in the back, main hero tells captain cop but turns out that the captain is dirty too, main hero is blamed for all the dirtiness, now main hero has to team up with dirty friend and a criminal to take down dirty captain.</p><p>And that's just a brief synopsis. You should count just how many more cliches the story is riddled with. I'm not sure if this was intentional or not, but I wouldn't be surprised either way.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 612.938144329897px; height: 345px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The gameplay in the campaign actually makes up for a lot of the story's short comings (a lot. Not all). Instead of the run-in-shoot-anything-that-moves gameplay that plagued the previous Battlefield entries, Hardline, opts for a more flexible and rather fresh alternative. That means you can play stealthily, guns blazing, or somewhere in between. Though some sections require you to go guns blazing.</p><p>You can level up Nick, our main hero, by playing certain ways, though playing stealthily rakes in more experience points. There is even a neat feature that allows Nick to raise his badge, announce he's a cop, and arrest the enemy. This is vital if you want to arrest enemies with warrants for an XP boost. The gameplay is the best that I've seen in a Battlefield game to date. Take notes Battlefield 5 (or Hardline 2, which is inevitable.)</p><p>I was surprised how much I actually felt like a cop (aside from the Michael Bay explosions). You don't just feel like a guy running around shooting people that happens to have a badge. I also found it fun to use Nick's phone scanner to analyze evidence, put together clues, and learn back story on this fictionalized take on Miami and L.A. and the enemies with warrants.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 621.065891472868px; height: 365px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>I think it goes without question that Hardline's visuals can be down right beautiful at times. This is all thanks to the Frostbite 3 engine. Character models looks very detailed and faces have great and realistic looking features and expressions. Think of it like L.A. Noire without the characters looking like bobble heads.</p><p>Environments can be such a pleasure to look at, but these are mainly for scripted events. So that may be a turn off to some people. The games run at a pretty solid 60 FPS on Playstation 4 and Xbox One. It's the resolution that's different. On PS4, Hardline, runs at 900p and on Xbox One it runs at 720p. Whilst, Hardline runs at 1080p and 60 FPS on PC. But doesn't every game?</p><p>The graphics did have to get toned down a bit in multiplayer on all systems to accommodate the large maps and frantic action. It's not THAT noticeable it's to be expected with how chaotic the multiplayer can get. So I can't knock off points for that.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 623.743016759777px; height: 350px;"></p>I had a blast with Hardline's multiplayer. Get the right friends and play the right game modes and you are looking at a absolutely fun weekend. You will find the typical Battlefield game modes like Conquest and Team Deathmatch. You will also find all new game modes like Hotwire and Blood Money. Hotwire being the most fast paced and fun. In it, cars essential act as "flags" where you have to capture them and defend them whilst driving around. This is the game mode you want to play with friends.</p><p>What you won't find is Battlefield 4's large assortment of weapons. Hardline trimmed the fat of the guns in BF 4's multiplayer, but at the same time made the selection of guns feel really restricted. You also can't use all of the same guns on each team (unless you get over 1,000 kills with each gun). Cops have their own selection of guns and so do the criminals. Only the primary weapon and pistol you start with can be used on either team. This is a huge let down for an otherwise extremely fun multiplayer.</p><p>The destruction also feels lacking in multiplayer. Other than a few small buildings that can be blown up, the destruction feels even more heavily scripted than Battlefield 4. You can blow up a giant crane in one map that crashes into a building and changes the map a little. Wow...whatever happened to the days where destruction felt dynamic and you really feel like you are blowing up buildings like in Bad Company 2?</p><p>Now some may argue that cops and criminals wouldn't be causing the same amount of destruction found in Battlefield 4, but Visceral and EA are marketing this as a BATTLEFIELD game. If it were just "Hardline" then I would understand,<span style="line-height: 1.45em; background-color: initial;">but gamers know Battlefield as almost a destruction simulator. Why take that out?</span></p><p><span style="background-color: initial;"><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><span style="line-height: 1.45em;">For every thing that Battlefield Hardline does right, it does two things wrong. It's a shame because an amazing game of cops and robbers lies within Hardline, but sadly it is never fully realized. I do</span>genuinely want a Battlefield Hardline 2. All Visceral has to do is correct the mistakes this game did and Hardline 2 could be incredible.</span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The story could</span>definitely use work. And I don't mind the crime drama cliches, just don't use them as the main story. Use them in an entirely new and unique story ironically. Also, if it couldn't hurt, drop "Battlefield" from the title. The game would be better without it.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I would not recommend that you pick this up at full price, but rather pick it up when it is down to around half that price or even cheaper. You will enjoy it for that much. <b>7/10</b></span></p><p><p></p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBO7Y2R53</guid>
                <pubDate>Tue, 21 Apr 2015 01:12:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19953/conversions/Sh9uZi2znrA1ugLb-wWBO7Y2R53-full.jpg?v=1738266526"
                               width="1920" />
            </item><item>
                <title><![CDATA[All tracks confirmed for Mario Kart 8's next DLC]]></title>
                <link>https://novogamer.com/articles/all-tracks-confirmed-for-mario-kart-8s-next-dlc-jM0wQj8Xe4</link>
                <description><![CDATA[<p>Nintendo may have been late to hop on the DLC train, but I'll be damned if that train isn't a luxury trip to a land of milk and honey. The point is, there are companies that give you want you pay for, and then there's Mario Kart 8's DLC packs, which were announced way back last summer. These two DLC packs consist of (in total) sixteen new tracks across four cups, eight new rides, and six new characters, along with extra colors for Yoshi and Shy Guy if you bought both packs. All of this for a mere $12 US, though it's $8 if you purchase a pack on its own.</p><p>The first DLC pack came out in November, and it was a welcome treat, as well as a good reason to hit the track once again. Now the second DLC pack is fast approaching, releasing on April 23. Just today, Nintendo of Japan released trailers that show off every track in this upcoming pack. Have a look below. Note that this is not the exact order in which these tracks are listed in-game, and some of the new tracks are not named as of yet.</p><p><b><u>Returning Tracks</u></b></p><p><b>Ribbon Road </b>(Mario Kart: Super Circuit)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/eBUXtrYfy2g" frameborder="0" allowfullscreen=""></iframe><br>"Andy's coming! Finish up the race!" This was one of the more memorable tracks from the otherwise forgettable Mario Kart: Super Circuit on the GameBoy Advance. All it really had to its name was its aesthetic, and Nintendo played that aesthetic up to 11, with some extra features that couldn't have been done in the original.</p><p><b>Baby Park</b>&nbsp;(Mario Kart: Double Dash!!)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Th_1sX2zbqA" frameborder="0" allowfullscreen=""></iframe><br>If your friendship survived up to this point after a long session of Mario Kart, then Baby Park is the final gauntlet that tests how much you can take before you tear the plug out of the wall socket. This track is 7 short laps of pure mayhem, blood, sweat and tears. But have fun, y'know?</p><p><b>Neo Boswer City</b>&nbsp;(Mario Kart 7)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/t0mUW73uBNA" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">It's time to have a race IN THE FUTURE! Take those tight future turns, throw your future items, jump off those future ramps, pull off some future tricks, and win future&nbsp;first place! IN THE FUTURE!</span></p><p><b>Cheese Land</b>&nbsp;(Mario Kart: Super Circuit)</p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/qHgojQV_Abg" frameborder="0" allowfullscreen=""></iframe><br>You'd gouda be kidding me.&nbsp;I feta brieng some extra green shells, in queso emergency. There's no whey I'm not playing this edam track on day one, because it's looking grate!</p><p><u><b>New Tracks</b></u></p><p><b>Animal Crossing</b></p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/AwVuK_mRAg0" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">"I gotta win this race. I put down 10,000 bells on myself. If I don't win, I won't be able to pay Tom Nook and he's gonna have the Nooklings adorably break my legs!" In all seriousness, though, this track actually has four variations, one for each season. However, there is not a dynamic clock system, which would be impractical anyway. Who would want to wait a year just to see the winter version of this track?</span></p><p><b>Subway</b></p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/GP_0iEzATNw" frameborder="0" allowfullscreen=""></iframe><br><span style="line-height: 1.45em; background-color: initial;">Where the hell is my five dollar footlong? Oh, right. This track seems to have an aesthetic based on the London Underground. Expect a lot of tight corners, small corridors, and hectic item battles in this cramped course.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>Woods</b><br></span></p><iframe width="560" height="315" src="https://www.youtube.com/embed/GuRciLZo3Z0" frameborder="0" allowfullscreen=""></iframe><p><span style="line-height: 1.45em; background-color: initial;">Wood you kindly not burn the forest down while you have your race? Kay thanks. This track seems to have a Shy Guy theme, which would coincide nicely with previous tribal iterations of the character from games like Paper Mario or Yoshi's Island. It's very vertical, with a lot of high-flying jumps involved. In truth, it reminds me of the wooded tracks from the original Sonic Riders. Am I the only one? ...Yeah? I... I liked that game... Oooh, speaking of futuristic racing games!</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>Big Blue!</b></span></p><p><span style="line-height: 1.45em; background-color: initial;"><iframe width="560" height="315" src="https://www.youtube.com/embed/mIF_wk3Xu20" frameborder="0" allowfullscreen=""></iframe><br>Jiminy Cricket, Nintendo! The only way you could show more love for F-Zero would be for you to actually make a new F-Zero game! This appears to be one more addition to the game's few linear tracks, consisting of three segments rather than three laps. Like Mute City before it, this track takes full advantage of the gravity mechanic, providing some of the sickest jumps and viewpoints in Mario Kart history. I think Nintendo is just laughing at us at this point. Or perhaps they're getting us hyped up for something special in coming times. We'll just have to wait and see. Anyway, see you all on the race track in a week!</span></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jM0wQj8Xe4</guid>
                <pubDate>Wed, 15 Apr 2015 07:39:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19951/conversions/gxzGYeBFPJVl4ycS-jM0wQj8Xe4-full.jpg?v=1738266517"
                               width="1920" />
            </item><item>
                <title><![CDATA[New Guitar Hero Announced]]></title>
                <link>https://novogamer.com/articles/new-guitar-hero-announced-w8BN7YnVB7</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 552.69px; height: 414px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Rejoice Guitar Hero fans! For Activision has announced a new rebooted Guitar Hero game; aptly named, "Guitar Hero Live". This time the developers of DJ Hero, FreeStyleGames, &nbsp;have taken the reigns to create a familiar yet fresh take on the Guitar Hero experience.&nbsp;<br><p></p><p>Guitar Hero was put on an indefinite hiatus back in 2009 when sales weren't meeting expected goals. Guitar Hero was also beginning to leave the eyes of gamers until February 2015 when rumors of a new Rock Band and Guitar Hero game surfaced. As of today, April 14th 2015, Activision has officially announced the reboot of the Guitar Hero series.</p><p>Many aspects of the familiar Guitar Hero formula have been changed for better or for worse depending on your opinion. Most notably are the changes to the guitar controller and the game's visuals.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 585.120253164557px; height: 329px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Gone are the cartoon stylized graphics. They have been replaced with a type of live action FMV. This is to make the player feel like they are really the guitarist of a band.<span style="line-height: 1.45em; background-color: initial;">&nbsp;</span><p></p><p>The crowd is live action as well and their reaction is determined by your guitar playing abilities. If you're good, then they will rock out. If you aren't, then they will make that known and begin to boo.&nbsp;</p><p>Your band mates will also let you know if you need to start preforming better by doing things like glaring at you for hitting the wrong notes.<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 591.471971066908px; height: 388px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As previously stated, the guitar controller has also been revamped for this new reboot. The controller no longer has the series familiar Green, Red, Yellow, Blue, and Orange buttons substituting actual strings.&nbsp;<p></p><p>Now the controller has six buttons on the fret board. Three on top and Three on the bottom. The three on the top are all black and the three on the button are all white.&nbsp;</p><p>The new fret board is actual a much better representation of an actual guitar than the previous Guitar Hero controllers. It seems the new developers are going for a more authentic and personal experience in the music world through Guitar Hero Live.</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/6SnIZgESm4c" frameborder="0" allowfullscreen=""></iframe></center><br><p></p><p><b>Guitar Hero Live will be coming to PS4, Xbox One, Wii U, PS3, and Xbox 360 Fall 2015.&nbsp;</b></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>w8BN7YnVB7</guid>
                <pubDate>Tue, 14 Apr 2015 10:20:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19950/conversions/t6z4B05rtZFAsqmo-w8BN7YnVB7-full.jpg?v=1738266512"
                               width="1920" />
            </item><item>
                <title><![CDATA[Video Games: A Brief History Lesson]]></title>
                <link>https://novogamer.com/articles/video-games-a-brief-history-lesson-ZkQGwAz3Kv</link>
                <description><![CDATA[<p style="text-align: justify;">Gaming sure has come a long way in such a short time frame. What we now call the best that game play, music, story and graphics that we have to offer probably would've just been a science fantasy masterpiece to written by George Lucas had we not helped it to evolve into what it has become today. So, with all the advancements gaming has received in the past few decades, I think we should look back and see just how far we've come and appreciate the best (and worst) moments of our gaming past so we can better understand why we have what we have today, and what we might get in the future.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 222px; height: 222px; float: right; margin: 0px 0px 10px 10px;"></p>While the technology that went into video games goes as far back as the 1940's, we're not going to be going that deep into the inception of video games. Christopher Nolan wouldn't allow it. Instead, let's start way back in 1958 when a mister William Higinbotham designed an interactive computer game called <strong>Tennis for Two</strong> which used a oscilloscope as the display. Its original purpose was to be a display for the visitor's day at Brookhaven Labs to promote atomic power, but I think we all know where it ended up leading to. Shortly afterward in 1962, the game <strong>Spacewar!</strong> was created by three MIT students named Martin Graetz, Wayne Wiitanen, and Steve Russell. However, unlike <strong>Tennis for Two</strong>, this game was probably the first true video game as it inspired small number of the other programmers at MIT to design their own games. This epoch is a crucial moment in history for video games. Without the interest in game development and programming, we wouldn't be able to reach our next step in gaming evolution. Personal consumerism and easy access.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 326.666666666667px; height: 245px; float: left; margin: 0px 10px 10px 0px;"></p>In 1971, two men by the names of Ted Dabney and the legendary Nolan Bushnell created a tall standing coin-operated game cabinet by the name <strong>Computer Space</strong> for easy access to the public. The game in question was actually an updated version of the old game <strong>Spacewar!</strong> from almost a decade prior. Each quarter that was inserted into the machine would grant the player ninety seconds of time to try and shoot down the opposing player's ship as many times as possible. While this game was quite revolutionary for the time, it would eventually be out-shined the following year by <strong>Pong</strong>, a table tennis like game made by the very same Bushnell and Dabney. This game allowed for a much more involved experience because of the ability to put a spin on the ball with the paddle controls, and because of its increasing speed as the game went on. This one game cemented video games as a successful and fun new medium for entertainment, however, the popularity of <strong>Pong</strong> specifically would eventually prove to be too popular as knockoffs and modifications began to emerge for the home market.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 312px; height: 234px;"></p>In steps the <strong>Magnavox Odyssey</strong> created by Ralph Baer. Released in 1972, this was the very first game system for use in the average home. It had a small handful of games made for it, some of which were blatant copies or modifications of the game <strong>Pong</strong>, but many of them included colored overlays for the television's screen and some even had additional accessories like dice, cards, or even a light gun, but while it provided the home market with games that the arcade market could not, it was ultimately discontinued three years later due to a lack of variety. The arcade market however was still flourishing with games like <strong>Tank</strong>, <strong>Gunfight</strong>, <strong>Death Race</strong>, <strong>Steeplechase</strong>, and <strong>Breakout</strong>. It wasn't until 1977 when Nolan Bushnell would make a grand comeback and release the new <strong>Atari VCS</strong> for home use. This then ushered in a new generation of home game consoles.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 341.515283842795px; height: 199px;"></p>With the advent of the <strong>Atari VCS</strong> and its revolutionary game cartridges and joystick controller, games started to get much more accessible, and with the added processing power the console had, home versions of arcade games would also be possible (to a degree). Bushnell saw this opportunity and had his company Atari make more arcade games to showcase at his family restaurant <strong>Chuck E. Cheese's Pizza Time Theatre</strong> which would then be ported to the <strong>Atari VCS</strong> at a later date. These games included <strong>Missile Command</strong>, <strong>Centipede</strong>, <strong>Lunar Lander</strong>, and <strong>Battlezone</strong> amongst some original games made for the <strong>VCS</strong> like <strong>Adventure</strong>, <strong>Haunted House</strong> and <strong>Combat</strong>. But as the <strong>VCS</strong> became more popular in the United States, Japan started to get in on the video game scene.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 181.244239631336px; height: 207px;"></p>In 1978 in the land of the rising sun, a company by the name of Taito was working on their own video games at the time, something to break away from the norm that was <strong>Pong</strong> and <strong>Tank</strong>. That game was the extremely popular <strong>Space Invaders</strong> and it marked the beginning of video games that were made from outside of the United States. After its success, many other companies wanted their own slice of this new golden age of gaming. A company by the name of Namco produced the incredibly popular games <strong>Pac-Man</strong> and <strong>Galaxian</strong>, another called Nintendo made the very successful <strong>Donkey Kong</strong>, and Konami made the fun and addictive <strong>Frogger</strong>. With all of these fantastic games on the horizon, many would argue that it was only going to get better as time went on. Unfortunately, they were gravely mistaken.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 323.443298969072px; height: 189px; float: left; margin: 0px 10px 10px 0px;"></p>In the early 80's, many film companies saw that games were starting to become more popular at an alarming rate. As such, they started licensing their intellectual properties to game companies like Atari and Intellivision so they could make video games to help promote new movies that were being released soon. This resulted in a flood of rushed and haphazardly programmed games with the most infamous one being <strong>E.T. the Extraterrestrial</strong>. These poorly made games over-saturated the market and caused an event known as the Video Game Crash of '83. After this, it had become extremely difficult for game companies to sell the games they made and it looked like that the home gaming market had finally ended. But a gutsy video game company in Japan had an idea that could possibly revive the market and usher in a new era of games focused around quality control.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 360.775862068966px; height: 279px;"></p>After the crash of '83, it was considered quite the challenge for game companies to sell their games. Even gaming computers like the <strong>Commodore 64</strong> and the <strong>Amiga</strong> were having trouble earning money and they were eventually discontinued. But Nintendo had a plan to get their new game console, the Family Computer or "<strong>FamiCom</strong>," overseas to American consumers in 1985. Their plan was to redesign the system to more closely resemble VHS players and package it with a peripheral known as the Robotic Operating Buddy or "<strong>R.O.B.