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        <pubDate>2026-08-27 23:34:07</pubDate>
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                <title><![CDATA[Fallout 4 Protagonist Voice Actors Revealed]]></title>
                <link>https://novogamer.com/articles/fallout-4-protagonist-voice-actors-revealed-wWBn7Y3ZeJ</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 552.156862745098px; height: 264px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Arguably the most controversial new feature in Fallout 4 has been further elaborated on, voiced protagonists.</p><p>The voice actors behind the male and female leads were revealed<a href="https://twitter.com/Dezinuh/status/611594435877543936">here</a>.</p><p>The male lead is being voiced by Brian T. Delaney and the female lead is being voiced by Courtenay Taylor.</p><p>Brian T. Delaney is a voice actor with games like inFamous: Second Son, Call of Duty: Advanced Warfare, and Evolve, but he is most known for his work in Star Trek Into Darkness, Total Recall (2012) and Mr. Popper's Penguins.</p><p><span style="line-height: 1.45em; background-color: initial;">Whereas, Courtenay Taylor's is more</span><span style="background-color: initial;">predominately a voice actor. Courtenay has most notably voiced Jack<b></b>fromMass Effect 2 and 3, Juhani from Star Wars: Knights of the Old Republic, Ada Wong from Resident Evil: Operation</span>Raccoon City and 6, and even Gloria Van Graff from Fallout: New Vegas.</p><p><p>        <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wWBn7Y3ZeJ</guid>
                <pubDate>Fri, 19 Jun 2015 08:39:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami 2: Wrong Number Review]]></title>
                <link>https://novogamer.com/articles/hotline-miami-2-wrong-number-review-KOz74kWVZg</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">If you liked the fast paced, retro, ultra violent challenges that the first&nbsp;<b>Hotline Miami </b>had to offer then I<b>&nbsp;</b>assume<b>&nbsp;</b>you'll love <b>Hotline Miami 2: Wrong Number</b> even more. Hotline Miami 2 comes with a revamped soundtrack that still holds the style of the prequels music and it gets you super pumped at times. The most notable thing about Hotline Miami 2 is the expansion on the game's lore. In the first Hotline Miami the player was left to make inferences and the only real bit of story occurred towards the game's ending. The story in Hotline Miami 2 gives insight on the first game and expands even more and ends up becoming a crazy existential crisis that leaves you feeling like you just got round housed by your own mother, assuming yo momma is fat. In Hotline Miami 2 the story is in depth and takes place over many different characters, locations, and time periods. The levels are also a lot bigger so if you like challenging fast paced game play Hotline Miami 2 delivers even better than it's predecessor. The story in this game is one of the things that kept me motivated to keep playing. Even after all the dying in each level finding out what came next in the story compelled me to keep trying.</font></span></p><p></p><font color="#000000"><br></font><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/-KUrzRAA0Lo" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="line-height: 1.45em; background-color: initial;"><font color="#000000">A sample of the awesome soundtrack.</font></span></p><p></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">If there was anything negative I had to say about Hotline Miami 2 it would be that sometimes the rooms within the level are far too big and cause a lot of stress and anger. But with a cool head you can still enjoy the game.For those of you who are new to Hotline Miami I have one tip for you, and that is to not get angry. Dying is a very big part of this game and there's no health bars. One bullet and one hit can kill you faster than you can say, "What the hell was that?" One more thing that slightly upset me would be that the creators of the game got rid of masks and replaced them with the multiple characters. There is still variety, and even more depth to the game because of the new characters, but it still doesn't have the classic Hotline Miami feel without the multiple masks that added more of a challenge to the game and allowed you to mix up your play style. Another thing that let me down personally is that the main character from Hotline Miami 2's prequel : Jacket is only shown briefly and is not playable.</font></span></p><p><span style="font-style: normal; line-height: 1.45em; background-color: initial;"><font color="#000000">&nbsp;</font></span></p><p><font color="#000000"><span style="font-style: normal; line-height: 1.45em; background-color: initial;">If you do find yourself looking for more of a challenge you can try out the hard mode that unlocks after you beat the game for the first time. Hard mode adds in extra special enemies, and gives them a better reaction time which is harder to get around than it sounds. &nbsp;Hard mode also flips each levels layout which makes each level feel refreshed and new. There's also an added secret in hard mode that will put things in perspective. For those of you reading who have played Hotline Miami 2's prequel you should keep your eyes peeled for secrets and Easter Eggs to get more of an insight on the game's&nbsp;</span><span style="font-style: normal; line-height: 1.45em; background-color: initial;">story line.</span></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><iframe width="560" height="315" src="https://www.youtube.com/embed/nZjoTVpT5UQ" frameborder="0" allowfullscreen=""></iframe><br></font></p><p><span style="background-color: initial;"><font color="#000000"><span style="font-style: normal; line-height: 1.45em;">A small peek at the game's&nbsp;</span><span style="font-style: normal;">play style</span><span style="font-style: normal; line-height: 1.45em;">.</span></font></span></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#000000"><br></font></p></blockquote><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><font color="#000000">All in all I'd give <b>Hotline Miami 2: Wrong Number</b> an&nbsp;<b>8.5/10</b> &nbsp;As no other game has made me feel like more of a badass killing machine than this one.</font></span></p><p><font color="#000000"><br></font></p></blockquote><p><br></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>KOz74kWVZg</guid>
                <pubDate>Mon, 11 May 2015 08:46:00 +0000</pubDate>
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                <title><![CDATA[The Wii U is the winner of the Console War]]></title>
                <link>https://novogamer.com/articles/the-wii-u-is-the-winner-of-the-console-war-DzjEMWvLeG</link>
                <description><![CDATA[<p></p><p>Now listen. I know what you're thinking. But seriously, the Wii U Is just about the sickest thing to be sitting in my living room since my elderly grandma (Love you Gran, get well soon xx).&nbsp;</p><p>And I'm not just saying this because I got it back when it was still like $600. Since getting the Wii U, I've accumulated a fine assortment of games; Shovel Knight, Mario Kart 8, Super Smash Bros.Brawl, Lego City Undercover, Lego Hobbit, Just Dance 3 etc.&nbsp;</p><p>While playing&nbsp;these on and off I got my PS4. I love the PS4 and love . . . most of the games I have for it. . . Around the same time my neighbor<span>&nbsp;got an XBOX ONE. But as many people who got an Xbox or a&nbsp;PlayStation&nbsp;know, the launch title games weren't all that great . . . A lot of issues and a lot of disappointment.&nbsp;</span><span><b>Ryse: Son of Rome</b></span>? More like '<b>Son of the Bargain&nbsp;Bin</b><span>'.&nbsp;Watch_Dogs? More like '</span><i>I'd rather be&nbsp;</i><b>Watch</b><i>ing my mum get eaten by </i><b>Dogs</b><span>'. Sure a lot of people love these games (I myself love the look of&nbsp;Ryse&nbsp;and think it's a pretty groovy game) but the general consensus seems to be one of disappointment. Assassin's Creed Unity, The Master Chief Collection it feels like every game coming out is being disliked by heaps of people.</span></p><p></p><p><span>Here's where the Wii U comes in. Mario Kart 8: Straight upgrade, no complaints.&nbsp;Bayonetta: More of what everyone loves. Lego Hobbit: Great Lego game,&nbsp;open world, fun for all ages. That's one of the things the Wii U has going for it, it's a console for all ages. From&nbsp;Skylanders&nbsp;to Resident Evil, gamers of all ages and skill levels can enjoy it.</span></p><p><span>The games coming out are so hype. The new Zelda, new Yoshi, new Kirby,&nbsp;XenobladeChornicles&nbsp;and even a new&nbsp;Starfox! This is so fly. Now of course&nbsp;I'm hyped for games like&nbsp;Bloodborne&nbsp;(Sorry Xbox owners) but the Wii U's track record for rad games is&nbsp;consistent. Captain Toad is such a basic idea but it's done so well and it's a heap of fun!&nbsp;Amiibos&nbsp;are fresh to death (even if they're getting a bit costly). I'm getting butterflies in my stomach just thinking about how sweet all this new stuff for Wii U is, and I just don't get the same feelings for many of the games coming to PS4 and Xbox.</span></p><p><span>Keep in mind I am still plenty excited for a lot of PS4 and Xbox games (I'm sure my&nbsp;neighbour&nbsp;will continue to let me use his Xbox), and this is all just my opinion but the evidence is there. This war is over. N1nt3nd0&nbsp;izthasikest.</span></p><p>(Inb4 PC Master Race)</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>DzjEMWvLeG</guid>
                <pubDate>Fri, 28 Apr 2017 00:51:00 +0000</pubDate>
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                <title><![CDATA[To Pre-Order or not to Pre-Order]]></title>
                <link>https://novogamer.com/articles/to-pre-order-or-not-to-pre-order-DZVyjWwOyQ</link>
                <description><![CDATA[<p>Pre-ordering games is serious business. For sometimes more than twice the price of the original game (In Australia at least) you can get assortment of special, limited edition memorabilia and maybe some in game content. As someone who will save&nbsp;up to buy these collectors editions of games I've barely seen, I can tell you right now it's not always a perfect end result (I'm looking at you Assassin's Creed 3). There are so many factors to think about when it comes to pre-ordering.</p><p><b>COST-</b></p><p>Sometimes a special edition may only be an extra $40, but I have seen some pretty pricey collectors editions. Some games even come with different levels of bonuses, for different prices. When it comes down to it, it's the game which will ultimately persuade you to pre-order or not.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><font color="#202020"><b><i>Good pre-order, full of stuff, nice looking statue.</i></b></font><p></p><p><b>BONUSES -&nbsp;</b></p><p>For me, the best pre-orders are the ones where you get the bang for your buck. Large detailed&nbsp;statues, in-depth art books, the soundtrack of the game, additional content and a cool box it comes in. If a pre-order offers me all that it's a done deal. But more often than not, you'll see maybe only a statue or a coin. It's really personal preference, but there are plenty of people willing to pay $150 for a nice statue. Honestly more pre-orders should offer a copy of the soundtrack, it's not difficult and takes up limited space. I'm sure the game's composer would appreciate more people hearing his work too. Right now&nbsp;</p><p><b>WHAT ABOUT YOU?-</b></p><p>You need to decide whether or not you're over-hyped. For me, I pre-ordered Assassin's Creed 3 because I was super hyped for the game, I got the game and enjoyed it but don't think I would have paid as much for it as I did. Especially since i didn't get much in the way of bonuses. You need to think rationally. Look at the bonuses and decide whether you really want to pay nearly double for the game for the bonuses. &nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><font color="#202020"><b>Cool statue but is it worth it overall?</b></font><p></p><p><b>FINAL WORDS-</b></p><p>In my opinion, most of the time it's not worth pre-ordering. You can pick up the game on the day it comes out, if you wan't to get it. If you the pre-order is too good to be true: Well priced, Full of neat stuff and you know enough about the game to know you'll like it, then go for it. If you feel at all hesitant, that feeling won't go away. Buyers regret is a pain in the ass.</p><p><br></p><p><i>Also I'm real sorry if none of this applies&nbsp;to anyone, I'm Australian and our video games&nbsp;are really weird . . .</i></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>DZVyjWwOyQ</guid>
                <pubDate>Sat, 31 Jan 2015 03:11:00 +0000</pubDate>
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                <title><![CDATA[Original VS Remake: Final Fantasy IV]]></title>
                <link>https://novogamer.com/articles/original-vs-remake-final-fantasy-iv-ZkQGwAmGAE</link>
                <description><![CDATA[<p>With the unexpected rise in the number of HD re-releases and remakes of certain games, it got me thinking about one of my favorite games for the SNES and how many re-releases and enhanced ports it had over the years. The game I'm referring to is <b>Final Fantasy IV</b>, one of the better games in the series.&nbsp;One particular remastering of it especially stood out due to how much effort was put into it, so I'll point out the differences from the original release on the SNES and its updated remake on the Nintendo DS and see which one is better worth your hard earned cash.</p><h2>Graphics</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 479.840425531915px; height: 194px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>When the game was first released on the SNES back in 1991, it was considered quite the step up from the previous Final Fantasy game(s) released on the NES a year (or so) prior. It had a great art style that really set the tone for how the game was going to play, how the story would play out, and the overall feel and color of the environments that you would traverse. It was quite impressive for a 16-bit game that could only display around 256 colors at a time.<p></p><p>Now the DS version released in late 2007 was much different as it has fully polygonal characters, enemies, and environments which made everything feel much more alive and vibrant. Plus it allowed for much more detailed character animation which was shown quite prominently from the game's many dancers scattered around the world's many towns and kingdoms (I'm quite partial to the City of Troia myself). Overall, the DS version a much better visual treat than the SNES version.</p><h2>Music</h2><h2>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<iframe width="320" height="240" src="https://www.youtube.com/embed/2c0ri2SLXSk" frameborder="0" allowfullscreen=""></iframe></h2><p>If Final Fantasy's spinoff series&nbsp;<b>Theatrhythm</b>&nbsp;has shown anything, then the music is just as iconic as everything else in the game. The music in the SNES version is especially good, ranging from atmospheric, to intense, to melancholy and even climactic. It certainly does its job considering the hardware limitations imposed by the console's specifications.</p><p>The DS version however is honestly not much different. Aside from having some slightly better audio files for the game's midi tracks, the music is virtually identical. There are a couple of songs in the game where the music is noticeably higher quality than its SNES counterpart (Most noticeably Fabul Castle) which is I guess a pretty nice bonus if you happen to remember what the orginal sounded like. All in all, I'd say the DS version wins this category, but not by much.</p><h2>Translation</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 546.888888888889px; height: 214px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Because of the SNES's strict hardware limitations, some corners were cut when this Japanese RPG was translated into English. As such, many lines of dialog had to be simplified, changed or even censored before it was released for a western audience. One such censored line was, "You spoony bard!" which was spoken by the sage, Tellah when he was trying to kill the bard, Edward. This line had reached an unusually high amount of fan support and had survived even into the many remakes of the game.<p></p><p>Now because the DS had a much more memory, a more accurate and faithful translation of the original story could be used in the game allowing for a much better understanding of the plot which was also accompanied by cut-scenes with stellar voice acting. In addition to this, more of the story that had been left on the cutting room floor during the SNES version's development period was able to be re-added allowing for even more back story to be told on the game's antagonist, Golbez. Gonna have to give the scoring point to the DS version here.</p><h2>Gameplay</h2><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 590.773333333333px; height: 212px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As with most Final Fantasy games, gameplay is mostly just customization, strategizing your attacks and memorizing how certain enemies react to certain actions. However, when the game was released in other territories for the first time, the difficulty was dumbed down to make it more accessible for American and European audiences. Many items and pieces of equipment were boosted in strength and several enemies had their power cut so they would be easier to defeat. It worked, but it also made the strategy kind of dull and uninspired.<p></p><p>Now if you want a REAL challenge, the DS version is where it's at. The enemies are much more threatening and items and characters can actually be customized further to better suit your needs. The boss battles are also require much more thought involved as well as many of them either counter half of what you throw at them, or they they are immune to everything else. Also, exclusive to the DS version are special side missions with Namingway, and a special little Eidolon that you can also customize and have fight in place of your summoner, Rydia. This Eidolon can be trained to become stronger through minigames that are played with the touch screen and can also be used in a special one-on-one battle mode with another player a la Pokemon. The DS version is definitely the way to go here.</p><h2>Overall</h2><p>The DS version is hands down the winner of this contest. It just has so much more to offer than the original and it really shows. While the SNES version has a special place in my heart, it just can't hold a candle to this exceptionally well made remake. Plus, since it is a DS game, it can be played on 3DS systems without any problem. Don't have a 3DS either? Well there is also a PC version available that is basically the same version as the DS one, minus the special Eidolon and the associated minigames. Not really a big loss, but I like to have my games with as much content as possible. Maybe you do too, who knows? But until then, I'll see you next time.</p><p>SNES Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p></p><p>DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAmGAE</guid>
                <pubDate>Sat, 22 Apr 2017 22:09:00 +0000</pubDate>
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                <title><![CDATA[Halo ODST: Losing Your Theme ]]></title>
                <link>https://novogamer.com/articles/halo-odst-losing-your-theme-rOK4x5YLRm</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 440px; height: 300px; float: left; margin: 0px 10px 10px 0px;" alt="Halo ODST">Having recently played ODST for the second \r
time, I can still say with confidence that it's my favorite Halo simply \r
due to its narrative. Of course, if you were to ask me the before to \r
explain why, I'd honestly be stuck in just saying the structure. I \r
couldn't tell you why the structure worked so well, the theme it \r
carried, and what it does for the player. I'd almost leave the \r
impression that you could impress me with that kind of narrative \r
technique despite its use. Now, after about five years, I can do all of \r
that. But in doing so, I can't help but see where it fell short of being\r
 something more than just the beatnik of the Halos.</p>\r
<p>In ODST, the main character is Rookie, the newest member of the \r
squad. He is silent through the entire game, and only becomes a vital \r
role to the game's sub-plot at the end. Even then, however, his role is \r
to simply act as another gun or driver for the more important characters\r
 in the sub-narrative.</p>\r
<p>Early on in the game, the squad gets scattered as they drop into an \r
invaded city. The Rookie is knocked out for several hours, and wakes up\r
 lost and alone in the city. The plot, at this point, is simple: reunite\r
 with the rest of the squad. </p>\r
<p>As the game begins, the player, as Rookie, is introduced to the city \r
they came to. Being several hours after the initial invasions and \r
battles, the city is dark and generally silent. Deep neon lights dot \r
along buildings in a jazzy green or red that stand out along a lot of \r
black, and dark iron. It's a color combination I can only describe as a \r
war-torn poetry club. The music adds to this, by clashing with the tone \r
of being alone in a warzone with a dreamy piano tune accompanied by low \r
brass and strings.</p>\r
<p>The low tension, yet mysterious atmosphere almost feels disneyesque. \r
There's a sense of wonder that comes over the player- a child like \r
desire that demands to slowly stroll through the streets and take in the\r
 low lightning and dark towers as just another mystery to solve. The \r
idea of being attacked or harmed is almost out of sight, and the player \r
feels more relaxed. They end up craning Rookie's head around, not \r
minding the lack of action or speed as they soak in the world around \r
them, a world that's all too inviting to tell you a wonderfully \r
fantastic tale.</p>\r
<p>This is when the theme is starting to get pushed. Rookie isn't a \r
desperate, scared, and battle hardened vet looking to find his squad \r
and save the day, he becomes something smaller and more naive. Rookie \r
becomes a child lost in the expansive and dark woods behind his \r
backyard. He's lost, but unafraid. He's focused, yet curious. Little \r
trinkets he finds, become artifacts from a great warrior from long ago. \r
Shadows are mysterious woodsmen or monsters, hiding and watching him as \r
he travels through, but scared and hesitant of the strange thing in \r
their woods. Everything he finds tells a fantastic story, despite how \r
trivial the object may be, and that's where the rest of Rookie's plot \r
comes in. </p>\r
<p>As Rookie wanders the rest of the city, he comes across items of \r
interest that relate to his squad. He uses these items to follow\r
 their trail and eventually reunite with them. Whenever Rookie does find\r
 an object of interest, the player is temporarily taken out of the shoes\r
 of Rookie as one of his squadmates to experience what \r
happened to them when they were scattered. This tells the story of how \r
they came together, and then accomplished their mission from each \r
member's perspective. While this does well to serve the purpose of \r
fleshing out the squad, and organically giving players the typical Halo \r
experience, this could also be interpreted as a part of Rookie's own \r
character.</p>\r
<p>When Rookie finds an object, his interactions with the object can be \r
seen as somewhat childlike. He'll get scraps of metal to poke at a \r
hanging rifle, he'll jump on a broken turret and aim it around, as a \r
child would play pretend. The idea here is Rookie is drawing his own \r
conclusions, and while what the player sees during the flashbacks to the\r
 teammates could be very well how they transpired, they are also in huge\r
 contrast to Rookie's own situation. There's a lot more shooting, \r
explosions, bravado, and drama. The term unreliable narrator comes to \r
mind when thinking of these sections. Like how many children would over \r
dramatize an object they find, the Rookie could very well be doing the \r
same. Maybe his squad didn't kill that many aliens, or had so many close\r
 calls. Maybe one just took a fall and got hurt, or tripped and lost his\r
 gun.</p>\r
<p>It's a journey of discovery where a person can only understand so \r
much thanks to the little they find, and due to these findings, their \r
imagination runs wild. The game feels less like a war simulator, and \r
more of just a lost simulator. Discoveries carry a lot of weight, and \r
constantly bring you towards something familiar that's buried in all the\r
 mystery the city holds. It's a story that illustrates value on what we \r
know, and how it can affect our perception of realities. These realities\r
 can be very fantastic, and exciting. Maybe not true, but the point is \r
they cause us to create our own narrative and expand on what may or may \r
not be real. And sometimes we need those fantasies to keep moving, and \r
to hold out hope for finding our own familiar security- to find home.</p>\r
<p>Rookie could have assumed at anytime that his squad had died on \r
arrival, or killed in action, but he didn't, because he created \r
narratives that kept him motivated. They kept him alive.</p>\r
\r
<p>Now with all of that said, you might be in agreement that Halo: ODST \r
did have quite the story to tell, right? Well, it's all the more sad \r
that the game abandons this approach as soon as Rookie does find his \r
squad. Nothing is talked about, but the currently front-running sub-plot\r
 of saving a specific alien due to its knowledge. While this plot \r
doesn't necessarily come out of nowhere, it does undermine all of \r
Rookie's story before hand. Rookie's experience never truly feels \r
complete and concluded, despite him achieving his goal. The focus is \r
quickly changed to a very forced and cliche love story, as well as the \r
rescued alien. And this focus is so strong, it makes me feel like that \r
Bungie only did it to remind the players that ODST was a Halo game.<br></p>\r
<p>It's such a shame that such a much more interesting narrative had to \r
be sacrificed for the sake of the source material, which did well to \r
simply act as a base for the rest of ODST and Rookie's story. It's \r
almost offending how quickly Rookie is tossed aside for two much less \r
developed sub-plots. </p>\r
<p>If Bungie had somehow kept to Rookie's story of simply finding his \r
way home, I think they would have been able to make ODST stand out more \r
in the Halo crowd. It was the first game to not feature Chief, and \r
instead emphasized on the struggles of the human characters. This let us\r
 get closer to Rookie already, and his journey felt much more human than\r
 anything else in the franchise. Maybe it wouldn't be considered the \r
best game in the series, but I believe many more people would appreciate\r
 it, had it stuck to the path. </p>\r
<p>It's a bit ironic, and also quite sad, that a game about being lost, ended up lost in the shadow of it's older brothers. </p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>rOK4x5YLRm</guid>
                <pubDate>Thu, 20 Nov 2014 09:32:00 +0000</pubDate>
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                <title><![CDATA[The New 3ds, because its new.]]></title>
                <link>https://novogamer.com/articles/the-new-3ds-because-its-new-1gyQbwaaNm</link>
                <description><![CDATA[<p>You might have heard, but the 3ds is getting a new face (figuratively and literally). "But Blanky, why would I get a new 3ds? What's new?" A good question, which is why this article is here. So for you handheld fans, here's what's 'new':</p><p><br></p><p><b>The 3D is actually good now.</b></p><p>If you're like me, not needing weird 3D glasses to experience Link beating your ass all over Final Destination in 3D was like living in the future. Then you realize it's pretty bad, you have to keep your face directly in front of the screen to see the 3D, which makes it not so much fun to play games in 3D. So why is it good now? Because you can face the screen from all the angles, and still get that sweet 3D. 3D for days son.</p><p><br></p><p><b>C-stick, It's back baby.</b></p><p>If you played on ye old Nintendo console's you'll know what the C stick is, and what it does. Otherwise its just another joystick, that'll do new stuff. Get that vitamin C-stick.</p><p><br></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 437.191435768262px; height: 261px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></b></p><p><b>Aren't there enough buttons?</b></p><p>No. Two shoulder buttons? Does 4 sound good? Because you'll get 4. <br></p><p><br></p><p><b><br></b></p><p><b>But first let me take a 3D selfie.</b></p><p>If you have a 3D then you'll know that the camera is pretty weak, your phone probably has a better camera. But with the new 3Ds Nintendo promises that it'll be better much better, muuuuuuuch better. So get ready for some sweet 3D photos. (inb4 3D nsfw)</p><p><br></p><p><b>It'll play new things. <br></b></p><p>The new 3Ds boasts increased power, with newer and faster CPU's and GPU's. Which means it'll play old games smoother (I'm looking at you Pokemon X/Y in 3D mode), and it'll play newer more power Intensive games. Like Monster hunter 4, and other titles. However that also means that these new power intensive games won't run well on the older system. Which means new games for the new 3Ds won't play on the 3Ds. It's annoying, especially for everyone who still think the 3Ds is a newish system, and don't exactly have the dosh to get another.&nbsp;</p><p><br></p><p><b>More bang for the same amount of buck.</b></p><p>Unless you bought the first 3Ds then that statement is true. The price for the new 3Ds is about the same with the first iteration, the compact $151 and the XL for $174 .So for the same price you get a butt load more, and if you do wanna shell out for the new system regardless, I'd say worth. Unfortunately for the US only the XL will be available, and the systems will still be region locked. <br></p><p><br></p><p><b>D-Day, when's it gonna drop?</b></p><p>It already has... in Japan and Australia. In the Eu and the US you'll have to wait till February 13th, 2015.&nbsp;&nbsp;</p><p><br></p><p>All in all, its annoying as hell that they bring a new system so soon. But for what it brings, i'm looking forward to it, most definitely.<br></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>1gyQbwaaNm</guid>
                <pubDate>Fri, 30 Jan 2015 09:37:00 +0000</pubDate>
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                <title><![CDATA[The Advancements in Advanced Warfare]]></title>
                <link>https://novogamer.com/articles/the-advancements-in-advanced-warfare-qw39m62OeD</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" style=""><br></p><p>November 4<sup>th</sup> marked the release of Call of Duty:
Advanced Warfare, the most innovative of the franchise, and in turn one of the
worst of its series. Sledgehammer Games has made some changes to how players
move in Call of Duty via what is called an Exo Suit, but have failed to tap the
potential of these new movement options.</p>

<p>Before in Call of Duty games, players could only walk, run,
duck, crawl, jump, and climb. Advanced Warfare expands on these movement
options by giving players what is called an Exo Suit. The Exo Suit more or less
acts like a jetpack, reinforcing the futuristic setting the game is in. On top
of what has already been stated, players can now slide in any direction, double
jump, hover, and dash in the air.</p>

<p><ul><li><span style="line-height: 1.45em; background-color: initial;">By expanding
the movement players have by so much, the rest of the game should be built
around these new movement options. Maps should include more verticality, be
wider, and give players several paths both vertically and horizontally to
encourage the use of the Exo Suit. The size will also allow players to plan
their approaches. However, the maps in Advanced Warfare feel as small and
congested as ever.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">The Exo Suit seems only allows
players to find each other and kill each other even faster than they already
could before. While maps have generally lower buildings now for players to jump
up to for vantage points, they are also very open. Teams can move across the
map, getting around and behind defensive positions so quickly that players are
more inclined to keep running in circles to try and keep up with the chaos
rather than hold back and let it come to them. Also when players respawn after
dying- spawning being the act of being replaced in the map after being killed-
they usually are immediately greeted with more conflict, having no time to
strategize their next move.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">Despite how conflicting the elements
are, the goal is more or less achieved. The Call of Duty franchise does highly
value constant high impact action. The Exo Suit makes conflicts almost
impossible to avoid, appealing to audiences who love the constant engagements.
However, this can also turn off a lot of players who want to take the military
genre more true to its name with tactics, strategies, and a playstyle that emphasizes
survival over kills.</span></li></ul><ul><li><span style="line-height: 1.45em; background-color: initial;">After several hours of trying to
adapt to the new movement and ever increasing speed of the game, I find myself
turned off by the emphasis on reaction and lowered value on strategy. Due to
this, I believe Advanced Warfare's addition of the Exo Suit was bold, but
hardly considered when creating the rest of the game. I just hope that
Sledgehammer will make maps in the future that will better utilize the changes
they've made.</span></li></ul></p>







<br><p></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>qw39m62OeD</guid>
                <pubDate>Tue, 13 Jan 2015 06:06:00 +0000</pubDate>
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                <title><![CDATA[Endless Legend: The Review]]></title>
                <link>https://novogamer.com/articles/endless-legend-the-review-RkYQ2nWyOM</link>
                <description><![CDATA[<p>Endless Legend, the most recent 4X game by Amplitude Studios quietly came onto the scene in September of 2014. As an avid follower of the game since its conception and alpha, I have watched it grow and evolve into the most enjoyable 4X game on the market. For the uninitiated, 4X is a market term for games such as Sid Meier's Civilization and Age of Wonders, the 4 X's being eXplore, eXpand, eXploit and eXterminate. Endless Legend blends the in depth political and economic mechanics of Civilization with the more strategic and built up concept of war that Age of Wonders possesses. While it may not be the master of either, it does both excellently, and blends them together into a very well built game.&nbsp;</p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"></span></span></p><p><span style="background-color: rgb(255, 255, 255);"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 352.307692307692px; height: 190px; float: left; margin: 0px 10px 10px 0px;" alt="Endless Legend"></p>Amplitude Studios spared no expense crafting the most vivid and beautiful randomly generated game on the market. Their landscape is breath-taking and varied, and the world is always dotted with mystical "</span><span style="line-height: 1.45em;">Anomalies</span><span style="line-height: 1.45em;">" each with its own flavor text explaining its importance to the world. The races you can play as are each very distinct and come prepackaged with their own lore, back story, and "Story Quest" you can chose to play through. On top of the eight playable races you also have a multitude of minor factions you can conquer and assimilate, adding even more variation into your armies. While the game lacks in a multitude of different soldiers to chose from (just 3 per race) with the minor factions as well as a HUGE customization option which lets you equip soldiers with armor and weapons that give them new properties, each&nbsp;</span><span style="line-height: 1.45em;">playthrough</span><span style="line-height: 1.45em;">&nbsp;will feel fresh and new. To win a game, you have many options, from an economic victory revolving around making the most "Dust" (the games currency) before the game ends to an elimination victory, better suited to those who enjoy destroying all of his enemies cities.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The mechanics can be a bit rough without any prior knowledge, since the game can overload you on information. The tutorial can help, but you may find that it's easier to learn on the go, playing a few practice games is the best way to understand the mechanics. Don't be discouraged right at the start. The game is rewarding to learn, and eventually you'll find yourself managing an entire empire AND an army at the same time with a few clicks.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Endless Legend&nbsp;</span>possesses<span style="line-height: 1.45em;">&nbsp;a fairly powerful non-player AI at its disposal. Past the normal difficulty the AI expands quickly, and falls into&nbsp;their&nbsp;</span>preferred<span style="line-height: 1.45em;">&nbsp;victory type quickly. You'll find that the more militant AI will expand and build armies quickly while the more political will send you compliments or peace treaties, hoping to win by forging good relations with all other players. The&nbsp;</span>competent<span style="line-height: 1.45em;">&nbsp;AI provides an enjoyable and challenging option for players who cannot play online or chose not to. For those who look towards the challenge of real players, you might find that online matchmaking is poor, so you may have to do a bit of searching looking for players. This is a problem all 4X games possess, the time requirement for games such as these means you cannot knock one out in an hour, games can span days or even weeks, depending on settings. Building up a friends list and setting times to play is crucial, since most evenings will end with a save to be picked up later.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 389.487341772152px; height: 219px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></span></span></p><p>It would be remiss not to mention the flaws in the game. It contains some minor glitches and bugs, such as quests not working properly or minor crashes, but considering the quality compared to more recent releases, they are only minor inconveniences. Considering this, the overall quality far outweighs this tiny issues. The online works fantastic, and rarely do you experience crashes or internet issues that would impede gameplay.&nbsp;</p><p>Easily a top 5 game of 2014, it was easy to miss Endless Legend if you don't actively monitor alphas or 4X games. But I highly recommend anyone interested in joining the 4X genre or just looking for a fresh start try out Endless Legend. The developers are still actively patching and updating the game with new content, and I see a bright future for the series.&nbsp;</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>RkYQ2nWyOM</guid>
                <pubDate>Thu, 15 Jan 2015 09:07:00 +0000</pubDate>
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                <title><![CDATA[The Problem With LGBT Characters]]></title>
                <link>https://novogamer.com/articles/the-problem-with-lgbt-characters-wvBQ75XmVW</link>
                <description><![CDATA[<p>The introduction of LGBT characters in video games isn't exactly a new phenomenon. This has been a controversial move since the late 1980's, and the reactions to those characters haven't really changed. Some are happy to see the representation of the LGBT community in another medium, but others... not so much. </p><p>So why would anybody be against a certain community being represented in a videogame? It's hard to actually discuss this topic without slurs being thrown around like "homophobic" or "transphobic." Which may or may not be true for whoever is against the inclusion of LGBT characters, but just like everything else, there is validity in both arguments. So I suppose this is where I play devil's advocate. <span></span></p><p>While there isn't anything inherently wrong with LGBT characters in games, it's why developers include them and how. Do you have friends that are apart of the LGBT community? Do they have any other personality traits besides what genitalia they prefer? Not everyone answered yes to the first question, but those who did should have answered yes to the second one as well. </p><p>Problem #1 with including LGBT characters in videogames: developers have shown they are beyond incompetent in doing so. Whether it's a problem with preconceived notions or the lack of care, developers seem to think that gay and/or transgendered people exist solely to tell the world what their sexual orientation is and what gender they identify as. There have been a many games over the years that have included LGBT characters, but only a handful of those games have done them any justice. </p><p>For example, Mass Effect 3; a game nobody likes for different reasons. Mass Effect is an RPG series, so no one should bat an eye when the player is able to romance members of the same sex. The problem doesn't arise until you meet Steve Cortez, professional homosexual. Or at least that's how Bioware was trying to pitch him to the player. Not even five dialogue choices into meeting this man and he's already telling you his entire homosexual background including the fact that he had a husband. There was nothing wrong with him telling the player off hand that he had a husband, but it becomes so tiring when he will constantly remind the player that he is gay for the entirety of Mass Effect 3.</p><p>That is not natural for any human being to act, even if they're gay. It wouldn't have been natural if he were straight and had to constantly remind the player about how he had a wife and how much he just loves female genitalia either. </p><p>Bioware are probably the worst offenders when it comes to how not to include LGBT characters in games. Even Dragon Age wasn't safe from that. Anybody who has played the Dragon Age series since its original outing knows of the heavily retconned race, the Qunari. Throughout Dragon Age: Inquisition, the player is constantly reminded by characters of the Qunari race that it is incredibly honorable for them to be transgendered. Again, there isn't anything wrong with that if you had asked a Qunari details about their culture, but Bioware keep going out of their way to tell the player about how honorable and brave it is to be transgendered. Are we playing a fantasy RPG or a social justice RPG?</p><p>So which developers have done LGBT characters justice? That's a short list, but let's focus mainly on Naughty Dog and Obsidian Entertainment. The Last of Us, for example, was one of the best games to feature LGBT characters. About halfway through the game, the player encounters Bill, a former ally of Joel who happens to be gay, but never once is it forced down your throat that he is gay. Bill was an interesting character that showed the possible psychological effects on a survivor living in a post-apocalyptic world.  When Bill temporarily joins you on your travels, he mentions that he once had a "partner." At this point, that doesn't really mean much because "partner" could just mean that he allied himself with someone who helped him out, but you later find out that he truly was in a relationship with his partner when you find him dead with a note hinting at their previous romance. And that's it. Bill was a well written character that happened to be gay. Thank you, Naughty Dog. </p><p>Fallout: New Vegas, arguably Obsidian's most popular game, also had LGBT characters. Most notably, Arcade Gannon; a possible companion for the player. Arcade has quite an interesting backstory and family history that isn't told to the player unless they go through optional dialogue paths to find out, and one of the things you learn about this companion is that he's gay. Of course, like any good character, he doesn't just shout this out of nowhere. You have to get to know him first before he tells you, and he isn't exactly afraid to either. He's fairly open about it when you ask him, but he's smart enough (well written enough) not to randomly tell you while you're both getting shot at by Super Mutants. Thank you, Obsidian.</p><p>Now what does it mean to include LGBT characters "properly?" It's simple because it's no different than making any other fictional character seem real. Create a realistically written character that happens to be apart of the LGBT community. People in the LGBT community are no different than any other human being. Their personalities don't solely revolve around the fact that they prefer different genitalia than heterosexuals and/or their gender identities happens to be different than CIS gendered people. Just like how the personalities of people not apart of the LGBT community don't revolve solely around their CIS gendered heterosexualaity.</p><p>Problem #2 with including LGBT characters in videogames: developers will sometimes only include LGBT characters for their own personal gain. Some say you should separate the art from the artist, but that can be a difficult task when ideals that the developer doesn't even necessarily believe in are shoved down your throat. It's one thing to take a stand on an issue that you genuinely believe in, but it's another to falsely take a stand for your own personal benefit. </p><p>This problems also causes a divide in morality. Developers that contribute to problem #1 at least have their hearts in the right place. Typically they genuinely feel like the LGBT community is underrepresented in video games so they go out of their way to try and fix that. They usually end up making things worse, but they do it with good intentions. Developers contributing to problem #2, on the other hand, only care about themselves and how they look. Allow me to explain. It's obvious that in recent years being politically correct whilst having progressive ideals and morals has become trendy. This trend persists into different mediums as well. Possibly the latest medium for this trend to arrive in are video games. Now on social media and in news outlets, the more progressive you act, the better the person you are (according to them). It's an odd fad that many people still fall for. </p><p>Often times it's fairly obvious to see that certain developers don't really care about the LGBT community. The inclusion of those types of characters in games made by these types of developers only exist so the developer can say, "Hey, look at me! Aren't I so progressive!? I'm way ahead of the times compared to these Neanderthals. Buy my next game!"</p><p>Like I said, not all developers are like this, but there are so many that are that it becomes hard to tell. You could take a glance at their social media accounts and see what they're whining about now, but that's unfair to them because, like I said, some developers truly do care about LGBT rights and inclusion. The developers contributing to problem #2 have now made it harder to include LGBT characters without gamers becoming upset because of their own selfish vanity. </p><p>Now let's wrap this up with a nice bow before I upset anyone else. Of course, in a perfect world, it would be nice to include people of all gender and sexual identities, but due to the nature of human fallibility, we can't live in that world. Developers that continue to contribute to the two aforementioned problems will never see the regular inclusion of LGBT characters in videogames because they've turned the very thought of including those types of characters sour in many gamers' minds. Are there some people that just irrationally hate the thought of anything LGBT related in video games? Of course, but you need not worry about them because all they can do is complain on anonymous image boards. Yet that still isn't the problem that needs to be addressed. There will always be bigotry and hatred in the world, but the developers that include LGBT characters incorrectly or for all the wrong reasons are only making it harder for everybody else. </p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ75XmVW</guid>
                <pubDate>Sat, 04 Mar 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: amiibo tap: Nintendo's Greatest Bits]]></title>
                <link>https://novogamer.com/articles/quickie-review-amiibo-tap-nintendos-greatest-bits-ZkQJwBbzZy</link>
                <description><![CDATA[<p style="text-align: justify;">In case any of you don't already know by now, I have a very strong love of Nintendo games and have a fairly large collection of Nintendo memorabilia. Everything from games, to TV shows, to comics and even toys. But when I heard about amiibo, I nearly lost my composure at the possibilities for new styles of gameplay while also supplementing my insatiable craving for all things Nintendo. These little toys which are outfitted with NFC technology can interface with a chip reader embedded within the New Nintendo 3DS XL and in the Game Pad of the Wii U, but what they specifically do changes depending on which games they are compatible with.</p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 336.94358974359px; height: 191px;"></p>Depending on the game in question, amiibo can do a wide variety of things. Some examples include unlocking costumes in <b>Mario Kart 8</b>, activating a new game mode in <b>Captain Toad: Treasure Tracker</b>, becoming your game piece and memory card in <b>Mario Party 10</b>, or even act as an AI controlled character that you can customize and train in <b>Super Smash Bros for 3DS/Wii U</b>. Think along the lines of amiibo being DLC (Disc Locked Content) wrapped in a very nice figurine, but that's not exactly the case for <b>amiibo tap</b>.<p></p><p style="text-align: justify;"><b></b></p><p><b><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 345.15px; height: 195px;"></b></p><div style="text-align: justify;"><span style="line-height: 1.45em;">Amiibo tap</span><span style="line-height: 1.45em;"> is a free app for the Wii U that takes advantage of the frantic spending that everyone has been doing to try and collect each and every one of the amiibo released so far. Each time you "tap" an amiibo to the sensor on the Wii U's Game Pad, you unlock a demo of a game that contains a series of scenes that can be played in three minute bursts. Every time you re-tap the same amiibo to the sensor while playing the demo, the scene changes and the timer resets back to three minutes. Now e</span><span style="line-height: 1.45em; background-color: initial;">ach time a <i>new</i> amiibo is scanned, a random new game is added to the collection in the ticker scrolling on the bottom of the screen, which also shows which amiibo must be used to access it again. Now because I have a lot of amiibo, I unlocked all thirty games without any need to borrow an amiibo from a friend. Kinda defeats the purpose though...</span></div><p></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">Now because of how new this app is and because no-one knows whether or not more game demos will be added to it in the future, it's only really best used as a "try before you buy" type program, but you can't really "try" unless you have enough amiibo to unlock everything so you can play them "before you buy." All in all, it is only really good for people like me and have a large collection of amiibo to use. Maybe you'll get some amiibo yourself so you can use this app, but until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQJwBbzZy</guid>
                <pubDate>Fri, 01 May 2015 09:12:00 +0000</pubDate>
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                <title><![CDATA[New UK Legislation offers consumer protection for digital goods]]></title>
                <link>https://novogamer.com/articles/new-uk-legislation-offers-consumer-protection-for-digital-goods-52JQQjnBKB9</link>
                <description><![CDATA[<p>On Thursday 1<sup>st</sup>\r
October <a href="http://www.legislation.gov.uk/ukpga/2015/15/contents/enacted">The Consumer Rights Act 2015</a> came into force as part of UK\r
Legislation with the UK Government's intention that it serves to merge\r
and replace three previous consumer protection laws, The Sale of\r
Goods Act, The Unfair Terms in Consumer Contracts Regulations and The\r
Supply of Goods and Services Act in an attempt to make UK consumer\r
rights clearer to the public and have disputes between customers and\r
business resolved quickly.</p><p>One of the\r
significant updates added to this new legislation is giving consumer\r
rights when purchasing digital content which was previously considered  to be a legal grey area when customers had issues with\r
online music, digital films, video games and electronic books that\r
they purchased and sought refunds or repairs due to faults\r
discovered. Now all digital content sold in the UK will be treat on\r
equal level with physical goods in the eyes of the law of consumer\r
protection.</p><p>The UK charity\r
Citizens Advice Bureaux <a href="https://www.citizensadvice.org.uk/about-us/how-citizens-advice-works/citizens-advice-consumer-work/the-consumer-rights-act-2015/">has posted information and advice</a> for\r
consumers about the new law. In their <a href="https://www.citizensadvice.org.uk/Global/Migrated_Documents/corporate/cra2015-practicalexamples.pdf">Practical Examples document</a>,\r
they offer a scenario of what would be considered “Faulty Content“\r
with a video game.</p><p><strong><em>“You\r
download a free game (for example, a virtual world) and build up some\r
virtual currency in the game through your normal game play. You then\r
buy some additional virtual currency in order to make an in-app\r
purchase (for example, an item for their world). The item is faulty\r
and doesn’t appear in your virtual world.</em></strong></p><p><strong><em>Under\r
the Act, as the game is free, the provider does not have to provide a\r
remedy for any faults in the game. However, once you paid a price for\r
some content then, if the you can show that that content is faulty\r
(that is, does not meet the quality rights), the provider will be\r
liable to provide a remedy. The provider is only liable for faults\r
affecting the chargeable elements of the game.“</em></strong></p><p>The\r
three major digital distribution services, <a href="http://store.steampowered.com/steam_refunds/">Steam</a>, <a href="https://www.gog.com/support/website_help/money_back_guarantee">GOG</a> and <a href="http://help.ea.com/en/article/origin-eu-returns-and-cancellations/">Origin</a>, all\r
have refund polices with the aim of keeping in line with the European\r
Union's <a href="http://europa.eu/youreurope/citizens/shopping/buy-sell-online/rights-e-commerce/index_en.htm">Consumer Rights Directive 2014</a> for simplicity due to their international reach. The new UK legislation\r
demands that refunds, repairs or replacements of goods be offered within the\r
first 30 days of purchase, however the EU directive states the\r
following when it comes to digital goods.</p><p><em><strong>“You\r
also enjoy the right of withdrawal within 14 days from concluding the\r
contract for online digital content. However, once you start\r
downloading or streaming the content you may no longer withdraw from\r
the purchase, provided that the trader has complied with his\r
obligations. Specifically, the trader must first obtain your explicit\r
agreement to the immediate download or streaming, and you must\r
explicitly acknowledge that you lose your right to withdraw once the\r
performance has started.“</strong></em></p><p>With the exception of GOG, whose policy seems to match that of the UK legislation, there is a potential conflict between which law digital distribution companies will need to follow if they are based outside of the UK.  <br></p><p>EU member states\r
have no restrictions on making their own laws concerning working\r
conditions, social policy, consumer protection and the environment if\r
they are seen to be compliant with The Lisbon Treaty. If however a\r
national law and EU law come up as a conflict in court, the case\r
<strong></strong><a href="http://eur-lex.europa.eu/legal-content/EN/TXT/HTML/?uri=CELEX:61964CJ0006&from=EN">Costa v E.N.E.L</a> set the precedence that EU law has\r
supremacy over national law.</p><p>At this time all companies, ether UK based or international, selling video games to UK customers will have to adhere to\r
the new UK legalisation. Whether an international company will challenge this at a\r
European Court or not remains to be seen.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52JQQjnBKB9</guid>
                <pubDate>Fri, 02 Oct 2015 11:41:00 +0000</pubDate>
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                <title><![CDATA[Kickstarter Announcement: Use Your Words! by Smiling Buddha Games]]></title>
                <link>https://novogamer.com/articles/kickstarter-announcement-use-your-words-by-smiling-buddha-games-ZZQBwj59Zj</link>
                <description><![CDATA[<p style="text-align: center;"><strong></strong></p><p style="text-align: justify;">YouTube sensation Brent Black, who is better known as <strong>Brentalfloss</strong> from his video game songs with lyrics videos, has announced that he launched a Kickstarter for a brand new comedy-based party game that he and one of his friends, Julian Spillane, have been working on.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/6Dg8QjQAFUU" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Much in the same vein as <strong>The Jackbox Party Pack</strong> and <strong>QuipLash</strong>, <strong>Use Your Words!</strong> will display the game on a main screen or monitor and input will be through a compatible device's web browser like a smart phone, tablet, console, or PC. The Kickstarter only needs $35,000 to reach its minimum goal and judging by the video it looks extremely promising; I hope that the stretch goals are reached as well. You can pledge whatever amount you want <a href="https://www.kickstarter.com/projects/559253918/use-your-words" target="_blank">here</a>, but until then, I'll be seeing you.</p><h3 style="text-align: center;">DISCLAIMER:<br></h3><p style="text-align: center;">I have not been paid for this article, but I have donated some of my own money to the Kickstarter.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZZQBwj59Zj</guid>
                <pubDate>Tue, 19 Apr 2016 01:20:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Super Smash Bros. for the Wii U/3DS]]></title>
                <link>https://novogamer.com/articles/contrast-review-super-smash-bros-for-the-wii-u3ds-ZMYdOwGb8E</link>
                <description><![CDATA[<p>These games have been two of the most hyped games to be released last year, and for good reason. If you have been living under a rock for the past three years, <b>Super Smash Bros for the 3DS and the Wii U</b> are the fourth and fifth games in the critically acclaimed party brawler series from<span style="line-height: 1.45em; background-color: initial;">&nbsp;<b>Kirby's Dreamland</b> series creator Masahiro Sakurai, but I'm sure you don't need me to tell you that. As such, this review is going to be slightly different than what I normally do. Because of the varying contrast between the content of the two versions of the game, this time I'm gonna compare the two and tell you which version would better suit your gaming palette.</span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Character Select Screen" style="float: right; margin: 0px 0px 10px 10px;"></p>Now if you are worried about what characters are available in each version, you have no need to worry about that. Both versions of the game have the exact same cast of nearly fifty characters which include Mario, Link, Pikachu, Fox, Samus, Yoshi, Donkey Kong and Kirby (just to name a few), but the number of unlockable characters is reduced in the Wii U version. While there are twelve characters to unlock in the 3DS version, the Wii U version has four of these characters already unlocked from the get go which reduces the amount of work needed.<p></p><p>Returning from <b>Super Smash Bros Brawl</b> are the challenges. Challenges are in both versions of the game, but they are split up into three separate pages on the 3DS version with a total of 105 relatively easy ones to complete whereas the Wii U version has 140 moderately more difficult ones all on one page. Completing a challenge will give you a reward and a special picture to view as a little bonus.</p><p>Classic Mode also makes a return in these games as it always has since the series' beginning, but this time it has gotten a drastic overhaul. On the 3DS, you go through branching paths of varying difficulty (Blue = Easy, Green = Normal, Red = Hard) and it feels very similar to how Classic Mode has been in past games, but in the Wii U version, Classic Mode is more based on your actual skill level as there are multiple groups of fighters each with a varying number of opponents and the occasional rival and surprise ambush.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="All-Star Mode" style="float: left; margin: 0px 10px 10px 0px;"></p>All-Star Mode makes a return yet again from its introduction in <b>Super Smash Bros Melee</b>, but it feels a little bit different this time around. Like in Brawl, you face every character in the game in order of character's creation and release according to the real world (with the exception of the customizable Mii Fighters), but the direction of the order you face them in differs per version. In the 3DS version, you fight them in chronological order. In the Wii U version, you fight them in reverse&nbsp;chronological order. Also, unlike the previous games in the series, All-Star Mode is unlocked from the start with more available opponents to face every time a new one is unlocked.<p></p><p>Now for the mode everyone knows about, SMASH MODE. This is the game's basic free-for-all versus mode in which you choose your character and beat the crap out of your opponent on one of dozens of different stages inspired by a game in Nintendo's MASSIVE repertoire of franchises. The types of battles that can be done include Timed, Stock, and Coin battles and each can be played in teams. Smash mode can also be played online in modes called "For Fun" which has all items on and uses every stage except for Final Destination, and "For Glory" which all items are turned off and the only stage available is Final Destination or a visual variation of it.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Mario amiibo" style="float: right; margin: 0px 0px 10px 10px;"></p>Now new to these two games are character customization and amiibo support. With character customization, you can apply badges to a character that will boost one stat and hinder another and modify their special moves to better suit your tastes (I personally made a version of Mario that had completely fire based attacks). These customizations can also be applied to the amiibo that have been getting released these past few months. Amiibo fighters are completely AI controlled with no input by the player at all, but at their lower levels they can be trained to fight better by mimicking the player's fighting style. It should also be noted that amiibo support on the 3DS is limited to the "New" 3DS only.<p></p><p>Stadium mode also returns from the previous games, but with some slight alterations. Break the Targets has been completely removed and a new mode called Target Blast has taken its place. The 3DS version only has one stage while the Wii U version has three and if you want an idea of what Target Blast plays like, think Angry Birds but instead of a slingshot, you're launching a large bomb with a character's smash attack. 15-Minute smash mode in the Stadium has also been replaced with a new mode called Rival Smash in which you have to knock out more opponents than a CPU controlled rival character. The Fighting Alloy Team from <b>Brawl</b> in Stadium has also been replaced with the Fighting Mii Team. I find this to be pretty humorous as the Mii's faces are taken from the system's internal memory (I have some pretty low brow ones on my systems<span style="line-height: 1.45em; background-color: initial;">).</span></p><p>Now, here is what is exclusive to each version.</p><p>Returning from <b>Brawl</b> are the Event Matches, but these are exclusive to the Wii U version of the game. Event Matches are special battles with very specific win conditions. Some examples would include defeating a specific character before a computer controlled rival, or even preventing a hoard of slowly falling enemies from landing of the stage. Each event also has a secondary win condition that will reward you with a special prize should you succeed.</p><p>Also returning from <b>Brawl</b> and are exclusive to the Wii U are the Masterpieces. Masterpiece are demos of classic games that last anywhere between 1 to 5 minutes in length. If you happen to like the game's demo by the time the timer runs out, you are given the option to buy the game from the eShop which is a very nice convenience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Stage Builder" style="float: left; margin: 0px 10px 10px 0px;"></p>The Stage Builder also returns to the Wii U version of the game, but it simultaneously got both an upgrade and a downgrade in terms of content. The upgrade is the ability to draw the stage you're building with the Wii U's Gamepad. The downgrade on the other hand is the lack of stage additions you can add to what you're creating compared to Brawl. While the free form drawing is very nice and extremely cool, I feel a bit let down by the removal of so many options from the last game. Overall though, what you are given gets the job done, but I was still hoping for more.<p></p><p>New to the game and exclusive to the Wii U version is Special Orders mode. Special orders gives you randomized rules and opponents to fight with a guaranteed prize should you succeed. In Master Orders you pay a small sum of coins to take one of three challenges and the options reset with each win or loss. In Crazy Orders however, you can either pay a fairly high sum of coins or pay with an Orders Pass which can be won from Event Matches or from the roulette in Classic Mode. In Crazy Orders, you go round after round with most damage kept after each round until you feel like you don't have the confidence to continue any further. Whatever damage you accrued from the previous rounds will be then calculated into health for the final battle with Crazy Hand and any minions he may have helping him.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Donkey Kong gets wrecked by a Polar Bear" style="float: right; margin: 0px 0px 10px 10px;"></p>Exclusive to the 3DS version is Smash Run mode which is a 5 minute trial in a MASSIVE map where you collect stat boosting items to help increase your chances of winning a special challenge after the time is up. To find stat boosters, you need to defeat enemies from many different Nintendo games and some from games made by Capcom, Namco and Sega. It is actually very similar to the City Trial mode in Kirby Air Ride. The Wii U version has something slightly similar to this mode, but it is a much more party based mode called Smash Tour. This mode is played on one of 3 different maps of varying sizes with your Miis to act as the game pieces, but the general concept is the same: collect stat boosting items to improve your chances in the final match. Honestly though, I personally think Smash Run is much better than Smash Tour.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Main Eight in 8-Player Smash" style="float: left; margin: 0px 10px 10px 0px;"></p>And now the pi√É¬®ce de réstistance, 8-PLAYER SMASH. This mode is exclusive to the Wii U version of the game and it is a damn fun mode to be had. You and up to seven other people can compete in these fantastically outrageous battles on a select few set of stages that can support the load of eight characters at once. But there is a catch. If you want to play with eight people, you will need to get at least one Game Cube controller adapter due to the fact that only four wireless controllers can linked to the console at any one time. In my opinion though, the Game Cube controller is the way to go anyway.<p></p><p>Now comes the verdict. The controls are tight and responsive, the music is fantastic, and everything else will keep you occupied for a very long time like collecting trophies and betting coins on the online spectator mode. If you're like me and enjoy playing games with other people in the same room, then get the Wii U version. Almost all the game modes in the Wii U version can be played in co-op mode with friend which is very nice. However, if you aren't the person who spends a lot of time playing TV games or if you travel a lot, then I would recommend the 3DS version as the game can be taken over to a friend's house for use as a controller for the Wii U version or you can play the 3DS exclusive Street Smash game mode when you encounter a random person with the game when out and about. I guess you could also get both if you have the money, but until then, I'll be seeing you.</p><p>3DS Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p></p><p>Wii U Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGb8E</guid>
                <pubDate>Wed, 25 Feb 2015 08:28:00 +0000</pubDate>
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                <title><![CDATA[Zerg Rush! Pilot Article - MOBA Gaming]]></title>
                <link>https://novogamer.com/articles/zerg-rush-pilot-article-moba-gaming-o3G56NxA5o</link>
                <description><![CDATA[<p>"Zerg Rush!" is a mostly weekly article exploring popular elements of gaming, ranging from genres, to common themes such as level design or mechanical needs, and generally what's selling well, and why that is. The title for the series is taken from a popular tactic in StarCraft, involving a skittering army of locust-like zerglings swarming the enemy base as early as possible, before the enemies defenses are raised. The idea of hundreds of nigh-identical creatures all cluttered together made me think of the gaming industry, with the countless copies and imitations of something that worked. Possibly the best example of this in current times is the MOBA genre, receiving a popularity explosion of tremendous size, lead on by the likes of Riot Games' immensely popular League of Legends, and Valve's own DoTA 2. This particular genre has now branched out greatly, and it seems that everybody wants a piece of the MOBA market.<br><br>The MOBA genre originated as far back as 1998, with a StarCraft modder known only as Aeon64. The original creator made a custom map known as Aeon of Strife, in which two teams of four powerful heroes pushed through three lanes, the space between totally sealed off, and defeated waves of enemies in order to level up, and grow stronger. According to Aeon, this was itself designed to imitate the Precinct Assault gamemode of the 1998 game known as "Future Cop". Ironically, Future Cop sold utterly horribly, and was a complete commercial flop. Who would have thought that a debunked studio's final work would inspire one of the most popular genres of gaming in recent memory! If it wasn't for Activision deciding to axe the team, it's entirely possible that Activision could have held the reins for the MOBA genre's expansion, and creation. Sucks to be you, Activision!</p><p>Following the popularity of Aeon of Strife, WarCraft III's release in mid-2002 brought the creation of Defense of The Ancients, or DoTA for short, thanks to a modder by the name of Eul. The new developer of Defense of the Ancients incorperated much more complex systems into his creation, adding in a "jungle" between the lanes filled with more powerful, yet rewarding monsters that spawned every minute, and items to pick up and buy from a store at the very back of either team's base. Shortly after DoTA's creation, Eul decided that his own work was done, and left the modding scene for good. As Eul had left no legacy, or people to assist, modders came from all around to try and create their own evolution of Defense of the Ancients, dozens of different and tweaked versions popping up all over the place. After the release of WarCraft III's expansion, known as "The Frozen Throne", a person known as Meian made a variant that, although closely resembling Eul's original map, featured the best community made heroes of the time, and was named DoTA: Allstars. A few months following, Meian left as well (Yeesh, reported for AFK), however, unwilling to repeat Eul's mistake, granted the rights to DoTA's legacy to Steve Feak, also known as Guinsoo.Guinsoo had his own batch of changes for the ever-changing game, and helped proper the popularity of DoTA even further.</p><p>Guinsoo spent over a year adjusting, recreating and making the game the best that he could, as well as vastly re-imagining the map's layout, before finally stepping down, handing over development to a good friend of his, by the name of Neichus. After barely a few weeks, Neichus felt unworthy to carry the torch of DoTA's already popular legacy, and stepped down to hand development over to a modder named IceFrog, who changed nearly everything about DoTA: Allstars excluding the heroes, editing the mechanics, complexity, item diversity, as well as other factors. (At which point during development the pinnacle of difficulty and complexity, Invoker, was spawned, I can not say, but he's a real monster to try and play - trust me.) IceFrog's changes made him quickly loved by the community, and, with the creation of a DoTA forum and website, active users were reported to have reached above the one million mark. <strong>One. Million. People. All playing the same mod.</strong><br><br></p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1050,&quot;href&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;url&quot;:&quot;https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg&quot;,&quot;width&quot;:1400}" data-trix-content-type="image" class="attachment attachment--preview"><a href="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg"><img src="https://samdevdiary.files.wordpress.com/2010/12/the_sentinels_by_kunkka.jpg" width="1400" height="1050"><figcaption class="attachment__caption"></figcaption></a></figure>People were actually buying copies of Warcraft III: The Frozen Throne just to play DoTA! The game's popularity was known around the world by the year 2008, and IceFrog was considered one of the most successful game modders of all time, even spawning artworks such as this beauty of the left, drawn by Kunkka, an artist so well-recieved a playable hero was created in his honor. (A very good hero, I might add. I could really go for some DoTA right about now.) However, due to that popularity, there's always competition.</p><p>2008 marked the true beginning of the MOBA genre, with Gas-Powered Games releasing a full-priced game known as Demigod, featuring both player-versus-player combat and offline play against the computer. A free flash game called Minions was also released, instead focusing on simplistic visuals and a much easier gaming experience. However, neither of these could even get close to DoTA's near-total domination of the genre at the time, Demigod being rife with bugs and glitches to hamper the gameplay experience, and with Minions lacking the deep complexity and variation that DoTA had, with a mere six heroes, or eight if you bought an additional pack.</p><p>Heroes of Newerth was also developed to completion in 2010, developed by S2 Games as a almost entirely faithful adaptation of DoTA: Allstars. However, due to sale concerns, the game was shifted to the free-to-play model which is so prevalent in MOBA games today. Other heroes were added by S2 Games, making Heroes of Newerth it's own beast entirely.<br><br><br></p><p>Competition only heated up in 2009, with Riot Games' (founded in 2006 by Brandon Beck and Mark Merrill League of Legends finally showing up on the scene. This project was headed by Steve Feak, also known as Guinsoo, who had his own hands in DoTA's production. Riot Games themselves coined the term MOBA as the genre, short for Multiplayer Online Battle Arena. In the same year, Valve hired the stillambiguousIceFrog to work for them and help create a sequel to DoTA: Allstars.</p><p>League of Legends was a breath of fresh air into the MOBA genre, myself logging a rather disgusting amount of hours played in the few years I myself picked the game up for(2556 hours, according to a stat-tracker. I should really get a life). League of Legends was made with much less complexity than DoTA, but still managed to keep the fun and steep learning curve that DoTA prided itself upon. League of Legends has a new champion added roughly every month or so, and is as ruthlessly addictive as you might expect from a MOBA. DoTA 2, however, had finished completion in 2013, first announced in 2010 by GameInformer's website. (The resulting interest in the sequel's announcement crashed GameInformer's website - talk about a loyal fanbase!), and DoTA 2 was completed with Valve's insane level of polish and attention to detail, even enlisting Eul (the one and only) to help out with development. Between Valve, IceFrog and Eul, DoTA 2's creation was widely accepted, and the two titans of the genre have butted heads ever since.</p><p><figure data-trix-attachment="{&quot;contentType&quot;:&quot;image&quot;,&quot;height&quot;:1080,&quot;href&quot;:&quot;http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg&quot;,&quot;url&quot;:&quot;https://novogamer.com/images/archive-broken-image.png&quot;,&quot;width&quot;:1920}" data-trix-content-type="image" class="attachment attachment--preview"><a href="http://lolast.com/wp-content/uploads/2013/05/LoL_Battle.jpg"><img src="https://novogamer.com/images/archive-broken-image.png" width="1920" height="1080"><figcaption class="attachment__caption"></figcaption></a></figure></p><p>Both League of Legends and DoTA 2 have a fierce fanbase, who constantly seem to wish to remind the other party of which game is better. In all honesty, which game you prefer is entirely up to you. There is no true better game, and which is better for you is entirely determined on your own tastes. I personally play both DoTA 2 and League of Legends on a regular basis, and greatly enjoy theseparateexperiences of both games. DoTA 2, League of Legends, and Heroes of Newerth are absolutely free to play, and are a blast to play once you get used to them. The MOBA genre is great fun, and you're thoroughly missing out if you don't play one of these in your lifetime.</p><p>This is hopefully the first of many articles for "Zerg Rush!", a weekly article not just focusing on the background of genres, but the reasons for their popularity, fanbase, and overall sales values, as well as poking a bit of fun at the gaming community if given a chance. MOBAs are pretty great, guys.<br><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>o3G56NxA5o</guid>
