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Cyberpunk 2077 is Severly Misunderstood.

The Game That Should Be Played More! Wake Up Samurai! It's Time To Wreck Some Sh*t!

If there was any game that I can confidently say is worth taking multiple looks at, it's Cyberpunk 2077. It is a game that, for the last few years since it's release, has seen plenty of patches and changes that has ultimately improved the experience and made it a much better, more replayable game.

The one thing that I think solidifies this replayability, it's choice. Contrary to what people may have said, Cyberpunk has always had a broad amount of choice; from things like when to take what jobs/gigs, to how to approach completing each task, to the builds your V decides to go with, and everything in between. There is plenty of freedom to be had, much of it leading to very interesting consequences.

Let's look at one such example. In the Phantom Liberty Expansion of the game, the main storyline revolves around a character named Songbird. Over the course of the chain of quests, you learn that Songbird is much like or V: someone that the people in power see as a tool more than human, and that they don't really have much time left. At the mid point of this sequence, you're given a choice: either you betray the party holding Songbird back, or you betray Songbird herself. This is met at a juncture where you are given minimal time to react, and once that choice is made, you either end the quest line quick but lock yourself out of potentially more interactions with the newly introduced cast, or have the opportunity to learn more about both parties and potentially save Songbird from her fate. Choices like these are scattered all throughout Night City, with each one giving you potential decision whiplash, and leaving you feeling either extremely positive or extremely empty. 

This also just underpins the amount of time you can spend just roaming the city streets. Since they implemented an auto-drive system for getting around the city,  I often find myself loading the game just so I can roam with that function enabled, leisurely driving around to spot another point of interest. And sometimes, you might even find another unique fixer gig to tackle.

Honestly, whatever you do in the game, you'll end up feeling like you need to come back and explore more. Maybe look through different neighborhoods, find the next scav fight with the NCPD. Maybe visit a different Ripperdoc to the one you usually haunt, see what they carry. Or maybe try gigs out differently, maybe with Mantis Blades instead of Gorilla Arms. Whatever the case, the experience always calls back to you; just hop back in choom, because you may just surprise yourself on how you approach the City next.

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