</strong>" to act as a Trojan Horse. This was to trick the consumer market into thinking it was more like a toy instead of a gaming system as many stores were reluctant to stock video games so soon after the crash. Ultimately, the plan worked and with the Nintendo Entertainment System or "<strong>NES</strong>" at the helm, Nintendo became the company that launched a thousand franchises with the promise that "quality over quantity" would be their main focus. It was such a strong promise that gaming systems like the <strong>Turbografx-16</strong> and the Japan-only <strong>MSX2</strong> were left by the wayside. However, Nintendo soon encountered a new foe in the early 90's that would prove to be quite the adversary in what was known by many as The Console Wars.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 366.572438162544px; height: 210px;"></p>Nintendo had secured a new gaming market with the success of the NES and with games like <strong>Super Mario Bros</strong>, <strong>Metroid</strong>, and <strong>The Legend of Zelda</strong>, but Sega, a company that was new to the gaming scene, was starting to replace their old and tired console known as the <strong>Master System</strong>. Seeing Nintendo as a rival of theirs, they released the<strong> Mega Drive</strong> (or <strong>Genesis)</strong> to the consumer market in 1989, two years before Nintendo's successor to the <strong>NES</strong>, the <strong>Super NES</strong>, with their slogan being "Sega does what Nintendon't." This slogan alone is what sparked what we dubbed as The Console Wars and fueled the competition between Nintendo and Sega in order to prove which system truly was better. Sega's <strong>Sonic the Hedgehog</strong> series proved to be quite the adversary in this little war between them, and games that were censored on the Super NES often were free of any editing if they also happened to be the <strong>Mega Drive</strong>. This strategy ultimately paid off as Sega won this battle having more total sales than Nintendo, but it came at a price.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.973244147157px; height: 211px;"></p>Because of Sega's willingness to leave extreme violence, gore, and allegedly sexual content intact in the games produced for their system, they started to come under fire by concerned parents and politicians that the situations in those games would corrupt the minds of that era's youth. Lawsuits started to emerge that stated that some children have become withdrawn, aggressive and even hostile after playing games like <strong>Mortal Kombat</strong> and some cases stated that the game <strong>Night Trap</strong> was "promoting violence against women." As such, a rating system was put in place in any country that allows the sale of video games. These non-profit companies like the Entertainment Software Rating Board (<strong>ESRB</strong>) and Pan European Game Information (<strong>PEGI</strong>) provided age ratings to games that listed the content with the product in a similar fashion to films. This helped to make it easier to buy games for their children by reading the rating on the box. This also changed Nintendo's stance on their own censorship policies and many newer games made for their systems were left unedited as a result, but this would require Nintendo to try and aim for a new demographic.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 338.890510948905px; height: 219px;"></p>With the haphazard success of Sega's <strong>Mega Drive</strong>, Nintendo needed to find some way to extend the life and appeal of their <strong>Super NES</strong> console. To combat Sega's various add-ons to the <strong>Mega Drive</strong> like the <strong>Sega CD</strong> and the <strong>Sega 32X</strong>, Nintendo released a cartridge adapter that allowed the <strong>Super NES</strong> to play games from their portable system, the <strong>Game Boy</strong>. This nearly doubled the <strong>Super NES</strong>'s library of games to allow masterpieces like <strong>Pokemon</strong> and<strong> Kirby's Dream Land</strong> to be played on your TV set. Because of the success of the adapter dubbed as the <strong>Super Game Boy</strong>, Nintendo teamed up with Japanese electronics developer Sony to develop a CD attachment for their <strong>Super NES</strong>, but negotiations unfortunately fell though when Nintendo wouldn't allow Sony to have free use of their franchises and IP's in whatever they made. This made Sony's president angry and they released a modified version of the CD add-on out of spite as a standalone console called the <strong>PlayStation</strong>. Because of the high quality audio, 3D polygonal graphics, and CD playback, the consumer market flooded to the new technology like moths to a flame. Because of this, Nintendo and Sega needed to step up their game.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 504.576271186441px; height: 229px;"></p>After the release of the <strong>PlayStation</strong> in 1994, Sega got the idea to release their successor to the <strong>Mega Drive</strong>, the <strong>Saturn</strong>, earlier than planned to compete with it. This was ultimately a bad idea as they released it before any games for it were even finished. This gave Nintendo the time they needed to finish their new 3D console, the <strong>Nintendo 64</strong> and release it in 1996. This ended up with a new Console War between three competitors, one of expensive quality games (<strong>Nintendo 64</strong>), one of cheap games with long load times (<strong>PlayStation</strong>), and the one with the most arcade ports (<strong>Saturn</strong>). The battles this time weren't so much focused on attacking each other, but rather on pulling in as many players as they could to buy their products. While Nintendo had produced a handful of quality games like <strong>Super Mario 64</strong>, <strong>Star Fox 64</strong>, <strong>The Legend of Zelda: Ocarina of Time</strong>, and <strong>F-Zero X</strong>, and Sega had a lot of ports of arcade games like <strong>Virtua Fighter</strong> and <strong>Virtua Racing</strong>, Sony ultimately won round 2 with its affordability and variety. This did not discourage the other two companies though as they fervently started to work on new consoles to succeed their current ones. But what they didn't know is that a new threat would soon make its way to the arena and it would complete wipe one of its competitors clean off the map.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 495.483870967742px; height: 240px;"></p>Sega wasn't a company that was willing to back down easily. In 1998, they released a new console to succeed the <strong>Saturn</strong> called the <strong>Dreamcast</strong>. This was one of the first home consoles that could play online games over a phone line and it had a very unique memory card for it that had a screen embedded within it. This Visual Memory Unit or "<strong>VMU</strong>" had the ability to download minigames from the console itself that could be used to unlock new features within the main game. But unfortunately, the <strong>Dreamcast</strong> failed to take off due to how easy it was to pirate games for the system. This ended up killing the console not too long after it was launched and the company ended up shelving away any further attempts at making a game console and decided to focus on developing games for other systems as a third-party developer. This proved to be a smart decision as no-one would have guess who would be entering round 3 of the console war.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 486.627530364373px; height: 223px; float: right; margin: 0px 0px 10px 10px;"></p>In 2001, the third console war was starting to roll around and Nintendo could now focus their efforts more on Sony with the Release of their <strong>Game Boy Advance</strong> as Sega was no longer in the picture, or so they thought. With Sega's absence from the console market, this gave Microsoft the opportunity they needed to swoop in and claim the audience that was abandoned when Sega bit the dust. This was Microsoft's first gaming console known only as the <strong>XBox</strong>. With a new competitor on the field and with Nintendo's <strong>Game Cube</strong> and Sony's <strong>PlayStation 2</strong> getting ready to be released, this invigorated consumers with new gaming drive and sales started to take off like wildfire. With games like Nintendo's <strong>Super Smash Bros Melee</strong>, <strong>F-Zero GX</strong> and <strong>Metroid Prime</strong>, Sony's <strong>Jak & Daxter</strong>, <strong>Sly Cooper</strong> and <strong>Rachet & Clank</strong>, and Microsoft's <strong>Halo</strong>, <strong>Dead or Alive</strong> and <strong>Ninja Gaiden</strong> series, gamers needed to choose which console would be their mainstay as they all were similarly priced with many games that were on multiple platforms. Ultimately the <strong>PlayStation 2</strong> won this round with an astoundingly high number of sales dwarfing the <strong>Game Cube</strong> and <strong>XBox </strong>combined. If Microsoft and Nintendo wanted to stay relevant, they needed to reinvent themselves.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 295px; height: 295px;"></p>After the lackluster sales of <strong>Game Cube</strong>, Nintendo felt like they needed to change up their strategy with their next console. As such, Shigeru Miyamoto, the creator of many of Nintendo's flagship franchises like <strong>Mario</strong>, <strong>Zelda</strong>, <strong>Donkey Kong</strong> and <strong>Pikmin</strong>, thought of making a new console with motion-based controls being the main focus. After they bought the rights to a Bluetooth based piece of motion technology, they used it in the controllers of their brand new console, the <strong>Wii</strong>, which was scheduled to be released in late 2006. This caused waves in the gaming community causing a revolution with consumers splitting them into two major groups: those who focused more on HD graphics and hardcore games, and those that cared more about creativity and genuine fun. This ended up unintentionally labeling Nintendo as a company that catered mostly to kids, but that didn't diminish the sales of the system in the slightest as they sold out of unit so quickly that it was almost impossible to keep them stock. This divide in gaming cliques ended producing yet another Console War, but not in the way you would expect this time around. This time, it was all about company loyalty.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 387.675675675676px; height: 220px;"></p>When 2012 rolled around, gamers were still pretty much at each other throats debating which console was the best and why you should buy it. The <strong>Wii,</strong> <strong>DS</strong> and the newly released <strong>3DS</strong> had created a brand new generation of gamers and the <strong>PS3, PSP</strong> and <strong>Xbox 360</strong> had pulled away loyal fans of Nintendo that were disappointed in their decision to focus their efforts mostly on a casual audience. Nintendo was aware of this loss in fans and decided to try and win them back with the <strong>Wii U</strong>, the successor of the <strong>Wii</strong>. This was a very risky move for Nintendo to make as the <strong>Wii U</strong>'s large GamePad controller and its unusual name was considered very off-putting, so in order for Nintendo to help push the <strong>Wii U</strong>'s success, they priced it fairly low compared to its competitors and bundled some versions of it with a game or two. This however still proved to be difficult for it to compete with the newly announced <strong>PlayStation 4</strong> and <strong>XBox One</strong> which both had processing power that could put many computers to shame (Specifically, the commercially available ones, not the self-built ones).<p style="text-align: justify;">Now since we are still in this current generation of games, only time will tell if gamers will eventually reconcile their differences and focus more on what the future of video games has to hold. With the Oculus Rift, mobile games, and indie games being funded by Kickstarter, we can only hope that the future will shine. And come rain or shine, sites like novoGamer.com will provide info on games old and new. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAz3Kv</guid>
                <pubDate>Sat, 30 May 2015 05:40:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19967/conversions/JlA7q8oyKtnhhxt0-ZkQGwAz3Kv-full.jpg?v=1738266604"
                               width="1920" />
            </item><item>
                <title><![CDATA[Fallout 4 May Have Been Indirectly Confirmed]]></title>
                <link>https://novogamer.com/articles/fallout-4-may-have-been-indirectly-confirmed-wWBM7YmOGy</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p>Rejoice Fallout fans! Because Fallout 4 may have been indirectly confirmed through a few sources. But, as always, this should only be seen as a rumor or speculation unless otherwise confirmed by the developer (here; Bethesda Game Studios). So let's start from the beginning:</p><p>A freelance 3D artist (who's name will not be revealed because he's probably already in huge trouble) who's previously worked with Mirada Studios, Blur Studios, and Microsoft Games posted his job experience and for what game and studio [As seen on the right]. His experience includes cinematic work on The Avengers, The Elder Scrolls, Forza Motorsport 5, Far Cry 4, and something rather odd... He claims experience on a "Fallout 4 cinematic trailer" which he claims he worked on for 4 months.<br></p><p></p>\r
<p></p><p>Did he actually work on said Fallout 4 cinematic trailer? Let's dig a bit deeper. Soon after people began discovering this bit of information, the Fallout community started getting very excited. Then an unconfirmed party forced the freelance 3D artist to remove the Fallout 4 cinematic trailer from the public view of his experience.</p><p>Now the last piece of evidence comes from game journalist site, Destructoid, where they were one of the first to run this story. Mirada Studios (supposed studio behind the Fallout 4 cinematic trailer) reached out to Destructoid and demanded they pull the story due to <font color="#202020"><b style="font-style: italic;">a break in a non-disclosure agreement. </b>[As seen below].</font></p><p><span style="color: rgb(32, 32, 32); line-height: 1.45em; background-color: initial;"></span></p><p>     <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>If you are unfamiliar, a non-disclosure agreement is a legal document signed by two or more parties saying that they are not allowed to speak about a certain product. Destructoid claims that no one working for them signed an NDA. So why would a studio behind the supposed Fallout 4 cinematic trailer demand that a game journalist site take down that story? Unless.....<br><p></p><blockquote><font color="#202020"><b></b></font></blockquote><p><font color="#202020"><b></b></font></p>\r
<p>What are your thoughts on all of this? Is Fallout 4 confirmed? Or is this nothing more than a simple mix up and it isn't confirmed?<br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBM7YmOGy</guid>
                <pubDate>Tue, 12 May 2015 08:20:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747832/conversions/fo4-full.jpg?v=1775642130"
                               width="1920" />
            </item><item>
                <title><![CDATA[In-Depth Review: Splatoon]]></title>
                <link>https://novogamer.com/articles/in-depth-review-splatoon-ZLQmwnzDa8</link>
                <description><![CDATA[<p style="text-align: justify;">I'm pretty sure that everyone expected that one of the biggest games of 2015 would be a shooter, but how many of you were surprised that it was one made by Nintendo, and an original IP as well? Well while you're all marveling at Splatoon's pretty colors and intriguing game mechanics because so few of you own a Wii U, I have had the opportunity to play the game quite avidly since I got it a week after the game's launch date of May 29, and I am going to tell you as many details I can about this fun and highly addictive game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 374.684848484849px; height: 211px;"></p>In the game, you play as a human/squid hybrid called an Inkling which has the ability to transform between humanoid and squid forms at will. While in humanoid form, you can run, jump and shoot ink with your equipped weapon, and while in squid form you can hide in the ink you spray and swim through it at double your running speed and can even use it swim up walls. The ink that I speak of is actually the main focus of this game as the game's mechanics are focused almost entirely around it. Instead of traditional guns and weapons that would be normal in the shooter genre, the equipment in question for this game are all ink-based weaponry that fall into one of five different types of main weapons:<ul><li><span style="line-height: 1.45em; background-color: initial;"><strong>Shooters</strong>: Continually sprays ink as long as the fire button is held down. Comes in several different varieties that have different firing patterns and effects.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Chargers</strong>: Long range weapon that fires further the longer the gun is charged from holding the fire button. Some of these also come with scopes for more accurate aiming.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Rollers</strong>: Paints the ground with ink as you run as long as the fire button is held down. Can also throw ink a short distance in front of you so you can get higher platforms.</span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Sloshers</strong>: Hurls large quantities of ink in an arcing pattering an average distance in front of you. Can be used like a mortar to aim over barriers that an opponent is hiding behind.<br></span></li><li><span style="line-height: 1.45em; background-color: initial;"><strong>Splatling</strong><span class="redactor-invisible-space">: A gatling gun type weapon that rapidly fires ink an incredible distance in front of you after a short wind-up period. Not all that effective at spreading ink, but very useful for crowd control.<br></span></span></li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 436.018957345972px; height: 345px; float: right; margin: 0px 0px 10px 10px;"></p>...Several different types of sub weapons:<ul><li><strong>Splat Bombs</strong>: Tetrahedron-shaped ink grenades that explode shortly after landing.</li><li><strong>Burst Bombs</strong>: Ink filled water balloons that explode on impact.</li><li><strong>Ink Mines</strong>: Explodes when in close proximity to an opponent.</li><li><strong>Disruptors</strong>: Hinders the speed and abilities of the affected target.</li><li><strong>Point Sensors</strong>: Tags an enemy with a tracking marker for a short time.</li><li><strong>Splash Walls</strong>: Acts as a wall and shield that only you and your teammates can pass through unaffected.</li><li><strong>Seekers</strong>: Can lock onto a target and chase them down trailing ink of your color behind them.</li><li><strong>Suction Bombs</strong>: Works similarly to the Splat Bombs, but can latch onto walls and ceilings with its suction cup.</li><li><strong>Squid Beakons</strong>: Gives you up to three one-time-use jump points so you can quickly get back into the fray.</li><li><strong>Sprinklers</strong>: Sprays a small area around it with ink until it is destroyed or until a new one is thrown.</li></ul>...And a few types of special weapons that can help turn the tide of battle:<ul><li><strong>Bomb Rush</strong>: Allows you to throw bombs repeatedly without spending ink.</li><li><strong>Bubbler</strong>: Activates an impenetrable shield that can be shared with your teammates if they touch you.</li><li><strong>Echolocator</strong>: Tags ALL opponents with a tracking marker no matter how far away from each other they are.</li><li><strong>Inkzooka</strong>: Powerful rocket-launcher type weapon that fires mini ink tornadoes that plow through multiple targets.</li><li><strong>Killer Wail</strong>: Spreads no ink, but obliterates any opponent in a straight line in front of it.</li><li><strong>Kraken</strong>: Transforms you into the invincible Kraken which lays ink behind it as it swims and changes its jump into a strong attack.</li><li><strong>Inkstrike</strong>: A powerful nuke-like weapon that creates a towering cyclone of ink at wherever you tap on the Gamepad's screen.</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 433.561752988048px; height: 244px;"></p>These weapons are packaged as sets when purchased from the shop with in-game currency and they cannot be customized, but some main weapons have a secondary set that can be used that have an alternate sub and special weapon attached to them. The in-game currency can also be used to buy shoes, shirts, and headgear to customize your inkling's humanoid appearance. This not only makes your character look more fashionable, but each piece of equipment comes with a stat boost and can be upgraded further depending on how many stars it has. If you can't find a piece of clothing you want in the shops, don't fret, as the shops rotate their stock every 24 hours. If you don't feel like waiting, you can special order them from the other Inklings near the Booyah Base and pick them up from Spyke, a creepy sea urchin that hides in the alley, however he charges a very inflated price for it. Each of these weapons and the clothing that your inkling wears can only be used in the game's main online multiplayer modes:<ul><li><span style="line-height: 1.45em; background-color: initial;"><strong>Regular Battles</strong> (For Fun)</span></li></ul><ol><ol><li><strong>Turf War</strong>: The purpose of this game mode is to cover the ground with as much of your own color of ink as possible in three minutes. Any ink sprayed onto walls and any opponents knocked out do not count toward your final score and your win/lose ratio is not recorded at the end of the match. This game mode is also the primary way to gain money for purchasing clothes and weapons, and experience that levels up your currently equipped clothes and your character allowing you to equip higher-leveled weapons.</li></ol></ol><ul><li><strong>Ranked Battles</strong> (For Glory)</li></ul><ol><ol><li><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 441.209302325581px; height: 248px;">Splat Zones</strong>: This game mode is much like a territories match where you and your teammates try to take control of an area (or two) by spraying the enclosed area with ink and keeping control of it until your timer runs out or whoever has the least time left when the match timer runs out. Losing control of a zone to the enemy team adds a penalty timer onto your main one and it must run out before you can start lowering your time again.