                <pubDate>Fri, 17 Oct 2014 09:31:00 +0000</pubDate>
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                <title><![CDATA[Review: Dante's Inferno]]></title>
                <link>https://novogamer.com/articles/review-dantes-inferno-ZBJekwAALj</link>
                <description><![CDATA[<p>Ahh, Dante's Inferno. This game was an underappreciated hack 'n' slash action "adventure" (more on that later) that was released for the Xbox 360, PS3 and PSP in early 2010. VERY loosely based on the epic poem of the same name, you play as Dante, a crusader that had been murdered by an assassin in Saladin, after which Death himself condemns Dante to "everlasting damnation for [his] sins" that he had committed during the Third Crusade. However Death fails and is killed by Dante with his own scythe, and Dante begins his quest of redemption by going through the gates of Hell with the help of the poet Virgil and reclaiming his beloved Beatrice from a bet that she lost with Lucifer, the Prince of Darkness that dwells in the deepest, coldest pit of the Inferno.</p><p></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The gameplay is fairly simple. You fight the demons of the underworld with Death's scythe and Beatrice's crucifix, solve puzzles to help you get closer to Dante's love, punish or absolve shades that give you bonus souls, and collect relics (which boost your stats) and Judas Iscariot's 30 pieces of silver (which give you more bonus souls from shades and fountains).&nbsp;<span style="line-height: 1.45em; background-color: initial;">Now, while the game is technically labeled as an adventure, it is almost completely linear as exploration is extremely limited. Most secrets are fairly obvious on where they are hidden, but that is my only gripe with this title as everything else pays off quite well.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The game plays almost exactly the same as the God of War franchise so if you know how to play those games, you'll be able to pick up and play this one without much trouble. However, while the game is virtually the same as God of War in terms of gameplay, the environment and atmosphere is vastly different and where this game really shines. The music is one of the most atmospheric details about this game. It has a very demonic feel to it and it sends chills down my spine when it starts to&nbsp;</span>crescendo at the right time and place. And don't get me started on the environment. The depictions of the various levels of Hell and the eldritch horrors that occupy them is extremely detailed and imaginative, ESPECIALLY with the fight against Cerberus. I have never seen such a unique&nbsp;interpretation&nbsp;of the 3-headed&nbsp;hellhound&nbsp;in my life.</span></p><p><span style="background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>As I played and went deeper into the pit below, everything just got more and more insane. A giant phallic tower enveloped by a cyclone of the sinners of lust, a massive walled city that you destroy on the back of a colossal monster, a bleeding forest made from the bodies of those that committed suicide, it all just gives me a sense of dread and fear.<p></p><p><span style="background-color: initial;">In conclusion, I had a lot of fun with this title mostly from the atmosphere alone, but if you want to play it for yourself, I highly recommend that you get one of the console versions as the PSP version has quite a bit of content cut from it in exchange for a digital comic which really isn't worth the amount of game that was removed. But until then, I'll be seeing you.</span></p><p>Console Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p>PSP Score</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwAALj</guid>
                <pubDate>Fri, 30 Jan 2015 09:36:00 +0000</pubDate>
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                <title><![CDATA[Titanfall Review]]></title>
                <link>https://novogamer.com/articles/titanfall-review-9YENRGzxN4</link>
                <description><![CDATA[<p></p><p><span>I'm typically not one to review games, or to read a whole lot of reviews unless they're from people that I value the opinions of. These are people that play a lot of games and know when something is good and well, when it isn't. 2014 was a slow year for video games in my opinion, and&nbsp;Titanfall&nbsp;stands out as one of the few "diamonds in the rough" that we were gifted last year.</span></p><p><span>Now, let's get on with the actual review. The multiplayer, (which is all this game is) is an overall solid experience with a nice amount of variance in weaponry and&nbsp;loadouts, albeit reminiscent of the "Call of Duty" franchise that the dedicated gamer community loathes. But hey, in a game that literally boasts</span>&nbsp;"<i>Crafted by key developers behind the CALL OF DUTY franchise...</i>"&nbsp;on the back of the box, what more can you expect?</p><p><b>Game Modes</b></p><p><span>Titanfall&nbsp;has a number of different Game Modes to pick from when you initially load up the game, some of these are well known, such as "Capture the Flag" and "Hardpoint&nbsp;Domination", but others are a bit more unique, such as "Last Titan Standing", and "Pilot Hunter". Attrition, which is the main mode that you'll see played, is very simple and basically "Team Slayer". Using your standard&nbsp;loadout&nbsp;weapon or Titan&nbsp;mech, you kill enemy pilots, grunts, or titans to earn points. These points go towards your overall team score, and the first team to reach 300 is the winner.</span></p><p>Another Game Mode featured is "Campaign", although it hardly lives up to the name. Campaign mode consists of cooperatively playing with other players as well as against enemy players. You play as one of two teams, The IMC, or The Militia. This is where the story really shows its thin, underdeveloped plot. Basically, the IMC is the big-bad government that wants to have control over all of the colonized planets, and the Militia is primarily made up of those on the frontier that want to have their own independence. Not much more to it than that, unless you attempt to externally dig deeper for the lore. All I could think of while playing was the Insurrectionists vs. the UNSC from the Halo franchise, but maybe that's just me.</p><p>Anyway, Campaign places you into a battle on one of these two opposing sides, as well as giving you a very brief explanation of what purpose the battle holds. For example, one assault by the Militia on an IMC refueling depot was to prevent the IMC from having the capacity to refuel their warships, thus being unable to make the jump into the frontier effectively. Hardly anything new or inspiring, but hey, it is what it is.</p><p><b>Gameplay Mechanics</b></p><p><span>Gameplay is where&nbsp;Titanfall&nbsp;really shines. Your pilot is given a standard&nbsp;loadout&nbsp;at the beginning of each match. This can vary from your Automatic Carbine or SMG, to a Semi-Auto Rifle or Sniper. You're also given a sidearm, explosive ordinance of your choice, and a pilot ability, which range from increased running speed to cloaking. Perhaps the unique part of this&nbsp;loadout&nbsp;is your Anti-Titan weapon, such as a massive homing rocket-launcher or a slow-yet-deadly laser. These are the weapons that give you a fighting chance against the behemoth&nbsp;mech-suits called Titans that fall out of the sky when you've earned enough points to acquire one.</span></p><p><span>Speaking of Titans, this game is called&nbsp;Titanfall, and the real reason anyone evem&nbsp;</span>bothered to play this at&nbsp;all.</p><p><b>Titans</b></p><p><span>Titans are large, mechanical suits constructed for pilots to battle in. There are 3 basic chassis in which Titans can be built from. Atlas is the All-Around body, with a balance of both maneuverability and durability. The Ogre is a slow moving tank, able to take massive damage before going down. Finally, the&nbsp;Stryder&nbsp;is the fast-moving hit-and-run&nbsp;mech, able to dish out serious punishment, but is taken down easily with concentrated fire due to a lack of armor. Which you choose is up to you. Titans can also be custom-built to suit your playing styles with main weapons such as electricity-cannons and rockets, we well as abilities like nuclear ejection and temporary shields.</span></p><p><b><span>Overall&nbsp;Judg</span>ment</b></p><p><span>There's more to this game than I can personally fit into this review. To experience what&nbsp;Titanfall&nbsp;really has to offer, you're&nbsp;gonna&nbsp;have to play it yourself. The Game is available for Xbox 360, Xbox One, and PC This gives you a wide array of platforms in which to enjoy the title. Overall,&nbsp;Titanfall&nbsp;is a solid title that will give you hours of mind-numbing entertainment, but at the end of the day, what is does is cool, but not revolution. It feels like a recipe with all of the ingredients taken from other existing titles like&nbsp;CoD, Halo, MechAssault, etc. Still, it's fun to play, and that's what I truly value in a game.</span></p><p></p><p><b>FINAL SCORE: 8/10. Fun to play. Lack of campaign story and originality are drawbacks.</b></p><p><b><br></b></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>9YENRGzxN4</guid>
                <pubDate>Fri, 30 Jan 2015 11:28:00 +0000</pubDate>
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                <title><![CDATA[Shovel Knight, and why you should Dig it.]]></title>
                <link>https://novogamer.com/articles/shovel-knight-and-why-you-should-dig-it-12a16wvkZE</link>
                <description><![CDATA[<p>Lets face it, retro platformers are 'retro' for a reason. Now a days we have HD textured 3D sandbox games with so much content and possibilities I could insert joke here about it being comparable to the universe. We're spoiled for content, especially if you're of the ilk that likes to "mod it 'till it crashes". So why should we be excited for a game that looks old, sounds old, and plays old? (Feel old yet?) <br></p><p></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400.367647058824px; height: 225px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story is as simple as it gets. Shovel knight and his companion shield knight are two traveling knights in search for every knights dream, treasure. Their Journey brings them to the <b>Tower of Fate</b>, where they lose their way to dark magic from a cursed amulet. When Shovel knight comes to, shield knight is nowhere to be found and the tower is sealed. With his will broken shovel knight resigns himself to solitude. With shovel knight out of the game, a new evil envelopes the land, the <b>Enchantress</b> and her <b>Order of no Quarter</b>. When shovel knight learns that the Tower of fate has once again unsealed, he sets off in haste to find his old companion. Simple storyline, friends go on adventure, friend loses other friend, time pases, friend goes looking for friend. Or not actually that simple, but its a story we can all understand and get behind. There's not dabbling in side story, or hundreds of characters with intricate motives (I'm looking at you game of thrones).It makes sense, and it feels good, what else do you need? .The game is short however; it's not a rogue like that will play differently 1000 times, and is <b>my only</b> vice with the game. That however shouldn't change your mind about picking it up.</p><p><br></p><p>But I can hear your clamor, "It has a seamless storyline, so what? It's a video game, there's more to it". I couldn't agree more my hypothetical straw-man gamer, but would you believe me if I told you that wasn't all there is to this game? Gamers of old had to have started playing somewhere, and if you were like me it was with Jumpman 'Mario' Jumpman; And if you remember playing that game, don't worry, we're not that old yet. The controls of this game are as clean and simple as they get, you can jump, you can dig and hit things with your shovel. Gathering treasure is still important to shovel knight apparently because there's a tonne of it wherever you go, and you'll want to pick it all up; because who doesn't .There's some extra power ups, but otherwise there are no combo's you need to memorize. It feels clean, plays like a charm on any platform (and every platform). Shovel knight has made it to pc on steam, to the 3DS, to OS X, Linux and will be coming to playstation 3, 4 and vita (I'm looking at you xbox one). <br></p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 359.72602739726px; height: 202px;"></p></p><p><br></p><p>These days, platformers have made a return through indie games. A strong return too, as well as pixel art. So if you like that, this will blow your mind. The art is easily one of the games strengths. Each level is crafted with awesomeness, from the plague infested castle of the aptly named plague knight, to the icy landscapes of polar knight. It's glorious in all it's pixely splendor. The music on the other hand, is amazing. Every tune is beautiful, and the best thing is their collectible. They really set the atmosphere for every level, its like actually being there; and if you stayed for the retro art style then you'll stay for the chiptune goodness that is crammed into every second of this game. The music is easily my favorite aspect of this game and I think Yacht games hit this nail right on the head.</p><p>So if you find yourself with a couple of hours with nothing to do, and have an affinity for retro games and a flair for odd weapons. Then you'll love digging yourself into this game.</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>12a16wvkZE</guid>
                <pubDate>Thu, 29 Jan 2015 02:11:00 +0000</pubDate>
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                <title><![CDATA[GoNNER: Spelunky meets The Binding of Isaac]]></title>
                <link>https://novogamer.com/articles/gonner-spelunky-meets-the-binding-of-isaac-agAXXNDM1Pd</link>
                <description><![CDATA[<p><strong></strong>Most gamers this holiday season finally bought a Nintendo Switch, and I was no exception to the trend. The majority of gamers bought the Switch for Breath of The Wild or some other Nintendo titles; I got the Switch for one main reason: the indie titles that were ported over from PC, or were a multi platform release. I bought some indie classics like <em>The Binding of Isaac; </em>though in my quest of finding indie games that were on sale I came across this very simple yet elegant platformer rogue shooter called <em>GoNNER</em> or as it looks like in the logo, G?NNER. It's the first game I have found where I can use an emoji in the spelling; to me that's very entertaining. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""><strong></strong></p><p>The narrative of the game is you are Ikk, who is on a journey to cheer up his only friend, Sally who is a giant landbound whale. While being mentored by Death (who supplies you with multitudes of abilities, along with an arsenal of guns, and ammo) you traverse an ever-changing land full of unwieldy creatures who don't appreciate your trespassing or Sally the whale. </p><p><em><u></u><img src="https://novogamer.com/images/archive-broken-image.png" "=""></em></p><p>The definition of insanity is doing the same exact thing and expecting different results.<span class="redactor-invisible-space" "=""> <em>GoNNER</em></span><em> </em>definitely embodies the insane; just like<em> The Binding of Isaac</em> there is no ‚ÄúCareer Mode‚; though there are randomly generated levels that gets progressively harder as you vanquish your enemies one by one. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""><br></p><p>If you think you're getting the hang of the game, knock yourself down a few pegs as you try the latest daily challenge. I've made it a few levels in on a good day though there are some days that are just ragetastic where I can't even get past the first level. This game will leave you embarrassed, while crying live on twitch to a thousand followers retweeting the clip of you punching your green screen. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" "=""><br></p><p>If you thought Edmund Mcmillen or Bennett Foddy where the only sadists in the indie game business well meet Ditto; he has been making indie games at his gaming studio Art in Heart for what looks like a good while now. With eight games he self released on <a href="https://ditto.itch.io">itch.io</a>, <em>GoNNER</em> is his first game being released with (Un)publisher Raw Fury getting it to the masses. If this Ditto‚Äôs <em>Super Meat Boy </em>or <em>Qwop, </em>I can't wait to see what he follows this amazing piece of art up with which has become one of my new loves and hates. </p><p><em><img src="https://novogamer.com/images/archive-broken-image.png" "=""><br></em></p><p><em>GoNNER </em>is definitely one of the best indie games on the Nintendo eShop that went under my radar; And from what Raw Fury is putting out, they are the publisher that could be putting out my favorite Indie games for the Switch. 2018 is looking like another great year for the small developers making great games.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>agAXXNDM1Pd</guid>
                <pubDate>Thu, 18 Jan 2018 02:32:00 +0000</pubDate>
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                <title><![CDATA[Living the Fantasy Life]]></title>
                <link>https://novogamer.com/articles/living-the-fantasy-life-dlvwZKmgKg</link>
                <description><![CDATA[<p></p><p>Lets\r
face it, we all hate chores, running errands, and pandering to the needs of\r
annoying&nbsp;neighbours, but for some reason we just can't stay away from\r
games that incorporate these aspects of life into game-play. <i>Fantasy Life</i>, for the Nintendo 3DS, is\r
essentially what you would get if <i>Final\r
Fantasy: Crystal Chronicles </i>and <i>Harvest\r
</i>Moon had a baby; it's a magical RPG packed with quests, weapons, fishing, flower\r
picking, crafting, and monsters. Like<i> Harvest Moon&nbsp;</i><span>before\r
it,&nbsp;</span><i>Fantasy Life </i>allows you to explore and\r
immerse yourself into a colourful world filled with a wide array of charismatic\r
NPC's and their never-ending requests.&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">In many\r
games the class you choose during character creation is the class that you are\r
stuck with, one of the key features that </span><i style="line-height: 1.45em; background-color: initial;">Fantasy\r
Life </i><span style="line-height: 1.45em; background-color: initial;">offers is the opportunity to have your character switch between 12 unique\r
classes at almost any point during game-play. This allows the player to embrace\r
their inner miner while living the peaceful life of a fisherman but still being\r
able to kick-ass as an adorably ruthless mercenary. Additionally, each class\r
has unique goals which will no doubt keep the player occupied for hours. One of\r
the more disappointing qualities of the 12 class system is that the fundamental\r
game play does not change in any way when you switch between classes, and aside\r
from gaining new skills and quests when you switch classes (which are retained\r
when you switch again) there is no real change in how the game is played. In\r
some respect this makes the 12 class system unnecessary, but at least the class\r
specific costumes are cute.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><a href="http://fantasylife.nintendo.com/quiz/"><img src="https://fantasylife.nintendo.com/assets/images/quiz/char_combat-group.png" alt="Fantasy Life" style="float: right; margin: 0px 0px 10px 10px; width: 327.539568345324px; height: 271px;"></a></span></p>\r
<p><i>Fantasy Life</i> also offers a main quest\r
that involves the player running about, defeating monsters, and saving the\r
world. Despite following the standard RPG archetype the story line it is quite\r
charming, and besides, if you're already venturing out into the world to\r
improve the rank of your life-at-the-time you might as well get some of the\r
main quest done too.</p>\r
<p>The\r
majority of time spent with this game will involve forging swords, sewing hats,\r
and mining gem stones for NPC's, and aside from being able to purchase a few\r
different homes and a wide array of items there isn't much to work towards\r
financially. That being said <i>Fantasy Life</i>\r
is a game that you will either love or hate; if you enjoy games like <i>Animal Crossing</i> you will no doubt be\r
hooked on <i>Fantasy Life </i>after an hour.</p><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dlvwZKmgKg</guid>
                <pubDate>Fri, 30 Jan 2015 11:18:00 +0000</pubDate>
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                <title><![CDATA[Bloodborne - Why you should HYPE]]></title>
                <link>https://novogamer.com/articles/bloodborne-why-you-should-hype-DZVyjWwOv2</link>
                <description><![CDATA[<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="font-style: normal;"><span style="color: #000000;">Bloodborne is the latest&nbsp;upcoming&nbsp;game from FROM soft, the developers of Dark Souls and Demon Souls. Dark Souls is my favourite&nbsp;game of all time so it's no&nbsp;surprise&nbsp;that I am super hyped for Bloodborne. And I think you should be too!</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">YOU MAY BE THINKING-</span></b></span></p><p></p><ul><li><span style="color: #000000;"><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">I was&nbsp;disappointed</span><span style="font-size: 15px; line-height: 1.45em; font-style: normal;">&nbsp;by Dark Souls 2, how can I trust FROM soft to deliver a good game?</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">There are two different teams in FROM soft, the A team and the B team. The A team has the genius Hidetaka Myazaki, who is&nbsp;working&nbsp;on Bloodborne. The B team does not&nbsp;have&nbsp;Myazaki :/</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">Dark Souls was hard, I don't want to be punished for playing a game!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">Suprise! Myazaki has said that he wants to make it more open to casual players. Man up and grab the game by it's balls</span></span></li></ul><li><span style="font-style: normal;"><span style="color: #000000;">But I haven't played any of the previous games, how will I know what's going on?!</span></span></li><ul><li><span style="font-style: normal;"><span style="color: #000000;">This game isn't even a part of the Souls series! (Though recent theories on <a href="https://reddit.com/r/Bloodbornethegame">r/Bloodbornethegame</a> would tell you otherwise). The lore will all be fresh and groovy, dive in!</span></span></li></ul></ul><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 572.957020057307px; height: 322px;"></p><span style="color: #000000;"><br></span><p></p><p><span style="font-style: normal;"><b><span style="color: #000000;">WHAT WE KNOW ABOUT GAMEPLAY-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Listen, this game is faced paced and bloody. It's risk and reward. It's a lot more forgiving than the previous games but no less hard. New weapons that have multiple different&nbsp;set-ups&nbsp;(We're talking swords that transform into even longer swords, hammers turning into&nbsp;swords and one knife, into two knives! This means you can changing your weapon setup while in combat! No more shields but you get a gun now. Time your shots right and you'll stun an enemy, leaving him open for a brutal counter attack. Character customisation has been hinted at but not confirmed (I have high hopes though).</span></span></p><p><span style="font-style: normal;"><b><span style="color: #000000;">THE WORLD-</span></b></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Souls games have always been rich in lore. Bloodborne should be no exception. A world filled with mystery and misery.&nbsp;Beautiful&nbsp;Gothic architecture and bright dancing flames adorn every alley and plaza. The enemies that inhabit it are frightening and&nbsp;dangerous, very spooky and will keep you edge.</span></span></p><p><span style="color: #000000;"><span style="font-style: normal;"></span></span></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.680709534368px; height: 254px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><p></p><p><span style="font-style: normal;"><span style="color: #000000;">FINAL WORDS-</span></span></p><p><span style="font-style: normal;"><span style="color: #000000;">Look these kinds of games&nbsp;aren't&nbsp;for everyone, but seriously if you like the look of any of the screenshots and like the look of it,, check out some gameplay!</span></span></p><p></p></blockquote>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DZVyjWwOv2</guid>
                <pubDate>Sat, 31 Jan 2015 06:19:00 +0000</pubDate>
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                <title><![CDATA[Why Sonic Boom: Rise of Lyric's failure doesn't matter]]></title>
                <link>https://novogamer.com/articles/why-sonic-boom-rise-of-lyrics-failure-doesnt-matter-jKW48QENwM</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 322.857142857143px; height: 452px; float: left; margin: 0px 10px 10px 0px;" alt=""><br></p><p>In February of 2014, Sega announced Sonic Boom: Rise of\r
Lyric, which was to be the first game in a sub-franchise of the ever-popular\r
blue blur, tying in with a toy line and a new cartoon. The game was to be made\r
with the Crysis Engine, boast beautiful visuals, and provide a gameplay\r
experience not unlike classic sixth console generation platformers. The game\r
was developed by Big Red Button, which was comprised of experienced developers\r
who worked on Uncharted, Jak and Daxter, and other beloved series.</p>\r
<p>Well, that could have gone better. The game was released with poor sales, critical panning, and scalding reception from fans.</p>\r
<p>This rough reception sounds awfully familiar, doesn't it?\r
Let’s rewind about eight years, to when the Xbox 360 and Playstation 3 had just\r
hit the market, and Sega was developing a Sonic game that would take full\r
advantage of these new consoles. Sonic the Hedgehog (often referred to as Sonic\r
Next-Gen or Sonic 2006) was marketed with an epic story, a day to night system,\r
and a massive world to explore.</p>\r
<p>Whoops.</p>\r
<p>If the Sonic franchise is a classroom, then Sonic 2006 is\r
the butt of all jokes, the student with minimal talent, a grating voice, and many\r
bugs. People still mock that student to this day, even though he has long since\r
left the classroom. At the very least, he was musically adept.</p>\r
<p>In a franchise as saturated as Sonic’s, with many different\r
games spanning a variety of genres, Sonic 2006 has been the laughing stock of\r
the franchise, with fans and detractors of the series alike never forgetting\r
its massive faults, regardless of the quality, good or bad, of any game to come\r
out since then. To a critic, this can seem like an unusual perception. To a fan\r
who was disappointed with Sonic 2006, it’s as though the game’s poor quality is\r
a residue that has splattered onto every Sonic game to come out since then. It\r
is justified to find this unusual. In the mind of this critic, the quality of\r
one product does not represent the quality of a franchise as a whole. </p>\r
<p>The Sonic franchise does not have the luxury of being seen\r
this way, as it has far more games than most franchises, and has been a beloved\r
part of many gamers’ lives. As such, it can be difficult to look at the series\r
objectively. One’s emotions can easily get in the way. This way of viewing the\r
series has lead fans to blind themselves from enjoying other games in the\r
franchise.</p>\r
<p>Sonic 2006 and Sonic Boom: Rise of Lyric’s similarities are\r
clear. They’re critically panned, hated by the fanbase, and are both made fun\r
on a memetic level. So what are the differences in their failures? What\r
separates Rise of Lyric from Sonic 2006 comes down to their development periods.</p><p><span style="line-height: 1.45em; background-color: initial;">Rise of Lyric was developed by a third party\r
company, Big Red Button, whereas Sonic 2006 was made by Sonic Team, Sega’s go-to developer for Sonic games.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">The rumors as to what went wrong during Big Red Button’s development\r
of Rise of Lyric have been piling up since the game’s release. Supposedly, most\r
of Big Red Button’s staff was fired during development, causing the game to\r
suffer. The game was riddled with even worse glitches than Sonic 2006, including a means for finishing the\r
game within a half-hour. Further, the Crysis Engine did not work well with the\r
Wii U’s hardware, resulting in a significant difference between the game’s\r
promotional trailers and the final product (Mind that the HD version of Sonic\r
Unleashed, a game with Pixar level visuals, was released on consoles less powerful\r
than the Wii U).</span></p>\r
<p>The nail on the coffin was that the game did not fulfill any\r
of the promises that were made before its release. The proposed character\r
development that Sonic was going to go through did not happen, several plot\r
threads are alluded to and dropped, returning and new characters alike serve\r
little to no purpose, and in the end, little is accomplished to justify this\r
new Sonic universe’s existence. Not a good sign for Sega, let alone Big Red\r
Button, who might have Rise of Lyric as their only game.</p>\r
<p>Sonic 2006’s poor release can be attributed to Sega wanting\r
to rush the game out to store shelves in time for Christmas, therefore leading\r
many game elements to be left on the cutting room floor. Quality control was\r
almost nonexistent. The game’s disc didn’t even have hacker protection. It\r
wasn’t the first game to suffer from a rushed release. Suffice to say, it won’t\r
be the last.</p>\r
<p>Whether not Sonic Boom: Rise of Lyric has the same negative\r
impact on the series as Sonic 2006 has yet to be seen. But it shouldn't.</p><p><span style="line-height: 1.45em; background-color: initial;">Sonic 2006 represented a problem with Sega’s treatment of\r
their flagship franchise, and they would later go on to rectify these problems\r
with later games. While opinions vary on games like Sonic and the Secret Rings,\r
Sonic and the Black Knight, Sonic Unleashed, and Sonic Lost World, they were\r
much more well-received than Sonic 2006. Sonic Colors and Sonic Generations are\r
especially praised for appealing to Sonic fans both old and new, as well as being\r
quality games in general. Rise of Lyric’s failure does not represent anything.\r
It is a bad game developed by a third party company, and that is the extent of\r
it.</span></p>\r
<p>It seems that the mood of the Sonic fanbase, as well as\r
outsider opinion of the series, depends on the objective quality of Sonic's\r
most recently released game. Sonic Boom: Rise of Lyric has left the fans\r
disappointed, turning them somewhat bitter, and there is no doubt the game will\r
be used as ammo against Sonic Team's next product. The fanbase should find\r
solace in the positively received Sonic Boom cartoon series (Saturdays on Cartoon Network), and Sonic's more beloved recent games.&nbsp;</p><p>If any lesson should be taken from this, it's\r
that even a poor product can lead to a positive outcome. Sonic Boom: Rise of\r
Lyric, like Sonic 2006 before it, may stand as a memetic failure in a franchise\r
with many ups and downs, but it should be nothing more than that. Only time\r
will tell if the fanbase will allow it.</p><img src="https://fc09.deviantart.net/fs70/i/2012/025/8/5/sonic_facepalm_by_brianamcginnis-d4nm0y7.png" style="width: 573.810126582279px; height: 317px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jKW48QENwM</guid>
                <pubDate>Tue, 03 Feb 2015 07:56:00 +0000</pubDate>
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                <title><![CDATA[Wings of vi, looks can be decieving.]]></title>
                <link>https://novogamer.com/articles/wings-of-vi-looks-can-be-decieving-16z5bwgRw7</link>
                <description><![CDATA[<p>Some games play so much differently than you might first think if you say, just look at its art style. Dark souls, looks bleak and dark, which is pretty much a summation of its game play... It has a reputation for being one of the more difficult games on the market at the moment, and anyone who's played it knows this is true. But how does this have anything to do with wings of Vi? A lot, because it might not seem like it but wings of vi is tougher than you think. <br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 430.801724137931px; height: 242px;"><br></p><p>Have you ever completely failed to make a jump from one platform to another, again and again? Well Wings of vi will kindly reintroduce you to that feeling you get when you do. The game is no joke, supposedly opting for a complete 'skill based game play' over pixel perfect jumps and luck. If you have some serious focus and mad reaction speed then you'll do fine. If you're not a super human warrior, then you might find yourself having a struggle once in a while. <br></p><p>   Mechanically this game is smoooooooooooth. It plays and feels like a glove, so there's very little input lag. Not that there's much to input. Akin to earlier platformers Wings of Vi has simple controls; up, left, right, down bound to their respective arrow keys. In addition to a jump, action and restart (or suicide) button. Getting used to the controls won't be tough, mastering them is another thing however. </p><p>If one thing can be said about Wings of Vi, is that they don't shy from fleshing out their characters (if ya know what I mean). Or the rest of the game for that matter. Another flashback to platformers of old is the pixelated art style that Wings of Vi sports. The style is akin to the megaman series in the way area's are designed and given filling. You won't be focused on whats around you most of the time however. The little angel sprites are cute, as well as the many other things you may come across (except the demons, not cute). One thing I might add as well is that you can customize your character; but if you want them, you'll have to work for them. Flawlessly beat that boss and maybe you'll get a hat to wear, who knows, it might look badass.</p><p><br></p>One final word of warning: This game might make you cry, rage quit, and generally cause hate for itself. If you cannot deal with something like dark souls or demon souls then this game isn't for you.<br>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>16z5bwgRw7</guid>
                <pubDate>Wed, 11 Feb 2015 00:57:00 +0000</pubDate>
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                <title><![CDATA[HuniePop - A Step Up for Dating Sims]]></title>
                <link>https://novogamer.com/articles/huniepop-a-step-up-for-dating-sims-jmMD8QxXJD</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p></p><p>Recent years have been good to indie games, with recent releases like Transistor, Shovel Knight and Freedom Planet becoming more than just diversions from our big-budget entertainment; these games are now commonplace, and many see them as a breath of fresh air in an era of developers who, despite deploying decent products, might be playing things a little too safe. Risk is the key element to an indie game. A smaller development team means a more unified vision, and that means an indie game can take risks.</p><p>That brings us to a very niche genre of indie games: Dating simulators. Immediately, some people will groan. Dating sims are often associated with an exaggerated portrayal of perverted young men looking for an easy, vicarious solution to romantic issues. Distaste for this genre of games is not unwarranted, as dating sims go against almost every standard of gaming.&nbsp;</p><p>In the mind of this author, most games are based around both escalation and reward.&nbsp;<span style="line-height: 1.45em; background-color: initial;">Escalation can come in the form of a growing world (sandbox games), increasing difficulty of levels (platformers), or character growth (RPG). The standard dating sim normally plays scene-by-scene, with little conflict other than the goal of dating (and potentially sleeping with) one or more romantic interests.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Reward can be something as simple as beating a level or boss, but more and more games have a player's actions rewarded with in-game money, experience points, items, concept art, and so on.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Dating sims, more often than not, do not reward the player with much more than what is expected (bow-chicka-bow-wow), and that is only gained by playing through the scenarios provided, which usually don't require more than a few dozen clicks of the mouse.</span></p><p>There have been two dating sims in recent years that have included both dynamic change and rewards for your troubles, and as such have earned their popularity among gamers who don't often play dating sims. Katawa Shoujo included escalation and reward in its story, in which the player must be cautious in what they say and do, seeing as only one love interest can be pursued, and every single one has a physical disability. Good players are rewarded with a sensitive and heartfelt story, while less successful players will meet a depressing ending. Another dating sim to break the mold is HuniePop, which makes escalation and reward part of its gameplay.</p><p><img src="http://40.media.tumblr.com/3ceb536321c73d67d41f209ae3830626/tumblr_n88xapxf8E1saz6a2o6_1280.jpg"><br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><i>Nikki likes Talent (blue tokens) and dislikes Sexuality (red tokens). Better plan ahead.</i></p></blockquote><p>The fact that HuniePop even <i>has</i> gameplay is one of the reasons it stands above most dating sims. While it is, at first glance, an average dating sim, it's actually a puzzle game, not unlike &nbsp;Bejeweled and (Blargh) Candy Crush. In the game's dating portions, the player must fill their date's affection meter by performing matches of three or more of the same tokens. While that alone is simple enough, HuniePop manages to up the ante by cleverly integrating dating sim elements with the puzzle elements. For instance, each token represents a particular trait, and each girl you meet in the game has a most desired and least desired trait, giving the player incentive to match up certain tokens while avoiding others. Further, special tokens will earn the player sentiment points, which can be used as currency to give the girl a present. Every present gives the player a different perk, which can make the puzzle easier, making a successful date more likely.</p><p>What gives HuniePop an edge is that the player has to make a genuine effort to succeed. Between dates, the player is encouraged to get to know each girl on an individual level, learning about their daily lives, their goals, their occupations, and their personalities. These girls aren't cliched archetypes, either. While they aren't overly complex, HuniePop's roster of girls are three dimensional, some with surprisingly subtle traits that are fun to analyze (most of them, anyway). It's important for the player to pay attention, as they will be regularly quizzed for facts on each girl. If the player does well, they are rewarded with experience points called Hunie, which can be spent on upgrades for the puzzle segments.</p><p><img src="http://images.akamai.steamusercontent.com/ugc/36361713879102831/86C50DCBAD9EF8E60392CDC800E003E87BA3B78A/" alt="" style="float: none; margin: 0px; width: 1214.99460043197px; height: 911px;"><br></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><font color="#202020"><i>Don't worry, Jessie is only twice as slutty as she looks.</i></font></p></blockquote><p>It's a continuous cycle. The player must upgrade themselves to do better on dates, which become harder as the game goes along. Doing well on dates gets the player a higher money reward (ironically), which allows the player to buy food and drinks for the girl between dates. A well-fed girl can have more conversations with the player, and drinks can be used to earn extra Hunie, as well as a sentiment bonus during dates. The player has to summon their inner strategist to ensure they do well in HuniePop, and in doing so are rewarded with the necessary assets to do well in later gameplay. The ultimate reward for succeeding in repeated dates with a girl is, well... Let's just say it's a bonus round, and even <i>those</i>&nbsp;segments provide a reward. For best results, play the non-Steam version.</p><p>HuniePop is a winner because it takes risks with the dating simulator formula, without abandoning the qualities that dating sim fans love. It strikes a fine balance between fun puzzle gameplay and the thrill of getting to live out a romantic fantasy. Combining a form of escapism with gameplay that challenges the mind has earned HuniePop overwhelmingly positive reviews on Steam. As such, even if either puzzles or dating sims don't appeal to you, you should at least give this one a try. It's an example that many dating sims should follow.</p><hr>Oh, and in case you're curious, my favorite girls in HuniePop are Beli, Nikki, and Lola.\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jmMD8QxXJD</guid>
                <pubDate>Wed, 11 Feb 2015 06:27:00 +0000</pubDate>
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                <title><![CDATA[Minecraft]]></title>
                <link>https://novogamer.com/articles/minecraft-bM8vlGNR9y</link>
                <description><![CDATA[<p>Minecraft is a wonderful game that was founded on May 17, 2009. &nbsp;Further updates&nbsp;made the game more immerse as well as enhanced the play-ability of the game. &nbsp;</p><p>Minecraft is a powerful sandbox video game that has really impacted gaming history.The game was conceived by a&nbsp;Swedish programmer by the name of Markus "Notch" Persson, who founded the game.&nbsp;The idea was to allow&nbsp;player's to build anything they wanted out of 3D textured cubes&nbsp;among neat things.&nbsp;The possibilities are endless, &nbsp;such as slay zombies, ride pigs, make mansions, even make music.&nbsp;<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 366.504px; height: 220px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><br><p></p><p>The&nbsp;game Is widely popular and very well known for its&nbsp;capabilities. Like&nbsp;fun with friends, real life building designs, and just to play when you're bored.&nbsp; Some schools even use Minecraft as a way to teach kids about design and creativity. This game can and has been used for many different purposes.</p><p>There are many Blocks, items, and resources&nbsp;in this game, also including several modes that can be played. Survival mode is the most basic,&nbsp;that you can play.&nbsp;&nbsp;The player will get a health bar,&nbsp;hunger bar and an experience bar where the player can level up and use those levels to enchant his or her weapons and armor.&nbsp;This help increase the destruction they&nbsp;inflict upon their mortal enemies. A key mechanic is the hunger bar, which slowly depletes as the player does actions such as running, mining, chopping, fishing, or even walking, all except for just standing still. &nbsp;This can easily be filled back up by making food such as bread from wheat, steak from cooked cow,&nbsp;cooked pork chop from the pigs you kill, and many other wonderful dishes.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 303.094px; height: 192px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><br><p></p><p>The next game mode is the Creative mode which was made for players who <i>don't</i>&nbsp;want to spend hours on end mining and collecting resources;&nbsp;and&nbsp; instead want everything handed to them for easier and faster building. &nbsp;The player also gets the power to fly and instantly break blocks which players do not get outside of this mode. &nbsp;All this&nbsp;for the main purpose of testing designs and building things&nbsp;quick and easy. &nbsp;But of course using this mode is less prestigious due to the fact that everything is just given to you. &nbsp;</p><p>Lastly the Adventure mode where the player is in a survival type game but has many restrictions to their player. &nbsp;This mode was made for the purpose of playing on adventure maps that other people have made such as Mario party in Minecraft, or an arena game, or perhaps some Zelda related games. &nbsp;This mode helps give the player a&nbsp;lot more to do since they can experience.&nbsp;&nbsp;More than just vanilla Minecraft.<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 193px; height: 193px;"></p><br><p></p><p>Minecraft is a wonderful game in my own opinion and in the eyes of millions as well. &nbsp;This game has <i>grown</i> from such a small place and has <i>grown</i> a long time into something so beautiful its almost blinding. &nbsp;Overall this game is very fun and needs to be played, at least for the experience. Having played the game and seen what it can do,&nbsp;I give&nbsp;Minecraft a&nbsp; <span style="line-height: 1.45em; background-color: initial;">9/10.</span></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>bM8vlGNR9y</guid>
                <pubDate>Thu, 12 Feb 2015 01:21:00 +0000</pubDate>
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                <title><![CDATA[Why Twilight Princess is the best Zelda game]]></title>
                <link>https://novogamer.com/articles/why-twilight-princess-is-the-best-zelda-game-DjA85Wye0Z</link>
                <description><![CDATA[<p>I'm not going to pretend to be a master of the Zelda series. I'm not crazy for them but I appreciate every game&nbsp;and gave them all my best effort. Some I loved (<i>Majora's Mask </i>and&nbsp;<i>Windwaker</i>) and some not so much (<i>Spirit Tracks </i>and&nbsp;<i>Minish Cap</i>). But out of all the Zelda I've played&nbsp;<i>Twilight Princess</i> was the best, and I'm going to try and persuade you into thinking the same.</p><p><br></p><p>HOW IT LOOKS-</p><p>The game uses a much more realistic and dark style, and while <i>Majora's Mask</i> had dark themes mixed with playful imagery, <i>Twilight Princess</i> incorporates melancholy themes with dark visuals. The world is open, not necessarily big, but open to explore at your own pace, and as the story progresses it changes around you. The enemies all have similar dark looks, with twisted physiques and human like qualities, it only draws you deeper into the world. Graphically the game looks excellent, and playing it on the Wii helped to refine&nbsp;it.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 426.315789473684px; height: 320px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">HOW IT FEELS-</span></p><p>Themes are important in video games. If <i>The Last Of Us</i> had inconsistent themes then it would be much harder to take it seriously. <i>Twilight Princess</i> incorporates <i>Majora's Mask's</i> time element in a much more subtle way. From the time you're introduced to Hyrule Castle you can see it off in the distance surrounded by a barrier. Having it there, since you start&nbsp;the game, is an excellent way to have it in the players minds while playing. The game keeps the strange characters that have become a staple of the series and makes them feel fresh and exciting. I mentioned that the world changes around you and I fully believe that. Although you may not see physical differences, the way you perceive the world changes while you play. You feel like you're making progress and the story drives you forward. &nbsp; &nbsp;&nbsp;</p><p><span style="line-height: 1.45em; background-color: initial;">The game feels like a combination of <i>Majora's Mask</i> and <i>Ocarina of Time</i>, (Ocarina's exploration and Majora's dark world).</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p>HOW IT PLAYS-</p><p>As I am filth and don't own a GameCube I played the Wii version of the game. This was back when <i>Skyward Sword's</i> precise cutting wasn't around, so frantically swinging the Wiimote was just like mashing the attack button (although this became troublesome later). Moving and exploring is easy and fun. Combat is beautiful. Each enemy has it's own style of fighting and you have to adapt to fight that enemy. For example, there's this one enemy that, at certain points in the story, will surround you in a barrier and you'll be forced to fight it. If you don't know when this is going to happen it can be quite nerve racking. The only way to beat them is to transform into Link's wolf form.&nbsp;</p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 381.189415041783px; height: 281px;"></p><p>Every temple is fun. Yes, there is a water temple. No, it doesn't suck. Every temple in the game will make you think, and puzzle you. You'll need to go back and think hard about the puzzles. Every boss is unique and requires a special&nbsp;way to beat it. Even the "shoot it in the big glowing eye" boss still felt like a challenge, and added another level. I would recommend not touching a walk through for anything, because you will feel like you'll want it.</p><p><br></p><p>LINK'S WOLF FORM-</p><p><span style="font-size: 15px; line-height: 1.45em;">I honestly think this needs it's own sub-heading because it sounds really silly at first. Link is transformed into a wolf whenever he enters</span><span style="font-size: 15px; line-height: 1.45em;">&nbsp;a Twilight Zone (haha). This restricts his access to items and forces you to solve puzzles, in a way that is unique to Wolf Link's ability's. I felt like this was a really cool part of the game, and once you're able to transform whenever you want the game felt like it had really taken it up a notch. Wolf Link's combat feels unique and he is necessary to complete&nbsp;most temples.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;">FINAL THOUGHTS-</span></p><p><span style="font-size: 15px; line-height: 1.45em;">The game looks great and feels great. I remember getting really frustrated with <i>Ocarina</i> even though I love that game. I got frustrated while playing&nbsp;<i>Twilight Princess</i> but only because I was frustrated with myself. The game gives you everything, you never get confused unless the game wants you confused and it does this&nbsp;</span>consistently<span style="font-size: 15px; line-height: 1.45em;">. The world is so varied and interesting. Going to the desert for the first time is incredible and filled me with the kind of wonder that I don't really get&nbsp;</span>any more<span style="font-size: 15px; line-height: 1.45em;">.&nbsp;</span></p><p><span style="font-size: 15px; line-height: 1.45em;">If you haven't checked out this game yet, please do. For your&nbsp;sake.</span></p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>DjA85Wye0Z</guid>
                <pubDate>Tue, 03 Feb 2015 07:57:00 +0000</pubDate>
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                <title><![CDATA[My Name is Daniel Lazarski, I'm an Observer: Bloober Team Steps Into The Future]]></title>
                <link>https://novogamer.com/articles/my-name-is-daniel-lazarski-im-an-observer-bloober-team-steps-into-the-future-qa3PzRKw0l</link>
                <description><![CDATA[<p>Growing up I never was really into the horror genre unless it was the Universal monsters. Though once I hit my 30’s I started watching old ‘80s classics like Friday The 13th, Nightmare on Elm St, and Halloween. There grew a love for these now classics movies. I started watching the more modern ones that Blumhouse, STX, and A24 were putting out. </p>
<p>Along with watching movies, I found myself playing video games in the same vein. I was introduced to them by my buddy Dylan who had become a YouTube gaming content creator. One of the games he made a series on was Layers of Fear from an indie studio called Bloober Team out of Poland. </p>
<p>If you didn't know the gaming industry is really big in Poland. So big in fact that the Prime Minister gave President Obama a copy of The Witcher II as a gift. Some of my favorite indie games like Layer of Fear, GoNNer, and Butcher have been ported to the Nintendo Switch are from Polish developers. </p>
<p>
	<iframe width="500" height="281" src="//www.youtube.com/embed/llYSV1Edevg" frameborder="0" allowfullscreen=""></iframe>
</p>

<p>Bloober Team solidified themselves as a studio who could sit at the adult table with Layers of Fear. Now with Observer, there are talks that Bloober Team could be one of the studios to remake Silent Hill. That's only if Konami wants to follow the trend set by Capcom with the Resident Evil 2 remake.</p>
<figure>
   <blockquote class="twitter-tweet">
      <p lang="en" dir="ltr">I wonder what you guys think? <a href="https://t.co/cISdopeZkU">https://t.co/cISdopeZkU</a></p>
      — Bloober Team (@BlooberTeam) <a href="https://twitter.com/BlooberTeam/status/1091301354549710848?ref_src=twsrc%5Etfw">February 1, 2019</a>
   </blockquote>
   <script data-async="" src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
</figure>
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-b69iQ5mv1s"></figure>
<p><span style="font-size: 1em; font-weight: 400;">Observer takes the theme of a futuristic Poland where cybernetic enhancements are a common medical practice after the last world war. You play as Observer detective Daniel Lazarski (voiced by Rutger Hauer of Blade Runner) who gets a strange call from his estranged son Adam. Like in most horror games taking place in one place. You find that Adam has been living in a rundown tenement building (which is a real building that one of the developers live) where drug and hologram addicts live.</span><br></p>
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-kTSysWPs8n"></figure>
<p>(Screenshot taken from Nintendo Life's <a href="https://youtu.be/wHymjQuTxVY">video</a> on making the Observer)</p>
<p>You get yourself in Adam’s apartment, which has been ransacked. You find a body with its head cut off, which triggers a security shutdown to the building. Without being able to get a positive ID on the body Dan has to find a way to get out of &nbsp;Adam’s apartment to find the killer. This starts the more core mechanics of the game. Opening and scanning everything you can, searching for clues, and hacking into keypads. Once you override the security system to the apartment you roam the halls trying to find a way out. Along the way, you have the opportunity to interview the other tenants.</p>
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-VTuqjLVutL"></figure>
<p><span style="font-size: 1em; font-weight: 400;">With clues leading you to other dead bodies, you use your title as Observer to link into their memories to find out who and where the killer might be. Though linking up doesn't just give you access to the victims past, your past with Adam as a boy mixes in with those memories. The way these memories play out is where the horror and puzzle aspects of the game shines. With winding hallways, and puzzles where if you take the wrong turn you are back at where you started. Observer builds on what Bloop Team learned with Layers of Fear and ramped it to 11. This time around you have villains, the murderer and this rag doll monster that looks like something out of the movie 9 that you have to sneak by while trying to find an exit.</span><br></p>
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-PCMnrRtC5Y"></figure>
<p><span style="font-size: 1em; font-weight: 400;">The story is well thought out. You have multiple people this time telling their side of how they either fought against Chiron (the mega-corporation that took over Poland and started the Fifth Polish Republic) or those who were apart their cybernetic experiments and the people who are addicted to drugs and/or holographic stimuli. If Layers of Fear deals in psychological horrors of a painter in the 1920s, Observer deals with the psychological choices made in a future where we can be anyone and have anything, though it may cost us our life.</span><br></p>
<figure><img src="https://novogamer.com/images/archive-broken-image.png" data-image="image-30kVzNeZbu"></figure>
<p><span style="font-size: 1em; font-weight: 400;">That is the real horror about this game. That this fantasy could someday be our reality. This game may have been overlooked, but this game is just as brilliant as Detroit Become Human, and if you just own a Nintendo Switch longing for an immersive thought-provoking game, Observer is that game. This is already a cult classic, why not let us make it a critical success.</span><br></p>
<p> </p>
<p></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>qa3PzRKw0l</guid>
                <pubDate>Wed, 20 Feb 2019 00:28:00 +0000</pubDate>
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                <title><![CDATA[Import Review: Tingle's Rosy Rupeeland]]></title>
                <link>https://novogamer.com/articles/import-review-tingles-rosy-rupeeland-ZaY8VwAZeE</link>
                <description><![CDATA[<p>I'm not sure how many of you out there are like me and import games from other countries, but if you do, then how many of you are the kind of people that actually LIKE Tingle from<b> The</b> <b>Legend of Zelda</b>&nbsp;series? It's an odd correlation to be made for sure, but if you ARE one of the few that are, then I submit to you, <b>Freshly Picked: Tingle's Rosy Rupeeland</b> for the Nintendo DS.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Released only in Japan and PAL regions in 2006 and 2007, this game has you play as Nintendo's quirky, 35-year-old fairy fanboy as he collects rupees for Uncle Rupee in an attempt to go to Rupeeland where all his dreams will come true. Weird concept I know, but the game knows what it is and pulls it off extremely well.<p></p><p>As the title suggests, rupees play a very large part in the game's mechanics, so much so in fact that they also act as your health. Because of this, the standard shop system from the normal Zelda titles was removed in favor of a haggling system which punishes you for going too high or too low with your offer. An easy way to get large sums of rupees is to find a map and fill in the landmarks that are missing from it. Selling the completed map back to the old woman at the end of the town strip will net you some easy money. Extremely large sums of rupees are also needed as offerings to Uncle Rupee who will open up the way to Rupeeland and also gradually opens up the new areas of the world which contain progressively stronger and more annoying enemies and increasingly more difficult dungeons.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p></p><p>Now since Tingle isn't exactly a fighter (with the exception of <b>Hyrule Warriors</b>), he can't really defend himself effectively, so to protect his hide, you need to go to these taverns called "Salons" and hire a bodyguard to help you fight and collect treasures. Bodyguards range in 3 different sizes and 3 different AI patterns and as such, their fee for hiring them also differs significantly. Bodyguards also have unique abilities dependent on their size: Small ones can enter tight places that Tingle cannot enter, medium ones can open locked gates, and large ones can break boulders. Almost all areas that only a bodyguard can access usually guarantee a Rupee Good of which there are 30 to collect.</p><p>Now the combat system is extremely simplistic. You walk into an enemy to engage the fight and the entire ordeal is played out in a cartoon dust cloud. You can round up more enemies to fight and even your bodyguard for help while the battle is happening, but the way to win is to rapidly tap the cloud on the screen to help tip the scales in your favor. The more enemies you run into and defeat at once, the better your rewards are after the fight, many of which can be sold or used for cooking in Tingle's kitchen which in turn can be placed in empty jars for use on the field or to be sold for some extra cash later.</p><p>Now come the words of warning: This game was rated PEGI 12+ when it was released in Europe. The reasoning behind this is because of the suggestive and somewhat homosexual tone a small handful of characters emit. If this might damper your decision on getting the game, then I would suggest you watch <a href="https://www.youtube.com/watch?v=28-m-GZ94tI">Vinesauce's stream of the game</a>&nbsp;on YouTube instead before you make a final verdict. If it is the region where it was released that is causing a problem with your decision, then I should probably note that Nintendo DS games are region free meaning they will play on any DS regardless of the country you bought it in. If it some other reason, then I honestly think you would be missing out because I had a lot of fun with this game and I think you all would have fun with it too if you gave it a chance. But until then, I'll be seeing you.</p><p>Game Score:<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8VwAZeE</guid>
                <pubDate>Wed, 11 Feb 2015 06:28:00 +0000</pubDate>
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                <title><![CDATA[How to Write an Article and Improve Your Technique]]></title>
                <link>https://novogamer.com/articles/how-to-write-an-article-and-improve-your-technique-Y2LE8vdBR7</link>
                <description><![CDATA[<p><span style="line-height: 1.45em; background-color: initial;">So, you want to write an article, but you have no clue how to start or you're just scared of the readers(I 'feelz ya' man). That's alright! Writing is a hard thing to master, but it's something anyone can do with a little practice. The important part is to just write something and get it out there. It's scary letting your "brain-child" out into the world to get judged, but we are building up a community that will help you out if you ever need it, and these guys are understanding (it's due to the heavy hypnotic suggestion). If you have some questions about grammar or spelling you can always contact one of our </span>editors<span style="line-height: 1.45em; background-color: initial;">, they know things (something about 42, I forget), and are more than ready to help you out. Really the only thing that matters is to write about something you care about and enjoy doing it (the editors would appreciate correct grammar and spelling, but they'll live), and don't worry too much about mistakes. That's why we have editors, they will fix up everything before the readers see it and none will know(except Admin(He knows everything)).</span></p><p><br></p><h4>The following is just one of the forms you can use to get you started. There are entire websites for how to write an article, but I hope mine is more entertaining to read, and it's a bit more focused on writing for games.</h4><p><br></p><h1>Getting Started:</h1><p>The first, and most important part of writing is to pick a topic. One of the easier things to write is a review. It's simply the impression you got off the game and what you think. You can't do anything wrong with it, and it should be a good starting point to launch your writing career. Something else you might want to consider is a tone and form. It's probably best to imitate someone that you enjoy reading, it can help a bit with writing (right now I am imitating my theater teacher, she always had a sort of floaty effect to her acting, and by imitating her my writing is more upbeat because of it). It also makes it easier to submit because it isn't entirely "yours." Later on you can form your own tone and form.</p><h1>Introduction:</h1><p>That pesky introduction(The only reason it took me so long to write this(and school)). the first sentence is always the hardest. After that the words usually write themselves. Unless you are experimenting with new forms(which is fine, but I can't help you here) you want to sum up everything in the first paragraph. Just about everything you'll write about in your article is foreshadowed in some way. I'm not too good with opening, but the general rule of thumb I use is to start with stating the game and developer followed with "I feel this game is ... because ..." It gets most of my writing juices running.</p><h1>Body of Writing:</h1><p>This is where you explain everything in detail. You should separate each point into paragraphs. Something like: graphics, gameplay, story; or getting started, introduction, body of writing, conclusion, submitting, improving; or reason of hate, reason of love, reasoning raisins. Really, all you need to do is to write what's on your mind. It's pretty easy to write the body once you have an idea and introduction. If you have any issues you can contact the editors to help out.</p><h1>Conclusion:</h1><p>All you really need to do here is to restate what the purpose of the article and all the points you covered that supports what you say. You can give your rating here. It's isn't anything we didn't talk about above. It's just the introduction, but the opposite. the last sentence should be they overall though or final point. Again, if you need help there are plenty of people (brainwashed or not) willing to help out all you need to do is just ask.</p><h1>Submitting:</h1><p>It might sound scary (I certainly was scared when I submitted by first article), but take it from an editor, it's very straight forward and as long as your article has a purpose and clearly isn't spam we'll just read through it, correcting a few grammar and spelling issues, and submit it within about an hour. You can help us out by including the thumbnail and tags so we don't have to. The only reason it would bounce is because the grammar and spelling is totally wrong and the editor doesn't want to rewrite half of your article, or its point isn't clear and you might want to restructure it. being denied isn't bad. It's a chance to fix what was wrong and to allow you to learn how to write better in the future. We editor all have short-term memory (might be the brainwashing) and we don't judge. We are your asset and you can use us to figure out what to work on.</p><h1>Improving:</h1><p>I would recommend holding onto the pre-submitted article and compare it to the one that makes it to the community. Find all the discrepancies and learn why the editor even bothered to change it. You can ask an editor to give some C&C (constructive criticism) and they can tell you how to improve. Something else you can do it studying others writing. Learn why they formed their sentences certain ways and learn how you can do the same. Play some grammar flash games (this is my favorite way!), or make some grammar games (which I'll play!). There are sources everywhere to help out. Just use them.</p><p><br></p><p>:novo:</p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p><span style="color: #000000;"></span></p></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote></blockquote>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Y2LE8vdBR7</guid>
                <pubDate>Fri, 06 Feb 2015 07:49:00 +0000</pubDate>
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                <title><![CDATA[Among the Sleep: An Interesting Take on Horror.]]></title>
                <link>https://novogamer.com/articles/among-the-sleep-an-interesting-take-on-horror-dLzyPKv9Vn</link>
                <description><![CDATA[<p></p><p>I'm going to be straight with you, horror games are not for\r
everyone. I've noticed that while people will almost indefinitely play out\r
RPG's they are quick to give up on horror games after a few good scares, and\r
while it's not proven (by any means), I suspect that this is because the\r
average player cannot identify with many of the protagonists of horror games in\r
the same way they can relate to the hero's and anti-hero's of other games. This\r
is completely reasonable as much of a games enjoyability comes from the player\r
being able to project aspects of who they are, or aspire to be, onto the main\r
character. This is also why&nbsp;<i>Among the Sleep</i>&nbsp;stands out as a\r
horror-adventure.&nbsp;In&nbsp;<i>Among the Sleep</i>&nbsp;you play as a young child who is searching for his mother. This is one of the most fascinating aspects of the game because everyone knows what it is like to be a child who is scared -and maybe a little lost.&nbsp;</p><p>One of the first points that I'd like to make is this: the narrative in this game, while a little on the short side, is pretty good. Granted, it is nowhere as in-depth as say <i>Amnesia: The Dark Descent</i>, but it is fairly compelling despite its simplistic nature. As previously mentioned, you are a toddler, 2 years old to be exact, who has woken up in the middle of the night to find that something is amiss in your house. Like any scared child you stumble through the house (keeping your faithful companion, Teddy, close by)&nbsp;and eventually make your way to your mothers bedroom to seek comfort and reassurance that there are no monsters in the closet. Unfortunately, upon making it to her room you find her bed empty; this is where the story truly begins.</p>\r
\r
<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 445.716px; height: 268px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="line-height: 1.45em; background-color: initial;">Playing through this <i>Among the Sleep</i> with the unique perspective of a child lends an added creep factor to the game. While on your quest you find yourself in various strange dark places; many of which appear to be distorted memories of the child protagonist that have been overcome by nature. The scenery in this game is an eerie&nbsp;amalgamation of unsettling and whimsical and works well as a metaphor for the themes of destruction and loss that are present though out the game.&nbsp;</span></p><p></p><p></p><p>Some of the core game play is also driven by the petite stature of the playable character. Toddlers are not particularly adept at walking and so they occasionally revert back to crawling; in this game you can switch between the two at will. The two methods of movement also offer different benefits and weaknesses. While walking you are able to interact with objects and hug teddy (which provides a little bit of comforting light), walking, however, is slow and makes you more visible. Crawling, on the other hand, is fast and allows you to hide under things. You also have no way of fighting, well... what ever that thing is, you are only 2 after all.</p><p><br></p><p><span style="line-height: 1.45em; background-color: initial;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 359.683673469388px; height: 202px;">Most of the "horror" that comes from this game is rooted in the environment, there is a thing eventually, and a few <img>jump-like scares here and there, but ultimately it will be the little noises and movements that send chills down your spine.&nbsp;As a bit of a side note: this game is oculus compatible. I have not yet played&nbsp;<i>Among the Sleep</i>&nbsp;on oculus (though I might try to get around to it within the month) but I have played a few other horror games/demos on the oculus and I believe that this game would be infinitely better on oculus. The atmosphere developed through the maps is what really shines about this&nbsp;</span></p><p>Overall this game is a great introduction to horror games. The puzzles are not overly complex, nor do you have to dedicate too much time to finishing the narrative. At $21.99 CDN <i>Among the Sleep</i>&nbsp;is a little bit expensive, considering the quantity of content (and I've never been a fan of characters body parts passing through walls either), but aside from some minor flaws with the character models the quality of this game is great and I would strongly recommend it to anyone, horror and non-horror fans alike.</p><p style="text-align: center;"><iframe src="https://www.youtube.com/embed/y3xAudQiJ78" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>dLzyPKv9Vn</guid>
                <pubDate>Thu, 12 Feb 2015 03:22:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why You Should Buy a Wii U]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-you-should-buy-a-wii-u-ZMYdOwGbmm</link>