</li><li><strong>Tower Control</strong>: This game mode is more like King of the Hill, but with a twist. You need to take control of a tower in the center of the map by standing on top of it, but once you gain control of it, it will start to slowly make its way to a location near the opposing team's spawn point. You win once the tower reaches its destination, or whoever got the tower closest when the time runs out.</li><li><strong>Rainmaker</strong>: A Capture the Flag style game mode where you need to free a powerful dragonfish shaped weapon called the Rainmaker from an orb in the center of the map and carry it to a designated platform near the opponent's base. As long as you are carrying the Rainmaker, you cannot super-jump, your running and swimming speed are reduced, and you are visible while swimming. You are also subjected to a sixty second timer in which if you fail to deliver the weapon to the opponent's base before the timer runs out, you will explode in the opponent's ink color. However, you can use the Rainmaker like a stronger, chargeable Inkzooka to help you get to the opponent's base a little more easily. Secondary win conditions are the same as in Tower Control.</li></ol></ol><p style="text-align: justify;"><span style="line-height: 1.45em;">Two maps for each mode are only available to play at any one time and are rotated out every four hours according to an online clock that the game pings when connected to the internet. While the Regular Battles are a lot of fun to be had, the Ranked Battles (which can only be played after you reach level 10) are more geared for hardcore players as your rank will go up or down based on your wins and losses. The cash and experience you receive if you win the match is based on your score in the match and much better than in the Regular Battles, but if you happen to lose, you receive absolutely nothing. This game mode would probably best be played after you max out your inkling's level and equipment so you would have less to ultimately lose. Also, once your level reaches 20, you can add more bonus slots to weaker pieces of clothing that you like by talking to Spyke and paying him 30,000 in cash, or with a Super Sea Snail that you can win from Splat Fest.</span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 345.18018018018px; height: 194px; float: left; margin: 0px 10px 10px 0px;"></p>Outside of the online multiplayer modes is also a local 1-vs-1 game mode called <strong>Battle Dojo</strong><span style="line-height: 1.45em;"> where you face off against a friend to see who can get to thirty points first by popping balloons before the time runs out. It can be played on one of five different maps and you can use one of eight different weapons chosen </span>specifically<span style="line-height: 1.45em;"> for this mode. There is also a small arcade machine in the main hub that you can play to pass the time while you're waiting to be connected to an online game. But while these two modes are a nice distraction from the online battles, the single player campaign called <strong>Hero Mode</strong> is where you will most likely spend the majority of your time outside of the online matches.</span><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 354.869565217391px; height: 198px; float: right; margin: 0px 0px 10px 10px;"></p>In Hero Mode, you are recruited by an elderly war veteran by the name of Cap'n Cuttlefish who used to be the leader of a band of soldiers known as the Squidbeak Splatoon during the great turf wars 100 years prior. He informs you that the Great Zapfish, a 100-year-old electric catfish and main power supply for the Booyah Base and the entirety of Inkopolis where inklings live, has been abducted by the Octarians, an octopus-like species that dwell in the caverns deep underneath the city. He then equips you with special armor and a unique Shooter weapon and tasks you with finding and rescuing the Great Zapfish and thirty-one smaller zapfish fry by going into the Octarian strongholds and taking the zapfish back by force. Each of the thirty-two kettles that you must find and enter in order to start the missions also contains one sunken scroll for you to find which contain some backstory, info on Octarian and Inkling history and society, and even blueprints for new weapons to use in the online game modes. Completing Hero Mode also gets you two full sets of clothing that you can use in the online game modes. This is all just pretty much an extended and glorified tutorial mode for the game, but it is a ton of fun and the boss fights are very unique and well designed.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 514px; height: 290px; float: right; margin: 0px 0px 10px 10px;" width="514" height="290"></p>If you like the story mode and wished that you could have used a weapon other than the Shooter, well then you're in luck if you managed to get a hold of the three Splatoon amiibo that were released along side the game. When you reappear back in the hub after you start the game up or after you end any game mode, just head behind where you start and off to the right to find a giant amiibo box. Scanning the Inkling Girl, Inkling Boy, or Inkling Squid will allow you to rechallenge certain Hero Mode missions with different weapons and abilities. The Inkling Girl gives you challenges with a Charger, the Inkling Boy gives you Roller challenges, and the Inkling Squid gives you a mix of time trials as the Kraken and limited ink runs. Completing these challenges give you extra cash that you can spend in the shops, unique articles of clothing that you can't buy from the shops or order from Spyke, new minigames that you can play in the arcade machine, and replicas of the weapons that you used in the challenges. Most people would consider this Disc Locked Content, but none of the rewards you gain from the amiibo give you any kind of advantage against your opponents. It's just a nice little bonus for those that happen to own the figurines.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">Overall, Splatoon was a very nice surprise from Nintendo. They don't make many new big-name IP's any more, but when they do, they never seem to fail. Everything about the game is so perfectly polished and well designed. The gameplay is easy to pick up, the music is unique and fun to listen to, the game modes are varied enough that it rarely gets stale, and in order to improve the pacing and to artificially inflate the length of the game, content locked away on the disc (like new weapons and stages) gets released for free at specific dates along the game's lifespan via an online calendar. While this is a bit unorthodox, it is a smart way to keep the game from getting stale early in its life. SO, now I have one final question to ask you.</span></span></p><h1 style="text-align: center;">ARE YOU A KID, OR A SQUID?</h1><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">But until then, I'll be seeing you.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQmwnzDa8</guid>
                <pubDate>Sun, 14 Jun 2015 08:14:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19975/conversions/erkETQ6L1Jo8F6DZ-ZLQmwnzDa8-full.jpg?v=1738266638"
                               width="1920" />
            </item><item>
                <title><![CDATA[Top 10 Most Overlooked Mechs in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-overlooked-mechs-in-video-games-ZbQLwavYQE</link>
                <description><![CDATA[<p style="text-align: justify;">With <strong>Metal Gear Solid V</strong> being on everyone's minds these past couple of weeks, it got me thinking about one of my favorite forms of weaponized transportation: the Mech. Since I was a kid, there has been nothing I wanted more than to own a mech of my very own, even though I've always been more partial to the ones in video games. Many of them appear so much cooler than anything that we could theoretically build, but my favorites never seem get the proper attention they deserve. So here is my top 10 list of the most overlooked mechs in gaming in no particular order.</p><p style="text-align: center;"><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased. It should also be noted that many of these entries spoil story elements from the games they are from. You have been warned.)</strong><br>\r
</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 214px; height: 242px; margin: 0px 10px 10px 0px;" height="242" width="214">The Ride Armor from the Mega Man X Series</strong>\r
</p><p style="text-align: justify;">Let's start with something simple first shall we? The Ride Armor is a series of small multi-purpose mechs that are are deployed to areas of interest to help the Reploids and/or Mavericks in their war against each other. While there are many different varieties that are designed for specific battle scenarios, my personal favorite from these games is Vile Mk. II's Goliath Armor from Mega Man X3. It is heavily armored, fast, and is equipped with spiked fists and a chest mounted buster cannon. It's only real flaw is that it can only be ridden by Vile, which I personally find to be a bit unfair, but I guess it's alright since X gets four of his own to ride in that game.</p><p style="text-align: justify;"><strong><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 193px; height: 208px; margin: 0px 0px 10px 10px;" height="208" width="193"><span class="redactor-invisible-space"></span></span>The Platinum Robo from The Wonderful 101</strong></p><p style="text-align: justify;" rel="text-align: justify;">The greatest weapon devised by Mother Platinum in order to repel the invading alien force known as GEATHJERK; the Platinum Robo is a massive mech aligned with the CENTINELS and created to aid the Wonderful Ones. It is roughly one hundred meters high, has the combined abilities of all of the Wonderful Ones, and it can also utilize the weaponry of both the CENTINELS' Virgin Victory and the enemy Cough-Foon ships. It is also theorized that it may be the reincarnated spirit of its creator (and Luka's mother), Professor Margarita Redgrave, but that has yet to be proven.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 226px; height: 193px; margin: 0px 10px 10px 0px;" height="193" width="226">The Drill Dozer from Drill Dozer</strong></p><p style="text-align: justify;">I bet you're thinking "How can this tiny thing possibly be considered a mech?" Well, it has legs, and that's one of the primary prerequisites for it to be classified as one. The Drill Dozer is a compact, one-ton mech that can drill through hard earth and stone like it's nobody's business. It can also use its drill like a screwdriver and use it to turn screws, bolts and gears to help its pilot Jill get to her intended goal, which is usually a treasure or jewel of great value. Not a bad vehicle to get the job done if you ask me.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 336px; height: 180px; margin: 0px 0px 10px 10px;" height="180" width="336">The Tinker Tank from Shovel Knight</strong></p><p style="text-align: justify;">This mech in particular is probably MUCH more advanced than the technology of its time would allow, but it's freaking awesome so I'll allow it. The Tinker Tank is a massive wood and iron medieval themed mech made by the rather diminutive Tinker Knight in order to compensate for his stature and overall poor strength against Shovel Knight. It is equipped with a colossal drill lance, rocket launchers and a massive cannon that can fire both missiles and bouncing grenades. Plus if that isn't cool enough, at the end of the game it is revealed that Tinker Knight started to make little toy versions of that mech for the village kids to play with. Please make these real Yacht Club Games!</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 208px; height: 312px; margin: 0px 10px 10px 0px;" height="312" width="208">The Magitek Armor from Final Fantasy VI</strong></p><p style="text-align: justify;">This magic-powered piece of machinery is the primary mode of transportation of Emperor Gestahl's army, and Terra for the first area of the game. It is surprisingly durable considering that its coloring suggests that it is made out of bronze or copper, and it is equipped with many pieces of magic-based weaponry like beams of lightning, ice and fire, and more advanced tech like missile launchers and a fogger that sprays dangerous microorganisms. This excursion is short-lived though as they are can only be piloted in two small segments in the game, but I hear that they made a comeback in the new expansion for Final Fantasy XIV. That makes me a very happy camper indeed.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 341px; height: 194px; margin: 0px 0px 10px 10px;" height="194" width="341">The Anthropomorphized Battle Engine from Codename S.T.E.A.M.</strong></p><p style="text-align: justify;">This is a bizarre entry for sure, but it is very cool nonetheless. The Anthropomorphized Battle Engine (AKA The A.B.E.) is a giant steam-powered combat mech built for the sole purpose of fighting off the invading alien menace known as the Shoggoth, but if that isn't weird enough, its appearance is modeled after President Abraham Lincoln and it's piloted by him as well. When engaged in combat, it has the ability to use its internal steam to propel its fists forward at rocket speed, or to power the mech's wrist-mounted Gatling gun. This is probably the most absurd entry on this list, but I can't help but smile when I play as it in the game.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 218px; height: 255px; margin: 0px 10px 10px 0px;" height="255" width="218">The Glastonbury from No More Heroes 2: Desperate Struggle</strong></p><p style="text-align: justify;">Commissioned by Travis Touchdown and built by Dr. Naomi, the Glastonbury is a gigantic mech modeled after the mech from Travis's favorite anime series, Pure White Lover Bizarre Jelly. In classic anime fashion, this mech is armed with a giant energy katana (in the shape of a guitar no less), laser cannons, and a devastating attack called "Anarchy in the Galaxy" which completely vaporizes everything in the surrounding area. However, Travis doesn't get to use it for very long as it confiscated shortly after the battle ends because it is described as a "public nuisance." Imagine how much money was lost on the construction of that thing only for it to be impounded ten minutes after its first test run.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 365px; height: 221px; margin: 0px 0px 10px 10px;" height="221" width="365"><span class="redactor-invisible-space"></span>The Umbran Armor from Bayonetta 2</strong></p><p style="text-align: justify;" rel="text-align: justify;">Built over five-hundred years ago by the Umbran Witches to help them in the great war against the Lumen Sages; the Umbran Armor is a large and powerful magic-fueled suit of armor that greatly improves the abilities of its pilot. While it is similar in design to Final Fantasy VI's Magitek Armor, its abilities are vastly different. Instead of magic-based attacks and abilities, the Umbran Armor's weapons are much more technology-based with machine gun mounted arms, shotgun mounted legs, and a powerful jet propulsion system allowing it to skate along the ground or even take flight. Even though the chapter you play it on is short lived, you can get a trinket afterwards to allow you to use it as a modification to Bayonetta's Umbran Climax ability. This is very cool and helpful power-up to be had.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 332px; height: 200px; margin: 0px 10px 10px 0px;" height="200" width="332">The Great Sacred Treasure from Kid Icarus: Uprising</strong></p><p style="text-align: justify;">Built by Dyntos, the great God of the Forge, and given to Pit after he completes his "three" trials to see if he is worthy enough to us it, the Great Sacred Treasure is a fantastically powerful mech made from the most durable and magical metal known to man: Orichalcum. This mech is capable of changing into several different forms to better fit the situation at hand and is equipped with a gatling turret, arrows of light, ring lasers, an energy sword, and a massive divine cannon that can devastate even the vindictive god Hades. It doesn't last very long though as it is only used in the final chapter and is slowly destroyed by Hades as you fight him. It's too bad though, Pit had so much fun using it before the fight.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 422px; height: 225px; margin: 0px 0px 10px 10px;" height="225" width="422">The Mechonis from Xenoblade Chronicles</strong></p><p style="text-align: justify;">This is by far the most massive of any mech I have ever seen. One would initially assume that the Mechonis, the colossal titan that killed (and was killed by) the Bionis would just be a simple relic of times long past, but about half way through the game you find your way from the Bionis to the behemoth corpse on the other side only to find an entire country within its body and a control deck inside its head. It started to move again after Egil in the Yaldabaoth took control of it in the absence of its goddess Meyneth and nearly destroyed all life on Bionis in the process. He would have succeeded too if Shulk and his friends hadn't intervened.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYQE</guid>
                <pubDate>Thu, 03 Sep 2015 08:58:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747099/conversions/wwqiou-full.jpg?v=1774127143"
                               width="1920" />
            </item><item>
                <title><![CDATA[Dark Souls III Details and Screenshots Reportedly Leaked]]></title>
                <link>https://novogamer.com/articles/dark-souls-iii-details-and-screenshots-reportedly-leaked-wWBJ7YylJA</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 547.202749140893px; height: 308px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Details on Dark Souls III have, apparently, been leaked. The leaked info was obtained by The Know, a news show on YouTube for Rooster Teeth. As well as leaked details, The Know, also acquired 19 screenshots and concept art for the game.<p></p><p>How The Know obtained this information was not revealed. All they stated was that it came form an "anonymous source". &nbsp;From Software also has yet to comment on this supposed leak.</p><p>Until official confirmation from From Software themselves, this information should be taken with a grain of salt (though it seems very likely).</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 545.649056603774px; height: 307px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>&nbsp;The alleged release window for Dark Souls III is 2016 on PlayStation 4 and Xbox One. A PC port has been stated as being "negotiable". &nbsp;According to the leak, the player count will be 1 - 4. Though whether or not this player count is for co-op or PVP has yet to be revealed.</p><p>It is also said that there will be 10 playable classes, all of which will be available from the start. There will also be 45 new enemies and 15 new bosses. The Know go on further to state that characters and enemies from the previous games are not counted in those numbers. The same goes for weapons and armor.&nbsp;</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 549.550632911392px; height: 309px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Supposedly, there will also be 100 new weapons, 40 new armor sets, and 200 new items. Dark Souls III will also feature 60 minutes of cutscenes, most of which will be in-engine. This is something especially new to the Souls series and Bloodborne.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Bosses in the game will also "Heat Up" due to "un</span><span style="background-color: initial;">described factors". This will more than likely make the boss even harder to beat.</span></p><p></p><p></p><p>To join another player's game you will have to drag a body around and perform a "sacrificial ceremony", but this will mark you and make you a target for other players in that game. These "sacrificial ceremonies" can also create a new bonfire to rest at or have other players join your game.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 855.111111111111px; height: 481px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><br><p></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p>Dark Souls III is also said to feature around 12 areas, The Know state that this is to make it more akin to the original Dark Souls. The game will also feature "Sword Fighting Arts". &nbsp;<span style="line-height: 1.45em; background-color: initial;">Not much is said on this feature, but it sounds to be special fighting moves your character will be able to do after you choose them.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Two other features will be "Rush in" and "Circle". Rush in will allow the player to dive into a fight and take damage, but deal a tremendous blow to the enemy. Circle sounds to be a dodge move, but it also said to be a retreating move to get away from a fight.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;">The final piece of information from this anonymous source is that Dark Souls III will debut at E3 2015. So keep your eyes peeled.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Like previously stated, until all of this information is officially confirmed by From Software themselves, this should all be taken with a grain of salt. Though all of the information and screenshots do seem legit. You can find The Know's YouTube video breaking the news&nbsp;<a href="https://www.youtube.com/watch?v=dyRJ5u-L8qw">here</a>.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">Have a lovely day :).</span></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBJ7YylJA</guid>
                <pubDate>Sat, 06 Jun 2015 08:06:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19972/conversions/VYHYLEwH7wfgkiCI-wWBJ7YylJA-full.jpg?v=1738266638"
                               width="1920" />
            </item><item>
                <title><![CDATA[Early Access Impressions: Spooky's House of Jump Scares]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-spookys-house-of-jump-scares-ze344Y4gEGd</link>
                <description><![CDATA[<p><h4><span style="line-height: 1.45em; background-color: initial;">Developer: Lag Studios<br></span>Price: FREE<br>This game will cost you nothing, so why not try it? If you want to know what you are getting into, read on</h4><p><p></p></p><h4><b><i><span style="color: #c0504d;">(Spoilers Probably)</span></i></b></h4><p>Spooky’s House of Jump Scares is exactly as it’s name states. This indie horror game throws you into a<i> retro styled </i>mansion, with a graphical style that reminds me of Wolfenstein 3D. Your objective, to get to the farthest room you can. <span style="line-height: 1.45em; background-color: initial;">The game is advertised as having 1000 rooms, I was only fortunate (and brave) enough to make it to 200.<br></span></p><br><p>The game begins with the main character, Spooky herself, talking to you and challenging you to traverse her house. Once inside the narrow corridors and creepy music don’t seem like your typical horror game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><br><p>Before I mention Gameplay, this game has some weird resolution issues. I usually screenshot through steam overlay but this causes weirdness. Being early access it’s fine to have technical issues, I just hope they do get fixed. Technical issues, especially getting resolution correct, is very important. In this version of the game there is a fix resolution option in the settings that you need to activate every time you play.</p><br><p>As you sprint down the halls little cardboard cutout ghosts, skeletons and other creatures unexpectedly pop out from the walls accompanied by cute sound effects.<br><br>It’s scary I swear.<br><br>Controlled with mouse of keyboard feels fine in the first person perspective. As you run through the rooms and are eventually chased by monsters, you will find challenge in having to manage your sprint and being aware of your health. There was one situation where I had to take a hit to make it through a room.<br><br>Even though some may find traversing hundreds of small rooms lackluster, I found the story and the mystery of why things are the way they are enough to keep me going. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>For example there are random notes scattered around the house, from an unknown source who, in the past took the same path as you. Additionally, there is a random chance for little arcade machines to generate which feature 2D arcade games to play.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Below is one of the arcade games, where you play as Spooky herself and stab shoppers in a mall.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>The variety of rooms and the way the gameplay changes is enough to keep me interested. Some of the different rooms feature blindingly white environments with audio puzzles while others are dark paths falling into darkness.</p><p>One of the things I cannot capture in writing is the sound. This game has fantastic sound design. While the voice acting of Spooky at the beginning is poor at best, the rest of the game sounds great. The monsters moans and screams and this one demonic track you are going to fear, as it just unsettles you and lets you know of danger being near.</p><h3>Final Thoughts</h3><p>Spooky’s House of Jump Scares is good at what it does. One second you’re laughing at the cutesy art style and the next you’re running for your life as demonic music plays. <br><br>-Its got a great graphical style<br>-Fantastic(and spooky) sound design<br>-Interesting backstory<br>-Surprisingly lots of gameplay variation</p><p>-Needs to fix resolution issues and steam overlay issues though</p><p>I suggest trying this game out! <br>Beware, this is not for the faint of heart.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p>boo<br><br><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ze344Y4gEGd</guid>
                <pubDate>Tue, 19 May 2015 06:44:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19964/conversions/H1G3rlWg5HO71Ind-ze344Y4gEGd-full.jpg?v=1738266593"
                               width="1920" />
            </item><item>
                <title><![CDATA[Top 25 Crossovers and Guest Appearances in Video Games]]></title>
                <link>https://novogamer.com/articles/top-25-crossovers-and-guest-appearances-in-video-games-Z1QDwmD7LK</link>
                <description><![CDATA[<p style="text-align: justify;">If any of you have been keeping up on my progress, then you'd all know that this particular article is the 25th one I've written. As such, I have prepared something special to accommodate this personal achievement of mine. You may recall that I've done a few top tens in the past. That will not be the case this time. For this special article, I will be doing twenty-five entrants for one of my favorite sub-genres: Crossovers. So without further ado, I present my top twenty-five crossovers and guest character appearances in video games in no particular order.</p><p><b>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</b><br></p><p><b>Alex Kidd in Shinobi World</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 221.4px; height: 164px;"></p>Let's start off small shall we? This game was an action platformer for the Sega Master System that starred Alex Kidd, Sega's main mascot during the late 80's. This game in particular had the titular hero save his beloved from an evil dark ninja from the world of Sega's <b>Shinobi</b> series. The <b>Alex Kidd</b> series was pretty average at best because of their fairly easy difficulty, but this one stood out for having action more akin to the <b>Shinobi</b> games which made this game much more fun despite the fact that it was still easy. An obscure gem in its own right and should probably be checked out at least once.<p></p><p style="text-align: justify;"><b>Mario Sports Mix</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 323.898305084746px; height: 182px;"></p>An unusual crossover of the <b>Super Mario</b> and <b>Final Fantasy</b> series, but not in the way most people would expect. Instead of it being an RPG like <b>Super Mario RPG</b>, this game was a compilation of the sports Basketball, Dodge Ball, Volley Ball, and Hockey. In each of the different sports, the rules change slightly depending on the field that is being used for play and your abilities differ depending on which character you choose to play as which include many characters from the <b>Super Mario</b> series and a small handful from some early <b>Final Fantasy</b> characters. Not a bad game to play when you have some friends over.<p></p><p style="text-align: justify;"><b>Injustice: Gods Among Us</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 349.945147679325px; height: 197px;"></p>Now this may seem like a bit of a stretch because it is technically based on the <b>Justice League</b> comic books from DC, but that in itself is also a crossover between many individual DC comics like Batman, Superman, Wonder Woman and Green Lantern, but that's beside the point. <b>Injustice</b> is a very well made fighting game from the developers of the well known and infamous <b>Mortal Kombat</b> series of brutal and gory fighting games. The game's story plays out in chapters featuring various characters from DC's massive universe of characters. This game has also spawned a self contained story in the Justice League comics called Injustice which is based on the story of the game. And if that wasn't enough, Scorpion from <b>Mortal Kombat</b> is also in the game as DLC but his design has been revamped to better fit the style of the game. You should definitely check out this game even if you aren't a DC Universe fan.<p></p><p style="text-align: justify;"><b>Mortal Kombat Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 399.793px; height: 225px;"></p>While we are on the subject of <b>Mortal Kombat</b>, I would be remiss in my duties if I were to forget the game <b>Mortal Kombat VS DC Universe</b> and the DLC in <b>Mortal Kombat</b> for the PS3 and XB360 and <b>Mortal Kombat X</b>. In the DC Universe crossover, ten characters from each franchise are fighting to stop the destruction of their respective universes when an unexpected event fuses Shao Kahn and Darkseid into a new creature known as the rather uncreatively named Dark Kahn. Whose sole existence cause their universes to merge and in turn alter the powers and strengths of all the characters making the stronger fighters weaker, and the weaker fighters able to stand toe to toe with Superman. Not exactly the best story-based reason, but it works considering half the casts' comic book origins. Now the DLC for the latter two <b>Mortal Kombat</b> games is where it's really at though. In the first of the two games that I mentioned, Freddy Krueger is one of the four fighters available and in <b>Mortal Kombat X</b>, Jason Voorhees is one of them with a few more on the way. I hear that The Predator is one of those planned fighters, so here's hoping!<p></p><p style="text-align: justify;"><b>Poker Night at the Inventory</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 356.582px; height: 201px;"></p>Now I'm not really the kind of person that gambles very much and card games aren't really my forte, but that's not why this game stands out. The reason why this game is so appealing to me is the banter between the other players and the rewards you get when you win. I love listening to the conversations between <b>Team Fortress 2</b>'s Heavy, <b>Penny Arcade</b>'s Tycho, <b>Homestarrunner.com</b>'s Strong Bad and <b>Sam &amp; Max</b>'s Max. Many of them are so funny and the character interaction between them feels organic and natural. You may even get to learn a few things about them that you probably didn't know. Plus the little rewards that you win when they bet big is very nice and they all can be used in <b>Team Fortress 2</b> as customization options for your character's load out.<p></p><p style="text-align: justify;"><b>Wario Blast</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 190.167px; height: 163px;"></p>Literally just another game in the <b>Bomberman</b> series, but with the <b>Super Mario</b> series' Wario as the main focus of the game. It still has the same gameplay that made all of the previous <b>Bomberman</b> games in the series fun, but with some power ups being delegated to being permanent upgrades that you win from the bosses in the single player campaign. Also, here's a little tip for when you're playing that game mode. If at any time you want to play as the other playable character, enter any of the passwords that you receive backwards. You will continue where you left off as the opposite character that you were playing as from before. Would you believe that I figured that out as a kid by pure chance? Who knew?<p></p><p style="text-align: justify;"><b>Pokemon Conquest</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 197.591623036649px; height: 148px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Now this game was interesting. This is a crossover between the ever so popular&nbsp;<b>Pokemon</b> series and the tactical RPG series <b>Nobunaga's Ambition</b>. This caught me off guard solely by the fact that I didn't think a crossover like this could even happen, and because it's just so bizarre. Japanese warlords based on real historical figures using pokemon to battle each other, it just screams "Japan." It is well designed though, incorporating elements from both series quite well, but none of the warlords themselves do any of the fighting. All fights are conducted with pokemon only which in turn keeps the series tradition of trainer battles. If you like tactical games and pokemon, then this might be the game for you.<p></p><p style="text-align: justify;"><b>Battletoads &amp; Double Dragon</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 195.428571428571px; height: 171px;"></p>Now before you go and call Gold &amp; Silver Pawn and ask them if they have a copy of <b>Battletoads</b>, may I direct you to a much lesser known game in that series. This game is literally a combination of the two games that make up its title. The story basically takes place after the first <b>Battletoads</b> game. The Dark Queen, after her defeat in the last game, swings by Earth and teams up with the villains from <b>Double Dragon</b> and proceed to wreak havoc once again. So Rash, Pimple and Zitz team up with Billy and Jimmy Lee to take on the new alliance between the Dark Queen and her new allies. Now like most <b>Battletoads</b> games, I haven't gotten very far in this one. The difficulty is quite unforgiving, but while it is hard, it is also a lot of fun. Maybe this game will see a re-release on the the XBox One sometime in the future due to the toads appearing in the XBox one version of <b>Shovel Knight</b>? Only time will tell.<p></p><p style="text-align: justify;"><b>Disney Infinity</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 401.376px; height: 226px; cursor: nw-resize;"></p>Okay, I'm going to be completely blunt with you. I have not played this game or any upgraded version of it at all. But I guarantee you that if I had the money I would, and I'd buy all the accessories for it as well. <b>Disney Infinity</b> is one of those games from the toys-to-life subgenre that (as of version 3.0) combines the franchises of Disney TV shows and movies, Pixar films, Marvel Comics and Star Wars. Each character figure available is associated with a story that it can be played in, along with one or more other figures so co-op can also be played. Another thing I like about it from the footage that I've seen is the Toybox mode where you can build your own environment to play on. As someone who used to play <b>Sim City</b> and <b>Legos</b>, this appeals to me very much.<p></p><p style="text-align: justify;"><b>Project X Zone</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 331.147540983607px; height: 200px;"></p>Pronounced as "Project Cross Zone," this game is an unusual crossover featuring characters from various franchises created by Namco, Capcom and Sega. Like <b>Pokemon Conquest</b>, this game is a turn based tactical RPG that takes place on a grid-like battle field, but that's where the similarities end. Unlike <b>Pokemon Conquest</b>, the player is completely involved in the battles and they are played out like a fighting game. To deal the most damage as possible in each turn, you need to learn combos that link together well and can be used to juggle the enemy in the air. I am not in any way good at tactical games and fighting games aren't much easier for me, but when the two are combined in this way, it becomes surprisingly playable for me. Great for those that like a large cast of characters and suck at fighting games.<p></p><p style="text-align: justify;"><b>Samurai Warriors 3 (Wii)</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 329.105263157895px; height: 185px;"></p>Now you may think this doesn't really count because there is only one crossover character in the form of Takamaru from <b>The Mysterious Murasame Castle</b>, but because of the extra game mode included in it, it officially reaches crossover status. This extra game mode which is only available in the Wii version of the game is actually a complete remake of the game that the character Takamaru hails from. This game mode alone is the reason why I bought this game. While not the best game in the <b>Samurai Warriors</b> series, this game mode made me dive into the series for the first time in my life, and I'll never forget that.<p></p><p style="text-align: justify;"><b>Mario Kart Arcade GP Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 213.761904761905px; height: 201px;"></p>Now this one was a bit tricky for me to find as 1: I don't get out much and 2: arcades are a dying breed where I live. Literally the only arcade near where I live that is still in business is a Chuck E. Cheese almost twenty miles away. But I digress. One day I managed to get there so we could celebrate the birthday of a younger cousin of mine and lo and behold, there it stood. A massive arcade machine of <b>Mario Kart Arcade Grand Prix 2</b> in all of its glory. This game is surprisingly enough a crossover over between the <b>Mario</b> series and three franchises by Namco-Bandai: <b>Pac-Man</b>, <b>Tamagotchi</b> and <b>Taiko Drum Master</b>. Now I only got to play this for like twenty minutes, but I got the hang of the controls EXTREMELY quickly. If you ever find it yourself, play it. As arcades frequently rotate the games they have on the floor, chances are what's there, might not stay for long.<p></p><p style="text-align: justify;"><b>Monster Hunter 4 Ultimate</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 264.973544973545px; height: 160px;"></p>Now when this game is first started up, it technically doesn't count as a crossover game, but when you download the DLC for it, it suddenly becomes one of the most crossover heavy games out on the 3DS to date. Some of the DLC includes weapons, armor and accessories from&nbsp;<b>The Legend of Zelda, Metroid, Mega Man, Super Mario Bros, Sonic the Hedgehog</b>, and there is STILL more to come! This is also one of the more accessible <b>Monster Hunter</b> games to date so if you want to get into the series, this would be a good place to start.<p></p><p style="text-align: justify;"><b>Fortune Street</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 330.666666666667px; height: 186px;"></p>Like board game style video games but don't like <b>Mario Party</b>? Try this one. It is a crossover between <b>Super Mario Bros</b> and <b>Dragon Quest</b> with boards and gameplay very similar to the game <b>Monopoly</b>. You buy properties in districts, upgrade your shops by investing money into them, and can buy stock in your own or rival shops so you can receive a bigger profit from you own sales, or so you can receive a return from the stock you have bought from districts that house rival stores. There is quite a bit of strategy and this is a ton of fun with friends especially if you like the series that the game pieces and boards are based on.<p></p><p style="text-align: justify;"><b>Street Fighter X Mega Man</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 270px; height: 180px;"></p>This actually was originally a fan project that got support from Capcom themselves and was released on their official fan site. It plays just like how a <b>Mega Man</b> game should, but all of the bosses are various fighters from throughout the <b>Street Fighter</b> series. For a fan game, this is extremely well made and it is free to boot. Plus if you're good enough, there is a secret boss at the end of the game that you can fight. Definitely worth checking out at least once.<p></p><p style="text-align: justify;"><b>Dissidia: Final Fantasy</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 374.117647058824px; height: 212px;"></p>If you thought <b>Final Fantasy</b> was confusing before, you ain't see nothing yet. This game is an open field fighting game that features one hero and one villain from each of the first ten numbered games in the <b>Final Fantasy</b> series. The story is rather confusing though, focusing around a war between the goddess of harmony, Cosmos, and the god of discord, Chaos, and their chosen warriors to end the war once and for all. In actuality, <b>Dissidia: Final Fantasy</b> is actually the thirteenth cycle in the war and the cycle in the previous war is explained in the prequel <b>Dissidia 012 Duodecim</b>&nbsp;which has six more characters from various other <b>Final Fantasy</b> games like Lightning, Vaan, Laguna, and Tifa. If you're gonna pick up one of them, get <b>Duodecim</b> as it includes the story of the first game as an unlockable bonus.<p></p><p style="text-align: justify;"><b>Kingdom Hearts</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 302.222222222222px; height: 170px;"></p>Speaking of confusing stories, <b>Kingdom Hearts</b> is also guilty of that. This crossover between various Disney movies and franchises with <b>Final Fantasy</b> just ends up leaving more questions than answers for me, but that doesn't diminish this series fantastic gameplay. I often don't have the time to invest into a long turn-based RPG, but action RPG's are a whole different story. Plus Disney has always had good fantasy and fairy tale themed stories that would lend themselves to a good role playing game but they hadn't really been implemented very well until the release of this game. Definitely deserves your attention should you get the chance.<p></p><p style="text-align: justify;"><b>Capcom's "VS" Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.111888111888px; height: 172px;"></p>Now this has become a franchise all on its own when it first started with <b>X-Men VS Street Fighter</b> way back when and then it evolved into something so much bigger and better. The IP's that have been the victims in Capcom's VS series so far have be Marvel Comics, Tatsunoko Productions, SNK and even Tekken, and I'm sure there will be more some time in the future. This series is too good for it to die this early.<p></p><p style="text-align: justify;"><b>Mario &amp; Sonic at the Olympic Games</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 357.539170506912px; height: 201px;"></p>When I first heard about this series, I legitimately freaked out. In my eyes, this was as scandalous as hearing about when Rare was bought out by Microsoft. But I gave the game a chance and it honestly isn't that bad. So far, four games have been released for this series each in two year gaps to coincide with the alternating summer and winter Olympics. Each one also has special dream events that are like the normal events but follow special rules or are in special areas that mix things up significantly. I personally like this series a lot and if <b>Mario &amp; Sonic at the Rio 2016 Olympic Games</b> doesn't happen, I would be genuinely disappointed.<p></p><p style="text-align: justify;"><b>PlayStation All-Stars battle Royale</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 288.159292035398px; height: 162px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>You all may recall that I have already reviewed this game in a previous article, so let's just have a quick recap. The game has characters from various first party PlayStation games and many third party characters also appear in it to round out the roster. The selection if characters is actually pretty good, but I feel that it could've used some more memorable characters like Crash Bandicoot, Spyro the Dragon, Lara Croft and Abe from <b>Oddworld</b>. I feel like that this was a missed opportunity for it to be something truly good.<p></p><p style="text-align: justify;"><b>Soul Calibur Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 336.053571428571px; height: 189px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>This weapon based fighting game was one of my favorites growing up and I was glad that I started with the reportedly best one, <b>Soul Calibur 2</b> as I was (and still am) a huge fan of <b>The Legend of Zelda</b> series and I was ecstatic to see that Link was in the game as a guest star. But I was also surprised to see that the series has kept the guest star trends over the years as not only has Heihachi and Spawn appeared in the second game but on the other consoles, three <b>Star Wars</b> characters and a character from <b>Sgt. Frog</b> appear in the fourth game and Ezio from <b>Assassin's Creed 2</b> appear in the fifth. There was also a guest character in <b>Soul Calibur: Broken Destiny</b> that has appeared in MANY games on PlayStation systems and that character is...<p></p><p style="text-align: justify;"><b>Kratos from God of War</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 158.96261682243px; height: 292px;"></p>Yup. This Greek barbarian known as the Ghost of Sparta has appeared in so many games in PlayStation's line up. Ever since he first appeared in his flagship game <b>God of War</b>, he has been a guest in the PS3 and Vita versions of <b>Mortal Kombat</b>, <b>Hot Shots Golf: Out of Bounds</b>, <b>PlayStation All-Stars</b>, <b>Soul Calibur: Broken Destiny</b>, the PS4 and Vita versions of <b>Shovel Knight</b>, and <b>Little Big Planet</b> as a costume for your sackboy. I tell ya, the guy certainly knows how to get around.<p></p><p style="text-align: justify;"><b>Professor Layton VS Phoenix Wright</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 351.463529411765px; height: 214px;"></p>Both of these series are fantastic. On one side you have a long story heavy game with mysteries and puzzles to solve and on the other you have a long story heavy game with mysteries...and puzzles...to solve...Wait a minute, let me start over. While they are both story heavy mystery games that focus around puzzle solving, there is a significant difference between the two of them. <b>Professor Layton</b> is more like Sherlock Holmes as the puzzles are much more logic based and can often be quite the brain teasers, whereas <b>Phoenix Wright</b> is more focused around the story itself and the puzzles are trying to find discrepancies in witness testimonies. Combine the two and you get logic puzzles that have contradictions and witch trials that may or may not be logical. Quite the impressive fusion if you ask me.<p></p><p style="text-align: justify;"><b>Sega Superstars Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 355.795148247978px; height: 200px;"></p>Think Nintendo was the only company that made mass franchise crossover games? WELL THINK AGAIN! Sega also tried to do the same thing with their <b>Sega Superstars</b> games. It all started with <b>Sega Superstars</b> on the PS2 and used the Eye-Toy. Ultimately forgettable, but it was followed up with <b>Sega Superstars Tenni</b>s which was much better but not quite there. Then game the <b>Sonic &amp; Sega</b> racing games. This is where they hit the nail on the head for me. I love racing games like this and I love playing as characters from entirely different games and franchises. They apparently knew that this game was the right way to go as a sequel was made a couple years later that I thought was a ton of fun because of your car's ability to change into a speedboat or a flying machine when it is needed. Now if only Nintendo would make a racing game like this.<p></p><p style="text-align: justify;"><b>Super Smash Bros. Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 428.935779816514px; height: 241px;"></p>Obviously I would say that I've saved the best for last, but if you remember what I wrote at the top of this behemoth of an article, I wrote that these were in "no particular order." To be completely honest though, I <i>did</i> save my personal favorite for last, but can you really blame me? The <b>Super Smash Bros.</b> series is by far the most well known video game crossover series in the world solely because of its brand recognition alone. I guarantee you most kids would only want this game because it has Mario, Pikachu, Kirby or Link on the front of the box, not that I would blame them. I have bought games because of what characters may or may not have been in it. This game however backs up the brand recognition with fantastic gameplay though so it's all good. At least the kids are getting a game with some real quality and not some poorly made shovelware game like <b>My Little Pony</b> or <b>Sesame Street.</b><p></p><p style="text-align: justify;">Well, that's my list folks. It has been a long road to get this far and I really appreciate you reading the entirety of this article up to this point. Thank you for your continued support, and until next time, I'll be seeing you.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwmD7LK</guid>