                <description><![CDATA[<p style="text-align: justify;">Some of you might think the XBox One and PS4 are the best consoles of this generation, that they are far superior than some "under-powered gimmicky toy for children." But I honestly think you are missing out on one of the most fun current gen gaming consoles by having that mentality. So I'm going to list 10 reasons why you should buy a Wii U if you haven't already done so.</p><p><strong>Reason 1: Value</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Mario 3D World Wii U Bundle" style="float: right; margin: 0px 0px 10px 10px;"></p>Compared to the XBox One and PS4 which are both listed at $399.99 USD for the bare minimum sets (console, 1 controller and needed cables), the Wii U is $299.99 USD for most deluxe bundle sets (console, gamepad, 2 games and needed cables). Sounds like you would certainly get your money's worth with that deal, especially if you're on a budget.<p><strong>Reason 2: Free Online Play</strong></p><p style="text-align: justify;">Once again, if you are on a budget, this is a great alternative to XBox Live and PlayStation Plus/Now as there are no online subscription fees. However, while there aren't many games on the Wii U that use online gameplay, the ones that do are very good and are (for the most part) stable with little lag or connection drops. (Keep in mind this still does happen regardless of which console you choose.)</p><p><strong>Reason 3: Backwards Compatibility</strong></p><p style="text-align: justify;">Out of the three current gen consoles, the Wii U is the only one that can play the games of its predecessor without the need for modding. And because you can transfer your all of your Wii Shop Channel purchases and save files from the Wii to the Wii U, you could move all of your data onto the new Wii U and sell the Wii at GameStop/EBGames or on eBay for some quick cash to help cover the cost of the system.</p><p><strong>Reason 4: Exclusive Games</strong></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">When it comes to games, exclusivity is what usually sells a console, and out of the three, the Wii U has the widest and most fun selection of games you could ever ask for. Here are some examples:</span></p><ul><li>Super Mario 3D World</li><li>Bayonetta 2 (Includes Bayonetta 1)</li><li>The Wonderful 101</li><li>Super Smash Bros for Wii U</li><li>Captain Toad: Treasure Tracker</li><li>Pikmin 3</li><li>Nintendo Land</li><li>Hyrule Warriors</li><li>Mario Kart 8</li><li>Donkey Kong Country: Tropical Freeze</li></ul>If that list isn't convincing enough, then I don't know what is.<p><strong>Reason 5: Amiibo</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Super Smash Bros Amiibo Series" width="505" height="234" style="float: right; width: 505px; height: 234px; margin: 0px 0px 10px 10px;"></p>If you're a collector of Nintendo memorabilia, then these little figurines will certainly eat a very big hole in your bank account. They may be small, but the amount of detail they have is astounding. Plus, since each one is outfitted with NFC technology, they can interface with the chip reader in the GamePad of the Wii U to further enhance the games you're playing.<p><strong>Reason 6: Off TV Play</strong></p><p style="text-align: justify;">Say you're the kind of person that lives in a house with other people (terrifying I know) and they want to watch a show or movie on the TV you're using, but you're playing games and don't want to give up the remote because you just got comfy. Well because of the Wii U's GamePad, most games for it have the ability to play the game with the TV on a different channel or even completely off. This even applies to the TV streaming apps on the system as well. No more fighting for the remote!</p><p><strong>Reason 7: Miiverse</strong></p><p style="text-align: justify;">Most gaming forums are usually pretty boring and lackluster due to a lot of them being run by a small handful of people in their spare time, but since Miiverse is run by Nintendo itself, there is an air of family friendliness which is a nice alternative to the many other forums I have found to be uninviting. Also, if a game supports Miiverse, you can post screenshots of your achievements or if you're stuck, you can ask for advice in game specific communities. Plus every once and a while, Nintendo's employees will post updates on news, contests and various other activities which help to mix things up a bit.</p><p><strong>Reason 8: Local Asymmetrical Gameplay</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="New Super Mario Bros Boost Mode" style="float: right; margin: 0px 0px 10px 10px;"></p>This is probably the biggest reason why I love the Wii U so much. Because of the GamePad, multi-player game modes in some games are much different than other consoles due to the separate screen. One player uses the GamePad while 1-4 other people use Wii Remotes (with nunchuks) or Pro Controllers on the TV. Think along the lines of a game of tag where the one with the GamePad is "it."<p><strong>Reason 9: No More Friend Codes</strong></p><p style="text-align: justify;">Assuming you were like me and hated the Wii's constant use of friend codes in any game that had online, then you'll love the fact that Wii U has abandoned that feature entirely in favor of a Nintendo Network user ID. Plus it also gives you the ability to send friend requests instead of the stupid and tedious act of registering each other's friend codes and hope that it worked.</p><p><strong>Reason 10: Unique Single Player Experience</strong></p><p style="text-align: justify;">Single player games that put emphasis on use of the GamePad are often the most entertaining to play as the second screen provided by the GamePad is frequently put to good use. Usually it provides easy access to a map or your inventory, but there are a few games that offer a more unique experience by using the GamePad in conjunction with the TV. It just feels innovative and fresh.</p><p style="text-align: justify;">Hopefully these reasons will help sway you into buying a Wii U the next time you have some extra cash to burn. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZMYdOwGbmm</guid>
                <pubDate>Mon, 16 Feb 2015 06:17:00 +0000</pubDate>
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                <title><![CDATA[Metro Redux - Review]]></title>
                <link>https://novogamer.com/articles/metro-redux-review-wKvwb7AjDx</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 904.778px; height: 509px;"></p>Metro Redux is the remastering of two phenomenal games, Metro 2033 and Metro Last Light, developed by 4A Games and published by Deep Silver. The Metro games sit comfortably some where in between the more casual experience of the Fallout series<span style="line-height: 1.45em; background-color: initial;">&nbsp;and the more hardcore experience of the S.T.A.L.K.E.R. series. This review will split into two halves for each game.&nbsp;</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 471.453px; height: 265px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p>Metro 2033 was&nbsp;<span style="background-color: initial;"><span style="line-height: 1.45em;">one of the most underrated games of 2010 and still doesn't get the recognition it deserves. Metro 2033 takes place 20 years after a cataclysmic nuclear war that had taken place in 2013 (sometimes referred to as World War 3 to some NPCs.) &nbsp;In Metro 2033 you play as Artyom, an inexperienced young man in his early 20's wanting desperately to be an elite soldier called "Rangers" like his idol, a man named Hunter. After his home station is attacked by mutated beasts known as "Nosalises", Artyom, must venture through the Metro tunnels to a far away station known as "Polis". To add insult to Nosalis induced injury, there's an unknown race of beings known only as "Dark Ones" that are seemingly attacking humans telepathically and destroying their brains. I won't spoiler anything, but Artyom is the only one immune to the Dark Ones' influence and is the only one able to stop them. Gameplay is the standard First Person Shooter experience, but with a heavier emphasis on stealth making it a bit more unique. The atmosphere in this game is one for the record books. I highly recommend playing both 2033 and Last Light with headphones. From the echoes of both human and monster in the far reaches of the Metro tunnels to the somber music and NPC conversations in each of the Metro stations you will encounter on your journey.&nbsp;</span></span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Metro 2033 is where the bulk of the remastering went. It looks almost as if it were built from the ground up using the updated 4A Engine similar to that of Metro Last Light, but a more realistic idea is that the textures and placements of some objects were given a fresh coat of paint that still looks absolutely fantastic. Unfortunately though, the best comparison image I could find was a compressed YouTube image that doesn't do it as much justice as I would have hoped it would, but I think it still gets the point across.&nbsp;</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">As well as a graphical upgrade, Metro 2033, also gets an upgrade to it's HUD and menus. Now it's exactly like Metro Last Light where you hold down a button or key that brings up all your tools. This is a million times more&nbsp;</span></span>convenient than the older Metro 2033 HUD and menus though I can see why some people may not like it feeling like the same game, but i like it being two different games feeling like one huge video game ride.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 508.687px; height: 286px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One of the stand out features is the atmosphere.&nbsp;It's almost unbelievable just how alive this game feels especially since death lingers heavily in the air. Every Metro station you visit on your journey to Polis feels lived in by real people. It doesn't feel like the developers just made a Metro station and put some NPCs in there with a few lines of dialogue. Children will gather around a flame while an adult tells them a story of plays an instrument.&nbsp;<p></p><p>Some times you will be given a small side quest for money or a karma point towards the good or bad though it doesn't really matter because Last Light will always pick up after the bad ending. I can not say enough good things about this game. It's really more like an experience because even after you've finished the game you will never forget the experience you had with it. Since you can buy each game separately I give this game on it's own merit a <b>9/10.&nbsp;</b></p><hr><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 532.07874015748px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>If it isn't broken; don't fix it is definitely 4A Games' motto with Metro Last Light. Now, normally this would be a bad thing like with the Call of Duty series, but the gameplay was nearly flawless in 2033 (NEARLY) so there wasn't much that needed to change to make Last Light any better. This part of the review has spoilers from Metro 2033 so you've been warned.&nbsp;<p></p><p>Metro Last Light picks up right after the bad karma ending to 2033 where Artyom launched the missle strike against the Dark Ones' nest, but only after it's revealed to him that the Dark Ones were actually good and mean't no harm to humans and actually wanted to help them rebuild humanity. Khan, from 2033, visits Artyom and reveals to him that one Dark One survived so now it is race to get the last remaining Dark One. You will fight against the Fourth Reich, the Soviets, and bandits as well as everybody's favorite mutated dog things; Nosalises.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 515.148px; height: 290px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Whereas, Metro 2033 took place in the winter, Metro Last Light, is the spring following. Now all the snow on the surface has either melted or is still melting. Here on the surface you can see the odd beauty of the post-apocalyptic landscape. Last Light spends a little less time on the surface than 2033 so that's a shame. While on the surface it is also more linear than it was in 2033.&nbsp;<p></p><p>Artyom also gets a love interest named Anna whom the developers spent more time modeling her boobs than her face (you'll see what I mean in a minute). Anna actually goes through a bit of a character arch. She starts out as a real bitch to Artyom then through a set of events she respects and becomes attracted to him. Anna isn't given a lot of screen time though. She's at the beginning of the game then disappears for more than half the game to show up towards the end. Artyom still only speaks during loading screens and remains silent during gameplay which makes me wonder how he ever gets Anna.&nbsp;</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 531.749271137026px; height: 299px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>This is what I meant when I said that the developers spent more time modeling Anna's boobs than her face. I have to note that the breasts and nipples are the most realistic I've ever seen in a video game (which is warrant enough for a 10/10 amiright, guys??) The nudity is kind of strange in this game though. Both times it happens you are in a really intense fire fight then less than 5 minutes later you get boobs in your face. I'm not really complaining for that reason, but it did hurt some of the pacing for two really intense parts.</p><p>The first time you on a raft with another survivor fighting off mutated water monsters called "Shrimps" to get to a nearby station then you get a bare breasted lap dance. It is optional though. The second time you shooting your way through a metro station that is burning down and are trying to get to Anna because she was captured by the Soviets in the last mission. At the last moment the enemy breaks you gas mask and you are exposed to a biological weapon that the Soviets tested on the metro station with. You and Anna are then both saved and quarantined by Khan and his men because the biological weapon was Ebola. In the face of uncertain death Anna gets partially naked and Artyom and Anna make a baby.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 602.991379310345px; height: 339px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The atmosphere is back and it is just as effective. Moans and echoes can be hard in the far reaches of the metro tunnels and the stations are just as alive as 2033. More activities can be seen being done. I would argue that the stations feel even more alive than in the previous game. You'll see adults entertaining children in new ways as shown in this picture and features even more NPCs going about their daily lives as if they weren't AIs.&nbsp;<p></p><p>There are less side quests to do in most of the stations though. You'll still see your typical bum in the corner asking for a bullet and you can still give him one for a good karma point. Metro Last Light also has the ability to get a good ending and a bad ending except this time one of the endings implies a sequel to this game and the other ends the series. You'll see which is which depending on the ending you get. <b>9/10.</b></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 910.460122699387px; height: 335px; background-color: initial;"></p><p>So, I'll stop gushing for a moment and get down to it. Metro Redux isn't flawless. Stealth is some times way too easy. There are some minor animation hiccups here and there. Last Light has minor pacing issues, but overall these games are amazing. The story is well told, the atmosphere is incredible, the gameplay is rock solid, boobs, and you get to kill Nazis. What more could you possibly want. Both Metro 2033 and Last Light have both been remastered and it shows (more in 2033). You also get both games for the price of one. I highly recommend you pick this one up on any platform of your choosing. I know that it should average out to about a 9/10, but I'm taking into account you get two games for the price of one. Overall I give Metro Redux a <b>9.5/10. </b>It's that good.&nbsp;</p><br><p></p><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wKvwb7AjDx</guid>
                <pubDate>Mon, 02 Mar 2015 05:50:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Yoshi's Story]]></title>
                <link>https://novogamer.com/articles/retro-review-yoshis-story-Z53mOwnwvv</link>
                <description><![CDATA[<p></p><p><span style="line-height: 1.45em; background-color: initial;">I have a bit of an unconventional taste when it comes to video games. I'll play almost anything as long as it plays well and how it looks is often unimportant. Yoshi's Story falls under that category. Sure, it looks like it was designed for younglings, but looks can often be deceiving.</span></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Originally released for the Nintendo 64 in 1998, Yoshi's Story is a simple 2.5D platforming game in which you go from stage to stage (one per world) throwing eggs and eating fruit. Eat thirty fruit and the stage ends and you move onto the next one. This game is extremely easy if you only do the main goal, but unlike most games that were released around the same time, this game is only as difficult as you make it to be.<p></p><p></p><p></p><p></p>In each stage, there are thirty green melons that can be found and eaten and are crucial to getting the high score in the stage. In addition to this, there are also three large smiling hearts that will unlock more difficult stage options in the world succeeding the one you are currently in. Doing both of these tasks makes the game's replayability go up quite a bit as more stages will be unlocked in the game's Time Trial mode. There are also two unlockable yoshis that are more powerful and can eat the damaging and bitter Black Shy Guys and spicy red peppers. They also give you a higher score from all available fruit instead from just a specific kind that the other six yoshi's have favorites of.<p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now as I was saying before about how the game looks and feels, it has a very childish appearance about it making it look very much like a pop-up book. Backgrounds are rendered too look like felt, quilting material or even cardboard. The story is cutesy and happy and there doesn't appear to be any kind of conflict told within the game's narrative. This may sound extremely off-putting for even the most tolerant and patient of gamers, but I really think this is an excellent way to narrate this specific type of game. It collectively feels very much like a bed time story and I often like to come back to it whenever I can just so I can relax.<p></p><p>All in all, I had a lot of fun with this game. While the music is overly happy and cheerful and the environments literally look like cardboard and felt, the gameplay is what really matters and I think it plays extremely well for what it does. If you want to legally play it for yourself, the game is available on the Wii's Virtual Console service. You may find that looks aren't everything as well. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p></p>\r
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]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z53mOwnwvv</guid>
                <pubDate>Wed, 04 Mar 2015 08:23:00 +0000</pubDate>
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                <title><![CDATA[3 Games That You Should Play This Month]]></title>
                <link>https://novogamer.com/articles/3-games-that-you-should-play-this-month-djLVbKy3QK</link>
                <description><![CDATA[<p>I'm sure that I, like many of you, sometimes have difficulties balancing work, school, hobbies, friends, family, significant others, pets, chores, and every other thing under the sun. Too often I find myself with far to little time to just veg out and play random new games, and during these turbulent times, when I do make time for a good game session, I tend to stick to games that I know I will not be disappointed with; I always go for the same genre's or games that are very similar to others that I have played. This unadventurous habit has resulted in my library being stacked with games that I could accurately fit into one of five categories: "sorta like <i>Skyrim,"</i> made by Nintendo, "like <i>Amnesia</i>but not really scary, and actually nothing like <i>Amnesia,</i>" "strategy... more-or-less," or "basically just survive."<span style="line-height: 1.45em;">If this sounds like you, then I invite you to partake in a little challenge that I have created for myself.</span><span style="line-height: 1.45em; background-color: initial;">I have recently decided that while the other aspects of my life are probably more important than expanding my gaming horizons I would like to make a better effort to play new and interesting games, and while I simply do not have the time to play every free-to-play or scroll through the endless greenlights on Stream I can probably manage to play (at least a little bit, if not to completion) three new games each month.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I'd like to start by stating that I have not personally played any of the games on this list. These are simply games that, for various reasons, have captured my attention. If you buy any of these games and they turn out to be terrible I take zero responsibility for your lost funds (but if you ask I'll apologize, I'm Canadian and super good at apologizing.)</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><h2><b>1. Dwarf Fortress</b></h2><p>Ok, I'm not going to lie, this game might be a little bit overly ambitious for this list. <i>Dwarf Fortress</i> is a deeply complex strategy game in which you control a dwarven outpost. There are no real objectives in this randomly generated world, and crazy and absurd events are likely to occur. This game was recommended to me by a good friend who is very much into this game, he has played numerous games and restarted countless times, but he assures me that it's worth it (for reasons other than Dwarves beating off enemies with severed limbs amongst other bizarre happenings).</p><p><img src="http://www.bay12games.com/dwarves/screens/dwf8.png" style="width: 579.176895306859px; height: 271px;"><img src="http://www.bay12games.com/dwarves/screens/adv33b.png" style="width: 578.198555956679px; height: 271px;"><br></p><p>-Screenshots from <i><a href="http://www.bay12games.com/dwarves/index.html">Dwarf Fortress</a></i>.</p><p>One of the main reasons why I have not played<i>Dwarf Fortress</i>yet is that it seems to be very complex, and so much so that I am unsure of how much time I would need to dedicate to learning how to play. There's also the graphics; they are not exactly cutting edge, but I think with a little bit of imagination the narrative provided could easily make up for the lack of traditional visuals.<br></p><p><i>Dwarf Fortress</i> is a game that I believe would be well suited to players who have enjoyed games like <i>Rimworld. </i>Both revolve around a randomly generated world in which the player is responsible for overseeing the activities, happiness, and lives of individuals in a colony, and as the friend who recommended this game once said to me "<i>Rimworld</i>is essentially just babby's first <font color="#202020"><i>Dwarf Fortress</i>."</font></p><p><span style="line-height: 1.45em;">From what I've been told the depth and unimaginably complex situations that are generated in this game are essentially never the same from one play through to the next and this is where</span><span style="line-height: 1.45em;"></span><i style="line-height: 1.45em;">Dwarf Fortress</i><span style="line-height: 1.45em;">shines. Fair warning though, the learning curve steeps backwards before platueing.<br></span></p><p><span style="line-height: 1.45em;"><br></span></p><h2><span style="line-height: 1.45em;">2. Orcish Inn</span></h2><p>This is a fairly new Steam Greenlit game and it's fairly simple. You are an orc. You run an inn. Your patrons want beer. You brew beer. Now you also have to grow barley and worry about whether or not your brew is too hoppy for your patrons, but aside from that it's seems like it will be an easy game to pick up.</p><p><iframe src="https://www.youtube.com/embed/cKxMEHotaI8" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>I have watched a few youtubers play around with <i>Orcish Inn</i>and initially it seems to be something between<i>Harvest Moon </i>and <i>Terraria.</i></p><p>Currently <i>Orcish Inn</i>is in alpha, but from what I've seen it's designed beautifully and there will hopefully be many new features to look forward to in the future. And hey, <a href="http://orcish-inn.stevencolling.com/hub.php?content=download">it's free</a>, so you might as well give it a try!</p><p><br></p><h2>3. Besiege</h2><p>Once again, this game makes the list because I believe it would be simple to pick up, and deliver on the fun while not taking up a huge amount of time.</p><p>The singular goal of <i>Besiege</i>is to build an ransacking vehicle/contraption/apparatus/thing that is capable of destroying a set target. The only real limitation is a modest height restriction, your imagination, and surprisingly good in game physics.</p><p><iframe src="https://www.youtube.com/embed/n-aG7E9gTNI" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>Like <i>Orcish Inn</i>this game is in early access alpha and is currently a little lacking in terms of the volume of content available, but if the alpha is an accurate indicator of what we can expect from the final product I think this game will be well worth themodest price tag of $7.79 CDN. There is really nothing more to be said about <i>Besiege</i>. If you like building, and you like destroying, you'll like <i>Besiege...</i>probably.</p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>djLVbKy3QK</guid>
                <pubDate>Wed, 25 Feb 2015 08:35:00 +0000</pubDate>
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                <title><![CDATA[Our First Look at Titan Brawl: A Real Time MOBA Mobile Game]]></title>
                <link>https://novogamer.com/articles/our-first-look-at-titan-brawl-a-real-time-moba-mobile-game-avVllgxlklR</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">While looking for new games on Google Play I came across the <em></em><em>Early Access</em><em> </em>category. What I found was a little PvP/strategy game called <strong>Titan Brawl</strong><span class="redactor-invisible-space">. The game comes from Omnidrone, a video game development company that was established by ex-Digital Chocolate colleagues, and later formed by developers from other companies (like King, Gameloft, Playfish, Social Point and Wooga). Omnidrone's first endeavor was a <span class="redactor-invisible-space">real-time strategy mobile game for iOS called <strong></strong><em></em><strong>Dwarfs and Dragons</strong><span class="redactor-invisible-space"><span class="redactor-invisible-space">.</span></span></span></span></p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/_lU00H4vkQQ" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;"><span style="font-size: 14px; background-color: initial;">With most MOBA games, there are big areas that are hard too keep up with, and characters that have too many abilities to keeps track of. </span><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;">I am not very good at MOBA games like <strong>League of Legends</strong>, or <strong>Vainglory</strong><span class="redactor-invisible-space">, yet I find myself feeling like a MOBA veteran playing <strong>Titan Brawl</strong><span class="redactor-invisible-space"> which was Omnidrone's<span class="redactor-invisible-space"> vision for the game; that anyone who plays the game, from a casual mobile gamer to the most hardcore MOBA PC gamer will feel challenged and a winner at the same time. Even if you lose, you'll still want to play the game until you have gotten your team to the level you want them to be at to challenge the next top dog.</span></span></span></span></p><p><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png"></span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"></span></span></span></p><blockquote>"We did not want to simply build a MOBA that is playable on mobile, we wanted a MOBA that is carefully crafted for mobile devices. We want to prove that you do not need a gaming PC to compete in eSports and your phone is just enough."- Omnidrone<span class="redactor-invisible-space">.</span></blockquote><p><strong></strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;"><strong>Titan Brawl</strong> is a real-time PvP game with intense 4-minute matches and awesome collectable heroes that blends action and strategy to test your combat skills to the limit. In the game you assemble a team of four comprising of intergalactic brawlers; from ex-military mercs to ancient gods. Tanks, healers, damage dealers... And one titular Titan. They have one mission - protect their Totem and destroy enemies’ one which are flanked by two towers. Opposing territories are connected with two lanes, where most of the brawling happens. You play the game by deploying your troops and using power-ups.<br></p><p style="text-align: justify;"><span style="font-size: 14px; background-color: initial;">In the short time I have played the game it has become one of my new favorite games to live stream on </span><strong><em><a href="https://www.mobcrush.com/DeadWorldPlays">Mobcrush</a></em></strong><span class="redactor-invisible-space" style="font-size: 14px; background-color: initial;">. If you ever played a MOBA game and felt like a total noob that could never master the genre, <strong>Titan Brawl</strong> is the game that will give you your confidence back.</span></p><h5>Features Include:</h5><ul><li>Real-time games, with real players;</li><li>Quick paced, 4 minute long matches;</li><li>Easily connect with friends;</li><li>Awesome heroes to collect;</li><li>Co-op with friends.</li></ul><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/e27NVQ988gM" frameborder="0" allowfullscreen=""></iframe>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>avVllgxlklR</guid>
                <pubDate>Tue, 16 Aug 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Easter Eggs & Secrets: The Legend of Zelda]]></title>
                <link>https://novogamer.com/articles/easter-eggs-secrets-the-legend-of-zelda-Z2YmNwO0Gy</link>
                <description><![CDATA[<p>When it comes to video games, I like to consider myself a completionist. I do what ever I can to finish a game with as close to 100% as possible. However, if that isn't possible, then I try to go out of my way to find hidden references to other games or other forms of pop-culture. The Legend of Zelda is likely full of these references if you just knew where to look, so let's get searching shall we?</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Let's start with Zelda 2 on the NES first. I'm pretty sure all of you that played the game knew that most of the towns were the source for the names for five of the seven Sages in Ocarina of Time on the N64, but that's not what I'm here to find today. If you know of phrase "I am Error," then you probably know where I'm going with this, but let's keep going and see what happens. One would initially assume that this "Error" character was actually a programming glitch that caused an unavailable message to appear instead of what was supposed to be said, but here's what you probably didn't know. This was no glitch. In the game is another character named Bagu hidden in the woods north of the town of Saria who helps you to persuade the bridge keeper to lower the drawbridge across the river. Bagu is a literal translation of the Japanese pronunciation of the word "bug," specifically a programming bug. Much later in th<span style="line-height: 1.45em; background-color: initial;">e game, someone informs you to talk to Error</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;confirming that his message isn't a glitch. Error and Bagu are named as such to be nothing more than an inside joke and possibly to confuse the player to dismiss the event as nothing.</span><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now let's move onto Majora's Mask on the N64 and 3DS. When you get to the Zora Hall, explore the rooms of the band members. When you walk in on them practicing their instrument, you may notice that the songs they are playing are from different Zelda games. Tijo is playing the cave music from A Link to the Past on his drums, Japas is playing the dungeon music from Zelda 1 and Evan is playing the game over music again from Zelda 1. Also, when Link (as Mikau) and Japas are doing their jam session together, the song that you play is actually the introductory notes from the song Ballad of the Wind Fish from Link's Awakening. There are even more Easter eggs exclusive to the 3DS version of the game. In the room of the Goron Elder's Son you can find a large stone Wii Remote among the rest of his toys. In Kafei's hideout as you look through the peephole to the Curiosity Shop, to the far right is ROB from Nintendo fame. And in the Marine Research Lab if you snoop around the Professor's table, you can find a Nintendo Love Tester hidden around the beakers. There are much more secrets in Majora's Mask, but I'll save the rest for later.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>And the last game in this hunt today will be The Wind Waker. If you were one of the few like me that took advantage of the Game Cube&nbsp;peripheral<span style="line-height: 1.45em;">&nbsp;that allowed you to connect a Game Boy Advance to one of the console's controller ports, then you likely know of the Tingle Tuner, The Wind Waker's unusual attempt at a cooperative 2-player experience in the Zelda series. The Tingle Tuner is a rupee powered help system to help you in areas that would require magic and/or extra firepower, but did you know that was not the only function it had? Depending on where you activated it, it could be powered up or could be used to find hidden treasures that couldn't be found normally without it. If you turn the Tingle Tuner on at Link's home island, Tingle will be accompanied by Knuckle, one of his younger brothers. He will give you a series of tasks to complete while on the island and if you complete them without fail, then the Tingle Tuner will be upgraded with a device called the Hand-Me-Down Tuner which is a portable shop that lets you buy all-purpose bait, bombs and arrows on the fly. If you take the Tingle Tuner back to the Forsaken Fortress and fall into the giant stew pot, Tingle will reduce the price of Ting Potions by half claiming he found an old reserve, and if you take the Tuner to the top of the Windfall School, he'll reduce the price of the Shield, Balloon and "Kooloo-Limpah" by 10 rupees. Also, taking the Tingle Tuner into dungeons will also let you find secret treasure chests if you bomb the right locations. There are only five of these chests and they all contain one of the five collectible golden Tingle Statues. Each one you find nets you 50 rupees from Ankle (Tingle's other younger brother) and 100 rupees per statue once you find them all. All in all, not a bad secret.</span><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Please come back next time when I cover more secrets and Easter eggs that I've found over the years. I don't think I can find them all by myself, but I can sure as hell try. But until then, I'll be seeing you.</span></span></p>\r
]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>Z2YmNwO0Gy</guid>
                <pubDate>Mon, 09 Mar 2015 06:41:00 +0000</pubDate>
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                <title><![CDATA[Tips, Tricks, & Cheats: Nintendo]]></title>
                <link>https://novogamer.com/articles/tips-tricks-cheats-nintendo-ZaY8Vwl0yv</link>
                <description><![CDATA[<p>Many games nowadays are usually easy enough to be finished by relatively competent gamers, but if your h<span style="background-color: initial;"><span style="line-height: 1.45em;">aving trouble finishing certain classic games, then I'm here to help. Many games made back in the 80's and 90's were programmed with built in cheat codes and exploits to make your&nbsp;</span>endeavor<span style="line-height: 1.45em;">&nbsp;a bit easier (or harder if you're masochistic) and I'm going to tell you what they are, what they do and how you go about performing them. For this article, let's start small and just do Nintendo games.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><b>Super Mario Bros.</b></span></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There is a way to <a href="https://www.youtube.com/watch?v=J-cWQFk9bi8">easily rack up lives</a> in just about every 2D Mario that contains Koopa Troopas. All you have to do is find a staircase that has Koopas walking on them and jump on one when it is on the edge of a step, then jump onto its shell from the step below. If you did it correctly, you will jump on the shell repeatedly and start to accumulate extra lives. Don't go overboard though, going over a certain number will result in a game over when the timer runs out.<p></p><p><span style="line-height: 1.45em; background-color: initial;">There is also a way to continue after a Game Over. At the Game Over screen, hold A and when the Title screen reappears, press Start. Do not release the A button during any of this or it won't work.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><b>The Legend of Zelda</b></span></p><p><span style="line-height: 1.45em; background-color: initial;">There is a way to start the game's Second Quest right off the bat. All you have to do is enter ZELDA as your file name. If done correctly you should see that Link is now holding the Magic Sword. Word to the wise, the Second Quest is not easy, so be prepared for the worst.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>In <i>Zelda 2: The Adventures of Link</i>, it is actually possible to pass through a locked door without a key. If you recall playing the game, one of the magic spells you can get turns Link into a fairy. While in fairy form, you can actually fly through the keyhole of a locked door, but while this is helpful, using the Fairy spell drains a lot of magic power that could be put to better use, like healing, shielding or to activate the High Jump.<p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">In </span><i style="line-height: 1.45em;">The Legend of Zelda: A Link to the Past</i><span style="line-height: 1.45em;">, there is a <a href="https://www.youtube.com/watch?v=KXp124VgFrw">hidden chamber</a> under the castle that contains a large sum of rupees, but you cannot access it by normal means. What you need to do is start at the Sanctuary and use the Pegasus Boots to get to the bush that covers the hole that you entered near the castle at the start of the game as quickly as humanly possible. If you were fast enough to get there, you will enter a cave by falling in from the&nbsp;</span>ceiling. A stone tablet in the back of the room will tell you that the room belongs to Chris Houlihan and asks you to keep it a secret. I guess the cat's out of the bag!</span></p><p><span style="background-color: initial;"><b>Donkey Kong Country</b></span></p><p><span style="background-color: initial;">Quite a few cheat codes were programmed into the game to give you a much easier time with completing the game or just for fun. Most of the codes are entered on the file select screen when "Erase Game" is highlighted. They are as follows:</span></p><p></p><ul><li>Down, A, R, B, Y, Down, A, Y (activates sound test, press Select to cycle though them)</li><li>B, A, R, R, A, L (start the selected file with 50 lives)</li><li>B, A, Down, B, Up, Down, Down, Y (allows you to hijack control in a 2-player co-op game)</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>There are also a code that can only be entered on the opening cutscene. Press Down, Y, Down, Down, Y while Cranky Kong is on the screen cranking his victrola and you will access a room that lets you practice the animal helper bonus games.<p></p><p>A couple stages also have secret shortcuts that let you bypass most, if not the entirety of the level. In the first minecart stage, if you can manage to jump over the barrel cannon and land in the pit close to the cliff wall, you will be launched out of a hidden cannon and transported to the end of the stage. There is also a shortcut in Stop and Go Station. Just head left through the entrance to be warped to the end.</p><p>Well, that's it for now. If I find more tips or codes, I'll be sure to let you all know as soon as I can. But until then, I'll be seeing you.</p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0yv</guid>
                <pubDate>Thu, 27 Apr 2017 17:06:00 +0000</pubDate>
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                <title><![CDATA[Games With Good Books Attached To Them]]></title>
                <link>https://novogamer.com/articles/games-with-good-books-attached-to-them-wVzyJ78Ka3</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 253px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Reading is for nerds, right? Wrong. You don't need me to tell you why reading is fun and good for you, but you may not know what to read. Like video games? Like books? Well, over the past 15 years or so video games and books have been getting along rather nicely. We all know that video game movies are usually always dreadful, but the same can't be said for video game books. Some of the video game books I've read are so good that they can almost rival their source material.<p></p>\r
<p>One hazard to avoid is if the book is just a retelling of the game because more often than not the author didn't fully play or understand the game before writing. The best route for video game books are if they are a prequel, a midquel, or a sequel/epilogue to the events of the game.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 495.578475336323px; height: 339px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><h3>BioShock and BioShock Infinite</h3><p>BioShock is definitely a universe that can and should be expanded. The first book is <b>BioShock: Rapture. </b>BioShock: Rapture is a prequel to the first game that that takes place after World War II. The book focuses mainly on Andrew Ryan as he begins to create his underwater utopia of Rapture and Ryan's relationships with Sullivan, Frank Fontaine, and Atlas. A problem with the book though is that with some of the explanations of some of the events in BioShock Infinite and it's two expansions, Burial at Sea Episodes 1 and 2, this book may not be canonical.</p><p>The next book is <b>BioShock Infinite: Mind in Revolt.</b>Though I hesitate to call this one a book because it is only about 35 pages long that you can finish in a little under an hour. Mind in Revolt is still definitely worth the read though. If you are a fan of the game you will appreciate the further insight into Daisy Fitzroy and the city of Columbia itself. Columbia isn't the utopia it makes itself out to be and Daisy isn't the saint her people make her out to be.</p><h3>The Last of Us: American Dreams<p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 555.494880546075px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p></h3><p>This one isn't a book in novel form like the rest of the books in this article, but rather in comic book form. American Dreams is a mini series that ran for 4 issues and is a prequel to The Last of Us. This mini series focuses on the start of Ellie and Riley's friendship that leads into the story DLC for The Last of Us: Left Behind. American Dreams takes roughly one year before the events of The Last of Us and follows Ellie when she is first introduced to Riley whist in her Military Boarding School.</p><p>The art style is quite appareling and isn't like how it is shown on the cover. American Dreams was co-written by Neil Druckmann so there's no question of whether or not it's canonical. The mini series was released periodically, but now can be purchased with all 4 issues in one big comic book. This is a must buy for any fans of The Last of Us.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>Metro 2033 and Metro 2034</h3>I've already gushed about how amazing the Metro games were, but they actually started out as books. At least Metro 2033 did anyway. Metro Last Light wasn't an adaption of Metro 2034. <b>Metro 2033</b>was similar to the game, but also very different in some parts like how, in the book, Artyom only fires his gun on no more than 3 or so occasions. We know that's very different in the game. Also a pretty notable difference is the ending. <b>SPOILERS:</b>but it's the bad ending from the game.<p></p><p><b>Metro 2034</b>is still a sequel to 2033, but instead of focusing on Artyom the perspective is shifted to Hunter, Artyom's man crush from the first game and book. It shows most of the events of 2033 through Hunter's eyes and new events he himself has to battle through. Hunter's character arch is actually pretty interesting and playing a game of his story would be amazing. Hint hint 4A Games for (hopefully) the next Metro game. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 368.710823909532px; height: 607px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Mass Effect</h3><p>The Mass Effect books have actually been treated fairly nicely with the three I like the most being written by Drew Karpyshyn, but there are others written by another author named Marc Walters that I like as well. All the books act as prequels, midquels, and sequels. Most of the fan favorite characters make an appearance or brief cameo in at least one of the books adding to the complexity that Bioware already put into them in the games.</p><p>Though, just like with BioShock: Rapture, there's no confirmation that these books are canon. I can confirm to you right now that one isn't though. Mass Effect: Deception. Not only is this game factually incorrect to the game's lore it is also not a very well written book. It really is a stain on the Mass Effect legacy. At least one part of Mass Effect 3 was really bad. Just imagine an entire book like that AND the author couldn't even bother to get the lore right. That's Mass Effect: Deception. I had to go into paint and color over it. It doesn't deserve to sit with those other books. Avoid it at all costs.</p><p>Out of all the books I've talked about and going to talk about, the Mass Effect universe, needs to be expanded on. We know Bioware are working on Mass Effect 4 (or the next Mass Effect or whatever they are calling it) and these books can not only help explore and expand on already established lore, but also hold us over until the next Mass Effect game. There's so many secrets and mysteries hiding in this universe. Why not expanded on it?</p><p>I'm a pretty big Mass Effect fan and I can safely say that all the Mass Effect books that aren't Mass Effect: Deception are pretty good. If you are a fan of the games you should check these out. Even if you want to you can read these at a library. They aren't a tough read, but if I were to pull one negative from these books; it's that you will have to have played all the games to understand everything being said. But if you interesting in reading these you've probably already played through them all.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><h3>The Elder Scrolls</h3><p>Right next to Mass Effect on a list of "Games That Need Their Universes' Explored More" would be The Elder Scrolls and we get two original books to help fit that fit that category. <b>The Infernal City</b>and <b>Lord of Souls</b>. The Infernal City takes place 40 years after the Oblivion crisis (The Elder Scrolls IV: Oblivion) and Tamriel is once again threatened by an evil force. This time by a floating city that casts a shadow and where ever the shadow is cast people die and rise again as a kind of zombie. With a premise like that you may or may not be turned off, but the book is actually pretty well written and feels like a good adventure worthy of The Elder Scrolls name.</p><p>Lord of Souls takes place directly after the events of The Infernal City. Though, I must admit that I haven't finished this one yet. I'm still recommending it though because so far it's even better than the first one and reviews for it say the same. If anything, check out the first book and if you enjoy it get the second one. They are both still better than The Elder Scrolls: Online.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 416.89156626506px; height: 511px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h3>Uncharted: The Fourth Labyrinth</h3><p>Uncharted: The Fourth Labyrinth is a prequel to Uncharted: Drake's Fortune written by Christopher Golden. I'm a pretty big Naughty Dog fan starting from Jak and Daxter so I was both excited and skeptical when I heard about this book. Here we have your standard Uncharted globe trotting story following Nathan Drake and Sully as they look for a fabled treasure within a mythical Fourth Labyrinth, but with a murder mystery added to it.</p><p>This time time Nate and Sully are accompanied by the murder victim's daughter, Jada Hzujak. The "who dunit" aspect gives the standard Uncharted story a more fresh take. The author, Christopher Golden, was also able to emulate Nate's and Sully's personality's almost down to a T on paper. Nate's still the lovable jerk and Sully is still that really cool grandfather you've always wanted.</p><p>As good as the book is it still isn't as good as the main Uncharted games. The only game it's better than is Golden Abyss, but that wasn't developed by Naughty Dog. The book is missing a certain "<span style="line-height: 1.45em; background-color: initial;">je ne sais quoi" that you only get with Naughty Dog. But in the end I still recommend that you pick this one up if you are an Uncharted fan it's still pretty good.</span></p><p><span style="line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>    </p>                            <img id="lightbox-image" src="http://new2.fjcdn.com/comments/5001605+_11d304438144bf9338c15f35a8cdae1c.jpg" style="line-height: 1.45em; display: inline; width: 481.021775544389px; height: 470px; cursor: nw-resize; background-color: initial;"><p></p><p>So in the end: video game books are pretty good, but if you want the REAL experience I'd advise you to play the actual game. Trust me. I'm a doctor man with a PHD in Video Games. If you want to read more into the lore of video games then you can safely bet on these books.</p><p>Have a good day :).</p><p></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wVzyJ78Ka3</guid>
                <pubDate>Fri, 06 Mar 2015 07:05:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - Alice: Madness Returns]]></title>
                <link>https://novogamer.com/articles/underrated-gems-alice-madness-returns-wv24z73VJa</link>
                <description><![CDATA[<p></p><p>               <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 677.416502946955px; height: 381px;"></p><p>Alice: Madness Returns is what happens if Tim Burton had made a GOOD interpretation of Alice's Adventures In Wonderland. Madness Returns was developed by American McGee and his development team, Spicy Horse, and published by everybody's favorite publisher, EA. Alice: Madness Returns is a Third Person Action Adventure Platformer that puts a dark spin on Lewis Carrol's original source material. This is actually a sequel to American McGee's Alice originally released in 2000.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 598.776785714286px; height: 337px; float: right; margin: 0px 0px 10px 10px; cursor: nw-resize;" alt=""></p>The art style is absolutely gorgeous...if you're into darker art styles. When reading Lewis Carrol's original book, Alice's Adventures In Wonderland, I always envisioned Wonderland having a nice colorful coat of paint over a much darker world full of insidious intentions. And that seems to be exactly what American McGee and Spicy Horse saw as well.<p></p><p>When Alice arrives back in Wonderland, the world, is bright and colorful, but the deeper she goes into Wonderland the more dark and sinister it gets. On her journey, Alice, is accompanied by the Cheshire Cat whom may or may not be a figment of Alice's imagination. In fact, the entirety of Wonderland may or may not be a figment of Alice's imagination and that is what Alice's story revolves around; her sanity.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 599px; height: 336px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The story in Alice: Madness Returns is actually really interesting because there are two stories happening simultaneously.<p></p><p>After Alice's adventure to Wonderland in the first game she had been declared clinically insane and spent a majority of her life in Rutledge Asylum. Madness Returns takes place a year after her release at the age of 19 and she now resides in an orphanage under the care of a psychiatrist named Dr. Angus Bumby. The gameplay begins when Alice relapses into Wonderland.</p><p>The second story is Alice returning to Wonderland. Hence "Madness Returns". Wonderland is now falling apart. It is being destroyed by a mysterious train dubbed by the inhabitants as "The Infernal Train". Alice may be the only one able to stop The Infernal Train from completely destroying Wonderland, but is Wonderland as real as she believes it to be? I personally found Alice's story in the real world dealing with her sanity to be far more interesting and meaningful.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 597.779104477612px; height: 336px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The gameplay plays it as safe as possible by video game standards. In combat, Alice can alternate between light, heavy, and ranged attacks to dispose of the enemies that stand in her way. Madness Returns doesn't add anything new to this already stale type of gameplay which is a shame. The redeeming factor to this is that it works near flawlessly in terms of mechanics. Madness Returns may not have added anything to this type of gameplay, but I'd rather have a near flawless execution of a rather stale gameplay style than a horrible execution of a game that tried to add in new mechanics that don't work.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Out of combat, Alice: Madness Returns is a platformer. Again, not much new here</span><span style="line-height: 1.45em; background-color: initial;">, bu</span><span style="line-height: 1.45em; background-color: initial;">t at least it isn't flawed in anyway. Alice can now jump not once, not twice, but four times whilst in the air. She also will float if the jump button is held down to help guide Alice down onto a platform.</span></p><p><span style="background-color: initial;"></span></p><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 898.295081967213px; height: 380px;"></p><p style="line-height: 1.45em;">                                  Though, there is one thing everybody seems to agree upon....</p><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns really is an underrated gem because it sets up nicely a sequel, but sales didn't meet their goals so it was cancelled which is a shame. There is hope though. In 2013, American McGee started a Kickstarter to fund a concluding chapter in the Alice series called "Alice: Otherlands". There was a catch though. It wouldn't be a game, but rather an animated mini series. The Kickstarter met it's goal and now Alice: Otherlands will be released some time this year. Again, there is more hope. American McGee still wants to make Alice Otherlands into a game, but it depends on the success of the animated mini series.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Alice: Madness Returns isn't perfect. The gameplay is pretty stale and the middle act has a lot of filler fetch quests, but I'd be lying to you if I said that I didn't like this game. I actually</span></span><span style="background-color: initial;">genuinely love this game. The art style, the story, the soundtrack, and Alice herself are all so well done that it is sad that this game isn't more well known. Do yourself a favor and pick this one up. You won't be disappointed. <b>8.5/10</b></span></p><br><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wv24z73VJa</guid>
                <pubDate>Tue, 10 Mar 2015 05:43:00 +0000</pubDate>
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                <title><![CDATA[Game Developer's Sister Kidnapped]]></title>
                <link>https://novogamer.com/articles/game-developers-sister-kidnapped-wWBl7A3zk1</link>
                <description><![CDATA[<p style="text-align: justify;">Today's article brings unfortunate news, but you can help! The sister of long time game developer, <a href="https://en.wikipedia.org/wiki/American_McGee" target="_blank">American McGee</a>, has been kidnapped. McGee went to Facebook to report this event after there was little to no police investigations being held. In American McGee's post, he explains that his sister, Mercy Covington, has been missing since November 10th, 2015. She was last seen on November 9th at 8:00pm whilst being dropped off at her home. Foul play is suspected. McGee also shared the only pieces of evidence regarding the disappearance of his sister; which were death threats that were eerily pointed at not only him, but his family and, more specifically, his sister; Mercy. American McGee's original post is as follows: <br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="562" height="782" style="display: block; margin: auto; width: 562px; height: 782px;">                                                                                         <a href="https://www.facebook.com/americanmcgee/posts/10153333812472075" target="_blank">Original Post</a><br></p><p style="text-align: justify;">Mercy Covington is 41 years old and a mother of 3, so it is exceptionally important that she is brought home safe. A Facebook profile was also created in hopes of finding Mercy called <a href="https://www.facebook.com/profile.php?id=100010846652032" target="_blank">Findmercy Covington</a>. This profile hosts as much information possible on the mother of 3 for anyone who may have seen her and a number you can call if you have any information regarding her disappearance. So, if you have ANY information regarding the disappearance of Mercy Covington, please call <strong>(214) 200-5693</strong><span class="redactor-invisible-space"> (you can even remain anonymous, if you would like to be). Please help bring Mercy Covington home. </span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wWBl7A3zk1</guid>
                <pubDate>Fri, 04 Dec 2015 08:09:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Iconic Swords in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-iconic-swords-in-video-games-ZBJekwDO42</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who plays a lot of fantasy games, swords are among my favorite weapons to use in battle. They are well known, easy to use, and half the time they often integral to the plot of the game. That being said, there are few swords that just stand out quite a bit more than the standard medieval weapon. So I present to you my top 10 list of the most memorable and iconic swords in the gaming industry in no particular order.</p><p><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong></p><p><strong>The Revolver Gunblade from Final Fantasy VIII</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Squall Leonheart's Revolver" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Squall Leonhart's weapon of choice, this kick-ass blade is basically a single-edged broadsword with an over-sized 6-shooter revolver as the hilt. If you pull the trigger on it, it sends a shock wave up the blade making it vibrate which inflicts a more devastating cut. This weapon makes the most impact in the opening cut-scene just before you are given the option of naming your character.</p><p><strong>The Valiantium Blade from The Wonderful 101</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="Wonder Blue and his Valiantium Bladd" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Said to become even sharper every time it slices into its enemies, the Valiantium Blade can act as a lightning rod to divert electrical currents, reflect lasers back at their sender, cut the thickest steel construction cables and can even be used as a key to unlock blast doors in certain locations. The only real flaw it has is its wielder as he is a hot-headed, arrogant jerk that only cares about his own selfish goals over the safety of his comrades. He eventually learns his lesson, but not after putting his entire team's lives in peril to chase after his own personal vendetta. Remember, a sword is an extension of its handler and is only as good as the person who wields it. Oh, and here's a little Easter Egg, the Valiantium Blade is also in Bayonetta 2 as the main weapon of the angel Valiance albeit in a different form.</p><p><strong>The High-Frequency Blade from the Metal Gear Solid/Rising series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Raiden's HF Blade from Revengeance" style="float: right; margin: 0px 0px 10px 10px;"></strong></p><p style="text-align: justify;">A technologically advanced Japanese katana made by the government that can cut the most durable of alloys due to it being able to resonate at a frequency so high that it separates materials at the molecular level. This blade has actually been in the possession of two previous owners before it finally found its way to Raiden, A.K.A. Jack the Ripper, and it is his weapon of choice during the events of Metal Gear Solid 4 and Metal Gear Rising: Revengeance. The blade is incredibly powerful and can be seen cutting an unmanned Metal Gear RAY unit completely in half during the prologue chapter of Revengeance, but while it is very strong, it kinda plays second fiddle to Gray Fox's Fox Blade which could be only obtained in the game when you pre-ordered the game at GameStop. Never really liked pre-order DLC bonuses because of that.</p><p><strong>The Z-Saber from the Mega Man X/Zero series</strong></p><p><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="Zero wielding his Z-Saber" style="float: left; margin: 0px 10px 10px 0px;"></strong></p>A high tech weapon from the year 21XX, the Z-Saber is Maverick Hunter Zero's weapon of choice for hunting down the generals of Sigma's army of rogue androids. It projects a solid beam of energy from its hilt and is about meter in length, but what makes it special is that like X, Zero's sword can also copy the abilities of the Mavericks that he's defeated in battle. It can change into steel, ice, fire, lightning, plasma and can even destroy enemy shots with ease. X has even used this weapon to great effect in Mega Man X6 in Zero's absence before finally returning it to its rightful owner in the Mega Man Zero games. It's basically just a lightsaber from Star Wars only better.<p><strong>The Keyblade from Kingdom Hearts</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Kindome Key" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Destined to be used by the one who will save the worlds from the Heartless and the Nobodies, the Keyblade is a sword of great power that can change its shape depending on what kind of keychain is clipped onto its pommel. Because of its ability to lock the door to the heart of a world, it plays great importance and a very heavy burden on its wielder, Sora. In reality though, there are actually many keyblades all which now rest at an old battlefield called the Keyblade Graveyard where a large scale war once took place.</p><p><strong>Soul Calibur and Soul Edge from the Soul Calibur series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Broken Destiny, a fusion of Soul Calibur/Edge" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Now, I know that they are technically two separate swords, but because of them both being pretty equal in power and magical influence, I have little choice but to consider them the same weapon (Especially considering the fact that they were once one blade at one point in their history, picture on the left). These two swords are basically two sides of the same coin, one is of light and the other of darkness. This is also reflected by the fact that the ones who wield them are good and evil variations of the same person. Soul Calibur is the weapon of choice of Siegfried and his demonic alter-ego Nightmare uses the Soul Edge in battle. "Transcending history, and the world, a tale of swords and souls eternally retold." Ahh, I'll never get tired of hearing that phrase.</p><p><strong>The Energy Sword from the Halo series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="An Elite's Energy Sword" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">As the name suggests, this is a sword made of energy, but the symbolism the sword represents within the Halo lore is actually quite fascinating. It states only the highest ranking elites can wield these blades. While these specific Elites are not allow to marry, they have the privilege to mate with any female they want regardless if they have a spouse or not. This is so they can preserve the lineage of sword wielders for as long as possible. Lore aside, this weapon is also very powerful as it can one-hit-kill any enemy as long as it is a sneak attack in the back. Seems a little cheap, but it gets the job done.</p><p><strong>The Blades of Chaos from the God of War series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="One of the Blades of Chaos" style="float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">These weapons of mass bloodshed are wielded by everyone's favorite screaming Spartan, Kratos, but he doesn't use these swords by choice. When he pledged his loyalty to Ares, the God of War, he painfully chained the two blades to Kratos's arms. This gave him the power he needed to destroy his enemies with ease, but he was cursed to be Ares warrior-slave until the day he died. These swords are brutal, jagged, unholy weapons meant only to be used to kill and they certainly do their job without fail.</p><p><strong>The Master Sword from The Legend of Zelda series</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="The Master Sword in all of its glory" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The all powerful "blade of evil's bane." This sword was forged with the power of the gods with the intent of being the weapon of choice for the Goddess Hylia's chosen hero. This masterfully crafted one-handed longsword also housed the spirit Fi, a calculative construct whose sole purpose was to serve the chosen hero until he completed his task. The blade strikes fear in all of the evil beings of the land and the only one who dared to fight its power was the Demon King Ganondorf and all of his reincarnated forms across the space/time continuum.</p><p><strong>The Monado from Xenoblade Chronicles</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>The great sword that was once wielded by the titan known as the Bionis, this blade of unfathomable power gives its wielder the ability to see visions of the future. Forged by the god Zanza to manipulate and focus the ether energy of the world, it is used to shape and mold whatever the blade's wielder sees fit. It cannot harm the people that now live on the corpse of the dead Bionis, but it can harm the machines from the opposite titan known as the Mechonis with ease. Plus there is a bit of a secret behind its history, but you'll have to play the game yourself to find out. No spoilers here!<p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwDO42</guid>
                <pubDate>Fri, 13 Feb 2015 09:34:00 +0000</pubDate>
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                <title><![CDATA[CLASSIC REVIEW: Grand Theft Auto V (SPOILERS)]]></title>
                <link>https://novogamer.com/articles/classic-review-grand-theft-auto-v-spoilers-vm4wB6yRB1</link>
                <description><![CDATA[<p>I'm a simple man; I grew up playing Rockstar games since they released the ported version of GTA 1 for PS1. My days were filled with gunning down Hare Krishna conventions, doing missions for my boyz and smashing open crates to find weapons. They were good times, the best times., and what six year old can say they loved growing up with the freedom to run and gun, destroying everything in his path?&nbsp;</p><p><br></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; width: 700px; height: 325px; background-color: initial;"></p><p style="text-align: center;">My parents never loved me like a PS1 did anyway.</p><p>I've always been a big fan of Rockstar, and whenever any Grand Theft Auto was released, I lapped it up like a crack addict relapsing in a snowstorm. The glory days of Take-Two and Rockstar filled us with unending joy, from Bully (originally entitled <i>Canis Canem Edit) </i>for the Playstation 2, and eventually Xbox 360 to Manhunt, GTA III, Vice City, and many, many others. It seems that production in Rockstar games has come to a very slow pattern over the last few years and with their recent release of Grand Theft Auto V, I decided to revisit it and give it a play to see where it stands.</p><p>LET'S BEGIN.</p><p>Grand Theft Auto V puts you in the role of Michael Townley, or uh...Michael De Santa if you know what's good for you. The story begins with a prologue. <b>North Yankton, Ludendorff. Nine years ago. </b>Michael, Trevor, and Brad are three friends, a crew, who are turning over a cash depot when, shocker, things don't go to plan and Brad and Michael are shot and Trevor escapes into the woods of Canada. This begins the game with is set nine years later. Michael is a rich, lonely, miserable wreck in Witness Protection following the fucked up prologue. He hates his life and what his family has become. His tendency to fly of the handle lands him in trouble when he befriends Franklin Clinton, who he recently discovered stealing his idiotic son's car. His escapades with Franklin earn him the unwanted attention of one of the West Coast's biggest criminal gang-leader, Martin Madrazo, and as a result, Michael must pick up his balaclava and six shooter once more to rob and pillage Los Santos. However, following a successful stint, the once-thought-dead Michael is suddenly noticed by none other than his psychotic ex-best friend: Trevor Phillips.</p><p style="text-align: center;"><img src="http://oi59.tinypic.com/6ds7e0.jpg" title="Click for a larger view" id="imgElement" alt="" style=""></p><p style="text-align: center;">Why, Mikey? Why?</p><p>Michael Townley is the first ever Grand Theft Auto character to actually be a married man and living in a nuclear family. As far as he goes as a man, he seems to share the same characteristics of any psychopath. He is a bitter, angry man who seems to hate rotting away in Los Santos and doesn't quite come alive until there really is a threat or action. He tears down houses, murders people, and in the end, he finds that the very thing pulling the family apart is the same thing that can bring it together. He is a funny character, with great lines, and his chemistry with Trevor is great. However things that sell him short is his consistency to want to kill Trevor, almost achieving this back in Ludendorff and in the final mision: Death wish.&nbsp;</p><p>Trevor is the catalyst that sold GTA V like it did. A necrophiliac cannibal with an addiction to meth-amphetamines, his introduction to the audience is in one of the most symbolic ways possible. Trevor is introduced murdering Johnny Klebitz from GTA IV, the second protagonist and playable character in <i>The Lost and Damned</i>&nbsp;DLC. Trevor fucks his girlfriend, turns, smashes Johnny in the face and crushes his head with a few stamps from his boot. One story ends, another begins.&nbsp;</p><p>Our final character of the trio, Franklin Clinton turns out to be the most under-developed and ultimately useless one of the group. An ex-gang banger with delusions of "makin' it big, dawg," his aspirations earn him looks of disapproval from his friends and family, and earns him a one way ticket to Betrayal Town with people who can't be trusted. He flows through the game like any throwaway character, spouting bad one-liners and ultimately only becoming semi-useful in the end when you use him to either murder Michael or Trevor.&nbsp;</p><p style="text-align: center;">Grand Theft Auto V: Good ol' fashioned racial stereotypes DLC only $19.95.</p><p>Gameplay mechanics in GTA V seemed to have improved greatly. Borrowing a similar platform style to Max Payne 3, shooting is a lot easier, with a simplistic approach to aiming and weapon selection. Looking back at the controls for GTA IV, Rockstar have centered on linear control, allowing more advanced driving and shooting, with a more active cover system. Everything feels a little too polished, with some buyers remarking that GTA IV driving seemed a lot more enjoyable and took skill, while GTA V's car handling has been suited for twelve year old's. Ludicrous! Grand Theft Auto isn't played by twelve year old's...</p><p>...</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="590"></p><p>Ahem...</p><p>Rockstar seems to have changed a lot of GTA V's mechanics. Physical control of your car means that flipping it over means you just have to shimmy your joystick a little and it'll flip right back. This seems like a pointless feature, and ruins the idea that reckless driving has consequences. Another issue I seemed to find with the game is of course, the very same things others have found problems with:</p><p style="text-align: center;"><img class="irc_mi" src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; margin-top: 0px;" height="393" width="373"></p><p style="text-align: center;">"Is he jaywalking? BRING OUT THE DE-VIRGINIZER."</p><p>These bastards. I am unsure of whether or not game developers decided to go overkill due to GTA IV's cops being bumbling morons, but the fact that cops in GTA V resemble The Terminator is an annoying feature. Cops are quick to shoot, quick to appear, and if you think physics were thrown out just with cars, you can think again, hombre.&nbsp;</p><p>Police in this game will spawn almost anywhere, as well as helicopters coming from complete blank areas, you are fucked pretty much up from a three star wanted level. Cops will ram you, shoot you with precise aiming, and if you think your modified sports car will change anything you are sadly mistaken. Cops are armored, quick, and will corner you like a rat and shoot you from across the map with a potato gun and you'll still wonder how fucking high the game developers were when they were making them as a feature.</p><p>Previous stories in GTA involved your main character being a lowlife criminal who raises through the ranks and fights his way to the top. In this one, your character has pretty much done that. The game centers around the trio robbing shit, then paying for it for the rest of the game. The three heroes are constantly and proverbially fucked in the ass over money, teasing big pays for big risks, and then they're bum-rushed and screwed over at every chance they get. Like a large metaphor for capitalism at its finest, the best way to make big money, is to play the stock market, like the suit and tie capitalist pink you are.</p><p style="text-align: center;"><img class="irc_mi" style="margin-top: 0px;" src="https://novogamer.com/images/archive-broken-image.png" height="393" width="420"></p><p style="text-align: center;">Dan Houser's taken a turn for the worst since GTA's release.</p><p>The story gives way to a final choice with Franklin. Three endings, which, surprisingly, sell the game shorter. Unlike other amazing, philosophical endings like GTA IV's, V seems to cram in three awful conclusions to a game that wasn't the best or the worst in the franchise.&nbsp;</p><p>ENDING A: Kill Michael.&nbsp;</p><p>Franklin kills Michael who has his life in order. It's a depressing, bleak, and ultimately anti-climactic end.&nbsp;</p><p>ENDING B: Kill Trevor.</p><p>You and Michael kill Trevor, setting him ablaze. In the end Michael comes full circle as a slimy scumbag who sells his friends short and kills his best friend.&nbsp;</p><p>ENDING C: The happy-dappy walk-away-into-the-sunset ending which leaves all three alive, killing off the competition and living happily ever after. The ending felt so false and rushed that I believe somewhere on the cutting room floor, GTA V has a hidden ending which encapsulates what was really trying to be put across. The trio all escape and stay best chums with their lives ahead of them and no issues from th FiB or the agency or whatever cheap antagonist decides to show up. It was a low end for an otherwise high game.&nbsp;</p><p>Being such a big fan of Rockstar, I've loved their games over the years; Red Dead, Max Payne, GTA, Manhunt, and somewhere along the line I felt that GTA V, in all its glory and beauty, was a game that didn't live up to the hype it was given. It was a fun game, with interesting characters, but was sold short in the story and ending which didn't seem up to par with other games in the series. While enjoyable, it is a game which didn't leave an impression on me like others did, and while I have tried my best to be fair, it seems more like a game that was manufactured and polished, rather than a game with heart and soul like IV, or Vice City, or any other Rockstar game.</p><p>7/10.</p><p>Don't even get me started on GTA: Online.</p><p style="text-align: center;"><img style="-webkit-user-select: none;" src="http://img.xcitefun.net/users/2009/12/128633,xcitefun-crying-babies.jpg"></p><p style="text-align: center;">Summed it up in one picture, son.</p><p style="text-align: right;">Max Payne, out.</p>