                <pubDate>Wed, 20 May 2015 10:36:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19966/conversions/SnHXk0vZpbpJKi1X-Z1QDwmD7LK-full.jpg?v=1738266604"
                               width="1920" />
            </item><item>
                <title><![CDATA[Confirmed Games At E3 2015]]></title>
                <link>https://novogamer.com/articles/confirmed-games-at-e3-2015-wvBQ7YAKk4</link>
                <description><![CDATA[<h1>Update 6/3/2015:</h1><p>After YEARS of waiting, Fallout 4 has finally been officially announced and WILL BE shown at E3 2015. Get hyped Fallout fans!</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><h2></h2><h2>Original article is as follows:</h2><p></p><p></p><hr><p></p><p>With E3 2015 just around the corner, novoGamer has compiled this list of confirmed games that will make an appearance. This&nbsp;<span style="line-height: 1.45em; background-color: initial;">year's E3 looks to be one of the best in some time. Hopefully it will live up to our expectations and we can have a year of fantastic games.&nbsp;</span></p><h3>Confirmed Games:</h3><p></p><table id="table23301"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Assassin's Creed: Syndicate</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Batman: Arkham Knight</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Battleborn</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td><strike>Crackdown</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Crossing Souls</td><td>Devolver Digital</td><td>PS4, PS Vita, PC</td></tr><tr><td>Call of Duty: Black Ops 3</td><td>Activision</td><td>PS4, Xbox One, PC</td></tr><tr><td>Deus Ex: Mankind Divided</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Disney Infinity 3.0 Edition</td><td>Disney Interactive Studios</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U, PC</td></tr><tr><td>Divinity: Original Sin Enhanced Edition</td><td>Larian Studios</td><td>PS4, Xbox One, PC</td></tr><tr><td>Doom</td><td>Bethesda Softworks</td><td>PS4, Xbox One, PC</td></tr><tr><td>Enter the Gungeon</td><td>Devolver Digital</td><td>PS4, PC</td></tr><tr><td>Fable Legends</td><td>Lionhead Studios</td><td>Xbox One</td></tr><tr><td>Fortnite</td><td>Epic Games</td><td>PC</td></tr><tr><td>Forza Motorsport 6</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>New Gears of War Title</td><td>Microsoft</td><td>TBA</td></tr><tr><td>Guitar Hero Live</td><td>Activision</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U</td></tr><tr><td>Halo 5: Guardians</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Homefront: The Revolution</td><td>Deep Silver</td><td>PS4, Xbox One, PC</td></tr><tr><td>Hollowpoint</td><td>Ruffian Games</td><td>PS4, PC</td></tr><tr><td>Just Cause 3</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Kingdom Hearts 3</td><td>Square Enix</td><td>TBA</td></tr><tr><td>Lego Dimensions</td><td>Warner Bros. Interactive</td><td>PS3, PS4, Xbox 360, Xbox One</td></tr><tr><td>Mad Max</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Mario Maker</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Mass Effect Title</td><td><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p style="margin: 0 0 0 40px; border: none; padding: 0px;">EA</p></blockquote></td><td>PS4, Xbox One, PC</td></tr><tr><td>Magic Duels: Origins</td><td>Wizards of the Coast</td><td>PS4, Xbox One, iOS, PC</td></tr><tr><td>Metal Gear Solid V: The Phantom Pain</td><td>Konami</td><td>PS3, PS4, Xbox 360, Xbox One, PC</td></tr><tr><td>Minecraft: Story Mode</td><td>Telltale Games</td><td>PS3, PS4, Xbox 360, Xbox One, iOS, Android, PC</td></tr><tr><td>New Mirrors Edge Title</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Naruto Shippuden: Ultimate Ninja Storm 4</td><td>Bandai Namco Entertainment</td><td>PS4, Xbox One, PC</td></tr><tr><td>No Man's Sky</td><td>Hello Games</td><td>PS4, PC</td></tr><tr><td>Overwatch</td><td>Blizzard Entertainment</td><td>PC</td></tr><tr><td>Persona 5</td><td>Atlus</td><td>PS3, PS4</td></tr><tr><td>Quantum Break</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Relics of Gods</td><td>Seasun Games</td><td>iOS, Android, Mac, PC</td></tr><tr><td>Rise of the Tomb Raider</td><td>Microsoft</td><td>Xbox 360, Xbox One</td></tr><tr><td>Rock Band 4</td><td>Harmonix</td><td>PS4, Xbox One</td></tr><tr><td>Ronin</td><td>Devolver Digital</td><td>Mac, Linux, PC</td></tr><tr><td><strike>Scalebound</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Shin Megami Tensei X Fire Emblem</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Star Fox Title</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>Star Wars Battlefront</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Unannounced Star Wars Title</td><td>EA</td><td>TBA</td></tr><tr><td>Sword Coast Legends</td><td>Wizards of the Coast</td><td>PC</td></tr><tr><td>Tom Clancy's The Division</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Tom Clancy's Rainbow Six: Siege</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted 4: A Thief's End</td><td>Sony</td><td>PS4</td></tr><tr><td>Until Dawn</td><td>Sony</td><td>PS4</td></tr><tr><td>XCOM 2</td><td>2K Games</td><td>PC</td></tr><tr><td>Xenoblade Chronicles X</td><td>Nintendo&nbsp;</td><td>Wii U</td></tr></tbody></table><i>Note: At the time this article is posted the games above are confirmed, but due to&nbsp;unforeseen&nbsp;complication some of the previously confirmed games may not make an appearance.&nbsp;</i><br><p></p><h3>Rumored and Unconfirmed Games:</h3><p></p><table id="table36722"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Battlefield 5</td><td>EA</td><td>TBA</td></tr><tr><td>Borderlands 3</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Devil May Cry Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>CONFIRMED!&nbsp;<strike>&nbsp;Fallout 4</strike></td><td><strike>Bethesda Softworks</strike></td><td><strike>PS4, Xbox One, PC</strike></td></tr><tr><td>Final Fantasy XV</td><td>Square Enix</td><td>PS4, Xbox One</td></tr><tr><td>New Hitman Title</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>The Last Guardian</td><td>Sony</td><td>PS4</td></tr><tr><td>Sniper: Ghost Warrior 3</td><td>CI Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Resident Evil Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>Watch Dogs 2</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted Remastered Trilogy</td><td>Sony</td><td>PS4</td></tr></tbody></table><p></p>Fell free to comment about the games you are most excited for and what games you would like to see at E3 2015.<p></p><p></p><p></p>\r
<p>Have a lovely day :)</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YAKk4</guid>
                <pubDate>Tue, 02 Jun 2015 07:44:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19969/conversions/yNNCaBusZC9qToyU-wvBQ7YAKk4-full.jpg?v=1738266606"
                               width="1920" />
            </item><item>
                <title><![CDATA[Fallout 4 Hype.]]></title>
                <link>https://novogamer.com/articles/fallout-4-hype-KOz74JnEV0</link>
                <description><![CDATA[<p>Jesus Christ. Could it really be? Could it finally be happening?</p><p>After all this time... could it finally be happening?</p><p><br></p><p>THE ANSWER IS YES. IT'S FUCKING HAPPENING. BETHESDA GAME STUDIOS HAS FINALLY OFFICIALLY ANNOUNCED FALLOUT 4.</p><p>On June 2nd of 2014 Bethesda Game Studios posted a link on their Twitter that led to a very familiar screen with a timer.</p><p>Now, for fans of the series this was an obvious hint at something Fallout related.</p><p><img src="http://static.trustedreviews.com/94/00002a0dd/6a88_orh350w620/Nuclear-Winter-Fallout-4-timer.jpg"><br></p><p>When I saw it I had my doubts. I mean we all remember thesurvivor2077 hoax that raised our hopes and dashed them so extravagantly. But this was the real deal. </p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Lnn2rJpjar4" frameborder="0" allowfullscreen=""></iframe><br></p><p>When the timer on the site reached zero, this time God smiled upon the fans. An official teaser trailer featuring game play was released and by god. It was beautiful. Being an avid Fallout fan, it was like pure concentrated Viagra and every other stimuli to me. I immediately went into an insane babble and started throwing things on the floor when I saw the amazing graphics, bustling cities, and prewar cinematics that I've been wishing for as long as I've been playing the game.</p><p><img src="http://newfallout.com/images/fallout-4/fallout-4-leaked-script.jpg" "=""><br></p><p>For now there isn't much information on the game except for the minor script leaks pictured above, and that the location of the game will be set in Boston after Fallout 3 takes place. But rest assured when more info is released, my fellow novoGamer pals or me will continue to keep everyone updated. Till then I'm gonna go watch the trailer fifty more times.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>KOz74JnEV0</guid>
                <pubDate>Wed, 03 Jun 2015 07:46:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747833/conversions/fo4-full.jpg?v=1775642143"
                               width="1920" />
            </item><item>
                <title><![CDATA[Review: Bayonetta (plus Extras)]]></title>
                <link>https://novogamer.com/articles/review-bayonetta-plus-extras-ZOQ7wa01nK</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent announcement that the Umbra Witch, Bayonetta would be coming to <strong>Super Smash Bros 4</strong> via DLC, it got me wanting to play through the first <strong>Bayonetta</strong> game again. There is so much about her that I just adore, be it her sexual nature, her fun-loving personality, or even her fighting style; it all just screams whimsy. I played through the game again fairly recently, but after I finished it this time I decided to do a bit more research on it and I discovered that some additional products were made to further promote it that I had unintentionally overlooked. In addition to the game (and some figurines that were only in Japan), <strong>Platinum Games</strong> also released a rather large artwork book (with a behind the scenes DVD) and even an animated film called <strong>Bayonetta: Bloody Fate</strong>. So, I'm going to review each of these three and see whether or not if it is worth getting each one.</p><h4>Video Game</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="529" height="297" style="float: left; width: 529px; height: 297px; margin: 0px 10px 10px 0px;"></p>Since the video game was the first of these three that I had experienced, I will of course be covering it first here as well. Released on January 5, 2010 for the Xbox 360 and PS3 and again on October 24, 2014<span class="redactor-invisible-space"> for the Wii U,</span> <strong>Bayonetta</strong> is an over the top, combo-heavy, action packed brawler with some light platforming and minor puzzle elements. In it, you play as Bayonetta, a rather tall, voluptuous, and long-legged witch with the ability to travel to and from Earth and Purgatorio as she hunts down and slays angels to keep the demons she has contracts with at bay. However, as she fights these angels, she also needs to recover the memory of her past which was lost from being sealed in a deep sleep at the bottom of a lake for 500 years. As well as recovering bits and pieces of her past, she also frequently runs into a bumbling investigative reporter named Luka, who blames her for the death of his father; a lost little girl name Cereza, who mistakenly confuses Bayonetta for her mother and tags along with her for most of the game; and an opposing witch named Jeanne, who wants nothing more than to stop Bayonetta dead in her tracks. To help her fight the more powerful angels, Bayonetta can also temporarily obtain their weapons when they are slain, or as a better option, collect pieces of golden LP's of angelic hymns to bring to a weapons manufacturer named Rodin at a bar called "The Gates of Hell." He will use these records as bait to call forth powerful demons which he will then turn into a permanent weapon for Bayonetta to use for the rest of her quest. Confused yet? Well the plot just gets more outlandish later on and is explained in pieces by the angels that Bayonetta kills.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="526" height="276" style="float: right; width: 526px; height: 276px; margin: 0px 0px 10px 10px;"></p>The gameplay, as I've said before, is a combo-heavy action brawler. Bayonetta fights with punches, kicks, and with the various weapons that she obtains throughout her adventure. She can also punish her foes with BDSM-styled finishers or by summoning her contracted demons to more easily finish off her larger targets. If you are having trouble hitting faster or airborne enemies, Bayonetta also has four guns she can use that help with her reach, and the ability to dramatically slow down time when she successfully dodges an attack at the last moment. However, as fun and action packed as the battles are, the rewards that you gain from them are dependent entirely on skill. The rewards get better depending on how fast you finish it, how often you got hurt, how many items you used, and how high your combo was for the entire fight. This scoring style determines how many halos (the game's currency) you get after you win and what kind of medal (from Stone to Pure Platinum) you will receive. These medals actually affect your final score at the end of each chapter, and getting the best score is <em>not</em> easy.<p style="text-align: justify;">This game is fantastically good and a helluva lot of fun, even if the difficulty on the Normal setting is a little unforgiving. The music is fantastic as well and the character and enemy designs are extremely creative and fit the theme of the game superbly. The story can be a little confusing at times, but it all comes together nicely in the end. However, depending on which version of the game you get, it can be either an extraordinary experience, or torture for the eyes. If you decide to get the game, go for the Xbox 360 or Wii U version of the game as the PS3 version is plagued by terrible frame-rate issues making it look awful to watch, let alone play. Plus as a bonus to those that get the Wii U version, Nintendo themed costumes for Bayonetta are also available which alter some minor aspects about the game without affecting the gameplay. All in all though, just avoid the PS3 version.</p><h4>"The Eyes of Bayonetta" Artwork Book and DVD</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="452" height="318" style="float: left; width: 452px; height: 318px; margin: 0px 10px 10px 0px;"></p>Now this is usually outside my area of expertise, but before I decided to play through Bayonetta again, I decided to learn more about the game outside of what <strong>Hideki Kamiya</strong>'s Twitter and <strong>Platinum Games</strong>' blog can provide. Luckily, I found an artwork book on Amazon called <strong>The Eyes of Bayonetta</strong> that had a lot of cool concept art and production notes that had been omitted from the blogs and wiki for the game. The book had a ton of really interesting tidbits and information about the game that also went unused as well. Some stuff <em>did</em> manage to find its way into the game's sequel though, but I'll cover that another time.<p style="text-align: justify;">Now despite how interesting and informative the artwork books was, the "Making of" DVD actually was what I more interested in. The development process was quite a sight to behold. As it turns out, the main character, Bayonetta, was designed by Mari Shimazaki with the only instruction that she should look feminine. Needless to say that this gave her a lot of freedom and she rolled with it. She wasn't the only one that was given a lot of freedom in her work, just about everyone involved in the game's creative process was allowed to let their imaginative juices flow freely. The way everything meshes together really shows that love and care was put into the game's creation. The DVD is definitely well worth the watch; the dev's personalities show in both their commentary and their work.</p><h4>Animated Film</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now out of all of the things that could've been produced from the success of Bayonetta, I don't think an animated film was expected at all. Released in the US on February 14, 2014, <strong>Bayonetta: Bloody Fate</strong> is an adaptation of the video game, with some minor changes to the plot in order to fit time constraints. The animation is is really good and music from the game is used at times where it fits really well. Some other extra details that were shown in <strong>The Eyes of Bayonetta</strong> also managed to find their way into the film as well. A really good example would be Bayonetta's guns which actually <em>aren't</em> Scarborough Fair as they are in the game. Instead, she has a set of guns based on some concept art for a prototype design called The Elfin Knight. Now while the plot is designed to follow the story of the game, there are some changes in order to make it flow more smoothly and to make it easier to understand. Some enemies from the game are noticeably absent from the film and certain scenes have been changed in order to better fit the lines they had in the game. Overall, I liked the changes they made because the plot was indeed a bit easier to understand. Definitely worth the watch if you enjoyed the game.<h4>Closing Statement</h4><p style="text-align: justify;">No matter what medium you enjoy Bayonetta in, this first entry in the series definitely had a very strong impact. Bayonetta as a character is probably my favorite female protagonists of all time as well. She is strong, independent, knows that she's sexy and casually exploits that fact in her work, which she also enjoys. If you can get any of these things, definitely go for it, just remember to avoid the PS3 version of the game due to a very shoddy porting process. But until then, I'll be seeing you.</p><p style="text-align: center;">Game Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Book Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Film Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wa01nK</guid>
                <pubDate>Fri, 08 Jan 2016 08:07:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747117/conversions/bayonetta-2-wallpaper-full.jpg?v=1774127789"
                               width="1920" />
            </item><item>
                <title><![CDATA[PC Master Race: Build List of 2015 (Part 1 of 2)]]></title>
                <link>https://novogamer.com/articles/pc-master-race-build-list-of-2015-part-1-of-2-WjN7gBbW7N</link>