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>vm4wB6yRB1</guid>
                <pubDate>Thu, 19 Feb 2015 04:33:00 +0000</pubDate>
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                <title><![CDATA[Lost in Obscurity: Odama]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-odama-ZDYg0wdJQE</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure a lot of you know by now that it is no surprise that I love Nintendo games. There is something about their unique charm and enthralling gameplay that keeps my inner child alive and well. But there was one game Nintendo produced near the end of the Game Cube's life span that had nearly killed my inner child and left it on life support. That title was the astoundingly difficult <strong>Odama</strong>.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by Yoot Saito of <strong>Seaman</strong> fame and released in the US on April 10, 2006, <strong>Odama</strong> was a hodgepodge game combining the gameplay of pinball with RTS elements that are done via voice commands by use of the included microphone. Either of these gameplay styles are absolutely fine on their own, but when combined, it creates one of the most frustratingly challenging multitasking experiences that I have ever played. What makes this game truly unusual though is not only the gameplay, but also the fact that the game is set in feudal Japan and the ball used is a giant cannonball called an odama, or "great ball." It's not hard to see why this game had fallen to the wayside.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>The pinball portion of the gameplay is relatively simple enough. You aim the cannon to where you want to fire the odama and you use the shoulder buttons to activate the flippers and the control stick to tilt the field. The ball can be used to destroy and/or knock down pieces of the environment or to collect power-ups, but while pinball as a whole is usually self explanatory, the voice commanded troops that you order around with the microphone is a much more complicated task and was the result of a lot rage that I had when playing it.<p style="text-align: justify;">The troops are your main means of getting a large bronze bell from your side of the field toward the back gate so you can proceed to the next stage. Once again, by itself, this sounds fairly easy enough, but you also have that big freaking cannonball to worry about, and it CAN kill your soldiers if you aren't paying attention. However, if you can find it, t<span style="background-color: initial;"><span style="line-height: 1.45em;">here is a power-up that can help with this. If your odama is glowing green, not only will it not flatten your army, but it will also turn any enemy soldier that you crush over to your side. This is often necessary as adding more troops to the field will raise your army's morale making them more likely to follow the orders you will eventually and </span>inevitably<span style="line-height: 1.45em;"> scream into the microphone.</span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">If it wasn't already hard enough that these two gameplay elements were clashing head to head with each other, there is one last one that pushes the difficulty over the threshold from being reasonably fun and challenging to being a hair pulling nightmare. Each and every level in the game has a VERY strict time limit that results in an INSTANT loss</span><span style="line-height: 1.45em; background-color: initial;"> regardless of how many odamas you have left. This time limit bullcrap is the reason why I was unable to legitimately get past the eighth board, otherwise known as <i>The Spider Temple</i>.</span></p><p style="text-align: justify;"><span style="line-height: 1.45em; background-color: initial;">While this game is extraordinarily hard, I don't at all hate it. Its challenge is excruciating, yes, but it more than makes up for its short length. It reminds me of those old NES games that were short but had enough challenge to make it worth it. All in all, I suggest you try this game out if you're looking for a legitimately challenging game that is guaranteed to make you rage. But until then, I'll be seeing you.</span></p><p><span style="line-height: 1.45em; background-color: initial;">Score:</span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZDYg0wdJQE</guid>
                <pubDate>Thu, 02 Apr 2015 09:41:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Cutest Creatures in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-cutest-creatures-in-video-games-ZBJekwg9Yv</link>
                <description><![CDATA[<p>For the most part, video games usually appeal to a very wide range of people. While many are gritty, realistic games that have a very strong focus on crime and/or warfare, there are many others that are much more iconic because of the cute and lovable creatures and animals found within them. I'm going to be focusing on the latter in this article as I present to you my top ten cutest creatures in video games in no particular order.</p><p><strong>(Only creatures that are non-playable in their source game are eligible for this list. Also, please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</strong><br></p><p><strong>Lumas from Super Mario Galaxy and Super Mario Galaxy 2</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These lovably squishy, star-shaped beings are the adoptive children of the elegant Princess Rosalina, the guardian of the universe who sails amongst the stars in her home, the Comet Observatory. The lumas are are found strewn about the cosmos helping whoever is kind enough to help them. They can also shapeshift into different objects, like sling stars, mushrooms, and even whole planets and galaxies if they are fed enough of those honey flavored star bits that continually crash into the planetoids that Mario traverses. What is probably the most lovable trait about them though is their child-like innocence as they are so inquisitive when they first meet Mario.<p><strong>Pikmin</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of child-like innocence, here were have the Pikmin, alien life forms that are indigenous to the planet PNF-404. They are curious and scrappy little things that love shiny objects and they can't help getting into situations that would likely be too dangerous for them. Their minds act like that of a child as they are prone to do what they want if they are left unsupervised, but their tenacity just makes them all the more lovable. They were even the stars of their own animated short films which portrayed their curious and scrappy natures even better than in the games.<p><strong>LocoRoco</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These bubbly little creatures are the residents of a living planet that protects them from the evil Moja that only wish to eat them. LocoRoco come in seven different colors and each have their own names and their own songs that they sing when you guide them around the world. Their helplessness and <span style="line-height: 1.45em; background-color: initial;">child-like wonder along with their big, expressive eyes can just make your heart melt. Only the truly heartless wouldn't find these creatures cute.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Slimes from the Dragon Quest Series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These are one of the most common and most iconic enemies from the Dragon Quest series, and for good reason. I mean look at them! That big grin on their face just makes me want to smile along with them and their round bulbous design just makes me want to hug them forever. Also, the fact that there are so many different kind of slimes is likely evidence enough that these so called monsters are cute enough to stick with the series since the first game on the NES (called <strong>Dragon Warrior</strong>). I wouldn't want them to go away for anything.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Tamagotchi</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>These were a HUGELY popular virtual pet during the 90's. They were easily accessible, cheap, and they came in many different colors. But the little alien creature that you took care of in the device was what made them popular. Depending on how you raised them, a tamagotchi's form would be different for each variable that attributed to its growth, and as they aged they kept getting getting cuter and cuter. One form in particular, Mametchi, ended up becoming so popular, that it became the mascot for the whole Tamagotchi series. It even spawned a spin off toy called Digimon that gave you the ability to connect devices together so you could have your digimon battle. Tamagotchi is much more lovable though. Even I had one when I was a kid.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chao from the Sonic the Hedgehog series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Speaking of virtual pets, these little tykes are the plump, sky-blue little babies that appear in many <strong>Sonic the Hedgehog</strong> games starting with <strong>Sonic Adventure</strong>. Since you start caring for them the instant they hatch from their egg, they are impressionable to how you raise them, what character you use to raise them, and they even react differently to what kind of food they are given. They can even take the forms of little angels and devils which make them all the cuter. You can even place them in school to teach them skills and manners and even have them participate in athletic competitions. They just want to give it their all.<p><span style="line-height: 1.45em; background-color: initial;"><strong>Chocobo from the Final Fantasy series</strong></span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>I've always been fond of birds<span style="line-height: 1.45em; background-color: initial;"> (owls specifically), but these nine foot tall ones in particular are just too damn adorable to pass up. Even when in the wild, these birds are extremely tame, so much so that they'll even allow people to ride on their backs. They are also very fluffy and their young is so small that they'll fit in the palm of your hands. They even come in different colors, and those ones have special skills that the normal yellow ones can't do such as fly, dig, or even cast magic spells</span><span style="line-height: 1.45em; background-color: initial;">. All in all, BEST bird.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Pichu from the Pokémon series</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>These little, electrically charged mice from the Pokémon games are the pre-evolved form of the series' mascot, Pikachu. They are most well known from the Pichu Brothers cartoons that have been shown before some of the Pokémon films and in <strong>Pokémon Channel</strong><span style="line-height: 1.45em;"> on the Game Cube. Unlike their evolved form, Pichu are unable to properly regulate the electricity they generate from their cheeks and they wind up shocking themselves in the process. They are also very </span>mischievous<span style="line-height: 1.45em;"> and wind up getting into trouble quite frequently. Their antics are adorably cute and are only outmatched by their appearance in groups.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Nintendogs</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>While I'm not really all that much of a dog person, these lovable pups are some of the cutest virtual pets that you can possibly get. They can learn tricks, play games, and they can even be taught to recognize their name. They're always happy to see you and when you get close to them, they greet you by licking your face. Don't EVER ignore them though. Not only is that unbelievably<span style="line-height: 1.45em;"> cruel, but they need food and baths to stay healthy and leaving them alone for too long will cause them to run away. These are probably the closest thing you can get to a real puppy without the actual responsibility, plus the 3DS versions of the games even have kittens for bonus interactions with the puppies.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Lynians from the Monster Hunter series</strong></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>I LOVE CATS, that's why I was so excited to find out that the Lynians from these games could join you on the field as Palicoes. Just look their cute little faces! I just want to snuggle up with them and give them fishy treats and little mousy toys as gifts. I just can't get enough of them, so much so that I can't even bring myself to dismiss them from my total collection of Palicoes. It's just too damn depressing for me. I just wish I could take more out onto the field with me. THEY ARE SO FREAKING ADORABLE!<p>Ahem...Well that was my list. If you disagree with my choices, tell me why in the comments and what you would have chosen instead. Now if you'll excuse me, I need to take a sledgehammer to a shed wall in order to reclaim my manliness. Until next time, I'll be seeing you.</p><p><strong>Honorable Mention: Viva Pi√É¬±ata</strong></p><p>I would've included at least one pi√É¬±ata from this game in the list if it wasn't for the fact that all of them in the game are pretty much equal in cuteness, but only in large numbers. It wouldn't have been fair to just choose one.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZBJekwg9Yv</guid>
                <pubDate>Mon, 24 Apr 2017 12:36:00 +0000</pubDate>
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                <title><![CDATA[Contrast Review: Scott Pilgrim vs The World]]></title>
                <link>https://novogamer.com/articles/contrast-review-scott-pilgrim-vs-the-world-ZAY1VweOnE</link>
                <description><![CDATA[<p>Over the years, games based on movies have developed a reputation for being notoriously bad, and the same can also be said when the scenario is reversed. But there are a few good ones that manage to slip though the cracks because they have one key element about them that gives them a stronger chance at being good. These games and movies I'm referring to are the ones based on books or comics. They either have more information to use (in the case of video games), or are much more flexible in terms of creative licensing (in the case of movies), but when it comes to graphic novels, reinterpretation can be tricky because visuals are supplied to the reader and it could cause problems if it isn't translated properly for use on the screen. <strong>Scott Pilgrim</strong> is the rare gem that breaks this trend as both the game and movie adaptations of the graphic novel they are based on are fantastic in their own right and I am going to cover each one in this comparative review.</p><p><strong>Scott Pilgrim Graphic Novel</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released between the years of 2004 and 2010, this six part series tells the story of Scott Pilgrim, a lazy 23-year-old living in Toronto, Canada in a small flat primarily owned by his gay roommate Wallace Wells. In his spare time, Scott plays bass in a band called Sex Bob-omb with his friends Steven Stills (on guitar) and Kim Pine (on drums), or will go on a date with his 17-year-old girlfriend Knives Chau. Everything goes relatively smoothly for him until he sees a<span style="line-height: 1.45em; background-color: initial;"> mysterious girl from his dreams appear in his life for real which he then seeks her out and attempts to get to know her. Shortly after he finds out that her name is Ramona Flowers, the two begin dating which prompts an unusual circumstance where if he wants to continue dating her, he needs to fight and defeat all seven of her evil exes. Now this kind of story can't really be played out too well without the visuals that were generously provided by the series author and illustrator, Bryan Lee O'Malley. There is action, romance, humor and many video game references. And the internal struggle Scott experiences when dealing with not only Ramona's exes, but also his own arises, it makes you feel a unusual combination of both disgust and pity for him. It's very much a metaphor for how many relationships have emotional baggage that needs to be dealt with before you can truly grow as a person and accept that some things are just out of your control (at least, that's what <i>I</i> got from it). A very good read and it can be knocked out in just a day if you have nothing to do.</span><p><span style="line-height: 1.45em; background-color: initial;"><strong>Scott Pilgrim vs The World (Film)</strong></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now unlike the books, the movie is altered a bit due to the fact that filming started before the books were finished being written. As such, some characters toward the second half of the film have different back stories and some plot elements were removed in favor of a battle of the bands style story. But at most, this only diminished the quality just slightly as the modified story is still very good and the scenes mirror many events in the novels up to the end of book four. Now while most of the movie follows the plot of the novels very well, many scenes were moved around to improve the flow of the story, but the visuals remain extremely faithful as it looks like they were lifted from the books themselves. Even if some of it seems a little out of place after reading the novels, it is still an engaging movie to experience and a lot of fun to watch as Michael Cera plays the role of Scott very well. This is a great film for movie night.<p><span style="background-color: initial;"><span style="line-height: 1.45em;"><strong>Scott Pilgrim vs The World: The Game</strong></span></span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now this is where things get interesting. The game adaptation of the novels was made to promote the film and was released around the same time the film was released to theaters. The game on the other hand, follows the books much more closely likely due to direct influence of the series author. The game is an arcade style RPG beat-em-up for up to four players, in which you can play as Scott, Kim, Steven or Ramona in a quest to defeat Ramona's seven evil exes. The game is mostly modeled in the same vein as <strong>Teenage Mutant Ninja Turtles</strong><span style="line-height: 1.45em;"> and </span><strong>The Simpsons Game</strong><span style="line-height: 1.45em;">, but is also influenced by </span><strong>River City Ransom</strong><span style="line-height: 1.45em;"> as many of the actions you can perform, such as lifting and throwing downed enemies, and buying healing items and power ups from shops, can also be done. The gameplay can be a bit chaotic with four players on the screen at once, but to me, that just adds to the insanity that this game offers. Like most games with RPG elements, the more you fight, the more experience you get toward leveling up which grants new skills and powers at each level until you max out at sixteen. The game's graphics are outstanding; it is done in a style </span>reminiscent<span style="line-height: 1.45em;"> of 16-bit and 32-bit games and was done mostly by Paul Robertson who is known for the animations <strong>Pirate Baby's Cabana Battle Street Fight 2006</strong> and <strong>Kings of Power 4Billion%</strong>. The music is fantastic too; all of the songs in the game are composed by chiptune rock band Anamanaguchi and it fits the style of the game extremely well. Everything about this game just meshes so well with everything else that's in it. My only real gripes about it are that it is a little short, it is a little repetitive and you can't play online until you buy the DLC for it and even then it can only be someone from your fiends list. Still, this is a great game and it is even more fun to play with friends.</span><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Well, that's all I can say about this. If you wish to buy the books or the movie, you can get them from Amazon for pretty reasonable prices and if you wish to buy the game, you can download it to the PS3 and XB360 for about $15USD. But until then, I'll be seeing you.</span></span></p><p>Graphic Novel Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: none; margin: 0px;"></p><p>Film Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Game Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZAY1VweOnE</guid>
                <pubDate>Mon, 16 Mar 2015 10:24:00 +0000</pubDate>
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                <title><![CDATA[Early Access Impressions: Killing Floor 2]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-killing-floor-2-zZ3PPY4NOny</link>
                <description><![CDATA[<p></p><h1><span>Welcome to "Early Access Impressions"!</span></h1><h4>One of the great things about PC Gaming is the amount of games in Early Access.</h4><p>For those not familiar with <a href="http://store.steampowered.com/earlyaccessfaq/">Steam's Early Access</a> system, developers release their unfinished games at a reduced cost at both benefit to the user and the developer.</p><p>The user is essentially an In-Dev Tester(yes that means broken games) and they get the game once it becomes full release. This series will feature games in Early Access as I get to them. And there's a lot.</p><br><h4>Onto the show!</h4><p><img src="https://lh6.googleusercontent.com/zSD4nRB_v_EXVrvqukgJ2j4DnNtXmydn-GdGjokux5OhtupnYyZVeD7R7PTWJksAR9HGzovcReK3HtUnAla0hrayFSBK7-pbaFM59pHD_u1thpXaGJiL6OqOtuvmCcG_f-qmsbM" style="width: 779.074363992172px; height: 437px; float: left; margin: 0px 10px 10px 0px;" alt="" height="339px;" width="602px;"><br></p><h3><b>Killing Floor 2 is a first person co-op shootin' wave survivin' gore fest.</b></h3><p>Developed by&nbsp;<a href="http://www.tripwireinteractive.com/">Tripwire Interactive</a>&nbsp;Killing Floor 2 is kind of like Left 4 Dead and Call Of Duty's Nazi Zombies had a Super HD and over the top cRazY baby.<br><br>The<b> gameplay</b> is solid. Running around the maps aiming down sights and blowing apart heads feels very satisfying. Teamwork is made very essential in KF2. While a solo mode is available I wouldn't suggest it, even on Normal difficulty, you're gonna have a bad time. These are very similar characteristics to the original Killing Floor although I'd say KF2 is a more fluid experience.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.24px; height: 675px; float: left; margin: 0px 10px 10px 0px;" alt=""><b><br></b></p><h4><b>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Visually</b> this game is amazing. If you told me this was developed by a AAA developer I'd believe you. Above you can see me blowing apart the head of a <i>Siren</i> in Slow Motion. The picture really doesn't do it justice but the gore effects are very very nice.</h4><p></p><hr><p></p><p></p><p>The<b> enemy types</b> is something else to consider. At this point in the early access stage the game features the standard Zed, Scrakes, Fleshpounds, Sirens, Crawlers, Stalkers, Sirens, Bloats, Gorefasts, Stalkers, Ranged Zeds(who I cant find the name of) and &nbsp;the newest addition, an end level boss.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1190.27px; height: 687px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><p></p><h4>Going by the name of Hans Volter, this is one boss you should not take lightly. Multiple times I've been blown up, shot or poisoned by Hans Volter. While difficult to defeat Hans is that much more rewarding a kill. The difficulty in KF2, I think, is just right.</h4><h4><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1192px; height: 670px;"><span style="line-height: 1.45em; background-color: initial;">After you and your team destroy those enemies that have spawned, after each round you are then prompted to go to head to the trader with all that Dosh you've earned.&nbsp;</span></h4><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="line-height: 1.45em; background-color: initial;"></p><p></p><p></p><p><b style="font-size: 18px; line-height: 24px; background-color: initial;">Weapon variety</b><span style="font-size: 18px; line-height: 24px; background-color: initial;"><b> is something Tripwire definitely needs to work on.&nbsp;</b></span></p><p>Being the crazy over the top gory shooter this game is, my commando class felt no love in the crazy weapon department. Although there is decent variety, it got boring very quickly knowing that every time i played I just had to save up enough Dosh for that SCAR-H to be destroying zeds effectively. Keep in mind, this is early access, so there's a very good chance more content is coming. Map variety also needs to be improved at this point in time.</p><hr><p></p><p></p><h4 style="text-align: right;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="font-size: 15px; line-height: 1.45em; width: 936.242957746479px; height: 526px; float: left; margin: 0px 10px 10px 0px; background-color: initial;"></h4><p></p><h4><br></h4><h4>&nbsp;</h4><h4>Glitches?<span style="font-weight: normal;"><br></span><p><span style="font-weight: normal;">I didn't see any. Other than the fact that the matchmaking doesn't seem to be 100% working yet (sometimes I'd get thrown into games outside my search preferences) this game is virtually glitch free. This is probably one of the first times I've looked at an Early Access release that is actually very stable. Good on ya' Tripwire!<br><br></span></p></h4><p></p><p></p><p></p><p><br></p><p><br></p><h4><hr></h4><h1>Final Thoughts</h1><p>-Killing Floor 2 is just great. As far as an early access release, probably one of the best.<br>&nbsp;<br>-The <b>gameplay</b> is solid feeels great and offers enough variety in weapons and enemies at this point in time to be satisfying.<br><br><span style="line-height: 1.45em; background-color: initial;">-It's <b>visually</b> amazing with great lighting very high quality water and gore effects that are all so shiny I couldn't wait until the next Zed exploded.<br><br></span><span style="line-height: 1.45em; background-color: initial;">-I think what makes this game even more amazing is how impossible they made winning, without a team. This is a real co-op survival shooter.</span></p><hr><p>If you are the kind of gamer who likes blowing apart zombie heads with shotguns or slicing them off with military shovels, Killing Floor 2 is a must buy. I would suggest getting it soon, as the price will only go up. Just pray Tripwire adds more content before the full release.</p><p></p><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1047.03595206392px; height: 759px; float: left; margin: 0px 10px 10px 0px;" alt=""><br><br></p><br><p></p></blockquote><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>zZ3PPY4NOny</guid>
                <pubDate>Thu, 07 May 2015 04:38:00 +0000</pubDate>
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                <title><![CDATA[Evolve - Hunt Mode Mechanics]]></title>
                <link>https://novogamer.com/articles/evolve-hunt-mode-mechanics-YAY1kvbJJ7</link>
                <description><![CDATA[<p></p><p><span style="font-style: normal;"></span></p><p>I've recently learning a lot about<a href="https://www.turtlerockstudios.com/">Turtle Rock Studio's</a>new game<a href="http://evolvegame.com/">Evolve</a>. One of the first games that I watched was hunt mode, I thought the concept of hunt mode was awesome. In the game after the monster reaches max level it is able to attack the reactor. After watching about a dozen matches it always ended with one of the two teams dead and the reactor mostly untouched. My first though was entire addition of the reactor was pointless and stupid, but after thinking about it the game can't work without it.</p><p>A hunt match takes ten minutes to play max. If both sides are still standing at the end of the matchTurtle Rockmade it so the hunters will win automatically. In doing so there is no reason for the hunters to attack the monster. As long as they can avoid the monster for the ten minuets they are in no trouble and can win without engaging the monster. Because of this they added the reactor so the hunters "avoid strategy" is useless. If the hunters choose to avoid the monster, it can attack the reactor instead.</p><p>The reactor itself can't regenerate lost heath and the monster could solely attack the reactor and win knowing every hit he made is permanent and he knows the hunters can't kill him quick enough to stop it, butTurtle Rockwas cleaver in their solution.Whenever the monster wants to damage the reactor they approach it, press a key and let the animation do it for them. If the monster would take any damage during the animation, it would stop. Because of this the monster can't damage the reactor whenever the hunters are nearby, preventing the monster from getting a cheap victory.</p><p>The sole purpose of the reactor is to kick-start the final confrontation andto make the hunt meaningful. The reactor draws both sides to it to kill each other. If ether side fails to show they would lose. The high stakes ending that makes the game fun to watch wouldn't happen because the hunters would avoid the monster the entire match and walk away victorious. And the reactor give purpose to the hunt because the hunters don't want to fight a max level monster. The hunters willactivelysearch for the monster while it's low level and try to kill it before they areforced to fight the monster because they need to stop it from destroying the reactor.</p><p><span>Sources:</span></p><p><a href="https://www.turtlerockstudios.com/">https://www.turtlerockstudios.com/</a></p><p><a href="http://evolvegame.com/media/images">http://evolvegame.com/media/images</a></p><p>Image URL:</p><p><a href="http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg">http://downloads.2kgames.com/evolvev3/images/uploads/markov-hunter-evolve-1024x576-0042.jpg</a></p><p></p><p><br></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>YAY1kvbJJ7</guid>
                <pubDate>Thu, 29 Jan 2015 11:20:00 +0000</pubDate>
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                <title><![CDATA[Retro Review: Cybernator]]></title>
                <link>https://novogamer.com/articles/retro-review-cybernator-ZaY8Vwl0QN</link>
                <description><![CDATA[<p>I didn't have many SNES games growing up. For the longest time, I had to go over to a friend's house if I wanted to play <i>anything</i> from the 16-bit era. Then one day, I got a SNES of my own along with a small handful of games. One of those games was the surprisingly good, but frustratingly difficult <strong>Cybernator</strong> which is not to be confused with the 1991 film of the same name.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Developed by NCS Corp and released in the United States on April 4, 1993, <strong>Cybernator</strong> is a run and gun platformer in the <strong>Assault Suit</strong> series. You play as Jake Brain, a United States marine who pilots one of the aforementioned assault suits. His platoon is tasked by the Federation with locating and destroying the Bildvord, a massive war mech built by Axis, the government opposing them in a massive war for control of the Earth's remaining fossil fuels.<p>The controls for the game are fairly simple, but also complex enough to require a fair amount of skill to be good at it. B is Jump, Y is Shoot, A is Dash and X cycles through your weapons. Holding L locks the position of your gun in place so you can move without readjusting your aim. Hold R to use your shield and this is quite critical to know as your shield can block almost everything in front of you. If this control scheme doesn't suit you just right, you can change the controls in the options from the title screen.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the game is actually pretty difficult, as most games from that era were. You are given a limited amount of life, and health pickups are few and far between, and if that wasn't hard enough, you have only have one life and three continues to work with making the challenge exceptionally high. Not all is lost though as there are ways to improve your chances of winning. Hidden in a couple of levels are two fairly powerful weapons, the Missiles and the Laser. The Missiles are strong and have a bit of knock-back, but what makes it shine is its auto-targeting feature. Don't use it too much though, unlike the other weapons, the Missiles have limited ammunition. The Laser is much different. It fires a single unrelenting beam that deals moderate continuous damage as long as it's being fired. These weapons are much better than what you start with, so be sure to find them, but sometimes even finding better weapons isn't enough. Don't fret though, there is one more strategy to be employed.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>T<span style="line-height: 1.45em; background-color: initial;">hroughout the stages are red Power Chips which slowly increase the strength of your currently equipped weapon. With the exception of the Missiles, collect Power Chips to reduce the number of the weapon in use to zero to upgrade its strength and range. This will make it fairly easier to destroy the bosses found in the levels, many of which actually have an unseen time limit that will alter the way the story will play out should you happen to fail. Failing too many times will actually change the outcome at the end of the game, so if you want the good ending, don't let that happen.</span><p>All in all, while the game is hard, it is also very rewarding. Since the controls are tight and responsive, it is YOUR fault if you mess up, not the game's. Its music also gives the game a sense of actual accomplishment if you happen to do well. I personally felt very pleased with myself when I finally beat the game almost fifteen years after getting it as a child. So, if you want a difficult but rewarding game with tight controls and badass music, then Cybernator is your game. It is also available on the Wii's and Wii U's Virtual Console service. But until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZaY8Vwl0QN</guid>
                <pubDate>Fri, 13 Mar 2015 07:43:00 +0000</pubDate>
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                <title><![CDATA[Life Is Strange Episode 1 - Review]]></title>
                <link>https://novogamer.com/articles/life-is-strange-episode-1-review-w84wn7yzEV</link>
                <description><![CDATA[<h2><i>Life is Strange</i> is an episodic decision based game similar to the likes of Telltale's The Walking Dead.</h2><p><img src="http://new1.fjcdn.com/pictures/Life_d93913_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 344.558px; height: 194px;"></p><h2>Story: <br></h2><p>In Life is Strange you play as Max Caulfield. A socially awkward girl that has a passion for photography. While in her photography class, Max discovers that she has the ability to rewind time. but only so far. Max is the definition of socially awkward and is constantly shit on by other people who go to her school; which brings me to the first problem of the game. </p><p>Everybody is either a bully or a socially awkward victim. There is no in between apparently except for Max's friend Chloe who is introduced later on in the episode.</p><p><img src="http://new1.fjcdn.com/pictures/Life_f1d943_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 687.608px; height: 387px;"></p><h1>Writing: </h1><p>It's blatantly apparent that the developers have no idea what real schools in this day in age are like. It genuinely feels like tumblr's idea of high school is. And unfortunately, that's what this game feels like. Tumblr: The Video Game. <br><br>Now, you could chalk this all up into "Maybe it's only this one school that is like this." Well if that were the case I wouldn't have a problem with it, but the dialogue is written so poorly that all the bullies' dialogue might as well have been written like "You're dead meat. I'm gonna pound you." And on top of that, the acting is just as poorly executed with the exception of one character. All the dialogue is acted out in such a stale manner. Like all the voice actors wanted to go home or something. Lip syncing is just as bad. Not one piece of dialogue matched up with any of the character's lips.</p><p><img src="http://new1.fjcdn.com/pictures/Life_d9b6ba_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 553.549px; height: 449px; float: right; margin: 0px 0px 10px 10px;"></p><h1>Decisions: </h1><p>Just like in Telltale's TWD, Life is Strange, contains an actions and consequences element that happens through actions and dialogue. In addition to this, Max's rewind ability lets her change a decision she made on the spot. Saving you from a second play through. I actually like this because, more often or not, you're going to fuck up a timed event and with this you can save yourself the frustration of loading a previous save. <br>One problem I have with this actions and consequences system implemented is that so seem comical. Like, in one part of the episode, if you water a plant in your room you will get the notification that "Your action will have consequences." What's the worst that will happen? The plant hunts down and kills your mom for not watering it properly?</p><p><img src="http://new1.fjcdn.com/pictures/Life_bb6e33_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 517.422px; height: 291px;"></p><h1>Graphics: </h1><p>The graphics confuse me. Scenes like this one in the picture can look pretty pretty (?), but I still can't tell if the devs are going for a stylized approach like TWD or if they are trying to be realistic. It's like the developers stopped half way through making the decision and said "Fuck it. Just do both."</p><p><img src="http://new1.fjcdn.com/pictures/Life_d85bc2_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 678.724px; height: 382px;"></p><h1>Opinion piece:</h1><p>One thing I'd like to add that really bothered me (but probably wont bother you) is Chloe's step dad, David. Obviously this dude is going to be a huge antagonist further down the line and he's just a huge asshole the entire episode. Bulling people on campus and the lot. But it's his background and the way he's portrayed that bothers me. <br>David was in the military and is a huge asshole. Which I don't mind, but it's the way that his and Chloe's dialogue is written that bothers me. "I was in the military." "He was in the military." "You're paranoid." "War does that to you." It's like the developers are trying to imply really negative things about the military. And they just keep going on and on about how he was in the military and he's an asshole. But that's just me. So if that doesn't bother you, then more power to you.</p><p><img src="http://new1.fjcdn.com/pictures/Life_9e9c8b_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 620.329px; height: 338px;"></p><p>Before I wrap up this review I'd like to talk about Max's friend; Delsin Rowe... I mean Chloe. Chloe's voice actress sounds like the only one in the entire episode actually trying. You can tell that she has some pretty intense demons under her tough punk exterior. She's genuinely interesting and I want to know more about her and her missing friend Rachel Amber. <br>Why the fuck aren't we playing a game about her?? Max is so stale and boring. It would be a lot more interesting to see Chloe change into the rebellious punk she is in Life is Strange. But that's just me.</p><p><img src="http://new1.fjcdn.com/pictures/Life_4dbd30_5453920.jpg" alt="Life is Strange Episode 1- Review. Life is Strange is an episodic decision based game similar to the likes of Telltale's The Walking Dead. Story: In Life is Str" title="Life is Strange Episode 1- Review" style="width: 568.326px; height: 359px;"></p><p>I tried so hard to like this game. I really did. I brushed aside all the preconceived notions I had about it before playing and tried to get invested, but in the end I just couldn't. To me: the only one redeeming factor in this game is Chloe's character. I'm probably going to buy the rest of the episodes when they come out just to find out what happens to her. <br>Overall, it's lackluster to say the least. I was hoping for a deep story which game like from the likes of Telltale, but what I got was Gone Home meets The Walking Dead. Sound on paper, but was executed poorly. I wasn't going to recommend this, but given that it's only $5. So if you have the extra cash and have already bought every Telltale game; you should try it. Maybe you will get engrossed in it. Unfortunately, I didn't. <br>And if you want a numerical score: 6/ 10</p><p>*This review is written improperly because I originally posted it on FunnyJunk. The reason that I basically copied and pasted it from their is because I'm really proud of this piece. I've never had anyone else read my writings so constructive criticism is much appreciated so my writing will improve in future articles. I hope you have a wonderful day. </p><br>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w84wn7yzEV</guid>
                <pubDate>Sun, 15 Feb 2015 09:30:00 +0000</pubDate>
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                <title><![CDATA[Can and Will Video Game Movies Ever Be Good?]]></title>
                <link>https://novogamer.com/articles/can-and-will-video-game-movies-ever-be-good-wmKAx7YeXD</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 603.836734693878px; height: 364px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>It's a well known fact that video game movies are usually always awful or mediocre at best. As time has gone on, reactions from fans when a movie based on their favorite video games have gone from pure excitement to pure disappointment. It's a shame because the potential really is there. People who are not gamers could experience what gamers have already experienced, but instead, this time, through cinema.<p></p><p>So I am here to ask you two questions: Can/Will video game movies ever be good and Should video game movies even exist? Those really are the age old question in the video game industry. We know that video game movies in the past have been awful, but does that necessarily mean that future video game movies are going to be just as bad?</p><p></p><p></p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 333.533190578158px; height: 472px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>One of the most prevalent problems that video game movies have is the lack of care the directors, writers, and producers have for the source material. Most of the time, the directors or writers, have little care for the game and are only working on the film for sake of a pay check. Now, I'm usually against fanboys taking over something like a game franchise, but for a video game movie it works because they actually want to represent the source material fairly. This is why fan made movies on YouTube usually are the best adaptations out there right now.</p><p>My solution to this is for the developers to make an entirely CG movie. That way the original game directors, writers, and voice actors can produce an actual representation of the game counterpart. A good example would be Resident Evil: Degeneration and Damnation. Lower budget, but infinitely better than the extremely lackluster Paul W.S. Anderson films. Now imagine this for every video game and even your favorite game. That way you never have to lose familiar voice actors to over used Hollywood actors and you can still have the same writers and directors from those games.Fun fact: George A. Romero was actually originally going to make the Resident Evil movie. he even sat down with one of his assistants who played through the first game while he took notes.</p>Unfortunately, there is going to be an Uncharted movie. The filmmakers want Mark Wahlberg to play Nathan Drake, but if you've played the games then you know that this a horrible choice. Nothing against Mark Wahlberg. He just doesn't fit the role. Now imagine an Uncharted CG movie made by Naughty Dog with Nolan North reprising his role as Nathan Drake. That would definitely work. It would also attract more fans to the franchise if released in theaters. A live action film would not do the games justice.<p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 463.98px; height: 627px;"></p>Unlike games based on movies, movies based on games have the potential to be good and all around well made. Should video game movies exist? Yes. It is a form of media for video games to expand, but it needs to be done properly. I guarantee you that the past attempts to make a video game movies has been nothing more than a cash grab in the same way that movie licensed games are a cash grab. Given to filmmakers that genuinely want to do the source material justice and a video game movie can really work. As bad as video game movies have been in the past, that doesn't mean they are going to be bad forever. Look at the Need for Speed movie starring Aaron Paul. It actually wasn't that bad. Granted, it was it's own original story while just using the game's name, but it was still fairly decent.                                                 <p>S<span style="line-height: 1.45em; background-color: initial;">o yes, I do believe that video games movies should still happen because one of these days a director and writer that actual care about the game will do it justice. I have a few good examples of this coming up.</span></p><p><span style="line-height: 1.45em; background-color: initial;">For better or for worse, a few video game movies have been planned, but have been since cancelled. One of the most popular victim of this was a potential BioShock movie that was to be directed by Gore Verbinski (Director of the first three Pirates of the Caribbean movies, and Rango). This was cancelled for many reasons, but most</span>notably was the cost. The cost to make the underwater looking sets to represent Rapture would have been astronomical. And since the film would have needed to have been rated R the budget would have been a lot lower than a PG-13 movie. So a BioShock movie was canned. </p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 508.453074433657px; height: 328px;"><span style="line-height: 1.45em; background-color: initial;">When I first heard a movie of The Last of Us announced I was disappointed because I was sure that it was going to stain The Last of Us name. But then I saw a glimmer of hope; Neil Druckmann, the writer and director of TLoU game was writing the script. And to further my hope, Naughty Dog, has final say on casting choices and changes to the story. I was also excited when Neil Druckmann stated that Maisie Williams (Game of Thrones) may play Ellie. Now, I'm exited and looking forward to The Last of Us film.</span></p><p><span style="line-height: 1.45em; background-color: initial;">A Half-Life film has been in development hell almost as long as Half Life 3. Two notable directors actual want to be the director; J.J. Abrams and Quentin Tarantino. Both are actually fans of the game and I believe both could do the franchise justice. Though, if I had to pick; I'd pick J.J. Abrams. His style of</span><span style="background-color: initial;">filmmaking would much better match the style of Half-life. Again, nothing against Tarantino. I actual am a Tarantino fanboy, but I see Abrams much better suited for the Half-Life movie. A Portal film would also suit J.J. Abrams very well with Olivia Wilde as Chell. That's something I'd like to see.</span></p><p><span style="background-color: initial;"></span></p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Until the day that Hollywood decides to make a good video game movie, Fan films are your best bet. This also is a good example of why fans of the games should be in charge of making video game films. Of course since they are indie films, the budget, isn't very high so you have to cut them some slack, but there are some pretty good ones. These fan films usually all live on YouTube. Some good fan films of games are inspired from: Half-Life (pictured above), Mass Effect, BioShock, Mortal Kombat, Fallout, and Watch Dogs. Fans have the power to make the game better or worse.</p><p>In the end, I do believe that video game movies will one day be as good or even better than the game they are based on. They need to be given to filmmakers who actually want to do the source material justice instead of just getting a paycheck.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wmKAx7YeXD</guid>
                <pubDate>Mon, 16 Mar 2015 10:23:00 +0000</pubDate>
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                <title><![CDATA[Games That Would Make Good Movies]]></title>
                <link>https://novogamer.com/articles/games-that-would-make-good-movies-wyRvA7YM5w</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 570.947368421053px; height: 339px;"></p>Since the dawn of time, man has strived for one thing; to make a good movie based off of a video game. If you've read one of my previous articles then you know that I think that video game movies will one day be as good as the game itself. The only catch to this opinion piece is that, hypothetically, the movie has dedicated writers and a competent director.<br><p></p><p>I am also excluding games that are already getting movies so I apologize to games like The Last of Us, Uncharted, Half-life, and Portal. The games on here aren't obscure by the eyes of us gamers, but not many of them have been considered for a film adaptation. So you may not see the games you wanted on here.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 427px; float: left; margin: 0px 10px 10px 0px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">Hotline Miami</span></p><p>Clearly the developers, Dennaton Games,were at least some what inspired by Drive (2011) starring Ryan Gosling. This bloody, pulse pounding game could transition fairly well to the big screen. I believe it would be important for the actor to play Jacket to not speak, but rather show his emotions through his actions. It would keep the air of mystery around him like in the game.</p><p>The soundtrack is one of the best you'll ever hear in gaming and would work for a film adaptation. The story is very well written and is a damn good one at that. It would be preferable that the combat/fighting scenes are as smoothly choreographed as the fight scenes in The Raid and as stylish as the fight scene in the nightclub in John Wick.                              </p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;"><br></span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">Do you like hurting other people?</span></p><p><span style="color: rgb(119, 119, 119); font-style: italic; line-height: 1.45em; background-color: initial;">                      <iframe width="560" height="315" src="https://www.youtube.com/embed/IwKR53J0xco" frameborder="0" allowfullscreen=""></iframe><br></span></p><p><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569.347079037801px; height: 380px; float: right; margin: 0px 0px 10px 10px;" alt=""><span style="font-size: 30px; font-weight: bold; line-height: 38px; background-color: initial;">The Cat Lady</span></p><p>It's no secret that I love this game, but The Cat Lady would still work as a emotional psychological thriller movie. The point and click gameplay that helped make the game unique doesn't necessarily need to be in The Cat Lady to keep the intriguing story and spooky atmosphere. It would basically be the proper Silent Hill movie since Hollywood screwed that up twice.</p><p>The actress that would play Susan can not be attractive, or at least can't be extremely attractive like most actresses since Susan is depicted as being unattractive. The overall mood and atmosphere would also have to be perfectly recreated down to a T. Let the scenery do the talking rather than the actors. Though Susan would have to talk, unlike Jacket from Hotline Miami.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 569px; height: 399px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p></p><h2>Nekopara</h2><p>Now hear me out.....this explanation could go a few ways so let me explain. I am not a weeaboo. Hell, the only anime series I've ever seen was Pokemon when I was a kid, but the Nekopara Vol. 1 visual novel was very well made. I can definitely see it as either a movie or an anime series. The hentai and other stuff aside, the story was pretty convincing and you do end up caring for Chocola and Vanilla.</p><p>Who would play Chocola and Vanilla would be anyone's guess. The humor and drama were well handled..and yes the sex scenes were too, but those probably wouldn't be in a movie or anime series. Maybe a hentai series which would be...interesting. Anyways, Nekopara still has a good convincing that you should definitely check out.....but for the "full" experience you need to buy the 18+ version off of the developer's website. Just a suggestion.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.228260869565px; height: 355px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Alan Wake</h2><p></p><p>If you haven't played Alan Wake then shame on you. Just kidding. Alan Wake is a game set up like a T.V. series. Even to the point of having a "Previous on Alan Wake.." narration between chapters. If you've played the game then you know that it has an absolutely amazing story. Obviously taking inspiration from Stephen King. Alan Wake even references him as an inspiration.</p><p>It would be fairly easy to adapt Alan Wake into a movie. The model of Alan Wake is based off Ilkka Villi and voiced by Mathew Porretta, whereas Alice Wake's model is based off of Jonna J√É¬§rvenp√É¬§√É¬§. Having Ilkka play Alan Wake in a movie would be the preferable option andJonna J√É¬§rvenp√É¬§√É¬§ as Alice Wake. The dark and spooky atmosphere of the game would make this film a great psychological thriller. Check out this awesome music video from Poets of the Fall to get a taste of an Alan Wake movie.</p><p>                      <iframe width="560" height="315" src="https://www.youtube.com/embed/ToGnkBkySSA" frameborder="0" allowfullscreen=""></iframe><br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 567.558685446009px; height: 385px; float: right; margin: 0px 0px 10px 10px;" alt=""></p><h2>Max Payne</h2><p>Okay, okay. I know that this one shouldn't count, but holy hell, the actually Max Payne movie was so awful. Like really?? Mark Wahlberg as Max Payne?? Nothing against the guy as an actor, but as Max Payne? That was a horrible idea. Max Payne's story is so tragic, but the way he goes on a war path, in the games, for revenge is stylish and awesome. This shouldn't have been a screw up of a movie, but it was. So why not a reboot?</p><p>Remedy, the developers of Max Payne 1 and 2, did the same thing with Max's character model as they did with Alan Wake's; they based it on a real actor. He even voices Max in the game. James McCaffrey is the definitive Max Payne and should have played him in the movie. So in a reboot, James,should play Max. With Courtney Cox as Mona Sax since they look alike. The dark noir tone of the Max Payne games would work beautifully on the big screen.</p><p></p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 615.791767554479px; height: 398px;"></p><p>Obviously, I wasn't able to put every game that would work well as a movie on here. Which is why I'd like you to comment on this with your suggestion of a game that would be a cool movie. Hopefully, I can make an updated list with all the suggestions. Until then have a good day :)</p><p></p><p></p><p></p>\r
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                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wyRvA7YM5w</guid>
                <pubDate>Mon, 24 Apr 2017 12:22:00 +0000</pubDate>
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                <title><![CDATA[New Sherlock Holmes Game Announced]]></title>
                <link>https://novogamer.com/articles/new-sherlock-holmes-game-announced-w9B07y3wWP</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Developer Frogwares and publisher Bigben Interactive have unveiled their new entry in the Sherlock Holmes game series entitled Sherlock Holmes: The Devil's Daughter.</p><p>Sherlock Holmes: The Devil's Daughter is a detective crime thriller set for release in <strong>Spring 2016</strong> for PS4, Xbox One, and PC. The following comes directly from Frogwares and Bigben Interactive's announcement:</p><p>"Featuring taut action and investigative work, <em>Sherlock Holmes: The Devil’s Daughter</em>, the eighth and latest entry in the franchise, will push your abilities to the limit in a one-of-a-kind interactive experience.</p><p>With numerous suspects in each investigation, every choice you make could drive the story in unexpected √¢‚Ç¨‚Äú and possibly deadly √¢‚Ç¨‚Äú directions.</p><ul><li>Take on five thrilling and confounding cases.</li><li>Freely roam an expansive landscape of playable terrain.</li><li>Maneuver fast-paced action sequences to challenge your every gaming skill.</li><li>Play a unique blend of game mechanics that lead to an unprecedented experience.</li><li>State-of-the-art graphics bring the streets of Victorian London to life.</li><li>For the first time in his storied career, Sherlock Holmes’ ruthless logic is overwhelmed by family stories, irresistible emotions and an occult revenge."</li></ul><p>Sherlock Holmes: The Devil's Daughter will be shown exclusively to the press during Paris Game Week from October 28th, to November 1st. </p><p><span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9B07y3wWP</guid>
                <pubDate>Fri, 23 Oct 2015 03:14:00 +0000</pubDate>
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                <title><![CDATA[New Guitar Hero Announced]]></title>
                <link>https://novogamer.com/articles/new-guitar-hero-announced-w8BN7YnVB7</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 552.69px; height: 414px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Rejoice Guitar Hero fans! For Activision has announced a new rebooted Guitar Hero game; aptly named, "Guitar Hero Live". This time the developers of DJ Hero, FreeStyleGames, &nbsp;have taken the reigns to create a familiar yet fresh take on the Guitar Hero experience.&nbsp;<br><p></p><p>Guitar Hero was put on an indefinite hiatus back in 2009 when sales weren't meeting expected goals. Guitar Hero was also beginning to leave the eyes of gamers until February 2015 when rumors of a new Rock Band and Guitar Hero game surfaced. As of today, April 14th 2015, Activision has officially announced the reboot of the Guitar Hero series.</p><p>Many aspects of the familiar Guitar Hero formula have been changed for better or for worse depending on your opinion. Most notably are the changes to the guitar controller and the game's visuals.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 585.120253164557px; height: 329px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Gone are the cartoon stylized graphics. They have been replaced with a type of live action FMV. This is to make the player feel like they are really the guitarist of a band.<span style="line-height: 1.45em; background-color: initial;">&nbsp;</span><p></p><p>The crowd is live action as well and their reaction is determined by your guitar playing abilities. If you're good, then they will rock out. If you aren't, then they will make that known and begin to boo.&nbsp;</p><p>Your band mates will also let you know if you need to start preforming better by doing things like glaring at you for hitting the wrong notes.<br></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 591.471971066908px; height: 388px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>As previously stated, the guitar controller has also been revamped for this new reboot. The controller no longer has the series familiar Green, Red, Yellow, Blue, and Orange buttons substituting actual strings.&nbsp;<p></p><p>Now the controller has six buttons on the fret board. Three on top and Three on the bottom. The three on the top are all black and the three on the button are all white.&nbsp;</p><p>The new fret board is actual a much better representation of an actual guitar than the previous Guitar Hero controllers. It seems the new developers are going for a more authentic and personal experience in the music world through Guitar Hero Live.</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/6SnIZgESm4c" frameborder="0" allowfullscreen=""></iframe></center><br><p></p><p><b>Guitar Hero Live will be coming to PS4, Xbox One, Wii U, PS3, and Xbox 360 Fall 2015.&nbsp;</b></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>w8BN7YnVB7</guid>
                <pubDate>Tue, 14 Apr 2015 10:20:00 +0000</pubDate>
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                <title><![CDATA[Review: PlayStation All-Stars Battle Royale]]></title>
                <link>https://novogamer.com/articles/review-playstation-all-stars-battle-royale-ZnYdOwzyVJ</link>
                <description><![CDATA[<p style="text-align: justify;">Ever wonder what <strong>Super Smash Bros</strong> might be like if it didn't have any Nintendo characters in it? Well, the closest game you could get that would fit that criteria would probably leave you scratching your head wondering why you didn't just get <strong>Super Smash Bros</strong> instead. If you know what game I'm talking about (or you happened to have read the title of this article), then you know that <strong>PlayStation All-Stars Battle Royale</strong> needs no introduction. So without further ado, let's begin the examination.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released to most major countries in late November of 2012, <strong>PlayStation All-Stars</strong> is a 4-player Free-for-All fighting game for the PS3 and PS Vita. In it, you can chose to play as one of twenty different first, second, and third party characters (twenty-four if you include DLC) spanning many games from PlayStation's history. Some of these characters include well known favorites like Jak from the <strong>Jak & Daxter</strong> series, Kratos from the <strong>God of War</strong> series, and even Parappa the Rapper, and also some lesser known characters like Sir Daniel from <strong>MediEvil</strong> and Spike from <strong>Ape Escape</strong>. However, while the selection of characters is fairly good, the battle system leaves something to be desired.<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Unlike <strong>Super Smash Bros</strong> where the goal is to rack up your opponent's damage meter high enough so you can launch them off the stage, your goal in this game is to build up the meter for your super attack and use it to vaporize your opponent. This is very similar to the <strong>Smash Bros</strong> series' Final Smash moves, but with the additional ability to charge your finisher up to level three and the disappointing fact that this is the ONLY way to score points in the main game modes. Because of this feature, and the fact that the meter charges quite slowly, the best way to play is to set the meter's charge rate to high, otherwise you're not going to have much fun.<p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>A small favorable difference from <strong>Smash</strong> is the fact that each character has three different sets of attacks mapped to Square, Triangle and Circle by default instead of <strong>Smash's</strong> standard and special attacks mapped respectively to the A and B buttons. This adds a bit more variety for combos and specials, but they are a bit difficult to pull off as the controls are a bit stiff. Battle mechanics aside, the differences don't just stop at the character's attacks, but the stages also have something unique about them being that they are fusions of games from two entirely different game franchises like <strong>Jak & Daxter</strong> with <strong>Hot Shots Golf</strong> and <strong>LocoRoco</strong> with <strong>Metal Gear Rising</strong>. This makes battles fairly enjoyable and much more interesting, assuming you can stand the somewhat long load times.<p style="text-align: justify;">All in all, <strong>PlayStation All-Stars Battle Royale</strong> tries too hard to be something that it's not. The visuals and music are great, but that doesn't forgive the fact that the gameplay gets drawn out for too long due to the fact that the only way to knock out your opponent is with a finishing move. The game isn't great, but this doesn't automatically make it a bad game either. I enjoyed the time I had with it, but the novelty of the game started to wear thin after a while because it felt like it was desperately trying to be <strong>Smash Bros</strong> instead of trying to be its own thing. Overall, the game is pretty average, but that shouldn't stop you from playing it a few times in your life. But until then, I'll be seeing you.</p><p style="text-align: justify;">Score:</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZnYdOwzyVJ</guid>
                <pubDate>Mon, 13 Apr 2015 09:07:00 +0000</pubDate>
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                <title><![CDATA[Battlefield Hardline - Review ]]></title>
                <link>https://novogamer.com/articles/battlefield-hardline-review-wWBO7Y2R53</link>
                <description><![CDATA[<p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Battlefield Hardline is a first person shooter developed by Visceral Games and published by the fallen angels themselves, EA. Battlefield Hardline is basically what happens when you throw Battlefield 4, Grand Theft Auto V, and Payday 2 in a blender, but do the components of those three games mix well?</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>As soon as the campaign begins it is clear that Visceral Games were going for the appearance of a cop drama. Similar to the likes of The Wire. Even the transition to the next "Episode" looks like the episode transition on Netflix. The TV show vibe of Hardline is great and fits the game perfectly.</p><p>Unfortunately, I can not say the same for the plot. It's the common consensus that nobody plays Battlefield games for their story. So I went into Hardline with my brain "off" to try and enjoy the story to it's fullest. Even that didn't work. Even with my brain "off" I still saw every twist and turn come from a mile away. I'm more impressed with how Visceral was able to fit every cliche from every crime drama into Hardline.</p><p>The main hero is a new goody-two-shoes cop, His partner and friend turn out to be dirty and both stab the main hero in the back, main hero tells captain cop but turns out that the captain is dirty too, main hero is blamed for all the dirtiness, now main hero has to team up with dirty friend and a criminal to take down dirty captain.</p><p>And that's just a brief synopsis. You should count just how many more cliches the story is riddled with. I'm not sure if this was intentional or not, but I wouldn't be surprised either way.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 612.938144329897px; height: 345px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The gameplay in the campaign actually makes up for a lot of the story's short comings (a lot. Not all). Instead of the run-in-shoot-anything-that-moves gameplay that plagued the previous Battlefield entries, Hardline, opts for a more flexible and rather fresh alternative. That means you can play stealthily, guns blazing, or somewhere in between. Though some sections require you to go guns blazing.</p><p>You can level up Nick, our main hero, by playing certain ways, though playing stealthily rakes in more experience points. There is even a neat feature that allows Nick to raise his badge, announce he's a cop, and arrest the enemy. This is vital if you want to arrest enemies with warrants for an XP boost. The gameplay is the best that I've seen in a Battlefield game to date. Take notes Battlefield 5 (or Hardline 2, which is inevitable.)</p><p>I was surprised how much I actually felt like a cop (aside from the Michael Bay explosions). You don't just feel like a guy running around shooting people that happens to have a badge. I also found it fun to use Nick's phone scanner to analyze evidence, put together clues, and learn back story on this fictionalized take on Miami and L.A. and the enemies with warrants.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 621.065891472868px; height: 365px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>I think it goes without question that Hardline's visuals can be down right beautiful at times. This is all thanks to the Frostbite 3 engine. Character models looks very detailed and faces have great and realistic looking features and expressions. Think of it like L.A. Noire without the characters looking like bobble heads.</p><p>Environments can be such a pleasure to look at, but these are mainly for scripted events. So that may be a turn off to some people. The games run at a pretty solid 60 FPS on Playstation 4 and Xbox One. It's the resolution that's different. On PS4, Hardline, runs at 900p and on Xbox One it runs at 720p. Whilst, Hardline runs at 1080p and 60 FPS on PC. But doesn't every game?</p><p>The graphics did have to get toned down a bit in multiplayer on all systems to accommodate the large maps and frantic action. It's not THAT noticeable it's to be expected with how chaotic the multiplayer can get. So I can't knock off points for that.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 623.743016759777px; height: 350px;"></p>I had a blast with Hardline's multiplayer. Get the right friends and play the right game modes and you are looking at a absolutely fun weekend. You will find the typical Battlefield game modes like Conquest and Team Deathmatch. You will also find all new game modes like Hotwire and Blood Money. Hotwire being the most fast paced and fun. In it, cars essential act as "flags" where you have to capture them and defend them whilst driving around. This is the game mode you want to play with friends.</p><p>What you won't find is Battlefield 4's large assortment of weapons. Hardline trimmed the fat of the guns in BF 4's multiplayer, but at the same time made the selection of guns feel really restricted. You also can't use all of the same guns on each team (unless you get over 1,000 kills with each gun). Cops have their own selection of guns and so do the criminals. Only the primary weapon and pistol you start with can be used on either team. This is a huge let down for an otherwise extremely fun multiplayer.</p><p>The destruction also feels lacking in multiplayer. Other than a few small buildings that can be blown up, the destruction feels even more heavily scripted than Battlefield 4. You can blow up a giant crane in one map that crashes into a building and changes the map a little. Wow...whatever happened to the days where destruction felt dynamic and you really feel like you are blowing up buildings like in Bad Company 2?</p><p>Now some may argue that cops and criminals wouldn't be causing the same amount of destruction found in Battlefield 4, but Visceral and EA are marketing this as a BATTLEFIELD game. If it were just "Hardline" then I would understand,<span style="line-height: 1.45em; background-color: initial;">but gamers know Battlefield as almost a destruction simulator. Why take that out?</span></p><p><span style="background-color: initial;"><p style="line-height: 1.45em;"><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><span style="line-height: 1.45em;">For every thing that Battlefield Hardline does right, it does two things wrong. It's a shame because an amazing game of cops and robbers lies within Hardline, but sadly it is never fully realized. I do</span>genuinely want a Battlefield Hardline 2. All Visceral has to do is correct the mistakes this game did and Hardline 2 could be incredible.</span></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;">The story could</span>definitely use work. And I don't mind the crime drama cliches, just don't use them as the main story. Use them in an entirely new and unique story ironically. Also, if it couldn't hurt, drop "Battlefield" from the title. The game would be better without it.</span></p><p><span style="line-height: 1.45em; background-color: initial;">I would not recommend that you pick this up at full price, but rather pick it up when it is down to around half that price or even cheaper. You will enjoy it for that much. <b>7/10</b></span></p><p><p></p></p>\r
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                <guid>wWBO7Y2R53</guid>
                <pubDate>Tue, 21 Apr 2015 01:12:00 +0000</pubDate>
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                <title><![CDATA[Censorship in games - Concerned gamers start #1MillionGamersStrong]]></title>
                <link>https://novogamer.com/articles/censorship-in-games-concerned-gamers-start-1milliongamersstrong-5nQ441EJ36O</link>