                <description><![CDATA[<p style="text-align: justify;">"Wait, what?" You might ask yourself, after seeing the title, "Why not 2016?". And the answer to that is simply because nothing new is out yet. So, with my keyboard in one hand and my mouse in the other, it's time to list some builds!...or at least, the first part of it.<br><br>Note that none of these builds include an optical drive, peripherals (such as a monitor, mouse or keyboard) or an OS (such as linux or windows) and that I'm unaware on how US taxes work, so this may or may not be before taxes.<br><br><strong><span style="font-size: 18px;">"Devil" - AMD $750 USD Build</span></strong></p><p style="text-align: justify;"><strong><span style="font-size: 18px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/P4thP6">https://pcpartpicker.com/user/Darklight249/saved/P...</a><br><br>We'll start with a "Gamer" tier AMD PC. It's powered by an<strong> AMD FX-6350</strong> clocked at just under 4 Ghz and has 6 cores. It's cooled by the tried and tested <strong>Cooler-Master 212 EVO</strong>. I run one of these in my toaster of a PC and it hasn't failed me in years. Next we have<strong> two 4GB sticks</strong> of <strong>Corsair Vengeance RAM</strong> with a speed of 1600mHz. With all this gear, we need something to mount it to and that would be the <strong>MSI 970 Gaming Motherboard</strong>. With support for up to 32gb of DDR3 RAM (more than you'll ever need) and crossfire support this will work great for small upgrades. Making our games look bad-ass is an <strong>XFX R9 380</strong> video card running at 990 mHz and 4gb of GDDR5 Memory this will be more than enough for most current games to play with decent frames on the higher settings. For the operating system and basic software we have a <strong></strong><strong>SanDisk Z400s 128 GB SSD</strong>, with its blazing speeds and decent storage at this price point it is perfect for a $750 build. And, of course, for all your games, music and 100% legitimately bought movies is a trustworthy and reliable <strong>WD Blue 1TB </strong>hard drive at a speed of  7200 RPM. To power all of this is a <strong>Corsair RM 650W </strong>80+ Gold Certified Power Supply, and with modular cables your PC will be easy to manage and nicer to look at, and finally holding this all together is a <strong>Corsair SPEC-02</strong>, with plenty of space for upgrades and compatibility with corsair all-in-one water coolers and multiple other company coolers this will work perfect for multiple upgrades to come, and all of this for just <strong>$740</strong><strong>!</strong><br><br></p><p><strong><span style="font-size: 18px;">"Paladin" - Intel and nVidia $900 USD Build</span></strong></p><p><strong><span style="font-size: 18px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/ZLrKHx">https://pcpartpicker.com/user/Darklight249/saved/Z...</a><br></p><p style="text-align: justify;">Next is the "Gamer" tier Intel/nVidia build I dubbed the Paladin, as to contrast the AMD Devil and to make the point that this thing is really really white and nice looking. Seriously, with its' blindingly white  and  highly modular <strong>NZXT H230  </strong> and it's equally blinding but super-reliable <strong>8GB </strong>of <strong>Kingston HyperX Fury Memory </strong>this thing lives up to its title. The<strong> i5-4690 from Intel</strong> runs this beauty at 3.5 Ghz and 4 cores your computer will run like a breeze. Talking about a breeze, keeping this cool is the <strong>Cooler-Master 212 EVO</strong> once more. This cooler is just too good to ditch, with its' great price and reliability it will keep your CPU from melting under some of the most intensive conditions (assuming you don't overclock it). Holding this all together is a <strong>MSI Z97S SLI Krait Edition Motherboard</strong>, and other than its' stunning color scheme it blows the competition away with SLi capabilities and support of up to 32 GB of DDR3 (once again, more than you'll ever need). An <strong>MSi GTX 960 OC Edition</strong> is the video card of choice with this build, with 3.5GB of GDDR5 Memory and a core clock of 1.1 GHz this will run most games at high without a problem. Holding your OS is a <strong>120GB A-Data Premier</strong> <strong>SSD </strong>and your precious, precious library of cat memes and steam games is the <strong>WD Blue 1TB </strong>HDD once more. And now, finally, powering this thing with juice is a <strong>500W</strong> <strong>Silencer Mk III</strong> from PC Power and Cooling, with a 80+ Bronze certification this thing won't literally toast the components of your build. At $907 USD, this PC costs more than the Devil, but with the undeniable benefits of NVidia software and smoother sailing with an intel CPU, to some the extra $150 is worth it.<br><br><br><strong><span style="font-size: 16px;">"Toaster" - mATX </span></strong><strong><span style="font-size: 16px;"> $1650 USD </span><strong><span style="font-size: 16px;">Build</span></strong></strong></p><p><strong><strong><span style="font-size: 16px;"><img src="https://novogamer.com/images/archive-broken-image.png"></span></strong><br><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL"></a></strong><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL">https://pcpartpicker.com/user/Darklight249/saved/f..</a><strong><a href="https://pcpartpicker.com/user/Darklight249/saved/fH9gXL"></a></strong></p><p style="text-align: justify;">Now, despite the hot name this thing is anything but a toaster, with a <strong>Antec KUHLER H2O 650 Liquid Coole</strong><strong>r </strong><span class="redactor-invisible-space">to keep the 4 GHz Quad-Core <strong>i7-4790k</strong> processor</span> from melting and a water-cooled <strong>XFX Fury X</strong> and its' 4GB of cutting-edge HBM Memory to keep it chugging along at 1.05 GHz nice and smoothly. Connecting the dots is the \r
        \r
        \r
          \r
            \r
              <strong>Asus H97M-E</strong><span class="redactor-invisible-space"> motherboard with support for 32 GB of DDR3 (still, more than you'll ever need) and basic CrossFire/SLi capabilities. <strong>Two 8GB sticks of Kingston HyperX FURY</strong> Memory running at 1600 mHz keep the machine running smoothly even with Google Chrome open, and with a <strong>120gb Intel 530 Series SSD</strong> for the OS as well as the reliable and sturdy <strong>WD Black 1TB HDD</strong> you will never lose data again. A <strong>550W Fractal Design Tegra M</strong> is what powers this box of goodies and to hold it all together the small but sturdy and highly modular<strong> \r
        \r
        \r
          \r
            \r
              BitFenix Prodigy M. </strong>With a total cost of <strong>$1650</strong> this is for the gamer/enthusiast who really wants a great portable monster of a PC.<br><br>This is only the first part of two, be sure to come back see the enthusiast bu<strong></strong>ilds and the almighty BEAST!</span><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>WjN7gBbW7N</guid>
                <pubDate>Mon, 11 Jan 2016 06:39:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/20024/conversions/oxQePAd273ufzRaZ-WjN7gBbW7N-full.jpg?v=1738266713"
                               width="1920" />
            </item><item>
                <title><![CDATA[Fallout 4 Release Date Revealed]]></title>
                <link>https://novogamer.com/articles/fallout-4-release-date-revealed-wXBK7Yl98w</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 521.479274611399px; height: 293px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>After many rumored release dates, Bethesda has officially revealed Fallout 4's release date.</p><p>Fallout 4 will be released on <b>November 10, 2015</b>.</p><p>This release date is not too far off from The Great War date in the Fallout universe, which was on October 23rd.</p><p><span style="line-height: 1.45em; background-color: initial;">Todd Howard also revealed a collector's edition of the game.</span></p><p><span style="line-height: 1.45em; background-color: initial;">You can watchthe Bethesda E3 Conference stream with commentary from halomike, Jolgier, and myself here:http://www.twitch.tv/halomike/b/669190029</span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBK7Yl98w</guid>
                <pubDate>Mon, 15 Jun 2015 07:51:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19976/conversions/HWzjyTpxJ9QRe69X-wXBK7Yl98w-full.jpg?v=1738266643"
                               width="1920" />
            </item><item>
                <title><![CDATA[Fallout Shelter Mobile Game Announced]]></title>
                <link>https://novogamer.com/articles/fallout-shelter-mobile-game-announced-KOz74jmZjk</link>
                <description><![CDATA[<p>You heard it folks at the <b>Bethesda E3</b> concert along with <b>Fallout 4</b> a new mobile app named, "<b>Fallout Shelter</b>" was announced. The app is currently available for download <b>RIGHT NOW</b> on&nbsp;<b>iOS.</b></p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>This app will allow you to be the overseer over your very own <b>custom</b> vault. You can manage the Vault Dwellers to keep them in high spirits and send them out to scavenge for supplies. You can also breed them and defend your vault from internal and external threats like, radroach attacks, vault malfunctions, and raider attacks. You can collect special lunch boxes to win prizes and items to supply your vault. This app is <b>FREE</b> to download and there is no "freemium" elements. The only thing you'd need to sink your money into is the special lunchboxes to get a little extra supplies every once in a while.&nbsp;</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""><br></p><p>Once again this is free to play and download, and available now on iOS. The Android release is sadly a bit late, but hopefully they release it soon.&nbsp;</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>KOz74jmZjk</guid>
                <pubDate>Mon, 15 Jun 2015 01:18:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19977/conversions/xOWKdokeRAbrKgkC-KOz74jmZjk-full.jpg?v=1738266647"
                               width="1920" />
            </item><item>
                <title><![CDATA[Recap: Nintendo's Digital E3 Press Conference + Extra News]]></title>
                <link>https://novogamer.com/articles/recap-nintendos-digital-e3-press-conference-extra-news-ZKQAwd4ENv</link>
                <description><![CDATA[<p style="text-align: justify;">Okay let's cut to the chase because this is going to be long. I'm sure if you were paying attention to E3 then I'm sure that you also saw what Nintendo showed off in their hour long Digital Event video on YouTube, but I'm going to show off some extra stuff that had also been announced a few days before E3 started, so let's take a look.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/WWM-SCjIuNg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New DLC characters in the form of <b>Street Fighte</b>r's Ryu, <b>Fire Emblem</b>'s Roy and <b>Mother 3</b>'s Lucas were released for <b>Super Smash Bros for 3DS/Wii U</b> along side two new stages (Dreamland N64 and Suzaku Castle) and a handful of new costumes for the Mii fighters. In addition to this, several new compatible amiibo were also confirmed for the game:</p><p style="text-align: justify;"></p><ul><li>R.O.B.</li><li>Duck Hunt</li><li>Mr. Game &amp; Watch (Customizable)</li><li>Falco</li><li>Mii Brawler</li><li>Mii Gunner</li><li>Mii Swordfighter</li><li>Ryu (In development)</li><li>Roy (In development)</li></ul>Eventually, every character in the game will be available as an amiibo figure in the future, even the DLC ones. The DLC is available now.<p></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/6o4bmb3Qyu4" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Also released along side the new <b>Super Smash Bros</b> content was <b>EarthBound Beginnings</b> for the Wii U Virtual Console. This game is actually the finished, yet unreleased NES prequel to the cult classic SNES title <b>EarthBound</b>. You can buy it now from the Wii U eShop for $6.99USD.<br></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/LXlIKhuSc_s" frameborder="0" allowfullscreen=""></iframe><br><p style="text-align: justify;">A new Chibi Robo game called <b>Chibi Robo: Zip Lash</b> has been confirmed and was shown to be a 2.5D platformer with an emphasis on action and puzzle solving. In addition to this, it will be packaged with a special Chibi Robo amiibo that can be used with the game. This game will be released this October for the 3DS.</p><p></p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/vZNoyD9S3EA" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure <b>Skylanders: SuperChargers</b> is no surprise to anyone that knows of the series, but what is certainly shocking is that the Wii U and 3DS versions of the game have exclusive content coming to them in the form of special Skylanders that double as amiibo. These new characters come in the form of Turbo Charged Donkey Kong and Hammer Slam Bowser, and both have a unique base that doubles as a switch allowing it to be used as both a skylander for those games, and as an amiibo for other compatible games. They will come packaged in the game's starter sets in the Nintendo versions of the game and will be released September 20.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/APV7ri3scLI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Nintendo and Sega have confirmed that Mario &amp; Sonic would return once again for the 2016 summer Olympics at Rio De Janeiro and different sports would be in different versions of the game with American Gridiron Football being in the Wii U version and Golf being in the 3DS version. As of now, the release date is still unconfirmed.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/4lDC5wC3OMw" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now I don't know much about this series other than the fact that <b>Fatal Frame: Maiden of Black Water</b> is a survival horror game in which you defeat hostile ghosts by taking pictures, but from what I've seen, it looks to be a very interesting entry in the series as the Gamepad is used as your camera for this installment in the franchise. A release date hasn't been announced yet, but expect it by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/tHkhJ1LvtkM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Genei Ibun Roku #FE</b> is the official Japanese name of the crossover title featuring the <b>Shin Megami Tensei</b> and <b>Fire Emblem</b> franchises. With a lot of heavy influence from Japanese music and pop culture, this is probably going to be a very unusual game, especially when you add characters from the <b>Fire Emblem</b> series into the mix. It is currently unknown if the Japanese title will be changed when it is localized, but expect it to be released some time in 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/kLFB-LtKYuQ" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Speaking of <b>Fire Emblem</b>, the newest installment on the 3DS has gotten an official English subtitle under the name <b>Fire Emblem: Fates</b>. You can expect this title around 2016 as well.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/5E_aJ0PxahM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New info for <b>Animal Crossing: Happy Home Designer</b> had been announced with a new video showcasing new gameplay features in the form of outdoor decorating and being able to put a villager's house where ever you want on the map, assuming it's on solid ground. Amiibo cards will be made to go along with this game and may be needed to fully enjoy it. This title will be released late September this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/-GIveAP_wtg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Animal Crossing, a new gameboard party game featuring Animal Crossing characters has been announced for the Wii U and will use the eight new Animal Crossing amiibo figures (Mabel, K.K. Slider, Tom Nook, Isabelle, Digby, Cyrus, Reese and the new character Lottie from <b>Happy Home Designer</b>) as your game pieces in the same fashion as in <b>Mario Party 10</b>'s amiibo Party game mode. Expect <b>Animal Crossing: amiibo Festival</b> to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/7CMp3UzBPWs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">A new Zelda title that I'm sure no-one was expecting was announced in a multiplayer compatible game in the form of <b>The Legend of Zelda: Tri Force Heroes</b>. Unlike the Four Swords games which were more competitive in design, this title appears to be more focused around co-operative play and the number of Links is reduced from four to three. There is also a single player mode for those that like to play alone, and online multiplayer for those that aren't near anyone that own the game. Expect this game for the 3DS in the third quarter of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zGDEUPZNlh8" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Zelda, <b>Hyrule Warriors</b> is also coming to the 3DS as <b>Hyrule Warriors: Legends</b>. This version of the game will include all the DLC that was in the Wii U version plus two new characters in the form of Tetra and The King of Hyrule from <b>The Legend of Zelda: The Wind Waker</b>. &nbsp;This game will likely be released early next year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/opal2gPHAD4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yo-Kai Watch</b> had been hinted at for quite a long time, but now it appears that it is finally getting localized outside of Japan. Expect this Pokemon-like RPG to be released by the end of 2015.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/sGu3Xe1uUUg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure all of you wanted a new Metroid game to be announced at this year's E3, but how many of you were expecting THIS of all things? From the information I've gathered, <b>Metroid Prime: Federation Force</b> is MULTIPLAYER ONLY and will have gameplay elements similar to <b>Metroid Prime: Hunters</b>. In addition, it will also include a mini game called <b>Metroid Prime: Blast Ball</b> which is like a futuristic take on Soccer, but with mech suits and power-ups. While I mostly agree that this is not what anyone wanted when we wanted a new Metroid game, I for one will be giving this game a chance when it is released next year. Hopefully the negative reactions were unjustified.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/PXBWAjxioSU" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">There were a few new Mario games announced during E3 and one of them was <b>Mario Tennis: Ultra Smash</b> for the Wii U. A new addition to this series appears to be the ability to grow to gigantic size with the help of a Mega Mushroom. Expect it to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zI9Ic3tz2lc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now THIS was a nice surprise. This new entry in the Mario &amp; Luigi series titled <b>Mario &amp; Luigi: Paper Jam</b> has Mario &amp; Luigi teaming up with Paper Mario in a rather unique crossover experience. This will likely be much better than <b>Paper Mario: Sticker Star</b>. Expect this game to be released sometime in the first half of 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s4pH7Eik7B4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yoshi's Woolly World</b> has been on everyone's minds since was announced two years ago. No new info has been announced for the American release dates for the Yarn Yoshi amiibo, but I'm assuming that they'll be released along side the game on October 16.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/ZwO09vJAPDs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Super Mario Maker</b> is the new name for Mario Maker that was announced for the Wii U and more details have also been shown. The game is apparently going to be compatible with many different amiibo and a special 30th Anniversay amiibo of 8Bit Mario will be released along side the game. It will be released on September 11 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/m_h80NRMm9A" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">No new info was announced for this game other than a release date. <b>Xenoblade Chronicles X</b> will be released on December 4 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s6PEecNY0Sc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now for the game that everyone was hoping to see footage of, <b>Star Fox Zero</b>. Shown in the footage is a ton of new gameplay elements like the ability to see from the cockpit of the ship on the Gamepad and the ability to change the shape of the ship your piloting. Co-developed by Platinum Games, this title will be released some time late this year.</p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/TK0LoW6cJmQ" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Many indie titles will also be released periodically throughout the year like <b>Shantae: Half-Genie Hero</b> and nine specific ones will also be available as special limited time demos on the Wii U eShop:</p><p></p><ul><li>Forma.8</li><li>Lovely Planet</li><li>Runbow</li><li>Typoman</li><li>Extreme Exorcism</li><li>RIVE</li><li>Mutant Mudds Super Challenge</li><li>Soul Axiom</li><li>Freedom Planet</li></ul><p></p><p style="text-align: justify;">I will be trying every single one of these demos, and if you own a Wii U, I encourage you try them out too. But until then, I'll be seeing you.</p><p></p><p></p>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQAwd4ENv</guid>
                <pubDate>Wed, 17 Jun 2015 05:50:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19979/conversions/UBSp7AtARFUcoZK8-ZKQAwd4ENv-full.jpg?v=1738266666"
                               width="1920" />
            </item><item>
                <title><![CDATA[Top 10 Gameplay Mechanics in JRPG's]]></title>
                <link>https://novogamer.com/articles/top-10-gameplay-mechanics-in-jrpgs-ZZQBwz6mab</link>