                <description><![CDATA[<p style="text-align: justify;">Following recent news of various Japanese games being altered for the western market or in the case of Dead or Alive Xtreme 3, not receiving a western release at all, a number of gamers have begun the Twitter hashtag 1 Million Gamers Strong in the hope of convincing Japanese developers and publishers to reconsider their decisions.</p>    <p style="text-align: justify;">There has been much speculation that these decisions by developers are to avoid negative editorials from western gaming press. However at this point it is only speculation as there has only been <a href="https://archive.is/KmUZc#selection-1667.0-1681.248" target="_blank">one statement made by a developer for DOAX3 on a Facebook post</a>, and any other individual statements from other developers on different projects are coming from unverified anonymous sources.</p><p style="text-align: justify;">The games that have been altered in question have been <a href="https://www.reddit.com/r/KotakuInAction/comments/3socra/censorship_bust_slider_removed_from_character/" target="_blank">Xenoblade Chronicles X</a>, <a href="http://nichegamer.com/2015/11/report-blade-soul-alteredcensored-for-questionable-material-in-western-release/" target="_blank">Blade & Soul</a>, <a href="http://nichegamer.com/2015/10/nintendo-censored-story-content-in-fatal-frame-maiden-of-black-water/" target="_blank">Fatal Frame: Maiden of Black Water</a><a href="http://nichegamer.com/2015/10/nintendo-censored-story-content-in-fatal-frame-maiden-of-black-water/"></a> and <a href="http://nichegamer.com/2015/12/report-capcom-censored-female-characters-in-street-fighter-v-to-avoid-offending-people/" target="_blank">Street Fighter V</a><a href="http://nichegamer.com/2015/12/report-capcom-censored-female-characters-in-street-fighter-v-to-avoid-offending-people/"></a> and all have been altered due to the depiction of female characters. </p>    <p style="text-align: justify;">Official company statements such as from Koei Tecmo appear to want to distance themselves from any speculation concerning their decision not to release in the West saying, </p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: justify;">Capcom’s Yoshinori Ono gave more details than most as to why they have made changes, in their case, to censor R.Mika’s pre-match “butt slap“ taunt in an <a href="https://archive.is/DgtyG" target="_blank">interview with website Jogos</a> (Translated),</p><p style="text-align: justify;"><em>Regarding the discussion about feminism in videogames and the way the heroines are portrayed in them, “Street Fighter V“ has been criticized because of two characters seen as extremely sexualized √¢‚Ç¨‚Äú including the Brazilian Laura.<br><br>In an interview for UOL Jogos, the producer of the fighting game series Yoshinori Ono guaranteed that Capcom wants to erase that notion so that their game doesn’t disturb the female audience.<br><i>“Our objective with √¢‚Ç¨ÀúStreet Fighter V’ is to start over from zero“</i>, explains Ono. <i>“We want the professional players and the casual fans of the series to return, but we also want to reach those who have never even touched a fighting game. <strong>So we can’t have something in the game that makes people think, √¢‚Ç¨ÀúThis is not acceptable’“</strong></i>.<br><br>Originally, the fighter Rainbow Mika slapped her butt during one attack sequence, but the action was removed. That led some fans to question if some kind of √¢‚Ç¨Àúcensorship’ had occurred.<br><strong><i>“We didn’t make any change because of external influences“</i></strong>, reassures Ono. <strong><i>“Those changes came up internally. We decided to remove that because we want the biggest possible number of people to play, and we don’t want to have something in the game that might make someone uncomfortable“</i></strong>.<br><br>The objective, according the producer, is to have characters that people like, and not put them off the game. <i><strong>“Probably we won’t be able to remove everything that could offend someone. But our goal is, at least, to reduce that number as much as possible so that they think √¢‚Ç¨ÀúOk, there is this issue here, but it is within the limits’. We want that everyone can play and enjoy without worrying about anything else“</strong></i>, he says.</em><em></em><em></em><br></p>    <p style="text-align: justify;">It is a fact that Japanese games have been the subject of many negative opinion pieces from gaming press sites over the last few years as they have chosen to promote and champion alleged “Progressive“ ideals, agreeing with the Objectification Theory proposed by Feminist Frequency and other proponents of Third Wave Feminism.</p>    <p style="text-align: justify;">The Dead or Alive franchise has been <a href="http://imgur.com/vRZaP2h" target="_blank">attacked by commentators in the media for quite some time</a>. Street Fighter has been the subject of <a href="https://archive.is/svB3a" target="_blank">criticism by media outlet over the years as well</a> mostly centered on Chun-Li and Cammy. R.Mika who is central to this recent controversy involving Street Fighter V was <a href="https://archive.is/DmyB8" target="_blank">condemned following the character’s debut trailer</a>. In a moment of hypocrisy however, the same <a href="https://archive.is/8zyDZ" target="_blank">outlets greatly appreciated a shirtless, bearded Ryu</a>.</p>    <p style="text-align: justify;">Although Japanese developers and publishers have not given details for their design decisions some gamers are convinced that it is due to Japan giving too much stock to a media that does not represent the majority of customers.</p>    <p style="text-align: justify;">They have started a <a href="https://www.change.org/p/koei-tecmo-capcom-namco-monolith-soft-ncsoft-1-million-gamers-strong-for-japanese-gaming?recruiter=444515818" target="_blank">petition</a> and have encouraged others to get word around using <a href="https://twitter.com/hashtag/1MillionGamersStrong?src=hash" target="_blank">#1MillionGamersStrong</a> hoping to get developers and publishers to revert changes made as there are more loyal customers than those swayed by the words of a few western press organisations.</p>    At the time of writing this, the petition has only around 2,300 signatures and the hashtag is at 7,200 Tweets although it has only been a day since it started. Whether the petition and hashtag gains any traction remains to be seen. The subject of censorship and self-censorship however is back as a significant talking point.]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>5nQ441EJ36O</guid>
                <pubDate>Fri, 11 Dec 2015 06:44:00 +0000</pubDate>
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                <title><![CDATA[Games To Check Out - Unturned]]></title>
                <link>https://novogamer.com/articles/games-to-check-out-unturned-wvBQ7Y8w8D</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 467.124555160142px; height: 262px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Unturned is an open world zombie survival exploration adventure with RPG elements. The best way to describe Unturned is; put DayZ and Minecraft in a blender. Unturned would be the result. That may sound unoriginal, but Unturned actually feels pretty fresh considering the genre it is in. After DayZ, Steam has been flooded by "clones" trying to capitalize off of DayZ's success. Unturned doesn't do that.<p></p><p>Unturned is in early access. Normally I'd steer clear of that too, but this is a great example of how Early Access should be used. The developer is constantly updating the game and keeping the players up to date with what he's doing with the game and what tweaks he's making. Believe it or not, but Unturned is actually also free. So if you are at all interested you can get it on Steam.</p><p>Unturned's map is of decent size. Consisting of small towns, waterfronts, a military base, and airport. You can repair cars to travel to these locations faster. Items also respawn after leaving your game so it's really easy to farm for more important items to fight off zombies and other players. Unfortunately, because famous YouTubers have played this game on their channels, you will find an abundance of little kids running around killing everyone. But you can still find normal servers or you can play by yourself in single player.</p><p>Unturned also has a fatigue system so you will need to regularly eat and drink to stay alive. This seems a bit extreme in game though. You will constantly have to be looking for food and water because you character begins desperately needing them after only about 5 to 10 minutes with out eating or drinking.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 477.916349809886px; height: 268px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Even though the game goes for a stylized art style similar to Minecraft, the lighting can be pretty impressive at times. Especially during sunrises and sunsets. Sun rays will shine through trees and clouds and will even reflect off of water. Water is also rather impressive as well, graphically that is. The water will reflect objects realistically if you turn on the right settings.<br><p></p><p></p><p></p>\r
<p></p><p></p><p>Unlike Minecraft, textures aren't very detailed. They are usually only one color; even on the highest settings. This is upsetting, but again, Unturned is in Early Access so that can easily change somewhere down the line. &nbsp;Unturned also doesn't currently have in game music. You may or may not like that depending on your preference. Walking around in the complete darkness of night with no music of sound can be pretty atmospheric, but some dark and lonely music in a setting like that would have been preferable. But right now, the only music is the main menu music.&nbsp;</p><p>Most computers shouldn't have a huge problem running it either. Unturned is very well optimized. You can customize just about everything in terms of graphics settings. There's even an option to enable a nifty little FPS counter to show you how many frames per second you are getting so you can change your graphics settings accordingly.&nbsp;</p><p>Unturned also has a pretty good crafting system. Though it's mainly only used for creating structures like player made homes and forts. There isn't any in game recipes on how to create items so you will more than likely be consulting the Unturned wiki pretty often to make a basic house.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 586.013363028953px; height: 440px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>One aspect of Unturned I have to greatly commend is the in depth gun customization. Similar to Crysis 2 and 3 you can hold your gun in front of your face and choose where you want to put your new attachment. This goes for most of the guns in game. Though you cannot craft weapon attachments so will have to find them after they are randomly spawned in the game world. If you have the right attachments, you can customize the barrel, grip, and scope attached to your weapon.<p></p><p>Typically the best place to find any attachment is in the military base. So as soon as you find a map in game you should head there and stock up on guns and ammo. &nbsp;Scopes are especially varied starting with improved iron sights to red dot sights to scopes that can practically see across the entire map. While guns with no attachments can still get the job done, it's still nice to have attachments to make the job easier.</p><p></p><p></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style="width: 600px; height: 337px;"></p><p>While the game is free, there is a optional "Gold Upgrade" that gives you some improvements in game. They aren't anything that make the game insanely different or make you over powered, but they are noticeable. It's only $5 and a one time charge. I recommend that you get this with the game. Not for the upgrades, but to support the developer. &nbsp;The developer of Unturned is a 17 year old kid and he's offering the game for free. In his own words when asked if the price of Unturned will ever change,&nbsp;“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.“<br></p><p>Unturned is a solid game that has a lot of potential and this potential may be realized since it is in Early Access. You have nothing to lose by checking this game out.&nbsp;</p><p>I hope you all have a wonderful day :).&nbsp;</p><p></p><p></p><div><p></p>\r
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                <guid>wvBQ7Y8w8D</guid>
                <pubDate>Sun, 03 May 2015 07:16:00 +0000</pubDate>
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                <title><![CDATA[The Elder Scrolls Online: Tamriel Unlimited - Console Preview]]></title>
                <link>https://novogamer.com/articles/the-elder-scrolls-online-tamriel-unlimited-console-preview-waBP784PR0</link>
                <description><![CDATA[<p></p><p><a href="http://www.elderscrollsonline.com/"><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 435.75px; height: 245px; float: left; margin: 0px 10px 10px 0px;" alt=""></a><span style="line-height: 1.45em; background-color: initial;">Before I begin, I'd like to explain that I previewed/played the Xbox One version of The Elder Scrolls Online: Tamriel Unlimited beta. So any and all problems I found within the beta may be resolved before the game's official release date of June 9, 2015.</span></p><span style="background-color: initial;"><span style="line-height: 1.45em;">The Elder Scrolls Online is&nbsp;developed by ZeniMax Online and published by Bethesda Softworks. Because ESO is being developed by a new developer rather than Bethesda Game Studios, the original&nbsp;</span>developers. For this reason<span style="line-height: 1.45em;">&nbsp;the fans are, and have been worried about the quality of the game.&nbsp;</span></span><span style="line-height: 1.45em; background-color: initial;">The Elder&nbsp;Scrolls is a series that is held near and dear to many people's hearts, including my own.</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;So how are ZeniMax Online doing so far?&nbsp;</span><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 433.403314917127px; height: 244px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Sadly, you cannot configure the Xbox One's controls to your liking. You are stuck using the default control scheme. The only thing you can change is which spell is configured to which face button. This is pretty strange considering ESO's control default control scheme is closer to Call of Duty's rather than the last two Elder Scrolls games.&nbsp;<p><br></p><p></p><p></p><p>That being said, I found the controls to be fine. I never found myself tripping over the controller trying to remember which button does what. You still use the left stick to move, the right stick to move the camera, Left Trigger&nbsp;<span style="line-height: 1.45em; background-color: initial;">blocks, and Right attacks. Those are the controls that need to stay the same to keep the game playable, and they are the same.&nbsp;</span></p><p>I couldn't shake the feeling of how strange the first person camera feels. It feels....wrong. Like it isn't meant to be in the game. It's clear the developers put more time and polish into the third person camera, which works well.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 451.79347826087px; height: 255px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>The graphics for ESO on Xbox One can be very pretty at times, especially far off vistas. Standing on a mountain over looking Tamriel is a good example of that. ESO definitely has the look of a Bethesda Game Studios Elders Scrolls entry. The textures are a bit of a different story though.&nbsp;</p><p>If you run up to an NPC or any texture in the world too fast then you have to wait a second or two for that texture to fully load. This is especially apparent when you run&nbsp;up to an NPC to open up dialogue and turn in a quest. And even with the texture fully loaded it isn't as pretty as the Elder Scrolls has been before.&nbsp;</p><p>Though, I suppose this is excusable considering it is an MMO with a huge world and dozens of players with you at times. If ZeniMax Online tried to implement Skyrim level graphics into a game of this magnitude then it would more than likely run very poorly. Fortunately, ESO runs rather smoothly. One thing I have to commend ESO for is that there are no load times going into major cities. Similar to Morrowind. This was minor annoyance in Oblivion and Skyrim so it is nice to see it ironed out in ESO. The load times going into buildings is near instantaneous, which on console is a rarity so it's a nice touch.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 482.263440860215px; height: 271px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Combat also takes a noticeable step back from Skyrim. No longer do sword strikes have weight to them and attacks no longer feel like they connect even when they actually do. The combat feels "floaty" again; like in Morrowind and Oblivion. I also can't shake the feeling of the combat being kind of sluggish and not as responsive as it used to be.<p></p><p>Magic also isn't as streamlined as it was in Skyrim. Your melee attacks are interrupted to use any magic attacks which are mapped to the face buttons. I found myself not using magic attacks at all really. Strangely enough, magic doesn't seem to be as important in ESO as it was in previous entries even though the game still encourages you to play with a magic style. Though, this didn't bother me very much because I rarely use magic in Elder Scrolls games; a lot of players still enjoy playing in the Mage class, but here it feels watered down.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 509.739837398374px; height: 282px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>With all that being said, it's clear what the developers were going for. So here's my message to ZeniMax Online, "Stop trying to be World of Warcraft. Not every MMO has to be WoW." &nbsp; The signs begin to show as soon as you start creating your character. You have to choose an alliance and you can only play as certain races within that alliance.&nbsp;<p></p><p></p><p></p><p></p><p></p>\r
<p></p><p></p>\r
<p>In there attempts of being WoW, ZeniMax Online, have watered down the Elder Scrolls experience to the point where it, sadly, feels like a generic MMO with an Elder Scrolls coat of paint.&nbsp;</p><p>Some things are strangely taking out of ESO that were in previous Elder Scrolls game. Like being able to loot all bodies, not in ESO. Only certain bodies can be looted. I suppose it's to help preserve the economy of the game so players can't farm the same types of enemies for hours. Not being able to read every book is gone too. Now, you can only read "lore books" which, yes, are still nice to read if you are into the lore, but there aren't many of those. Also, how is "The Lusty Argonian Maid" in ESO when it was written by an Imperial in the Third Era? I know this sounds like I'm really nitpicking, but it just furthers my concern with how canon this game is when the developers can't even get Bethesda's original lore right.&nbsp;</p><p>You can't loot every object in the world either anymore. So no more stealing goblets and plates to sell for a few gold each. Strangest yet, no more sitting down on chairs and benches. Why this was taking out? I have no idea. Why couldn't the developers go for a more original experience rather than a WoW clone? It's the Elder Scrolls. It was one of the most original games back in the day.</p><p>If you aren't an Elder Scrolls fan, this isn't going to be the game that converts you. I am, however, a huge Elder Scrolls fanboy so I can still see myself getting lost in this game for hours upon hours when it officially releases despite these flaws. But again, like I said, this was a beta so everything I just said could be completely different when the final game launches. Maybe, and hopefully, all these issues and concerns are ironed out in the final product.&nbsp;</p><p>I also recorded some gameplay if you are interested in watching the beta in action:</p><p></p><center><iframe width="560" height="315" src="https://www.youtube.com/embed/lSo10kn0tQo?list=PLWaMljrpD7KC-WDGEX_6HoEMHyD4P39yz" frameborder="0" allowfullscreen=""></iframe><br></center><p></p><blockquote><span style="line-height: 1.45em; background-color: initial;">&nbsp;</span></blockquote><blockquote><span style="line-height: 1.45em; background-color: initial;">A big thanks to ZeniMax Online Studios and Bethesda Softworks for allowing me to participate in the limited access beta of The Elder Scrolls Online: Tamriel Unlimited for Xbox One.</span></blockquote>\r
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]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>waBP784PR0</guid>
                <pubDate>Mon, 27 Apr 2015 09:25:00 +0000</pubDate>
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                <title><![CDATA[Quickie Review: Dr. Mario Miracle Cure]]></title>
                <link>https://novogamer.com/articles/quickie-review-dr-mario-miracle-cure-ZLQmwnzDby</link>
                <description><![CDATA[<p style="text-align: justify;">As someone who loves puzzle games, I was ecstatic to hear that a new <strong>Dr. Mario</strong> game was in the works. They have always been really well constructed and have a charming simplicity about them that can't be beat, but does this brand new title have the gusto to be an exceptional entry in the franchise? Well let's see.</p><p style="text-align: justify;">Like every other game in the series, <strong>Dr. Mario Miracle Cure</strong> keeps the series tradition of eliminating viruses by matching them with like-colored pills (called Mega-Vitamins) in rows or columns of four or more. The pills can be rotated to better fit into certain areas, and if the entirety of the pill isn't vaporized, the remaining half will drop down toward the bottom of the bottle if it isn't blocked by an obstacle in its path. As you play, the bottle will fill with more and more viruses in each subsequent stage, with the drop speed of your pills increasing in later stages. Now if this were <i>just</i> a simple game of <strong>Dr. Mario</strong>, then I'd be done with my review right now, but it's not, and now I'll explain why.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 389.041916167665px; height: 292px;"></p><p style="text-align: justify;"><span style="line-height: 1.45em;">This iteration of the series actually includes quite a few features from previous games in the series and even throws in a few brand new gameplay elements in order to keep things fresh and exciting. Starting by order of additions, we have the game mode called </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> which actually first made its appearance in the DS game </span><strong>Brain Age 2: More Training in Minutes a Day</strong><span style="line-height: 1.45em;"> as a bonus minigame. </span><strong>Virus Buster</strong><span style="line-height: 1.45em;"> still goes by the same gameplay staple of connecting four viruses and pills of the same color to remove them from play, but the major difference is that the game is played with the stylus and two or even three pills can be dropped into play at once, although they fall at a fairly slow pace. N</span><span style="line-height: 1.45em; background-color: initial;">ext is the Online mode which was introduced in </span><strong>Dr. Mario Online RX</strong><span style="line-height: 1.45em; background-color: initial;"><span style="line-height: 1.45em;"> on the Wii. All it does is let you face a random player from somewhere around the world, or play against a friend on your 3DS's friend list. Then we have the game mode </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;">, which was introduced as the </span><strong>Operation L</strong><span style="line-height: 1.45em;"> game mode in </span><strong>Dr. Luigi</strong><span style="line-height: 1.45em;"> on the Wii U. This game mode drops two pills at once in the shape of the letter L with the long side of the shape often being comprised of all one color. This forced the player to think of new strategies as the unusual pill configuration and its large size made it difficult to </span>maneuver<span style="line-height: 1.45em;"> in the confines of the bottle.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 400px; height: 240px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Now new to this game are the new <strong>Miracle Cure</strong> capsules which can help turn the tide in a losing match. These capsules can wipe out whole columns, whole rows, like-colored pills, like-colored viruses, or a two square radius around where the capsule is dropped. Now because of the nature of these power-ups, they cannot be used in the normal classic game mode as it would make it far too easy. Instead, a new game mode called <strong>Endless</strong> was specially made for the purpose of getting the full use out of them. In <strong>Endless</strong> mode, new viruses will continually spawn from the bottom of the playing field and won't stop until you get a game over. In addition to the <strong>Miracle Cures</strong>, we also have set of sixty single player challenges to help you get accustomed to using this new addition to the franchise. The challenges range from easy to excruciating in ten training, twenty basic, and thirty advanced challenges designed to test your reflexes and ability to think under pressure.<p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">All in all, <strong>Dr. Mario Miracle Cure</strong> is a great entry to the franchise. It includes enough game modes to keep you busy for a long time to come and its new Miracle Cure power-ups make for a fine addition to the series. Hopefully we'll being seeing more of them in future installments, but until then, I'll be seeing you.</span></span></p><p style="text-align: justify;"><span style="background-color: initial;"><span style="line-height: 1.45em;">Score:</span></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZLQmwnzDby</guid>
                <pubDate>Fri, 12 Jun 2015 06:39:00 +0000</pubDate>
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                <title><![CDATA[Five Nights at Freddy's Film in the works. Will it be good?]]></title>
                <link>https://novogamer.com/articles/five-nights-at-freddys-film-in-the-works-will-it-be-good-ZnYdOwzyxy</link>
                <description><![CDATA[<p style="text-align: justify;">I'm sure many of you have heard of the survival/horror series created by Scott Cawthon known as <strong>Five Nights at Freddy's</strong>, but when I heard the announcement that a film based on the franchise is now currently in the works, I started to become a bit skeptical. Movie adaptations of video games almost never do well at the box office and many people are already starting to get tired of the series due to the fact that the entire trilogy was released in the span of seven months, but I have three reasons why I have hope for this movie.</p><p><strong>Reason 1: The Story</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Because of the first game's short length, the fact that the only spoken dialog is from the phone guy when he leaves messages on the restaurant's answering machine, and because that the actual back story is vague enough to interpreted in many different ways, the story that could be used for the film might actually be something coherent regardless of what route they take. Plus, we might actually be able to finally find out what's going through Mike Schmidt's head as he progresses through the week.<p><strong>Reason 2: The Director</strong></p><p style="text-align: justify;">Many of you know that who directs the film can either make it or break it depending on how they interpret the source material. A good example would be Joss Whedon when he directed <strong>The Avengers</strong>, whereas a bad one would be M Night Shyamalan when he directed that godawful film, <strong>The Last Airbender</strong>. Now the director that has signed on for this film is Roy Lee of <strong>Vertigo Entertainment</strong> who has directed the fantastically scary films <strong>The Ring</strong> and <strong>The Grudge</strong> which both follow under the same kind of psychological horror that <strong>Five Nights</strong> pulls of quite well. If anyone can make a good film based on that game, it'll be him.</p><p><strong>Reason 3: The Original Creator's Involvement</strong></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Usually when a film adaptation of a game goes down the toilet, it is usually because of lack of involvement from the creator of the source material. Because the game was made by one person much like many books, it will likely be much easier for information to be relayed back and forth between the movie studio and the creator. Scott Cawthon has said this on the matter,<blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;">"The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to."<br></blockquote>These three reasons should be reason enough that a film based on <strong>Five Nights at Freddy's</strong> could turn out to be legitimately terrifying, but only time will tell if the game will still be relevant when it is released a few years down the line. But until then, I'll be seeing you.]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZnYdOwzyxy</guid>
                <pubDate>Wed, 08 Apr 2015 06:37:00 +0000</pubDate>
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                <title><![CDATA[Mark of the Ninja -an in depth review (Spoilers)]]></title>
                <link>https://novogamer.com/articles/mark-of-the-ninja-an-in-depth-review-spoilers-1RP3wVj7n7</link>
                <description><![CDATA[<p><b>Mark of the Ninja</b> is the critically acclaimed platformer hand crafted by Klei Entertainment. The game was released in 2012 for the xbox 360 and windows systems, it was released later for linux and OS X systems in 2013. It's garnered several editors choice awards and a damn good scores from Metacritic (a 91/100), making it on paper one hell of a game. Fear not though, I am here today to give you an in depth reveiw of the game and explain to you why it deserves the scores it has.&nbsp;</p><hr><h3>Storyline/features:<br></h3><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mark of the Ninja is a 2D platformer that focuses on stealth and otherwise being ninja. The story is set in the modern day, where ninjas have perhaps become slightly outdated. You play as a ninja (go figure) who's clan was ruthlessly attacked by mercenaries. Your task is to strike back at the man who ordered the attack, and regain your clans honor. However, to do it you accept the burden of the mystical Mark, giving you mysterious abilities; but these powers come at a horrible price. The marks powers hail from a mysterious plant, who's origins I will later discuss. Besides giving you superhuman abilities, it turns whoever accepts it mad, in time. Turning on anyone and everyone, killing with the only intention to end lives. To ensure the safety of the clan the bearer of the mark kills themselves, turning themselves in before becoming to powerful to stop.&nbsp;</p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><img src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" style="width: 463.832px; height: 216px; margin: 0px 0px 10px 10px; float: right;" data-src="https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcQl9Yb1aijP60ZwBEiddt9mOHQ_duyI8DJ_rkU9A-mj443u2AMp" data-sz="f" name="_yiFWEX_rUKTzM:" class="rg_i" alt="Image result for mark of the ninja"></a></p><p></p><p><a style="width:293px;height:153px;left:0px;right:" href="http://www.google.nl/imgres?imgurl=http://cdn.akamai.steamstatic.com/steam/apps/214560/header.jpg%253Ft%253D1410569787&amp;imgrefurl=http://store.steampowered.com/app/214560/&amp;h=215&amp;w=460&amp;tbnid=_yiFWEX_rUKTzM:&amp;zoom=1&amp;docid=x9tyXlY1gU5j_M&amp;ei=PZA3VejeCcmKsAGmp4H4DQ&amp;tbm=isch&amp;ved=0CD8QMygKMAo" class="rg_l"><span class="rg_ilmn"> </span></a></p><p></p><p></p><p></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing that you catch on quite quickly is that the game strives to keep elements of the ninja authentic, point in case is that you don't know who you are. Your name, and anything about you is shrouded in mystery. Perhaps the only information you have is Ora, your companion throughout the game, and the name of your clan, the Hisomu. This approach to a character, especially a main character is not a common thing. Even in other games where the main protagonist is a ninja, it's more common that his/her name is one of legend (or infamy). However the fact of the matter is that the identity of a ninja was completely secret. So much so that it would be quite common that ninja's from the same clan would confront each other in battle (<a href="http://www.amazon.com/Ninjutsu-Invisibility-Legends-Techniques-Martial/dp/0804839379">1</a>). This was the case because ninja families were born to serve lords, for honor of their lords and clan. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I will admit that the storyline is not the most complicated, nor is it a epic that spans several hundred hours; but for the narrative it tries to tell, it is well done. Not only from what happens during cut scenes, but during the game too. Now in most cases I don't really enjoy collecting, running every which way to find small things that give you an arbitrary 100% that don't really affect the game and its story. In Mark of the Ninja there are collectibles in the form of scrolls, and artifacts. Artifacts only give you points that count towards your final score, where the scrolls contain Haiku's. There are three a mission, and together they tell a short story about the clans history. Here's an example: <br></p><p style="text-align: center;"><i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; On a starless night,&nbsp; An unkindness of ravens,&nbsp; Lands along a wall</i></p><p style="text-align: center;"><i>Drunken, laughing guards ,&nbsp; Spill outside with joy to meet ,&nbsp; The eyeless faces</i></p><p style="text-align: center;"><i>A thick liquid drips ,&nbsp;&nbsp; Down a silken thread that hangs ,&nbsp; Above a pillow</i></p><p style="">This particular set of scrolls tells of a mission. One that brought the Hisomu clan into legend. Reading through them really gives you an idea of how things were back in the day. When ninjas were feared, for the unknown power they wielded with deadly precision, and how it has all changed in the modern day. This is a major theme in the games storyline, and drives the majority of the plot. The death of the Baron, who ordered the attack on you from out of nowhere. To the well kept, dark secrets of the ink plant. These events simply act as a story, a children's tale. Because the whole game leads to its finale quite literally, and figuratively.&nbsp;</p><p style="">&nbsp;</p><p style="">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Throughout the game, it feels like you are alone in your mission to save the clan. Like you have been knowingly abandoned to your death, and the only 'light' is your one companion in all this. Ora, who is that companion seems to follow you through the thick and thin. Through the castles, deserts and back home. During development, it was decided that Ora would have a big speaking role. Which is hard to imagine in a game about stealth. So what you'll notice is that she only shows up at select times during a mission. Most often at the beginning and end, with some exceptions. So she's a constant factor in how you see the different situations, always lending a couple quips to give you some perspective. One thing I don't like, is that it's a narrative you have to listen to, and her reasons are never explained. All you know is she's a 'friend'. It feels like she has no other use in game than to push an idea. Thankfully, or at least true to the games varying gameplay, you make the finale decision. Figuratively and literally.<br></p><br><hr><h3>Game play:<br></h3><p>Mark of the ninja is a particular game in the sense that its a 2D stealth platformer with emphasis on lighting dynamics. It uses a number of small mechanics to make the game play .It also uses sound quite effectively in its design. Stealth is often based on being able to see the mark and in some cases hearing them move, there are also some instances where you can sense the unseen. Mark of the ninja's game play makes use of them all. In general game play, not standing in a spotlight's or flashlight's gaze means you are in the shadows.&nbsp;</p><p><img alt="" style="width: 371.556px; height: 209px; float: right; margin: 0px 0px 10px 10px;" src="http://cdn.akamai.steamstatic.com/steam/apps/214560/ss_e0e5bff3ff1aa40dd71296ca9becf8279910da2b.600x338.jpg?t=1410569787">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The lighting system is really interesting, and I'll explain. All light in this game comes from a source: lights, chandeliers, spotlights, floodlights, flashlights etc. Each has a one of a few 'gazes', as in it propagates outwards from the source in a particular way. Chandeliers give light out in about a ~150degree radius, and the light reaches as far as the outline shows. Flash lights have a smaller ~25 degree radius but can be shown anywhere the guard points, so are flexible in their direction of gaze. However if the guard is looking for you it's much harder to move around. So being caught out by them will happen more often. Another example of a source are the floodlights. They are similar to the the flashlight and ceiling light, in that it is staitionary and has a smaller AOE; but it has a protection from another small game mechanic, which i'll get too soon. Being able to skirt light sources is key in staying hidden, and you'll have too look out for a number of different types too. Because as soon as you step into the light you'll know. If you take a look at the photo to the side, paying particular attention to the to left you'll see a small icon of the ninja. This is your stealth indicator, and the icon will become lighter, as well as your character model if you step into the light.</p><p>&nbsp; &nbsp; &nbsp; &nbsp;This is when you know you can be seen. Which is interesting because it doesn't mean you will be seen. The guards that populate each level have a small area in front of them that they can 'see'. This is indicated by a light outline that propagates out their eyes. If you come into this area they'll see you, and being sighted is its own little mechanic. You can in fact stand right in front of them, if your in the shadows, without being noticed. Get too close though and you'll be spotted out from the flashlight. So here two mechanics come together to create a game play experience. If you're standing in the light, and a guard happens too look towards you, he or she will instantly spot you. Which means a light source effectively extends the guards sight range. I think this is a really cool because of how it mirrors real life, as light tends to help you see stuff. In game play it keeps you on your toes, as just because there aren't any guards on screen to spot you doesn't mean one won't. As far as I know the range is pretty big, but not infinite. So avoiding lights becomes immensely important if there are guards around, especially if they are looking towards you. &nbsp;</p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;The other way you can be found out is by sound. Being a ninja, you were trained to be as quiet as possible, so moving around generally makes very little noise. Running however will make quite a racket, and anyone nearby will hear it. In the first play through of the game you can see how far the sound travels out from its source. The game indicates this by a transparent white circle that moves outwards from the source. So its omnidirectional, but in a 2D space (if that makes sense); and I think it does because if you think about it, the idea feels right. It makes sense when you play the game and hardly needs explaining, it's easy to grasp. Which is a recurring theme around Mark of the Ninja's game play, and this why I think the game does very well. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now its all well and good that you can see the sound visibly, but how does it affect the game play? I'll use an example; in the image to&nbsp;&nbsp; <br></p><p><img alt="" style="width: 470px; height: 262px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png"></p><p>the left. Here you'll see two guards, and our ninja protagonist perched on a hanging platform just above. By the feet of one of the guards is the source of the sound (I'll explain later what it is). Now you can see by the outline how far the sound went, and that the guard is in that area. The smaller yellow circle around the guard indicates that he has heard something, and the fainter yellow circle is where he thinks he heard it. So you can imagine how this works now. Using something that makes sound you can get a guard to turn away, so you can slip by, or murder him. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; One thing you'll have to remember though is how much sound you make, because if you noticed, the sound in this game travels through everything. Its one of the slight gripes I have with the game but its fairly minor, and actually makes game play better. In the picture above you'll see the outline goes into the floor. In another case perhaps its at a wall; the sound would go through it and into the next room for anyone to hear. Thus the real life physics of sound absorption is omitted (its not the only time this game does that). You'll find though that this has very niche but effective game play uses. For example getting the attention of a guard behind a door, so that he comes outside and you can sneak into the building without being spotted. Its a peculiar interaction, but its quite cool to think about. <br></p><p><br></p><p>&nbsp; &nbsp; &nbsp; &nbsp;Now for actual gameplay, the how do I ninja bizz. Controls in Mark of the ninja are really quite simple, left analog for moving and right for looking around. A button for jump, X to punch/kick, and Y to use your tools (if you haven't noticed I used a xbox controller). Other buttons do things but i'll get to that in time. In the beginning of the game you don't have much, in fact you have nothing. So everything is 'vanilla' and as the game progresses more tools are added, more powers tapped, and techniques learned. Each level is story driven so there's no generic kind of mission, but I'll use the first level as an example. The first mission is to free your ninja brethren from the mercenaries, and is quite simple as most first levels are. In order to do so however you need to stay hidden, or you get caught and there's no one to free anyone else, logically.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; So you have to hide, and there are a lot of places to do so. Much of each levels design is centered around how you can move through them. For example a hallway will have doors that you can hide behind. Allowing you to avoid detection by sensors and patrolling guards.&nbsp; Simply done by pressing A next to one. There are many other things to hide in and on, trash dumps, garbage cans, pots, statues etc. For a normal person, hiding behind one of these isn't too hard, if whoever is looking for you isn't trying very hard. So a ninja with superhuman abilities should have no problems.&nbsp;</p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Suppose however you can't hide. There's a guard who just won't look away long enough, what do? In Mark of the ninja you have to often think about 'how can I get past this, and what can I use to do that?' In most cases your tools are immensely helpful. They allow you to distract and kill, depending on how you feel. Historically a ninja would not kill anyone but his/her mark, to avoid being caught; and it is possible to end every mission without killing anyone (save a select few). If you do choose to kill, there are many ways to do it. A wide variety of tools, and death blows are at your disposal. Assassinations are&nbsp;<img alt="" style="float: right; margin: 0px 0px 10px 10px; width: 396.16px; height: 223px;" src="https://novogamer.com/images/archive-broken-image.png">sometimes necessary, and they work like a combo. Input the combo correctly and the mark dies silently, but mess it up and whoever is dying will make a lot of noise.&nbsp; It's oddly satisfying to flawlessly take down an entire task force alone. But it also comes at a cost. A cost to your score. <br></p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Now it might be odd to think, there's a score system in a ninja stealth game. What the diddley doo for? To create balance, and options for the player. You could kill everyone and hide their bodies (for extra points, plus safety) or just leave them be. Not killing them is harder to do, if your plan is to stay unnoticed, but also gives greater reward. At the end of each mission your score is tallied, and the points come from how you interacted with the guards. Either he/she never noticed anything, got distracted by a noise or something you did, or died at your hands. For the system to be balanced, each has a different point value. Untouched give the most while dead give the least. Additionally extra bonus points come from not killing anyone, and distracting no one. They are much harder to achieve but are possible.&nbsp;</p><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Most of the fun in the game play for me was being able to choose. It felt like I chose my own path. If a particular area was too hard to get by without killing, then I would go find a different way past. And my favorite thing about the games is its vast array of possible plays. There is absolutely no reason to play a level the same way ever, if you wanted to. It was also a lot of fun to be a ninja, in the way ninja's really were. <br></p><hr><h3>Audio + visual:</h3><p>The game looks like a cartoon, there's no denying this. The visuals are bordered with a small out line to make it easier to see, which is nice in the relatively small amount of light. Only the foreground, and things you can interact with have these visible outlines. The rest of the scenery though is very much beautiful. Mark of the ninja makes use of multiple layered backgrounds, and I think its a cool way to depict a city. There are 5 different areas, with completely different visuals, and its a treat to just look at them sometimes.&nbsp;</p><p><br></p><p><img alt="" style="width: 574.136px; height: 323px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png">It's not generally a thing to do, but if you stop and look once in a while you can see how much detail goes into this game. Especially when you listen a bit. In a game with patrolling guards, most of their dialogue is simple and repeats over and over. In mark of the ninja the guards have a huge repertoire of lines, and they hardly ever repeat something you've heard before. I mean they don't exactly say anything that has any particular importance to the game, but its that level of detail they put into the little things that count. <br></p><p>&nbsp;&nbsp;&nbsp;&nbsp; The music is also quite dynamic. Each level has some ambient music that's played in the background, but there are many occasions where it transitions out. For example if you get seen and the alarm goes off, the music becomes energized and really helps give that atmosphere of panic. And generally I enjoy the music, and how atmospheric it is.<br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The art style in this game is amazing and is definitely one reason you should play it.</p><hr><h3>Final Thoughts:<br></h3><p><br></p><p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; For me this game is amazing. There's so much option, and each play play through can be different from the last. There just so many small mechanics that just mesh together so well, and its clear the developers really spent a lot of time building the system. Plus the finale is just amazing, the atmosphere is just amazing.</p><p>&nbsp;&nbsp;&nbsp;&nbsp; This game definitely for me deserves a spot in my top 10 favorite games, and I highly recommend anyone playing it regardless of whatever type of games you enjoy.&nbsp;</p><p style="text-align: center;">If you asked me i'd give it a&nbsp; 9.5/10<br></p><hr><p><img style="width: 895.199px; height: 503px; cursor: nw-resize;" src="https://novogamer.com/images/archive-broken-image.png"><br></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>1RP3wVj7n7</guid>
                <pubDate>Mon, 11 May 2015 08:23:00 +0000</pubDate>
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                <title><![CDATA[Confirmed Games At E3 2015]]></title>
                <link>https://novogamer.com/articles/confirmed-games-at-e3-2015-wvBQ7YAKk4</link>
                <description><![CDATA[<h1>Update 6/3/2015:</h1><p>After YEARS of waiting, Fallout 4 has finally been officially announced and WILL BE shown at E3 2015. Get hyped Fallout fans!</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><h2></h2><h2>Original article is as follows:</h2><p></p><p></p><hr><p></p><p>With E3 2015 just around the corner, novoGamer has compiled this list of confirmed games that will make an appearance. This&nbsp;<span style="line-height: 1.45em; background-color: initial;">year's E3 looks to be one of the best in some time. Hopefully it will live up to our expectations and we can have a year of fantastic games.&nbsp;</span></p><h3>Confirmed Games:</h3><p></p><table id="table23301"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Assassin's Creed: Syndicate</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Batman: Arkham Knight</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Battleborn</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td><strike>Crackdown</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Crossing Souls</td><td>Devolver Digital</td><td>PS4, PS Vita, PC</td></tr><tr><td>Call of Duty: Black Ops 3</td><td>Activision</td><td>PS4, Xbox One, PC</td></tr><tr><td>Deus Ex: Mankind Divided</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Disney Infinity 3.0 Edition</td><td>Disney Interactive Studios</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U, PC</td></tr><tr><td>Divinity: Original Sin Enhanced Edition</td><td>Larian Studios</td><td>PS4, Xbox One, PC</td></tr><tr><td>Doom</td><td>Bethesda Softworks</td><td>PS4, Xbox One, PC</td></tr><tr><td>Enter the Gungeon</td><td>Devolver Digital</td><td>PS4, PC</td></tr><tr><td>Fable Legends</td><td>Lionhead Studios</td><td>Xbox One</td></tr><tr><td>Fortnite</td><td>Epic Games</td><td>PC</td></tr><tr><td>Forza Motorsport 6</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>New Gears of War Title</td><td>Microsoft</td><td>TBA</td></tr><tr><td>Guitar Hero Live</td><td>Activision</td><td>PS3, PS4, Xbox 360, Xbox One, Wii U</td></tr><tr><td>Halo 5: Guardians</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Homefront: The Revolution</td><td>Deep Silver</td><td>PS4, Xbox One, PC</td></tr><tr><td>Hollowpoint</td><td>Ruffian Games</td><td>PS4, PC</td></tr><tr><td>Just Cause 3</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>Kingdom Hearts 3</td><td>Square Enix</td><td>TBA</td></tr><tr><td>Lego Dimensions</td><td>Warner Bros. Interactive</td><td>PS3, PS4, Xbox 360, Xbox One</td></tr><tr><td>Mad Max</td><td>Warner Bros. Interactive</td><td>PS4, Xbox One, PC</td></tr><tr><td>Mario Maker</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Mass Effect Title</td><td><blockquote style="margin: 0 0 0 40px; border: none; padding: 0px;"><p style="margin: 0 0 0 40px; border: none; padding: 0px;">EA</p></blockquote></td><td>PS4, Xbox One, PC</td></tr><tr><td>Magic Duels: Origins</td><td>Wizards of the Coast</td><td>PS4, Xbox One, iOS, PC</td></tr><tr><td>Metal Gear Solid V: The Phantom Pain</td><td>Konami</td><td>PS3, PS4, Xbox 360, Xbox One, PC</td></tr><tr><td>Minecraft: Story Mode</td><td>Telltale Games</td><td>PS3, PS4, Xbox 360, Xbox One, iOS, Android, PC</td></tr><tr><td>New Mirrors Edge Title</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Naruto Shippuden: Ultimate Ninja Storm 4</td><td>Bandai Namco Entertainment</td><td>PS4, Xbox One, PC</td></tr><tr><td>No Man's Sky</td><td>Hello Games</td><td>PS4, PC</td></tr><tr><td>Overwatch</td><td>Blizzard Entertainment</td><td>PC</td></tr><tr><td>Persona 5</td><td>Atlus</td><td>PS3, PS4</td></tr><tr><td>Quantum Break</td><td>Microsoft</td><td>Xbox One</td></tr><tr><td>Relics of Gods</td><td>Seasun Games</td><td>iOS, Android, Mac, PC</td></tr><tr><td>Rise of the Tomb Raider</td><td>Microsoft</td><td>Xbox 360, Xbox One</td></tr><tr><td>Rock Band 4</td><td>Harmonix</td><td>PS4, Xbox One</td></tr><tr><td>Ronin</td><td>Devolver Digital</td><td>Mac, Linux, PC</td></tr><tr><td><strike>Scalebound</strike></td><td><strike>Microsoft</strike></td><td><strike>Xbox One</strike></td></tr><tr><td>Shin Megami Tensei X Fire Emblem</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>New Star Fox Title</td><td>Nintendo</td><td>Wii U</td></tr><tr><td>Star Wars Battlefront</td><td>EA</td><td>PS4, Xbox One, PC</td></tr><tr><td>Unannounced Star Wars Title</td><td>EA</td><td>TBA</td></tr><tr><td>Sword Coast Legends</td><td>Wizards of the Coast</td><td>PC</td></tr><tr><td>Tom Clancy's The Division</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Tom Clancy's Rainbow Six: Siege</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted 4: A Thief's End</td><td>Sony</td><td>PS4</td></tr><tr><td>Until Dawn</td><td>Sony</td><td>PS4</td></tr><tr><td>XCOM 2</td><td>2K Games</td><td>PC</td></tr><tr><td>Xenoblade Chronicles X</td><td>Nintendo&nbsp;</td><td>Wii U</td></tr></tbody></table><i>Note: At the time this article is posted the games above are confirmed, but due to&nbsp;unforeseen&nbsp;complication some of the previously confirmed games may not make an appearance.&nbsp;</i><br><p></p><h3>Rumored and Unconfirmed Games:</h3><p></p><table id="table36722"><tbody><tr><td><b style="background-color: rgb(155, 187, 89);">Game</b></td><td><span style="background-color: rgb(217, 150, 148);"><b>Publisher</b></span></td><td><b style="background-color: rgb(75, 172, 198);">Platform(s)</b></td></tr><tr><td>Battlefield 5</td><td>EA</td><td>TBA</td></tr><tr><td>Borderlands 3</td><td>2K Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Devil May Cry Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>CONFIRMED!&nbsp;<strike>&nbsp;Fallout 4</strike></td><td><strike>Bethesda Softworks</strike></td><td><strike>PS4, Xbox One, PC</strike></td></tr><tr><td>Final Fantasy XV</td><td>Square Enix</td><td>PS4, Xbox One</td></tr><tr><td>New Hitman Title</td><td>Square Enix</td><td>PS4, Xbox One, PC</td></tr><tr><td>The Last Guardian</td><td>Sony</td><td>PS4</td></tr><tr><td>Sniper: Ghost Warrior 3</td><td>CI Games</td><td>PS4, Xbox One, PC</td></tr><tr><td>New Resident Evil Title</td><td>Capcom</td><td>PS4, Xbox One, PC</td></tr><tr><td>Watch Dogs 2</td><td>Ubisoft</td><td>PS4, Xbox One, PC</td></tr><tr><td>Uncharted Remastered Trilogy</td><td>Sony</td><td>PS4</td></tr></tbody></table><p></p>Fell free to comment about the games you are most excited for and what games you would like to see at E3 2015.<p></p><p></p><p></p>\r
<p>Have a lovely day :)</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YAKk4</guid>
                <pubDate>Tue, 02 Jun 2015 07:44:00 +0000</pubDate>
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                <title><![CDATA[2015 Steam Giveaway Contest!]]></title>
                <link>https://novogamer.com/articles/2015-steam-giveaway-contest-Z5Q7wLEQXn</link>
                <description><![CDATA[<p style="text-align: justify;">Think you know a lot about video games and care to prove it? Well I have a little test to see if you know as much as you let on. Below is a crossword puzzle with fifty clues. Successfully complete the crossword, attach it to an email and send it to gilgamesh1104@gmail.com as a PNG, GIF or JPG file by November 4th and you will be entered in a lottery-like drawing to win $30USD (estimated) in Steam games and/or content of your choosing!  You have nothing to lose so I wish you all the best of luck!</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><h1 style="text-align: center;">ATTENTION!</h1><p style="text-align: justify;">The contest has officially ended, but unfortunately nobody entered. However, if you still want to fill out the crossword, I'll leave this article up so you can still do so. The answer key can be found on Fractyl <a href="https://fractyl.it/119/novogamer-2015-contest-givaway-solution">here</a>. I wish you all the best of luck with next year's contest!</p><h2 style="text-align: justify;"></h2>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z5Q7wLEQXn</guid>
                <pubDate>Sun, 04 Oct 2015 06:34:00 +0000</pubDate>
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                <title><![CDATA[Video Games: A Brief History Lesson]]></title>
                <link>https://novogamer.com/articles/video-games-a-brief-history-lesson-ZkQGwAz3Kv</link>
                <description><![CDATA[<p style="text-align: justify;">Gaming sure has come a long way in such a short time frame. What we now call the best that game play, music, story and graphics that we have to offer probably would've just been a science fantasy masterpiece to written by George Lucas had we not helped it to evolve into what it has become today. So, with all the advancements gaming has received in the past few decades, I think we should look back and see just how far we've come and appreciate the best (and worst) moments of our gaming past so we can better understand why we have what we have today, and what we might get in the future.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 222px; height: 222px; float: right; margin: 0px 0px 10px 10px;"></p>While the technology that went into video games goes as far back as the 1940's, we're not going to be going that deep into the inception of video games. Christopher Nolan wouldn't allow it. Instead, let's start way back in 1958 when a mister William Higinbotham designed an interactive computer game called <strong>Tennis for Two</strong> which used a oscilloscope as the display. Its original purpose was to be a display for the visitor's day at Brookhaven Labs to promote atomic power, but I think we all know where it ended up leading to. Shortly afterward in 1962, the game <strong>Spacewar!</strong> was created by three MIT students named Martin Graetz, Wayne Wiitanen, and Steve Russell. However, unlike <strong>Tennis for Two</strong>, this game was probably the first true video game as it inspired small number of the other programmers at MIT to design their own games. This epoch is a crucial moment in history for video games. Without the interest in game development and programming, we wouldn't be able to reach our next step in gaming evolution. Personal consumerism and easy access.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 326.666666666667px; height: 245px; float: left; margin: 0px 10px 10px 0px;"></p>In 1971, two men by the names of Ted Dabney and the legendary Nolan Bushnell created a tall standing coin-operated game cabinet by the name <strong>Computer Space</strong> for easy access to the public. The game in question was actually an updated version of the old game <strong>Spacewar!</strong> from almost a decade prior. Each quarter that was inserted into the machine would grant the player ninety seconds of time to try and shoot down the opposing player's ship as many times as possible. While this game was quite revolutionary for the time, it would eventually be out-shined the following year by <strong>Pong</strong>, a table tennis like game made by the very same Bushnell and Dabney. This game allowed for a much more involved experience because of the ability to put a spin on the ball with the paddle controls, and because of its increasing speed as the game went on. This one game cemented video games as a successful and fun new medium for entertainment, however, the popularity of <strong>Pong</strong> specifically would eventually prove to be too popular as knockoffs and modifications began to emerge for the home market.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 312px; height: 234px;"></p>In steps the <strong>Magnavox Odyssey</strong> created by Ralph Baer. Released in 1972, this was the very first game system for use in the average home. It had a small handful of games made for it, some of which were blatant copies or modifications of the game <strong>Pong</strong>, but many of them included colored overlays for the television's screen and some even had additional accessories like dice, cards, or even a light gun, but while it provided the home market with games that the arcade market could not, it was ultimately discontinued three years later due to a lack of variety. The arcade market however was still flourishing with games like <strong>Tank</strong>, <strong>Gunfight</strong>, <strong>Death Race</strong>, <strong>Steeplechase</strong>, and <strong>Breakout</strong>. It wasn't until 1977 when Nolan Bushnell would make a grand comeback and release the new <strong>Atari VCS</strong> for home use. This then ushered in a new generation of home game consoles.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 341.515283842795px; height: 199px;"></p>With the advent of the <strong>Atari VCS</strong> and its revolutionary game cartridges and joystick controller, games started to get much more accessible, and with the added processing power the console had, home versions of arcade games would also be possible (to a degree). Bushnell saw this opportunity and had his company Atari make more arcade games to showcase at his family restaurant <strong>Chuck E. Cheese's Pizza Time Theatre</strong> which would then be ported to the <strong>Atari VCS</strong> at a later date. These games included <strong>Missile Command</strong>, <strong>Centipede</strong>, <strong>Lunar Lander</strong>, and <strong>Battlezone</strong> amongst some original games made for the <strong>VCS</strong> like <strong>Adventure</strong>, <strong>Haunted House</strong> and <strong>Combat</strong>. But as the <strong>VCS</strong> became more popular in the United States, Japan started to get in on the video game scene.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 181.244239631336px; height: 207px;"></p>In 1978 in the land of the rising sun, a company by the name of Taito was working on their own video games at the time, something to break away from the norm that was <strong>Pong</strong> and <strong>Tank</strong>. That game was the extremely popular <strong>Space Invaders</strong> and it marked the beginning of video games that were made from outside of the United States. After its success, many other companies wanted their own slice of this new golden age of gaming. A company by the name of Namco produced the incredibly popular games <strong>Pac-Man</strong> and <strong>Galaxian</strong>, another called Nintendo made the very successful <strong>Donkey Kong</strong>, and Konami made the fun and addictive <strong>Frogger</strong>. With all of these fantastic games on the horizon, many would argue that it was only going to get better as time went on. Unfortunately, they were gravely mistaken.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 323.443298969072px; height: 189px; float: left; margin: 0px 10px 10px 0px;"></p>In the early 80's, many film companies saw that games were starting to become more popular at an alarming rate. As such, they started licensing their intellectual properties to game companies like Atari and Intellivision so they could make video games to help promote new movies that were being released soon. This resulted in a flood of rushed and haphazardly programmed games with the most infamous one being <strong>E.T. the Extraterrestrial</strong>. These poorly made games over-saturated the market and caused an event known as the Video Game Crash of '83. After this, it had become extremely difficult for game companies to sell the games they made and it looked like that the home gaming market had finally ended. But a gutsy video game company in Japan had an idea that could possibly revive the market and usher in a new era of games focused around quality control.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 360.775862068966px; height: 279px;"></p>After the crash of '83, it was considered quite the challenge for game companies to sell their games. Even gaming computers like the <strong>Commodore 64</strong> and the <strong>Amiga</strong> were having trouble earning money and they were eventually discontinued. But Nintendo had a plan to get their new game console, the Family Computer or "<strong>FamiCom</strong>," overseas to American consumers in 1985. Their plan was to redesign the system to more closely resemble VHS players and package it with a peripheral known as the Robotic Operating Buddy or "<strong>R.O.B.</strong>" to act as a Trojan Horse. This was to trick the consumer market into thinking it was more like a toy instead of a gaming system as many stores were reluctant to stock video games so soon after the crash. Ultimately, the plan worked and with the Nintendo Entertainment System or "<strong>NES</strong>" at the helm, Nintendo became the company that launched a thousand franchises with the promise that "quality over quantity" would be their main focus. It was such a strong promise that gaming systems like the <strong>Turbografx-16</strong> and the Japan-only <strong>MSX2</strong> were left by the wayside. However, Nintendo soon encountered a new foe in the early 90's that would prove to be quite the adversary in what was known by many as The Console Wars.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 366.572438162544px; height: 210px;"></p>Nintendo had secured a new gaming market with the success of the NES and with games like <strong>Super Mario Bros</strong>, <strong>Metroid</strong>, and <strong>The Legend of Zelda</strong>, but Sega, a company that was new to the gaming scene, was starting to replace their old and tired console known as the <strong>Master System</strong>. Seeing Nintendo as a rival of theirs, they released the<strong> Mega Drive</strong> (or <strong>Genesis)</strong> to the consumer market in 1989, two years before Nintendo's successor to the <strong>NES</strong>, the <strong>Super NES</strong>, with their slogan being "Sega does what Nintendon't." This slogan alone is what sparked what we dubbed as The Console Wars and fueled the competition between Nintendo and Sega in order to prove which system truly was better. Sega's <strong>Sonic the Hedgehog</strong> series proved to be quite the adversary in this little war between them, and games that were censored on the Super NES often were free of any editing if they also happened to be the <strong>Mega Drive</strong>. This strategy ultimately paid off as Sega won this battle having more total sales than Nintendo, but it came at a price.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.973244147157px; height: 211px;"></p>Because of Sega's willingness to leave extreme violence, gore, and allegedly sexual content intact in the games produced for their system, they started to come under fire by concerned parents and politicians that the situations in those games would corrupt the minds of that era's youth. Lawsuits started to emerge that stated that some children have become withdrawn, aggressive and even hostile after playing games like <strong>Mortal Kombat</strong> and some cases stated that the game <strong>Night Trap</strong> was "promoting violence against women." As such, a rating system was put in place in any country that allows the sale of video games. These non-profit companies like the Entertainment Software Rating Board (<strong>ESRB</strong>) and Pan European Game Information (<strong>PEGI</strong>) provided age ratings to games that listed the content with the product in a similar fashion to films. This helped to make it easier to buy games for their children by reading the rating on the box. This also changed Nintendo's stance on their own censorship policies and many newer games made for their systems were left unedited as a result, but this would require Nintendo to try and aim for a new demographic.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 338.890510948905px; height: 219px;"></p>With the haphazard success of Sega's <strong>Mega Drive</strong>, Nintendo needed to find some way to extend the life and appeal of their <strong>Super NES</strong> console. To combat Sega's various add-ons to the <strong>Mega Drive</strong> like the <strong>Sega CD</strong> and the <strong>Sega 32X</strong>, Nintendo released a cartridge adapter that allowed the <strong>Super NES</strong> to play games from their portable system, the <strong>Game Boy</strong>. This nearly doubled the <strong>Super NES</strong>'s library of games to allow masterpieces like <strong>Pokemon</strong> and<strong> Kirby's Dream Land</strong> to be played on your TV set. Because of the success of the adapter dubbed as the <strong>Super Game Boy</strong>, Nintendo teamed up with Japanese electronics developer Sony to develop a CD attachment for their <strong>Super NES</strong>, but negotiations unfortunately fell though when Nintendo wouldn't allow Sony to have free use of their franchises and IP's in whatever they made. This made Sony's president angry and they released a modified version of the CD add-on out of spite as a standalone console called the <strong>PlayStation</strong>. Because of the high quality audio, 3D polygonal graphics, and CD playback, the consumer market flooded to the new technology like moths to a flame. Because of this, Nintendo and Sega needed to step up their game.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 504.576271186441px; height: 229px;"></p>After the release of the <strong>PlayStation</strong> in 1994, Sega got the idea to release their successor to the <strong>Mega Drive</strong>, the <strong>Saturn</strong>, earlier than planned to compete with it. This was ultimately a bad idea as they released it before any games for it were even finished. This gave Nintendo the time they needed to finish their new 3D console, the <strong>Nintendo 64</strong> and release it in 1996. This ended up with a new Console War between three competitors, one of expensive quality games (<strong>Nintendo 64</strong>), one of cheap games with long load times (<strong>PlayStation</strong>), and the one with the most arcade ports (<strong>Saturn</strong>). The battles this time weren't so much focused on attacking each other, but rather on pulling in as many players as they could to buy their products. While Nintendo had produced a handful of quality games like <strong>Super Mario 64</strong>, <strong>Star Fox 64</strong>, <strong>The Legend of Zelda: Ocarina of Time</strong>, and <strong>F-Zero X</strong>, and Sega had a lot of ports of arcade games like <strong>Virtua Fighter</strong> and <strong>Virtua Racing</strong>, Sony ultimately won round 2 with its affordability and variety. This did not discourage the other two companies though as they fervently started to work on new consoles to succeed their current ones. But what they didn't know is that a new threat would soon make its way to the arena and it would complete wipe one of its competitors clean off the map.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 495.483870967742px; height: 240px;"></p>Sega wasn't a company that was willing to back down easily. In 1998, they released a new console to succeed the <strong>Saturn</strong> called the <strong>Dreamcast</strong>. This was one of the first home consoles that could play online games over a phone line and it had a very unique memory card for it that had a screen embedded within it. This Visual Memory Unit or "<strong>VMU</strong>" had the ability to download minigames from the console itself that could be used to unlock new features within the main game. But unfortunately, the <strong>Dreamcast</strong> failed to take off due to how easy it was to pirate games for the system. This ended up killing the console not too long after it was launched and the company ended up shelving away any further attempts at making a game console and decided to focus on developing games for other systems as a third-party developer. This proved to be a smart decision as no-one would have guess who would be entering round 3 of the console war.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 486.627530364373px; height: 223px; float: right; margin: 0px 0px 10px 10px;"></p>In 2001, the third console war was starting to roll around and Nintendo could now focus their efforts more on Sony with the Release of their <strong>Game Boy Advance</strong> as Sega was no longer in the picture, or so they thought. With Sega's absence from the console market, this gave Microsoft the opportunity they needed to swoop in and claim the audience that was abandoned when Sega bit the dust. This was Microsoft's first gaming console known only as the <strong>XBox</strong>. With a new competitor on the field and with Nintendo's <strong>Game Cube</strong> and Sony's <strong>PlayStation 2</strong> getting ready to be released, this invigorated consumers with new gaming drive and sales started to take off like wildfire. With games like Nintendo's <strong>Super Smash Bros Melee</strong>, <strong>F-Zero GX</strong> and <strong>Metroid Prime</strong>, Sony's <strong>Jak & Daxter</strong>, <strong>Sly Cooper</strong> and <strong>Rachet & Clank</strong>, and Microsoft's <strong>Halo</strong>, <strong>Dead or Alive</strong> and <strong>Ninja Gaiden</strong> series, gamers needed to choose which console would be their mainstay as they all were similarly priced with many games that were on multiple platforms. Ultimately the <strong>PlayStation 2</strong> won this round with an astoundingly high number of sales dwarfing the <strong>Game Cube</strong> and <strong>XBox </strong>combined. If Microsoft and Nintendo wanted to stay relevant, they needed to reinvent themselves.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 295px; height: 295px;"></p>After the lackluster sales of <strong>Game Cube</strong>, Nintendo felt like they needed to change up their strategy with their next console. As such, Shigeru Miyamoto, the creator of many of Nintendo's flagship franchises like <strong>Mario</strong>, <strong>Zelda</strong>, <strong>Donkey Kong</strong> and <strong>Pikmin</strong>, thought of making a new console with motion-based controls being the main focus. After they bought the rights to a Bluetooth based piece of motion technology, they used it in the controllers of their brand new console, the <strong>Wii</strong>, which was scheduled to be released in late 2006. This caused waves in the gaming community causing a revolution with consumers splitting them into two major groups: those who focused more on HD graphics and hardcore games, and those that cared more about creativity and genuine fun. This ended up unintentionally labeling Nintendo as a company that catered mostly to kids, but that didn't diminish the sales of the system in the slightest as they sold out of unit so quickly that it was almost impossible to keep them stock. This divide in gaming cliques ended producing yet another Console War, but not in the way you would expect this time around. This time, it was all about company loyalty.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 387.675675675676px; height: 220px;"></p>When 2012 rolled around, gamers were still pretty much at each other throats debating which console was the best and why you should buy it. The <strong>Wii,</strong> <strong>DS</strong> and the newly released <strong>3DS</strong> had created a brand new generation of gamers and the <strong>PS3, PSP</strong> and <strong>Xbox 360</strong> had pulled away loyal fans of Nintendo that were disappointed in their decision to focus their efforts mostly on a casual audience. Nintendo was aware of this loss in fans and decided to try and win them back with the <strong>Wii U</strong>, the successor of the <strong>Wii</strong>. This was a very risky move for Nintendo to make as the <strong>Wii U</strong>'s large GamePad controller and its unusual name was considered very off-putting, so in order for Nintendo to help push the <strong>Wii U</strong>'s success, they priced it fairly low compared to its competitors and bundled some versions of it with a game or two. This however still proved to be difficult for it to compete with the newly announced <strong>PlayStation 4</strong> and <strong>XBox One</strong> which both had processing power that could put many computers to shame (Specifically, the commercially available ones, not the self-built ones).<p style="text-align: justify;">Now since we are still in this current generation of games, only time will tell if gamers will eventually reconcile their differences and focus more on what the future of video games has to hold. With the Oculus Rift, mobile games, and indie games being funded by Kickstarter, we can only hope that the future will shine. And come rain or shine, sites like novoGamer.com will provide info on games old and new. But until then, I'll be seeing you.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ZkQGwAz3Kv</guid>