                <description><![CDATA[<p style="text-align: justify;">These days, JRPG's like Dragon Quest and Final Fantasy are a dime a dozen. They all feature similar if not the same gameplay mechanics where you and your opponents take turns dealing damage to each other until one side is declared the victor. But while this may make people think that if you've played one JRPG, then you've played them all, there were some small unique features to a particular game's mechanics that made that game stand out in its own right. So without further ado, here's my top ten gameplay mechanics in JRPG's in no particular order.</p><p style="text-align: justify;"></p><p style="text-align: center;"><b>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</b></p><p><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 393.621890547264px; height: 221px;"></b></p><b>The "Brave/Default" Commands in Bravely Default</b><p></p><p style="text-align: justify;"><b>Bravely Default</b> is a newer game for the Nintendo 3DS made by JRPG genre veterans Square Enix and follows in the footsteps of <b>Final Fantasy</b>by having many of that series staples like a team of four, job classes, and turn-based combat. Unlike that series though, it has two features called Default (an action similar to defend in which you give up that character's turn to store one point for future use), and Brave (an action in which you use up that character's saved Default points to attack multiple times in one round). This made battles much more strategic as you had to think of the best times to use these commands in order to win, especially in more difficult fights.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></b></p><b>The Odometer Health Bar in EarthBound</b><p></p><p style="text-align: justify;"><b>EarthBound</b>is the second game in the <b>Mother</b> trilogy of role playing games made by Hal Laboratories and APE inc of Nintendo. Going outside of the tradition of having games of this genre set in a medieval setting, <b>EarthBound</b> breaks that trend by having the game set in a modern setting more analogous to the United States set in the mid 90's. Another feature that made this game stand out was its health bar system. Whenever a character got harmed, their health would slowly roll down like the numbers on an odometer. This caused a level of tension and urgency that was not common in turn-based JRPG's of that time and it was a nice way to change up the tired formula.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 245px; height: 147px;"></b></p><b>The Active Time Battle System in the Final Fantasy Series</b><p></p><p style="text-align: justify;">While this series originally started off without this feature, it eventually became a series staple when <b>Final Fantasy IV</b> came onto the scene. This battle mechanic made it so that turn-based combat was completely phased out in favor of performing your action when your turn meter is filled. Enemies could also do this and attack before your turn can begin making battles much more tense as your character could potentially die before you get a chance to finish casting a spell or using an item. I've always been more partial to normal turn-based battles, but this is a nice change of pace.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 322.022099447514px; height: 193px;"></b></p><b>The Type Match-Ups in the Pokemon Series</b><p></p><p style="text-align: justify;"><b>Pokemon</b> is probably the biggest cash cow that Game Freak and Creatures inc has created for Nintendo. It has literally hundreds of monsters that you can recruit and train for battle against other monsters that have been trained by the opponents you will face in the game. Now because you can literally make your own team of six of these beasts, they had to be designed with unique qualities about them. These qualities, called "Types," causes them to resist or falter against attacks of specific types that clashes with their own. Since each pokemon could have a mixture of any two types, it creates a large array of strategy that made the turn-based combat very interesting, especially since attacks got a power boost when they were used by a pokemon of the same type as the attack.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 248.335135135135px; height: 186px;"></b></p><b>The Grid System in Radiant Historia</b><p></p><p style="text-align: justify;">This game is a rare gem. The entirety of the game is focused around time travel and the exploration of two separate timelines created by the main character early in the game, but that's not what I'm going to be focusing on. This game had a rather unique battle system where all the enemies were placed on a 3x3 grid and could freely move around in the space that they had control of. Now because a lot of your attacks would be AOE-based instead of just attacking an enemy straight on, you could push, knock aside, or grapple enemies so they would all reside on the same square so you could attack and finish them all off at once. This made battles much more involved as it made the player think of strategies that could vanquish foes as efficiently as possible.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 296px; height: 222px;"></b></p><b>The Stylish Commands in Paper Mario: The Thousand Year Door</b><p></p><p style="text-align: justify;"><b>Paper Mario: The Thousand Year Door</b> hold a very special place in my heart for its fantastic story telling and surprisingly engaging battle scenes, plus it had clever ways of implementing the game's art style into the gameplay which hadn't properly been taken advantage of since then. My favorite things about the battle scenes though would probably have to be the Stylish Commands. These actions could be performed at specific times during attacks, but because a prompt doesn't show up for the right time to perform them, they are often overlooked and difficult to time correctly. Successfully pulling off a Stylish Command however excites the audience and gives you more stage appeal which charges your special meter much more quickly. I had a lot of fun with this feature.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 319.390476190476px; height: 262px;"></b></p><b>The Dual and Triple Techs in Chrono Trigger</b><p></p><p style="text-align: justify;"><b>Chrono Trigger</b> is masterpiece among the JRPG genre. It had a fantastic story that flowed naturally and had organic character development for its time. Even the music was perfect for setting the atmospheric tone of each area and time period in the game, but the gameplay was rather unique among JRPG's around the same time. Instead of the standard four party members on one side of the screen and the enemies on the other side, you had three party members that could stand anywhere on the field assuming there was solid ground. This was also featured in a few other JRPG's around the same time, but no other JRPG (at the time) had the Tech system that <b>Chrono Trigger</b> had. In addition to each character having their own special attacks that use up Tech Points, characters could also team up and unleash Dual and Triple Techs that would be far more useful that the sum of their parts. This made battles much more interesting and had a very unique strategy about it.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></b></p><b>The Djinn System in the Golden Sun series</b><p></p><p style="text-align: justify;"><b>Golden Sun</b> hearkens back to the golden age of JRPG's when they were just starting to get popular. It has a simplistic combat system and a story that was compelling, but easy to understand, but the customization with the game's collectible Djinns was what made the game interesting. In each of the three games, there was a multitude of small creatures called Djinns that you could find and equip onto each of the characters in your party. Each one would boost the stats of the character that it was applied to and would also grant them access to certain spells. In addition, while in battle you can activate one (or many) of the Djinns at the cost of the bonus stat boosts they offer and it will perform an action like attacking the enemies or healing your party. This gave combat a very nice risk/reward mechanic that I wish would be implemented in more games.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 380.625954198473px; height: 214px;"></b></p><b>The Gather Command in Pier Solar</b><p></p><p style="text-align: justify;">Now this is an interesting title. <b>Pier Solar and the Great Architects</b> is a much newer game made in the style of JRPG's from the 90's and released physically for the Sega Genesis (Mega Drive) and Sega Dreamcast, and digitally for many modern consoles. It had the same tropes of JRPG's of that time like turn-based combat, element-based spells, and random enemy encounters, but what made this game stand out was it Gather command. This ability, that all party members could perform, caused the character that used it to gather energy for increased power or to use specific abilities, or to transfer to another party member so they can use a specific skill earlier. This strategy of saving and sharing power among teammates gave the game a much better appreciation toward the characters as a whole as they all play important parts in battle and would help each other to get the job done more efficiently.</p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 205.333333333333px; height: 308px;"></b></p><b>The Row-Based AOE Spells in Magical Starsign</b><p></p><p style="text-align: justify;">This game was an unusual one, and probably a little overlooked as this was the only game from this series that was released overseas. <b>Magical Starsign</b> was a space themed JRPG for the Nintendo DS with heavy emphasis on the use of magic spells. Tapping the character that just cast a spell at the right time increased its effectiveness, and spells act in accordance to an element wheel that is similar to Rock-Paper-Scissors. But what really made the battles interesting and fun was the mechanic that caused the spells to change their area of effect depending on whether the character that cast it was in the front or back row. Spells cast from the front row would only target one, but if it was cast from the back row, it would target all in the area. This would make changing rows a strong priority as many enemies were immune to, or could be healed from certain elements and this would cause trouble for the player if he/she didn't take immediate action.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwz6mab</guid>
                <pubDate>Fri, 26 Jun 2015 08:51:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19981/conversions/aNMhgCU28tBKEs2w-ZZQBwz6mab-full.jpg?v=1738266666"
                               width="1920" />
            </item><item>
                <title><![CDATA[Remedy Trademarks New Alan Wake Title]]></title>
                <link>https://novogamer.com/articles/remedy-trademarks-new-alan-wake-title-wWBk7bYPLm</link>
                <description><![CDATA[<p style="text-align: justify;">A user on <a href="http://www.neogaf.com/forum/showthread.php?t=1189925" target="_blank">NeoGAF</a> has made quite an interesting discovery. This particular user claims he found a new trademark registered by Remedy Entertainment called "Alan Wake's Return" registered on February 23rd, 2016. This is monumental news for the cult classic, Alan Wake. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="602" height="246" style="display: block; margin: auto; width: 602px; height: 246px;"></p><p style="text-align: justify;">Although, this isn't an announcement of a sequel (Alan Wake's American Nightmare excluded), it's worth noting that in the DLC for the original Alan Wake entitled "The Writer", Alan Wake writes a book named "Return." </p><p style="text-align: justify;">A sequel to Alan Wake has never been out of the question. In fact, the creative director at Remedy Entertainment, Sam Lake, had this to say about a potential sequel in April 2015: </p><blockquote>"For Alan Wake, from the get-go, we assumed there was going to be a sequel and we mapped things further out when it came to character, story, details and focus changes," said Lake. "We knew we would have to iterate and refine, but there was always a rough road map there.“</blockquote><p>Stay tuned as the story develops further...</p><p><span style="color: rgb(51, 52, 53); font-family: ars-maquette-web, sans-serif; font-size: 17px; line-height: 26.996px; background-color: rgb(255, 255, 255);"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBk7bYPLm</guid>
                <pubDate>Thu, 25 Feb 2016 02:57:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747071/conversions/alan-wake--full.jpg?v=1774126032"
                               width="1920" />
            </item><item>
                <title><![CDATA[Free To Play Sunday: Dirty Bomb]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-dirty-bomb-ze344Y1DMZK</link>
                <description><![CDATA[<p></p><p></p>I'm Justin, filling in for Spiffy McJiggins! This is Free To Play Sunday.<p></p><p>So you've got no money. Your Steam library is crying out , "Gimme a new game pleaaassee". Well, I've got a free to play shooter like no other. These guys took some simple parkour, great shooting and a fair model and have created what I think is one of the best free games you can play right now.</p><p>The game I'm talking about is <a href="http://store.steampowered.com/app/333930/">Dirty Bomb</a>. At the time of writing this Dirty Bomb is in Open Beta. Which means that everything I say may not be representative of the final product. I however find the game finished enough to get a good impression of it. Any drastic changes at this point would make no sense anyway.</p><p></p><h1></h1><h2></h2><h1><span style="font-size: 15px; line-height: 1.45em; background-color: initial;">Played from the first person perspective, Dirty Bomb is a fast paced objective based shooter.&nbsp;</span></h1><span style="font-size: 15px; font-weight: normal; line-height: 1.45em; background-color: initial;">Imagine Search and Destroy from Call of Duty with better gunplay and much faster paced. This is Dirty Bomb's biggest strength. The team based aspects are only further enhanced by how rewarding taking down enemies can be. But taking down enemies is never enough, Dirty Bomb maps are huge. Due to a respawn timer after enemies have been taken out one must move through the map completing objectives(destroying barriers, escorting tanks) and that is why Dirty Bomb is great. As you move through the map with your team charging ahead as one just feels great. On the opposite side, you're gonna have a bad time if you got a crappy team.&nbsp;</span><p></p><p></p><p></p><p>The game features different Merc classes which are pretty traditional as far as team shooters go. Characters like the Commando, Sniper and Medic should feel familiar. All with their own abilities each one can turn the tides of battle in different situations. For example Skyhammer has the ability to call down an air strike which can effectively wipe a team if placed correctly. He can also resupply allies with ammunition when need be by throwing down an ammo bag.</p>I might be getting ahead of myself.&nbsp;<br><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 903.399613899614px; height: 507px;"></p><p>This is the main screen when you get into the game. It shows your progress along with daily quests as well as whatever is going on in the world of Dirty Bomb. At the time of reviewing the Phantom was the featured Merc and is sold for real money. This is probably a decent time to talk about the game's Business Model. Dirty Bomb is built around classes which are represented by different Mercs. To start there are a couple free Mercs to let you play and then one can either invest time to earn in game money or spend real world money to acquire other Mercs. Frankly quite a fair model considering the amount of content you get for no cost. Additionally you will not be at a significant disadvantage playing the game without paying money, the characters are quite well balanced.<br><br></p><p><br></p><p>Once you've bought your Mercs and played a few games you will come into contact with cases which contain random load-out cards. Sorry there are no customizable load-outs. This system however works well and motivates me to play even more. After playing a fair bit I feel the need to get golden load-outs and get better guns for my Mercs. Also the suspense of opening a case is a feeling I can't describe but thoroughly enjoy.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1113.86331938633px; height: 670px;"></p><h4>Combat is fast and bloody, shooting can be long distance or close up and accuracy is rewarded.<span style="font-size: 15px; line-height: 1.45em; background-color: initial; font-weight: normal;">&nbsp;A few successful headshots will take down enemies quickly while body shots will prove almost useless in a lot of cases. Additionally enemies are only put into a crawling mode after initially taken down, they need to be damaged more to be actually killed. This allows time for allies to bring them back into the fight or for the medic to use her instant revive ability.&nbsp;</span></h4><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 886.754940711462px; height: 498px;"></p><p>&nbsp;Here I am playing the Fragger class, who brings a heavier weapon to battle along with 2 grenades. He is used mostly for defending objective as throwing a grenade into an enemy diffusing your bomb will probably help a bit. Ill be honest, haven't played a lot of the other classes, mostly because I haven't purchased them or they aren't on the free rotation but also due to the attraction to blowing stuff up. I've also unlocked a gold class for the Fragger, so it can be cool to show that off in lobbies.<br><br></p><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;">Unfortunately, Dirty Bomb isn't always great, it's something they need to work on.&nbsp;</span></h4><h4><p><span style="font-weight: normal;">Remember how I told you about the free rotation of Mercs? At the time of writing the least balanced class(the phantom) is only available via purchase. &nbsp;&nbsp;</span><span style="background-color: initial;"><span style="font-weight: normal; line-height: 1.45em;">Now while the paywall makes it so that the character isn't super common in matches the fact that you can be an invisible sword&nbsp;</span><span style="font-weight: normal;">wielding</span><span style="font-weight: normal; line-height: 1.45em;">&nbsp;maniac is kinda OP. Imagine combining the Demo Knight's damage and the Spy's invisibility. Yeah, it's crazy. On another note the menu can be randomly glitchy at times. Now remember this is still a Beta build, but sometimes while matchmaking I will get booted from the screen even though I'm queued to join a server.&nbsp;</span></span></p></h4><h3>Overall, I really like Dirty Bomb.<br></h3><h3><p><span style="font-weight: normal;">This twitchy tactical FREE shooter is the kind of thing I'm into. The&nbsp;collectability&nbsp;of cards and the&nbsp;leveling&nbsp;system motivates me to play while the rewarding gun play keeps&nbsp;me&nbsp;amused in games. While Dirty Bomb definitely isn't perfect(due to a few glitches and the business model being close to the best ever in free games) but i can look past all it's flaws for the combat just feels too dang good. The free experience as well, just rocks. I have spent no real world money at this point in time and I honestly don't feel like there is anything to be sought after(except maybe playing the temporarily OP character).</span></p><p><span style="font-weight: normal;">So yes, I am suggesting Dirty Bomb. Go play it. It's free of course. Put a few matches in, see if you can get friends to play or at least randoms who communicate and the experience is amplified by a lot.<br><br>Just remember to play the objective and all will go well!</span></p><p><span style="font-weight: normal;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1044.33432835821px; height: 587px;"></p><br><p></p></h3><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ze344Y1DMZK</guid>
                <pubDate>Sun, 19 Jul 2015 05:38:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19986/conversions/prHr2AVPScAvov6q-ze344Y1DMZK-full.jpg?v=1738266679"
                               width="1920" />
            </item><item>
                <title><![CDATA[Submerged - Review]]></title>
                <link>https://novogamer.com/articles/submerged-review-wvBQ7YjGRO</link>
                <description><![CDATA[<p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="654" height="358" style="display: block; margin: auto; width: 654px; height: 358px;"></p><p>Submerged is minimalistic "relaxporation" adventure developed by Uppercut Games that puts you in a post-disaster world where you mosly scavenge for supplies to save a dying boy's life. Submerged is completely combat free and, instead, focuses all it's efforts on story and gameplay. With the post-apocalyptic art style of Enslaved: Odyssey to the West and the beauty and relaxed gameplay of Journey, will Submerged sink or swim?</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="411" height="261" style="width: 411px; height: 261px; float: left; margin: 0px 10px 10px 0px;"></p><p>Submerged begins with Miku and her wounded brother, Taku, arriving in a flooded and abandoned city in order to find supplies to keep Taku alive from his injuries. </p><p>The story seems simple enough and it remains that way until you begin finding story art cards that provide backstory on Miku and Taku before arriving in the city, and the flooded city as well. </p><p>I never really found myself caring all that much about Taku, but I did find myself very much caring about Miku and the city itself. I cared more about Miku's safety than Taku's, but that's probably because Taku spends the majority of the game lying on a bench and not doing anything. Though, to be fair, he is dying, but Miku's safety came first in my eyes.</p><p>The city's story and what happened to the people is also quite interesting. It's also quite interesting with how these stories unfold. You have to boat around the ruined city and collect story art cards that piece everything together, but you won't find them in order of story events. The story won't become completely clear until all the story cards have been collected. </p><p>Also, the developers created an entirely new language to further emphasize just how far society has fallen. If that's not impressive then I don't know what is. Though, I do have a gripe with the story. (The next tidbit isn't REALLY a spoiler, but rather, a broad statement with no specifics.) [spoiler]Over the course of Submerged, the game, begins heavily implying that there's going to an emotionally devastating ending that will leave you in tears, but there's a complete cop out. I wish it had gone with the course it was going because it was shaping up to be one of those endings you're going to remember forever; like Telltale's The Walking Dead and The Last of Us.[/spoiler]</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="506" height="294" style="width: 506px; height: 294px; float: right; margin: 0px 0px 10px 10px;"></p><p>Made with the Unreal 4 engine, Submerged, can look downright beautiful. The beauty is especially realized when the day becomes night and rain begins to pour down. </p><p>It's clear the developers knew just how beautiful the game is because there's a "Make Postcard" option that allows the player to stop time and rotate the camera around Miku and create absolutely gorgeous screenshots. </p><p>Allow me to put it like this: Submerged is so beautiful that I ended up using the "Make Postcard" option to take beautiful screenshots every time I was in game. Every time I started up the game; I saw something new and beautiful. Unfortunately, though, the graphics aren't perfect.</p><p>Upon closer inspection, some noticeable textures seem blurred and a bit dull. The framerate will even drop quite frequently and, seemingly, out of nowhere. At one moment, the framerate dropped so low that the entire game stopped and I thought it had crashed but, fortunately, it came back in a split second. </p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="315" style="width: 480px; height: 315px; float: left; margin: 0px 10px 10px 0px;"></p><p>The gameplay in Submerged mainly consists of climbing and navigating the city streets with your boat. This creates a strong sense of relaxation. </p><p>Watching waves roar around as whales and dolphins swim by feels so relaxing. From an artistic standpoint, it's great, but from a gaming standpoint; not so much.<br></p><p>Sadly, the gameplay in Submerged gets redundant pretty quick. Gameplay in Submerged can be summarized in  this order: boat, climb, collect ration; rinse and repeat. This was something I was afraid of and my fears were realized. </p><p>At first, I didn't think this would be an issue, but it slowly began feeling tedious and I realized that I wanted to do was sail around and admire the beauty. You can do just that, but you have to boat, climb, collect ration to progress the story. Once you complete the game, you unlock an "Explore" mode that allows you to explore the game world and collect missed story cards and boat upgrades free from distractions. This was my favorite aspect of gameplay.</p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="536" height="315" style="width: 536px; height: 315px; float: right; margin: 0px 0px 10px 10px;"></p><p>The soundtrack is where Submerged REALLY shines. Composed by BAFTA-Award Winner Jeff Van Dyck, Submerged's soundtrack is hauntingly beautiful and intensely elevates the sense that you are alone in this post-apocalyptic world.  </p><p>From somber melodies to more uplifting tracks, Submerged's soundtrack is one I hope to purchase and listen to whenever. It's quite amazing to stand on the edge of a decaying ruin with nothing but the wind and a quiet song playing evoking many emotions. </p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="565" height="329" style="display: block; margin: auto; width: 565px; height: 329px;"></p><p>Submerged is just one of those games that help further the proof that video games are capable of becoming high art, but the redundant gameplay and weak ending hold Submerged back from realizing it's true potential. This beautiful apocalypse accompanied by gorgeous visuals and a haunting soundtrack makes Submerged an experience I won't soon forget. </p><p>If you care for the artistic nature of Submerged then I highly recommend it to you, but if you don't care about any of that then this may not be for you. Otherwise, Submerged is an experience worth checking out. <br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGRO</guid>
                <pubDate>Tue, 04 Aug 2015 09:00:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19990/conversions/Vh12wKPEJfpFGOf1-wvBQ7YjGRO-full.jpg?v=1738266680"
                               width="1920" />
            </item><item>
                <title><![CDATA[A Tribute to the Late Satoru Iwata]]></title>
                <link>https://novogamer.com/articles/a-tribute-to-the-late-satoru-iwata-Z1QDwmnk0k</link>
                <description><![CDATA[<p style="text-align: justify;">For as long as I can remember, I have always been a fan of Nintendo. There has never been a time of my life when I hadn't had something Nintendo related ever since Christmas of '93 when I got an NES with<span style="line-height: 1.45em;">&nbsp;</span><b><span style="line-height: 1.45em;">Super Mario Bros</span><span style="line-height: 1.45em;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">3</span></b><span style="line-height: 1.45em; background-color: initial;">&nbsp;and <b>Kirby's Adventure.</b>&nbsp;Since then, I have been loyal to Nintendo systems for the past two decades and I have had the best times of my life helping Kirby restore the good dreams of the people of Dreamland, finding secrets as Link in the world of Hyrule, and getting irritated at Toad when I discovered that "The Princess is in another castle." There was never any doubt in my mind that I would be with Nintendo through good times and bad. And unfortunately, this has been a rather troubling time in my life right now.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">I have been coming to terms with the fact that my childhood was short lived since I have been employed for the majority of my life in one way or another ever since I was ten years old. I have had little time for games and being destitute during that time meant that if I wanted any kind of games, then I had to pay for them myself with the money that I earned. This made me appreciate the games I bought even more and I carefully chose which ones I would be purchasing. But I guaranteed you, nine times out of ten, the game would always be something from Nintendo. They always put love and care into every game they made and it made them all the more special to me when I actually learned a life lesson from them. They were like the Father I never had, and that's why it greatly pained me to find out that the great Satoru Iwata, CEO of Nintendo and master programmer for many great games like <b>Balloon Fight</b>, <b>EarthBound</b>, and games in the <b>Kirby</b> and <b>Pokemon</b> series, had passed away.</span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">When I found out this news, I was&nbsp;</span>distraught. It was like losing a family member that you secretly loved the most and I didn't really know how to cope. He was an inspiration to me and his charm, humor, wisdom, and overall likability made him very much a father figure in a time where I didn't have a strong male influence in my life. His soft spoken demeanor gave me a sense of comfort that I desperately needed in times of great stress and he was always so&nbsp;apologetic&nbsp;even when things didn't go as&nbsp;initially&nbsp;planned. Listening to his voice always calmed me when I was feeling annoyed or enraged because it gave me the feeling that everything was going to be alright. Now that he is gone, I really don't know what to do now...</span></p><p style="text-align: justify;"><span style="background-color: initial;">So, as a tribute to the late, great Satoru Iwata, I have prepared a Haiku in his honor to help me grieve in this time of great stress. I hope you will all appreciate it.</span></p><h2 style="text-align: center;">One of the greats, gone,<br>Now, forever a legend,<br>Now we understand.</h2><p><br></p><p>Thank you for reading, and I wish you all to leave luck to the heavens.</p><p></p><center><img src="https://novogamer.com/images/archive-broken-image.png"></center><p></p><p></p><p></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwmnk0k</guid>
                <pubDate>Mon, 13 Jul 2015 08:40:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19985/conversions/8FulL8Ou0qKjVe3P-Z1QDwmnk0k-full.jpg?v=1738266672"
                               width="1920" />
            </item><item>
                <title><![CDATA[Spotify to Enter Partnership with PlayStation]]></title>
                <link>https://novogamer.com/articles/spotify-to-enter-partnership-with-playstation-zgbAx0M9Jn</link>
                <description><![CDATA[<p>Yesterday, PlayStation announced it would be working with Spotify music to create a new application called "PlayStation Music." Spotify is a free music-player partnered with Facebook, in which you can create playlists consisting of any songs in their library, and play them at will. The website remains free by its use of advertisements, but a premium service is available.</p><p style="text-align: center;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 330.904645476773px; height: 404px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><span style="font-style: normal;"><span style="line-height: 1.45em; background-color: initial;"><font color="#0c0c0c"><span style="line-height: 1.45em;">One question raised is whether PlayStation music will operate like the Spotify program for the PC, or if it will act similar to the mobile app. In the mobile app, the service takes similarities to common radio apps, in which you may listen to radio stations based off of songs or artists, or you can listen to your personal playlists on shuffle. Many people may bedisappointed if PlayStation music is simply Pandora radio for your PlayStation. Do you believe the fusion of music and video games will be beneficial? Or will it lead to more price tags and</span>hassle<span style="line-height: 1.45em;">?</span></font></span><span style="line-height: 1.45em; color: rgb(12, 12, 12); background-color: initial;"></span></span></p></blockquote><span style="color: #777777;"><i><br></i></span><p><i><a href="http://blog.us.playstation.com/2015/01/28/playstation-meet-spotify/">View the official announcement here.</a><br><br></i></p><p><i>I recommend downloading Spotify if you have a stable internet connection, and want free music.<br></i></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>zgbAx0M9Jn</guid>
                <pubDate>Thu, 29 Jan 2015 02:52:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/19891/conversions/sElqs3gFmg3TKVOA-zgbAx0M9Jn-full.jpg?v=1738266177"
                               width="1920" />
            </item><item>
                <title><![CDATA[Free to Play Sunday: Pokemon Rumble World]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-pokemon-rumble-world-dW4QKmnd51</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="McJiggins Gameboy" style="float: left; margin: 0px 10px 10px 0px; width: 219.370666666667px; height: 364px;"><span style="line-height: 1.45em; background-color: initial;">Hello, and welcome to the second installation of Free to Play Sunday. Today we will be looking at a free to play game from Nintendo, but first I'd like to give my sincerest condolences to our friends over at Nintendo. As you may have heard,&nbsp;<a href="http://www.nintendo.co.jp/ir/pdf/2015/150713e.pdf">Satoru Iwata's passing was announced</a>&nbsp;earlier today. On behalf of myself and Nintendo fans everywhere, we thank you for your years of hard work and dedication to your company, and not just any company, but a company that has provided joy and entertainment for people of all ages for many years past. Personally, my first ever game system was a big 'ol grey Gameboy loaded up with a hand-me-down copy of&nbsp;</span><span style="line-height: 1.45em; color: rgb(32, 32, 32); background-color: initial;"><i>Pokemon Blue Version </i>that was given to me by an older cousin, I wouldn't have been much older than 5 or 6 at the time<i>.</i>&nbsp;I distinctly recall pouring hours and hours into that game at home, and struggling to play it by the light of the street lamps&nbsp;on long car rides with my parents. I can't speak for anyone else, but it is a fact that Nintendo games will always have a special place in my heart.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">So, in order to pay homage to both my video game roots and to the entire Nintendo family I bring you Free to Play Sunday: </span><i style="line-height: 1.45em; background-color: initial;"><a href="http://www.pokemonrumble.com/world/en-us/">Pokemon Rumble World</a>&nbsp;</i><span style="line-height: 1.45em; background-color: initial;">for the 3DS<i>. &nbsp;</i></span></p><p><i style="line-height: 1.45em; background-color: initial;"><br></i></p><p><i style="line-height: 1.45em; background-color: initial;"></i></p><p><i style="line-height: 1.45em; background-color: initial;"></i></p><p></p><p></p><h1><span style="color: #e5b9b7;">Gameplay</span></h1><p>The Pokemon Rumble games<span style="color: #202020;"><i>&nbsp;</i>are</span>&nbsp;somewhat unique to the Pokemon franchise. Unlike their predecessors, they do not use the traditional Pokemon gameplay mechanics. For those of you who are unfamiliar with how the classic Pokemon games are laid out (you poor souls), the traditional game always has you play as a brand new Pokemon trainer who must choose their very first Pokemon and set out on a grand Pokemon adventure. During your adventure you must capture and train your Pokemon and then use them to defeat gym leaders, crime syndicates, and eventually The Elite 4. <i>Pokemon Rumble World</i>, on the other hand, is essentially nothing like this. Instead of playing as the young hero of the Pokemon world you will be playing as your Mii, as well as a variety of wind-up toy Pokemon. In <i>Pokemon: Rumble World </i>you will have to unlock hot air balloons in order to explore new and exciting dungeons, most of these balloons are purchased with poke Diamonds that can be obtained in game or by purchase with real money. Once you have traveled to a dungeon you will use A and B to hack, slash and bubble beam your way through hoards of Pokemon, this is quite different from traditional Pokemon games which utilize turn based combat.&nbsp;<span style="line-height: 1.45em; background-color: initial;">There is also a dramatic change in how new Pokemon are acquired; instead of throwing a Pokeball at that lowly weakened caterpie you will have to rely heavily on luck and a little bit on timing to put it into a "wobbly" state and then KO it. You are only able to befriend Pokemon that have been knocked out while wobbling or sparkling. Aside from the dungeon crawling aspect of this game, there is a King who will provide you with daily quests. These quests vary, and they range from more dungeons with a boss that must be defeated to an arena style match where you must defeat all of your enemies in a limited amount of time. By completing the Kings quests you can earn diamonds which can then be used to purchase hot air balloons. One of the more unfortunate aspects of this free to play Pokemon game is that it is entirely funded by micro-transactions and this, as a result, heavily influences the pacing of the game. For example: the hot air balloons have cool down periods,&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">that range from a couple of minutes to over an hour,</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">during which they cannot be used, unless you use diamonds. Once you have used your hot air balloon you will be randomly placed in one of several levels, each of which have unique Pokemon, but it is often the case that you will play every level except the one you want, possibly several times (this becomes incredibly frustrating with the cool down times that are over an hour). In the non-free Rumble games levels can be selected, this is likely because they do not utilize micro-transactions in the same way that <span style="color: #202020;"><i>Rumble World</i>&nbsp;does</span>. The online features in this game are also minimal. Streetpassing with players who also play <i>Rumble World</i>&nbsp;will generate the passed players Mii in a dungeon, you will then have to complete the level while keeping the rescued player alive. Once the level is complete you will see the rescued Mii's in the kingdom where you can then talk to them, sometimes they will offer to take you to a specific stage for a small amount of in-game currency. You can also set rescued Mii's to play the roles of the characters in the kings quests.&nbsp;The short and sweet of the gameplay for&nbsp;<i>Pokemon: Rumble World&nbsp;</i>is simple but addicting.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><iframe width="560" height="315" src="https://www.youtube.com/embed/5AjNa1xATfM" frameborder="0" allowfullscreen=""></iframe><br></span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #b8cce4;">Story</span></span></h1><p><span style="line-height: 1.45em; background-color: initial;">There is a minimal amount of story used to progress <i>Rumble World, </i>the biggest driving factor that will keep a player going is their desire to collect as many Pokemon as they can. Non-collectors will grow bored of this game quickly<i>. </i>At the start of the game you will be introduced to a king, who's only Pokemon is a pikachu, and basically this king is jealous of a magician who has more Pokemon than he does and so he asks you to upstage the magician by obtaining a bunch of Pokemon. The rest of the quest narratives are of a similar nature.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #c3d69b;">Aesthetics<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 398.858695652174px; height: 358px;"></p></span></span></h1><p>All in all this is a good looking game for what it is. Now we can't expect Witcher 3 quality graphics from a free to play Pokemon game, but given the context the visuals work well. While I was playing&nbsp;<span style="line-height: 1.45em;">through </span><i style="line-height: 1.45em;">Pokemon: Rumble World</i><span style="line-height: 1.45em;">&nbsp;I got the sense that this was a playful game that did not want to be like other Pokemon games, and instead of trying to address deep questions like whether or not forcing Pokemon to fight was ethical or not (</span><i style="line-height: 1.45em;">Pokemon&nbsp;Black/White</i><span style="line-height: 1.45em;">) it simply wanted to be fun, cute, and a little bit whimsical. During my play through I was brought back to my childhood and the games I used to play with my little Pokemon figurines, and I believe that this is what the developers of this game intended. As for the dungeons, I found the map layouts to be fairly simple, but the maps looked good for a free to play game.</span></p><p></p><h1>Overall Impression&nbsp;</h1><p>Overall there are some less than amazing aspects to this game. The story is lacking and the game play is simple. There are some redeeming qualities however. I personally enjoyed the cutesy sprites and the simple levels. One of the biggest turn offs for me was the waiting in between balloon uses, but I am also the kind of person who likes to binge watch/play/read just about everything. Despite its flaws I did enjoy <i>Pokemon: Rumble World</i>&nbsp;enough to play for over 10 hours, and enough to consider buying other games in the <i>Pokemon Rumble </i>series. This is not a game for someone who is looking for a heavily detailed narrative, this is not a game for someone who needs complex gameplay to enjoy a game, this game is for someone who has a Nintendo 3DS and no money who really wants to catch all of the Pokemon.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 175.859649122807px; height: 168px;  margin: 0px 10px 10px 0px;" alt=""></p><p></p><p><br></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dW4QKmnd51</guid>
                <pubDate>Mon, 13 Jul 2015 06:34:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747133/conversions/SI_3DSDS_PokemonRumbleWorld_image1600w-full.jpg?v=1774131222"
                               width="1920" />
            </item><item>
                <title><![CDATA[Don't Trust Early Metal Gear Solid V: The Phantom Pain Reviews]]></title>
                <link>https://novogamer.com/articles/dont-trust-early-metal-gear-solid-v-the-phantom-pain-reviews-wwBR7vGAVn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 588px; height: 332px;" height="332" width="588"></p><p>Before I begin, I'd like to state that, for the record, I'm a huge Metal Gear fan. I've played through every entry (except The Phantom Pain since it's not out yet) and loved them all. I could go on for hours about what is so great about this franchise, but fans and non-fans alike need to realize that something fishy is amidst the early Metal Gear Solid V: The Phantom Pain reviews. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 479px; height: 289px; float: left; margin: 0px 10px 10px 0px;" height="289" width="479"></p><p>Metal Gear games have been  known for getting perfect scores in the past, so is The Phantom Pain worthy of the 9's and perfect 10's it's been receiving from early reviews? I personally do not know yet (I haven't played it yet). It could, by all means, be as amazing as early reviews say it is, but that's not the issue here. It's how certain game journalists played the game early and reviewed it. That's what needs to be addressed.</p><p>Typically, when a game journalist wants to get a copy of a game early to review: they contact the developer/publisher, inform them of their intentions, sign an NDA (Non-disclosure agreement), and get the game early to review, but that's not what happened with The Phantom Pain.</p><p>The following is a statement from Dan Dawkins at <a href="http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-review-progress/" target="_blank">GamesRadar</a>:</p><p>"For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion' I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history √¢‚Ç¨‚Äú overwhelmed by side-missions, upgrades and secrets √¢‚Ç¨‚Äú on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.<span class="redactor-invisible-space">"</span></p><p>That last paragraph is reason enough to not trust early reviews, but it goes even deeper. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 557px; height: 336px;" height="336" width="557"></p><p>This statement also comes from Dan Dawkins and gives you a bit more insight into how the game was played:</p><p>“Based on the UK boot camp, I know of only one reviewer (who was able to play for six days) who has seen enough of the game to deliver a meaningful perspective and I can't even explain why for fear of spoilers. In my boot camp, reviewers were charging through missions wearing the chicken hat (which makes you invisible) almost completely ignoring Mother Base and all the side-ops in a race for the 'end'. Will it score high? I mean, duh, but I don't feel the boot camp was sufficient basis to offer my views on Kojima's intentions and MGS5's abiding legacy. At times, the boot camp felt like being gifted a bottle of Macallan 1946 whiskey in a frat house and being told to chug, chug, chug.“<span class="redactor-invisible-space"><br></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 523px; height: 294px; margin: 0px 0px 10px 10px;" height="294" width="523"></p><p>That last statement openly reveals that most journalists that partook in these 'boot camps' did not play The Phantom Pain to it's entirety.<br></p><p>So how is it that these same journalists that gave The Phantom Pain 9's and perfect 10's did so without even playing through the entire game? I shouldn't have to tell you that you have to play through the ENTIRE game to review it fairly.</p><p>A hands-on report from <a href="http://www.rockpapershotgun.com/2015/08/24/metal-gear-solid-v-the-phantom-pc-review-code-and-news-of-microtransactions/" target="_blank">RockPaperShotgun</a> claims that reviewers were under strict NDA to "share only information that was deemed necessary by Konami higher-ups."</p><p>It's completely understandable that Konami doesn't want story spoilers to be leaked, but they went about it all the wrong ways. The way Konami went about this means that journalists cherry picked the things they liked to put into their reviews and did not report on many things that may have hindered the game experience if Konami found these details "necessary".</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Many journalists were quick to point out that the story wasn't up to par with previous Metal Gear entries, forced combat in many unnecessary moments, and included serious pay-walls in the form of microtransactions; yet that still warrants scores of perfect 10's by the same journalists?</p><p>The two aforementioned journalist sites did not have to share the 'boot camp' and NDA details, but they did. Most journalists wouldn't have and most didn't. All the journalists that gave The Phantom Pain 9's and 10's failed to mention the inner workings of the 'boot camps' and the NDAs. Were they trying to hide something or did they simply "forget"? </p><p>Again, this article isn't bashing The Phantom Pain. Is The Phantom Pain worthy of the 9's and 10's it has been receiving? It very well could be, but that's not the issue here. This article only serves as an attempt to bring important information to light that was trying to be hidden.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wwBR7vGAVn</guid>
                <pubDate>Wed, 26 Aug 2015 05:14:00 +0000</pubDate>
                <media:content height="1080" type="image/jpeg"
                               url="https://fls-a1fe0cd2-7d5d-4492-a4ee-855f9bce326b.laravel.cloud/747096/conversions/py83aZ8UeX2JxGuQZjBy22T5-(1)-full.jpg?v=1774127056"
                               width="1920" />
            </item>
    </channel>
</rss>