                <pubDate>Sat, 30 May 2015 05:40:00 +0000</pubDate>
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                <title><![CDATA[Fallout 4 Hype.]]></title>
                <link>https://novogamer.com/articles/fallout-4-hype-KOz74JnEV0</link>
                <description><![CDATA[<p>Jesus Christ. Could it really be? Could it finally be happening?</p><p>After all this time... could it finally be happening?</p><p><br></p><p>THE ANSWER IS YES. IT'S FUCKING HAPPENING. BETHESDA GAME STUDIOS HAS FINALLY OFFICIALLY ANNOUNCED FALLOUT 4.</p><p>On June 2nd of 2014 Bethesda Game Studios posted a link on their Twitter that led to a very familiar screen with a timer.</p><p>Now, for fans of the series this was an obvious hint at something Fallout related.</p><p><img src="http://static.trustedreviews.com/94/00002a0dd/6a88_orh350w620/Nuclear-Winter-Fallout-4-timer.jpg"><br></p><p>When I saw it I had my doubts. I mean we all remember thesurvivor2077 hoax that raised our hopes and dashed them so extravagantly. But this was the real deal. </p><p><iframe width="560" height="315" src="https://www.youtube.com/embed/Lnn2rJpjar4" frameborder="0" allowfullscreen=""></iframe><br></p><p>When the timer on the site reached zero, this time God smiled upon the fans. An official teaser trailer featuring game play was released and by god. It was beautiful. Being an avid Fallout fan, it was like pure concentrated Viagra and every other stimuli to me. I immediately went into an insane babble and started throwing things on the floor when I saw the amazing graphics, bustling cities, and prewar cinematics that I've been wishing for as long as I've been playing the game.</p><p><img src="http://newfallout.com/images/fallout-4/fallout-4-leaked-script.jpg" "=""><br></p><p>For now there isn't much information on the game except for the minor script leaks pictured above, and that the location of the game will be set in Boston after Fallout 3 takes place. But rest assured when more info is released, my fellow novoGamer pals or me will continue to keep everyone updated. Till then I'm gonna go watch the trailer fifty more times.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>KOz74JnEV0</guid>
                <pubDate>Wed, 03 Jun 2015 07:46:00 +0000</pubDate>
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                <title><![CDATA[Top 25 Crossovers and Guest Appearances in Video Games]]></title>
                <link>https://novogamer.com/articles/top-25-crossovers-and-guest-appearances-in-video-games-Z1QDwmD7LK</link>
                <description><![CDATA[<p style="text-align: justify;">If any of you have been keeping up on my progress, then you'd all know that this particular article is the 25th one I've written. As such, I have prepared something special to accommodate this personal achievement of mine. You may recall that I've done a few top tens in the past. That will not be the case this time. For this special article, I will be doing twenty-five entrants for one of my favorite sub-genres: Crossovers. So without further ado, I present my top twenty-five crossovers and guest character appearances in video games in no particular order.</p><p><b>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased)</b><br></p><p><b>Alex Kidd in Shinobi World</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 221.4px; height: 164px;"></p>Let's start off small shall we? This game was an action platformer for the Sega Master System that starred Alex Kidd, Sega's main mascot during the late 80's. This game in particular had the titular hero save his beloved from an evil dark ninja from the world of Sega's <b>Shinobi</b> series. The <b>Alex Kidd</b> series was pretty average at best because of their fairly easy difficulty, but this one stood out for having action more akin to the <b>Shinobi</b> games which made this game much more fun despite the fact that it was still easy. An obscure gem in its own right and should probably be checked out at least once.<p></p><p style="text-align: justify;"><b>Mario Sports Mix</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 323.898305084746px; height: 182px;"></p>An unusual crossover of the <b>Super Mario</b> and <b>Final Fantasy</b> series, but not in the way most people would expect. Instead of it being an RPG like <b>Super Mario RPG</b>, this game was a compilation of the sports Basketball, Dodge Ball, Volley Ball, and Hockey. In each of the different sports, the rules change slightly depending on the field that is being used for play and your abilities differ depending on which character you choose to play as which include many characters from the <b>Super Mario</b> series and a small handful from some early <b>Final Fantasy</b> characters. Not a bad game to play when you have some friends over.<p></p><p style="text-align: justify;"><b>Injustice: Gods Among Us</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 349.945147679325px; height: 197px;"></p>Now this may seem like a bit of a stretch because it is technically based on the <b>Justice League</b> comic books from DC, but that in itself is also a crossover between many individual DC comics like Batman, Superman, Wonder Woman and Green Lantern, but that's beside the point. <b>Injustice</b> is a very well made fighting game from the developers of the well known and infamous <b>Mortal Kombat</b> series of brutal and gory fighting games. The game's story plays out in chapters featuring various characters from DC's massive universe of characters. This game has also spawned a self contained story in the Justice League comics called Injustice which is based on the story of the game. And if that wasn't enough, Scorpion from <b>Mortal Kombat</b> is also in the game as DLC but his design has been revamped to better fit the style of the game. You should definitely check out this game even if you aren't a DC Universe fan.<p></p><p style="text-align: justify;"><b>Mortal Kombat Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 399.793px; height: 225px;"></p>While we are on the subject of <b>Mortal Kombat</b>, I would be remiss in my duties if I were to forget the game <b>Mortal Kombat VS DC Universe</b> and the DLC in <b>Mortal Kombat</b> for the PS3 and XB360 and <b>Mortal Kombat X</b>. In the DC Universe crossover, ten characters from each franchise are fighting to stop the destruction of their respective universes when an unexpected event fuses Shao Kahn and Darkseid into a new creature known as the rather uncreatively named Dark Kahn. Whose sole existence cause their universes to merge and in turn alter the powers and strengths of all the characters making the stronger fighters weaker, and the weaker fighters able to stand toe to toe with Superman. Not exactly the best story-based reason, but it works considering half the casts' comic book origins. Now the DLC for the latter two <b>Mortal Kombat</b> games is where it's really at though. In the first of the two games that I mentioned, Freddy Krueger is one of the four fighters available and in <b>Mortal Kombat X</b>, Jason Voorhees is one of them with a few more on the way. I hear that The Predator is one of those planned fighters, so here's hoping!<p></p><p style="text-align: justify;"><b>Poker Night at the Inventory</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 356.582px; height: 201px;"></p>Now I'm not really the kind of person that gambles very much and card games aren't really my forte, but that's not why this game stands out. The reason why this game is so appealing to me is the banter between the other players and the rewards you get when you win. I love listening to the conversations between <b>Team Fortress 2</b>'s Heavy, <b>Penny Arcade</b>'s Tycho, <b>Homestarrunner.com</b>'s Strong Bad and <b>Sam &amp; Max</b>'s Max. Many of them are so funny and the character interaction between them feels organic and natural. You may even get to learn a few things about them that you probably didn't know. Plus the little rewards that you win when they bet big is very nice and they all can be used in <b>Team Fortress 2</b> as customization options for your character's load out.<p></p><p style="text-align: justify;"><b>Wario Blast</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 190.167px; height: 163px;"></p>Literally just another game in the <b>Bomberman</b> series, but with the <b>Super Mario</b> series' Wario as the main focus of the game. It still has the same gameplay that made all of the previous <b>Bomberman</b> games in the series fun, but with some power ups being delegated to being permanent upgrades that you win from the bosses in the single player campaign. Also, here's a little tip for when you're playing that game mode. If at any time you want to play as the other playable character, enter any of the passwords that you receive backwards. You will continue where you left off as the opposite character that you were playing as from before. Would you believe that I figured that out as a kid by pure chance? Who knew?<p></p><p style="text-align: justify;"><b>Pokemon Conquest</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 197.591623036649px; height: 148px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>Now this game was interesting. This is a crossover between the ever so popular&nbsp;<b>Pokemon</b> series and the tactical RPG series <b>Nobunaga's Ambition</b>. This caught me off guard solely by the fact that I didn't think a crossover like this could even happen, and because it's just so bizarre. Japanese warlords based on real historical figures using pokemon to battle each other, it just screams "Japan." It is well designed though, incorporating elements from both series quite well, but none of the warlords themselves do any of the fighting. All fights are conducted with pokemon only which in turn keeps the series tradition of trainer battles. If you like tactical games and pokemon, then this might be the game for you.<p></p><p style="text-align: justify;"><b>Battletoads &amp; Double Dragon</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 195.428571428571px; height: 171px;"></p>Now before you go and call Gold &amp; Silver Pawn and ask them if they have a copy of <b>Battletoads</b>, may I direct you to a much lesser known game in that series. This game is literally a combination of the two games that make up its title. The story basically takes place after the first <b>Battletoads</b> game. The Dark Queen, after her defeat in the last game, swings by Earth and teams up with the villains from <b>Double Dragon</b> and proceed to wreak havoc once again. So Rash, Pimple and Zitz team up with Billy and Jimmy Lee to take on the new alliance between the Dark Queen and her new allies. Now like most <b>Battletoads</b> games, I haven't gotten very far in this one. The difficulty is quite unforgiving, but while it is hard, it is also a lot of fun. Maybe this game will see a re-release on the the XBox One sometime in the future due to the toads appearing in the XBox one version of <b>Shovel Knight</b>? Only time will tell.<p></p><p style="text-align: justify;"><b>Disney Infinity</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 401.376px; height: 226px; cursor: nw-resize;"></p>Okay, I'm going to be completely blunt with you. I have not played this game or any upgraded version of it at all. But I guarantee you that if I had the money I would, and I'd buy all the accessories for it as well. <b>Disney Infinity</b> is one of those games from the toys-to-life subgenre that (as of version 3.0) combines the franchises of Disney TV shows and movies, Pixar films, Marvel Comics and Star Wars. Each character figure available is associated with a story that it can be played in, along with one or more other figures so co-op can also be played. Another thing I like about it from the footage that I've seen is the Toybox mode where you can build your own environment to play on. As someone who used to play <b>Sim City</b> and <b>Legos</b>, this appeals to me very much.<p></p><p style="text-align: justify;"><b>Project X Zone</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 331.147540983607px; height: 200px;"></p>Pronounced as "Project Cross Zone," this game is an unusual crossover featuring characters from various franchises created by Namco, Capcom and Sega. Like <b>Pokemon Conquest</b>, this game is a turn based tactical RPG that takes place on a grid-like battle field, but that's where the similarities end. Unlike <b>Pokemon Conquest</b>, the player is completely involved in the battles and they are played out like a fighting game. To deal the most damage as possible in each turn, you need to learn combos that link together well and can be used to juggle the enemy in the air. I am not in any way good at tactical games and fighting games aren't much easier for me, but when the two are combined in this way, it becomes surprisingly playable for me. Great for those that like a large cast of characters and suck at fighting games.<p></p><p style="text-align: justify;"><b>Samurai Warriors 3 (Wii)</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 329.105263157895px; height: 185px;"></p>Now you may think this doesn't really count because there is only one crossover character in the form of Takamaru from <b>The Mysterious Murasame Castle</b>, but because of the extra game mode included in it, it officially reaches crossover status. This extra game mode which is only available in the Wii version of the game is actually a complete remake of the game that the character Takamaru hails from. This game mode alone is the reason why I bought this game. While not the best game in the <b>Samurai Warriors</b> series, this game mode made me dive into the series for the first time in my life, and I'll never forget that.<p></p><p style="text-align: justify;"><b>Mario Kart Arcade GP Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 213.761904761905px; height: 201px;"></p>Now this one was a bit tricky for me to find as 1: I don't get out much and 2: arcades are a dying breed where I live. Literally the only arcade near where I live that is still in business is a Chuck E. Cheese almost twenty miles away. But I digress. One day I managed to get there so we could celebrate the birthday of a younger cousin of mine and lo and behold, there it stood. A massive arcade machine of <b>Mario Kart Arcade Grand Prix 2</b> in all of its glory. This game is surprisingly enough a crossover over between the <b>Mario</b> series and three franchises by Namco-Bandai: <b>Pac-Man</b>, <b>Tamagotchi</b> and <b>Taiko Drum Master</b>. Now I only got to play this for like twenty minutes, but I got the hang of the controls EXTREMELY quickly. If you ever find it yourself, play it. As arcades frequently rotate the games they have on the floor, chances are what's there, might not stay for long.<p></p><p style="text-align: justify;"><b>Monster Hunter 4 Ultimate</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 264.973544973545px; height: 160px;"></p>Now when this game is first started up, it technically doesn't count as a crossover game, but when you download the DLC for it, it suddenly becomes one of the most crossover heavy games out on the 3DS to date. Some of the DLC includes weapons, armor and accessories from&nbsp;<b>The Legend of Zelda, Metroid, Mega Man, Super Mario Bros, Sonic the Hedgehog</b>, and there is STILL more to come! This is also one of the more accessible <b>Monster Hunter</b> games to date so if you want to get into the series, this would be a good place to start.<p></p><p style="text-align: justify;"><b>Fortune Street</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 330.666666666667px; height: 186px;"></p>Like board game style video games but don't like <b>Mario Party</b>? Try this one. It is a crossover between <b>Super Mario Bros</b> and <b>Dragon Quest</b> with boards and gameplay very similar to the game <b>Monopoly</b>. You buy properties in districts, upgrade your shops by investing money into them, and can buy stock in your own or rival shops so you can receive a bigger profit from you own sales, or so you can receive a return from the stock you have bought from districts that house rival stores. There is quite a bit of strategy and this is a ton of fun with friends especially if you like the series that the game pieces and boards are based on.<p></p><p style="text-align: justify;"><b>Street Fighter X Mega Man</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 270px; height: 180px;"></p>This actually was originally a fan project that got support from Capcom themselves and was released on their official fan site. It plays just like how a <b>Mega Man</b> game should, but all of the bosses are various fighters from throughout the <b>Street Fighter</b> series. For a fan game, this is extremely well made and it is free to boot. Plus if you're good enough, there is a secret boss at the end of the game that you can fight. Definitely worth checking out at least once.<p></p><p style="text-align: justify;"><b>Dissidia: Final Fantasy</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 374.117647058824px; height: 212px;"></p>If you thought <b>Final Fantasy</b> was confusing before, you ain't see nothing yet. This game is an open field fighting game that features one hero and one villain from each of the first ten numbered games in the <b>Final Fantasy</b> series. The story is rather confusing though, focusing around a war between the goddess of harmony, Cosmos, and the god of discord, Chaos, and their chosen warriors to end the war once and for all. In actuality, <b>Dissidia: Final Fantasy</b> is actually the thirteenth cycle in the war and the cycle in the previous war is explained in the prequel <b>Dissidia 012 Duodecim</b>&nbsp;which has six more characters from various other <b>Final Fantasy</b> games like Lightning, Vaan, Laguna, and Tifa. If you're gonna pick up one of them, get <b>Duodecim</b> as it includes the story of the first game as an unlockable bonus.<p></p><p style="text-align: justify;"><b>Kingdom Hearts</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 302.222222222222px; height: 170px;"></p>Speaking of confusing stories, <b>Kingdom Hearts</b> is also guilty of that. This crossover between various Disney movies and franchises with <b>Final Fantasy</b> just ends up leaving more questions than answers for me, but that doesn't diminish this series fantastic gameplay. I often don't have the time to invest into a long turn-based RPG, but action RPG's are a whole different story. Plus Disney has always had good fantasy and fairy tale themed stories that would lend themselves to a good role playing game but they hadn't really been implemented very well until the release of this game. Definitely deserves your attention should you get the chance.<p></p><p style="text-align: justify;"><b>Capcom's "VS" Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 306.111888111888px; height: 172px;"></p>Now this has become a franchise all on its own when it first started with <b>X-Men VS Street Fighter</b> way back when and then it evolved into something so much bigger and better. The IP's that have been the victims in Capcom's VS series so far have be Marvel Comics, Tatsunoko Productions, SNK and even Tekken, and I'm sure there will be more some time in the future. This series is too good for it to die this early.<p></p><p style="text-align: justify;"><b>Mario &amp; Sonic at the Olympic Games</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 357.539170506912px; height: 201px;"></p>When I first heard about this series, I legitimately freaked out. In my eyes, this was as scandalous as hearing about when Rare was bought out by Microsoft. But I gave the game a chance and it honestly isn't that bad. So far, four games have been released for this series each in two year gaps to coincide with the alternating summer and winter Olympics. Each one also has special dream events that are like the normal events but follow special rules or are in special areas that mix things up significantly. I personally like this series a lot and if <b>Mario &amp; Sonic at the Rio 2016 Olympic Games</b> doesn't happen, I would be genuinely disappointed.<p></p><p style="text-align: justify;"><b>PlayStation All-Stars battle Royale</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 288.159292035398px; height: 162px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>You all may recall that I have already reviewed this game in a previous article, so let's just have a quick recap. The game has characters from various first party PlayStation games and many third party characters also appear in it to round out the roster. The selection if characters is actually pretty good, but I feel that it could've used some more memorable characters like Crash Bandicoot, Spyro the Dragon, Lara Croft and Abe from <b>Oddworld</b>. I feel like that this was a missed opportunity for it to be something truly good.<p></p><p style="text-align: justify;"><b>Soul Calibur Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 336.053571428571px; height: 189px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>This weapon based fighting game was one of my favorites growing up and I was glad that I started with the reportedly best one, <b>Soul Calibur 2</b> as I was (and still am) a huge fan of <b>The Legend of Zelda</b> series and I was ecstatic to see that Link was in the game as a guest star. But I was also surprised to see that the series has kept the guest star trends over the years as not only has Heihachi and Spawn appeared in the second game but on the other consoles, three <b>Star Wars</b> characters and a character from <b>Sgt. Frog</b> appear in the fourth game and Ezio from <b>Assassin's Creed 2</b> appear in the fifth. There was also a guest character in <b>Soul Calibur: Broken Destiny</b> that has appeared in MANY games on PlayStation systems and that character is...<p></p><p style="text-align: justify;"><b>Kratos from God of War</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 158.96261682243px; height: 292px;"></p>Yup. This Greek barbarian known as the Ghost of Sparta has appeared in so many games in PlayStation's line up. Ever since he first appeared in his flagship game <b>God of War</b>, he has been a guest in the PS3 and Vita versions of <b>Mortal Kombat</b>, <b>Hot Shots Golf: Out of Bounds</b>, <b>PlayStation All-Stars</b>, <b>Soul Calibur: Broken Destiny</b>, the PS4 and Vita versions of <b>Shovel Knight</b>, and <b>Little Big Planet</b> as a costume for your sackboy. I tell ya, the guy certainly knows how to get around.<p></p><p style="text-align: justify;"><b>Professor Layton VS Phoenix Wright</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 351.463529411765px; height: 214px;"></p>Both of these series are fantastic. On one side you have a long story heavy game with mysteries and puzzles to solve and on the other you have a long story heavy game with mysteries...and puzzles...to solve...Wait a minute, let me start over. While they are both story heavy mystery games that focus around puzzle solving, there is a significant difference between the two of them. <b>Professor Layton</b> is more like Sherlock Holmes as the puzzles are much more logic based and can often be quite the brain teasers, whereas <b>Phoenix Wright</b> is more focused around the story itself and the puzzles are trying to find discrepancies in witness testimonies. Combine the two and you get logic puzzles that have contradictions and witch trials that may or may not be logical. Quite the impressive fusion if you ask me.<p></p><p style="text-align: justify;"><b>Sega Superstars Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 355.795148247978px; height: 200px;"></p>Think Nintendo was the only company that made mass franchise crossover games? WELL THINK AGAIN! Sega also tried to do the same thing with their <b>Sega Superstars</b> games. It all started with <b>Sega Superstars</b> on the PS2 and used the Eye-Toy. Ultimately forgettable, but it was followed up with <b>Sega Superstars Tenni</b>s which was much better but not quite there. Then game the <b>Sonic &amp; Sega</b> racing games. This is where they hit the nail on the head for me. I love racing games like this and I love playing as characters from entirely different games and franchises. They apparently knew that this game was the right way to go as a sequel was made a couple years later that I thought was a ton of fun because of your car's ability to change into a speedboat or a flying machine when it is needed. Now if only Nintendo would make a racing game like this.<p></p><p style="text-align: justify;"><b>Super Smash Bros. Series</b></p><p style="text-align: justify;"></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 428.935779816514px; height: 241px;"></p>Obviously I would say that I've saved the best for last, but if you remember what I wrote at the top of this behemoth of an article, I wrote that these were in "no particular order." To be completely honest though, I <i>did</i> save my personal favorite for last, but can you really blame me? The <b>Super Smash Bros.</b> series is by far the most well known video game crossover series in the world solely because of its brand recognition alone. I guarantee you most kids would only want this game because it has Mario, Pikachu, Kirby or Link on the front of the box, not that I would blame them. I have bought games because of what characters may or may not have been in it. This game however backs up the brand recognition with fantastic gameplay though so it's all good. At least the kids are getting a game with some real quality and not some poorly made shovelware game like <b>My Little Pony</b> or <b>Sesame Street.</b><p></p><p style="text-align: justify;">Well, that's my list folks. It has been a long road to get this far and I really appreciate you reading the entirety of this article up to this point. Thank you for your continued support, and until next time, I'll be seeing you.</p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>Z1QDwmD7LK</guid>
                <pubDate>Wed, 20 May 2015 10:36:00 +0000</pubDate>
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                <title><![CDATA[Dark Souls III Details and Screenshots Reportedly Leaked]]></title>
                <link>https://novogamer.com/articles/dark-souls-iii-details-and-screenshots-reportedly-leaked-wWBJ7YylJA</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 547.202749140893px; height: 308px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Details on Dark Souls III have, apparently, been leaked. The leaked info was obtained by The Know, a news show on YouTube for Rooster Teeth. As well as leaked details, The Know, also acquired 19 screenshots and concept art for the game.<p></p><p>How The Know obtained this information was not revealed. All they stated was that it came form an "anonymous source". &nbsp;From Software also has yet to comment on this supposed leak.</p><p>Until official confirmation from From Software themselves, this information should be taken with a grain of salt (though it seems very likely).</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 545.649056603774px; height: 307px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><p>&nbsp;The alleged release window for Dark Souls III is 2016 on PlayStation 4 and Xbox One. A PC port has been stated as being "negotiable". &nbsp;According to the leak, the player count will be 1 - 4. Though whether or not this player count is for co-op or PVP has yet to be revealed.</p><p>It is also said that there will be 10 playable classes, all of which will be available from the start. There will also be 45 new enemies and 15 new bosses. The Know go on further to state that characters and enemies from the previous games are not counted in those numbers. The same goes for weapons and armor.&nbsp;</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 549.550632911392px; height: 309px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>Supposedly, there will also be 100 new weapons, 40 new armor sets, and 200 new items. Dark Souls III will also feature 60 minutes of cutscenes, most of which will be in-engine. This is something especially new to the Souls series and Bloodborne.<p></p><p><span style="line-height: 1.45em; background-color: initial;">Bosses in the game will also "Heat Up" due to "un</span><span style="background-color: initial;">described factors". This will more than likely make the boss even harder to beat.</span></p><p></p><p></p><p>To join another player's game you will have to drag a body around and perform a "sacrificial ceremony", but this will mark you and make you a target for other players in that game. These "sacrificial ceremonies" can also create a new bonfire to rest at or have other players join your game.&nbsp;</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 855.111111111111px; height: 481px; float: left; margin: 0px 10px 10px 0px;" alt=""></p><br><p></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p><br></p><p>Dark Souls III is also said to feature around 12 areas, The Know state that this is to make it more akin to the original Dark Souls. The game will also feature "Sword Fighting Arts". &nbsp;<span style="line-height: 1.45em; background-color: initial;">Not much is said on this feature, but it sounds to be special fighting moves your character will be able to do after you choose them.&nbsp;</span><span style="line-height: 1.45em; background-color: initial;">Two other features will be "Rush in" and "Circle". Rush in will allow the player to dive into a fight and take damage, but deal a tremendous blow to the enemy. Circle sounds to be a dodge move, but it also said to be a retreating move to get away from a fight.&nbsp;</span></p><p><span style="line-height: 1.45em; background-color: initial;">The final piece of information from this anonymous source is that Dark Souls III will debut at E3 2015. So keep your eyes peeled.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<img src="https://novogamer.com/images/archive-broken-image.png" style=""></p>Like previously stated, until all of this information is officially confirmed by From Software themselves, this should all be taken with a grain of salt. Though all of the information and screenshots do seem legit. You can find The Know's YouTube video breaking the news&nbsp;<a href="https://www.youtube.com/watch?v=dyRJ5u-L8qw">here</a>.&nbsp;<p></p><p><span style="line-height: 1.45em; background-color: initial;">Have a lovely day :).</span></p><p></p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>wWBJ7YylJA</guid>
                <pubDate>Sat, 06 Jun 2015 08:06:00 +0000</pubDate>
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                <title><![CDATA[Early Access Impressions: Spooky's House of Jump Scares]]></title>
                <link>https://novogamer.com/articles/early-access-impressions-spookys-house-of-jump-scares-ze344Y4gEGd</link>
                <description><![CDATA[<p><h4><span style="line-height: 1.45em; background-color: initial;">Developer: Lag Studios<br></span>Price: FREE<br>This game will cost you nothing, so why not try it? If you want to know what you are getting into, read on</h4><p><p></p></p><h4><b><i><span style="color: #c0504d;">(Spoilers Probably)</span></i></b></h4><p>Spooky’s House of Jump Scares is exactly as it’s name states. This indie horror game throws you into a<i> retro styled </i>mansion, with a graphical style that reminds me of Wolfenstein 3D. Your objective, to get to the farthest room you can. <span style="line-height: 1.45em; background-color: initial;">The game is advertised as having 1000 rooms, I was only fortunate (and brave) enough to make it to 200.<br></span></p><br><p>The game begins with the main character, Spooky herself, talking to you and challenging you to traverse her house. Once inside the narrow corridors and creepy music don’t seem like your typical horror game.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><br><p>Before I mention Gameplay, this game has some weird resolution issues. I usually screenshot through steam overlay but this causes weirdness. Being early access it’s fine to have technical issues, I just hope they do get fixed. Technical issues, especially getting resolution correct, is very important. In this version of the game there is a fix resolution option in the settings that you need to activate every time you play.</p><br><p>As you sprint down the halls little cardboard cutout ghosts, skeletons and other creatures unexpectedly pop out from the walls accompanied by cute sound effects.<br><br>It’s scary I swear.<br><br>Controlled with mouse of keyboard feels fine in the first person perspective. As you run through the rooms and are eventually chased by monsters, you will find challenge in having to manage your sprint and being aware of your health. There was one situation where I had to take a hit to make it through a room.<br><br>Even though some may find traversing hundreds of small rooms lackluster, I found the story and the mystery of why things are the way they are enough to keep me going. </p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>For example there are random notes scattered around the house, from an unknown source who, in the past took the same path as you. Additionally, there is a random chance for little arcade machines to generate which feature 2D arcade games to play.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>Below is one of the arcade games, where you play as Spooky herself and stab shoppers in a mall.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p><p>The variety of rooms and the way the gameplay changes is enough to keep me interested. Some of the different rooms feature blindingly white environments with audio puzzles while others are dark paths falling into darkness.</p><p>One of the things I cannot capture in writing is the sound. This game has fantastic sound design. While the voice acting of Spooky at the beginning is poor at best, the rest of the game sounds great. The monsters moans and screams and this one demonic track you are going to fear, as it just unsettles you and lets you know of danger being near.</p><h3>Final Thoughts</h3><p>Spooky’s House of Jump Scares is good at what it does. One second you’re laughing at the cutesy art style and the next you’re running for your life as demonic music plays. <br><br>-Its got a great graphical style<br>-Fantastic(and spooky) sound design<br>-Interesting backstory<br>-Surprisingly lots of gameplay variation</p><p>-Needs to fix resolution issues and steam overlay issues though</p><p>I suggest trying this game out! <br>Beware, this is not for the faint of heart.</p><p><p><img src="https://novogamer.com/images/archive-broken-image.png" style=""></p></p>boo<br><br><br></p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>ze344Y4gEGd</guid>
                <pubDate>Tue, 19 May 2015 06:44:00 +0000</pubDate>
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                <title><![CDATA[Top 10 Most Overlooked Mechs in Video Games]]></title>
                <link>https://novogamer.com/articles/top-10-most-overlooked-mechs-in-video-games-ZbQLwavYQE</link>
                <description><![CDATA[<p style="text-align: justify;">With <strong>Metal Gear Solid V</strong> being on everyone's minds these past couple of weeks, it got me thinking about one of my favorite forms of weaponized transportation: the Mech. Since I was a kid, there has been nothing I wanted more than to own a mech of my very own, even though I've always been more partial to the ones in video games. Many of them appear so much cooler than anything that we could theoretically build, but my favorites never seem get the proper attention they deserve. So here is my top 10 list of the most overlooked mechs in gaming in no particular order.</p><p style="text-align: center;"><strong>(Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased. It should also be noted that many of these entries spoil story elements from the games they are from. You have been warned.)</strong><br>\r
</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 214px; height: 242px; margin: 0px 10px 10px 0px;" height="242" width="214">The Ride Armor from the Mega Man X Series</strong>\r
</p><p style="text-align: justify;">Let's start with something simple first shall we? The Ride Armor is a series of small multi-purpose mechs that are are deployed to areas of interest to help the Reploids and/or Mavericks in their war against each other. While there are many different varieties that are designed for specific battle scenarios, my personal favorite from these games is Vile Mk. II's Goliath Armor from Mega Man X3. It is heavily armored, fast, and is equipped with spiked fists and a chest mounted buster cannon. It's only real flaw is that it can only be ridden by Vile, which I personally find to be a bit unfair, but I guess it's alright since X gets four of his own to ride in that game.</p><p style="text-align: justify;"><strong><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 193px; height: 208px; margin: 0px 0px 10px 10px;" height="208" width="193"><span class="redactor-invisible-space"></span></span>The Platinum Robo from The Wonderful 101</strong></p><p style="text-align: justify;" rel="text-align: justify;">The greatest weapon devised by Mother Platinum in order to repel the invading alien force known as GEATHJERK; the Platinum Robo is a massive mech aligned with the CENTINELS and created to aid the Wonderful Ones. It is roughly one hundred meters high, has the combined abilities of all of the Wonderful Ones, and it can also utilize the weaponry of both the CENTINELS' Virgin Victory and the enemy Cough-Foon ships. It is also theorized that it may be the reincarnated spirit of its creator (and Luka's mother), Professor Margarita Redgrave, but that has yet to be proven.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 226px; height: 193px; margin: 0px 10px 10px 0px;" height="193" width="226">The Drill Dozer from Drill Dozer</strong></p><p style="text-align: justify;">I bet you're thinking "How can this tiny thing possibly be considered a mech?" Well, it has legs, and that's one of the primary prerequisites for it to be classified as one. The Drill Dozer is a compact, one-ton mech that can drill through hard earth and stone like it's nobody's business. It can also use its drill like a screwdriver and use it to turn screws, bolts and gears to help its pilot Jill get to her intended goal, which is usually a treasure or jewel of great value. Not a bad vehicle to get the job done if you ask me.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 336px; height: 180px; margin: 0px 0px 10px 10px;" height="180" width="336">The Tinker Tank from Shovel Knight</strong></p><p style="text-align: justify;">This mech in particular is probably MUCH more advanced than the technology of its time would allow, but it's freaking awesome so I'll allow it. The Tinker Tank is a massive wood and iron medieval themed mech made by the rather diminutive Tinker Knight in order to compensate for his stature and overall poor strength against Shovel Knight. It is equipped with a colossal drill lance, rocket launchers and a massive cannon that can fire both missiles and bouncing grenades. Plus if that isn't cool enough, at the end of the game it is revealed that Tinker Knight started to make little toy versions of that mech for the village kids to play with. Please make these real Yacht Club Games!</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 208px; height: 312px; margin: 0px 10px 10px 0px;" height="312" width="208">The Magitek Armor from Final Fantasy VI</strong></p><p style="text-align: justify;">This magic-powered piece of machinery is the primary mode of transportation of Emperor Gestahl's army, and Terra for the first area of the game. It is surprisingly durable considering that its coloring suggests that it is made out of bronze or copper, and it is equipped with many pieces of magic-based weaponry like beams of lightning, ice and fire, and more advanced tech like missile launchers and a fogger that sprays dangerous microorganisms. This excursion is short-lived though as they are can only be piloted in two small segments in the game, but I hear that they made a comeback in the new expansion for Final Fantasy XIV. That makes me a very happy camper indeed.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 341px; height: 194px; margin: 0px 0px 10px 10px;" height="194" width="341">The Anthropomorphized Battle Engine from Codename S.T.E.A.M.</strong></p><p style="text-align: justify;">This is a bizarre entry for sure, but it is very cool nonetheless. The Anthropomorphized Battle Engine (AKA The A.B.E.) is a giant steam-powered combat mech built for the sole purpose of fighting off the invading alien menace known as the Shoggoth, but if that isn't weird enough, its appearance is modeled after President Abraham Lincoln and it's piloted by him as well. When engaged in combat, it has the ability to use its internal steam to propel its fists forward at rocket speed, or to power the mech's wrist-mounted Gatling gun. This is probably the most absurd entry on this list, but I can't help but smile when I play as it in the game.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 218px; height: 255px; margin: 0px 10px 10px 0px;" height="255" width="218">The Glastonbury from No More Heroes 2: Desperate Struggle</strong></p><p style="text-align: justify;">Commissioned by Travis Touchdown and built by Dr. Naomi, the Glastonbury is a gigantic mech modeled after the mech from Travis's favorite anime series, Pure White Lover Bizarre Jelly. In classic anime fashion, this mech is armed with a giant energy katana (in the shape of a guitar no less), laser cannons, and a devastating attack called "Anarchy in the Galaxy" which completely vaporizes everything in the surrounding area. However, Travis doesn't get to use it for very long as it confiscated shortly after the battle ends because it is described as a "public nuisance." Imagine how much money was lost on the construction of that thing only for it to be impounded ten minutes after its first test run.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 365px; height: 221px; margin: 0px 0px 10px 10px;" height="221" width="365"><span class="redactor-invisible-space"></span>The Umbran Armor from Bayonetta 2</strong></p><p style="text-align: justify;" rel="text-align: justify;">Built over five-hundred years ago by the Umbran Witches to help them in the great war against the Lumen Sages; the Umbran Armor is a large and powerful magic-fueled suit of armor that greatly improves the abilities of its pilot. While it is similar in design to Final Fantasy VI's Magitek Armor, its abilities are vastly different. Instead of magic-based attacks and abilities, the Umbran Armor's weapons are much more technology-based with machine gun mounted arms, shotgun mounted legs, and a powerful jet propulsion system allowing it to skate along the ground or even take flight. Even though the chapter you play it on is short lived, you can get a trinket afterwards to allow you to use it as a modification to Bayonetta's Umbran Climax ability. This is very cool and helpful power-up to be had.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; width: 332px; height: 200px; margin: 0px 10px 10px 0px;" height="200" width="332">The Great Sacred Treasure from Kid Icarus: Uprising</strong></p><p style="text-align: justify;">Built by Dyntos, the great God of the Forge, and given to Pit after he completes his "three" trials to see if he is worthy enough to us it, the Great Sacred Treasure is a fantastically powerful mech made from the most durable and magical metal known to man: Orichalcum. This mech is capable of changing into several different forms to better fit the situation at hand and is equipped with a gatling turret, arrows of light, ring lasers, an energy sword, and a massive divine cannon that can devastate even the vindictive god Hades. It doesn't last very long though as it is only used in the final chapter and is slowly destroyed by Hades as you fight him. It's too bad though, Pit had so much fun using it before the fight.</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 422px; height: 225px; margin: 0px 0px 10px 10px;" height="225" width="422">The Mechonis from Xenoblade Chronicles</strong></p><p style="text-align: justify;">This is by far the most massive of any mech I have ever seen. One would initially assume that the Mechonis, the colossal titan that killed (and was killed by) the Bionis would just be a simple relic of times long past, but about half way through the game you find your way from the Bionis to the behemoth corpse on the other side only to find an entire country within its body and a control deck inside its head. It started to move again after Egil in the Yaldabaoth took control of it in the absence of its goddess Meyneth and nearly destroyed all life on Bionis in the process. He would have succeeded too if Shulk and his friends hadn't intervened.</p><p style="text-align: justify;">Well, that's my list folks, if you disagree with my choices, tell me why in the comments and what you would have chosen instead. Until then, I'll be seeing you.<span class="redactor-invisible-space"><br></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZbQLwavYQE</guid>
                <pubDate>Thu, 03 Sep 2015 08:58:00 +0000</pubDate>
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                <title><![CDATA[Hotline Miami]]></title>
                <link>https://novogamer.com/articles/hotline-miami-K8Lvm4DVdM</link>
                <description><![CDATA[<p>Hotline Miami is a topdown, 8-bit, super violent action game. If you like fast paced game play and retro graphics along with a surreal story and awesome soundtrack then you'll love Hotline Miami. Trust me this game will make you feel like the ultimate badass while you're single handedly killing a bunch of Russian mobsters.&nbsp;</p><p><iframe src="https://www.youtube.com/embed/QufZ_tBwTP4" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br></p><p>But every game has it's flaws as much good as I wanna say about Hotline Miami. One of those things would probably be that while playing Hotline Miami you die a lot. The game play is extremely fast paced and doesn't pull punches. Getting hit once with a weapon or by even one bullet will kill you in this game. If you mess up for even a split second you're likely to die.</p><p><iframe src="https://www.youtube.com/embed/2n_BinoS1Ug" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><br><span style="line-height: 1.45em; background-color: initial;">\r
</span></p><p><span style="line-height: 1.45em; background-color: initial;">Regardless I like the challenge and the fast paced gameplay. I'd definitely reccommend playing this game if you're looking for something to take up your time when you're bored and have nothing else to play.</span></p><p>All in all I rate it 8.5/10</p>\r
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                <author><![CDATA[Archive]]></author>
                <guid>K8Lvm4DVdM</guid>
                <pubDate>Tue, 10 Feb 2015 00:39:00 +0000</pubDate>
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                <title><![CDATA[Session. The Next Evolution In Skateboard Games]]></title>
                <link>https://novogamer.com/articles/session-the-next-evolution-in-skateboard-games-awWaad4mOyz</link>
                <description><![CDATA[<p><del></del>The skateboard culture is always evolving with the trends of the newest generation to take hold of it. Though in the last seven years there has not been an evolution of the skateboarding video game. That is until a year ago when an indie developer by the name of cre-ture Studios came out with a teaser video on YouTube for a new ‚ÄúSkateboard Simulation Video Game‚ called Project: Session.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Now a year later cre-ture has rebranded the name simply to Session, and has launched a kickstarter that has succeeded it's goal of $62,935. At the time of the submission of  this article the campaign has reached $118,019 and has completed 7 of its stretch goals. Though the campaign is being funded daily through the support it is receiving through all forms of social media, including gamers YouTube videos of them playing the game. </p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>The great classic thing about how cre-ture is going about promoting the game is a <a href="https://goo.gl/WC7bHV">free prototype demo</a>. I remember playing that first Tony Hawk Pro Skater demo at my neighbor's house before the game was out when I was in highschool. It was just one level, but we played it like it was a fully developed game. You can spend the holidays mastering your skills and playing Skate with your friends, just like us old farts did back in the day.</p><blockquote></blockquote><p>You may be asking yourself. Why is this game the evolution of skateboard games? Well cre-ture posted on the campaign that:</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><blockquote>Session focuses on the authenticity of skating, both in the way the game feels and is presented to the player.  Based on this philosophy, each feature makes the game even more innovative, fun and respectful to the skateboarding culture. The main purpose of the game is to live the sport in its entirety. Feel what it is to be a talented street skater.  Explore and tame the concrete, film yourself, your friends and share your footage on the internet with the worldwide skateboarding community.</blockquote><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So the game seems to give you the tools you need to become the best skateboarder in a virtual community of skaters. Though there is no point system so that means there is no ranking, this is all about earning respect in the streets.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>Today is the last day to donate. This is a great gift for you or your Skateboard gaming friend. Along with supporting a great up and coming independent game company, and the next great skateboard game.</p><p><a href="https://www.kickstarter.com/projects/100195109/session-skateboarding-simulation-game-by-crea-ture" style="letter-spacing: -0.003em;">https://www.kickstarter.com/projects/100195109/ses...</a><span class="redactor-invisible-space" style="background-color: initial; letter-spacing: -0.003em;"></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>awWaad4mOyz</guid>
                <pubDate>Tue, 19 Dec 2017 19:23:00 +0000</pubDate>
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                <title><![CDATA[Free to Play Sunday: The Plan]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-the-plan-d14PKLDllX</link>
                <description><![CDATA[<p>Hello fellow gamer! I know it might not still be Sunday where you are, <strike>but I've still got 40 minutes until its officially Monday</strike>&nbsp;technically it's now Monday here as well (boo). For many of you that means back to work, and that isn't very fun at all, but I'm told money doesn't grow on trees, so back to work you go. You have got to pay for your games after all... on the other hand you could play more free to play games and save yourself a bit of cash (and maybe call in sick more often). Anyway, I'd like to introduce you to a new weekly (hopefully) segment where I will be reviewing a single free to play game each week. Some of them will hopefully be gems, but I make no promises. For each of these "mini" reviews I will be giving my impressions of the game based on gameplay, aesthetics, and story, followed by an overall score.</p><p>For today, I bring you <i><a href="http://store.steampowered.com/app/250600/">The &nbsp;Plan</a></i>, by Krillbite studio.&nbsp;<span style="line-height: 1.45em; background-color: initial;">You may recognize Krillbite studio as the makers of </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep. </i><span style="line-height: 1.45em; background-color: initial;">If you've played </span><i style="line-height: 1.45em; background-color: initial;">Among the Sleep </i><span style="line-height: 1.45em; background-color: initial;">you probably have a pretty good idea of what this game is like and whether or not you will like it. Nonetheless I bring you the very first Free to Play Sunday: <i>The Plan</i></span></p><h1></h1><h1><span><span style="color: #e5b9b7;">Gameplay</span></span></h1><p><span style="font-weight: normal;">To be frank, the gameplay is lacking. You need nothing more than wasd to play and there is no strategy or thought required to reach the end of the game. In fact, you could likely just hold w (while occasionally switching it up and going for d) and&nbsp;successfully reach the end. There are a few events, if they can even be called that, that lead you to believe that there are going to be more obstacles in your way, but I found myself disappointed when I realized that failure was not an option. Playing as a fly, I expected to have to handle a few tricky spiders, and while there were spider webs, there were no enemies to be seen. There is no way to lose this game and so technically there is no way to win this game; your only real options are to complete it or to quit.</span></p><h1></h1><h1><span><span style="color: rgb(184, 204, 228);">Story<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 851.816192560175px; height: 480px;"></p></span></span></h1><p><span style="font-weight: normal;">In all honesty I am not sure how I feel about the story of this game. I am stuck somewhere between "this is deep (I think)" and "that was boring." It makes me think back to high school when an English teacher of mine would insist that there was some deeply significant meaning behind the presence of oranges before all of the death scenes in&nbsp;<i>The Godfather&nbsp;</i>(maybe Francis Ford Coppola just had a thing for oranges). I won't give any spoilers, just in case you really want to play this game, but if I were being forced to write a paper on the meaning of this game I'm positive I'd get an "A" for discussing mortality and the finite nature of life. Though I have to admit that the ending made me chuckle, and then briefly question whether or not I was a bad person for finding&nbsp;humour&nbsp;in the situation when surely the feeling I was supposed to have was one more akin to melancholy.</span></p><h1><span style="line-height: 1.45em; background-color: initial;"><span style="color: #c3d69b;">Aesthetics<p></p></span></span></h1><p><span style="background-color: initial;"><span style="line-height: 1.45em;">Despite the disappointing lack of gameplay, and my mixed feelings on the story, I found both the visuals and audio in this game to be spot on. I'll start by saying that the visuals were nothing entirely special. The&nbsp;</span>art style<span style="line-height: 1.45em;">&nbsp;was basically the popular artsy-indie-shadowy style, similar to what you would see in&nbsp;</span><i style="line-height: 1.45em;">Limbo,&nbsp;</i><span style="line-height: 1.45em;">&nbsp;or </span><i style="line-height: 1.45em;">Grimind</i><span style="line-height: 1.45em;">, or even&nbsp;</span><i style="line-height: 1.45em;">Never Alone, </i><span style="line-height: 1.45em;">that being said the graphics suited the game well and I believe that any impact that this game has would have been lost if another style had been adopted. My favourite part of this game was hands down the audio. It was&nbsp;</span>altogether lovely, relaxing, and atmospheric.</span></p><p><span style="background-color: initial;"><br></span></p><h1><span style="background-color: initial;">Final Thoughts</span></h1><p><span style="background-color: initial;">Once again I find myself with mixed feelings towards this game. I'm not sure if it's brilliantly or boringly simple. This game has very little replay value, but it takes under 10 minutes to complete and you can even get an achievement (if you're into that sort of thing). If you enjoy laid back games that are more like poetry than like epics then you may genuinely enjoy this game, but&nbsp;all in all it's a free game available on Steam so at the very least you should give <i>The Plan</i> a play and see for yourself. You don't have anything to lose after all!</span></p><p><span style="background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 169.02px; height: 162px;"></p><br><p></p><p><span style="background-color: initial;"><span style="line-height: 1.45em;"></span></span></p><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>d14PKLDllX</guid>
                <pubDate>Mon, 06 Jul 2015 07:17:00 +0000</pubDate>
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                <title><![CDATA[Fallout 4 Collector's Edition Includes Actual Pip-Boy]]></title>
                <link>https://novogamer.com/articles/fallout-4-collectors-edition-includes-actual-pip-boy-wXBK7Yl9W4</link>
                <description><![CDATA[<p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 544.215189873418px; height: 306px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Fallout 4 collector's edition will come packaged with an actual Pip-Boy. The Pip-Boy has a phone slot for the screen so you can insert your phone. Bethesda is also releasing a Pip-Boy app for iOS and Android to use with the Pip-Boy from the collector's edition.<p></p><p>The Pip-Boy app allows you to sort your inventory from anywhere, both in and out of the game. The release date for the app was not revealed.</p><p>Todd Howard said that he was not a fan of collector's editions, but referred to the Fallout 4 Pip-Boy Edition as the "best fucking one I've ever seen."</p><p>The price for the Pip-Boy Edition is set at <b>$119.99</b>. You can watch the Bethesda E3 Conference stream with commentary from halomike, Jolgier, and myself here:http://www.twitch.tv/halomike/b/669190029</p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wXBK7Yl9W4</guid>
                <pubDate>Mon, 15 Jun 2015 06:33:00 +0000</pubDate>
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                <title><![CDATA[Recap: Nintendo's Digital E3 Press Conference + Extra News]]></title>
                <link>https://novogamer.com/articles/recap-nintendos-digital-e3-press-conference-extra-news-ZKQAwd4ENv</link>
                <description><![CDATA[<p style="text-align: justify;">Okay let's cut to the chase because this is going to be long. I'm sure if you were paying attention to E3 then I'm sure that you also saw what Nintendo showed off in their hour long Digital Event video on YouTube, but I'm going to show off some extra stuff that had also been announced a few days before E3 started, so let's take a look.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/WWM-SCjIuNg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New DLC characters in the form of <b>Street Fighte</b>r's Ryu, <b>Fire Emblem</b>'s Roy and <b>Mother 3</b>'s Lucas were released for <b>Super Smash Bros for 3DS/Wii U</b> along side two new stages (Dreamland N64 and Suzaku Castle) and a handful of new costumes for the Mii fighters. In addition to this, several new compatible amiibo were also confirmed for the game:</p><p style="text-align: justify;"></p><ul><li>R.O.B.</li><li>Duck Hunt</li><li>Mr. Game &amp; Watch (Customizable)</li><li>Falco</li><li>Mii Brawler</li><li>Mii Gunner</li><li>Mii Swordfighter</li><li>Ryu (In development)</li><li>Roy (In development)</li></ul>Eventually, every character in the game will be available as an amiibo figure in the future, even the DLC ones. The DLC is available now.<p></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/6o4bmb3Qyu4" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Also released along side the new <b>Super Smash Bros</b> content was <b>EarthBound Beginnings</b> for the Wii U Virtual Console. This game is actually the finished, yet unreleased NES prequel to the cult classic SNES title <b>EarthBound</b>. You can buy it now from the Wii U eShop for $6.99USD.<br></p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/LXlIKhuSc_s" frameborder="0" allowfullscreen=""></iframe><br><p style="text-align: justify;">A new Chibi Robo game called <b>Chibi Robo: Zip Lash</b> has been confirmed and was shown to be a 2.5D platformer with an emphasis on action and puzzle solving. In addition to this, it will be packaged with a special Chibi Robo amiibo that can be used with the game. This game will be released this October for the 3DS.</p><p></p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/vZNoyD9S3EA" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure <b>Skylanders: SuperChargers</b> is no surprise to anyone that knows of the series, but what is certainly shocking is that the Wii U and 3DS versions of the game have exclusive content coming to them in the form of special Skylanders that double as amiibo. These new characters come in the form of Turbo Charged Donkey Kong and Hammer Slam Bowser, and both have a unique base that doubles as a switch allowing it to be used as both a skylander for those games, and as an amiibo for other compatible games. They will come packaged in the game's starter sets in the Nintendo versions of the game and will be released September 20.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/APV7ri3scLI" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Nintendo and Sega have confirmed that Mario &amp; Sonic would return once again for the 2016 summer Olympics at Rio De Janeiro and different sports would be in different versions of the game with American Gridiron Football being in the Wii U version and Golf being in the 3DS version. As of now, the release date is still unconfirmed.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/4lDC5wC3OMw" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now I don't know much about this series other than the fact that <b>Fatal Frame: Maiden of Black Water</b> is a survival horror game in which you defeat hostile ghosts by taking pictures, but from what I've seen, it looks to be a very interesting entry in the series as the Gamepad is used as your camera for this installment in the franchise. A release date hasn't been announced yet, but expect it by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/tHkhJ1LvtkM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Genei Ibun Roku #FE</b> is the official Japanese name of the crossover title featuring the <b>Shin Megami Tensei</b> and <b>Fire Emblem</b> franchises. With a lot of heavy influence from Japanese music and pop culture, this is probably going to be a very unusual game, especially when you add characters from the <b>Fire Emblem</b> series into the mix. It is currently unknown if the Japanese title will be changed when it is localized, but expect it to be released some time in 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/kLFB-LtKYuQ" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Speaking of <b>Fire Emblem</b>, the newest installment on the 3DS has gotten an official English subtitle under the name <b>Fire Emblem: Fates</b>. You can expect this title around 2016 as well.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/5E_aJ0PxahM" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">New info for <b>Animal Crossing: Happy Home Designer</b> had been announced with a new video showcasing new gameplay features in the form of outdoor decorating and being able to put a villager's house where ever you want on the map, assuming it's on solid ground. Amiibo cards will be made to go along with this game and may be needed to fully enjoy it. This title will be released late September this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/-GIveAP_wtg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Animal Crossing, a new gameboard party game featuring Animal Crossing characters has been announced for the Wii U and will use the eight new Animal Crossing amiibo figures (Mabel, K.K. Slider, Tom Nook, Isabelle, Digby, Cyrus, Reese and the new character Lottie from <b>Happy Home Designer</b>) as your game pieces in the same fashion as in <b>Mario Party 10</b>'s amiibo Party game mode. Expect <b>Animal Crossing: amiibo Festival</b> to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/7CMp3UzBPWs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">A new Zelda title that I'm sure no-one was expecting was announced in a multiplayer compatible game in the form of <b>The Legend of Zelda: Tri Force Heroes</b>. Unlike the Four Swords games which were more competitive in design, this title appears to be more focused around co-operative play and the number of Links is reduced from four to three. There is also a single player mode for those that like to play alone, and online multiplayer for those that aren't near anyone that own the game. Expect this game for the 3DS in the third quarter of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zGDEUPZNlh8" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">While we're on the subject of Zelda, <b>Hyrule Warriors</b> is also coming to the 3DS as <b>Hyrule Warriors: Legends</b>. This version of the game will include all the DLC that was in the Wii U version plus two new characters in the form of Tetra and The King of Hyrule from <b>The Legend of Zelda: The Wind Waker</b>. &nbsp;This game will likely be released early next year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/opal2gPHAD4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yo-Kai Watch</b> had been hinted at for quite a long time, but now it appears that it is finally getting localized outside of Japan. Expect this Pokemon-like RPG to be released by the end of 2015.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/sGu3Xe1uUUg" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">I'm sure all of you wanted a new Metroid game to be announced at this year's E3, but how many of you were expecting THIS of all things? From the information I've gathered, <b>Metroid Prime: Federation Force</b> is MULTIPLAYER ONLY and will have gameplay elements similar to <b>Metroid Prime: Hunters</b>. In addition, it will also include a mini game called <b>Metroid Prime: Blast Ball</b> which is like a futuristic take on Soccer, but with mech suits and power-ups. While I mostly agree that this is not what anyone wanted when we wanted a new Metroid game, I for one will be giving this game a chance when it is released next year. Hopefully the negative reactions were unjustified.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/PXBWAjxioSU" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">There were a few new Mario games announced during E3 and one of them was <b>Mario Tennis: Ultra Smash</b> for the Wii U. A new addition to this series appears to be the ability to grow to gigantic size with the help of a Mega Mushroom. Expect it to be released by the end of the year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/zI9Ic3tz2lc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now THIS was a nice surprise. This new entry in the Mario &amp; Luigi series titled <b>Mario &amp; Luigi: Paper Jam</b> has Mario &amp; Luigi teaming up with Paper Mario in a rather unique crossover experience. This will likely be much better than <b>Paper Mario: Sticker Star</b>. Expect this game to be released sometime in the first half of 2016.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s4pH7Eik7B4" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Yoshi's Woolly World</b> has been on everyone's minds since was announced two years ago. No new info has been announced for the American release dates for the Yarn Yoshi amiibo, but I'm assuming that they'll be released along side the game on October 16.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/ZwO09vJAPDs" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;"><b>Super Mario Maker</b> is the new name for Mario Maker that was announced for the Wii U and more details have also been shown. The game is apparently going to be compatible with many different amiibo and a special 30th Anniversay amiibo of 8Bit Mario will be released along side the game. It will be released on September 11 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/m_h80NRMm9A" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">No new info was announced for this game other than a release date. <b>Xenoblade Chronicles X</b> will be released on December 4 of this year.</p><hr><p><iframe width="400" height="240" src="https://www.youtube.com/embed/s6PEecNY0Sc" frameborder="0" allowfullscreen=""></iframe><br></p><p style="text-align: justify;">Now for the game that everyone was hoping to see footage of, <b>Star Fox Zero</b>. Shown in the footage is a ton of new gameplay elements like the ability to see from the cockpit of the ship on the Gamepad and the ability to change the shape of the ship your piloting. Co-developed by Platinum Games, this title will be released some time late this year.</p><hr><iframe width="400" height="240" src="https://www.youtube.com/embed/TK0LoW6cJmQ" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Many indie titles will also be released periodically throughout the year like <b>Shantae: Half-Genie Hero</b> and nine specific ones will also be available as special limited time demos on the Wii U eShop:</p><p></p><ul><li>Forma.8</li><li>Lovely Planet</li><li>Runbow</li><li>Typoman</li><li>Extreme Exorcism</li><li>RIVE</li><li>Mutant Mudds Super Challenge</li><li>Soul Axiom</li><li>Freedom Planet</li></ul><p></p><p style="text-align: justify;">I will be trying every single one of these demos, and if you own a Wii U, I encourage you try them out too. But until then, I'll be seeing you.</p><p></p><p></p>\r
<p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQAwd4ENv</guid>
                <pubDate>Wed, 17 Jun 2015 05:50:00 +0000</pubDate>
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                <title><![CDATA["Retro" Review: Retro Game Challenge]]></title>
                <link>https://novogamer.com/articles/retro-review-retro-game-challenge-Z2YmNwO0Vk</link>
                <description><![CDATA[<p>Have you ever owned a game that wasn't very well known even though it was good? I have, several of them, many of which even got sequels, but that still didn't improve their chances of being known. For this review, the game in question is one of my favourite games, <b><i>Retro Game Challenge</i></b> for the Nintendo DS.</p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Released in th<span style="line-height: 1.45em; background-color: initial;">e US on February 10, 2009</span><span style="line-height: 1.45em; background-color: initial;">,&nbsp;</span><span style="line-height: 1.45em; background-color: initial;"><i>Retro Game Challenge</i> is a licensed game based on the hour-long Japanese reality</span><span style="line-height: 1.45em; background-color: initial;">&nbsp;show, </span><b style="line-height: 1.45em; background-color: initial;"><i>Game Center CX</i></b><span style="line-height: 1.45em; background-color: initial;">&nbsp;which airs on Fuji TV. In the show, Comedian Shinya Arino (an employee of <i>Game Center CX</i>)&nbsp;is given a classic game to play and is then tasked with a challenge given to him by the show's staff. Most of the time, this challenge is to finish the game within the fourteen hours that he is in the studio, but sometimes he is given extensions depending on the length and/or difficulty of the game or help from one of the Assistant Directors.&nbsp;Additional challenges may even be issued to him if the game proves to be too easy.&nbsp;Even though the show never airs in any English speaking territories, I still watch the show as the improvised&nbsp;</span><span style="background-color: initial;">humor<span style="line-height: 1.45em;">&nbsp;of Arino is top notch considering that most of the show (outside of the intro) is unscripted. While improv doesn't exactly translate well with a game that's obviously scripted, the&nbsp;</span>humor<span style="line-height: 1.45em;">&nbsp;is still well done in <i>Retro Game Challenge</i>.</span></span><p></p><p><span style="line-height: 1.45em; background-color: initial;">Now, unlike the show, the game actually has a plot. Because of how good Arino had become at classic games, he becomes a god-like demon called the Retro Game Master and sends the player into the 80's where you must complete gaming challenges in his domain. Now because of the licensing issues with making a game like this, eight brand new NES styled games were created instead. These titles replicate the look and feel of of the era they represent extremely well and could even be considered legitimate individual titles in their own right.</span></p><p><span style="line-height: 1.45em; background-color: initial;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p>Now the games are what make this title interesting. Each of the eight games has four challenges attached to it which range from quick to time consuming depending on the difficulty and the genre. If you are having a bit of trouble completing a challenge, you can look through the game's manual for tips or though a fictional game magazine call <i>GameFan</i> which contains strategies and cheat codes to help you complete your challenges more quickly. The games were developed with inspiration from games played on the show and with personal suggestions from Arino and his fellow staff members. They are as follows:<p></p><p></p><ul><li><i>Cosmic Gate</i> (a space shooter inspired by games like <i>Galaga</i> and <i>Space Invaders</i>)</li><li><i>Robot Ninja Haggle Man</i> (an arcade platformer styled after <i>Ghosts 'N' Goblins</i> and the many ninja themed games of that time)</li><li><i>Rally King</i> (a racing game modeled after titles like <i>Super Off Road</i> and <i>Bump 'N Jump</i>)</li><li><i>Star Prince</i> (a space themed shmup designed after games like <i>Gradius</i> and <i>Star Soldier</i>)</li><li><i>Rally King SP</i> (a more difficult reskin of <i>Rally King</i> meant to parody "special edition" games given out as contest prizes)</li><li><i>Robot Ninja Haggle Man 2</i> (the sequel to the first <i>Haggle Man</i>, it has the same gameplay, but levels are much larger and more difficult)</li><li><i>Guadia Quest</i> (an RPG inspired by games like <i>Dragon Quest</i> and<i> Final Fantasy</i>)</li><li><i>Robot Ninja Haggle Man 3</i> (the sequel to <i>Haggle Man 2,</i> this game parodies how many games underwent a drastic redesign for their sequels. It is modeled after <i>Ninja Gaiden</i>)</li></ul><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>While it may not seem like much variety as two of the games are extremely similar to two of the others, the challenges are vastly different which makes them a bit more tolerable.<p></p><p>All in all, this title replicates the games and magazines from the 80's extremely well. Each of the eight games are responsive, the music is well designed for the games they are made for, and after all of the challenges for a specific game are finished, you can play the game in its entirety from the title screen without any of young Arino's commentary. If you buy the game and happen to like it, I would also recommend the show from which it is based. Most of the episodes have been getting subtitled by fans and are being posted&nbsp;<a href="http://www.gamingcx.com/">here</a>. I think you might enjoy them too, but until then, I'll be seeing you.</p><p>Score:</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px;"></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>Z2YmNwO0Vk</guid>
                <pubDate>Tue, 10 Mar 2015 05:47:00 +0000</pubDate>
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                <title><![CDATA[The console they want you to forget!
The 2DS and how it compares!]]></title>
                <link>https://novogamer.com/articles/the-console-they-want-you-to-forget-the-2ds-and-how-it-compares-5kPMMj1nXea</link>
                <description><![CDATA[<p style="text-align: center;">We all know Pokemon Sun and Moon is right around the corner and who isn't excited? The problem I've found is not in your favorite games, but in your favorite 3DS consoles and their costs in light of the releasing of Sun and Moon. They have a very wide variety of consoles and an even wider price gap, but what do you really get for your money? First lets start with the newest 3DS system, </p><p style="text-align: center;">The <u>New Nintendo 3DS</u></p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">In my personal opinion stat wise and as an owner of this console, it doesn't deliver what it should. At about a $200 price point it doesn't even come with a high speed charger, and stat wise it doesn't actually give much variety. In truth you're really only paying for a slightly larger screen and a smoother feel to the edges. From my personal experience I have trouble with the hinges. They work great for like a month (maybe two) of competitive ORAS gameplay, then they become loose which inevitably affects the power saving option because repeated opening and closing. The 3D and camera is nicer then the original 3DS and 2DS model and the 2DS doesn't offer 3D. That, and about the only other way it differs aside from the improved gyro sensor and an extra hour of game play, is it has the luxury of folding and still being the heaviest of all the systems!</p><p style="text-align: center;">Lets now focus our attention on the <u>original 3DS</u>.</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;"><br></p><p style="text-align: center;">This in my opinion is a delightfully middle of the road system and is still an all time great. Personal feelings aside lets dive in shall we? This system's low-light camera and facial tracking system leaves much to be desired but it is pretty much the same in most categories as its  successor the New Nintendo 3DS XL. It has the same battery life, the 3DS XL only has a slightly improved stereo sound component. While the processors are massively different the 3DS XL boasting a 804 MHz ARM11 MPCore quad-core + extra weaker single-core (one reserved for OS) and the original 3DS's ARM11 MPCore 2x at 268MHz (one reserved for OS) 2x VFPv2 Co-Processor, 128MB FCRAM, 6MB VRAM, PICA200 GPU @ 268MHz<span class="redactor-invisible-space">, Now what does these numbers actually mean when playing your old favorites? Absolutely nothing because the GPU still clocks in at the same speed on both systems not giving the New Nintendo 3DS the edge it should to increase the frame rate on all the classics and most common 3DS games. Its price point is pretty nice and will get better around the holidays so it definitely should be considered.</span></p><p style="text-align: center;" rel="text-align: center;">Now lets focus on the awesome rock star of this article (and my personal favorite) The <u>Nintendo 2DS</u>. </p><p style="text-align: center;"><span></span></p><p style="text-align: center;" rel="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p>
<p style="text-align: center;">Lets just start off by saying, you really have to try hard to break this thing. I've dropped it on the side walk and it got rained on which it survived and it got ran over by a robust man trying to ride a ten-speed bike which it also survived. Sure freak occurrences happen but I've dropped this thing down a flight of stairs and it survived. Sure there is always the random chance it can break but this thing is built like a child proof otter-box. Cons on this though, it lacks the ability to fold which I don't mind (original gameboy throw back can I get a hell ya) the stereo isn't as powerful but with ear plugs it delivers stereo quality sound. It doesn't have 3D capability but that's more of a style choice in my opinion due to 3D being optional on every other console anyway. Pros, it shares the exact same specs as the original 3DS system but was built child proof and get this, its only $79.99 new at Gamestop with a pre-loaded game $90 at Walmart. It has a dedicated sleep switch, so no problem there. The tracking is practically nonexistent. The camera can be unwieldy but remember its built kid tough. With Christmas being around the corner, sure it doesn't have the ARM11 processor to play the New Nintendo 3DS XL's very limited exclusive game list, but if you've got a family of budding handheld gamers then this is the console to buy. Its battery life is pretty much the same as the original 3DS at around 5-6 hours for 3DS games and 9 hours for DS games. you can essentially get two for the price of one 3DS XL which we know won't make it six months or will get stolen at school and still be able to afford one copy of Sun or Moon. At least then you're not out of a crazy amount of money. When in line for Black Friday or Christmas, aim for this system; you won't be disappointed! It plays all the 3DS games and DS games (excluding their bogusly short list of 3DS XL exclusive games) and also comes with a charger. </p><p style="text-align: center;">To wrap this up, if you want a system with middle of the road specs that will last, get a 2DS. If you want a 2DS that folds and has 3D, get a 3DS original. Want a bulky $200 investment that offers a larger screen, get The New 3DS XL.</p><p style="text-align: center;">Thanks for reading!</p><p style="text-align: center;">-Silvercrow12</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>5kPMMj1nXea</guid>
                <pubDate>Sat, 29 Oct 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[Submerged - Review]]></title>
                <link>https://novogamer.com/articles/submerged-review-wvBQ7YjGRO</link>
                <description><![CDATA[<p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="654" height="358" style="display: block; margin: auto; width: 654px; height: 358px;"></p><p>Submerged is minimalistic "relaxporation" adventure developed by Uppercut Games that puts you in a post-disaster world where you mosly scavenge for supplies to save a dying boy's life. Submerged is completely combat free and, instead, focuses all it's efforts on story and gameplay. With the post-apocalyptic art style of Enslaved: Odyssey to the West and the beauty and relaxed gameplay of Journey, will Submerged sink or swim?</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="411" height="261" style="width: 411px; height: 261px; float: left; margin: 0px 10px 10px 0px;"></p><p>Submerged begins with Miku and her wounded brother, Taku, arriving in a flooded and abandoned city in order to find supplies to keep Taku alive from his injuries. </p><p>The story seems simple enough and it remains that way until you begin finding story art cards that provide backstory on Miku and Taku before arriving in the city, and the flooded city as well. </p><p>I never really found myself caring all that much about Taku, but I did find myself very much caring about Miku and the city itself. I cared more about Miku's safety than Taku's, but that's probably because Taku spends the majority of the game lying on a bench and not doing anything. Though, to be fair, he is dying, but Miku's safety came first in my eyes.</p><p>The city's story and what happened to the people is also quite interesting. It's also quite interesting with how these stories unfold. You have to boat around the ruined city and collect story art cards that piece everything together, but you won't find them in order of story events. The story won't become completely clear until all the story cards have been collected. </p><p>Also, the developers created an entirely new language to further emphasize just how far society has fallen. If that's not impressive then I don't know what is. Though, I do have a gripe with the story. (The next tidbit isn't REALLY a spoiler, but rather, a broad statement with no specifics.) [spoiler]Over the course of Submerged, the game, begins heavily implying that there's going to an emotionally devastating ending that will leave you in tears, but there's a complete cop out. I wish it had gone with the course it was going because it was shaping up to be one of those endings you're going to remember forever; like Telltale's The Walking Dead and The Last of Us.[/spoiler]</p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="506" height="294" style="width: 506px; height: 294px; float: right; margin: 0px 0px 10px 10px;"></p><p>Made with the Unreal 4 engine, Submerged, can look downright beautiful. The beauty is especially realized when the day becomes night and rain begins to pour down. </p><p>It's clear the developers knew just how beautiful the game is because there's a "Make Postcard" option that allows the player to stop time and rotate the camera around Miku and create absolutely gorgeous screenshots. </p><p>Allow me to put it like this: Submerged is so beautiful that I ended up using the "Make Postcard" option to take beautiful screenshots every time I was in game. Every time I started up the game; I saw something new and beautiful. Unfortunately, though, the graphics aren't perfect.</p><p>Upon closer inspection, some noticeable textures seem blurred and a bit dull. The framerate will even drop quite frequently and, seemingly, out of nowhere. At one moment, the framerate dropped so low that the entire game stopped and I thought it had crashed but, fortunately, it came back in a split second. </p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="480" height="315" style="width: 480px; height: 315px; float: left; margin: 0px 10px 10px 0px;"></p><p>The gameplay in Submerged mainly consists of climbing and navigating the city streets with your boat. This creates a strong sense of relaxation. </p><p>Watching waves roar around as whales and dolphins swim by feels so relaxing. From an artistic standpoint, it's great, but from a gaming standpoint; not so much.<br></p><p>Sadly, the gameplay in Submerged gets redundant pretty quick. Gameplay in Submerged can be summarized in  this order: boat, climb, collect ration; rinse and repeat. This was something I was afraid of and my fears were realized. </p><p>At first, I didn't think this would be an issue, but it slowly began feeling tedious and I realized that I wanted to do was sail around and admire the beauty. You can do just that, but you have to boat, climb, collect ration to progress the story. Once you complete the game, you unlock an "Explore" mode that allows you to explore the game world and collect missed story cards and boat upgrades free from distractions. This was my favorite aspect of gameplay.</p><p><img class="article_image" id="image_1320341050"  src="https://novogamer.com/images/archive-broken-image.png" alt="" width="536" height="315" style="width: 536px; height: 315px; float: right; margin: 0px 0px 10px 10px;"></p><p>The soundtrack is where Submerged REALLY shines. Composed by BAFTA-Award Winner Jeff Van Dyck, Submerged's soundtrack is hauntingly beautiful and intensely elevates the sense that you are alone in this post-apocalyptic world.  </p><p>From somber melodies to more uplifting tracks, Submerged's soundtrack is one I hope to purchase and listen to whenever. It's quite amazing to stand on the edge of a decaying ruin with nothing but the wind and a quiet song playing evoking many emotions. </p><p><img class="article_image" id="image_1320341050" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="565" height="329" style="display: block; margin: auto; width: 565px; height: 329px;"></p><p>Submerged is just one of those games that help further the proof that video games are capable of becoming high art, but the redundant gameplay and weak ending hold Submerged back from realizing it's true potential. This beautiful apocalypse accompanied by gorgeous visuals and a haunting soundtrack makes Submerged an experience I won't soon forget. </p><p>If you care for the artistic nature of Submerged then I highly recommend it to you, but if you don't care about any of that then this may not be for you. Otherwise, Submerged is an experience worth checking out. <br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGRO</guid>
                <pubDate>Tue, 04 Aug 2015 09:00:00 +0000</pubDate>
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                <title><![CDATA[Underrated Gems - The Cat Lady]]></title>
                <link>https://novogamer.com/articles/underrated-gems-the-cat-lady-wmKAx7YeOm</link>
                <description><![CDATA[<p></p><p>             <img src="https://novogamer.com/images/archive-broken-image.png" style="width: 689.777777777778px; height: 388px;"></p><p>The Cat Lady is a point and click adventure game developed by Harvester Games and published by Screen 7. This is genuinely one of the creepiest games I've ever played. The atmosphere and art style are so spooky that this feels like one of those haunted games in Creepypastas. Most point and click games in this day and age are underrated, but The Cat Lady takes the cake for the most underrated point and click game.</p><p></p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 556.685121107267px; height: 313px; float: right; margin: 0px 0px 10px 10px;" alt=""></p>The Cat Lady outs you in the shoes of Susan Ashworth. Susan is a clinically depressed middle aged woman whose only friends are cats. Her depression worsens to the point of Susan taking her own life by swallowing a handful of pills. Susan then awakes in a strange, not Heaven nor Hell, where she encounters an old woman known as "The Queen of Maggots" who may or may not be Satan. The Queen of Maggots offers Susan a chance at redemption, but she must first rid the world of 5 psychopaths. Susan is then sent back to the world of the living to undergo her task.<p></p>\r
<p>The story is very well told and you a genuinely begin to care about Susan and the people you encounter on your journey. Though, some people may not be who they say they are; thread lightly...</p><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 553.013856812933px; height: 415px; float: left; margin: 0px 10px 10px 0px;" alt=""></p>The art style in The Cat lady is horrifying, but at the same time it has a morbid beauty to it. The developers put tiny details into every frame of the game. The art style actually reminds me a lot of Silent Hill's art style when Silent Hill was still good. Never has an art style to a game (let alone a point and click game) creeped me out so much; even to the point that I was uncertain if I even wanted to keep going on.<p></p><p>Other developers really should take notes from this gem on how to tackle depression in video games. The Cat Lady is really an emotional roller coaster that will leave you in tears during more intense moments of the game. Two things I got from this experience was a new found appreciation for life and a stronger will to live. You know when a game can do that to you that it did something right. That wasn't until I had finished the game though so if you don't finish it quickly while you're depressed it may make you even sadder so head my warning.</p><p></p><p>      <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>The Cat Lady is unlike anything I've ever experienced. It manages to capture the horror atmosphere of the earlier Silent Hill games and what made point and click games like The Secret of Monkey Island. There really isn't another experience like the one found in The Cat Lady. Even if you aren't a fan of point and click games you will still get enjoyment from this game. Same goes for people who aren't fans of horror. Another thing to note is that there aren't any damn jump scares which is as rare as Gearbox making a good game that isn't Borderlands.</p><p><p>                    <img src="https://novogamer.com/images/archive-broken-image.png" style=""></p><p>In the end, I can't say enough good things about The Cat Lady. Horror and point and click adventure games have never mixed together so well before. The Cat Lady is not for people with weak stomachs though. There are some pretty intense moments and imagery. That same, "What the hell am I looking at? All I know is that it's horrifying and I want nothing to do with it" imagery that you got with early Silent Hill games. Play this gem in the dark and with headphones. <b>9/10</b></p><br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wmKAx7YeOm</guid>
                <pubDate>Mon, 16 Mar 2015 00:47:00 +0000</pubDate>
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                <title><![CDATA[Why Playing The Last Of Us on Grounded Revolutionized Gaming for Me.]]></title>
                <link>https://novogamer.com/articles/why-playing-the-last-of-us-on-grounded-revolutionized-gaming-for-me-vPAB6zv58A</link>
                <description><![CDATA[<p style="text-align: justify;">Back in 2013, Naughty Dog blessed us with this wonderful survival-horror drama rom-com entitled The Last Of Us. Back at the time I figured it was just another game to add onto the pile of zombie-invested games next to Dead Island, Dead Island Riptide, Dead Island 3: Deadlier Island, and of course, Dead Island 4: Dead 4 Dayz. Back in those days, I only had the warm embrace of my Xbox 360, and so the Last Of Us slipped by me on a haze of critical acclaim and fan-screeching reviews that "it IZ THE BEST GAEM EVUUUUUR." </p><p style="text-align: justify;">So when I picked up my PS4, the first game I decided to give a shot was of course, this. Rocking into remastered edition showed me two things; the graphic capability was beautiful, and two, five minutes in and my heart would collapse from the emotional gut-wrenching tale that Naughty Dog and the IP's Neil Druckmann wanted to tell. Not five minutes in and we're shown the man we're to play; Joel, and the morally ambiguous tale following the death of his daughter launches away!</p><p style="margin-left: 40px;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="margin-left: 40px;">"I got you this watch so you can count down the minutes til I eat bullets, dad."</p><p style="text-align: justify;">I slipped through the game on normal difficulty, marking it for all the right things; the writing, the characters, the believability of the cordyceps infection on its victims. This was why the game was so beautiful, under the construction of several teams, it seemed that Naughty Dog didn't want to just give us a run-and-gun game--they wanted something soul. If not for the little things, the way characters flinch at flashlights, the tiny little comments, or the completely beautiful desolation of the world we're seeing, then the game wouldn't stand on its own merit. Yet, this isn't why I believe it gave a lasting impact on me. </p><p style="text-align: justify;">I completed the Last Of Us within two days and I loved every single moment of it as a game. I can understand why it won 240 awards, and did exactly what I expect Naughty Dog to do; make worthwhile games. </p><p><em>Then I decided to give Grounded a shot. </em><br></p><p style="text-align: justify;">For those of us that weren't illuminated by the brilliance of this game, a little bit of backstory must be given. See, I've played games where supplies dwindle, hope runs out, and you're left to ponder the constant fear of death and destruction from whatever the fuck's coming around the corner to eat your ass like groceries, but this game toppled that effect. </p><p><img src="http://media.indiedb.com/images/articles/1/146/145705/auto/8700-550x-RE20-20Zombie20Dog.jpg"></p><p style="margin-left: 40px;">"You think this bothers me? I took on six clickers with a paperclip once!"</p><p style="text-align: justify;">When it comes to TLOU, Grounded places the character in the worst case scenario. The entire game sets you up like so:</p><p><br></p><p><em>Welcome to The Last Of Us.</em><br></p><p><em><br></em></p><p><em>FUCK YOU. </em></p><p><em><br></em></p><p style="text-align: justify;">While the game tried to implement a system of dwindling resources against an onslaught of zombies, bandits, fireflies, the environment, Donald Trump, AIDS, and thirst, there was always the feeling of safety in you finding supplies, healing up Joel, and moving onto the next part. However, Grounded cuts down supplies by 90%, lowers health to 10%, and increases the enemies, the AI, and the overall shitstorm of gunfights, monsters, and everything! </p><p><br></p><p style="text-align: justify;">While before you could count your twelve bullets of your snub-nose revolver and think "Eh, fuck it, if I miss, I miss," you aren't given such a privileges this time around. </p><p><img src="https://houseofgeekery.files.wordpress.com/2013/08/the-last-of-us-ambush.jpg" width="996" height="623"></p><p style="margin-left: 140px;"> "I can take all of em out if they stand in a line."</p><p style="margin-left: 140px;"><br></p><p style="margin-left: 20px; text-align: justify;">You are to completely change your way of thinking. You don't have bullets, you don't have health packs, you have six men coming for you, and you've got a paper-clip, a piece of string, an arrow, a brick, one clean sock, and four nails. Facing people head on is a complete suicide act with the AI hiding behind cover and only coming out to shoot the second you pop out yourself, you're completely outnumbered, underwhelmed, and that is why I absolutely love it.</p><p style="margin-left: 20px; text-align: justify;">Joel and Ellie are on the moral ambiguous line of storytelling. We hear plenty of times that he's changed throughout this world; once a dedicated father and hard-worker, he had now become a murdering, flip-flopping smuggler who doesn't acknowledge the right or wrong in the world. Yet, we see him as a complex, real character and from that we empathize, and it makes wanting to see him and Ellie survive so much more that Grounded really gives us the game we're aching for. You feel the desperation in the their situation and story, and when you finally get to the third act of this magnificent tale, you feel like you've been through the same ordeal yourself. You've scrounged up molotovs, snuck around more clickers than a ninja in a nightclub line, and come out of every ordeal by the skin of your teeth, and overcome it in the only way you could. </p><p style="margin-left: 20px; text-align: justify;">When those credits finally started rolling, I really did feel like I'd been through one hell of a journey. And from it, my entire gaming perspective changed completely. While going back over old games like Fallout 3, New Vegas, Far-Cry 2--I began to realize that I was running and gunning my way through everything. When looking back to the gameplay of Grounded, it made me appreciate everything so much more. I would look back and completely evaluate every action I would make. When I hopped on Alien Isolation, I'd collect everything, work out every kink, save every piece of scrap, and barely used any supplies while evading the evil bitch. While playing Fallout, my stimpaks wouldn't falter or fade--my guns would be repaired, and I'd be cautious. I would leave settlements in Far Cry with more bullets than I spent, and health too. The Last Of Us completely revolutionized my playing style and made me appreciate the important of both challenging gameplay, style, and story. </p><p style="text-align: justify;">Unfortunately now all I can do is throw bottles to distract my family while I search my fridge for food and if anybody asks me how I am, I instinctively smash their heads into cupboards while screaming for Ellie to run. </p><p style="margin-left: 100px;"><img data-width="407" data-height="200" alt="the last of us naughty dog last of us" data-animated="https://media0.giphy.com/media/g8q2A3rPUHAmk/200.gif" data-still="https://media0.giphy.com/media/g8q2A3rPUHAmk/200_s.gif" id="g8q2A3rPUHAmk" class="gifs-gif unloaded hovering" src="https://media0.giphy.com/media/g8q2A3rPUHAmk/200_s.gif"></p><p><br></p><p><br></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>vPAB6zv58A</guid>
                <pubDate>Sun, 23 Apr 2017 12:41:00 +0000</pubDate>
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                <title><![CDATA[Review: Hyperkin's Retron 5 Gaming Console]]></title>
                <link>https://novogamer.com/articles/review-hyperkins-retron-5-gaming-console-ZkQKwDRgZE</link>
                <description><![CDATA[<p style="text-align: justify;">Being a product of the early 90's, I grew up with a lot of hand-me-down video games; it was all I could get due to how poor my family was at the time. If I wanted a new one, I either had to wait for my birthday or Christmas to roll around, or go to a flea market or garage sale to see if anyone had any they were trying to pawn away. As such, I wound up not having many games to play. This quickly changed after I got my first paycheck and I was soon surrounded by retro games; this was poor judgement on my part. Also, it wasn't long before I found out that games often outlive the console they are made for and I found myself with dozens of games with nothing to play them on. It was then that I discovered the <strong>Retron 5</strong>, a region-free third-party console made by the company <strong>Hyperkin</strong> that is advertised to be able to play game cartridges from five different systems. Honestly, I didn't think I'd ever delve into this kind of territory, but here we are, so let's see if it is worth the purchase...</p><p style="text-align: justify;"><img style="line-height: 1.6em; float: left; width: 394px; height: 296px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="296" width="394">When I first opened up the box, I noticed that the console itself is extremely lightweight; it feels like it could break very easily. Although, it looks very nice with its glossy sheen and it is well put together. The controller has a very unusual design however; it doesn't feel quite right in my hands and it has a digital joystick instead of a standard directional pad. Now as I went to boot up the system, I found that the controller wasn't synced with the console by default. Luckily I had a spare <strong>SNES</strong> controller that I could use to access the menus which allowed me to sync up the controller that came with it. After syncing, I browsed the menus and discovered that the system could be updated with a new version of the existing firmware. So, I grabbed an SD card, plugged it in to the back of the console, followed the onscreen instructions, took out the card, went to the official site, downloaded the update onto the card, put it back into the <strong>Retron 5</strong> and finished the update. THIS is an egregious flaw in the system's design as this could easily have been done via WiFi. That being said, this tediousness was the biggest problem with it and everything else flows a little more smoothly.</p><p><img style="float: right; width: 412px; height: 232px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="232" width="412"></p><p style="text-align: justify;">The first game I decided to test on this thing was <strong>EarthBound</strong> for the <strong>SNES</strong>. Everything worked really well and the controls did what they were supposed to. Plus the system saves a state the first time you start a game up. So I played for a little while until I got far enough to save my progress and I discovered that the system has the ability to save a backup of your progress to the internal memory or the SD card if you so wish. So I did, and quit the game, but this is when I ran into my second problem: the <strong>Retron 5</strong> doesn't have an eject switch for any of the five cartridge slots. While this usually isn't a problem in and of itself, but it was in this case because the console had one helluva death grip on my game. I'm sure that if you need to use excessive force in order to remove a game from its slot, then that is an indication that an eject button would have been sorely needed. It wasn't until later when I found out that the games come out more easily when you gently pull them out from one side at an angle.</p><p style="text-align: justify;">Now because of how much force it took for me to remove my game from the cartridge slot, I feared that I might have damaged my precious copy of <strong>EarthBound</strong>. So as a second test, I tried out the game again on my <strong>SNES</strong>, and (unfortunately) I saw that my save file had been wiped clean. This pissed me off until I remembered that the <strong>Retron 5</strong> saved a backup of my save file. So I reluctantly put the game back into the system and had the <strong>Retron</strong> rewrite the file onto the cart. Then came the moment of truth; I CAREFULLY removed <strong>EarthBound</strong> from the <strong>Retron 5</strong>, booted the game back up in my <strong>SNES</strong> and lo and behold, everything was all peachy-keen. Despite the problems I had, this is an extremely nice feature that I think all future cartridge-based consoles should have.</p><p><img style="float: left; width: 391px; height: 224px; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="224" width="391"></p><p style="text-align: justify;">Next thing I tested was the built in Game Genie with the <strong>NES</strong> game <strong>Little Nemo: The Dream Master</strong>, at least, that's what I would like to say. As it turns out, the Game Genie codes had to be downloaded separately from the firmware update. I had to do all of that downloading crap again and it doesn't even work when there are too many cheats active at one time. There were some games that weren't even compatible with it as it was an early version of the list. At least the process is much more user-friendly than the firmware updates. The last thing I tested was the screenshot tool with the <strong>Famicom</strong> game <strong>Summer Carnival '92 RECCA</strong>. Not really much of big feature, but it is nice to able to save screenshots as a jpeg or png file.</p><p style="text-align: justify;">Now I bet you're wondering, "This sounds a lot like a glorified emulator that can play cartridges," and well, you'd be half right. While it does emulate the console specs of the <strong>NES</strong>, <strong>SNES</strong>, <strong>Famicom</strong>, <strong>Sega Mega Drive</strong> and <strong>Game Boy Advance </strong>(and the <strong>Sega Master System</strong> with the help of Sega's Power Converter), it CANNOT play ROM files of any kind. "Then what's the point when I can just download an emulator and connect it to my TV?" you may ask. Well, my valued readers, let me ask you this: Can you backup your cartridge data from an emulator? Well no, but honestly, that feature of the <strong>Retron 5</strong> (while nice) really isn't all that worth it since it can't even use any hardware features that might be built into the cartridge. If you get it as a gift, great. If you buy it with your own money though, don't spend more than $100 on it. I guess the new firmware update that allows you to patch games with ROM-hacks or translations might be nice. I would need to test that first though, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p><img style="display: block; margin: auto;" src="https://novogamer.com/images/archive-broken-image.png" alt=""></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwDRgZE</guid>
                <pubDate>Fri, 28 Aug 2015 08:10:00 +0000</pubDate>
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                <title><![CDATA[10 Reasons Why DRM Is Revolutionizing The Gaming Industry]]></title>
                <link>https://novogamer.com/articles/10-reasons-why-drm-is-revolutionizing-the-gaming-industry-5QN115XElnj</link>
                <description><![CDATA[<p style="text-align: justify;">In the midst of poor journalistic integrity, lazy game optimization, rising video game costs, and pirating digital media still on the rise, there is a savior of the gaming industry doing a job no one ever asked for, or realized we needed. Its name is: DRM.</p>    <p style="text-align: justify;">DRM, or Digital Rights Management,<span class="apple-converted-space"> is a <i>“systematic approach to copyright protection for digital media“</i> and a way to “<i>prevent unauthorized redistribution of digital media and restrict the ways consumers can copy content they've purchased“</i>. </span></p>  <p style="text-align: justify;"><span class="apple-converted-space">So basically, due to all the nasty, poor, disgusting people who illegally pirate games and other digital media, a new system had to be created to protect the copyright holders’ content. </span></p>  <p style="text-align: justify;"><span class="apple-converted-space">Now, I know you’re thinking, “But DRM sucks, especially always online DRM. I’m sometimes unable to play games because of it“. Or “Passive DRM programs like Steam, Origin and uPlay (which all double as digital store fronts) ruin games, and end up being another program running in the background“. But I’m here today to prove to you why DRM is great and how it will revolutionize the gaming industry.</span></p><h2>1. It makes sure game developers get paid for their work</h2>  <p style="text-align: justify;">Now I don’t know about you, but we live in a capitalist society, where if you make something worthwhile you should get paid for your time and effort. </p>  <p style="text-align: justify;">Pirates, on the other hand, want to unrestrainedly eradicate our capitalist society and believe we should be living in a socialist society where everything should be free, and you know what the next step from socialism is? COMMUNISM. And in a Communistic society, Developers wouldn’t be able to receive a fair pay for a fair day’s work.</p>    <h2>2. It makes you feel safe</h2>  <p style="text-align: justify;">When you buy a game you should feel safe that no one will be able to steal your game key. DRM makes sure that once your key has been activated, it will stay linked to your account and that it won’t be stolen by criminals.</p>    <h2>3.  C’mon, it’s 2016</h2>  <p style="text-align: justify;">Why would you want to torrent or illegally download a game in 2016? What? Are you a criminal? (As well as sexist?)</p>    <h2>4. Pro tip, you can’t anymore</h2>  <p style="text-align: justify;">Due to the huge rise of pirating in the gaming industry, a software firm had enough and reached into their code and made <i>Denuvo. Denuvo</i> is literally the greatest thing ever to happen in the gaming industry since pong. It BTFO’s pirates and protects games from being illegally distributed. </p>    <h2>5. Quit being poor!</h2>  <p style="text-align: justify;">Yes I know, “this isn’t why DRM is great, you’re just reinforcing a sad truth I’m trying to forget about“. But it needs to be said, it’s simple. If people weren’t poor, DRM wouldn’t be a thing! </p>  <p style="text-align: justify;">Remember what I said earlier, that due to poor people pirating digital media like video games, DRM had to be created to protect digital media. Wellif you weren’t so poor, we wouldn’t be having this conversation, now would we? So quit being so lazy! Get off your lazy arse and go find a job! Go to college if you have to! Just do something! You’re hurting the gaming industry!</p>    <h2>6. Valve's Gabe Newell has died for your sins!</h2>  <p style="text-align: justify;">As it reads in John 14:6, “I am the way, the truth, and the life, No one gets good deals and amazing service except through me“. Gabe Newell died for the sin of illegally downloading games and yet we continue! Was his death for nothing!? We all demand better in the gaming industry, but maybe it’s not DRM that should be blamed but us!</p>    <h2>7. I shouldn’t be the one who has to educate you</h2>  <p style="text-align: justify;">Seriously you lazy bastards, why do I have to teach you this? You should just know that pirating is bad and you shouldn’t illegally download digital content! What? Do you hate <i>F R E E D O M ?</i></p>    <h2>8. C’mon! It’s 2016!!!</h2>  <p style="text-align: justify;">I can’t believe I need to say this again, but I will! Why pirate games when you can just spend your money and buy them! You do realise illegally downloading games is against the law right? You could even go to jail!</p>    <h2>9. DRM is paving the way for the future</h2>  <p style="text-align: justify;">I’ve already mentioned that DRM programs like <i>Denuvo</i> is already Rekin’ pirates and because of it, it is paving the way for a pirate free gaming industry. Developers will one day be able to put out games whenever they think the game is complete, and at whatever price they believe is reasonable. </p>    <h2>10. Listen and Believe</h2>  <p style="text-align: justify;">What I have written in this article is THE TRUTH. DRM is great and will revolutionise the gaming industry and digital media. If you follow the reasons listed above, game developers will be paid in full for their honest work and not feel like they need to worry about job security. </p>  <p style="text-align: justify;">And one day, we might live in a world free of pirates trying to turn our great capitalist society into a communist one.<br><br><br></p><p style="text-align: justify;">Thank you for reading my informative and objective article on DRM. If you wish to join me in my fight to DE_Stroy DRM, then follow me on twitter “<a target="_blank" href="https://twitter.com/mred_what">@MrED_What</a>“. And why not read some of our other articles on our profile.</p><p><br></p><p>Sources: <a href="http://searchcio.techtarget.com/definition/digital-rights-management">http://searchcio.techtarget.com/definition/digital...</a></p><p><br></p><p>Please note, this is satire</p><p><span style="color: #7f7f7f;">This is what ED does when he doesn't have access to his computer...<br>We have a <a target="_blank" href="https://www.youtube.com/subscription_center?add_user=pantsgamin">YouTube channel, you should Subscribe.</a></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>5QN115XElnj</guid>
                <pubDate>Thu, 24 Mar 2016 05:50:00 +0000</pubDate>
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                <title><![CDATA[Lost in Obscurity: Sigma Star Saga]]></title>
                <link>https://novogamer.com/articles/lost-in-obscurity-sigma-star-saga-ZkQKwDRg50</link>
                <description><![CDATA[<p style="text-align: justify;">As someone that will play just about anything that is handed to me, it is not uncommon for me to stumble upon a game that is extremely unique but had never really caught on. They are often overlooked either because of its incredibly small fan base, or the fact that no-one wanted to gamble on a brand new IP that debuted on a system that was nearing the end of its lifespan. <strong>Sigma Star Saga</strong> is one of those games, and I feel that maybe it was unfairly overlooked because of the <strong>Nintendo DS</strong> nearing its release date. Was it being ignored justified? Well let's see...\r
</p><p style="text-align: justify;"><strong><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="254" width="379" style="line-height: 1.6em; width: 379px; height: 254px; float: right; margin: 0px 0px 10px 10px;">Sigma Star Saga</strong> is a dual genre RPG/Shoot-em-up developed by WayForward Technologies and released for the Game Boy Advance in August of 2005. In it, you play as Ian Recker, a skilled fighter pilot for Earth's forces, who is tasked with infiltrating the ranks of an extraterrestrial species known as the Krill who attacked Earth by boiling away its oceans killing almost all life on the surface. While undercover, Recker meets Psyme, a female Krill that outfits him with a parasite suit that gives him enhanced strength and speed and allows him to interface with the Krill's living spaceships, which is where the game's main mechanics come into play.\r
</p><p style="text-align: justify;">The RPG part of the game works in a very unusual, but surprisingly logical way. In order to make sure the Krill (and Recker by extension) are safe during a mission on another planet's surface, the Krill scramble the battleships in low orbit above the planet to scout for intruders, but because the ships are unintelligent living beings much like cattle, they scare very easily. As such, they warp in a nearby pilot to help them rid of whatever is causing their distress a la Random Encounter. While piloting a ship, the game plays like a side-scrolling shmup much like <strong>Gradius</strong> or <strong>Sky Kid</strong>, but once all of the enemies in the battle are destroyed, you are rewarded with some experience points and the ship will quickly warp you back to the overworld shortly afterward.\r
</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="273" width="408" style="float: left; width: 408px; height: 273px; margin: 0px 10px 10px 0px;">\r
</p><p style="text-align: justify;">The overworld map on the other hand plays VERY different than what I was expecting for an RPG endeavor. Unlike most RPG's, your character does not engage in battle while walking around the map. Any and all enemies shown in the overworld are nothing more than obstacles that block your progression forward and most can easily be taken out with Recker's gun. Another thing that makes this very different is the fact that Recker can find permanent power-ups on the map for both himself and whatever ship that may beam him aboard. While Recker's abilities stack in the fashion of <strong>Metroid</strong>, your ship's power-ups are customizable allowing you to better fit your play style.\r
</p><p style="text-align: justify;">All in all, I had fun with this game, but it isn't for everybody. It is a very nice change of pace for fans of the shmup genre, but RPG fans may have a hard time getting into the battle segments due to them being much more action oriented, and the fact that the story can be overly complicated at times. But if you're the kind of person that plays through a game multiple times, then you'd probably enjoy the multiple endings and New Game +. It even has an extra secret ending if you manage to complete it 100%. If you have the time, you should definitely check this game out, but until then, I'll be seeing you.</p><p style="text-align: center;">Score</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQKwDRg50</guid>
                <pubDate>Wed, 26 Aug 2015 07:31:00 +0000</pubDate>
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                <title><![CDATA[Free To Play Sunday: Dirty Bomb]]></title>
                <link>https://novogamer.com/articles/free-to-play-sunday-dirty-bomb-ze344Y1DMZK</link>
                <description><![CDATA[<p></p><p></p>I'm Justin, filling in for Spiffy McJiggins! This is Free To Play Sunday.<p></p><p>So you've got no money. Your Steam library is crying out , "Gimme a new game pleaaassee". Well, I've got a free to play shooter like no other. These guys took some simple parkour, great shooting and a fair model and have created what I think is one of the best free games you can play right now.</p><p>The game I'm talking about is <a href="http://store.steampowered.com/app/333930/">Dirty Bomb</a>. At the time of writing this Dirty Bomb is in Open Beta. Which means that everything I say may not be representative of the final product. I however find the game finished enough to get a good impression of it. Any drastic changes at this point would make no sense anyway.</p><p></p><h1></h1><h2></h2><h1><span style="font-size: 15px; line-height: 1.45em; background-color: initial;">Played from the first person perspective, Dirty Bomb is a fast paced objective based shooter.&nbsp;</span></h1><span style="font-size: 15px; font-weight: normal; line-height: 1.45em; background-color: initial;">Imagine Search and Destroy from Call of Duty with better gunplay and much faster paced. This is Dirty Bomb's biggest strength. The team based aspects are only further enhanced by how rewarding taking down enemies can be. But taking down enemies is never enough, Dirty Bomb maps are huge. Due to a respawn timer after enemies have been taken out one must move through the map completing objectives(destroying barriers, escorting tanks) and that is why Dirty Bomb is great. As you move through the map with your team charging ahead as one just feels great. On the opposite side, you're gonna have a bad time if you got a crappy team.&nbsp;</span><p></p><p></p><p></p><p>The game features different Merc classes which are pretty traditional as far as team shooters go. Characters like the Commando, Sniper and Medic should feel familiar. All with their own abilities each one can turn the tides of battle in different situations. For example Skyhammer has the ability to call down an air strike which can effectively wipe a team if placed correctly. He can also resupply allies with ammunition when need be by throwing down an ammo bag.</p>I might be getting ahead of myself.&nbsp;<br><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px; width: 903.399613899614px; height: 507px;"></p><p>This is the main screen when you get into the game. It shows your progress along with daily quests as well as whatever is going on in the world of Dirty Bomb. At the time of reviewing the Phantom was the featured Merc and is sold for real money. This is probably a decent time to talk about the game's Business Model. Dirty Bomb is built around classes which are represented by different Mercs. To start there are a couple free Mercs to let you play and then one can either invest time to earn in game money or spend real world money to acquire other Mercs. Frankly quite a fair model considering the amount of content you get for no cost. Additionally you will not be at a significant disadvantage playing the game without paying money, the characters are quite well balanced.<br><br></p><p><br></p><p>Once you've bought your Mercs and played a few games you will come into contact with cases which contain random load-out cards. Sorry there are no customizable load-outs. This system however works well and motivates me to play even more. After playing a fair bit I feel the need to get golden load-outs and get better guns for my Mercs. Also the suspense of opening a case is a feeling I can't describe but thoroughly enjoy.</p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1113.86331938633px; height: 670px;"></p><h4>Combat is fast and bloody, shooting can be long distance or close up and accuracy is rewarded.<span style="font-size: 15px; line-height: 1.45em; background-color: initial; font-weight: normal;">&nbsp;A few successful headshots will take down enemies quickly while body shots will prove almost useless in a lot of cases. Additionally enemies are only put into a crawling mode after initially taken down, they need to be damaged more to be actually killed. This allows time for allies to bring them back into the fight or for the medic to use her instant revive ability.&nbsp;</span></h4><p></p><p></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: left; margin: 0px 10px 10px 0px; width: 886.754940711462px; height: 498px;"></p><p>&nbsp;Here I am playing the Fragger class, who brings a heavier weapon to battle along with 2 grenades. He is used mostly for defending objective as throwing a grenade into an enemy diffusing your bomb will probably help a bit. Ill be honest, haven't played a lot of the other classes, mostly because I haven't purchased them or they aren't on the free rotation but also due to the attraction to blowing stuff up. I've also unlocked a gold class for the Fragger, so it can be cool to show that off in lobbies.<br><br></p><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;"><br></span></h4><h4><span style="background-color: initial;">Unfortunately, Dirty Bomb isn't always great, it's something they need to work on.&nbsp;</span></h4><h4><p><span style="font-weight: normal;">Remember how I told you about the free rotation of Mercs? At the time of writing the least balanced class(the phantom) is only available via purchase. &nbsp;&nbsp;</span><span style="background-color: initial;"><span style="font-weight: normal; line-height: 1.45em;">Now while the paywall makes it so that the character isn't super common in matches the fact that you can be an invisible sword&nbsp;</span><span style="font-weight: normal;">wielding</span><span style="font-weight: normal; line-height: 1.45em;">&nbsp;maniac is kinda OP. Imagine combining the Demo Knight's damage and the Spy's invisibility. Yeah, it's crazy. On another note the menu can be randomly glitchy at times. Now remember this is still a Beta build, but sometimes while matchmaking I will get booted from the screen even though I'm queued to join a server.&nbsp;</span></span></p></h4><h3>Overall, I really like Dirty Bomb.<br></h3><h3><p><span style="font-weight: normal;">This twitchy tactical FREE shooter is the kind of thing I'm into. The&nbsp;collectability&nbsp;of cards and the&nbsp;leveling&nbsp;system motivates me to play while the rewarding gun play keeps&nbsp;me&nbsp;amused in games. While Dirty Bomb definitely isn't perfect(due to a few glitches and the business model being close to the best ever in free games) but i can look past all it's flaws for the combat just feels too dang good. The free experience as well, just rocks. I have spent no real world money at this point in time and I honestly don't feel like there is anything to be sought after(except maybe playing the temporarily OP character).</span></p><p><span style="font-weight: normal;">So yes, I am suggesting Dirty Bomb. Go play it. It's free of course. Put a few matches in, see if you can get friends to play or at least randoms who communicate and the experience is amplified by a lot.<br><br>Just remember to play the objective and all will go well!</span></p><p><span style="font-weight: normal;"></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" style="width: 1044.33432835821px; height: 587px;"></p><br><p></p></h3><p></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ze344Y1DMZK</guid>
                <pubDate>Sun, 19 Jul 2015 05:38:00 +0000</pubDate>
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                <title><![CDATA[Don't Trust Early Metal Gear Solid V: The Phantom Pain Reviews]]></title>
                <link>https://novogamer.com/articles/dont-trust-early-metal-gear-solid-v-the-phantom-pain-reviews-wwBR7vGAVn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 588px; height: 332px;" height="332" width="588"></p><p>Before I begin, I'd like to state that, for the record, I'm a huge Metal Gear fan. I've played through every entry (except The Phantom Pain since it's not out yet) and loved them all. I could go on for hours about what is so great about this franchise, but fans and non-fans alike need to realize that something fishy is amidst the early Metal Gear Solid V: The Phantom Pain reviews. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="width: 479px; height: 289px; float: left; margin: 0px 10px 10px 0px;" height="289" width="479"></p><p>Metal Gear games have been  known for getting perfect scores in the past, so is The Phantom Pain worthy of the 9's and perfect 10's it's been receiving from early reviews? I personally do not know yet (I haven't played it yet). It could, by all means, be as amazing as early reviews say it is, but that's not the issue here. It's how certain game journalists played the game early and reviewed it. That's what needs to be addressed.</p><p>Typically, when a game journalist wants to get a copy of a game early to review: they contact the developer/publisher, inform them of their intentions, sign an NDA (Non-disclosure agreement), and get the game early to review, but that's not what happened with The Phantom Pain.</p><p>The following is a statement from Dan Dawkins at <a href="http://www.gamesradar.com/metal-gear-solid-5-phantom-pain-review-progress/" target="_blank">GamesRadar</a>:</p><p>"For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements). We played between 9am to 5pm, with no unsupervised play outside these hours. That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching or reality. So you're trying to complete a 35-50 hour game (or longer, depending on your play style and the nature of your 'completion' I can't say more), that you've been anticipating for five years, in a realistic window of 30-35 hours. On one hand, you're finally immersed in one of the deepest, most experimental, open-worlds in history √¢‚Ç¨‚Äú overwhelmed by side-missions, upgrades and secrets √¢‚Ç¨‚Äú on the other, haunted by a tick-tock race to reach the 'end' without knowing when that is.<span class="redactor-invisible-space">"</span></p><p>That last paragraph is reason enough to not trust early reviews, but it goes even deeper. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto; width: 557px; height: 336px;" height="336" width="557"></p><p>This statement also comes from Dan Dawkins and gives you a bit more insight into how the game was played:</p><p>“Based on the UK boot camp, I know of only one reviewer (who was able to play for six days) who has seen enough of the game to deliver a meaningful perspective and I can't even explain why for fear of spoilers. In my boot camp, reviewers were charging through missions wearing the chicken hat (which makes you invisible) almost completely ignoring Mother Base and all the side-ops in a race for the 'end'. Will it score high? I mean, duh, but I don't feel the boot camp was sufficient basis to offer my views on Kojima's intentions and MGS5's abiding legacy. At times, the boot camp felt like being gifted a bottle of Macallan 1946 whiskey in a frat house and being told to chug, chug, chug.“<span class="redactor-invisible-space"><br></span></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 523px; height: 294px; margin: 0px 0px 10px 10px;" height="294" width="523"></p><p>That last statement openly reveals that most journalists that partook in these 'boot camps' did not play The Phantom Pain to it's entirety.<br></p><p>So how is it that these same journalists that gave The Phantom Pain 9's and perfect 10's did so without even playing through the entire game? I shouldn't have to tell you that you have to play through the ENTIRE game to review it fairly.</p><p>A hands-on report from <a href="http://www.rockpapershotgun.com/2015/08/24/metal-gear-solid-v-the-phantom-pc-review-code-and-news-of-microtransactions/" target="_blank">RockPaperShotgun</a> claims that reviewers were under strict NDA to "share only information that was deemed necessary by Konami higher-ups."</p><p>It's completely understandable that Konami doesn't want story spoilers to be leaked, but they went about it all the wrong ways. The way Konami went about this means that journalists cherry picked the things they liked to put into their reviews and did not report on many things that may have hindered the game experience if Konami found these details "necessary".</p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p>Many journalists were quick to point out that the story wasn't up to par with previous Metal Gear entries, forced combat in many unnecessary moments, and included serious pay-walls in the form of microtransactions; yet that still warrants scores of perfect 10's by the same journalists?</p><p>The two aforementioned journalist sites did not have to share the 'boot camp' and NDA details, but they did. Most journalists wouldn't have and most didn't. All the journalists that gave The Phantom Pain 9's and 10's failed to mention the inner workings of the 'boot camps' and the NDAs. Were they trying to hide something or did they simply "forget"? </p><p>Again, this article isn't bashing The Phantom Pain. Is The Phantom Pain worthy of the 9's and 10's it has been receiving? It very well could be, but that's not the issue here. This article only serves as an attempt to bring important information to light that was trying to be hidden.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wwBR7vGAVn</guid>
                <pubDate>Wed, 26 Aug 2015 05:14:00 +0000</pubDate>
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                <title><![CDATA[Blues and Bullets: Episode 1 - Review]]></title>
                <link>https://novogamer.com/articles/blues-and-bullets-episode-1-review-wvBQ7YjGgb</link>
                <description><![CDATA[<p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" alt="" style="display: block; margin: auto;"></p><p>Blues and Bullets is a story driven episodic adventure that puts you in the shoes of Elliot Ness, a retired cop that gets dragged back into the life he thought he left behind. Developed by A Crowd of Monsters, Blues and Bullets is a unique blend of Telltale's The Walking Dead's gameplay and L.A. Noire's tone and themes while still maintaining it's own identity.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="441" height="267" alt="" style="width: 441px; height: 267px; float: left; margin: 0px 10px 10px 0px;"></p><p>Blues and Bullets' story is very well executed that takes some of the common cliches found in Noir drama and adds a new spin on it.<br></p><p>The overall plot deals with the heavy subjects of murder, mutilation, torture, and revenge √¢‚Ç¨‚Äú topics that can only make a good story if executed perfectly. </p><p>The story follows Elliot Ness, a former cop and now diner owner, as he gets pulled into a job by Al Capone. The story isn't as straight forward as it seems with curveballs being thrown at you to keep you on your toes.</p><p>Elliot himself is surprisingly charismatic and likable with realistic motives and the personality of a retired law enforcement officer just trying to live the rest of his days happily. Though, not everyone's life can be so happy and it seems Elliot's can't be either.</p><p>The developers have done a fantastic job of keeping the Noir story in balance with the tone and atmosphere they have created with the soundtrack and visual style. This looks to be one of those stories that sticks with you long after you've experienced it all the way through. </p><p><img class="article_image" id="image_62312419"  src="https://novogamer.com/images/archive-broken-image.png" width="496" height="305" alt="" style="width: 496px; height: 305px; float: right; margin: 0px 0px 10px 10px;"></p><p>The graphics in Blues and Bullets are rather impressive considering the engine it was made with, but boasts an even more impressive art style. </p><p>If you are a fan of the Sin City films, then you are going to love the visuals in Blues and Bullets. The game mainly features a black and white art style, but with accents of red to show off smaller details √¢‚Ç¨‚Äú and blood, lots and lots of blood.</p><p>The graphics just ooze with Noir mystery that will make you want to investigate every item of the environment to unlock back story and reveal more about the world the game takes place in, but the graphics aren't without their own flaws. </p><p>Some of the animations within the game are stiff and robotic, and lips won't always match up to some character's dialogue. Blues and Bullets isn't very well optimized either, with only 4 changeable graphical settings; Resolution, Full Screen, Quality, and Visual Effects. Because of this, I had trouble playing through Blues and Bullets at a stable FPS.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="494" height="294" alt="" style="width: 494px; height: 294px; margin: 0px 10px 10px 0px; float: left;"></p><p>Don't expect to be just walking around and talking to people like similar games of this genre. Blues and Bullets does a fairly well job of including exciting action set pieces that don't feel tacked on with no rhyme or reason.<br></p><p>On top of investigating and shooting, you will also piece together a gruesome murder to figure out how to proceed with Al Capone's task.  This was a gameplay element I was pleasantly surprised to see and I hope it is used again in future episodes.</p><p>There are also quick time events with Blues and Bullets. It's understandable to be turned off by this element, but there aren't many and they are fairly easy to accomplish once you've encountered them. </p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" width="511" height="303" alt="" style="width: 511px; height: 303px; float: right; margin: 0px 0px 10px 10px;"></p><p>The soundtrack of Blues and Bullets fits the tone of the game perfectly. </p><p>Ranging from more lively upbeat songs to more quiet and somber tracks. </p><p>The same can be said for the voice acting. No one phones it in here and all the actors make this feel like you are actually watching a Noir film drama. </p><p>Also, the voice of Geralt from The Witcher series voices Elliot Ness, which is a great addition. Elliot's sort-of-not-really sidekick who accompany's him throughout the majority of the game has a more softer and down to Earth voice which is a great contrast to Elliot's gruff monotone voice.</p><p><img class="article_image" id="image_62312419" src="https://novogamer.com/images/archive-broken-image.png" alt="" width="631" height="356" style="display: block; margin: auto; width: 631px; height: 356px;"></p><p>Overall, I very much enjoyed my time with Blues and Bullets and will eagerly await the release of episode 2. The developers were able to succesfully blend everything great about Noir mystery dramas and turn it into a fantastic game. </p><p>The story, the graphics,  and the gameplay tied up neatly with great voice acting and a stellar soundtrack make for an incredible experience that I won't be forgetting anytime soon, regardless of it's minor flaws.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGgb</guid>
                <pubDate>Wed, 29 Jul 2015 06:09:00 +0000</pubDate>
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                <title><![CDATA[Tom Clancy's Rainbow Six: Siege Beta - Preview]]></title>
                <link>https://novogamer.com/articles/tom-clancys-rainbow-six-siege-beta-preview-wQBA7YZ7JL</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" width="581" height="328" alt="" style="width: 581px; height: 328px; display: block; margin: auto;"></p><p>After the unfortunate cancellation of Rainbow 6: Patriots, many fans worried if there would be complications with their beloved series. Between September 24th and October 4th, fans were able to play a closed beta of Rainbow Six: Siege and give feedback to developer and publisher Ubisoft. The version of the closed beta I got to play was on the Xbox One. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="406" height="260" style="line-height: 1.6em; float: left; width: 406px; height: 260px; margin: 0px 10px 10px 0px;">It's important to remember this was only the beta and most of everything shown is subject to change, but how much will exactly change by release has yet to be seen. With that being said, there's an issue with the graphics right off the bat.</p><p>Upon booting up the game and getting into a match it's clear that there was pretty noticeable graphical downgrade from the E3 footage. The graphics in the Siege beta weren't bad by any means, but it's still rather unfortunate that they weren't nowhere near as pretty as early footage from E3. Siege runs at 1080p on PS4 and 900p on Xbox One. </p><p>In my time with the beta, I never ran into any issues with the graphics and the frame rate remained consistent, for the most part. The graphics were passable but, like I said before, they aren't anything that will blow you away.</p><p>Without the support of dedicated servers, the beta for Siege suffers from frequent lag and difficulties joining games. I encountered more error messages and (what felt like) near infinite loading screens than actual game time. This is a serious issue that needs to be fixed by launch.  </p><p><img src="https://novogamer.com/images/archive-broken-image.png" width="391" height="260" alt="" style="width: 391px; height: 260px; float: right; margin: 0px 0px 10px 10px;"></p><p>The gameplay in Siege is where I believe most people will have split opinions on. Hardened Rainbow Six fans that have been following the franchise for a while will probably the miss the more tactical team-based gameplay of previous entries, whereas, newcomers and fans open to innovation will probably be happier with Siege's faster paced action oriented gameplay.</p><p>The two multiplayer modes offered in the beta (other than Terrorist hunt) are both Offensive and Defensive modes that are essentially take over a bomb planted by the Defense. It was actually pretty fun playing on defense and barricading the area of the bomb in an effort to keep the Offensive team out. <br></p><p>The problem with this though is that, in most of my game time, players did not care about the bomb and simply only wanted to kill the entire enemy team before they were killed.<span class="redactor-invisible-space"> This especially went with people who didn't use mics.<br></span></p><p>No matter the player you might be, it is absolutely essential to play with friends that have mics or random people with mics. There is no other way of communication and it's almost a death sentence to play without mics, at least for the offensive team. Defense doesn't necessarily need mics, but it's better with them.</p><p>There were actually only 2 times where my team and I distracted the enemy team, stealthily made our way to the bomb, and defused it. I would complain more about the lack of stealth and players wanting to kill everyone rather than going for the objective, but that may be more of a gameplay style for Ghost Recon.<br></p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="451" height="287" style="width: 451px; height: 287px; float: left; margin: 0px 10px 10px 0px;"></p><p><span></span>The classes (or in this case, "Operators") were seriously disappointing. In previous Rainbow Six games you could customize your character's individual armor pieces and clothing, but in Siege you don't get to do any of that. </p><p>Instead, you choose your Operator (after unlocking them with points), choose which gun you are most likely to use the most (you can change it any time in the menus), and then you get to customize that; that's it. The reasoning behind the absence of character customization is beyond me, but it's still severely disappointing nonetheless.</p><p>The variety of guns is about standard in what you'll find in most shooters. You have assault rifles, sub machine guns, shotguns, and handguns. Nothing really stood out to me, besides the shields. The shields can either be your best friend or worst nightmare. </p><p>Only a few classes on the Offensive team can use a shield, but all that team needs is one player in a shield class to tip the odds unfairly in their favor. The only way to kill a player using a shield is to shoot them from the side or the back. This makes it easy for them to rush into a room and kill everyone with their handgun and their teammates following behind. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="505" height="287" style="width: 505px; height: 287px; margin: 0px 0px 10px 10px; float: right;"></p><p>Many walls, windows, floors, and ceilings in the environment are destructible. Creating your own door ways and flanking the enemy is a welcome addition to Rainbow Six; just don't expect the same destructibility of the Battlefield series.<span class="redactor-invisible-space"> </span><br></p><p><span class="redactor-invisible-space">The unique cover system that was found in Rainbow Six Vegas 2 is gone, and now has simplified it to a lean feature. While aiming down the sights, players can click in either left or right stick and lean left or right. It was an interesting feature, but I rarely found myself using it.<span class="redactor-invisible-space"><br></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="533" height="312" style="display: block; margin: auto; width: 533px; height: 312px;"><span class="redactor-invisible-space">As a long time Rainbow Six fan, I have to say that I'm intrigued to see Siege in action at launch. Nothing in the beta <em>really</em><span class="redactor-invisible-space"> worried me about the overall quality of the game, but there were features in the beta that saddened me by being absent.</span><br></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">If Ubisoft listens to players and fixes the aforementioned problems with Siege, then Siege will have the capability to rival the current FPS giants that have, arguably saturated the market.  I wish Ubisoft a good luck in the endeavors.</span></span></span></span></p><p><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Stay tuned with us here at novoGamer for future Rainbow Six news. </span></span></span></span></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>wQBA7YZ7JL</guid>
                <pubDate>Sun, 04 Oct 2015 06:55:00 +0000</pubDate>
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                <title><![CDATA[Special Comment: A challenge to Anti GamerGate]]></title>
                <link>https://novogamer.com/articles/special-comment-a-challenge-to-anti-gamergate-52JQQjnBKMa</link>
                <description><![CDATA[<p>Hello reader, I go by the internet name of Jodis Welch. That is obviously not my real name but protection of identity is needed in this current climate, although I'm sure after this article there will be those who will not care for breaking the Data Protection Act 1998 anyway.</p>    <p>I currently work in a support role at an inclusive, public College in County Durham, England that is in the Top 20 bracket of Sixth Form in the country (Quite an achievement since most in the top 20 are rich private colleges) and I have performed the same role for other schools and Universities for nearly 20 years.</p>    <p>Gaming is a hobby of mine outside of my work. It is not my only hobby but it would be accurate to say it is my primary one.</p>    <p>My political affiliations are, well, none. That is to say that I am very distrustful of both the Left and the Right and I find that political parties to be nothing more than legalised Mafia organisations. I have been labelled an Anarchist as a result, however that would be inaccurate as I am agreeable with most of the structure of the British Government (House of Lords should be replaced with something else though!), I simply prefer to vote for a non-party individual to be my representative and hope one day that the House of Commons is filled with nothing but non-party representatives, although I'm willing to concede that it won’t be likely to happen within my lifetime.</p>    <p>I have also been likened to Conspiracy Theorists types that believe in the Illuminate and the New World Order (Not the Pro Wrestling faction) and that 9/11 was an inside job. In reality I have taken on their incredulity so much they think I am a C.I.A. “Psy Op“. An MI5 operative would be more believable since I am British but it goes to show how moronic they can be!</p>    <p>Anyway, that is enough introductions. I have a challenge to issue.</p>    <p>For the past year the Twitter hashtag GamerGate has been a significant talking point within the gaming world, if not necessarily aloud within the development and publishing part of the industry. Over 8 million tweets have been posted in the hashtag that was declared by its detractors that it would be over in a week, then a month and then it became just wishful thinking as they buried their heads in the sand, or at least they started to use blockbots!</p>    <p>Why the hashtag started is merely down to consumers being unable to raise their concerns about the unethical state of the industry’s media. When revelations came to light in the summer of 2014 that there was a conflict of interest between a <a href="http://www.deepfreeze.it/journo.php?j=nathan_grayson" target="_blank">reporter at Kotaku</a> promoting a game without first, disclosing his financial support towards the game he was promoting (This earned his name being listed in the game’s credits), secondly not disclosing their close personal relationship, consumers had decided after years of suspicion of unethical behaviour in the gaming media that questions finally needed to be answered. They were instead met with censorship. Comment sections were being suppressed and forum threads deleted on a massive scale.</p>    <p>Consumers were left to turn to Twitter, YouTube and Chan Boards (Ones that would allow GamerGate discussions) to raise their questions and concerns. The actor Adam Baldwin was the first to use #GamerGate on Twitter while linking to one of the many videos being made at the time, talking about the gaming media’s unwillingness to tackle the accusations levelled at itself. While personally, I would have preferred a different name rather than using the clichéd suffix of having “Gate“ at the end of a scandal, you work with what you get and everyone else in the hashtag took to using it.</p>    <p>Rather than deal with the accusations and the evidence presented to them, the games media instead attempted the head in the sand technique by releasing the many “Gamers are Dead“ articles on the hope that they could emerge from the sand and be surrounded only by like-minded ideologues within a purpose made bubble, housing only the worthy (translated: privileged) few and keeping out the unclean “misogynists“ (translated: working class).</p>    <p>Over the following twelve months the narrative from the gaming media, which would infect the mainstream media, was that GamerGate was nothing more than an organised harassment campaign against women and other minorities trying to get into the male, patriarchal dominated video games industry simply because they were women and minorities. Unlike the significant number, if not the majority in the video game world of women and minorities that have already been in the industry, with great successes for the past 25 years that gamers have had no issues with at all!</p>    <p>What I have always found to be fascinating was the effort made to keep the narrative about GamerGate being a hate movement for this length of time. Proponents of Homeopathy and Geocentricism (Theory that the Earth is the absolute center of the Universe) are rightly mocked in academia and the media for their claims, largely in part because they are unwilling to offer evidence for their assertions or claims. Even if they do offer something they claim to be evidence, it is so faulty that it only serves to prove how spurious their claims are.</p>    <p>With opponents of GamerGate however, they have managed to go a whole year without ever being seriously held to account and prove the validity of their claims, albeit not that surprising given that they have the privilege of controlling the mechanisms for pushing the narrative. Disturbingly some on the Anti GamerGate side say without any irony that “Evidence is a patriarchal construct“ which does not help any attempts they might make to dissuade observers that their “Listen and Believe“ mantra is very much cult-like.</p>    <p>So here is where I finally put the challenge to opponents of GamerGate. Many will right now be shocked or “triggered“ to realise that a GamerGate sympathiser is in fact not stuck in a basement (They don’t really exist much here in the UK) but is in fact working in an educational establishment supporting the learning experience of young adults which I'm sure they find “problematic“.</p>    <p>Now as keen as they will be to call my employer and claim that I am every evil under the sun and demand I be fired ala Tim Hunt, I suggest they don’t for two reasons. First, I have already had two meetings with management over my support of GamerGate, they are supportive of my views.</p>    <p>This was done in preparation for meeting my constituent MP in July as I figured those who were Anti GamerGate then might try and harm my livelihood and yes you read correctly, I spoke to my MP about the demonisation of GamerGate supporters in the media after seeing two supporters of GamerGate claim on social media that they were going to attempt to take their own lives. The Anti side do not have exclusive access to Left Leaning, Female Politicians.</p>    <p>If the Anti side attempt to sully my name to my employers, the claims will either be ignored because they already know it is not true, or they will pass the complaint onto me in case I wish to invoke those infamous UK Defamation laws, or if the college believes their name is in danger of being besmirched they will make inquires on the same said laws or even possibly the Malicious Communications Act 1988.</p>    <p>Secondly, there will be no need to risk jail time in your attempt to destroy my livelihood because I am in fact going to gift you an open goal with my challenge if you can complete it. Based on <a href="http://www.chrisvoncsefalvay.com/tag/gamergate/">Chris von Csefalvay’s statistical analysis</a>, the best educated hypothesis is that GamerGate supporter’s numbers are rounded to be 100,000 people. For the Anti Gamergate statement to be true, that the majority of the hashtag for this whole year is nothing but harassing and doxing women, then 51,000 accounts on Twitter will have to be identified as doing nothing but harassing and doxing.</p>    <p>For perspective, Chris von Csefalvay came to a conclusion of 0.2% he believed was harassment only. That would be 200 accounts needed to be found to match that percentage, which of course is nowhere near the majority and I am sure that the opposition do not want to be likened to the sort of bigotry that says “Because this one Radical Islamist blew up a train, all Muslims are terrorists“!</p>    <p>However, if they can produced verifiable evidence of 51,000 Twitter accounts that have done nothing but harass and doxx, I will offer my resignation to my employer stating that I cannot realistically continue to be trusted to safeguard our students and for bringing down the reputation of the establishment as a result of supporting a hate group for a year.</p>    <p>There are some requirements to meet the 51,000 mark however. First, don’t just give me a list of account names from a Block Bot. That doesn't show me anything other than a list someone has decided to generate to help people with more burying heads in the sand. Plus considering that at one point Kentucky Fried Chicken ended up on a block list, without any reference to GamerGate made, that list’s trustworthiness is about zero!</p>    <p>For every name that you are putting on the list has to come with evidence of a section of tweets proving that the account is a GamerGate supporter and that they are mostly harassing or doxing people. Sorry, despite what may have been said recently at a <a href="https://youtu.be/Ehzj5WrO6IU">UN Women’s conference</a>, criticising someone making hypocritical statements, logical fallacies, lacking or refusing to provide evidence or citations for arguments or mocking statement/arguments made using sarcasm, parody or memes does not count as harassment in rationality let alone the law. Threats of physical harm counts as harassment.</p>    <p>Second, an account on the list will be disqualified  if found that the account is in fact the common problem of a third party troll and I am referring the true definition of a troll here which is someone saying anything to rile up anyone and everyone, not someone who questions your assertions. If the account is only 6 months old maximum with less than 500 tweets, zero following count, low favourite numbers, that is a troll account made just to troll. If an account is found attacking both anti and pro GamerGate and anything else that is trending, that is also deemed a troll account and won’t count.</p>    <p>So there you have it Anti GamerGate, here is your chance to not only prove that the majority of GamerGate is actually harassment but you also get the chance to end the career of a supporter. Since I am what you call working to lower middle class, losing my job would mean I would become homeless and destitute within a month or two, which seems like a fitting punishment for someone promoting a hate group does it not?</p>    <p>Oh, you feel uncomfortable possibly making someone working class drop into poverty? Well if it makes you feel any better, <a href="http://imgur.com/a/an2u5">you have never had any conscience or cared about that before!</a> That is the point of all this though. I am willing to put my head on the block of the guillotine and I am daring you Anti GamerGate, Social (Media) Justice Warriors to pull the string. Because then you might finally realise and come to terms with what you are and the rest of the world can finally get to see who you really are.</p>    <p>Although I am sure that some of you will be quite content to do that while telling the rest of the “peasants“ watching that they can eat cake.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>52JQQjnBKMa</guid>
                <pubDate>Thu, 01 Oct 2015 10:49:00 +0000</pubDate>
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                <title><![CDATA[Game Weapon Practicality 02]]></title>
                <link>https://novogamer.com/articles/game-weapon-practicality-02-QRlQNaOXOZ</link>
                <description><![CDATA[<p></p><p><span>So real life hit me over the past few weeks and i've been unable to type my cybernetics weapon thing i decided to do... so i shortened it and done magic&nbsp;briefly&nbsp;(in prep for the third thing) so enjoy this short analysis and ill upload these as possible..</span></p><p><span>So\r
 I have a friend who designed a robotic arm for when / if I lose my arm \r
building or testing his weapons and how dangerous some were I felt \r
inclined to look into it... And its too easy too look into the workings.\r
 Nerve endings trigger movement by sending elecro-chemical signals and then its motors and hydraulics' kinda the basic stuff for me... And its been done... Sadly im\r
 not looking at speed of it just making it work and it exists already so\r
 I need a new weapon too look at... So from my spiritualistic point of \r
view (basically souls being a part of a person AND souls having an minor\r
 influence on our world and the people in it) does magic have any \r
validity to it?&nbsp;</span></p><p></p><p><span>Now\r
 magic is the manifestation of energy and a soul is energy which is you \r
so what can a soul do? Now I can say 2 things for definite the first is \r
that each person has different spiritual abilities l can identify \r
spiritual traits to a degree and read specific aspects of a soul... \r
There are moral issues so simply put it takes time to look at a soul as I\r
 cant look when I don't truly know someone and then I avoid personal \r
stuff so it can take weeks to look at aspects of a soul... It takes \r
weeks to look at a soul you with the 6/7 years of training in this ive had it gives me the magic stuff some ground.the rest will be covered in the next few weeks as magic is a difficult topic</span><br></p><p></p>\r
]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>QRlQNaOXOZ</guid>
                <pubDate>Sun, 01 Feb 2015 09:11:00 +0000</pubDate>
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                <title><![CDATA[Review: Bayonetta (plus Extras)]]></title>
                <link>https://novogamer.com/articles/review-bayonetta-plus-extras-ZOQ7wa01nK</link>
                <description><![CDATA[<p style="text-align: justify;">With the recent announcement that the Umbra Witch, Bayonetta would be coming to <strong>Super Smash Bros 4</strong> via DLC, it got me wanting to play through the first <strong>Bayonetta</strong> game again. There is so much about her that I just adore, be it her sexual nature, her fun-loving personality, or even her fighting style; it all just screams whimsy. I played through the game again fairly recently, but after I finished it this time I decided to do a bit more research on it and I discovered that some additional products were made to further promote it that I had unintentionally overlooked. In addition to the game (and some figurines that were only in Japan), <strong>Platinum Games</strong> also released a rather large artwork book (with a behind the scenes DVD) and even an animated film called <strong>Bayonetta: Bloody Fate</strong>. So, I'm going to review each of these three and see whether or not if it is worth getting each one.</p><h4>Video Game</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="529" height="297" style="float: left; width: 529px; height: 297px; margin: 0px 10px 10px 0px;"></p>Since the video game was the first of these three that I had experienced, I will of course be covering it first here as well. Released on January 5, 2010 for the Xbox 360 and PS3 and again on October 24, 2014<span class="redactor-invisible-space"> for the Wii U,</span> <strong>Bayonetta</strong> is an over the top, combo-heavy, action packed brawler with some light platforming and minor puzzle elements. In it, you play as Bayonetta, a rather tall, voluptuous, and long-legged witch with the ability to travel to and from Earth and Purgatorio as she hunts down and slays angels to keep the demons she has contracts with at bay. However, as she fights these angels, she also needs to recover the memory of her past which was lost from being sealed in a deep sleep at the bottom of a lake for 500 years. As well as recovering bits and pieces of her past, she also frequently runs into a bumbling investigative reporter named Luka, who blames her for the death of his father; a lost little girl name Cereza, who mistakenly confuses Bayonetta for her mother and tags along with her for most of the game; and an opposing witch named Jeanne, who wants nothing more than to stop Bayonetta dead in her tracks. To help her fight the more powerful angels, Bayonetta can also temporarily obtain their weapons when they are slain, or as a better option, collect pieces of golden LP's of angelic hymns to bring to a weapons manufacturer named Rodin at a bar called "The Gates of Hell." He will use these records as bait to call forth powerful demons which he will then turn into a permanent weapon for Bayonetta to use for the rest of her quest. Confused yet? Well the plot just gets more outlandish later on and is explained in pieces by the angels that Bayonetta kills.<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="526" height="276" style="float: right; width: 526px; height: 276px; margin: 0px 0px 10px 10px;"></p>The gameplay, as I've said before, is a combo-heavy action brawler. Bayonetta fights with punches, kicks, and with the various weapons that she obtains throughout her adventure. She can also punish her foes with BDSM-styled finishers or by summoning her contracted demons to more easily finish off her larger targets. If you are having trouble hitting faster or airborne enemies, Bayonetta also has four guns she can use that help with her reach, and the ability to dramatically slow down time when she successfully dodges an attack at the last moment. However, as fun and action packed as the battles are, the rewards that you gain from them are dependent entirely on skill. The rewards get better depending on how fast you finish it, how often you got hurt, how many items you used, and how high your combo was for the entire fight. This scoring style determines how many halos (the game's currency) you get after you win and what kind of medal (from Stone to Pure Platinum) you will receive. These medals actually affect your final score at the end of each chapter, and getting the best score is <em>not</em> easy.<p style="text-align: justify;">This game is fantastically good and a helluva lot of fun, even if the difficulty on the Normal setting is a little unforgiving. The music is fantastic as well and the character and enemy designs are extremely creative and fit the theme of the game superbly. The story can be a little confusing at times, but it all comes together nicely in the end. However, depending on which version of the game you get, it can be either an extraordinary experience, or torture for the eyes. If you decide to get the game, go for the Xbox 360 or Wii U version of the game as the PS3 version is plagued by terrible frame-rate issues making it look awful to watch, let alone play. Plus as a bonus to those that get the Wii U version, Nintendo themed costumes for Bayonetta are also available which alter some minor aspects about the game without affecting the gameplay. All in all though, just avoid the PS3 version.</p><h4>"The Eyes of Bayonetta" Artwork Book and DVD</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="452" height="318" style="float: left; width: 452px; height: 318px; margin: 0px 10px 10px 0px;"></p>Now this is usually outside my area of expertise, but before I decided to play through Bayonetta again, I decided to learn more about the game outside of what <strong>Hideki Kamiya</strong>'s Twitter and <strong>Platinum Games</strong>' blog can provide. Luckily, I found an artwork book on Amazon called <strong>The Eyes of Bayonetta</strong> that had a lot of cool concept art and production notes that had been omitted from the blogs and wiki for the game. The book had a ton of really interesting tidbits and information about the game that also went unused as well. Some stuff <em>did</em> manage to find its way into the game's sequel though, but I'll cover that another time.<p style="text-align: justify;">Now despite how interesting and informative the artwork books was, the "Making of" DVD actually was what I more interested in. The development process was quite a sight to behold. As it turns out, the main character, Bayonetta, was designed by Mari Shimazaki with the only instruction that she should look feminine. Needless to say that this gave her a lot of freedom and she rolled with it. She wasn't the only one that was given a lot of freedom in her work, just about everyone involved in the game's creative process was allowed to let their imaginative juices flow freely. The way everything meshes together really shows that love and care was put into the game's creation. The DVD is definitely well worth the watch; the dev's personalities show in both their commentary and their work.</p><h4>Animated Film</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p>Now out of all of the things that could've been produced from the success of Bayonetta, I don't think an animated film was expected at all. Released in the US on February 14, 2014, <strong>Bayonetta: Bloody Fate</strong> is an adaptation of the video game, with some minor changes to the plot in order to fit time constraints. The animation is is really good and music from the game is used at times where it fits really well. Some other extra details that were shown in <strong>The Eyes of Bayonetta</strong> also managed to find their way into the film as well. A really good example would be Bayonetta's guns which actually <em>aren't</em> Scarborough Fair as they are in the game. Instead, she has a set of guns based on some concept art for a prototype design called The Elfin Knight. Now while the plot is designed to follow the story of the game, there are some changes in order to make it flow more smoothly and to make it easier to understand. Some enemies from the game are noticeably absent from the film and certain scenes have been changed in order to better fit the lines they had in the game. Overall, I liked the changes they made because the plot was indeed a bit easier to understand. Definitely worth the watch if you enjoyed the game.<h4>Closing Statement</h4><p style="text-align: justify;">No matter what medium you enjoy Bayonetta in, this first entry in the series definitely had a very strong impact. Bayonetta as a character is probably my favorite female protagonists of all time as well. She is strong, independent, knows that she's sexy and casually exploits that fact in her work, which she also enjoys. If you can get any of these things, definitely go for it, just remember to avoid the PS3 version of the game due to a very shoddy porting process. But until then, I'll be seeing you.</p><p style="text-align: center;">Game Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Book Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p><p style="text-align: center;">Film Score</p><p style="text-align: center;"><img src="https://novogamer.com/images/archive-broken-image.png"></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZOQ7wa01nK</guid>
                <pubDate>Fri, 08 Jan 2016 08:07:00 +0000</pubDate>
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                <title><![CDATA[The Walking Dead: A New Frontier - Episode 1 Review]]></title>
                <link>https://novogamer.com/articles/the-walking-dead-a-new-frontier-episode-1-review-waBP753jkL</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="903" height="auto" style="display: block; margin: auto; width: 903px; height: 478px;"></p><p>It's been almost exactly 3 years since the first episode of The Walking Dead: Season 2, and ever since, fans have wanted more. So Telltale Games answered that call with The Walking Dead: A New Frontier. Introducing new characters and bringing back old ones, A New Frontier serves more as an expanded narrative rather than a direct continuation of season 2. So is the first episode of The Walking Dead: A New Frontier any indication that this season has been well worth the wait?</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="342" height="194" style="width: 342px; height: 194px; float: left; margin: 0px 10px 10px 0px;"></p><p>Ties That Bind - Part 1 (episode one) begins with a surprisingly well executed prologue that introduces new characters just as the zombie outbreak has started. Shortly after, we jump forward several years after the initial outbreak with our new group. A simple task goes horribly wrong and the adventure begins. If you've played the previous seasons, there's nothing wildly different here. Since this is only the first episode, I'm not sure how much I can say before it becomes a spoiler so I'll leave it at, "It's your standard Walking Dead story."</p><p>There's been a shift in focus on this new season of The Walking Dead. We no longer get to play as Clementine. In fact, she's actually become a secondary character. This may be a disappointment or a breath of fresh air depending on how you look at it.  I'd be indifferent on the matter if the new characters were even half as likable as the cast from the first two seasons. Sadly, this isn't the case.</p><p>After the aforementioned introduction, our new group is revealed: Javier, Kate, Gabe, Mariana, and eventually Clementine. Javier is so bland that it almost hurts, Kate only cares about herself. Gabe is a drama queen, and Mariana is the new innocent little girl we're supposed to care about. Clementine, on the other hand, is still a joy to be around. The natural progression of Clementine over the course of these three seasons felt natural and it's nice to see her finally adapt and accept the world she's forced to be in. While we do actually get to play as Clementine in very brief flashbacks, Javier is our new main playable character, and I can already tell that making it through each episode is going to be an absolute chore. It's common practice to have the playable character void of all personality so that the player can imprint themselves onto them, but considering Javier has a vivid backstory that the player experiences, he really should have had his own personality. </p><p>The natural response to those criticisms would be, "Well it's only the first episode. These characters might grow on you and become likable as we approach the end of the season." While that is true, it still hurts the overall narrative. In the first two seasons, the player knew who was likable and who wasn't in the very first episode. Those characters still would grow and become more or less likable as time went on. The problem with starting everybody off as unlikable just makes the player not care about anyone and have no desire to push on to the end, and that's where Clementine comes in. Perhaps it's just me, or maybe Telltale intended it this way, but Clementine is the only real reason I want to finish this season. She's just as, if not more, likable as she was in seasons one and two.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="406" height="228" style="width: 406px; height: 228px; float: right; margin: 0px 0px 10px 10px;"></p><p>Seeing as how this is a modern point and click adventure, gameplay is the standard point and click fare. You walk around, hover your mouse cursor over an item or person, and click to interact. Quicktime events also make a return, but are a bit more in depth than they were in season 2. Although it still comes down to a variation of WASD and Q or E. If you are familiar with the combat in Telltale's Batman series, you'll see the similarities immediately. </p><p>Here's where the boring characters affect gameplay. Just like before, there are times where the action stops and you can walk around and talk to various characters that are in the area. The problem? Since the characters are so bland and uninspired, why would you want to talk to them? Giving them the time of day won't change your opinion about them. It just seems that the love and effort that went into the characters of the previous seasons is lost here. Now it seems like Telltale have adopted The Walking Dead show's formula of "little to nothing happening for the entire show then drop a crazy twist/cliffhanger at the very end so you'll have to tune into the next episode." </p><p>I know it may sound like I'm being overly harsh on The Walking Dead: A New Frontier, but overall, I actually did enjoy the first episode and look forward to the rest of the season. Perhaps the overly critical nature of this review is due to my love for The Walking Dead series, and Telltale games in general and how I don't want to see the series fizzle into mediocrity. Despite it all, I do recommend episode one of The Walking Dead: A New Frontier.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>waBP753jkL</guid>
                <pubDate>Wed, 21 Dec 2016 11:47:00 +0000</pubDate>
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                <title><![CDATA[System Shock: Remastered Edition Gameplay Revealed]]></title>
                <link>https://novogamer.com/articles/system-shock-remastered-edition-gameplay-revealed-w9BD7yK5BO</link>
                <description><![CDATA[<p style="text-align: justify;">If the announcement of a sequel to System Shock 2 wasn't enough for System Shock fans, Night Dive Studios have released a video showcasing their remake of the cult classic System Shock. This gameplay video showcases a number of improvements including: graphics, player control, combat, and sound design.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/okPLF9Ad9ns" frameborder="0" allowfullscreen=""></iframe><p style="text-align: justify;">Although the news of the existence of a System Shock remake isn't exactly new, this is the first video that has been shown to the public. Built on the Unity Engine, System Shock: Remastered Edition is Night Dive Studio's attempt at both a 1:1 remake and a re-imagining of the original System Shock. Some features, such as the user interface and graphics, are getting a completely overhauled redesign in order to feel fresh for fans of the original game and to be more viable to a new generation of players. </p><p>Stick with us as news of System Shock: Remastered Edition and System Shock 3 develop further. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9BD7yK5BO</guid>
                <pubDate>Tue, 15 Mar 2016 07:05:00 +0000</pubDate>
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                <title><![CDATA[Mafia III Announcement Trailer]]></title>
                <link>https://novogamer.com/articles/mafia-iii-announcement-trailer-wvBQ7YjGY7</link>
                <description><![CDATA[<iframe src="https://www.youtube.com/embed/j6dgC5RMXRs" allowfullscreen="" frameborder="0" height="315" width="560"></iframe><p>Now set in 1968 New Orleans, Mafia puts you in the shoes of a new protagonist, Lincoln Clay. Clay is half black and half white, which is incredibly important to the story due to the events of Mafia III taking place in 1960's New Orleans, where violent racism is part of everyday life.  Clay had a tough upbringing by being raised in a poverty stricken orphanage. He didn't find family until joining the Army during the Vietnam war. The violent events that Clay was involved with in Vietnam forever changed him.</p><p>Upon returning home, Clay, again finds family with the "Black Mob." Though, this is short lived as the Italian mob massacres the Black Mob and shoot Clay in the head, leaving him for dead. Wanting vengeance, Clay, builds back up his family to sufficient numbers and plans to go to war with all those who destroyed the Black Mob.</p><p>There are many groups and families looking to gain total control of New Orleans. As well as being skilled with killing, Clay, also has a knack for bringing together people, no matter the circumstances. In Mafia III, you will be able to bring in several gang leaders to act as your lieutenants in your growing criminal empire. This includes; Cassandra and her Haitian family, Burke and his Irish family, and Mafia II's Vito Scaletta and his Italian family. All these components create an unconventional family. </p><p>It's clear that Mafia III tackles some heavy themes like racism and war. Mafia III also seems to craft it's own story rather than serving as a direct sequel to Mafia II. Regardless, if you think Mafia III will be anywhere near as good as Mafia II then we will have 2016 game of the year material on our hands. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wvBQ7YjGY7</guid>
                <pubDate>Wed, 05 Aug 2015 02:55:00 +0000</pubDate>
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                <title><![CDATA[Editorial: The Last of Us and its ending]]></title>
                <link>https://novogamer.com/articles/editorial-the-last-of-us-and-its-ending-jW0KQD0Nzn</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" width="740" height="250" style="width: 740px; height: 250px;"><br></p><p>Well, with The Last of Us 2 being accidentally confirmed, it seems only fitting that some analysis be given to the original. There's a lot to analyze about Naughty Dog's post-apocalyptic shooter, but in this case, we're gonna look at what makes the ending of the game so damn powerful. But first, let's talk about the game itself. Needless to say, <strong>spoilers galore. Stop reading now if you haven't played or beaten the game yet.</strong></p><p>The Last of Us ruined the post-apocalypse genre for me. Not just in games, but in all forms of media. I don't care how good The Walking Dead is. I don't care how fun Left 4 Dead is. The Last of Us did everything you could possibly do with a post-apocalyptic setting, and did it right. The biggest thing it did right: showing an unadulterated sense of humanity.</p><p>I've described this game to my friends as one of the most human games ever made. It's completely fantasy free. The infection is based on a real fungus. There are no big action setpieces. It's free of contrived Hollywood elements... mostly, and every line of dialogue feels real.<br></p><p>What makes the game 'human', though, is its characters. They aren't part of roaming bands of freedom fighters or bandits or post-government oppressors. This ain't Fallout. They're just people, trying to do whatever they can to survive. We see all sides of what an apocalypse can do to a human. </p><p><img src="http://i.ytimg.com/vi/8rW-XmA3uUI/maxresdefault.jpg" width="561" height="314"><br><span class="redactor-invisible-space">We see those who shut out emotions and personal feelings to avoid being hurt. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"><br>We see those who adapt. <br><br><img src="http://i.ytimg.com/vi/A9at4zEWhCQ/maxresdefault.jpg"><br>We see those who try to hang on to a sense of normality. <br><br><img src="https://novogamer.com/images/archive-broken-image.png"></span>We see those who scrape for any sign of hope. <br><br><img src="http://gamerhorizon0.files.wordpress.com/2013/08/the-last-of-us-david.jpg"><br>We see those who were worn down by despair and violence and became something horrible. <br><br><img src="http://s1.ibtimes.com/sites/www.ibtimes.com/files/2014/07/30/joel.jpg"><br>Most of all, though, we see Joel. We see how he was hurt, how he copes with the decaying world around him, and how he becomes so desperate to have an anchor, to stay sane, that he does the most selfish, selfless thing anyone could do in his situation.</p><p>Throughout The Last of Us, Joel's only constant companion is Ellie. Thanks to some smart programming and perfect writing, Ellie oozes charm and depth, and quickly becomes an emotional crutch to both Joel and the player. It can be easy to forget that the endgame is to deliver her to the Fireflies. For the long journey, you might forget that there was even a destination at all, until you reach the hospital.</p><p><img src="http://imag.juegosdb.com/blog/images/2013/38/the-last-of-us-laboratorio.jpg"><span class="redactor-invisible-space"><br></span></p><p>The Fireflies take Ellie away from Joel, with the intent of extracting a cure from her brain. Unfortunately, that means she'll die, and Joel will be left alone. In the twenty years that he's survived the infected world, Ellie is only thing he loved, and now she has to die. Joel is... not well. Yeah, he's stable, he's collected, he can hold his own in a fight, he's a survivor. That's why he's scary: give him something to fight for, and he'll get it. Until now, all he had to fight for was his own life. Now that he's fighting for someone else, he kills fully armed soldiers to get to her. Worse, if you allow it, he kills <em>doctors</em>. How many doctors do you think are left in this mad world?<span class="redactor-invisible-space"><br></span></p><p>As he escapes, Marlene tries to reason with him, saying that killing Ellie to get the cure for the infection would be the best possible ending for her. Given what Ellie witnessed and experienced during the journey, Marlene's arguments have credence. </p><p>But here's what we <em>don't</em> know: What do the Fireflies intend to do with the cure? They openly hate the government. They're distrusted by just as many people as those that worship them. Who's to say they wouldn't keep the cure for themselves? And that's assuming a cure can even be made to begin with. We don't know. That's the key. Joel kills Marlene anyway, so we won't ever find out.</p><p><img src="https://novogamer.com/images/archive-broken-image.png"><br></p><p>So, where's the morality on this? Who was doing the right thing? That answer becomes even more ambiguous when Joel outright lies to Ellie about what happened. And we don't know if she fully believes him. Still, what was he supposed to say? <em>"You remind me of my dead daughter and I love you, so I doomed humanity just so I could be happy" </em><span class="redactor-invisible-space">? That would push Joel straight into villain territory. But he's not a villain. He's just a man trying to survive, and Ellie is his survival.<br></span></p><p>The beauty of The Last of Us is given form in these last moments because how much we don't know. We don't know what's going to happen next, who is the moral victor, and how this is going to affect Joel and Ellie's relationship. All we do know is that humanity is fucked, and it's either one man's fault, or nobody's fault.<span class="redactor-invisible-space"><br></span></p><p>Games usually have a goal. Whether it be to reach a high score, beat a series of levels, defeat certain foes, complete missions, and so on. Your mission in The Last of Us was initially to deliver Ellie to the Firefly hideout. But it wasn't long before you might have forgotten that. Soon, your goal was simply to protect her, because so long as she and you were together, you were happy. </p><p>Now, let's assume that a cure could've been made from Ellie's brain .When you, in control of Joel, took her away from the Fireflies and destroyed humanity's last hope, you fulfilled your self-assigned mission. You protected her. Humanity will die, but you protected her. Congratulations. </p><p><img src="http://i.ytimg.com/vi/VoZeHxRZmTU/maxresdefault.jpg"><br></p><p>A winner is you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>jW0KQD0Nzn</guid>
                <pubDate>Sun, 20 Sep 2015 06:18:00 +0000</pubDate>
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                <title><![CDATA[Red Dead Redemption 2 Officially Revealed]]></title>
                <link>https://novogamer.com/articles/red-dead-redemption-2-officially-revealed-w9BD75b9d8</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="930" height="478" style="display: block; margin: auto; width: 930px; height: 478px;"></p><p>It's been 6 years, hombres. 6 long years since Red Dead Redemption was released into our hearts. Since then we've had L.A. Noire, Grand Theft Auto V, and entered an entirely new console generation. Now Rockstar have officially christened their announcement of a third Red Dead game with a trailer. Ladies and Gentlemen: Red Dead Redemption 2.</p><iframe style="width: 500px; height: 281px;" src="//www.youtube.com/embed/gmA6MrX81z4" frameborder="0" allowfullscreen=""></iframe><p>Rockstar's current official description for Red Dead Redemption 2 is as follows:</p><blockquote>Developed by the creators of Grand Theft Auto V and Red Dead Redemption, Red Dead Redemption 2 is an epic tale of life in America’s unforgiving heartland. The game’s vast and atmospheric world will also provide the foundation for a brand new online multiplayer experience.</blockquote>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>w9BD75b9d8</guid>
                <pubDate>Thu, 20 Oct 2016 03:50:00 +0000</pubDate>
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                <title><![CDATA[Halo 5: Guardians - Review]]></title>
                <link>https://novogamer.com/articles/halo-5-guardians-review-wWBb7xM5Jv</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="563" height="318" style="display: block; margin: auto; width: 563px; height: 318px;"></p><p style="text-align: justify;">After mixed fan reactions from Halo 4 and the rocky start to the Master Chief Collection, 343 Industries have released the second entry of Halo's "Reclaimer Saga" in hopes of reigniting the franchise into a new age. Do they succeed? Let's find out. </p><p style="text-align: justify;">Developed by 343 Industries and published by Microsoft exclusively for the Xbox One, Halo 5: Guardians was looking to be one of the biggest entries in the Halo series due to the sheer volume of marketing and advertisement. With a seemingly heavier emphasis on story, multiplayer, and gameplay as a whole, what could possibly go wrong?</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="360" height="207" style="line-height: 1.6em; width: 360px; height: 207px; float: right; margin: 0px 0px 10px 10px;">Fans and newcomers alike will feel right at home with the gameplay, but hardcore Halo fans will be more in for a shock. The controls remain ultimately the same with the except of buttons like crouch and grenades being default mapped to other buttons. </p><p style="text-align: justify;">Now, by default, you are able to press the B button and thrust out of harms way. You are also able to sprint and melee boost yourself into an enemy. Keep in mind though, your shields and health don't regenerate while you sprint or use your thrusters. </p><p style="text-align: justify;">Remember when I said fans were in for a shock? Well, if you haven't heard already, you now are able to aim down the sights of almost every gun. This definitely does change up gameplay a little bit. It works similarly to how aiming down the sights for the magnum and sniper in previous Halo games did. Once you are shot when looking down the sights, you are forced back out into hip fire. It's just as jarring when it happens as it was before in other Halo games. </p><p style="text-align: justify;">Aiming down the sights was something that I, and most veteran Halo fans, were most worried about in fear of Halo taking another step closer to Call of Duty, but it actually works well. On smaller Arena maps you probably won't find yourself using the "smart scope", but on larger Warzone maps you will be constantly using them since players could be entire Arena map sizes away.</p><p style="text-align: justify;">This is the most refined Halo gameplay we have ever seen. We can only hope that the gameplay stays as near perfect as it is here for future Halo titles. Further "innovation" to the gameplay may only harm the gameplay as a whole. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="393" height="225" style="width: 393px; height: 225px; float: left; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">Normally, I'd talk about the story before the multiplayer of a game, but this time I wanted to talk about the positives before I get into the negatives; since the negatives are pretty serious. </p><p style="text-align: justify;">Halo 5's multiplayer is one of, if not the, best multiplayers in the Halo series. While, not all the modes are in yet, Arena and Warzone are still absolutely fantastic on their own. Almost all the game modes feel fast paced and you always feel on edge since you almost always feel exposed. The absence of beloved game modes like Big Team Battle is a shame, but they should be patched in future updates. </p><p style="text-align: justify;">Arena feels like a compilation of Halo's pure, uncut classic 4v4 multiplayer at its finest, whereas Warzone is brand new to Halo and is a very welcome addition. In Warzone,  you and your team are dropped on a large map with a list of changing objectives for you and your team to complete before the enemy team does. The goal is to garner more points than the enemy and the first team to reach 1000 wins. Taking over bases and defeating bosses can shift points drastically in the heat of battle. Warzone feels a lot like Planetside 2, but on a much smaller scale. </p><p style="text-align: justify;">Halo 5's multiplayer isn't perfect though. Now, there are new features such as REQ cards and REQ points. After leveling up or completing challenges, you get points to buy REQ packs that allow you to use certain weapons and vehicles in Warzone. After completing certain objectives and getting kills in Warzone, you rank up your REQ points to use said guns and vehicle cards. What was wrong with having vehicles scattered around the map and having loadouts? REQ cards just make everything needlessly complicated and sometimes makes Warzone a grinding chore to be able to use certain cards. </p><p style="text-align: justify;">Only two Halo multiplayers have ever made me genuinely feel as if I were really a Spartan fighting along side friends. The first was Halo: Reach, and now the second is Halo 5. Warzone especially exasperated this feeling. Another welcome comeback is the return of Spartan armor customization. While, not as deep as Reach, the armor customization is still rather deep. You have the ability to change your Spartan's helmet, armor, and visor color with over 100 options each. </p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="379" height="221" style="width: 379px; height: 221px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Now here is where things begin falling apart, the story. Where Halo 5 has one of the best multiplayers in the series, it also has one of the worst stories in the series. Promotional material and other advertisements would lead you to believe that Halo 5's story is about Spartan Locke having to hunt down Master Chief for one reason or another, but that isn't it at all. </p><p style="text-align: justify;">Without getting into spoilers, it's confusing, but the actual story is Spartan Locke and Master Chief going their own ways to stop a certain villain from continuing to do villainy things. It's that simple, but 343i try to make it needlessly confusing to make it feel deep and force players to become emotionally invested. 343i also completely lie to players by advertising Halo 5 as this "fall of a hero" and "hunter becomes the hunted" story, but it isn't at all that. </p><p style="text-align: justify;">Halo 5 features 15 story missions (all playable in co-op) with only 3 of those missions where you play as Master Chief. That's like having a Batman game where you only play as Batman for 20% of the game. This would be excusable if Spartan Locke was a likable character, but he's not. Locke is the same gruff and tough character that we've been playing as in every military shooter since 2005. During Halo 4, you could see that Chief was becoming human again. It would have been nice to see 343i add more to that, but they don't. Instead, 343i seem more focused on trying to force Locke down our throats as the "newer and cooler Master Chief". </p><p style="text-align: justify;">I tried my hardest to care about the story, but I found that to be incredibly difficult. Especially because you are almost required to read and watch separate media to understand the story in Halo 5. How Locke and Buck become Spartans and what happened to the Didact aren't explained unless you watch Halo: Nightfall and read the comics. Want to know why Master Chief seems to have a long history with his Blue team? Well, too bad. You have to buy the Deluxe Bundle of Halo 5 to watch "The Fall of Reach" to know all the characters because they aren't fleshed out in the slightest in the game. This was probably the biggest shock to me because Halo has always had great stories and the only prerequisites you needed was to have played through the previous installments. </p><p style="text-align: justify;">How long were previous Halo stories? About 8 - 10 hours depending on the difficulty, wouldn't you say? Well, Halo 5's story takes, on average, 5 hours to complete on Normal. That is absolutely unacceptable for a campaign length, let alone a Halo campaign. I played through Guardians on Legendary (the hardest difficulty) solo and managed to complete it in 5 hours 37 minutes, and I was taking my time.</p><p style="text-align: justify;">If it's any consolation, Chief's missions are much better laid out with more open levels for flanking and organized co-op take downs. Whereas, Locke's missions are much more linear with little alternate paths to take. But the overall campaign feel of Halo 5 gives me the vibe that 343i were more interested in making a Call of Duty game rather than a Halo game. </p><p style="text-align: justify;">Ever notice that solo Marvel movies (solo Thor, Iron Man, and Captain America movies) only exist to set up the next Avengers movie? That is exactly what Halo 5 feels like. Halo 5 seems to be the "filler" game in the Reclaimer Saga to set up Halo 6. </p><p style="text-align: justify;">I wish I could talk more about the villain and why it ultimately hurts, not only the story of Halo 5, but the stories of almost every Halo game prior to Guardians, but those would be spoilers and that's a discussion for another time.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" width="569" height="320" style="display: block; margin: auto; width: 569px; height: 320px;"></p><p style="text-align: justify;">Can an amazing multiplayer save a incredibly underwhelming and sub par story? Well, the choice is up to you, but I don't believe it can. Before you say anything, yes, Halo has always been more multiplayer focused, but the story has also always been a strong point of the series. It makes you wonder why 343 Industries seemed to be so proud of the story they created when it's really just a story Bungie could have written in an afternoon on a bad day.</p><p style="text-align: justify;">The multiplayer is really what saves Halo 5 as an overall package. 343i were lucky enough to refine Halo's gameplay and craft a multiplayer that is definitely worthy of your time, but at the sacrifice of a good and enjoyably story. If you feel comfortable paying full price for an enjoyable multiplayer experience then, by all means, pick up Halo 5, but if you are a veteran Halo fan and wanted more from the latest entry in this genre defining series, then you may want to hold off. </p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>wWBb7xM5Jv</guid>
                <pubDate>Tue, 03 Nov 2015 07:58:00 +0000</pubDate>
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                <title><![CDATA[Metal Gear Solid V: The Phantom Pain, The Game Unlike Any Other]]></title>
                <link>https://novogamer.com/articles/metal-gear-solid-v-the-phantom-pain-the-game-unlike-any-other-7RY3Dj2k9X</link>
                <description><![CDATA[<p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p><i>Metal Gear Solid V: The Phantom Pain.</i></p>    <p>How would I describe it? </p>    <p>Liberating? Definitely. Engaging? Absolutely. Flawless? Not exactly, but I'll discuss why in a moment. </p>    <p>The graphics are stunningly beautiful. The gameplay is smooth and feels almost <em>luxurious </em>in how well crafted it is. The finer details are there all there and everything meshes well. There are just a few key points that I feel deserve to be elaborated on.</p><p>I’ll start with the term “liberating“. Not your average description for a game like <i>Metal Gear Solid</i>, in which the previous games were all very linear in their storyline. This game, despite its humble beginnings, manages to execute what dozens of other triple-A titles can only dream of. </p>    <p>With a myriad of options for every mission, from tailoring your load out, to your play style, or choosing the best way to infiltrate the enemy base, the game gives you everything you could wish for in-game customizability. I found my gameplay experience constantly changing, even after only a few hours in. In the beginning, I played very aggressively at first, but I slowly settled into a very nice niche playstyle that  I felt comfortable executing. It might not be the way most people go about with doing missions, but it was what I wanted to. In the beginning, it may seem intimidating, but as the game progresses everything becomes a well-planned choice √¢‚Ç¨‚Äú should you blow that guy to the moon or leave him be?</p><p><img style="width: 306px; height: 181px; float: left; margin: 0px 10px 10px 0px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="181" width="306"></p><p>One point worth stressing about the game is that the player is not punished for not being stealthy, which is a surprising development from the game that comes from a long series of "tactical espionage". Of course, there are some lines drawn in the sand that can’t be crossed, like killing a child. Of course, that’s a pretty big no-no in real life too. As I said, the game allows for many styles of play, which does allow for a lot of room for replayability. Part of this comes from the fact that many memorable experiences are not scripted or planned out in any way. You are set with a very realistic set of instructions √¢‚Ç¨‚Äú eliminate this guy, we don’t care how you do it √¢‚Ç¨‚Äú and you carry it out however you choose. You can go in guns blazing, call in air support, and fight your way through it or you can stealthily make the guy disappear. Whatever your choice, the mission will be however you make it out to be. It needs to be noted, however, that you do get a limit to your rank depending on some choices, but it's very reasonable. You don't call in aerial bombardments to kill everyone and still get a perfect rank.</p><p>About it being liberating, I would say so not just because of the open world aspect of the game, but that it is so hard to create a game like <i>MGSV:TPP</i>. Taking aspects of making the game one with a deep and convoluted storyline as brilliant as its predecessors while also maintaining the ability to undergo a truly open world experience? Very few games pull this off effectively. From the top of my head, I can only list a handful (with titles such as <em>Fallout</em>  or <em>Mass Effect </em>being the most acclaimed).<br></p>    <p>On the subject of <i>Metal Gear Solid’s</i> storyline, I decided it was noteworthy because of how engaging it is. In some other games that implement an open world environment, the story is often lost through the player’s own intentions. Sometimes for other games, it doesn’t feel like the story is all that important. One game often criticized for this fact would be Ubisoft’s <i>Watch Dogs</i>, where missions start getting repetitious and things get stagnant. In <i>MGSV:TPP, </i>between getting new gear of discovering new things, the game seems to be able to hold the player at the edge of their seat, wondering what’ll next happen to their beloved one-eyed protagonist. Or alternate protagonist, of course √¢‚Ç¨‚Äú remember, MGSV has a lot of options.</p><p><img style="float: right; width: 366px; height: 206px; margin: 0px 0px 10px 10px;" src="https://novogamer.com/images/archive-broken-image.png" alt="" height="206" width="366"></p><p>Speaking of options, sometimes the game give <i>too many</i>. No, not in the way that there's no reason to have your gold-colored helicopter over your gold-colored tank with your gold colored robot because there's every reason in the world for that. The game gives you too many options in that, for example, because the game is free roam, sometimes you might accidentally stumble into a mission. As my friend described an encounter, he accidentally found a crucial plot point, in which he then got shot in the head. Now this isn’t necessarily a bad thing (the open world, not getting shot in the head), as it does allow for a more realistic opportunity to go from place to place. It needs to be noted that it's very unlikely for what happened to my friend to happen to you, because only side missions are in the open world environment. There are only rare occasions when a side mission becomes more than just eliminating a skilled soldier. </p><p>[Spoilers not related to main story below]</p>    <p>About there being many possibilities, there are some just awkward situations. In the side ops to “Capture the Legendary Brown Bear“, my friend and I had different experiences. His experience with subduing the bear was to run up to it, empty every round of his tranquilizer pistol as the bear charged him, and die to it. He was only able to defeat the legendary bear after several tries and a prosthetic arm punch to the bear’s face. </p>    <p>Meanwhile, hearing his advice to bring everything I had, I hijacked a truck from the enemy, good, old-fashioned style, and I brought it to the place. Only after seeing the bear was at a location inaccessible to my truck, I got out, shot it with seven rounds from my tranquilizer pistol, and the bear fell asleep. Apparently my friend had not been waiting for the rounds to make their effect, but it proves the point of gameplay deviating per person, in not necessarily a bad way (though my friend may testify differently, because bear punches hurt).</p>    <p>[End spoilers]</p>    <p>The one big flaw about <i>Metal Gear Solid V</i>, in my opinion, is a result of the game being so free and open world. It’s a fair trade-off, but in my time playing the game, I’ve <del>begun to </del>notice(d) that characters and some moments seem detached from the story. It’s almost to the point that some missions from the main story can be removed entirely to no major consequence. This might not be a complete downfall though, as every mission is interesting in its own way, but in the overarching scheme of things, they are easily forgotten.</p>    <p>Regarding the point about characters seeming detached from the story, very often it can be seen that they only appear when necessary. You only seem to hear Ocelot and Miller when they pop in to tell you some information crucial to your mission, and that leaves a lot to be desired in their character development. The resulting game seems like it almost has this hole in it: everything else is so perfectly weaved together, but you yourself as Big Boss feel like you're in solitude. The same also can be said about Mother Base, in some fashion. It’s not entirely important to the game except for some key points, but for most of the beginning one could just not visit Mother Base. Of course, Mother Base offers supply drops or intel, but that all is compressed into that little idroid of yours.</p>    <p>The only character I think that avoids this problem is Quiet, the main reason because she’s a buddy. She stays with you on your missions depending on whether or not you decide to take her, but when you do you can see subtle changes that Kojima managed to sneak in. Almost unnoticeable, Quiet can be seen to slowly grow on the player, becoming more open to Big Boss. While other buddies offer more commands when their bond level goes up, the same goes for Quiet, but she also has interesting quirks. When in the helicopter, she starts off very timid, sitting feet together and staring forward. As your bond level goes up, she stretches, walks around, and even poses in some positions that some may consider a little lewd.</p>    <p><br></p><p><img src="https://novogamer.com/images/archive-broken-image.png"></p><p><br></p><p>Because of how the game is open world, however, <i>MGSV</i> can’t be blamed for lack of character development. It already does it better than most other story-driven, open-world games, especially for a game that is set between two other prestigious games in its own storyline. A game that does it right would be <i>Grand Theft Auto 5</i>, but it is notable that <i>GTA</i><em>5</em> doesn’t take on the same tone as <i>MGSV</i>; characters don’t have to fulfill roles that are almost larger than life, they don’t have to go through what the characters in <i>MGSV</i> do, and they don’t have the same <i>drive</i> that the characters in <i>MGSV</i> do.</p>    <p>In the end, <i>MGSV</i> is unlike any other games. No game has the same ambition to fulfill the <i>Metal Gear</i> series, yet change its entire basis of gameplay. No game allows for the serious and grim story yet a lighthearted and silly gameplay. No game is quite like <i>Metal Gear Solid V: The Phantom Pain</i>. </p>    <p>I will be ranking this game, but I don't think it's entirely accurate. Like many of the other <i>Metal Gear</i> games, the overall impression is one to be experienced by the gamer themselves. Because of this, I don’t think whatever ranking I give can support it, because I myself am a gamer, so my views on the game may be entirely different from someone else's opinions of the game. Nevertheless, I believe I can still firmly recommend the game because of its merit alone, and that anyone who wishes to play it, whether they are an avid <em>Metal Gear</em> fan or the first time player, they will enjoy the unique experience.</p>]]></description>
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                <author><![CDATA[Archive]]></author>
                <guid>7RY3Dj2k9X</guid>
                <pubDate>Fri, 23 Oct 2015 06:23:00 +0000</pubDate>
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                <title><![CDATA[Editorial: The 7 Biggest Sinners in Video Games]]></title>
                <link>https://novogamer.com/articles/editorial-the-7-biggest-sinners-in-video-games-ZKQdw0jLOE</link>
                <description><![CDATA[<p style="text-align: justify;">JUDGEMENT DAY IS AT HAND DEAR READERS! Not for you though, don't worry. I'm talking about specific characters in certain video games; the worst of the worst, though not in the way you would think. Instead of listing the "evilest beings imaginable" in a top-ten style format like my previous articles, I'm going to pick seven (or more) characters that each best represents Dante Alighieri's Seven Deadly Vices as mentioned in his second book, Purgatorio. So, let's see who the biggest sinners are in video games and then maybe pass our judgement upon them.</p><h4>Pride: Kefka Palazzo (Final Fantasy VI)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="203" style="float: right; width: 203px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Never in my life have I seen anyone as vain as this man. He hates everyone below (and above) his rank, despises filth of all kinds, and he thinks so highly of himself that he believes himself to a god. This is further evidenced by the fact that his favorite things are mirrors. He also cares nothing about what happens around him as long as it doesn't interfere with his schedule, and he sees the other people around him as mere worms. He even nearly destroyed the world because of his massive superiority complex and nihilistic attitude toward everything that wasn't him. I feel that this man encompasses this vice perfectly.</p><h4>Envy: Wario (Wario Land series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="249" width="247" style="float: left; width: 247px; height: 249px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">This individual is gross, unpleasant, and overall very greedy. So why you may ask is he labelled for Envy instead of Avarice? Well, that's because he's a notorious thief. As greedy as he is, he primarily only goes for possessions owned by his rivals Mario, and Captain Maple Syrup of the Black Sugar Pirates. He will stop at nothing to make sure that he is rich and his enemies are penniless, even if this means teaming up with unlikely partners in order to get the job done, which he will then proceed to rob. He even stole Mario's castle once while he was off saving Princess Daisy. Needless to say, he doesn't really deserve any pity.</p><h4>Wrath: Kratos (God of War series)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="304" width="238" style="float: right; width: 238px; height: 304px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;" rel="text-align: justify;">This man is driven solely by anger to get revenge. He will murder anyone and anything that stands between him and his ultimate goal and he shows little to no remorse for his actions. He despises being deceived, and this further fuels his anger. He's almost like the Incredible Hulk in that regard as it almost feels like he gets stronger and more focused the angrier he gets. Even after he completes his goal in the first <strong>God of War</strong> game, he still feels the need to maim and kill as he regularly revisits Greece from the top of Mount Olympus to wreak destruction in the name of Sparta. It is extremely hard to feel sorry for this man's tortured past when he won't stop killing innocents to achieve victory against the gods.</p><h4>Sloth: Snorlax (Pokemon)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="171" width="214" style="float: left; width: 214px; height: 171px; margin: 0px 10px 10px 0px;"></p><p style="text-align: justify;">There are a lot of lazy video game characters out there, but I guarantee that there is nothing lazier than the pokemon Snorlax. According to its Pokedex entry, Snorlax sleeps the majority of life, never waking up except when it needs to eat. As soon as its done eating though, it goes right back to sleep, sometimes in the most inconvenient places like in the middle of a road. Plus, this pokemon is an extremely heavy sleeper; almost nothing can wake it up save for its appetite or the music of a Poke-Flute. Good luck in moving it out of the way as well; this pokemon weighs 1014.1 pounds (460kg), so simply pushing it out of the way is out of the question. Obviously Snorlax needs to turn its life around.</p><h4>Avarice: Tingle (The Legend of Zelda)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="263" width="167" style="float: right; width: 167px; height: 263px; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Obviously not what a lot of people expected, but looks can be deceiving. Tingle is unexpectedly greedy considering his childish demeanor. He tries everything he can to get as much money as he can, and to spend as little as possible. He even purposefully overcharges for services that only he can provide, such as magical assistance and deciphering ancient treasure maps. In fact, in <strong>Tingle's Rosy Rupeeland</strong>, money is his health and he will literally die when he runs out of cash. This even prompts him to try and cheat the people in town to get an easy quick buck. This 35-year-old man-child needs to learn the value of generosity before it gets him into some hot water.</p><h4>Gluttony: A Tie Between Pac-Man & Kirby</h4><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="163" width="290" style="float: left; width: 290px; height: 163px; margin: 0px 10px 10px 0px;">These characters are never seen not eating for very long. In fact, almost every game that they star in, eating seems to be the main gameplay focus. They are always seen stuffing their gullets with whatever is in front of them, be it edible or otherwise. I'm talking about food, enemies, pieces of the environment, and power-ups. And that's not even the whole list! They never seem to feel full for very long, if they ever feel full at all, and in many of the games they're in, eating seems to be their only form of combat. The only real difference between them is Pac-Man eats to get to the next stage and Kirby eats to copy enemy powers. They never seem to gain any weight though, so they must have killer metabolism. I would kill to have that kind of metabolism...</p><h4>Lust: Larry Laffer (Leisure Suit Larry)</h4><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="153" style="width: 153px; height: 225px; float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">I was kinda hoping that would be able to avoid this one, but then the list wouldn't be complete now would it? If there is anything that is synonymous with this man, it is sexual conquest, which is exactly what Larry does in every single <strong>Leisure Suit Larry</strong> game that he stars in. He is a dorky and perverted little software salesman that cares very little about the women he tries to seduce. All he cares about is getting some tail, and he often fails hilariously while doing so. He lacks a moral compass as well so this makes this all the easier for him to ignore any and all advice telling him to stop. This however also makes it difficult to determine whether the girl he's hitting on is going to attack him in some way. Karmic justice if you ask me.</p><p style="text-align: justify;">Well, there may be no hope to get these numerous individuals to repent, but do we really want them to? These traits, while abhorrent in nature, are what makes these characters themselves and that's how we have come to know and reluctantly love them. So in all honesty, who am I to judge? But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQdw0jLOE</guid>
                <pubDate>Fri, 23 Oct 2015 06:48:00 +0000</pubDate>
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                <title><![CDATA[The Dangers of Cookie Clicker]]></title>
                <link>https://novogamer.com/articles/the-dangers-of-cookie-clicker-ZkQGw9gnLj</link>
                <description><![CDATA[<p style="text-align: justify;">One night, I got extremely bored and decided to try out this program I had heard so much about but never really interested me. It was <em><a href="http://orteil.dashnet.org/cookieclicker/">Cookie Clicker</a></em>, a click farming app that for some reason had an insanely high reputation considering what it was. All you did was click the cookie on screen and use the cookies you click to buy power ups that will automatically click the cookie for you. That is literally it; not much else can be used to describe it. So you think it would be a rather boring experience right? Well unfortunately, that is where you'd be wrong.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; width: 153px; height: 154px; margin: 0px 0px 10px 10px;" width="153" height="154"></p><p style="text-align: justify;">Shortly after starting the game, I was beginning to get pulled in by the simplicity and casualness that the app presented itself in. One click, two clicks, three clicks. Just watching that number rise was giving me a weird sense of accomplishment, but like the sugary-sweet addictive flavor of the pastry that the app gets its name from, I needed more. Ten clicks, fifty clicks, one hundred clicks, I couldn't stop. Bake those cookies my little virtual grandmas. Bake until you can bake no longer.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">Then out of nowhere, a large golden cookie appears. I clicked the shiny sweet biscuit, then my total started to skyrocket. One thousand cookies, five thousand, twenty thousand. My confectionery greed knew no bounds. This app had its claws in me and I could not escape. I needed to sober up from the game. I tried to leave for a while to do something else, but I had forgotten to close out the window. When I came back I had over one million cookies. I bought farms, mines, factories, anything and everything that would maximize my cookie output.</p><p><img src="https://novogamer.com/images/archive-broken-image.png" alt="" style="float: right; margin: 0px 0px 10px 10px;"></p><p style="text-align: justify;">The Grand Matriarchs were pleased with my performance, but they questioned my loyalty. They demanded I seal a pact with them, to prove I was loyal, to prove I cared only for cookies. I needed time to think, I had billions of cookies and was feeling proud of myself. I didn't feel like the pact was needed, so they bribed me with even more cookies. I looked at the time; six hours I was trapped in this app, but before I could refuse the offer, it had already been done. The pact had been sealed and the horrors of the Grand Matriarchs had been unleashed.</p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" style="font-size: 20px; background-color: transparent; float: right; margin: 0px 0px 10px 10px;" alt="">My cookie count went up at an extraordinary pace, one trillion cookies, two trillion cookies, but it wasn't long when their horrid wrinklers arrived from the cookieverse to consume all I had worked so hard to build. I needed out. I needed to escape from this app before it completely consumed my life. There was only one thing left I could do. I pulled the plug. And with that act, I was free. The app no longer controlled me with the promise of digital confections.</p><p style="text-align: justify;">Now if you're all scratching your heads in confusion after reading all of that, please allow me to explain. Let my experience be a lesson to you all. Don't let an app or game consume your life. I unknowingly spent over six continuous hours on a program where all you do is watch a number go up while clicking on a digital cookie, but now it feels like something is now missing from my life. I long for that effortless sense of accomplishment again. Hmm... Maybe just one more go...</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZkQGw9gnLj</guid>
                <pubDate>Tue, 21 Feb 2017 11:47:00 +0000</pubDate>
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                <title><![CDATA[Top Ten Games Under Ten Dollars]]></title>
                <link>https://novogamer.com/articles/top-ten-games-under-ten-dollars-ZKQzwNYdVA</link>
                <description><![CDATA[<p style="text-align: justify;">Black Friday is fast approaching and one thing is on everyone's mind because of it: Getting the best deal possible. However if you're short on cash, even the most tantalizing sales can still be out of your price range. I'm here to help with that. Since I myself am usually a little short on cash as well, I have found several extremely good games all at ten dollars or less. So if you're looking for some good, inexpensive games (or if you're just being cheap), I present my top ten list of  video games that are $10 or less.</p><p style="text-align: center;"><strong>(<strong>Please keep in mind that my opinions may or may not reflect your own, this list is entirely biased.</strong>)</strong><br></p><p style="text-align: justify;"><strong>FEZ (XBox 360, PS3, PS4, PSVita, Steam)</strong><br></p><p style="text-align: justify;"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="209" width="335" style="width: 335px; height: 209px; float: right; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"><strong>FEZ</strong> is a puzzle/adventure platforming game made by Phil Fish of Polytron. It has this unique game mechanic where while the game is played in 2D, the world can be rotated 90 degrees to get a different view of your surroundings. It also has a very charming feel and rather calming soundtrack. This has been one of the most enjoyable games I've ever played, and even though many people don't agree with Fish's opinions or practices as of late, you should not condemn the game solely on that fact alone. Remember, it is okay to like someone's work even though you don't like its creator.</span></p><p style="text-align: justify;" rel="text-align: justify;"><strong>VVVVVV (Steam, 3DS)</strong><br></p><p style="text-align: justify;"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="179" width="320" style="float: left; width: 320px; height: 179px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pronounced as "<strong>The Letter 'V' Six Times</strong>," this game is a 2D adventure platformer designed in the style of old Commodore 64 games. While the game has a very retro look, it has a rather interesting gameplay mechanic wherein you cannot jump. Instead, pressing Up or the "jump" button will reverse the pull of gravity. It is a ton of fun and also has a fantastic soundtrack to boot. Definitely download it if you like retro games.</span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><strong>Retro City Rampage (Steam, XBox 360, WiiWare, PS3, PS4, PSVita, 3DS, MS-DOS)</strong><br></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="188" width="312" style="float: right; width: 312px; height: 188px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Speaking of retro games, Retro City Rampage is a mission-based adventure/sandbox game reminiscent of the <strong>Grand Theft Auto</strong> series but presented in the graphical style of many classic gaming systems and computers of the 80's. For the most part the game is entirely open-world; There is a ton of stuff to collect and explore and there are even secret cheat codes that can be found as graffiti. Considering that this game can be downloaded on just about everything, there is no reason why you shouldn't get it.</span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BOXBOY! (3DS)</strong><span class="redactor-invisible-space"><br></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="348" style="float: left; width: 348px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This is a rather charming game made by Hal Laboratories, the creators of game series like <strong>Kirby</strong> and <strong>Super Smash Bros</strong>. It is a puzzle platformer in which you play as Qbby, the eponymous box boy who has the ability to spawn blocks from his body to help him solve puzzles and traverse the treacherous terrain of his world. This game truly excels at what it does. It gives you one main game mechanic, and gives you so much stuff that you can do with it. Plus it has a rather interesting monochrome presentation that gives it an unusual indie feel to it. Definitely download this game if you own a 3DS.</span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Geometry Wars: Retro Evolved (XBox 360, Steam)</strong><br></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="173" width="215" style="float: right; width: 215px; height: 173px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Like arcade-style games? Then you would definitely love this. <strong>Geometry Wars: Retro Evolved</strong> is a fast paced, twin-stick shoot-em-up that has on occasion been described as being like "Asteroids on steroids." It is action-packed, has a ton of color and flashy graphics, and is extremely addictive. Its simplicity is this game's strong suit; it doesn't need much and it still pulls it off extremely well. Download it whenever you get the chance.</span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Teslagrad (PS3, PS4, PSVita, Wii U, Steam)</strong><br></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="157" width="252" style="float: left; width: 252px; height: 157px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space"><strong>Teslagrad</strong> is an atmospheric Metroidvania game with a heavy focus on electricity and magnetism as part of its gameplay. It has clever puzzles and a rather intriguing story that is told via puppet shows in special theater halls that you will occasionally find as you explore. While this game doesn't have much combat, it doesn't really need it as the puzzles and the secrets within the story is what really make this game shine. A must have if you like Metroidvania style games. (Please note that only the Steam version of this game is less than ten dollars when not on sale.</span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Papers, Please (Windows, Steam)</strong><br></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="387" style="float: right; width: 387px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">Not really the most compelling game at first glance, but looks can oft be deceiving. <strong>Papers, Please</strong> is a story driven simulator where you play as a checkpoint inspector at the border of the fictitious country, Arstotzka. At the end of each day, you are payed five credits for every person you successfully process, but all of that money must be spent wisely on food, medicine and shelter for your family or else they will get sick and eventually die. This makes making choices harder as moral conundrums arise and a rebellion uprising makes itself apparent. If you like story-driven games, then this might be the game for you.</span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Pac-Man Championship Edition DX (XBLA, PSN, Steam, Windows Phone, iOS & Android)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="210" width="369" style="float: left; width: 369px; height: 210px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">Pac-Man has always been an addicting game series, but this one takes the cake. <strong>Pac-Man Championship Edition DX</strong> is very likely the fastest and most addicting classic-style Pac-Man game to date and it definitely shows. It has the same old Pac-Man gameplay that made the series what it is, plus a few tweaks here and there to make it much more interesting and thrilling. Instead of progressing from board to board, the maze changes on the fly as you play, plus the timer makes for a much more interesting experience as you are racing against the clock to get as many points as possible. This game is a lot of fun and cheap to boot.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Noitu Love 2: Devolution (Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="225" width="302" style="float: right; width: 302px; height: 225px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space">To be completely honest, I first heard about this game by watching Steam Train on YouTube, but once I saw it, I was hooked. <strong>Noitu Love 2</strong> is an arcade-style beat-em-up with a graphical appearance and presentation that is very similar to games like <strong>Metal Slug</strong> and <strong>Gunstar Heroes</strong>. The gameplay is actually pretty unorthodox for a beat-em-up; you move with WASD controls and you attack by aiming and clicking the left mouse button, but as unusual as this seems, it works really well. If you like games like this, this is likely going to give you many hours of fun.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>Undertale (Windows, iOS, Steam)</strong></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="217" width="292" style="float: left; width: 292px; height: 217px; margin: 0px 10px 10px 0px;"><span class="redactor-invisible-space">This game was a rather unexpected gem that has spawned a rather large following in a very short time frame. <strong>Undertale</strong> is a JRPG-styled indie game where you have the option to fight, but have the ability to completely finish the game without ever harming anyone. This has the unprecedented ability to make the player question their morality once they start to stray from the path they started on, because not only does the game give you the power to win by not fighting, but it remembers everything you do, even if you reset the game after you've saved. This game is far too content dense for me to list the rest here, so I will be reviewing it separately at a later date.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><strong>BONUS: Any classic game offered by Nintendo's Virtual Console Service (3DS, Wii, Wii U)</strong><br></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><img src="https://novogamer.com/images/archive-broken-image.png" alt="" height="109" width="164" style="float: right; width: 164px; height: 109px; margin: 0px 0px 10px 10px;"><span class="redactor-invisible-space"></span>Don't like those fancy new games? Why not take a nostalgic trip down memory lane then? With the exception of <strong>Sin & Punishment</strong>, every game on Nintendo's Virtual Console service is between $5-10 and can offer the same amount, if not more content than many modern downloadable games. Definitely consider this option if you like classic games.</span></span></span></span></span></span></span></span></span></p><p style="text-align: justify;" rel="text-align: justify;"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space"><span class="redactor-invisible-space">Well I hope this helps. I know it probably would've helped a lot more if I listed more than what I did, but cheap high quality games are really hard to find these days. So while it isn't much, I hope you try out these games anyway, but until then, I'll be seeing you.</span></span></span></span></span></span></span></span></p><p style="text-align: center;" rel="text-align: center;"><strong></strong></p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNYdVA</guid>
                <pubDate>Wed, 25 Nov 2015 05:10:00 +0000</pubDate>
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                <title><![CDATA[November 12, 2015 Nintendo Direct Recap]]></title>
                <link>https://novogamer.com/articles/november-12-2015-nintendo-direct-recap-ZKQzwNYdK6</link>
                <description><![CDATA[<p style="text-align: justify;">Ever since Satoru Iwata's passing, it was uncertain to tell if Nintendo Direct would return in any form, but Nintendo surprised all of us when they said that they would still continue. This is the first Direct that they have shown since E3 and it still has its usual charm and humor, plus it still has that informative news that we Nintendo fans crave. So without further ado, here's the Nintendo Direct of November 12, 2015.</p><p style="text-align: justify;"><iframe src="https://www.youtube.com/embed/VF3AnGHbG6s" allowfullscreen="" style="line-height: 22.4px; width: 500px; height: 281px;" frameborder="0"></iframe></p><p>However if you're like me and don't usually have the time to watch forty-five minutes of news, here's a quick recap for you.</p><ul><li><strong>The Legend of Zelda: Twilight Princess HD</strong> was officially confirmed and is available to pre-order in a special bundle edition that includes a Wolf Link & Midna amiibo. A bonus soundtrack pre-order bonus will also be included at some retailers.</li><li><strong>The Legend of Zelda: TriForce Heroes</strong> will be receiving a major update that adds a massive brand new dungeon and two new costumes.</li><li><strong>Super Mario Maker</strong> will now have a portal site that will make it easier to find specific stages and makers.</li><li><strong>Fire Emblem Fates</strong> will be released in two versions with a third DLC pack along the way, and also as a special collector's edition that has all three versions plus an art book and a 3DS pouch.</li><li><strong>Splatoon</strong> will be receiving yet another major update that will add two more stages and many more clothes and accessories. A special site for the game will also be launched for it soon that will allow you to track the stats of yourself and other players.</li><li><strong>Hyrule Warriors Legends</strong> confirmed a new character in the form of Linkle, who was originally a piece of concept art for a gender-swapped Link.</li><li><strong>Nintendo Badge Arcade</strong> was shown off in minor detail.</li><li><strong>Pokemon Red/Blue/Yellow versions</strong> will be coming to the 3DS Virtual Console early 2016.</li><li><strong>Mega Man Legacy Collection</strong> will be coming to the 3DS as well and will be compatible with the Mega Man amiibo and the special Gold Mega Man amiibo only included in the collector's edition version of the game.</li><li><strong>Pokemon Picross</strong> was announced and will be released as a free-to-play title.</li><li><strong>Pokken Tournament</strong> was confirmed to include a special Shadow Mewtwo amiibo card in first run production copies of the game.</li><li><strong>Star Fox Zero</strong> has a new release date of April 22, 2016.</li><li><strong>Final Fantasy Explorers</strong>, <strong>Dragon Quest VII</strong>, and <strong>Dragon Quest VIII</strong> (all for the 3DS) have been confirmed to be coming westward. A collector's edition of <strong>Final Fantasy Explorers</strong> will also be available for pre-order.</li><li><strong>Animal Crossing: amiibo Festival</strong> has a confirmed release date of November 13, 2015</li><li>The currently unnamed Zelda title for the Wii U now has a 2016 release date.</li><li>Many new details for various indie and big name titles that have already been announced earlier in the year.</li><li>And last, but not least, Cloud Strife from <strong>Final Fantasy VII</strong> has been confirmed to be the next DLC character for <strong>Super Smash Bros for 3DS/Wii U</strong></li></ul><p style="text-align: justify;">I hope that'll slake your collective thirsts for new Nintendo info for the next few weeks. I know I'm good, but maybe Nintendo will announce something special for the holidays if this wasn't enough for you. But until then, I'll be seeing you.</p>]]></description>
                <category></category>
                <author><![CDATA[Archive]]></author>
                <guid>ZKQzwNYdK6</guid>
                <pubDate>Fri, 13 Nov 2015 06:51:00 +0000</pubDate>
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